All Topics

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Below is a compilation of all topics other than individual skills and named items:


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General Changes[edit]

Skills[edit]

All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The Skill Overview page lists changes for each skill. There's also a Skill Planner for PD2.

Individual Items[edit]

All unique, set, & runeword items have been reviewed and balanced to improve itemization options, and some new items have been added. See All Items for a complete list.

There are also several new non-equipment items. For example:

General[edit]

Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.

Out-of-Game[edit]

  • Widescreen support and improved graphics
  • More characters per account (up to 18) and accounts/characters don't expire
  • Global ladder & interaction, regional servers
  • Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown, lobby games can be filtered by name
  • Game name/password/description can be auto-filled and game name can be auto-incremented
  • Games now perm in 2 minutes
  • Game servers have rolling resets every ~4 hours (for stability reasons)
  • Announcements are no longer made every time friends join/exit games (reduces spam)
  • Announcements for ladder accomplishments/deaths (can be muted in-game)
  • Cosmetic rewards for the first 3 players of each class to reach level 99 or defeat uber bosses in each ladder season
  • Trade site
  • Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
  • No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
  • Messages that begin with "!" will not appear above the character's head (was an attack vector for crashing servers)
  • No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of PD2's rules)

Quality-of-Life[edit]

  • Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
  • Shared stash pages (9 total per account, 1 personal stash page per character)
  • Maximum stash gold doubled
  • Characters now automatically pick up gold they run over (as long as it isn't filtered out)
  • Loot dropped on unreachable tiles by flying enemies will now spawn at the nearest ground location
  • Customizable item filtering and drop notifications
  • All active skills can now be bound to left click
  • New "Move Only" skill which makes characters move toward a selected location without attacking
  • Targeting monsters has been improved - if you namelock an enemy and it dies you will continue to attack instead of your character stopping all actions
  • Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
  • Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
  • Shortcuts to add 5 stat/skill points (ctrl+click) and add as many skill points as possible (shift+click)
  • Shortcut to identify items with Tome of Identify (shift+click)
  • Stackable gems, runes, essences, uber keys/organs
  • Shortcuts for stacking/unstacking (ctrl+shift+click) and separating individual items when a stack is picked up (ctrl+shift+click, ctrl+click)
  • Tomes can now hold up to 80 scrolls each, keys can stack up to 50
  • Customizable screen info in the upper right that shows area level and has options for real time, elapsed game time, ping, etc
  • Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
  • Inspect other players in town (default: press 0 while hovering cursor on other player)
  • Options for auto-partying and auto-permitting corpse looting
  • New .roll command to help facilitate sharing loot in parties
  • Messages that begin with .p or .party will only be seen by party members
  • New .dps command to show/hide how much damage per second the character has done recently
  • Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
  • Displayed loot can be toggled on/off
  • Gamble refresh button
  • Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
  • The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
  • Antidote, Thawing, and Stamina Potions now auto-belt
  • Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
  • Unique charms can be repurchased from vendors (if accidentally sold)

General Balancing[edit]

  • Drop rates improved for low-player-count games - nodrop chance when solo is similar to vanilla's /players5 but still scales up to a similar level with full games
  • Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
  • Nightmare bosses now drop essences used for Token of Absolution
  • Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
  • The time between Baal's minion waves has been reduced by 50%
  • Many zones have had their area level raised to 85
  • The 3 red portal areas in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
  • The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
  • Lower Kurast no longer has super chests
  • Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
  • Running no longer hinders block chance or defense
  • Maximum resistances for characters/mercenaries reduced from 95% to 90%
  • Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
  • Amazons, Assassins, Barbarians, and Paladins gain an additional 0.5 mana per level
  • Characters have roughly +100% additional starting stamina
  • Stamina Shrines now last half as long and also grant +35% velocity
  • Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
  • The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
  • Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
  • Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
  • Ranged attacks now leech half as much as melee attacks
  • Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life
  • Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2
  • Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
  • Abilities that reduce monster resistances now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)

Item Changes[edit]

  • Low-tier pointmods no longer have an upper ilvl limit
  • "Forbidden" pointmods are no longer restricted (Holy Shield, Smite, Barbarian combat skills, etc)
  • The chances for items to get pointmods and for pointmods to be higher have been increased
    • old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
    • new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
  • Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
  • Repair cost for superior items has been decreased
  • Some rune effects have been adjusted slightly
  • Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+
  • Rare jewels now always get 4 affixes

Item Bases:

  • Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
  • Ethereal items no longer have half durability
  • Throwing weapons and arrows/bolts have unlimited quantity
  • All claws can now have pointmods
  • Clubs can now have Druid pointmods (similar to pelts)
  • Quivers can now be magic or rare
  • Melee weapons now deal splash damage
  • Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
  • Crossbows have 10% Physical Pierce as an automod
  • Daggers have 20% Deadly Strike as an automod
  • Removed hidden movespeed penalty from medium/heavy chests and shields
  • Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
  • Kick damage of boots adjusted
  • Damage bonus from Strength/Dexterity adjusted for several weapon types
  • Base damage for exceptional weapons increased by ~24%, adjusted for many other weapons
  • Attack speed (WSM) for Amazon spears improved by 10
  • Melee range increased for many weapon bases
  • Base defense and block chance increased for Ward/Aegis
  • Maximum sockets increased for several weapon bases and Necromancer shields
  • Durability increased for all weapons

Item Affixes have received several changes, especially for rares. Some notable examples:

  • Elemental damage affixes for charms normalized according to charm size & element type, damage increased
  • +2-4% Poison, Fire, Cold, or Lightning Damage for large charms
  • 3 Sockets for rare chests, shields, weapons
  • 5-20% PDR for chests, shields; 5-10% PDR for belts
  • +10-20% FCR for chests, shields; +10% FCR for gloves, belts
  • +10-200% Enhanced Damage for chests, shields
  • +1 Class Skills for chests, shields, helms
  • 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
  • +301-400% Enhanced Damage for some lesser-used weapons and bows

Recipes[edit]

Crafting has been overhauled:

  • Any base (except circlets/quivers) may be used for crafting
  • Crafting with ethereal items causes the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents
  • Crafted items and set items can now be upgraded
  • Rare items can now be used in crafting recipes

Recipes:

  • Some recipes have been simplified
  • New repair recipe that uses Zod and works with ethereal/broken items
  • Other new & modified recipes corresponding to new items

Non-Player Characters[edit]

  • Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
  • Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
  • Anya will give a regular tier 1 map in Hell in addition to her normal reward
  • Healing NPCs now remove chill in addition to other ailments

Mercenaries:

  • Mercenaries have better AI
  • Mercenaries from all acts grant auras
  • Mercenaries use new skills
  • Mercenaries can now equip gloves, boots, and belts
  • Rogue Scout mercenaries can equip any bow/crossbow & quivers, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
  • Mercenaries now have the same stats regardless of which difficulty they're hired from

Monsters:

  • Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
  • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
  • Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
  • Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
  • Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
  • Uber Ancients have been added
  • Diablo-Clone is much harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
  • Rathma is a new uber boss

Player versus Player[edit]

PvP Changes:

  • Skill PvP damage has been rebalanced
  • New dueling arenas accessible via items which can be purchased from Anya
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
  • Life replenish is capped at +30 in PvP arenas
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas

Bug Fixes[edit]

  • Andariel quest bug fixed (multiplayer only)
  • Ethereal armor bug (ebug) from socketing recipe fixed
  • Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
  • Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
  • Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
  • Mana burn bug fixed
  • Jewels with enhanced damage or min/max damage will now work correctly
  • Paladin Charge desync bug fixed
  • Cloak of Shadows will no longer crash the game at the ancients
  • All missile skills now properly benefit from skill attack rating bonuses
  • Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
  • Lilith can no longer spawn outside the map
Also see: Bugs


Recipes[edit]

Gem & Rune Recipes[edit]

switching an item to it's stacked form
combining two stackable items
unstacking an item
upgrading stacked items

Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their stacked and unstacked forms by cubing them. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way. There are also shortcuts for stacking/unstacking items without using cube recipes: ctrl+shift+click, ctrl+shift+click (while holding), ctrl+click (while holding)

Stacking/Unstacking Items
Ingredients Result
1 unstacked Gem/Rune stacked Gem/Rune
Stacked Gems/Runes of same type 1 unstacked Gem/Rune + remaining Stacked Gems/Runes

The gem-upgrading recipes are the same except the recipe for upgrading Flawless Gems, which now requires a key in addition to the gems.

Upgrading Gems
Ingredients Result
3 Chipped Gems of same type Flawed Gem of same type
3 Flawed Gems of same type Normal Gem of same type
3 Normal Gems of same type Flawless Gem of same type
3 Flawless Gems of same type + Key Perfect Gem of same type

The rune-upgrading recipes now require a key in addition to the runes. These recipes no longer require any gems.

Upgrading Runes
Ingredients Result Notes
3 El Runes (#1) + Key 1 Eld Rune (#2)
3 Eld Runes (#2) + Key 1 Tir Rune (#3)
3 Tir Runes (#3) + Key 1 Nef Rune (#4)
3 Nef Runes (#4) + Key 1 Eth Rune (#5)
3 Eth Runes (#5) + Key 1 Ith Rune (#6)
3 Ith Runes (#6) + Key 1 Tal Rune (#7)
3 Tal Runes (#7) + Key 1 Ral Rune (#8)
3 Ral Runes (#8) + Key 1 Ort Rune (#9)
3 Ort Runes (#9) + Key 1 Thul Rune (#10)
3 Thul Runes (#10) + Key 1 Amn Rune (#11) used to require Chipped Topaz
3 Amn Runes (#11) + Key 1 Sol Rune (#12) used to require Chipped Amethyst
3 Sol Runes (#12) + Key 1 Shael Rune (#13) used to require Chipped Sapphire
3 Shael Runes (#13) + Key 1 Dol Rune (#14) used to require Chipped Ruby
3 Dol Runes (#14) + Key 1 Hel Rune (#15) used to require Chipped Emerald
3 Hel Runes (#15) + Key 1 Io Rune (#16) used to require Chipped Diamond
3 Io Runes (#16) + Key 1 Lum Rune (#17) used to require Flawed Topaz
3 Lum Runes (#17) + Key 1 Ko Rune (#18) used to require Flawed Amethyst
3 Ko Runes (#18) + Key 1 Fal Rune (#19) used to require Flawed Sapphire
3 Fal Runes (#19) + Key 1 Lem Rune (#20) used to require Flawed Ruby
3 Lem Runes (#20) + Key 1 Pul Rune (#21) used to require Flawed Emerald
2 Pul Runes (#21) + Key 1 Um Rune (#22) used to require Flawed Diamond
2 Um Runes (#22) + Key 1 Mal Rune (#23) used to require Topaz
2 Mal Runes (#23) + Key 1 Ist Rune (#24) used to require Amethyst
2 Ist Runes (#24) + Key 1 Gul Rune (#25) used to require Sapphire
2 Gul Runes (#25) + Key 1 Vex Rune (#26) used to require Ruby
2 Vex Runes (#26) + Key 1 Ohm Rune (#27) used to require Emerald
2 Ohm Runes (#27) + Key 1 Lo Rune (#28) used to require Diamond
2 Lo Runes (#28) + Key 1 Sur Rune (#29) used to require Flawless Topaz
2 Sur Runes (#29) + Key 1 Ber Rune (#30) used to require Flawless Amethyst
2 Ber Runes (#30) + Key 1 Jah Rune (#31) used to require Flawless Sapphire
2 Jah Runes (#31) + Key 1 Cham Rune (#32) used to require Flawless Ruby
2 Cham Runes (#32) + Key 1 Zod Rune (#33) used to require Flawless Emerald

Socketing Recipes[edit]

Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The maximum sockets an item can get is always restricted by the item base. "Standard" refers to items that are neither Superior nor Inferior. Note that the ethereal armor bug has been fixed in PD2.

Larzuks Puzzlebox.jpg

Larzuk's Puzzlebox

Larzuk's Puzzlebox is a new item that adds 2-4 sockets to two-handed weapons or 1-2 sockets to other items, with equal chances for the number of sockets added. It has a droprate that is similar to a high rune (same TC as Gul/Vex) and can be quite valuable since it can be used alongside Worldstone Shards to get items with both corruption modifiers and multiple sockets.

Larzuk's Puzzlepiece is also new and has the same effect, except it cannot be used with unique or set items. It's more common with a rarity similar to Mal.

Ingredients Result
Ral Rune + Amn Rune + Perfect Amethyst + Standard Regular Weapon Adds 1-6 sockets to the Weapon
Tal Rune + Amn Rune + Perfect Ruby + Standard Regular Shield Adds 1-4 sockets to the Shield
Tal Rune + Thul Rune + Perfect Topaz + Standard Regular Chest Adds 1-4 sockets to the Chest
Ral Rune + Thul Rune + Perfect Sapphire + Standard Regular Helm Adds 1-3 sockets to the Helm
Hel Rune + Scroll of Town Portal + Any Socketed Item Destroys gems/runes/jewels in the Item
3 Perfect Skulls + Stone of Jordan + Rare Item Adds 1 socket to the Item
Larzuk's Puzzlebox + Two-Handed Weapon Adds 2-4 sockets to the Item
Larzuk's Puzzlebox + Other Item Adds 1-2 sockets to the Item
Larzuk's Puzzlepiece + Non-Unique/Non-Set Two-Handed Weapon Adds 2-4 sockets to the Item
Larzuk's Puzzlepiece + Non-Unique/Non-Set Other Item Adds 1-2 sockets to the Item
  • The socketing recipes for regular items each roll 1-6 sockets with equal chances, but the actual number of sockets added will still be limited by the item base (e.g. Grim Helm will get 1 socket 1/6 of the time and 2 sockets 5/6 of the time)


In addition to these recipes, corruptions also have a chance to add sockets.


Besides recipes, the first quest in Act 5 (Siege on Harrogath) offers another way to get sockets. Larzuk will reward the player by adding sockets to an item of their choice:

  • Regular items receive the maximum amount of sockets (depends on the base and ilvl)
  • Magic items receive 1-2 sockets (equal chance for either outcome)
  • Other items (Unique/Set/Rare/Crafted) receive 1 socket

Upgrading Recipes[edit]

Set items and crafted items can now be upgraded. Set items use the same recipes as unique items, and crafted items use the same recipes as rare items. These recipes upgrade the item's base and do not affect item affixes.

Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.

Upgrading Unique/Set Items
Ingredients Result
Ral Rune + Sol Rune + Perfect Emerald + Normal Unique/Set Weapon Exceptional Version of Weapon
Tal Rune + Shael Rune + Perfect Diamond + Normal Unique/Set Armor Exceptional Version of Armor
Lum Rune + Pul Rune + Perfect Emerald + Exceptional Unique/Set Weapon Elite Version of Weapon
Ko Rune + Lem Rune + Perfect Diamond + Exceptional Unique/Set Armor Elite Version of Armor
Upgrading Rare/Crafted Items
Ingredients Result
Ort Rune + Amn Rune + Perfect Sapphire + Normal Rare/Crafted Weapon Exceptional Version of Weapon
Ral Rune + Thul Rune + Perfect Amethyst + Normal Rare/Crafted Armor Exceptional Version of Armor
Fal Rune + Um Rune + Perfect Sapphire + Exceptional Rare/Crafted Weapon Elite Version of Weapon
Ko Rune + Pul Rune + Perfect Amethyst + Exceptional Rare/Crafted Armor Elite Version of Armor
  • Although armor with Enhanced Defense normally has base defense set to its maximum value + 1, upgraded armor with Enhanced Defense has its base defense value randomly selected again.
  • Upgrading ethereal items will not increase their current durability according to however much their maximum durability increases - their current durability may actually be reduced by a seemingly random amount.
  • Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)

Repairing Recipes[edit]

The repairing recipes have been merged, and now repair and recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.

Ingredients Result Notes
Ort Rune + non-ethereal Weapon Repaired/Recharged Weapon used to require a Chipped Gem
Ral Rune + non-ethereal Armor Repaired/Recharged Armor used to require a Flawed Gem
Zod Rune + Perfect Skull + Item Repaired/Recharged Item works with ethereal items

Other Modification Recipes[edit]

Ingredients Result Notes
Vial of Lightsong + Item Item becomes ethereal doesn't work with set items or items that lack durability (indestructible items)
Lilith's Mirror + Item Item is duplicated the items have their color palettes changed to white & black and cannot be used in any cube recipes
  • Vial of Lightsong is a new item that can drop from any enemy (1:7.5 million chance)
  • Lilith's Mirror is a new item that can drop from any enemy (1:25 million chance)

Creation Recipes[edit]

These recipes create new items - any affixes on ingredient items are not preserved.

If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked or unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm:

Rerolling-gc.gif
RerollGC-twoStacks.gif

Potions

Ingredients Result
Strangling Gas Potion + Any health potion Antidote Potion
Any 3 health potions + Any 3 mana potions + Chipped Gem Rejuvenation Potion
Any 3 health potions + Any 3 mana potions + Normal Gem Full Rejuvenation Potion
3 Rejuvenation Potions Full Rejuvenation Potion

Ammunition

Ingredients Result
Any spear + Arrows Javelin
Any axe + Any dagger Throwing Axe

Recipes for creating regular arrows from multiple bolts and regular bolts from multiple arrows have been removed.

Regular Items

Ingredients Result
El Rune + Chipped Gem + Low Quality Armor Standard Quality Armor of same type (ilvl = 1)
Eld Rune + Chipped Gem + Low Quality Weapon Standard Quality Weapon of same type (ilvl = 1)
  • These recipes can be used to guarantee a certain number of sockets in combination with Larzuk's quest. Unfortunately, few items can get more than 3 sockets at ilvl 1, so they have limited usefulness.

Magic Items

Ingredients Result Notes
3 Magic Amulets 1 Magic Ring (ilvl = clvl*0.75)
3 Magic Rings 1 Magic Amulet (ilvl = clvl*0.75)
3 Perfect Gems + Magic Item Magic Item of same type (same ilvl) cannot be used with corrupted items
  • Rerolling magic items with perfect gems is a good way to get more opportunities at getting specific magic items. Magic items aren't typically competitive with other options, but magic charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.

Magic Items with Sockets

Ingredients Result
3 Chipped Gems + Magic Weapon Magic Weapon of same type with 1-2 sockets (ilvl = 25)
3 Normal Gems + Socketed Weapon Magic Weapon of same type with 1-2 sockets (ilvl = 30)
3 Flawless Gems + Magic Weapon Magic Weapon of same type with 1-2 sockets (ilvl = 30)

Magic Items with Other Predetermined Affixes

Ingredients Result Notes
6 Perfect Gems (1 of each type except skull) + Magic Amulet Magic Prismatic Amulet (ilvl = 50) Prismatic = All Resistances +[16-20]
Perfect Emerald + Antidote Potion + Magic Ring Magic Jade Ring (ilvl = 30) Jade = Poison Resist +[21-30]%
Perfect Ruby + Exploding Potion + Magic Ring Magic Garnet Ring (ilvl = 30) Garnet = Fire Resist +[21-30]%
Perfect Topaz + Rejuvenation Potion + Magic Ring Magic Coral Ring (ilvl = 30) Coral = Lightning Resist +[21-30]%
Perfect Sapphire + Thawing Potion + Magic Ring Magic Cobalt Ring (ilvl = 30) Cobalt = Sapphire Resist +[21-30]%
Any 4 health potions + Any ruby + Magic Sword Magic Sword of the Leech (same type, ilvl = 30) of the Leech = [4-5]% Life Stolen per Hit
Any 2 skulls + Magic Shield + Any Spiked Club Magic Shield of Spikes (same type, ilvl = 30) of Spikes = Attacker Takes Damage of [4-6]
Any diamond + Any Kris + Any staff + Any belt Magic Savage Polearm (random type, ilvl = 50) Savage = +[66-80]% Enhanced Damage

Rare Items

Ingredients Result Notes
6 Perfect Skulls + Rare Item Rare Item of same type (ilvl = clvl*0.4 + ilvl*0.4) cannot be used with corrupted items
Perfect Skull + Stone of Jordan + Rare Item Rare Item of same type (ilvl = clvl*0.66 + ilvl*0.66) cannot be used with corrupted items
  • Rerolling rare items with perfect skulls is a good way to get more opportunities at getting specific rare items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling, the ilvl for can stabilize as high as ilvl 65 with a level 98+ character.


Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the Horadric Malus, Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible affixes (indistinguishable from "typical" rares except if it's Wirt's Leg), although there are some differences in the item generation:

imbued ilvl = clvl + 4 (capped at 99)
  • if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
  • if the item is capable of getting pointmods, it will have much better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
Note: Pointmod chances are increased based on the character's level, up to level 94

Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.


While normally considered a downside, corruptions also have a chance to turn items into rares.

Quest Items

Ingredients Result
Amulet of the Viper + Staff of Kings Horadric Staff
Khalim's Eye + Khalim's Brain + Khalim's Heart + Khalim's Flail Khalim's Will

Jewel Fragments

Ingredients Result
1-15 Jewels + Key 1-15 Jewel Fragments

Jewel Fragments are new items - they have no affixes and cannot be socketed into equipment, but can stack up to 50 and be used like jewels for recipes.

Essences

Ingredients Result
Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction Token of Absolution

Essences can now drop from bosses in Nightmare difficulty as well as Hell difficulty. (same drop chances)

  • Token of Absolution resets character skills/stats
    • Twisted Essence of Suffering drops from Andariel/Duriel (~16.1%/~21.3% chance)
    • Charged Essence of Hatred drops from Mephisto (~8.3% chance)
    • Burning Essence of Terror drops from Diablo (~8.3% chance)
    • Festering Essence of Destruction drops from Baal (~8.3% chance)

Other Items

Ingredients Result
Sigil of Madawc + Sigil of Talic + Sigil of Korlic Relic of the Ancients
Any 3 uber organs (Mephisto's Brain, Diablo's Horn, Baal's Eye) + Key Pandemonium Talisman
Prime Evil Soul + Black Soulstone + Pure Demonic Essence Vision of Terror
Trang-Oul's Jawbone + Splinter of the Void + Hellfire Torch Voidstone

Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone, and all their ingredients (except the uber organs and Hellfire Torch) are new items.

Characters can no longer freely exit/re-enter Uber Tristram while enemies remain within, and the same applies to the new Diablo-Clone fight. Note that only 1 uber area (or map) may be opened per game.

  • Relic of the Ancients grants access to Uber Ancients for all players near the blood fountain
    • Sigil of Madawc drops from T1 maps
    • Sigil of Talic drops from T2 maps
    • Sigil of Korlic drops from T3 maps
  • Pandemonium Talisman grants access to Uber Tristram for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
    • Mephisto's Brain drops from Uber Izual in the Furnace of Pain
    • Diablo's Horn drops from Lilith (sometimes referred to as Uber Andariel) in the Matron's Den
    • Baal's Eye drops from Uber Duriel in the Forgotten Sands
  • Vision of Terror grants access to the new Diablo-Clone fight for all players near the blood fountain (DClone no longer randomly appears when Stones of Jordan are sold to merchants)
    • Prime Evil Soul drops from Diablo/Baal in Hell difficulty (2% chance - unconfirmed)
    • Black Soulstone drops from Uber Tristram bosses (6% chance - unconfirmed)
    • Pure Demonic Essence drops from Map bosses (2% chance - unconfirmed)
  • Voidstone grants access to Rathma
    • Splinter of the Void drops from Shadow of Mendeln map event (40% chance - unconfirmed)
    • Trang-Oul's Jawbone drops from undead enemies (1:50k chance in Hell, less in other difficulties - unconfirmed)
    • Hellfire Torch

Portals

Ingredients Result Notes
Wirt's Leg + Tome of Town Portal Opens a portal to the Moo Moo Farm (Secret Cow Level) Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty
Key of Terror + Key of Hate + Key of Destruction Opens a portal to one of the mini-uber areas (Furnace of Pain, Matron's Den, Forgotten Sands) Only works in Harrogath (Act 5 town) in Hell difficulty; which area the portal opens is random, but they will not repeat if opened in the same game

Killing the Cow King will no longer prevent you from opening the Secret Cow Level.

Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps.


Legacy Recipes
Ingredients Result
2 Ancient Bone Fragments + Hellfire Torch Trang-Oul's Jawbone

Ancient Bone Fragments were added to the game during the third week of Season 4 as a stopgap measure to increase the supply of Trang-Oul's Jawbone. As of Season 5, they are no longer spawnable.

Crafting[edit]

Main article: Crafting

  • Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
    • Circlets (and quivers) are the exception, and cannot be crafted with
    • Safety Weapon crafts are restricted to Bows and Crossbows
  • Using an ethereal item to craft will cause the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents (was +10 with an additional +3 per affix, up to +22)
  • Crafted items can now be upgraded (same recipes as upgrading rares)
  • Rare items can now be used in crafting recipes
  • The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added

Corruptions[edit]

Main article: Corruptions

Worldstone Shards can be used to corrupt equipment and maps, either adding a corruption modifier or sockets (if applicable), or turning the item into a random rare of the same type. Maps always gain a corruption modifier when corrupted. Corrupted items cannot be corrupted again, but they can be modified by other recipes.

  • Regular/Ethereal Equipment
    • 50% chance to gain sockets (up to the maximum amount of sockets)
    • 50% chance to turn into a random rare
  • Other Equipment (Socketable)
    • 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
    • 50% chance to gain a modifier
    • 25% chance to turn into a random rare
  • Other Equipment (Unsocketable)
    • 75% chance to gain a modifier
    • 25% chance to turn into a random rare


Tainted Worldstone Shards are dropped by Rathma and can be used to corrupt Annihilus, either adding a corruption modifier, or turning the item into a random magic small charm with a red color palette.

Maps[edit]

Main article: Maps

Maps can be modified with several items via the Horadric Cube.

  • Arcane Orb (upgrades regular to magic)
  • Zakarum Orb (upgrades regular to rare)
  • Angelic Orb (upgrades magic to rare)
  • Orb of Destruction (downgrades to regular)
  • Horadrim Orb (rerolls rare)
  • Cartographer's Orb (combines 3 into a higher tier)
  • Horadrim Scarab (turns a T3 into a dungeon)
  • Standard of Heroes (adds heroic bonuses)


Crafting[edit]

General Info[edit]

Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ethereal, affixes from the ingredient equipment item are not transferred to the crafted item.

Crafted items get predetermined affixes and up to 4 additional affixes. The affixes they can get depends on their affix level, which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe.

crafted ilvl = floor[clvl/2] + floor[ilvl/2]

The amount of additional affixes depends on the ilvl of the crafted item.

  • ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
  • ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
  • ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
  • ilvl 71+: 4 affixes (100%)

Note that merchants sell magic items that have an ilvl of clvl+5 and gambled items have an ilvl between clvl-5 and clvl+4. As an example of when this is useful, consider that a level 88 character can gamble an ilvl 92 amulet and use it to craft an ilvl 90 amulet, which is the minimum ilvl needed for a chance to get +2 class skills as an additional affix.

Changes in PD2[edit]

  • Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
    • Circlets (and quivers) are the exception, and cannot be crafted with
    • Safety Weapon crafts are restricted to Bows and Crossbows
  • Using an ethereal item to craft will cause the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents (was +10 with an additional +3 per affix, up to +22)
  • Crafted items can now be upgraded (same recipes as upgrading rares)
  • Rare items can now be used in crafting recipes
  • The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added

Crafting Comparison Chart[edit]

The recipe for each craft includes a jewel and a magic or rare base item as well as the runes/gems shown below.

Type Blood Caster Hitpower Safety Vampiric Bountiful
Amulet
Amulet 1.png
Amn + P.Ruby
+10% Faster Run/Walk
+[3-6] Life after each Kill
+[10-20] to Life
Ral + P.Amethyst
+[5-10]% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Thul + P.Sapphire
+[150-250] to Attack Rating
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Thul + P.Emerald
10% Increased Chance of Blocking
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Dol + P.Skull
[5-10]% Curse Duration Reduction
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Ko + P.Topaz
+[10-20] to Vitality
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Ring
Ring 1.png
Sol + P.Ruby
+[5-10] to Strength
[1-3]% Life Stolen per Hit
+[10-20] to Life
Amn + P.Amethyst
+[5-10] to Energy
+[1-2] to Mana after each Kill
+[10-20] to Mana
Amn + P.Sapphire
+[5-10] to Dexterity
+[1-4] to Maximum Damage
5% Chance to Cast Level 4 Frost Nova when Struck
Amn + P.Emerald
+[5-10] to Vitality
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Hel + P.Skull
[10-20]% Poison Length Reduction
[1-3]% Mana Stolen per Hit
Replenish Life +[5-10]
Lum + P.Topaz
+[5-10] to Vitality
[10-15]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Belt
Light Belt.png
Tal + P.Ruby
[10-20]% Chance of Open Wounds
[3-6]% Life Stolen per Hit
+[10-20] to Life
Ith + P.Amethyst
+10% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Tal + P.Sapphire
[5-10]% Damage Taken Gained as Mana when Hit
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Tal + P.Emerald
+[10-30]% Enhanced Defense
Poison Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Eld + P.Skull
[10-20]% Damage Taken Gained as Mana when Hit
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
El + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Gloves
Heavy Gloves.png
Nef + P.Ruby
[5-10]% Chance of Crushing Blow
[2-4]% Life Stolen per Hit
+[10-20] to Life
Ort + P.Amethyst
+[5-10]% Faster Cast Rate
+[1-3] to Mana after each Kill
+[10-20] to Mana
Ort + P.Sapphire
Knockback
-[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck
Ral + P.Emerald
+[10-30]% Enhanced Defense
Cold Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Io + P.Skull
[5-10]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Hel + P.Topaz
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Boots
Boots.png
Eth + P.Ruby
Replenish Life +[15-30]
[2-4]% Life Stolen per Hit
+[10-20] to Life
Thul + P.Amethyst
Increase Maximum Mana [5-10]%
Regenerate Mana [4-10]%
+[10-20] to Mana
Ral + P.Sapphire
+[25-50] Defense vs. Melee
+10% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Ort + P.Emerald
+[20-60]% Enhanced Defense
Fire Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
El + P.Skull
[10-20]% Poison Length Reduction
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Io + P.Topaz
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Helm
Mask D2.png
Ral + P.Ruby
[10-20]% Chance of Crushing Blow
[2-4]% Life Stolen per Hit
+[10-20] to Life
Nef + P.Amethyst
+[5-10]% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Ith + P.Sapphire
+[100-200] to Attack Rating
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Ith + P.Emerald
+[20-60]% Enhanced Defense
Lightning Resist +[10-20]%
Physical Damage Taken Reduced by [5-10]%
Lum + P.Skull
[10-20]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Tir + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Chest
Light Plate.png
Thul + P.Ruby
+[3-6] Life after each Kill
[3-6]% Life Stolen per Hit
+[20-40] to Life
Tal + P.Amethyst
+[5-10]% Faster Cast Rate
+[2-6] to Mana after each Kill
+[10-20] to Mana
Nef + P.Sapphire
+[25-50]% Enhanced Defense
+[20-40]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Eth + P.Emerald
+[20-60]% Enhanced Defense
Half Freeze Duration
Physical Damage Taken Reduced by [5-10]%
Tir + P.Skull
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Requirements -[20-30]%
Eld + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Shield
Large Shield.png
Ith + P.Ruby
[10-20]% Increased Chance of Blocking
[3-6]% Life Stolen per Hit
+[10-20] to Life
Eth + P.Amethyst
[10-20]% Increased Chance of Blocking
+[5-10]% Faster Cast Rate
+[10-20] to Mana
Eth + P.Sapphire
[10-20]% Increased Chance of Blocking
+[20-30]% Faster Block Rate
5% Chance to Cast Level 4 Frost Nova when Struck
Nef + P.Emerald
+[20-60]% Enhanced Defense
Physical Damage Taken Reduced by [5-10]%
Sol + P.Skull
[10-20]% Increased Chance of Blocking
[3-6]% Mana Stolen per Hit
Requirements -[20-30]%
Dol + P.Topaz
[10-20]% Increased Chance of Blocking
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Weapon
Crystal Sword.png
Ort + P.Ruby
+[50-80]% Enhanced Damage
[3-6]% Life Stolen per Hit
+[10-20] to Life
Tir + P.Amethyst
+1 to All Skills
+[10-20]% Faster Cast Rate
+[10-20] to Mana
Tir + P.Sapphire
+[50-80]% Enhanced Damage
-[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck
Bow/Crossbow Only
Sol + P.Emerald
+[70-140]% Enhanced Damage
+[10-20]% Increased Attack Speed
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Shael + P.Skull
+[75-120]% Damage to Demons
+[75-120]% Damage to Undead
[3-6]% Mana Stolen per Hit
Replenish Life +[10-15]
Shael + P.Topaz
+[50-80]% Enhanced Damage
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Type Blood Caster Hitpower Safety Vampiric Bountiful

Blood Items[edit]

Blood Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Ruby
Amn Rune (#11)
Before After
+[5-10]% Faster Run/Walk +10% Faster Run/Walk
[1-4]% Life Stolen per Hit +[3-6] Life after each Kill
+[10-20] to Life +[10-20] to Life

Blood Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Ruby
Sol Rune (#12)
Before After
+[5-10] to Strength +[5-10] to Strength
[1-3]% Life Stolen per Hit [1-3]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life

Blood Belt[edit]

Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Ruby
Tal Rune (#7)
Before After
[5-10]% Chance of Open Wounds [10-20]% Chance of Open Wounds
[1-3]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Belt, Mesh Belt, or Mithril Coil

Blood Gloves[edit]

Heavy Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Ruby
Nef Rune (#4)
Before After
[5-10]% Chance of Crushing Blow [5-10]% Chance of Crushing Blow
[1-3]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Heavy Gloves, Sharkskin Gloves, or Vampirebone Gloves

Blood Boots[edit]

Light Plated Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Ruby
Eth Rune (#5)
Before After
Replenish Life +[5-10] Replenish Life +[15-30]
[1-3]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Light Plated Boots, Battle Boots, or Mirrored Boots

Blood Helm[edit]

Helm D2.png
Recipe
Magic Helm
Any Jewel
Perfect Ruby
Ral Rune (#8)
Before After
[5-10]% Deadly Strike [10-20]% Chance of Crushing Blow
[1-4]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Helm, Casque, or Armet

Blood Chest[edit]

Plate Mail.png
Recipe
Magic Chest
Any Jewel
Perfect Ruby
Thul Rune (#10)
Before After
+[1-3] Life after each Demon Kill +[3-6] Life after each Kill
[1-3]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[20-40] to Life
  • Used to require Plate Mail, Templar Coat, or Hellforge Plate

Blood Shield[edit]

Spiked Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Ruby
Ith Rune (#6)
Before After
Attacker Takes Damage of [4-7] [10-20]% Increased Chance of Blocking
[1-4]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Spiked Shield, Barbed Shield, or Blade Barrier

Blood Weapon[edit]

Double Axe.png
Recipe
Magic Weapon
Any Jewel
Perfect Ruby
Ort Rune (#9)
Before After
+[35-60]% Enhanced Damage +[50-80]% Enhanced Damage
[1-4]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require an axe

Caster Items[edit]

Caster Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Amethyst
Ral Rune (#8)
Before After
+[5-10]% Faster Cast Rate +[5-10]% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana

Caster Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Amethyst
Amn Rune (#11)
Before After
+[1-5] to Energy +[5-10] to Energy
Regenerate Mana [4-10]% +[1-2] to Mana after each Kill
+[10-20] to Mana +[10-20] to Mana

Caster Belt[edit]

Light Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Amethyst
Ith Rune (#6)
Before After
+[5-10]% Faster Cast Rate +10% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Light Belt, Sharkskin Belt, or Vampirefang Belt

Caster Gloves[edit]

Leather Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Amethyst
Ort Rune (#9)
Before After
+[1-3] to Mana after each Kill +[1-3] to Mana after each Kill
Regenerate Mana [4-10]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require Leather Gloves, Demonhide Gloves, or Bramble Mitts

Caster Boots[edit]

Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Amethyst
Thul Rune (#10)
Before After
Increase Maximum Mana [2-5]% Increase Maximum Mana [5-10]%
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Boots, Demonhide Boots, or Wyrmhide Boots

Caster Helm[edit]

Mask D2.png
Recipe
Magic Helm
Any Jewel
Perfect Amethyst
Nef Rune (#4)
Before After
[1-4]% Mana Stolen per Hit +[5-10]% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Mask, Death Mask, or Demonhead

Caster Chest[edit]

Light Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Amethyst
Tal Rune (#7)
Before After
+[1-3] to Mana after each Kill +[2-6] to Mana after each Kill
Regenerate Mana [4-12]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require Light Plate, Mage Plate, or Archon Plate

Caster Shield[edit]

Small Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Amethyst
Eth Rune (#5)
Before After
[5-10]% Increased Chance of Blocking [10-20]% Increased Chance of Blocking
Regenerate Mana [4-10]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require Small Shield, Round Shield, or Luna

Caster Weapon[edit]

War Scepter.png
Recipe
Magic Weapon
Any Jewel
Perfect Amethyst
Tir Rune (#3)
Before After
[1-4]% Mana Stolen per Hit +1 to All Skills
Regenerate Mana [4-10]% +[10-20]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require a rod (staff, scepter, wand)

Hitpower Items[edit]

Hitpower Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Sapphire
Thul Rune (#10)
Before After
Hit Causes Monster to Flee [5-15]% +[150-250] to Attack Rating
Attacker Takes Damage of [3-10] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck

Hitpower Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Sapphire
Amn Rune (#11)
Before After
+[1-5] to Dexterity +[5-10] to Dexterity
Attacker Takes Damage of [3-6] +[1-4] to Maximum Damage
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck

Hitpower Belt[edit]

Heavy Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Sapphire
Tal Rune (#7)
Before After
[5-10]% Damage Taken Gained as Mana when Hit [5-10]% Damage Taken Gained as Mana when Hit
Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Heavy Belt, Battle Belt, or Troll Belt

Hitpower Gloves[edit]

Chain Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Sapphire
Ort Rune (#9)
Before After
Knockback Knockback
Attacker Takes Damage of [3-7] -[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Chain Gloves, Heavy Bracers, or Vambraces

Hitpower Boots[edit]

Chain Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Sapphire
Ral Rune (#8)
Before After
+[25-50] Defense vs. Melee +[25-50] Defense vs. Melee
Attacker Takes Damage of [3-7] +10% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Chain Boots, Mesh Boots, or Boneweave Boots

Hitpower Helm[edit]

Full Helm.png
Recipe
Magic Helm
Any Jewel
Perfect Sapphire
Ith Rune (#6)
Before After
+[25-50]% Defense vs. Missile +[100-200] to Attack Rating
Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Full Helm, Basinet, or Giant Conch

Hitpower Chest[edit]

Field Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Sapphire
Nef Rune (#4)
Before After
+[10-20]% Faster Hit Recovery +[20-40]% Faster Hit Recovery
Attacker Takes Damage of [3-10] +[25-50]% Enhanced Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Field Plate, Sharktooth Armor, or Kraken Shell

Hitpower Shield[edit]

Gothic Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Sapphire
Eth Rune (#5)
Before After
[5-10]% Increased Chance of Blocking [10-20]% Increased Chance of Blocking
Attacker Takes Damage of [3-10] +[20-30]% Faster Block Rate
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Gothic Shield, Ancient Shield, or Ward

Hitpower Weapon[edit]

War Hammer.png
Recipe
Magic Weapon
Any Jewel
Perfect Sapphire
Tir Rune (#3)
Before After
+[35-60]% Enhanced Damage +[50-80]% Enhanced Damage
Attacker Takes Damage of [3-7] -[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require a blunt weapon (mace, staff, scepter, wand)

Safety Items[edit]

Safety Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Emerald
Thul Rune (#10)
Before After
[1-10]% Increased Chance of Blocking 10% Increased Chance of Blocking
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]

Safety Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Emerald
Amn Rune (#11)
Before After
+[1-5] to Vitality +[5-10] to Vitality
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]

Safety Belt[edit]

Sash.png
Recipe
Magic Belt
Any Jewel
Perfect Emerald
Tal Rune (#7)
Before After
+[10-30]% Enhanced Defense +[10-30]% Enhanced Defense
Poison Resist +[5-10]% Poison Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Sash, Demonhide Sash, or Spiderweb Sash

Safety Gloves[edit]

Gauntlets.png
Recipe
Magic Gloves
Any Jewel
Perfect Emerald
Ral Rune (#8)
Before After
+[10-30]% Enhanced Defense +[10-30]% Enhanced Defense
Cold Resist +[5-10]% Cold Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Gauntlets, War Gauntlets, or Ogre Gauntlets

Safety Boots[edit]

Greaves.png
Recipe
Magic Boots
Any Jewel
Perfect Emerald
Ort Rune (#9)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Fire Resist +[5-10]% Fire Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Greaves, War Boots, or Myrmidon Greaves

Safety Helm[edit]

Crown D2.png
Recipe
Magic Helm
Any Jewel
Perfect Emerald
Ith Rune (#6)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Lightning Resist +[5-10]% Lightning Resist +[10-20]%
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [1-2] Removed
  • Used to require Crown, Grand Crown, or Corona

Safety Chest[edit]

Breast Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Emerald
Eth Rune (#5)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Half Freeze Duration Half Freeze Duration
Physical Damage Taken Reduced by [3-9] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [2-5] Removed
  • Used to require Breast Plate, Cuirass, or Great Hauberk

Safety Shield[edit]

Kite Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Emerald
Nef Rune (#4)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Magic Resistance +[5-10]% Removed
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [1-2] Removed
  • Used to require Kite Shield, Dragon Shield, or Monarch

Safety Weapon[edit]

Long Battle Bow.png
Recipe
Magic Bow/Crossbow
Any Jewel
Perfect Emerald
Sol Rune (#12)
Before After
+[5-10]% Enhanced Defense +[70-140]% Enhanced Damage
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
+[10-20]% Increased Attack Speed
  • Used to require a spear

Vampiric Items[edit]

Vampiric Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Skull
Dol Rune (#14)
New
[5-10]% Curse Duration Reduction
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Skull
Hel Rune (#15)
New
[10-20]% Poison Length Reduction
[1-3]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Belt[edit]

Light Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Skull
Eld Rune (#2)
New
[10-20]% Damage Taken Gained as Mana when Hit
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Gloves[edit]

Heavy Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Skull
Io Rune (#16)
New
[5-10]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Boots[edit]

Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Skull
El Rune (#1)
New
[10-20]% Poison Length Reduction
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Helm[edit]

Mask D2.png
Recipe
Magic Helm
Any Jewel
Perfect Skull
Lum Rune (#17)
New
[10-20]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Chest[edit]

Light Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Skull
Tir Rune (#3)
New
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Requirements -[20-30]%

Vampiric Shield[edit]

Large Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Skull
Sol Rune (#12)
New
[10-20]% Increased Chance of Blocking
[3-6]% Mana Stolen per Hit
Requirements -[20-30]%

Vampiric Weapon[edit]

Crystal Sword.png
Recipe
Magic Weapon
Any Jewel
Perfect Skull
Shael Rune (#13)
New
+[75-120]% Damge to Demons
+[75-120]% Damage to Undead
[3-6]% Mana Stolen per Hit
Replenish Life +[10-15]

Bountiful Items[edit]

Bountiful Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Topaz
Ko Rune (#18)
New
+[10-20] Vitality
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Topaz
Lum Rune (#17)
New
+[5-10] Vitality
[10-15]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Belt[edit]

Light Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Topaz
El Rune (#1)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Gloves[edit]

Heavy Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Topaz
Hel Rune (#15)
New
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Boots[edit]

Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Topaz
Io Rune (#16)
New
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Helm[edit]

Mask D2.png
Recipe
Magic Helm
Any Jewel
Perfect Topaz
Tir Rune (#3)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Chest[edit]

Light Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Topaz
Eld Rune (#2)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Shield[edit]

Large Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Topaz
Dol Rune (#14)
New
[10-20]% Increased Chance of Blocking
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Weapon[edit]

Crystal Sword.png
Recipe
Magic Weapon
Any Jewel
Perfect Topaz
Shael Rune (#13)
New
+[50-80]% Enhanced Damage
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius


Corruptions[edit]

Worldstone shard.png

Worldstone Shards are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random rare of the same type ("bricked" item). Corrupted items cannot be corrupted again, but they can be modified by other recipes.

To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice.

There are also Tainted Worldstone Shards which are dropped by Rathma and can be used to corrupt Annihilus.

Equipment Corruptions[edit]

Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.

Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The maximum sockets an item can get is always restricted by the item base. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.

Regular items (ethereal or non-ethereal) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items.

  • Regular Equipment
    • 50% chance to gain sockets (up to the maximum amount of sockets)
    • 50% chance to turn into a random rare
  • Other Equipment (Socketable)
    • 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
    • 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
    • 25% chance to turn into a random rare
  • Other Equipment (Unsocketable)
    • 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
    • 25% chance to turn into a random rare

For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:

  • Armors (Helms, Chests, Shields) = 1-3 sockets (72% for 1, 20% for 2, 8% for 3)
  • Weapons (One-Handed) = 1-4 sockets (40% for 1, 32% for 2, 16% for 3, 12% for 4)
  • Weapons (Two-Handed) = 1-6 sockets (24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)


Socketable items can be further improved with the relatively uncommon Larzuk's Puzzlebox, which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. Larzuk's Puzzlepiece can be used the same way and is more common, but cannot be used with unique/set items.

In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.

Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.

