All Topics

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Below is a compilation of all topics other than individual skills and named items:

General Changes[edit]

This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: All Topics

Skills[edit]

Many skills have been rebalanced in PD2, and some new skills have been added. Skill details for each class can be accessed from the main page as well as the Portal Skill Planner.

Individual Items[edit]

There are hundreds of unique, set, and runeword items in Diablo II: Lord of Destruction. Details for changes to these items can be accessed from the main page. Also see: List of All New Items

New Equipment Items:

Other New Items:

General[edit]

Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.

Out-of-Game[edit]

  • Widescreen support and improved graphics
  • More characters per account (up to 18) and accounts/characters don't expire
  • Global ladder & interaction, regional servers
  • Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown, lobby games can be filtered by name
  • Game name/password/description can be auto-filled and game name can be auto-incremented
  • Games now perm in 2 minutes
  • Game servers have rolling resets every ~4 hours (for stability reasons)
  • Customizable item filtering and drop notifications
  • Customizable screen info with options for real time, elapsed game time, and ping
  • Announcements are no longer made every time friends join/exit games (reduces spam)
  • Announcements for ladder accomplishments/deaths (can be muted in-game)
  • Trade site
  • Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder) ...non-ladder support will begin before the end of season 4
  • No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
  • Messages that begin with "!" will not appear above the character's head (was an attack vector for crashing servers)

Quality-of-Life[edit]

  • Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
  • Maximum stash gold doubled
  • Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
  • Shortcuts to add 5 stat/skill points (ctrl+click) and add as many skill points as possible (shift+click)
  • Shortcut to identify items with Tome of Identify (shift+click)
  • Stackable gems, runes, essences, uber keys/organs, etc
  • Tomes can now hold up to 80 scrolls each, keys can stack up to 50
  • Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
  • Inspect other players in town (default: press 0 while hovering cursor on other player)
  • Options for auto-partying and auto-permitting corpse looting
  • New .roll command to help facilitate sharing loot in parties
  • Messages that begin with .p or .party will only be seen by party members
  • Stat ranges on item tooltips can be toggled on/off
  • Displayed loot can be toggled on/off
  • Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
  • The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
  • Antidote, Thawing, and Stamina Potions now auto-belt
  • Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
  • You may now buy your unique charms back from vendors after selling them

General Balancing[edit]

  • Drop rates significantly improved for low-player-count games (nodrop chance is similar to p5 when solo in vanilla areas, ~p3 in maps)
  • Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
  • Nightmare bosses now drop essences used for Token of Absolution
  • Uber Keys/Organs droprates changed from ~8.2%/100% to 100%/45%, and Uber Keys are also dropped by Blood Raven, Bloodwitch, and Izual
  • The time between Baal's minion waves has been reduced by 50%
  • Many zones have had their area level raised to 85
  • The 3 red portal areas in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%
  • The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
  • Lower Kurast no longer has super chests
  • Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
  • Characters now automatically pick up gold they run over
  • Running no longer hinders block chance or defense
  • Characters have +100 additional stamina
  • Stamina Shrines now last half as long and also grant +35% velocity
  • Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
  • The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
  • Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
  • Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
  • Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life
  • Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (theoretical maximum chance is now 93% with 75% CS and 75% DS)
  • Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
  • Abilities that reduce monster resistances now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)

Item Changes[edit]

  • Items can now be corrupted
  • Low-tier pointmods no longer have an upper ilvl limit
  • "Forbidden" pointmods are no longer restricted (Holy Shield, Smite, Barbarian combat skills, etc)
  • Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
  • Some rune effects have been adjusted slightly

Item Bases:

  • Ethereal items no longer have half durability
  • Throwing weapons and arrows/bolts have unlimited quantity
  • All claws can now have pointmods
  • Clubs can now have Druid pointmods (similar to pelts)
  • Quivers can now be magic or rare
  • Melee weapons now deal splash damage
  • Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
  • Crossbows have 10% Physical Pierce as an automod
  • Daggers have 20% Deadly Strike as an automod
  • Removed hidden movespeed penalty from medium/heavy chests and shields
  • Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
  • Damage bonus from Strength/Dexterity adjusted for several weapon types
  • Base damage for exceptional weapons increased by ~24%, adjusted for many other weapons
  • Attack speed (WSM) for Amazon spears improved by 10
  • Melee range increased for many weapon bases
  • Base defense and block chance increased for Ward/Aegis
  • Maximum sockets increased for several weapon bases and Necromancer shields
  • Durability increased for all weapons

Item Affixes have received several changes, especially for rares. Some notable examples:

  • +1-3% Poison, Fire, Cold, or Lightning Damage for large charms
  • 3 Sockets for rare chests, shields, weapons
  • 5-20% PDR for chests, shields; 5-10% PDR for belts
  • +10-20% FCR for chests, shields; +10% FCR for gloves, belts
  • +10-200% Enhanced Damage for chests, shields
  • +1 Class Skills for chests, shields, helms
  • 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
  • +301-400% Enhanced Damage for some lesser-used weapons and bows

Recipes[edit]

Crafting has been overhauled:

  • Any base (except circlets/quivers) may be used for crafting
  • Crafting with ethereal items causes the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents
  • Crafted items and set items can now be upgraded

Recipes:

  • Some recipes have been simplified
  • New repair recipe that uses Zod and works with ethereal/broken items
  • Other new & modified recipes corresponding to new items

Non-Player Characters[edit]

  • Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
  • Deckard Cain now wanders at the top of the stairs in Harrogath near Malah

Mercenaries:

  • All mercenaries grant auras, and their auras are always active
  • Rogue mercenaries & Iron Wolf mercenaries use new skills
  • Mercenaries can now equip gloves, boots, and belts
  • Rogue Scout mercenaries can equip crossbows & Amazon Bows, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
  • Mercenaries now have the same stats regardless of which difficulty they're hired from

Monsters:

  • Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
  • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
  • Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
  • Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
  • Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
  • Diablo-Clone is much harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
  • Rathma is a new uber boss

Player versus Player[edit]

PvP Changes:

  • Skill PvP damage has been rebalanced
  • New dueling arenas accessible via items which can be purchased from Anya
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each

Bug Fixes[edit]

  • Andariel quest bug fixed (multiplayer only)
  • Ethereal armor bug (ebug) from socketing recipe fixed
  • Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
  • Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
  • Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
  • Mana burn bug fixed
  • Jewels with enhanced damage or min/max damage will now work correctly
Also see: Bugs


Mercenaries[edit]

This page lists mercenary information in PD2. Changes from the vanilla game are shown in blue.

General[edit]

  • Mercenaries now have the same stats regardless of which difficulty they're hired from, and their scaling has been improved to be more consistent throughout the game.
  • Mercenaries will now always have their auras active and no longer waste attack ticks on trying to activate an aura.
  • Mercenaries have improved AI and will be better at staying within range of the player's character.
  • Desert Guards and Barbarian mercenaries now gain less damage per level.
  • Mercenaries inherit the player's Magic and Gold Find when they kill enemies. (e.g. if the merc has 100% MF and the player has 200% MF, the merc's MF on a kill will be 300%)

Equipment[edit]

Mercenaries.png

All mercenaries can equip helms, chests, gloves, boots, & belts.

Act 1 mercenaries (Rogue Scouts) can equip bows, crossbows, & Amazon bows. Rogue Scouts use the same animations for both bows and crossbows, making fast crossbows much stronger than they otherwise would be since crossbows normally have slower animations.

Act 2 mercenaries (Desert Guards) can equip polearms, spears, & javelins.

Act 3 mercenaries (Iron Wolves) can equip shields, Paladin shields, 1-handed swords, wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs. Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.

Act 5 mercenaries (Barbarians) can equip swords, axes, tipped maces/hammers (not clubs), & Barbarian helms. Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.


Mercenaries can get set bonuses when equipping multiple set items.

Ethereal items do not lose durability when mercenaries use them.

When Desert Guards or Barbarian mercenaries use 1-handed weapons, their weapon damage is doubled.

Auras[edit]

  • All mercenaries now have auras, rather than just Act 2 mercenaries.
  • Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:
    • Prayer (was available from Normal/Hell)
    • Might (was available from Nightmare)
    • Holy Freeze (was available from Nightmare)
  • Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels, such as Physical Damage Reduction for Defiance.


Act 1 Rogue Scout

  • Fire: Vigor |
    Merc Level 18 22 26 31 35 36 41 46 50 55 59 64 67
    Vigor 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Cold: Meditation |
    Merc Level 24 26 31 35 36 41 46 50 55 59 64 67
    Meditation 7 8 9 10 11 12 13 14 15 16 17 18

Act 2 Desert Guard

  • Combat: Thorns |
    Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Thorns 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Offensive: Blessed Aim |
    Merc Level 12 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Blessed Aim 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Defense: Defiance |
    Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Defiance 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Act 3 Iron Wolf

  • Fire: Cleansing |
    Merc Level 12 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    Cleansing 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Cold: Prayer |
    Merc Level 1 11 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    Prayer 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Lightning: Holy Shock |
    Merc Level 24 25 29 34 38 43 47 49 54 59 63 68 72 77
    Holy Shock 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Act 5 Barbarian

  • Might |
    Merc Level 1 24 28 33 38 42 47 51 56 58 63 68 72 77 80
    Might 1 2 3 4 5 6 7 8 9 11 12 13 14 15 18

Skills[edit]

  • Act 3 mercenaries (Iron Wolves) now have their own elemental masteries and use the following skills:
    • Fire: Meteor instead of Inferno
    • Cold: Blizzard instead of Glacial Spike & Frozen Armor
    • Lightning: Static Field instead of Charged Bolt
  • Act 5 mercenaries (Barbarians) now use Concentrate instead of Stun


Act 1 Rogue Scout

  • All: Strafe |
    Merc Level 24 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Strafe Level 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
  • Fire: Merc Fire Arrow |
    Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 2 4 6 8 10 12 14 16 22 28 34 40 46 52 58 64 76 88 100 112 124 136 160 184 208 232 256 280 328 376 424 472 520 568 616 664 712 760 808 856 904 952 1000 1048 1096 1144 1192 1240 1288 1336
    Fire Damage (max) 8 13 18 23 28 33 38 43 49 55 61 67 73 79 85 91 105 119 133 147 161 175 203 231 259 287 315 343 397 451 505 559 613 667 721 775 829 883 937 991 1045 1099 1153 1207 1261 1315 1369 1423 1477 1531
    Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451
  • Cold: Merc Cold Arrow |
    Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 6 7 8 9 10 11 12 13 14 16 17 19 20 22 23 25 33 41 49 57 65 73 89 105 121 137 153 169 211 253 295 337 379 421 463 505 547 589 631 673 715 757 799 841 883 925 967 1009 1051 1093
    Cold Damage (max) 8 10 12 14 16 18 20 22 24 27 29 32 34 37 39 42 51 60 69 78 87 96 113 130 147 164 181 198 242 286 330 374 418 462 506 550 594 638 682 726 770 814 858 902 946 990 1034 1078 1122 1166
    Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451

Act 2 Desert Guard

  • Jab |
    Merc Level 1 6 9 13 16 19 22 25 29 32 35 38 41 43 47 50 53 56 59 63 66 69 72 75
    Jab Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

Act 3 Iron Wolf

  • Fire: Merc Fire Mastery |
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Fire Skill Damage 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420
    to Enemy Fire Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 40 40 40 40 40 40 40 40 40 40
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Fire: Merc Meteor |
    Merc Level 24 28 35 41 47 56 62 69 75 79 86 92
    Merc Meteor Level 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Meteor Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649
    Fire Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651
    Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649
    Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651
  • Fire: Merc Fire Ball |
    Merc Level 12 15 22 28 35 41 47 49 56 62 69 75 79 86 92
    Merc Fire Ball Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Merc Fire Ball Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 1 3 5 7 9 11 13 15 18 21 24 27 30 33 36 39 43 47 51 55 59 63 69 75 81 87 93 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297
    Fire Damage (max) 3 6 10 13 17 20 24 27 32 36 41 45 50 54 59 63 69 74 80 85 91 96 104 111 119 126 134 141 152 162 173 183 194 204 215 225 236 246 257 267 278 288 299 309 320 330 341 351 362 372
  • Cold: Merc Cold Mastery |
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Cold Skill Damage 15 24 33 42 51 60 69 78 87 96 105 114 123 132 141 150 159 168 177 186 195 204 213 222 231 240 249 258 267 276 280 284 288 292 296 300 304 308 312 316 320 324 328 332 336 340 344 348 352 356
    to Enemy Cold Resistance 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Cold: Merc Blizzard |
    Merc Level 24 28 35 41 47 56 62 69 75 79 86 92
    Merc Blizzard Level 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Blizzard Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 5 7 9 11 13 15 17 19 23 27 31 35 39 43 47 51 57 63 69 75 81 87 95 103 111 119 127 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355
    Cold Damage (max) 8 14 20 26 32 38 44 50 58 66 74 82 90 98 106 114 124 134 144 154 164 174 186 198 210 222 234 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554
  • Cold: Merc Ice Blast |
    Merc Level 6 8 12 15 19 23 26 30 33 37 40 44 47 53 57 60 64 67 71 74 78 86 92
    Merc Ice Blast Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
    Merc Ice Blast Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 55 62 69 76 83 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310
    Cold Damage (max) 2 4 6 8 10 12 14 16 19 22 25 28 31 34 37 40 45 50 55 60 65 70 78 86 94 102 110 118 129 140 151 162 173 184 195 206 217 228 239 250 261 272 283 294 305 316 327 338 349 360
  • Lightning: Merc Lightning Mastery |
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Lightning Skill Damage 66 102 138 174 210 246 282 318 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1210 1238 1266 1294 1322 1350 1378 1406 1434 1462 1490 1518 1546 1574 1602 1630 1658 1686
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Lightning: Merc Lightning |
    Merc Level 12 15 19 23 26 30 33 37 40 44 47 49 53 57 60 64 67 71 74 78 86 92
    Merc Lightning Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
    Merc Lightning Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 20 28 36 44 52 60 68 76 92 108 124 140 156 172 188 204 230 256 282 308 334 360 398 436 474 512 550 588 638 688 738 788 838 888 938 988 1038 1088 1138 1188 1238 1288 1338 1388 1438 1488 1538 1588 1638 1688
  • Lightning: Merc Static Field |
    Merc Level 1 2 6 11 15 20 25 29 34 38 43 47 54 59 63 68 72 77 84 89 93 98
    Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
    Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Enemy Lightning Resist % -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40
    Radius (yards) 8 9.3 10.6 12 13.3 14.6 16 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3

    Duration: 13 seconds (does not scale with levels)

Act 5 Barbarian

  • Bash |
    Merc Level 1 22 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Bash Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  • Concentrate |
    Merc Level 12 24 28 32 36 40 44 48 52 56 58 62 66 70 74 78 80
    Concentrate Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Other Info[edit]

  • Act 1 mercenaries (Rogue Scouts) now have a baseline 66% pierce chance
  • Mercenaries only have Strength and Dexterity, so items with Vitality or Energy will have no effect. They do have life (of course) but do not have mana - they ignore mana costs when using their skills.
  • Mercenaries will benefit from:
    • +X to All Skills
    • +X to Fire/Cold/Lightning Skills (when applicable)
    • +X to specific skills if they use the skill (e.g. a Barbarian helmet with +3 to Bash for act 5 mercenaries, even though it says Barbarian Only)
Note: Many mercenary skills are now separate versions that are distinct from player skills, so specific skill bonuses from items (such as +3 to Blizzard on Ormus' Robes) won't apply to them.
  • Mercenaries will not benefit from:
    • +X to Class Skills (not even Barbarian mercs with +X to Barbarian Skill Levels)
    • +X to Class Skill Tabs (e.g. +X to Offensive Auras or +X to Combat Skills)


Monsters[edit]

This page lists changes to monsters in PD2 relative to the vanilla game.

Regular Monsters[edit]

For information about map monsters, see: Maps

  • Monsters can now spawn with new auras (all monster auras scale at mlvl/7)
  • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage

Special Monsters[edit]

Prime Evils (Mephisto, Diablo, Baal) are no longer affected by the Slows Target by X% affix on items or by Decrepify - this change applies to all versions of these enemies.

Diablo and Baal now have a chance to drop Prime Evil Soul in Hell difficulty.

Andariel[edit]

  • Andariel is now level 85 in Hell difficulty and drops from the same pool of items as Mephisto (except she still drops Twisted Essence of Suffering)
  • Hell-difficulty Andariel's melee attack damage has been increased by 10%
  • Hell-difficulty Andariel's health has been increased by roughly 23%
  • The area level of Catacombs has been changed (levels 1 & 2 increased to 80, levels 3 & 4 increased to 85)

Duriel[edit]

  • Duriel is now level 85 in Hell difficulty and drops from the same pool of items as Baal (except he still drops Twisted Essence of Suffering)
  • The area level of Tal Rasha's Tomb has been increased to 82

Mephisto[edit]

  • Mephisto can now float over the non-walkable blood moat areas in Durance of Hate. If he dies while above these areas, the items he drops will fall into the moat and be lost forever.
  • The Council Members in Durance of Hate are now closer to Mephisto.

Key Holders[edit]

Three additional enemies drop Uber Keys: Blood Raven, Bloodwitch, and Izual

The droprate of all Uber Keys is now 100% instead of 1/14 (Terror), 1/11 (Hate), 1/12 (Destruction)


The Countess

  • Now has 3x more Health (19,770 - 32,952)
Vanilla Stats for The Countess
Difficulty Normal Nightmare Hell
Level 11 45 82
Experience 395 18,295 204,440
Hit Points 72-120 1311-2187 6590-10,984
Speed (Run/Walk) 8/6 8/6 8/6
Max TC/Rune 12/Ral 45/Ko 66/Lo
Attack #1 4-9 20-40 51-102
Attack #2 5-8 24-37 61-93
Attack Rating 95 1170 4282
Fire Wall 22-24 29-31 39-40
Minions 6 7 9
Defense 40 570 1468
Blocking 25 25 25
Regen Rate 0 0 0
Drain Effectiveness 100 100 100
Chill Effectiveness 50 40 33
Physical Resist 0 0 20
Magic Resist 0 0 20
Fire Resist 75 75 108
Lightning Resist 0 0 33
Cold Resist 0 0 130
Poison Resist 0 0 20

The Summoner

  • Now has 8x more Health (49,336 - 62,792)
Vanilla Stats for The Summoner
Difficulty Normal Nightmare Hell
Level 18 55 80
Experience 305 26,200 130,092
Hit Points 82-100 1290-1642 6167-7849
Speed 5 5 5
Max TC/Rune 21/Nef 48/Ko 72/Lo
Glacial Spike 51-61 (2.6s) 78-90 (3s) 130-144 (3.4s)
Frost Nova 10-14 (12s) 16-21 (15s) 28-35 (19s)
Fire Ball 32-44 51-66 97-116
Fire Wall 16-17 25-26 39-41
Weaken 4 7 11
Defense 165 642 1328
Blocking 18 18 18
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 40 33
Physical Resist 0 0 0
Magic Resist 0 0 0
Fire Resist 50 50 75
Lightning Resist 50 50 75
Cold Resist 50 50 75
Poison Resist 0 0 0

Nihlathak

  • Now has 3x more Health (40,035)
Vanilla Stats for Nihlathak
Difficulty Normal Nightmare Hell
Level 68 73 95
Experience 10,739 56,895 168,161
Hit Points 911 3218 13,345
Speed 7 7 7
Max TC/Rune 39/Dol 60/Ist 87/Zod
Arctic Blast 360-480 (11s) 414-552 (12.8s) 486-648 (14.4s)
Defense 491 1029 1951
Blocking 0 0 0
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 40 33
Physical Resist 0 0 0
Magic Resist 0 0 25
Fire Resist 0 0 33
Lightning Resist 0 0 33
Cold Resist 70 70 70
Poison Resist 70 70 70

Blood Raven

  • Now drops Key of Terror in Hell
  • Now has 2x more Health (115,658)
  • Summons twice as many special zombies around her, appears with a pack of archers, and uses immolation arrow
Vanilla Stats for Blood Raven
Difficulty Normal Nightmare Hell
Level 10 43 88
Experience 181 40,262 540,007
Hit Points 113 9832 57,829
Speed (Run/Walk) 8/6 8/6 8/6
Max TC/Rune 6/- 42/Io 66/Vex
Ranged Attack 1-4 1-4 1-4
Fire Arrow (Phys + Fire) 1-3 + 5-11 19-21 + 41-47 43-45 + 89-95
Defense 38 918 2556
Blocking 0 0 0
Regen Rate 0 0 0
Drain Effectiveness 100 85 75
Chill Effectiveness 50 40 33
Physical Resist 0 25 50
Magic Resist 50 50 50
Fire Resist 50 50 50
Lightning Resist 50 50 50
Cold Resist 50 50 50
Poison Resist 50 50 50

Bloodwitch the Wild

  • Now drops Key of Hate in Hell (she guards the Horadric Cube in Halls of the Dead Level 3)
  • Now has 9x more Health (63,036 - 105,066)
Vanilla Stats for Bloodwitch
Difficulty Normal Nightmare Hell
Level 17 48 85
Experience 595 18,870 188,470
Hit Points 108-184 1497-2496 7004-11,674
Speed (Run/Walk) 10/5 10/5 10/5
Max TC/Rune 15/Nef 51/Lem 78/Cham
Attack 11-30 42-76 95-171
Attack Rating 296 3339 11,314
Minions 5 6 8
Defense 53 667 1667
Blocking 15 15 15
Regen Rate 0 0 0
Drain Effectiveness 100 100 100
Chill Effectiveness 50 40 33
Physical Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 0
Lightning Resist 0 0 0
Cold Resist 0 0 100
Poison Resist 0 0 0

Izual

  • Now drops Key of Destruction in Hell
Vanilla Stats for Izual
Difficulty Normal Nightmare Hell
Level 29 60 86
Experience 22,761 237,724 1,044,247
Hit Points 11,946 41,811 57,365
Speed 10 10 10
Max TC/Rune 36/Sol 57/Um 78/Cham
Melee Attack (Phys + Cold) 25-45 + 7-15 58-78 + 24-39 117-156 + 49-78
Attack Rating 747 2340 6892
Frost Nova 16-21 (15s) 25-32 (18s) 37-46 (22s)
Defense 146 979 2002
Blocking 50 50 50
Regen Rate 0 0 0
Drain Effectiveness 100 75 50
Chill Effectiveness 50 33 25
Physical Resist 30 30 30
Magic Resist 30 30 30
Fire Resist 30 30 30
Lightning Resist 30 30 30
Cold Resist 75 75 75
Poison Resist 30 30 30

Ubers[edit]

All ubers regenerate life like most monsters, but their high life means they regenerate substantially more per second than most. Monsters do not regenerate life while being damaged, so continuous damage such as Poison Damage or Open Wounds will halt their regeneration entirely. Prevent Monster Heal does not affect ubers. Note that ubers' immunities are not shown beneath their name like they are for other monsters.

Mini-Ubers

  • The droprate for Uber Organs is now 45% instead of 100%
Vanilla Stats for Mini-Ubers
Monster Lilith Uber Duriel Uber Izual
Level 110 110 110
Experience 2,387,200 2,648,000 3,179,200
Hit Points 650,000-660,000 650,000-660,000 650,000-660,000
Melee Attack (Phys + Elem) 520-572 + ~1069 Poison 468-494 + ~10 Cold 455-520 + ~85 Cold
Attack Rating 30,700 7185 13,064
Melee Attack #2 - 149-214 -
Attack Rating #2 - 9798 -
Defense 2310 2520 2520
Blocking 40 50 50
Drain Effectiveness 33 100 50
Chill Effectiveness 0 20 25
Physical Resist 66 50 30
Magic Resist 75 75 75
Fire Resist 75 75 75
Lightning Resist 75 75 75
Cold Resist 75 150 185
Poison Resist 185 75 75

Uber Tristram Prime Evils

When the final prime evil is defeated, they drop a Hellfire Torch as well as a Standard of Heroes for each player.
  • Uber Tristram is now accessed with Pandemonium Talisman
  • All pre-buffs are removed when characters enter Uber Tristram
  • Players can no longer freely exit/re-enter Uber Tristram while enemies remain within (a portal is created when they're all defeated)
  • Uber Mephisto uses level 20 Conviction (-50% resistances, was -125%)
  • Uber Baal now casts his own version of Lower Resist (-75% resistances, lasts about 25 seconds)
  • Uber Mephisto, Diablo, and Baal now have 10% more health and 25% less defense
  • Uber Mephisto, Diablo, and Baal may have 95% resistance to most elements instead of 75% (needs testing)
  • Uber Mephisto, Diablo, and Baal now also has a chance to drop Black Soulstone
Vanilla Stats for Ubers
Monster Uber Mephisto Uber Diablo Uber Baal
Level 110 110 110
Experience 3,409,600 5,539,200 10,336,000
Hit Points 650,000-660,000 650,000-660,000 650,000-660,000
Melee Attack (Phys + Elem) 487-572 + ~249/~291/~165 L/C/P 481-494 + ~104/~244/~44 M/F/L 429-494 + ~52/~239/~213 M/F/C
Attack Rating 13,064 14,043 16,330
Melee Attack #2 - 143-299 214-312
Attack Rating #2 - 13,064 16,330
Defense 3360 2940 3150
Blocking 50 50 55
Drain Effectiveness 0 15 20
Chill Effectiveness 10 10 15
Physical Resist 20 50 50
Magic Resist 75 75 75
Fire Resist 75 110 115
Lightning Resist 110 75 75
Cold Resist 75 115 185
Poison Resist 110 75 75
Uber Diablo is sometimes referred to as "Pandemonium Diablo" with "Uber Diablo" being reserved for Diablo-Clone, but that nomenclature is avoided here.

Diablo-Clone[edit]

  • Diablo-Clone is now accessed with Vision of Terror
  • In addition to Annihilus, Diablo-Clone has a 1/400 chance to drop an exclusive unique item (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar)
  • Diablo-Clone is much stronger, and fighting him is substantially different
    • All pre-buffs are removed when characters enter Diablo-Clone's arena
    • Players cannot freely exit/re-enter the arena while Diablo-Clone lives (a portal is created when he is defeated)
    • Diablo-Clone stays in the middle of his new arena and becomes immune to all damage when players are more than ~10 yards from him
    • Meteors fall randomly throughout the fight
    • Bone Spirits appear from Trapped Souls throughout the fight and create dangerous patches of burning ground when colliding with players
    • The fight is divided into four phases
      • Between each phase, Diablo-Clone becomes temporarily immune to all damage and releases 5 especially deadly fire novas in succession
      • A horde of skeletal enemies (Bone Warriors, Skeleton Archers, Horror Mages) rise from the ground during each phase (60% poison resistance)
      • Additional meteors and bone spirits are created in later phases
    • Diablo-Clone can no longer be chilled
    • Diablo-Clone can no longer be damaged by Static Field
    • Diablo-Clone now has more health
    • Diablo-Clone now has 15% chance to block (was 50%)
    • Diablo-Clone now has 75% poison length reduction and 95% curse length reduction
Vanilla Stats for Diablo-Clone
Level 110
Experience 75,673,564
Hit Points 642,700
Melee Attack 130-247
Attack Rating 14,043
Melee Attack #2 143-299
Attack Rating #2 13,064
Defense 2940
Blocking 50
Drain Effectiveness 15
Chill Effectiveness 10
Physical Resist 50
Magic Resist 50
Fire Resist 95
Lightning Resist 95
Cold Resist 95
Poison Resist 95

Rathma[edit]


Recipes[edit]

This page lists Horadric Cube recipes in PD2, and covers what has changed from the vanilla game. Keep in mind that while many vanilla recipes are quite useful, many others are not.

Gem & Rune Recipes[edit]

switching an item to it's stacked form
combining two stackable items
unstacking an item
upgrading stacked items

Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their stacked and unstacked forms by cubing them. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way.

Stacking/Unstacking Items
Ingredients Result
1 unstacked Gem/Rune stacked Gem/Rune
Stacked Gems/Runes of same type 1 unstacked Gem/Rune + remaining Stacked Gems/Runes

The gem-upgrading recipes are the same except the recipe for upgrading Flawless Gems, which now requires a key in addition to the gems.

Upgrading Gems
Ingredients Result
3 Chipped Gems of same type Flawed Gem of same type
3 Flawed Gems of same type Normal Gem of same type
3 Normal Gems of same type Flawless Gem of same type
3 Flawless Gems of same type + Key Perfect Gem of same type

The rune-upgrading recipes now require a key in addition to the runes. These recipes no longer require any gems.

Upgrading Runes
Ingredients Result Notes
3 El Runes (#1) + Key 1 Eld Rune (#2)
3 Eld Runes (#2) + Key 1 Tir Rune (#3)
3 Tir Runes (#3) + Key 1 Nef Rune (#4)
3 Nef Runes (#4) + Key 1 Eth Rune (#5)
3 Eth Runes (#5) + Key 1 Ith Rune (#6)
3 Ith Runes (#6) + Key 1 Tal Rune (#7)
3 Tal Runes (#7) + Key 1 Ral Rune (#8)
3 Ral Runes (#8) + Key 1 Ort Rune (#9)
3 Ort Runes (#9) + Key 1 Thul Rune (#10)
3 Thul Runes (#10) + Key 1 Amn Rune (#11) used to require Chipped Topaz
3 Amn Runes (#11) + Key 1 Sol Rune (#12) used to require Chipped Amethyst
3 Sol Runes (#12) + Key 1 Shael Rune (#13) used to require Chipped Sapphire
3 Shael Runes (#13) + Key 1 Dol Rune (#14) used to require Chipped Ruby
3 Dol Runes (#14) + Key 1 Hel Rune (#15) used to require Chipped Emerald
3 Hel Runes (#15) + Key 1 Io Rune (#16) used to require Chipped Diamond
3 Io Runes (#16) + Key 1 Lum Rune (#17) used to require Flawed Topaz
3 Lum Runes (#17) + Key 1 Ko Rune (#18) used to require Flawed Amethyst
3 Ko Runes (#18) + Key 1 Fal Rune (#19) used to require Flawed Sapphire
3 Fal Runes (#19) + Key 1 Lem Rune (#20) used to require Flawed Ruby
3 Lem Runes (#20) + Key 1 Pul Rune (#21) used to require Flawed Emerald
2 Pul Runes (#21) + Key 1 Um Rune (#22) used to require Flawed Diamond
2 Um Runes (#22) + Key 1 Mal Rune (#23) used to require Topaz
2 Mal Runes (#23) + Key 1 Ist Rune (#24) used to require Amethyst
2 Ist Runes (#24) + Key 1 Gul Rune (#25) used to require Sapphire
2 Gul Runes (#25) + Key 1 Vex Rune (#26) used to require Ruby
2 Vex Runes (#26) + Key 1 Ohm Rune (#27) used to require Emerald
2 Ohm Runes (#27) + Key 1 Lo Rune (#28) used to require Diamond
2 Lo Runes (#28) + Key 1 Sur Rune (#29) used to require Flawless Topaz
2 Sur Runes (#29) + Key 1 Ber Rune (#30) used to require Flawless Amethyst
2 Ber Runes (#30) + Key 1 Jah Rune (#31) used to require Flawless Sapphire
2 Jah Runes (#31) + Key 1 Cham Rune (#32) used to require Flawless Ruby
2 Cham Runes (#32) + Key 1 Zod Rune (#33) used to require Flawless Emerald

Socketing Recipes[edit]

Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The maximum sockets an item can get is always restricted by the item base. "Standard" refers to items that are neither Superior nor Inferior. Note that the ethereal armor bug has been fixed in PD2.

Larzuks Puzzlebox.jpg

Larzuk's Puzzlebox

Larzuk's Puzzlebox is a new item in PD2 that adds 2-4 sockets to two-handed weapons or 1-2 sockets to other items, with equal chances for the number of sockets added. It has a droprate that is similar to a high rune (same TC as Gul/Vex) and can be quite valuable since it can be used alongside Worldstone Shards to get items with both corruption modifiers and multiple sockets.

WARNING Note that while it can't add sockets to throwing weapons, it is currently bugged and will still be consumed if used on them.

Ingredients Result
Ral Rune + Amn Rune + Perfect Amethyst + Standard Regular Weapon Adds 1-6 sockets to the Weapon
Tal Rune + Amn Rune + Perfect Ruby + Standard Regular Shield Adds 1-4 sockets to the Shield
Tal Rune + Thul Rune + Perfect Topaz + Standard Regular Chest Adds 1-4 sockets to the Chest
Ral Rune + Thul Rune + Perfect Sapphire + Standard Regular Helm Adds 1-3 sockets to the Helm
Hel Rune + Scroll of Town Portal + Any Socketed Item Destroys gems/runes/jewels in the Item
3 Perfect Skulls + Stone of Jordan + Rare Item Adds 1 socket to the Item
Larzuk's Puzzlebox + Two-Handed Weapon Adds 2-4 sockets to the Item
Larzuk's Puzzlebox + Other Item Adds 1-2 sockets to the Item
  • The socketing recipes for regular items each roll 1-6 sockets with equal chances, but the actual number of sockets added will still be limited by the item base (e.g. Grim Helm will get 1 socket 1/6 of the time and 2 sockets 5/6 of the time)


In addition to these recipes, corruptions also have a chance to add sockets.


Besides recipes, the first quest in Act 5 (Siege on Harrogath) offers another way to get sockets. Larzuk will reward the player by adding sockets to an item of their choice:

  • Regular items receive the maximum amount of sockets (depends on the base and ilvl)
  • Magic items receive 1-2 sockets (equal chance for either outcome)
  • Other items (Unique/Set/Rare/Crafted) receive 1 socket

Upgrading Recipes[edit]

Set items and crafted items can now be upgraded. Set items use the same recipes as unique items, and crafted items use the same recipes as rare items. These recipes upgrade the item's base and do not affect item affixes.

Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.

Upgrading Unique/Set Items
Ingredients Result
Ral Rune + Sol Rune + Perfect Emerald + Normal Unique/Set Weapon Exceptional Version of Weapon
Tal Rune + Shael Rune + Perfect Diamond + Normal Unique/Set Armor Exceptional Version of Armor
Lum Rune + Pul Rune + Perfect Emerald + Exceptional Unique/Set Weapon Elite Version of Weapon
Ko Rune + Lem Rune + Perfect Diamond + Exceptional Unique/Set Armor Elite Version of Armor
Upgrading Rare/Crafted Items
Ingredients Result
Ort Rune + Amn Rune + Perfect Sapphire + Normal Rare/Crafted Weapon Exceptional Version of Weapon
Ral Rune + Thul Rune + Perfect Amethyst + Normal Rare/Crafted Armor Exceptional Version of Armor
Fal Rune + Um Rune + Perfect Sapphire + Exceptional Rare/Crafted Weapon Elite Version of Weapon
Ko Rune + Pul Rune + Perfect Amethyst + Exceptional Rare/Crafted Armor Elite Version of Armor
  • Although armor with Enhanced Defense normally has base defense set to its maximum value + 1, upgraded armor with Enhanced Defense has its base defense value randomly selected again.
  • Upgrading ethereal armor will not increase the durability, and will also reduce the current durability to half of the maximum (same values as vanilla)
  • Special weapons such as Khalim's Will do not have bases, so will become Hand Axes if upgraded.

Repairing Recipes[edit]

The repairing recipes have been merged, and now repair and recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.

Ingredients Result Notes
Ort Rune + non-ethereal Weapon Repaired/Recharged Weapon used to require a Chipped Gem
Ral Rune + non-ethereal Armor Repaired/Recharged Armor used to require a Flawed Gem
Zod Rune + Perfect Skull + Item Repaired/Recharged Item works with ethereal items

Creation Recipes[edit]

These recipes create new items - any affixes on ingredient items are not preserved.

If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked or unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm:

Rerolling-gc.gif
RerollGC-twoStacks.gif

Potions

Ingredients Result
Strangling Gas Potion + Any health potion Antidote Potion
Any 3 health potions + Any 3 mana potions + Chipped Gem Rejuvenation Potion
Any 3 health potions + Any 3 mana potions + Normal Gem Full Rejuvenation Potion
3 Rejuvenation Potions Full Rejuvenation Potion

Ammunition

Ingredients Result
Any spear + Arrows Javelin
Any axe + Any dagger Throwing Axe

Recipes for creating regular arrows from multiple bolts and regular bolts from multiple arrows have been removed.

Regular Items

Ingredients Result
El Rune + Chipped Gem + Low Quality Armor Standard Quality Armor of same type (ilvl = 1)
Eld Rune + Chipped Gem + Low Quality Weapon Standard Quality Weapon of same type (ilvl = 1)
  • These recipes can be used to guarantee a certain number of sockets in combination with Larzuk's quest. Unfortunately, few items can get more than 3 sockets at ilvl 1, so they have limited usefulness.

Magic Items

Ingredients Result Notes
3 Magic Amulets 1 Magic Ring (ilvl = clvl*0.75)
3 Magic Rings 1 Magic Amulet (ilvl = clvl*0.75)
3 Perfect Gems + Magic Item Magic Item of same type (same ilvl) cannot be used with corrupted items
  • Rerolling magic items with perfect gems is a good way to get more opportunities at getting specific magic items. Magic items aren't typically competitive with other options, but magic charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.

Magic Items with Sockets

Ingredients Result
3 Chipped Gems + Magic Weapon Magic Weapon of same type with 1-2 sockets (ilvl = 25)
3 Normal Gems + Socketed Weapon Magic Weapon of same type with 1-2 sockets (ilvl = 30)
3 Flawless Gems + Magic Weapon Magic Weapon of same type with 1-2 sockets (ilvl = 30)

Magic Items with Other Predetermined Affixes

Ingredients Result Notes
6 Perfect Gems (1 of each type except skull) + Magic Amulet Magic Prismatic Amulet (ilvl = 50) Prismatic = All Resistances +[16-20]
Perfect Emerald + Antidote Potion + Magic Ring Magic Jade Ring (ilvl = 30) Jade = Poison Resist +[21-30]%
Perfect Ruby + Exploding Potion + Magic Ring Magic Garnet Ring (ilvl = 30) Garnet = Fire Resist +[21-30]%
Perfect Topaz + Rejuvenation Potion + Magic Ring Magic Coral Ring (ilvl = 30) Coral = Lightning Resist +[21-30]%
Perfect Sapphire + Thawing Potion + Magic Ring Magic Cobalt Ring (ilvl = 30) Cobalt = Sapphire Resist +[21-30]%
Any 4 health potions + Any ruby + Magic Sword Magic Sword of the Leech (same type, ilvl = 30) of the Leech = [4-5]% Life Stolen per Hit
Any 2 skulls + Magic Shield + Any Spiked Club Magic Shield of Spikes (same type, ilvl = 30) of Spikes = Attacker Takes Damage of [4-6]
Any diamond + Any Kris + Any staff + Any belt Magic Savage Polearm (random type, ilvl = 50) Savage = +[66-80]% Enhanced Damage

Rare Items

Ingredients Result Notes
6 Perfect Skulls + Rare Item Rare Item of same type (ilvl = clvl*0.4 + ilvl*0.4) cannot be used with corrupted items
Perfect Skull + Stone of Jordan + Rare Item Rare Item of same type (ilvl = clvl*0.66 + ilvl*0.66) cannot be used with corrupted items
  • Rerolling rare items with perfect skulls is a good way to get more opportunities at getting specific rare items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high magic level helps counteract lower ilvls. With repeated rerolling, the ilvl can stabilize as high as ilvl 65 with a level 98+ character.


Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the Horadric Malus, Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible affixes (indistinguishable from "typical" rares except if it's Wirt's Leg), although there are some differences in the item generation:

imbued ilvl = clvl + 4 (capped at 99)
  • if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
  • if the item is capable of getting pointmods, it will have much better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)

Popular imbue targets are diadems for level 68+ characters and pointmod-capable items for level 71+ characters. Imbuing items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.


While normally considered a downside, corruptions also have a chance to turn items into rares.

Quest Items

Ingredients Result
Amulet of the Viper + Staff of Kings Horadric Staff
Khalim's Eye + Khalim's Brain + Khalim's Heart + Khalim's Flail Khalim's Will

Jewel Fragments

Ingredients Result
1-15 Jewels + Key 1-15 Jewel Fragments

Jewel Fragments are new items in PD2 - they can stack up to 50 and be used like jewels for recipes.

Essences

Ingredients Result
Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction Token of Absolution

Essences can now drop from bosses in Nightmare difficulty as well as Hell difficulty.

  • Token of Absolution resets character skills/stats
    • Twisted Essence of Suffering drops from Andariel/Duriel (~16.1%/~21.3% chance)
    • Charged Essence of Hatred drops from Mephisto (~8.3% chance)
    • Burning Essence of Terror drops from Diablo (~8.3% chance)
    • Festering Essence of Destruction drops from Baal (~8.3% chance)

Other Items

Ingredients Result
Any 3 uber organs (Mephisto's Brain, Diablo's Horn, Baal's Eye) + Key Pandemonium Talisman
Prime Evil Soul + Black Soulstone + Pure Demonic Essence Vision of Terror
Prime Evil Soul + Trang-Oul's Jawbone + Splinter of the Void + Hellfire Torch Voidstone
2 Ancient Bone Fragments + Hellfire Torch Trang-Oul's Jawbone

Pandemonium Talisman, Vision of Terror, and Voidstone are new items in PD2, as are the ingredients for Vision of Terror and most of the ingredients for Voidstone. Characters can no longer freely exit/re-enter Uber Tristram while enemies remain within, and the same applies to the new Diablo-Clone fight. Uber Organs now have a 45% droprate instead of 100%.

  • Pandemonium Talisman grants access to Uber Tristram for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
    • Mephisto's Brain drops from Uber Izual in the Furnace of Pain
    • Diablo's Horn drops from Lilith (sometimes referred to as Uber Andariel) in the Matron's Den
    • Baal's Eye drops from Uber Duriel in the Forgotten Sands
  • Vision of Terror grants access to the new Diablo-Clone fight for all players near the blood fountain (DClone no longer randomly appears when Stones of Jordan are sold to merchants)
    • Prime Evil Soul drops from Diablo/Baal in Hell difficulty (1% chance - unconfirmed)
    • Black Soulstone drops from Uber Tristram bosses (10% chance)
    • Pure Demonic Essence drops from Map bosses (1% chance - unconfirmed)
  • Voidstone grants access to Rathma
    • Prime Evil Soul drops from Diablo/Baal in Hell difficulty (1% chance - unconfirmed)
    • Splinter of the Void drops from Shadow of Mendeln map event (5% chance)
    • Trang-Oul's Jawbone drops from undead enemies (1:300k chance in Hell, less in other difficulties); can also be crafted using Ancient Bone Fragments which drops from those same enemies (1:100k chance in Hell, less in other difficulties)
    • Hellfire Torch

Portals

Ingredients Result Notes
Wirt's Leg + Tome of Town Portal Opens a portal to the Moo Moo Farm (Secret Cow Level) Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty
Key of Terror + Key of Hate + Key of Destruction Opens a portal to one of the mini-uber areas (Furnace of Pain, Matron's Den, Forgotten Sands) Only works in Harrogath (Act 5 town) in Hell difficulty; which area the portal opens is random, but they will not repeat if opened in the same game

Killing the Cow King will no longer prevent you from opening the Secret Cow Level. Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. Uber Keys now have a 100% droprate rather than an average of 8.2% - 1/14 (Terror), 1/11 (Hate), 1/12 (Destruction).

Crafting[edit]

Main article: Crafting

  • Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
    • Circlets (and quivers) are the exception, and cannot be crafted with
    • Safety Weapon crafts are restricted to Bows and Crossbows
  • Using an ethereal item to craft will cause the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents (was +10 with an additional +3 per affix, up to +22)
  • Crafted items can now be upgraded (same recipes as upgrading rares)
  • The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added

Corruptions[edit]

Main article: Corruptions

Worldstone Shards can be used to corrupt equipment and maps, either adding a corruption modifier or sockets (if applicable), or turning the item into a random rare of the same type. Maps always gain a corruption modifier when corrupted. Items cannot be corrupted more than once.

  • Regular/Ethereal Equipment
    • 50% chance to gain sockets (up to the maximum amount of sockets)
    • 50% chance to turn into a random rare
  • Other Equipment (Socketable)
    • 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
    • 50% chance to gain a modifier
    • 25% chance to turn into a random rare
  • Other Equipment (Unsocketable)
    • 75% chance to gain a modifier
    • 25% chance to turn into a random rare


Tainted Worldstone Shards are dropped by Rathma and can be used to corrupt Annihilus. They cannot be corrupted more than once.

Maps[edit]

Partial List of Map Recipes

Main article: Maps

Maps can be modified with several items via the Horadric Cube.

  • Arcane Orb (upgrades regular to magic)
  • Zakarum Orb (upgrades regular to rare)
  • Angelic Orb (upgrades magic to rare)
  • Orb of Destruction (downgrades to regular)
  • Horadrim Orb (rerolls rare)
  • Cartographer's Orb (combines 3 into a higher tier)
  • Horadrim Scarab (turns a T3 into a dungeon)
  • Standard of Heroes (adds heroic bonuses)


HeroicMod.gif


Crafting[edit]

This page lists crafting recipes and their changes in PD2 relative to the vanilla game.

General Info[edit]

Crafting an item creates a new rare-like item of the same type as the magic equipment item used in the recipe. Except for ethereal, affixes from the magic ingredient are not transferred to the crafted item.

Crafted items get predetermined affixes and up to 4 additional affixes. The affixes they can get depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the base item used in the recipe.

crafted ilvl = floor[clvl/2] + floor[ilvl/2]

The amount of additional affixes depends on the ilvl of the crafted item.

  • ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
  • ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
  • ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
  • ilvl 71+: 4 affixes (100%)

Note that merchants sell magic items that have an ilvl of clvl+5 and gambled items have an ilvl between clvl-5 and clvl+4. As an example of when this is useful, consider that a level 88 character can gamble an ilvl 92 amulet and use it to craft an ilvl 90 amulet, which is the minimum ilvl needed for a chance to get +2 class skills as an additional affix.

Changes in PD2[edit]

  • Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
    • Circlets (and quivers) are the exception, and cannot be crafted with
    • Safety Weapon crafts are restricted to Bows and Crossbows
  • Using an ethereal item to craft will cause the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents (was +10 with an additional +3 per affix, up to +22)
  • Crafted items can now be upgraded (same recipes as upgrading rares)
  • The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added

Crafting Comparison Chart[edit]

The recipe for each craft includes a jewel and a magic base item as well as the runes/gems shown below.

