All Skills

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Below is a compilation of all skills. Note that some mercenaries use different versions of the skills listed here.

Other skill compilation lists:


Common skills: Attack, Throw, Move Only, Unsummon, townportal/identify skills

Skills only obtainable from items:


Javelin and Spear Skills[edit]

This page lists Amazon skills from the Javelin and Spear Skills skill tree. Other Amazon skills: Passive and Magic Skills, Bow and Crossbow Skills

Jab[edit]

Jab.png
  • Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 25 37 49 61 73 85 97 109 121 133 145 157 169 181 193 205 217 229 241 253 265 277 289 301 313 325 337 349 361 373 385 397 409 421 433 445 457 469 481 493 505 517 529 541 553 565 577 589 601 613 625 637 649 661 673 685 697 709 721 733
Damage +% 20 38 56 74 92 110 128 146 164 182 200 218 236 254 272 290 308 326 344 362 380 398 416 434 452 470 488 506 524 542 560 578 596 614 632 650 668 686 704 722 740 758 776 794 812 830 848 866 884 902 920 938 956 974 992 1010 1028 1046 1064 1082
Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

Jab Receives Bonuses From:

  • Fend: +12% Damage per Level
Changelog

Season 4:

  • Jab's fend synergy increased from 8% to 12%
  • Jab damage increased from 15% per level to 18%
  • Jab base damage increased from 15% to 20%

Season 3:

  • Jab attack rating per level reduced from 15% to 12%

Season 1:

  • attack rating buffed
  • damage buffed
  • starting mana cost reduced to 1.5 (was 2)
  • now has Fend as an 8% synergy

Vanilla Info

Poison Javelin[edit]

Poison Javelin.png
  • Description: Magically enhances your javelin to leave a trail of poison clouds
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 2 4 6 9 11 13 16 18 25 32 39 46 53 60 67 74 88 102 116 131 145 159 187 215 143 271 299 327 384 440 496 552 609 665 721 777 834 890 946 1002 1059 1115 1171 1227 1284 1340 1396 1452 1509 1565 1621 1677 1734 1790 1846 1902 1959 2015 2071 2127
Poison Damage (max) 5 7 10 12 15 17 19 22 29 37 44 51 58 66 73 80 95 110 124 139 154 168 198 227 256 286 315 344 403 461 520 579 637 696 754 813 871 930 989 1047 1106 1164 1223 1282 1340 1399 1457 1516 1575 1633 1692 1750 1809 1868 1926 1985 2043 2102 2161 2219
Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

Poison Duration: 1 second

Poison Javelin Receives Bonuses From:

  • Plague Javelin: +24% Poison Damage per Level
  • Javelin and Spear Mastery: +24% Poison Damage per Level
Changelog

Season 4:

  • Poison Javelin missile hitbox size increased by 100%
  • poison javelin synergy reduced from 25% to 24%

Season 3:

  • Increased poison javelin missile velocity by 25%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Deals damage over 1 second instead of over 8 seconds
  • damage per second increased
  • Now has Javelin and Spear Mastery as an additional synergy
  • Synergies are now 25% (was 12%)

Vanilla Info

Javelin and Spear Mastery[edit]

Javelin and Spear Mastery.png
  • Description: Increases damage and critical hit chance with javelin and spear class weapons
  • Required Level: 6
  • Required Skills: Jab [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26 26 27 28 28 28 29 29 29 30 30 30 30 31 31 31 31 31 32 32 32 32 32 32 32 33 33 33 33 33 33 33 33 33 33 33 34 34 34 34 34 34 34 34 34 34 34 35
Changelog

Season 1:

  • replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
  • New skill that adds bonus damage and critical strike chance for javelins and spears

Vanilla Info for Impale

Power Strike[edit]

Power Strike.png
  • Description: Adds lightning damage to attacks with javelin and spear class weapons
  • Required Level: 6
  • Required Skills: Jab [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 1 4 7 10 13 16 19 22 27 32 37 42 47 52 57 62 75 88 101 114 127 140 162 184 206 228 250 272 303 334 365 396 427 458 489 520 551 582 613 644 675 706 737 768 799 830 861 892 923 954 985 1016 1047 1078 1109 1140 1171 1202 1233 1264
Nova Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Nova Damage (max) 3 7 11 15 19 23 27 31 39 47 55 63 71 79 87 95 123 151 179 207 235 263 308 353 398 443 488 533 595 657 719 781 843 905 967 1029 1091 1153 1215 1277 1339 1401 1463 1525 1587 1649 1711 1773 1835 1897 1959 2021 2083 2145 2207 2269 2331 2393 2455 2517
Mana Cost 2 2.1 2.3 2.5 2.7 2.9 3.1 3.3 3.5 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.1 5.3 5.5 5.7 5.9 6.1 6.3 6.5 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.1 8.3 8.5 8.7 8.9 9.1 9.3 9.5 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.1 11.3 11.5 11.7 11.9 12.1 12.3 12.5 12.6 12.8 13

Power Strike Receives Bonuses From:

  • Lightning Strike: +20% Lightning Damage per Level
  • Lightning Strike: +20% Nova Lightning Damage per Level
  • Lightning Bolt: +20% Lightning Damage per Level
  • Lightning Bolt: +20% Nova Lightning Damage per Level
Changelog

Season 4:

  • Power Strike nova aoe increased by 14%

Season 2:

  • damage tooltip now properly shows in the character screen
  • increased base scaling by roughly ~15%
  • increased radius by 50%

Season 1:

  • now also creates a lightning nova on attack
  • damage scaling reduced
  • removed Charged Strike & Lightning Fury synergies
  • synergies are now 20% (was 10%)
  • mana cost per level decreased

Vanilla Info

Lightning Bolt[edit]

Lightning Bolt.png
  • Description: Magically converts your javelin into a bolt of lightning
  • Required Level: 12
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 40 52 64 76 88 100 112 124 150 176 202 228 254 280 306 332 386 440 494 548 602 656 738 820 902 984 1066 1148 1258 1368 1478 1588 1698 1808 1918 2028 2138 2248 2358 2468 2578 2688 2798 2908 3018 3128 3238 3348 3458 3568 3678 3788 3898 4008 4118 4228 4338 4448 4558 4668
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

3/4 Weapon Damage

Converts 100% Physical Damage to Elemental Damage

Lightning Bolt Receives Bonuses From:

  • Power Strike: +14% Lightning Damage per Level
  • Lightning Fury: +14% Lightning Damage per Level
Changelog

Season 2:

  • increased synergies by 2%

Season 1:

  • prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
  • damage scaling increased
  • mana cost decreased
  • removed Charged Strike & Lightning Strike synergies
  • synergies are now 12% (was 3%)

Vanilla Info

Fend[edit]

Fend.png
  • Description: Attacks all adjacent targets
  • Required Level: 18
  • Required Skills: Jab [1], Javelin and Spear Mastery [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434
Damage +% 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260 1280

Mana Cost: 5

Fend Receives Bonuses From:

  • Jab: +12% Damage per Level
Changelog

Season 4:

  • Fend synergies increased from 8% to 12%

Season 3:

  • Fend base attack rating reduced from 160% to 80%
  • Fend attack rating per level reduced from 10% to 6%

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • 5 attacks instead of 10
  • attack rating bonus increased
  • damage bonus increased
  • now has Jab as a synergy at 8%

Vanilla Info

Charged Strike[edit]

Charged Strike.png
  • Description: Adds lightning damage to javelin and spear class weapons and releases charged bolts upon impact
  • Required Level: 18
  • Required Skills: Jab [1], Power Strike [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Charged Bolts Released 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 40 52 64 76 88 100 112 124 140 156 172 188 204 220 236 252 272 292 312 332 352 372 396 420 444 468 492 516 544 572 600 628 656 684 712 740 768 796 824 852 880 908 936 964 992 1020 1048 1076 1104 1132 1160 1188 1216 1244 1272 1300 1328 1356 1384 1412
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

Charged Strike Receives Bonuses From:

  • Power Strike: +5% Lightning Damage per Level
  • Lightning Strike: +5% Lightning Damage per Level
  • Lightning Fury: +5% Lightning Damage per Level
Changelog

Season 1:

  • prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
  • now begins with 2 charged bolts released (was 3)
  • deals 10 more maximum damage at all levels
  • removed Lightning Bolt synergy
  • synergies are now 5% (was 10%)

Vanilla Info

Plague Javelin[edit]

Plague Javelin.png
  • Description: Magically enhances your javelin to release expanding clouds of poison upon impact
  • Required Level: 18
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6], Lightning Bolt [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Poison Damage (min) 23 37 51 65 79 93 107 121 150 178 206 234 262 290 318 346 393 440 487 534 581 628 721 815 909 1003 1096 1190 1378 1565 1753 1940 2128 2315 2503 2690 2878 3065 3253 3440 3628 3815 4003 4190 4378 4565 4753 4940 5128 5315 5503 5690 5878 6065 6253 6440 6628 6815 7003 7190
Poison Damage (max) 37 51 65 79 93 107 121 135 164 192 220 248 276 304 332 360 407 454 501 548 595 642 735 829 923 1017 1110 1204 1392 1579 1767 1954 2142 2329 2517 2704 2892 3079 3267 3454 3642 3829 4017 4204 4392 4579 4767 4954 5142 5329 5517 5704 5892 6079 6267 6454 6642 6829 7017 7204
Mana Cost 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36

Poison Duration: 3 seconds

Plague Javelin Receives Bonuses From:

  • Poison Javelin: +12% Poison Damage per Level
  • Javelin and Spear Mastery: +6% Poison Damage per Level
Changelog

Season 4:

  • Plague Javelin missile hitbox size increased by 100%
  • plague javelin synergies reduced from 14%/7% to 12%/6%

Season 3:

  • Increase plague javelin range by roughly 30%
  • Increased plague javelin missile velocity by 25%

Season 1:

  • prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
  • attack rating bonus increased
  • damage scaling reduced
  • synergy from Poison Javelin is now 14% (was 10%)
  • now has Javelin and Spear Mastery as an additional synergy at 7%

Vanilla Info

Lightning Strike[edit]

Lightning Strike.png
  • Description: Adds lightning damage to javelin and spear class weapons and releases chain lightning upon impact
  • Required Level: 30
  • Required Skills: Jab [1], Power Strike [6], Charged Strike [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Hits 4 5 6 7 8 9 10 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 25 35 45 55 65 75 85 95 115 135 155 175 195 215 235 255 290 325 360 395 430 465 520 575 630 685 740 795 870 945 1020 1095 1170 1245 1320 1395 1470 1545 1620 1695 1770 1845 1920 1995 2070 2145 2220 2295 2370 2445 2520 2595 2670 2745 2820 2895 2970 3045 3120 3195
Mana Cost 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7