Weapon Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[40-80]% Enhanced Damage +10% Faster Cast Rate +1 to All Skills
+[100-250] to Attack Rating +[20-30]% Increased Attack Speed +[20-30]% Increased Attack Speed
[20-30]% Chance of Crushing Blow
+[125-175]% Enhanced Damage to Demons
+[200-300] to Attack Rating against Demons
+[20-40]% Enhanced Damage
[5-8]% Life Stolen per Hit
+[80-120]% Enhanced Damage
+20% Increased Attack Speed
+[8-12]% Faster Hit Recovery +[200-300] to Attack Rating +[80-120]% Enhanced Damage
+[250-350] to Attack Rating
+[30-50] to Mana [20-30]% Chance of Crushing Blow +[50-70]% Enhanced Damage
[15-25]% Deadly Strike
+[3-6] Life after each Hit [20-30]% Deadly Strike +[50-70]% Enhanced Damage
Ignores Target's Defense
+[4-6] Life after each Kill -[5-10]% to Enemy Fire Resistance +10% Faster Cast Rate
+5% to Fire Skill Damage
+[2-5] to Mana after each Kill -[5-10]% to Enemy Cold Resistance +10% Faster Cast Rate
+5% to Cold Skill Damage
[20-30]% Better Chance of Getting Magic Items -[5-10]% to Enemy Lightning Resistance +10% Faster Cast Rate
+5% to Lightning Skill Damage
Requirements -[25-50]% -[5-10]% to Enemy Poison Resistance +10% Faster Cast Rate
+5% to Poison Skill Damage

Shield Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +10% Faster Cast Rate 10% Reduced Curse Duration
Replenish Life +[15-25] +[10-20]% Faster Block Rate
[5-10]% Increased Chance of Blocking
All Resistances +[22-30]
Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by [4-6]%
Fire Resist +[35-40]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
Fire Resist +[15-20]%
Cold Resist +[35-40]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
Cold Resist +[15-20]%
Lightning Resist +[35-40]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
Lightning Resist +[15-20]%
Poison Resist +[35-40]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +[15-20]%

Chest Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +10% Faster Cast Rate 10% Reduced Curse Duration
Replenish Life +[15-25] +[10-15]% Faster Run/Walk All Resistances +[15-20]
Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by [4-6]%
Fire Resist +[30-35]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
Fire Resist +15%
Cold Resist +[30-35]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
Cold Resist +15%
Lightning Resist +[30-35]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
Lightning Resist +15%
Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +15%

Helm Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +[150-250] to Attack Rating
+[2-4] to Light Radius
10% Reduced Curse Duration
Replenish Life +[10-20] [3-5]% Life Stolen per Hit All Resistances +[15-20]
Regenerate Mana [15-25]% [3-5]% Mana Stolen per Hit Physical Damage Taken Reduced by [4-6]%
Fire Resist +[30-35]% Increase Maximum Life [4-6]% +[4-5]% to Maximum Fire Resist
Fire Resist +15%
Cold Resist +[30-35]% +[3-4] Life after each Kill +[4-5]% to Maximum Cold Resist
Cold Resist +15%
Lightning Resist +[30-35]% +[3-4] to Mana after each Kill +[4-5]% to Maximum Lightning Resist
Lightning Resist +15%
Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +15%

Boots Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[50-80]% Enhanced Defense Indestructible
+[50-80]% Enhanced Defense
+10% Faster Run/Walk
Regenerate Mana [10-15]% +[5-10]% Faster Block Rate 10% Reduced Curse Duration
[50-100]% Extra Gold from Monsters +[8-14]% Faster Hit Recovery Physical Damage Taken Reduced by [2-3]%
[10-25]% Better Chance of Getting Magic Items +[20-40] to Life Cannot Be Frozen
Fire Resist +[15-20]% All Resistances +[4-8] +[2-3]% to Maximum Fire Resist
Fire Resist +10%
Cold Resist +[15-20]% +[2-3] Life after each Kill +[2-3]% to Maximum Cold Resist
Cold Resist +10%
Lightning Resist +[15-20]% +[2-3] to Mana after each Kill +[2-3]% to Maximum Lightning Resist
Lightning Resist +10%
Poison Resist +[15-20]% Replenish Life +[15-25] +[2-3]% to Maximum Poison Resist
Poison Resist +10%

Gloves Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[50-80]% Enhanced Defense +[10-15]% Chance to Pierce +[5-10]% Faster Cast Rate
Regenerate Mana [10-15]% +[10-20]% Faster Block Rate +10% Increased Attack Speed
[50-100]% Extra Gold from Monsters +[100-150] to Attack Rating [5-10]% Increased Chance of Blocking
[10-25]% Better Chance of Getting Magic Items [2-3]% Life Stolen per Hit +[30-40]% Enhanced Damage
Fire Resist +[10-15]% [2-3]% Mana Stolen per Hit -[15-25]% Target Defense
Cold Resist +[10-15]% +[3-6] to All Attributes [6-12]% Deadly Strike
Lightning Resist +[10-15]% +[20-40] to Life +[2-4] to Mana after each Kill
Poison Resist +[10-15]% Replenish Life +[15-20] All Resistances +[4-8]

Belt Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[5-10] to Strength +[10-15]% Chance to Pierce +10% Faster Cast Rate
+[5-10] to Dexterity +[8-14]% Faster Hit Recovery +10% Increased Attack Speed
+[5-10] to Vitality +[3-6] to All Attributes +[8-12]% Faster Run/Walk
+[5-10] to Energy Replenish Life +[15-20] 10% Reduced Curse Duration
Fire Resist +[10-15]% Regenerate Mana [10-20]% [5-10]% Increased Chance of Blocking
Cold Resist +[10-15]% Attacker Takes Damage of [2-396] ([2-4] per Level) +[1-2]% to ALL Maximum Resistances
Lightning Resist +[10-15]% [60-100]% Extra Gold from Monsters All Resistances +[4-8]
Poison Resist +[10-15]% [20-30]% Better Chance of Getting Magic Items Physical Damage Taken Reduced by [2-4]%

Ring Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[5-10] to Strength +[100-150] to Attack Rating +10% Faster Cast Rate
+[5-10] to Dexterity +[2-3] Life after each Kill +[8-12]% Faster Run/Walk
+[5-10] to Vitality +[2-3] to Mana after each Kill 10% Reduced Curse Duration
+[5-10] to Energy Physical Damage Taken Reduced by [4-6] [3-4]% Mana Stolen per Hit
Fire Resist +[10-15]% Magic Damage Taken Reduced by [4-6] [3-4]% Life Stolen per Hit
Cold Resist +[10-15]% Attacker Takes Damage of [2-396] ([2-4] per Level) +[4-6] to All Attributes
Lightning Resist +[10-15]% [40-80]% Extra Gold from Monsters All Resistances +[3-6]
Poison Resist +[10-15]% [15-20]% Better Chance of Getting Magic Items Cannot Be Frozen

Amulet Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[6-12] to Strength +[10-15]% Chance to Pierce +1 to All Skills
+[6-12] to Dexterity +[8-14]% Faster Hit Recovery +10% Faster Cast Rate
+[6-12] to Vitality Replenish Life +[15-25] +[8-12]% Faster Run/Walk
+[6-12] to Energy +[2-3] Life after each Kill [5-10]% Increased Chance of Blocking
Fire Resist +[15-20]% +[2-3] to Mana after each Kill +[20-40]% Enhanced Damage
Cold Resist +[15-20]% Attacker Takes Damage of [3-495] ([3-5] per Level) +[4-8] to All Attributes
Lightning Resist +[15-20]% [60-100]% Extra Gold from Monsters +[1-2]% to ALL Maximum Resistances
Poison Resist +[15-20]% [20-30]% Better Chance of Getting Magic Items All Resistances +[5-10]

Quiver Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+10% Faster Hit Recovery +10% Faster Run/Walk +1 to All Skills
+[20-40] to Life +[10-15]% Chance to Pierce +10% Increased Attack Speed
[50-100]% Extra Gold from Monsters -[5-10]% to Enemy Fire Resistance 10% Reduced Curse Duration
[10-25]% Better Chance of Getting Magic Items -[5-10]% to Enemy Cold Resistance +[30-40]% Enhanced Damage
Fire Resist +[10-20]% -[10-20]% Target Defense +[10-15] to Minimum Damage
Cold Resist +[10-20]% +[50-100] to Attack Rating +[10-15] to Maximum Damage
Lightning Resist +[10-20]% [2-4]% Mana Stolen per Hit Ignore Target's Defense
Poison Resist +[10-20]% [2-4]% Life Stolen per Hit All Resistances +[5-10]

Map Corruptions[edit]

Maps always gain a corruption modifier when corrupted. Corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.

Corruption Modifiers Range Exp Density MF/GF
Monsters have X% Deadly Strike 5-10
10-15
15-20
4-6
6-8
8-10
35-45
45-55
55-65
Monsters have X% Increased Maximum Life
Monsters have Cannot Be Frozen
5-15
15-25
25-35
6-8
8-10
10-12
35-45
45-55
55-65
Players have -X% Attack and Cast Speed 5-15
15-25
25-35
35-45
45-55
55-65
30-40
40-50
50-60
Players have X% Attack and Cast Speed
Players have X% to Velocity
20-30
30-40
40-50
- - -
Area gains Magic And Gold Find 75-100
100-125
125-150
Area gains Monster Density 60-80
80-100
100-120
Area gains Monster Density & Magic And Gold Find 35-45
45-55
55-65
30-40
40-50
50-60

Annihilus Corruptions[edit]

Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.

  • Corruption modifier (20% chance per modifier)
    • +1 to All Skills
    • +[20-25] to Vitality and +[10-15] to Energy
    • All Resistances +[5-10]
    • +[3-5]% to Experience Gained
  • Turned into a random small charm (20% chance)


Item Bases[edit]

General[edit]

  • Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
  • Ethereal items no longer have half durability
  • Throwing weapons and arrows/bolts have unlimited quantity
  • All claws can now have pointmods (previously, claws couldn't if they had a qlvl below 40 - all normal claws, Quhab, Wrist Spike, Fascia)
  • Clubs can now have Druid pointmods (similar to pelts)
  • Quivers can now be magic or rare (see affixes)

Automods[edit]

Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too

Weapons

  • Melee weapons now have Melee Attacks Deal Splash Damage, except wands & staves (unique/set staves do get this automod, however)
  • Staves now have 10%/30%/50% Faster Cast Rate (normal/exceptional/elite)
  • Crossbows now have -10% to Enemy Physical Resistance
  • Daggers now have 20% Deadly Strike

Armor

  • Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields
  • Paladin shields have reduced ranges for "All Resistances" automod
    • Rainbow reduced from +[8-15] to +[5-10]
    • Scintillating reduced from +[16-30] to +[10-15]
    • Prismatic reduced from +[25-35] to +[15-20]
    • Chromatic reduced from +[36-45] to +[20-30]

Damage[edit]

Damage Bonus from Strength/Dexterity

  • Polearms, Non-Class Spears, & One-Handed Swords now gain bonus damage equal to 75% str & 75% dex instead of 100% str
  • Staves & Two-Handed Axes/Swords now gain bonus damage equal to 110% str instead of 100% str (same as Hammers)
  • Bows/Crossbows now gain bonus damage equal to 50% dex instead of 100% dex
Required Strength and Dexterity
Item (Normal) Str Dex Item (Exceptional) Str Dex Item (Elite) Str Dex
Hand Axe Hatchet 25 25 Tomahawk 125 67
Axe 32 Cleaver 68 Small Crescent 115 83
Double Axe 43 Twin Axe 85 Ettin Axe 145 45
Military Pick 49 33 Crowbill 94 70 War Spike 133 54
War Axe 67 Naga 121 Berserker Axe 138 59
Large Axe 35 Military Axe 73 Feral Axe 196
Broad Axe 48 Bearded Axe 92 Silver-edged Axe 166 65
Battle Axe 54 Tabar 101 Decapitator 189 33
Great Axe 63 39 Gothic Axe 115 79 Champion Axe 167 59
Giant Axe 70 Ancient Axe 125 Glorious Axe 164 55
Club Cudgel 25 Truncheon 88 43
Spiked Club Barbed Club 30 Tyrant Club 133
Mace 27 Flanged Mace 61 Reinforced Mace 145 46
Morning Star 36 Jagged Star 74 Devil Star 153 44
Flail 41 35 Knout 82 73 Scourge 125 77
War Hammer 53 Battle Hammer 100 Legendary Mallet 189
Maul 69 War Club 124 Ogre Maul 225
Great Maul 99 Martel de Fer 169 Thunder Maul 253
Short Sword Gladius 25 Falcata 150 88
Scimitar 21 Cutlass 25 52 Ataghan 138 95
Sabre 25 25 Shamshir 58 58 Elegant Blade 109 122
Falchion 33 Tulwar 70 42 Hydra Edge 142 105
Crystal Sword 43 Dimensional Blade 85 60 Phase Blade 25 136
Broad Sword 48 Battle Sword 92 43 Conquest Sword 142 112
Long Sword 55 39 Rune Sword 103 79 Cryptic Sword 99 109
War Sword 71 45 Ancient Sword 127 88 Mythical Sword 147 124
Two-handed Sword 35 27 Espandon 73 61 Legend Sword 175 100
Claymore 47 Dacian Falx 91 20 Highland Blade 171 104
Giant Sword 56 34 Tusk Sword 104 71 Balrog Blade 185 87
Bastard Sword 62 Gothic Sword 113 20 Champion Sword 163 103
Flamberge 70 49 Zweihander 125 94 Colossus Sword 182 95
Great Sword 100 60 Executioner's Sword 170 110 Colossus Blade 189 110
Dagger Poignard 25 Bone Knife 38 75
Dirk 25 Rondel 25 58 Mithril Point 55 98
Kris 45 Cinquedeas 25 88 Fanged Knife 42 86
Blade 35 51 Stiletto 47 97 Legend Spike 65 67
Throwing Knife 21 Battle Dart 25 52 Flying Knife 48 141
Throwing Axe 40 Francisca 25 80 Flying Axe 88 108
Balanced Knife 51 War Dart 25 97 Winged Knife 45 142
Balanced Axe 57 Hurlbat 25 106 Winged Axe 96 122
Javelin War Javelin 25 25 Hyperion Javelin 98 123
Pilum 45 Great Pilum 25 88 Stygian Pilum 118 112
Short Spear 40 40 Simbilan 80 80 Balrog Spear 127 95
Glaive 52 35 Spiculum 98 73 Ghost Glaive 89 137
Throwing Spear 65 Harpoon 25 118 Winged Harpoon 76 145
Spear 20 War Spear 25 25 Hyperion Spear 155 120
Trident 38 24 Fuscina 77 25 Stygian Pike 168 97
Brandistock 40 50 War Fork 80 95 Mancatcher 132 134
Spetum 54 35 Yari 101 Ghost Spear 122 163
Pike 60 45 Lance 110 88 War Pike 165 106
Bardiche 40 Lochaber Axe 80 Ogre Axe 195 75
Voulge 50 Bill 95 Colossus Voulge 210 55
Scythe 41 41 Battle Scythe 82 82 Thresher 152 118
Poleaxe 62 Partizan 113 67 Cryptic Axe 165 103
Halberd 75 47 Bec-de-Corbin 133 91 Great Poleaxe 179 99
War Scythe 80 80 Grim Scythe 140 140 Giant Thresher 188 140
Short Bow Edge Bow 25 43 Spider Bow 64 143
Hunter’s Bow Razor Bow 25 62 Blade Bow 76 119
Long Bow 22 Cedar Bow 53 49 Shadow Bow 52 188
Composite Bow 25 Double Bow 58 73 Great Bow 121 107
Short Battle Bow 30 Short Siege Bow 65 80 Diamond Bow 89 132
Long Battle Bow 40 Large Siege Bow 80 95 Crusader Bow 97 121
Short War Bow 35 Rune Bow 73 103 Ward Bow 72 146
Long War Bow 50 Gothic Bow 95 118 Hydra Bow 134 167
Light Crossbow 21 27 Arbalest 52 61 Pellet Bow 83 155
Crossbow 40 33 Siege Crossbow 80 70 Gorgon Crossbow 117 105
Heavy Crossbow 60 40 Ballista 110 80 Colossus Crossbow 163 77
Repeating Crossbow 40 50 Chu-Ko-Nu 80 95 Demon Crossbow 141 98
Short Staff Jo Staff 25 Walking Stick 25
Long Staff Quarterstaff 25 Stalagmite 63 35
Gnarled Staff Cedar Staff 25 Elder Staff 44 37
Battle Staff Gothic Staff 25 Shillelagh 52 27
War Staff Rune Staff 25 Archon Staff 34
Wand Burnt Wand 25 Polished Wand 25
Yew Wand Petrified Wand 25 Ghost Wand 25
Bone Wand Tomb Wand 25 Lich Wand 25
Grim Wand Grave Wand 25 Unearthed Wand 25
Scepter 25 Rune Scepter 58 Mighty Scepter 125 65
Grand Scepter 37 Holy Water Sprinkler 76 Seraph Rod 108 69
War Scepter 55 Divine Scepter 103 Caduceus 97 70
Katar 20 20 Quhab 57 57 Suwayyah 99 99
Wrist Blade 33 33 Wrist Spike 66 66 Wrist Sword 105 105
Hatchet Hands 37 37 Fascia 69 69 War Fist 108 108
Cestus 42 42 Hand Scythe 73 73 Battle Cestus 110 110
Claws 46 46 Greater Claws 76 76 Feral Claws 113 113
Blade Talons 50 50 Greater Talons 79 79 Runic Talons 115 115
Scissors Katar 55 55 Scissors Quhab 82 82 Scissors Suwayyah 118 118
Eagle Orb Glowing Orb Heavenly Stone
Sacred Globe Crystalline Globe Eldritch Orb
Smoked Sphere Cloudy Sphere Demon Heart
Clasped Orb Sparkling Ball Vortex Orb
Jared's Stone Swirling Crystal Dimensional Shard
Stag Bow 30 45 Ashwood Bow 56 77 Matriarchal Bow 87 187
Reflex Bow 35 60 Ceremonial Bow 73 110 Grand Matron Bow 108 152
Maiden Spear 54 40 Ceremonial Spear 101 80 Matriarchal Spear 114 142
Maiden Pike 63 52 Ceremonial Pike 115 98 Matriarchal Pike 132 149
Maiden Javelin 33 47 Ceremonial Javelin 25 109 Matriarchal Javelin 107 151

Base Damage

  • Normal weapon damage increased by ~4% on average
  • Exceptional weapon damage increased by ~42% on average to be closer to elite weapons and counteract the ethereal bonus being changed from 1.5x to 1.25x
  • Elite weapon damage increased by ~24% on average to counteract the ethereal bonus being changed from 1.5x to 1.25x, along with a few relatively minor adjustments for specific bases
  • Kick damage of boots adjusted
Base Damage
Item (Normal) Before After % Item (Exceptional) Before After % Item (Elite) Before After %
Hand Axe 3-6 Hatchet 10-21 15-30 45% Tomahawk 33-58 44-75 31%
Axe 4-11 Cleaver 10-33 14-47 42% Small Crescent 38-60 47-75 24%
Double Axe 5-13 Twin Axe 13-38 18-54 41% Ettin Axe 33-66 41-83 25%
Military Pick 7-11 Crowbill 14-34 21-48 44% War Spike 30-48 38-60 26%
War Axe 10-18 12-20 14% Naga 16-45 23-64 43% Berserker Axe 24-71 30-89 25%
Large Axe 6-13 Military Axe 14-34 21-61 71% Feral Axe 25-123 31-154 25%
Broad Axe 10-18 Bearded Axe 21-49 30-70 43% Silver-edged Axe 62-110 78-138 26%
Battle Axe 12-32 Tabar 24-77 35-99 33% Decapitator 49-137 61-171 25%
Great Axe 9-30 Gothic Axe 18-70 23-100 40% Champion Axe 59-94 74-118 25%
Giant Axe 22-45 Ancient Axe 43-85 62-122 44% Glorious Axe 60-124 75-155 25%
Club 1-6 Cudgel 6-21 10-30 48% Truncheon 35-43 44-54 26%
Spiked Club 5-8 Barbed Club 13-25 18-36 42% Tyrant Club 32-58 43-75 31%
Mace 3-10 Flanged Mace 15-23 22-33 45% Reinforced Mace 41-49 56-66 36%
Morning Star 7-16 Jagged Star 20-31 29-45 45% Devil Star 43-53 56-69 30%
Flail 1-24 Knout 13-35 18-50 42% Scourge 3-80 14-100 37%
War Hammer 19-29 22-32 13% Battle Hammer 35-58 39-60 6% Legendary Mallet 50-61 63-76 25%
Maul 30-43 War Club 53-78 69-113 39% Ogre Maul 77-106 96-132 25%
Great Maul 38-58 Martel de Fer 61-99 76-131 29% Thunder Maul 33-180 41-225 25%
Short Sword 2-7 Gladius 8-22 12-32 47% Falcata 31-59 39-74 26%
Scimitar 2-6 Cutlass 8-21 12-30 45% Ataghan 26-46 33-58 26%
Sabre 3-8 Shamshir 10-24 14-35 44% Elegant Blade 33-45 41-56 24%
Falchion 9-17 Tulwar 16-35 23-50 43% Hydra Edge 28-68 35-85 25%
Crystal Sword 5-15 Dimensional Blade 13-35 18-51 44% Phase Blade 31-35 39-44 26%
Broad Sword 7-14 Battle Sword 16-34 23-48 42% Conquest Sword 37-53 46-66 24%
Long Sword 3-19 Rune Sword 10-42 14-60 42% Cryptic Sword 5-77 6-96 24%
War Sword 8-20 Ancient Sword 18-43 25-55 31% Mythical Sword 40-50 50-63 26%
Two-handed Sword 8-17
2-9
Espandon 18-40
8-26
32-58
12-37
55%
44%
Legend Sword 50-94
22-56
63-118
28-70
26%
26%
Claymore 13-30
5-12
Dacian Falx 26-61
13-30
38-87
18-43
44%
42%
Highland Blade 67-96
22-62
84-120
28-78
25%
26%
Giant Sword 9-28
3-16
Tusk Sword 19-58
10-37
28-83
14-53
44%
43%
Balrog Blade 55-118
15-75
69-149
19-94
26%
26%
Bastard Sword 20-28
7-19
Gothic Sword 39-60
14-40
58-86
22-58
45%
48%
Champion Sword 71-83
24-54
89-104
30-68
25%
26%
Flamberge 13-26
9-15
Zweihander 29-54
19-35
41-77
28-51
42%
46%
Colossus Sword 61-121
26-70
76-151
33-88
25%
26%
Great Sword 25-42
12-20
Executioner's Sword 47-80
24-40
68-115
28-58
44%
34%
Colossus Blade 58-115
25-65
73-144
31-81
25%
24%
Dagger 1-4 Poignard 6-18 9-26 46% Bone Knife 23-49 28-56 17%
Dirk 3-9 Rondel 10-26 14-38 44% Mithril Point 37-53 43-61 16%
Kris 2-11 Cinquedeas 15-31 17-45 35% Fanged Knife 15-57 19-65 17%
Blade 4-15 Stiletto 19-36 28-52 45% Legend Spike 31-47 36-64 28%
Throwing Knife 4-9
2-3
4-5
2-3
-31%
0%
Battle Dart 11-24
8-16
14-30
12-20
26%
33%
Flying Knife 23-54
23-54
Throwing Axe 8-12
4-7
7-8
4-7
-25%
0%
Francisca 18-33
11-22
22-41
13-27
24%
21%
Flying Axe 15-66
17-65
Balanced Knife 6-11
1-8
War Dart 14-27
6-24
17-34
8-30
24%
27%
Winged Knife 23-39
27-35
Balanced Axe 12-15
5-10
Hurlbat 24-34
13-27
24-34
19-34
0%
33%
Winged Axe 7-60
11-56
Javelin 6-14
1-5
6-10
1-5
-20%
0%
War Javelin 14-32
6-19
18-40
7-24
26%
24%
Hyperion Javelin 28-55
21-57
Pilum 7-20
4-9
Great Pilum 16-42
11-26
17-52
13-33
19%
24%
Stygian Pilum 21-75
14-64
Short Spear 10-22
2-13
Simbilan 27-50
8-32
34-58
10-40
19%
25%
Balrog Spear 40-62
33-63
Glaive 16-22
5-17
Spiculum 32-60
13-38
32-65
16-48
5%
25%
Ghost Glaive 30-85
19-60
30-78
19-60
-6%
0%
Throwing Spear 12-30
5-15
Harpoon 18-54
13-35
23-59
16-44
14%
25%
Winged Harpoon 11-77
27-35
Spear 3-15 War Spear 10-37 15-54 47% Hyperion Spear 35-119 44-149 25%
Trident 9-15 Fuscina 19-37 24-53 38% Stygian Pike 29-144 36-180 25%
Brandistock 7-17 War Fork 16-40 23-58 45% Mancatcher 42-92 52-115 25%
Spetum 15-23 Yari 29-59 41-85 43% Ghost Spear 18-155 23-194 25%
Pike 14-63 Lance 27-114 33-163 39% War Pike 33-178 41-223 25%
Bardiche 1-27 Lochaber Axe 6-58 9-83 44% Ogre Axe 28-145 35-181 25%
Voulge 6-21 Bill 14-53 20-76 43% Colossus Voulge 17-165 21-206 25%
Scythe 8-20 Battle Scythe 18-45 25-64 41% Thresher 12-141 15-176 25%
Poleaxe 18-39 Partizan 34-75 49-108 44% Cryptic Axe 33-150 41-188 25%
Halberd 12-45 Bec-de-Corbin 13-85 18-122 43% Great Poleaxe 46-127 58-159 25%
War Scythe 15-36 Grim Scythe 30-70 44-100 44% Giant Thresher 40-114 50-142 25%
Short Bow 1-4 Edge Bow 6-19 8-25 32% Spider Bow 23-50 28-61 22%
Hunter’s Bow 2-6 Razor Bow 8-22 11-29 33% Blade Bow 21-41 25-50 21%
Long Bow 3-10 5-10 15% Cedar Bow 10-29 13-38 31% Shadow Bow 15-59 18-72 22%
Composite Bow 4-8 5-9 17% Double Bow 11-26 14-35 32% Great Bow 12-52 14-63 20%
Short Battle Bow 5-11 6-12 13% Short Siege Bow 13-30 17-40 33% Diamond Bow 33-40 40-48 21%
Long Battle Bow 3-18 7-18 19% Large Siege Bow 10-42 13-56 33% Crusader Bow 15-63 19-76 22%
Short War Bow 6-14 Rune Bow 14-35 19-46 33% Ward Bow 20-53 24-64 21%
Long War Bow 3-23 Gothic Bow 10-50 8-63 18% Hydra Bow 10-68 12-83 22%
Light Crossbow 6-9 8-11 27% Arbalest 14-27 20-38 41% Pellet Bow 28-73 40-99 38%
Crossbow 9-16 11-19 20% Siege Crossbow 20-42 28-60 42% Gorgon Crossbow 25-87 39-120 42%
Heavy Crossbow 14-26 20-33 33% Ballista 33-55 47-78 42% Colossus Crossbow 32-91 47-125 40%
Repeating Crossbow 6-12 9-18 50% Chu-Ko-Nu 14-32 22-50 57% Demon Crossbow 26-40 43-66 65%
Short Staff 1-5 Jo Staff 6-21 9-30 44% Walking Stick 69-85 86-106 25%
Long Staff 2-8 Quarterstaff 8-26 12-38 47% Stalagmite 75-107 94-134 25%
Gnarled Staff 4-12 Cedar Staff 11-32 15-46 42% Elder Staff 80-93 100-116 25%
Battle Staff 6-13 Gothic Staff 14-34 21-48 44% Shillelagh 65-108 81-135 25%
War Staff 12-28 Rune Staff 24-58 35-84 45% Archon Staff 83-99 104-124 25%
Scepter 6-11 Rune Scepter 13-24 18-35 43% Mighty Scepter 40-52 50-65 25%
Grand Scepter 8-18 Holy Water Sprinkler 14-36 20-52 44% Seraph Rod 45-54 56-68 25%
War Scepter 10-17 12-19 15% Divine Scepter 16-38 24-46 30% Caduceus 37-43 46-54 25%
Katar 4-7 5-8 18% Quhab 11-24 15-35 43% Suwayyah 39-52 54-71 37%
Wrist Blade 5-9 6-10 14% Wrist Spike 13-27 20-46 65% Wrist Sword 34-45 46-63 38%
Hatchet Hands 2-15 3-17 18% Fascia 8-37 12-53 44% War Fist 44-53 60-73 37%
Cestus 7-15 8-17 14% Hand Scythe 16-37 23-46 30% Battle Cestus 36-42 45-53 26%
Claws 8-15 9-16 9% Greater Claws 18-37 23-53 38% Feral Claws 22-53 30-73 37%
Blade Talons 10-14 11-15 8% Greater Talons 21-35 25-45 25% Runic Talons 24-44 33-60 37%
Scissors Katar 9-17 10-19 12% Scissors Quhab 19-40 28-58 46% Scissors Suwayyah 40-51 55-70 37%
Stag Bow 7-12 8-14 16% Ashwood Bow 16-29 19-38 27% Matriarchal Bow 20-47 24-57 21%
Reflex Bow 9-19 10-21 11% Ceremonial Bow 19-41 22-53 25% Grand Matron Bow 14-72 17-87 21%
Maiden Spear 18-24 20-26 10% Ceremonial Spear 34-51 49-74 45% Matriarchal Spear 65-95 79-116 22%
Maiden Pike 23-55 25-60 9% Ceremonial Pike 42-101 60-140 40% Matriarchal Pike 37-153 44-185 21%
Maiden Javelin 6-22
8-14
Ceremonial Javelin 18-54
18-35
25-69
26-51
31%
45%
Matriarchal Javelin 35-66
30-54
44-83
38-68
26%
26%
Boots 3-8 Demonhide Boots 26-46 30-64 31% Wyrmhide Boots 65-100 75-100 6%
Heavy Boots 4-10 4-12 14% Sharkskin Boots 28-50 32-72 33% Scarabshell Boots 60-110 70-110 6%
Chain Boots 6-12 6-14 11% Mesh Boots 23-52 35-78 51% Boneweave Boots 69-118 80-125 10%
Light Plated Boots 8-16 8-18 8% Battle Boots 37-64 42-84 25% Mirrored Boots 50-145 69-147 11%
Greaves 10-20 War Boots 39-80 45-90 13% Myrmidon Greaves 83-149 83-155 3%

For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).

Speed[edit]

  • Amazon spear speed modifiers improved by 10
    • Maiden Spear, Ceremonial Spear, Matriarchal Spear speed modifier improved from 0 to -10
    • Maiden Pike speed modifier improved from 10 to 0
    • Ceremonial Pike, Matriarchal Pike speed modifier improved from 20 to 10
Base Speed Modifiers
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 0 Hatchet 0 Tomahawk 0
Axe 10 Cleaver 10 Small Crescent 10
Double Axe 10 Twin Axe 10 Ettin Axe 10
Military Pick -10 Crowbill -10 War Spike -10
War Axe 0 Naga 0 Berserker Axe 0
Large Axe -10 Military Axe -10 Feral Axe -15
Broad Axe 0 Bearded Axe 0 Silver-edged Axe 0
Battle Axe 10 Tabar 10 Decapitator 10
Great Axe -10 Gothic Axe -10 Champion Axe -10
Giant Axe 10 Ancient Axe 10 Glorious Axe 10
Club -10 Cudgel -10 Truncheon -10
Spiked Club 0 Barbed Club 0 Tyrant Club 0
Mace 0 Flanged Mace 0 Reinforced Mace 0
Morning Star 10 Jagged Star 10 Devil Star 10
Flail -10 Knout -10 Scourge -10
War Hammer 20 Battle Hammer 20 Legendary Mallet 20
Maul 10 War Club 10 Ogre Maul 10
Great Maul 20 Martel de Fer 20 Thunder Maul 20
Short Sword 0 Gladius 0 Falcata 0
Scimitar -20 Cutlass -30 Ataghan -20
Sabre -10 Shamshir -10 Elegant Blade -10
Falchion 20 Tulwar 20 Hydra Edge 10
Crystal Sword 0 Dimensional Blade 0 Phase Blade -30
Broad Sword 0 Battle Sword 0 Conquest Sword 0
Long Sword -10 Rune Sword -10 Cryptic Sword -10
War Sword 0 Ancient Sword 0 Mythical Sword 0
Two-handed Sword 0 Espandon 0 Legend Sword -15
Claymore 10 Dacian Falx 10 Highland Blade -5
Giant Sword 0 Tusk Sword 0 Balrog Blade 0
Bastard Sword 10 Gothic Sword 10 Champion Sword -10
Flamberge -10 Zweihander -10 Colossus Sword 10
Great Sword 10 Executioner's Sword 10 Colossus Blade 5
Dagger -20 Poignard -20 Bone Knife -20
Dirk 0 Rondel 0 Mithril Point 0
Kris -20 Cinquedeas -20 Fanged Knife -20
Blade -10 Stiletto -10 Legend Spike -10
Throwing Knife 0 Battle Dart 0 Flying Knife 0
Throwing Axe 10 Francisca 10 Flying Axe 10
Balanced Knife -20 War Dart -20 Winged Knife -20
Balanced Axe -10 Hurlbat -10 Winged Axe -10
Javelin -10 War Javelin -10 Hyperion Javelin -10
Pilum 0 Great Pilum 0 Stygian Pilum 0
Short Spear 10 Simbilan 10 Balrog Spear 10
Glaive 20 Spiculum 20 Ghost Glaive 20
Throwing Spear -10 Harpoon -10 Winged Harpoon -10
Spear -10 War Spear -10 Hyperion Spear -10
Trident 0 Fuscina 0 Stygian Pike 0
Brandistock -20 War Fork -20 Mancatcher -20
Spetum 0 Yari 0 Ghost Spear 0
Pike 20 Lance 20 War Pike 20
Bardiche 10 Lochaber Axe 10 Ogre Axe 0
Voulge 0 Bill 0 Colossus Voulge 10
Scythe -10 Battle Scythe -10 Thresher -10
Poleaxe 10 Partizan 10 Cryptic Axe 10
Halberd 0 Bec-de-Corbin 0 Great Poleaxe 0
War Scythe -10 Grim Scythe -10 Giant Thresher -10
Short Bow 5 Edge Bow 5 Spider Bow 5
Hunter’s Bow -10 Razor Bow -10 Blade Bow -10
Long Bow 0 Cedar Bow 0 Shadow Bow 0
Composite Bow -10 Double Bow -10 Great Bow -10
Short Battle Bow 0 Short Siege Bow 0 Diamond Bow 0
Long Battle Bow 10 Large Siege Bow 10 Crusader Bow 10
Short War Bow 0 Rune Bow 0 Ward Bow 0
Long War Bow 10 Gothic Bow 10 Hydra Bow 10
Light Crossbow -10 Arbalest -10 Pellet Bow -10
Crossbow 0 Siege Crossbow 0 Gorgon Crossbow 0
Heavy Crossbow 10 Ballista 10 Colossus Crossbow 10
Repeating Crossbow -40 Chu-Ko-Nu -60 Demon Crossbow -60
Short Staff -10 Jo Staff -10 Walking Stick -10
Long Staff 0 Quarterstaff 0 Stalagmite 10
Gnarled Staff 10 Cedar Staff 10 Elder Staff 0
Battle Staff 0 Gothic Staff 0 Shillelagh 0
War Staff 20 Rune Staff 20 Archon Staff 10
Scepter 0 Rune Scepter 0 Mighty Scepter 0
Grand Scepter 10 Holy Water Sprinkler 10 Seraph Rod 10
War Scepter -10 Divine Scepter -10 Caduceus -10
Katar -10 Quhab 0 Suwayyah 0
Wrist Blade 0 Wrist Spike -10 Wrist Sword -10
Hatchet Hands 10 Fascia 10 War Fist 10
Cestus 0 Hand Scythe -10 Battle Cestus -10
Claws -10 Greater Claws -20 Feral Claws -20
Blade Talons -20 Greater Talons -30 Runic Talons -30
Scissors Katar -10 Scissors Quhab 0 Scissors Suwayyah 0
Stag Bow 0 Ashwood Bow 0 Matriarchal Bow -10
Reflex Bow 10 Ceremonial Bow 10 Grand Matron Bow 10
Maiden Spear 0 -10 Ceremonial Spear 0 -10 Matriarchal Spear 0 -10
Maiden Pike 10 0 Ceremonial Pike 20 10 Matriarchal Pike 20 10
Maiden Javelin -10 Ceremonial Javelin -10 Matriarchal Javelin -10

Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).

Melee Range[edit]

  • Daggers and throwing knives/axes range increased from 0 to 1
  • All other melee weapons with a range of 0-1 increased to 2
  • All two-handed melee weapons with a range of 0-2 (except 1x3 staves) increased to 3
  • 2x4 Axes (Great Axe, Gothic Axe, Champion Axe) range increased from 2 to 4
  • 2x4 Maces (Maul, War Club, Ogre Maul) range increased from 1 to 4
Base Melee Ranges
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 0 2 Hatchet 0 2 Tomahawk 0 2
Axe 1 2 Cleaver 1 2 Small Crescent 1 2
Double Axe 1 2 Twin Axe 1 2 Ettin Axe 1 2
Military Pick 1 2 Crowbill 1 2 War Spike 1 2
War Axe 2 Naga 2 Berserker Axe 2
Large Axe 1 3 Military Axe 1 3 Feral Axe 2 3
Broad Axe 1 3 Bearded Axe 1 3 Silver-edged Axe 2 3
Battle Axe 1 3 Tabar 1 3 Decapitator 2 3
Great Axe 2 4 Gothic Axe 2 4 Champion Axe 2 4
Giant Axe 3 Ancient Axe 3 Glorious Axe 3
Club 0 2 Cudgel 0 2 Truncheon 0 2
Spiked Club 1 2 Barbed Club 1 2 Tyrant Club 1 2
Mace 0 2 Flanged Mace 0 2 Reinforced Mace 0 2
Morning Star 1 2 Jagged Star 1 2 Devil Star 1 2
Flail 2 Knout 2 Scourge 2
War Hammer 0 2 Battle Hammer 0 2 Legendary Mallet 1 2
Maul 1 4 War Club 1 4 Ogre Maul 1 4
Great Maul 2 3 Martel de Fer 2 3 Thunder Maul 2 3
Short Sword 0 2 Gladius 0 2 Falcata 0 2
Scimitar 0 2 Cutlass 0 2 Ataghan 0 2
Sabre 0 2 Shamshir 0 2 Elegant Blade 0 2
Falchion 0 2 Tulwar 0 2 Hydra Edge 0 2
Crystal Sword 1 2 Dimensional Blade 1 2 Phase Blade 1 2
Broad Sword 0 2 Battle Sword 0 2 Conquest Sword 0 2
Long Sword 1 2 Rune Sword 1 2 Cryptic Sword 1 2
War Sword 1 2 Ancient Sword 1 2 Mythical Sword 1 2
Two-handed Sword 2 3 Espandon 2 3 Legend Sword 2 3
Claymore 2 3 Dacian Falx 2 3 Highland Blade 2 3
Giant Sword 2 3 Tusk Sword 2 3 Balrog Blade 2 3
Bastard Sword 1 3 Gothic Sword 1 3 Champion Sword 2 3
Flamberge 2 3 Zweihander 2 3 Colossus Sword 2 3
Great Sword 2 3 Executioner's Sword 2 3 Colossus Blade 2 3
Dagger 0 1 Poignard 0 1 Bone Knife 0 1
Dirk 0 1 Rondel 0 1 Mithril Point 0 1
Kris 0 1 Cinquedeas 0 1 Fanged Knife 0 1
Blade 0 1 Stiletto 0 1 Legend Spike 0 1
Throwing Knife 0 1 Battle Dart 0 1 Flying Knife 0 1
Throwing Axe 0 1 Francisca 0 1 Flying Axe 0 1
Balanced Knife 0 1 War Dart 0 1 Winged Knife 0 1
Balanced Axe 0 1 Hurlbat 0 1 Winged Axe 0 1
Javelin 2 War Javelin 2 Hyperion Javelin 2
Pilum 2 Great Pilum 2 Stygian Pilum 2
Short Spear 2 Simbilan 2 Balrog Spear 2
Glaive 2 Spiculum 2 Ghost Glaive 2
Throwing Spear 2 Harpoon 2 Winged Harpoon 2
Spear 3 War Spear 3 Hyperion Spear 3
Trident 3 Fuscina 3 Stygian Pike 3
Brandistock 4 War Fork 4 Mancatcher 4
Spetum 4 Yari 4 Ghost Spear 4
Pike 4 Lance 4 War Pike 4
Bardiche 2 3 Lochaber Axe 2 3 Ogre Axe 2 3
Voulge 2 3 Bill 2 3 Colossus Voulge 2 3
Scythe 2 3 Battle Scythe 2 3 Thresher 2 3
Poleaxe 3 Partizan 3 Cryptic Axe 3
Halberd 4 Bec-de-Corbin 4 Great Poleaxe 4
War Scythe 4 Grim Scythe 4 Giant Thresher 4
Short Staff 1 2 Jo Staff 1 2 Walking Stick 1 2
Long Staff 1 3 Quarterstaff 1 3 Stalagmite 1 3
Gnarled Staff 1 3 Cedar Staff 1 3 Elder Staff 1 3
Battle Staff 1 3 Gothic Staff 1 3 Shillelagh 1 3
War Staff 1 3 Rune Staff 1 3 Archon Staff 1 3
Scepter 0 2 Rune Scepter 0 2 Mighty Scepter 0 2
Grand Scepter 1 2 Holy Water Sprinkler 1 2 Seraph Rod 1 2
War Scepter 1 2 Divine Scepter 1 2 Caduceus 1 2
Katar 1 2 Quhab 1 2 Suwayyah 1 2
Wrist Blade 1 2 Wrist Spike 1 2 Wrist Sword 1 2
Hatchet Hands 1 2 Fascia 1 2 War Fist 1 2
Cestus 1 2 Hand Scythe 1 2 Battle Cestus 1 2
Claws 1 2 Greater Claws 1 2 Feral Claws 1 2
Blade Talons 1 2 Greater Talons 1 2 Runic Talons 1 2
Scissors Katar 1 2 Scissors Quhab 1 2 Scissors Suwayyah 1 2
Maiden Spear 4 Ceremonial Spear 4 Matriarchal Spear 4
Maiden Pike 4 Ceremonial Pike 4 Matriarchal Pike 4
Maiden Javelin 2 Ceremonial Javelin 2 Matriarchal Javelin 2

Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)

Defense[edit]

  • Aegis base defense increased from 145-161 to 215-241 (average +49%)
  • Ward base defense increased from 153-170 to 183-207 (average +21%)
Base Defense & Required Strength
Item (Normal) Defense Str Item (Exceptional) Defense Str Item (Elite) Defense Str
Cap 3-5 0 War Hat 45-53 20 Shako 98-141 50
Skull Cap 8-11 15 Sallet 52-62 43 Hydraskull 101-145 84
Helm 15-18 26 Casque 63-72 59 Armet 105-149 109
Full Helm 23-26 41 Basinet 75-84 82 Giant Conch 110-154 142
Mask 9-27 23 Death Mask 54-86 55 Demonhead 101-154 102
Bone Helm 33-36 25 Grim Helm 60-125 58 Bone Visage 100-157 106
Great Helm 30-35 63 Winged Helm 85-98 115 Spired Helm 114-159 192
Crown 25-45 55 Grand Crown 78-113 103 Corona 111-165 174
Quilted Armor 8-11 12 Ghost Armor 102-117 38 Dusk Shroud 361-467 77
Leather Armor 14-17 15 Serpentskin Armor 111-126 43 Wyrmhide 364-470 84
Hard Leather Armor 21-24 20 Demonhide Armor 122-136 50 Scarab Husk 369-474 95
Studded Leather 32-35 27 Trellised Armor 138-153 61 Wire Fleece 375-481 111
Ring Mail 45-48 36 Linked Mail 158-172 74 Diamond Mail 383-489 131
Scale Mail 57-60 44 Tigulated Mail 176-190 86 Loricated Mail 390-496 149
Chain Mail 72-75 48 Mesh Armor 198-213 92 Boneweave 399-505 158
Breast Plate 65-68 30 Cuirass 188-202 65 Great Hauberk 395-501 118
Splint Mail 90-95 51 Russet Armor 225-243 97 Balrog Skin 410-517 165
Plate Mail 108-116 65 Templar Coat 252-274 118 Hellforge Plate 421-530 196
Field Plate 101-105 55 Sharktooth Armor 242-258 103 Kraken Shell 417-523 174
Gothic Plate 128-135 70 Embossed Plate 282-303 125 Lacquered Plate 433-541 208
Light Plate 90-107 41 Mage Plate 225-261 55 Archon Plate 410-524 103
Full Plate Mail 150-161 80 Chaos Armor 315-342 140 Shadow Plate 446-557 230
Ancient Armor 218-233 100 Ornate Plate 417-450 170 Sacred Armor 487-600 232
Buckler 4-6 12 Defender 41-49 38 Heater 95-110 77
Small Shield 8-10 22 Round Shield 47-55 53 Luna 108-123 100
Large Shield 12-14 34 Scutum 53-61 71 Hyperion 119-135 127
Spiked Shield 15-25 30 Barbed Shield 58-78 65 Blade Barrier 147-163 118
Kite Shield 16-18 47 Dragon Shield 59-67 91 Monarch 133-148 156
Bone Shield 10-30 25 Grim Shield 50-150 58 Troll Nest 158-173 106
Tower Shield 22-25 75 Pavise 68-78 133 Aegis 215-241 219
Gothic Shield 30-35 60 Ancient Shield 80-93 110 Ward 183-207 185
Leather Gloves 2-3 0 Demonhide Gloves 28-35 20 Bramble Mitts 54-62 50
Heavy Gloves 5-6 0 Sharkskin Gloves 33-39 20 Vampirebone Gloves 56-65 50
Chain Gloves 8-9 25 Heavy Bracers 37-44 58 Vambraces 59-67 106
Light Gauntlets 9-11 45 Battle Gauntlets 39-47 88 Crusader Gauntlets 59-68 151
Gauntlets 12-15 60 War Gauntlets 43-53 110 Ogre Gauntlets 62-71 185
Boots 2-3 0 Demonhide Boots 28-35 20 Wyrmhide Boots 54-62 50
Heavy Boots 5-6 18 Sharkskin Boots 33-39 47 Scarabshell Boots 56-65 91
Chain Boots 8-9 30 Mesh Boots 37-44 65 Boneweave Boots 59-67 118
Light Plated Boots 9-11 50 Battle Boots 39-47 95 Mirrored Boots 59-68 163
Greaves 12-15 70 War Boots 43-53 125 Myrmidon Greaves 62-71 208
Sash 2 0 Demonhide Sash 29-34 20 Spiderweb Sash 55-62 50
Light Belt 3 0 Sharkskin Belt 31-36 20 Vampirefang Belt 56-63 50
Belt 5 25 Mesh Belt 35-40 58 Mithril Coil 58-65 106
Heavy Belt 6 45 Battle Belt 37-42 88 Troll Belt 59-66 151
Plated Belt 8-11 60 War Belt 41-52 110 Colossus Girdle 61-71 185
Circlet 20-30 0 Tiara 40-50 0 Diadem 50-60 0
Coronet 30-40 0
Wolf Head 8-11 16 Alpha Helm 52-62 44 Blood Spirit 101-145 86
Hawk Helm 4-15 20 Griffon Headress 46-68 50 Sun Spirit 98-147 95
Antlers 18-24 24 Hunter's Guise 67-81 56 Earth Spirit 107-152 104
Falcon Mask 12-28 28 Sacred Feathers 58-87 62 Sky Spirit 103-155 113
Spirit Mask 22-35 30 Totemic Mask 73-98 65 Dream Spirit 109-159 118
Jawbone Cap 10-15 25 Jawbone Visor 55-68 58 Carnage Helm 102-147 106
Fanged Helm 15-20 35 Lion Helm 63-75 73 Fury Visor 105-150 129
Horned Helm 25-30 45 Rage Mask 78-90 88 Destroyer Helm 111-156 151
Assault Helmet 30-35 55 Savage Helmet 85-98 103 Conqueror Crown 114-159 174
Avenger Guard 35-50 65 Slayer Guard 93-120 118 Guardian Crown 117-168 196
Targe 8-12 16 Akaran Targe 101-125 44 Sacred Targe 126-158 86
Rondache 10-18 26 Akaran Rondache 113-137 59 Sacred Rondache 138-164 109
Heraldic Shield 16-26 40 Protector Shield 129-153 69 Kurast Shield 154-172 124
Aerin Shield 26-36 50 Gilded Shield 144-168 89 Zakarum Shield 169-193 142
Crown Shield 30-40 65 Royal Shield 156-181 114 Vortex Shield 182-225 148
Preserved Head 2-5 12 Mummified Trophy 38-48 38 Minion Skull 95-139 77
Zombie Head 4-8 14 Fetish Trophy 41-52 41 Hellspawn Skull 96-141 82
Unraveller Head 6-10 18 Sexton Trophy 44-55 47 Overseer Skull 98-142 91
Gargoyle Head 10-16 20 Cantor Trophy 50-64 50 Succubus Skull 100-146 95
Demon Head 15-20 25 Hierophant Trophy 58-70 58 Bloodlord Skull 103-148 106