Type Blood Caster Hitpower Safety Vampiric Bountiful
Amulet
Amulet 1.png
Amn + P.Ruby
+10% Faster Run/Walk
+[3-6] Life after each Kill
+[10-20] to Life
Ral + P.Amethyst
+[5-10]% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Thul + P.Sapphire
+[150-250] to Attack Rating
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Thul + P.Emerald
10% Increased Chance of Blocking
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Dol + P.Skull
[5-10]% Curse Duration Reduction
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Ko + P.Topaz
+[10-20] to Vitality
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Ring
Ring 1.png
Sol + P.Ruby
+[5-10] to Strength
[1-3]% Life Stolen per Hit
+[10-20] to Life
Amn + P.Amethyst
+[5-10] to Energy
+[1-2] to Mana after each Kill
+[10-20] to Mana
Amn + P.Sapphire
+[5-10] to Dexterity
+[1-4] to Maximum Damage
5% Chance to Cast Level 4 Frost Nova when Struck
Amn + P.Emerald
+[5-10] to Vitality
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Hel + P.Skull
[10-20]% Poison Length Reduction
[1-3]% Mana Stolen per Hit
Replenish Life +[5-10]
Lum + P.Topaz
+[5-10] to Vitality
[10-15]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Belt
Light Belt.png
Tal + P.Ruby
[10-20]% Chance of Open Wounds
[3-6]% Life Stolen per Hit
+[10-20] to Life
Ith + P.Amethyst
+10% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Tal + P.Sapphire
[5-10]% Damage Taken Gained as Mana when Hit
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Tal + P.Emerald
+[10-30]% Enhanced Defense
Poison Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Eld + P.Skull
[10-20]% Damage Taken Gained as Mana when Hit
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
El + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Gloves
Heavy Gloves.png
Nef + P.Ruby
[5-10]% Chance of Crushing Blow
[2-4]% Life Stolen per Hit
+[10-20] to Life
Ort + P.Amethyst
+[5-10]% Faster Cast Rate
+[1-3] to Mana after each Kill
+[10-20] to Mana
Ort + P.Sapphire
Knockback
-[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck
Ral + P.Emerald
+[10-30]% Enhanced Defense
Cold Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Io + P.Skull
[5-10]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Hel + P.Topaz
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Boots
Boots.png
Eth + P.Ruby
Replenish Life +[15-30]
[2-4]% Life Stolen per Hit
+[10-20] to Life
Thul + P.Amethyst
Increase Maximum Mana [5-10]%
Regenerate Mana [4-10]%
+[10-20] to Mana
Ral + P.Sapphire
+[25-50] Defense vs. Melee
+10% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Ort + P.Emerald
+[20-60]% Enhanced Defense
Fire Resist +[10-20]%
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
El + P.Skull
[10-20]% Poison Length Reduction
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Io + P.Topaz
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Helm
Mask D2.png
Ral + P.Ruby
[10-20]% Chance of Crushing Blow
[2-4]% Life Stolen per Hit
+[10-20] to Life
Nef + P.Amethyst
+[5-10]% Faster Cast Rate
Regenerate Mana [4-10]%
+[10-20] to Mana
Ith + P.Sapphire
+[100-200] to Attack Rating
+[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Ith + P.Emerald
+[20-60]% Enhanced Defense
Lightning Resist +[10-20]%
Physical Damage Taken Reduced by [5-10]%
Lum + P.Skull
[10-20]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]
Tir + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Chest
Light Plate.png
Thul + P.Ruby
+[3-6] Life after each Kill
[3-6]% Life Stolen per Hit
+[20-40] to Life
Tal + P.Amethyst
+[5-10]% Faster Cast Rate
+[2-6] to Mana after each Kill
+[10-20] to Mana
Nef + P.Sapphire
+[25-50]% Enhanced Defense
+[20-40]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck
Eth + P.Emerald
+[20-60]% Enhanced Defense
Half Freeze Duration
Physical Damage Taken Reduced by [5-10]%
Tir + P.Skull
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Requirements -[20-30]%
Eld + P.Topaz
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Shield
Large Shield.png
Ith + P.Ruby
[10-20]% Increased Chance of Blocking
[3-6]% Life Stolen per Hit
+[10-20] to Life
Eth + P.Amethyst
[10-20]% Increased Chance of Blocking
+[5-10]% Faster Cast Rate
+[10-20] to Mana
Eth + P.Sapphire
[10-20]% Increased Chance of Blocking
+[20-30]% Faster Block Rate
5% Chance to Cast Level 4 Frost Nova when Struck
Nef + P.Emerald
+[20-60]% Enhanced Defense
Physical Damage Taken Reduced by [5-10]%
Sol + P.Skull
[10-20]% Increased Chance of Blocking
[3-6]% Mana Stolen per Hit
Requirements -[20-30]%
Dol + P.Topaz
[10-20]% Increased Chance of Blocking
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Weapon
Crystal Sword.png
Ort + P.Ruby
+[50-80]% Enhanced Damage
[3-6]% Life Stolen per Hit
+[10-20] to Life
Tir + P.Amethyst
+1 to All Skills
+[10-20]% Faster Cast Rate
+[10-20] to Mana
Tir + P.Sapphire
+[50-80]% Enhanced Damage
-[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck
Bow/Crossbow Only
Sol + P.Emerald
+[70-140]% Enhanced Damage
+[10-20]% Increased Attack Speed
Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [2-5]
Shael + P.Skull
+[75-120]% Damage to Demons
+[75-120]% Damage to Undead
[3-6]% Mana Stolen per Hit
Replenish Life +[10-15]
Shael + P.Topaz
+[50-80]% Enhanced Damage
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius
Type Blood Caster Hitpower Safety Vampiric Bountiful

Blood Items[edit]

Blood Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Ruby
Amn Rune (#11)
Before After
+[5-10]% Faster Run/Walk +10% Faster Run/Walk
[1-4]% Life Stolen per Hit +[3-6] Life after each Kill
+[10-20] to Life +[10-20] to Life

Blood Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Ruby
Sol Rune (#12)
Before After
+[5-10] to Strength +[5-10] to Strength
[1-3]% Life Stolen per Hit [1-3]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life

Blood Belt[edit]

Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Ruby
Tal Rune (#7)
Before After
[5-10]% Chance of Open Wounds [10-20]% Chance of Open Wounds
[1-3]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Belt, Mesh Belt, or Mithril Coil

Blood Gloves[edit]

Heavy Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Ruby
Nef Rune (#4)
Before After
[5-10]% Chance of Crushing Blow [5-10]% Chance of Crushing Blow
[1-3]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Heavy Gloves, Sharkskin Gloves, or Vampirebone Gloves

Blood Boots[edit]

Light Plated Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Ruby
Eth Rune (#5)
Before After
Replenish Life +[5-10] Replenish Life +[15-30]
[1-3]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Light Plated Boots, Battle Boots, or Mirrored Boots

Blood Helm[edit]

Helm D2.png
Recipe
Magic Helm
Any Jewel
Perfect Ruby
Ral Rune (#8)
Before After
[5-10]% Deadly Strike [10-20]% Chance of Crushing Blow
[1-4]% Life Stolen per Hit [2-4]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Helm, Casque, or Armet

Blood Chest[edit]

Plate Mail.png
Recipe
Magic Chest
Any Jewel
Perfect Ruby
Thul Rune (#10)
Before After
+[1-3] Life after each Demon Kill +[3-6] Life after each Kill
[1-3]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[20-40] to Life
  • Used to require Plate Mail, Templar Coat, or Hellforge Plate

Blood Shield[edit]

Spiked Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Ruby
Ith Rune (#6)
Before After
Attacker Takes Damage of [4-7] [10-20]% Increased Chance of Blocking
[1-4]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require Spiked Shield, Barbed Shield, or Blade Barrier

Blood Weapon[edit]

Double Axe.png
Recipe
Magic Weapon
Any Jewel
Perfect Ruby
Ort Rune (#9)
Before After
+[35-60]% Enhanced Damage +[50-80]% Enhanced Damage
[1-4]% Life Stolen per Hit [3-6]% Life Stolen per Hit
+[10-20] to Life +[10-20] to Life
  • Used to require an axe

Caster Items[edit]

Caster Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Amethyst
Ral Rune (#8)
Before After
+[5-10]% Faster Cast Rate +[5-10]% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana

Caster Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Amethyst
Amn Rune (#11)
Before After
+[1-5] to Energy +[5-10] to Energy
Regenerate Mana [4-10]% +[1-2] to Mana after each Kill
+[10-20] to Mana +[10-20] to Mana

Caster Belt[edit]

Light Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Amethyst
Ith Rune (#6)
Before After
+[5-10]% Faster Cast Rate +10% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Light Belt, Sharkskin Belt, or Vampirefang Belt

Caster Gloves[edit]

Leather Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Amethyst
Ort Rune (#9)
Before After
+[1-3] to Mana after each Kill +[1-3] to Mana after each Kill
Regenerate Mana [4-10]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require Leather Gloves, Demonhide Gloves, or Bramble Mitts

Caster Boots[edit]

Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Amethyst
Thul Rune (#10)
Before After
Increase Maximum Mana [2-5]% Increase Maximum Mana [5-10]%
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Boots, Demonhide Boots, or Wyrmhide Boots

Caster Helm[edit]

Mask D2.png
Recipe
Magic Helm
Any Jewel
Perfect Amethyst
Nef Rune (#4)
Before After
[1-4]% Mana Stolen per Hit +[5-10]% Faster Cast Rate
Regenerate Mana [4-10]% Regenerate Mana [4-10]%
+[10-20] to Mana +[10-20] to Mana
  • Used to require Mask, Death Mask, or Demonhead

Caster Chest[edit]

Light Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Amethyst
Tal Rune (#7)
Before After
+[1-3] to Mana after each Kill +[2-6] to Mana after each Kill
Regenerate Mana [4-12]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require Light Plate, Mage Plate, or Archon Plate

Caster Shield[edit]

Small Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Amethyst
Eth Rune (#5)
Before After
[5-10]% Increased Chance of Blocking [10-20]% Increased Chance of Blocking
Regenerate Mana [4-10]% +[5-10]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require Small Shield, Round Shield, or Luna

Caster Weapon[edit]

War Scepter.png
Recipe
Magic Weapon
Any Jewel
Perfect Amethyst
Tir Rune (#3)
Before After
[1-4]% Mana Stolen per Hit +1 to All Skills
Regenerate Mana [4-10]% +[10-20]% Faster Cast Rate
+[10-20] to Mana +[10-20] to Mana
  • Used to require a rod (staff, scepter, wand)

Hitpower Items[edit]

Hitpower Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Sapphire
Thul Rune (#10)
Before After
Hit Causes Monster to Flee [5-15]% +[150-250] to Attack Rating
Attacker Takes Damage of [3-10] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck

Hitpower Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Sapphire
Amn Rune (#11)
Before After
+[1-5] to Dexterity +[5-10] to Dexterity
Attacker Takes Damage of [3-6] +[1-4] to Maximum Damage
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck

Hitpower Belt[edit]

Heavy Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Sapphire
Tal Rune (#7)
Before After
[5-10]% Damage Taken Gained as Mana when Hit [5-10]% Damage Taken Gained as Mana when Hit
Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Heavy Belt, Battle Belt, or Troll Belt

Hitpower Gloves[edit]

Chain Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Sapphire
Ort Rune (#9)
Before After
Knockback Knockback
Attacker Takes Damage of [3-7] -[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Chain Gloves, Heavy Bracers, or Vambraces

Hitpower Boots[edit]

Chain Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Sapphire
Ral Rune (#8)
Before After
+[25-50] Defense vs. Melee +[25-50] Defense vs. Melee
Attacker Takes Damage of [3-7] +10% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Chain Boots, Mesh Boots, or Boneweave Boots

Hitpower Helm[edit]

Full Helm.png
Recipe
Magic Helm
Any Jewel
Perfect Sapphire
Ith Rune (#6)
Before After
+[25-50]% Defense vs. Missile +[100-200] to Attack Rating
Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Full Helm, Basinet, or Giant Conch

Hitpower Chest[edit]

Field Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Sapphire
Nef Rune (#4)
Before After
+[10-20]% Faster Hit Recovery +[20-40]% Faster Hit Recovery
Attacker Takes Damage of [3-10] +[25-50]% Enhanced Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Field Plate, Sharktooth Armor, or Kraken Shell

Hitpower Shield[edit]

Gothic Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Sapphire
Eth Rune (#5)
Before After
[5-10]% Increased Chance of Blocking [10-20]% Increased Chance of Blocking
Attacker Takes Damage of [3-10] +[20-30]% Faster Block Rate
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require Gothic Shield, Ancient Shield, or Ward

Hitpower Weapon[edit]

War Hammer.png
Recipe
Magic Weapon
Any Jewel
Perfect Sapphire
Tir Rune (#3)
Before After
+[35-60]% Enhanced Damage +[50-80]% Enhanced Damage
Attacker Takes Damage of [3-7] -[10-20]% Target Defense
5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
  • Used to require a blunt weapon (mace, staff, scepter, wand)

Safety Items[edit]

Safety Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Emerald
Thul Rune (#10)
Before After
[1-10]% Increased Chance of Blocking 10% Increased Chance of Blocking
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]

Safety Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Emerald
Amn Rune (#11)
Before After
+[1-5] to Vitality +[5-10] to Vitality
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]

Safety Belt[edit]

Sash.png
Recipe
Magic Belt
Any Jewel
Perfect Emerald
Tal Rune (#7)
Before After
+[10-30]% Enhanced Defense +[10-30]% Enhanced Defense
Poison Resist +[5-10]% Poison Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Sash, Demonhide Sash, or Spiderweb Sash

Safety Gloves[edit]

Gauntlets.png
Recipe
Magic Gloves
Any Jewel
Perfect Emerald
Ral Rune (#8)
Before After
+[10-30]% Enhanced Defense +[10-30]% Enhanced Defense
Cold Resist +[5-10]% Cold Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Gauntlets, War Gauntlets, or Ogre Gauntlets

Safety Boots[edit]

Greaves.png
Recipe
Magic Boots
Any Jewel
Perfect Emerald
Ort Rune (#9)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Fire Resist +[5-10]% Fire Resist +[10-20]%
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
  • Used to require Greaves, War Boots, or Myrmidon Greaves

Safety Helm[edit]

Crown D2.png
Recipe
Magic Helm
Any Jewel
Perfect Emerald
Ith Rune (#6)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Lightning Resist +[5-10]% Lightning Resist +[10-20]%
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [1-2] Removed
  • Used to require Crown, Grand Crown, or Corona

Safety Chest[edit]

Breast Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Emerald
Eth Rune (#5)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Half Freeze Duration Half Freeze Duration
Physical Damage Taken Reduced by [3-9] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [2-5] Removed
  • Used to require Breast Plate, Cuirass, or Great Hauberk

Safety Shield[edit]

Kite Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Emerald
Nef Rune (#4)
Before After
+[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
Magic Resistance +[5-10]% Removed
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [5-10]%
Magic Damage Taken Reduced by [1-2] Removed
  • Used to require Kite Shield, Dragon Shield, or Monarch

Safety Weapon[edit]

Long Battle Bow.png
Recipe
Magic Bow/Crossbow
Any Jewel
Perfect Emerald
Sol Rune (#12)
Before After
+[5-10]% Enhanced Defense +[70-140]% Enhanced Damage
Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
+[10-20]% Increased Attack Speed
  • Used to require a spear

Vampiric Items[edit]

Vampiric Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Skull
Dol Rune (#14)
New
[5-10]% Curse Duration Reduction
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Skull
Hel Rune (#15)
New
[10-20]% Poison Length Reduction
[1-3]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Belt[edit]

Light Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Skull
Eld Rune (#2)
New
[10-20]% Damage Taken Gained as Mana when Hit
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Gloves[edit]

Heavy Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Skull
Io Rune (#16)
New
[5-10]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Boots[edit]

Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Skull
El Rune (#1)
New
[10-20]% Poison Length Reduction
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Helm[edit]

Mask D2.png
Recipe
Magic Helm
Any Jewel
Perfect Skull
Lum Rune (#17)
New
[10-20]% Deadly Strike
[2-4]% Mana Stolen per Hit
Replenish Life +[5-10]

Vampiric Chest[edit]

Light Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Skull
Tir Rune (#3)
New
[3-6]% Mana Stolen per Hit
Replenish Life +[5-10]
Requirements -[20-30]%

Vampiric Shield[edit]

Large Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Skull
Sol Rune (#12)
New
[10-20]% Increased Chance of Blocking
[3-6]% Mana Stolen per Hit
Requirements -[20-30]%

Vampiric Weapon[edit]

Crystal Sword.png
Recipe
Magic Weapon
Any Jewel
Perfect Skull
Shael Rune (#13)
New
+[75-120]% Damge to Demons
+[75-120]% Damage to Undead
[3-6]% Mana Stolen per Hit
Replenish Life +[10-15]

Bountiful Items[edit]

Bountiful Amulet[edit]

Amulet 1.png
Recipe
Magic Amulet
Any Jewel
Perfect Topaz
Ko Rune (#18)
New
+[10-20] Vitality
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Ring[edit]

Ring 1.png
Recipe
Magic Ring
Any Jewel
Perfect Topaz
Lum Rune (#17)
New
+[5-10] Vitality
[10-15]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Belt[edit]

Light Belt.png
Recipe
Magic Belt
Any Jewel
Perfect Topaz
El Rune (#1)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Gloves[edit]

Heavy Gloves.png
Recipe
Magic Gloves
Any Jewel
Perfect Topaz
Hel Rune (#15)
New
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Boots[edit]

Boots.png
Recipe
Magic Boots
Any Jewel
Perfect Topaz
Io Rune (#16)
New
+[25-50]% Enhanced Defense
[15-25]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Helm[edit]

Mask D2.png
Recipe
Magic Helm
Any Jewel
Perfect Topaz
Tir Rune (#3)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Chest[edit]

Light Plate.png
Recipe
Magic Chest
Any Jewel
Perfect Topaz
Eld Rune (#2)
New
+[25-50]% Enhanced Defense
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Shield[edit]

Large Shield.png
Recipe
Magic Shield
Any Jewel
Perfect Topaz
Dol Rune (#14)
New
[10-20]% Increased Chance of Blocking
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius

Bountiful Weapon[edit]

Crystal Sword.png
Recipe
Magic Weapon
Any Jewel
Perfect Topaz
Shael Rune (#13)
New
+[50-80]% Enhanced Damage
[20-30]% Better Chance of Getting Magic Items
+[1-3] to Light Radius


Corruptions[edit]

Worldstone shard.png

Worldstone Shards are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random rare of the same type ("bricked" item). Items cannot be corrupted more than once.

To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice.

There are also Tainted Worldstone Shards which are dropped by Rathma and can be used to corrupt Annihilus.

Equipment Corruptions[edit]

Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.

Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The maximum sockets an item can get is always restricted by the item base. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.

Regular items (ethereal or non-ethereal) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items.

  • Regular Equipment
    • 50% chance to gain sockets (up to the maximum amount of sockets)
    • 50% chance to turn into a random rare
  • Other Equipment (Socketable)
    • 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
    • 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
    • 25% chance to turn into a random rare
  • Other Equipment (Unsocketable)
    • 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
    • 25% chance to turn into a random rare

For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:

  • Armors (Helms, Chests, Shields) = 1-3 sockets (72% for 1, 20% for 2, 8% for 3)
  • Weapons (One-Handed) = 1-4 sockets (40% for 1, 32% for 2, 16% for 3, 12% for 4)
  • Weapons (Two-Handed) = 1-6 sockets (24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)


Socketable items can be further improved with the relatively uncommon Larzuk's Puzzlebox, which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. Note that while it can't add sockets to throwing weapons, it is currently bugged and will still be consumed if used on them.

In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.

Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.

Weapon Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[40-80]% Enhanced Damage +10% Faster Cast Rate +1 to All Skills
+[100-250] to Attack Rating +[20-30]% Increased Attack Speed +[20-30]% Increased Attack Speed
[20-30]% Chance of Crushing Blow
+[125-175]% Enhanced Damage to Demons
+[200-300] to Attack Rating against Demons
+[20-40]% Enhanced Damage
[5-8]% Life Stolen per Hit
+[80-120]% Enhanced Damage
+20% Increased Attack Speed
+[8-12]% Faster Hit Recovery +[200-300] to Attack Rating +[80-120]% Enhanced Damage
+[250-350] to Attack Rating
+[30-50] to Mana [20-30]% Chance of Crushing Blow +[50-70]% Enhanced Damage
[15-25]% Deadly Strike
+[3-6] Life after each Hit [20-30]% Deadly Strike +[50-70]% Enhanced Damage
Ignores Target's Defense
+[4-6] Life after each Kill -[5-10]% to Enemy Fire Resistance +10% Faster Cast Rate
+5% to Fire Skill Damage
+[2-5] to Mana after each Kill -[5-10]% to Enemy Cold Resistance +10% Faster Cast Rate
+5% to Cold Skill Damage
[20-30]% Better Chance of Getting Magic Items -[5-10]% to Enemy Lightning Resistance +10% Faster Cast Rate
+5% to Lightning Skill Damage
Requirements -[25-50]% -[5-10]% to Enemy Poison Resistance +10% Faster Cast Rate
+5% to Poison Skill Damage

Shield Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +10% Faster Cast Rate 10% Reduced Curse Duration
Replenish Life +[15-25] +[10-20]% Faster Block Rate
[5-10]% Increased Chance of Blocking
All Resistances +[22-30]
Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by [4-6]%
Fire Resist +[35-40]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
Fire Resist +[15-20]%
Cold Resist +[35-40]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
Cold Resist +[15-20]%
Lightning Resist +[35-40]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
Lightning Resist +[15-20]%
Poison Resist +[35-40]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +[15-20]%

Chest Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +10% Faster Cast Rate 10% Reduced Curse Duration
Replenish Life +[15-25] +[10-15]% Faster Run/Walk All Resistances +[15-20]
Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by [4-6]%
Fire Resist +[30-35]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
Fire Resist +15%
Cold Resist +[30-35]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
Cold Resist +15%
Lightning Resist +[30-35]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
Lightning Resist +15%
Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +15%

Helm Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +[150-250] to Attack Rating
+[2-4] to Light Radius
10% Reduced Curse Duration
Replenish Life +[10-20] [3-5]% Life Stolen per Hit All Resistances +[15-20]
Regenerate Mana [15-25]% [3-5]% Mana Stolen per Hit Physical Damage Taken Reduced by [4-6]%
Fire Resist +[30-35]% Increase Maximum Life [4-6]% +[4-5]% to Maximum Fire Resist
Fire Resist +15%
Cold Resist +[30-35]% +[3-4] Life after each Kill +[4-5]% to Maximum Cold Resist
Cold Resist +15%
Lightning Resist +[30-35]% +[3-4] to Mana after each Kill +[4-5]% to Maximum Lightning Resist
Lightning Resist +15%
Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +15%

Boots Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[50-80]% Enhanced Defense Indestructible
+[50-80]% Enhanced Defense
+10% Faster Run/Walk
Regenerate Mana [10-15]% +[5-10]% Faster Block Rate 10% Reduced Curse Duration
[50-100]% Extra Gold from Monsters +[8-14]% Faster Hit Recovery Physical Damage Taken Reduced by [2-3]%
[10-25]% Better Chance of Getting Magic Items +[20-40] to Life Cannot Be Frozen
Fire Resist +[15-20]% All Resistances +[4-8] +[2-3]% to Maximum Fire Resist
Fire Resist +10%
Cold Resist +[15-20]% +[2-3] Life after each Kill +[2-3]% to Maximum Cold Resist
Cold Resist +10%
Lightning Resist +[15-20]% +[2-3] to Mana after each Kill +[2-3]% to Maximum Lightning Resist
Lightning Resist +10%
Poison Resist +[15-20]% Replenish Life +[15-25] +[2-3]% to Maximum Poison Resist
Poison Resist +10%

Gloves Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[50-80]% Enhanced Defense +[10-15]% Chance to Pierce +[5-10]% Faster Cast Rate
Regenerate Mana [10-15]% +[10-20]% Faster Block Rate +10% Increased Attack Speed
[50-100]% Extra Gold from Monsters +[100-150] to Attack Rating [5-10]% Increased Chance of Blocking
[10-25]% Better Chance of Getting Magic Items [2-3]% Life Stolen per Hit +[30-40]% Enhanced Damage
Fire Resist +[10-15]% [2-3]% Mana Stolen per Hit -[15-25]% Target Defense
Cold Resist +[10-15]% +[3-6] to All Attributes [6-12]% Deadly Strike
Lightning Resist +[10-15]% +[20-40] to Life +[2-4] to Mana after each Kill
Poison Resist +[10-15]% Replenish Life +[15-20] All Resistances +[4-8]

Belt Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[5-10] to Strength +[10-15]% Chance to Pierce +10% Faster Cast Rate
+[5-10] to Dexterity +[8-14]% Faster Hit Recovery +10% Increased Attack Speed
+[5-10] to Vitality +[3-6] to All Attributes +[8-12]% Faster Run/Walk
+[5-10] to Energy Replenish Life +[15-20] 10% Reduced Curse Duration
Fire Resist +[10-15]% Regenerate Mana [10-20]% [5-10]% Increased Chance of Blocking
Cold Resist +[10-15]% Attacker Takes Damage of [2-396] ([2-4] per Level) +[1-2]% to ALL Maximum Resistances
Lightning Resist +[10-15]% [60-100]% Extra Gold from Monsters All Resistances +[4-8]
Poison Resist +[10-15]% [20-30]% Better Chance of Getting Magic Items Physical Damage Taken Reduced by [2-4]%

Ring Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[5-10] to Strength +[100-150] to Attack Rating +10% Faster Cast Rate
+[5-10] to Dexterity +[2-3] Life after each Kill +[8-12]% Faster Run/Walk
+[5-10] to Vitality +[2-3] to Mana after each Kill 10% Reduced Curse Duration
+[5-10] to Energy Physical Damage Taken Reduced by [4-6] [3-4]% Mana Stolen per Hit
Fire Resist +[10-15]% Magic Damage Taken Reduced by [4-6] [3-4]% Life Stolen per Hit
Cold Resist +[10-15]% Attacker Takes Damage of [2-396] ([2-4] per Level) +[4-6] to All Attributes
Lightning Resist +[10-15]% [40-80]% Extra Gold from Monsters All Resistances +[3-6]
Poison Resist +[10-15]% [15-20]% Better Chance of Getting Magic Items Cannot Be Frozen

Amulet Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[6-12] to Strength +[10-15]% Chance to Pierce +1 to All Skills
+[6-12] to Dexterity +[8-14]% Faster Hit Recovery +10% Faster Cast Rate
+[6-12] to Vitality Replenish Life +[15-25] +[8-12]% Faster Run/Walk
+[6-12] to Energy +[2-3] Life after each Kill [5-10]% Increased Chance of Blocking
Fire Resist +[15-20]% +[2-3] to Mana after each Kill +[20-40]% Enhanced Damage
Cold Resist +[15-20]% Attacker Takes Damage of [3-495] ([3-5] per Level) +[4-8] to All Attributes
Lightning Resist +[15-20]% [60-100]% Extra Gold from Monsters +[1-2]% to ALL Maximum Resistances
Poison Resist +[15-20]% [20-30]% Better Chance of Getting Magic Items All Resistances +[5-10]

Quiver Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+10% Faster Hit Recovery +10% Faster Run/Walk +1 to All Skills
+[20-40] to Life +[10-15]% Chance to Pierce +10% Increased Attack Speed
[50-100]% Extra Gold from Monsters -[5-10]% to Enemy Fire Resistance 10% Reduced Curse Duration
[10-25]% Better Chance of Getting Magic Items -[5-10]% to Enemy Cold Resistance +[30-40]% Enhanced Damage
Fire Resist +[10-20]% -[10-20]% Target Defense +[10-15] to Minimum Damage
Cold Resist +[10-20]% +[50-100] to Attack Rating +[10-15] to Maximum Damage
Lightning Resist +[10-20]% [2-4]% Mana Stolen per Hit Ignore Target's Defense
Poison Resist +[10-20]% [2-4]% Life Stolen per Hit All Resistances +[5-10]

Map Corruptions[edit]

Maps always gain a corruption modifier when corrupted. Corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.

Corruption Modifiers Range Exp Density MF/GF
Monsters have X% Deadly Strike 5-10
10-15
15-20
4-6
6-8
8-10
35-45
45-55
55-65
Monsters have X% Increased Maximum Life
Monsters have Cannot Be Frozen
5-15
15-25
25-35
6-8
8-10
10-12
35-45
45-55
55-65
Players have -X% Attack and Cast Speed 5-15
15-25
25-35
35-45
45-55
55-65
30-40
40-50
50-60
Players have X% Attack and Cast Speed
Players have X% to Velocity
20-30
30-40
40-50
- - -
Area gains Magic And Gold Find 75-100
100-125
125-150
Area gains Monster Density 60-80
80-100
100-120
Area gains Monster Density & Magic And Gold Find 35-45
45-55
55-65
30-40
40-50
50-60

Annihilus Corruptions[edit]

Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, adding a corruption modifier and a cosmetic red tint. Each outcome is equally likely (25%) and there is no chance for the item to "brick".

  • +1 to All Skills
  • +[20-25] to Vitality and +[10-15] to Energy
  • All Resistances +[5-10]
  • +[3-5]% to Experience Gained


Item Bases[edit]

This page lists changes made to item bases in PD2 relative to the vanilla game.

General[edit]

  • Ethereal items no longer have half durability
  • Throwing weapons and arrows/bolts have unlimited quantity
  • All claws can now have pointmods (previously, claws couldn't if they had a qlvl below 40 - all normal claws, Quhab, Wrist Spike, Fascia)
  • Clubs can now have Druid pointmods (similar to pelts)
  • Quivers can now be magic or rare (see affixes)

Automods[edit]

Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too

Weapons

  • Melee weapons now have Melee Attacks Deal Splash Damage, except wands & staves (unique/set staves do get this automod, however)
  • Staves now have 10%/30%/50% Faster Cast Rate (normal/exceptional/elite)
  • Crossbows now have -10% to Enemy Physical Resistance
  • Daggers now have 20% Deadly Strike

Armor

  • Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields
  • Paladin shields have reduced ranges for "All Resistances" automod
    • Rainbow reduced from +[8-15] to +[5-10]
    • Scintillating reduced from +[16-30] to +[10-15]
    • Prismatic reduced from +[25-35] to +[15-20]
    • Chromatic reduced from +[36-45] to +[20-30]

Damage[edit]

Damage Bonus from Strength/Dexterity

  • Polearms, Non-Class Spears, & One-Handed Swords now gain bonus damage equal to 75% str & 75% dex instead of 100% str
  • Staves & Two-Handed Axes/Swords now gain bonus damage equal to 110% str instead of 100% str (same as Hammers)
  • Bows/Crossbows now gain bonus damage equal to 50% dex instead of 100% dex
Required Strength and Dexterity
Item (Normal) Str Dex Item (Exceptional) Str Dex Item (Elite) Str Dex
Hand Axe Hatchet 25 25 Tomahawk 125 67
Axe 32 Cleaver 68 Small Crescent 115 83
Double Axe 43 Twin Axe 85 Ettin Axe 145 45
Military Pick 49 33 Crowbill 94 70 War Spike 133 54
War Axe 67 Naga 121 Berserker Axe 138 59
Large Axe 35 Military Axe 73 Feral Axe 196
Broad Axe 48 Bearded Axe 92 Silver-edged Axe 166 65
Battle Axe 54 Tabar 101 Decapitator 189 33
Great Axe 63 39 Gothic Axe 115 79 Champion Axe 167 59
Giant Axe 70 Ancient Axe 125 Glorious Axe 164 55
Club Cudgel 25 Truncheon 88 43
Spiked Club Barbed Club 30 Tyrant Club 133
Mace 27 Flanged Mace 61 Reinforced Mace 145 46
Morning Star 36 Jagged Star 74 Devil Star 153 44
Flail 41 35 Knout 82 73 Scourge 125 77
War Hammer 53 Battle Hammer 100 Legendary Mallet 189
Maul 69 War Club 124 Ogre Maul 225
Great Maul 99 Martel de Fer 169 Thunder Maul 253
Short Sword Gladius 25 Falcata 150 88
Scimitar 21 Cutlass 25 52 Ataghan 138 95
Sabre 25 25 Shamshir 58 58 Elegant Blade 109 122
Falchion 33 Tulwar 70 42 Hydra Edge 142 105
Crystal Sword 43 Dimensional Blade 85 60 Phase Blade 25 136
Broad Sword 48 Battle Sword 92 43 Conquest Sword 142 112
Long Sword 55 39 Rune Sword 103 79 Cryptic Sword 99 109
War Sword 71 45 Ancient Sword 127 88 Mythical Sword 147 124
Two-handed Sword 35 27 Espandon 73 61 Legend Sword 175 100
Claymore 47 Dacian Falx 91 20 Highland Blade 171 104
Giant Sword 56 34 Tusk Sword 104 71 Balrog Blade 185 87
Bastard Sword 62 Gothic Sword 113 20 Champion Sword 163 103
Flamberge 70 49 Zweihander 125 94 Colossus Sword 182 95
Great Sword 100 60 Executioner's Sword 170 110 Colossus Blade 189 110
Dagger Poignard 25 Bone Knife 38 75
Dirk 25 Rondel 25 58 Mithril Point 55 98
Kris 45 Cinquedeas 25 88 Fanged Knife 42 86
Blade 35 51 Stiletto 47 97 Legend Spike 65 67
Throwing Knife 21 Battle Dart 25 52 Flying Knife 48 141
Throwing Axe 40 Francisca 25 80 Flying Axe 88 108
Balanced Knife 51 War Dart 25 97 Winged Knife 45 142
Balanced Axe 57 Hurlbat 25 106 Winged Axe 96 122
Javelin War Javelin 25 25 Hyperion Javelin 98 123
Pilum 45 Great Pilum 25 88 Stygian Pilum 118 112
Short Spear 40 40 Simbilan 80 80 Balrog Spear 127 95
Glaive 52 35 Spiculum 98 73 Ghost Glaive 89 137
Throwing Spear 65 Harpoon 25 118 Winged Harpoon 76 145
Spear 20 War Spear 25 25 Hyperion Spear 155 120
Trident 38 24 Fuscina 77 25 Stygian Pike 168 97
Brandistock 40 50 War Fork 80 95 Mancatcher 132 134
Spetum 54 35 Yari 101 Ghost Spear 122 163
Pike 60 45 Lance 110 88 War Pike 165 106
Bardiche 40 Lochaber Axe 80 Ogre Axe 195 75
Voulge 50 Bill 95 Colossus Voulge 210 55
Scythe 41 41 Battle Scythe 82 82 Thresher 152 118
Poleaxe 62 Partizan 113 67 Cryptic Axe 165 103
Halberd 75 47 Bec-de-Corbin 133 91 Great Poleaxe 179 99
War Scythe 80 80 Grim Scythe 140 140 Giant Thresher 188 140
Short Bow Edge Bow 25 43 Spider Bow 64 143
Hunter’s Bow Razor Bow 25 62 Blade Bow 76 119
Long Bow 22 Cedar Bow 53 49 Shadow Bow 52 188
Composite Bow 25 Double Bow 58 73 Great Bow 121 107
Short Battle Bow 30 Short Siege Bow 65 80 Diamond Bow 89 132
Long Battle Bow 40 Large Siege Bow 80 95 Crusader Bow 97 121
Short War Bow 35 Rune Bow 73 103 Ward Bow 72 146
Long War Bow 50 Gothic Bow 95 118 Hydra Bow 134 167
Light Crossbow 21 27 Arbalest 52 61 Pellet Bow 83 155
Crossbow 40 33 Siege Crossbow 80 70 Gorgon Crossbow 117 105
Heavy Crossbow 60 40 Ballista 110 80 Colossus Crossbow 163 77
Repeating Crossbow 40 50 Chu-Ko-Nu 80 95 Demon Crossbow 141 98
Short Staff Jo Staff 25 Walking Stick 25
Long Staff Quarterstaff 25 Stalagmite 63 35
Gnarled Staff Cedar Staff 25 Elder Staff 44 37
Battle Staff Gothic Staff 25 Shillelagh 52 27
War Staff Rune Staff 25 Archon Staff 34
Wand Burnt Wand 25 Polished Wand 25
Yew Wand Petrified Wand 25 Ghost Wand 25
Bone Wand Tomb Wand 25 Lich Wand 25
Grim Wand Grave Wand 25 Unearthed Wand 25
Scepter 25 Rune Scepter 58 Mighty Scepter 125 65
Grand Scepter 37 Holy Water Sprinkler 76 Seraph Rod 108 69
War Scepter 55 Divine Scepter 103 Caduceus 97 70
Katar 20 20 Quhab 57 57 Suwayyah 99 99
Wrist Blade 33 33 Wrist Spike 66 66 Wrist Sword 105 105
Hatchet Hands 37 37 Fascia 69 69 War Fist 108 108
Cestus 42 42 Hand Scythe 73 73 Battle Cestus 110 110
Claws 46 46 Greater Claws 76 76 Feral Claws 113 113
Blade Talons 50 50 Greater Talons 79 79 Runic Talons 115 115
Scissors Katar 55 55 Scissors Quhab 82 82 Scissors Suwayyah 118 118
Eagle Orb Glowing Orb Heavenly Stone
Sacred Globe Crystalline Globe Eldritch Orb
Smoked Sphere Cloudy Sphere Demon Heart
Clasped Orb Sparkling Ball Vortex Orb
Jared's Stone Swirling Crystal Dimensional Shard
Stag Bow 30 45 Ashwood Bow 56 77 Matriarchal Bow 87 187
Reflex Bow 35 60 Ceremonial Bow 73 110 Grand Matron Bow 108 152
Maiden Spear 54 40 Ceremonial Spear 101 80 Matriarchal Spear 114 142
Maiden Pike 63 52 Ceremonial Pike 115 98 Matriarchal Pike 132 149
Maiden Javelin 33 47 Ceremonial Javelin 25 109 Matriarchal Javelin 107 151

Base Damage

  • Exceptional weapons damage increased by ~24%
  • Many other changes as seen below:
Base Damage
Item (Normal) Before After % Item (Exceptional) Before After % Item (Elite) Before After %
Hand Axe 3-6 Hatchet 10-21 13-26 26% Tomahawk 33-58 35-60 4%
Axe 4-11 Cleaver 10-33 12-41 23% Small Crescent 38-60
Double Axe 5-13 Twin Axe 13-38 16-47 24% Ettin Axe 33-66
Military Pick 7-11 Crowbill 14-34 18-42 25% War Spike 30-48
War Axe 10-18 12-20 14% Naga 16-45 20-56 25% Berserker Axe 24-71
Large Axe 6-13 Military Axe 14-34 18-53 48% Feral Axe 25-123
Broad Axe 10-18 Bearded Axe 21-49 26-61 24% Silver-edged Axe 62-110
Battle Axe 12-32 Tabar 24-77 30-86 15% Decapitator 49-137
Great Axe 9-30 Gothic Axe 18-70 20-87 22% Champion Axe 59-94
Giant Axe 22-45 Ancient Axe 43-85 54-106 25% Glorious Axe 60-124
Club 1-6 Cudgel 6-21 9-26 30% Truncheon 35-43
Spiked Club 5-8 Barbed Club 13-25 16-32 26% Tyrant Club 32-58 34-60 4%
Mace 3-10 Flanged Mace 15-23 19-29 26% Reinforced Mace 41-49 45-54 10%
Morning Star 7-16 Jagged Star 20-31 25-39 25% Devil Star 43-53 45-55 4%
Flail 1-24 Knout 13-35 16-44 25% Scourge 3-80 11-80 10%
War Hammer 19-29 22-32 13% Battle Hammer 35-58 34-52 -8% Legendary Mallet 50-61
Maul 30-43 War Club 53-78 60-98 21% Ogre Maul 77-106
Great Maul 38-58 Martel de Fer 61-99 66-114 13% Thunder Maul 33-180
Short Sword 2-7 Gladius 8-22 10-28 27% Falcata 31-59
Scimitar 2-6 Cutlass 8-21 10-26 24% Ataghan 26-46
Sabre 3-8 Shamshir 10-24 12-30 24% Elegant Blade 33-45
Falchion 9-17 Tulwar 16-35 20-44 25% Hydra Edge 28-68
Crystal Sword 5-15 Dimensional Blade 13-35 16-44 25% Phase Blade 31-35
Broad Sword 7-14 Battle Sword 16-34 20-42 24% Conquest Sword 37-53
Long Sword 3-19 Rune Sword 10-42 12-52 23% Cryptic Sword 5-77
War Sword 8-20 Ancient Sword 18-43 22-48 15% Mythical Sword 40-50
Two-handed Sword 8-17
2-9
Espandon 18-40
8-26
28-50
10-32
34%
24%
Legend Sword 50-94
22-56
Claymore 13-30
5-12
Dacian Falx 26-61
13-30
33-76
16-37
25%
23%
Highland Blade 67-96
22-62
Giant Sword 9-28
3-16
Tusk Sword 19-58
10-37
24-72
12-46
25%
23%
Balrog Blade 55-118
15-75
Bastard Sword 20-28
7-19
Gothic Sword 39-60
14-40
50-75
19-50
26%
28%
Champion Sword 71-83
24-54
Flamberge 13-26
9-15
Zweihander 29-54
19-35
36-67
24-44
24%
26%
Colossus Sword 61-121
26-70
Great Sword 25-42
12-20
Executioner's Sword 47-80
24-40
59-100
24-50
25%
16%
Colossus Blade 58-115
25-65
Dagger 1-4 Poignard 6-18 8-23 29% Bone Knife 23-49 25-51 6%
Dirk 3-9 Rondel 10-26 12-33 25% Mithril Point 37-53 39-55 4%
Kris 2-11 Cinquedeas 15-31 15-39 17% Fanged Knife 15-57 17-59 6%
Blade 4-15 Stiletto 19-36 24-45 25% Legend Spike 31-47 33-49 5%
Throwing Knife 4-9
2-3
4-5
2-3
-31%
0%
Battle Dart 11-24
8-16
14-30
12-20
26%
33%
Flying Knife 23-54
23-54
Throwing Axe 8-12
4-7
7-8
4-7
-25%
0%
Francisca 18-33
11-22
22-41
13-27
24%
21%
Flying Axe 15-66
17-65
Balanced Knife 6-11
1-8
War Dart 14-27
6-24
17-34
8-30
24%
27%
Winged Knife 23-39
27-35
Balanced Axe 12-15
5-10
Hurlbat 24-34
13-27
24-34
19-34
0%
33%
Winged Axe 7-60
11-56
Javelin 6-14
1-5
6-10
1-5
-20%
0%
War Javelin 14-32
6-19
18-40
7-24
26%
24%
Hyperion Javelin 28-55
21-57
Pilum 7-20
4-9
Great Pilum 16-42
11-26
17-52
13-33
19%
24%
Stygian Pilum 21-75
14-64
Short Spear 10-22
2-13
Simbilan 27-50
8-32
34-58
10-40
19%
25%
Balrog Spear 40-62
33-63
Glaive 16-22
5-17
Spiculum 32-60
13-38
32-65
16-48
5%
25%
Ghost Glaive 30-85
19-60
30-78
19-60
-6%
0%
Throwing Spear 12-30
5-15
Harpoon 18-54
13-35
23-59
16-44
14%
25%
Winged Harpoon 11-77
27-35
Spear 3-15 War Spear 10-37 13-47 28% Hyperion Spear 35-119
Trident 9-15 Fuscina 19-37 21-46 20% Stygian Pike 29-144
Brandistock 7-17 War Fork 16-40 20-50 25% Mancatcher 42-92
Spetum 15-23 Yari 29-59 36-74 25% Ghost Spear 18-155
Pike 14-63 Lance 27-114 29-142 21% War Pike 33-178
Bardiche 1-27 Lochaber Axe 6-58 8-72 25% Ogre Axe 28-145
Voulge 6-21 Bill 14-53 17-66 24% Colossus Voulge 17-165
Scythe 8-20 Battle Scythe 18-45 22-56 24% Thresher 12-141
Poleaxe 18-39 Partizan 34-75 43-94 26% Cryptic Axe 33-150
Halberd 12-45 Bec-de-Corbin 13-85 16-106 24% Great Poleaxe 46-127
War Scythe 15-36 Grim Scythe 30-70 38-87 25% Giant Thresher 40-114
Short Bow 1-4 Edge Bow 6-19 8-24 28% Spider Bow 23-50 25-55 10%
Hunter’s Bow 2-6 Razor Bow 8-22 10-28 27% Blade Bow 21-41 23-45 10%
Long Bow 3-10 5-10 15% Cedar Bow 10-29 12-36 23% Shadow Bow 15-59 16-65 9%
Composite Bow 4-8 5-9 17% Double Bow 11-26 13-33 24% Great Bow 12-52 13-57 9%
Short Battle Bow 5-11 6-12 13% Short Siege Bow 13-30 16-38 26% Diamond Bow 33-40 36-44 10%
Long Battle Bow 3-18 7-18 19% Large Siege Bow 10-42 12-53 25% Crusader Bow 15-63 17-69 10%
Short War Bow 6-14 Rune Bow 14-35 18-44 27% Ward Bow 20-53 22-58 10%
Long War Bow 3-23 Gothic Bow 10-50 8-60 13% Hydra Bow 10-68 11-75 10%
Light Crossbow 6-9 8-11 27% Arbalest 14-27 19-36 34% Pellet Bow 28-73 36-90 25%
Crossbow 9-16 11-19 20% Siege Crossbow 20-42 27-57 35% Gorgon Crossbow 25-87 35-110 29%
Heavy Crossbow 14-26 20-33 33% Ballista 33-55 45-74 35% Colossus Crossbow 32-91 43-114 28%
Repeating Crossbow 6-12 9-18 50% Chu-Ko-Nu 14-32 21-48 50% Demon Crossbow 26-40 39-60 50%
Short Staff 1-5 Jo Staff 6-21 8-26 26% Walking Stick 69-85
Long Staff 2-8 Quarterstaff 8-26 10-33 26% Stalagmite 75-107
Gnarled Staff 4-12 Cedar Staff 11-32 13-40 23% Elder Staff 80-93
Battle Staff 6-13 Gothic Staff 14-34 18-42 25% Shillelagh 65-108
War Staff 12-28 Rune Staff 24-58 30-73 26% Archon Staff 83-99
Scepter 6-11 Rune Scepter 13-24 16-30 24% Mighty Scepter 40-52
Grand Scepter 8-18 Holy Water Sprinkler 14-36 17-45 24% Seraph Rod 45-54
War Scepter 10-17 12-19 15% Divine Scepter 16-38 20-40 11% Caduceus 37-43
Katar 4-7 5-8 18% Quhab 11-24 13-30 23% Suwayyah 39-52 43-57 10%
Wrist Blade 5-9 6-10 14% Wrist Spike 13-27 17-40 43% Wrist Sword 34-45 37-50 10%
Hatchet Hands 2-15 3-17 18% Fascia 8-37 10-46 24% War Fist 44-53 48-58 9%
Cestus 7-15 8-17 14% Hand Scythe 16-37 20-40 13% Battle Cestus 36-42
Claws 8-15 9-16 9% Greater Claws 18-37 20-46 20% Feral Claws 22-53 24-58 9%
Blade Talons 10-14 11-15 8% Greater Talons 21-35 22-39 9% Runic Talons 24-44 26-48 9%
Scissors Katar 9-17 10-19 12% Scissors Quhab 19-40 24-50 25% Scissors Suwayyah 40-51 44-56 10%
Stag Bow 7-12 8-14 16% Ashwood Bow 16-29 18-36 20% Matriarchal Bow 20-47 22-52 10%
Reflex Bow 9-19 10-21 11% Ceremonial Bow 19-41 21-50 18% Grand Matron Bow 14-72 15-79 9%
Maiden Spear 18-24 20-26 10% Ceremonial Spear 34-51 43-64 26% Matriarchal Spear 65-95 72-105 11%
Maiden Pike 23-55 25-60 9% Ceremonial Pike 42-101 52-122 22% Matriarchal Pike 37-153 40-168 9%
Maiden Javelin 6-22
8-14
Ceremonial Javelin 18-54
18-35
22-60
23-44
14%
26%
Matriarchal Javelin 35-66
30-54

For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).

