Combat Masteries

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This page lists Barbarian skills from the Combat Masteries skill tree. Other Barbarian skills: Warcries, Combat Skills, All Barbarian Skills



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General Mastery

  • Description: Passive - Improves sword, axe, dagger, and blunt weapon fighting skill
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Attack Rating +% 28 38 48 58 68 78 88 98 108 118 128 138 148 158 168 178 188 198 208 218 228 238 248 258 268 278 288 298 308 318 328 338 348 358 368 378 388 398 408 418 428 438 448 458 468 478 488 498 508 518 528 538 548 558 568 578 588 598 608 618
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26

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Changelog

Season 5:

  • General mastery now applies to daggers

Season 4:

  • General Mastery increased from 5 to 8% per level
  • General Mastery 28% damage base increased to 30%

Season 3:

  • General mastery 16% attack rating per level reduced to 10%

Season 1:

  • Replaced Sword Mastery, Axe Mastery, & Mace Mastery
  • attack rating per level changed from 8% to 16%

Vanilla Info for Axe Mastery

Throwing Mastery

  • Description: Passive - Improves thrown weapon skill
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Pierce Chance +% 15 17 19 21 23 25 27 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
Damage +% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26

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Changelog

Season 6:

  • Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice

Season 4:

  • Throwing Mastery 28% damage base increased to 30%
  • Throwing Mastery damage per level reduced from 5% to 4%

Season 3:

  • Throwing mastery 16% attack rating per level reduced to 10%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Adds pierce
  • attack rating per level changed from 8% to 16%

Vanilla Info

Polearm and Spear Mastery

  • Description: Passive - Improves polearm and spear skill
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26

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Changelog

Season 4:

  • Polearm and Spear Mastery increased to 10% per level from 6%

Season 3:

  • Spear and polearm mastery 16% attack rating per level reduced to 10%

Season 2:

  • now starts at +30% Enhanced Damage instead of +25%
  • now gains 6% damage per level instead of 5%

Season 1:

  • Replaced Polearm Mastery & Spear Mastery
  • attack rating per level changed from 8% to 16%

Vanilla Info for Polearm Mastery

Combat Reflexes

  • Description: Passive - Increases stamina, hit recovery, and life
  • Required Level: 12
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
to Life 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Stamina +% 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Faster Hit Recovery +% 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
Changelog

Season 5:

  • Combat reflexes life per level reduced from 20 to 10
  • Combat reflexes life per level now scales from soft points instead of hard points
  • Combat reflexes no longer provides 4% faster hit recovery at level 1
  • Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point

Season 3:

  • Combat reflexes gains 20 life per base point instead of 10

Season 1:

  • Renamed from Increased Stamina
  • now grants max HP with hard points
  • now grants FHR with soft points

Vanilla Info for Increased Stamina

Iron Skin

  • Description: Passive - Improves defense rating
  • Required Level: 18
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical Damage Reduction +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 1:

  • Now adds PDR% with hard points

Vanilla Info

Increased Speed

  • Description: Passive - Increases walk and run speed
  • Required Level: 24
  • Required Skills: Combat Reflexes [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40

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Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Increased Attack Speed +% 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40

Note: This gives "Item IAS" rather than "Skill IAS", unlike Burst of Speed, Frenzy, Werewolf, or Fanaticism

Changelog

Season 5:

  • Increased speed now gives 2% increased attack speed per base level

Season 1:

  • no changes

Vanilla Info

Natural Resistance

  • Description: Passive - Increases natural resistances to elemental and poison damage
  • Required Level: 30
  • Required Skills: Iron Skin [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Resistances +% 11 20 27 33 37 41 44 46 49 51 53 54 56 57 58 60

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Changelog

Season 5:

  • Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75%

Season 1:

  • no changes

Vanilla Info

Deep Wounds

  • Description: Passive - Increases open wounds damage
  • Required Level: 30
  • Required Skills: Combat Reflexes [12], Iron Skin [18], Increased Speed [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Open Wounds Damage per Second 80 100 120 140 160 180 200 220 248 276 304 332 360 388 416 444 480 516 552 588 624 660 704 748 792 836 880 924 976 1028 1080 1132 1184 1236 1288 1340 1392 1444 1496 1548 1600 1652 1704 1756 1808 1860 1912 1964 2016 2068 2120 2172 2224 2276 2328 2380 2432 2484 2536 2588
% Chance of Open Wounds 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35

Deep Wounds receives bonuses from:

  • Grim Ward: +4% Damage per Level
Changelog

Season 8:

  • Fixed an issue that was causing it's values to cap (No longer has any cap)

Season 7:

  • New skill which increases chance to apply open wounds and adds extra open wounds damage