Block[edit]

Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance

  • Aegis base block chance increased from 24% to 38%
  • Ward base block chance increased from 24% to 30%
Base Block Chance
Item (Normal) Block Item (Exceptional) Block Item (Elite) Block
Buckler 0 Defender 10 Heater 22
Small Shield 5 Round Shield 12 Luna 20
Large Shield 12 Scutum 14 Hyperion 24
Spiked Shield 10 Barbed Shield 17 Blade Barrier 20
Kite Shield 8 Dragon Shield 18 Monarch 22
Bone Shield 20 Grim Shield 20 Troll Nest 20
Tower Shield 24 Pavise 24 Aegis 38
Gothic Shield 16 Ancient Shield 16 Ward 30
Targe 10 Akaran Targe 10 Sacred Targe 30
Rondache 15 Akaran Rondache 15 Sacred Rondache 28
Heraldic Shield 20 Protector Shield 20 Kurast Shield 25
Aerin Shield 22 Gilded Shield 22 Zakarum Shield 22
Crown Shield 25 Royal Shield 25 Vortex Shield 19
Preserved Head 3 Mummified Trophy 3 Minion Skull 3
Zombie Head 5 Fetish Trophy 5 Hellspawn Skull 5
Unraveller Head 8 Sexton Trophy 8 Overseer Skull 8
Gargoyle Head 10 Cantor Trophy 10 Succubus Skull 10
Demon Head 12 Hierophant Trophy 12 Bloodlord Skull 12

Sockets[edit]

Weapons

  • Maximum sockets increased by 1 for several exceptional/elite weapons
    • 1-socket daggers (Poignard, Bone Knife, Rondel, Mithril Point) can now get 2 sockets
    • 2-socket 1x3 weapons that can now get 3 sockets:
      • Axes (Hatchet, Tomahawk)
      • Maces (Cudgel, Truncheon, Flanged Mace, Reinforced Mace)
      • Swords (Gladius, Falcata, Cutlass, Ataghan, Shamshir, Elegant Blade, Tulwar, Hydra Edge)
      • Staves (Jo Staff, Walking Stick)
      • Scepters (Rune Scepter, Mighty Scepter)
      • Claws (Wrist Spike, Fascia, War Fist, Hand Scythe, Battle Cestus)
    • 3-socket two-handed weapons that can now get 4 sockets:
      • Polearms (Lochaber Axe, Ogre Axe)
      • Bows (Edge Bow, Spider Bow)
      • Crossbows (Arbalest, Pellet Bow)
    • 4-socket two-handed axes (Military Axe, Feral Axe) can now get 5 sockets
    • 5-socket Shadow Bow can now get 6 sockets

Another way to look at most of the weapon socket changes:

  • All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand
  • All exceptional/elite 1x3 weapons can now get 3 sockets except for a dagger line (Stiletto, Legend Spike)
  • All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite)
Maximum Sockets for Weapons
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 2 Hatchet 2 3 Tomahawk 2 3
Axe 4 Cleaver 4 Small Crescent 4
Double Axe 4/5/5 Twin Axe 4/5/5 Ettin Axe 4/5/5
Military Pick 4/5/6 Crowbill 4/5/6 War Spike 4/5/6
War Axe 4/5/6 Naga 4/5/6 Berserker Axe 4/5/6
Large Axe 4 Military Axe 4 4/5/5 Feral Axe 4 4/5/5
Broad Axe 4/5/5 Bearded Axe 4/5/5 Silver-edged Axe 4/5/5
Battle Axe 4/5/5 Tabar 4/5/5 Decapitator 4/5/5
Great Axe 4/5/6 Gothic Axe 4/5/6 Champion Axe 4/5/6
Giant Axe 4/5/6 Ancient Axe 4/5/6 Glorious Axe 4/5/6
Club 2 Cudgel 2 3 Truncheon 2 3
Spiked Club 2 Barbed Club 3 Tyrant Club 3
Mace 2 Flanged Mace 2 3 Reinforced Mace 2 3
Morning Star 3 Jagged Star 3 Devil Star 3
Flail 3/4/5 Knout 3/4/5 Scourge 3/4/5
War Hammer 3/4/4 Battle Hammer 3/4/4 Legendary Mallet 3/4/4
Maul 3/4/6 War Club 3/4/6 Ogre Maul 3/4/6
Great Maul 3/4/6 Martel de Fer 3/4/6 Thunder Maul 3/4/6
Short Sword 2 Gladius 2 3 Falcata 2 3
Scimitar 2 Cutlass 2 3 Ataghan 2 3
Sabre 2 Shamshir 2 3 Elegant Blade 2 3
Falchion 2 Tulwar 2 3 Hydra Edge 2 3
Crystal Sword 3/4/6 Dimensional Blade 3/4/6 Phase Blade 3/4/6
Broad Sword 3/4/4 Battle Sword 3/4/4 Conquest Sword 3/4/4
Long Sword 3/4/4 Rune Sword 3/4/4 Cryptic Sword 3/4/4
War Sword 3 Ancient Sword 3 Mythical Sword 3
Two-handed Sword 3 Espandon 3 Legend Sword 3
Claymore 3/4/4 Dacian Falx 3/4/4 Highland Blade 3/4/4
Giant Sword 3/4/4 Tusk Sword 3/4/4 Balrog Blade 3/4/4
Bastard Sword 3/4/4 Gothic Sword 3/4/4 Champion Sword 3/4/4
Flamberge 3/4/5 Zweihander 3/4/5 Colossus Sword 3/4/5
Great Sword 3/4/6 Executioner's Sword 3/4/6 Colossus Blade 3/4/6
Dagger 1 Poignard 1 2 Bone Knife 1 2
Dirk 1 Rondel 1 2 Mithril Point 1 2
Kris 2/3/3 Cinquedeas 2/3/3 Fanged Knife 2/3/3
Blade 2 Stiletto 2 Legend Spike 2
Spear 3 War Spear 3 Hyperion Spear 3
Trident 3/4/4 Fuscina 3/4/4 Stygian Pike 3/4/4
Brandistock 3/4/5 War Fork 3/4/5 Mancatcher 3/4/5
Spetum 3/4/6 Yari 3/4/6 Ghost Spear 3/4/6
Pike 3/4/6 Lance 3/4/6 War Pike 3/4/6
Bardiche 3 Lochaber Axe 3 3/4/4 Ogre Axe 3 3/4/4
Voulge 3/4/4 Bill 3/4/4 Colossus Voulge 3/4/4
Scythe 3/4/5 Battle Scythe 3/4/5 Thresher 3/4/5
Poleaxe 3/4/5 Partizan 3/4/5 Cryptic Axe 3/4/5
Halberd 3/4/6 Bec-de-Corbin 3/4/6 Great Poleaxe 3/4/6
War Scythe 3/4/6 Grim Scythe 3/4/6 Giant Thresher 3/4/6
Short Bow 3 Edge Bow 3 3/4/4 Spider Bow 3 3/4/4
Hunter’s Bow 3/4/4 Razor Bow 3/4/4 Blade Bow 3/4/4
Long Bow 3/4/5 Cedar Bow 3/4/5 Shadow Bow 3/4/5 3/4/6
Composite Bow 3/4/4 Double Bow 3/4/4 Great Bow 3/4/4
Short Battle Bow 3/4/5 Short Siege Bow 3/4/5 Diamond Bow 3/4/5
Long Battle Bow 3/4/6 Large Siege Bow 3/4/6 Crusader Bow 3/4/6
Short War Bow 3/4/5 Rune Bow 3/4/5 Ward Bow 3/4/5
Long War Bow 3/4/6 Gothic Bow 3/4/6 Hydra Bow 3/4/6
Light Crossbow 3 Arbalest 3 3/4/4 Pellet Bow 3 3/4/4
Crossbow 3/4/4 Siege Crossbow 3/4/4 Gorgon Crossbow 3/4/4
Heavy Crossbow 3/4/6 Ballista 3/4/6 Colossus Crossbow 3/4/6
Repeating Crossbow 3/4/5 Chu-Ko-Nu 3/4/5 Demon Crossbow 3/4/5
Short Staff 2 Jo Staff 2 3 Walking Stick 2 3
Long Staff 3 Quarterstaff 3 Stalagmite 3
Gnarled Staff 4 Cedar Staff 4 Elder Staff 4
Battle Staff 4 Gothic Staff 4 Shillelagh 4
War Staff 5/6/6 Rune Staff 5/6/6 Archon Staff 5/6/6
Wand 1 Burnt Wand 1 Polished Wand 2
Yew Wand 1 Petrified Wand 2 Ghost Wand 2
Bone Wand 2 Tomb Wand 2 Lich Wand 2
Grim Wand 2 Grave Wand 2 Unearthed Wand 2
Scepter 2 Rune Scepter 2 3 Mighty Scepter 2 3
Grand Scepter 3 Holy Water Sprinkler 3 Seraph Rod 3
War Scepter 3/5/5 Divine Scepter 3/5/5 Caduceus 3/5/5
Katar 2 Quhab 2/3/3 Suwayyah 2/3/3
Wrist Blade 2 Wrist Spike 2 2/3/3 Wrist Sword 2/3/3
Hatchet Hands 2 Fascia 2 2/3/3 War Fist 2 2/3/3
Cestus 2 Hand Scythe 2 2/3/3 Battle Cestus 2 2/3/3
Claws 2/3/3 Greater Claws 2/3/3 Feral Claws 2/3/3
Blade Talons 2/3/3 Greater Talons 2/3/3 Runic Talons 2/3/3
Scissors Katar 2/3/3 Scissors Quhab 2/3/3 Scissors Suwayyah 2/3/3
Eagle Orb 2 Glowing Orb 2 Heavenly Stone 2
Sacred Globe 2 Crystalline Globe 2 Eldritch Orb 2
Smoked Sphere 2 Cloudy Sphere 2 Demon Heart 2
Clasped Orb 2 Sparkling Ball 2 Vortex Orb 2
Jared's Stone 2/3/3 Swirling Crystal 2/3/3 Dimensional Shard 2/3/3
Stag Bow 3/4/5 Ashwood Bow 3/4/5 Matriarchal Bow 3/4/5
Reflex Bow 3/4/5 Ceremonial Bow 3/4/5 Grand Matron Bow 3/4/5
Maiden Spear 3/4/6 Ceremonial Spear 3/4/6 Matriarchal Spear 3/4/6
Maiden Pike 3/4/6 Ceremonial Pike 3/4/6 Matriarchal Pike 3/4/6

Weapons with multiple values such as 3/4/6 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Throwing weapons are not listed here because they cannot get sockets.


Armor

  • Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3
Maximum Sockets for Armor
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Cap 2 War Hat 2 Shako 2
Skull Cap 2 Sallet 2 Hydraskull 2
Helm 2 Casque 2 Armet 2
Full Helm 2 Basinet 2 Giant Conch 2
Mask 2/2/3 Death Mask 2/2/3 Demonhead 2/2/3
Bone Helm 2 Grim Helm 2 Bone Visage 2/2/3
Great Helm 2/2/3 Winged Helm 2/2/3 Spired Helm 2/2/3
Crown 2/2/3 Grand Crown 2/2/3 Corona 2/2/3
Quilted Armor 2 Ghost Armor 2 Dusk Shroud 3/4/4
Leather Armor 2 Serpentskin Armor 2 Wyrmhide 3/4/4
Hard Leather Armor 2 Demonhide Armor 2 Scarab Husk 3/4/4
Studded Leather 2 Trellised Armor 2 Wire Fleece 3/4/4
Ring Mail 3 Linked Mail 3 Diamond Mail 3/4/4
Scale Mail 2 Tigulated Mail 3 Loricated Mail 3/4/4
Chain Mail 2 Mesh Armor 3 Boneweave 3/4/4
Breast Plate 3 Cuirass 3 Great Hauberk 3/4/4
Splint Mail 2 Russet Armor 3 Balrog Skin 3/4/4
Plate Mail 2 Templar Coat 3 Hellforge Plate 3/4/4
Field Plate 2 Sharktooth Armor 3 Kraken Shell 3/4/4
Gothic Plate 3/4/4 Embossed Plate 3/4/4 Lacquered Plate 3/4/4
Light Plate 3 Mage Plate 3 Archon Plate 3/4/4
Full Plate Mail 3/4/4 Chaos Armor 3/4/4 Shadow Plate 3/4/4
Ancient Armor 3/4/4 Ornate Plate 3/4/4 Sacred Armor 3/4/4
Buckler 1 Defender 1 Heater 2
Small Shield 2 Round Shield 2 Luna 2
Large Shield 3 Scutum 3 Hyperion 3
Spiked Shield 2 Barbed Shield 2 Blade Barrier 3
Kite Shield 3 Dragon Shield 3 Monarch 3/3/4
Bone Shield 2 Grim Shield 2 Troll Nest 3
Tower Shield 3 Pavise 3 Aegis 3/3/4
Gothic Shield 3 Ancient Shield 3 Ward 3/3/4
Circlet 1/2/2 Tiara 1/2/3 Diadem 1/2/3
Coronet 1/2/2
Wolf Head 2/3/3 Alpha Helm 2/3/3 Blood Spirit 2/3/3
Hawk Helm 2/3/3 Griffon Headress 2/3/3 Sun Spirit 2/3/3
Antlers 2/3/3 Hunter's Guise 2/3/3 Earth Spirit 2/3/3
Falcon Mask 2/3/3 Sacred Feathers 2/3/3 Sky Spirit 2/3/3
Spirit Mask 2/3/3 Totemic Mask 2/3/3 Dream Spirit 2/3/3
Jawbone Cap 2/3/3 Jawbone Visor 2/3/3 Carnage Helm 2/3/3
Fanged Helm 2/3/3 Lion Helm 2/3/3 Fury Visor 2/3/3
Horned Helm 2/3/3 Rage Mask 2/3/3 Destroyer Helm 2/3/3
Assault Helmet 2/3/3 Savage Helmet 2/3/3 Conqueror Crown 2/3/3
Avenger Guard 2/3/3 Slayer Guard 2/3/3 Guardian Crown 2/3/3
Targe 3/4/4 Akaran Targe 3/4/4 Sacred Targe 3/4/4
Rondache 3/4/4 Akaran Rondache 3/4/4 Sacred Rondache 3/4/4
Heraldic Shield 3/4/4 Protector Shield 3/4/4 Kurast Shield 3/4/4
Aerin Shield 3/4/4 Gilded Shield 3/4/4 Zakarum Shield 3/4/4
Crown Shield 3/4/4 Royal Shield 3/4/4 Vortex Shield 3/4/4
Preserved Head 2 Mummified Trophy 2 2/3/3 Minion Skull 2 2/3/3
Zombie Head 2 Fetish Trophy 2 2/3/3 Hellspawn Skull 2 2/3/3
Unraveller Head 2 Sexton Trophy 2 2/3/3 Overseer Skull 2 2/3/3
Gargoyle Head 2 Cantor Trophy 2 2/3/3 Succubus Skull 2 2/3/3
Demon Head 2 Hierophant Trophy 2 2/3/3 Bloodlord Skull 2 2/3/3

Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.

Durability[edit]

  • Durability for all weapons has been doubled
  • Some elite weapons have even more durability:
    • +20 durability for some swords (Falcata, Ataghan, Elegant Blade, Hydra Edge, Conquest Sword)
    • +20 durability for Bone Knife
    • +20 durability for some axes (Decapitator, Champion Axe, Glorious Axe)
    • +50% durability for other axes (Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, Feral Axe, Silver-edged Axe)
    • +50% durability for spears (Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, War Pike)
    • +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick
Base Durability for Weapons
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 28 56 Hatchet 28 56 Tomahawk 28 84
Axe 24 48 Cleaver 24 48 Small Crescent 24 72
Double Axe 24 48 Twin Axe 24 48 Ettin Axe 24 72
Military Pick 26 52 Crowbill 26 52 War Spike 26 78
War Axe 26 52 Naga 26 52 Berserker Axe 26 78
Large Axe 30 60 Military Axe 30 60 Feral Axe 30 90
Broad Axe 35 70 Bearded Axe 35 70 Silver-edged Axe 35 105
Battle Axe 40 80 Tabar 40 80 Decapitator 40 100
Great Axe 50 100 Gothic Axe 50 100 Champion Axe 50 120
Giant Axe 50 100 Ancient Axe 50 100 Glorious Axe 50 120
Club 24 48 Cudgel 24 48 Truncheon 55 110
Spiked Club 36 72 Barbed Club 36 72 Tyrant Club 65 130
Mace 60 120 Flanged Mace 60 120 Reinforced Mace 60 120
Morning Star 72 144 Jagged Star 72 144 Devil Star 72 144
Flail 30 60 Knout 30 60 Scourge 65 130
War Hammer 55 110 Battle Hammer 55 110 Legendary Mallet 65 130
Maul 60 120 War Club 60 120 Ogre Maul 60 120
Great Maul 60 120 Martel de Fer 60 120 Thunder Maul 60 120
Short Sword 24 48 Gladius 24 48 Falcata 24 68
Scimitar 22 44 Cutlass 22 44 Ataghan 22 64
Sabre 32 64 Shamshir 32 64 Elegant Blade 32 84
Falchion 32 64 Tulwar 32 64 Hydra Edge 32 84
Crystal Sword 20 40 Dimensional Blade 20 40 Phase Blade - -
Broad Sword 32 64 Battle Sword 32 64 Conquest Sword 32 84
Long Sword 44 88 Rune Sword 44 88 Cryptic Sword 44 88
War Sword 44 88 Ancient Sword 44 88 Mythical Sword 44 88
Two-handed Sword 44 88 Espandon 44 88 Legend Sword 44 88
Claymore 50 100 Dacian Falx 50 100 Highland Blade 50 100
Giant Sword 50 100 Tusk Sword 50 100 Balrog Blade 50 100
Bastard Sword 40 80 Gothic Sword 40 80 Champion Sword 40 80
Flamberge 50 100 Zweihander 50 100 Colossus Sword 50 100
Great Sword 50 100 Executioner's Sword 50 100 Colossus Blade 50 100
Dagger 16 32 Poignard 16 32 Bone Knife 26 72
Dirk 20 40 Rondel 20 40 Mithril Point 55 110
Kris 24 48 Cinquedeas 24 48 Fanged Knife 36 72
Blade 24 48 Stiletto 24 48 Legend Spike 47 94
Spear 30 60 War Spear 30 60 Hyperion Spear 30 90
Trident 35 70 Fuscina 35 70 Stygian Pike 35 105
Brandistock 28 56 War Fork 28 56 Mancatcher 28 84
Spetum 28 56 Yari 28 56 Ghost Spear 28 84
Pike 25 50 Lance 25 50 War Pike 25 75
Bardiche 50 100 Lochaber Axe 50 100 Ogre Axe 50 100
Voulge 50 100 Bill 50 100 Colossus Voulge 50 100
Scythe 65 130 Battle Scythe 65 130 Thresher 65 130
Poleaxe 65 130 Partizan 65 130 Cryptic Axe 65 130
Halberd 55 110 Bec-de-Corbin 55 110 Great Poleaxe 55 110
War Scythe 55 110 Grim Scythe 55 110 Giant Thresher 55 110
Short Staff 20 40 Jo Staff 20 40 Walking Stick 20 80
Long Staff 30 60 Quarterstaff 30 60 Stalagmite 30 90
Gnarled Staff 35 70 Cedar Staff 35 70 Elder Staff 35 105
Battle Staff 40 80 Gothic Staff 40 80 Shillelagh 40 120
War Staff 50 100 Rune Staff 50 100 Archon Staff 26 78
Scepter 50 100 Rune Scepter 50 100 Mighty Scepter 50 100
Grand Scepter 60 120 Holy Water Sprinkler 60 120 Seraph Rod 60 120
War Scepter 70 140 Divine Scepter 70 140 Caduceus 70 140
Katar 48 96 Quhab 48 96 Suwayyah 48 96
Wrist Blade 52 104 Wrist Spike 56 112 Wrist Sword 56 112
Hatchet Hands 56 112 Fascia 64 128 War Fist 64 128
Cestus 72 144 Hand Scythe 72 144 Battle Cestus 72 144
Claws 64 128 Greater Claws 52 104 Feral Claws 52 104
Blade Talons 69 138 Greater Talons 69 138 Runic Talons 69 138
Scissors Katar 68 136 Scissors Quhab 68 136 Scissors Suwayyah 68 136
Maiden Spear 28 56 Ceremonial Spear 28 56 Matriarchal Spear 28 56
Maiden Pike 25 50 Ceremonial Pike 25 50 Matriarchal Pike 25 50

Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.

Base Durability for Armor
Item (Normal) Durability Item (Exceptional) Durability Item (Elite) Durability
Cap 12 War Hat 12 Shako 12
Skull Cap 18 Sallet 18 Hydraskull 18
Helm 24 Casque 24 Armet 24
Full Helm 30 Basinet 30 Giant Conch 30
Mask 20 Death Mask 20 Demonhead 20
Bone Helm 40 Grim Helm 40 Bone Visage 40
Great Helm 40 Winged Helm 40 Spired Helm 40
Crown 50 Grand Crown 50 Corona 50
Quilted Armor 20 Ghost Armor 20 Dusk Shroud 20
Leather Armor 24 Serpentskin Armor 24 Wyrmhide 24
Hard Leather Armor 28 Demonhide Armor 28 Scarab Husk 28
Studded Leather 32 Trellised Armor 32 Wire Fleece 32
Ring Mail 26 Linked Mail 26 Diamond Mail 26
Scale Mail 36 Tigulated Mail 36 Loricated Mail 36
Chain Mail 45 Mesh Armor 45 Boneweave 45
Breast Plate 50 Cuirass 50 Great Hauberk 50
Splint Mail 30 Russet Armor 30 Balrog Skin 30
Plate Mail 60 Templar Coat 60 Hellforge Plate 60
Field Plate 48 Sharktooth Armor 48 Kraken Shell 48
Gothic Plate 55 Embossed Plate 55 Lacquered Plate 55
Light Plate 60 Mage Plate 60 Archon Plate 60
Full Plate Mail 70 Chaos Armor 70 Shadow Plate 70
Ancient Armor 60 Ornate Plate 60 Sacred Armor 60
Buckler 12 Defender 68 Heater 88
Small Shield 16 Round Shield 64 Luna 84
Large Shield 24 Scutum 62 Hyperion 82
Spiked Shield 40 Barbed Shield 55 Blade Barrier 83
Kite Shield 30 Dragon Shield 76 Monarch 86
Bone Shield 40 Grim Shield 70 Troll Nest 74
Tower Shield 60 Pavise 72 Aegis 92
Gothic Shield 40 Ancient Shield 80 Ward 100
Leather Gloves 12 Demonhide Gloves 12 Bramble Mitts 12
Heavy Gloves 14 Sharkskin Gloves 14 Vampirebone Gloves 14
Chain Gloves 16 Heavy Bracers 16 Vambraces 16
Light Gauntlets 18 Battle Gauntlets 18 Crusader Gauntlets 18
Gauntlets 24 War Gauntlets 24 Ogre Gauntlets 24
Boots 12 Demonhide Boots 12 Wyrmhide Boots 12
Heavy Boots 14 Sharkskin Boots 14 Scarabshell Boots 14
Chain Boots 16 Mesh Boots 16 Boneweave Boots 16
Light Plated Boots 18 Battle Boots 18 Mirrored Boots 18
Greaves 24 War Boots 24 Myrmidon Greaves 24
Sash 12 Demonhide Sash 12 Spiderweb Sash 12
Light Belt 14 Sharkskin Belt 14 Vampirefang Belt 14
Belt 16 Mesh Belt 16 Mithril Coil 16
Heavy Belt 18 Battle Belt 18 Troll Belt 18
Plated Belt 24 War Belt 24 Colossus Girdle 24
Circlet 35 Tiara 25 Diadem 20
Coronet 30
Wolf Head 20 Alpha Helm 20 Blood Spirit 20
Hawk Helm 20 Griffon Headress 20 Sun Spirit 20
Antlers 20 Hunter's Guise 20 Earth Spirit 20
Falcon Mask 20 Sacred Feathers 20 Sky Spirit 20
Spirit Mask 20 Totemic Mask 20 Dream Spirit 20
Jawbone Cap 25 Jawbone Visor 25 Carnage Helm 25
Fanged Helm 35 Lion Helm 35 Fury Visor 35
Horned Helm 45 Rage Mask 45 Destroyer Helm 45
Assault Helmet 50 Savage Helmet 50 Conqueror Crown 50
Avenger Guard 55 Slayer Guard 55 Guardian Crown 55
Targe 20 Akaran Targe 20 Sacred Targe 45
Rondache 30 Akaran Rondache 30 Sacred Rondache 68
Heraldic Shield 40 Protector Shield 40 Kurast Shield 55
Aerin Shield 50 Gilded Shield 50 Zakarum Shield 65
Crown Shield 60 Royal Shield 60 Vortex Shield 90
Preserved Head 20 Mummified Trophy 20 Minion Skull 20
Zombie Head 20 Fetish Trophy 20 Hellspawn Skull 20
Unraveller Head 20 Sexton Trophy 20 Overseer Skull 20
Gargoyle Head 20 Cantor Trophy 20 Succubus Skull 20
Demon Head 20 Hierophant Trophy 20 Bloodlord Skull 20

Other[edit]

Level Requirements

Required Levels for Weapons
Item (Normal) Level Item (Exceptional) Level Item (Elite) Level
Hand Axe Hatchet 19 Tomahawk 40
Axe Cleaver 22 Small Crescent 45
Double Axe Twin Axe 25 Ettin Axe 52
Military Pick Crowbill 25 War Spike 59
War Axe Naga 25 Berserker Axe 64
Large Axe Military Axe 22 Feral Axe 42
Broad Axe Bearded Axe 25 Silver-edged Axe 48
Battle Axe Tabar 25 Decapitator 54
Great Axe Gothic Axe 25 Champion Axe 61
Giant Axe Ancient Axe 25 Glorious Axe 66
Club Cudgel 18 Truncheon 39
Spiked Club Barbed Club 20 Tyrant Club 42
Mace Flanged Mace 23 Reinforced Mace 47
Morning Star Jagged Star 25 Devil Star 52
Flail Knout 25 Scourge 57
War Hammer Battle Hammer 25 Legendary Mallet 61
Maul War Club 25 Ogre Maul 51
Great Maul Martel de Fer 25 Thunder Maul 65
Short Sword Gladius 18 Falcata 42
Scimitar Cutlass 25 Ataghan 45
Sabre Shamshir 23 Elegant Blade 47
Falchion Tulwar 25 Hydra Edge 51
Crystal Sword Dimensional Blade 25 Phase Blade 54
Broad Sword Battle Sword 25 Conquest Sword 58
Long Sword Rune Sword 25 Cryptic Sword 61
War Sword Ancient Sword 25 Mythical Sword 66
Two-handed Sword Espandon 25 Legend Sword 44
Claymore Dacian Falx 25 Highland Blade 49
Giant Sword Tusk Sword 25 Balrog Blade 53
Bastard Sword Gothic Sword 25 Champion Sword 57
Flamberge Zweihander 25 Colossus Sword 60
Great Sword Executioner's Sword 25 Colossus Blade 63
Dagger Poignard 19 Bone Knife 43
Dirk Rondel 24 Mithril Point 52
Kris Cinquedeas 25 Fanged Knife 62
Blade Stiletto 25 Legend Spike 66
Throwing Knife Battle Dart 19 Flying Knife 48
Throwing Axe Francisca 22 Flying Axe 42
Balanced Knife War Dart 25 Winged Knife 57
Balanced Axe Hurlbat 25 Winged Axe 60
Javelin War Javelin 18 Hyperion Javelin 40
Pilum Great Pilum 25 Stygian Pilum 46
Short Spear Simbilan 25 Balrog Spear 53
Glaive Spiculum 25 Ghost Glaive 59
Throwing Spear Harpoon 25 Winged Harpoon 65
Spear War Spear 21 Hyperion Spear 43
Trident Fuscina 24 Stygian Pike 49
Brandistock War Fork 25 Mancatcher 55
Spetum Yari 25 Ghost Spear 62
Pike Lance 25 War Pike 66
Bardiche Lochaber Axe 21 Ogre Axe 45
Voulge Bill 25 Colossus Voulge 48
Scythe Battle Scythe 25 Thresher 53
Poleaxe Partizan 23 Cryptic Axe 59
Halberd Bec-de-Corbin 25 Great Poleaxe 63
War Scythe Grim Scythe 25 Giant Thresher 66
Short Bow Edge Bow 18 Spider Bow 41
Hunter’s Bow Razor Bow 21 Blade Bow 45
Long Bow Cedar Bow 23 Shadow Bow 47
Composite Bow Double Bow 25 Great Bow 51
Short Battle Bow Short Siege Bow 25 Diamond Bow 54
Long Battle Bow Large Siege Bow 25 Crusader Bow 57
Short War Bow Rune Bow 25 Ward Bow 60
Long War Bow Gothic Bow 25 Hydra Bow 63
Light Crossbow Arbalest 22 Pellet Bow 42
Crossbow Siege Crossbow 25 Gorgon Crossbow 50
Heavy Crossbow Ballista 25 Colossus Crossbow 56
Repeating Crossbow Chu-Ko-Nu 25 Demon Crossbow 63
Short Staff Jo Staff 18 Walking Stick 43
Long Staff Quarterstaff 23 Stalagmite 49
Gnarled Staff Cedar Staff 25 Elder Staff 55
Battle Staff Gothic Staff 25 Shillelagh 62
War Staff Rune Staff 25 Archon Staff 66
Wand Burnt Wand 19 Polished Wand 41
Yew Wand Petrified Wand 25 Ghost Wand 48
Bone Wand Tomb Wand 25 Lich Wand 56
Grim Wand Grave Wand 25 Unearthed Wand 64
Scepter Rune Scepter 19 Mighty Scepter 46
Grand Scepter Holy Water Sprinkler 25 Seraph Rod 57
War Scepter Divine Scepter 25 Caduceus 66
Katar Quhab 21 Suwayyah 44
Wrist Blade Wrist Spike 24 Wrist Sword 46
Hatchet Hands Fascia 27 War Fist 51
Cestus Hand Scythe 30 Battle Cestus 54
Claws Greater Claws 33 Feral Claws 58
Blade Talons Greater Talons 37 Runic Talons 60
Scissors Katar Scissors Quhab 40 Scissors Suwayyah 64
Eagle Orb Glowing Orb 24 Heavenly Stone 44
Sacred Globe Crystalline Globe 27 Eldritch Orb 50
Smoked Sphere 8 Cloudy Sphere 30 Demon Heart 56
Clasped Orb 13 Sparkling Ball 34 Vortex Orb 63
Jared's Stone 18 Swirling Crystal 37 Dimensional Shard 66
Stag Bow 14 Ashwood Bow 29 Matriarchal Bow 39
Reflex Bow 20 Ceremonial Bow 35 Grand Matron Bow 58
Maiden Spear 14 Ceremonial Spear 32 Matriarchal Spear 45
Maiden Pike 20 Ceremonial Pike 38 Matriarchal Pike 60
Maiden Javelin 17 Ceremonial Javelin 26 Matriarchal Javelin 48
Required Levels for Armor
Item (Normal) Level Item (Exceptional) Level Item (Elite) Level
Cap War Hat 22 Shako 43
Skull Cap Sallet 25 Hydraskull 47
Helm Casque 25 Armet 51
Full Helm Basinet 25 Giant Conch 40
Mask Death Mask 25 Demonhead 55
Bone Helm Grim Helm 25 Bone Visage 63
Great Helm Winged Helm 25 Spired Helm 59
Crown Grand Crown 25 Corona 66
Quilted Armor Ghost Armor 22 Dusk Shroud 49
Leather Armor Serpentskin Armor 24 Wyrmhide 50
Hard Leather Armor Demonhide Armor 25 Scarab Husk 51
Studded Leather Trellised Armor 25 Wire Fleece 53
Ring Mail Linked Mail 25 Diamond Mail 54
Scale Mail Tigulated Mail 25 Loricated Mail 55
Chain Mail Mesh Armor 25 Boneweave 47
Breast Plate Cuirass 25 Great Hauberk 56
Splint Mail Russet Armor 25 Balrog Skin 57
Plate Mail Templar Coat 25 Hellforge Plate 59
Field Plate Sharktooth Armor 25 Kraken Shell 61
Gothic Plate Embossed Plate 25 Lacquered Plate 62
Light Plate Mage Plate 25 Archon Plate 63
Full Plate Mail Chaos Armor 25 Shadow Plate 64
Ancient Armor Ornate Plate 25 Sacred Armor 66
Buckler Defender 22 Heater 43
Small Shield Round Shield 25 Luna 45
Large Shield Scutum 25 Hyperion 48
Spiked Shield Barbed Shield 25 Blade Barrier 51
Kite Shield Dragon Shield 25 Monarch 54
Bone Shield Grim Shield 25 Troll Nest 57
Tower Shield Pavise 25 Aegis 59
Gothic Shield Ancient Shield 25 Ward 63
Leather Gloves Demonhide Gloves 21 Bramble Mitts 42
Heavy Gloves Sharkskin Gloves 25 Vampirebone Gloves 47
Chain Gloves Heavy Bracers 25 Vambraces 51
Light Gauntlets Battle Gauntlets 25 Crusader Gauntlets 57
Gauntlets War Gauntlets 25 Ogre Gauntlets 64
Boots Demonhide Boots 24 Wyrmhide Boots 45
Heavy Boots Sharkskin Boots 25 Scarabshell Boots 49
Chain Boots Mesh Boots 25 Boneweave Boots 54
Light Plated Boots Battle Boots 25 Mirrored Boots 60
Greaves War Boots 25 Myrmidon Greaves 65
Sash Demonhide Sash 24 Spiderweb Sash 46
Light Belt Sharkskin Belt 25 Vampirefang Belt 51
Belt Mesh Belt 25 Mithril Coil 56
Heavy Belt Battle Belt 25 Troll Belt 62
Plated Belt War Belt 25 Colossus Girdle 67
Circlet 16 Tiara 52 Diadem 64
Coronet 39
Wolf Head 3 Alpha Helm 26 Blood Spirit 46
Hawk Helm 6 Griffon Headress 30 Sun Spirit 51
Antlers 12 Hunter's Guise 29 Earth Spirit 57
Falcon Mask 15 Sacred Feathers 32 Sky Spirit 62
Spirit Mask 18 Totemic Mask 41 Dream Spirit 66
Jawbone Cap 3 Jawbone Visor 25 Carnage Helm 45
Fanged Helm 6 Lion Helm 29 Fury Visor 49
Horned Helm 12 Rage Mask 29 Destroyer Helm 54
Assault Helmet 15 Savage Helmet 32 Conqueror Crown 60
Avenger Guard 18 Slayer Guard 40 Guardian Crown 65
Targe 3 Akaran Targe 26 Sacred Targe 47
Rondache 6 Akaran Rondache 30 Sacred Rondache 52
Heraldic Shield 12 Protector Shield 34 Kurast Shield 55
Aerin Shield 15 Gilded Shield 38 Zakarum Shield 61
Crown Shield 18 Royal Shield 41 Vortex Shield 66
Preserved Head 3 Mummified Trophy 24 Minion Skull 44
Zombie Head 6 Fetish Trophy 29 Hellspawn Skull 50
Unraveller Head 12 Sexton Trophy 33 Overseer Skull 49
Gargoyle Head 15 Cantor Trophy 36 Succubus Skull 60
Demon Head 18 Hierophant Trophy 40 Bloodlord Skull 65


Quality Levels

Weapon qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Hand Axe 3 Hatchet 31 Tomahawk 54
Axe 7 Cleaver 34 Small Crescent 61
Double Axe 13 Twin Axe 39 Ettin Axe 70
Military Pick 19 Crowbill 43 War Spike 79
War Axe 25 Naga 48 Berserker Axe 85
Large Axe 6 Military Axe 34 Feral Axe 57
Broad Axe 12 Bearded Axe 38 Silver-edged Axe 65
Battle Axe 17 Tabar 42 Decapitator 73
Great Axe 23 Gothic Axe 46 Champion Axe 82
Giant Axe 27 Ancient Axe 51 Glorious Axe 85
Club 1 Cudgel 30 Truncheon 52
Spiked Club 4 Barbed Club 32 Tyrant Club 57
Mace 8 Flanged Mace 35 Reinforced Mace 63
Morning Star 13 Jagged Star 39 Devil Star 70
Flail 19 Knout 43 Scourge 76
War Hammer 25 Battle Hammer 48 Legendary Mallet 82
Maul 21 War Club 45 Ogre Maul 69
Great Maul 32 Martel de Fer 53 Thunder Maul 85
Short Sword 1 Gladius 30 Falcata 56
Scimitar 5 Cutlass 43 Ataghan 61
Sabre 8 Shamshir 35 Elegant Blade 63
Falchion 11 Tulwar 37 Hydra Edge 69
Crystal Sword 11 Dimensional Blade 37 Phase Blade 73
Broad Sword 15 Battle Sword 40 Conquest Sword 78
Long Sword 20 Rune Sword 44 Cryptic Sword 82
War Sword 27 Ancient Sword 49 Mythical Sword 85
Two-handed Sword 10 Espandon 37 Legend Sword 59
Claymore 17 Dacian Falx 42 Highland Blade 66
Giant Sword 21 Tusk Sword 45 Balrog Blade 71
Bastard Sword 24 Gothic Sword 48 Champion Sword 77
Flamberge 27 Zweihander 49 Colossus Sword 80
Great Sword 33 Executioner's Sword 54 Colossus Blade 85
Dagger 3 Poignard 31 Bone Knife 58
Dirk 9 Rondel 36 Mithril Point 70
Kris 17 Cinquedeas 42 Fanged Knife 83
Blade 23 Stiletto 46 Legend Spike 85
Throwing Knife 2 Battle Dart 31 Flying Knife 64
Throwing Axe 7 Francisca 34 Flying Axe 56
Balanced Knife 13 War Dart 39 Winged Knife 77
Balanced Axe 16 Hurlbat 41 Winged Axe 80
Javelin 1 War Javelin 30 Hyperion Javelin 54
Pilum 10 Great Pilum 37 Stygian Pilum 62
Short Spear 15 Simbilan 40 Balrog Spear 71
Glaive 23 Spiculum 46 Ghost Glaive 79
Throwing Spear 29 Harpoon 51 Winged Harpoon 85
Spear 5 War Spear 33 Hyperion Spear 58
Trident 9 Fuscina 36 Stygian Pike 66
Brandistock 16 War Fork 41 Mancatcher 74
Spetum 20 Yari 44 Ghost Spear 83
Pike 24 Lance 47 War Pike 85
Bardiche 5 Lochaber Axe 33 Ogre Axe 60
Voulge 11 Bill 37 Colossus Voulge 64
Scythe 15 Battle Scythe 40 Thresher 71
Poleaxe 21 Partizan 35 Cryptic Axe 79
Halberd 29 Bec-de-Corbin 51 Great Poleaxe 84
War Scythe 34 Grim Scythe 55 Giant Thresher 85
Short Bow 1 Edge Bow 30 Spider Bow 55
Hunter’s Bow 5 Razor Bow 33 Blade Bow 60
Long Bow 8 Cedar Bow 35 Shadow Bow 63
Composite Bow 12 Double Bow 39 Great Bow 68
Short Battle Bow 18 Short Siege Bow 43 Diamond Bow 72
Long Battle Bow 23 Large Siege Bow 46 Crusader Bow 77
Short War Bow 27 Rune Bow 49 Ward Bow 80
Long War Bow 31 Gothic Bow 52 Hydra Bow 85
Light Crossbow 6 Arbalest 34 Pellet Bow 57
Crossbow 15 Siege Crossbow 40 Gorgon Crossbow 67
Heavy Crossbow 24 Ballista 47 Colossus Crossbow 75
Repeating Crossbow 33 Chu-Ko-Nu 54 Demon Crossbow 84
Short Staff 1 Jo Staff 30 Walking Stick 58
Long Staff 8 Quarterstaff 35 Stalagmite 66
Gnarled Staff 12 Cedar Staff 38 Elder Staff 74
Battle Staff 17 Gothic Staff 42 Shillelagh 83
War Staff 24 Rune Staff 47 Archon Staff 85
Wand 2 Burnt Wand 31 Polished Wand 55
Yew Wand 12 Petrified Wand 38 Ghost Wand 65
Bone Wand 18 Tomb Wand 43 Lich Wand 75
Grim Wand 26 Grave Wand 49 Unearthed Wand 86
Scepter 3 Rune Scepter 31 Mighty Scepter 62
Grand Scepter 15 Holy Water Sprinkler 40 Seraph Rod 76
War Scepter 21 Divine Scepter 45 Caduceus 85
Katar 1 Quhab 28 Suwayyah 59
Wrist Blade 9 Wrist Spike 32 Wrist Sword 62
Hatchet Hands 12 Fascia 36 War Fist 68
Cestus 15 Hand Scythe 41 Battle Cestus 73
Claws 18 Greater Claws 45 Feral Claws 78
Blade Talons 21 Greater Talons 50 Runic Talons 81
Scissors Katar 24 Scissors Quhab 54 Scissors Suwayyah 85
Eagle Orb 1 Glowing Orb 32 Heavenly Stone 59
Sacred Globe 8 Crystalline Globe 37 Eldritch Orb 67
Smoked Sphere 12 Cloudy Sphere 41 Demon Heart 75
Clasped Orb 17 Sparkling Ball 46 Vortex Orb 84
Jared's Stone 24 Swirling Crystal 50 Dimensional Shard 85
Stag Bow 18 Ashwood Bow 39 Matriarchal Bow 53
Reflex Bow 27 Ceremonial Bow 47 Grand Matron Bow 78
Maiden Spear 18 Ceremonial Spear 43 Matriarchal Spear 61
Maiden Pike 27 Ceremonial Pike 51 Matriarchal Pike 81
Maiden Javelin 23 Ceremonial Javelin 35 Matriarchal Javelin 65
Armor qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Cap 1 War Hat 34 Shako 58
Skull Cap 5 Sallet 37 Hydraskull 63
Helm 11 Casque 42 Armet 68
Full Helm 15 Basinet 45 Giant Conch 54
Mask 19 Death Mask 48 Demonhead 74
Bone Helm 22 Grim Helm 50 Bone Visage 84
Great Helm 23 Winged Helm 51 Spired Helm 79
Crown 29 Grand Crown 55 Corona 85
Quilted Armor 1 Ghost Armor 34 Dusk Shroud 65
Leather Armor 3 Serpentskin Armor 36 Wyrmhide 67
Hard Leather Armor 5 Demonhide Armor 37 Scarab Husk 68
Studded Leather 8 Trellised Armor 40 Wire Fleece 70
Ring Mail 11 Linked Mail 42 Diamond Mail 72
Scale Mail 13 Tigulated Mail 43 Loricated Mail 73
Chain Mail 15 Mesh Armor 45 Boneweave 62
Breast Plate 18 Cuirass 47 Great Hauberk 75
Splint Mail 20 Russet Armor 49 Balrog Skin 76
Plate Mail 24 Templar Coat 52 Hellforge Plate 78
Field Plate 28 Sharktooth Armor 55 Kraken Shell 81
Gothic Plate 32 Embossed Plate 58 Lacquered Plate 82
Light Plate 35 Mage Plate 60 Archon Plate 84
Full Plate Mail 37 Chaos Armor 61 Shadow Plate 83
Ancient Armor 40 Ornate Plate 64 Sacred Armor 85
Buckler 1 Defender 34 Heater 58
Small Shield 5 Round Shield 37 Luna 61
Large Shield 11 Scutum 42 Hyperion 64
Spiked Shield 11 Barbed Shield 42 Blade Barrier 68
Kite Shield 15 Dragon Shield 45 Monarch 72
Bone Shield 19 Grim Shield 48 Troll Nest 76
Tower Shield 22 Pavise 50 Aegis 79
Gothic Shield 30 Ancient Shield 56 Ward 84
Leather Gloves 3 Demonhide Gloves 33 Bramble Mitts 57
Heavy Gloves 7 Sharkskin Gloves 39 Vampirebone Gloves 63
Chain Gloves 12 Heavy Bracers 43 Vambraces 69
Light Gauntlets 20 Battle Gauntlets 49 Crusader Gauntlets 76
Gauntlets 27 War Gauntlets 54 Ogre Gauntlets 85
Boots 3 Demonhide Boots 36 Wyrmhide Boots 60
Heavy Boots 7 Sharkskin Boots 39 Scarabshell Boots 66
Chain Boots 12 Mesh Boots 43 Boneweave Boots 72
Light Plated Boots 20 Battle Boots 49 Mirrored Boots 81
Greaves 27 War Boots 54 Myrmidon Greaves 85
Sash 3 Demonhide Sash 36 Spiderweb Sash 61
Light Belt 7 Sharkskin Belt 39 Vampirefang Belt 68
Belt 12 Mesh Belt 43 Mithril Coil 75
Heavy Belt 20 Battle Belt 49 Troll Belt 82
Plated Belt 27 War Belt 54 Colossus Girdle 85
Circlet 24 Tiara 70 Diadem 85
Coronet 52
Wolf Head 4 Alpha Helm 35 Blood Spirit 62
Hawk Helm 8 Griffon Headress 40 Sun Spirit 69
Antlers 16 Hunter's Guise 46 Earth Spirit 76
Falcon Mask 20 Sacred Feathers 50 Sky Spirit 83
Spirit Mask 24 Totemic Mask 55 Dream Spirit 85
Jawbone Cap 4 Jawbone Visor 33 Carnage Helm 60
Fanged Helm 8 Lion Helm 38 Fury Visor 66
Horned Helm 16 Rage Mask 44 Destroyer Helm 73
Assault Helmet 20 Savage Helmet 49 Conqueror Crown 80
Avenger Guard 24 Slayer Guard 54 Guardian Crown 85
Targe 4 Akaran Targe 35 Sacred Targe 63
Rondache 8 Akaran Rondache 40 Sacred Rondache 70
Heraldic Shield 16 Protector Shield 46 Kurast Shield 74
Aerin Shield 20 Gilded Shield 51 Zakarum Shield 82
Crown Shield 24 Royal Shield 55 Vortex Shield 85
Preserved Head 4 Mummified Trophy 33 Minion Skull 59
Zombie Head 8 Fetish Trophy 39 Hellspawn Skull 67
Unraveller Head 16 Sexton Trophy 45 Overseer Skull 66
Gargoyle Head 20 Cantor Trophy 49 Succubus Skull 81
Demon Head 24 Hierophant Trophy 54 Bloodlord Skull 85
Other qlvls
Item qlvl
Amulet 1
Ring 1
Quiver 1
Jewel 1
Grand Charm 1
Large Charm 14
Small Charm 28