Speed[edit]

  • Amazon spear speed modifiers improved by 10
    • Maiden Spear, Ceremonial Spear, Matriarchal Spear speed modifier improved from 0 to -10
    • Maiden Pike speed modifier improved from 10 to 0
    • Ceremonial Pike, Matriarchal Pike speed modifier improved from 20 to 10
Base Speed Modifiers
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 0 Hatchet 0 Tomahawk 0
Axe 10 Cleaver 10 Small Crescent 10
Double Axe 10 Twin Axe 10 Ettin Axe 10
Military Pick -10 Crowbill -10 War Spike -10
War Axe 0 Naga 0 Berserker Axe 0
Large Axe -10 Military Axe -10 Feral Axe -10
Broad Axe 0 Bearded Axe 0 Silver-edged Axe 0
Battle Axe 10 Tabar 10 Decapitator 10
Great Axe -10 Gothic Axe -10 Champion Axe -10
Giant Axe 10 Ancient Axe 10 Glorious Axe 10
Club -10 Cudgel -10 Truncheon -10
Spiked Club 0 Barbed Club 0 Tyrant Club 0
Mace 0 Flanged Mace 0 Reinforced Mace 0
Morning Star 10 Jagged Star 10 Devil Star 10
Flail -10 Knout -10 Scourge -10
War Hammer 20 Battle Hammer 20 Legendary Mallet 20
Maul 10 War Club 10 Ogre Maul 10
Great Maul 20 Martel de Fer 20 Thunder Maul 20
Short Sword 0 Gladius 0 Falcata 0
Scimitar -20 Cutlass -30 Ataghan -20
Sabre -10 Shamshir -10 Elegant Blade -10
Falchion 20 Tulwar 20 Hydra Edge 10
Crystal Sword 0 Dimensional Blade 0 Phase Blade -30
Broad Sword 0 Battle Sword 0 Conquest Sword 0
Long Sword -10 Rune Sword -10 Cryptic Sword -10
War Sword 0 Ancient Sword 0 Mythical Sword 0
Two-handed Sword 0 Espandon 0 Legend Sword -15
Claymore 10 Dacian Falx 10 Highland Blade -5
Giant Sword 0 Tusk Sword 0 Balrog Blade 0
Bastard Sword 10 Gothic Sword 10 Champion Sword -10
Flamberge -10 Zweihander -10 Colossus Sword 10
Great Sword 10 Executioner's Sword 10 Colossus Blade 5
Dagger -20 Poignard -20 Bone Knife -20
Dirk 0 Rondel 0 Mithril Point 0
Kris -20 Cinquedeas -20 Fanged Knife -20
Blade -10 Stiletto -10 Legend Spike -10
Throwing Knife 0 Battle Dart 0 Flying Knife 0
Throwing Axe 10 Francisca 10 Flying Axe 10
Balanced Knife -20 War Dart -20 Winged Knife -20
Balanced Axe -10 Hurlbat -10 Winged Axe -10
Javelin -10 War Javelin -10 Hyperion Javelin -10
Pilum 0 Great Pilum 0 Stygian Pilum 0
Short Spear 10 Simbilan 10 Balrog Spear 10
Glaive 20 Spiculum 20 Ghost Glaive 20
Throwing Spear -10 Harpoon -10 Winged Harpoon -10
Spear -10 War Spear -10 Hyperion Spear -10
Trident 0 Fuscina 0 Stygian Pike 0
Brandistock -20 War Fork -20 Mancatcher -20
Spetum 0 Yari 0 Ghost Spear 0
Pike 20 Lance 20 War Pike 20
Bardiche 10 Lochaber Axe 10 Ogre Axe 0
Voulge 0 Bill 0 Colossus Voulge 10
Scythe -10 Battle Scythe -10 Thresher -10
Poleaxe 10 Partizan 10 Cryptic Axe 10
Halberd 0 Bec-de-Corbin 0 Great Poleaxe 0
War Scythe -10 Grim Scythe -10 Giant Thresher -10
Short Bow 5 Edge Bow 5 Spider Bow 5
Hunter’s Bow -10 Razor Bow -10 Blade Bow -10
Long Bow 0 Cedar Bow 0 Shadow Bow 0
Composite Bow -10 Double Bow -10 Great Bow -10
Short Battle Bow 0 Short Siege Bow 0 Diamond Bow 0
Long Battle Bow 10 Large Siege Bow 10 Crusader Bow 10
Short War Bow 0 Rune Bow 0 Ward Bow 0
Long War Bow 10 Gothic Bow 10 Hydra Bow 10
Light Crossbow -10 Arbalest -10 Pellet Bow -10
Crossbow 0 Siege Crossbow 0 Gorgon Crossbow 0
Heavy Crossbow 10 Ballista 10 Colossus Crossbow 10
Repeating Crossbow -40 Chu-Ko-Nu -60 Demon Crossbow -60
Short Staff -10 Jo Staff -10 Walking Stick -10
Long Staff 0 Quarterstaff 0 Stalagmite 10
Gnarled Staff 10 Cedar Staff 10 Elder Staff 0
Battle Staff 0 Gothic Staff 0 Shillelagh 0
War Staff 20 Rune Staff 20 Archon Staff 10
Scepter 0 Rune Scepter 0 Mighty Scepter 0
Grand Scepter 10 Holy Water Sprinkler 10 Seraph Rod 10
War Scepter -10 Divine Scepter -10 Caduceus -10
Katar -10 Quhab 0 Suwayyah 0
Wrist Blade 0 Wrist Spike -10 Wrist Sword -10
Hatchet Hands 10 Fascia 10 War Fist 10
Cestus 0 Hand Scythe -10 Battle Cestus -10
Claws -10 Greater Claws -20 Feral Claws -20
Blade Talons -20 Greater Talons -30 Runic Talons -30
Scissors Katar -10 Scissors Quhab 0 Scissors Suwayyah 0
Stag Bow 0 Ashwood Bow 0 Matriarchal Bow -10
Reflex Bow 10 Ceremonial Bow 10 Grand Matron Bow 10
Maiden Spear 0 -10 Ceremonial Spear 0 -10 Matriarchal Spear 0 -10
Maiden Pike 10 0 Ceremonial Pike 20 10 Matriarchal Pike 20 10
Maiden Javelin -10 Ceremonial Javelin -10 Matriarchal Javelin -10

Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).

Melee Range[edit]

  • Daggers and throwing knives/axes range increased from 0 to 1
  • All other melee weapons with a range of 0-1 increased to 2
  • All two-handed melee weapons with a range of 0-2 (except 1x3 staves) increased to 3
  • 2x4 Axes (Great Axe, Gothic Axe, Champion Axe) range increased from 2 to 4
  • 2x4 Maces (Maul, War Club, Ogre Maul) range increased from 1 to 4
Base Melee Ranges
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 0 2 Hatchet 0 2 Tomahawk 0 2
Axe 1 2 Cleaver 1 2 Small Crescent 1 2
Double Axe 1 2 Twin Axe 1 2 Ettin Axe 1 2
Military Pick 1 2 Crowbill 1 2 War Spike 1 2
War Axe 2 Naga 2 Berserker Axe 2
Large Axe 1 3 Military Axe 1 3 Feral Axe 2 3
Broad Axe 1 3 Bearded Axe 1 3 Silver-edged Axe 2 3
Battle Axe 1 3 Tabar 1 3 Decapitator 2 3
Great Axe 2 4 Gothic Axe 2 4 Champion Axe 2 4
Giant Axe 3 Ancient Axe 3 Glorious Axe 3
Club 0 2 Cudgel 0 2 Truncheon 0 2
Spiked Club 1 2 Barbed Club 1 2 Tyrant Club 1 2
Mace 0 2 Flanged Mace 0 2 Reinforced Mace 0 2
Morning Star 1 2 Jagged Star 1 2 Devil Star 1 2
Flail 2 Knout 2 Scourge 2
War Hammer 0 2 Battle Hammer 0 2 Legendary Mallet 1 2
Maul 1 4 War Club 1 4 Ogre Maul 1 4
Great Maul 2 3 Martel de Fer 2 3 Thunder Maul 2 3
Short Sword 0 2 Gladius 0 2 Falcata 0 2
Scimitar 0 2 Cutlass 0 2 Ataghan 0 2
Sabre 0 2 Shamshir 0 2 Elegant Blade 0 2
Falchion 0 2 Tulwar 0 2 Hydra Edge 0 2
Crystal Sword 1 2 Dimensional Blade 1 2 Phase Blade 1 2
Broad Sword 0 2 Battle Sword 0 2 Conquest Sword 0 2
Long Sword 1 2 Rune Sword 1 2 Cryptic Sword 1 2
War Sword 1 2 Ancient Sword 1 2 Mythical Sword 1 2
Two-handed Sword 2 3 Espandon 2 3 Legend Sword 2 3
Claymore 2 3 Dacian Falx 2 3 Highland Blade 2 3
Giant Sword 2 3 Tusk Sword 2 3 Balrog Blade 2 3
Bastard Sword 1 3 Gothic Sword 1 3 Champion Sword 2 3
Flamberge 2 3 Zweihander 2 3 Colossus Sword 2 3
Great Sword 2 3 Executioner's Sword 2 3 Colossus Blade 2 3
Dagger 0 1 Poignard 0 1 Bone Knife 0 1
Dirk 0 1 Rondel 0 1 Mithril Point 0 1
Kris 0 1 Cinquedeas 0 1 Fanged Knife 0 1
Blade 0 1 Stiletto 0 1 Legend Spike 0 1
Throwing Knife 0 1 Battle Dart 0 1 Flying Knife 0 1
Throwing Axe 0 1 Francisca 0 1 Flying Axe 0 1
Balanced Knife 0 1 War Dart 0 1 Winged Knife 0 1
Balanced Axe 0 1 Hurlbat 0 1 Winged Axe 0 1
Javelin 2 War Javelin 2 Hyperion Javelin 2
Pilum 2 Great Pilum 2 Stygian Pilum 2
Short Spear 2 Simbilan 2 Balrog Spear 2
Glaive 2 Spiculum 2 Ghost Glaive 2
Throwing Spear 2 Harpoon 2 Winged Harpoon 2
Spear 3 War Spear 3 Hyperion Spear 3
Trident 3 Fuscina 3 Stygian Pike 3
Brandistock 4 War Fork 4 Mancatcher 4
Spetum 4 Yari 4 Ghost Spear 4
Pike 4 Lance 4 War Pike 4
Bardiche 2 3 Lochaber Axe 2 3 Ogre Axe 2 3
Voulge 2 3 Bill 2 3 Colossus Voulge 2 3
Scythe 2 3 Battle Scythe 2 3 Thresher 2 3
Poleaxe 3 Partizan 3 Cryptic Axe 3
Halberd 4 Bec-de-Corbin 4 Great Poleaxe 4
War Scythe 4 Grim Scythe 4 Giant Thresher 4
Short Staff 1 2 Jo Staff 1 2 Walking Stick 1 2
Long Staff 1 3 Quarterstaff 1 3 Stalagmite 1 3
Gnarled Staff 1 3 Cedar Staff 1 3 Elder Staff 1 3
Battle Staff 1 3 Gothic Staff 1 3 Shillelagh 1 3
War Staff 1 3 Rune Staff 1 3 Archon Staff 1 3
Scepter 0 2 Rune Scepter 0 2 Mighty Scepter 0 2
Grand Scepter 1 2 Holy Water Sprinkler 1 2 Seraph Rod 1 2
War Scepter 1 2 Divine Scepter 1 2 Caduceus 1 2
Katar 1 2 Quhab 1 2 Suwayyah 1 2
Wrist Blade 1 2 Wrist Spike 1 2 Wrist Sword 1 2
Hatchet Hands 1 2 Fascia 1 2 War Fist 1 2
Cestus 1 2 Hand Scythe 1 2 Battle Cestus 1 2
Claws 1 2 Greater Claws 1 2 Feral Claws 1 2
Blade Talons 1 2 Greater Talons 1 2 Runic Talons 1 2
Scissors Katar 1 2 Scissors Quhab 1 2 Scissors Suwayyah 1 2
Maiden Spear 4 Ceremonial Spear 4 Matriarchal Spear 4
Maiden Pike 4 Ceremonial Pike 4 Matriarchal Pike 4
Maiden Javelin 2 Ceremonial Javelin 2 Matriarchal Javelin 2

Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)

Defense[edit]

  • Aegis base defense increased from 145-161 to 215-241 (average +49%)
  • Ward base defense increased from 153-170 to 183-207 (average +21%)
Base Defense & Required Strength
Item (Normal) Defense Str Item (Exceptional) Defense Str Item (Elite) Defense Str
Cap 3-5 0 War Hat 45-53 20 Shako 98-141 50
Skull Cap 8-11 15 Sallet 52-62 43 Hydraskull 101-145 84
Helm 15-18 26 Casque 63-72 59 Armet 105-149 109
Full Helm 23-26 41 Basinet 75-84 82 Giant Conch 110-154 142
Mask 9-27 23 Death Mask 54-86 55 Demonhead 101-154 102
Bone Helm 33-36 25 Grim Helm 60-125 58 Bone Visage 100-157 106
Great Helm 30-35 63 Winged Helm 85-98 115 Spired Helm 114-159 192
Crown 25-45 55 Grand Crown 78-113 103 Corona 111-165 174
Quilted Armor 8-11 12 Ghost Armor 102-117 38 Dusk Shroud 361-467 77
Leather Armor 14-17 15 Serpentskin Armor 111-126 43 Wyrmhide 364-470 84
Hard Leather Armor 21-24 20 Demonhide Armor 122-136 50 Scarab Husk 369-474 95
Studded Leather 32-35 27 Trellised Armor 138-153 61 Wire Fleece 375-481 111
Ring Mail 45-48 36 Linked Mail 158-172 74 Diamond Mail 383-489 131
Scale Mail 57-60 44 Tigulated Mail 176-190 86 Loricated Mail 390-496 149
Chain Mail 72-75 48 Mesh Armor 198-213 92 Boneweave 399-505 158
Breast Plate 65-68 30 Cuirass 188-202 65 Great Hauberk 395-501 118
Splint Mail 90-95 51 Russet Armor 225-243 97 Balrog Skin 410-517 165
Plate Mail 108-116 65 Templar Coat 252-274 118 Hellforge Plate 421-530 196
Field Plate 101-105 55 Sharktooth Armor 242-258 103 Kraken Shell 417-523 174
Gothic Plate 128-135 70 Embossed Plate 282-303 125 Lacquered Plate 433-541 208
Light Plate 90-107 41 Mage Plate 225-261 55 Archon Plate 410-524 103
Full Plate Mail 150-161 80 Chaos Armor 315-342 140 Shadow Plate 446-557 230
Ancient Armor 218-233 100 Ornate Plate 417-450 170 Sacred Armor 487-600 232
Buckler 4-6 12 Defender 41-49 38 Heater 95-110 77
Small Shield 8-10 22 Round Shield 47-55 53 Luna 108-123 100
Large Shield 12-14 34 Scutum 53-61 71 Hyperion 119-135 127
Spiked Shield 15-25 30 Barbed Shield 58-78 65 Blade Barrier 147-163 118
Kite Shield 16-18 47 Dragon Shield 59-67 91 Monarch 133-148 156
Bone Shield 10-30 25 Grim Shield 50-150 58 Troll Nest 158-173 106
Tower Shield 22-25 75 Pavise 68-78 133 Aegis 215-241 219
Gothic Shield 30-35 60 Ancient Shield 80-93 110 Ward 183-207 185
Leather Gloves 2-3 0 Demonhide Gloves 28-35 20 Bramble Mitts 54-62 50
Heavy Gloves 5-6 0 Sharkskin Gloves 33-39 20 Vampirebone Gloves 56-65 50
Chain Gloves 8-9 25 Heavy Bracers 37-44 58 Vambraces 59-67 106
Light Gauntlets 9-11 45 Battle Gauntlets 39-47 88 Crusader Gauntlets 59-68 151
Gauntlets 12-15 60 War Gauntlets 43-53 110 Ogre Gauntlets 62-71 185
Boots 2-3 0 Demonhide Boots 28-35 20 Wyrmhide Boots 54-62 50
Heavy Boots 5-6 18 Sharkskin Boots 33-39 47 Scarabshell Boots 56-65 91
Chain Boots 8-9 30 Mesh Boots 37-44 65 Boneweave Boots 59-67 118
Light Plated Boots 9-11 50 Battle Boots 39-47 95 Mirrored Boots 59-68 163
Greaves 12-15 70 War Boots 43-53 125 Myrmidon Greaves 62-71 208
Sash 2 0 Demonhide Sash 29-34 20 Spiderweb Sash 55-62 50
Light Belt 3 0 Sharkskin Belt 31-36 20 Vampirefang Belt 56-63 50
Belt 5 25 Mesh Belt 35-40 58 Mithril Coil 58-65 106
Heavy Belt 6 45 Battle Belt 37-42 88 Troll Belt 59-66 151
Plated Belt 8-11 60 War Belt 41-52 110 Colossus Girdle 61-71 185
Circlet 20-30 0 Tiara 40-50 0 Diadem 50-60 0
Coronet 30-40 0
Wolf Head 8-11 16 Alpha Helm 52-62 44 Blood Spirit 101-145 86
Hawk Helm 4-15 20 Griffon Headress 46-68 50 Sun Spirit 98-147 95
Antlers 18-24 24 Hunter's Guise 67-81 56 Earth Spirit 107-152 104
Falcon Mask 12-28 28 Sacred Feathers 58-87 62 Sky Spirit 103-155 113
Spirit Mask 22-35 30 Totemic Mask 73-98 65 Dream Spirit 109-159 118
Jawbone Cap 10-15 25 Jawbone Visor 55-68 58 Carnage Helm 102-147 106
Fanged Helm 15-20 35 Lion Helm 63-75 73 Fury Visor 105-150 129
Horned Helm 25-30 45 Rage Mask 78-90 88 Destroyer Helm 111-156 151
Assault Helmet 30-35 55 Savage Helmet 85-98 103 Conqueror Crown 114-159 174
Avenger Guard 35-50 65 Slayer Guard 93-120 118 Guardian Crown 117-168 196
Targe 8-12 16 Akaran Targe 101-125 44 Sacred Targe 126-158 86
Rondache 10-18 26 Akaran Rondache 113-137 59 Sacred Rondache 138-164 109
Heraldic Shield 16-26 40 Protector Shield 129-153 69 Kurast Shield 154-172 124
Aerin Shield 26-36 50 Gilded Shield 144-168 89 Zakarum Shield 169-193 142
Crown Shield 30-40 65 Royal Shield 156-181 114 Vortex Shield 182-225 148
Preserved Head 2-5 12 Mummified Trophy 38-48 38 Minion Skull 95-139 77
Zombie Head 4-8 14 Fetish Trophy 41-52 41 Hellspawn Skull 96-141 82
Unraveller Head 6-10 18 Sexton Trophy 44-55 47 Overseer Skull 98-142 91
Gargoyle Head 10-16 20 Cantor Trophy 50-64 50 Succubus Skull 100-146 95
Demon Head 15-20 25 Hierophant Trophy 58-70 58 Bloodlord Skull 103-148 106

Block[edit]

Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance

  • Aegis base block chance increased from 24% to 38%
  • Ward base block chance increased from 24% to 30%
Base Block Chance
Item (Normal) Block Item (Exceptional) Block Item (Elite) Block
Buckler 0 Defender 10 Heater 22
Small Shield 5 Round Shield 12 Luna 20
Large Shield 12 Scutum 14 Hyperion 24
Spiked Shield 10 Barbed Shield 17 Blade Barrier 20
Kite Shield 8 Dragon Shield 18 Monarch 22
Bone Shield 20 Grim Shield 20 Troll Nest 20
Tower Shield 24 Pavise 24 Aegis 38
Gothic Shield 16 Ancient Shield 16 Ward 30
Targe 10 Akaran Targe 10 Sacred Targe 30
Rondache 15 Akaran Rondache 15 Sacred Rondache 28
Heraldic Shield 20 Protector Shield 20 Kurast Shield 25
Aerin Shield 22 Gilded Shield 22 Zakarum Shield 22
Crown Shield 25 Royal Shield 25 Vortex Shield 19
Preserved Head 3 Mummified Trophy 3 Minion Skull 3
Zombie Head 5 Fetish Trophy 5 Hellspawn Skull 5
Unraveller Head 8 Sexton Trophy 8 Overseer Skull 8
Gargoyle Head 10 Cantor Trophy 10 Succubus Skull 10
Demon Head 12 Hierophant Trophy 12 Bloodlord Skull 12

Sockets[edit]

Weapons

  • Maximum sockets increased by 1 for several exceptional/elite weapons
    • 1-socket daggers (Poignard, Bone Knife, Rondel, Mithril Point) can now get 2 sockets
    • 2-socket 1x3 weapons that can now get 3 sockets:
      • Axes (Hatchet, Tomahawk)
      • Maces (Cudgel, Truncheon, Flanged Mace, Reinforced Mace)
      • Swords (Gladius, Falcata, Cutlass, Ataghan, Shamshir, Elegant Blade, Tulwar, Hydra Edge)
      • Staves (Jo Staff, Walking Stick)
      • Scepters (Rune Scepter, Mighty Scepter)
      • Claws (Wrist Spike, Fascia, War Fist, Hand Scythe, Battle Cestus)
    • 3-socket two-handed weapons that can now get 4 sockets:
      • Polearms (Lochaber Axe, Ogre Axe)
      • Bows (Edge Bow, Spider Bow)
      • Crossbows (Arbalest, Pellet Bow)
    • 4-socket two-handed axes (Military Axe, Feral Axe) can now get 5 sockets
    • 5-socket Shadow Bow can now get 6 sockets

Another way to look at most of the weapon socket changes:

  • All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand
  • All exceptional/elite 1x3 weapons can now get 3 sockets except for a dagger line (Stiletto, Legend Spike)
  • All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite)
Maximum Sockets for Weapons
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 2 Hatchet 2 3 Tomahawk 2 3
Axe 4 Cleaver 4 Small Crescent 4
Double Axe 4/5/5 Twin Axe 4/5/5 Ettin Axe 4/5/5
Military Pick 4/5/6 Crowbill 4/5/6 War Spike 4/5/6
War Axe 4/5/6 Naga 4/5/6 Berserker Axe 4/5/6
Large Axe 4 Military Axe 4 4/5/5 Feral Axe 4 4/5/5
Broad Axe 4/5/5 Bearded Axe 4/5/5 Silver-edged Axe 4/5/5
Battle Axe 4/5/5 Tabar 4/5/5 Decapitator 4/5/5
Great Axe 4/5/6 Gothic Axe 4/5/6 Champion Axe 4/5/6
Giant Axe 4/5/6 Ancient Axe 4/5/6 Glorious Axe 4/5/6
Club 2 Cudgel 2 3 Truncheon 2 3
Spiked Club 2 Barbed Club 3 Tyrant Club 3
Mace 2 Flanged Mace 2 3 Reinforced Mace 2 3
Morning Star 3 Jagged Star 3 Devil Star 3
Flail 3/4/5 Knout 3/4/5 Scourge 3/4/5
War Hammer 3/4/4 Battle Hammer 3/4/4 Legendary Mallet 3/4/4
Maul 3/4/6 War Club 3/4/6 Ogre Maul 3/4/6
Great Maul 3/4/6 Martel de Fer 3/4/6 Thunder Maul 3/4/6
Short Sword 2 Gladius 2 3 Falcata 2 3
Scimitar 2 Cutlass 2 3 Ataghan 2 3
Sabre 2 Shamshir 2 3 Elegant Blade 2 3
Falchion 2 Tulwar 2 3 Hydra Edge 2 3
Crystal Sword 3/4/6 Dimensional Blade 3/4/6 Phase Blade 3/4/6
Broad Sword 3/4/4 Battle Sword 3/4/4 Conquest Sword 3/4/4
Long Sword 3/4/4 Rune Sword 3/4/4 Cryptic Sword 3/4/4
War Sword 3 Ancient Sword 3 Mythical Sword 3
Two-handed Sword 3 Espandon 3 Legend Sword 3
Claymore 3/4/4 Dacian Falx 3/4/4 Highland Blade 3/4/4
Giant Sword 3/4/4 Tusk Sword 3/4/4 Balrog Blade 3/4/4
Bastard Sword 3/4/4 Gothic Sword 3/4/4 Champion Sword 3/4/4
Flamberge 3/4/5 Zweihander 3/4/5 Colossus Sword 3/4/5
Great Sword 3/4/6 Executioner's Sword 3/4/6 Colossus Blade 3/4/6
Dagger 1 Poignard 1 2 Bone Knife 1 2
Dirk 1 Rondel 1 2 Mithril Point 1 2
Kris 2/3/3 Cinquedeas 2/3/3 Fanged Knife 2/3/3
Blade 2 Stiletto 2 Legend Spike 2
Spear 3 War Spear 3 Hyperion Spear 3
Trident 3/4/4 Fuscina 3/4/4 Stygian Pike 3/4/4
Brandistock 3/4/5 War Fork 3/4/5 Mancatcher 3/4/5
Spetum 3/4/6 Yari 3/4/6 Ghost Spear 3/4/6
Pike 3/4/6 Lance 3/4/6 War Pike 3/4/6
Bardiche 3 Lochaber Axe 3 3/4/4 Ogre Axe 3 3/4/4
Voulge 3/4/4 Bill 3/4/4 Colossus Voulge 3/4/4
Scythe 3/4/5 Battle Scythe 3/4/5 Thresher 3/4/5
Poleaxe 3/4/5 Partizan 3/4/5 Cryptic Axe 3/4/5
Halberd 3/4/6 Bec-de-Corbin 3/4/6 Great Poleaxe 3/4/6
War Scythe 3/4/6 Grim Scythe 3/4/6 Giant Thresher 3/4/6
Short Bow 3 Edge Bow 3 3/4/4 Spider Bow 3 3/4/4
Hunter’s Bow 3/4/4 Razor Bow 3/4/4 Blade Bow 3/4/4
Long Bow 3/4/5 Cedar Bow 3/4/5 Shadow Bow 3/4/5 3/4/6
Composite Bow 3/4/4 Double Bow 3/4/4 Great Bow 3/4/4
Short Battle Bow 3/4/5 Short Siege Bow 3/4/5 Diamond Bow 3/4/5
Long Battle Bow 3/4/6 Large Siege Bow 3/4/6 Crusader Bow 3/4/6
Short War Bow 3/4/5 Rune Bow 3/4/5 Ward Bow 3/4/5
Long War Bow 3/4/6 Gothic Bow 3/4/6 Hydra Bow 3/4/6
Light Crossbow 3 Arbalest 3 3/4/4 Pellet Bow 3 3/4/4
Crossbow 3/4/4 Siege Crossbow 3/4/4 Gorgon Crossbow 3/4/4
Heavy Crossbow 3/4/6 Ballista 3/4/6 Colossus Crossbow 3/4/6
Repeating Crossbow 3/4/5 Chu-Ko-Nu 3/4/5 Demon Crossbow 3/4/5
Short Staff 2 Jo Staff 2 3 Walking Stick 2 3
Long Staff 3 Quarterstaff 3 Stalagmite 3
Gnarled Staff 4 Cedar Staff 4 Elder Staff 4
Battle Staff 4 Gothic Staff 4 Shillelagh 4
War Staff 5/6/6 Rune Staff 5/6/6 Archon Staff 5/6/6
Wand 1 Burnt Wand 1 Polished Wand 2
Yew Wand 1 Petrified Wand 2 Ghost Wand 2
Bone Wand 2 Tomb Wand 2 Lich Wand 2
Grim Wand 2 Grave Wand 2 Unearthed Wand 2
Scepter 2 Rune Scepter 2 3 Mighty Scepter 2 3
Grand Scepter 3 Holy Water Sprinkler 3 Seraph Rod 3
War Scepter 3/5/5 Divine Scepter 3/5/5 Caduceus 3/5/5
Katar 2 Quhab 2/3/3 Suwayyah 2/3/3
Wrist Blade 2 Wrist Spike 2 2/3/3 Wrist Sword 2/3/3
Hatchet Hands 2 Fascia 2 2/3/3 War Fist 2 2/3/3
Cestus 2 Hand Scythe 2 2/3/3 Battle Cestus 2 2/3/3
Claws 2/3/3 Greater Claws 2/3/3 Feral Claws 2/3/3
Blade Talons 2/3/3 Greater Talons 2/3/3 Runic Talons 2/3/3
Scissors Katar 2/3/3 Scissors Quhab 2/3/3 Scissors Suwayyah 2/3/3
Eagle Orb 2 Glowing Orb 2 Heavenly Stone 2
Sacred Globe 2 Crystalline Globe 2 Eldritch Orb 2
Smoked Sphere 2 Cloudy Sphere 2 Demon Heart 2
Clasped Orb 2 Sparkling Ball 2 Vortex Orb 2
Jared's Stone 2/3/3 Swirling Crystal 2/3/3 Dimensional Shard 2/3/3
Stag Bow 3/4/5 Ashwood Bow 3/4/5 Matriarchal Bow 3/4/5
Reflex Bow 3/4/5 Ceremonial Bow 3/4/5 Grand Matron Bow 3/4/5
Maiden Spear 3/4/6 Ceremonial Spear 3/4/6 Matriarchal Spear 3/4/6
Maiden Pike 3/4/6 Ceremonial Pike 3/4/6 Matriarchal Pike 3/4/6

Weapons with multiple values such as 3/4/6 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Throwing weapons are not listed here because they cannot get sockets.


Armor

  • Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3
Maximum Sockets for Armor
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Cap 2 War Hat 2 Shako 2
Skull Cap 2 Sallet 2 Hydraskull 2
Helm 2 Casque 2 Armet 2
Full Helm 2 Basinet 2 Giant Conch 2
Mask 2/2/3 Death Mask 2/2/3 Demonhead 2/2/3
Bone Helm 2 Grim Helm 2 Bone Visage 2/2/3
Great Helm 2/2/3 Winged Helm 2/2/3 Spired Helm 2/2/3
Crown 2/2/3 Grand Crown 2/2/3 Corona 2/2/3
Quilted Armor 2 Ghost Armor 2 Dusk Shroud 3/4/4
Leather Armor 2 Serpentskin Armor 2 Wyrmhide 3/4/4
Hard Leather Armor 2 Demonhide Armor 2 Scarab Husk 3/4/4
Studded Leather 2 Trellised Armor 2 Wire Fleece 3/4/4
Ring Mail 3 Linked Mail 3 Diamond Mail 3/4/4
Scale Mail 2 Tigulated Mail 3 Loricated Mail 3/4/4
Chain Mail 2 Mesh Armor 3 Boneweave 3/4/4
Breast Plate 3 Cuirass 3 Great Hauberk 3/4/4
Splint Mail 2 Russet Armor 3 Balrog Skin 3/4/4
Plate Mail 2 Templar Coat 3 Hellforge Plate 3/4/4
Field Plate 2 Sharktooth Armor 3 Kraken Shell 3/4/4
Gothic Plate 3/4/4 Embossed Plate 3/4/4 Lacquered Plate 3/4/4
Light Plate 3 Mage Plate 3 Archon Plate 3/4/4
Full Plate Mail 3/4/4 Chaos Armor 3/4/4 Shadow Plate 3/4/4
Ancient Armor 3/4/4 Ornate Plate 3/4/4 Sacred Armor 3/4/4
Buckler 1 Defender 1 Heater 2
Small Shield 2 Round Shield 2 Luna 2
Large Shield 3 Scutum 3 Hyperion 3
Spiked Shield 2 Barbed Shield 2 Blade Barrier 3
Kite Shield 3 Dragon Shield 3 Monarch 3/3/4
Bone Shield 2 Grim Shield 2 Troll Nest 3
Tower Shield 3 Pavise 3 Aegis 3/3/4
Gothic Shield 3 Ancient Shield 3 Ward 3/3/4
Circlet 1/2/2 Tiara 1/2/3 Diadem 1/2/3
Coronet 1/2/2
Wolf Head 2/3/3 Alpha Helm 2/3/3 Blood Spirit 2/3/3
Hawk Helm 2/3/3 Griffon Headress 2/3/3 Sun Spirit 2/3/3
Antlers 2/3/3 Hunter's Guise 2/3/3 Earth Spirit 2/3/3
Falcon Mask 2/3/3 Sacred Feathers 2/3/3 Sky Spirit 2/3/3
Spirit Mask 2/3/3 Totemic Mask 2/3/3 Dream Spirit 2/3/3
Jawbone Cap 2/3/3 Jawbone Visor 2/3/3 Carnage Helm 2/3/3
Fanged Helm 2/3/3 Lion Helm 2/3/3 Fury Visor 2/3/3
Horned Helm 2/3/3 Rage Mask 2/3/3 Destroyer Helm 2/3/3
Assault Helmet 2/3/3 Savage Helmet 2/3/3 Conqueror Crown 2/3/3
Avenger Guard 2/3/3 Slayer Guard 2/3/3 Guardian Crown 2/3/3
Targe 3/4/4 Akaran Targe 3/4/4 Sacred Targe 3/4/4
Rondache 3/4/4 Akaran Rondache 3/4/4 Sacred Rondache 3/4/4
Heraldic Shield 3/4/4 Protector Shield 3/4/4 Kurast Shield 3/4/4
Aerin Shield 3/4/4 Gilded Shield 3/4/4 Zakarum Shield 3/4/4
Crown Shield 3/4/4 Royal Shield 3/4/4 Vortex Shield 3/4/4
Preserved Head 2 Mummified Trophy 2 2/3/3 Minion Skull 2 2/3/3
Zombie Head 2 Fetish Trophy 2 2/3/3 Hellspawn Skull 2 2/3/3
Unraveller Head 2 Sexton Trophy 2 2/3/3 Overseer Skull 2 2/3/3
Gargoyle Head 2 Cantor Trophy 2 2/3/3 Succubus Skull 2 2/3/3
Demon Head 2 Hierophant Trophy 2 2/3/3 Bloodlord Skull 2 2/3/3

Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.

Durability[edit]

  • Durability for all weapons has been doubled
  • Some elite weapons have even more durability:
    • +20 durability for some swords (Falcata, Ataghan, Elegant Blade, Hydra Edge, Conquest Sword)
    • +20 durability for Bone Knife
    • +20 durability for some axes (Decapitator, Champion Axe, Glorious Axe)
    • +50% durability for other axes (Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, Feral Axe, Silver-edged Axe)
    • +50% durability for spears (Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, War Pike)
    • +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick
Base Durability for Weapons
Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
Hand Axe 28 56 Hatchet 28 56 Tomahawk 28 84
Axe 24 48 Cleaver 24 48 Small Crescent 24 72
Double Axe 24 48 Twin Axe 24 48 Ettin Axe 24 72
Military Pick 26 52 Crowbill 26 52 War Spike 26 78
War Axe 26 52 Naga 26 52 Berserker Axe 26 78
Large Axe 30 60 Military Axe 30 60 Feral Axe 30 90
Broad Axe 35 70 Bearded Axe 35 70 Silver-edged Axe 35 105
Battle Axe 40 80 Tabar 40 80 Decapitator 40 100
Great Axe 50 100 Gothic Axe 50 100 Champion Axe 50 120
Giant Axe 50 100 Ancient Axe 50 100 Glorious Axe 50 120
Club 24 48 Cudgel 24 48 Truncheon 55 110
Spiked Club 36 72 Barbed Club 36 72 Tyrant Club 65 130
Mace 60 120 Flanged Mace 60 120 Reinforced Mace 60 120
Morning Star 72 144 Jagged Star 72 144 Devil Star 72 144
Flail 30 60 Knout 30 60 Scourge 65 130
War Hammer 55 110 Battle Hammer 55 110 Legendary Mallet 65 130
Maul 60 120 War Club 60 120 Ogre Maul 60 120
Great Maul 60 120 Martel de Fer 60 120 Thunder Maul 60 120
Short Sword 24 48 Gladius 24 48 Falcata 24 68
Scimitar 22 44 Cutlass 22 44 Ataghan 22 64
Sabre 32 64 Shamshir 32 64 Elegant Blade 32 84
Falchion 32 64 Tulwar 32 64 Hydra Edge 32 84
Crystal Sword 20 40 Dimensional Blade 20 40 Phase Blade - -
Broad Sword 32 64 Battle Sword 32 64 Conquest Sword 32 84
Long Sword 44 88 Rune Sword 44 88 Cryptic Sword 44 88
War Sword 44 88 Ancient Sword 44 88 Mythical Sword 44 88
Two-handed Sword 44 88 Espandon 44 88 Legend Sword 44 88
Claymore 50 100 Dacian Falx 50 100 Highland Blade 50 100
Giant Sword 50 100 Tusk Sword 50 100 Balrog Blade 50 100
Bastard Sword 40 80 Gothic Sword 40 80 Champion Sword 40 80
Flamberge 50 100 Zweihander 50 100 Colossus Sword 50 100
Great Sword 50 100 Executioner's Sword 50 100 Colossus Blade 50 100
Dagger 16 32 Poignard 16 32 Bone Knife 26 72
Dirk 20 40 Rondel 20 40 Mithril Point 55 110
Kris 24 48 Cinquedeas 24 48 Fanged Knife 36 72
Blade 24 48 Stiletto 24 48 Legend Spike 47 94
Spear 30 60 War Spear 30 60 Hyperion Spear 30 90
Trident 35 70 Fuscina 35 70 Stygian Pike 35 105
Brandistock 28 56 War Fork 28 56 Mancatcher 28 84
Spetum 28 56 Yari 28 56 Ghost Spear 28 84
Pike 25 50 Lance 25 50 War Pike 25 75
Bardiche 50 100 Lochaber Axe 50 100 Ogre Axe 50 100
Voulge 50 100 Bill 50 100 Colossus Voulge 50 100
Scythe 65 130 Battle Scythe 65 130 Thresher 65 130
Poleaxe 65 130 Partizan 65 130 Cryptic Axe 65 130
Halberd 55 110 Bec-de-Corbin 55 110 Great Poleaxe 55 110
War Scythe 55 110 Grim Scythe 55 110 Giant Thresher 55 110
Short Staff 20 40 Jo Staff 20 40 Walking Stick 20 80
Long Staff 30 60 Quarterstaff 30 60 Stalagmite 30 90
Gnarled Staff 35 70 Cedar Staff 35 70 Elder Staff 35 105
Battle Staff 40 80 Gothic Staff 40 80 Shillelagh 40 120
War Staff 50 100 Rune Staff 50 100 Archon Staff 26 78
Scepter 50 100 Rune Scepter 50 100 Mighty Scepter 50 100
Grand Scepter 60 120 Holy Water Sprinkler 60 120 Seraph Rod 60 120
War Scepter 70 140 Divine Scepter 70 140 Caduceus 70 140
Katar 48 96 Quhab 48 96 Suwayyah 48 96
Wrist Blade 52 104 Wrist Spike 56 112 Wrist Sword 56 112
Hatchet Hands 56 112 Fascia 64 128 War Fist 64 128
Cestus 72 144 Hand Scythe 72 144 Battle Cestus 72 144
Claws 64 128 Greater Claws 52 104 Feral Claws 52 104
Blade Talons 69 138 Greater Talons 69 138 Runic Talons 69 138
Scissors Katar 68 136 Scissors Quhab 68 136 Scissors Suwayyah 68 136
Maiden Spear 28 56 Ceremonial Spear 28 56 Matriarchal Spear 28 56
Maiden Pike 25 50 Ceremonial Pike 25 50 Matriarchal Pike 25 50

Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.


Item Affixes[edit]

This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see Item Bases.

Item types are colored blue if the affix can only appear on magic versions, and yellow if they can appear on magic and rare versions. Rare and crafted items use the same affix pool, so crafted items can get any affixes that rare items can get.

A number in (parenthesis) after an item type indicates the affix level (alvl) for that item type. The affix level can be the minimum item level needed for an affix to spawn on an item, but this is also affected by the item's magic level and quality level. If the alvl is followed by numbers in [brackets], they indicate an attribute range for that alvl that differs from what is shown in the Attributes column.

The required level to use an item with a given affix (rlvl) is determined by the requirements of the item's base as well as the alvl of that affix. Typically, the rlvl is 75% of the alvl, but this is not always the case. Item types are listed according to their alvl in ascending order, and are followed by their rlvls in the same order.

Notes about item groups:

  • Rod includes Staff/Wand/Scepter
  • Blunt Weapon includes all mace types (Club, Tipped Mace, Hammer) and Rods
  • Melee Weapon includes all weapons except Bow/Crossbow/Orb
  • Missile Weapon includes Bow/Crossbow
  • For item types that have throwing versions, those versions are included unless otherwise noted:
    • Spear includes Two-Handed Spear and Javelin
    • Axe includes Non-Throwing Axe and Throwing Axe
    • Knife includes Dagger and Throwing Knife
  • For item types that have class versions, those versions are included alongside non-class versions unless otherwise noted:
    • Helm includes class versions (Barbarian Helm and Druid Helm)
    • Shield includes class versions (Necromancer Shield and Paladin Shield)
    • Bow/Spear/Javelin include their respective class versions (Amazon Bow/Spear/Javelin)
  • Helm excludes Circlet
  • Tipped Mace refers to the Mace subtype and excludes Club/Hammer
  • Item groups followed by a superscript refer to a subset of those groups:
    • GroupNC "Non-Class", excludes Barbarian/Druid Helms, Necromancer/Paladin Shields, and Amazon Bows/Spears/Javelins
    • GroupP   "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
    • GroupPS "Physical+Staff", excludes Orb & Wand


Item Affix Changes[edit]

Skills

Affix P/S Attributes Item Type (alvl) Changes
Archer's P +3 to Bow and Crossbow Skills (Amazon only) Missile Weapon(60), Gloves(60) (rlvl 45) was magic only
Lancer's P +3 to Javelin and Spear Skills (Amazon only) Amulet(60), Circlet(60), Gloves(60), Spear(60), (rlvl 45) was magic only, added Amulet, Circlet
Spearmaiden's P +2 to Javelin and Spear Skills (Amazon only) Amulet(40), Circlet(40), Gloves(40), Spear(40) (rlvl 30) added Amulet, Circlet
Harpoonist's P +1 to Javelin and Spear Skills (Amazon only) Amulet(20), Circlet(20), Gloves(20), Spear(20), Grand Charm(50) (rlvl 15, 42) added Amulet, Circlet
Maiden's P +1 to Amazon Skill Levels Missile Weapon(30), Spear(30), Amulet(36), Circlet(36), Chest(36), ShieldNC(36), HelmNC(36) (rlvl 22, 27, 65) added Chest, ShieldNC, HelmNC
Magekiller's P +1 to Assassin Skills Claw(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), Helm(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Slayer's P +1 to Barbarian Skill Levels Barbarian Helm(30), Club(30), Hammer(30), Tipped Mace(30), Axe(30), Throwing Knife(30), Two-Handed SpearNC(30), Sword(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Shaman's P +1 to Druid Skill Levels Druid Helm(30), Club(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Summoner's P +1 to Necromancer Skill Levels Necromancer Shield(30), Wand(30), Knife(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC
Monk's P +1 to Paladin Skill Levels Paladin Shield(30), Scepter(30), Hammer(35), Tipped Mace(35), Sword(35), Amulet(36), Circlet(36), ShieldNC(35-65), HelmNC(65), Chest(65) (rlvl 22, 27, 27, 58) ShieldNC was alvl 35, added Chest, HelmNC
Angel's P +1 to Sorceress Skill Levels Orb(30), Staff(30), Amulet(36), Circlet(36), Chest(65), ShieldNC(65), HelmNC(65) (rlvl 22, 27, 58) added Chest, ShieldNC, HelmNC

Faster Cast/Attack/Run

Affix P/S Attributes Item Type (alvl) Changes
Apprentice S +10% Faster Cast Rate Amulet(5), Circlet(5), Orb(5), Ring(5), Rod(5), Chest(17), Shield(17), Gloves(25), Belt(25) (rlvl 3, 20, 29) added Chest, Shield, Gloves, Belt
Magus S +20% Faster Cast Rate Chest(25), Shield(25), Circlet(29), Orb(29), Rod(29) (rlvl 29, 21) added Chest, Shield, Scepter
Swiftness S +30% Increased Attack Speed Melee WeaponP(34), Missile Weapon(34) (rlvl 26) added Missile Weapon
Quickness S +40% Increased Attack Speed Melee WeaponP(46), Missile Weapon(46) (rlvl 38) added Missile Weapon
Pacing S +10% Faster Run/Walk Boots(12), Circlet(12), Amazon Weapon(12) (rlvl 8) added Amazon Weapon
Haste S +20% Faster Run/Walk Boots(22), Circlet(22), Amazon Weapon(22) (rlvl 16) added Amazon Weapon
Transportation S +30% Faster Run/Walk,
[80-90]% Slower Stamina Drain
Boots(65) (rlvl 57) was magic only
  • Apprentice/Magus can't roll alongside Readiness/Alacrity (Increased Attack Speed) on gloves

PDR

Affix P/S Attributes Item Type (alvl) Changes
Defending S Physical Damage Taken Reduced by [5-10]% Chest(45), Shield(45), Belt(65) (rlvl 20, 40) new (freq 1)
Protecting S Physical Damage Taken Reduced by [10-15]% Chest(65), Shield(65) (rlvl 40) new (freq 1)
Guardianship S Physical Damage Taken Reduced by [15-20]% Chest(85), Shield(85) (rlvl 60) new (freq 1)

Mana/Life after each Kill and Jewel Affixes

Affix P/S Attributes Item Type (alvl) Changes
Triumphant P +1 to Mana after each Kill Circlet(3), Ring(3), Weapon(3), Helm(3), Shield(3), Chest(3) (rlvl 2) added Helm, Shield, Chest
Aureolic P +[1-3] to Mana after each Kill Jewel(22), Helm(22), Shield(22), Chest(22) (rlvl 16) added Helm, Shield, Chest
Victorious P +[2-5] to Mana after each Kill Circlet(17), Weapon(17), Helm(17), Shield(17), Chest(17) (rlvl 12) added Helm, Shield, Chest
Blood Letting P +1 Life after each Kill Helm(13), Circlet(13), Shield(13), Chest(13), Weapon(13), Ring(13) (rlvl 12) new (freq 3)
Blood Sucking P +[1-3] Life after each Kill Jewel(32), Weapon(32), Ring(32), Helm(32), Shield(32), Chest(32) (rlvl 26) new (freq 2)
Murderous P +[2-5] Life after each Kill Helm(51), Circlet(51), Shield(51), Chest(51), Weapon(51) (rlvl 44) new (freq 1)
Turquoise P +[16-20] to Mana Jewel(29) (rlvl 21) was magic only
Cerulean P +[21-30] to Mana Jewel(49) (rlvl 41) new (freq 2)
Argent P +[61-100] to Attack Rating Jewel(44) (rlvl 36) was magic only
Carnage S +[11-15] to Maximum Damage Jewel(25) (rlvl 18) was magic only
Vermillion P +[11-15] to Maximum Damage Jewel(58) (rlvl 50) was magic only
Ruby P +[31-40]% Enhanced Damage Jewel(66) (rlvl 58) was magic only

Enhanced Damage

Affix P/S Attributes Item Type (alvl) Changes
Supporting P +[10-20]% Enhanced Damage Chest(25), Shield(25) (rlvl 18) new (freq 2)
Reinforcing P +[20-40]% Enhanced Damage Chest(35), Shield(35) (rlvl 28) new (freq 2)
Empowering P +[40-60]% Enhanced Damage Chest(45), Shield(45) (rlvl 38) new (freq 2)
Bolstering P +[60-80]% Enhanced Damage Chest(55), Shield(55) (rlvl 48) new (freq 2)
Fortifying P +[80-120]% Enhanced Damage Chest(65), Shield(65) (rlvl 58) new (freq 2)
Embattled P +[120-160]% Enhanced Damage Chest(75), Shield(75) (rlvl 68) new (freq 2)
Rampaging P +[160-200]% Enhanced Damage Chest(85), Shield(85) (rlvl 78) new (freq 1)
Visceral P +[301-400]% Enhanced Damage Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) new (freq 1)
Grandmaster's P +[151-200]% Enhanced Damage,
+[251-300] to Attack Rating
WeaponP(69), Missile Weapon(69) (rlvl 61) was magic only
Celestial P +[201-300]% Damage to Demons,
+[301-400] to Attack Rating against Demons
WeaponPS(55), Missile Weapon(55) (rlvl 41) was magic only
Divine P +[276-350]% Damage to Undead,
+[326-450] to Attack Rating against Undead
WeaponPS(45), Missile Weapon(45) (rlvl 37) was magic only
Arcadian P +[26-50]% Damage to Demons,
+[51-100] to Attack Rating against Demons
Circlet(15), Helm(15), WeaponPS(15) (rlvl 11) added Helm

Flat Damage

Affix P/S Attributes Item Type (alvl) Changes
Craftsmanship S +[1-5] to Maximum Damage Amulet(1[1]), Ring(1[1]), WeaponP(1[1]), Circlet(1-7[1-2];8-14[2-3];15[4-5]), Helm(1-7[1-2];8-14[2-3];15[4-5]) (rlvl 1, 1, 6, 11) added Helm
Quality S +[2-8] to Maximum Damage WeaponP(4[2]), Circlet(23-29[6-7];30[7-8]), Helm(23-29[6-7];30[7-8]) (rlvl 3, 17, 22) added Helm
Maiming S +[3-12] to Maximum Damage WeaponP(7[3-4]), Amulet(42[3-4]), Ring(42[3-4]), Shield(42[3-4]), Circlet(37-44[9-10];45[11-12]), Helm(37-44[9-10];45[11-12]) (rlvl 5, 34, 29, 37) added Helm
Worth S +[1-3] to Minimum Damage WeaponP(1[1-2]), Amulet(15[2-3]), Circlet(15[2-3]), Helm(15[2-3]), Ring(15[2-3]) (rlvl 1, 11) added Helm
Measure S +[3-5] to Minimum Damage WeaponP(12[3-4]), Amulet(37[4-5]), Circlet(37[4-5]), Helm(37[4-5]), Ring(37[4-5]) (rlvl 9, 29) added Helm
Excellence S +[5-9] to Minimum Damage WeaponP(24[5-8]), Amulet(59[6-9]), Circlet(59[6-9]), Helm(59[6-9]), Ring(59[6-9]) (rlvl 18, 51) added Helm
Performance S +[9-14] to Minimum Damage WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) Amulet, Circlet, Ring were magic only, added Helm
Carnage S +[11-14] to Maximum Damage WeaponP(19), Helm(71), Circlet(71), Amulet(71), Ring(71) (rlvl 14, 58) added Helm, Circlet, Amulet, Ring
Butchery S +[21-40] to Maximum Damage WeaponP(35) (rlvl 27) was magic only