Lightning Strike Receives Bonuses From:

  • Power Strike: +12% Lightning Damage per Level
  • Charged Strike: +12% Lightning Damage per Level
Changelog

Season 3:

  • Lightning strike synergy reduced from 14% to 12%

Season 1:

  • prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
  • now begins with more hits and gains fewer additional hits per level
  • damage scaling increased
  • mana cost now begins lower and increases per level
  • removed Lighting Bolt & Lightning Fury synergies
  • synergies are now 14% (was 8%)

Vanilla Info

Lightning Fury[edit]

Lightning Fury.png
  • Description: Changes a thrown javelin into a powerful bolt of lightning that splits on impact
  • Required Level: 30
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6], Lightning Bolt [12], Plague Javelin [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 65 73 81 89 97 105 113 121 130 139 148 157 166 175 184 193 203 213 223 233 243 253 264 275 286 297 308 319 331 343 355 367 379 391 403 415 427 439 451 463 475 487 499 511 523 535 547 559 571 583 595 607 619 631 643 655 667 679 691 703
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bolts Released 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14

Lightning Fury Receives Bonuses From:

  • Power Strike: +2% Lightning Damage per Level
  • Lightning Bolt: +2% Lightning Damage per Level
Changelog

Season 4:

  • Lightning Fury now gains an additional bolt every 5 base levels instead of every 10 soft levels
  • Lightning Fury now starts with 60 damage at level 1 instead of 40
  • lightning fury scaling reduced from 14/15/16/17/18 per level to 8/9/10/11/12

Season 3:

  • Lightning Fury’s level 8+ damage per level reduced by 1
  • Lightning Fury now gains an additional bolt every 10 soft levels

Season 2:

  • mana cost reduced by 50%

Season 1:

  • prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
  • releases 10 bolts instead of the amount scaling per level
  • damage scaling reduced
  • mana cost reduced
  • removed Charged Strike & Lightning Strike synergies
  • synergies are now 2% (was 1%)

Vanilla Info


Passive and Magic Skills[edit]

This page lists Amazon skills from the Passive and Magic Skills skill tree. Other Amazon skills: Javelin and Spear Skills, Bow and Crossbow Skills

Inner Sight[edit]

Inner Sight.png
  • Description: Illuminates nearby enemies making them easier to hit for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244
Enemy Attack Rating % -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40
Enemy Defense -40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815 -875 -935 -1015 -1095 -1175 -1255 -1335 -1415 -1515 -1615 -1715 -1815 -1915 -2015 -2115 -2215 -2315 -2415 -2515 -2615 -2715 -2815 -2915 -3015 -3115 -3215 -3315 -3415 -3515 -3615 -3715 -3815 -3915 -4015 -4115 -4215 -4315 -4415 -4515 -4615
Radius (yards) 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18

Mana Cost: 5

Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • now also reduces enemy attack rating by 1% per level
  • radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)

Vanilla Info

Critical Strike[edit]

Critical Strike.png
  • Description: Passive - Your attacks have a chance to do 50% more damage
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Critical Strike Chance +% 15 23 30 35 40 43 46 48 51 52 54 56 57 58 59 61 61 62 63 63 64 65 65 66 66 67 68 68 68 68 69 69 70 70 70 70 70 71 71 71 71 72 72 72 72 72 72 72 73 73 73 73 73 74 74 74 74 74 74 75
Changelog

Season 4:

  • Critical Strike now caps at 75% instead of 80%
  • Critical Strikes now deal 50% more damage instead of 100% more damage

Season 1:

  • no changes

Vanilla Info

Evade[edit]

Evade.png
  • Description: Passive - You have a chance to dodge a melee or missile attack when walking or running. Also grants passive movement speed
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Dodge Chance +% 6 11 15 18 20 22 24 25 26 27 28 29 30 31 31 32 32 32 33 33 34 34 34 35 35 36 36 36 36 36 36 36 37 37 37 37 37 38 38 38 38 38 38 38 38 38 38 38 39 39 39 39 39 39 39 39 39 39 39 40
Movement Speed +% 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45
Changelog

Season 4:

  • Evade now starts at 6% chance to dodge from 10%

Season 1:

  • moved in the skill tree, requires level 6 (was 24)
  • prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
  • reduced dodge chance
  • scaling FRW added

Vanilla Info

Slow Movement[edit]

Slow Movement.png
  • Description: Illuminates nearby enemies and slows their ranged attacks and movement
  • Required Level: 12
  • Required Skills: Inner Sight [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Movement Speed % -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65
Enemy Ranged Attacks Slowed to % 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 25 25 25 25 25 25 25 25 25

Duration: 5 seconds

Radius: 12 yards

Mana Cost: 5

Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • renamed from Slow Missiles
  • now also slows enemy movement speed
  • slows ranged attacks to 75% and scales by 1% per level (was always 33%)
  • duration reduced to 5 seconds (was 6 + 6 per level)

Vanilla Info for Slow Missiles

Pierce[edit]

Pierce.png
  • Description: Passive - Your missiles have a chance to pass through enemies that they hit
  • Required Level: 12
  • Required Skills: Critical Strike [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Pierce Chance +% 23 34 42 49 55 59 63 65 69 71 73 75 77 79 80 82 82 83 84 85 86 87 88 89 89 90 91 91 91 91 92 92 93 93 93 94 94 95 95 95 95 96 96 96 97 97 97 97 98 98 98 98 98 99 99 99 99 99 99 100
Changelog