Unique/Set Versions

Unique/Set Versions of Weapons
Item (Normal) Level Item (Exceptional) Level Item (Elite) Level
Hand Axe The Gnasher Hatchet Coldkill Tomahawk Razor's Edge
Axe Deathspade Cleaver Butcher's Pupil Small Crescent
Double Axe Bladebone
Berserker's Hatchet
Twin Axe Islestrike Ettin Axe Rune Master
Military Pick Skull Splitter
Tancred's Crowbill
Crowbill Pompeii's Wrath War Spike Cranebeak
War Axe Rakescar Naga Guardian Naga Berserker Axe Death Cleaver
Large Axe Axe of Fechmar Military Axe Warlord's Trust Feral Axe
Broad Axe Goreshovel Bearded Axe Spellsteel Silver-edged Axe Ethereal Edge
Battle Axe The Chieftain Tabar Stormrider Decapitator Hellslayer
Great Axe Brainhew Gothic Axe Boneslayer Blade Champion Axe Messerschmidt's Reaver
Giant Axe Humongous Ancient Axe The Minotaur Glorious Axe Executioner's Justice
Club Felloak Cudgel Dark Clan Crusher Truncheon Nord's Tenderizer
Spiked Club Stoutnail Barbed Club Fleshrender Tyrant Club Demon Limb
Mace Crushflange Flanged Mace Sureshrill Frost Reinforced Mace Dangoon's Teaching
Morning Star Bloodrise Jagged Star Moonfall
Aldur's Rhythm
Devil Star Baranar's Star
Flail The General's Tan Do Li Ga Knout Baezil's Vortex Scourge Horizon's Tornado
Stormlash
War Hammer Ironstone Battle Hammer Earthshaker Legendary Mallet Stone Crusher
Schaefer's Hammer
Maul Bonesnap War Club Bloodtree Stump Ogre Maul Windhammer
Immortal King's Stone Crusher
Great Maul Steeldriver Martel de Fer The Gavel of Pain Thunder Maul Earth Shifter
The Cranium Basher
Short Sword Rixot's Keen Gladius Bloodletter Falcata
Scimitar Blood Crescent Cutlass Coldsteel Eye Ataghan Djinn Slayer
Sabre Skewer of Krintiz
Angelic Sickle
Shamshir Hexfire Elegant Blade Bloodmoon
Falchion Gleamscythe Tulwar Blade of Ali Baba Hydra Edge
Crystal Sword Dimensional Blade Ginther's Rift Phase Blade Lightsabre
Azurewrath
Broad Sword Griswold's Edge
Isenhart's Lightbrand
Battle Sword Headstriker Conquest Sword Hadriel's Hand
Long Sword Hellplague
Cleglaw's Tooth
Rune Sword Plague Bearer Cryptic Sword Frostwind
Sazabi's Cobalt Redeemer
War Sword Culwen's Point
Death's Touch
Ancient Sword The Atlantean Mythical Sword
Two-handed Sword Shadowfang Espandon Crainte Vomir Legend Sword
Claymore Soulflay Dacian Falx Bing Sz Wang Highland Blade
Giant Sword Kinemil's Awl Tusk Sword The Vile Husk Balrog Blade Flamebellow
Bastard Sword Blacktongue Gothic Sword Cloudcrack Champion Sword Doombringer
Flamberge Ripsaw Zweihander Todesfaelle Flamme Colossus Sword Odium
Bul-Kathos' Tribal Guardian
Great Sword The Patriarch Executioner's Sword Swordguard Colossus Blade The Grandfather
Bul-Kathos' Sacred Charge
Dagger Gull
Infernal Spike
Poignard Spineripper Bone Knife Wizardspike
Dirk The Diggler Rondel Heart Carver Mithril Point
Kris The Jade Tan Do Cinquedeas Blackbog's Sharp Fanged Knife Fleshripper
Blade Spectral Shard Stiletto Stormspike Legend Spike Ghostflame
Throwing Knife Battle Dart Deathbit Flying Knife
Throwing Axe Francisca The Scalper Flying Axe Gimmershred
Balanced Knife War Dart Winged Knife Warshrike
Balanced Axe Hurlbat Winged Axe Lacerator
Javelin War Javelin Hyperion Javelin
Pilum Great Pilum Stygian Pilum
Short Spear Simbilan Balrog Spear Demon's Arch
Glaive Spiculum Ghost Glaive Wraith Flight
Throwing Spear Harpoon Winged Harpoon Gargoyle's Bite
Spear The Dragon Chang War Spear The Impaler Hyperion Spear Arioc's Needle
Trident Razortine Fuscina Kelpie Snare Stygian Pike
Brandistock Bloodthief War Fork Soulfeast Tine Mancatcher Viperfork
Spetum Lance of Yaggai Yari Hone Sundan Ghost Spear
Pike The Tannr Gorerod Lance Spire of Honor War Pike Steel Pillar
Bardiche Dimoak's Hew Lochaber Axe The Meat Scraper Ogre Axe Bonehew
Voulge Steelgoad Bill Blackleach Blade
Hwanin's Justice
Colossus Voulge
Scythe Soul Harvest Battle Scythe Athena's Wrath Thresher The Reaper's Toll
Poleaxe The Battlebranch Partizan Pierre Tombale Couant Cryptic Axe Tomb Reaver
Halberd Woestave Bec-de-Corbin Husoldal Evo Great Poleaxe
War Scythe The Grim Reaper Grim Scythe Grim's Burning Dead Giant Thresher Stormspire
Short Bow Pluckeye Edge Bow Skystrike Spider Bow
Hunter’s Bow Witherstring Razor Bow Riphook Blade Bow
Long Bow Raven Claw Cedar Bow Kuko Shakaku Shadow Bow
Composite Bow Rogue's Bow Double Bow Endlesshail Great Bow
Short Battle Bow Stormstrike Short Siege Bow Witchwild String Diamond Bow
Long Battle Bow Wizendraw
Vidala's Barb
Large Siege Bow Cliffkiller Crusader Bow Eaglehorn
Short War Bow Hellclap
Arctic Horn
Rune Bow Magewrath Ward Bow Widowmaker
Long War Bow Blastbark Gothic Bow Goldstrike Arch Hydra Bow Windforce
Light Crossbow Leadcrow Arbalest Langer Briser Pellet Bow
Crossbow Ichorsting Siege Crossbow Pus Spitter Gorgon Crossbow
Heavy Crossbow Hellcast Ballista Buriza-Do Kyanon Colossus Crossbow Hellrack
Repeating Crossbow Doomslinger Chu-Ko-Nu Demon Machine Demon Crossbow Gut Siphon
Short Staff Bane Ash Jo Staff Razorswitch Walking Stick
Long Staff Serpent Lord Quarterstaff Ribcracker Stalagmite
Gnarled Staff Spire of Lazarus Cedar Staff Chromatic Ire Elder Staff Ondal's Wisdom
Naj's Puzzler
Battle Staff The Salamander
Cathan's Rule
Gothic Staff Warpspear Shillelagh Brimstone Rain
War Staff The Iron Jang Bong
Arcanna's Deathwand
Rune Staff Skull Collector Archon Staff Mang Song's Lesson
Wand Torch of Iro Burnt Wand Suicide Branch Polished Wand
Yew Wand Maelstrom Petrified Wand Carin Shard Ghost Wand
Bone Wand Gravenspine
Sander's Superstition
Tomb Wand Arm of King Leoric Lich Wand Boneshade
Grim Wand Ume's Lament Grave Wand Blackhand Key Unearthed Wand Death's Web
Scepter Knell Striker Rune Scepter Zakarum's Hand Mighty Scepter Heaven's Light
The Redeemer
Grand Scepter Rusthandle
Civerb's Cudgel
Holy Water Sprinkler The Fetid Sprinkler Seraph Rod Akarat's Devotion
War Scepter Stormeye
Milabrega's Rod
Divine Scepter Hand of Blessed Light Caduceus Astreon's Iron Ward
Griswold's Redemption
Katar Quhab Mage Slayer Suwayyah
Wrist Blade Wrist Spike Wrist Sword Jade Talon
Hatchet Hands Fascia War Fist
Cestus Hand Scythe Battle Cestus Shadow Killer
Claws Greater Claws Feral Claws Firelizard's Talons
Blade Talons Greater Talons Bartuc's Cut-Throat Runic Talons Stalker's Cull
Scissors Katar Scissors Quhab Scissors Suwayyah Aidan's Scar
Natalya's Mark
Eagle Orb Glowing Orb Tempest Heavenly Stone
Sacred Globe Crystalline Globe Eldritch Orb Eschuta's Temper
Smoked Sphere Cloudy Sphere Demon Heart
Clasped Orb Sparkling Ball Vortex Orb
Jared's Stone Swirling Crystal The Oculus
Tal Rasha's Lidless Eye
Dimensional Shard Death's Fathom
Stag Bow Ashwood Bow Matriarchal Bow Blood Raven's Charge
Reflex Bow Ceremonial Bow Lycander's Aim Grand Matron Bow M'avina's Caster
Maiden Spear Ceremonial Spear Matriarchal Spear Stoneraven
Maiden Pike Ceremonial Pike Lycander's Flank Matriarchal Pike Zerae's Resolve
Maiden Javelin True Silver Ceremonial Javelin Titan's Revenge Matriarchal Javelin Thunderstroke
Unique/Set Versions of Armor
Item (Normal) Level Item (Exceptional) Level Item (Elite) Level
Cap Biggin's Bonnet
Infernal Cranium
Sander's Paragon
War Hat Peasant Crown
Cow King's Horns
Shako Harlequin Crest
Skull Cap Tarnhelm
Arcanna's Head
Sallet Rockstopper Hydraskull
Helm Coif of Glory
Berserker's Headgear
Casque Stealskull Armet Steel Shade
Full Helm Duskdeep
Isenhart's Horns
Basinet Darksight Helm
Sazabi's Mental Sheath
Giant Conch Overlord's Helm
Mask The Face of Horror
Cathan's Visage
Death Mask Blackhorn's Face
Tal Rasha's Horadric Crest
Demonhead Andariel's Visage
Bone Helm Wormskull
Tancred's Skull
Grim Helm Vampire Gaze
Natalya's Totem
Bone Visage Giant Skull
Trang-Oul's Guise
Great Helm Howltusk
Sigon's Visor
Winged Helm Valkyrie Wing Spired Helm Veil of Steel
Nightwing's Veil
Ondal's Almighty
Crown Undead Crown
Iratha's Coil
Milabrega's Diadem
Grand Crown Crown of Thieves
Hwanin's Splendor
Corona Crown of Ages
Griswold's Valor
Quilted Armor Greyform
Arctic Furs
Ghost Armor Spirit Shroud Dusk Shroud Ormus' Robes
Dark Adherent
Leather Armor Blinkbat's Form
Vidala's Ambush
Serpentskin Armor Skin of the Vipermagi Wyrmhide
Hard Leather Armor The Centurion Demonhide Armor Skin of the Flayed One Scarab Husk
Studded Leather Twitchthroe
Cow King's Hide
Trellised Armor Iron Pelt Wire Fleece The Gladiator's Bane
Ring Mail Darkglow
Angelic Mantle
Linked Mail Spirit Forge Diamond Mail
Scale Mail Hawkmail Tigulated Mail Crow Caw
Hwanin's Refuge
Loricated Mail Natalya's Shadow
Chain Mail Sparking Mail
Cathan's Mesh
Mesh Armor Shaftstop Boneweave Cage of the Unsullied
Breast Plate Venom Ward
Isenhart's Case
Cuirass Duriel's Shell
Haemosu's Adamant
Great Hauberk
Splint Mail Iceblink
Berserker's Hauberk
Russet Armor Skullder's Ire Balrog Skin Arkaine's Valor
Sazabi's Ghost Liberator
Plate Mail Boneflesh Templar Coat Guardian Angel Hellforge Plate Naj's Light Plate
Field Plate Rockfleece Sharktooth Armor Toothrow Kraken Shell Leviathan
M'avina's Embrace
Gothic Plate Rattlecage
Sigon's Shelter
Embossed Plate Atma's Wail Lacquered Plate Dark Abyss
Tal Rasha's Guardianship
Light Plate Heavenly Garb
Arcanna's Flesh
Mage Plate Que-Hegan's Wisdom Archon Plate Purgatory
Full Plate Mail Goldskin
Tancred's Spine
Chaos Armor Black Hades
Trang-Oul's Scales
Shadow Plate Steel Carapace
Aldur's Deception
Ancient Armor Silks of the Victor
Milabrega's Robe
Ornate Plate Corpsemourn
Griswold's Heart
Sacred Armor Templar's Might
Tyrael's Might
Immortal King's Soul Cage
Buckler Pelta Lunata
Hsarus' Iron Fist
Defender Visceratuant Heater
Small Shield Umbral Disk
Cleglaw's Claw
Round Shield Moser's Blessed Circle
Whitstan's Guard
Luna Blackoak Shield
Large Shield Stormguild
Civerb's Ward
Scutum Stormchaser Hyperion
Spiked Shield Swordback Hold Barbed Shield Lance Guard Blade Barrier Spike Thorn
Kite Shield Steelclash
Milabrega's Orb
Dragon Shield Tiamat's Rebuke Monarch Stormshield
Bone Shield Wall of the Eyeless Grim Shield Lidless Wall Troll Nest Head Hunter's Glory
Tower Shield Bverrit Keep
Sigon's Guard
Pavise Gerke's Sanctuary Aegis Medusa's Gaze
Gothic Shield The Ward
Isenhart's Parry
Ancient Shield Radament's Sphere Ward Spirit Ward
Taebaek's Glory
Leather Gloves The Hand of Broc
Death's Hand
Demonhide Gloves Venom Grip Bramble Mitts Laying of Hands
Heavy Gloves Bloodfist
Sander's Taboo
Sharkskin Gloves Gravepalm
Magnus' Skin
Vampirebone Gloves Dracul's Grasp
Chain Gloves Chance Guards
Cleglaw's Pincers
Heavy Bracers Ghoulhide
Trang-Oul's Claws
Vambraces Soul Drainer
Light Gauntlets Magefist
Arctic Mitts
Iratha's Cuff
Battle Gauntlets Lava Gout
M'avina's Icy Clutch
Crusader Gauntlets Occultist
Gauntlets Frostburn
Sigon's Gage
War Gauntlets Hellmouth
Immortal King's Forge
Ogre Gauntlets Steelrend
Boots Hotspur
Tancred's Hobnails
Demonhide Boots Infernostride
Rite of Passage
Wyrmhide Boots Merman's Sprocket
Heavy Boots Gorefoot
Cow King's Hooves
Sander's Riprap
Sharkskin Boots Waterwalk Scarabshell Boots Sandstorm Trek
Chain Boots Treads of Cthon
Hsarus' Iron Heel
Mesh Boots Silkweave
Natalya's Soul
Boneweave Boots Marrowwalk
Light Plated Boots Goblin Toe
Vidala's Fetlock
Battle Boots War Traveler
Aldur's Advance
Mirrored Boots Ithereal's Path
Greaves Tearhaunch
Sigon's Sabot
War Boots Gore Rider
Immortal King's Pillar
Myrmidon Greaves Shadow Dancer
Sash Lenymo
Death's Guard
Demonhide Sash String of Ears Spiderweb Sash Arachnid Mesh
Light Belt Snakecord
Arctic Binding
Sharkskin Belt Razortail
M'avina's Tenet
Vampirefang Belt Nosferatu's Coil
Belt Nightsmoke
Hsarus' Iron Stay
Hwanin's Blessing
Mesh Belt Gloom's Trap
Tal Rasha's Fine-Spun Cloth
Mithril Coil Verdungo's Hearty Cord
Credendum
Heavy Belt Goldwrap
Infernal Sign
Iratha's Cord
Battle Belt Snowclash
Wilhelm's Pride
Troll Belt Band of Skulls
Trang-Oul's Girth
Plated Belt Bladebuckle
Sigon's Wrap
War Belt Thundergod's Vigor
Immortal King's Detail
Colossus Girdle
Circlet Naj's Circlet Tiara Kira's Guardian Diadem Griffon's Eye
M'avina's True Sight
Coronet
Wolf Head Alpha Helm Blood Spirit Cerebus' Bite
Hawk Helm Quetzalcoatl Griffon Headress Sun Spirit
Antlers Hunter's Guise Aldur's Stony Gaze Earth Spirit Spirit Keeper
Falcon Mask Sacred Feathers Sky Spirit Ravenlore
Spirit Mask Totemic Mask Jalal's Mane Dream Spirit Ursa's Nightmare
Jawbone Cap Jawbone Visor Cyclopean Roar Carnage Helm
Fanged Helm Lion Helm Fury Visor Wolfhowl
Horned Helm Rage Mask Destroyer Helm Demonhorn's Edge
Assault Helmet Savage Helmet Conqueror Crown Halaberd's Reign
Avenger Guard Immortal King's Will Slayer Guard Arreat's Face Guardian Crown Raekor's Virtue
Targe Akaran Targe Sacred Targe
Rondache Akaran Rondache Sacred Rondache Alma Negra
Heraldic Shield Sankekur's Fall Protector Shield Kurast Shield
Aerin Shield Gilded Shield Herald of Zakarum Zakarum Shield Dragonscale
Crown Shield Royal Shield Vortex Shield Griswold's Honor
Preserved Head Mummified Trophy Kalan's Legacy Minion Skull
Zombie Head Fetish Trophy Hellspawn Skull
Unraveller Head Sexton Trophy Overseer Skull Martyrdom
Gargoyle Head Cantor Trophy Trang-Oul's Wing Succubus Skull Boneflame
Demon Head Hierophant Trophy Homunculus Bloodlord Skull Darkforce Spawn


Item Affixes[edit]

Item types are colored blue if the affix can only appear on magic versions, and yellow if they can appear on magic and rare versions. Rare and crafted items use the same affix pool, so crafted items can get any affixes that rare items can get.

A number in (parenthesis) after an item type indicates the minimum affix level (alvl) for that affix to spawn on the item type. An item's alvl is determined by its' item level, quality level, and magic level (see how it's calculated below). If the alvl is followed by numbers in [brackets], they indicate an attribute range for that alvl that differs from what is shown in the Attributes column.

The required level (rlvl) to use an item with a given affix is typically 75% of the minimum alvl, but this is not always the case. Item types are listed according to their alvl in ascending order, and are followed by their rlvls in the same order.

Notes about item groups:

  • Rod includes Staff/Wand/Scepter
  • Blunt Weapon includes all mace types (Club, Tipped Mace, Hammer) and Rods
  • Melee Weapon includes all weapons except Bow/Crossbow/Orb
  • Missile Weapon includes Bow/Crossbow
  • For item types that have throwing versions, those versions are included unless otherwise noted:
    • Spear includes Two-Handed Spear and Javelin
    • Axe includes Non-Throwing Axe and Throwing Axe
    • Knife includes Dagger and Throwing Knife
  • For item types that have class versions, those versions are included alongside non-class versions unless otherwise noted:
    • Helm includes class versions (Barbarian Helm and Druid Helm)
    • Shield includes class versions (Necromancer Shield and Paladin Shield)
    • Bow/Spear/Javelin include their respective class versions (Amazon Bow/Spear/Javelin)
  • Helm excludes Circlet
  • Tipped Mace refers to the Mace subtype and excludes Club/Hammer
  • Item groups followed by a superscript refer to a subset of those groups:
    • GroupNC "Non-Class", excludes Barbarian/Druid Helms, Necromancer/Paladin Shields, and Amazon Bows/Spears/Javelins
    • GroupP   "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
    • GroupPS "Physical+Staff", excludes Orb & Wand




Item Affix Changes[edit]

Skills

Affix P/S Attributes Item Type (alvl) Changes
Archer's P +3 to Bow and Crossbow Skills (Amazon only) Missile Weapon(60), Gloves(60) (rlvl 45) was magic only
Lancer's P +3 to Javelin and Spear Skills (Amazon only) Amulet(60), Circlet(60), Gloves(60), Spear(60), (rlvl 45) was magic only, added Amulet, Circlet
Spearmaiden's P +2 to Javelin and Spear Skills (Amazon only) Amulet(40), Circlet(40), Gloves(40), Spear(40) (rlvl 30) added Amulet, Circlet
Harpoonist's P +1 to Javelin and Spear Skills (Amazon only) Amulet(20), Circlet(20), Gloves(20), Spear(20), Grand Charm(50) (rlvl 15, 42) added Amulet, Circlet
Maiden's P +1 to Amazon Skill Levels Missile Weapon(30), Spear(30), Amulet(36), Circlet(36), Chest(36), ShieldNC(36), HelmNC(36) (rlvl 22, 27, 65) added Chest, ShieldNC, HelmNC
Magekiller's P +1 to Assassin Skills Claw(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), Helm(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Slayer's P +1 to Barbarian Skill Levels Barbarian Helm(30), Club(30), Hammer(30), Tipped Mace(30), Axe(30), Throwing Knife(30), Two-Handed SpearNC(30), Sword(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Shaman's P +1 to Druid Skill Levels Druid Helm(30), Club(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Summoner's P +1 to Necromancer Skill Levels Necromancer Shield(30), Wand(30), Knife(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Monk's P +1 to Paladin Skill Levels Paladin Shield(30), Scepter(30), Hammer(35), Tipped Mace(35), Sword(35), Amulet(36), Circlet(36), ShieldNC(35-65), HelmNC(65), Chest(65) (rlvl 22, 27, 27, 58) ShieldNC was alvl 35, added Chest, HelmNC
Angel's P +1 to Sorceress Skill Levels Orb(30), Staff(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC

Faster Cast/Attack/Run

Affix P/S Attributes Item Type (alvl) Changes
Apprentice S +10% Faster Cast Rate Amulet(5), Circlet(5), Orb(5), Ring(5), Rod(5), Chest(17), Shield(17), Gloves(25), Belt(25) (rlvl 3, 20, 29) added Chest, Shield, Gloves, Belt
Magus S +20% Faster Cast Rate Chest(25), Shield(25), Circlet(29), Orb(29), Rod(29) (rlvl 29, 21) added Chest, Shield, Scepter
Swiftness S +30% Increased Attack Speed Melee WeaponP(34), Missile Weapon(34) (rlvl 26) added Missile Weapon
Quickness S +40% Increased Attack Speed Melee WeaponP(46), Missile Weapon(46) (rlvl 38) added Missile Weapon
Pacing S +10% Faster Run/Walk Boots(12), Circlet(12), Amazon Weapon(12) (rlvl 8) added Amazon Weapon
Haste S +20% Faster Run/Walk Boots(22), Circlet(22), Amazon Weapon(22) (rlvl 16) added Amazon Weapon
Transportation S +30% Faster Run/Walk,
[80-90]% Slower Stamina Drain
Boots(65) (rlvl 57) was magic only
  • Apprentice/Magus can't roll alongside Readiness/Alacrity (Increased Attack Speed) on gloves

PDR

Affix P/S Attributes Item Type (alvl) Changes
Defending S Physical Damage Taken Reduced by [5-10]% Chest(45), Shield(45), Belt(65) (rlvl 20, 40) new (freq 1)
Protecting S Physical Damage Taken Reduced by [10-15]% Chest(65), Shield(65) (rlvl 40) new (freq 1)
Guardianship S Physical Damage Taken Reduced by [15-20]% Chest(85), Shield(85) (rlvl 60) new (freq 1)

Mana/Life after each Kill and Jewel Affixes

Affix P/S Attributes Item Type (alvl) Changes
Triumphant P +1 to Mana after each Kill Circlet(3), Ring(3), Weapon(3), Helm(3), Shield(3), Chest(3) (rlvl 2) added Helm, Shield, Chest
Aureolic P +[1-3] to Mana after each Kill Jewel(22), Helm(22), Shield(22), Chest(22) (rlvl 16) added Helm, Shield, Chest
Victorious P +[2-5] to Mana after each Kill Circlet(17), Weapon(17), Helm(17), Shield(17), Chest(17) (rlvl 12) added Helm, Shield, Chest
Blood Letting P +1 Life after each Kill Helm(13), Circlet(13), Shield(13), Chest(13), Weapon(13), Ring(13) (rlvl 12) new (freq 3)
Blood Sucking P +[1-3] Life after each Kill Jewel(32), Weapon(32), Ring(32), Helm(32), Shield(32), Chest(32) (rlvl 26) new (freq 2)
Murderous P +[2-5] Life after each Kill Helm(51), Circlet(51), Shield(51), Chest(51), Weapon(51) (rlvl 44) new (freq 1)
Turquoise P +[16-20] to Mana Jewel(29) (rlvl 21) was magic only
Cerulean P +[21-30] to Mana Jewel(49) (rlvl 41) new (freq 2)
Argent P +[61-100] to Attack Rating Jewel(44) (rlvl 36) was magic only
Carnage S +[11-15] to Maximum Damage Jewel(25) (rlvl 18) was magic only
Vermillion P +[11-15] to Maximum Damage Jewel(58) (rlvl 50) was magic only
Ruby P +[31-40]% Enhanced Damage Jewel(66) (rlvl 58) was magic only

Enhanced Damage

Affix P/S Attributes Item Type (alvl) Changes
Supporting P +[10-20]% Enhanced Damage Chest(25), Shield(25) (rlvl 18) new (freq 2)
Reinforcing P +[20-40]% Enhanced Damage Chest(35), Shield(35) (rlvl 28) new (freq 2)
Empowering P +[40-60]% Enhanced Damage Chest(45), Shield(45) (rlvl 38) new (freq 2)
Bolstering P +[60-80]% Enhanced Damage Chest(55), Shield(55) (rlvl 48) new (freq 2)
Fortifying P +[80-120]% Enhanced Damage Chest(65), Shield(65) (rlvl 58) new (freq 2)
Embattled P +[120-160]% Enhanced Damage Chest(75), Shield(75) (rlvl 68) new (freq 2)
Rampaging P +[160-200]% Enhanced Damage Chest(85), Shield(85) (rlvl 78) new (freq 1)
Visceral P +[301-400]% Enhanced Damage Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) new (freq 1)
Grandmaster's P +[151-200]% Enhanced Damage,
+[251-300] to Attack Rating
WeaponP(69), Missile Weapon(69) (rlvl 61) was magic only
Celestial P +[201-300]% Damage to Demons,
+[301-400] to Attack Rating against Demons
WeaponPS(55), Missile Weapon(55) (rlvl 41) was magic only
Divine P +[276-350]% Damage to Undead,
+[326-450] to Attack Rating against Undead
WeaponPS(45), Missile Weapon(45) (rlvl 37) was magic only
Arcadian P +[26-50]% Damage to Demons,
+[51-100] to Attack Rating against Demons
Circlet(15), Helm(15), WeaponPS(15) (rlvl 11) added Helm

Flat Damage

Affix P/S Attributes Item Type (alvl) Changes
Craftsmanship S +[1-5] to Maximum Damage Amulet(1[1]), Ring(1[1]), WeaponP(1[1]), Circlet(1-7[1-2];8-14[2-3];15[4-5]), Helm(1-7[1-2];8-14[2-3];15[4-5]) (rlvl 1, 1, 6, 11) added Helm
Quality S +[2-8] to Maximum Damage WeaponP(4[2]), Circlet(23-29[6-7];30[7-8]), Helm(23-29[6-7];30[7-8]) (rlvl 3, 17, 22) added Helm
Maiming S +[3-12] to Maximum Damage WeaponP(7[3-4]), Amulet(42[3-4]), Ring(42[3-4]), Shield(42[3-4]), Circlet(37-44[9-10];45[11-12]), Helm(37-44[9-10];45[11-12]) (rlvl 5, 34, 29, 37) added Helm
Worth S +[1-3] to Minimum Damage WeaponP(1[1-2]), Amulet(15[2-3]), Circlet(15[2-3]), Helm(15[2-3]), Ring(15[2-3]) (rlvl 1, 11) added Helm
Measure S +[3-5] to Minimum Damage WeaponP(12[3-4]), Amulet(37[4-5]), Circlet(37[4-5]), Helm(37[4-5]), Ring(37[4-5]) (rlvl 9, 29) added Helm
Excellence S +[5-9] to Minimum Damage WeaponP(24[5-8]), Amulet(59[6-9]), Circlet(59[6-9]), Helm(59[6-9]), Ring(59[6-9]) (rlvl 18, 51) added Helm
Performance S +[9-14] to Minimum Damage WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) Amulet, Circlet, Ring were magic only, added Helm
Carnage S +[11-14] to Maximum Damage WeaponP(19), Helm(71), Circlet(71), Amulet(71), Ring(71) (rlvl 14, 58) added Helm, Circlet, Amulet, Ring
Butchery S +[21-40] to Maximum Damage WeaponP(35) (rlvl 27) was magic only

Attack Rating

Affix P/S Attributes Item Type (alvl) Changes
Bronze P +[10-20] to Attack Rating Amulet(1), Circlet(1), Ring(1), WeaponP(1), Gloves(1), Helm(1) (rlvl 1) added Helm
Iron P +[21-40] to Attack Rating Circlet(4), Ring(4), WeaponP(4), Chest(4), Gloves(4), Helm(4) (rlvl 3) added Chest, Gloves, Helm
Steel P +[41-60] to Attack Rating Circlet(8), Ring(8), WeaponP(8), Chest(8), Gloves(8), Helm(8) (rlvl 6) added Chest, Gloves, Helm
Silver P +[61-80] to Attack Rating Circlet(12), Ring(12), WeaponP(12), Chest(12), Gloves(12), Helm(12) (rlvl 9) added Chest, Gloves, Helm
Gold P +[81-100] to Attack Rating Circlet(17), Ring(17), WeaponP(17), Chest(17), Gloves(17), Helm(17) (rlvl 12) added Chest, Gloves, Helm
Platinum P +[101-120] to Attack Rating Circlet(22), Ring(22), WeaponP(22), Chest(22), Gloves(22), Helm(22) (rlvl 16) added Chest, Gloves, Helm
Light S +[15-30] to Attack Rating,
+1 to Light Radius
Armor(6), Amulet(6), Ring(6), Rod(6) (rlvl 4) was +15 to Attack Rating and +1 to Light Radius
Radiance S +[30-60] to Attack Rating,
+3 to Light Radius
Amulet(15), Missile Weapon(15), Helm(15), Ring(15), Rod(15), Chest(15) (rlvl 11) was +30 to Attack Rating and +3 to Light Radius, added Chest
Clarity S +[60-120] to Attack Rating,
+4 to Light Radius
Amulet(25), Missile Weapon(25), Helm(25), Ring(25), Rod(25), Chest(25) (rlvl 21) new (freq 1)
Divinity S +[120-240] to Attack Rating,
+5 to Light Radius
Amulet(50), Missile Weapon(50), Rod(50), Chest(50) (rlvl 42) new (freq 1)
Sun S 5% Bonus to Attack Rating,
+5 to Light Radius
Amulet(17), Missile Weapon(17), Gloves(17), Helm(17), Ring(17), Rod(17), Chest(17) (rlvl 12) added Chest
Sunset S 10% Bonus to Attack Rating,
+5 to Light Radius
Amulet(27), Missile Weapon(27), Gloves(27), Helm(27), Ring(27), Rod(27), Chest(27) (rlvl 22) new (freq 1)

Stats

Affix P/S Attributes Item Type (alvl) Changes
Elephant S +[0-49] to Life (+0.5 per Level),
+[0-24] to Mana (+0.25 per Level)
Circlet(37), Druid Helm(37) (rlvl 7) was magic only
Memory S +[0-74] to Mana (+0.75 per Level) Amulet(20), Circlet(20), Druid Helm(20) (rlvl 1) was magic only
Bahamut's P +[91-120] to Mana Amulet(45), Circlet(45), Ring(45), Rod(45), Orb(45) (rlvl 37) Amulet, Circlet, Ring, Rod were magic only
Colossus S +[41-60] to Life Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) Druid Helm, Shield were magic only
Squid S +[61-80] to Life Amulet(40), Circlet(40), Barbarian Helm(40), Belt(40), Chest(40), Shield(40) (rlvl 30) was magic only, added Shield
Whale S +[81-100] to Life Amulet(50), Circlet(50), Barbarian Helm(50), Belt(50), Chest(50), Shield(50) (rlvl 37) was magic only, added Shield
Centaur S +[0-74] to Life (+0.75 per Level) Amulet(20), Barbarian Helm(20), Druid Helm(20), Chest(20), Shield(20) (rlvl 1) was magic only, added Shield
Giant S +[10-15] to Strength Amulet(42), Circlet(42), Belt(42), Club(42), Hammer(42), Tipped Mace(55), Chest(55), Ring(55), Scepter(55), Shield(55), Gloves(59), Non-Blunt Melee Weapon(59) (rlvl 34, 47, 51) added Shield
Titan S +[16-20] to Strength Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) added Shield
Precision S +[10-15] to Dexterity Amulet(43), Circlet(43), Missile Weapon(43), Gloves(56), Ring(56), Chest(60), Boots(60), Shield(60) (rlvl 35, 48, 52) Chest, Boots were magic only, added Shield
Perfection S +[16-20] to Dexterity Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) added Chest, Shield
Nirvana S +[21-30] to Dexterity Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) was magic only
Enlightenment S +[21-30] to Energy Amulet(41), Circlet(41), Orb(41), Staff(41), Wand(41) (rlvl 33) was magic only

Miscellaneous

Affix P/S Attributes Item Type (alvl) Changes
Artisan's P Socketed (3) Chest(33), Shield(33), Non-Throwing Weapon(33), Helm(33) (rlvl 25) was magic only, frequency increased from 2 to 6 for magic versions
Chromatic P All Resistances +[21-30] Shield(50), Amulet(55), Circlet(55) (rlvl 42, 41) was magic only
Pestilent P +275 Poison Damage over 6 Seconds Weapon(50) (rlvl 37) was magic only
Amicae S Physical Damage Taken Reduced by [8-15] Chest(51), Circlet(51), Shield(51) (rlvl 43) was magic only
Negation S Magic Damage Taken Reduced by [4-6] Chest(41), Shield(41), Circlet(41), Circlet(42), Amulet(42), Orb(42) (rlvl 33, 35) was magic only
Chance S [5-15]% Better Chance of Getting Magic Items Amulet(12), Circlet(12), Helm(12), Boots(12), Gloves(12), Ring(12) (rlvl 9) added Helm
Felicitous P [5-10]% Better Chance of Getting Magic Items Amulet(5), Circlet(5), Helm(5), Ring(5) (rlvl 3) added Helm
Fortuitous P [11-15]% Better Chance of Getting Magic Items Amulet(12), Circlet(12), Helm(12), Ring(12) (rlvl 8) was magic only, added Helm
Fortune S [16-25]% Better Chance of Getting Magic Items Amulet(16), Circlet(16), Boots(16), Gloves(16), Helm(16), Ring(42) (rlvl 12, 31) Ring was magic only, added Helm, frequency decreased from 4 to 2 for Ring
Revivification S Replenish Life +[11-15] Amulet(38), Circlet(38), Scepter(38) (rlvl 30) was magic only
Swords S Attacker Takes Damage of [10-20] Chest(47), Circlet(47), Shield(47) (rlvl 39) was magic only
Leech S [2-5]% Life Stolen per Hit Non-Orb Weapon(6[4-5]), Circlet(14[3-4]), Helm(14[3-4]), Ring(14[3-4]), Amulet(24[2-3]), Gloves(34[3]) (rlvl 4,10,20,26) added Helm
Bat S [2-5]% Mana Stolen per Hit Non-Orb Weapon(7[4-5]), Amulet(15[3-4]), Circlet(15[3-4]), Helm(15[3-4]), Ring(25[2-3]), Gloves(35[3]) (rlvl 4,11,21,27) added Helm
Lamprey S [6-9]% Life Stolen per Hit Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) Amulet was alvl 85 and rlvl 73
Vampire S [6-9]% Mana Stolen per Hit Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) Ring was alvl 86 and rlvl 74
Damage Amplification S 8% Chance to Cast Level 15 Amplify Damage on Striking Non-Orb Weapon(15) (rlvl 15) was 5% Chance to Cast Level 1 Amplify Damage on Striking, was alvl 3 and rlvl 1
Life Tap S Level 1 Life Tap ([67-105] charges) Wand(24), Knife(24), Necromancer Shield(24) (rlvl 24) was level 1-6
Lower Resistance S Level [1-15] Lower Resist ([28-82] charges) Wand(36), Knife(36), Necromancer Shield(36), Staff(72) (rlvl 36, 72) was level 1 for staves & level 1-3 for other items, different number of charges too

Deadly Strike, Open Wounds, Crushing Blow

Affix P/S Attributes Item Type (alvl) Changes
Savagery S [5-10]% Deadly Strike WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Devastation S [10-15]% Deadly Strike WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Havoc S [15-20]% Deadly Strike WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Destruction S [20-25]% Deadly Strike WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Desolation S [25-30]% Deadly Strike WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
Bleeding S [5-10]% Chance of Open Wounds WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Siphoning S [10-15]% Chance of Open Wounds WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Gory S [15-20]% Chance of Open Wounds WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Sanguinary S [20-25]% Chance of Open Wounds WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Hematic S [25-30]% Chance of Open Wounds WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
Chipping S [5-10]% Chance of Crushing Blow WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Crumbling S [10-15]% Chance of Crushing Blow WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Breaking S [15-20]% Chance of Crushing Blow WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Crushing S [20-25]% Chance of Crushing Blow WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Pulverizing S [25-30]% Chance of Crushing Blow WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
  • No more than one of these can roll on a single item

Elemental Damage Charm Affixes

Affix P/S Attributes Item Type (alvl) Changes
Cinder P +2% to Fire Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Wildfire P +[2-3]% to Fire Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Inferno P +[3-4]% to Fire Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Cold P +2% to Cold Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Frigid P +[2-3]% to Cold Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Numbing P +[3-4]% to Cold Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Channeling P +2% to Lightning Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Discharging P +[2-3]% to Lightning Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Conduit P +[3-4]% to Lightning Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Morbid P +2% to Poison Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Malicious P +[2-3]% to Poison Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Infectious P +[3-4]% to Poison Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Snowy P Adds [1-2] to [2-4] Cold Damage (1 second chill) Small Charm(9) (rlvl 6) was alvl 27, rlvl 20
Shivering P Adds [3-4] to [5-8] Cold Damage (1 second chill) Small Charm(15) (rlvl 11) was alvl 42, rlvl 34
Boreal P Adds [6-8] to [10-16] Cold Damage (1 second chill) Small Charm(30) (rlvl 22) was [5-7] to [9-14] damage, alvl 66, rlvl 58
Hibernal P Adds [11-13] to [20-27] Cold Damage (1 second chill) Small Charm(45) (rlvl 38) was [8-10] to [15-20] damage, alvl 91, rlvl 83
Fiery P Adds 1 to [2-3] Fire Damage Small Charm(5) (rlvl 3) was alvl 21, rlvl 15
Smoldering P Adds [2-3] to [4-10] Fire Damage Small Charm(15) (rlvl 11) was alvl 40, rlvl 32
Smoking P Adds [4-9] to [11-19] Fire Damage Small Charm(28) (rlvl 21) was alvl 64, rlvl 56
Flaming P Adds [10-19] to [20-29] Fire Damage Small Charm(43) (rlvl 35) was alvl 89, rlvl 81
Static P Adds 1 to [6-11] Lightning Damage Small Charm(7) (rlvl 5) was alvl 23, rlvl 17
Glowing P Adds 1 to [8-17] Lightning Damage Small Charm(14) (rlvl 10) was 1 to [12-24] damage, alvl 41, rlvl 33
Arcing P Adds 1 to [17-30] Lightning Damage Small Charm(29) (rlvl 21) was 1 to [25-43] damage, alvl 65, rlvl 57
Shocking P Adds 1 to [31-50] Lightning Damage Small Charm(44) (rlvl 36) was 1 to [44-71] damage, alvl 90, rlvl 82
Septic P +4 Poison Damage over 3 seconds Small Charm(1) (rlvl 1) was +15 damage over 3 seconds, alvl 18, rlvl 13
Foul P +13 Poison Damage over 2 seconds Small Charm(12) (rlvl 9) was +50 damage over 4 seconds, alvl 39, rlvl 31
Toxic P +25 Poison Damage over 2 seconds Small Charm(27) (rlvl 20) was +100 damage over 5 seconds, alvl 63, rlvl 55
Pestilent P +65 Poison Damage over 2 seconds Small Charm(42) (rlvl 34) was +175 damage over 6 seconds, alvl 88, rlvl 80
Frost S Adds 1 to 2 Cold Damage (1 second chill) Small Charm(5) (rlvl 3) was alvl 14, rlvl 10
Icicle S Adds 2 to [3-5] Cold Damage (1 second chill) Small Charm(8) (rlvl 6) was 2 to [3-4] damage, alvl 21, rlvl 15
Glacier S Adds 4 to [6-8] Cold Damage (1 second chill) Small Charm(15) (rlvl 11) was 3 to [5-6] damage, alvl 33, rlvl 25
Winter S Adds [6-7] to [10-13] Cold Damage (1 second chill) Small Charm(23) (rlvl 17) was [4-5] to [7-9] damage, alvl 46, rlvl 38
Flame S Adds 1 to 2 Fire Damage Small Charm(3) (rlvl 2) was alvl 11, rlvl 8
Fire S Adds 2 to [3-5] Fire Damage Small Charm(8) (rlvl 6) was 2 to [3-4] damage, alvl 20, rlvl 15
Burning S Adds [3-5] to [7-9] Fire Damage Small Charm(14) (rlvl 10) was [3-4] to [5-8] damage, alvl 32, rlvl 24
Incineration S Adds [6-8] to [10-15] Fire Damage Small Charm(22) (rlvl 16) was [5-7] to [9-13] damage, alvl 45, rlvl 37
Shock S Adds 1 to [3-5] Lightning Damage Small Charm(4) (rlvl 3) was 1 to [3-6] damage, alvl 12, rlvl 9
Lightning S Adds 1 to [6-9] Lightning Damage Small Charm(7) (rlvl 5) was 1 to [7-10] damage, alvl 21, rlvl 15
Thunder S Adds 1 to [10-16] Lightning Damage Small Charm(15) (rlvl 11) was 1 to [11-18] damage, alvl 33, rlvl 25
Storms S Adds 1 to [17-25] Lightning Damage Small Charm(22) (rlvl 16) was 1 to [19-28] damage, alvl 45, rlvl 37
Blight S +3 Poison Damage over 2 seconds Small Charm(1) (rlvl 1) was +6 damage over 3 seconds, alvl 9, rlvl 6
Venom S +6 Poison Damage over 2 seconds Small Charm(6) (rlvl 4) was +15 damage over 4 seconds, alvl 20, rlvl 15
Pestilence S +12 Poison Damage over 2 seconds Small Charm(14) (rlvl 10) was +25 damage over 5 seconds, alvl 32, rlvl 24
Anthrax S +20 Poison Damage over 2 seconds Small Charm(21) (rlvl 15) was +50 damage over 6 seconds, alvl 44, rlvl 36
Snowy P Adds [2-4] to [4-8] Cold Damage (1 second chill) Large Charm(18) (rlvl 13) was [2-3] to [3-5] damage
Shivering P Adds [6-8] to [10-16] Cold Damage (1 second chill) Large Charm(29) (rlvl 21) was [4-5] to [6-10] damage
Boreal P Adds [12-16] to [20-30] Cold Damage (1 second chill) Large Charm(49) (rlvl 41) was [6-10] to [11-20] damage
Hibernal P Adds [22-26] to [40-54] Cold Damage (1 second chill) Large Charm(69) (rlvl 61) was [11-15] to [21-30] damage
Fiery P Adds 2 to [4-6] Fire Damage Large Charm(13) (rlvl 9) was 1 to [2-3] damage
Smoldering P Adds [4-6] to [8-20] Fire Damage Large Charm(27) (rlvl 20) was [2-3] to [4-12] damage
Smoking P Adds [8-18] to [22-38] Fire Damage Large Charm(47) (rlvl 39) was [4-9] to [13-27] damage
Flaming P Adds [20-38] to [40-58] Fire Damage Large Charm(67) (rlvl 59) was [10-27] to [28-43] damage
Static P Adds 1 to [12-22] Lightning Damage Large Charm(14) (rlvl 10) was 1 to [5-9] damage
Glowing P Adds 1 to [16-34] Lightning Damage Large Charm(28) (rlvl 20) was 1 to [10-26] damage
Arcing P Adds 1 to [34-60] Lightning Damage Large Charm(48) (rlvl 40) was 1 to [27-58] damage
Shocking P Adds 1 to [62-100] Lightning Damage Large Charm(68) (rlvl 60) was 1 to [59-90] damage
Septic P +9 Poison Damage over 2 seconds Large Charm(9) (rlvl 6) was +10 damage over 3 seconds
Foul P +26 Poison Damage over 2 seconds Large Charm(26) (rlvl 19) was +30 damage over 4 seconds
Toxic P +49 Poison Damage over 2 seconds Large Charm(46) (rlvl 38) was +90 damage over 5 seconds
Pestilent P +129 Poison Damage over 2 seconds Large Charm(66) (rlvl 58) was +175 damage over 6 seconds
Frost S Adds 2 to [3-4] Cold Damage (1 second chill) Large Charm(9) (rlvl 6) was 1 to [2-3] damage
Icicle S Adds 4 to [6-10] Cold Damage (1 second chill) Large Charm(15) (rlvl 11) was 2 to [4-5] damage
Glacier S Adds 8 to [12-16] Cold Damage (1 second chill) Large Charm(25) (rlvl 18) was 3 to [6-8] damage
Winter S Adds [12-14] to [20-26] Cold Damage (1 second chill) Large Charm(35) (rlvl 27) was [4-6] to [9-12] damage
Flame S Adds 2 to 4 Fire Damage Large Charm(7) (rlvl 5) was 1 to 2 damage
Fire S Adds 4 to [6-10] Fire Damage Large Charm(14) (rlvl 10) was 2 to [3-5] damage
Burning S Adds [6-10] to [14-18] Fire Damage Large Charm(24) (rlvl 18) was [3-5] to [6-11] damage
Incineration S Adds [12-16] to [20-30] Fire Damage Large Charm(34) (rlvl 26) was [6-10] to [12-17] damage
Shock S Adds 1 to [6-10] Lightning Damage Large Charm(7) (rlvl 5) was 1 to [3-5] damage
Lightning S Adds 1 to [12-18] Lightning Damage Large Charm(14) (rlvl 10) was 1 to [6-13] damage
Thunder S Adds 1 to [20-32] Lightning Damage Large Charm(24) (rlvl 18) was 1 to [14-25] damage
Storms S Adds 1 to [34-50] Lightning Damage Large Charm(34) (rlvl 26) was 1 to [26-38] damage
Blight S +7 Poison Damage over 2 seconds Large Charm(5) (rlvl 3) was +6 damage over 3 seconds
Venom S +13 Poison Damage over 2 seconds Large Charm(13) (rlvl 9) was +15 damage over 4 seconds
Pestilence S +26 Poison Damage over 2 seconds Large Charm(23) (rlvl 17) was +25 damage over 5 seconds
Anthrax S +41 Poison Damage over 2 seconds Large Charm(33) (rlvl 25) was +50 damage over 6 seconds
Snowy P Adds [3-5] to [5-11] Cold Damage (1 second chill) Grand Charm(27) (rlvl 20) was 1 to [2-3] damage, alvl 9, rlvl 6
Shivering P Adds [8-11] to [12-22] Cold Damage (1 second chill) Grand Charm(42) (rlvl 34) was [2-4] to [4-8] damage, alvl 15, rlvl 11
Boreal P Adds [11-16] to [27-43] Cold Damage (1 second chill) Grand Charm(66) (rlvl 58) was [5-7] to [9-15] damage, alvl 30, rlvl 22
Hibernal P Adds [30-35] to [54-73] Cold Damage (1 second chill) Grand Charm(91) (rlvl 83) was [8-13] to [16-25] damage, alvl 45, rlvl 38
Fiery P Adds 1 to [2-3] Fire Damage Grand Charm(21) (rlvl 15) was alvl 5, rlvl 3
Smoldering P Adds [5-8] to [11-27] Fire Damage Grand Charm(40) (rlvl 32) was [2-3] to [4-7] damage, alvl 15, rlvl 11
Smoking P Adds [11-24] to [30-51] Fire Damage Grand Charm(64) (rlvl 56) was [4-7] to [8-19] damage, alvl 28, rlvl 21
Flaming P Adds [27-51] to [54-78] Fire Damage Grand Charm(89) (rlvl 81) was [8-18] to [20-36] damage, alvl 43, rlvl 35
Static P Adds 1 to [16-30] Lightning Damage Grand Charm(23) (rlvl 17) was 1 to [4-5] damage, alvl 7, rlvl 5
Glowing P Adds 1 to [22-46] Lightning Damage Grand Charm(41) (rlvl 33) was 1 to [6-17] damage, alvl 14, rlvl 10
Arcing P Adds 1 to [46-81] Lightning Damage Grand Charm(65) (rlvl 57) was 1 to [18-44] damage, alvl 29, rlvl 21
Shocking P Adds 1 to [84-135] Lightning Damage Grand Charm(90) (rlvl 82) was 1 to [45-79] damage, alvl 44, rlvl 36
Septic P +13 Poison Damage over 2 seconds Grand Charm(18) (rlvl 13) was +5 damage over 3 seconds, alvl 1, rlvl 1
Foul P +36 Poison Damage over 2 seconds Grand Charm(39) (rlvl 31) was +15 damage over 4 seconds, alvl 12, rlvl 9
Toxic P +68 Poison Damage over 2 seconds Grand Charm(63) (rlvl 55) was +50 damage over 5 seconds, alvl 27, rlvl 20
Pestilent P +174 Poison Damage over 2 seconds Grand Charm(88) (rlvl 80) was +100 damage over 6 seconds, alvl 42, rlvl 34
Frost S Adds 3 to [4-5] Cold Damage (1 second chill) Grand Charm(14) (rlvl 10) was 1 to 2 damage, alvl 5, rlvl 3
Icicle S Adds 5 to [8-13] Cold Damage (1 second chill) Grand Charm(21) (rlvl 15) was 2 to [3-4] damage, alvl 8, rlvl 6
Glacier S Adds 11 to [16-22] Cold Damage (1 second chill) Grand Charm(33) (rlvl 25) was 3 to [5-7] damage, alvl 15, rlvl 11
Winter S Adds [16-19] to [27-35] Cold Damage (1 second chill) Grand Charm(46) (rlvl 38) was [4-6] to [8-11] damage, alvl 23, rlvl 17
Flame S Adds [2-3] to [5-6] Fire Damage Grand Charm(11) (rlvl 8) was 1 to 2 damage, alvl 3, rlvl 2
Fire S Adds 5 to [8-13] Fire Damage Grand Charm(20) (rlvl 15) was [1-2] to 3, alvl 8, rlvl 6
Burning S Adds [9-15] to [19-24] Fire Damage Grand Charm(32) (rlvl 24) was [2-3] to [4-7] damage, alvl 14, rlvl 10
Incineration S Adds [16-22] to [27-41] Fire Damage Grand Charm(45) (rlvl 37) was [4-7] to [8-14] damage, alvl 22, rlvl 16
Shock S Adds 1 to [8-14] Lightning Damage Grand Charm(12) (rlvl 9) was 1 to [2-3] damage, alvl 4, rlvl 3
Lightning S Adds 1 to [16-32] Lightning Damage Grand Charm(21) (rlvl 15) was 1 to [4-7] damage, alvl 7, rlvl 5
Thunder S Adds 1 to [27-43] Lightning Damage Grand Charm(33) (rlvl 25) was 1 to [8-21] damage, alvl 15, rlvl 11
Storms S Adds 1 to [46-68] Lightning Damage Grand Charm(45) (rlvl 37) was 1 to [22-33] damage, alvl 22, rlvl 16
Blight S +10 Poison Damage over 2 seconds Grand Charm(9) (rlvl 6) was +6 damage over 3 seconds, alvl 1, rlvl 1
Venom S +18 Poison Damage over 2 seconds Grand Charm(20) (rlvl 15) was +15 damage over 4 seconds, alvl 6, rlvl 4
Pestilence S +32 Poison Damage over 2 seconds Grand Charm(32) (rlvl 24) was +25 damage over 5 seconds, alvl 14, rlvl 10
Anthrax S +154 Poison Damage over 2 seconds Grand Charm(44) (rlvl 36) was +50 damage over 6 seconds, alvl 21, rlvl 15