Attack Rating

Affix P/S Attributes Item Type (alvl) Changes
Bronze P +[10-20] to Attack Rating Amulet(1), Circlet(1), Ring(1), WeaponP(1), Gloves(1), Helm(1) (rlvl 1) added Helm
Iron P +[21-40] to Attack Rating Circlet(4), Ring(4), WeaponP(4), Chest(4), Gloves(4), Helm(4) (rlvl 3) added Chest, Gloves, Helm
Steel P +[41-60] to Attack Rating Circlet(8), Ring(8), WeaponP(8), Chest(8), Gloves(8), Helm(8) (rlvl 6) added Chest, Gloves, Helm
Silver P +[61-80] to Attack Rating Circlet(12), Ring(12), WeaponP(12), Chest(12), Gloves(12), Helm(12) (rlvl 9) added Chest, Gloves, Helm
Gold P +[81-100] to Attack Rating Circlet(17), Ring(17), WeaponP(17), Chest(17), Gloves(17), Helm(17) (rlvl 12) added Chest, Gloves, Helm
Platinum P +[101-120] to Attack Rating Circlet(22), Ring(22), WeaponP(22), Chest(22), Gloves(22), Helm(22) (rlvl 16) added Chest, Gloves, Helm
Light S +[15-30] to Attack Rating,
+1 to Light Radius
Armor(6), Amulet(6), Ring(6), Rod(6) (rlvl 4) was +15 to Attack Rating and +1 to Light Radius
Radiance S +[30-60] to Attack Rating,
+3 to Light Radius
Amulet(15), Missile Weapon(15), Helm(15), Ring(15), Rod(15), Chest(15) (rlvl 11) was +30 to Attack Rating and +3 to Light Radius, added Chest
Clarity S +[60-120] to Attack Rating,
+4 to Light Radius
Amulet(25), Missile Weapon(25), Helm(25), Ring(25), Rod(25), Chest(25) (rlvl 21) new (freq 1)
Divinity S +[120-240] to Attack Rating,
+5 to Light Radius
Amulet(50), Missile Weapon(50), Rod(50), Chest(50) (rlvl 42) new (freq 1)
Sun S 5% Bonus to Attack Rating,
+5 to Light Radius
Amulet(17), Missile Weapon(17), Gloves(17), Helm(17), Ring(17), Rod(17), Chest(17) (rlvl 12) added Chest
Sunset S 10% Bonus to Attack Rating,
+5 to Light Radius
Amulet(27), Missile Weapon(27), Gloves(27), Helm(27), Ring(27), Rod(27), Chest(27) (rlvl 22) new (freq 1)

Stats

Affix P/S Attributes Item Type (alvl) Changes
Elephant S +[0-49] to Life (+0.5 per Level),
+[0-24] to Mana (+0.25 per Level)
Circlet(37), Druid Helm(37) (rlvl 7) was magic only
Memory S +[0-74] to Mana (+0.75 per Level) Amulet(20), Circlet(20), Druid Helm(20) (rlvl 1) was magic only
Bahamut's P +[91-120] to Mana Amulet(45), Circlet(45), Ring(45), Rod(45), Orb(45) (rlvl 37) Amulet, Circlet, Ring, Rod were magic only
Colossus S +[41-60] to Life Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) Druid Helm, Shield were magic only
Squid S +[61-80] to Life Amulet(40), Circlet(40), Barbarian Helm(40), Belt(40), Chest(40), Shield(40) (rlvl 30) was magic only, added Shield
Whale S +[81-100] to Life Amulet(50), Circlet(50), Barbarian Helm(50), Belt(50), Chest(50), Shield(50) (rlvl 37) was magic only, added Shield
Centaur S +[0-74] to Life (+0.75 per Level) Amulet(20), Barbarian Helm(20), Druid Helm(20), Chest(20), Shield(20) (rlvl 1) was magic only, added Shield
Giant S +[10-15] to Strength Amulet(42), Circlet(42), Belt(42), Club(42), Hammer(42), Tipped Mace(55), Chest(55), Ring(55), Scepter(55), Shield(55), Gloves(59), Non-Blunt Melee Weapon(59) (rlvl 34, 47, 51) added Shield
Titan S +[16-20] to Strength Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) added Shield
Precision S +[10-15] to Dexterity Amulet(43), Circlet(43), Missile Weapon(43), Gloves(56), Ring(56), Chest(60), Boots(60), Shield(60) (rlvl 35, 48, 52) Chest, Boots were magic only, added Shield
Perfection S +[16-20] to Dexterity Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) added Chest, Shield
Nirvana S +[21-30] to Dexterity Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) was magic only
Enlightenment S +[21-30] to Energy Amulet(41), Circlet(41), Orb(41), Staff(41), Wand(41) (rlvl 33) was magic only

Miscellaneous

Affix P/S Attributes Item Type (alvl) Changes
Artisan's P Socketed (3) Chest(33), Shield(33), Non-Throwing Weapon(33), Helm(33) (rlvl 25) was magic only, frequency increased from 2 to 6 for magic versions
Chromatic P All Resistances +[21-30] Shield(50), Amulet(55), Circlet(55) (rlvl 42, 41) was magic only
Pestilent P +275 Poison Damage over 6 Seconds Weapon(50) (rlvl 37) was magic only
Amicae S Physical Damage Taken Reduced by [8-15] Chest(51), Circlet(51), Shield(51) (rlvl 43) was magic only
Negation S Magic Damage Taken Reduced by [4-6] Chest(41), Shield(41), Circlet(41), Circlet(42), Amulet(42), Orb(42) (rlvl 33, 35) was magic only
Chance S [5-15]% Better Chance of Getting Magic Items Amulet(12), Circlet(12), Helm(12), Boots(12), Gloves(12), Ring(12) (rlvl 9) added Helm
Felicitous P [5-10]% Better Chance of Getting Magic Items Amulet(5), Circlet(5), Helm(5), Ring(5) (rlvl 3) added Helm
Fortuitous P [11-15]% Better Chance of Getting Magic Items Amulet(12), Circlet(12), Helm(12), Ring(12) (rlvl 8) was magic only, added Helm
Fortune S [16-25]% Better Chance of Getting Magic Items Amulet(16), Circlet(16), Boots(16), Gloves(16), Helm(16), Ring(42) (rlvl 12, 31) Ring was magic only, added Helm, frequency decreased from 4 to 2 for Ring
Revivification S Replenish Life +[11-15] Amulet(38), Circlet(38), Scepter(38) (rlvl 30) was magic only
Swords S Attacker Takes Damage of [10-20] Chest(47), Circlet(47), Shield(47) (rlvl 39) was magic only
Leech S [2-5]% Life Stolen per Hit Non-Orb Weapon(6[4-5]), Circlet(14[3-4]), Helm(14[3-4]), Ring(14[3-4]), Amulet(24[2-3]), Gloves(34[3]) (rlvl 4,10,20,26) added Helm
Bat S [2-5]% Mana Stolen per Hit Non-Orb Weapon(7[4-5]), Amulet(15[3-4]), Circlet(15[3-4]), Helm(15[3-4]), Ring(25[2-3]), Gloves(35[3]) (rlvl 4,11,21,27) added Helm
Lamprey S [6-9]% Life Stolen per Hit Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) Amulet was alvl 85 and rlvl 73
Vampire S [6-9]% Mana Stolen per Hit Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) Ring was alvl 86 and rlvl 74
Damage Amplification S 8% Chance to Cast Level 15 Amplify Damage on Striking Non-Orb Weapon(15) (rlvl 15) was 5% Chance to Cast Level 1 Amplify Damage on Striking, was alvl 3 and rlvl 1

Deadly Strike, Open Wounds, Crushing Blow

Affix P/S Attributes Item Type (alvl) Changes
Savagery S [5-10]% Deadly Strike WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Devastation S [10-15]% Deadly Strike WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Havoc S [15-20]% Deadly Strike WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Destruction S [20-25]% Deadly Strike WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Desolation S [25-30]% Deadly Strike WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
Bleeding S [5-10]% Chance of Open Wounds WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Siphoning S [10-15]% Chance of Open Wounds WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Gory S [15-20]% Chance of Open Wounds WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Sanguinary S [20-25]% Chance of Open Wounds WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Hematic S [25-30]% Chance of Open Wounds WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
Chipping S [5-10]% Chance of Crushing Blow WeaponP(18), Quiver(18) (rlvl 15) new (freq 2)
Crumbling S [10-15]% Chance of Crushing Blow WeaponP(28), Quiver(28) (rlvl 25) new (freq 2)
Breaking S [15-20]% Chance of Crushing Blow WeaponP(38), Quiver(38) (rlvl 35) new (freq 2)
Crushing S [20-25]% Chance of Crushing Blow WeaponP(48), Quiver(48) (rlvl 45) new (freq 2)
Pulverizing S [25-30]% Chance of Crushing Blow WeaponP(58), Quiver(58) (rlvl 55) new (freq 2)
  • No more than one of these can roll on a single item

Large Charms can now roll up to +3% elemental damage

Affix P/S Attributes Item Type (alvl) Changes
Cinder P +1% to Fire Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Wildfire P +[1-2]% to Fire Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Inferno P +[2-3]% to Fire Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Cold P +1% to Cold Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Frigid P +[1-2]% to Cold Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Numbing P +[2-3]% to Cold Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Channeling P +1% to Lightning Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Discharging P +[1-2]% to Lightning Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Conduit P +[2-3]% to Lightning Skill Damage Large Charm(42) (rlvl 42) new (freq 2)
Morbid P +1% to Poison Skill Damage Large Charm(14) (rlvl 14) new (freq 3)
Malicious P +[1-2]% to Poison Skill Damage Large Charm(28) (rlvl 28) new (freq 3)
Infectious P +[2-3]% to Poison Skill Damage Large Charm(42) (rlvl 42) new (freq 2)

Most Skill Charges Removed

Affix P/S Attributes Item Type (alvl) Changes
Inner Sight S Level X Inner Sight (Y Charges) was Amazon Weapon(18[30/6]), Amulet(18[30/6]), Circlet(18[30/6]), Gloves(50[20/4]) (rlvl 14, 42) removed
Magic Arrows S Level X Magic Arrow (Y Charges) was Missile Weapon(12[30/10]) (rlvl 11) removed
Fire Arrows S Level X Fire Arrow (Y Charges) was Gloves(40[20/6]) (rlvl 32) removed
Cold Arrows S Level X Cold Arrow (Y Charges) was Missile Weapon(15[30/8]), Gloves(47[20/5]) (rlvl 16, 39) removed
Multiple Shot S Level X Multiple Shot (Y Charges) was Missile Weapon(18[30/8]), Gloves(63[20/4]) (rlvl 19, 55) removed
Exploding Arrows S Level X Exploding Arrow (Y Charges) was Missile Weapon(30[30/6]), Gloves(69[20/4]) (rlvl 26, 61) removed
Ice Arrows S Level X Ice Arrow (Y Charges) was Missile Weapon(36[30/5]), Gloves(72[20/3]) (rlvl 28, 64) removed
Freezing Arrows S Level X Freezing Arrow (Y Charges) was Missile Weapon(50[30/4]), Gloves(94[20/2]) (rlvl 42, 86) removed
Power Strike S Level X Power Strike (Y Charges) was Spear(12[60/6]), Gloves(55[20/4]) (rlvl 13, 47) removed
Charged Strike S Level X Charged Strike (Y Charges) was Spear(33[60/5]), Gloves(68[20/3]) (rlvl 25, 60) removed
Lightning Strike S Level X Lightning Strike (Y Charges) was Spear(47[60/4]), Gloves(90[20/2]) (rlvl 39, 82) removed
Ice Bolts S Level X Ice Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Knife(14[20/6]) removed
Ice Blasts S Level X Ice Blast (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Circlet(24[20/5]), Hammer(24[20/5]), Tipped Mace(24[20/5]), Ring(24[20/5]), Scepter(24[20/5]) removed
Frost Novas S Level X Frost Nova (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Amulet(24[20/5]), Circlet(24[20/5]), Knife(24[20/5]) removed
Glacial Spikes S Level X Glacial Spike (Y Charges) was Orb(24[30/6]), Staff(24[30/6]), Knife(48[20/3]) removed
Blizzards S Level X Blizzard (Y Charges) was Orb(30[30/5]), Staff(30[30/5]), Knife(60[20/2]) removed
Frozen Orbs S Level X Frozen Orb (Y Charges) was Orb(36[30/3]), Staff(36[30/3]), Knife(72[20/1]) removed
Charged Bolts S Level X Charged Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Circlet(14[20/6]), Hammer(14[20/6]), Tipped Mace(14[20/6]), Ring(14[20/6]), Scepter(14[20/6]) removed
Telekinesis S Level X Telekinesis (Y Charges) was Orb(12[30/8]), Staff(12[30/8]), Circlet(24[20/5]), Hammer(24[20/5]), Tipped Mace(24[20/5]), Ring(24[20/5]), Scepter(24[20/5]) removed
Novas S Level X Nova (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Shield(36[20/4]) removed
Lightning S Level X Lightning (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Axe(36[20/4]), Hammer(36[20/4]) removed
Chain Lightning S Level X Chain Lightning (Y Charges) was Orb(24[30/6]), Staff(24[30/6]), Spear(48[20/3]) removed
Fire Bolts S Level X Fire Bolt (Y Charges) was Orb(7[30/10]), Staff(7[30/10]), Circlet(14[20/6]), Ring(14[20/6]), Sword(14[20/6]) removed
Fire Balls S Level X Fire Ball (Y Charges) was Orb(18[30/7]), Staff(18[30/7]), Spear(36[20/4]), Wand(36[20/4]) removed
Enchantment S Level X Enchant (Y Charges) was Orb(24[20/3]), Staff(24[20/3]), Melee Weapon(48[10/1]) removed
Meteors S Level X Meteor (Y Charges) was Orb(30[30/5]), Staff(30[30/5]), Club(60[20/2]), Knife(60[20/2]) removed
Teeth S Level X Teeth (Y Charges) was Necromancer Shield(7[60/10]), Wand(7[60/10]), Knife(7[60/10]), Sword(14[20/6]) removed
Poison Dagger S Level X Poison Dagger (Y Charges) was Necromancer Shield(12[60/8]), Knife(12[60/8]), Circlet(24[20/5]), Gloves(24[20/5]), Ring(24[20/5]) removed
Bone Spears S Level X Bone Spear (Y Charges) was Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Spear(48[20/3]) removed
Poison Novas S Level X Poison Nova (Y Charges) was Necromancer Shield(36[60/3]), Wand(36[60/3]), Knife(36[60/3]), Gloves(72[20/1]) removed
Bone Spirits S Level X Bone Spirit (Y Charges) was Necromancer Shield(36[60/3]), Wand(36[60/3]), Knife(36[60/3]), Amulet(72[20/1]), Circlet(72[20/1]) removed
Dim Vision S Level X Dim Vision (Y Charges) was Necromancer Shield(12[60/8]), Wand(12[60/8]), Knife(12[60/8]), Circlet(24[20/5]), Ring(24[20/5]) removed
Weaken S Level X Weaken (Y Charges) was Necromancer Shield(12[60/8]), Wand(12[60/8]), Knife(12[60/8]), Gloves(24[20/5]) removed
Terror S Level X Terror (Y Charges) was Necromancer Shield(18[60/7]), Wand(18[60/7]), Knife(18[60/7]), Shield(36[20/4]) removed
Confusion S Level X Confusion (Y Charges) was Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Circlet(48[20/3]), Ring(48[20/3]) removed
Attraction S Level X Attraction (Y Charges) was Necromancer Shield(30[60/5]), Wand(30[60/5]), Knife(30[60/5]), Amulet(60[20/2]), Circlet(60[20/2]), Ring(60[20/2]) removed
Sacrifice S Level X Sacrifice (Y Charges) was Paladin Shield(7[30/10]), Scepter(7[30/10]), Non-Scepter Melee Weapon(14[20/6]) removed
Holy Bolts S Level X Holy Bolt (Y Charges) was Paladin Shield(12[30/8]), Scepter(12[30/8]), Amulet(24[20/5]), Circet(24[20/5]) removed
Zeal S Level X Zeal (Y Charges) was Paladin Shield(18[30/7]), Scepter(18[30/7]), Non-Scepter Melee Weapon(36[20/4]) removed
Vengeance S Level X Vengeance (Y Charges) was Paladin Shield(24[30/6]), Scepter(24[30/6]), Axe(48[20/3]), Sword(48[20/3]) removed
Blessed Hammers S Level X Blessed Hammer (Y Charges) was Paladin Shield(24[30/6]), Scepter(24[30/6]), Hammer(48[20/3]) removed
Bashing S Level X Bash (Y Charges) was Barbarian Helm(7[60/10]), Melee WeaponP(14[20/6]) removed
Stunning S Level X Stun (Y Charges) was Barbarian Helm(18[60/7]), Melee Weapon(36[20/4]) removed
Concentration S Level X Concentration (Y Charges) was Barbarian Helm(24[60/6]), Melee WeaponP(48[20/3]) removed
Grim Ward S Level X Grim Ward (Y Charges) was Barbarian Helm(30[60/5]), Amulet(60[20/2]) removed
Firestorms S Level X Firestorm (Y Charges) was Club(7[30/10]), Staff(14[20/6]) removed
Fissure S Level X Fissure (Y Charges) was Club(18[30/7]), Staff(36[20/4]) removed
Twister S Level X Twister (Y Charges) was Club(24[30/6]), Amulet(48[20/3]), Circlet(48[20/3]) removed
Volcano S Level X Volcano (Y Charges) was Club(30[30/6]), Hammer(60[20/3]) removed
Tornado S Level X Tornado (Y Charges) was Club(30[30/5]), Amulet(60[20/2]), Circlet(60[20/2]) removed
  • Affixes without a listed rlvl have the same rlvl as their alvl (all non-Amazon skill charges)
Remaining Skill Charge Affixes (Not Removed)
Affix P/S Attributes Item Type (alvl)
Life Tap S Level X Life Tap (Y Charges) Necromancer Shield(24[60/6]), Wand(24[60/6]), Knife(24[60/6]), Axe(48[20/3])
Lower Resistance S Level X Lower Resist (Y Charges) Necromancer Shield(36[60/3]), Wand(36[60/3]), Knife(36[60/3]), Staff(72[20/1])
Teleportation S Level X Teleport (Y Charges) Orb(24[30/6]), Staff(24[30/6]), Amulet(48[20/3]), Circlet(48[20/3])

Quiver Affixes

Affix P/S Attributes Item Type (alvl) Changes
Silver P +[61-80] to Attack Rating Quiver(12) (rlvl 9) added Quiver
Gold P +[81-100] to Attack Rating Quiver(17) (rlvl 12) added Quiver
Platinum P +[101-120] to Attack Rating Quiver(22) (rlvl 16) added Quiver
Meteoric P +[121-150] to Attack Rating Quiver(27) (rlvl 20) added Quiver
Strange P +[151-300] to Attack Rating Quiver(32) (rlvl 24) new (freq 5)
Lunar P +[10-25]% Damage to Demons,
+[25-50] to Attack Rating against Demons
Quiver(3) (rlvl 1) added Quiver
Arcadian P +[26-50]% Damage to Demons,
+[51-100] to Attack Rating against Demons
Quiver(15) (rlvl 11) added Quiver
Unearthly P +[51-100]% Damage to Demons,
+[101-150] to Attack Rating against Demons
Quiver(25) (rlvl 18) new (freq 1)
Devout P +[10-25]% Damage to Undead,
+[25-50] to Attack Rating against Undead
Quiver(3) (rlvl 1) new (freq 4)
Consecrated P +[25-75]% Damage to Undead,
+[25-75] to Attack Rating against Undead
Quiver(15) (rlvl 11) new (freq 4)
Pure P +[76-125]% Damage to Undead,
+[76-175] to Attack Rating against Undead
Quiver(25) (rlvl 18) new (freq 3)
Snowy P Adds [6-9] to [19-30] Cold Damage Quiver(25) (rlvl 18) added Quiver
Shivering P Adds [10-15] to [31-45] Cold Damage Quiver(35) (rlvl 26) added Quiver
Boreal P Adds [16-23] to [46-90] Cold Damage Quiver(50) (rlvl 40) added Quiver
Hibernal P Adds [24-45] to [91-140] Cold Damage Quiver(70) (rlvl 60) added Quiver
Fiery P Adds [16-25] to [31-60] Fire Damage Quiver(25) (rlvl 18) added Quiver
Smoldering P Adds [26-50] to [61-90] Fire Damage Quiver(35) (rlvl 26) added Quiver
Smoking P Adds [51-80] to [91-130] Fire Damage Quiver(47) (rlvl 37) added Quiver
Flaming P Adds [81-120] to [131-180] Fire Damage Quiver(61) (rlvl 51) added Quiver
Scorching P Adds [121-170] to [181-240] Fire Damage Quiver(77) (rlvl 67) added Quiver
Static P Adds 1 to [49-120] Lighting Damage Quiver(25) (rlvl 18) added Quiver
Glowing P Adds 1 to [121-180] Lighting Damage Quiver(34) (rlvl 26) added Quiver
Buzzing P Adds 1 to [181-260] Lighting Damage Quiver(46) (rlvl 35) added Quiver
Arcing P Adds 1 to [261-360] Lighting Damage Quiver(60) (rlvl 50) added Quiver
Shocking P Adds 1 to [361-480] Lighting Damage Quiver(76) (rlvl 66) added Quiver
Septic P +6 Poison Damage over 2 Seconds Quiver(1) (rlvl 1) added Quiver
Foul P +12 Poison Damage over 3 Seconds Quiver(10) (rlvl 7) added Quiver
Corrosive P +80 Poison Damage over 4 Seconds Quiver(20) (rlvl 15) added Quiver
Toxic P +150 Poison Damage over 5 Seconds Quiver(35) (rlvl 26) added Quiver
Pestilent P +275 Poison Damage over 6 Seconds Quiver(50) (rlvl 37) added Quiver
Plague P +366 Poison Damage over 6 Seconds Quiver(50) (rlvl 37) new (freq 1)
Shimmering P All Resistances +[5-10] Quiver(16) (rlvl 12) added Quiver
Scintillating P All Resistances +[11-15] Quiver(34) (rlvl 25) added Quiver
Azure P Cold Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Lapis P Cold Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Cobalt P Cold Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Crimson P Fire Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Russet P Fire Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Garnet P Fire Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Tangerine P Lightning Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Ocher P Lightning Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Coral P Lightning Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Beryl P Poison Resist +[5-10]% Quiver(5) (rlvl 3) added Quiver
Viridian P Poison Resist +[11-20]% Quiver(12) (rlvl 9) added Quiver
Jade P Poison Resist +[21-30]% Quiver(18) (rlvl 13) added Quiver
Jagged P +[10-20]% Enhanced Damage Quiver(1) (rlvl 1) added Quiver
Deadly P +[21-30]% Enhanced Damage Quiver(5) (rlvl 3) added Quiver
Vicious P +[31-40]% Enhanced Damage Quiver(8) (rlvl 6) added Quiver
Brutal P +[41-50]% Enhanced Damage Quiver(14) (rlvl 10) added Quiver
Massive P +[51-65]% Enhanced Damage Quiver(20) (rlvl 15) added Quiver
Savage P +[66-80]% Enhanced Damage Quiver(26) (rlvl 19) new (freq 7)
Carbuncle P +[1-5] to Maximum Damage Quiver(12) (rlvl 9) added Quiver
Carmine P +[6-9] to Maximum Damage Quiver(35) (rlvl 27) added Quiver
Vermilion P +[11-15] to Maximum Damage Quiver(58) (rlvl 50) added Quiver
Scarlet P +[1-4] to Minimum Damage Quiver(8) (rlvl 6) added Quiver
Crimson P +[5-8] to Minimum Damage Quiver(38) (rlvl 30) added Quiver
Cardinal P +[10-14] to Minimum Damage Quiver(38) (rlvl 30) new (freq 4)
Snake's P +[6-10] to Mana Quiver(6) (rlvl 4) added Quiver
Serpent's P +[11-20] to Mana Quiver(14) (rlvl 10) added Quiver
Drake's P +[21-30] to Mana Quiver(20) (rlvl 15) added Quiver
Dragon's P +[31-40] to Mana Quiver(24) (rlvl 18) added Quiver
Triumphant P +1 to Mana after each Kill Quiver(3) (rlvl 2) added Quiver
Aureolic P +[1-3] to Mana after each Kill Quiver(22) (rlvl 16) added Quiver
Victorious P +[2-5] to Mana after each Kill Quiver(17) (rlvl 12) added Quiver
Blood Letting P +1 Life after each Kill Quiver(13) (rlvl 12) new (freq 3)
Blood Sucking P +[1-3] Life after each Kill Quiver(32) (rlvl 26) new (freq 2)
Murderous P +[2-5] Life after each Kill Quiver(51) (rlvl 44) new (freq 1)
Fletcher's P +1 to Bow and Crossbow Skills (Amazon only) Quiver(20) (rlvl 15) added Quiver
Bowyer's P +2 to Bow and Crossbow Skills (Amazon only) Quiver(40) (rlvl 30) added Quiver
Archer's P +3 to Bow and Crossbow Skills (Amazon only) Quiver(60) (rlvl 45) added Quiver
Acrobat's P +1 to Passive and Magic Skills (Amazon only) Quiver(20) (rlvl 15) added Quiver
Gymnast's P +2 to Passive and Magic Skills (Amazon only) Quiver(40) (rlvl 30) added Quiver
Athlete's P +3 to Passive and Magic Skills (Amazon only) Quiver(60) (rlvl 45) added Quiver
Penetrating P +10% Chance to Pierce Quiver(15) (rlvl 10) new (freq 4)
Puncturing P +20% Chance to Pierce Quiver(30) (rlvl 25) new (freq 3)
Piercing P +30% Chance to Pierce Quiver(45) (rlvl 40) new (freq 2)
Impaling P +40% Chance to Pierce Quiver(60) (rlvl 55) new (freq 2)
Bear S Knockback Quiver(30) (rlvl 24) new (freq 2)
Vileness S Prevent Monster Heal Quiver(9) (rlvl 6) added Quiver
Readiness S +10% Increased Attack Speed Quiver(5) (rlvl 3) added Quiver
Alacrity S +20% Increased Attack Speed Quiver(25) (rlvl 17) added Quiver
Health S Physical Damage Taken Reduced by 1 Quiver(7) (rlvl 5) added Quiver
Protection S Physical Damage Taken Reduced by 2 Quiver(18) (rlvl 13) added Quiver
Absorption S Physical Damage Taken Reduced by 3 Quiver(26) (rlvl 19) added Quiver
Life S Physical Damage Taken Reduced by [4-7] Quiver(35) (rlvl 26) added Quiver
Warding S Magic Damage Taken Reduced by 1 Quiver(7) (rlvl 5) added Quiver
Sentinel S Magic Damage Taken Reduced by 2 Quiver(18) (rlvl 12) added Quiver
Guarding S Magic Damage Taken Reduced by 3 Quiver(26) (rlvl 19) added Quiver
Negation S Magic Damage Taken Reduced by [4-6] Quiver(42) (rlvl 35) added Quiver
Frost S Adds 1 to [1-2] Cold Damage Quiver(4) (rlvl 3) added Quiver
Icicle S Adds 1 to [3-4] Cold Damage Quiver(13) (rlvl 9) added Quiver
Glacier S Adds [2-4] to [4-15] Cold Damage Quiver(27) (rlvl 20) added Quiver
Winter S Adds [5-9] to [16-50] Cold Damage Quiver(45) (rlvl 37) added Quiver
Flame S Adds 1 to [2-5] Fire Damage Quiver(4) (rlvl 3) added Quiver
Fire S Adds [1-4] to [6-11] Fire Damage Quiver(15) (rlvl 11) added Quiver
Burning S Adds [5-9] to [10-20] Fire Damage Quiver(25) (rlvl 18) added Quiver
Incineration S Adds [10-20] to [21-75] Fire Damage Quiver(43) (rlvl 35) added Quiver
Shock S Adds 1 to [3-8] Lightning Damage Quiver(4) (rlvl 3) added Quiver
Lightning S Adds 1 to [9-16] Lightning Damage Quiver(15) (rlvl 11) added Quiver
Thunder S Adds 1 to [17-40] Lightning Damage Quiver(25) (rlvl 18) added Quiver
Storms S Adds 1 to [41-120] Lightning Damage Quiver(34) (rlvl 26) added Quiver
Blight S Adds 7 Poison Damage Over 3 Seconds Quiver(5) (rlvl 3) added Quiver
Venom S Adds 21 Poison Damage Over 4 Seconds Quiver(15) (rlvl 11) added Quiver
Pestilence S Adds 50 Poison Damage Over 5 Seconds Quiver(25) (rlvl 18) added Quiver
Anthrax S Adds 100 Poison Damage Over 6 Seconds Quiver(33) (rlvl 25) added Quiver
Pacing S +10% Faster Run/Walk Quiver(12) (rlvl 8) new (freq 2)
Haste S +20% Faster Run/Walk Quiver(22) (rlvl 16) new (freq 2)
Greed S [25-40]% Extra Gold from Monsters Quiver(1) (rlvl 1) added Quiver
Wealth S [41-80]% Extra Gold from Monsters Quiver(17) (rlvl 12) added Quiver
Chance S [5-15]% Better Chance of Getting Magic Items Quiver(12) (rlvl 9) added Quiver
Fortune S [16-25]% Better Chance of Getting Magic Items Quiver(16) (rlvl 12) added Quiver
Luck S [26-35]% Better Chance of Getting Magic Items Quiver(26) (rlvl 19) added Quiver
Leech S [2-5]% Life Stolen per Hit Quiver(6) (rlvl 4) added Quiver
Locust S [4-7]% Life Stolen per Hit Quiver(20) (rlvl 15) added Quiver
Lamprey S [6-9]% Life Stolen per Hit Quiver(55) (rlvl 43) new (freq 7)
Bat S [2-5]% Mana Stolen per Hit Quiver(7) (rlvl 4) added Quiver
Wraith S [4-7]% Mana Stolen per Hit Quiver(21) (rlvl 16) added Quiver
Vampire S [6-9]% Mana Stolen per Hit Quiver(56) (rlvl 48) new (freq 7)
Light S +[10-30] to Attack Rating,
+1 to Light Radius
Quiver(6) (rlvl 4) added Quiver
Radiance S +[30-60] to Attack Rating,
+3 to Light Radius
Quiver(15) (rlvl 11) added Quiver
Sun S 5% Bonus to Attack Rating,
+5 to Light Radius
Quiver(17) (rlvl 12) added Quiver
Thawing S Half Freeze Duration Quiver(19) (rlvl 14) added Quiver
Remedy S Poison Length Reduced by 25% Quiver(7) (rlvl 5) added Quiver
Amelioration S Poison Length Reduced by 50% Quiver(18) (rlvl 13) added Quiver
Defiance S Poison Length Reduced by 75% Quiver(25) (rlvl 18) added Quiver
Skill S +[3-5] to Dexterity Quiver(11) (rlvl 8) added Quiver
Accuracy S +[6-9] to Dexterity Quiver(27) (rlvl 20) added Quiver
Precision S +[10-15] to Dexterity Quiver(43) (rlvl 35) added Quiver
Fox S +[6-10] to Life Quiver(7) (rlvl 5) added Quiver
Wolf S +[11-20] to Life Quiver(15) (rlvl 11) added Quiver
Tiger S +[21-30] to Life Quiver(20) (rlvl 15) added Quiver
Mammoth S +[31-40] to Life Quiver(25) (rlvl 18) added Quiver
Might S +[3-5] to Strength Quiver(10) (rlvl 8) added Quiver
Ox S +[6-9] to Strength Quiver(26) (rlvl 19) added Quiver
Giant S +[10-15] to Strength Quiver(42) (rlvl 34) added Quiver
Mind S +[4-6] to Energy Quiver(7) (rlvl 3) added Quiver
Brilliance S +[7-10] to Energy Quiver(13) (rlvl 9) added Quiver
Sorcery S +[11-15] to Energy Quiver(21) (rlvl 16) added Quiver
  • Affixes for quivers are currently listed here without any non-quiver item types, even if they share the affix with other items
  • Quivers can also get the new Deadly Strike, Open Wounds, and Crushing Blow affixes (they're listed in that section)

All Item Affixes[edit]

Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group.

Equipment Prefixes

Affix Attributes Item Types alvl rlvl freq group
Sturdy +[10-20]% Enhanced Defense Armor 1 1 9 101
Sturdy +[21-30]% Enhanced Defense Armor 4 3 9 101
Strong +[31-40]% Enhanced Defense Armor 9 6 8 101
Glorious +[41-50]% Enhanced Defense Armor 19 14 8 101
Blessed +[51-65]% Enhanced Defense Armor 25 18 7 101
Saintly +[66-80]% Enhanced Defense Armor 31 23 7 101
Holy +[81-100]% Enhanced Defense Armor 36 27 6 101
Godly +[101-200]% Enhanced Defense Armor 45 38 3 101
Godly +[101-200]% Enhanced Defense Armor 50 43 1 101
Faithful +[0-49] Defense (+0.5 per Level) Gloves, Boots, Belt, Shield 30 22 3 101
Faithful +[3-297] Defense (+3 per Level) Chest 30 22 4 101
Scarlet +[1-4] to Minimum Damage Jewel, Quiver 8 6 4 103
Crimson +[5-8] to Minimum Damage Jewel, Quiver 38 30 4 103
Cardinal +[10-14] to Minimum Damage Jewel, Quiver 38 30 4 103
Carbuncle +[1-5] to Maximum Damage Jewel, Quiver 12 9 4 104
Carmine +[6-9] to Maximum Damage Jewel, Quiver 35 27 4 104
Vermillion +[11-15] to Maximum Damage Jewel, Quiver 58 50 4 104
Gritty +[0-74] to Maximum Damage (+0.75 per Level) WeaponP 50 37 7 105
Jagged +[10-20]% Enhanced Damage WeaponP, Circlet, Quiver 1 1 9 105
Deadly +[21-30]% Enhanced Damage WeaponP, Circlet, Quiver 5 3 9 105
Vicious +[31-40]% Enhanced Damage WeaponP, Quiver 8 6 8 105
Brutal +[41-50]% Enhanced Damage WeaponP, Quiver 14 10 8 105
Massive +[51-65]% Enhanced Damage WeaponP, Quiver 20 15 7 105
Savage +[66-80]% Enhanced Damage WeaponP 26 19 7 105
Savage +[66-80]% Enhanced Damage Quiver 26 19 7 105
Merciless +[81-100]% Enhanced Damage WeaponP 32 24 6 105
Ferocious +[101-200]% Enhanced Damage WeaponP 41 33 6 105
Cruel +[201-300]% Enhanced Damage WeaponP 51 43 5 105
Cruel +[201-300]% Enhanced Damage WeaponP 56 48 1 105
Visceral +[301-400]% Enhanced Damage Missile Weapon, Amazon Javelin, Knife, Club, Pointed Mace, Throwing Axe 75 69 1 105
Supporting +[10-20]% Enhanced Damage Chest, Shield 25 18 2 105
Reinforcing +[20-40]% Enhanced Damage Chest, Shield 35 28 2 105
Empowering +[40-60]% Enhanced Damage Chest, Shield 45 38 2 105
Bolstering +[60-80]% Enhanced Damage Chest, Shield 55 48 2 105
Fortifying +[80-120]% Enhanced Damage Chest, Shield 65 58 2 105
Embattled +[120-160]% Enhanced Damage Chest, Shield 75 68 2 105
Rampaging +[160-200]% Enhanced Damage Chest 85 78 1 105
Vulpine [7-12]% Damage Taken Gained as Mana when Hit Shield, Amulet, Orb, Staff 9 6 3 107
Tireless Heal Stamina Plus 10% Boots 1-5 1 4 108
Tireless Heal Stamina Plus 25% Boots 6 4 4 108
Tireless Heal Stamina Plus 50% Boots 14 10 4 108
Rugged +[5-10] Maximum Stamina Boots, Gloves, Belt, Ring, Amulet, Circlet 1 1 4 109
Rugged +[11-20] Maximum Stamina Boots, Belt 8 6 4 109
Rugged +[11-20] Maximum Stamina Ring, Amulet, Circlet 8 6 4 109
Vigorous +[21-30] Maximum Stamina Boots, Belt 16 12 4 109
Bronze +[10-20] to Attack Rating WeaponP, Ring, Gloves, Amulet, Circlet, Helm, Chest 1 1 8 110
Iron +[21-40] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest 4 3 8 110
Steel +[41-60] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest 8 6 7 110
Silver +[61-80] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 12 9 7 110
Gold +[81-100] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 17 12 6 110
Platinum +[101-120] to Attack Rating WeaponP, Ring, Circlet, Gloves, Helm, Chest, Quiver 22 16 6 110
Meteoric +[121-150] to Attack Rating WeaponP, Quiver 27 20 5 110
Strange +[151-300] to Attack Rating WeaponP 32 24 5 110
Strange +[151-300] to Attack Rating Quiver 32 24 5 110
Weird +[301-450] to Attack Rating WeaponP 37 27 4 110
Sharp [10-20] to Attack Rating,
+[10-20]% Enhanced Damage
WeaponP 5 3 9 111
Fine [21-40] to Attack Rating,
+[21-30]% Enhanced Damage
WeaponP 12 9 9 111
Warrior's [41-60] to Attack Rating,
+[31-40]% Enhanced Damage
WeaponP 19 13 8 111
Soldier's [61-80] to Attack Rating,
+[41-50]% Enhanced Damage
WeaponP 27 19 8 111
Knight's [81-100] to Attack Rating,
+[51-65]% Enhanced Damage
WeaponP 38 30 7 111
Lord's [101-120] to Attack Rating,
+[66-80]% Enhanced Damage
WeaponP 47 39 6 111
King's [121-150] to Attack Rating,
+[81-100]% Enhanced Damage
WeaponP 56 48 5 111
Master's [151-250] to Attack Rating,
+[101-150]% Enhanced Damage
WeaponP 56 48 5 111
Grandmaster's [251-300] to Attack Rating,
+[151-200]% Enhanced Damage
WeaponP 69 61 4 111
Grandmaster's +[251-300] to Attack Rating,
+[151-200]% Enhanced Damage
Missile Weapon 69 61 4 111
Fool's +[0-49] to Maximum Damage (+0.5 per Level),
+[16-1633] to Attack Rating (+16.5 per Level)
WeaponP 50 37 7 111
Hawkeye +[6-594] to Attack Rating (+6 per Level) WeaponP 35 26 7 111
Visionary [1-99]% Bonus to Attack Rating (1% per Level) Helm, Missile Weapon 25 18 1 111
Glimmering +1 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 1 1 1 112
Glowing +2 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 6 4 1 112
Screaming Hit Causes Monster to Flee 12% Missile Weapon 10 7 4 113
Screaming Hit Causes Monster to Flee 25% Blunt Weapon, Knife, Claw, Orb 10 7 3 113
Howling Hit Causes Monster to Flee 18% Missile Weapon 16 12 4 113
Howling Hit Causes Monster to Flee 50% Blunt Weapon, Knife, Claw, Orb 16 12 3 113
Wailing Hit Causes Monster to Flee 25% Missile Weapon 24 18 4 113
Wailing Hit Causes Monster to Flee 100% Blunt Weapon, Knife, Claw, Orb 20 13 3 113
Felicitous [5-10]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 5 3 4 114
Fortuitous [11-15]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 12 8 4 114
Lizard's +[1-2] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 1-2 1 4 115
Lizard's +[3-5] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 3 2 4 115
Snake's +[5-10] to Mana Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 6 4 4 115
Serpent's +[11-20] to Mana Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 14 10 3 115
Serpent's +[11-20] to Mana Chest, Boots, Gloves, Non-Rod Weapon 37 27 2 115
Drake's +[21-30] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 20 15 2 115
Dragon's +[31-40] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 24 18 2 115
Dragon's +[31-40] to Mana Chest, Boots, Gloves 52 39 2 115
Wyrm's +[41-60] to Mana Rod, Ring, Amulet, Orb, Circlet 30 22 2 115
Great Wyrm's +[61-90] to Mana Rod, Ring, Amulet, Orb, Circlet 37 29 2 115
Bahamut's +[91-120] to Mana Rod, Ring, Amulet, Orb, Circlet 45 37 2 115
Mnemonic +[0-74] to Mana (+0.75 per Level) Helm 25 18 1 115
Shimmering All Resistances +[3-7] Shield 6 4 5 116
Shimmering All Resistances +[3-7] Amulet, Circlet 8 6 5 116
Shimmering All Resistances +[3-7] Ring 45 37 3 116
Shimmering All Resistances +[5-10] Jewel, Quiver 16 12 1 116
Rainbow All Resistances +[8-11] Shield 18 13 5 116
Rainbow All Resistances +[8-11] Amulet, Circlet 21 15 5 116
Rainbow All Resistances +[8-11] Ring 56 48 2 116
Scintillating All Resistances +[12-15] Shield 28 21 5 116
Scintillating All Resistances +[12-15] Amulet, Circlet, Quiver 34 25 5 116
Scintillating All Resistances +[12-15] Ring 67 59 2 116
Prismatic All Resistances +[16-20] Shield 39 31 4 116
Prismatic All Resistances +[16-20] Amulet, Circlet 42 31 4 116
Chromatic All Resistances +[21-30] Shield 50 42 4 116
Chromatic All Resistances +[21-30] Amulet, Circlet 55 41 3 116
Azure Cold Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 117
Azure Cold Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 2 117
Lapis Cold Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 117
Lapis Cold Resist +[11-20]% Non-Orb Weapon 35 26 2 117
Cobalt Cold Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 117
Cobalt Cold Resist +[21-30]% Non-Orb Weapon 55 41 2 117
Sapphire Cold Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 117
Crimson Fire Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 118
Crimson Fire Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 118
Russet Fire Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 118
Russet Fire Resist +[11-20]% Non-Orb Weapon 35 26 1 118
Garnet Fire Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 118
Garnet Fire Resist +[21-30]% Non-Orb Weapon 55 41 1 118
Ruby Fire Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 118
Tangerine Lightning Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 119
Tangerine Lightning Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 119
Ocher Lightning Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 119
Ocher Lightning Resist +[11-20]% Non-Orb Weapon 35 26 1 119
Coral Lightning Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 119
Coral Lightning Resist +[21-30]% Non-Orb Weapon 55 41 1 119
Amber Lightning Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 119
Beryl Poison Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 120
Beryl Poison Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5 3 4 120
Viridian Poison Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 120
Viridian Poison Resist +[11-20]% Non-Orb Weapon 35 26 1 120
Jade Poison Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 120
Jade Poison Resist +[21-30]% Non-Orb Weapon 55 41 1 120
Emerald Poison Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 120
Triumphant +1 to Mana after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 3 2 4 121
Aureolic +[1-3] to Mana after each Kill Jewel, Chest, Helm, Shield, Quiver 22 16 4 121
Victorious +[2-5] to Mana after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 17 12 4 121
Mechanist's Socketed ([1-2]) Non-Throwing Weapon, Shield, Helm, Chest, Circlet 10 7 3 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Chest 33 25 2 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122
Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122
Jeweler's Socketed (4) Non-Throwing Weapon, Shield, Helm, Chest 55 47 1 122
Lunar +[25-50] to Attack Rating against Demons,
+[10-25]% Damage to Demons
WeaponPS, Circlet, Quiver 3 1 2 123
Arcadian +[51-100] to Attack Rating against Demons,
+[26-50]% Damage to Demons
WeaponPS, Circlet, Helm, Quiver 15 11 2 123
Unearthly +[101-150] to Attack Rating against Demons,
+[51-100]% Damage to Demons
WeaponPS 25 18 1 123
Unearthly +[101-150] to Attack Rating against Demons,
+[51-100]% Damage to Demons
Quiver 25 18 1 123
Astral +[151-200] to Attack Rating against Demons,
+[101-150]% Damage to Demons
WeaponPS 35 26 1 123
Elysian +[201-300] to Attack Rating against Demons,
+[151-200]% Damage to Demons
WeaponPS 45 33 1 123
Celestial +[301-400] to Attack Rating against Demons,
+[201-300]% Damage to Demons
WeaponPS 55 41 1 123
Celestial +[301-400] to Attack Rating against Demons,
+[201-300]% Damage to Demons
Missile Weapon 55 41 1 123
Maiden's +1 to Amazon Skill Levels HelmNC, ShieldNC, Chest 36 65 1 125
Maiden's +1 to Amazon Skill Levels Amulet, Circlet 36 27 4 125
Maiden's +1 to Amazon Skill Levels Missile Weapon, Spear 30 22 4 125
Valkyrie's +2 to Amazon Skill Levels Missile Weapon, Spear 50 42 2 125
Valkyrie's +2 to Amazon Skill Levels Amulet, Circlet 90 67 2 125
Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 20 15 1 125
Bowyer's +2 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 40 30 1 125
Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 60 45 1 125
Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon 60 45 1 125
Acrobat's +1 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 20 15 1 125
Gymnast's +2 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 40 30 1 125
Athlete's +3 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 60 45 1 125
Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 20 15 1 125
Spearmaiden's +2 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 40 30 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Spear 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amazon Spear 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Circlet, Gloves 60 45 1 125
Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amulet 60 45 1 125
Angel's +1 to Sorceress Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Angel's +1 to Sorceress Skill Levels Amulet, Circlet 36 27 4 125
Angel's +1 to Sorceress Skill Levels Staff, Orb 30 22 4 125
Arch-Angel's +2 to Sorceress Skill Levels Staff, Orb 50 42 2 125
Arch-Angel's +2 to Sorceress Skill Levels Amulet, Circlet 90 67 2 125
Burning +1 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Blazing +2 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Volcanic +3 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Sparking +1 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Charged +2 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Powered +3 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Chilling +1 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
Freezing +2 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
Glacial +3 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
Summoner's +1 to Necromancer Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Summoner's +1 to Necromancer Skill Levels Amulet, Circlet 36 27 4 125
Summoner's +1 to Necromancer Skill Levels Wand, Knife, Necromancer Shield 30 22 4 125
Necromancer's +2 to Necromancer Skill Levels Wand, Knife, Necromancer Shield 50 42 2 125
Necromancer's +2 to Necromancer Skill Levels Amulet, Circlet 90 67 2 125
Hexing +1 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
Blighting +2 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
Accursed +3 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
Fungal +1 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 20 15 1 125
Noxious +2 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 40 30 1 125
Venomous +3 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 60 45 1 125
Graverobber's +1 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
Vodoun +2 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
Golemlord's +3 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
Monk's +1 to Paladin Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Monk's +1 to Paladin Skill Levels Amulet, Circlet 36 27 4 125
Monk's +1 to Paladin Skill Levels Scepter, Paladin Shield 30 22 4 125
Monk's +1 to Paladin Skill Levels Sword, Pointed Mace, Hammer, Shield 35 27 4 125
Priest's +2 to Paladin Skill Levels Scepter, Paladin Shield 50 42 2 125
Priest's +2 to Paladin Skill Levels Sword, Pointed Mace, Hammer, Shield 65 58 2 125
Priest's +2 to Paladin Skill Levels Amulet, Circlet 90 67 2 125
Lion Branded +1 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 20 15 1 125
Hawk Branded +2 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 40 30 1 125
Rose Branded +3 to Combat Skills (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 60 45 1 125
Captain's +1 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 20 15 1 125
Commander's +2 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 40 30 1 125
Marshal's +3 to Offensive Auras (Paladin Only) Scepter, Sword, Pointed Mace, Shield, Amulet, Circlet 60 45 1 125
Preserver's +1 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 20 15 1 125
Warder's +2 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 40 30 1 125
Guardian's +3 to Defensive Auras (Paladin Only) Shield, Amulet, Circlet 60 45 1 125
Slayer's +1 to Barbarian Skill Levels Chest, HelmNC, Shield 65 58 1 125
Slayer's +1 to Barbarian Skill Levels Amulet, Circlet 36 27 4 125
Slayer's +1 to Barbarian Skill Levels Barbarian Helm 30 22 4 125
Slayer's +1 to Barbarian Skill Levels Throwing Knife, Axe, Two-Handed SpearNC, Sword, Any Mace 30 22 4 125
Berserker's +2 to Barbarian Skill Levels Throwing Knife, Axe, Two-Handed SpearNC, Sword, Any Mace 50 42 1 125
Berserker's +2 to Barbarian Skill Levels Barbarian Helm 50 42 2 125
Berserker's +2 to Barbarian Skill Levels Amulet, Circlet 90 67 2 125
Expert's +1 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 20 15 1 125
Veteran's +2 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 40 30 1 125
Master's +3 to Combat Skills (Barbarian Only) Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC 60 45 1 125
Fanatic +1 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 20 15 1 125
Raging +2 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 40 30 1 125
Furious +3 to Combat Masteries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 60 45 1 125
Sounding +1 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 20 15 1 125
Resonant +2 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 40 30 1 125
Echoing +3 to Warcries (Barbarian Only) Barbarian Helm, Axe, Any Mace, Sword, Knife, Polearm, SpearNC, Amulet 60 45 1 125
Shaman's +1 to Druid Skill Levels Chest, ShieldNC, HelmNC 65 58 1 125
Shaman's +1 to Druid Skill Levels Amulet, Circlet 36 27 4 125
Shaman's +1 to Druid Skill Levels Club, Druid Helm 30 22 4 125
Hierophant's +2 to Druid Skill Levels Club, Druid Helm 50 42 2 125
Hierophant's +2 to Druid Skill Levels Amulet, Circlet 90 67 2 125
Trainer's +1 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Caretaker's +2 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Keeper's +3 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Spiritual +1 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Feral +2 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Communal +3 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Nature's +1 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
Terra's +2 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
Gaea's +3 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
Magekiller's +1 to Assassin Skills Chest, ShieldNC, HelmNC 65 58 1 125
Magekiller's +1 to Assassin Skills Amulet, Circlet 36 27 4 125
Magekiller's +1 to Assassin Skills Claw 30 22 4 125
Witch-hunter's +2 to Assassin Skills Claw 50 42 2 125
Witch-hunter's +2 to Assassin Skills Amulet, Circlet 90 67 2 125
Entrapping +1 to Traps (Assassin Only) Claw, Amulet, Circlet 20 15 1 125
Trickster's +2 to Traps (Assassin Only) Claw, Amulet, Circlet 40 30 1 125
Cunning +3 to Traps (Assassin Only) Claw, Amulet, Circlet 60 45 1 125
Mentalist's +1 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 20 15 1 125
Psychic +2 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 40 30 1 125
Shadow +3 to Shadow Disciplines (Assassin Only) Claw, Amulet, HelmNC, Circlet 60 45 1 125
Shogukusha's +1 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 20 15 1 125
Sensei's +2 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 40 30 1 125
Kenshi's +3 to Martial Arts (Assassin Only) Claw, Amulet, Gloves, Circlet 60 45 1 125
Snowy Adds [6-9] to [19-30] Cold Damage (1 second chill) Weapon, Circlet, Quiver 25 18 3 137
Shivering Adds [10-15] to [31-45] Cold Damage (2 second chill) Weapon, Quiver 35 26 2 137
Boreal Adds [16-23] to [46-90] Cold Damage (3 second chill) Weapon, Quiver 50 40 1 137
Hibernal Adds [24-45] to [91-140] Cold Damage (4 second chill) Weapon, Quiver 70 60 1 137
Fiery Adds [16-25] to [31-60] Fire Damage Weapon, Circlet, Quiver 25 18 3 138
Smoldering Adds [26-50] to [61-90] Fire Damage Weapon, Quiver 35 26 2 138
Smoking Adds [51-80] to [91-130] Fire Damage Weapon, Quiver 47 37 1 138
Flaming Adds [81-120] to [131-180] Fire Damage Weapon, Quiver 61 51 1 138
Scorching Adds [121-170] to [181-240] Fire Damage Weapon, Quiver 77 67 1 138
Static Adds 1 to [49-120] Lightning Damage Weapon, Circlet, Quiver 25 18 3 139
Glowing Adds 1 to [121-180] Lightning Damage Weapon, Quiver 34 25 2 139
Buzzing Adds 1 to [181-260] Lightning Damage Weapon, Quiver 46 36 1 139
Arcing Adds 1 to [261-360] Lightning Damage Weapon, Quiver 60 50 1 139
Shocking Adds 1 to [361-480] Lightning Damage Weapon, Quiver 76 66 1 139
Septic +6 Poison Damage over 2 seconds Weapon, Circlet, Quiver 1 1 3 140
Foul +12 Poison Damage over 3 seconds Weapon, Quiver 10 7 2 140
Corosive +80 Poison Damage over 4 seconds Weapon, Quiver 20 15 1 140
Toxic +101 Poison Damage over 5 seconds Weapon, Quiver 35 26 1 140
Pestilent +275 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140
Plague +366 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140
Devout +[25-50] to Attack Rating against Undead,
+[10-25]% Damage to Undead
Quiver 3 1 4 142
Consecrated +[25-75] to Attack Rating against Undead,
+[25-75]% Damage to Undead
WeaponPS 1 1 4 142
Consecrated +[25-75] to Attack Rating against Undead,
+[25-75]% Damage to Undead
Quiver 15 11 4 142
Pure +[76-175] to Attack Rating against Undead,
+[76-125]% Damage to Undead
WeaponPS 15 11 3 142
Pure +[76-175] to Attack Rating against Undead,
+[76-125]% Damage to Undead
Quiver 25 18 3 142
Sacred +[175-250] to Attack Rating against Undead,
+[126-200]% Damage to Undead
WeaponPS 25 18 2 142
Hallowed +[251-325] to Attack Rating against Undead,
+[201-275]% Damage to Undead
WeaponPS 35 27 1 142
Divine +[326-450] to Attack Rating against Undead,
+[276-350]% Damage to Undead
WeaponPS 45 37 1 142
Divine +[326-450] to Attack Rating against Undead,
+[276-350]% Damage to Undead
Missile Weapon 45 37 1 142
Penetrating +[5-10]% Chance to Pierce Quiver 15 10 4 143
Puncturing +[11-20]% Chance to Pierce Quiver 30 25 3 143
Piercing +[21-30]% Chance to Pierce Quiver 45 40 2 143
Impaling +[31-40]% Chance to Pierce Quiver 60 55 2 143
Blood Letting +1 Life after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 13 12 3 200
Murderous +[2-5] Life after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 51 44 1 200
Blood Sucking +[1-3] Life after each Kill Jewel, Chest, Helm, Shield, Weapon, Ring, Quiver 32 26 2 200