Season 1:

  • moved in the skill tree, requires level 12 (was 30)
  • prerequisites reduced from 2 to 1 (no longer requires Penetrate)

Vanilla Info

Dodge[edit]

Dodge D2.png
  • Description: Passive - You have a chance to dodge a melee or ranged attack when attacking or standing still
  • Required Level: 18
  • Required Skills: Inner Sight [1], Evade [6], Slow Movement [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Dodge Chance +% 6 11 15 18 20 22 24 25 26 27 28 29 30 31 31 32 32 32 33 33 34 34 34 35 35 36 36 36 36 36 36 36 37 37 37 37 37 38 38 38 38 38 38 38 38 38 38 38 39 39 39 39 39 39 39 39 39 39 39 40
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Faster Hit Recovery +% 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Changelog

Season 4:

  • Dodge now starts at 6% chance to dodge from 10%

Season 1:

  • merged with Avoid (works against missile attacks as well as melee attacks)
  • moved in the skill tree, requires level 18 (was 6)
  • prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
  • reduced dodge chance
  • now also grants bonus FHR per hard point
  • removed animation

Vanilla Info

Decoy[edit]

Decoy.png
  • Description: Creates a duplicate of yourself that fires arrows at nearby enemies
  • Required Level: 18
  • Required Skills: Inner Sight [1], Slow Movement [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Duration (seconds) 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305
Mana Cost 19 18.2 17.5 16.7 16 15.2 14.5 13.7 13 12.2 11.5 10.7 10 9.2 8.5 7.7 7 6.2 5.5 4.7 4 3.2 2.5 1.7 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Decoys 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3

Decoy Receives Bonuses From:

  • Strafe: +8% Damage per Level
  • Valkyrie: +8% Damage per Level
  • Critical Strike
  • Pierce
  • Penetrate
Changelog

Season 4:

  • Decoy has been reworked to now cast strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
  • Now has synergies

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)

Vanilla Info

Penetrate[edit]

Penetrate.png
  • Description: Passive - Increases your attack rating and lowers target defense
  • Required Level: 24
  • Required Skills: Critical Strike [1], Pierce [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Target Defense % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25
Changelog

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites increased from 1 to 2 (now also requires Pierce)
  • now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)

Vanilla Info

Valkyrie[edit]

Valkyrie.png
  • Description: Summons a powerful Valkyrie ally
  • Required Level: 30
  • Required Skills: Inner Sight [1], Slow Movement [12], Decoy [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 240 256 273 290 307 324 340 357 374 391 408 424 441 458 475 492 508 525 542 559 576 592 609 626 643 660 676 693 710 727 744 760 777 794 811 828 844 861 878 895 912 928 945 962 979 996 1012 1029 1046 1063 1080 1096 1113 1130 1147 1164 1180 1197 1214 1231
Life (Nightmare) 340 363 387 411 435 459 482 506 530 554 578 601 625 649 673 697 720 744 768 792 816 839 863 887 911 935 958 982 1006 1030 1054 1077 1101 1125 1149 1173 1196 1220 1244 1268 1292 1315 1339 1363 1387 1411 1434 1458 1482 1506 1530 1553 1577 1601 1625 1649 1672 1696 1720 1744
Life (Hell) 940 1005 1071 1137 1203 1269 1334 1400 1466 1532 1598 1663 1729 1795 1861 1927 1992 2058 2124 2190 2256 2321 2387 2453 2519 2585 2650 2716 2782 2848 2914 2979 3045 3111 3177 3243 3308 3374 3440 3506 3572 3637 3703 3769 3835 3901 3966 4032 4098 4164 4230 4295 4361 4427 4493 4559 4624 4690 4756 4822
Damage +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Power Strike Level 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
Defense +% 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Can summon an additional Valkyrie at levels 20 and 30

Valkyrie Receives Bonuses From:

  • Decoy: +20% Physical Damage per Level
  • Pierce: +1% Lightning Pierce per Level
  • Penetrate: +40 Attack Rating per Level
  • Power Strike: +20% Added Lightning Damage and +10% Nova Lightning Damage
  • Critical Strike

To inspect your Valkyries' gear, select the unsummon skill in your quick skill select, hover over the valkyrie and press the inspect hotkey (0 by default). Don't right click, as this will unsummon the valkyrie. Also, any ability that highlights a unit as a valid target will let you inspect them. For example, Holy Bolt lets you inspect people even outside of town.

Changelog

Season 4:

  • Valkyries now have vanilla life regeneration
  • Valkyrie AI has been drastically improved and they no longer use normal attack
  • valkyries now gain 20 strength per level from 15
  • valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%

Season 3:

  • Valkyrie now gain an additional 5 strength per level

Season 2:

  • fixed a bug that was causing Valkyries to Dodge/Evade/Avoid at an extremely high rate
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
  • can now summon an additional valkyrie at levels 20 and 30
  • Valkyries move faster and use Power strike
  • Valkyries can now be inspected
  • attack scaling reduced
  • now gains damage and defense per level
  • removed Dodge, Avoid, & Evade synergies
  • Decoy synergy now adds physical damage instead of life
  • now has Pierce as a synergy for 1% lightning damage per level
  • now has Power Strike as a synergy for 20% lightning damage & 10% nova damage