Most Skill Charges Removed

Affix P/S Attributes Item Type (alvl) Changes
Inner Sight S Level X Inner Sight (Y Charges) was Amazon Weapon(18[30/6]), Amulet(18[30/6]), Circlet(18[30/6]), Gloves(50[20/4]) (rlvl 14, 42) removed
Magic Arrows S Level X Magic Arrow (Y Charges) was Missile Weapon(12[30/10]) (rlvl 11) removed
Fire Arrows S Level X Fire Arrow (Y Charges) was Gloves(40[20/6]) (rlvl 32) removed
Cold Arrows S Level X Cold Arrow (Y Charges) was Missile Weapon(15[30/8]), Gloves(47[20/5]) (rlvl 16, 39) removed
Multiple Shot S Level X Multiple Shot (Y Charges) was Missile Weapon(18[30/8]), Gloves(63[20/4]) (rlvl 19, 55) removed
Exploding Arrows S Level X Exploding Arrow (Y Charges) was Missile Weapon(30[30/6]), Gloves(69[20/4]) (rlvl 26, 61) removed
Ice Arrows S Level X Ice Arrow (Y Charges) was Missile Weapon(36[30/5]), Gloves(72[20/3]) (rlvl 28, 64) removed
Freezing Arrows S Level X Freezing Arrow (Y Charges) was Missile Weapon(50[30/4]), Gloves(94[20/2]) (rlvl 42, 86) removed
Power Strike S Level X Power Strike (Y Charges) was Spear(12[60/6]), Gloves(55[20/4]) (rlvl 13, 47) removed
Charged Strike S Level X Charged Strike (Y Charges) was Spear(33[60/5]), Gloves(68[20/3]) (rlvl 25, 60) removed
Lightning Strike S Level X Lightning Strike (Y Charges) was Spear(47[60/4]), Gloves(90[20/2]) (rlvl 39, 82) removed
Ice Bolts S Level X Ice Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Knife(14[20/6]) removed
Ice Blasts S Level X Ice Blast (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Circlet(24[20/5]), Hammer(24[20/5]), Tipped Mace(24[20/5]), Ring(24[20/5]), Scepter(24[20/5]) removed
Frost Novas S Level X Frost Nova (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Amulet(24[20/5]), Circlet(24[20/5]), Knife(24[20/5]) removed
Glacial Spikes S Level X Glacial Spike (Y Charges) was Orb(24[30/6]), Staff(24[30/6]), Knife(48[20/3]) removed
Blizzards S Level X Blizzard (Y Charges) was Orb(30[30/5]), Staff(30[30/5]), Knife(60[20/2]) removed
Frozen Orbs S Level X Frozen Orb (Y Charges) was Orb(36[30/3]), Staff(36[30/3]), Knife(72[20/1]) removed
Charged Bolts S Level X Charged Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Circlet(14[20/6]), Hammer(14[20/6]), Tipped Mace(14[20/6]), Ring(14[20/6]), Scepter(14[20/6]) removed
Telekinesis S Level X Telekinesis (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Circlet(24[20/5]), Hammer(24[20/5]), Tipped Mace(24[20/5]), Scepter(24[20/5]) removed for non-ring items
Novas S Level X Nova (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Shield(36[20/4]) removed
Lightning S Level X Lightning (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Axe(36[20/4]), Hammer(36[20/4]) removed
Chain Lightning S Level X Chain Lightning (Y Charges) was Orb(24[30/6]), Staff(24[30/6]), Spear(48[20/3]) removed
Fire Bolts S Level X Fire Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Circlet(14[20/6]), Ring(14[20/6]), Sword(14[20/6]) removed
Fire Balls S Level X Fire Ball (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Spear(36[20/4]), Wand(36[20/4]) removed
Enchantment S Level X Enchant (Y Charges) was Orb(24[20/3]), Staff(24[20/3]), Melee Weapon(48[10/1]) removed
Meteors S Level X Meteor (Y Charges) was Orb(30[30/5]), Staff(30[30/5]), Club(60[20/2]), Knife(60[20/2]) removed
Teeth S Level X Teeth (Y Charges) was Necromancer Shield(7[60/10]), Wand(7[60/10]), Knife(7[60/10]), Sword(14[20/6]) removed
Poison Dagger S Level X Poison Dagger (Y Charges) was Necromancer Shield(12[60/8]), Knife(12[60/8]), Circlet(24[20/5]), Gloves(24[20/5]), Ring(24[20/5]) removed
Bone Spears S Level X Bone Spear (Y Charges) was Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Spear(48[20/3]) removed
Poison Novas S Level X Poison Nova (Y Charges) was Necromancer Shield(36[60/3]), Wand(36[60/3]), Knife(36[60/3]), Gloves(72[20/1]) removed
Bone Spirits S Level X Bone Spirit (Y Charges) was Necromancer Shield(36[60/3]), Wand(36[60/3]), Knife(36[60/3]), Amulet(72[20/1]), Circlet(72[20/1]) removed
Dim Vision S Level X Dim Vision (Y Charges) was Necromancer Shield(12[60/8]), Wand(12[60/8]), Knife(12[60/8]), Circlet(24[20/5]), Ring(24[20/5]) removed
Weaken S Level X Weaken (Y Charges) was Necromancer Shield(12[60/8]), Wand(12[60/8]), Knife(12[60/8]), Gloves(24[20/5]) removed
Terror S Level X Terror (Y Charges) was Necromancer Shield(18[60/7]), Wand(18[60/7]), Knife(18[60/7]), Shield(36[20/4]) removed
Confusion S Level X Confusion (Y Charges) was Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Circlet(48[20/3]), Ring(48[20/3]) removed
Attraction S Level X Attraction (Y Charges) was Necromancer Shield(30[60/5]), Wand(30[60/5]), Knife(30[60/5]), Amulet(60[20/2]), Circlet(60[20/2]), Ring(60[20/2]) removed
Sacrifice S Level X Sacrifice (Y Charges) was Paladin Shield(7[30/10]), Scepter(7[30/10]), Non-Scepter Melee Weapon(14[20/6]) removed
Holy Bolts S Level X Holy Bolt (Y Charges) was Paladin Shield(12[30/8]), Scepter(12[30/8]), Amulet(24[20/5]), Circet(24[20/5]) removed
Zeal S Level X Zeal (Y Charges) was Paladin Shield(18[30/7]), Scepter(18[30/7]), Non-Scepter Melee Weapon(36[20/4]) removed
Vengeance S Level X Vengeance (Y Charges) was Paladin Shield(24[30/6]), Scepter(24[30/6]), Axe(48[20/3]), Sword(48[20/3]) removed
Blessed Hammers S Level X Blessed Hammer (Y Charges) was Paladin Shield(24[30/6]), Scepter(24[30/6]), Hammer(48[20/3]) removed
Bashing S Level X Bash (Y Charges) was Barbarian Helm(7[60/10]), Melee WeaponP(14[20/6]) removed
Stunning S Level X Stun (Y Charges) was Barbarian Helm(18[60/7]), Melee Weapon(36[20/4]) removed
Concentration S Level X Concentration (Y Charges) was Barbarian Helm(24[60/6]), Melee WeaponP(48[20/3]) removed
Grim Ward S Level X Grim Ward (Y Charges) was Barbarian Helm(30[60/5]), Amulet(60[20/2]) removed
Firestorms S Level X Firestorm (Y Charges) was Club(7[30/10]), Staff(14[20/6]) removed
Fissure S Level X Fissure (Y Charges) was Club(18[30/7]), Staff(36[20/4]) removed
Twister S Level X Twister (Y Charges) was Club(24[30/6]), Amulet(48[20/3]), Circlet(48[20/3]) removed
Volcano S Level X Volcano (Y Charges) was Club(30[30/6]), Hammer(60[20/3]) removed
Tornado S Level X Tornado (Y Charges) was Club(30[30/5]), Amulet(60[20/2]), Circlet(60[20/2]) removed
  • Affixes without a listed rlvl have the same rlvl as their alvl (all non-Amazon skill charges)
Remaining Skill Charge Affixes (Not Removed)
Affix P/S Attributes Item Type (alvl)
Life Tap S Level X Life Tap (Y Charges) Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Axe(48[20/3])
Lower Resistance S Level X Lower Resist (Y Charges) Necromancer Shield(36[28/15]), Wand(36[28/15]), Knife(36[28/15]), Staff(72[28/15])
Teleportation S Level X Teleport (Y Charges) Orb(24[30/6]), Staff(24[30/6]), Amulet(48[20/3]), Circlet(48[20/3])
Telekinesis S Level X Telekinesis (Y Charges) Ring(24[20/5])

Quiver Affixes

Affix P/S Attributes Item Type (alvl) Changes
Silver P +[61-80] to Attack Rating Quiver(12) (rlvl 9) added Quiver
Gold P +[81-100] to Attack Rating Quiver(17) (rlvl 12) added Quiver
Platinum P +[101-120] to Attack Rating Quiver(22) (rlvl 16) added Quiver
Meteoric P +[121-150] to Attack Rating Quiver(27) (rlvl 20) added Quiver
Strange P +[151-300] to Attack Rating Quiver(32) (rlvl 24) new (freq 5)
Lunar P +[10-25]% Damage to Demons,
+[25-50] to Attack Rating against Demons
Quiver(3) (rlvl 1) added Quiver
Arcadian P +[26-50]% Damage to Demons,
+[51-100] to Attack Rating against Demons
Quiver(15) (rlvl 11) added Quiver
Unearthly P +[51-100]% Damage to Demons,
+[101-150] to Attack Rating against Demons
Quiver(25) (rlvl 18) new (freq 1)
Devout P +[10-25]% Damage to Undead,
+[25-50] to Attack Rating against Undead
Quiver(3) (rlvl 1) new (freq 4)
Consecrated P +[25-75]% Damage to Undead,
+[25-75] to Attack Rating against Undead
Quiver(15) (rlvl 11) new (freq 4)
Pure P +[76-125]% Damage to Undead,
+[76-175] to Attack Rating against Undead
Quiver(25) (rlvl 18) new (freq 3)
Snowy P Adds [6-9] to [19-30] Cold Damage Quiver(25) (rlvl 18) added Quiver
Shivering P Adds [10-15] to [31-45] Cold Damage Quiver(35) (rlvl 26) added Quiver
Boreal P Adds [16-23] to [46-90] Cold Damage Quiver(50) (rlvl 40) added Quiver
Hibernal P Adds [24-45] to [91-140] Cold Damage Quiver(70) (rlvl 60) added Quiver
Fiery P Adds [16-25] to [31-60] Fire Damage Quiver(25) (rlvl 18) added Quiver
Smoldering P Adds [26-50] to [61-90] Fire Damage Quiver(35) (rlvl 26) added Quiver
Smoking P Adds [51-80] to [91-130] Fire Damage Quiver(47) (rlvl 37) added Quiver
Flaming P Adds [81-120] to [131-180] Fire Damage Quiver(61) (rlvl 51) added Quiver
Scorching P Adds [121-170] to [181-240] Fire Damage Quiver(77) (rlvl 67) added Quiver
Static P Adds 1 to [49-120] Lighting Damage Quiver(25) (rlvl 18) added Quiver
Glowing P Adds 1 to [121-180] Lighting Damage Quiver(34) (rlvl 26) added Quiver
Buzzing P Adds 1 to [181-260] Lighting Damage Quiver(46) (rlvl 35) added Quiver
Arcing P Adds 1 to [261-360] Lighting Damage Quiver(60) (rlvl 50) added Quiver
Shocking P Adds 1 to [361-480] Lighting Damage Quiver(76) (rlvl 66) added Quiver
Septic P +6 Poison Damage over 2 Seconds Quiver(1) (rlvl 1) added Quiver
Foul P +12 Poison Damage over 3 Seconds Quiver(10) (rlvl 7) added Quiver
Corrosive P +80 Poison Damage over 4 Seconds Quiver(20) (rlvl 15) added Quiver
Toxic P +150 Poison Damage over 5 Seconds Quiver(35) (rlvl 26) added Quiver
Pestilent P +275 Poison Damage over 6 Seconds Quiver(50) (rlvl 37) added Quiver
Plague P +366 Poison Damage over 6 Seconds Quiver(50) (rlvl 37) new (freq 1)
Shimmering P All Resistances +[5-10] Quiver(16) (rlvl 12) added Quiver
Scintillating P All Resistances +[11-15] Quiver(34) (rlvl 25) added Quiver
Azure P Cold Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Lapis P Cold Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Cobalt P Cold Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Crimson P Fire Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Russet P Fire Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Garnet P Fire Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Tangerine P Lightning Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Ocher P Lightning Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Coral P Lightning Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Beryl P Poison Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Viridian P Poison Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Jade P Poison Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Jagged P +[10-20]% Enhanced Damage Quiver(1) (rlvl 1) added Quiver
Deadly P +[21-30]% Enhanced Damage Quiver(5) (rlvl 3) added Quiver
Vicious P +[31-40]% Enhanced Damage Quiver(8) (rlvl 6) added Quiver
Brutal P +[41-50]% Enhanced Damage Quiver(14) (rlvl 10) added Quiver
Massive P +[51-65]% Enhanced Damage Quiver(20) (rlvl 15) added Quiver
Savage P +[66-80]% Enhanced Damage Quiver(26) (rlvl 19) new (freq 7)
Carbuncle P +[1-5] to Maximum Damage Quiver(12) (rlvl 9) added Quiver
Carmine P +[6-9] to Maximum Damage Quiver(35) (rlvl 27) added Quiver
Vermilion P +[11-15] to Maximum Damage Quiver(58) (rlvl 50) added Quiver
Scarlet P +[1-4] to Minimum Damage Quiver(8) (rlvl 6) added Quiver
Crimson P +[5-8] to Minimum Damage Quiver(38) (rlvl 30) added Quiver
Cardinal P +[10-14] to Minimum Damage Quiver(38) (rlvl 30) new (freq 4)
Snake's P +[6-10] to Mana Quiver(6) (rlvl 4) added Quiver
Serpent's P +[11-20] to Mana Quiver(14) (rlvl 10) added Quiver
Drake's P +[21-30] to Mana Quiver(20) (rlvl 15) added Quiver
Dragon's P +[31-40] to Mana Quiver(24) (rlvl 18) added Quiver
Triumphant P +1 to Mana after each Kill Quiver(3) (rlvl 2) added Quiver
Aureolic P +[1-3] to Mana after each Kill Quiver(22) (rlvl 16) added Quiver
Victorious P +[2-5] to Mana after each Kill Quiver(17) (rlvl 12) added Quiver
Blood Letting P +1 Life after each Kill Quiver(13) (rlvl 12) new (freq 3)
Blood Sucking P +[1-3] Life after each Kill Quiver(32) (rlvl 26) new (freq 2)
Murderous P +[2-5] Life after each Kill Quiver(51) (rlvl 44) new (freq 1)
Fletcher's P +1 to Bow and Crossbow Skills (Amazon only) Quiver(20) (rlvl 15) added Quiver
Bowyer's P +2 to Bow and Crossbow Skills (Amazon only) Quiver(40) (rlvl 30) added Quiver
Archer's P +3 to Bow and Crossbow Skills (Amazon only) Quiver(60) (rlvl 45) added Quiver
Acrobat's P +1 to Passive and Magic Skills (Amazon only) Quiver(20) (rlvl 15) added Quiver
Gymnast's P +2 to Passive and Magic Skills (Amazon only) Quiver(40) (rlvl 30) added Quiver
Athlete's P +3 to Passive and Magic Skills (Amazon only) Quiver(60) (rlvl 45) added Quiver
Penetrating P +10% Chance to Pierce Quiver(15) (rlvl 10) new (freq 4)
Puncturing P +20% Chance to Pierce Quiver(30) (rlvl 25) new (freq 3)
Piercing P +30% Chance to Pierce Quiver(45) (rlvl 40) new (freq 2)
Impaling P +40% Chance to Pierce Quiver(60) (rlvl 55) new (freq 2)
Bear S Knockback Quiver(30) (rlvl 24) new (freq 2)
Vileness S Prevent Monster Heal Quiver(9) (rlvl 6) added Quiver
Readiness S +10% Increased Attack Speed Quiver(5) (rlvl 3) added Quiver
Alacrity S +20% Increased Attack Speed Quiver(25) (rlvl 17) added Quiver
Health S Physical Damage Taken Reduced by 1 Quiver(7) (rlvl 5) added Quiver
Protection S Physical Damage Taken Reduced by 2 Quiver(18) (rlvl 13) added Quiver
Absorption S Physical Damage Taken Reduced by 3 Quiver(26) (rlvl 19) added Quiver
Life S Physical Damage Taken Reduced by [4-7] Quiver(35) (rlvl 26) added Quiver
Warding S Magic Damage Taken Reduced by 1 Quiver(7) (rlvl 5) added Quiver
Sentinel S Magic Damage Taken Reduced by 2 Quiver(18) (rlvl 12) added Quiver
Guarding S Magic Damage Taken Reduced by 3 Quiver(26) (rlvl 19) added Quiver
Negation S Magic Damage Taken Reduced by [4-6] Quiver(42) (rlvl 35) added Quiver
Frost S Adds 1 to [1-2] Cold Damage Quiver(4) (rlvl 3) added Quiver
Icicle S Adds 1 to [3-4] Cold Damage Quiver(13) (rlvl 9) added Quiver
Glacier S Adds [2-4] to [4-15] Cold Damage Quiver(27) (rlvl 20) added Quiver
Winter S Adds [5-9] to [16-50] Cold Damage Quiver(45) (rlvl 37) added Quiver
Flame S Adds 1 to [2-5] Fire Damage Quiver(4) (rlvl 3) added Quiver
Fire S Adds [1-4] to [6-11] Fire Damage Quiver(15) (rlvl 11) added Quiver
Burning S Adds [5-9] to [10-20] Fire Damage Quiver(25) (rlvl 18) added Quiver
Incineration S Adds [10-20] to [21-75] Fire Damage Quiver(43) (rlvl 35) added Quiver
Shock S Adds 1 to [3-8] Lightning Damage Quiver(4) (rlvl 3) added Quiver
Lightning S Adds 1 to [9-16] Lightning Damage Quiver(15) (rlvl 11) added Quiver
Thunder S Adds 1 to [17-40] Lightning Damage Quiver(25) (rlvl 18) added Quiver
Storms S Adds 1 to [41-120] Lightning Damage Quiver(34) (rlvl 26) added Quiver
Blight S Adds 7 Poison Damage Over 3 Seconds Quiver(5) (rlvl 3) added Quiver
Venom S Adds 21 Poison Damage Over 4 Seconds Quiver(15) (rlvl 11) added Quiver
Pestilence S Adds 50 Poison Damage Over 5 Seconds Quiver(25) (rlvl 18) added Quiver
Anthrax S Adds 100 Poison Damage Over 6 Seconds Quiver(33) (rlvl 25) added Quiver
Pacing S +10% Faster Run/Walk Quiver(12) (rlvl 8) new (freq 2)
Haste S +20% Faster Run/Walk Quiver(22) (rlvl 16) new (freq 2)
Greed S [25-40]% Extra Gold from Monsters Quiver(1) (rlvl 1) added Quiver
Wealth S [41-80]% Extra Gold from Monsters Quiver(17) (rlvl 12) added Quiver
Chance S [5-15]% Better Chance of Getting Magic Items Quiver(12) (rlvl 9) added Quiver
Fortune S [16-25]% Better Chance of Getting Magic Items Quiver(16) (rlvl 12) added Quiver
Luck S [26-35]% Better Chance of Getting Magic Items Quiver(26) (rlvl 19) added Quiver
Leech S [2-5]% Life Stolen per Hit Quiver(6) (rlvl 4) added Quiver
Locust S [4-7]% Life Stolen per Hit Quiver(20) (rlvl 15) added Quiver
Lamprey S [6-9]% Life Stolen per Hit Quiver(55) (rlvl 43) new (freq 7)
Bat S [2-5]% Mana Stolen per Hit Quiver(7) (rlvl 4) added Quiver
Wraith S [4-7]% Mana Stolen per Hit Quiver(21) (rlvl 16) added Quiver
Vampire S [6-9]% Mana Stolen per Hit Quiver(56) (rlvl 48) new (freq 7)
Light S +[10-30] to Attack Rating,
+1 to Light Radius
Quiver(6) (rlvl 4) added Quiver
Radiance S +[30-60] to Attack Rating,
+3 to Light Radius
Quiver(15) (rlvl 11) added Quiver
Sun S 5% Bonus to Attack Rating,
+5 to Light Radius
Quiver(17) (rlvl 12) added Quiver
Thawing S Half Freeze Duration Quiver(19) (rlvl 14) added Quiver
Remedy S Poison Length Reduced by 25% Quiver(7) (rlvl 5) added Quiver
Amelioration S Poison Length Reduced by 50% Quiver(18) (rlvl 13) added Quiver
Defiance S Poison Length Reduced by 75% Quiver(25) (rlvl 18) added Quiver
Skill S +[3-5] to Dexterity Quiver(11) (rlvl 8) added Quiver
Accuracy S +[6-9] to Dexterity Quiver(27) (rlvl 20) added Quiver
Precision S +[10-15] to Dexterity Quiver(43) (rlvl 35) added Quiver
Fox S +[6-10] to Life Quiver(7) (rlvl 5) added Quiver
Wolf S +[11-20] to Life Quiver(15) (rlvl 11) added Quiver
Tiger S +[21-30] to Life Quiver(20) (rlvl 15) added Quiver
Mammoth S +[31-40] to Life Quiver(25) (rlvl 18) added Quiver
Might S +[3-5] to Strength Quiver(10) (rlvl 8) added Quiver
Ox S +[6-9] to Strength Quiver(26) (rlvl 19) added Quiver
Giant S +[10-15] to Strength Quiver(42) (rlvl 34) added Quiver
Mind S +[4-6] to Energy Quiver(7) (rlvl 3) added Quiver
Brilliance S +[7-10] to Energy Quiver(13) (rlvl 9) added Quiver
Sorcery S +[11-15] to Energy Quiver(21) (rlvl 16) added Quiver
  • Affixes for quivers are currently listed here without any non-quiver item types, even if they share the affix with other items
  • Quivers can also get the new Deadly Strike, Open Wounds, and Crushing Blow affixes (they're listed in that section)

All Item Affixes[edit]

Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group.

Equipment Prefixes

Affix Attributes Item Types alvl rlvl freq group
Sturdy +[10-20]% Enhanced Defense Armor 1 1 9 101
Sturdy +[21-30]% Enhanced Defense Armor 4 3 9 101
Strong +[31-40]% Enhanced Defense Armor 9 6 8 101
Glorious +[41-50]% Enhanced Defense Armor 19 14 8 101
Blessed +[51-65]% Enhanced Defense Armor 25 18 7 101
Saintly +[66-80]% Enhanced Defense Armor 31 23 7 101
Holy +[81-100]% Enhanced Defense Armor 36 27 6 101
Godly +[101-200]% Enhanced Defense Armor 45 38 3 101
Godly +[101-200]% Enhanced Defense Armor 50 43 1 101
Faithful +[0-49] Defense (+0.5 per Level) Gloves, Boots, Belt, Shield 30 22 3 101
Faithful +[3-297] Defense (+3 per Level) Chest 30 22 4 101
Scarlet +[1-4] to Minimum Damage Jewel, Quiver 8 6 4 103
Crimson +[5-8] to Minimum Damage Jewel, Quiver 38 30 4 103
Cardinal +[10-14] to Minimum Damage Jewel, Quiver 38 30 4 103
Carbuncle +[1-5] to Maximum Damage Jewel, Quiver 12 9 4 104
Carmine +[6-9] to Maximum Damage Jewel, Quiver 35 27 4 104
Vermillion +[11-15] to Maximum Damage Jewel, Quiver 58 50 4 104
Gritty +[0-74] to Maximum Damage (+0.75 per Level) WeaponP 50 37 7 105
Jagged +[10-20]% Enhanced Damage WeaponP, Circlet, Quiver 1 1 9 105
Deadly +[21-30]% Enhanced Damage WeaponP, Circlet, Quiver 5 3 9 105
Vicious +[31-40]% Enhanced Damage WeaponP, Quiver 8 6 8 105
Brutal +[41-50]% Enhanced Damage WeaponP, Quiver 14 10 8 105
Massive +[51-65]% Enhanced Damage WeaponP, Quiver 20 15 7 105
Savage +[66-80]% Enhanced Damage WeaponP 26 19 7 105
Savage +[66-80]% Enhanced Damage Quiver 26 19 7 105
Merciless +[81-100]% Enhanced Damage WeaponP 32 24 6 105
Ferocious +[101-200]% Enhanced Damage WeaponP 41 33 6 105
Cruel +[201-300]% Enhanced Damage WeaponP 51 43 5 105
Cruel +[201-300]% Enhanced Damage WeaponP 56 48 1 105
Visceral +[301-400]% Enhanced Damage Missile Weapon, Amazon Javelin, Knife, Club, Pointed Mace, Throwing Axe 75 69 1 105
Supporting +[10-20]% Enhanced Damage Chest, Shield 25 18 2 105
Reinforcing +[20-40]% Enhanced Damage Chest, Shield 35 28 2 105
Empowering +[40-60]% Enhanced Damage Chest, Shield 45 38 2 105
Bolstering +[60-80]% Enhanced Damage Chest, Shield 55 48 2 105
Fortifying +[80-120]% Enhanced Damage Chest, Shield 65 58 2 105
Embattled +[120-160]% Enhanced Damage Chest, Shield 75 68 2 105
Rampaging +[160-200]% Enhanced Damage Chest 85 78 1 105
Vulpine [7-12]% Damage Taken Gained as Mana when Hit Shield, Amulet, Orb, Staff 9 6 3 107
Tireless Heal Stamina Plus 10% Boots 1-5 1 4 108
Tireless Heal Stamina Plus 25% Boots 6 4 4 108
Tireless Heal Stamina Plus 50% Boots 14 10 4 108
Rugged +[5-10] Maximum Stamina Boots, Gloves, Belt, Ring, Amulet, Circlet 1 1 4 109
Rugged +[11-20] Maximum Stamina Boots, Belt 8 6 4 109
Rugged +[11-20] Maximum Stamina Ring, Amulet, Circlet 8 6 4 109
Vigorous +[21-30] Maximum Stamina Boots, Belt 16 12 4 109
Bronze +[10-20] to Attack Rating WeaponP, Ring, Gloves, Amulet, Circlet, Helm, Chest 1 1 8 110
Iron +[21-40] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest 4 3 8 110
Steel +[41-60] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest 8 6 7 110
Silver +[61-80] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 12 9 7 110
Gold +[81-100] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 17 12 6 110
Platinum +[101-120] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 22 16 6 110
Meteoric +[121-150] to Attack Rating WeaponP, Quiver 27 20 5 110
Strange +[151-300] to Attack Rating WeaponP 32 24 5 110
Strange +[151-300] to Attack Rating Quiver 32 24 5 110
Weird +[301-450] to Attack Rating WeaponP 37 27 4 110
Sharp [10-20] to Attack Rating,
+[10-20]% Enhanced Damage
WeaponP 5 3 9 111
Fine [21-40] to Attack Rating,
+[21-30]% Enhanced Damage
WeaponP 12 9 9 111
Warrior's [41-60] to Attack Rating,
+[31-40]% Enhanced Damage
WeaponP 19 13 8 111
Soldier's [61-80] to Attack Rating,
+[41-50]% Enhanced Damage
WeaponP 27 19 8 111
Knight's [81-100] to Attack Rating,
+[51-65]% Enhanced Damage
WeaponP 38 30 7 111
Lord's [101-120] to Attack Rating,
+[66-80]% Enhanced Damage
WeaponP 47 39 6 111
King's [121-150] to Attack Rating,
+[81-100]% Enhanced Damage
WeaponP 56 48 5 111
Master's [151-250] to Attack Rating,
+[101-150]% Enhanced Damage
WeaponP 56 48 5 111
Grandmaster's [251-300] to Attack Rating,
+[151-200]% Enhanced Damage
WeaponP 69 61 4 111
Grandmaster's +[251-300] to Attack Rating,
+[151-200]% Enhanced Damage
Missile Weapon 69 61 4 111
Fool's +[0-49] to Maximum Damage (+0.5 per Level),
+[16-1633] to Attack Rating (+16.5 per Level)
WeaponP 50 37 7 111
Hawkeye +[6-594] to Attack Rating (+6 per Level) WeaponP 35 26 7 111
Visionary [1-99]% Bonus to Attack Rating (1% per Level) Helm, Missile Weapon 25 18 1 111
Glimmering +1 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 1 1 1 112
Glowing +2 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 6 4 1 112
Screaming Hit Causes Monster to Flee 12% Missile Weapon 10 7 4 113
Screaming Hit Causes Monster to Flee 25% Blunt Weapon, Knife, Claw, Orb 10 7 3 113
Howling Hit Causes Monster to Flee 18% Missile Weapon 16 12 4 113
Howling Hit Causes Monster to Flee 50% Blunt Weapon, Knife, Claw, Orb 16 12 3 113
Wailing Hit Causes Monster to Flee 25% Missile Weapon 24 18 4 113
Wailing Hit Causes Monster to Flee 100% Blunt Weapon, Knife, Claw, Orb 20 13 3 113
Felicitous [5-10]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 5 3 4 114
Fortuitous [11-15]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 12 8 4 114
Lizard's +[1-2] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 1-2 1 4 115
Lizard's +[3-5] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 3 2 4 115
Snake's +[5-10] to Mana Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 6 4 4 115
Serpent's +[11-20] to Mana Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 14 10 3 115
Serpent's +[11-20] to Mana Chest, Boots, Gloves, Non-Rod Weapon 37 27 2 115
Drake's +[21-30] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 20 15 2 115
Dragon's +[31-40] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 24 18 2 115
Dragon's +[31-40] to Mana Chest, Boots, Gloves 52 39 2 115
Wyrm's +[41-60] to Mana Rod, Ring, Amulet, Orb, Circlet 30 22 2 115
Great Wyrm's +[61-90] to Mana Rod, Ring, Amulet, Orb, Circlet 37 29 2 115
Bahamut's +[91-120] to Mana Rod, Ring, Amulet, Orb, Circlet 45 37 2 115
Mnemonic +[0-74] to Mana (+0.75 per Level) Helm 25 18 1 115
Shimmering All Resistances +[3-7] Shield 6 4 5 116
Shimmering All Resistances +[3-7] Amulet, Circlet 8 6 5 116
Shimmering All Resistances +[3-7] Ring 45 37 3 116
Shimmering All Resistances +[5-10] Jewel, Quiver 16 12 1 116
Rainbow All Resistances +[8-11] Shield 18 13 5 116
Rainbow All Resistances +[8-11] Amulet, Circlet 21 15 5 116
Rainbow All Resistances +[8-11] Ring 56 48 2 116
Scintillating All Resistances +[12-15] Shield 28 21 5 116
Scintillating All Resistances +[12-15] Amulet, Circlet, Quiver 34 25 5 116
Scintillating All Resistances +[12-15] Ring 67 59 2 116
Prismatic All Resistances +[16-20] Shield 39 31 4 116
Prismatic All Resistances +[16-20] Amulet, Circlet 42 31 4 116
Chromatic All Resistances +[21-30] Shield 50 42 4 116
Chromatic All Resistances +[21-30] Amulet, Circlet 55 41 3 116
Azure Cold Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 117
Azure Cold Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 2 117
Lapis Cold Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 117
Lapis Cold Resist +[11-20]% Non-Orb Weapon 35 26 2 117
Cobalt Cold Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 117
Cobalt Cold Resist +[21-30]% Non-Orb Weapon 55 41 2 117
Sapphire Cold Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 117
Crimson Fire Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 118
Crimson Fire Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 118
Russet Fire Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 118
Russet Fire Resist +[11-20]% Non-Orb Weapon 35 26 1 118
Garnet Fire Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 118
Garnet Fire Resist +[21-30]% Non-Orb Weapon 55 41 1 118
Ruby Fire Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 118
Tangerine Lightning Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 119
Tangerine Lightning Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 119
Ocher Lightning Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 119
Ocher Lightning Resist +[11-20]% Non-Orb Weapon 35 26 1 119
Coral Lightning Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 119
Coral Lightning Resist +[21-30]% Non-Orb Weapon 55 41 1 119
Amber Lightning Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 119
Beryl Poison Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 120
Beryl Poison Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 120
Viridian Poison Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 120
Viridian Poison Resist +[11-20]% Non-Orb Weapon 35 26 1 120
Jade Poison Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 120
Jade Poison Resist +[21-30]% Non-Orb Weapon 55 41 1 120
Emerald Poison Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 120
Triumphant +1 to Mana after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 3 2 4 121
Aureolic +[1-3] to Mana after each Kill Jewel, Chest, Helm, Shield, Quiver 22 16 4 121
Victorious +[2-5] to Mana after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 17 12 4 121
Mechanist's Socketed ([1-2]) Non-Throwing Weapon, Shield, Helm, Chest, Circlet 10 7 3 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Chest 33 25 2 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122
Jeweler's Socketed (4) Non-Throwing Weapon, Shield, Helm, Chest 55 47 1 122
Lunar +[25-50] to Attack Rating against Demons,
+[10-25]% Damage to Demons
WeaponPS, Circlet, Quiver 3 1 2 123
Arcadian +[51-100] to Attack Rating against Demons,
+[26-50]% Damage to Demons
WeaponPS, Circlet, Helm, Quiver 15 11 2 123
Unearthly +[101-150] to Attack Rating against Demons,
+[51-100]% Damage to Demons
WeaponPS 25 18 1 123
Unearthly +[101-150] to Attack Rating against Demons,
+[51-100]% Damage to Demons
Quiver 25 18 1 123
Astral +[151-200] to Attack Rating against Demons,
+[101-150]% Damage to Demons
WeaponPS 35 26 1 123
Elysian +[201-300] to Attack Rating against Demons,
+[151-200]% Damage to Demons
WeaponPS 45 33 1 123
Celestial +[301-400] to Attack Rating against Demons,
+[201-300]% Damage to Demons
WeaponPS 55 41 1 123
Celestial +[301-400] to Attack Rating against Demons,
+[201-300]% Damage to Demons
Missile Weapon 55 41 1 123
Maiden's +1 to Amazon Skill Levels HelmNC, ShieldNC, Chest 36 65 1 125
Maiden's +1 to Amazon Skill Levels Amulet, Circlet 36 27 4 125
Maiden's +1 to Amazon Skill Levels Missile Weapon, Spear 30 22 4 125
Valkyrie's +2 to Amazon Skill Levels Missile Weapon, Spear 50 42 2 125
Valkyrie's +2 to Amazon Skill Levels Amulet, Circlet 90 67 2 125
Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 20 15 1 125
Bowyer's +2 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 40 30 1 125
Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 60 45 1 125
Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon 60 45 1 125
Acrobat's +1 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 20 15 1 125
Gymnast's +2 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 40 30 1 125
Athlete's +3 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 60 45 1 125
Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 20 15 1 125
Spearmaiden's +2 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 40 30 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Spear 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amazon Spear 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Circlet, Gloves 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amulet 60 45 1 125
Angel's +1 to Sorceress Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Angel's +1 to Sorceress Skill Levels Amulet, Circlet 36 27 4 125
Angel's +1 to Sorceress Skill Levels Staff, Orb 30 22 4 125
Arch-Angel's +2 to Sorceress Skill Levels Staff, Orb 50 42 2 125
Arch-Angel's +2 to Sorceress Skill Levels Amulet, Circlet 90 67 2 125
Burning +1 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Blazing +2 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Volcanic +3 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Sparking +1 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Charged +2 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Powered +3 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Chilling +1 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Freezing +2 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Glacial +3 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Summoner's +1 to Necromancer Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Summoner's +1 to Necromancer Skill Levels Amulet, Circlet 36 27 4 125
Summoner's +1 to Necromancer Skill Levels Wand, Knife, Necromancer Shield 30 22 4 125
Necromancer's +2 to Necromancer Skill Levels Wand, Knife, Necromancer Shield 50 42 2 125
Necromancer's +2 to Necromancer Skill Levels Amulet, Circlet 90 67 2 125
Hexing +1 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
Blighting +2 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
Accursed +3 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
Fungal +1 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 20 15 1 125
Noxious +2 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 40 30 1 125
Venomous +3 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 60 45 1 125
Graverobber's +1 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
Vodoun +2 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
Golemlord's +3 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
Monk's +1 to Paladin Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Monk's +1 to Paladin Skill Levels Amulet, Circlet 36 27 4 125
Monk's +1 to Paladin Skill Levels Scepter, Paladin Shield 30 22 4 125
Monk's +1 to Paladin Skill Levels Sword, Pointed Mace, Hammer, Shield 35 27 4 125
Priest's +2 to Paladin Skill Levels Scepter, Paladin Shield 50 42 2 125
Priest's +2 to Paladin Skill Levels Sword, Pointed Mace, Hammer, Shield 65 58 2 125
Priest's +2 to Paladin Skill Levels Amulet, Circlet 90 67 2 125
Lion Branded +1 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 20 15 1 125
Hawk Branded +2 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 40 30 1 125
Rose Branded +3 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 60 45 1 125
Captain's +1 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 20 15 1 125
Commander's +2 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 40 30 1 125
Marshal's +3 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 60 45 1 125
Preserver's +1 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 20 15 1 125
Warder's +2 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 40 30 1 125
Guardian's +3 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 60 45 1 125
Slayer's +1 to Barbarian Skill Levels Chest, HelmNC, Shield 65 58 1 125
Slayer's +1 to Barbarian Skill Levels Amulet, Circlet 36 27 4 125
Slayer's +1 to Barbarian Skill Levels Barbarian Helm 30 22 4 125
Slayer's +1 to Barbarian Skill Levels Throwing Knife, Axe, Two-Handed SpearNC, Sword, Any Mace 30 22 4 125
Berserker's +2 to Barbarian Skill Levels Throwing Knife, Axe, Two-Handed SpearNC, Sword, Any Mace 50 42 1 125
Berserker's +2 to Barbarian Skill Levels Barbarian Helm 50 42 2 125
Berserker's +2 to Barbarian Skill Levels Amulet, Circlet 90 67 2 125
Expert's +1 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 20 15 1 125
Veteran's +2 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 40 30 1 125
Master's +3 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 60 45 1 125
Fanatic +1 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 20 15 1 125
Raging +2 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 40 30 1 125
Furious +3 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 60 45 1 125
Sounding +1 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 20 15 1 125
Resonant +2 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 40 30 1 125
Echoing +3 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 60 45 1 125
Shaman's +1 to Druid Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Shaman's +1 to Druid Skill Levels Amulet, Circlet 36 27 4 125
Shaman's +1 to Druid Skill Levels Club, Druid Helm 30 22 4 125
Hierophant's +2 to Druid Skill Levels Club, Druid Helm 50 42 2 125
Hierophant's +2 to Druid Skill Levels Amulet, Circlet 90 67 2 125
Trainer's +1 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Caretaker's +2 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Keeper's +3 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Spiritual +1 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Feral +2 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Communal +3 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Nature's +1 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Terra's +2 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Gaea's +3 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Magekiller's +1 to Assassin Skills Chest, ShieldNC, HelmNC 65 58 1 125
Magekiller's +1 to Assassin Skills Amulet, Circlet 36 27 4 125
Magekiller's +1 to Assassin Skills Claw 30 22 4 125
Witch-hunter's +2 to Assassin Skills Claw 50 42 2 125
Witch-hunter's +2 to Assassin Skills Amulet, Circlet 90 67 2 125
Entrapping +1 to Traps (Assassin Only) Claw, Amulet, Circlet 20 15 1 125
Trickster's +2 to Traps (Assassin Only) Claw, Amulet, Circlet 40 30 1 125
Cunning +3 to Traps (Assassin Only) Claw, Amulet, Circlet 60 45 1 125
Mentalist's +1 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 20 15 1 125
Psychic +2 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 40 30 1 125
Shadow +3 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 60 45 1 125
Shogukusha's +1 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 20 15 1 125
Sensei's +2 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 40 30 1 125
Kenshi's +3 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 60 45 1 125
Snowy Adds [6-9] to [19-30] Cold Damage (1 second chill) Weapon, Circlet, Quiver 25 18 3 137
Shivering Adds [10-15] to [31-45] Cold Damage (2 second chill) Weapon, Quiver 35 26 2 137
Boreal Adds [16-23] to [46-90] Cold Damage (3 second chill) Weapon, Quiver 50 40 1 137
Hibernal Adds [24-45] to [91-140] Cold Damage (4 second chill) Weapon, Quiver 70 60 1 137
Fiery Adds [16-25] to [31-60] Fire Damage Weapon, Circlet, Quiver 25 18 3 138
Smoldering Adds [26-50] to [61-90] Fire Damage Weapon, Quiver 35 26 2 138
Smoking Adds [51-80] to [91-130] Fire Damage Weapon, Quiver 47 37 1 138
Flaming Adds [81-120] to [131-180] Fire Damage Weapon, Quiver 61 51 1 138
Scorching Adds [121-170] to [181-240] Fire Damage Weapon, Quiver 77 67 1 138
Static Adds 1 to [49-120] Lightning Damage Weapon, Circlet, Quiver 25 18 3 139
Glowing Adds 1 to [121-180] Lightning Damage Weapon, Quiver 34 25 2 139
Buzzing Adds 1 to [181-260] Lightning Damage Weapon, Quiver 46 36 1 139
Arcing Adds 1 to [261-360] Lightning Damage Weapon, Quiver 60 50 1 139
Shocking Adds 1 to [361-480] Lightning Damage Weapon, Quiver 76 66 1 139
Septic +6 Poison Damage over 2 seconds Weapon, Circlet, Quiver 1 1 3 140
Foul +12 Poison Damage over 3 seconds Weapon, Quiver 10 7 2 140
Corosive +80 Poison Damage over 4 seconds Weapon, Quiver 20 15 1 140
Toxic +101 Poison Damage over 5 seconds Weapon, Quiver 35 26 1 140
Pestilent +275 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140
Plague +366 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140
Devout +[25-50] to Attack Rating against Undead,
+[10-25]% Damage to Undead
Quiver 3 1 4 142
Consecrated +[25-75] to Attack Rating against Undead,
+[25-75]% Damage to Undead
WeaponPS 1 1 4 142
Consecrated +[25-75] to Attack Rating against Undead,
+[25-75]% Damage to Undead
Quiver 15 11 4 142
Pure +[76-175] to Attack Rating against Undead,
+[76-125]% Damage to Undead
WeaponPS 15 11 3 142
Pure +[76-175] to Attack Rating against Undead,
+[76-125]% Damage to Undead
Quiver 25 18 3 142
Sacred +[175-250] to Attack Rating against Undead,
+[126-200]% Damage to Undead
WeaponPS 25 18 2 142
Hallowed +[251-325] to Attack Rating against Undead,
+[201-275]% Damage to Undead
WeaponPS 35 27 1 142
Divine +[326-450] to Attack Rating against Undead,
+[276-350]% Damage to Undead
WeaponPS 45 37 1 142
Divine +[326-450] to Attack Rating against Undead,
+[276-350]% Damage to Undead
Missile Weapon 45 37 1 142
Penetrating +[5-10]% Chance to Pierce Quiver 15 10 4 143
Puncturing +[11-20]% Chance to Pierce Quiver 30 25 3 143
Piercing +[21-30]% Chance to Pierce Quiver 45 40 2 143
Impaling +[31-40]% Chance to Pierce Quiver 60 55 2 143
Blood Letting +1 Life after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 13 12 3 200
Murderous +[2-5] Life after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 51 44 1 200
Blood Sucking +[1-3] Life after each Kill Jewel, Chest, Helm, Shield, Weapon, Ring, Quiver 32 26 2 200