Equipment Suffixes

Affix Attributes Item Types alvl rlvl freq group
Health Physical Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Circlet, Quiver 7 5 4 1
Protection Physical Damage Taken Reduced by 2 Ring, Amulet, Circlet, Quiver 18 13 4 1
Protection Physical Damage Taken Reduced by 2 Chest, Shield, Circlet 24 18 4 1
Absorption Physical Damage Taken Reduced by 3 Amulet, Circlet, Quiver 26 19 4 1
Absorption Physical Damage Taken Reduced by 3 Chest, Shield, Circlet 32 24 4 1
Life Physical Damage Taken Reduced by 4 Amulet, Circlet, Quiver 35 26 4 1
Life Physical Damage Taken Reduced by [4-7] Chest, Shield, Circlet 41 33 4 1
Life Everlasting Physical Damage Taken Reduced by [10-25] Amulet, Circlet 45 37 4 1
Amicae Physical Damage Taken Reduced by [8-15] Chest, Shield, Circlet 51 43 4 1
Warding Magic Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Orb, Circlet, Quiver 7 5 4 2
Sentinel Magic Damage Taken Reduced by 2 Ring, Amulet, Orb, Circlet, Quiver 18 12 4 2
Sentinel Magic Damage Taken Reduced by 2 Chest, Shield, Circlet 24 18 4 2
Guarding Magic Damage Taken Reduced by 3 Amulet, Orb, Circlet, Quiver 26 19 4 2
Guarding Magic Damage Taken Reduced by 3 Chest, Shield, Circlet 32 24 4 2
Negation Magic Damage Taken Reduced by [4-6] Chest, Shield, Circlet 41 33 4 2
Negation Magic Damage Taken Reduced by [4-6] Amulet, Orb, Circlet, Quiver 42 35 4 2
Piercing Ignore Target's Defense Rod, Knife, Claw 25 18 2 4
Thorns Attacker Takes Damage of 1 Chest, Belt, Shield 1-13 1 4 6
Thorns Attacker Takes Damage of [1-3] Chest, Shield, Belt, Circlet 14 10 4 6
Spikes Attacker Takes Damage of [4-6] Chest, Shield, Belt, Circlet 21 15 4 6
Razors Attacker Takes Damage of [7-9] Chest, Shield, Circlet 34 26 4 6
Swords Attacker Takes Damage of [10-20] Chest, Shield, Circlet 47 39 4 6
Readiness +10% Increased Attack Speed WeaponPS, Quiver 5 3 6 7
Alacrity +20% Increased Attack Speed WeaponPS, Quiver 25 17 6 7
Swiftness +30% Increased Attack Speed Melee WeaponP, Missile Weapon 34 26 6 7
Quickness +40% Increased Attack Speed Melee WeaponP, Missile Weapon 46 38 5 7
Blocking 10% Increased Chance of Blocking,
+15% Faster Block Rate
Shield 1 1 7 8
Deflecting 20% Increased Chance of Blocking,
+30% Faster Block Rate
Shield 11 8 6 8
Readiness +10% Increased Attack Speed Gloves 20 15 2 9
Alacrity +20% Increased Attack Speed Gloves 43 35 4 9
Apprentice +10% Faster Cast Rate Gloves, Belt 25 29 4 9
Apprentice +10% Faster Cast Rate Rod, Ring, Amulet, Orb, Circlet 5 3 6 9
Apprentice +10% Faster Cast Rate Chest, Shield, Paladin Shield 17 20 4 9
Magus +20% Faster Cast Rate Rod, Orb, Circlet 29 21 5 9
Magus +20% Faster Cast Rate Chest, Shield, Paladin Shield 25 29 2 9
Frost +1 Cold Damage WeaponP 1-3 1 4 10
Frost Adds 1 to [1-2] Cold Damage (2 second chill) WeaponPS, Quiver 4 3 5 10
Frost Adds 1 to [3-6] Cold Damage (2 second chill) Belt, Amulet 55 41 2 10
Icicle Adds 1 to [3-4] Cold Damage (3 second chill) WeaponPS, Quiver 13 9 4 10
Glacier Adds [2-4] to [4-15] Cold Damage (4 second chill) WeaponPS, Quiver 27 20 3 10
Winter Adds [5-9] to [16-50] Cold Damage (6 second chill) Melee WeaponPS, Quiver 45 37 2 10
Warmth Half Freeze Duration Shield, Boots, Gloves, Ring, Amulet, Circlet, Orb 10 7 4 11
Flame +[1-2] Fire Damage WeaponP 1-3 1 4 12
Flame Adds 1 to [2-5] Fire Damage WeaponPS, Quiver 4 3 5 12
Flame Adds 1 to [2-6] Fire Damage Gloves, Ring, Amulet 40 30 2 12
Fire Adds [1-4] to [6-11] Fire Damage WeaponPS, Quiver 15 11 4 12
Burning Adds [5-9] to [10-20] Fire Damage WeaponPS, Quiver 25 18 3 12
Incineration Adds [10-20] to [21-75] Fire Damage Melee WeaponPS, Quiver 43 35 2 12
Shock +[1-3] Lightning Damage WeaponP 1-3 1 4 13
Shock Adds 1 to [6-8] Lightning Damage WeaponPS, Quiver 4 3 5 13
Shock Adds 1 to [11-23] Lightning Damage Boots, Ring, Amulet 50 37 2 13
Lightning Adds 1 to [9-16] Lightning Damage WeaponPS, Quiver 15 11 4 13
Thunder Adds 1 to [17-40] Lightning Damage WeaponPS, Quiver 25 18 3 13
Storms Adds [1-6] to [41-120] Lightning Damage Melee WeaponPS, Quiver 34 26 2 13
Craftsmanship +1 to Maximum Damage WeaponP, Ring, Amulet 1 1 8 14
Craftsmanship +[1-2] to Maximum Damage Circlet, Helm 1-7 1 4 14
Craftsmanship +[2-3] to Maximum Damage Circlet, Helm 8-14 6 4 14
Craftsmanship +[4-5] to Maximum Damage Circlet, Helm 15 11 4 14
Quality +2 to Maximum Damage WeaponP 4 3 8 14
Quality +[6-7] to Maximum Damage Circlet, Helm 23-29 17 4 14
Quality +[7-8] to Maximum Damage Circlet, Helm 30 22 4 14
Maiming +[3-4] to Maximum Damage WeaponP 7 5 7 14
Maiming +[3-4] to Maximum Damage Shield, Ring, Amulet 42 34 4 14
Maiming +[9-10] to Maximum Damage Circlet, Helm 37-44 29 4 14
Maiming +[11-12] to Maximum Damage Circlet, Helm 45 37 4 14
Slaying +[5-7] to Maximum Damage WeaponP 11 8 7 14
Gore +[8-10] to Maximum Damage WeaponP 14 10 6 14
Carnage +[11-14] to Maximum Damage WeaponP 19 14 6 14
Carnage +[11-14] to Maximum Damage Ring, Amulet, Circlet, Helm 71 58 2 14
Slaughter +[15-20] to Maximum Damage WeaponP 25 18 5 14
Butchery +[21-40] to Maximum Damage WeaponP 35 27 5 14
Evisceration +[41-63] to Maximum Damage WeaponP 45 37 4 14
Evisceration +[41-63] to Maximum Damage Missile Weapon 45 37 3 14
Worth +[1-2] to Minimum Damage WeaponP 1 1 8 15
Worth +[2-3] to Minimum Damage Ring, Amulet, Circlet, Helm 15 11 4 15
Measure +[3-4] to Minimum Damage WeaponP 12 9 7 15
Measure +[4-5] to Minimum Damage Ring, Amulet, Circlet, Helm 37 29 4 15
Excellence +[5-8] to Minimum Damage WeaponP 24 18 6 15
Excellence +[6-9] to Minimum Damage Ring, Amulet, Circlet, Helm 59 51 4 15
Performance +[9-14] to Minimum Damage WeaponP 48 40 5 15
Performance +[10-13] to Minimum Damage Ring, Amulet, Circlet, Helm 81 63 2 15
Transcendence +[15-20] to Minimum Damage WeaponP 76 68 4 15
Blight +1 Poison Damage over 2 seconds Non-Scepter WeaponP, Wand 1-4 1 4 16
Blight +7 Poison Damage over 3 seconds Non-Scepter WeaponP, Circlet, Quiver 5 3 5 16
Blight +50 Poison Damage over 3 seconds Ring, Amulet 45 33 2 16
Venom +21 Poison Damage over 4 seconds Non-Scepter WeaponP, Circlet, Quiver 15 11 4 16
Pestilence +50 Poison Damage over 5 seconds Non-Scepter WeaponP, Circlet, Quiver 25 18 3 16
Anthrax +100 Poison Damage over 6 seconds Non-Scepter WeaponP, Quiver 33 25 2 16
Dexterity +1 to Dexterity Boots, Gloves 1-12 1 4 17
Dexterity +1 to Dexterity Ring 1-5 1 4 17
Dexterity +[1-2] to Dexterity Amulet, Missile Weapon, Circlet 1 1 4 17
Dexterity +[1-2] to Dexterity Ring, Gloves 6 4 4 17
Dexterity +[2-3] to Dexterity Chest, Boots 13 9 3 17
Skill +[3-5] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 11 8 3 17
Skill +[3-5] to Dexterity Ring, Gloves 22 16 3 17
Skill +[4-5] to Dexterity Chest, Boots 34 26 3 17
Accuracy +[6-9] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 27 20 3 17
Accuracy +[6-9] to Dexterity Ring, Gloves 39 31 3 17
Accuracy +[6-9] to Dexterity Chest, Boots 46 38 3 17
Precision +[10-15] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 43 35 3 17
Precision +[10-15] to Dexterity Ring, Gloves 56 48 3 17
Precision +[10-15] to Dexterity Chest, Boots, Shield 60 52 3 17
Perfection +[16-20] to Dexterity Amulet, Missile Weapon, Circlet, Chest, Shield 59 51 3 17
Perfection +[16-20] to Dexterity Ring, Gloves 75 67 3 17
Nirvana +[21-30] to Dexterity Amulet, Missile Weapon, Circlet 72 64 3 17
Balance +10% Faster Hit Recovery Non-Gloves Armor 5 3 4 18
Equilibrium +[17-17]% Faster Hit Recovery Chest, Belt, Shield 9 6 4 18
Stability +24% Faster Hit Recovery Chest, Belt 18 13 4 18
Regeneration Replenish Life +2 Amulet, Circlet 1-9 1 3 19
Regeneration Replenish Life +[3-5] Scepter, Belt, Ring, Amulet, Circlet 10 7 4 19
Regeneration Replenish Life +[3-5] Shield, Gloves 40 30 4 19
Regeneration Replenish Life +[3-5] Chest, Non-Scepter Weapon, Boots 70 52 4 19
Regrowth Replenish Life +[6-10] Scepter, Amulet, Circlet 17 12 4 19
Regrowth Replenish Life +[6-9] Belt, Ring 55 41 4 19
Revivification Replenish Life +[11-15] Scepter, Amulet, Circlet 38 30 4 19
Vileness Prevent Monster Heal Melee WeaponPS, Quiver 9 6 3 20
Greed [25-40]% Extra Gold from Monsters Ring, Amulet, Circlet, Quiver 1 1 4 21
Wealth [41-80]% Extra Gold from Monsters Boots, Gloves, Belt, Amulet, Circlet, Quiver 17 12 4 21
Chance [5-15]% Better Chance of Getting Magic Items Boots, Gloves, Ring, Amulet, Circlet, Helm, Quiver 12 9 4 22
Fortune [16-25]% Better Chance of Getting Magic Items Boots, Gloves, Amulet, Circlet, Helm, Quiver 16 12 4 22
Fortune [16-25]% Better Chance of Getting Magic Items Ring 42 31 2 22
Luck [26-35]% Better Chance of Getting Magic Items Boots, Amulet, Circlet, Quiver 26 19 4 22
Energy +1 to Energy Amulet, Orb, Circlet, Wand, Staff, Helm, Ring 1-4 1 4 23
Energy +[1-3] to Energy Amulet, Orb, Circlet, Wand, Staff 1 1 4 23
Energy +[1-3] to Energy Ring 7 5 4 23
Energy +[1-3] to Energy Helm, Scepter 4 3 3 23
Mind +[4-6] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 7 3 4 23
Mind +[4-6] to Energy Ring 13 9 3 23
Mind +[4-6] to Energy Helm, Scepter to Energy 10 7 3 23
Brilliance +[7-10] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 13 9 3 23
Brilliance +[7-10] to Energy Ring 21 16 3 23
Brilliance +[7-10] to Energy Helm, Scepter 16 12 3 23
Sorcery +[11-15] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 21 16 3 23
Sorcery +[11-15] to Energy Ring 31 23 3 23
Sorcery +[11-15] to Energy Helm, Scepter 26 21 3 23
Wizardry +[16-20] to Energy Amulet, Orb, Circlet, Wand, Staff 31 23 3 23
Wizardry +[16-20] to Energy Ring 41 33 3 23
Enlightenment +[21-30] to Energy Amulet, Orb, Circlet, Wand, Staff 41 33 3 23
Bear Knockback Melee Weapon 8 6 3 24
Bear Knockback Quiver 30 24 2 24
Light +1 to Light Radius,
+10 to Attack Rating
Ring, Amulet 1-5 1 4 25
Light +1 to Light Radius,
+[15-30] to Attack Rating
Armor, Rod, Ring, Amulet, Quiver 6 4 1 25
Radiance +3 to Light Radius,
+[30-60] to Attack Rating
Rod, Missile Weapon, Ring, Amulet, Helm, Chest, Quiver 15 11 1 25
Clarity +4 to Light Radius,
+[60-120] to Attack Rating
Rod, Missile Weapon, Amulet, Helm, Chest, Ring 25 21 1 25
Divinity +5 to Light Radius,
+[120-240] to Attack Rating
Rod, Missile Weapon, Amulet, Chest 50 42 1 25
Sun +5 to Light Radius,
5% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 17 12 1 25
Sunset +5 to Light Radius,
10% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 27 22 1 25
Jackal +[1-5] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 1 1 3 26
Jackal +[1-5] to Life Shield, Druid Helm 4 3 3 26
Jackal +[1-5] to Life Any Mace, Ring, Helm 8 6 3 26
Fox +[6-10] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 7 5 3 26
Fox +[6-10] to Life Shield, Druid Helm 11 8 3 26
Fox +[6-10] to Life Any Mace, Ring, Helm 17 13 3 26
Wolf +[11-20] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 15 11 3 26
Wolf +[11-20] to Life Shield, Druid Helm 27 20 3 26
Wolf +[11-20] to Life Any Mace, Ring, Helm 34 26 3 26
Tiger +[21-30] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 20 15 3 26
Tiger +[21-30] to Life Shield, Druid Helm 43 35 3 26
Tiger +[21-30] to Life Any Mace, Ring, Helm 51 43 3 26
Mammoth +[31-40] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 25 18 3 26
Mammoth +[31-40] to Life Shield, Druid Helm 59 51 3 26
Mammoth +[31-40] to Life Any Mace, Ring, Helm 68 60 3 26
Colossus +[41-60] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 30 22 3 26
Colossus +[41-60] to Life Shield, Druid Helm 75 67 3 26
Squid +[61-80] to Life Amulet 40 30 3 26
Squid +[61-80] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 40 30 3 26
Whale +[81-100] to Life Amulet 50 37 3 26
Whale +[81-100] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 50 37 3 26
Leech [2-3]% Life Stolen per Hit Amulet 24 20 2 27
Leech 3% Life Stolen per Hit Gloves 34 26 4 27
Leech [3-4]% Life Stolen per Hit Ring, Circlet, Helm 14 10 4 27
Leech [4-5]% Life Stolen per Hit Melee Weapon, Missile Weapon, Quiver 6 4 7 27
Locust [4-5]% Life Stolen per Hit Amulet 57 45 2 27
Locust [5-6]% Life Stolen per Hit Ring, Circlet 47 35 4 27
Locust [6-7]% Life Stolen per Hit Melee Weapon, Quiver 20 15 7 27
Lamprey 6% Life Stolen per Hit Amulet 75 63 2 27
Lamprey [6-9]% Life Stolen per Hit Quiver 55 43 7 27
Lamprey [7-8]% Life Stolen per Hit Ring, Circlet 77 65 4 27
Lamprey [8-9]% Life Stolen per Hit Melee Weapon 55 43 7 27
Bat [2-3]% Mana Stolen per Hit Ring 25 21 2 28
Bat 3% Mana Stolen per Hit Gloves 35 27 4 28
Bat [3-4]% Mana Stolen per Hit Amulet, Circlet, Helm 15 11 4 28
Bat [4-5]% Mana Stolen per Hit Melee Weapon, Missile Weapon, Quiver 7 4 7 28
Wraith [4-5]% Mana Stolen per Hit Ring 58 46 2 28
Wraith [5-6]% Mana Stolen per Hit Amulet, Circlet 58 40 4 28
Wraith [6-7]% Mana Stolen per Hit Melee Weapon, Quiver 21 16 7 28
Vampire 6% Mana Stolen per Hit Ring 76 64 2 28
Vampire [6-9]% Mana Stolen per Hit Quiver 56 48 7 28
Vampire [7-8]% Mana Stolen per Hit Amulet, Circlet 78 66 4 28
Vampire [8-9]% Mana Stolen per Hit Melee Weapon 56 48 7 28
Remedy Poison Length Reduced by 25% Armor, Ring, Amulet, Circlet, Quiver 7 5 3 29
Amelioration Poison Length Reduced by 50% Chest, Shield, Amulet, Circlet, Quiver 18 13 3 29
Defiance Poison Length Reduced by 75% Chest, Shield, Amulet, Circlet, Quiver 25 18 2 29
Ease Requirements -20% Chest, WeaponPS, Shield 15 11 3 30
Simplicity Requirements -30% Chest, WeaponPS, Shield 25 18 2 30
Strength +1 to Strength Gloves 1-11 1 4 31
Strength +1 to Strength Ring 1-4 1 4 31
Strength +[1-2] to Strength Amulet, Belt, Club, Hammer, Circlet 1 1 4 31
Strength +[1-2] to Strength Ring, Scepter, Pointed Mace, Chest 5 3 4 31
Strength +[1-2] to Strength Non-Blunt Melee Weapon, Gloves, Shield 12 8 3 31
Might +[3-5] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 10 8 3 31
Might +[3-5] to Strength Ring, Scepter, Pointed Mace, Chest 21 15 3 31
Might +[3-5] to Strength Non-Blunt Melee Weapon, Gloves, Shield 33 25 3 31
Ox +[6-9] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 26 19 3 31
Ox +[6-9] to Strength Ring, Scepter, Pointed Mace, Chest 38 30 3 31
Ox +[6-9] to Strength Non-Blunt Melee Weapon, Gloves, Shield 45 37 3 31
Giant +[10-15] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 42 34 3 31
Giant +[10-15] to Strength Ring, Scepter, Pointed Mace, Chest, Shield 55 47 3 31
Giant +[10-15] to Strength Non-Blunt Melee Weapon, Gloves 59 51 3 31
Titan +[16-20] to Strength Amulet, Belt, Club, Hammer, Circlet 58 50 3 31
Titan +[16-20] to Strength Ring, Scepter, Pointed Mace, Chest, Shield 74 66 3 31
Atlas +[21-30] to Strength Amulet, Belt, Club, Hammer, Circlet 71 63 3 31
Pacing +10% Faster Run/Walk Boots, Circlet 12 8 3 35
Pacing +10% Faster Run/Walk Amazon Weapon, Quiver 12 8 2 35
Haste +20% Faster Run/Walk Boots, Circlet 22 16 4 35
Haste +20% Faster Run/Walk Amazon Weapon, Quiver 22 16 2 35
Speed +30% Faster Run/Walk Boots, Circlet 37 29 4 35
Transportation +30% Faster Run/Walk,
[80-90]% Slower Stamina Drain
Boots 65 57 4 35
Acceleration +40% Faster Run/Walk Boots 51 43 4 35
Self-Repair Repairs 1 Durability in 33 seconds Non-Throwing Melee Weapon, Orb, Armor 3 1 3 37
Fast Repair Repairs 1 Durability in 20 seconds Non-Throwing Melee Weapon, Orb, Armor 20 12 2 37
Ages Indestructible Non-Throwing Melee Weapon, Orb, Armor 50 42 1 39
Centaur +[0-74] to Life (+0.75 per Level) Amulet 20 1 1 41
Centaur +[0-74] to Life (+0.75 per Level) Chest, Druid Helm, Barbarian Helm, Shield 20 1 1 41
Mnemonic +[0-74] to Mana (+0.75 per Level) Circlet, Amulet, Druid Helm 20 1 1 41
Elephant +[0-49] to Life (+0.5 per Level),
+[0-24] to Mana (+0.25 per Level)
Circlet, Druid Helm 37 7 2 41
Firebolts 5% Chance to Cast Level 3 Fire Bolt on Attack Melee Weapon, Orb 6 4 1 44
Firebolts 10% Chance to Cast Level 4 Fire Bolt on Attack Melee Weapon, Orb 20 15 1 44
Firebolts 10% Chance to Cast Level 8 Fire Bolt on Striking Melee Weapon, Orb 16 12 1 44
Charged Shield 10% Chance to Cast Level 3 Charged Bolt when Struck Armor, Ring, Amulet 6 4 1 44
Charged Shield 12% Chance to Cast Level 4 Charged Bolt when Struck Armor, Ring, Amulet 16 12 1 44
Charged Shield 14% Chance to Cast Level 5 Charged Bolt when Struck Armor, Ring, Amulet 26 19 1 44
Icebolt 5% Chance to Cast Level 3 Ice Bolt on Attack Melee Weapon, Orb 6 4 1 44
Frost Shield 5% Chance to Cast Level 3 Frost Nova when Struck Armor, Amulet 12 9 1 44
Nova 10% Chance to Cast Level 3 Nova on Striking Melee Weapon, Orb 18 13 1 44
Nova 12% Chance to Cast Level 4 Nova on Striking Melee Weapon, Orb 28 21 1 44
Nova Shield 10% Chance to Cast Level 3 Nova when Struck Armor, Ring 18 13 1 44
Nova Shield 12% Chance to Cast Level 4 Nova when Struck Armor, Ring 28 21 1 44
Nova Shield 14% Chance to Cast Level 5 Nova when Struck Armor, Ring 38 28 1 44
Lightning 5% Chance to Cast Level 3 Lightning on Attack Melee Weapon, Orb 18 13 1 44
Chain Lightning 5% Chance to Cast Level 3 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 25 18 1 44
Chain Lightning 8% Chance to Cast Level 3 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 35 26 1 44
Chain Lightning 8% Chance to Cast Level 5 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 45 33 1 44
Hydra Shield 10% Chance to Cast Level 3 Hydra when Struck Amulet 40 30 1 44
Teleportation Level [1-3] Teleport ([22-27] charges) Amulet, Circlet 48 48 1 44
Teleportation Level [1-6] Teleport ([33-52] charges) Staff, Orb 24 24 1 44
Life Tap Level [1-3] Life Tap ([22-27] charges) Axe 48 48 1 44
Life Tap Level [1-6] Life Tap ([67-105] charges) Wand, Knife, Necromancer Shield 24 24 1 44
Lower Resistance Level 1 Lower Resist (22 charges) Staff 72 72 1 44
Lower Resistance Level [1-3] Lower Resist ([67-82] charges) Wand, Knife, Necromancer Shield 36 36 1 44
Damage Amplification 8% Chance to Cast Level 15 Amplify Damage on Striking WeaponP 15 15 1 44
Defending Physical Damage Taken Reduced by [5-10]% Chest, Shield 45 20 1 251
Defending Physical Damage Taken Reduced by [5-10]% Belt 65 40 1 251
Protecting Physical Damage Taken Reduced by [10-15]% Chest, Shield 65 40 1 251
Guardianship Physical Damage Taken Reduced by [15-20]% Chest, Shield 85 60 1 251
Savagery [5-10]% Deadly Strike WeaponP, Quiver 18 15 2 252
Devastation [10-15]% Deadly Strike WeaponP, Quiver 28 25 2 252
Havoc [15-20]% Deadly Strike WeaponP, Quiver 38 35 2 252
Destruction [20-25]% Deadly Strike WeaponP, Quiver 48 45 2 252
Desolation [25-30]% Deadly Strike WeaponP, Quiver 58 55 2 252
Bleeding [5-10]% Chance of Open Wounds WeaponP, Quiver 18 15 2 252
Siphoning [10-15]% Chance of Open Wounds WeaponP, Quiver 28 25 2 252
Gory [15-20]% Chance of Open Wounds WeaponP, Quiver 38 35 2 252
Sanguinary [20-25]% Chance of Open Wounds WeaponP, Quiver 48 45 2 252
Hematic [25-30]% Chance of Open Wounds WeaponP, Quiver 58 55 2 252
Chipping [5-10]% Chance of Crushing Blow WeaponP, Quiver 18 15 2 252
Crumbling [10-15]% Chance of Crushing Blow WeaponP, Quiver 28 25 2 252
Breaking [15-20]% Chance of Crushing Blow WeaponP, Quiver 38 35 2 252
Crushing [20-25]% Chance of Crushing Blow WeaponP, Quiver 48 45 2 252
Pulverizing [25-30]% Chance of Crushing Blow WeaponP, Quiver 58 55 2 252

Jewel Prefixes

Affix Attributes Item Types alvl rlvl freq group
Blanched +[5-8] Defense Jewel 1 1 4 101
Eburin +[9-20] Defense Jewel 16 12 4 101
Bone +[21-40] Defense Jewel 32 24 4 101
Ivory +[41-64] Defense Jewel 64 56 4 101
Scarlet +[1-4] to Minimum Damage Jewel, Quiver 8 6 4 103
Crimson +[5-8] to Minimum Damage Jewel, Quiver 38 30 4 103
Cardinal +[10-14] to Minimum Damage Jewel, Quiver 38 30 4 103
Carbuncle +[1-5] to Maximum Damage Jewel, Quiver 12 9 4 104
Carmine +[6-9] to Maximum Damage Jewel, Quiver 35 27 4 104
Vermillion +[11-15] to Maximum Damage Jewel, Quiver 58 50 4 104
Cinnabar +[5-10]% Enhanced Damage Jewel 1 1 4 105
Rusty +[11-20]% Enhanced Damage Jewel 13 9 4 105
Realgar +[21-30]% Enhanced Damage Jewel 45 37 4 105
Ruby +[31-40]% Enhanced Damage Jewel 66 58 4 105
Dun [7-12]% Damage Taken Gained as Mana when Hit Jewel 7 5 3 107
Brown Heal Stamina Plus [10-15]% Jewel 39 31 4 108
Chestnut +[10-15] Maximum Stamina Jewel 1 1 4 109
Maroon +[16-25] Maximum Stamina Jewel 17 12 4 109
Nickel +[10-20] to Attack Rating Jewel 1 1 4 110
Tin +[21-40] to Attack Rating Jewel 8 6 4 110
Silver +[41-60] to Attack Rating Jewel 25 18 4 110
Argent +[61-100] to Attack Rating Jewel 44 36 4 110
Bright +1 to Light Radius,
+10 to Attack Rating
Jewel 1 1 1 112
Emerald [3-7]% Better Chance of Getting Magic Items Jewel 16 12 4 114
Zircon +[5-10] to Mana Jewel 3 2 2 115
Jacinth +[11-15] to Mana Jewel 17 12 2 115
Turquoise +[16-20] to Mana Jewel 29 21 2 115
Cerulean +[21-30] to Mana Jewel 49 41 2 115
Shimmering All Resistances +[5-10] Jewel, Quiver 16 12 1 116
Scintillating All Resistances +[11-15] Jewel 34 26 1 116
Lapis Lazuli Cold Resist +[5-15]% Jewel 2 1 4 117
Sapphire Cold Resist +[16-30]% Jewel 19 14 4 117
Garnet Fire Resist +[5-15]% Jewel 2 1 4 117
Ruby Fire Resist +[16-30]% Jewel 18 13 4 117
Camphor Lightning Resist +[5-15]% Jewel 2 1 4 117
Ambergris Lightning Resist +[16-30]% Jewel 19 14 4 117
Beryl Poison Resist +[5-15]% Jewel 2 1 4 117
Jade Poison Resist +[16-30]% Jewel 19 14 4 117
Aureolic +[1-3] to Mana after each Kill Jewel, Chest, Helm, Shield, Quiver 22 16 4 121
Diamond +[25-50] to Attack Rating against Demons,
+[25-40]% Damage to Demons
Jewel 26 19 1 123
Pearl +[25-50] to Attack Rating against Undead,
+[25-50]% Damage to Undead
Jewel 18 13 1 142
Blood Sucking +[1-3] Life after each Kill Jewel, Chest, Helm, Shield, Weapon, Ring, Quiver 32 26 2 200

Jewel Suffixes

Affix Attributes Item Types alvl rlvl freq group
Malice Attacker Takes Damage of [1-5] Jewel 37 29 4 6
Fervor +15% Increased Attack Speed Jewel 39 31 4 7
Frigidity Adds 1 to [3-5] Cold Damage (2 second chill) Jewel 16 12 2 10
Icicle Adds [2-3] to [6-10] Cold Damage (2 second chill) Jewel 37 29 2 10
Glacier Adds [4-5] to [11-15] Cold Damage (2 second chill) Jewel 58 50 2 10
Passion Adds [1-3] to [6-10] Fire Damage Jewel 15 11 2 12
Fire Adds [4-10] to [11-30] Fire Damage Jewel 36 28 2 12
Burning Adds [11-25] to [31-50] Fire Damage Jewel 57 49 2 12
Ennui Adds 1 to [10-20] Lightning Damage Jewel 15 11 2 13
Lightning Adds 1 to [21-60] Lightning Damage Jewel 36 28 2 13
Thunder Adds 1 to [61-100] Lightning Damage Jewel 57 49 2 13
Ire +[2-5] to Maximum Damage Jewel 4 3 4 14
Wrath +[6-9] to Maximum Damage Jewel 11 8 4 14
Carnage +[11-15] to Maximum Damage Jewel 25 18 4 14
Joyfulness +[1-4] to Minimum Damage Jewel 5 3 4 15
Bliss +[5-10] to Minimum Damage Jewel 43 37 4 15
Envy +20 Poison Damage over 2 seconds Jewel 1 1 2 16
Daring +[1-3] to Dexterity Jewel 7 5 3 17
Daring +[4-6] to Dexterity Jewel 19 14 3 17
Daring +[7-9] to Dexterity Jewel 36 28 3 17
Truth +7% Faster Hit Recovery Jewel 44 36 4 18
Honor Replenish Life +[1-4] Jewel 47 35 4 19
Avarice [10-30]% Extra Gold from Monsters Jewel 1 1 4 21
Prosperity [5-10]% Better Chance of Getting Magic Items Jewel 26 19 2 22
Knowledge +[1-5] to Energy Jewel 9 6 3 23
Knowledge +[4-6] to Energy Jewel 24 18 3 23
Knowledge +[7-9] to Energy Jewel 41 33 3 23
Spirit +[3-8] to Life Jewel 1 1 4 26
Hope +[9-20] to Life Jewel 45 37 4 26
Freedom Requirements -15% Jewel 1 1 3 30
Virility +[1-4] to Strength Jewel 18 13 4 31
Virility +[5-6] to Strength Jewel 33 25 4 31
Virility +[7-9] to Strength Jewel 50 42 4 31

Small Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +1 Defense Small Charm 1 1 4 101
Stout +[4-8] Defense Small Charm 21 15 4 101
Burly +[15-20] Defense Small Charm 36 28 4 101
Stalwart +[20-30] Defense Small Charm 48 40 4 101
Red +1 to Minimum Damage Small Charm 90 82 4 103
Jagged +1 to Maximum Damage Small Charm 81 73 4 104
Rugged +[4-8] Maximum Stamina Small Charm 1 4 109
Rugged +[9-16] Maximum Stamina Small Charm 21 15 4 109
Bronze +[2-4] to Attack Rating Small Charm 1 1 4 110
Bronze +[6-12] to Attack Rating Small Charm 21 15 4 110
Iron +[13-24] to Attack Rating Small Charm 39 31 4 110
Steel +[25-36] to Attack Rating Small Charm 57 49 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Small Charm 28 21 4 111
Lizard's +[1-2] to Mana Small Charm 16 12 4 115
Lizard's +[3-7] to Mana Small Charm 16 12 4 115
Snake's +[8-12] to Mana Small Charm 32 24 4 115
Serpent's +[13-17] to Mana Small Charm 48 40 4 115
Shimmering All Resistances +[3-5] Small Charm 33 25 1 116
Azure Cold Resist +[3-5]% Small Charm 1 1 2 117
Lapis Cold Resist +[6-7]% Small Charm 14 10 2 117
Cobalt Cold Resist +[8-9]% Small Charm 27 20 2 117
Sapphire Cold Resist +[10-11]% Small Charm 40 32 2 117
Crimson Fire Resist +[3-5]% Small Charm 1 1 2 118
Russet Fire Resist +[6-7]% Small Charm 14 10 2 118
Garnet Fire Resist +[8-9]% Small Charm 27 20 2 118
Ruby Fire Resist +[10-11]% Small Charm 40 32 2 118
Tangerine Lightning Resist +[3-5]% Small Charm 1 1 2 119
Ocher Lightning Resist +[6-7]% Small Charm 14 10 2 119
Coral Lightning Resist +[8-9]% Small Charm 27 20 2 119
Amber Lightning Resist +[10-11]% Small Charm 40 32 2 119
Beryl Poison Resist +[3-5]% Small Charm 1 1 2 120
Viridian Poison Resist +[6-7]% Small Charm 14 10 2 120
Jade Poison Resist +[8-9]% Small Charm 27 20 2 120
Emerald Poison Resist +[10-11]% Small Charm 40 32 2 120
Snowy Adds [1-2] to [2-4] Cold Damage (1 second chill) Small Charm 27 20 2 137
Shivering Adds [3-4] to [5-8] Cold Damage (1 second chill) Small Charm 42 34 1 137
Boreal Adds [5-7] to [9-14] Cold Damage (1 second chill) Small Charm 66 58 1 137
Hibernal Adds [8-10] to [15-20] Cold Damage (1 second chill) Small Charm 91 83 1 137
Fiery Adds 1 to [2-3] Fire Damage Small Charm 21 15 2 138
Smoldering Adds [2-3] to [4-10] Fire Damage Small Charm 40 32 1 138
Smoking Adds [4-9] to [11-19] Fire Damage Small Charm 64 56 1 138
Flaming Adds [10-19] to [20-29] Fire Damage Small Charm 89 81 1 138
Static Adds 1 to [6-11] Lightning Damage Small Charm 23 17 2 139
Glowing Adds 1 to [12-24] Lightning Damage Small Charm 41 33 1 139
Arcing Adds 1 to [25-43] Lightning Damage Small Charm 65 57 1 139
Shocking Adds 1 to [44-71] Lightning Damage Small Charm 90 82 1 139
Septic +15 Poison Damage over 3 seconds Small Charm 18 13 2 140
Foul +50 Poison Damage over 4 seconds Small Charm 39 31 1 140
Toxic +100 Poison Damage over 5 seconds Small Charm 63 55 1 140
Pestilent +175 Poison Damage over 6 seconds Small Charm 88 80 1 140

Small Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 1 to 2 Cold Damage (1 second chill) Small Charm 14 10 2 10
Icicle Adds 2 to [3-4] Cold Damage (1 second chill) Small Charm 21 15 1 10
Glacier Adds 3 to [5-6] Cold Damage (1 second chill) Small Charm 33 25 1 10
Winter Adds [4-5] to [7-9] Cold Damage (1 second chill) Small Charm 46 38 1 10
Flame Adds 1 to 2 Fire Damage Small Charm 11 8 2 12
Fire Adds 2 to [3-4] Fire Damage Small Charm 20 15 1 12
Burning Adds [3-4] to [5-8] Fire Damage Small Charm 32 24 1 12
Incineration Adds [5-7] to [9-13] Fire Damage Small Charm 45 37 1 12
Shock Adds 1 to [3-6] Lightning Damage Small Charm 12 9 2 13
Lightning Adds 1 to [7-10] Lightning Damage Small Charm 21 15 1 13
Thunder Adds 1 to [11-18] Lightning Damage Small Charm 33 25 1 13
Storms Adds 1 to [19-28] Lightning Damage Small Charm 45 37 1 13
Craftsmanship +1 to Maximum Damage Small Charm 85 77 4 14
Blight +6 Poison Damage over 3 seconds Small Charm 9 6 2 16
Venom +15 Poison Damage over 4 seconds Small Charm 20 15 1 16
Pestilence +25 Poison Damage over 5 seconds Small Charm 32 24 1 16
Anthrax +50 Poison Damage over 6 seconds Small Charm 44 36 1 16
Balance +5% Faster Hit Recovery Small Charm 37 29 4 18
Greed [5-10]% Extra Gold from Monsters Small Charm 1 15 4 21
Fortune [3-5]% Better Chance of Getting Magic Items Small Charm 31 18 3 22
Good Luck [6-7]% Better Chance of Getting Magic Items Small Charm 47 33 2 22
Life +[5-10] to Life Small Charm 1 14 4 26
Substinence +[11-15] to Life Small Charm 23 17 4 26
Vita +[16-20] to Life Small Charm 47 39 4 26
Strength +1 to Strength Small Charm 7 5 4 31
Strength +2 to Strength Small Charm 22 16 4 31
Dexterity +1 to Dexterity Small Charm 7 5 4 31
Dexterity +2 to Dexterity Small Charm 22 16 4 31
Inertia +3% Faster Run/Walk Small Charm 35 27 4 35

Large Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +[2-3] Defense Large Charm 1 1 4 101
Stout +[4-6] Defense Large Charm 14 10 4 101
Stout +[8-12] Defense Large Charm 20 15 4 101
Burly +[13-18] Defense Large Charm 26 19 4 101
Burly +[20-30] Defense Large Charm 32 24 4 101
Stalwart +[30-40] Defense Large Charm 38 30 4 101
Stalwart +[45-60] Defense Large Charm 45 37 4 101
Red +1 to Minimum Damage Large Charm 30 22 4 103
Sanguinary +2 to Minimum Damage Large Charm 60 52 4 103
Jagged +1 to Maximum Damage Large Charm 22 16 4 104
Forked +2 to Maximum Damage Large Charm 52 44 4 104
Rugged +[8-16] Maximum Stamina Large Charm 1 4 109
Rugged +[17-25] Maximum Stamina Large Charm 7 5 4 109
Rugged +[26-32] Maximum Stamina Large Charm 21 15 4 109
Bronze +[4-8] to Attack Rating Large Charm 1 1 4 110
Bronze +[6-12] to Attack Rating Large Charm 7 5 4 110
Bronze +[13-25] to Attack Rating Large Charm 16 12 4 110
Iron +[26-38] to Attack Rating Large Charm 25 18 4 110
Iron +[39-51] to Attack Rating Large Charm 34 26 4 110
Steel +[52-64] to Attack Rating Large Charm 43 36 4 110
Steel +[65-77] to Attack Rating Large Charm 52 44 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Large Charm 19 14 4 111
Sharp +[21-48] to Attack Rating,
+[4-6] to Maximum Damage
Large Charm 28 21 4 111
Lucky 1% Better Chance of Getting Magic Items Large Charm 34 4 114
Lucky [2-3]% Better Chance of Getting Magic Items Large Charm 53 4 114
Lucky [4-6]% Better Chance of Getting Magic Items Large Charm 51 4 114
Lizard's +[2-4] to Mana Large Charm 1 1 4 115
Lizard's +[5-7] to Mana Large Charm 9 6 4 115
Lizard's +[8-12] to Mana Large Charm 17 12 4 115
Snake's +[13-18] to Mana Large Charm 25 18 4 115
Snake's +[19-23] to Mana Large Charm 33 25 4 115
Serpent's +[24-29] to Mana Large Charm 41 33 4 115
Serpent's +[30-34] to Mana Large Charm 49 41 4 115
Shimmering All Resistances +[3-5] Large Charm 17-33 12 1 116
Shimmering All Resistances +[6-8] Large Charm 34 26 1 116
Azure Cold Resist +[4-7]% Large Charm 1 1 2 117
Lapis Cold Resist +[8-10]% Large Charm 16 12 2 117
Cobalt Cold Resist +[11-12]% Large Charm 25 18 2 117
Sapphire Cold Resist +[13-15]% Large Charm 35 27 2 117
Crimson Fire Resist +[4-7]% Large Charm 1 1 2 118
Russet Fire Resist +[8-10]% Large Charm 16 12 2 118
Garnet Fire Resist +[11-12]% Large Charm 25 18 2 118
Ruby Fire Resist +[13-15]% Large Charm 35 27 2 118
Tangerine Lightning Resist +[4-7]% Large Charm 1 1 2 119
Ocher Lightning Resist +[8-10]% Large Charm 16 12 2 119
Coral Lightning Resist +[11-12]% Large Charm 25 18 2 119
Amber Lightning Resist +[13-15]% Large Charm 35 27 2 119
Beryl Poison Resist +[4-7]% Large Charm 1 1 2 120
Viridian Poison Resist +[8-10]% Large Charm 16 12 2 120
Jade Poison Resist +[11-12]% Large Charm 25 18 2 120
Emerald Poison Resist +[13-15]% Large Charm 35 27 2 120
Snowy Adds [2-3] to [3-5] Cold Damage (1 second chill) Large Charm 18 13 2 137
Shivering Adds [4-5] to [6-10] Cold Damage (1 second chill) Large Charm 29 21 1 137
Boreal Adds [6-10] to [11-20] Cold Damage (1 second chill) Large Charm 49 41 1 137
Hibernal Adds [11-15] to [21-30] Cold Damage (1 second chill) Large Charm 69 61 1 137
Fiery Adds 1 to [2-3] Fire Damage Large Charm 13 9 2 138
Smoldering Adds [2-3] to [4-12] Fire Damage Large Charm 27 20 1 138
Smoking Adds [4-9] to [13-27] Fire Damage Large Charm 47 39 1 138
Flaming Adds [10-27] to [28-43] Fire Damage Large Charm 67 59 1 138
Static Adds 1 to [5-9] Lightning Damage Large Charm 14 10 2 139
Glowing Adds 1 to [10-26] Lightning Damage Large Charm 28 20 1 139
Arcing Adds 1 to [27-58] Lightning Damage Large Charm 48 40 1 139
Shocking Adds 1 to [59-90] Lightning Damage Large Charm 68 60 1 139
Septic +10 Poison Damage over 3 seconds Large Charm 9 6 2 140
Foul +30 Poison Damage over 4 seconds Large Charm 26 19 1 140
Toxic +90 Poison Damage over 5 seconds Large Charm 46 38 1 140
Pestilent +175 Poison Damage over 6 seconds Large Charm 66 58 1 140
Channeling +1% to Lightning Skill Damage Large Charm 14 14 3 201
Discharging +[1-2]% to Lightning Skill Damage Large Charm 28 28 3 201
Conduit +[2-3]% to Lightning Skill Damage Large Charm 42 42 2 201
Cold +1% to Cold Skill Damage Large Charm 14 14 3 201
Frigid +[1-2]% to Cold Skill Damage Large Charm 28 28 3 201
Numbing +[2-3]% to Cold Skill Damage Large Charm 42 42 2 201
Cinder +1% to Fire Skill Damage Large Charm 14 14 3 201
Wildfire +[1-2]% to Fire Skill Damage Large Charm 28 28 3 201
Inferno +[2-3]% to Fire Skill Damage Large Charm 42 42 2 201
Morbid +1% to Poison Skill Damage Large Charm 14 14 3 201
Malicious +[1-2]% to Poison Skill Damage Large Charm 28 28 3 201
Infectious +[2-3]% to Poison Skill Damage Large Charm 42 42 2 201