Vanilla Info


Bow and Crossbow Skills[edit]

This page lists Amazon skills from the Bow and Crossbow Skills skill tree. Other Amazon skills: Javelin and Spear Skills, Passive and Magic Skills

Magic Arrow[edit]

Magic Arrow.png
  • Description: Creates a magical arrow or bolt that does extra damage
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451 460 469 478 487 496 505 514 523 532 541
Magic Damage (min) 1 2 3 4 5 6 7 8 11 13 16 18 21 23 26 28 36 43 51 58 66 73 88 103 118 133 148 163 186 208 231 253 276 298 321 343 366 388 411 433 456 478 501 523 546 568 591 613 636 658 681 703 726 748 771 793 816 838 861 883
Magic Damage (max) 2 4 5 7 8 10 11 13 16 20 23 27 30 34 37 41 49 58 66 75 83 92 109 126 143 160 177 194 219 245 270 296 321 347 372 398 423 449 474 500 525 551 576 602 627 653 678 704 729 755 780 806 831 857 882 908 933 959 984 1010
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Arrows 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5

1/2 Weapon Damage

Converts 50% Physical Damage to Magic Damage

Magic Arrow Receives Bonuses From:

  • Inner Sight: +18% Magic Damage per Level
  • Slow Movement: +18% Magic Damage per Level
  • Guided Arrow: +18% Magic Damage per Level
Changelog

Season 4:

  • Magic arrow now gains 1 additional arrow every 5 base points instead of every 10 soft points

Season 3:

  • Magic arrow’s attack rating per level reduced from 20% per level to 9% per level
  • Magic arrow synergy increased from 15% to 18%

Season 2:

  • damage scaling has been reworked and buffed

Season 1:

  • now shoots an additional arrow every 10 soft points
  • 50% weapon damage (was 100%)
  • now converts 50% damage to magic (was 1% per level)
  • deals flat magic damage
  • mana cost now increases per level instead of decreasing
  • now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies

Vanilla Info

Multiple Shot[edit]

Multiple Shot.png
  • Description: Magically splits one arrow or bolt into many
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 8 14 20 26 32 38 44 50 56 62 68 74 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362
Arrows 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24
Damage (min) 1 1 1 1 1 1 1 1 2 3 4 5 6 7 8 9 11 13 15 17 19 21 24 27 30 33 36 39 43 47 51 55 59 63 67 71 75 79 83 87 91 95 99 103 107 111 115 119 123 127 131 135 139 143 147 151 155 159 163 167
Damage (max) 2 2 2 2 2 2 2 2 3 4 5 6 7 8 9 10 12 14 16 18 20 22 25 28 31 34 37 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8
Changelog

Season 3:

  • Multiple shot now has +8% attack rating at level 1 from +50%
  • Multiple shot now gains +6% attack rating per level from 20%
  • Multiple shot now deals 50% reduced damage each time it pierces (the initial hit will always deal 100%)

Season 1:

  • Range reduced greatly
  • Starts at 3 arrows instead of 2
  • Used to deal 3/4 weapon damage
  • Now also adds flat damage
  • Now also adds bonus attack rating (50% + 20% per level)
  • Reduced mana cost (was 3 + slvl)

Vanilla Info

Fire Arrow[edit]

Fire Arrow.png
  • Description: Magically enhances your arrows or bolts with fire
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Arrows 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 22
Attack Rating +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Fire Damage (min) 3 4 5 6 7 8 9 10 13 16 19 22 25 28 31 34 42 50 58 66 74 82 100 118 136 154 172 190 218 246 274 302 330 358 386 414 442 470 498 526 554 582 610 638 666 694 722 750 778 806 834 862 890 918 946 974 1002 1030 1058 1086
Fire Damage (max) 4 5 7 8 10 11 13 14 19 24 29 34 39 44 49 54 64 74 84 94 104 114 134 154 174 194 214 234 264 294 324 354 384 414 444 474 504 534 564 594 624 654 684 714 744 774 804 834 864 894 924 954 984 1014 1044 1074 1104 1134 1164 1194
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

1/2 Weapon Damage

Converts 50% Physical Damage to Elemental Damage

Fire Arrow Receives Bonuses From:

  • Magic Arrow: +24% Fire Damage per Level
  • Immolation Arrow: +24% Fire Damage per Level
Changelog

Season 4:

  • Fire Arrow minimum damage scaling increased from 2/6/16/32/48 to 2/6/16/36/56
  • Fire Arrow maximum damage scaling increased from 3/7/17/34 to 3/10/20/40/60

Season 2:

  • tooltips now properly display its damage
  • rebalanced and buffed (roughly ~50% damage gain by level 50)
  • Immolation Arrow synergy increased to 24% (was 22%)

Season 1:

  • moved in the skill tree, requires level 6 (was 1)
  • prerequisites increased from 0 to 1 (now requires Magic Arrow)
  • Fires 2 arrows + 1 per 3 levels (was just 1)
  • Deals 1/2 weapon damage
  • Converts 50% physical damage to fire damage (was 3% + 2% per level)
  • Flat fire damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • Mana cost reduced slightly
  • synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
  • now also has Magic Arrow as a synergy at 24%

Vanilla Info

Cold Arrow[edit]