Equipment Suffixes

Affix Attributes Item Types alvl rlvl freq group
Health Physical Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Circlet, Quiver 7 5 4 1
Protection Physical Damage Taken Reduced by 2 Ring, Amulet, Circlet, Quiver 18 13 4 1
Protection Physical Damage Taken Reduced by 2 Chest, Shield, Circlet 24 18 4 1
Absorption Physical Damage Taken Reduced by 3 Amulet, Circlet, Quiver 26 19 4 1
Absorption Physical Damage Taken Reduced by 3 Chest, Shield, Circlet 32 24 4 1
Life Physical Damage Taken Reduced by 4 Amulet, Circlet, Quiver 35 26 4 1
Life Physical Damage Taken Reduced by [4-7] Chest, Shield, Circlet 41 33 4 1
Life Everlasting Physical Damage Taken Reduced by [10-25] Amulet, Circlet 45 37 4 1
Amicae Physical Damage Taken Reduced by [8-15] Chest, Shield, Circlet 51 43 4 1
Warding Magic Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Orb, Circlet, Quiver 7 5 4 2
Sentinel Magic Damage Taken Reduced by 2 Ring, Amulet, Orb, Circlet, Quiver 18 12 4 2
Sentinel Magic Damage Taken Reduced by 2 Chest, Shield, Circlet 24 18 4 2
Guarding Magic Damage Taken Reduced by 3 Amulet, Orb, Circlet, Quiver 26 19 4 2
Guarding Magic Damage Taken Reduced by 3 Chest, Shield, Circlet 32 24 4 2
Negation Magic Damage Taken Reduced by [4-6] Chest, Shield, Circlet 41 33 4 2
Negation Magic Damage Taken Reduced by [4-6] Amulet, Orb, Circlet, Quiver 42 35 4 2
Piercing Ignore Target's Defense Rod, Knife, Claw 25 18 2 4
Thorns Attacker Takes Damage of 1 Chest, Belt, Shield 1-13 1 4 6
Thorns Attacker Takes Damage of [1-3] Chest, Shield, Belt, Circlet 14 10 4 6
Spikes Attacker Takes Damage of [4-6] Chest, Shield, Belt, Circlet 21 15 4 6
Razors Attacker Takes Damage of [7-9] Chest, Shield, Circlet 34 26 4 6
Swords Attacker Takes Damage of [10-20] Chest, Shield, Circlet 47 39 4 6
Readiness +10% Increased Attack Speed WeaponPS, Quiver 5 3 6 7
Alacrity +20% Increased Attack Speed WeaponPS, Quiver 25 17 6 7
Swiftness +30% Increased Attack Speed Melee WeaponP, Missile Weapon 34 26 6 7
Quickness +40% Increased Attack Speed Melee WeaponP, Missile Weapon 46 38 5 7
Blocking 10% Increased Chance of Blocking,
+15% Faster Block Rate
Shield 1 1 7 8
Deflecting 20% Increased Chance of Blocking,
+30% Faster Block Rate
Shield 11 8 6 8
Readiness +10% Increased Attack Speed Gloves 20 15 2 9
Alacrity +20% Increased Attack Speed Gloves 43 35 4 9
Apprentice +10% Faster Cast Rate Gloves, Belt 25 29 4 9
Apprentice +10% Faster Cast Rate Rod, Ring, Amulet, Orb, Circlet 5 3 6 9
Apprentice +10% Faster Cast Rate Chest, Shield, Paladin Shield 17 20 4 9
Magus +20% Faster Cast Rate Rod, Orb, Circlet 29 21 5 9
Magus +20% Faster Cast Rate Chest, Shield, Paladin Shield 25 29 2 9
Frost +1 Cold Damage WeaponP 1-3 1 4 10
Frost Adds 1 to [1-2] Cold Damage (2 second chill) WeaponPS, Quiver 4 3 5 10
Frost Adds 1 to [3-6] Cold Damage (2 second chill) Belt, Amulet 55 41 2 10
Icicle Adds 1 to [3-4] Cold Damage (3 second chill) WeaponPS, Quiver 13 9 4 10
Glacier Adds [2-4] to [4-15] Cold Damage (4 second chill) WeaponPS, Quiver 27 20 3 10
Winter Adds [5-9] to [16-50] Cold Damage (6 second chill) Melee WeaponPS, Quiver 45 37 2 10
Warmth Half Freeze Duration Shield, Boots, Gloves, Ring, Amulet, Circlet, Orb 10 7 4 11
Flame +[1-2] Fire Damage WeaponP 1-3 1 4 12
Flame Adds 1 to [2-5] Fire Damage WeaponPS, Quiver 4 3 5 12
Flame Adds 1 to [2-6] Fire Damage Gloves, Ring, Amulet 40 30 2 12
Fire Adds [1-4] to [6-11] Fire Damage WeaponPS, Quiver 15 11 4 12
Burning Adds [5-9] to [10-20] Fire Damage WeaponPS, Quiver 25 18 3 12
Incineration Adds [10-20] to [21-75] Fire Damage Melee WeaponPS, Quiver 43 35 2 12
Shock +[1-3] Lightning Damage WeaponP 1-3 1 4 13
Shock Adds 1 to [6-8] Lightning Damage WeaponPS, Quiver 4 3 5 13
Shock Adds 1 to [11-23] Lightning Damage Boots, Ring, Amulet 50 37 2 13
Lightning Adds 1 to [9-16] Lightning Damage WeaponPS, Quiver 15 11 4 13
Thunder Adds 1 to [17-40] Lightning Damage WeaponPS, Quiver 25 18 3 13
Storms Adds [1-6] to [41-120] Lightning Damage Melee WeaponPS, Quiver 34 26 2 13
Craftsmanship +1 to Maximum Damage WeaponP, Ring, Amulet 1 1 8 14
Craftsmanship +[1-2] to Maximum Damage Circlet, Helm 1-7 1 4 14
Craftsmanship +[2-3] to Maximum Damage Circlet, Helm 8-14 6 4 14
Craftsmanship +[4-5] to Maximum Damage Circlet, Helm 15 11 4 14
Quality +2 to Maximum Damage WeaponP 4 3 8 14
Quality +[6-7] to Maximum Damage Circlet, Helm 23-29 17 4 14
Quality +[7-8] to Maximum Damage Circlet, Helm 30 22 4 14
Maiming +[3-4] to Maximum Damage WeaponP 7 5 7 14
Maiming +[3-4] to Maximum Damage Shield, Ring, Amulet 42 34 4 14
Maiming +[9-10] to Maximum Damage Circlet, Helm 37-44 29 4 14
Maiming +[11-12] to Maximum Damage Circlet, Helm 45 37 4 14
Slaying +[5-7] to Maximum Damage WeaponP 11 8 7 14
Gore +[8-10] to Maximum Damage WeaponP 14 10 6 14
Carnage +[11-14] to Maximum Damage WeaponP 19 14 6 14
Carnage +[11-14] to Maximum Damage Ring, Amulet, Circlet, Helm 71 58 2 14
Slaughter +[15-20] to Maximum Damage WeaponP 25 18 5 14
Butchery +[21-40] to Maximum Damage WeaponP 35 27 5 14
Evisceration +[41-63] to Maximum Damage WeaponP 45 37 4 14
Evisceration +[41-63] to Maximum Damage Missile Weapon 45 37 3 14
Worth +[1-2] to Minimum Damage WeaponP 1 1 8 15
Worth +[2-3] to Minimum Damage Ring, Amulet, Circlet, Helm 15 11 4 15
Measure +[3-4] to Minimum Damage WeaponP 12 9 7 15
Measure +[4-5] to Minimum Damage Ring, Amulet, Circlet, Helm 37 29 4 15
Excellence +[5-8] to Minimum Damage WeaponP 24 18 6 15
Excellence +[6-9] to Minimum Damage Ring, Amulet, Circlet, Helm 59 51 4 15
Performance +[9-14] to Minimum Damage WeaponP 48 40 5 15
Performance +[10-13] to Minimum Damage Ring, Amulet, Circlet, Helm 81 63 2 15
Transcendence +[15-20] to Minimum Damage WeaponP 76 68 4 15
Blight +1 Poison Damage over 2 seconds Non-Scepter WeaponP, Wand 1-4 1 4 16
Blight +7 Poison Damage over 3 seconds Non-Scepter WeaponP, Circlet, Quiver 5 3 5 16
Blight +50 Poison Damage over 3 seconds Ring, Amulet 45 33 2 16
Venom +21 Poison Damage over 4 seconds Non-Scepter WeaponP, Circlet, Quiver 15 11 4 16
Pestilence +50 Poison Damage over 5 seconds Non-Scepter WeaponP, Circlet, Quiver 25 18 3 16
Anthrax +100 Poison Damage over 6 seconds Non-Scepter WeaponP, Quiver 33 25 2 16
Dexterity +1 to Dexterity Boots, Gloves 1-12 1 4 17
Dexterity +1 to Dexterity Ring 1-5 1 4 17
Dexterity +[1-2] to Dexterity Amulet, Missile Weapon, Circlet 1 1 4 17
Dexterity +[1-2] to Dexterity Ring, Gloves 6 4 4 17
Dexterity +[2-3] to Dexterity Chest, Boots 13 9 3 17
Skill +[3-5] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 11 8 3 17
Skill +[3-5] to Dexterity Ring, Gloves 22 16 3 17
Skill +[4-5] to Dexterity Chest, Boots 34 26 3 17
Accuracy +[6-9] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 27 20 3 17
Accuracy +[6-9] to Dexterity Ring, Gloves 39 31 3 17
Accuracy +[6-9] to Dexterity Chest, Boots 46 38 3 17
Precision +[10-15] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 43 35 3 17
Precision +[10-15] to Dexterity Ring, Gloves 56 48 3 17
Precision +[10-15] to Dexterity Chest, Boots, Shield 60 52 3 17
Perfection +[16-20] to Dexterity Amulet, Missile Weapon, Circlet, Chest, Shield 59 51 3 17
Perfection +[16-20] to Dexterity Ring, Gloves 75 67 3 17
Nirvana +[21-30] to Dexterity Amulet, Missile Weapon, Circlet 72 64 3 17
Balance +10% Faster Hit Recovery Non-Gloves Armor 5 3 4 18
Equilibrium +17% Faster Hit Recovery Chest, Belt, Shield 9 6 4 18
Stability +24% Faster Hit Recovery Chest, Belt 18 13 4 18
Regeneration Replenish Life +2 Amulet, Circlet 1-9 1 3 19
Regeneration Replenish Life +[3-5] Scepter, Belt, Ring, Amulet, Circlet 10 7 4 19
Regeneration Replenish Life +[3-5] Shield, Gloves 40 30 4 19
Regeneration Replenish Life +[3-5] Chest, Non-Scepter Weapon, Boots 70 52 4 19
Regrowth Replenish Life +[6-10] Scepter, Amulet, Circlet 17 12 4 19
Regrowth Replenish Life +[6-9] Belt, Ring 55 41 4 19
Revivification Replenish Life +[11-15] Scepter, Amulet, Circlet 38 30 4 19
Vileness Prevent Monster Heal Melee WeaponPS, Quiver 9 6 3 20
Greed [25-40]% Extra Gold from Monsters Ring, Amulet, Circlet, Quiver 1 1 4 21
Wealth [41-80]% Extra Gold from Monsters Boots, Gloves, Belt, Amulet, Circlet, Quiver 17 12 4 21
Chance [5-15]% Better Chance of Getting Magic Items Boots, Gloves, Ring, Amulet, Circlet, Helm, Quiver 12 9 4 22
Fortune [16-25]% Better Chance of Getting Magic Items Boots, Gloves, Amulet, Circlet, Helm, Quiver 16 12 4 22
Fortune [16-25]% Better Chance of Getting Magic Items Ring 42 31 2 22
Luck [26-35]% Better Chance of Getting Magic Items Boots, Amulet, Circlet, Quiver 26 19 4 22
Energy +1 to Energy Amulet, Orb, Circlet, Wand, Staff, Helm, Ring 1-4 1 4 23
Energy +[1-3] to Energy Amulet, Orb, Circlet, Wand, Staff 1 1 4 23
Energy +[1-3] to Energy Ring 7 5 4 23
Energy +[1-3] to Energy Helm, Scepter 4 3 3 23
Mind +[4-6] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 7 3 4 23
Mind +[4-6] to Energy Ring 13 9 3 23
Mind +[4-6] to Energy Helm, Scepter to Energy 10 7 3 23
Brilliance +[7-10] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 13 9 3 23
Brilliance +[7-10] to Energy Ring 21 16 3 23
Brilliance +[7-10] to Energy Helm, Scepter 16 12 3 23
Sorcery +[11-15] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 21 16 3 23
Sorcery +[11-15] to Energy Ring 31 23 3 23
Sorcery +[11-15] to Energy Helm, Scepter 26 21 3 23
Wizardry +[16-20] to Energy Amulet, Orb, Circlet, Wand, Staff 31 23 3 23
Wizardry +[16-20] to Energy Ring 41 33 3 23
Enlightenment +[21-30] to Energy Amulet, Orb, Circlet, Wand, Staff 41 33 3 23
Bear Knockback Melee Weapon 8 6 3 24
Bear Knockback Quiver 30 24 2 24
Light +1 to Light Radius,
+10 to Attack Rating
Ring, Amulet 1-5 1 4 25
Light +1 to Light Radius,
+[15-30] to Attack Rating
Armor, Rod, Ring, Amulet, Quiver 6 4 1 25
Radiance +3 to Light Radius,
+[30-60] to Attack Rating
Rod, Missile Weapon, Ring, Amulet, Helm, Chest, Quiver 15 11 1 25
Clarity +4 to Light Radius,
+[60-120] to Attack Rating
Rod, Missile Weapon, Amulet, Helm, Chest, Ring 25 21 1 25
Divinity +5 to Light Radius,
+[120-240] to Attack Rating
Rod, Missile Weapon, Amulet, Chest 50 42 1 25
Sun +5 to Light Radius,
5% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 17 12 1 25
Sunset +5 to Light Radius,
10% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 27 22 1 25
Jackal +[1-5] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 1 1 3 26
Jackal +[1-5] to Life Shield, Druid Helm 4 3 3 26
Jackal +[1-5] to Life Any Mace, Ring, Helm 8 6 3 26
Fox +[6-10] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 7 5 3 26
Fox +[6-10] to Life Shield, Druid Helm 11 8 3 26
Fox +[6-10] to Life Any Mace, Ring, Helm 17 13 3 26
Wolf +[11-20] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 15 11 3 26
Wolf +[11-20] to Life Shield, Druid Helm 27 20 3 26
Wolf +[11-20] to Life Any Mace, Ring, Helm 34 26 3 26
Tiger +[21-30] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 20 15 3 26
Tiger +[21-30] to Life Shield, Druid Helm 43 35 3 26
Tiger +[21-30] to Life Any Mace, Ring, Helm 51 43 3 26
Mammoth +[31-40] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 25 18 3 26
Mammoth +[31-40] to Life Shield, Druid Helm 59 51 3 26
Mammoth +[31-40] to Life Any Mace, Ring, Helm 68 60 3 26
Colossus +[41-60] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 30 22 3 26
Colossus +[41-60] to Life Shield, Druid Helm 75 67 3 26
Squid +[61-80] to Life Amulet 40 30 3 26
Squid +[61-80] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 40 30 3 26
Whale +[81-100] to Life Amulet 50 37 3 26
Whale +[81-100] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 50 37 3 26
Leech [2-3]% Life Stolen per Hit Amulet 24 20 2 27
Leech 3% Life Stolen per Hit Gloves 34 26 4 27
Leech [3-4]% Life Stolen per Hit Ring, Circlet, Helm 14 10 4 27
Leech [4-5]% Life Stolen per Hit Melee Weapon, Missile Weapon, Quiver 6 4 7 27
Locust [4-5]% Life Stolen per Hit Amulet 57 45 2 27
Locust [5-6]% Life Stolen per Hit Ring, Circlet 47 35 4 27
Locust [6-7]% Life Stolen per Hit Melee Weapon, Quiver 20 15 7 27
Lamprey 6% Life Stolen per Hit Amulet 75 63 2 27
Lamprey [6-9]% Life Stolen per Hit Quiver 55 43 7 27
Lamprey [7-8]% Life Stolen per Hit Ring, Circlet 77 65 4 27
Lamprey [8-9]% Life Stolen per Hit Melee Weapon 55 43 7 27
Bat [2-3]% Mana Stolen per Hit Ring 25 21 2 28
Bat 3% Mana Stolen per Hit Gloves 35 27 4 28
Bat [3-4]% Mana Stolen per Hit Amulet, Circlet, Helm 15 11 4 28
Bat [4-5]% Mana Stolen per Hit Melee Weapon, Missile Weapon, Quiver 7 4 7 28
Wraith [4-5]% Mana Stolen per Hit Ring 58 46 2 28
Wraith [5-6]% Mana Stolen per Hit Amulet, Circlet 58 40 4 28
Wraith [6-7]% Mana Stolen per Hit Melee Weapon, Quiver 21 16 7 28
Vampire 6% Mana Stolen per Hit Ring 76 64 2 28
Vampire [6-9]% Mana Stolen per Hit Quiver 56 48 7 28
Vampire [7-8]% Mana Stolen per Hit Amulet, Circlet 78 66 4 28
Vampire [8-9]% Mana Stolen per Hit Melee Weapon 56 48 7 28
Remedy Poison Length Reduced by 25% Armor, Ring, Amulet, Circlet, Quiver 7 5 3 29
Amelioration Poison Length Reduced by 50% Chest, Shield, Amulet, Circlet, Quiver 18 13 3 29
Defiance Poison Length Reduced by 75% Chest, Shield, Amulet, Circlet, Quiver 25 18 2 29
Ease Requirements -20% Chest, WeaponPS, Shield 15 11 3 30
Simplicity Requirements -30% Chest, WeaponPS, Shield 25 18 2 30
Strength +1 to Strength Gloves 1-11 1 4 31
Strength +1 to Strength Ring 1-4 1 4 31
Strength +[1-2] to Strength Amulet, Belt, Club, Hammer, Circlet 1 1 4 31
Strength +[1-2] to Strength Ring, Scepter, Pointed Mace, Chest 5 3 4 31
Strength +[1-2] to Strength Non-Blunt Melee Weapon, Gloves, Shield 12 8 3 31
Might +[3-5] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 10 8 3 31
Might +[3-5] to Strength Ring, Scepter, Pointed Mace, Chest 21 15 3 31
Might +[3-5] to Strength Non-Blunt Melee Weapon, Gloves, Shield 33 25 3 31
Ox +[6-9] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 26 19 3 31
Ox +[6-9] to Strength Ring, Scepter, Pointed Mace, Chest 38 30 3 31
Ox +[6-9] to Strength Non-Blunt Melee Weapon, Gloves, Shield 45 37 3 31
Giant +[10-15] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 42 34 3 31
Giant +[10-15] to Strength Ring, Scepter, Pointed Mace, Chest, Shield 55 47 3 31
Giant +[10-15] to Strength Non-Blunt Melee Weapon, Gloves 59 51 3 31
Titan +[16-20] to Strength Amulet, Belt, Club, Hammer, Circlet 58 50 3 31
Titan +[16-20] to Strength Ring, Scepter, Pointed Mace, Chest, Shield 74 66 3 31
Atlas +[21-30] to Strength Amulet, Belt, Club, Hammer, Circlet 71 63 3 31
Pacing +10% Faster Run/Walk Boots, Circlet 12 8 3 35
Pacing +10% Faster Run/Walk Amazon Weapon, Quiver 12 8 2 35
Haste +20% Faster Run/Walk Boots, Circlet 22 16 4 35
Haste +20% Faster Run/Walk Amazon Weapon, Quiver 22 16 2 35
Speed +30% Faster Run/Walk Boots, Circlet 37 29 4 35
Transportation +30% Faster Run/Walk,
[80-90]% Slower Stamina Drain
Boots 65 57 4 35
Acceleration +40% Faster Run/Walk Boots 51 43 4 35
Self-Repair Repairs 1 Durability in 33 seconds Non-Throwing Melee Weapon, Orb, Armor 3 1 3 37
Fast Repair Repairs 1 Durability in 20 seconds Non-Throwing Melee Weapon, Orb, Armor 20 12 2 37
Ages Indestructible Non-Throwing Melee Weapon, Orb, Armor 50 42 1 39
Centaur +[0-74] to Life (+0.75 per Level) Amulet 20 1 1 41
Centaur +[0-74] to Life (+0.75 per Level) Chest, Druid Helm, Barbarian Helm, Shield 20 1 1 41
Mnemonic +[0-74] to Mana (+0.75 per Level) Circlet, Amulet, Druid Helm 20 1 1 41
Elephant +[0-49] to Life (+0.5 per Level),
+[0-24] to Mana (+0.25 per Level)
Circlet, Druid Helm 37 7 2 41
Firebolts 5% Chance to Cast Level 3 Fire Bolt on Attack Melee Weapon, Orb 6 4 1 44
Firebolts 10% Chance to Cast Level 4 Fire Bolt on Attack Melee Weapon, Orb 20 15 1 44
Firebolts 10% Chance to Cast Level 8 Fire Bolt on Striking Melee Weapon, Orb 16 12 1 44
Charged Shield 10% Chance to Cast Level 3 Charged Bolt when Struck Armor, Ring, Amulet 6 4 1 44
Charged Shield 12% Chance to Cast Level 4 Charged Bolt when Struck Armor, Ring, Amulet 16 12 1 44
Charged Shield 14% Chance to Cast Level 5 Charged Bolt when Struck Armor, Ring, Amulet 26 19 1 44
Icebolt 5% Chance to Cast Level 3 Ice Bolt on Attack Melee Weapon, Orb 6 4 1 44
Frost Shield 5% Chance to Cast Level 3 Frost Nova when Struck Armor, Amulet 12 9 1 44
Nova 10% Chance to Cast Level 3 Nova on Striking Melee Weapon, Orb 18 13 1 44
Nova 12% Chance to Cast Level 4 Nova on Striking Melee Weapon, Orb 28 21 1 44
Nova Shield 10% Chance to Cast Level 3 Nova when Struck Armor, Ring 18 13 1 44
Nova Shield 12% Chance to Cast Level 4 Nova when Struck Armor, Ring 28 21 1 44
Nova Shield 14% Chance to Cast Level 5 Nova when Struck Armor, Ring 38 28 1 44
Lightning 5% Chance to Cast Level 3 Lightning on Attack Melee Weapon, Orb 18 13 1 44
Chain Lightning 5% Chance to Cast Level 3 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 25 18 1 44
Chain Lightning 8% Chance to Cast Level 3 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 35 26 1 44
Chain Lightning 8% Chance to Cast Level 5 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 45 33 1 44
Hydra Shield 10% Chance to Cast Level 3 Hydra when Struck Amulet 40 30 1 44
Teleportation Level [1-3] Teleport ([22-27] charges) Amulet, Circlet 48 48 1 44
Teleportation Level [1-6] Teleport ([33-52] charges) Staff, Orb 24 24 1 44
Telekinesis Level 5 Telekinesis (32 charges) Ring 24 24 1 44
Life Tap Level [1-3] Life Tap ([22-27] charges) Axe 48 48 1 44
Life Tap Level 1 Life Tap ([67-105] charges) Wand, Knife, Necromancer Shield 24 24 1 44
Lower Resistance Level [1-15] Lower Resist ([28-82] charges) Staff 72 72 1 44
Lower Resistance Level [1-15] Lower Resist ([28-82] charges) Wand, Knife, Necromancer Shield 36 36 1 44
Damage Amplification 8% Chance to Cast Level 15 Amplify Damage on Striking WeaponP 15 15 1 44
Defending Physical Damage Taken Reduced by [5-10]% Chest, Shield 45 20 1 251
Defending Physical Damage Taken Reduced by [5-10]% Belt 65 40 1 251
Protecting Physical Damage Taken Reduced by [10-15]% Chest, Shield 65 40 1 251
Guardianship Physical Damage Taken Reduced by [15-20]% Chest, Shield 85 60 1 251
Savagery [5-10]% Deadly Strike WeaponP, Quiver 18 15 2 252
Devastation [10-15]% Deadly Strike WeaponP, Quiver 28 25 2 252
Havoc [15-20]% Deadly Strike WeaponP, Quiver 38 35 2 252
Destruction [20-25]% Deadly Strike WeaponP, Quiver 48 45 2 252
Desolation [25-30]% Deadly Strike WeaponP, Quiver 58 55 2 252
Bleeding [5-10]% Chance of Open Wounds WeaponP, Quiver 18 15 2 252
Siphoning [10-15]% Chance of Open Wounds WeaponP, Quiver 28 25 2 252
Gory [15-20]% Chance of Open Wounds WeaponP, Quiver 38 35 2 252
Sanguinary [20-25]% Chance of Open Wounds WeaponP, Quiver 48 45 2 252
Hematic [25-30]% Chance of Open Wounds WeaponP, Quiver 58 55 2 252
Chipping [5-10]% Chance of Crushing Blow WeaponP, Quiver 18 15 2 252
Crumbling [10-15]% Chance of Crushing Blow WeaponP, Quiver 28 25 2 252
Breaking [15-20]% Chance of Crushing Blow WeaponP, Quiver 38 35 2 252
Crushing [20-25]% Chance of Crushing Blow WeaponP, Quiver 48 45 2 252
Pulverizing [25-30]% Chance of Crushing Blow WeaponP, Quiver 58 55 2 252

Jewel Prefixes

Affix Attributes Item Types alvl rlvl freq group
Blanched +[5-8] Defense Jewel 1 1 4 101
Eburin +[9-20] Defense Jewel 16 12 4 101
Bone +[21-40] Defense Jewel 32 24 4 101
Ivory +[41-64] Defense Jewel 64 56 4 101
Scarlet +[1-4] to Minimum Damage Jewel, Quiver 8 6 4 103
Crimson +[5-8] to Minimum Damage Jewel, Quiver 38 30 4 103
Cardinal +[10-14] to Minimum Damage Jewel, Quiver 38 30 4 103
Carbuncle +[1-5] to Maximum Damage Jewel, Quiver 12 9 4 104
Carmine +[6-9] to Maximum Damage Jewel, Quiver 35 27 4 104
Vermillion +[11-15] to Maximum Damage Jewel, Quiver 58 50 4 104
Cinnabar +[5-10]% Enhanced Damage Jewel 1 1 4 105
Rusty +[11-20]% Enhanced Damage Jewel 13 9 4 105
Realgar +[21-30]% Enhanced Damage Jewel 45 37 4 105
Ruby +[31-40]% Enhanced Damage Jewel 66 58 4 105
Dun [7-12]% Damage Taken Gained as Mana when Hit Jewel 7 5 3 107
Brown Heal Stamina Plus [10-15]% Jewel 39 31 4 108
Chestnut +[10-15] Maximum Stamina Jewel 1 1 4 109
Maroon +[16-25] Maximum Stamina Jewel 17 12 4 109
Nickel +[10-20] to Attack Rating Jewel 1 1 4 110
Tin +[21-40] to Attack Rating Jewel 8 6 4 110
Silver +[41-60] to Attack Rating Jewel 25 18 4 110
Argent +[61-100] to Attack Rating Jewel 44 36 4 110
Bright +1 to Light Radius,
+10 to Attack Rating
Jewel 1 1 1 112
Emerald [3-7]% Better Chance of Getting Magic Items Jewel 16 12 4 114
Zircon +[5-10] to Mana Jewel 3 2 2 115
Jacinth +[11-15] to Mana Jewel 17 12 2 115
Turquoise +[16-20] to Mana Jewel 29 21 2 115
Cerulean +[21-30] to Mana Jewel 49 41 2 115
Shimmering All Resistances +[5-10] Jewel, Quiver 16 12 1 116
Scintillating All Resistances +[11-15] Jewel 34 26 1 116
Lapis Lazuli Cold Resist +[5-15]% Jewel 2 1 4 117
Sapphire Cold Resist +[16-30]% Jewel 19 14 4 117
Garnet Fire Resist +[5-15]% Jewel 2 1 4 117
Ruby Fire Resist +[16-30]% Jewel 18 13 4 117
Camphor Lightning Resist +[5-15]% Jewel 2 1 4 117
Ambergris Lightning Resist +[16-30]% Jewel 19 14 4 117
Beryl Poison Resist +[5-15]% Jewel 2 1 4 117
Jade Poison Resist +[16-30]% Jewel 19 14 4 117
Aureolic +[1-3] to Mana after each Kill Jewel, Chest, Helm, Shield, Quiver 22 16 4 121
Diamond +[25-50] to Attack Rating against Demons,
+[25-40]% Damage to Demons
Jewel 26 19 1 123
Pearl +[25-50] to Attack Rating against Undead,
+[25-50]% Damage to Undead
Jewel 18 13 1 142
Blood Sucking +[1-3] Life after each Kill Jewel, Chest, Helm, Shield, Weapon, Ring, Quiver 32 26 2 200

Jewel Suffixes

Affix Attributes Item Types alvl rlvl freq group
Malice Attacker Takes Damage of [1-5] Jewel 37 29 4 6
Fervor +15% Increased Attack Speed Jewel 39 31 4 7
Frigidity Adds 1 to [3-5] Cold Damage (2 second chill) Jewel 16 12 2 10
Icicle Adds [2-3] to [6-10] Cold Damage (2 second chill) Jewel 37 29 2 10
Glacier Adds [4-5] to [11-15] Cold Damage (2 second chill) Jewel 58 50 2 10
Passion Adds [1-3] to [6-10] Fire Damage Jewel 15 11 2 12
Fire Adds [4-10] to [11-30] Fire Damage Jewel 36 28 2 12
Burning Adds [11-25] to [31-50] Fire Damage Jewel 57 49 2 12
Ennui Adds 1 to [10-20] Lightning Damage Jewel 15 11 2 13
Lightning Adds 1 to [21-60] Lightning Damage Jewel 36 28 2 13
Thunder Adds 1 to [61-100] Lightning Damage Jewel 57 49 2 13
Ire +[2-5] to Maximum Damage Jewel 4 3 4 14
Wrath +[6-9] to Maximum Damage Jewel 11 8 4 14
Carnage +[11-15] to Maximum Damage Jewel 25 18 4 14
Joyfulness +[1-4] to Minimum Damage Jewel 5 3 4 15
Bliss +[5-10] to Minimum Damage Jewel 43 37 4 15
Envy +20 Poison Damage over 2 seconds Jewel 1 1 2 16
Daring +[1-3] to Dexterity Jewel 7 5 3 17
Daring +[4-6] to Dexterity Jewel 19 14 3 17
Daring +[7-9] to Dexterity Jewel 36 28 3 17
Truth +7% Faster Hit Recovery Jewel 44 36 4 18
Honor Replenish Life +[1-4] Jewel 47 35 4 19
Avarice [10-30]% Extra Gold from Monsters Jewel 1 1 4 21
Prosperity [5-10]% Better Chance of Getting Magic Items Jewel 26 19 2 22
Knowledge +[1-5] to Energy Jewel 9 6 3 23
Knowledge +[4-6] to Energy Jewel 24 18 3 23
Knowledge +[7-9] to Energy Jewel 41 33 3 23
Spirit +[3-8] to Life Jewel 1 1 4 26
Hope +[9-20] to Life Jewel 45 37 4 26
Freedom Requirements -15% Jewel 1 1 3 30
Virility +[1-4] to Strength Jewel 18 13 4 31
Virility +[5-6] to Strength Jewel 33 25 4 31
Virility +[7-9] to Strength Jewel 50 42 4 31

Small Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +1 Defense Small Charm 1 1 4 101
Stout +[4-8] Defense Small Charm 21 15 4 101
Burly +[15-20] Defense Small Charm 36 28 4 101
Stalwart +[20-30] Defense Small Charm 48 40 4 101
Red +1 to Minimum Damage Small Charm 90 82 4 103
Jagged +1 to Maximum Damage Small Charm 81 73 4 104
Rugged +[4-8] Maximum Stamina Small Charm 1 4 109
Rugged +[9-16] Maximum Stamina Small Charm 21 15 4 109
Bronze +[2-4] to Attack Rating Small Charm 1 1 4 110
Bronze +[6-12] to Attack Rating Small Charm 21 15 4 110
Iron +[13-24] to Attack Rating Small Charm 39 31 4 110
Steel +[25-36] to Attack Rating Small Charm 57 49 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Small Charm 28 21 4 111
Lizard's +[1-2] to Mana Small Charm 16 12 4 115
Lizard's +[3-7] to Mana Small Charm 16 12 4 115
Snake's +[8-12] to Mana Small Charm 32 24 4 115
Serpent's +[13-17] to Mana Small Charm 48 40 4 115
Shimmering All Resistances +[3-5] Small Charm 33 25 1 116
Azure Cold Resist +[3-5]% Small Charm 1 1 2 117
Lapis Cold Resist +[6-7]% Small Charm 14 10 2 117
Cobalt Cold Resist +[8-9]% Small Charm 27 20 2 117
Sapphire Cold Resist +[10-11]% Small Charm 40 32 2 117
Crimson Fire Resist +[3-5]% Small Charm 1 1 2 118
Russet Fire Resist +[6-7]% Small Charm 14 10 2 118
Garnet Fire Resist +[8-9]% Small Charm 27 20 2 118
Ruby Fire Resist +[10-11]% Small Charm 40 32 2 118
Tangerine Lightning Resist +[3-5]% Small Charm 1 1 2 119
Ocher Lightning Resist +[6-7]% Small Charm 14 10 2 119
Coral Lightning Resist +[8-9]% Small Charm 27 20 2 119
Amber Lightning Resist +[10-11]% Small Charm 40 32 2 119
Beryl Poison Resist +[3-5]% Small Charm 1 1 2 120
Viridian Poison Resist +[6-7]% Small Charm 14 10 2 120
Jade Poison Resist +[8-9]% Small Charm 27 20 2 120
Emerald Poison Resist +[10-11]% Small Charm 40 32 2 120
Snowy Adds [1-2] to [2-4] Cold Damage (1 second chill) Small Charm 9 6 2 137
Shivering Adds [3-4] to [5-8] Cold Damage (1 second chill) Small Charm 15 11 1 137
Boreal Adds [6-8] to [10-16] Cold Damage (1 second chill) Small Charm 30 22 1 137
Hibernal Adds [11-13] to [20-27] Cold Damage (1 second chill) Small Charm 45 38 1 137
Fiery Adds 1 to [2-3] Fire Damage Small Charm 5 3 2 138
Smoldering Adds [2-3] to [4-10] Fire Damage Small Charm 15 11 1 138
Smoking Adds [4-9] to [11-19] Fire Damage Small Charm 28 21 1 138
Flaming Adds [10-19] to [20-29] Fire Damage Small Charm 43 35 1 138
Static Adds 1 to [6-11] Lightning Damage Small Charm 7 5 2 139
Glowing Adds 1 to [8-17] Lightning Damage Small Charm 14 10 1 139
Arcing Adds 1 to [17-30] Lightning Damage Small Charm 29 21 1 139
Shocking Adds 1 to [31-50] Lightning Damage Small Charm 44 36 1 139
Septic +4 Poison Damage over 3 seconds Small Charm 1 1 2 140
Foul +13 Poison Damage over 2 seconds Small Charm 12 9 1 140
Toxic +25 Poison Damage over 2 seconds Small Charm 27 20 1 140
Pestilent +65 Poison Damage over 2 seconds Small Charm 42 34 1 140

Small Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 1 to 2 Cold Damage (1 second chill) Small Charm 5 3 2 10
Icicle Adds 2 to [3-5] Cold Damage (1 second chill) Small Charm 8 6 1 10
Glacier Adds 4 to [6-8] Cold Damage (1 second chill) Small Charm 15 11 1 10
Winter Adds [6-7] to [10-13] Cold Damage (1 second chill) Small Charm 23 17 1 10
Flame Adds 1 to 2 Fire Damage Small Charm 3 2 2 12
Fire Adds 2 to [3-5] Fire Damage Small Charm 8 6 1 12
Burning Adds [3-5] to [7-9] Fire Damage Small Charm 14 10 1 12
Incineration Adds [6-8] to [10-15] Fire Damage Small Charm 22 16 1 12
Shock Adds 1 to [3-5] Lightning Damage Small Charm 4 3 2 13
Lightning Adds 1 to [6-9] Lightning Damage Small Charm 7 5 1 13
Thunder Adds 1 to [10-16] Lightning Damage Small Charm 15 11 1 13
Storms Adds 1 to [17-25] Lightning Damage Small Charm 22 16 1 13
Craftsmanship +1 to Maximum Damage Small Charm 85 77 4 14
Blight +3 Poison Damage over 2 seconds Small Charm 1 1 2 16
Venom +6 Poison Damage over 2 seconds Small Charm 6 4 1 16
Pestilence +12 Poison Damage over 2 seconds Small Charm 14 10 1 16
Anthrax +20 Poison Damage over 2 seconds Small Charm 21 15 1 16
Balance +5% Faster Hit Recovery Small Charm 37 29 4 18
Greed [5-10]% Extra Gold from Monsters Small Charm 1 15 4 21
Fortune [3-5]% Better Chance of Getting Magic Items Small Charm 31 18 3 22
Good Luck [6-7]% Better Chance of Getting Magic Items Small Charm 47 33 2 22
Life +[5-10] to Life Small Charm 1 14 4 26
Substinence +[11-15] to Life Small Charm 23 17 4 26
Vita +[16-20] to Life Small Charm 47 39 4 26
Strength +1 to Strength Small Charm 7 5 4 31
Strength +2 to Strength Small Charm 22 16 4 31
Dexterity +1 to Dexterity Small Charm 7 5 4 31
Dexterity +2 to Dexterity Small Charm 22 16 4 31
Inertia +3% Faster Run/Walk Small Charm 35 27 4 35

Large Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +[2-3] Defense Large Charm 1 1 4 101
Stout +[4-6] Defense Large Charm 14 10 4 101
Stout +[8-12] Defense Large Charm 20 15 4 101
Burly +[13-18] Defense Large Charm 26 19 4 101
Burly +[20-30] Defense Large Charm 32 24 4 101
Stalwart +[30-40] Defense Large Charm 38 30 4 101
Stalwart +[45-60] Defense Large Charm 45 37 4 101
Red +1 to Minimum Damage Large Charm 30 22 4 103
Sanguinary +2 to Minimum Damage Large Charm 60 52 4 103
Jagged +1 to Maximum Damage Large Charm 22 16 4 104
Forked +2 to Maximum Damage Large Charm 52 44 4 104
Rugged +[8-16] Maximum Stamina Large Charm 1 4 109
Rugged +[17-25] Maximum Stamina Large Charm 7 5 4 109
Rugged +[26-32] Maximum Stamina Large Charm 21 15 4 109
Bronze +[4-8] to Attack Rating Large Charm 1 1 4 110
Bronze +[6-12] to Attack Rating Large Charm 7 5 4 110
Bronze +[13-25] to Attack Rating Large Charm 16 12 4 110
Iron +[26-38] to Attack Rating Large Charm 25 18 4 110
Iron +[39-51] to Attack Rating Large Charm 34 26 4 110
Steel +[52-64] to Attack Rating Large Charm 43 36 4 110
Steel +[65-77] to Attack Rating Large Charm 52 44 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Large Charm 19 14 4 111
Sharp +[21-48] to Attack Rating,
+[4-6] to Maximum Damage
Large Charm 28 21 4 111
Lucky 1% Better Chance of Getting Magic Items Large Charm 34 4 114
Lucky [2-3]% Better Chance of Getting Magic Items Large Charm 53 4 114
Lucky [4-6]% Better Chance of Getting Magic Items Large Charm 51 4 114
Lizard's +[2-4] to Mana Large Charm 1 1 4 115
Lizard's +[5-7] to Mana Large Charm 9 6 4 115
Lizard's +[8-12] to Mana Large Charm 17 12 4 115
Snake's +[13-18] to Mana Large Charm 25 18 4 115
Snake's +[19-23] to Mana Large Charm 33 25 4 115
Serpent's +[24-29] to Mana Large Charm 41 33 4 115
Serpent's +[30-34] to Mana Large Charm 49 41 4 115
Shimmering All Resistances +[3-5] Large Charm 17-33 12 1 116
Shimmering All Resistances +[6-8] Large Charm 34 26 1 116
Azure Cold Resist +[4-7]% Large Charm 1 1 2 117
Lapis Cold Resist +[8-10]% Large Charm 16 12 2 117
Cobalt Cold Resist +[11-12]% Large Charm 25 18 2 117
Sapphire Cold Resist +[13-15]% Large Charm 35 27 2 117
Crimson Fire Resist +[4-7]% Large Charm 1 1 2 118
Russet Fire Resist +[8-10]% Large Charm 16 12 2 118
Garnet Fire Resist +[11-12]% Large Charm 25 18 2 118
Ruby Fire Resist +[13-15]% Large Charm 35 27 2 118
Tangerine Lightning Resist +[4-7]% Large Charm 1 1 2 119
Ocher Lightning Resist +[8-10]% Large Charm 16 12 2 119
Coral Lightning Resist +[11-12]% Large Charm 25 18 2 119
Amber Lightning Resist +[13-15]% Large Charm 35 27 2 119
Beryl Poison Resist +[4-7]% Large Charm 1 1 2 120
Viridian Poison Resist +[8-10]% Large Charm 16 12 2 120
Jade Poison Resist +[11-12]% Large Charm 25 18 2 120
Emerald Poison Resist +[13-15]% Large Charm 35 27 2 120
Snowy Adds [2-4] to [4-8] Cold Damage (1 second chill) Large Charm 18 13 2 137
Shivering Adds [6-8] to [10-16] Cold Damage (1 second chill) Large Charm 29 21 1 137
Boreal Adds [12-16] to [20-30] Cold Damage (1 second chill) Large Charm 49 41 1 137
Hibernal Adds [22-26] to [40-54] Cold Damage (1 second chill) Large Charm 69 61 1 137
Fiery Adds 2 to [4-6] Fire Damage Large Charm 13 9 2 138
Smoldering Adds [4-6] to [8-20] Fire Damage Large Charm 27 20 1 138
Smoking Adds [8-18] to [22-38] Fire Damage Large Charm 47 39 1 138
Flaming Adds [20-38] to [40-58] Fire Damage Large Charm 67 59 1 138
Static Adds 1 to [12-22] Lightning Damage Large Charm 14 10 2 139
Glowing Adds 1 to [16-34] Lightning Damage Large Charm 28 20 1 139
Arcing Adds 1 to [34-60] Lightning Damage Large Charm 48 40 1 139
Shocking Adds 1 to [62-100] Lightning Damage Large Charm 68 60 1 139
Septic +9 Poison Damage over 2 seconds Large Charm 9 6 2 140
Foul +26 Poison Damage over 2 seconds Large Charm 26 19 1 140
Toxic +49 Poison Damage over 2 seconds Large Charm 46 38 1 140
Pestilent +129 Poison Damage over 2 seconds Large Charm 66 58 1 140
Channeling +2% to Lightning Skill Damage Large Charm 14 14 3 201
Discharging +[2-3]% to Lightning Skill Damage Large Charm 28 28 3 201
Conduit +[3-4]% to Lightning Skill Damage Large Charm 42 42 2 201
Cold +2% to Cold Skill Damage Large Charm 14 14 3 201
Frigid +[2-3]% to Cold Skill Damage Large Charm 28 28 3 201
Numbing +[3-4]% to Cold Skill Damage Large Charm 42 42 2 201
Cinder +2% to Fire Skill Damage Large Charm 14 14 3 201
Wildfire +[2-3]% to Fire Skill Damage Large Charm 28 28 3 201
Inferno +[3-4]% to Fire Skill Damage Large Charm 42 42 2 201
Morbid +2% to Poison Skill Damage Large Charm 14 14 3 201
Malicious +[2-3]% to Poison Skill Damage Large Charm 28 28 3 201
Infectious +[3-4]% to Poison Skill Damage Large Charm 42 42 2 201