Large Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 1 to [2-3] Cold Damage (1 second chill) Large Charm 9 6 2 10
Icicle Adds 2 to [4-5] Cold Damage (1 second chill) Large Charm 15 11 1 10
Glacier Adds 3 to [6-8] Cold Damage (1 second chill) Large Charm 25 18 1 10
Winter Adds [4-6] to [9-12] Cold Damage (1 second chill) Large Charm 35 27 1 10
Flame Adds 1 to 2 Fire Damage Large Charm 7 5 2 12
Fire Adds 2 to [3-5] Fire Damage Large Charm 14 10 1 12
Burning Adds [3-5] to [6-11] Fire Damage Large Charm 24 18 1 12
Incineration Adds [6-10] to [12-17] Fire Damage Large Charm 34 26 1 12
Shock Adds 1 to [3-5] Lightning Damage Large Charm 7 5 2 13
Lightning Adds 1 to [6-13] Lightning Damage Large Charm 14 10 1 13
Thunder Adds 1 to [14-25] Lightning Damage Large Charm 24 18 1 13
Storms Adds 1 to [26-38] Lightning Damage Large Charm 34 26 1 13
Craftsmanship +1 to Maximum Damage Large Charm 26 19 4 14
Quality +2 to Maximum Damage Large Charm 56 48 4 14
Blight +6 Poison Damage over 3 seconds Large Charm 5 3 2 16
Venom +15 Poison Damage over 4 seconds Large Charm 13 9 1 16
Pestilence +25 Poison Damage over 5 seconds Large Charm 23 17 1 16
Anthrax +50 Poison Damage over 6 seconds Large Charm 33 25 1 16
Balance +8% Faster Hit Recovery Large Charm 19 14 4 18
Greed [5-10]% Extra Gold from Monsters Large Charm 1 5 4 21
Greed [11-22]% Extra Gold from Monsters Large Charm 20 15 4 21
Life +[6-10] to Life Large Charm 1 9 4 26
Life +[11-15] to Life Large Charm 12 9 4 26
Substinence +[16-20] to Life Large Charm 26 19 4 26
Substinence +[21-25] to Life Large Charm 42 34 4 26
Vita +[26-30] to Life Large Charm 58 50 4 26
Vita +[31-35] to Life Large Charm 74 66 4 26
Strength +[2-3] to Strength Large Charm 3 2 4 31
Strength +[4-5] to Strength Large Charm 18 13 4 31
Dexterity +[2-3] to Dexterity Large Charm 3 2 4 31
Dexterity +[4-5] to Dexterity Large Charm 18 13 4 31
Inertia +5% Faster Run/Walk Large Charm 24 18 4 35

Grand Charm Prefixes

Affix Attributes Item Types alvl rlvl freq group
Stout +[3-5] Defense Grand Charm 1 1 4 101
Stout +[6-9] Defense Grand Charm 7 5 4 101
Stout +[10-12] Defense Grand Charm 12 9 4 101
Burly +[13-15] Defense Grand Charm 17 12 4 101
Burly +[16-22] Defense Grand Charm 22 16 4 101
Burly +[23-30] Defense Grand Charm 27 20 4 101
Stalwart +[33-40] Defense Grand Charm 32 24 4 101
Stalwart +[44-50] Defense Grand Charm 37 29 4 101
Stalwart +[60-100] Defense Grand Charm 42 34 4 101
Red +1 to Minimum Damage Grand Charm 15 11 4 103
Sanguinary +2 to Minimum Damage Grand Charm 45 37 4 103
Bloody +3 to Minimum Damage Grand Charm 75 67 4 103
Jagged +1 to Maximum Damage Grand Charm 7 5 4 104
Forked +2 to Maximum Damage Grand Charm 37 29 4 104
Serrated +3 to Maximum Damage Grand Charm 67 59 4 104
Rugged +[12-24] Maximum Stamina Grand Charm 1 1 4 109
Rugged +[25-36] Maximum Stamina Grand Charm 7 5 4 109
Rugged +[37-50] Maximum Stamina Grand Charm 21 15 4 109
Bronze +[6-12] to Attack Rating Grand Charm 1 1 4 110
Bronze +[13-27] to Attack Rating Grand Charm 7 5 4 110
Bronze +[28-42] to Attack Rating Grand Charm 13 9 4 110
Iron +[43-57] to Attack Rating Grand Charm 19 14 4 110
Iron +[58-72] to Attack Rating Grand Charm 25 18 4 110
Iron +[73-87] to Attack Rating Grand Charm 31 23 4 110
Steel +[88-102] to Attack Rating Grand Charm 37 29 4 110
Steel +[103-117] to Attack Rating Grand Charm 43 35 4 110
Steel +[118-132] to Attack Rating Grand Charm 49 41 4 110
Fine +[10-20] to Attack Rating,
+[1-3] to Maximum Damage
Grand Charm 15 11 4 111
Fine +[21-48] to Attack Rating,
+[4-6] to Maximum Damage
Grand Charm 22 16 4 111
Sharp +[49-76] to Attack Rating,
+[7-10] to Maximum Damage
Grand Charm 29 21 4 111
Lucky [1-4]% Better Chance of Getting Magic Items Grand Charm 21 4 114
Lucky [5-7]% Better Chance of Getting Magic Items Grand Charm 38 4 114
Lucky [8-12]% Better Chance of Getting Magic Items Grand Charm 55 4 114
Lizard's +[3-7] to Mana Grand Charm 1 1 4 115
Lizard's +[8-13] to Mana Grand Charm 7 5 4 115
Lizard's +[14-20] to Mana Grand Charm 13 9 4 115
Snake's +[21-26] to Mana Grand Charm 19 14 4 115
Snake's +[27-33] to Mana Grand Charm 25 18 4 115
Snake's +[34-39] to Mana Grand Charm 31 23 4 115
Serpent's +[40-46] to Mana Grand Charm 37 29 4 115
Serpent's +[47-52] to Mana Grand Charm 43 35 4 115
Serpent's +[53-59] to Mana Grand Charm 49 41 4 115
Shimmering All Resistances +[3-6] Grand Charm 8-13 6 1 116
Shimmering All Resistances +[8-12] Grand Charm 14-34 10 1 116
Shimmering All Resistances +[13-15] Grand Charm 35 27 1 116
Azure Cold Resist +[7-15]% Grand Charm 1 1 2 117
Lapis Cold Resist +[16-20]% Grand Charm 10 7 2 117
Cobalt Cold Resist +[21-25]% Grand Charm 20 15 2 117
Sapphire Cold Resist +[26-30]% Grand Charm 30 22 2 117
Crimson Fire Resist +[7-15]% Grand Charm 1 1 2 118
Russet Fire Resist +[16-20]% Grand Charm 10 7 2 118
Garnet Fire Resist +[21-25]% Grand Charm 20 15 2 118
Ruby Fire Resist +[26-30]% Grand Charm 30 22 2 118
Tangerine Lightning Resist +[7-15]% Grand Charm 1 1 2 119
Ocher Lightning Resist +[16-20]% Grand Charm 10 7 2 119
Coral Lightning Resist +[21-25]% Grand Charm 20 15 2 119
Amber Lightning Resist +[26-30]% Grand Charm 30 22 2 119
Beryl Poison Resist +[7-15]% Grand Charm 1 1 2 120
Viridian Poison Resist +[16-20]% Grand Charm 10 7 2 120
Jade Poison Resist +[21-25]% Grand Charm 20 15 2 120
Emerald Poison Resist +[26-30]% Grand Charm 30 22 2 120
Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Grand Charm 50 42 1 125
Acrobat's +1 to Passive and Magic Skills (Amazon Only) Grand Charm 50 42 1 125
Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Grand Charm 50 42 1 125
Burning +1 to Fire Spells (Sorceress Only) Grand Charm 50 42 1 125
Sparking +1 to Lightning Spells (Sorceress Only) Grand Charm 50 42 1 125
Chilling +1 to Cold Spells (Sorceress Only) Grand Charm 50 42 1 125
Hexing +1 to Curses (Necromancer Only) Grand Charm 50 42 1 125
Fungal +1 to Poison and Bone Spells (Necromancer Only) Grand Charm 50 42 1 125
Graverobber's +1 to Summoning Spells (Necromancer Only) Grand Charm 50 42 1 125
Lion Branded +1 to Combat Skills (Paladin Only) Grand Charm 50 42 1 125
Captain's +1 to Offensive Auras (Paladin Only) Grand Charm 50 42 1 125
Preserver's +1 to Defensive Auras (Paladin Only) Grand Charm 50 42 1 125
Expert's +1 to Combat Skills (Barbarian Only) Grand Charm 50 42 1 125
Fanatic +1 to Combat Masteries (Barbarian Only) Grand Charm 50 42 1 125
Sounding +1 to Warcries (Barbarian Only) Grand Charm 50 42 1 125
Trainer's +1 to Summoning Skills (Druid Only) Grand Charm 50 42 1 125
Spiritual +1 to Shape Shifting Skills (Druid Only) Grand Charm 50 42 1 125
Nature's +1 to Elemental Skills (Druid Only) Grand Charm 50 42 1 125
Entrapping +1 to Traps (Assassin Only) Grand Charm 50 42 1 125
Mentalist's +1 to Shadow Disciplines (Assassin Only) Grand Charm 50 42 1 125
Shogukusha's +1 to Martial Arts (Assassin Only) Grand Charm 50 42 1 125
Snowy Adds 1 to [2-3] Cold Damage (1 second chill) Grand Charm 9 6 2 137
Shivering Adds [2-4] to [4-8] Cold Damage (1 second chill) Grand Charm 15 11 1 137
Boreal Adds [5-7] to [9-15] Cold Damage (1 second chill) Grand Charm 30 22 1 137
Hibernal Adds [8-13] to [16-25] Cold Damage (1 second chill) Grand Charm 45 38 1 137
Fiery Adds 1 to [2-3] Fire Damage Grand Charm 5 3 2 138
Smoldering Adds [2-3] to [4-7] Fire Damage Grand Charm 15 11 1 138
Smoking Adds [4-7] to [8-19] Fire Damage Grand Charm 28 21 1 138
Flaming Adds [8-18] to [20-36] Fire Damage Grand Charm 43 35 1 138
Static Adds 1 to [4-5] Lightning Damage Grand Charm 7 5 2 139
Glowing Adds 1 to [6-17] Lightning Damage Grand Charm 14 10 1 139
Arcing Adds 1 to [18-44] Lightning Damage Grand Charm 29 21 1 139
Shocking Adds 1 to [45-79] Lightning Damage Grand Charm 44 36 1 139
Septic +5 Poison Damage over 3 seconds Grand Charm 1 1 2 140
Foul +15 Poison Damage over 4 seconds Grand Charm 12 9 1 140
Toxic +50 Poison Damage over 5 seconds Grand Charm 27 20 1 140
Pestilent +100 Poison Damage over 6 seconds Grand Charm 42 34 1 140

Grand Charm Suffixes

Affix Attributes Item Types alvl rlvl freq group
Frost Adds 1 to 2 Cold Damage (1 second chill) Grand Charm 5 3 2 10
Icicle Adds 2 to [3-4] Cold Damage (1 second chill) Grand Charm 8 6 1 10
Glacier Adds 3 to [5-7] Cold Damage (1 second chill) Grand Charm 15 11 1 10
Winter Adds [4-6] to [8-11] Cold Damage (1 second chill) Grand Charm 23 17 1 10
Flame Adds 1 to 2 Fire Damage Grand Charm 3 2 2 12
Fire Adds [1-2] to 3 Fire Damage Grand Charm 8 6 1 12
Burning Adds [2-3] to [4-7] Fire Damage Grand Charm 14 10 1 12
Incineration Adds [4-7] to [8-14] Fire Damage Grand Charm 22 16 1 12
Shock Adds 1 to [2-3] Lightning Damage Grand Charm 4 3 2 13
Lightning Adds 1 to [4-7] Lightning Damage Grand Charm 7 5 1 13
Thunder Adds 1 to [8-21] Lightning Damage Grand Charm 15 11 1 13
Storms Adds 1 to [22-33] Lightning Damage Grand Charm 22 16 1 13
Craftsmanship +1 to Maximum Damage Grand Charm 1 1 4 14
Quality +2 to Maximum Damage Grand Charm 41 33 4 14
Maiming +[3-4] to Maximum Damage Grand Charm 71 63 4 14
Blight +6 Poison Damage over 3 seconds Grand Charm 1 1 2 16
Venom +15 Poison Damage over 4 seconds Grand Charm 6 4 1 16
Pestilence +25 Poison Damage over 5 seconds Grand Charm 14 10 1 16
Anthrax +50 Poison Damage over 6 seconds Grand Charm 21 15 1 16
Balance +12% Faster Hit Recovery Grand Charm 1 1 4 18
Greed [10-20]% Extra Gold from Monsters Grand Charm 1 1 4 21
Greed [21-30]% Extra Gold from Monsters Grand Charm 7 5 4 21
Greed [31-40]% Extra Gold from Monsters Grand Charm 19 14 4 21
Life +[5-10] to Life Grand Charm 1 1 4 26
Life +[11-15] to Life Grand Charm 9 6 4 26
Life +[16-20] to Life Grand Charm 19 14 4 26
Substinence +[21-25] to Life Grand Charm 31 23 4 26
Substinence +[26-30] to Life Grand Charm 45 37 4 26
Substinence +[31-35] to Life Grand Charm 61 53 4 26
Vita +[36-40] to Life Grand Charm 77 69 4 26
Vita +[41-45] to Life Grand Charm 91 83 4 26
Strength +[3-4] to Strength Grand Charm 1 1 4 31
Strength +[5-6] to Strength Grand Charm 14 10 4 31
Dexterity +[3-4] to Dexterity Grand Charm 1 1 4 31
Dexterity +[5-6] to Dexterity Grand Charm 14 10 4 31
Inertia +7% Faster Run/Walk Grand Charm 19 14 4 35

Other Info[edit]

The minimum item level needed for an affix to spawn is reduced by the item's magic level. Only a handful of items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: circlet (3), coronet (8), tiara (13), diadem (18). For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+.

For items with a non-zero magic level (circlets/orbs/staves/non-elite wands), the alvl limit will be equal to the ilvl + the magic level. For other items, the alvl limit follows the formula below. Due to the formula, items with very low quality levels (qlvls) will often have higher alvl limits than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl limit that's equal to their ilvl. Also see: Visualization of alvl Limit

if (ilvl < 99 - [qlvl/2]) then {alvl limit = ilvl - [qlvl/2]} else {alvl limit = 2*ilvl - 99}
Weapon qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Hand Axe 3 Hatchet 31 Tomahawk 54
Axe 7 Cleaver 34 Small Crescent 61
Double Axe 13 Twin Axe 39 Ettin Axe 70
Military Pick 19 Crowbill 43 War Spike 79
War Axe 25 Naga 48 Berserker Axe 85
Large Axe 6 Military Axe 34 Feral Axe 57
Broad Axe 12 Bearded Axe 38 Silver-edged Axe 65
Battle Axe 17 Tabar 42 Decapitator 73
Great Axe 23 Gothic Axe 46 Champion Axe 82
Giant Axe 27 Ancient Axe 51 Glorious Axe 85
Club 1 Cudgel 30 Truncheon 52
Spiked Club 4 Barbed Club 32 Tyrant Club 57
Mace 8 Flanged Mace 35 Reinforced Mace 63
Morning Star 13 Jagged Star 39 Devil Star 70
Flail 19 Knout 43 Scourge 76
War Hammer 25 Battle Hammer 48 Legendary Mallet 82
Maul 21 War Club 45 Ogre Maul 69
Great Maul 32 Martel de Fer 53 Thunder Maul 85
Short Sword 1 Gladius 30 Falcata 56
Scimitar 5 Cutlass 43 Ataghan 61
Sabre 8 Shamshir 35 Elegant Blade 63
Falchion 11 Tulwar 37 Hydra Edge 69
Crystal Sword 11 Dimensional Blade 37 Phase Blade 73
Broad Sword 15 Battle Sword 40 Conquest Sword 78
Long Sword 20 Rune Sword 44 Cryptic Sword 82
War Sword 27 Ancient Sword 49 Mythical Sword 85
Two-handed Sword 10 Espandon 37 Legend Sword 59
Claymore 17 Dacian Falx 42 Highland Blade 66
Giant Sword 21 Tusk Sword 45 Balrog Blade 71
Bastard Sword 24 Gothic Sword 48 Champion Sword 77
Flamberge 27 Zweihander 49 Colossus Sword 80
Great Sword 33 Executioner's Sword 54 Colossus Blade 85
Dagger 3 Poignard 31 Bone Knife 58
Dirk 9 Rondel 36 Mithril Point 70
Kris 17 Cinquedeas 42 Fanged Knife 83
Blade 23 Stiletto 46 Legend Spike 85
Throwing Knife 2 Battle Dart 31 Flying Knife 64
Throwing Axe 7 Francisca 34 Flying Axe 56
Balanced Knife 13 War Dart 39 Winged Knife 77
Balanced Axe 16 Hurlbat 41 Winged Axe 80
Javelin 1 War Javelin 30 Hyperion Javelin 54
Pilum 10 Great Pilum 37 Stygian Pilum 62
Short Spear 15 Simbilan 40 Balrog Spear 71
Glaive 23 Spiculum 46 Ghost Glaive 79
Throwing Spear 29 Harpoon 51 Winged Harpoon 85
Spear 5 War Spear 33 Hyperion Spear 58
Trident 9 Fuscina 36 Stygian Pike 66
Brandistock 16 War Fork 41 Mancatcher 74
Spetum 20 Yari 44 Ghost Spear 83
Pike 24 Lance 47 War Pike 85
Bardiche 5 Lochaber Axe 33 Ogre Axe 60
Voulge 11 Bill 37 Colossus Voulge 64
Scythe 15 Battle Scythe 40 Thresher 71
Poleaxe 21 Partizan 35 Cryptic Axe 79
Halberd 29 Bec-de-Corbin 51 Great Poleaxe 84
War Scythe 34 Grim Scythe 55 Giant Thresher 85
Short Bow 1 Edge Bow 30 Spider Bow 55
Hunter’s Bow 5 Razor Bow 33 Blade Bow 60
Long Bow 8 Cedar Bow 35 Shadow Bow 63
Composite Bow 12 Double Bow 39 Great Bow 68
Short Battle Bow 18 Short Siege Bow 43 Diamond Bow 72
Long Battle Bow 23 Large Siege Bow 46 Crusader Bow 77
Short War Bow 27 Rune Bow 49 Ward Bow 80
Long War Bow 31 Gothic Bow 52 Hydra Bow 85
Light Crossbow 6 Arbalest 34 Pellet Bow 57
Crossbow 15 Siege Crossbow 40 Gorgon Crossbow 67
Heavy Crossbow 24 Ballista 47 Colossus Crossbow 75
Repeating Crossbow 33 Chu-Ko-Nu 54 Demon Crossbow 84
Short Staff 1 Jo Staff 30 Walking Stick 58
Long Staff 8 Quarterstaff 35 Stalagmite 66
Gnarled Staff 12 Cedar Staff 38 Elder Staff 74
Battle Staff 17 Gothic Staff 42 Shillelagh 83
War Staff 24 Rune Staff 47 Archon Staff 85
Wand 2 Burnt Wand 31 Polished Wand 55
Yew Wand 12 Petrified Wand 38 Ghost Wand 65
Bone Wand 18 Tomb Wand 43 Lich Wand 75
Grim Wand 26 Grave Wand 49 Unearthed Wand 86
Scepter 3 Rune Scepter 31 Mighty Scepter 62
Grand Scepter 15 Holy Water Sprinkler 40 Seraph Rod 76
War Scepter 21 Divine Scepter 45 Caduceus 85
Katar 1 Quhab 28 Suwayyah 59
Wrist Blade 9 Wrist Spike 32 Wrist Sword 62
Hatchet Hands 12 Fascia 36 War Fist 68
Cestus 15 Hand Scythe 41 Battle Cestus 73
Claws 18 Greater Claws 45 Feral Claws 78
Blade Talons 21 Greater Talons 50 Runic Talons 81
Scissors Katar 24 Scissors Quhab 54 Scissors Suwayyah 85
Eagle Orb 1 Glowing Orb 32 Heavenly Stone 59
Sacred Globe 8 Crystalline Globe 37 Eldritch Orb 67
Smoked Sphere 12 Cloudy Sphere 41 Demon Heart 75
Clasped Orb 17 Sparkling Ball 46 Vortex Orb 84
Jared's Stone 24 Swirling Crystal 50 Dimensional Shard 85
Stag Bow 18 Ashwood Bow 39 Matriarchal Bow 53
Reflex Bow 27 Ceremonial Bow 47 Grand Matron Bow 78
Maiden Spear 18 Ceremonial Spear 43 Matriarchal Spear 61
Maiden Pike 27 Ceremonial Pike 51 Matriarchal Pike 81
Maiden Javelin 23 Ceremonial Javelin 35 Matriarchal Javelin 65
Armor qlvls
Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
Cap 1 War Hat 34 Shako 58
Skull Cap 5 Sallet 37 Hydraskull 63
Helm 11 Casque 42 Armet 68
Full Helm 15 Basinet 45 Giant Conch 54
Mask 19 Death Mask 48 Demonhead 74
Bone Helm 22 Grim Helm 50 Bone Visage 84
Great Helm 23 Winged Helm 51 Spired Helm 79
Crown 29 Grand Crown 55 Corona 85
Quilted Armor 1 Ghost Armor 34 Dusk Shroud 65
Leather Armor 3 Serpentskin Armor 36 Wyrmhide 67
Hard Leather Armor 5 Demonhide Armor 37 Scarab Husk 68
Studded Leather 8 Trellised Armor 40 Wire Fleece 70
Ring Mail 11 Linked Mail 42 Diamond Mail 72
Scale Mail 13 Tigulated Mail 43 Loricated Mail 73
Chain Mail 15 Mesh Armor 45 Boneweave 62
Breast Plate 18 Cuirass 47 Great Hauberk 75
Splint Mail 20 Russet Armor 49 Balrog Skin 76
Plate Mail 24 Templar Coat 52 Hellforge Plate 78
Field Plate 28 Sharktooth Armor 55 Kraken Shell 81
Gothic Plate 32 Embossed Plate 58 Lacquered Plate 82
Light Plate 35 Mage Plate 60 Archon Plate 84
Full Plate Mail 37 Chaos Armor 61 Shadow Plate 83
Ancient Armor 40 Ornate Plate 64 Sacred Armor 85
Buckler 1 Defender 34 Heater 58
Small Shield 5 Round Shield 37 Luna 61
Large Shield 11 Scutum 42 Hyperion 64
Spiked Shield 11 Barbed Shield 42 Blade Barrier 68
Kite Shield 15 Dragon Shield 45 Monarch 72
Bone Shield 19 Grim Shield 48 Troll Nest 76
Tower Shield 22 Pavise 50 Aegis 79
Gothic Shield 30 Ancient Shield 56 Ward 84
Leather Gloves 3 Demonhide Gloves 33 Bramble Mitts 57
Heavy Gloves 7 Sharkskin Gloves 39 Vampirebone Gloves 63
Chain Gloves 12 Heavy Bracers 43 Vambraces 69
Light Gauntlets 20 Battle Gauntlets 49 Crusader Gauntlets 76
Gauntlets 27 War Gauntlets 54 Ogre Gauntlets 85
Boots 3 Demonhide Boots 36 Wyrmhide Boots 60
Heavy Boots 7 Sharkskin Boots 39 Scarabshell Boots 66
Chain Boots 12 Mesh Boots 43 Boneweave Boots 72
Light Plated Boots 20 Battle Boots 49 Mirrored Boots 81
Greaves 27 War Boots 54 Myrmidon Greaves 85
Sash 3 Demonhide Sash 36 Spiderweb Sash 61
Light Belt 7 Sharkskin Belt 39 Vampirefang Belt 68
Belt 12 Mesh Belt 43 Mithril Coil 75
Heavy Belt 20 Battle Belt 49 Troll Belt 82
Plated Belt 27 War Belt 54 Colossus Girdle 85
Circlet 24 Tiara 70 Diadem 85
Coronet 52
Wolf Head 4 Alpha Helm 35 Blood Spirit 62
Hawk Helm 8 Griffon Headress 40 Sun Spirit 69
Antlers 16 Hunter's Guise 46 Earth Spirit 76
Falcon Mask 20 Sacred Feathers 50 Sky Spirit 83
Spirit Mask 24 Totemic Mask 55 Dream Spirit 85
Jawbone Cap 4 Jawbone Visor 33 Carnage Helm 60
Fanged Helm 8 Lion Helm 38 Fury Visor 66
Horned Helm 16 Rage Mask 44 Destroyer Helm 73
Assault Helmet 20 Savage Helmet 49 Conqueror Crown 80
Avenger Guard 24 Slayer Guard 54 Guardian Crown 85
Targe 4 Akaran Targe 35 Sacred Targe 63
Rondache 8 Akaran Rondache 40 Sacred Rondache 70
Heraldic Shield 16 Protector Shield 46 Kurast Shield 74
Aerin Shield 20 Gilded Shield 51 Zakarum Shield 82
Crown Shield 24 Royal Shield 55 Vortex Shield 85
Preserved Head 4 Mummified Trophy 33 Minion Skull 59
Zombie Head 8 Fetish Trophy 39 Hellspawn Skull 67
Unraveller Head 16 Sexton Trophy 45 Overseer Skull 66
Gargoyle Head 20 Cantor Trophy 49 Succubus Skull 81
Demon Head 24 Hierophant Trophy 54 Bloodlord Skull 85
Other qlvls
Item qlvl
Amulet 1
Ring 1
Quiver 1
Jewel 1
Grand Charm 1
Large Charm 14
Small Charm 28

Highest-Level Affixes (above alvl 71)

Affix P/S Attributes Item Type (alvl)
Valkyrie's P +2 to Amazon Skill Levels Missile Weapon(50), Spear(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Witch-Hunter's P +2 to Assassin Skills Claw(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Berserker's P +2 to Barbarian Skill Levels Barbarian Helm(50), Club(50), Hammer(50), Tipped Mace(50), Axe(50), Throwing Knife(50), Two-Handed SpearNC(50), Sword(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Hierophant's P +2 to Druid Skill Levels Druid Helm(50), Club(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Necromancer's P +2 to Necromancer Skill Levels Necromancer Shield(50), Wand(50), Knife(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Priest's P +2 to Paladin Skill Levels Paladin Shield(50), Scepter(50), Hammer(65), Tipped Mace(65), ShieldNC(65), Sword(65), Amulet(90), Circlet(90) (rlvl 42, 58, 67) 90
Arch-Angel's P +2 to Sorceress Skill Levels Orb(50), Staff(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
Craftsmanship S +1 to Maximum Damage Grand Charm(1), Large Charm(26), Small Charm(85) (rlvl 1, 19, 77) 85
Jagged P +1 to Maximum Damage Small Charm(81) (rlvl 73) 81
Red P +1 to Minimum Damage Grand Charm(15), Large Charm(30), Small Charm(90) (rlvl 11, 22, 82) 90
Bloody P +3 to Minimum Damage Grand Charm(75) (rlvl 67) 75
Pestilent P +175 Poison Damage over 6 Seconds Large Charm(66), Small Charm(88) (rlvl 58, 80) 88
Flaming P Adds [10-19] to [20-29] Fire Damage Small Charm(89) (rlvl 81) 89
Shocking P Adds 1 to [44-71] Lightning Damage Small Charm(90) (rlvl 82) 90
Hibernal P Adds [8-10] to [15-20] Cold Damage Small Charm(91) (rlvl 83) 91
Vita S +[36-45] to Life Grand Charm(77[36-40];91[41-45]) (rlvl 69, 83) 91
Vita S +[31-35] to Life Large Charm(74) (rlvl 66) 74
Guardianship S Physical Damage Taken Reduced by [15-20]% Chest(85), Shield(85) (rlvl 60) 85
Rampaging P +[160-200]% Enhanced Damage Chest(85), Shield(85) (rlvl 78) 85
Embattled P +[120-160]% Enhanced Damage Chest(75), Shield(75) (rlvl 68) 75
Visceral P +[301-400]% Enhanced Damage Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) 75
Scorching P Adds [121-170] to [181-240] Fire Damage Weapon(77), Quiver(77) (rlvl 67) 77
Shocking P Adds 1 to [361-480] Lightning Damage Weapon(76), Quiver(76) (rlvl 66) 76
Performance S +[9-14] to Minimum Damage WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) 81
Transcendence S +[15-20] to Minimum Damage WeaponP(76) (rlvl 68) 76
Vampire S [6-9]% Mana Stolen per Hit Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) 78
Lamprey S [6-9]% Life Stolen per Hit Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) 77
Colossus S +[41-60] to Life Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) 75
Titan S +[16-20] to Strength Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) 74
Perfection S +[16-20] to Dexterity Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) 75
Nirvana S +[21-30] to Dexterity Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) 72
Lower Resistance S Level X Lower Resist (Y Charges) Necromancer Shield(36[60/3]), Wand(36[60/3]), Knife(36[60/3]), Staff(72[20/1]) (rlvl 36, 72) 72

While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the area level, or +2/+3 higher for champion/unique monsters), the alvl limit is what matters and that's sometimes harder to figure out. Using the formula above, here are some examples of affixes with the ilvls needed for them:

Witch-Hunter's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 72 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
Vita (41-45 life): ilvl 91 for grand charms
Hibernal: ilvl 95 for small charms
Guardianship: ilvl 92 for most chests/shields, ilvl 85-91 for chests/shields with a qlvl lower than 14 (Scale Mail, Spiked Shield, Rondache, Zombie Head, etc)
Rampaging: ilvl 92 for most, ilvl 85-91 for low qlvls (same as Guardianship)
Embattled: ilvl 87 for most chests/shields, ilvl 75-86 for chests/shields with a qlvl lower than 24 (Splint Mail, Tower Shield, Aerin Shield, Gargoyle Head, etc)
Visceral: ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)


For additional affix information, see vanilla-oriented tools or wikis.

Affix information can be determined from PD2's MagicPrefix.txt and MagicSuffix.txt files.


Area Levels[edit]

This page lists area levels in PD2 and covers changes relative to the vanilla game.


Regular monsters have a monster level equal to the level of the area they're found in and champion/unique monsters have a monster level that is +2/+3 higher than that. A monster's level determines which treasure classes it can drop items from. Monsters drop items with item levels equal to their monster level, which influences the affixes and sockets those items can get.


Level 85 areas are the areas in which the highest level items can be found from champion/unique monsters. In PD2, some area levels were increased to 85 so there are more endgame places to farm.

The following chart lists all level 85 areas with the amount of monster types in those areas that have immunities. Some monster types have multiple immunities and get counted for multiple columns. If it says 2 + 1 it means there are 2 normal monster types that spawn with immunities and 1 super unique or super unique minions that spawn with immunities. You may still encounter immune unique monsters as those have random immunities. For the resistances & immunities of monsters in maps, see Maps.

For more detailed resistance/immunity charts of each area, the Amazon Basin wiki is an excellent resource.

Level 85 Areas and their Immunities
Area Physical
Immunes
Magic
Immunes
Fire
Immunes
Lightning
Immunes
Cold
Immunes
Poison
Immunes
Location Vanilla
Level
Mausoleum 0 0 0 2 0 0 A1 Burial Grounds 85
Pit 1 0 0 2 1 2 0 A1 Tamoe Highlands 85
Pit 2 0 0 2 1 2 0 A1 Tamoe Highlands 85
Catacombs 3 0 0 1 1 1 0 A1 73
Catacombs 4 0 0 3 1 0 0 A1 73
Stony Tomb 1 0 0 0 3 0 1 A2 Rocky Waste 78
Stony Tomb 2 0 0 0 2 0 + 1 0 + 1 A2 Rocky Waste 79
Maggot Lair 2 1 0 0 2 0 4 A2 Far Oasis 84
Maggot Lair 3 1 0 0 2 0 + 1 4 + 1 A2 Far Oasis 85
Ancient Tunnels 0 1 1 1 0 1 A2 Lost City 85
Swampy Pit 1 0 0 1 2 0 3 A3 Flayer Jungle 80
Swampy Pit 2 0 0 2 2 0 3 A3 Flayer Jungle 81
Swampy Pit 3 0 0 1 2 0 2 A3 Flayer Jungle 82
Flayer Dungeon 2 1 0 2 1 3 3 A3 Flayer Jungle 82
Flayer Dungeon 3 1 0 2 + 1 1 3 2 A3 Flayer Jungle 83
Sewers 2 0 1 0 1 0 5 A3 Kuraast Bazaar & Upper Kurast 85
Forgotten Temple 0 0 1 1 2 0 A3 Upper Kurast 85
Disused Reliquary 0 0 1 1 2 0 A3 Kurast Causeway 85
Ruined Fane 0 0 1 1 2 0 A3 Kurast Causeway 85
River of Flame 0 0 1 2 2 3 A4 85
Chaos Sanctuary 0 0 2 + 1 1 + 1 1 + 1 0 A4 85
Abaddon 1 0 3 1 1 2 A5 Frigid Highlands 81
Pit of Acheron 1 1 4 0 1 2 A5 Arreat Plateau 82
Drifter Cavern 1 0 1 1 6 2 A5 Glacial Trail 84
Infernal Pit 0 0 6 1 4 1 A5 Frozen Tundra 83
Worldstone Keep 1 0 0 4 2 5 2 A5 85
Worldstone Keep 2 0 1 1 3 2 3 A5 85
Worldstone Keep 3 2 0 5 2 2 3 A5 85
Throne of Destruction 0 1 + 1 4 + 1 1 3 + 1 3 + 2 A5 85
Matron's Den 0 0 0 1 3 0 + 1 Pandemonium Event 83
Forgotten Sands 1 0 1 2 0 + 1 2 Pandemonium Event 83
Furnace of Pain 0 1 4 1 3 + 1 1 Pandemonium Event 83
  • Worldstone Chamber and Arreat Summit are also level 85+ zones, but they have no random monsters.


List of Area Levels
Area Normal Nightmare Hell Location WP Hell
was
Rogue Encampment - - - A1 *
Blood Moor 1 36 67 A1
Den of Evil 1 36 79 A1 Blood Moor
Cold Plains 2 36 68 A1 *
Cave Level 1 2 36 77 A1 Cold Plains
Cave Level 2 2 37 78 A1 Cold Plains
Burial Grounds 3 36 80 A1
Crypt 3 37 83 A1 Burial Grounds
Mausoleum 3 37 85 A1 Burial Grounds
Stony Field 4 37 68 A1 *
Tristram 6 39 76 A1 Stony Field
Underground Passage Level 1 4 37 69 A1
Underground Passage Level 2 4 38 83 A1
Dark Wood 5 38 68 A1 *
Black Marsh 6 38 69 A1 *
Hole Level 1 5 38 80 A1 Black Marsh
Hole Level 2 5 39 81 A1 Black Marsh
Forgotten Tower - - - A1 Black Marsh
Tower Cellar Level 1 7 38 75 A1 Black Marsh
Tower Cellar Level 2 7 39 76 A1 Black Marsh
Tower Cellar Level 3 7 40 77 A1 Black Marsh
Tower Cellar Level 4 7 41 78 A1 Black Marsh
Tower Cellar Level 5 7 42 79 A1 Black Marsh
Tamoe Highland 8 39 69 A1
Pit Level 1 7 39 85 A1 Tamoe Highland
Pit Level 2 7 40 85 A1 Tamoe Highland
Monastery Gate 8 40 70 A1
Outer Cloister 9 40 70 A1 *
Barracks 9 40 70 A1
Jail Level 1 10 41 71 A1 *
Jail Level 2 10 41 71 A1
Jail Level 3 10 41 71 A1
Inner Cloister 10 41 72 A1 *
Cathedral 11 42 72 A1
Catacombs Level 1 11 42 80 A1 72
Catacombs Level 2 11 42 80 A1 * 73
Catacombs Level 3 12 43 85 A1 73
Catacombs Level 4 12 43 85 A1 73
Secret Cow Level 28 64 81 A1 Rogue Encampment (Portal)
Lut Gholein - - - A2 *
Sewers Level 1 13 43 74 A2 Lut Gholein
Sewers Level 2 13 43 74 A2 Lut Gholein *
Sewers Level 3 14 44 75 A2 Lut Gholein
Rocky Waste 14 43 75 A2
Stony Tomb Level 1 12 44 85 A2 Rocky Waste 78
Stony Tomb Level 2 12 44 85 A2 Rocky Waste 79
Dry Hills 15 44 76 A2 *
Halls of the Dead Level 1 12 44 79 A2 Dry Hills
Halls of the Dead Level 2 13 45 81 A2 Dry Hills *
Halls of the Dead Level 3 13 45 82 A2 Dry Hills
Far Oasis 16 45 76 A2 *
Maggot Lair Level 1 17 45 84 A2 Far Oasis
Maggot Lair Level 2 17 45 85 A2 Far Oasis 84
Maggot Lair Level 3 17 46 85 A2 Far Oasis
Lost City 17 46 77 A2 *
Ancient Tunnels 17 46 85 A2 Lost City
Valley of Snakes 18 46 77 A2
Claw Viper Temple Level 1 14 47 82 A2 Valley of Snakes
Claw Viper Temple Level 2 14 47 83 A2 Valley of Snakes
Harem Level 1 - - - A2
Harem Level 2 13 47 78 A2
Palace Cellar Level 1 13 47 78 A2 *
Palace Cellar Level 2 13 47 78 A2
Palace Cellar Level 3 13 48 78 A2
Arcane Sanctuary 14 48 79 A2 *
Canyon of the Magi 16 48 79 A2 *
Tal Rasha's Tomb 17 49 82 A2 80
Tal Rasha's Chamber 17 49 80 A2
Kurast Docks - - - A3 *
Spider Forest 21 49 79 A3 *
Arachnid Lair 21 50 79 A3 Spider Forest
Spider Cavern 21 50 79 A3 Spider Forest
Great Marsh 21 50 80 A3 *
Flayer Jungle 22 50 80 A3 *
Swampy Pit Level 1 21 51 85 A3 Flayer Jungle 80
Swampy Pit Level 2 21 51 85 A3 Flayer Jungle 81
Swampy Pit Level 3 21 51 85 A3 Flayer Jungle 82
Flayer Dungeon Level 1 22 51 81 A3 Flayer Jungle
Flayer Dungeon Level 2 22 51 85 A3 Flayer Jungle 82
Flayer Dungeon Level 3 22 51 85 A3 Flayer Jungle 83
Lower Kurast 22 52 80 A3 *
Kurast Bazaar 22 52 81 A3 *
Ruined Temple 23 53 84 A3 Kurast Bazaar
Disused Fane 23 53 84 A3 Kurast Bazaar
Sewers Level 1 23 52 84 A3 Kuraast Bazaar & Upper Kurast
Sewers Level 2 24 53 85 A3 Kuraast Bazaar & Upper Kurast
Upper Kurast 23 52 81 A3 *
Forgotten Reliquary 23 53 84 A3 Upper Kurast
Forgotten Temple 24 54 85 A3 Upper Kurast
Kurast Causeway 24 53 81 A3
Disused Reliquary 24 54 85 A3 Kurast Causeway
Ruined Fane 24 54 85 A3 Kurast Causeway
Travincal 24 54 82 A3 *
Durance of Hate Level 1 25 55 83 A3
Durance of Hate Level 2 25 55 83 A3 *
Durance of Hate Level 3 25 55 83 A3
The Pandemonium Fortress - - - A4 *
Outer Steppes 26 56 82 A4
Plains of Despair 26 56 83 A4
City of the Damned 27 57 84 A4 *
River of Flame 27 57 85 A4 *
Chaos Sanctuary 28 58 85 A4
Harrogath - - - A5 *
Bloody Foothills 24 58 80 A5
Frigid Highlands 25 59 81 A5 *
Abaddon 39 60 85 A5 Frigid Highlands 81
Arreat Plateau 26 60 81 A5 *
Pit of Acheron 39 61 85 A5 Arreat Plateau 82
Crystalline Passage 29 61 82 A5 *
Frozen River 29 61 83 A5 Crystalline Passage
Glacial Trail 29 61 83 A5 *
Drifter Cavern 29 61 85 A5 Glacial Trail 84
Frozen Tundra 27 60 81 A5 *
Infernal Pit 39 62 85 A5 Frozen Tundra 83
Nihlathak's Temple 32 63 83 A5
Halls of Anguish 33 63 83 A5
Halls of Pain 34 64 84 A5 *
Halls of Vaught 36 64 84 A5
The Ancients' Way 29 62 82 A5 *
Icy Cellar 29 62 83 A5 The Ancient's Way
Arreat Summit 37 68 87 A5
Worldstone Keep Level 1 39 65 85 A5
Worldstone Keep Level 2 40 65 85 A5 *
Worldstone Keep Level 3 42 66 85 A5
Throne of Destruction 43 66 85 A5
Worldstone Chamber 43 66 85 A5
Matron's Den - - 85 A5 Harrogath (Portal) 83
Forgotten Sands - - 85 A5 Harrogath (Portal) 83
Furnace of Pain - - 85 A5 Harrogath (Portal) 83


Maps[edit]

Maps are items that allow access to new endgame areas (which are also referred to as maps) with higher area levels than the vanilla game. For a list of high level areas outside of maps, see Zones.

General Info[edit]

Tier 1 maps can be found in Hell. Maps are more commonly found from within map areas themselves, with each tier having a chance to drop higher tiered maps.

To open a map, right click it from your inventory in Hell Harrogath with a level 75+ character who has defeated Hell Ancients/Baal.

When maps are opened, a random selection of enemy types are chosen to populate the map area. Map areas may not include all of the monsters listed below.

Map Events[edit]

Maps have a ~20% chance for special enemies to appear somewhere randomly within them, each with different effects.

  • A Dark Wanderer appears and transforms into a random boss or super unique with increased damage/health, who drops extra Worldstone Shards when killed (up to 3 dark wanderers per map)
  • The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies (good for experience, doesn't currently appear in T1 maps)
  • Horazon appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
  • The Butcher is a slow-moving invulnerable enemy who appears and chases players, but grants 250% magic find and 500% gold find to them when nearby
  • A Treasure Fallen appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)

Modification[edit]

Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.

Item Additional Ingredients Effect
Arcane Orb Common Map, Jewel upgrades map (common -> magic)
Zakarum Orb Common Map, Jewel, Rune #10+ upgrades map (common -> rare)
Angelic Orb Magic Map, Perfect Skull, Rune #10+ upgrades map (magic -> rare)
Orb of Destruction Magic/Rare Map downgrades map (to common)
Horadrim Orb Rare Map, Perfect Gem, Rune #10+ rerolls rare map
Cartographer's Orb 3 T1/T2 Maps combines 3 maps into one of a higher tier
Horadrim Scarab T3 Map turns a T3 map into a random rare dungeon
Standard of Heroes Map/Dungeon adds Heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
Worldstone Shard Map corruption
  • Magic maps can be rerolled with the vanilla recipe (3 perfect gems & any magic item)
  • Rare maps/dungeons can be rerolled with the vanilla recipe (6 perfect skulls & any rare item)

Note: the Cartographer's Orb recipe is currently bugged when using three Bastion Keep or Horazon's Memory maps for it

Affixes[edit]

Map affixes affect bonus experience, monster density, and magic/gold find.

Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.

Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.

List of Map Affixes
Affix P/S Attributes Range Exp Density MF/GF
Cracking S Players have -X% Enhanced Defense 20-30
30-40
40-50
25-35
30-35
35-40
15-20
30-35
45-50
Fumbling S Players have -X% Chance to Block 10-20
20-30
30-40
25-35
35-45
45-50
15-20
30-35
45-50
Imbalance S Players have -X% Faster Hit Recovery 10-20
20-30
30-40
3-4
4-5
5-6
30-40
40-50
50-60
Hindrance S Players have -X% to All Resistances 10-15
15-20
20-25
4-5
5-6
6-7
15-20
30-35
50-55
Unhealthy P Players have -X Drain Life 30-40
50-60
70-80
3-4
4-5
5-6
5-10
20-25
35-40
Warding S Monsters have X% Increased Maximum Life
Monsters have X% Curse Duration Reduction
10-15
15-20
20-25
5-6
6-7
7-8
20-25
35-40
50-55
Leech S Monsters have X% Increased Maximum Life
Monsters have X% Life Stolen per Hit
10-15
15-20
20-25
5-6
6-7
7-8
25-30
30-40
35-40
Health S Monsters have X% Increased Maximum Life 10-20
20-30
30-40
5-6
6-7
7-8
30-40
40-50
50-60
Large P Monsters have X% Increased Maximum Life 10-20
20-30
30-40
5-6
6-7
7-8
30-40
40-50
50-60
Fast P Monsters have +X% Increased Cast and Attack Speed 40-60
60-80
80-100
3-4
4-5
5-6
30-40
40-50
50-60
Swiftness S Monsters have X% increased Velocity 20-30
30-40
40-50
3-4
4-5
5-6
30-40
40-50
50-60
Protection S Monsters take X Reduced Physical Damage 100-200
300-400
500-600
25-30
30-35
35-45
15-20
30-35
45-50
Resilience S Monsters have +X% Faster Hit Recovery 40-60
60-80
80-100
30-40
40-50
50-60
10-15
25-30
40-45
Silver P Monsters have +X% Attack Rating and Chance to Pierce 10-20
20-30
30-40
15-20
30-35
35-40
15-20
30-35
45-50
Crushing P Monsters have X% Chance of Crushing Blow 15-25
25-35
35-45
15-20
30-35
35-40
5-10
20-25
35-40
Bloody P Monsters have X% Chance of Open Wounds 5-10
10-15
15-20
4-5
5-6
6-7
5-10
20-25
35-40
Strong P Monsters have +X% Enhanced Physical Damage 10-15
15-20
20-25
4-5
5-6
6-7
10-15
25-30
40-45
Sturdiness S Monsters have +X% Enhanced Defense 50-100
100-150
150-200
3-4
4-5
5-6
10-15
25-30
40-45
Regeneration S Monsters have +X Replenish Life 1024-1560
1560-2048
2048-2560
3-4
4-5
5-6
20-25
35-40
50-55
Flaming P Monsters have +X% to Fire Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-35
35-45
45-50
Hibernal P Monsters have +X% to Cold Skill Damage 5-10
10-15
15-20
25-30
30-35
35-40
15-20
25-30
35-40
Static P Monsters have +X% to Lightning Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
25-40
35-45
45-50
Toxic P Monsters have +X% to Poison Skill Damage 5-10
10-15
15-20
30-40
40-50
50-60
5-10
15-20
25-30
Smoking P Monsters have +X% of Physical Damage as Extra Fire Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Chilling P Monsters have +X% of Physical Damage as Extra Cold Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Sparking P Monsters have +X% of Physical Damage as Extra Lightning Damage 60-80
70-90
80-100
25-30
30-35
35-40
5-10
20-25
35-40
Poisonous P Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds 123-163
143-184
163-205
25-30
30-35
35-40
5-10
20-25
35-40
Runic P Monsters have +X% of Physical Damage as Extra Magic Damage 8-10
10-12
12-14
25-30
30-35
35-40
5-10
20-25
35-40
Crimson S Monsters have X% Fire Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
45-50
Azure S Monsters have X% Cold Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
35-50
Opal S Monsters have X% Lightning Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Tangerine S Monsters have X% Magic Absorb 4-6
6-8
8-10
3-4
4-5
5-6
25-35
35-45
40-50
Splashing P Monsters Melee Attacks Deal Splash Damage 15-25
35-45
45-50
5-10
20-25
35-40
Stygian P Map contains Stygian Dolls 50-60 40-45
Lustful P Map contains Succubus Witches 50-60 45-50
Vampiric P Map contains Vampire Lords 35-40 15-20
Bovine P Map contains Hell Bovines 35-40 15-20
Reanimated P Map contains Reanimated Horde 50-60 35-40
Ghastly P Map contains Ghosts 35-40 15-20
Souless P Map contains Burning Souls 50-60 40-50
Shamanic P Map contains Fetishes 40-50 15-20
Champion's P None 30-60 Monster Rarity
  • In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
  • Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Resistances of Monsters Added by Affixes
Monster Phys Magic Fire Light Cold Poison Type Drain
Stygian Doll 33 25 33 105 Undead 33
Hell Temptress 50 50 50 50 Demon 75
Dark Lord 75 33 33 135 50 Undead 75
Hell Bovine 50 33 50 50 50 33 66
Unholy Corpse 50 50 120 Undead 66
Specter 95 50 50 95 Undead 33
Burning Soul 25 80 50 75 Undead 0
Fetish 33 33+ 50 50 Demon 100

Map affix information can be determined from PD2's MagicPrefix.txt and MagicSuffix.txt files.