Cold Arrow.png
  • Description: Magically enhances your arrows or bolts by adding cold damage and a slowing effect. Cold arrows only do half of their regular damage
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Arrows 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13 14 14 14 14 15 15 15 15 16 16 16 16 17
Attack Rating +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Cold Damage (min) 3 4 5 6 7 8 9 10 13 15 18 20 23 25 28 30 38 45 53 60 68 75 90 105 120 135 150 165 188 210 233 255 278 300 323 345 368 390 413 435 458 480 503 525 548 570 593 615 638 660 683 705 728 750 773 795 818 840 863 885
Cold Damage (max) 5 7 9 11 13 15 17 19 22 25 28 31 34 37 40 43 51 59 67 75 83 91 107 123 139 155 171 187 211 235 259 283 307 331 355 379 403 427 451 475 499 523 547 571 595 619 643 667 691 715 739 763 787 811 835 859 883 907 931 955
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

1/4 Weapon Damage

Converts 50% Physical Damage to Elemental Damage

Cold Length: 4 seconds

Cold Arrow Receives Bonuses From:

  • Magic Arrow: +22% Cold Damage per Level
  • Ice Arrow: +22% Cold Damage per Level
Changelog

Season 2:

  • tooltips now properly display its damage
  • rebalanced and buffed (roughly ~50% damage gain by level 50)
  • Ice Arrow synergy increased to 22% (was 20%)

Season 1:

  • prerequisites increased from 0 to 1 (now requires Magic Arrow)
  • Fires 2 arrows + 1 per 4 levels (was just 1)
  • Deals 1/4 weapon damage
  • Converts 50% physical damage to cold damage (was 3% + 2% per level)
  • attack rating scaling changed to +10% per level (was +9%)
  • Flat cold damage buffed
  • Cold length is always 4 seconds (was 4 + 1.2 per level)
  • Mana cost reduced slightly
  • synergy for Ice Arrow is now 20% (was 12%)
  • now also has Magic Arrow as a synergy at 22%

Vanilla Info

Ice Arrow[edit]

Ice Arrow.png
  • Description: Magically enhances your arrow or bolt to freeze your enemies
  • Required Level: 12
  • Required Skills: Magic Arrow [1], Cold Arrow [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Cold Damage (min) 22 32 42 52 62 72 82 92 106 120 134 148 162 176 190 204 228 252 276 300 324 348 382 416 450 484 518 552 596 640 684 728 772 816 860 904 948 992 1036 1080 1124 1168 1212 1256 1300 1344 1388 1432 1476 1520 1564 1608 1652 1696 1740 1784 1828 1872 1916 1960
Cold Damage (max) 36 47 58 69 80 91 102 113 129 145 161 177 193 209 225 241 267 293 319 345 371 397 433 469 505 541 577 613 659 705 751 797 843 889 935 981 1027 1073 1119 1165 1211 1257 1303 1349 1395 1441 1487 1533 1579 1625 1671 1717 1763 1809 1855 1901 1947 1993 2039 2085

Base Freeze Duration: 1 second

Mana Cost: 3

Ice Arrow Receives Bonuses From:

  • Magic Arrow: +16% Cold Damage per Level
  • Cold Arrow: +16% Cold Damage per Level
  • Freezing Arrow: +16% Cold Damage per Level
  • Cold Arrow: +5% Freeze Length per Level
  • Freezing Arrow: +5% Freeze Length per Level
Changelog

Season 3:

  • Ice arrow projectile speed increased by 50%
  • Ice arrow range increased by roughly 15%

Season 2:

  • synergies changed from 20%/14%/14% to 16% each

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites increased from 1 to 2 (now also requires Magic Arrow)
  • cold damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • freeze duration no longer scales per level
  • mana cost is now always 3 (was 4 + 0.25 per level)
  • synergy for Cold Arrow is now 14% (was 8%)
  • now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
  • now also has Cold Arrow as a synergy at 5% freeze length per level

Vanilla Info

Guided Arrow[edit]

Guided Arrow.png
  • Description: Enhances your arrows and bolts to track your target or seek one of its own
  • Required Level: 18
  • Required Skills: Magic Arrow [1], Multiple Shot [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 0 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236
Mana Cost 8 7.7 7.5 7.2 7 6.7 6.5 6.2 6 5.7 5.5 5.2 5 4.7 4.5 4.2 4 3.7 3.5 3.2 3 2.7 2.5 2.2 2 1.7 1.5 1.2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Guided Arrow Receives Bonuses From:

  • Magic Arrow: +1% Magic Damage Conversion per Two Levels
Changelog

Season 3:

  • Guided arrow reduced to 1/2 weapon damage from 100%
  • Guided arrow now gains 4% enhanced damage per level from 3%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
  • Now pierces
  • Can pierce same target 3 times
  • damage scaling changed to +3% per level (was +5%)
  • now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels

Vanilla Info

Exploding Arrow[edit]

Exploding Arrow.png
  • Description: Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies
  • Required Level: 18
  • Required Skills: Magic Arrow [1], Fire Arrow [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Fire Damage (min) 2 7 12 17 22 27 32 37 45 53 61 69 77 85 93 101 115 129 143 157 171 185 208 231 254 277 300 323 358 393 428 463 498 533 568 603 638 673 708 743 778 813 848 883 918 953 988 1023 1058 1093 1128 1163 1198 1233 1268 1303 1338 1373 1408 1443
Fire Damage (max) 6 12 18 24 30 36 42 48 57 66 75 84 93 102 111 120 135 150 165 180 195 210 234 258 282 306 330 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1218 1254 1290 1326 1362 1398 1434 1470 1506
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2 2 2 2 2.6 2.6 2.6 2.6 3.3 3.3 3.3 3.3 4 4 4 4 4.6 4.6 4.6 4.6 5.3