Large Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 2 to [3-4] Cold Damage (1 second chill) Large Charm 9 6 2 10
Icicle Adds 4 to [6-10] Cold Damage (1 second chill) Large Charm 15 11 1 10
Glacier Adds 8 to [12-16] Cold Damage (1 second chill) Large Charm 25 18 1 10
Winter Adds [12-14] to [20-26] Cold Damage (1 second chill) Large Charm 35 27 1 10
Flame Adds 2 to 4 Fire Damage Large Charm 7 5 2 12
Fire Adds 4 to [6-10] Fire Damage Large Charm 14 10 1 12
Burning Adds [6-10] to [14-18] Fire Damage Large Charm 24 18 1 12
Incineration Adds [12-16] to [20-30] Fire Damage Large Charm 34 26 1 12
Shock Adds 1 to [6-10] Lightning Damage Large Charm 7 5 2 13
Lightning Adds 1 to [12-18] Lightning Damage Large Charm 14 10 1 13
Thunder Adds 1 to [20-32] Lightning Damage Large Charm 24 18 1 13
Storms Adds 1 to [34-50] Lightning Damage Large Charm 34 26 1 13
Craftsmanship +1 to Maximum Damage Large Charm 26 19 4 14
Quality +2 to Maximum Damage Large Charm 56 48 4 14
Blight +7 Poison Damage over 2 seconds Large Charm 5 3 2 16
Venom +13 Poison Damage over 2 seconds Large Charm 13 9 1 16
Pestilence +26 Poison Damage over 2 seconds Large Charm 23 17 1 16
Anthrax +41 Poison Damage over 2 seconds Large Charm 33 25 1 16
Balance +8% Faster Hit Recovery Large Charm 19 14 4 18
Greed [5-10]% Extra Gold from Monsters Large Charm 1 5 4 21
Greed [11-22]% Extra Gold from Monsters Large Charm 20 15 4 21
Life +[6-10] to Life Large Charm 1 9 4 26
Life +[11-15] to Life Large Charm 12 9 4 26
Substinence +[16-20] to Life Large Charm 26 19 4 26
Substinence +[21-25] to Life Large Charm 42 34 4 26
Vita +[26-30] to Life Large Charm 58 50 4 26
Vita +[31-35] to Life Large Charm 74 66 4 26
Strength +[2-3] to Strength Large Charm 3 2 4 31
Strength +[4-5] to Strength Large Charm 18 13 4 31
Dexterity +[2-3] to Dexterity Large Charm 3 2 4 31
Dexterity +[4-5] to Dexterity Large Charm 18 13 4 31
Inertia +5% Faster Run/Walk Large Charm 24 18 4 35

Grand Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +[3-5] Defense Grand Charm 1 1 4 101
Stout +[6-9] Defense Grand Charm 7 5 4 101
Stout +[10-12] Defense Grand Charm 12 9 4 101
Burly +[13-15] Defense Grand Charm 17 12 4 101
Burly +[16-22] Defense Grand Charm 22 16 4 101
Burly +[23-30] Defense Grand Charm 27 20 4 101
Stalwart +[33-40] Defense Grand Charm 32 24 4 101
Stalwart +[44-50] Defense Grand Charm 37 29 4 101
Stalwart +[60-100] Defense Grand Charm 42 34 4 101
Red +1 to Minimum Damage Grand Charm 15 11 4 103
Sanguinary +2 to Minimum Damage Grand Charm 45 37 4 103
Bloody +3 to Minimum Damage Grand Charm 75 67 4 103
Jagged +1 to Maximum Damage Grand Charm 7 5 4 104
Forked +2 to Maximum Damage Grand Charm 37 29 4 104
Serrated +3 to Maximum Damage Grand Charm 67 59 4 104
Rugged +[12-24] Maximum Stamina Grand Charm 1 1 4 109
Rugged +[25-36] Maximum Stamina Grand Charm 7 5 4 109
Rugged +[37-50] Maximum Stamina Grand Charm 21 15 4 109
Bronze +[6-12] to Attack Rating Grand Charm 1 1 4 110
Bronze +[13-27] to Attack Rating Grand Charm 7 5 4 110
Bronze +[28-42] to Attack Rating Grand Charm 13 9 4 110
Iron +[43-57] to Attack Rating Grand Charm 19 14 4 110
Iron +[58-72] to Attack Rating Grand Charm 25 18 4 110
Iron +[73-87] to Attack Rating Grand Charm 31 23 4 110
Steel +[88-102] to Attack Rating Grand Charm 37 29 4 110
Steel +[103-117] to Attack Rating Grand Charm 43 35 4 110
Steel +[118-132] to Attack Rating Grand Charm 49 41 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Grand Charm 15 11 4 111
Fine +[21-48] to Attack Rating,
+[4-6] to Maximum Damage
Grand Charm 22 16 4 111
Sharp +[49-76] to Attack Rating,
+[7-10] to Maximum Damage
Grand Charm 29 21 4 111
Lucky [1-4]% Better Chance of Getting Magic Items Grand Charm 21 4 114
Lucky [5-7]% Better Chance of Getting Magic Items Grand Charm 38 4 114
Lucky [8-12]% Better Chance of Getting Magic Items Grand Charm 55 4 114
Lizard's +[3-7] to Mana Grand Charm 1 1 4 115
Lizard's +[8-13] to Mana Grand Charm 7 5 4 115
Lizard's +[14-20] to Mana Grand Charm 13 9 4 115
Snake's +[21-26] to Mana Grand Charm 19 14 4 115
Snake's +[27-33] to Mana Grand Charm 25 18 4 115
Snake's +[34-39] to Mana Grand Charm 31 23 4 115
Serpent's +[40-46] to Mana Grand Charm 37 29 4 115
Serpent's +[47-52] to Mana Grand Charm 43 35 4 115
Serpent's +[53-59] to Mana Grand Charm 49 41 4 115
Shimmering All Resistances +[3-6] Grand Charm 8-13 6 1 116
Shimmering All Resistances +[8-12] Grand Charm 14-34 10 1 116
Shimmering All Resistances +[13-15] Grand Charm 35 27 1 116
Azure Cold Resist +[7-15]% Grand Charm 1 1 2 117
Lapis Cold Resist +[16-20]% Grand Charm 10 7 2 117
Cobalt Cold Resist +[21-25]% Grand Charm 20 15 2 117
Sapphire Cold Resist +[26-30]% Grand Charm 30 22 2 117
Crimson Fire Resist +[7-15]% Grand Charm 1 1 2 118
Russet Fire Resist +[16-20]% Grand Charm 10 7 2 118
Garnet Fire Resist +[21-25]% Grand Charm 20 15 2 118
Ruby Fire Resist +[26-30]% Grand Charm 30 22 2 118
Tangerine Lightning Resist +[7-15]% Grand Charm 1 1 2 119
Ocher Lightning Resist +[16-20]% Grand Charm 10 7 2 119
Coral Lightning Resist +[21-25]% Grand Charm 20 15 2 119
Amber Lightning Resist +[26-30]% Grand Charm 30 22 2 119
Beryl Poison Resist +[7-15]% Grand Charm 1 1 2 120
Viridian Poison Resist +[16-20]% Grand Charm 10 7 2 120
Jade Poison Resist +[21-25]% Grand Charm 20 15 2 120
Emerald Poison Resist +[26-30]% Grand Charm 30 22 2 120
Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Grand Charm 50 42 1 125
Acrobat's +1 to Passive and Magic Skills (Amazon Only) Grand Charm 50 42 1 125
Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Grand Charm 50 42 1 125
Burning +1 to Fire Spells (Sorceress Only) Grand Charm 50 42 1 125
Sparking +1 to Lightning Spells (Sorceress Only) Grand Charm 50 42 1 125
Chilling +1 to Cold Spells (Sorceress Only) Grand Charm 50 42 1 125
Hexing +1 to Curses (Necromancer Only) Grand Charm 50 42 1 125
Fungal +1 to Poison and Bone Spells (Necromancer Only) Grand Charm 50 42 1 125
Graverobber's +1 to Summoning Spells (Necromancer Only) Grand Charm 50 42 1 125
Lion Branded +1 to Combat Skills (Paladin Only) Grand Charm 50 42 1 125
Captain's +1 to Offensive Auras (Paladin Only) Grand Charm 50 42 1 125
Preserver's +1 to Defensive Auras (Paladin Only) Grand Charm 50 42 1 125
Expert's +1 to Combat Skills (Barbarian Only) Grand Charm 50 42 1 125
Fanatic +1 to Combat Masteries (Barbarian Only) Grand Charm 50 42 1 125
Sounding +1 to Warcries (Barbarian Only) Grand Charm 50 42 1 125
Trainer's +1 to Summoning Skills (Druid Only) Grand Charm 50 42 1 125
Spiritual +1 to Shape Shifting Skills (Druid Only) Grand Charm 50 42 1 125
Nature's +1 to Elemental Skills (Druid Only) Grand Charm 50 42 1 125
Entrapping +1 to Traps (Assassin Only) Grand Charm 50 42 1 125
Mentalist's +1 to Shadow Disciplines (Assassin Only) Grand Charm 50 42 1 125
Shogukusha's +1 to Martial Arts (Assassin Only) Grand Charm 50 42 1 125
Snowy Adds [3-5] to [5-11] Cold Damage (1 second chill) Grand Charm 27 20 2 137
Shivering Adds [8-11] to [12-22] Cold Damage (1 second chill) Grand Charm 42 34 1 137
Boreal Adds [11-16] to [27-43] Cold Damage (1 second chill) Grand Charm 66 58 1 137
Hibernal Adds [30-35] to [54-73] Cold Damage (1 second chill) Grand Charm 91 83 1 137
Fiery Adds 1 to [2-3] Fire Damage Grand Charm 21 15 2 138
Smoldering Adds [5-8] to [11-27] Fire Damage Grand Charm 40 32 1 138
Smoking Adds [11-24] to [30-51] Fire Damage Grand Charm 64 56 1 138
Flaming Adds [27-51] to [54-78] Fire Damage Grand Charm 89 81 1 138
Static Adds 1 to [16-30] Lightning Damage Grand Charm 23 17 2 139
Glowing Adds 1 to [22-46] Lightning Damage Grand Charm 41 33 1 139
Arcing Adds 1 to [46-81] Lightning Damage Grand Charm 65 57 1 139
Shocking Adds 1 to [84-135] Lightning Damage Grand Charm 90 82 1 139
Septic +13 Poison Damage over 2 seconds Grand Charm 18 13 2 140
Foul +36 Poison Damage over 2 seconds Grand Charm 39 31 1 140
Toxic +68 Poison Damage over 2 seconds Grand Charm 63 55 1 140
Pestilent +174 Poison Damage over 2 seconds Grand Charm 88 80 1 140

Grand Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 3 to [4-5] Cold Damage (1 second chill) Grand Charm 14 10 2 10
Icicle Adds 5 to [8-13] Cold Damage (1 second chill) Grand Charm 21 15 1 10
Glacier Adds 11 to [16-22] Cold Damage (1 second chill) Grand Charm 33 25 1 10
Winter Adds [16-19] to [27-35] Cold Damage (1 second chill) Grand Charm 46 38 1 10
Flame Adds [2-3] to [5-6] Fire Damage Grand Charm 11 8 2 12
Fire Adds 5 to [8-13] Fire Damage Grand Charm 20 15 1 12
Burning Adds [9-15] to [19-24] Fire Damage Grand Charm 32 24 1 12
Incineration Adds [16-22] to [27-41] Fire Damage Grand Charm 45 37 1 12
Shock Adds 1 to [8-14] Lightning Damage Grand Charm 12 9 2 13
Lightning Adds 1 to [16-32] Lightning Damage Grand Charm 21 15 1 13
Thunder Adds 1 to [27-43] Lightning Damage Grand Charm 33 25 1 13
Storms Adds 1 to [46-68] Lightning Damage Grand Charm 45 37 1 13
Craftsmanship +1 to Maximum Damage Grand Charm 1 1 4 14
Quality +2 to Maximum Damage Grand Charm 41 33 4 14
Maiming +[3-4] to Maximum Damage Grand Charm 71 63 4 14
Blight +10 Poison Damage over 2 seconds Grand Charm 9 6 2 16
Venom +18 Poison Damage over 2 seconds Grand Charm 20 15 1 16
Pestilence +32 Poison Damage over 2 seconds Grand Charm 32 24 1 16
Anthrax +154 Poison Damage over 2 seconds Grand Charm 44 36 1 16
Balance +12% Faster Hit Recovery Grand Charm 1 1 4 18
Greed [10-20]% Extra Gold from Monsters Grand Charm 1 1 4 21
Greed [21-30]% Extra Gold from Monsters Grand Charm 7 5 4 21
Greed [31-40]% Extra Gold from Monsters Grand Charm 19 14 4 21
Life +[5-10] to Life Grand Charm 1 1 4 26
Life +[11-15] to Life Grand Charm 9 6 4 26
Life +[16-20] to Life Grand Charm 19 14 4 26
Substinence +[21-25] to Life Grand Charm 31 23 4 26
Substinence +[26-30] to Life Grand Charm 45 37 4 26
Substinence +[31-35] to Life Grand Charm 61 53 4 26
Vita +[36-40] to Life Grand Charm 77 69 4 26
Vita +[41-45] to Life Grand Charm 91 83 4 26
Strength +[3-4] to Strength Grand Charm 1 1 4 31
Strength +[5-6] to Strength Grand Charm 14 10 4 31
Dexterity +[3-4] to Dexterity Grand Charm 1 1 4 31
Dexterity +[5-6] to Dexterity Grand Charm 14 10 4 31
Inertia +7% Faster Run/Walk Grand Charm 19 14 4 35

Other Info[edit]

An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (mlvl).

Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via imbuing or cube recipes.

if (qlvl > ilvl) ilvl = qlvl

Specific item bases always have the same qlvl & mlvl, whereas the ilvl varies depending on where the item is found. Only a handful of items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:

if (mlvl > 0) alvl = ilvl + mlvl

This has the effect of reducing the minimum ilvl needed for an affix to spawn on any item that has a magic level. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+.

For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl. See this alvl chart for a visual.

if (ilvl < 99 - [qlvl/2]) then {alvl = ilvl - [qlvl/2]} else {alvl = 2*ilvl - 99}

Item Quality Levels[edit]

Weapon qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Hand Axe 3 Hatchet 31 Tomahawk 54
Axe 7 Cleaver 34 Small Crescent 61
Double Axe 13 Twin Axe 39 Ettin Axe 70
Military Pick 19 Crowbill 43 War Spike 79
War Axe 25 Naga 48 Berserker Axe 85
Large Axe 6 Military Axe 34 Feral Axe 57
Broad Axe 12 Bearded Axe 38 Silver-edged Axe 65
Battle Axe 17 Tabar 42 Decapitator 73
Great Axe 23 Gothic Axe 46 Champion Axe 82
Giant Axe 27 Ancient Axe 51 Glorious Axe 85
Club 1 Cudgel 30 Truncheon 52
Spiked Club 4 Barbed Club 32 Tyrant Club 57
Mace 8 Flanged Mace 35 Reinforced Mace 63
Morning Star 13 Jagged Star 39 Devil Star 70
Flail 19 Knout 43 Scourge 76
War Hammer 25 Battle Hammer 48 Legendary Mallet 82
Maul 21 War Club 45 Ogre Maul 69
Great Maul 32 Martel de Fer 53 Thunder Maul 85
Short Sword 1 Gladius 30 Falcata 56
Scimitar 5 Cutlass 43 Ataghan 61
Sabre 8 Shamshir 35 Elegant Blade 63
Falchion 11 Tulwar 37 Hydra Edge 69
Crystal Sword 11 Dimensional Blade 37 Phase Blade 73
Broad Sword 15 Battle Sword 40 Conquest Sword 78
Long Sword 20 Rune Sword 44 Cryptic Sword 82
War Sword 27 Ancient Sword 49 Mythical Sword 85
Two-handed Sword 10 Espandon 37 Legend Sword 59
Claymore 17 Dacian Falx 42 Highland Blade 66
Giant Sword 21 Tusk Sword 45 Balrog Blade 71
Bastard Sword 24 Gothic Sword 48 Champion Sword 77
Flamberge 27 Zweihander 49 Colossus Sword 80
Great Sword 33 Executioner's Sword 54 Colossus Blade 85
Dagger 3 Poignard 31 Bone Knife 58
Dirk 9 Rondel 36 Mithril Point 70
Kris 17 Cinquedeas 42 Fanged Knife 83
Blade 23 Stiletto 46 Legend Spike 85
Throwing Knife 2 Battle Dart 31 Flying Knife 64
Throwing Axe 7 Francisca 34 Flying Axe 56
Balanced Knife 13 War Dart 39 Winged Knife 77
Balanced Axe 16 Hurlbat 41 Winged Axe 80
Javelin 1 War Javelin 30 Hyperion Javelin 54
Pilum 10 Great Pilum 37 Stygian Pilum 62
Short Spear 15 Simbilan 40 Balrog Spear 71
Glaive 23 Spiculum 46 Ghost Glaive 79
Throwing Spear 29 Harpoon 51 Winged Harpoon 85
Spear 5 War Spear 33 Hyperion Spear 58
Trident 9 Fuscina 36 Stygian Pike 66
Brandistock 16 War Fork 41 Mancatcher 74
Spetum 20 Yari 44 Ghost Spear 83
Pike 24 Lance 47 War Pike 85
Bardiche 5 Lochaber Axe 33 Ogre Axe 60
Voulge 11 Bill 37 Colossus Voulge 64
Scythe 15 Battle Scythe 40 Thresher 71
Poleaxe 21 Partizan 35 Cryptic Axe 79
Halberd 29 Bec-de-Corbin 51 Great Poleaxe 84
War Scythe 34 Grim Scythe 55 Giant Thresher 85
Short Bow 1 Edge Bow 30 Spider Bow 55
Hunter’s Bow 5 Razor Bow 33 Blade Bow 60
Long Bow 8 Cedar Bow 35 Shadow Bow 63
Composite Bow 12 Double Bow 39 Great Bow 68
Short Battle Bow 18 Short Siege Bow 43 Diamond Bow 72
Long Battle Bow 23 Large Siege Bow 46 Crusader Bow 77
Short War Bow 27 Rune Bow 49 Ward Bow 80
Long War Bow 31 Gothic Bow 52 Hydra Bow 85
Light Crossbow 6 Arbalest 34 Pellet Bow 57
Crossbow 15 Siege Crossbow 40 Gorgon Crossbow 67
Heavy Crossbow 24 Ballista 47 Colossus Crossbow 75
Repeating Crossbow 33 Chu-Ko-Nu 54 Demon Crossbow 84
Short Staff 1 Jo Staff 30 Walking Stick 58
Long Staff 8 Quarterstaff 35 Stalagmite 66
Gnarled Staff 12 Cedar Staff 38 Elder Staff 74
Battle Staff 17 Gothic Staff 42 Shillelagh 83
War Staff 24 Rune Staff 47 Archon Staff 85
Wand 2 Burnt Wand 31 Polished Wand 55
Yew Wand 12 Petrified Wand 38 Ghost Wand 65
Bone Wand 18 Tomb Wand 43 Lich Wand 75
Grim Wand 26 Grave Wand 49 Unearthed Wand 86
Scepter 3 Rune Scepter 31 Mighty Scepter 62
Grand Scepter 15 Holy Water Sprinkler 40 Seraph Rod 76
War Scepter 21 Divine Scepter 45 Caduceus 85
Katar 1 Quhab 28 Suwayyah 59
Wrist Blade 9 Wrist Spike 32 Wrist Sword 62
Hatchet Hands 12 Fascia 36 War Fist 68
Cestus 15 Hand Scythe 41 Battle Cestus 73
Claws 18 Greater Claws 45 Feral Claws 78
Blade Talons 21 Greater Talons 50 Runic Talons 81
Scissors Katar 24 Scissors Quhab 54 Scissors Suwayyah 85
Eagle Orb 1 Glowing Orb 32 Heavenly Stone 59
Sacred Globe 8 Crystalline Globe 37 Eldritch Orb 67
Smoked Sphere 12 Cloudy Sphere 41 Demon Heart 75
Clasped Orb 17 Sparkling Ball 46 Vortex Orb 84
Jared's Stone 24 Swirling Crystal 50 Dimensional Shard 85
Stag Bow 18 Ashwood Bow 39 Matriarchal Bow 53
Reflex Bow 27 Ceremonial Bow 47 Grand Matron Bow 78
Maiden Spear 18 Ceremonial Spear 43 Matriarchal Spear 61
Maiden Pike 27 Ceremonial Pike 51 Matriarchal Pike 81
Maiden Javelin 23 Ceremonial Javelin 35 Matriarchal Javelin 65
Armor qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Cap 1 War Hat 34 Shako 58
Skull Cap 5 Sallet 37 Hydraskull 63
Helm 11 Casque 42 Armet 68
Full Helm 15 Basinet 45 Giant Conch 54
Mask 19 Death Mask 48 Demonhead 74
Bone Helm 22 Grim Helm 50 Bone Visage 84
Great Helm 23 Winged Helm 51 Spired Helm 79
Crown 29 Grand Crown 55 Corona 85
Quilted Armor 1 Ghost Armor 34 Dusk Shroud 65
Leather Armor 3 Serpentskin Armor 36 Wyrmhide 67
Hard Leather Armor 5 Demonhide Armor 37 Scarab Husk 68
Studded Leather 8 Trellised Armor 40 Wire Fleece 70
Ring Mail 11 Linked Mail 42 Diamond Mail 72
Scale Mail 13 Tigulated Mail 43 Loricated Mail 73
Chain Mail 15 Mesh Armor 45 Boneweave 62
Breast Plate 18 Cuirass 47 Great Hauberk 75
Splint Mail 20 Russet Armor 49 Balrog Skin 76
Plate Mail 24 Templar Coat 52 Hellforge Plate 78
Field Plate 28 Sharktooth Armor 55 Kraken Shell 81
Gothic Plate 32 Embossed Plate 58 Lacquered Plate 82
Light Plate 35 Mage Plate 60 Archon Plate 84
Full Plate Mail 37 Chaos Armor 61 Shadow Plate 83
Ancient Armor 40 Ornate Plate 64 Sacred Armor 85
Buckler 1 Defender 34 Heater 58
Small Shield 5 Round Shield 37 Luna 61
Large Shield 11 Scutum 42 Hyperion 64
Spiked Shield 11 Barbed Shield 42 Blade Barrier 68
Kite Shield 15 Dragon Shield 45 Monarch 72
Bone Shield 19 Grim Shield 48 Troll Nest 76
Tower Shield 22 Pavise 50 Aegis 79
Gothic Shield 30 Ancient Shield 56 Ward 84
Leather Gloves 3 Demonhide Gloves 33 Bramble Mitts 57
Heavy Gloves 7 Sharkskin Gloves 39 Vampirebone Gloves 63
Chain Gloves 12 Heavy Bracers 43 Vambraces 69
Light Gauntlets 20 Battle Gauntlets 49 Crusader Gauntlets 76
Gauntlets 27 War Gauntlets 54 Ogre Gauntlets 85
Boots 3 Demonhide Boots 36 Wyrmhide Boots 60
Heavy Boots 7 Sharkskin Boots 39 Scarabshell Boots 66
Chain Boots 12 Mesh Boots 43 Boneweave Boots 72
Light Plated Boots 20 Battle Boots 49 Mirrored Boots 81
Greaves 27 War Boots 54 Myrmidon Greaves 85
Sash 3 Demonhide Sash 36 Spiderweb Sash 61
Light Belt 7 Sharkskin Belt 39 Vampirefang Belt 68
Belt 12 Mesh Belt 43 Mithril Coil 75
Heavy Belt 20 Battle Belt 49 Troll Belt 82
Plated Belt 27 War Belt 54 Colossus Girdle 85
Circlet 24 Tiara 70 Diadem 85
Coronet 52
Wolf Head 4 Alpha Helm 35 Blood Spirit 62
Hawk Helm 8 Griffon Headress 40 Sun Spirit 69
Antlers 16 Hunter's Guise 46 Earth Spirit 76
Falcon Mask 20 Sacred Feathers 50 Sky Spirit 83
Spirit Mask 24 Totemic Mask 55 Dream Spirit 85
Jawbone Cap 4 Jawbone Visor 33 Carnage Helm 60
Fanged Helm 8 Lion Helm 38 Fury Visor 66
Horned Helm 16 Rage Mask 44 Destroyer Helm 73
Assault Helmet 20 Savage Helmet 49 Conqueror Crown 80
Avenger Guard 24 Slayer Guard 54 Guardian Crown 85
Targe 4 Akaran Targe 35 Sacred Targe 63
Rondache 8 Akaran Rondache 40 Sacred Rondache 70
Heraldic Shield 16 Protector Shield 46 Kurast Shield 74
Aerin Shield 20 Gilded Shield 51 Zakarum Shield 82
Crown Shield 24 Royal Shield 55 Vortex Shield 85
Preserved Head 4 Mummified Trophy 33 Minion Skull 59
Zombie Head 8 Fetish Trophy 39 Hellspawn Skull 67
Unraveller Head 16 Sexton Trophy 45 Overseer Skull 66
Gargoyle Head 20 Cantor Trophy 49 Succubus Skull 81
Demon Head 24 Hierophant Trophy 54 Bloodlord Skull 85
Other qlvls
Item qlvl
Amulet 1
Ring 1
Quiver 1
Jewel 1
Grand Charm 1
Large Charm 14
Small Charm 28


Highest-Level Affixes (above alvl 71)

Affix P/S Attributes Item Type (alvl)
Valkyrie's P +2 to Amazon Skill Levels Missile Weapon(50), Spear(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Witch-Hunter's P +2 to Assassin Skills Claw(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Berserker's P +2 to Barbarian Skill Levels Barbarian Helm(50), Club(50), Hammer(50), Tipped Mace(50), Axe(50), Throwing Knife(50), Two-Handed SpearNC(50), Sword(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Hierophant's P +2 to Druid Skill Levels Druid Helm(50), Club(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Necromancer's P +2 to Necromancer Skill Levels Necromancer Shield(50), Wand(50), Knife(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Priest's P +2 to Paladin Skill Levels Paladin Shield(50), Scepter(50), Hammer(65), Tipped Mace(65), ShieldNC(65), Sword(65), Amulet(90), Circlet(90) (rlvl 42, 58, 67) 90
Arch-Angel's P +2 to Sorceress Skill Levels Orb(50), Staff(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Craftsmanship S +1 to Maximum Damage Grand Charm(1), Large Charm(26), Small Charm(85) (rlvl 1, 19, 77) 85
Jagged P +1 to Maximum Damage Small Charm(81) (rlvl 73) 81
Red P +1 to Minimum Damage Grand Charm(15), Large Charm(30), Small Charm(90) (rlvl 11, 22, 82) 90
Bloody P +3 to Minimum Damage Grand Charm(75) (rlvl 67) 75
Pestilent P +174 Poison Damage over 2 Seconds Grand Charm(88) (rlvl 80) 88
Flaming P Adds [27-51] to [54-78] Fire Damage Grand Charm(89) (rlvl 81) 89
Shocking P Adds 1 to [84-135] Lightning Damage Grand Charm(90) (rlvl 82) 90
Hibernal P Adds [30-35] to [54-73] Cold Damage Grand Charm(91) (rlvl 83) 91
Vita S +[36-45] to Life Grand Charm(77[36-40];91[41-45]) (rlvl 69, 83) 91
Vita S +[31-35] to Life Large Charm(74) (rlvl 66) 74
Guardianship S Physical Damage Taken Reduced by [15-20]% Chest(85), Shield(85) (rlvl 60) 85
Rampaging P +[160-200]% Enhanced Damage Chest(85), Shield(85) (rlvl 78) 85
Embattled P +[120-160]% Enhanced Damage Chest(75), Shield(75) (rlvl 68) 75
Visceral P +[301-400]% Enhanced Damage Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) 75
Scorching P Adds [121-170] to [181-240] Fire Damage Weapon(77), Quiver(77) (rlvl 67) 77
Shocking P Adds 1 to [361-480] Lightning Damage Weapon(76), Quiver(76) (rlvl 66) 76
Performance S +[9-14] to Minimum Damage WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) 81
Transcendence S +[15-20] to Minimum Damage WeaponP(76) (rlvl 68) 76
Vampire S [6-9]% Mana Stolen per Hit Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) 78
Lamprey S [6-9]% Life Stolen per Hit Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) 77
Colossus S +[41-60] to Life Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) 75
Titan S +[16-20] to Strength Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) 74
Perfection S +[16-20] to Dexterity Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) 75
Nirvana S +[21-30] to Dexterity Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) 72
Lower Resistance S Level X Lower Resist (Y Charges) Necromancer Shield(36[28/15]), Wand(36[28/15]), Knife(36[28/15]), Staff(72[28/15]) (rlvl 36, 72) 72

While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the area level, or +2/+3 higher for champion/unique monsters), the alvl is what matters and that's sometimes harder to figure out. Using the chart above, here are some examples of affixes and the ilvls needed for them:

Witch-Hunter's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 72 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
Vita: ilvl 91 (41-45 life) or ilvl 77 (36-40 life) for grand charms
Jagged: ilvl 90 for small charms
Guardianship: ilvl 92 for most chests/shields, ilvl 85-91 for chests/shields with a qlvl lower than 14 (Scale Mail, Spiked Shield, Rondache, Zombie Head, etc)
Rampaging: ilvl 92 for most, ilvl 85-91 for low qlvls (same as Guardianship)
Embattled: ilvl 87 for most chests/shields, ilvl 75-86 for chests/shields with a qlvl lower than 24 (Splint Mail, Tower Shield, Aerin Shield, Gargoyle Head, etc)
Visceral: ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)


Source of Information on this Page




Area Levels[edit]

Regular monsters have a monster level equal to the level of the area they're found in and champion/unique monsters have a monster level that is +2/+3 higher than that. A monster's level determines which treasure classes it can drop items from. Monsters drop items with item levels equal to their monster level, which influences the affixes and sockets those items can get.


Level 85 areas are the areas in which the highest level items can be found from champion/unique monsters. In PD2, some area levels were increased to 85 so there are more endgame places to farm.

The following chart lists all level 85 areas with the amount of monster types in those areas that have immunities. Some monster types have multiple immunities and get counted for multiple columns. If it says 2 + 1 it means there are 2 normal monster types that spawn with immunities and 1 super unique or super unique minions that spawn with immunities. You may still encounter immune unique monsters as those have random immunities. For the resistances & immunities of monsters in maps, see Maps.

For more detailed color-coded resistance/immunity charts of each area, the Amazon Basin wiki is an excellent resource.

Level 85 Areas and their Immunities
Area Physical
Immunes
Magic
Immunes
Fire
Immunes
Lightning
Immunes
Cold
Immunes
Poison
Immunes
Location Vanilla
Level
Burial Grounds 2 A1 80
Mausoleum 2 A1 Burial Grounds 85
Crypt 2 + 1 A1 Burial Grounds 83
Hole 1 3 1 1 A1 Black Marsh 80
Hole 2 3 1 1 A1 Black Marsh 81
Tower Cellar 4 1 2 1 A1 Black Marsh 78
Tower Cellar 5 1 2 + 1 1 0 + 1 A1 Black Marsh 79
Pit 1 2 1 2 A1 Tamoe Highlands 85
Pit 2 2 1 2 A1 Tamoe Highlands 85
Catacombs 3 1 1 1 A1 73
Catacombs 4 3 1 A1 73
Stony Tomb 1 3 1 A2 Rocky Waste 78
Stony Tomb 2 2 0 + 1 0 + 1 A2 Rocky Waste 79
Halls of the Dead 3 1 1 2 + 1 4 A2 Dry Hills 82
Maggot Lair 1 1 2 4 A2 Far Oasis 84
Maggot Lair 2 1 2 4 A2 Far Oasis 84
Maggot Lair 3 1 2 0 + 1 4 + 1 A2 Far Oasis 85
Ancient Tunnels 1 1 1 1 A2 Lost City 85
Claw Viper Temple 1 1 1 4 2 A2 Valley of Snakes 82
Claw Viper Temple 2 1 1 3 + 1 1 A2 Valley of Snakes 83
Swampy Pit 1 1 2 3 A3 Flayer Jungle 80
Swampy Pit 2 2 2 3 A3 Flayer Jungle 81
Swampy Pit 3 1 2 2 A3 Flayer Jungle 82
Flayer Dungeon 2 1 2 1 3 3 A3 Flayer Jungle 82
Flayer Dungeon 3 1 2 + 1 1 3 2 A3 Flayer Jungle 83
Ruined Temple 1 1 2 + 1 A3 Kurast Bazaar 84
Disused Fane 1 1 2 A3 Kurast Bazaar 84
Sewers 1 1 1 1 + 1 A3 Kuraast Bazaar & Upper Kurast 84
Sewers 2 1 1 5 A3 Kuraast Bazaar & Upper Kurast 85
Forgotten Temple 1 1 2 A3 Upper Kurast 85
Forgotten Reliquary 1 1 2 A3 Upper Kurast 84
Disused Reliquary 1 1 2 A3 Kurast Causeway 85
Ruined Fane 1 1 2 A3 Kurast Causeway 85
Plains of Despair 2 2 2 A4 83
River of Flame 1 2 2 3 A4 85
Chaos Sanctuary 2 + 1 1 + 1 1 + 1 A4 85
Abaddon 1 3 1 1 2 A5 Frigid Highlands 81
Pit of Acheron 1 1 4 1 2 A5 Arreat Plateau 82
Drifter Cavern 1 1 1 6 2 A5 Glacial Trail 84
Infernal Pit 6 1 4 1 A5 Frozen Tundra 83
Worldstone Keep 1 4 2 5 2 A5 85
Worldstone Keep 2 1 1 3 2 3 A5 85
Worldstone Keep 3 2 5 2 2 3 A5 85
Throne of Destruction 1 + 1 4 + 1 1 3 + 1 3 + 2 A5 85
Worldstone Chamber - - - - - - A5 85
Matron's Den 1 3 0 + 1 Pandemonium Event 83
Forgotten Sands 1 1 2 0 + 1 2 Pandemonium Event 83
Furnace of Pain 1 4 1 3 + 1 1 Pandemonium Event 83


List of Area Levels
Area Normal Nightmare Hell Location WP Hell
was
Rogue Encampment - - - A1 *
Blood Moor 1 36 67 A1
Den of Evil 1 36 79 A1 Blood Moor
Cold Plains 2 36 68 A1 *
Cave Level 1 2 36 77 A1 Cold Plains
Cave Level 2 2 37 78 A1 Cold Plains
Burial Grounds 3 36 85 A1 80
Crypt 3 37 85 A1 Burial Grounds 83
Mausoleum 3 37 85 A1 Burial Grounds
Stony Field 4 37 68 A1 *
Tristram 6 39 82 A1 Stony Field 76
Underground Passage Level 1 4 37 69 A1
Underground Passage Level 2 4 38 83 A1
Dark Wood 5 38 68 A1 *
Black Marsh 6 38 69 A1 *
Hole Level 1 5 38 85 A1 Black Marsh 80
Hole Level 2 5 39 85 A1 Black Marsh 81
Forgotten Tower - - - A1 Black Marsh
Tower Cellar Level 1 7 38 82 A1 Black Marsh 75
Tower Cellar Level 2 7 39 83 A1 Black Marsh 76
Tower Cellar Level 3 7 40 84 A1 Black Marsh 77
Tower Cellar Level 4 7 41 85 A1 Black Marsh 78
Tower Cellar Level 5 7 42 85 A1 Black Marsh 79
Tamoe Highland 8 39 69 A1
Pit Level 1 7 39 85 A1 Tamoe Highland
Pit Level 2 7 40 85 A1 Tamoe Highland
Monastery Gate 8 40 70 A1
Outer Cloister 9 40 70 A1 *
Barracks 9 40 70 A1
Jail Level 1 10 41 71 A1 *
Jail Level 2 10 41 71 A1
Jail Level 3 10 41 71 A1
Inner Cloister 10 41 72 A1 *
Cathedral 11 42 72 A1
Catacombs Level 1 11 42 80 A1 72
Catacombs Level 2 11 42 80 A1 * 73
Catacombs Level 3 12 43 85 A1 73
Catacombs Level 4 12 43 85 A1 73
Secret Cow Level 28 64 81 A1 Rogue Encampment (Portal)
Lut Gholein - - - A2 *
Sewers Level 1 13 43 74 A2 Lut Gholein
Sewers Level 2 13 43 74 A2 Lut Gholein *
Sewers Level 3 14 44 75 A2 Lut Gholein
Rocky Waste 14 43 75 A2
Stony Tomb Level 1 12 44 85 A2 Rocky Waste 78
Stony Tomb Level 2 12 44 85 A2 Rocky Waste 79
Dry Hills 15 44 76 A2 *
Halls of the Dead Level 1 12 44 79 A2 Dry Hills
Halls of the Dead Level 2 13 45 82 A2 Dry Hills * 81
Halls of the Dead Level 3 13 45 85 A2 Dry Hills 82
Far Oasis 16 45 76 A2 *
Maggot Lair Level 1 17 45 85 A2 Far Oasis 84
Maggot Lair Level 2 17 45 85 A2 Far Oasis 84
Maggot Lair Level 3 17 46 85 A2 Far Oasis
Lost City 17 46 77 A2 *
Ancient Tunnels 17 46 85 A2 Lost City
Valley of Snakes 18 46 77 A2
Claw Viper Temple Level 1 14 47 85 A2 Valley of Snakes 82
Claw Viper Temple Level 2 14 47 85 A2 Valley of Snakes 83
Harem Level 1 - - - A2
Harem Level 2 13 47 78 A2
Palace Cellar Level 1 13 47 78 A2 *
Palace Cellar Level 2 13 47 78 A2
Palace Cellar Level 3 13 48 78 A2
Arcane Sanctuary 14 48 79 A2 *
Canyon of the Magi 16 48 80 A2 * 79
Tal Rasha's Tomb 17 49 82 A2 80
Tal Rasha's Chamber 17 49 80 A2
Kurast Docks - - - A3 *
Spider Forest 21 49 79 A3 *
Arachnid Lair 21 50 79 A3 Spider Forest
Spider Cavern 21 50 79 A3 Spider Forest
Great Marsh 21 50 80 A3 *
Flayer Jungle 22 50 80 A3 *
Swampy Pit Level 1 21 51 85 A3 Flayer Jungle 80
Swampy Pit Level 2 21 51 85 A3 Flayer Jungle 81
Swampy Pit Level 3 21 51 85 A3 Flayer Jungle 82
Flayer Dungeon Level 1 22 51 81 A3 Flayer Jungle
Flayer Dungeon Level 2 22 51 85 A3 Flayer Jungle 82
Flayer Dungeon Level 3 22 51 85 A3 Flayer Jungle 83
Lower Kurast 22 52 80 A3 *
Kurast Bazaar 22 52 81 A3 *
Ruined Temple 23 53 85 A3 Kurast Bazaar 84
Disused Fane 23 53 85 A3 Kurast Bazaar 84
Sewers Level 1 23 52 85 A3 Kuraast Bazaar & Upper Kurast 84
Sewers Level 2 24 53 85 A3 Kuraast Bazaar & Upper Kurast
Upper Kurast 23 52 81 A3 *
Forgotten Reliquary 23 53 85 A3 Upper Kurast 84
Forgotten Temple 24 54 85 A3 Upper Kurast
Kurast Causeway 24 53 81 A3
Disused Reliquary 24 54 85 A3 Kurast Causeway
Ruined Fane 24 54 85 A3 Kurast Causeway
Travincal 24 54 82 A3 *
Durance of Hate Level 1 25 55 83 A3
Durance of Hate Level 2 25 55 83 A3 *
Durance of Hate Level 3 25 55 83 A3
The Pandemonium Fortress - - - A4 *
Outer Steppes 26 56 82 A4
Plains of Despair 26 56 85 A4 83
City of the Damned 27 57 84 A4 *
River of Flame 27 57 85 A4 *
Chaos Sanctuary 28 58 85 A4
Harrogath - - - A5 *
Bloody Foothills 24 58 80 A5
Frigid Highlands 25 59 81 A5 *
Abaddon 39 60 85 A5 Frigid Highlands 81
Arreat Plateau 26 60 81 A5 *
Pit of Acheron 39 61 85 A5 Arreat Plateau 82
Crystalline Passage 29 61 82 A5 *
Frozen River 29 61 83 A5 Crystalline Passage
Glacial Trail 29 61 83 A5 *
Drifter Cavern 29 61 85 A5 Glacial Trail 84
Frozen Tundra 27 60 81 A5 *
Infernal Pit 39 62 85 A5 Frozen Tundra 83
Nihlathak's Temple 32 63 83 A5
Halls of Anguish 33 63 83 A5
Halls of Pain 34 64 84 A5 *
Halls of Vaught 36 64 84 A5
The Ancients' Way 29 62 82 A5 *
Icy Cellar 29 62 83 A5 The Ancient's Way
Arreat Summit 37 68 87 A5
Worldstone Keep Level 1 39 65 85 A5
Worldstone Keep Level 2 40 65 85 A5 *
Worldstone Keep Level 3 42 66 85 A5
Throne of Destruction 43 66 85 A5
Worldstone Chamber 43 66 85 A5
Matron's Den - - 85 A5 Harrogath (Portal) 83
Forgotten Sands - - 85 A5 Harrogath (Portal) 83
Furnace of Pain - - 85 A5 Harrogath (Portal) 83


Maps[edit]

Maps are items that allow access to new endgame areas (which are also referred to as maps) with higher area levels than the vanilla game. For a list of high level areas outside of maps, see Area Levels.

  • Maps are comparable to vanilla endgame areas, making both new and old areas viable for farming.
  • Dungeons (tier 4 maps) are very difficult group-based areas that offer more challenge for those interested.


General Info[edit]

Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map areas themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.

To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients/Baal. Only 1 map (or uber area) may be opened per game.

When maps are opened, a random selection of enemy types are chosen to populate the map area. Map areas often don't include all of the monsters listed in each map section below.

Map Events[edit]

Map areas have a ~20% chance (unconfirmed) for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the area if this happens.

  • A Dark Wanderer appears and transforms into a random boss or super unique with increased damage/health, who drops extra Worldstone Shards when killed (up to 3 dark wanderers per map)
  • The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies
  • Horazon appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
  • A Treasure Fallen appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
  • A Spire of Darkness appears and plunges the area into darkness when clicked - shadow enemies spawn in the darkness and have a chance to drop uber keys - the spire will appear relatively close to the entrance

Modification[edit]

Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.

Item Additional Ingredients Effect
Arcane Orb.png Arcane Orb Common Map, Jewel upgrades map (common -> magic)
Zakarum Orb.png Zakarum Orb Common Map, Jewel, Rune #10+ upgrades map (common -> rare)
Angelic Orb.png Angelic Orb Magic Map, Perfect Skull, Rune #10+ upgrades map (magic -> rare)
Orb of Destruction.png Orb of Destruction Magic/Rare Map downgrades map (to common)
Horadrim Orb.png Horadrim Orb Rare Map, Perfect Gem, Rune #10+ rerolls rare map
Cartographer's Orb.png Cartographer's Orb 3 T1/T2 Maps combines 3 maps into one of a higher tier
Horadrim Scarab.png Horadrim Scarab T3 Map turns a T3 map into a random rare dungeon
Standard of Heroes.png Standard of Heroes Map/Dungeon adds Heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
Worldstone Shard.png Worldstone Shard Map corruption
  • Magic maps can be rerolled with the vanilla recipe (3 perfect gems & any magic item)
  • Rare maps/dungeons can be rerolled with the vanilla recipe (6 perfect skulls & any rare item)

Note: the Cartographer's Orb recipe is currently bugged when using three Bastion Keep or Horazon's Memory maps for it

Affixes[edit]

Map affixes affect bonus experience, monster density, and magic/gold find.

Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.

Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.

List of Map Affixes
Affix P/S Attributes Range Exp Density MF/GF
Cracking S Players have -X% Enhanced Defense 20-30
30-40
40-50
25-35
30-35
35-40
15-20
30-35
45-50
Fumbling S Players have -X% Chance to Block 10-20
20-30
30-40
25-35
35-45
45-50
15-20
30-35
45-50
Imbalance S Players have -X% Faster Hit Recovery 10-20
20-30
30-40
3-4
4-5
5-6
30-40
40-50
50-60
Hindrance S Players have -X% to All Resistances 10-15
15-20
20-25
4-5
5-6
6-7
15-20
30-35
50-55
Unhealthy P Players have -X Drain Life 30-40
50-60
70-80
3-4
4-5
5-6
5-10
20-25
35-40
Warding S Monsters have X% Increased Maximum Life
Monsters have X% Curse Duration Reduction
10-15
15-20
20-25
5-6
6-7
7-8
20-25
35-40
50-55
Leech S Monsters have X% Increased Maximum Life
Monsters have X% Life Stolen per Hit
10-15
15-20
20-25
5-6
6-7
7-8
25-30
30-40
35-40
Health S Monsters have X% Increased Maximum Life 10-20
20-30
30-40
5-6
6-7
7-8
30-40
40-50
50-60
Large P Monsters have X% Increased Maximum Life 10-20
20-30
30-40
5-6
6-7
7-8
30-40
40-50
50-60
Fast P Monsters have +X% Increased Cast and Attack Speed 40-60
60-80
80-100
3-4
4-5
5-6
30-40
40-50
50-60
Swiftness S Monsters have X% increased Velocity 20-30
30-40
40-50
3-4
4-5
5-6
30-40
40-50
50-60
Protection S Monsters take X Reduced Physical Damage 100-200
300-400
500-600
25-30
30-35
35-45
15-20
30-35
45-50
Resilience S Monsters have +X% Faster Hit Recovery 40-60
60-80
80-100
30-40
40-50
50-60
10-15
25-30
40-45
Silver P Monsters have +X% Attack Rating and Chance to Pierce 10-20
20-30
30-40
15-20
30-35
35-40
15-20
30-35
45-50
Crushing P Monsters have X% Chance of Crushing Blow 15-25
25-35
35-45
15-20
30-35
35-40
5-10
20-25
35-40
Bloody P Monsters have X% Chance of Open Wounds 5-10
10-15
15-20
4-5
5-6
6-7
5-10
20-25
35-40
Strong P Monsters have +X% Enhanced Physical Damage 10-15
15-20
20-25
4-5
5-6
6-7
10-15
25-30
40-45
Sturdiness S Monsters have +X% Enhanced Defense 50-100
100-150
150-200
3-4
4-5
5-6
10-15
25-30
40-45
Regeneration S Monsters have +X Replenish Life 1024-1560
1560-2048
2048-2560
3-4
4-5
5-6
20-25
35-40
50-55
Flaming P Monsters have +X% to Fire Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-35
35-45
45-50
Hibernal P Monsters have +X% to Cold Skill Damage 5-10
10-15
15-20
25-30
30-35
35-40
15-20
25-30
35-40
Static P Monsters have +X% to Lightning Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-40
35-45
45-50
Toxic P Monsters have +X% to Poison Skill Damage 5-10
10-15
15-20
30-40
40-50
50-60
5-10
15-20
25-30
Smoking P Monsters have +X% of Physical Damage as Extra Fire Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Chilling P Monsters have +X% of Physical Damage as Extra Cold Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Sparking P Monsters have +X% of Physical Damage as Extra Lightning Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Poisonous P Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds 123-163
143-184
163-205
25-30
30-35
35-40
5-10
20-25
35-40
Runic P Monsters have +X% of Physical Damage as Extra Magic Damage 8-10
10-12
12-14
25-30
30-35
35-40
5-10
20-25
35-40
Crimson S Monsters have X% Fire Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
45-50
Azure S Monsters have X% Cold Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
35-50
Opal S Monsters have X% Lightning Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Tangerine S Monsters have X% Magic Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Splashing P Monsters Melee Attacks Deal Splash Damage 15-25
35-45
45-50
5-10
20-25
35-40
Stygian P Map contains Stygian Dolls 50-60 40-45
Lustful P Map contains Succubus Witches 50-60 45-50
Vampiric P Map contains Vampire Lords 35-40 15-20
Bovine P Map contains Hell Bovines 35-40 15-20
Reanimated P Map contains Reanimated Horde 50-60 35-40
Ghastly P Map contains Ghosts 35-40 15-20
Souless P Map contains Burning Souls 50-60 40-50
Shamanic P Map contains Fetishes 40-50 15-20
Champion's P None 30-60 Monster Rarity
  • In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
  • Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Resistances of Monsters Added by Affixes
Monster Phys Magic Fire Light Cold Poison Type Drain
Stygian Doll 33 25 33 105 Undead 33
Hell Temptress 50 50 50 50 Demon 75
Dark Lord 75 33 33 135 50 Undead 75
Hell Bovine 50 33 50 50 50 33 66
Unholy Corpse 50 50 120 Undead 66
Specter 95 50 50 95 Undead 33
Burning Soul 25 80 50 75 Undead 0
Fetish 33 33+ 50 50 Demon 100

Individual Maps[edit]

For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".