Map monster information can be determined from PD2's Levels.txt and MonStats.txt files.

Individual Maps[edit]

For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".

Tier 1[edit]

Tier 1 maps have an area level of 87

Map Icon Ruins of Viz-Jun.png Ruins of Viz-Jun[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Disfigured 25 50 Undead 75
Spider Magus 50 50 60 Demon 50
Sucker 75 33 120 50
Tree Lurker 25 50 75 25 75
Black Lancer 25 120 25 25 Demon 100
Dark Ranger 15 25 25 75 25 Demon 100
Moon Clan 50 33 50 Demon 80
Thorned Hulk 80 33 75 75
Heirophant 10 33 25 33 160 20 100
Zealot 10 25 100 33 20 100
Hollow One 33 100 20 20 50 33
Returned 33 100 Undead 0
Fetish Shaman 25 25 145 25 50 Demon 100
Fetish (melee) 33 100 33 50 Demon 100
Fetish (ranged) 100 50 Demon 100
Karvarousku
the Cartographer
20 20 50 50 50 50 Undead 20
Burning Dead 20 20 50 50 50 50 Undead 0
Burning Dead Archer 20 20 50 50 50 50 Undead 0
  • 8 monster types are chosen from the 11 possibilities during map generation
  • Both Fetishes are generated in addition to the others if Fetish Shaman is chosen
  • Zealots are generated in addition to the others if Heirophant is chosen
  • Returned monsters are generated in addition to the others if Hollow One is chosen
  • Burning Dead & Burning Dead Archer monsters are minions of Karvarousku

Ruins-of-viz-jun-1.png

Ruins-of-viz-jun-2.png

Ruins-of-viz-jun-3.png

Map Icon Horazon's Memory.png Horazon's Memory[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Cantor 10 25 50 50 20 100
Zakarumite 10 25 33 33 20 100
Frozen Abyss 40 25 75 100
Frozen Scorch 25 25 33 80 33 75
Ghost 50 50 50 50 50 50 Undead 33
Flying Scimitar 25 50 50 100 75 0
Menace Worm 135 75 50 50 Demon 75
Doom Knight 33 25 60 60 120 Undead 33
Oblivion Knight 33 25 60 60 120 Undead 33
Lightning Spire 90 90 100 1000 0
Deathmaiden
Madinsane
20 20 50 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Oblivion Knight and Lightning Spire are always generated

Horazons-memory.png

Map Icon Bastion Keep.png Bastion Keep[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Devilkin 15 75 40 50 Demon 75
Devilkin Shaman 15 50 135 50 Demon 66
Moon Clan 50 75 85 25 Demon 80
Giant Lamprey 25 33 25 120 50
Sand Raider 25 25 50 50 33 66
Desert Wing 95 25 75 75 25 75
Hell Temptress 50 50 50 50 Demon 75
Demon Steed 50 25 33 50 100
Demon Sprite 25 120 25 33 Demon 100
Johnathan
the Damned
20 20 50 50 50 50 Undead 0
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Demon Sprites are generated in addition to the others if Demon Steed is chosen

Bastion-keep-1.png

Bastion-keep-2.png

Bastion-keep-3.png

Tier 2[edit]

Tier 2 maps have an area level of 88

Map Icon Phlegethon.png Phlegethon[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Moon Lord 50 50 25 50 50 75
Council Member 30 33 120 33 33 Demon 66
Hell Spawn 33 50 25 50 75 Demon 75
Unholy Corpse 50 50 120 Undead 66
Hell Cat 15 25 50 80 25 100
Hell Slinger 10 25 25 50 25 100
Fallen 15 25 25 40 50 Demon 75
Fallen Shaman 15 25 50 90 50 Demon 66
Fetish 33 33 50 50 Demon 100
Siege Beast 75 140 33 50 100
Demon Imp 25 100 25 33 Demon 100
Lieutenant of Sin 20 20 50 50 50 50 Demon 20
  • 8 monster types are chosen from the 10 possibilities during map generation
  • Demon Imps are generated in addition to the others if Siege Beast is chosen

Phlegethon-1.png

Phlegethon-2.png

Phlegethon-3.png

Map Icon Torajan Jungle.png Torajan Jungle[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Foul Crow 25 50 100
Tree Lurker 25 80 50 100 75
Quill Rat 50 50 25 100
Death Brawler 33 50 50 50 50 50 75
Crusher 50 25 140 50 100
Dune Beast 33 75 50 25 100
Death Beetle 50 25 105 50
Council Member 50 33 50 33 33 Demon 66
The Great Worm 20 20 50 50 50 50 20
Blood Maggot Young 20 20 50 50 50 50 50
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Blood Maggot Young monsters are minions of The Great Worm

Torajan-jungle-1.png

Torajan-jungle-2.png

Torajan-jungle-3.png

Map Icon Arreat Battlefield.png Arreat Battlefield[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Zombie 50 50 50 115 Undead 50
Night Clan 50 50 85 Demon 80
Spike Fiend 50 20 50 75 100
Afflicted 25 30 100 25 25 Demon 75
Unholy Corpse 50 50 130 33 50 65 Undead 66
Bramble Hulk 25 75 50 80 75
Carrion Bird 25 25 110 100
Blood Wing 33 50 50
Elmegaard
the Armorsmith
20 20 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Arreat-battlefield-1.png

Arreat-battlefield-2.png

Map Icon Tomb of Zoltun Kulle.png Tomb of Zoltun Kulle[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Scarab 105 25 75 50 25 50
Pain Worm 75 110 Demon 75
Razor Spine 25 75 50 100
Returned Mage 25 50 25 120 75 Undead 0
Dune Beast 25 50 150 25 100
Dark Familiar 15 25 50 75
Arach 50 85 50 50
Minion of Destruction 50 100 25 75 Demon 50
Toadflax the Tainted 20 20 50 50 50 50 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Tomb-of-zoltun-kulle-1.png

Tomb-of-zoltun-kulle-2.png

Tomb-of-zoltun-kulle-3.png

Tomb-of-zoltun-kulle-4.png

Map Icon Sewers of Harrogath.png Sewers of Harrogath[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Grotesque Wyrm 25 50 135 Demon 50
Flayer 25 75 50 25 Demon 100
Ghoul Lord 30 25 33 25 75 50 75
Marauder 25 50 80 50 33 66
Blood Wing 25 50 33 50
Enslaved 25 50 15 25 15 75
Fetish 25 125 110 Demon 100
Sand Maggot 66 33 85 105 50
Sand Maggot Young 100 50
The Mad Philosopher 20 20 50 50 50 33 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Sand Maggot Young monsters are spawned by Sand Maggots if they are chosen

Sewers-of-harrogath-1.png

Sewers-of-harrogath-2.png

Sewers-of-harrogath-3.png

Tier 3[edit]

Tier 3 maps have an area level of 89

Map Icon River of Blood.png River of Blood[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Corpulent 15 20 75 Demon 75
Death Mauler 33 50 100 50 75
Council Member 30 33 120 33 33 Demon 66
Doom Knight 33 125 20 20 50 Undead 33
Oblivion Knight 33 25 60 60 180 75 Undead 33
Skeleton Archer 40 50 33 33 80 Undead 0
Zealot 10 25 80 33 20 100
Minion of Destruction 50 90 33 50 95 Demon 50
Flesh Spawner 66 100 80 Demon 50
Flesh Beast 25 140 Demon 50
Avunaos the Rotten 20 20 50 50 50 50 Undead 20
Blood Golem 20 20 50 50 50 50 Undead 20
Belial Lord of Lies 20 20 50 50 50 50 Demon 20
  • 8 monster types are chosen from the 9 possibilities during map generation
  • Flesh Beasts are spawned by Flesh Spawners if they are chosen
  • Blood Golems are minions of Avunaos

River-of-blood-1.png

River-of-blood-2.png

River-of-blood-3.png

River-of-blood-4.png

Map Icon Throne of Insanity.pngThrone of Insanity[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Flesh Hunter 40 20 50 65 20 Demon 100
Flesh Archer 15 25 50 25 Demon 100
Flesh Lancer 45 25 50 25 Demon 100
Demon Rascal 75 50 25 50 Demon 100
Balrog 50 20 130 25 25 75 Demon 66
Swamp Dweller 15 75 25 115 75
Doom Caster 50 25 25 50 125 Undead 33
Hell Whip 40 50 120 Demon 100
Hell Spawn 33 115 15 33 15 Demon 75
Indio the Insane 20 20 50 50 50 50 Undead 20
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Hell Spawn monsters are generated in addition to the others if Hell Whip is chosen

Throne-of-insanity-1.png

Throne-of-insanity-2.png

Throne-of-insanity-3.png

Map Icon Reziarfg's Lair.png Lost Temple[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Enslaved 25 50 15 25 100 75
Blood Wing 25 33 25 50
Gloombat 10 33 50 110 75
Unraveler 33 100 20 20 50 120 33
Gloam 25 80 50 75 Undead 0
Gorebelly 55 50 115 65 Demon 100
Poison Spinner 50 120 75 50
Khalim's
Corrupted Body
50 50 75 75 75 75 Demon 20
  • 6 monster types are chosen from the 7 possibilities during map generation

Lost-temple-1.png

Lost-temple-2.png

Lost-temple-3.png

Map Icon Ancestral Trial.png Ancestral Trial[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Preserved Dead 20 20 50 50 50 50 Undead 33
Bone Warrior 25 50 45 50 Undead 0
Bone Mage 25 50 65 50 Undead 0
Spider Magus 25 20 120 50
Pit Lord 50 120 75 25 Demon 66
Specter 50 75 25 50 Undead 33
Storm Caster 100 25 50 50 Undead 33
Minion of Destruction 50 110 75 Demon 50
Nathkill the Numb 20 20 50 50 50 50 Demon 20
  • 6 monster types are chosen from the 8 possibilities during map generation

Ancestral-trial-1.jpeg

Ancestral-trial-2.jpeg

Ancestral-trial-3.jpeg

Map Icon Blood Moon.png Blood Moon[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Hell Bovine 50 33 65 65 65 65 66
The Cow Queen 20 20 50 50 50 50 20
  • Hell Bovines are the only non-boss monster type unless others are added via affixes

Blood-moon-1.png

Blood-moon-2.png

Blood-moon-3.png

Map Icon Fall of Caldeum.png Fall of Caldeum[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Zombie 50 95 25 140 Undead 50
Huntress 15 25 75 65 50 100
Flying Scimitar 25 50 100 75 0
Slinger 10 25 75 65 100
Hell Swarm 50 70 25 110 0
Heirophant 10 50 25 33 95 25 100
Waheed the Traitor 50 50 75 75 75 75 20
  • 6 monster types are chosen from the 7 possibilities during map generation (Zombies listed twice)

Fall-of-caldeum-1.png

Fall-of-caldeum-2.png

Fall-of-caldeum-3.png

Map Icon Pandemonium Citadel.png Pandemonium Citadel[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Dark Lord 50 50 25 75 135 Undead 75
Prowling Dead 50 50 65 90 Undead 66
Flayer 25 25 25 130 50 Demon 100
Damned 25 50 140 25 Demon 75
Stygian Fury 100 25 25 66 50 25 Demon 75
Temple Guard 25 50 75 25 25 100
Blood Bringer 50 140 50 50 100
Dark Commander Alma 50 50 75 75 75 75 Demon 20
  • 6 monster types are chosen from the 7 possibilities during map generation

Pandemonium-citadel-1.png

Pandemonium-citadel-2.png

Pandemonium-citadel-3.png

Map Icon Canyon of Sescheron.png Canyon of Sescheron[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Frozen Abyss 25 25 80 100
Cliff Lurker 25 80 160 75
Doom Knight 50 110 20 50 Undead 33
Oblivion Knight 25 60 60 180 75 Undead 33
Serpent Magus 40 70 33 60 50
Overlord 33 20 60 Demon 100
Soul Killer (melee) 33 110 33 50 Demon 100
Soul Killer (ranged) 50 25 110 Demon 100
Shattered Soul 50 50 75 75 75 75 0
  • 6 monster types are chosen from the 8 possibilities during map generation

Canyon-of-sescheron-1.png

Canyon-of-sescheron-2.png

Canyon-of-sescheron-3.png

Map Icon Kehjistan Marketplace.png Kehjistan Marketplace[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Invader 25 50 50 66
Flying Scimitar 25 50 50 75 0
Vile Hunter 20 20 33 33 90 20 Demon 100
Feeder 75 45 110 50
Fire Tower 40 50 50 85 1000 0
Ghoul Lord 30 170 25 60 50 Undead 75
Vile Archer 15 33 120 90 25 Demon 100
Unraveler 33 100 20 20 50 50 Undead 33
Overlord Aerlynn 50 50 75 75 75 75 Demon 20
Devilkin Slave 50 50 75 75 75 75 Demon 50
  • 6 monster types are chosen from the 8 possibilities during map generation
  • Devilkin Slaves are minions of Aerlynn

Kehjistan-marketplace.png

Tier 4 (Dungeons)[edit]

Dungeons have an area level of 90

Dungeon monsters grant 200% more experience

Dungeon bosses each have a 1/1000 chance to drop exclusive unique items (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar, The Third Eye, Band of Skulls, Cage of the Unsullied, unlimited TP/ID tomes)

Map Icon Cathedral of Light.png Cathedral of Light[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
Flying Scimitar 25 100 100 0
Spear Cat 180 180 50 180 100
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • 7 monster types are chosen from the 8 possibilities during map generation (Spear Cat excluded)
  • Blood Bringers move slowly and deal lethal damage
  • Flying Scimitars only appear from terrain objects such as barrels
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

Cathedral-of-light-1.png

Cathedral-of-light-2.png

Cathedral-of-light-3.png

Cathedral-of-light-basement.png

  • The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the area is small enough that even the chosen types may not appear
  • Immunities cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)

Map Icon Plains of Torment.png Plains of Torment[edit]

Monster Phys Magic Fire Light Cold Poison Type Drain
Gloam 15 180 25 25 180 Undead 0
Misshapen 180 25 180 50 25 Demon 75
Succubus 50 180 180 Demon 75
Unholy Corpse 50 25 180 33 180 Undead 66
Death Lord 25 33 180 33 75 75
Huntress 15 180 180 75 100
Night Lord 35 33 25 120 50 Undead 75
Blood Bringer 150 50 50 50 50 50 100
The Synthetic One 50 50 75 75 75 75 Undead 20
Canight the Corrupted 50 50 75 75 75 75 Undead 0
Madness * * * * * * Undead 0
Hysteria * * * * * * Undead 0
  • Currently uses the same enemies as Cathedral of Light

Plains-of-torment-1.png

Plains-of-torment-2.png

Plains-of-torment-3.png

Pit-of-despair.png


Breakpoints[edit]

This page lists vanilla information. Breakpoint values haven't changed in PD2, although Teleport & Frozen Orb now use "slow" sorc frames and Lightning now uses "normal" sorc frames instead of their original breakpoint frames.


Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from stats like FCR, IAS, FHR, or FBR) are only realized in intervals of 1 frame or more. These intervals are called breakpoints.

Breakpoints depend on the character being animated, and in some cases, the weapon that character is wielding. Breakpoints for attack speed depend heavily on the wielded weapon(s) so there are too many variables to list them in a simple chart and an Attack Speed Calculator should be used for them.

For example, a Sorceress with 100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need 5% more FCR for a total of 105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.

Faster Cast Rate (FCR) Breakpoints
Animation Type Frames per Animation
19 18 17 16 15 14 13 12 11 10 9 8 7
Amazon 0 7 14 22 32 48 68 99 152
Assassin 0 8 16 27 42 65 102 174
Barbarian 0 9 20 37 63 105 200
Druid (Human) 0 4 10 19 30 46 68 99 163
Druid (Bear) 0 7 15 26 40 63 99 163
Druid (Wolf) 0 6 14 26 40 60 95 157
Necromancer 0 9 18 30 48 75 125
Paladin 0 9 18 30 48 75 125
Sorceress (Slow Spells[1]) 0 7 15 23 35 52 78 117 194
Sorceress (Normal Spells[1]) 0 9 20 37 63 105 200
Act 3 Mercenary - Iron Wolf 0 8 15 26 39 58 86 138
Faster Hit Recovery (FHR) Breakpoints
Animation Type Frames per Animation
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon 0 6 13 20 32 52 86 174 600
Assassin 0 7 15 27 48 86 200
Barbarian 0 7 15 27 48 86 200
Druid (Human, 1H Swinging Weapons[2]) 0 3 7 13 19 29 42 63 99 174 456
Druid (Human, Other Weapons) 0 5 10 16 26 39 56 86 152 377
Druid (Bear) 0 5 10 16 24 37 54 86 152 360
Druid (Wolf) 0 9 20 42 86 280
Necromancer 0 5 10 16 26 39 56 86 152 377
Paladin (Spear/Staff) 0 3 7 13 20 32 48 75 120 280
Paladin (Other Weapons) 0 7 15 27 48 86 200
Sorceress 0 5 9 14 20 30 42 60 86 142 280
Act 1 Mercenary - Rogue Scout 0 6 13 20 32 52 86 174 600
Act 2 Mercenary - Desert Guard 0 5 9 14 20 30 42 60 86 142 280
Act 3 Mercenary - Iron Wolf 0 5 8 13 18 24 32 46 63 86 133 232 600
Act 5 Mercenary - Barbarian[3]
Faster Block Rate (FBR) Breakpoints
Animation Type Frames per Animation
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon (1H Swinging Weapons[2]) 0 4 6 11 15 23 29 40 56 80 120 200 480
Amazon (Other Weapons) 0 13 32 86 600
Assassin 0 13 32 86 600
Barbarian 0 9 20 42 86 280
Druid (Human) 0 6 13 20 32 52 86 174 600
Druid (Bear) 0 5 10 16 27 40 65 109 223
Druid (Wolf) 0 7 15 27 48 86 200
Necromancer 0 6 13 20 32 52 86 174 600
Paladin (Normal) 0 13 32 86 600
Paladin (Holy Shield) 0 86
Sorceress 0 7 15 27 48 86 200
Act 3 Mercenary - Iron Wolf[4]


Item Filtering[edit]

Item filtering allows players to filter out items they don't want to see, and also change the appearance of items that are not filtered out. While there are in-game options for simple item filtering, players can use item filters to customize this to their liking. PD2's Filtering is open-source and based on BH 1.9.8.

For other out-of-game customization options, see Customization.

Filters[edit]

Item filters (often called lootfilters) are text files which contain rules for describing how items should be displayed in-game. The default filter only has a few simple rules for adding descriptions to some items (map orbs and stackable gems/runes), and otherwise displays all items the same as they would be in vanilla.

By default, filtering is done using default.filter in the ProjectD2 directory - unless changed, it only has a few simple rules. If loot.filter is present in the same directory, it will be used instead of the default file. If a filter is selected from the launcher, it will be saved in ProjectD2\filters and be used instead via a loot.filter system link from the ProjectD2 directory.

These files will function if encoded in UTF-8 (default), but ANSI encoding is needed to allow special characters to display properly.

In-Game Settings[edit]

In-Game Settings
Settings menu

The Settings menu can be accessed in-game from the lower left corner. Hotkeys can be set for each option.

These options enable simple rules for changing how certain items are displayed. Except for the tooltip changes made by Show iLvl, they'll be overwritten if Advanced Item Display is checked.

  • Show Ethereal: adds (Eth)
  • Show Sockets: adds sockets such as (4)
  • Show iLvl: adds item levels such as (L99)
    • adds ILVL to tooltips for all items
    • adds ALVL to tooltips for magic/rare/crafted items unless ALVL = ILVL
  • Show Rune #: adds rune numbers such as [33]
  • Alt Style: uses different style for Ethereal, iLvl, and Rune # options
  • Color Mod: rune numbers are colored (1-10 white, 11-16 tan, 17-22 orange, 23-33 red)
  • Shorten Names: shortens potion/scroll names

These two options are not affected by lootfilters.

  • Always Show Items: shows items on the ground without needing to hold alt
  • Always Show Item Stat Ranges: shows ranges in item tooltips for variable attributes

These are the main options that affect custom filtering.

  • Advanced Item Display: enables the filter
  • Item Drop Notifications: shows notifications when specified items drop
  • Item Close Notifications: shows notifications when getting close to specified items
  • Item Detailed Notifications: makes notifications match the displayed item name
  • Verbose Notifications: adds "drop" or "close" to the notification (overridden by Item Detailed Notifications)

The default hotkey to reload the filter file is Numpad 0 and can be changed in the configuration file.

Installation[edit]

Filters can be selected from the launcher and enabled via the in-game Settings menu.

To install manually, download a filter file and save it to Diablo II\ProjectD2\local and then select it from the launcher. Make sure the relevant in-game settings are enabled.

List of Public Filters[edit]

Filters updated for the current season are highlighted green. Older filters are highlighted red.

Filter Updated Author Description
Kryszard's PD2 Loot Filter 2022-04-16
ver 4.7.1
Kryszard
Kryszard#5460
Filter should suit most players needs - It's good for both: leveling and endgame experience. You'll find more info on my GitHub
Reddit discussion thread: Kryszard's PD2 Loot-Filter - Discussion Thread
eqN's PD2 Filters 2022-04-03 (Season 4.5) eqN#7470 A set of filters (Crafters, Relaxed, Strict, and SuperStrict) designed for beginners and veterans alike. Every version is tailored to ensure anything of use always shows based on your class and progress. Useful info about items is in item descriptions: Defense range, weapon speed/range, max sockets, recipes, runewords, and if an item is of high +skills and/or LLD usable. All runes and uniques notify on drop. High runes and valuable items are made easy to see and pick up. Sockets, superior ED %, and staff mods show in item names. Crafting bases are marked/notified.
Feather 2022-04-14 BetweenWalls Lightweight, many quality-of-life features, minimal strictness, clean aesthetic
Wolfie's Filters 2022-04-04 5b93e00 WolfieeifloW#6431 Updated for Season 4! Multiple versions to fit any style - Detailed/Revealed/Compact for less strict, Wolfie for stricter, BT for strictest. Shows/pings all Sets, Uniques, Runes, etc.
Take a look at my Reddit post or join my Discord!
Kassahi's Filter 2022-05-06 Kassahi#6969 Ready For Season 4 Again Enjoy !!!, Also Blame onion For Everything !!!
Equa1ity's PD2 Filter 2022-04-04 equa1ity#7704 ADD RACE LEAGUE FILTER ,rewriting for S5 Many improvements!
TalRasha's PD2 Item Filter 2021-12-23 talrasha#4179 Updated for Season 4 with new Rathma mats, maps, and uniques. Highlights good items in bright colors and adds design elements to names. Shows crafting recipes on magic items and maps. Reveals names of most uniques and sets unidentified.
TheIrateSeagoer's Loot Filter 2021-12-23 TheIrateSeagoer
CaptainJack#6308
This filter has all of the values from Arreat Summit listed on the equipment, ensuring you always know the max sockets/max defense of any piece of equipment (with ilvl specific information). Every magic item has the rune needed for the crafting recipes in preparation for their use in season 2. Runes are colored by the difficulty they start to drop in. Every set and unique is alerted by default at low levels. Armors are marked with a perfect and good suffix for their base armor roll. Perfect rolls are denoted with purple information, red denote good rolls.
ElPocoBurrito's Filter 2021-12-23 ElPocoBurrito#0001 S4 Ready A heavily modified version of Wolfie's "Wolfie" filter tailored to be filled with features including some which are absent from many others (like telling you the set name next to the set drop). My philosophy is to be slightly strict and to keep somewhat vanilla looking item names with few exceptions (I make sure to have rare and valuable items stand out). Please give me feedback and comments on discord through DMs or the #lootfilter channel.
RetroCro's Loot Filter 2022-01-29 RetroCro Attempt at an end game strict loot filter. It will hide A LOT of stuff.
Archived Filters
Filter Updated Author Description
1l4u's Loot Filter 2021-08-12 1l4u Update for season 3. Super strict end game filter.
Baneazy's Loot Filter 2021-08-06 Baneazy A good filter from beginning to end game. It's mostly tailored toward end game but should taper items off from Normal to Hell.
scrollsjay's Loot Filter 2021-04-01 scrollsjay This Loot Filter uses Kryszard's PD2 Loot-Filter for most of it's filter rules. Most changes allow for a briefer appearance of basic items to present a unified look. Full details with screenshots at the github.com repository. Contact me via reddit.com here
Gothablo's Loot Filter 2021-03-16 Gothablo It is a filter based on the code "Kryszard's PD2 Loot Filter". The main changes are aesthetic elements, but there are a few changes added from me. From the beginning of the game to END GAME, items that we do not need or are of little value are removed. All MAGIC and RARE items should be and identified to check if they are worth to the trader. In addition, the filter code can be easily changed by yourself.
Pj's Loot Filter 2020-12-07 Pj#5884 Pretty strict end-game loot filter. Based loosely on Kryszard's filter with a lot of changes. Hides all normal and exceptional stuff, only shows top-end elite items. Shows all set/unique items but only alerts on exceptional/elite versions. Hides tons of garbage. Only shows full rejuvs/super potions. Heavily commented for clarity. Work in progress, check back frequently for updates.
Luke's late game filter 2020-11-24 Luke My late game filter i updated on fly. No leveling rules. Good as reference if you want to write your own filter. Filter has been updated to be less hostile. Make sure you check for sets, bases, magic and rares. It's not recommended to use it without checking :) (fix all res on paladin shields, show light elite chests (0,3,4 os) 10+ed, show all eth chests (0,3,4 os) 5+ed) Thanks to WolfieeifloW.
Lhaetes
PD2 Loot Filter
2020-11-19 Lhaete A filter that preserves the games original aesthetic, and shows Runeword recipes & Magic Crafting recipes on items!
In-Game Screenshots
Rinku's Loot Filter 2020-11-11 Rinku#1352 A basic filter that hides clutter and shows item info at a glance, not much customization, just some QOL :) Definitely not for everyone but I thought I'd share.

Some tools are available on the Guides and Links page that may be useful when editing filters.

FAQ[edit]

This section lists common issues and frequently asked questions about filters.

  1. Which is the best filter for me?
    • There isn't a "best" filter. Different filters are made for different reasons, and vary in terms of how strict they are with the items they show or notify, how much and what kind of extra information they provide, and how they alter the appearance of items. It's difficult to make recommendations without knowing what you're looking for in a filter and people may not be familiar with more than a few filters, so comparing filters yourself may be the best way to find a filter that suits you.
  2. What's the best way to compare different filters?
    • Filters usually include descriptions about how strict they are, what features they have, and how items are displayed. Some even include example images. If that isn't enough, FilterBird can be used to compare most items between filters one-at-a-time, and singleplayer can be used with an item pack and local filter so that the filter can be altered and reloaded in-game to compare any number of items.
  3. If I want to use a customized filter, how do I save my changes?
    • Put the customized filter into ProjectD2\filters\local and select it from "Local" in the launcher. Local filters won't be updated automatically, so if yours is based on a public filter, you may want to follow that filter in case any important changes are made to it.
  4. How do I turn off the filter or go back to original?
    • The filter can be turned off by disabling Advanced Item Display in the in-game settings. To reset everything to default, close the game and launcher, delete the filters folder as well as default.filter and loot.filter in the ProjectD2 folder, and then relaunch the game.
  5. How do I use a filter with PlugY?
    • The same filter configuration you have for multiplayer will also be used for singleplayer. The filter configuration is updated when the game is opened from the launcher - select a filter from the launcher and press Play in order to update it. This also updates the filter itself if you're using a non-local version. Afterward, close the game/launcher and open the game with PlugY.
  6. Will a loot filter from older seasons work in the current season?
    • Unless the older filter was extremely simple, it will likely behave in unexpected and undesireable ways. Using an outdated filter is not recommended.
  7. My settings button is gone
    • Close the game & launcher, delete UI.ini, and then relaunch the game to return the settings button to its default position.
  8. My launcher shows no filters in the list
    • Close the launcher and re-open it. Repeat if they still don't show or if the server/GitHub is down. Also, try whitelisting the launcher and game in your antivirus and/or firewall.
  9. My launcher says "Coming Soon!" for item filters
  10. My filter isn't working
    • Make sure the in-game settings are setup correctly.
    • Use the launcher to select your filter. If you don't use the launcher, these may be common issues:
      • Having two PD2 installations and pasting your filter into the wrong one
      • Saving the filter file with the wrong name (e.g. default.filter.filter, default.txt, or default.filter.txt)
      • Having a PD2 installation inside of a Diablo II folder which is inside another Diablo II folder (folderception!)
      • Not saving and closing the filter file after pasting rules into it
  11. My filter is displaying strange characters for certain items
    • Certain special characters will only be displayed correctly if your filter file is encoded in ANSI rather than the default of UTF-8. Most text editors will allow the encoding to be modified - for example, Notepad++ includes "Encoding" as one of the primary menu options.


Filter Syntax[edit]

Filters contain rules for how items should be displayed in-game. Each rule has Conditions and Actions and follows this basic format:

ItemDisplay[ Conditions ]: Actions

The Conditions specify a set of conditions an item must satisfy, and Actions specify the actions taken when a matching item is found.

If a line doesn't follow this format, it won't be considered a rule, which means it won't affect how items will be displayed in-game. If a line is intentionally ignored like this, it should begin with // (double slash) so the computer can ignore it immediately rather than spend time checking the rest of the line to determine whether it's a rule or not.


Filter rules are processed in-order from top to bottom. Items are displayed according to the Actions of the first rule whose Conditions they satisfy. If the matching rule doesn't include %CONTINUE%, the procedure is halted and no additional rules are checked. In this way, rules that are higher than others have higher priority. The only exception is for notification keywords, which apply regardless of where they are in the filter.


The simplest rule is one without any conditions or actions. Sans conditions, the rule will apply to all items. Sans actions, nothing will be displayed for those items.

ItemDisplay[]: hides all items


The next simplest rule is one that displays all items with their default appearances. The action keyword %NAME% refers to an item's default appearance, and varies depending on which item is being shown. All items are displayed by default - the game essentially adds this rule to the bottom of the filter before beginning to process the filter's rules.

ItemDisplay[]: %NAME% displays all items with their default appearances

Conditions[edit]

Conditions describe which item(s) the rule should apply to.

Many conditions refer to a single item or item group. These boolean conditions will be either true or false, depending on which item is being looked at.

ItemDisplay[key]: hides keys (they can still be purchased from merchants)


Value conditions typically refer to the value of a specific property on the item being looked at. They each have three parts: code, comparison operator (<,>,=), and value to compare against.

ItemDisplay[GOLD<100]: hides gold stacks if they are less than 100


Rules with multiple conditions may use logic operators (AND,OR,!) to specify how the conditions relate to each other. If no operator is used between conditions, AND will be assumed.

ItemDisplay[NMAG AND SOCK=1 AND CLVL>10]: hides regular 1-socket items if the character is above level 10

ItemDisplay[NMAG SOCK=1 CLVL>10]: hides regular 1-socket items if the character is above level 10


To make a rule apply to any item from within a group of conditions, use OR and parentheses.

ItemDisplay[NMAG (BOOTS OR GLOVES OR BELT) CLVL>10]: hides regular boots/gloves/belts if the character is above level 10

Parentheses can help combine conditions in other ways too.

ItemDisplay[(GOLD<100 OR (GOLD<1000 CLVL>50))]: hides gold stacks if they are less than 100, or less than 1000 if the character is above level 50


Negation (sometimes called the "NOT" operator) makes conditions mean the opposite of what they would otherwise. To negate a condition, use "!" in front of it.

ItemDisplay[MAG ETH ARMOR !ID]: hides magic ethereal armor that is not identified

Groups of conditions can be negated in the same way.

ItemDisplay[MAG !ID HELM !(BAR OR DRU OR ELT)]: hides magic unidentified helms that are not barbarian helms, druid pelts, or elite

Actions[edit]

Actions describe how the matching item(s) should be displayed.

An item's default name can be referenced with the %NAME% keyword and modified by adding text. To shorten a name or change it entirely, write-out the new name instead. Valid text characters include all those in the Basic Latin and Latin-1 Supplement Unicode blocks (except · and ¸).

ItemDisplay[hdm]: %NAME% Horadric Malus

ItemDisplay[hdm]: Charsi's %NAME% Charsi's Horadric Malus

ItemDisplay[hdm]: Charsi's Favorite Hammer Charsi's Favorite Hammer


Text and keywords can be used together to add extra information, change parts of the name to be different colors, and more. See all keywords below.

ItemDisplay[SOCK>0]: %NAME% %GRAY%[%SOCKETS%] displays socketed items with [X] appended in gray, where X is the number of sockets


As with elsewhere, the double slash (//) functions as an in-file way to write comments that will be ignored by the computer.

ItemDisplay[NMAG (aqv OR cqv)]: // hides regular arrows/bolts

ItemDisplay[tsc]: //%NAME% // Scroll of Town Portal this rule hides TP scrolls, but can be changed to display them instead by deleting the first //

//ItemDisplay[MAG cm2]: // hides magic large charms this "rule" is ignored, but can be quickly re-enabled by deleting the first //


Items can be highlighted by adding spaces to either side of their name, so long as there is a keyword or non-space character between them and the edge of the name. Whitespace surrounding the Actions of each rule gets removed prior to evaluation (spaces first, followed by tabs), so tabs are often the best non-space character to use.

ItemDisplay[RUNE>9]: %ORANGE% %NAME% %ORANGE% adds 1 space of highlighting for runes above #9 (tabs don't display properly on the wiki, so %ORANGE% is used instead)


The %CONTINUE% keyword replaces the contents of %NAME% with the current rule's Actions (overwriting the default name or previously stored actions) and makes the program continue checking rules. This allows multiple rules to modify an item's appearance based on different conditions.

ItemDisplay[SOCK>0]: %NAME% [%SOCKETS%]%CONTINUE% appends [X] to socketed items, where X is the number of sockets (continues)

ItemDisplay[ETH]: eth %NAME%%CONTINUE% prepends eth to ethereal items (continues)

ItemDisplay[]: %NAME% displays all items (with modifications from previous rules)

Without %CONTINUE%, this would require a separate rule for every possible combination of different conditions, the number of rules growing exponentially with each condition:

ItemDisplay[ETH SOCK>0]: eth %NAME% [%SOCKETS%]

ItemDisplay[!ETH SOCK>0]: %NAME% [%SOCKETS%]

ItemDisplay[ETH SOCK=0]: eth %NAME%

ItemDisplay[!ETH SOCK=0]: %NAME%


Item descriptions can be modified by using text and keywords within {} (braces). Anything outside the braces applies to the item name while anything inside the braces applies to the item description.

Item Description Example
ItemDisplay[]: %NAME%{$DARK_GREEN%$%PRICE%} item price is shown in the description like $35000 in dark green

Item descriptions aren't taken into account when hiding items, so descriptions can still be shown for hidden items if they have one.

ItemDisplay[]: %NAME%{%NAME%} items displayed with their descriptions

ItemDisplay[]: {%NAME%} items hidden but their descriptions still shown

ItemDisplay[]: items hidden and their descriptions hidden too


The %CONTINUE% keyword only functions when used outside the braces and applies to both the item name and the item description.

ItemDisplay[]: %NAME%{Item Level: %ILVL%}%CONTINUE% Shows item level in description (continues)

ItemDisplay[]: %NAME%{%NAME%, Affix Level: %ALVL%} Appends affix level in description with comma separator


The %NL% keyword adds a new line above the previous line and can only be used within item descriptions.

ItemDisplay[]: %NAME%{Affix Level: %ALVL%%NL%Item Level: %ILVL%} Shows item/affix levels on separate lines in description (same effect as Show iLvl setting)


Filter Codes[edit]

Action Keywords[edit]

Colors[edit]

Text Colors:
Normal vs Glide

These keywords change the color for subsequent text. If absent, the item's default color will be used instead.

Code Color Default Use
%WHITE% White regular items
%GRAY% Gray regular items (ethereal or socketed)
%BLUE% Blue magic items, item descriptions
%YELLOW% Yellow rare items
%GOLD% Gold unique items, runeword names
%GREEN% Green set items
%DARK_GREEN% Dark Green
%TAN% Tan
%BLACK% Black
%PURPLE% Purple
%RED% Red broken/unusable items
%ORANGE% Orange crafted items, endgame quest items, runes
%CORAL% Coral only works with Glide
%SAGE% Sage only works with Glide
%TEAL% Teal only works with Glide
%LIGHT_GRAY% Light Gray only works with Glide

Some items have their default color built into %NAME%, so their color won't change unless their name is rewritten completely. This is likely unintended behavior, and applies to runes, Standard of Heroes, and the PD2-specific non-equipment items other than map/arena scrolls and jewel fragments.

ItemDisplay[wss]: %RED%%NAME% Worldstone Shard

ItemDisplay[wss]: %RED%Worldstone Shard Worldstone Shard

Value References[edit]

Code Output Details
%NAME% item name item's default appearance - can be modified/replaced with %CONTINUE%
%ILVL% item level 1 - 99
%ALVL% affix level limit 1 - 99
used to determine which affixes can roll for magic/rare/crafted items
%CRAFTALVL% prospective crafted ALVL 1 - 99
what the resulting crafted item's ALVL will be if the item is used by the character as a crafting ingredient
%LVLREQ% level requirement 0 - 99
%PRICE% item vendor price 1 - 35000
%QTY% quantity 0 - 350
%SOCKETS% number of sockets 0 - 6
%RANGE% melee range adder 0 - 5
%WPNSPD% weapon speed modifier -60 - 20
%RUNENUM% rune number 0 - 33
%RUNENAME% rune name excludes "Rune" (e.g. "Vex" instead of "Vex Rune")
%GEMLEVEL% gem quality Chipped, Flawed, Normal, Flawless, Perfect
%GEMTYPE% gem type Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull
%CODE% item code

Notification Keywords[edit]

Minimap Icon Colors

These keywords add the item to the notification list and create a minimap icon for it.

The color of the minimap icon corresponds to the keyword's 2-digit color code. The icon may be black (00), bright green (84), red (62), or any of the other colors shown in the chart. Note that %MAP% may be used without a 2-digit color code, in which case the icon will use the current text color (or white if no color has been set).

Multiple keywords can be used together to create multi-colored minimap icons.

Code Details
%BORDER-00% notification & minimap icon (large)
%MAP-00% notification & minimap icon (medium)
%DOT-00% notification & minimap icon (small)
%PX-00% notification & minimap icon (tiny)


The following keyword only applies if Item Detailed Notifications are disabled.

Code Details
%NOTIFY-0% changes the item's text notification color
%NOTIFY-DEAD% disables text notifications for the item

The NOTIFY keyword may use a 1-digit color code (0-F) which corresponds to these colors in order: WHITE, RED, GREEN, BLUE, GOLD, GRAY, BLACK, TAN, ORANGE, YELLOW, DARK_GREEN, PURPLE, GREEN, WHITE, BLACK, WHITE. If DEAD is used instead of a color code, the item's notifications will be disabled instead.

Most filters are made to be used with Item Detailed Notifications, so NOTIFY is incompatible with them. Note that without Item Detailed Notifications enabled, Item Drop Notifications will only apply to items when they initially drop (prior to being picked up for the first time).


All notification keywords seem to bypass the normal rule-handling procedure. Normally, the rules are processed top-to-bottom and this process halts when a matching rule (without %CONTINUE%) is found. Notification keywords, however, can apply even after the process has halted. This may be unintended behavior.

Special Keywords[edit]

Code Details
%CONTINUE% the item is compared against additional rules instead of being displayed by the current rule
the current rule's output is stored in %NAME%
%NL% specifies a new line, only works within braces
{} anything within the braces applies to the item's description rather than the item's name/title


Boolean Conditions[edit]

Mutable Codes[edit]

Contrary to most "immutable" codes which refer to static item properties, these conditions depend on where and how the item is being viewed. Some value conditions such as CLVL and DIFF are also "mutable" in this way.

Code Description
AMAZON character is an Amazon
ASSASSIN character is an Assassin
BARBARIAN character is a Barbarian
DRUID character is a Druid
NECROMANCER character is a Necromancer
PALADIN character is a Paladin
SORCERESS character is a Sorceress
SHOP item is in a merchant's shop window
EQUIPPED item is equipped by the character

ItemDisplay[key ASSASSIN]: hides keys when playing as an Assassin

Item Group Codes[edit]

General Groups[edit]
  • Item Rarities[edit]
    Code Group
    NMAG Regular
    most non-equipment items
    MAG Magic
    RARE Rare
    UNI Unique
    SET Set
    CRAFT Crafted
  • Item Tiers[edit]
    Code Group
    NORM Normal
    EXC Exceptional
    ELT Elite
  • Item Properties[edit]
    Code Group
    ID Identified
    INF Inferior
    SUP Superior
    ETH Ethereal
    RW Runeword
    GEMMED Socketed with a gem/rune/jewel
Armor Groups[edit]
Code Code Group Details
EQ1 HELM Helmets includes class helms
EQ2 CHEST Chests
EQ3 SHIELD Shields includes class shields
EQ4 GLOVES Gloves
EQ5 BOOTS Boots
EQ6 BELT Belts
EQ7 CIRC Circlets
ARMOR All armors includes class-restricted armors
Weapon Groups[edit]
Code Code Group Details
WP1 AXE Axes includes throwing axes
WP2 MACE Maces
WP3 SWORD Swords
WP4 DAGGER Daggers includes throwing knives
WP5 THROWING Throwing Weapons includes all javelins, throwing potions
WP6 JAV Javelins includes all throwing weapons, all spears, Amazon javelins
WP7 SPEAR Spears includes Amazon spears & all javelins
WP8 POLEARM Polearms
WP9 BOW Bows includes Amazon bows
WP10 XBOW Crossbows
WP11 STAFF Staves
WP12 WAND Wands
WP13 SCEPTER Scepters
WEAPON All weapons includes class-restricted weapons
1H 1-Handed Weapons
2H 2-Handed Weapons

Since WP6 overlaps entirely with both WP5 and WP7 (two very different kinds of weapons), it's rarely useful.