Exploding Arrow Receives Bonuses From:

  • Magic Arrow: +18% Fire Damage per Level
  • Immolation Arrow: +18% Fire Damage per Level
Changelog

Season 2:

  • Immolation Arrow synergy increased to 18% (was 16%)
  • damage scaling has been buffed (roughly ~30% damage gain by level 50)

Season 1:

  • moved in the skill tree, requires level 18 (was 12)
  • prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
  • Bigger AOE
  • Flat fire damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • Mana cost reduced
  • synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
  • now also has Magic Arrow as a synergy at 18%

Vanilla Info

Strafe[edit]

Strafe.png
  • Description: Magically splits one arrow into several that target multiple nearby enemies
  • Required Level: 24
  • Required Skills: Magic Arrow [1], Multiple Shot [6], Guided Arrow [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434
Targets 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Damage +% 100 114 128 142 156 170 184 198 212 226 240 254 268 282 296 310 324 338 352 366 380 394 408 422 436 450 464 478 492 506 520 534 548 562 576 590 604 618 632 646 660 674 688 702 716 730 744 758 772 786 800 814 828 842 856 870 884 898 912 926

Mana Cost: 11

Changelog

Season 3:

  • Strafe projectile speed has been tripled
  • Strafe projectile hitbox size has been doubled
  • Strafe base attack rating reduced from 140% to 80%
  • Strafe attack rating per level reduced from 10% to 6%
  • Strafe now gains 14% damage per level instead of 16%

Season 2:

  • damage per level increased from 14% to 16%

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
  • No next hit delay
  • Reduced to 5 attacks from 10
  • Used to deal 3/4 weapon damage
  • Damage scaling increased to 100% + 14% per level (was 50% + 5%)
  • Now adds bonus bonus attack rating of 140% + 10% per level

Vanilla Info

Immolation Arrow[edit]

Immolation Arrow.png
  • Description: Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact
  • Required Level: 30
  • Required Skills: Magic Arrow [1], Fire Arrow [6], Exploding Arrow [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 30 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 309 318 327 336 345 354 363 372 381 390 399 408 417 426 435 444 453 462 471 480 489 498 507 516 525 534 543 552 561
Fire Damage (min) 12 24 36 48 60 72 84 96 119 142 165 188 211 234 257 280 314 348 382 416 450 484 520 556 592 628 664 700 738 776 814 852 890 928 966 1004 1042 1080 1118 1156 1194 1232 1270 1308 1346 1384 1422 1460 1498 1536 1574 1612 1650 1688 1726 1764 1802 1840 1878 1916
Fire Damage (max) 23 35 47 59 71 83 95 107 130 153 176 199 222 245 268 291 325 359 393 427 461 495 531 567 603 639 675 711 749 787 825 863 901 939 977 1015 1053 1091 1129 1167 1205 1243 1281 1319 1357 1395 1433 1471 1509 1547 1585 1623 1661 1699 1737 1775 1813 1851 1889 1927
Burning Damage (min) 9 13 17 21 25 29 33 37 46 55 64 73 82 91 100 109 123 137 151 165 179 193 212 231 250 269 288 307 331 355 379 403 427 451 475 499 523 547 571 595 619 643 667 691 715 739 763 787 811 835 859 883 907 931 955 979 1003 1027 1051 1075
Burning Damage (max) 11 16 21 26 31 36 41 46 56 66 76 86 96 106 116 126 141 156 171 186 201 216 236 256 276 296 316 336 361 386 411 436 461 486 511 536 561 586 611 636 661 686 711 736 761 786 811 836 861 886 911 936 961 986 1011 1036 1061 1086 1111 1136
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35

Fire Burning Duration: 2 seconds

Immolation Arrow Receives Bonuses From:

  • Magic Arrow: +16% Average Fire Damage Per Second per Level
  • Exploding Arrow: +8% Fire Damage per Level
  • Fire Arrow: +8% Fire Damage per Level
Changelog

Season 4:

  • Immolation Arrow fire damage over time scaling increased from 5-5 per level to 4-5 / 9-10 / 14-15 / 19-20 / 24-25
  • Immolation Arrow level 1 damage increased from 8-10 to 9-11

Season 3:

  • Immolation arrow no longer has a cooldown
  • Immolation arrow now explodes on impact and no longer benefits from pierce
  • Immolation arrow’s explosion fire now lasts 2 seconds instead of 4
  • Immolation arrow’s fire trail now lasts 1.5 seconds instead of 3

Season 1:

  • moved in the skill tree, requires level 30 (was 24)
  • prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
  • synergy for Exploding Arrow is now 8% (was 10%)
  • synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
  • now also has Magic Arrow as a synergy at 16% average fire damage per level

Vanilla Info

Freezing Arrow[edit]