Tier 1[edit]

Tier 1 map areas have an area level of 87

Map Icon Ruins of Viz-Jun.png Ruins of Viz-Jun[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Disfigured 25 50 Undead 75
Spider Magus 50 50 60 Demon 50
Sucker 75 33 120 50
Tree Lurker 25 50 75 25 75
Black Lancer 25 120 25 25 Demon 100
Dark Ranger 15 25 25 75 25 Demon 100
Moon Clan 50 33 50 Demon 80
Thorned Hulk 80 33 75 75
Heirophant 10 33 25 33 160 20 100
Zealot 10 25 100 33 20 100
Hollow One 33 100 20 20 50 33
Returned 33 100 Undead 0
Fetish Shaman 25 25 145 25 50 Demon 100
Fetish (melee) 33 100 33 50 Demon 100
Fetish (ranged) 100 50 Demon 100
Karvarousku
the Cartographer
20 20 50 50 50 50 Undead 20
Burning Dead 20 20 50 50 50 50 Undead 0
Burning Dead Archer 20 20 50 50 50 50 Undead 0
  • 8 monster types are chosen from the 11 possibilities during map generation
  • Both Fetishes are generated in addition to the others if Fetish Shaman is chosen
  • Zealots are generated in addition to the others if Heirophant is chosen
  • Returned monsters are generated in addition to the others if Hollow One is chosen
  • Burning Dead & Burning Dead Archer monsters are minions of Karvarousku

Ruins-of-viz-jun-1.png

Ruins-of-viz-jun-2.png

Ruins-of-viz-jun-3.png

Map Icon Horazon's Memory.png Horazon's Memory[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Cantor 10 25 50 50 20 100
Zakarumite 10 25 33 33 20 100
Frozen Abyss 40 25 75 100
Frozen Scorch 25 25 33 80 33 75
Ghost 50 50 50 50 50 50 Undead 33
Flying Scimitar 25 50 50 100 75 0
Menace Worm 135 75 50 50 Demon 75
Doom Knight 33 25 60 60 120 Undead 33
Oblivion Knight 33 25 60 60 120 Undead 33
Lightning Spire 90 90 100 1000 0
Deathmaiden
Madinsane
20 20 50 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Oblivion Knight and Lightning Spire are always generated

Horazons-memory.png

Map Icon Bastion Keep.png Bastion Keep[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Devilkin 15 75 40 50 Demon 75
Devilkin Shaman 15 50 135 50 Demon 66
Moon Clan 50 75 85 25 Demon 80
Giant Lamprey 25 33 25 120 50
Sand Raider 25 25 50 50 33 66
Desert Wing 95 25 75 75 25 75
Hell Temptress 50 50 50 50 Demon 75
Demon Steed 50 25 33 50 100
Demon Sprite 25 120 25 33 Demon 100
Johnathan
the Damned
20 20 50 50 50 50 Undead 0
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Demon Sprites are generated in addition to the others if Demon Steed is chosen

Bastion-keep-1.png

Bastion-keep-2.png

Bastion-keep-3.png

Map Icon Sanatorium.png Sanatorium[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Vile Hunter 20 20 30 45 65 25 Demon 100
Vile Archer 15 20 65 25 25 Demon 100
Vile Lancer 45 15 45 35 25 25 Demon 100
Death Mauler 33 50 50 65 75
Gloam 60 35 75 140 Undead 0
Ghoul Lord 30 33 25 130 50 Undead 75
Blood Lord 33 130 50 33 50 75
The Guardian 20 20 50 50 50 50 Undead 20
  • All monster types are used during map generation

Map Icon Royal Crypts.png Royal Crypts[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Bone Warrior 25 30 65 65 Undead 0
Scarab 80 50 50
Gloombat 50 25 75 50 75
Bone Archer 25 150 30 20 105 Undead 0
Afflicted 75 65 Demon 75
Dune Beast 60 25 20 25 100
Claw Viper 105 45 25 40 50
Flying Scimitar 25 50 50 100 75 0
King Leoric 20 20 50 50 50 50 Undead 20
Decaying Guard 20 20 50 50 50 50 Undead 20
  • All monster types are used during map generation
  • Decaying Guards are minions of King Leoric

Tier 2[edit]

Tier 2 map areas have an area level of 88

Map Icon Phlegethon.png Phlegethon[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Moon Lord 50 50 25 50 50 75
Council Member 30 33 120 33 33 Demon 66
Hell Spawn 33 50 25 50 75 Demon 75
Unholy Corpse 50 50 120 Undead 66
Hell Cat 15 25 50 80 25 100
Hell Slinger 10 25 25 50 25 100
Fallen 15 25 25 40 50 Demon 75
Fallen Shaman 15 25 50 90 50 Demon 66
Fetish 33 33 50 50 Demon 100
Siege Beast 75 140 33 50 100
Demon Imp 25 100 25 33 Demon 100
Lieutenant of Sin 20 20 50 50 50 50 Demon 20
  • 8 monster types are chosen from the 10 possibilities during map generation
  • Demon Imps are generated in addition to the others if Siege Beast is chosen

Phlegethon-1.png

Phlegethon-2.png

Phlegethon-3.png

Map Icon Torajan Jungle.png Torajan Jungle[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Foul Crow 25 50 100
Tree Lurker 25 80 50 100 75
Quill Rat 50 50 25 100
Death Brawler 33 50 50 50 50 50 75
Crusher 50 25 140 50 100
Dune Beast 33 75 50 25 100
Death Beetle 50 25 105 50
Council Member 50 33 50 33 33 Demon 66
The Great Worm 20 20 50 50 50 50 20
Blood Maggot Young 20 20 50 50 50 50 50
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Blood Maggot Young monsters are minions of The Great Worm

Torajan-jungle-1.png

Torajan-jungle-2.png

Torajan-jungle-3.png

Map Icon Arreat Battlefield.png Arreat Battlefield[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Zombie 50 50 50 115 Undead 50
Night Clan 50 50 85 Demon 80
Spike Fiend 50 20 50 75 100
Afflicted 25 30 100 25 25 Demon 75
Unholy Corpse 50 50 130 33 50 65 Undead 66
Bramble Hulk 25 75 50 80 75
Carrion Bird 25 25 110 100
Blood Wing 33 50 50
Elmegaard
the Armorsmith
20 20 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Arreat-battlefield-1.png

Arreat-battlefield-2.png

Map Icon Tomb of Zoltun Kulle.png Tomb of Zoltun Kulle[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Scarab 105 25 75 50 25 50
Pain Worm 75 110 Demon 75
Razor Spine 25 75 50 100
Returned Mage 25 50 25 120 75 Undead 0
Dune Beast 25 50 150 25 100
Dark Familiar 15 25 50 75
Arach 50 85 50 50
Minion of Destruction 50 100 25 75 Demon 50
Toadflax the Tainted 20 20 50 50 50 50 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Tomb-of-zoltun-kulle-1.png

Tomb-of-zoltun-kulle-2.png

Tomb-of-zoltun-kulle-3.png

Tomb-of-zoltun-kulle-4.png

Map Icon Sewers of Harrogath.png Sewers of Harrogath[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Grotesque Wyrm 25 50 135 Demon 50
Flayer 25 75 50 25 Demon 100
Ghoul Lord 30 25 33 25 75 50 75
Marauder 25 50 80 50 33 66
Blood Wing 25 50 33 50
Enslaved 25 50 15 25 15 75
Fetish 25 125 110 Demon 100
Sand Maggot 66 33 85 105 50
Sand Maggot Young 100 50
The Mad Philosopher 20 20 50 50 50 33 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Sand Maggot Young monsters are spawned by Sand Maggots if they are chosen

Sewers-of-harrogath-1.png

Sewers-of-harrogath-2.png

Sewers-of-harrogath-3.png

Map Icon Shadows of Westmarch.png Shadows of Westmarch[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Fire Boar 65 25 65 75
Moon Clan 100 20 50 45 85 25 Demon 80
Zombie 50 120 65 85 Undead 50
Slinger 10 25 25 75 100
Siege Beast 50 20 25 45 150 40 100
Over Seer 20 25 110 20 40 40 Demon 100
Succubus 50 50 75 65 Demon 75
Urzael
Harbinger of Death
20 20 50 50 50 50 20
  • All monster types are used during map generation

Tier 3[edit]

Tier 3 map areas have an area level of 89

Map Icon River of Blood.png River of Blood[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Corpulent 15 20 75 Demon 75
Death Mauler 33 50 100 50 75
Council Member 30 33 120 33 33 Demon 66
Doom Knight 33 125 20 20 50 Undead 33
Oblivion Knight 33 25 60 60 180 75 Undead 33
Skeleton Archer 40 50 33 33 80 Undead 0
Zealot 10 25 80 33 20 100
Minion of Destruction 50 90 33 50 95 Demon 50
Flesh Spawner 66 100 80 Demon 50
Flesh Beast 25 140 Demon 50
Avunaos the Rotten 20 20 50 50 50 50 Undead 20
Blood Golem 20 20 50 50 50 50 Undead 20
Belial Lord of Lies 20 20 50 50 50 50 Demon 20
  • 8 monster types are chosen from the 9 possibilities during map generation
  • Flesh Beasts are spawned by Flesh Spawners if they are chosen
  • Blood Golems are minions of Avunaos

River-of-blood-1.png

River-of-blood-2.png

River-of-blood-3.png

River-of-blood-4.png

Map Icon Throne of Insanity.pngThrone of Insanity[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Flesh Hunter 40 20 50 65 20 Demon 100
Flesh Archer 15 25 50 25 Demon 100
Flesh Lancer 45 25 50 25 Demon 100
Demon Rascal 75 50 25 50 Demon 100
Balrog 50 20 130 25 25 75 Demon 66
Swamp Dweller 15 75 25 115 75
Doom Caster 50 25 25 50 125 Undead 33
Hell Whip 40 50 120 Demon 100
Hell Spawn 33 115 15 33 15 Demon 75
Indio the Insane 20 20 50 50 50 50 Undead 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Hell Spawn monsters are generated in addition to the others if Hell Whip is chosen

Throne-of-insanity-1.png

Throne-of-insanity-2.png

Throne-of-insanity-3.png

Map Icon Reziarfg's Lair.png Lost Temple[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Enslaved 25 50 15 25 100 75
Blood Wing 25 33 25 50
Gloombat 10 33 50 110 75
Unraveler 33 100 20 20 50 120 33
Gloam 25 80 50 75 Undead 0
Gorebelly 55 50 115 65 Demon 100
Poison Spinner 50 120 75 50
Khalim's
Corrupted Body
50 50 75 75 75 75 Demon 20
  • 6 monster types are chosen from the 7 possibilities during map generation

Lost-temple-1.png

Lost-temple-2.png

Lost-temple-3.png

Map Icon Ancestral Trial.png Ancestral Trial[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Preserved Dead 20 20 50 50 50 50 Undead 33
Bone Warrior 25 50 45 50 Undead 0
Bone Mage 25 50 65 50 Undead 0
Spider Magus 25 20 120 50
Pit Lord 50 120 75 25 Demon 66
Specter 50 75 25 50 Undead 33
Storm Caster 100 25 50 50 Undead 33
Minion of Destruction 50 110 75 Demon 50
Nathkill the Numb 20 20 50 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Ancestral-trial-1.jpeg

Ancestral-trial-2.jpeg

Ancestral-trial-3.jpeg

Map Icon Blood Moon.png Blood Moon[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Hell Bovine 50 33 65 65 65 65 66
The Cow Queen 20 20 50 50 50 50 20
  • Hell Bovines are the only non-boss monster type unless others are added via affixes

Blood-moon-1.png

Blood-moon-2.png

Blood-moon-3.png

Map Icon Fall of Caldeum.png Fall of Caldeum[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Zombie 50 95 25 140 Undead 50
Huntress 15 25 75 65 50 100
Flying Scimitar 25 50 100 75 0
Slinger 10 25 75 65 100
Hell Swarm 50 70 25 110 0
Heirophant 10 50 25 33 95 25 100
Waheed the Traitor 50 50 75 75 75 75 20
  • 6 monster types are chosen from the 7 possibilities during map generation (Zombies listed twice)

Fall-of-caldeum-1.png

Fall-of-caldeum-2.png

Fall-of-caldeum-3.png

Map Icon Pandemonium Citadel.png Pandemonium Citadel[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Dark Lord 50 50 25 75 135 Undead 75
Prowling Dead 50 50 65 90 Undead 66
Flayer 25 25 25 130 50 Demon 100
Damned 25 50 140 25 Demon 75
Stygian Fury 100 25 25 66 50 25 Demon 75
Temple Guard 25 50 75 25 25 100
Blood Bringer 50 140 50 50 100
Dark Commander Alma 50 50 75 75 75 75 Demon 20
  • 6 monster types are chosen from the 7 possibilities during map generation

Pandemonium-citadel-1.png

Pandemonium-citadel-2.png

Pandemonium-citadel-3.png

Map Icon Canyon of Sescheron.png Canyon of Sescheron[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Frozen Abyss 25 25 80 100
Cliff Lurker 25 80 160 75
Doom Knight 50 110 20 50 Undead 33
Oblivion Knight 25 60 60 180 75 Undead 33
Serpent Magus 40 70 33 60 50
Overlord 33 20 60 Demon 100
Soul Killer (melee) 33 110 33 50 Demon 100
Soul Killer (ranged) 50 25 110 Demon 100
Shattered Soul 50 50 75 75 75 75 0
  • 6 monster types are chosen from the 8 possibilities during map generation

Canyon-of-sescheron-1.png

Canyon-of-sescheron-2.png

Canyon-of-sescheron-3.png

Map Icon Kehjistan Marketplace.png Kehjistan Marketplace[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Invader 25 50 50 66
Flying Scimitar 25 50 50 75 0
Vile Hunter 20 20 33 33 90 20 Demon 100
Feeder 75 45 110 50
Fire Tower 40 50 50 85 1000 0
Ghoul Lord 30 170 25 60 50 Undead 75
Vile Archer 15 33 120 90 25 Demon 100
Unraveler 33 100 20 20 50 50 Undead 33
Overlord Aerlynn 50 50 75 75 75 75 Demon 20
Devilkin Slave 50 50 75 75 75 75 Demon 50
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Devilkin Slaves are minions of Aerlynn

Kehjistan-marketplace.png

Tier 4 (Dungeons)[edit]

Dungeons have an area level of 90

Dungeon monsters grant 200% more experience and have 75% curse reduction

Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer

Blood Bringers move slowly and deal "lethal damage" - beware!

Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)

Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by Diablo-Clone or Rathma (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar, The Third Eye, Band of Skulls, Cage of the Unsullied)

Map Icon Cathedral of Light.png Cathedral of Light[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Flying Scimitar 25 100 100 0
Spear Cat 180 180 50 180 100
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Flying Scimitars only appear from terrain objects such as barrels
  • Canight the Corrupted is in a separate area within the dungeon called the Cathedral Basement
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

Cathedral-of-light-1.png

Cathedral-of-light-2.png

Cathedral-of-light-3.png

Cathedral-of-light-basement.png

  • The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the area is small enough that even the chosen types may not appear

Map Icon Plains of Torment.png Plains of Torment[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Specter ? ? ? ? ? ? Undead ?
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Specters always spawn in addition to the common dungeon monster types
  • Canight the Corrupted is in a separate area within the dungeon called the Pit of Despair
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

Plains-of-torment-1.png

Plains-of-torment-2.png

Plains-of-torment-3.png

Pit-of-despair.png

Sanctuary of Sin[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
The Stygian Beast 50 50 75 75 75 75 Undead 0
Stygian Horde 50 50 75 75 75 75 Undead 0
  • The Stygian Beast is in a separate area within the dungeon called the Black Abyss
  • Stygian Horde monsters are minions of The Stygian Beast






Monsters[edit]

 This page has outdated info (see Patch Notes)

Regular Monsters[edit]

For information about map monsters, see: Maps

  • Monsters can now spawn with new auras (all monster auras scale at mlvl/7)
  • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage

Special Monsters[edit]

Prime Evils (Mephisto, Diablo, Baal) are no longer affected by the Slows Target by X% affix on items or by Decrepify - this change applies to all versions of these enemies.

Diablo and Baal now have a chance to drop Prime Evil Soul in Hell difficulty.

Andariel[edit]

  • Andariel is now level 85 in Hell difficulty and drops from the same pool of items as Mephisto (except she still drops Twisted Essence of Suffering)
  • Hell-difficulty Andariel's melee attack damage has been increased by 10%
  • Hell-difficulty Andariel's health has been increased by roughly 23%
  • The area level of Catacombs has been changed (levels 1 & 2 increased to 80, levels 3 & 4 increased to 85)

Duriel[edit]

  • Duriel is now level 85 in Hell difficulty and drops from the same pool of items as Baal (except he still drops Twisted Essence of Suffering)
  • The area level of Tal Rasha's Tomb has been increased to 82

Mephisto[edit]

  • Mephisto can now float over the non-walkable blood moat areas in Durance of Hate.
  • The Council Members in Durance of Hate are now closer to Mephisto.

Key Holders[edit]

Three additional enemies drop Uber Keys: Blood Raven, Bloodwitch, and Izual

The Countess

  • Now has 3x more Health (19,770 - 32,952)
Vanilla Stats for The Countess
Difficulty Normal Nightmare Hell
Level 11 45 82
Experience 395 18,295 204,440
Hit Points 72-120 1311-2187 6590-10,984
Speed (Run/Walk) 8/6 8/6 8/6
Max TC/Rune 12/Ral 45/Ko 66/Lo
Attack #1 4-9 20-40 51-102
Attack #2 5-8 24-37 61-93
Attack Rating 95 1170 4282
Fire Wall 22-24 29-31 39-40
Minions 6 7 9
Defense 40 570 1468
Blocking 25 25 25
Regen Rate 0 0 0
Drain Effectiveness 100 100 100
Chill Effectiveness 50 40 33
Physical Resist 0 0 20
Magic Resist 0 0 20
Fire Resist 75 75 108
Lightning Resist 0 0 33
Cold Resist 0 0 130
Poison Resist 0 0 20

The Summoner

  • Now has 8x more Health (49,336 - 62,792)
Vanilla Stats for The Summoner
Difficulty Normal Nightmare Hell
Level 18 55 80
Experience 305 26,200 130,092
Hit Points 82-100 1290-1642 6167-7849
Speed 5 5 5
Max TC/Rune 21/Nef 48/Ko 72/Lo
Glacial Spike 51-61 (2.6s) 78-90 (3s) 130-144 (3.4s)
Frost Nova 10-14 (12s) 16-21 (15s) 28-35 (19s)
Fire Ball 32-44 51-66 97-116
Fire Wall 16-17 25-26 39-41
Weaken 4 7 11
Defense 165 642 1328
Blocking 18 18 18
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 40 33
Physical Resist 0 0 0
Magic Resist 0 0 0
Fire Resist 50 50 75
Lightning Resist 50 50 75
Cold Resist 50 50 75
Poison Resist 0 0 0

Nihlathak

  • Now has 3x more Health (40,035)
Vanilla Stats for Nihlathak
Difficulty Normal Nightmare Hell
Level 68 73 95
Experience 10,739 56,895 168,161
Hit Points 911 3218 13,345
Speed 7 7 7
Max TC/Rune 39/Dol 60/Ist 87/Zod
Arctic Blast 360-480 (11s) 414-552 (12.8s) 486-648 (14.4s)
Defense 491 1029 1951
Blocking 0 0 0
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 40 33
Physical Resist 0 0 0
Magic Resist 0 0 25
Fire Resist 0 0 33
Lightning Resist 0 0 33
Cold Resist 70 70 70
Poison Resist 70 70 70

Blood Raven

  • Now drops Key of Terror in Hell
  • Now has 2x more Health (115,658)
  • Summons twice as many special zombies around her, appears with a pack of archers, and uses immolation arrow
Vanilla Stats for Blood Raven
Difficulty Normal Nightmare Hell
Level 10 43 88
Experience 181 40,262 540,007
Hit Points 113 9832 57,829
Speed (Run/Walk) 8/6 8/6 8/6
Max TC/Rune 6/- 42/Io 66/Vex
Ranged Attack 1-4 1-4 1-4
Fire Arrow (Phys + Fire) 1-3 + 5-11 19-21 + 41-47 43-45 + 89-95
Defense 38 918 2556
Blocking 0 0 0
Regen Rate 0 0 0
Drain Effectiveness 100 85 75
Chill Effectiveness 50 40 33
Physical Resist 0 25 50
Magic Resist 50 50 50
Fire Resist 50 50 50
Lightning Resist 50 50 50
Cold Resist 50 50 50
Poison Resist 50 50 50

Bloodwitch the Wild

  • Now drops Key of Hate in Hell (she guards the Horadric Cube in Halls of the Dead Level 3)
  • Now has 9x more Health (63,036 - 105,066)
Vanilla Stats for Bloodwitch
Difficulty Normal Nightmare Hell
Level 17 48 85
Experience 595 18,870 188,470
Hit Points 108-184 1497-2496 7004-11,674
Speed (Run/Walk) 10/5 10/5 10/5
Max TC/Rune 15/Nef 51/Lem 78/Cham
Attack 11-30 42-76 95-171
Attack Rating 296 3339 11,314
Minions 5 6 8
Defense 53 667 1667
Blocking 15 15 15
Regen Rate 0 0 0
Drain Effectiveness 100 100 100
Chill Effectiveness 50 40 33
Physical Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 0
Lightning Resist 0 0 0
Cold Resist 0 0 100
Poison Resist 0 0 0

Izual

  • Now drops Key of Destruction in Hell
Vanilla Stats for Izual
Difficulty Normal Nightmare Hell
Level 29 60 86
Experience 22,761 237,724 1,044,247
Hit Points 11,946 41,811 57,365
Speed 10 10 10
Max TC/Rune 36/Sol 57/Um 78/Cham
Melee Attack (Phys + Cold) 25-45 + 7-15 58-78 + 24-39 117-156 + 49-78
Attack Rating 747 2340 6892
Frost Nova 16-21 (15s) 25-32 (18s) 37-46 (22s)
Defense 146 979 2002
Blocking 50 50 50
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 33 25
Physical Resist 30 30 30
Magic Resist 30 30 30
Fire Resist 30 30 30
Lightning Resist 30 30 30
Cold Resist 75 75 75
Poison Resist 30 30 30

Ubers[edit]

All ubers regenerate life like most monsters, but their high life means they regenerate substantially more per second than most. Monsters do not regenerate life while being damaged, so continuous damage such as Poison Damage or Open Wounds will halt their regeneration entirely. Prevent Monster Heal does not affect ubers. Note that ubers' immunities are not shown beneath their name like they are for other monsters.

Mini-Ubers

Vanilla Stats for Mini-Ubers
Monster Lilith Uber Duriel Uber Izual
Level 110 110 110
Experience 2,387,200 2,648,000 3,179,200
Hit Points 650,000-660,000 650,000-660,000 650,000-660,000
Melee Attack (Phys + Elem) 520-572 + ~1069 Poison 468-494 + ~10 Cold 455-520 + ~85 Cold
Attack Rating 30,700 7185 13,064
Melee Attack #2 - 149-214 -
Attack Rating #2 - 9798 -
Defense 2310 2520 2520
Blocking 40 50 50
Drain Effectiveness 33 100 50
Chill Effectiveness 0 20 25
Physical Resist 66 50 30
Magic Resist 75 75 75
Fire Resist 75 75 75
Lightning Resist 75 75 75
Cold Resist 75 150 185
Poison Resist 185 75 75

Uber Tristram Prime Evils

When the final prime evil is defeated, they drop a Hellfire Torch as well as a Standard of Heroes for each player.
  • Uber Tristram is now accessed with Pandemonium Talisman
  • All pre-buffs are removed when characters enter Uber Tristram
  • Players can no longer freely exit/re-enter Uber Tristram while enemies remain within (a portal is created when they're all defeated)
  • Uber Mephisto uses level 20 Conviction (-50% resistances, was -125%)
  • Uber Baal now casts his own version of Lower Resist (-75% resistances, lasts about 25 seconds)
  • Uber Mephisto, Diablo, and Baal now have 10% more health and 25% less defense
  • Uber Mephisto, Diablo, and Baal may have 95% resistance to most elements instead of 75% (needs testing)
  • Uber Mephisto, Diablo, and Baal now also has a chance to drop Black Soulstone
Vanilla Stats for Ubers
Monster Uber Mephisto Uber Diablo Uber Baal
Level 110 110 110
Experience 3,409,600 5,539,200 10,336,000
Hit Points 650,000-660,000 650,000-660,000 650,000-660,000
Melee Attack (Phys + Elem) 487-572 + ~249/~291/~165 L/C/P 481-494 + ~104/~244/~44 M/F/L 429-494 + ~52/~239/~213 M/F/C
Attack Rating 13,064 14,043 16,330
Melee Attack #2 - 143-299 214-312
Attack Rating #2 - 13,064 16,330
Defense 3360 2940 3150
Blocking 50 50 55
Drain Effectiveness 0 15 20
Chill Effectiveness 10 10 15
Physical Resist 20 50 50
Magic Resist 75 75 75
Fire Resist 75 110 115
Lightning Resist 110 75 75
Cold Resist 75 115 185
Poison Resist 110 75 75
Uber Diablo is sometimes referred to as "Pandemonium Diablo" with "Uber Diablo" being reserved for Diablo-Clone, but that nomenclature is avoided here.

Uber Ancients[edit]

  • New encounter featuring uber versions of Madawc, Talic, and Korlic that is accessed with Relic of the Ancients

Diablo-Clone[edit]

  • Diablo-Clone is now accessed with Vision of Terror
  • In addition to Annihilus, Diablo-Clone has a 1/400 chance to drop an exclusive unique item (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar)
  • Diablo-Clone is much stronger, and fighting him is substantially different
    • All pre-buffs are removed when characters enter Diablo-Clone's arena
    • Players cannot freely exit/re-enter the arena while Diablo-Clone lives (a portal is created when he is defeated)
    • Diablo-Clone stays in the middle of his new arena and becomes immune to all damage when players are more than ~10 yards from him
    • Meteors fall randomly throughout the fight
    • Bone Spirits appear from Trapped Souls throughout the fight and create dangerous patches of burning ground when colliding with players
    • The fight is divided into four phases
      • Between each phase, Diablo-Clone becomes temporarily immune to all damage and releases 5 especially deadly fire novas in succession
      • A horde of skeletal enemies (Bone Warriors, Skeleton Archers, Horror Mages) rise from the ground during each phase (60% poison resistance)
      • Additional meteors and bone spirits are created in later phases
    • Diablo-Clone can no longer be chilled
    • Diablo-Clone can no longer be damaged by Static Field
    • Diablo-Clone now has more health
    • Diablo-Clone now has 15% chance to block (was 50%)
    • Diablo-Clone now has 75% poison length reduction and 95% curse length reduction
Vanilla Stats for Diablo-Clone
Level 110
Experience 75,673,564
Hit Points 642,700
Melee Attack 130-247
Attack Rating 14,043
Melee Attack #2 143-299
Attack Rating #2 13,064
Defense 2940
Blocking 50
Drain Effectiveness 15
Chill Effectiveness 10
Physical Resist 50
Magic Resist 50
Fire Resist 95
Lightning Resist 95
Cold Resist 95
Poison Resist 95

Rathma[edit]


Mercenaries[edit]

Changes from the vanilla game are shown in blue.

General[edit]

  • Mercenaries now have the same stats regardless of which difficulty they're hired from, and their scaling has been improved to be more consistent throughout the game.
  • Mercenaries will now always have their auras active and no longer waste attack ticks on trying to activate an aura.
  • Mercenaries have improved AI and will be better at staying within range of the player's character.
  • Desert Guards and Barbarian mercenaries now gain less damage per level.
  • Mercenaries can no longer proc summon skills. (this prevents crashes)
  • Mercenaries inherit the player's Magic and Gold Find when they kill enemies. (e.g. if the merc has 100% MF and the player has 200% MF, the merc's MF on a kill will be 300%)
  • There are now two versions of Act 5 mercenaries. (see differences below)

Equipment[edit]

Mercenaries.png

All mercenaries can equip helms, chests, gloves, boots, & belts.

Act 1 mercenaries (Rogue Scouts) can equip bows (including Amazon bows), crossbows, & quivers. Rogue Scouts use the same animations for both bows and crossbows, making crossbows much stronger than they otherwise would be since crossbows normally have slower animations.

Act 2 mercenaries (Desert Guards) can equip polearms, spears, & javelins.

Act 3 mercenaries (Iron Wolves) can equip shields, Paladin shields, 1-handed swords, wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs. Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.

Act 5 mercenaries (Barbarians) can equip swords, axes, tipped maces/hammers (all maces except clubs), & Barbarian helms. Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.


Mercenaries can get set bonuses when equipping multiple set items.

Ethereal items do not lose durability when mercenaries use them.

When Desert Guards or Barbarian mercenaries use 1-handed weapons, their weapon damage is doubled.

Auras[edit]

  • Mercenaries from all acts now have auras, rather than just Act 2 mercenaries.
  • Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:
    • Prayer (was available from Normal/Hell)
    • Might (was available from Nightmare)
    • Holy Freeze (was available from Nightmare)
  • Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels, such as Physical Damage Reduction for Defiance.


Act 1 Rogue Scout

  • Fire: Vigor |
    Merc Level 18 22 26 31 35 36 41 46 50 55 59 64 67
    Vigor 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Cold: Meditation |
    Merc Level 24 26 31 35 36 41 46 50 55 59 64 67
    Meditation 7 8 9 10 11 12 13 14 15 16 17 18

Act 2 Desert Guard

  • Combat: Thorns |
    Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Thorns 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Offensive: Blessed Aim |
    Merc Level 12 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Blessed Aim 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Defense: Defiance |
    Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Defiance 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Act 3 Iron Wolf

  • Fire: Cleansing |
    Merc Level 12 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    Cleansing 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Cold: Prayer |
    Merc Level 1 11 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    Prayer 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Lightning: Holy Shock |
    Merc Level 24 25 29 34 38 43 47 49 54 59 63 68 72 77
    Holy Shock 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Act 5 Barbarian

  • Concentrate: Might |
    Merc Level 1 24 28 33 38 42 47 51 56 58 63 68 72 77 80
    Might 1 2 3 4 5 6 7 8 9 11 12 13 14 15 18
  • Whirlwind: No Aura (uses Battle Orders) |
    Merc Level 24 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Battle Orders 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Skills[edit]

  • Act 3 mercenaries (Iron Wolves) now have their own elemental masteries and use the following skills:
    • Fire: Meteor instead of Inferno
    • Cold: Blizzard instead of Glacial Spike & Frozen Armor
    • Lightning: Static Field instead of Charged Bolt
  • Act 5 mercenaries (Barbarians) now use the following skills:
    • Concentrate: Concentrate instead of Stun
    • Whirlwind: Whirlwind, Battle Cry, & Battle Orders instead of Bash & Stun

Act 1 Rogue Scout

  • All: Strafe |
    Merc Level 24 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Strafe Level 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
  • Fire: Merc Fire Arrow |
    Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 2 4 6 8 10 12 14 16 22 28 34 40 46 52 58 64 76 88 100 112 124 136 160 184 208 232 256 280 328 376 424 472 520 568 616 664 712 760 808 856 904 952 1000 1048 1096 1144 1192 1240 1288 1336
    Fire Damage (max) 8 13 18 23 28 33 38 43 49 55 61 67 73 79 85 91 105 119 133 147 161 175 203 231 259 287 315 343 397 451 505 559 613 667 721 775 829 883 937 991 1045 1099 1153 1207 1261 1315 1369 1423 1477 1531
    Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451
  • Cold: Merc Cold Arrow |
    Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 6 7 8 9 10 11 12 13 14 16 17 19 20 22 23 25 33 41 49 57 65 73 89 105 121 137 153 169 211 253 295 337 379 421 463 505 547 589 631 673 715 757 799 841 883 925 967 1009 1051 1093
    Cold Damage (max) 8 10 12 14 16 18 20 22 24 27 29 32 34 37 39 42 51 60 69 78 87 96 113 130 147 164 181 198 242 286 330 374 418 462 506 550 594 638 682 726 770 814 858 902 946 990 1034 1078 1122 1166
    Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451

Act 2 Desert Guard

  • Jab |
    Merc Level 1 6 9 13 16 19 22 25 29 32 35 38 41 43 47 50 53 56 59 63 66 69 72 75
    Jab Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

Act 3 Iron Wolf

  • Fire: Merc Fire Mastery |
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Fire Skill Damage 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420
    to Enemy Fire Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 40 40 40 40 40 40 40 40 40 40
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Fire: Merc Meteor |
    Merc Level 24 28 35 41 47 56 62 69 75 79 86 92
    Merc Meteor Level 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Meteor Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649
    Fire Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651
    Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649
    Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651
  • Fire: Merc Fire Ball |
    Merc Level 12 15 22 28 35 41 47 49 56 62 69 75 79 86 92
    Merc Fire Ball Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Merc Fire Ball Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 1 3 5 7 9 11 13 15 18 21 24 27 30 33 36 39 43 47 51 55 59 63 69 75 81 87 93 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297
    Fire Damage (max) 3 6 10 13 17 20 24 27 32 36 41 45 50 54 59 63 69 74 80 85 91 96 104 111 119 126 134 141 152 162 173 183 194 204 215 225 236 246 257 267 278 288 299 309 320 330 341 351 362 372
  • Cold: Merc Cold Mastery |
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Cold Skill Damage 15 24 33 42 51 60 69 78 87 96 105 114 123 132 141 150 159 168 177 186 195 204 213 222 231 240 249 258 267 276 280 284 288 292 296 300 304 308 312 316 320 324 328 332 336 340 344 348 352 356
    to Enemy Cold Resistance 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Cold: Merc Blizzard |
    Merc Level 24 28 35 41 47 56 62 69 75 79 86 92
    Merc Blizzard Level 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Blizzard Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 5 7 9 11 13 15 17 19 23 27 31 35 39 43 47 51 57 63 69 75 81 87 95 103 111 119 127 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355
    Cold Damage (max) 8 14 20 26 32 38 44 50 58 66 74 82 90 98 106 114 124 134 144 154 164 174 186 198 210 222 234 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554
  • Cold: Merc Ice Blast |
    Merc Level 6 8 12 15 19 23 26 30 33 37 40 44 47 53 57 60 64 67 71 74 78 86 92
    Merc Ice Blast Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
    Merc Ice Blast Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 55 62 69 76 83 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310
    Cold Damage (max) 2 4 6 8 10 12 14 16 19 22 25 28 31 34 37 40 45 50 55 60 65 70 78 86 94 102 110 118 129 140 151 162 173 184 195 206 217 228 239 250 261 272 283 294 305 316 327 338 349 360
  • Lightning: Merc Lightning Mastery |
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Lightning Skill Damage 66 102 138 174 210 246 282 318 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1210 1238 1266 1294 1322 1350 1378 1406 1434 1462 1490 1518 1546 1574 1602 1630 1658 1686
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Lightning: Merc Lightning |
    Merc Level 12 15 19 23 26 30 33 37 40 44 47 49 53 57 60 64 67 71 74 78 86 92
    Merc Lightning Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
    Merc Lightning Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 20 28 36 44 52 60 68 76 92 108 124 140 156 172 188 204 230 256 282 308 334 360 398 436 474 512 550 588 638 688 738 788 838 888 938 988 1038 1088 1138 1188 1238 1288 1338 1388 1438 1488 1538 1588 1638 1688
  • Lightning: Merc Static Field |
    Merc Level 1 2 6 11 15 20 25 29 34 38 43 47 54 59 63 68 72 77 84 89 93 98
    Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
    Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Enemy Lightning Resist % -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40
    Radius (yards) 8 9.3 10.6 12 13.3 14.6 16 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3

    Duration: 13 seconds (does not scale with levels)

Act 5 Barbarian

  • Concentrate: Concentrate |
    Merc Level 12 24 28 32 36 40 44 48 52 56 58 62 66 70 74 78 80
    Concentrate Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
  • Concentrate: Bash |
    Merc Level 1 22 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Bash Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  • Whirlwind: Merc Whirlwind |
    Merc Level 30 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Whirlwind Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Whirlwind Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Damage +% -50 -42 -34 -26 -18 -10 -2 6 14 22 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342
  • Whirlwind: Battle Cry |
    Merc Level 30 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Battle Cry Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Stats[edit]

  • Act 1 Rogue Scout |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 40 45 54 63 72 81 90 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297 306 315
    Defense 7 15 23 31 39 47 55 63 71 79 87 95 103 111 119 127 135 143 151 159 167 175 183 191 199 207 215 223 231 239 247 255
    Str 34 35 36 37 38 40 41 42 43 45 46 47 48 50 51 52 53 55 56 57 58 60 61 62 63 65 66 67 68 70 71 72
    Dex 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105
    Attack Rating 0 10 22 34 46 58 70 82 94 106 118 130 142 154 166 178 190 202 214 226 238 250 262 274 286 298 310 322 334 346 358 370
    Resist 0 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60
    Dmg-Min 1 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8
    Dmg-Max 3 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP 324 333 342 360 378 396 414 432 450 468 486 504 522 540 558 576 594 612 630 648 666 684 702 720 738 756 774 792 810 828 846 864 882
    Defense 263 271 279 294 309 324 339 354 369 384 399 414 429 444 459 474 489 504 519 534 549 564 579 594 609 624 639 654 669 684 699 714 729
    Str 73 75 77 78 79 80 82 83 84 85 87 88 89 90 92 93 94 95 97 98 99 100 102 103 104 105 107 108 109 110 112 113 114
    Dex 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171
    Attack Rating 382 394 406 430 454 478 502 526 550 574 598 622 646 670 694 718 742 766 790 814 838 862 886 910 934 958 982 1006 1030 1054 1078 1102 1126
    Resist 62 64 66 67 69 71 73 74 76 78 80 81 83 85 87 88 90 92 94 95 97 99 101 102 104 106 108 109 111 113 115 116 118
    Dmg-Min 8 9 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24
    Dmg-Max 10 11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26
    Merc Level 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    HP 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800 1830
    Defense 744 766 788 810 832 854 876 898 920 942 964 986 1008 1030 1052 1074 1096 1118 1140 1162 1184 1206 1228 1250 1272 1294 1316 1338 1360 1382 1404 1426
    Str 116 117 118 119 121 122 123 124 126 127 128 129 131 132 133 134 136 137 138 139 141 142 143 144 146 147 148 149 151 152 153 154
    Dex 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235
    Attack Rating 1150 1186 1222 1258 1294 1330 1366 1402 1438 1474 1510 1546 1582 1618 1654 1690 1726 1762 1798 1834 1870 1906 1942 1978 2014 2050 2086 2122 2158 2194 2230 2266
    Resist 121 122 123 124 126 127 128 129 131 132 133 134 136 137 138 139 141 142 143 144 146 147 148 149 151 152 153 154 156 157 158 159
    Dmg-Min 25 25 26 27 28 28 29 30 31 31 32 33 34 34 35 36 37 37 38 39 40 40 41 42 43 43 44 45 46 46 47 48
    Dmg-Max 27 27 28 29 30 30 31 32 33 33 34 35 36 36 37 38 39 39 40 41 42 42 43 44 45 45 46 47 48 48 49 50
  • Act 2 Desert Guard |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 40 40 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480
    Defense 0 0 0 1 12 23 34 45 56 67 78 89 100 111 122 133 144 155 166 177 188 199 210 221 232 243 254 265 276 287 298 309
    Str 45 47 49 50 52 54 56 57 58 60 62 64 65 67 69 71 72 74 76 78 79 81 83 85 86 88 90 92 93 95 97 99
    Dex 30 31 33 34 36 37 39 40 41 43 44 46 47 49 50 52 53 55 56 58 59 61 62 64 65 67 68 70 71 73 74 76
    Attack Rating 0 0 0 0 0 0 8 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308
    Resist 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66
    Dmg-Min 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 12
    Dmg-Max 12 12 12 12 13 13 13 13 13 13 13 14 14 14 14 15 15 15 15 16 16 16 16 17 17 17 17 18 18 18 18 19
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP 495 510 525 540 555 570 585 600 615 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205
    Defense 320 331 342 353 364 375 386 397 408 419 438 457 476 495 514 533 552 571 590 609 628 647 666 685 704 723 742 761 780 799 818 837 856
    Str 100 102 104 106 107 109 111 113 114 117 118 120 122 124 125 127 129 131 132 134 136 138 139 141 143 145 146 148 150 152 153 155 157
    Dex 77 79 80 82 83 85 86 88 89 91 92 94 95 97 98 100 101 103 104 106 107 109 110 112 113 115 116 118 119 121 122 124 125
    Attack Rating 320 332 344 356 368 380 392 404 416 428 452 476 500 524 548 572 596 620 644 668 692 716 740 764 788 812 836 860 884 908 932 956 980
    Resist 68 70 72 74 76 78 80 82 84 86 87 89 91 93 94 96 98 100 101 103 105 107 108 110 112 114 115 117 119 121 122 124 126
    Dmg-Min 12 12 12 13 13 13 13 14 14 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33
    Dmg-Max 19 19 19 20 20 20 20 21 21 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40
    Merc Level 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    HP 1230 1255 1280 1305 1330 1355 1380 1405 1430 1470 1510 1550 1590 1630 1670 1710 1750 1790 1830 1870 1910 1950 1990 2030 2070 2110 2150 2190 2230 2270 2310 2350
    Defense 875 894 913 932 951 970 989 1008 1027 1055 1083 1111 1139 1167 1195 1223 1251 1279 1307 1335 1363 1391 1419 1447 1475 1503 1531 1559 1587 1615 1643 1671
    Str 159 160 162 164 166 167 169 171 173 174 176 178 180 181 183 185 187 188 190 192 194 195 197 199 201 202 204 206 208 209 211 213
    Dex 127 128 130 131 133 134 136 137 139 140 142 143 145 146 148 149 151 152 154 155 157 158 160 161 163 164 166 167 169 170 172 173
    Attack Rating 1004 1028 1052 1076 1100 1124 1148 1172 1196 1232 1268 1304 1340 1376 1412 1448 1484 1520 1556 1592 1628 1664 1700 1736 1772 1808 1844 1880 1916 1952 1988 2024
    Resist 128 129 131 133 135 136 138 140 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
    Dmg-Min 34 34 35 35 36 36 37 37 45 45 46 46 47 48 48 49 50 50 51 51 52 53 53 54 55 55 56 56 57 58 58 59
    Dmg-Max 41 41 42 42 43 43 44 44 52 52 53 53 54 55 55 56 57 57 58 58 59 60 60 61 62 62 63 63 64 65 65 66
  • Act 3 Iron Wolf |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 43 52 61 70 79 88 97 106 115 124 133 142 151 160 169 178 187 196 205 214 223 232 241 250 259 268 277 286 295 304 313 322
    Defense 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170
    Str 33 34 36 37 38 39 41 42 43 44 46 47 48 49 50 51 52 54 55 56 57 59 60 61 62 64 65 66 67 69 70 71
    Dex 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
    Resist 3 4 6 8 10 11 13 15 17 18 20 22 24 25 26 28 30 32 33 35 37 39 40 42 44 46 47 49 51 53 54 56
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP 331 340 349 358 367 376 385 394 403 412 421 430 439 448 457 466 484 502 520 538 556 574 592 610 628 646 664 682 700 718 736 754 772
    Defense 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 263 276 289 302 315 328 341 354 367 380 393 406 419 432 445 458 471
    Str 72 74 75 76 77 79 80 81 82 84 85 86 87 89 90 92 93 94 95 97 98 99 100 102 103 104 105 107 108 109 110 112 113
    Dex 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
    Resist 58 60 61 63 65 67 68 70 72 74 75 77 79 81 82 85 86 88 90 92 93 95 97 99 100 102 104 106 107 109 111 113 114
    Merc Level 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    HP 790 808 826 844 862 880 898 916 934 952 970 988 1006 1033 1060 1087 1114 1141 1168 1195 1222 1249 1276 1303 1330 1357 1384 1411 1438 1465 1492 1519
    Defense 484 497 510 523 536 549 562 575 588 601 614 627 640 665 690 715 740 765 790 815 840 865 890 915 940 965 990 1015 1040 1065 1090 1115
    Str 114 115 117 118 119 120 122 123 124 125 127 128 130 131 132 133 135 136 137 138 140 141 142 143 145 146 147 148 150 151 152 153
    Dex 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123
    Resist 116 118 120 121 123 125 127 128 130 132 134 135 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
  • Act 5 Barbarian |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 40 40 40 40 40 40 40 40 40 40 40 40 40 54 72 90 108 126 144 162 180 198 216 234 252 270 288 306 324 342 360 378
    Defense 0 0 0 0 0 0 0 0 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230
    Str 53 55 56 58 60 62 64 66 68 70 71 73 75 77 79 81 83 85 86 88 90 92 94 96 98 100 101 102 104 106 108 110
    Dex 31 32 33 35 36 37 38 40 41 42 43 45 46 47 48 50 51 52 53 55 56 57 58 60 61 62 63 64 65 66 68 69
    Attack Rating 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 30 50 70 90 110 130 150 170 190 210 230 250
    Resist 11 13 14 16 18 20 21 23 25 27 28 30 32 34 35 37 39 41 42 44 46 48 49 51 53 55 56 57 59 61 63 64
    Dmg-Min 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 15 16 16 17 17
    Dmg-Max 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 19 20 20 21 21
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP 396 414 432 450 468 486 504 522 540 558 576 594 612 630 648 666 684 702 720 738 756 774 792 810 828 855 882 909 936 963 990 1017 1044
    Defense 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 515 550 585 620 655 690 725 760
    Str 112 114 116 117 119 121 123 125 127 129 131 132 134 136 138 140 142 144 146 147 149 151 153 155 158 159 161 163 165 167 169 171 173
    Dex 70 71 73 74 75 76 78 79 80 81 83 84 85 86 88 89 90 91 93 94 95 96 98 99 101 102 103 104 106 107 108 109 111
    Attack Rating 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590</