Class-Restricted Item Groups[edit]
Code Code Group
CL1 DRU Druid pelts
CL2 BAR Barbarian helmets
CL3 DIN Paladin shields
CL4 NEC Necromancer shields
CL5 SIN Assassin weapons
CL6 SOR Sorceress weapons
CL7 ZON Amazon weapons

Item Codes[edit]

Armor[edit]
Code Item (Normal) Code Item (Exceptional) Code Item (Elite)
cap Cap xap War Hat uap Shako
skp Skull Cap xkp Sallet ukp Hydraskull
hlm Helm xlm Casque ulm Armet
fhl Full Helm xhl Basinet uhl Giant Conch
msk Mask xsk Death Mask usk Demonhead
bhm Bone Helm xh9 Grim Helm uh9 Bone Visage
ghm Great Helm xhm Winged Helm uhm Spired Helm
crn Crown xrn Grand Crown urn Corona
qui Quilted Armor xui Ghost Armor uui Dusk Shroud
lea Leather Armor xea Serpentskin Armor uea Wyrmhide
hla Hard Leather Armor xla Demonhide Armor ula Scarab Husk
stu Studded Leather xtu Trellised Armor utu Wire Fleece
rng Ring Mail xng Linked Mail ung Diamond Mail
scl Scale Mail xcl Tigulated Mail ucl Loricated Mail
chn Chain Mail xhn Mesh Armor uhn Boneweave
brs Breast Plate xrs Cuirass urs Great Hauberk
spl Splint Mail xpl Russet Armor upl Balrog Skin
plt Plate Mail xlt Templar Coat ult Hellforge Plate
fld Field Plate xld Sharktooth Armor uld Kraken Shell
gth Gothic Plate xth Embossed Plate uth Lacquered Plate
ltp Light Plate xtp Mage Plate utp Archon Plate
ful Full Plate Mail xul Chaos Armor uul Shadow Plate
aar Ancient Armor xar Ornate Plate uar Sacred Armor
buc Buckler xuc Defender uuc Heater
sml Small Shield xml Round Shield uml Luna
lrg Large Shield xrg Scutum urg Hyperion
spk Spiked Shield xpk Barbed Shield upk Blade Barrier
kit Kite Shield xit Dragon Shield uit Monarch
bsh Bone Shield xsh Grim Shield ush Troll Nest
tow Tower Shield xow Pavise uow Aegis
gts Gothic Shield xts Ancient Shield uts Ward
lgl Leather Gloves xlg Demonhide Gloves ulg Bramble Mitts
vgl Heavy Gloves xvg Sharkskin Gloves uvg Vampirebone Gloves
mgl Chain Gloves xmg Heavy Bracers umg Vambraces
tgl Light Gauntlets xtg Battle Gauntlets utg Crusader Gauntlets
hgl Gauntlets xhg War Gauntlets uhg Ogre Gauntlets
lbt Boots xlb Demonhide Boots ulb Wyrmhide Boots
vbt Heavy Boots xvb Sharkskin Boots uvb Scarabshell Boots
mbt Chain Boots xmb Mesh Boots umb Boneweave Boots
tbt Light Plated Boots xtb Battle Boots utb Mirrored Boots
hbt Greaves xhb War Boots uhb Myrmidon Greaves
lbl Sash zlb Demonhide Sash ulc Spiderweb Sash
vbl Light Belt zvb Sharkskin Belt uvc Vampirefang Belt
mbl Belt zmb Mesh Belt umc Mithril Coil
tbl Heavy Belt ztb Battle Belt utc Troll Belt
hbl Plated Belt zhb War Belt uhc Colossus Girdle
ci0 Circlet ci2 Tiara ci3 Diadem
ci1 Coronet
dr1 Wolf Head dr6 Alpha Helm drb Blood Spirit
dr2 Hawk Helm dr7 Griffon Headress drc Sun Spirit
dr3 Antlers dr8 Hunter's Guise drd Earth Spirit
dr4 Falcon Mask dr9 Sacred Feathers dre Sky Spirit
dr5 Spirit Mask dra Totemic Mask drf Dream Spirit
ba1 Jawbone Cap ba6 Jawbone Visor bab Carnage Helm
ba2 Fanged Helm ba7 Lion Helm bac Fury Visor
ba3 Horned Helm ba8 Rage Mask bad Destroyer Helm
ba4 Assault Helmet ba9 Savage Helmet bae Conqueror Crown
ba5 Avenger Guard baa Slayer Guard baf Guardian Crown
pa1 Targe pa6 Akaran Targe pab Sacred Targe
pa2 Rondache pa7 Akaran Rondache pac Sacred Rondache
pa3 Heraldic Shield pa8 Protector Shield pad Kurast Shield
pa4 Aerin Shield pa9 Gilded Shield pae Zakarum Shield
pa5 Crown Shield paa Royal Shield paf Vortex Shield
ne1 Preserved Head ne6 Mummified Trophy neb Minion Skull
ne2 Zombie Head ne7 Fetish Trophy neg Hellspawn Skull
ne3 Unraveller Head ne8 Sexton Trophy ned Overseer Skull
ne4 Gargoyle Head ne9 Cantor Trophy nee Succubus Skull
ne5 Demon Head nea Hierophant Trophy nef Bloodlord Skull
Weapons[edit]
Code Item (Normal) Code Item (Exceptional) Code Item (Elite)
hax Hand Axe 9ha Hatchet 7ha Tomahawk
axe Axe 9ax Cleaver 7ax Small Crescent
2ax Double Axe 92a Twin Axe 72a Ettin Axe
mpi Military Pick 9mp Crowbill 7mp War Spike
wax War Axe 9wa Naga 7wa Berserker Axe
lax Large Axe 9la Military Axe 7la Feral Axe
bax Broad Axe 9ba Bearded Axe 7ba Silver-edged Axe
btx Battle Axe 9bt Tabar 7bt Decapitator
gax Great Axe 9ga Gothic Axe 7ga Champion Axe
gix Giant Axe 9gi Ancient Axe 7gi Glorious Axe
clb Club 9cl Cudgel 7cl Truncheon
spc Spiked Club 9sp Barbed Club 7sp Tyrant Club
mac Mace 9ma Flanged Mace 7ma Reinforced Mace
mst Morning Star 9mt Jagged Star 7mt Devil Star
fla Flail 9fl Knout 7fl Scourge
whm War Hammer 9wh Battle Hammer 7wh Legendary Mallet
mau Maul 9m9 War Club 7m7 Ogre Maul
gma Great Maul 9gm Martel de Fer 7gm Thunder Maul
ssd Short Sword 9ss Gladius 7ss Falcata
scm Scimitar 9sm Cutlass 7sm Ataghan
sbr Sabre 9sb Shamshir 7sb Elegant Blade
flc Falchion 9fc Tulwar 7fc Hydra Edge
crs Crystal Sword 9cr Dimensional Blade 7cr Phase Blade
bsd Broad Sword 9bs Battle Sword 7bs Conquest Sword
lsd Long Sword 9ls Rune Sword 7ls Cryptic Sword
wsd War Sword 9wd Ancient Sword 7wd Mythical Sword
2hs Two-handed Sword 92h Espandon 72h Legend Sword
clm Claymore 9cm Dacian Falx 7cm Highland Blade
gis Giant Sword 9gs Tusk Sword 7gs Balrog Blade
bsw Bastard Sword 9b9 Gothic Sword 7b7 Champion Sword
flb Flamberge 9fb Zweihander 7fb Colossus Sword
gsd Great Sword 9gd Executioner Sword 7gd Colossus Blade
dgr Dagger 9dg Poignard 7dg Bone Knife
dir Dirk 9di Rondel 7di Mithril Point
kri Kris 9kr Cinquedeas 7kr Fanged Knife
bld Blade 9bl Stiletto 7bl Legend Spike
tkf Throwing Knife 9tk Battle Dart 7tk Flying Knife
tax Throwing Axe 9ta Francisca 7ta Flying Axe
bkf Balanced Knife 9bk War Dart 7bk Winged Knife
bal Balanced Axe 9b8 Hurlbat 7b8 Winged Axe
jav Javelin 9ja War Javelin 7ja Hyperion Javelin
pil Pilum 9pi Great Pilum 7pi Stygian Pilum
ssp Short Spear 9s9 Simbilan 7s7 Balrog Spear
glv Glaive 9gl Spiculum 7gl Ghost Glaive
tsp Throwing Spear 9ts Harpoon 7ts Winged Harpoon
spr Spear 9sr War Spear 7sr Hyperion Spear
tri Trident 9tr Fuscina 7tr Stygian Pike
brn Brandistock 9br War Fork 7br Mancatcher
spt Spetum 9st Yari 7st Ghost Spear
pik Pike 9p9 Lance 7p7 War Pike
bar Bardiche 9b7 Lochaber Axe 7o7 Ogre Axe
vou Voulge 9vo Bill 7vo Colossus Voulge
scy Scythe 9s8 Battle Scythe 7s8 Thresher
pax Poleaxe 9pa Partizan 7pa Cryptic Axe
hal Halberd 9h9 Bec-de-Corbin 7h7 Great Poleaxe
wsc War Scythe 9wc Grim Scythe 7wc Giant Thresher
sbw Short Bow 8sb Edge Bow 6sb Spider Bow
hbw Hunter’s Bow 8hb Razor Bow 6hb Blade Bow
lbw Long Bow 8lb Cedar Bow 6lb Shadow Bow
cbw Composite Bow 8cb Double Bow 6cb Great Bow
sbb Short Battle Bow 8s8 Short Siege Bow 6s7 Diamond Bow
lbb Long Battle Bow 8l8 Large Siege Bow 6l7 Crusader Bow
swb Short War Bow 8sw Rune Bow 6sw Ward Bow
lwb Long War Bow 8lw Gothic Bow 6lw Hydra Bow
lxb Light Crossbow 8lx Arbalest 6lx Pellet Bow
mxb Crossbow 8mx Siege Crossbow 6mx Gorgon Crossbow
hxb Heavy Crossbow 8hx Ballista 6hx Colossus Crossbow
rxb Repeating Crossbow 8rx Chu-Ko-Nu 6rx Demon Crossbow
sst Short Staff 8ss Jo Staff 6ss Walking Stick
lst Long Staff 8ls Quarterstaff 6ls Stalagmite
cst Gnarled Staff 8cs Cedar Staff 6cs Elder Staff
bst Battle Staff 8bs Gothic Staff 6bs Shillelagh
wst War Staff 8ws Rune Staff 6ws Archon Staff
wnd Wand 9wn Burnt Wand 7wn Polished Wand
ywn Yew Wand 9yw Petrified Wand 7yw Ghost Wand
bwn Bone Wand 9bw Tomb Wand 7bw Lich Wand
gwn Grim Wand 9gw Grave Wand 7gw Unearthed Wand
scp Scepter 9sc Rune Scepter 7sc Mighty Scepter
gsc Grand Scepter 9qs Holy Water Sprinkler 7qs Seraph Rod
wsp War Scepter 9ws Divine Scepter 7ws Caduceus
ktr Katar 9ar Quhab 7ar Suwayyah
wrb Wrist Blade 9wb Wrist Spike 7wb Wrist Sword
axf Hatchet Hands 9xf Fascia 7xf War Fist
ces Cestus 9cs Hand Scythe 7cs Battle Cestus
clw Claws 9lw Greater Claws 7lw Feral Claws
btl Blade Talons 9tw Greater Talons 7tw Runic Talons
skr Scissors Katar 9qr Scissors Quhab 7qr Scissors Suwayyah
ob1 Eagle Orb ob6 Glowing Orb obb Heavenly Stone
ob2 Sacred Globe ob7 Crystalline Globe obc Eldritch Orb
ob3 Smoked Sphere ob8 Cloudy Sphere obd Demon Heart
ob4 Clasped Orb ob9 Sparkling Ball obe Vortex Orb
ob5 Jared's Stone oba Swirling Crystal obf Dimensional Shard
am1 Stag Bow am6 Ashwood Bow amb Matriarchal Bow
am2 Reflex Bow am7 Ceremonial Bow amc Grand Matron Bow
am3 Maiden Spear am8 Ceremonial Spear amd Matriarchal Spear
am4 Maiden Pike am9 Ceremonial Pike ame Matriarchal Pike
am5 Maiden Javelin ama Ceremonial Javelin amf Matriarchal Javelin
Other Items[edit]
Potions[edit]
Code Item Code Item Code Item Code Item Code Item
rvl Full Rejuvenation Potion hp1 Minor Healing Potion mp1 Minor Mana Potion opl Fulminating Potion gpl Strangling Potion
rvs Rejuvenation Potion hp2 Lesser Healing Potion mp2 Lesser Mana Potion opm Exploding Potion gpm Choking Potion
yps Antidote Potion hp3 Healing Potion mp3 Mana Potion ops Oil Potion gps Rancid Potion
wms Thawing Potion hp4 Greater Healing Potion mp4 Greater Mana Potion
vps Stamina Potion hp5 Super Healing Potion mp5 Super Mana Potion
Gems[edit]

Also see GEMLEVEL and GEMTYPE

Code Item Code Item Code Item Code Item Code Item
gcv Chipped Amethyst gfv Flawed Amethyst gsv Amethyst gzv Flawless Amethyst gpv Perfect Amethyst
gcy Chipped Topaz gfy Flawed Topaz gsy Topaz gly Flawless Topaz gpy Perfect Topaz
gcb Chipped Sapphire gfb Flawed Sapphire gsb Sapphire glb Flawless Sapphire gpb Perfect Sapphire
gcg Chipped Emerald gfg Flawed Emerald gsg Emerald glg Flawless Emerald gpg Perfect Emerald
gcr Chipped Ruby gfr Flawed Ruby gsr Ruby glr Flawless Ruby gpr Perfect Ruby
gcw Chipped Diamond gfw Flawed Diamond gsw Diamond glw Flawless Diamond gpw Perfect Diamond
skc Chipped Skull skf Flawed Skull sku Skull skl Flawless Skull skz Perfect Skull
Code Item Code Item
gzvs Flawless Amethyst Stack gpvs Perfect Amethyst Stack
glys Flawless Topaz Stack gpys Perfect Topaz Stack
glbs Flawless Sapphire Stack gpbs Perfect Sapphire Stack
glgs Flawless Emerald Stack gpgs Perfect Emerald Stack
glrs Flawless Ruby Stack gprs Perfect Ruby Stack
glws Flawless Diamond Stack gpws Perfect Diamond Stack
skls Flawless Skull Stack skzs Perfect Skull Stack
Runes[edit]

Also see RUNE

Code Item Code Item Code Item
r01 El Rune r12 Sol Rune r23 Mal Rune
r02 Eld Rune r13 Shael Rune r24 Ist Rune
r03 Tir Rune r14 Dol Rune r25 Gul Rune
r04 Nef Rune r15 Hel Rune r26 Vex Rune
r05 Eth Rune r16 Io Rune r27 Ohm Rune
r06 Ith Rune r17 Lum Rune r28 Lo Rune
r07 Tal Rune r18 Ko Rune r29 Sur Rune
r08 Ral Rune r19 Fal Rune r30 Ber Rune
r09 Ort Rune r20 Lem Rune r31 Jah Rune
r10 Thul Rune r21 Pul Rune r32 Cham Rune
r11 Amn Rune r22 Um Rune r33 Zod Rune
Code Item Code Item Code Item
r01s El Rune Stack r12s Sol Rune Stack r23s Mal Rune Stack
r02s Eld Rune Stack r13s Shael Rune Stack r24s Ist Rune Stack
r03s Tir Rune Stack r14s Dol Rune Stack r25s Gul Rune Stack
r04s Nef Rune Stack r15s Hel Rune Stack r26s Vex Rune Stack
r05s Eth Rune Stack r16s Io Rune Stack r27s Ohm Rune Stack
r06s Ith Rune Stack r17s Lum Rune Stack r28s Lo Rune Stack
r07s Tal Rune Stack r18s Ko Rune Stack r29s Sur Rune Stack
r08s Ral Rune Stack r19s Fal Rune Stack r30s Ber Rune Stack
r09s Ort Rune Stack r20s Lem Rune Stack r31s Jah Rune Stack
r10s Thul Rune Stack r21s Pul Rune Stack r32s Cham Rune Stack
r11s Amn Rune Stack r22s Um Rune Stack r33s Zod Rune Stack
Quest Items[edit]
  • Code Item
    bks Scroll of Inifuss
    bkd Key to the Cairn Stones
    hdm Horadric Malus
    tr1 Horadric Scroll
    ass Book of Skill
    box Horadric Cube
    msf Staff of Kings
    vip Viper Amulet
    hst Horadric Staff
    j34 Jade Figurine
    g34 Golden Bird
    xyz Potion of Life
    g33 Gidbinn
    bbb Lam Esen's Tome
    qbr Khalim's Brain
    qey Khalim's Eye
    qhr Khalim's Heart
    qf1 Khalim's Flail
    qf2 Khalim's Will
    mss Mephisto's Soulstone
    hfh Hellforge Hammer
    ice Malah's Potion
    tr2 Scroll of Resistance
  • Code Item Details
    tes Twisted Essence of Suffering Andariel & Duriel
    ceh Charged Essence of Hatred Mephisto
    bet Burning Essence of Terror Diablo
    fed Festering Essence of Destruction Baal
    toa Token of Absolution
    pk1 Key of Terror Countess
    pk2 Key of Hatred Summoner
    pk3 Key of Destruction Nihlathak
    dhn Diablo's Horn Lilith (uber Andariel)
    bey Baal's Eye Duriel (uber)
    mbr Mephisto's Brain Izual (uber)
  • Unique quest items (not essences/tokens or keys/organs) cannot be sold so they have no price
PD2 Items[edit]
  • Code Item Details
    wss Worldstone Shard corrupts items
    lbox Larzuk's Puzzlebox sockets items
    jewf Jewel Fragments stackable jewel
    ubtm Pandemonium Talisman accesses Uber Tristram
    dcma Vision of Terror accesses Diablo Clone
    dcso Prime Evil Soul DClone/Rathma ingredient
    from Hell Diablo/Baal
    dcbl Pure Demonic Essence Diablo Clone ingredient
    from map bosses
    dcho Black Soulstone Diablo Clone ingredient
    from Uber Tristram
    rtma Voidstone accesses Rathma
    rtmv Splinter of the Void Rathma ingredient
    from Mendeln map event
    rtmo Trang-Oul's Jawbone Rathma ingredient
    from undead
    rtmf Ancient Bone Fragments Trang-Oul's Jawbone ingredient
    cwss Tainted Worldstone Shard corrupts Annihilus
    t61 Desert Duel Arena accesses PvP arena
    t62 Moor Duel Arena accesses PvP arena
  • Code Item Tier
    t11 Ruins of Viz-Jun Map 1
    t12 Horazon's Memory Map 1
    t13 Bastion Keep Map 1
    t21 Phlegethon Map 2
    t22 Torajan Jungle Map 2
    t23 Arreat Battlefield Map 2
    t24 Tomb of Zoltun Kulle Map 2
    t25 Sewers of Harrogath Map 2
    t31 River of Blood Map 3
    t32 Throne of Insanity Map 3
    t33 Lost Temple Map 3
    t34 Ancestral Trial Map 3
    t35 Blood Moon Map 3
    t36 Fall of Caldeum Map 3
    t37 Pandemonium Citadel Map 3
    t38 Canyon of Sescheron Map 3
    t39 Kehjistan Marketplace Map 3
    t41 Cathedral of Light dungeon
    t42 Plains of Torment dungeon
  • Code Item Details
    imma Arcane Orb upgrade map (common -> magic)
    imra Zakarum Orb upgrade map (common -> rare)
    upma Angelic Orb upgrade map (magic -> rare)
    scou Orb of Destruction downgrade map (to common)
    rera Horadrim Orb reroll rare map
    upmp Cartographer's Orb combine maps into a higher tier
    scrb Horadrim Scarab turns t3 maps into dungeons
  • Code Item
    rar Cage of the Unsullied
    rbe Band of Skulls
    ram The Third Eye
Misc[edit]
  • Code Item
    tsc Scroll of Town Portal
    isc Scroll of Identify
    tbk Tome of Town Portal
    ibk Tome of Identify
    key Key
    leg Wirt's Leg
    ear Player Ear
    std Standard of Heroes
  • Code Item
    cm1 Small Charm
    cm2 Large Charm
    cm3 Grand Charm
    jew Jewel
    rin Ring
    amu Amulet
    aqv Arrows
    cqv Bolts

  • Tome of Town Portal and Tome of Identify can only have their name modified, not their description


Value Conditions[edit]

Info Codes[edit]

Code Description Details
GOLD Gold can be hidden, but not modified (always displays as "N Gold")
GEMLEVEL gem quality level 1 - 5 (Chipped-Perfect)
doesn't apply to unstacked Flawless/Perfect gems
GEMTYPE gem type 1 - 7 (Amethyst-Skull)
RUNE rune number 1 - 33 (El-Zod)
QTY quantity
DEF total defense
LVLREQ level requirement
PRICE vendor sell value
ALVL affix level limit used to determine which affixes can roll for magic/rare/crafted items
CRAFTALVL prospective crafted ALVL what the resulting crafted item's ALVL will be if the item is used by the character as a crafting ingredient
QLVL quality level
ILVL item level
CLVL character level
DIFF difficulty 0 - 2 (Normal-Hell)
MAPID item's initial location 1 - 165 (see details)
SUFFIX item suffix 1 - 836 (see details)
PREFIX item prefix 837 - 1627 (see details)

There is currently a bug with hiding stacked gems/runes - if the lootfilter attempts to hide them, they'll usually be loaded regardless and appear with an empty name.

Named Attribute Codes[edit]

Code Description Item Appearance Details
SOCK total sockets Socketed (N)
ED enhanced defense/damage +N% Enhanced Defense
+N% Enhanced Damage
refers to defense for armor,
damage for weapons
MAXDUR max durability Increase Maximum Durability N%
AR attack rating +N to Attack Rating
RES all res All Resistances +N
FRES fire res Fire Resist +N%
CRES cold res Cold Resist +N%
LRES lightning res Lightning Resist +N%
PRES poison res Poison Resist +N%
FRW faster run/walk +N% Faster Run/Walk
IAS attack rate +N% Increased Attack Speed
FCR Faster Cast Rate +N% Faster Cast Rate
FHR Faster Hit Recovery +N% Faster Hit Recovery
FBR Faster Block Rate +N% Faster Block Rate
MINDMG minimum damage +N to Minimum Damage
MAXDMG maximum damage +N to Maximum Damage
STR strength +N to Strength
DEX dexterity +N to Dexterity
LIFE max hp +N to Life
MANA max mana +N to Mana
MFIND magic find N% Better Chance of Getting Magic Items
GFIND gold find N% Extra Gold from Monsters
MAEK mana per kill +N to Mana after each Kill
DTM damage to mana N% Damage Taken Gained as Mana when Hit
REPLIFE life replenish Replenish Life +N
REPAIR auto-repair Repairs X Durability in Y Seconds N = 100 / Y
ARPER AR bonus N% Bonus to Attack Rating
FOOLS fool's mod +X to Attack Rating (Based on Character Level)
+Y to Maximum Damage (Based on Character Level)
boolean condition

Some attributes (STR, DEX, LIFE, MANA, FRES, CRES, LRES, PRES) can have addition applied between them prior to the condition being evaluated.

ItemDisplay[RARE FRES+CRES+LRES+PRES>79]: %NAME% %RED%! appends a red ! to rares with 80+ total resistance


It seems values get converted to unsigned integers before comparison. For negative values, this means that instead of counting backwards from 0, they count backwards from the maximum storeable value (a few billion). The following examples illustrate this point, but they're outdated since medium/heavy armors no longer have movement speed penalties.

ItemDisplay[NMAG !ELT (FRW=-5 OR FRW=-10)]: hides regular non-elite medium/heavy armors

ItemDisplay[NMAG !ELT FRW>1000]: hides regular non-elite medium/heavy armors

ItemDisplay[NMAG !ELT FRW>-20]: hides regular non-elite medium/heavy armors

Numbered Attribute Codes[edit]

The relevant number for each code is shown as N. In many cases, if N is absent, it is either 0 or 1. For codes that refer to attributes which are based on character level, N is often a multiple of Y (+Y per Character Level) such as 8Y for STAT214 or 2Y for STAT224.

Some numbered attribute codes (shown in gray) refer to the same attributes as named attribute codes or other named codes, which can be used instead for better readability.

  • General[edit]
    Code Item Appearance
    STAT0 +N to Strength
    STAT1 +N to Energy
    STAT2 +N to Dexterity
    STAT3 +N to Vitality
    STAT7 +X to Life (N = 256X)
    STAT9 +X to Mana (N = 256X)
    STAT11 +N Maximum Stamina
    STAT16 +N% Enhanced Defense
    STAT19 +N to Attack Rating
    STAT20 Chance to Block: N%
    STAT27 Regenerate Mana N%
    STAT28 Heal Stamina +N%
    STAT31 +N Defense
    STAT32 +N Defense vs. Missile
    STAT33 +N Defense vs. Melee
    STAT34 Physical Damage Taken Reduced by N
    STAT35 Magic & Elemental Damage Taken Reduced by N
    STAT36 Physical Damage Taken Reduced by N%
    STAT60 N% Life Stolen per Hit
    STAT62 N% Mana Stolen per Hit
    STAT68 +N% Increased Attack Speed
    STAT70 Quantity: N
    STAT72 Durability: N of Y
    STAT73 Durability: X of N
    STAT74 Replenish Life +N
    STAT75 Increase Maximum Durability N%
    STAT76 Increase Maximum Life N%
    STAT77 Increase Maximum Mana N%
    STAT78 Attacker Takes Damage of N
    STAT79 N% Extra Gold from Monsters
    STAT80 N% Better Chance of Getting Magic Items
    STAT81 Knockback
    STAT83 +N to Amazon Skill Levels
    STAT85 +N% to Experience Gained
    STAT86 +N Life after each Kill
    STAT87 Reduces All Vendor Prices N%
    STAT89 +N to Light Radius
    STAT91 Requirements -N%
    STAT93 +N% Increased Attack Speed
    STAT96 +N% Faster Run/Walk
    STAT99 +N% Faster Hit Recovery
    STAT102 +N% Faster Block Rate
    STAT105 +N% Faster Cast Rate
    STAT108 Slain Monsters Rest in Peace
    STAT109 N% Reduced Curse Duration
    STAT110 Poison Length Reduced by N%
    STAT112 Hit Causes Monster to Flee N%
    STAT113 Hit Blinds Target +N
    STAT114 N% Damage Taken Gained as Mana when Hit
    STAT115 Ignore Target's Defense
    STAT116 -N% Target Defense
    STAT117 Prevent Monster Heal
    STAT118 Half Freeze Duration
    STAT119 N% Bonus to Attack Rating
    STAT120 -N to Monster Defense per Hit
    STAT123 +N to Attack Rating against Demons
    STAT124 +N to Attack Rating against Undead
    STAT127 +N to All Skills
    STAT128 Attacker Takes Lightning Damage of N
    STAT134 Freezes Target +N
    STAT135 N% Chance of Open Wounds
    STAT136 N% Chance of Crushing Blow
    STAT138 +N to Mana after each Kill
    STAT139 +N Life after each Demon Kill
    STAT140 N% Extra Bloody (Hidden Cosmetic)
    STAT141 N% Deadly Strike
    STAT150 Slows Target by N%
    STAT152 Indestructible
    STAT153 Cannot Be Frozen
    STAT154 N% Slower Stamina Drain
    STAT156 +N% Chance to Pierce
    STAT157 Fires Magic Arrows
    STAT158 Fires Explosive Arrows or Bolts
    STAT188 +N to Bow and Crossbow Skills
    STAT194 Socketed (N)
    STAT252 Repairs X Durability in Y Seconds (N = 100/Y)
    STAT360 Corruption (values for N)
    STAT422 Replenishes 1 Charge in 3 Seconds
    STAT424 +N Life after each Hit
    STAT425 -N% to Enemy Physical Resistance
  • Elements[edit]
    Code Item Appearance
    STAT37 Magic Resist +N%
    STAT38 +N% to Maximum Magic Resist
    STAT39 Fire Resist +N%
    STAT40 +N% to Maximum Fire Resist
    STAT41 Lightning Resist +N%
    STAT42 +N% to Maximum Lightning Resist
    STAT43 Cold Resist +N%
    STAT44 +N% to Maximum Cold Resist
    STAT45 Poison Resist +N%
    STAT46 +N% to Maximum Poison Resist
    STAT142 Fire Absorb N%
    STAT143 +N Fire Absorb
    STAT144 Lightning Absorb N%
    STAT145 +N Lightning Absorb
    STAT146 Magic Absorb N%
    STAT147 +N Magic Absorb
    STAT148 Cold Absorb N%
    STAT149 +N Cold Absorb
    STAT333 -N% to Enemy Fire Resistance
    STAT334 -N% to Enemy Lightning Resistance
    STAT335 -N% to Enemy Cold Resistance
    STAT336 -N% to Enemy Poison Resistance
    STAT362 +N to Cold Skills
    STAT363 +N to Fire Skills
    STAT364 +N to Lightning Skills
    STAT365 +N to Poison Skills
    STAT366 +N to Magic Skills
  • Damage[edit]
    Code Item Appearance
    STAT17 +N% Enhanced Damage
    (off-weapon minimum)
    STAT18 +N% Enhanced Damage
    (off-weapon maximum)
    STAT21 Damage: N to Y
    +N to Minimum Damage
    (one-handed weapons)
    STAT22 Damage: X to N
    +N to Maximum Damage
    (one-handed weapons)
    STAT23 +N to Minimum Damage
    (two-handed weapons)
    STAT24 +N to Maximum Damage
    (two-handed weapons)
    STAT25 +N% Damage
    STAT48 Adds N-Y Fire Damage
    STAT49 Adds X-N Fire Damage
    STAT50 Adds N-Y Lightning Damage
    STAT51 Adds 1-N Lightning Damage
    STAT52 Adds N-Y Magic Damage
    STAT53 Adds X-N Magic Damage
    STAT54 Adds N-Y Cold Damage
    STAT55 Adds X-N Cold Damage
    STAT56 Adds X-Y Cold Damage
    N = duration
    STAT57 +X Poison Damage over Y Seconds
    bitrate N = (256X) / (25Y)
    STAT58 +X Poison Damage over Y Seconds
    bitrate N = (256X) / (25Y)
    STAT59 +X Poison Damage over N Seconds
    STAT111 Damage +N
    STAT121 +N% Damage to Demons
    STAT122 +N% Damage to Undead
    STAT159 Damage: N to Y
    +N to Minimum Damage
    (throwing weapons)
    STAT160 Damage: X to N
    +N to Maximum Damage
    (throwing weapons)
    STAT326 +X Poison Damage over Y Seconds
    STAT329 +N% to Fire Skill Damage
    STAT330 +N% to Lightning Skill Damage
    STAT331 +N% to Cold Skill Damage
    STAT332 +N% to Poison Skill Damage
    STAT357 +N% to Magic Skill Damage
  • Based on Character Level[edit]
    Code Item Appearance
    STAT214 +X Defense (...)
    STAT216 +X to Life (...)
    STAT217 +X to Mana (...)
    STAT218 +X to Maximum Damage (...)
    STAT219 +X% Enhanced Maximum Damage (...)
    STAT220 +X to Strength (...)
    STAT221 +X to Dexterity (...)
    STAT222 +X to Energy (...)
    STAT223 +X to Vitality (...)
    STAT224 +X to Attack Rating (...)
    STAT225 X% Bonus to Attack Rating (...)
    STAT226 +X to Maximum Cold Damage (...)
    STAT227 +X to Maximum Fire Damage (...)
    STAT228 +X to Maximum Lightning Damage (...)
    STAT229 +X to Maximum Poison Damage (...)
    STAT230 Cold Resist +X% (...)
    STAT231 Fire Resist +X% (...)
    STAT232 Lightning Resist +X% (...)
    STAT233 Poison Resist +X% (...)
    STAT234 +X Absorbs Cold Damage (...)
    STAT235 +X Absorbs Fire Damage (...)
    STAT236 +X Absorbs Lightning Damage (...)
    STAT237 +X Absorbs Poison Damage (...)
    STAT238 Attacker Takes Damage of X (...)
    STAT239 X% Extra Gold from Monsters (...)
    STAT240 X% Better Chance of Getting Magic Items (...)
    STAT241 Heal Stamina Plus X% (...)
    STAT242 +X Maximum Stamina (...)
    STAT243 +X% Damage to Demons (...)
    STAT244 +X% Damage to Undead (...)
    STAT245 +X to Attack Rating against Demons (...)
    STAT246 +X to Attack Rating against Undead (...)
    STAT249 +X Kick Damage (...)
    STAT250 X% Deadly Strike (...)
Maps
Code Item Appearance
STAT370 Map Magic Find: +N%
STAT371 Map Gold Find: +N%
STAT372 Map Monster Density: +N%
STAT373 Map Experience: +N%
STAT374 Map Monster Rarity: +N%
STAT388 Monsters have +N% to Fire Skill Damage
STAT389 Monsters have +N% to Lightning Skill Damage
STAT390 Monsters have +N% to Cold Skill Damage
STAT391 Monsters have +N% to Poison Skill Damage
STAT392 Monsters have +N% Increased Cast Speed
STAT393 Monsters have +N% Increased Attack Speed
STAT394 Monsters have +N% Attack Rating
STAT395 Monsters have +N% Enhanced Defense
STAT396 Monsters have N% Cold Absorb
STAT397 Monsters have N% Magic Absorb
STAT398 Monsters have N% Lightning Absorb
STAT399 Monsters have N% Fire Absorb
STAT400 Monsters take N Reduced Physical Damage
STAT401 Monsters have N% Increased Velocity
STAT402 Monsters have +N Replenish Life
STAT403 Monsters have N% Life Stolen per Hit
STAT404 Monsters have +N% Faster Hit Recovery
STAT405 Monsters have N% Increased Maximum Life
STAT406 Monsters have +N% Chance to Pierce
STAT407 Monsters have N% Chance of Open Wounds
STAT408 Monsters have N% Chance of Crushing Blow
STAT409 Monsters have N% Curse Duration Reduction
STAT410 Players have -N% Enhanced Defense
STAT411 Players have -N% Faster Hit Recovery
STAT412 Players have -N% Chance to Block
STAT413 Players have -N Drain Life
STAT426 Monsters have +N% Enhanced Physical Damage
STAT428 Players have -N% to All Resistances
STAT429 Players have -N% to All Resistances
STAT430 Players have -N% to All Resistances
STAT431 Players have -N% to All Resistances
STAT432 Monsters have +N% of Physical Damage as Extra Lightning Damage
STAT433 Monsters have +N% of Physical Damage as Extra Cold Damage
STAT434 Monsters have +N% of Physical Damage as Extra Fire Damage
STAT435 Monsters have +N% of Physical Damage as Extra Poison Damage over 5 seconds
STAT436 Monsters have +N% of Physical Damage as Extra Magic Damage
STAT437 Map contains Stygian Dolls
STAT438 Map contains Succubus Witches
STAT439 Map contains Vampire Lords
STAT440 Map contains Hell Bovines
STAT441 Map contains Reanimated Horde
STAT442 Map contains Ghosts
STAT449 Monsters have N% Deadly Strike
STAT450 Monsters have Cannot Be Frozen
STAT451 Players have N% Attack and Cast Speed
STAT452 Players have N% Attack and Cast Speed
STAT457 Players have N% to Velocity
STAT458 Heoric
STAT470 Map contains Burning Souls
STAT471 Map contains Fetishes
Other
Code Item Appearance
STAT368 You May Apply an Additional Curse
STAT423 +N% to Leap and Leap Attack Movement Speed
STAT444 You May Now Summon N Additional Revives
STAT459 You May Now Summon 1 Additional Spirit
STAT460 Gust's Cooldown is Reduced by N Seconds
STAT461 You May Summon N Additional Skeleton Mages
STAT462 You May Summon N Additional Skeleton Warriors
STAT463 You May Summon 1 Additional Hydra
STAT464 You May Summon 1 Additional Valkyrie
STAT465 Joust's Cooldown is Reduced by N Seconds
STAT466 You May Summon N Additional Skeleton Mages
STAT468 Blood Warp Costs N% Less Health

Skill Codes[edit]

Group Skills[edit]

Also see STAT362-STAT366 (Cold, Fire, Lightning, Poison, Magic)

  • Code Skill Group
    ALLSK All Skills
    CLSK0 Amazon Skills
    CLSK1 Sorceress Skills
    CLSK2 Necromancer Skills
    CLSK3 Paladin Skills
    CLSK4 Barbarian Skills
    CLSK5 Druid Skills
    CLSK6 Assassin Skills
  • Code Class Skill Group
    TABSK0 Amazon Bow and Crossbow Skills
    TABSK1 Amazon Passive and Magic Skills
    TABSK2 Amazon Javelin and Spear Skills
    TABSK8 Sorceress Fire Spells
    TABSK9 Sorceress Lightning Spells
    TABSK10 Sorceress Cold Spells
    TABSK16 Necromancer Curses
    TABSK17 Necromancer Poison & Bone Spells
    TABSK18 Necromancer Summoning Spells
    TABSK24 Paladin Combat Skills
    TABSK25 Paladin Offensive Auras
    TABSK26 Paladin Defensive Auras
    TABSK32 Barbarian Combat Skills
    TABSK33 Barbarian Combat Masteries
    TABSK34 Barbarian Warcries
    TABSK40 Druid Summoning
    TABSK41 Druid Shape Shifting
    TABSK42 Druid Elemental
    TABSK48 Assassin Traps
    TABSK49 Assassin Shadow Disciplines
    TABSK50 Assassin Martial Arts
    Individual Skills[edit]

    In addition to these "SK" codes, there are equivalent "CHSK" codes for skill charges and "OS" codes for oskills. For example, CHSK54 refers to skill charges for Teleport. "CHSK" codes for curse charges use separate 'proc' versions of those skills: CHSK445 for Life Tap and CHSK447 for Lower Resist.

    • Skills with gray names are not in the skill tree.
    • Skills with gray codes do not appear on items as pointmods/staffmods under normal circumstances.
    • Amazon[edit]
      Code Skill
      SK6 Magic Arrow
      SK7 Fire Arrow
      SK8 Inner Sight
      SK9 Critical Strike
      SK10 Jab
      SK11 Cold Arrow
      SK12 Multiple Shot
      SK13 Dodge
      SK14 Power Strike
      SK15 Poison Javelin
      SK16 Exploding Arrow
      SK17 Slow Movement
      SK18 Avoid
      SK19 Javelin and Spear Mastery
      SK20 Lightning Bolt
      SK21 Ice Arrow
      SK22 Guided Arrow
      SK23 Penetrate
      SK24 Charged Strike
      SK25 Plague Javelin
      SK26 Strafe
      SK27 Immolation Arrow
      SK28 Decoy
      SK29 Evade
      SK30 Fend
      SK31 Freezing Arrow
      SK32 Valkyrie
      SK33 Pierce
      SK34 Lightning Strike
      SK35 Lightning Fury
    • Sorceress[edit]
      Code Skill
      SK36 Fire Bolt
      SK37 Warmth
      SK38 Charged Bolt
      SK39 Ice Bolt
      SK40 Cold Enchant
      SK41 Inferno
      SK42 Static Field
      SK43 Telekinesis
      SK44 Frost Nova
      SK45 Ice Blast
      SK46 Blaze
      SK47 Fire Ball
      SK48 Nova
      SK49 Lightning
      SK50 Shiver Armor
      SK51 Fire Wall
      SK52 Enchant Fire
      SK53 Chain Lightning
      SK54 Teleport
      SK55 Glacial Spike
      SK56 Meteor
      SK57 Thunder Storm
      SK58 Energy Shield
      SK59 Blizzard
      SK60 Chilling Armor
      SK61 Fire Mastery
      SK62 Hydra
      SK63 Lightning Mastery
      SK64 Frozen Orb
      SK65 Cold Mastery
      SK369 Ice Barrage
      SK376 Combustion
      SK383 Lesser Hydra
    • Necromancer[edit]
      Code Skill
      SK66 Amplify Damage
      SK67 Teeth
      SK68 Bone Armor
      SK69 Skeleton Mastery
      SK70 Raise Skeleton Warrior
      SK71 Dim Vision
      SK72 Weaken
      SK73 Poison Strike
      SK74 Corpse Explosion
      SK75 Clay Golem
      SK76 Iron Maiden
      SK77 Terror
      SK78 Bone Wall
      SK79 Golem Mastery
      SK80 Raise Skeletal Mage
      SK81 Confuse
      SK82 Life Tap
      SK83 Desecrate
      SK84 Bone Spear
      SK85 Blood Golem
      SK86 Attract
      SK87 Decrepify
      SK88 Bone Prison
      SK89 Raise Skeleton Archer
      SK90 Iron Golem
      SK91 Lower Resist
      SK92 Poison Nova
      SK93 Bone Spirit
      SK94 Fire Golem
      SK95 Revive
      SK367 Blood Warp
      SK374 Curse Mastery
      SK381 Dark Pact
    • Paladin[edit]
      Code Skill
      SK96 Sacrifice
      SK97 Smite
      SK98 Might
      SK99 Prayer
      SK100 Resist Fire
      SK101 Holy Bolt
      SK102 Holy Fire
      SK103 Thorns
      SK104 Defiance
      SK105 Resist Cold
      SK106 Zeal
      SK107 Charge
      SK108 Blessed Aim
      SK109 Cleansing
      SK110 Resist Lightning
      SK111 Vengeance
      SK112 Blessed Hammer
      SK113 Concentration
      SK114 Holy Freeze
      SK115 Vigor
      SK116 Conversion
      SK117 Holy Shield
      SK118 Holy Shock
      SK119 Sanctuary
      SK120 Meditation
      SK121 Fist of the Heavens
      SK122 Fanaticism
      SK123 Conviction
      SK124 Redemption
      SK125 Salvation
      SK364 Holy Nova
      SK371 Holy Light
      SK378 Joust
    • Barbarian[edit]
      Code Skill
      SK126 Bash
      SK127 Sword Mastery
      SK128 General Mastery
      SK129 Mace Mastery
      SK130 Howl
      SK131 Find Potion
      SK132 Leap
      SK133 Double Swing
      SK134 Polearm and Spear Mastery
      SK135 Throwing Mastery
      SK136 Spear Mastery
      SK137 Taunt
      SK138 Shout
      SK139 Stun
      SK140 Double Throw
      SK141 Combat Reflexes
      SK142 Find Item
      SK143 Leap Attack
      SK144 Concentrate
      SK145 Iron Skin
      SK146 Battle Cry
      SK147 Frenzy
      SK148 Increased Speed
      SK149 Battle Orders
      SK150 Grim Ward
      SK151 Whirlwind
      SK152 Berserk
      SK153 Natural Resistance
      SK154 War Cry
      SK155 Battle Command
    • Druid[edit]
      Code Skill
      SK221 Raven
      SK222 Poison Creeper
      SK223 Werewolf
      SK224 Lycanthropy
      SK225 Firestorm
      SK226 Oak Sage
      SK227 Summon Spirit Wolf
      SK228 Werebear
      SK229 Molten Boulder
      SK230 Arctic Blast
      SK231 Carrion Vine
      SK232 Feral Rage
      SK233 Maul
      SK234 Fissure
      SK235 Cyclone Armor
      SK236 Heart of Wolverine
      SK237 Summon Dire Wolf
      SK238 Rabies
      SK239 Fire Claws
      SK240 Twister
      SK241 Solar Creeper
      SK242 Hunger
      SK243 Shock Wave
      SK244 Volcano
      SK245 Tornado
      SK246 Spirit of Barbs
      SK247 Summon Grizzly
      SK248 Fury
      SK249 Armageddon
      SK250 Hurricane
      SK370 Gust
    • Assassin[edit]
      Code Skill
      SK251 Fire Blast
      SK252 Claw and Dagger Mastery
      SK253 Psychic Hammer
      SK254 Tiger Strike
      SK255 Dragon Talon
      SK256 Shock Web
      SK257 Blade Sentinel
      SK258 Burst of Speed
      SK259 Fists of Fire
      SK260 Dragon Claw
      SK261 Charged Bolt Sentry
      SK262 Wake of Fire
      SK263 Weapon Block
      SK264 Cloak of Shadows
      SK265 Cobra Strike
      SK266 Blade Fury
      SK267 Fade
      SK268 Shadow Warrior
      SK269 Claws of Thunder
      SK270 Dragon Tail
      SK271 Chain Lightning Sentry
      SK272 Wake of Inferno
      SK273 Mind Blast
      SK274 Blades of Ice
      SK275 Dragon Flight
      SK276 Death Sentry
      SK277 Blade Shield
      SK278 Venom
      SK279 Shadow Master
      SK280 Phoenix Strike
      SK366 Lightning Sentry
    • Other[edit]
      Code Skill
      SK357 Blink
      SK391 Lesser Fade
      SK400 Bone Nova

      Value Condition IDs[edit]

      Certain value conditions (MAPID, PREFIX, SUFFIX, STAT360) are slightly different than most others, referring to distinct area/affix/corruption IDs instead of the value for attributes or other item stats with value ranges. Some other value conditions such as GEMLEVEL, GEMTYPE, RUNE, or DIFF behave in a similar fashion, but their IDs aren't listed in this section due to having relatively few possible values.

      MAPID IDs[edit]

      MAPID refers to the area/map the character was in when the item was loaded by the game. Items don't get re-loaded when changing areas, so this condition does not necessarily refer to the character's current location.

      ItemDisplay[(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %NAME%{%NAME%} shows all items from towns, including shopped items and any items in character inventories/stashes when the game began

      ItemDisplay[yps CLVL>89 !(MAPID>160 MAPID<164)]: hides antidotes at level 90+ unless they're found in Rathma areas

      ItemDisplay[key !MAPID=39]: hides keys unless they were found within the cow level

      ItemDisplay[ear (MAPID=157 OR MAPID=159)]: hides player ears found within the PvP duel arenas

      • ID Area
        1 Rogue Encampment
        2 Blood Moor
        3 Cold Plains
        4 Stony Field
        5 Dark Wood
        6 Black Marsh
        7 Tamoe Highland
        8 Den of Evil
        9 Cave Level 1
        10 Underground Passage Level 1
        11 Hole Level 1
        12 Pit Level 1
        13 Cave Level 2
        14 Underground Passage Level 2
        15 Hole Level 2
        16 Pit Level 2
        17 Burial Grounds
        18 Crypt
        19 Mausoleum
        20 Forgotten Tower
        21 Tower Cellar Level 1
        22 Tower Cellar Level 2
        23 Tower Cellar Level 3
        24 Tower Cellar Level 4
        25 Tower Cellar Level 5
        26 Monastery Gate
        27 Outer Cloister
        28 Barracks
        29 Jail Level 1
        30 Jail Level 2
        31 Jail Level 3
        32 Inner Cloister
        33 Cathedral
        34 Catacombs Level 1
        35 Catacombs Level 2
        36 Catacombs Level 3
        37 Catacombs Level 4
        38 Tristram
        39 Moo Moo Farm (Cows)
      • ID Area
        40 Lut Gholein
        41 Rocky Waste
        42 Dry Hills
        43 Far Oasis
        44 Lost City
        45 Valley of Snakes
        46 Canyon of the Magi
        47 Sewers Level 1 (Act 2)
        48 Sewers Level 2 (Act 2)
        49 Sewers Level 3
        50 Harem Level 1
        51 Harem Level 2
        52 Palace Cellar Level 1
        53 Palace Cellar Level 2
        54 Palace Cellar Level 3
        55 Stony Tomb Level 1
        56 Halls of the Dead Level 1
        57 Halls of the Dead Level 2
        58 Claw Viper Temple Level 1
        59 Stony Tomb Level 2
        60 Halls of the Dead Level 3
        61 Claw Viper Temple Level 2
        62 Maggot Lair Level 1
        63 Maggot Lair Level 2
        64 Maggot Lair Level 3
        65 Ancient Tunnels
        66 Tal Rasha's Tomb 1
        67 Tal Rasha's Tomb 2
        68 Tal Rasha's Tomb 3
        69 Tal Rasha's Tomb 4
        70 Tal Rasha's Tomb 5
        71 Tal Rasha's Tomb 6
        72 Tal Rasha's Tomb 7
        73 Tal Rasha's Chamber
        74 Arcane Sanctuary
      • ID Area
        75 Kurast Docks
        76 Spider Forest
        77 Great Marsh
        78 Flayer Jungle
        79 Lower Kurast
        80 Kurast Bazaar
        81 Upper Kurast
        82 Kurast Causeway
        83 Travincal
        84 Arachnid Lair
        85 Spider Cavern
        86 Swampy Pit Level 1
        87 Swampy Pit Level 2
        88 Flayer Dungeon Level 1
        89 Flayer Dungeon Level 2
        90 Swampy Pit Level 3
        91 Flayer Dungeon Level 3
        92 Sewers Level 1 (Act 3)
        93 Sewers Level 2 (Act 3)
        94 Ruined Temple
        95 Disused Fane
        96 Forgotten Reliquary
        97 Forgotten Temple
        98 Ruined Fane
        99 Disused Reliquary
        100 Durance of Hate Level 1
        101 Durance of Hate Level 2
        102 Durance of Hate Level 3
      • ID Area
        103 The Pandemonium Fortress
        104 Outer Steppes
        105 Plains of Despair
        106 City of the Damned
        107 River of Flame
        108 Chaos Sanctuary
        109 Harrogath
        110 Bloody Foothills
        111 Frigid Highlands
        112 Arreat Plateau
        113 Crystalline Passage
        114 Frozen River
        115 Glacial Trail
        116 Drifter Cavern
        117 Frozen Tundra
        118 The Ancients' Way
        119 Icy Cellar
        120 Arreat Summit
        121 Nihlathak's Temple
        122 Halls of Anguish
        123 Halls of Pain
        124 Halls of Vaught
        125 Abaddon
        126 Pit of Acheron
        127 Infernal Pit
        128 Worldstone Keep Level 1
        129 Worldstone Keep Level 2
        130 Worldstone Keep Level 3
        131 Throne of Destruction
        132 Worldstone Chamber
      • ID Area
        133 Matron's Den
        134 Forgotten Sands
        135 Furnace of Pain
        136 Uber Tristram
        137 Diablo-Clone's Fortress
        138 Mesa (Unused Map)
        139 Arreat Battlefield
        140 Palace (Unused Map)
        141 Sewers of Harrogath
        142 Horazon's Memory
        143 Ruins of Viz-Jun
        144 River Of Blood
        145 Phlegethon
        146 Ancestral Trial
        147 Kehjistan Marketplace
        148 Torajan Jungle
        149 Bastion Keep
        150 Throne of Insanity
        151 Tomb of Zoltun Kulle
        152 Cathedral of Light
        153 Cathedral of Light Basement
        154 Blood Moon
        155 Fall of Caldeum
        156 Pandemonium Citadel
        157 Desert PvP Duel Arena
        158 Lost Temple
        159 Moor PvP Duel Arena
        160 Canyon of Sescheron
        161 Necropolis Jungle
        162 Necropolis Swamp
        163 Necropolis Void
        164 Plains of Torment
        165 Pit of Despair

        These area/map IDs can be determined from PD2's Levels.txt file.

        SUFFIX and PREFIX IDs[edit]

        SUFFIX refers to the suffixes items have whereas PREFIX refers to the prefixes they have. They're similar to the numbered attribute codes, but refer to affixes rather than affix attributes.

        Unlike other value conditions, IDs for SUFFIX and PREFIX are not all mutually exclusive with eachother. Rules can have multiple SUFFIX or PREFIX conditions and still match with valid items.

        ItemDisplay[RARE SUFFIX=662 SUFFIX=158]: appends a red ! to rare items that have a chance to cast Amplify Damage on hit and also have Ignore Target's Defense

        SUFFIX IDs
        ID Name rare level levelreq mod1code mod1min mod1max mod2code mod2min mod2max mod3code mod3min mod3max itype1 itype2 itype3 itype4 itype5 itype6 itype7 etype1 etype2 etype3
        115 of Health 1 7 5 red-dmg 1 1 tors shld ring amul circ misl
        116 of Protection 1 18 13 red-dmg 2 2 ring amul circ misl
        117 of Absorption 1 26 19 red-dmg 3 3 amul circ misl
        118 of Life 1 35 26 red-dmg 4 4 amul circ misl
        119 of Life Everlasting 45 37 red-dmg 10 25 amul circ
        120 of Protection 1 24 18 red-dmg 2 2 tors shld circ
        121 of Absorption 1 32 24 red-dmg 3 3 tors shld circ
        122 of Life 1 41 33 red-dmg 4 7 tors shld circ
        123 of Anima 1 51 43 red-dmg 8 15 tors shld circ
        124 of Warding 1 7 5 red-mag 1 1 tors shld ring amul orb circ misl
        125 of the Sentinel 1 18 12 red-mag 2 2 ring amul orb circ misl
        126 of Guarding 1 26 19 red-mag 3 3 amul orb circ misl
        127 of Negation 1 42 35 red-mag 4 6 amul orb circ misl
        128 of the Sentinel 1 24 18 red-mag 2 2 tors shld circ
        129 of Guarding 1 32 24 red-mag 3 3 tors shld circ
        130 of Negation 41 33 red-mag 4 6 tors shld circ
        158 of Piercing 1 25 18 ignore-ac 1 1 rod knif h2h
        161 of Thorns 1 14 10 thorns 1 3 tors shld belt circ
        162 of Spikes 1 21 15 thorns 4 6 tors shld belt circ
        163 of Razors 1 34 26 thorns 7 9 tors shld circ
        164 of Swords 1 47 39 thorns 10 20 tors shld circ
        165 of Malice 1 37 29 thorns 1 5 jewl
        166