Freezing Arrow.png
  • Description: Magically enhances an arrow or bolt to freeze entire groups of monsters
  • Required Level: 30
  • Required Skills: Magic Arrow [1], Cold Arrow [6], Ice Arrow [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630
Cold Damage (min) 35 45 55 65 75 85 95 105 120 135 150 165 180 195 210 225 245 265 285 305 325 345 370 395 420 445 470 495 523 551 579 607 635 663 691 719 747 775 803 831 859 887 915 943 971 999 1027 1055 1083 1111 1139 1167 1195 1223 1251 1279 1307 1335 1363 1391
Cold Damage (max) 55 65 75 85 95 105 115 125 140 155 170 185 200 215 230 245 265 285 305 325 345 365 390 415 440 465 490 515 543 571 599 627 655 683 711 739 767 795 823 851 879 907 935 963 991 1019 1047 1075 1103 1131 1159 1187 1215 1243 1271 1299 1327 1355 1383 1411
Mana Cost 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6 2.6 2.6 3.3 3.3 3.3 3.3 4 4 4 4 4.6 4.6 4.6 4.6 5.3 5.3 5.3 5.3 6

Freeze Duration: 0.5 seconds

Freezing Arrow Receives Bonuses From:

  • Cold Arrow: +6% Cold Damage per Level
  • Ice Arrow: +6% Cold Damage per Level
Changelog

Season 3:

  • Freezing arrow’s freeze duration reduced from 1 second to 0.5

Season 2:

  • level 28+ scaling reduced from 30 per level to 28 per level

Season 1:

  • prerequisites increased from 2 to 3 (now also requires Magic Arrow)
  • radius now scales up to 6 yards (was 3.3)
  • attack rating scaling changed to +10% per level (was +9%)
  • damage range increased slightly
  • freeze length reduced to 1 second (was 2)
  • mana cost halved
  • synergy for Cold Arrow is now 6% (was 12%)
  • synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)

Vanilla Info


Martial Arts[edit]

This page lists Assassin skills from the Martial Arts skill tree. Other Assassin skills: Shadow Disciplines, Traps

Tiger Strike[edit]

Tiger Strike.png
  • Description: Charge-up Skill - Consecutive hits add damage bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with dual claw weapons
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Charge 1 Damage +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Charge 2 Damage +% 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050
Charge 3 Damage +% 150 225 300 375 450 525 600 675 750 825 900 975 1050 1125 1200 1275 1350 1425 1500 1575 1650 1725 1800 1875 1950 2025 2100 2175 2250 2325 2400 2475 2550 2625 2700 2775 2850 2925 3000 3075 3150 3225 3300 3375 3450 3525 3600 3675 3750 3825 3900 3975 4050 4125 4200 4275 4350 4425 4500 4575
Attack Rating +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615

Grants +20% increased melee splash radius with 2 charges and +40% increased melee splash radius with 3 charges

Duration: 60 seconds

Changelog

Season 4:

  • Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
  • Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
  • Tiger Strike charge duration increased from 15 seconds to 1 minute
  • Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)

Season 3:

  • Tiger strike attack rating per level reduced from 20% to 10%
  • Tiger strike now attacks with both weapons (requires dual claws)

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • ?

Season 1:

  • attack rating bonus increased

Vanilla Info

Dragon Talon[edit]

Dragon Talon.png
  • Description: Finishing Move - Kick your enemies out of your way. Adds charged-up bonuses to the kick
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Kicks 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Kick Damage +% 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610

Mana Cost: 6

Dragon Talon Receives Bonuses From:

  • Dragon Tail: +10% Damage per Level
  • Dragon Flight: +10% Damage per Level
Changelog

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
  • Dragon Talon 15% damage per level increased to 20%
  • Dragon Talon now has dragon flight as an additional synergy
  • Dragon Talon synergies increased from 8% to 10%

Season 3:

  • Dragon talon attack rating per level reduced from 35% to 10%

Season 2:

  • indirectly affected by charge-up skills being reworked
  • now properly synergizes with Dragon Tail
  • ?

Season 1:

  • now caps at 3 kicks (was just 1 + 1 kick per six levels)
  • kick damage increased
  • now has Dragon Tail as a synergy at 10%

Vanilla Info

Dragon Claw[edit]

Dragon Claw.png
  • Description: Finishing Move - Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks
  • Required Level: 6
  • Required Skills: Dragon Talon [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
Attack Rating +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Mana Cost: 2

Dragon Claw Receives Bonuses From:

  • Claw and Dagger Mastery: +8% Damage per Level
  • Weapon Block: +8% Damage per Level
Changelog

Season 4:

  • Dragon Claw 5% damage per level increased to 15%
  • Dragon Claw 6% synergy increased to 8%
  • Dragon Claw now has weapon block as a synergy

Season 2:

  • indirectly affected by charge-up skills being reworked

Season 1:

  • attack rating bonus decreased
  • synergy is now 6% (was 4%)

Vanilla Info

Fists of Fire[edit]

Fists of Fire.png
  • Description: Charge-up Skill - Consecutive hits add fire bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 4 6 8 10 12 14 16 22 28 34 40 46 52 58 64 82 100 118 136 154 172 202 232 262 292 322 352 394 436 478 520 562 604 646 688 730 772 814 856 898 940 982 1024 1066 1108 1150 1192 1234 1276 1318 1360 1402 1444 1486 1528 1570 1612 1654 1696
Fire Damage (max) 4 7 10 13 16 19 22 25 32 39 46 53 60 67 74 81 102 123 144 165 186 207 240 273 306 339 372 405 450 495 540 585 630 675 720 765 810 855 900 945 990 1035 1080 1125 1170 1215 1260 1305 1350 1395 1440 1485 1530 1575 1620 1665 1710 1755 1800 1845
Burning Damage (min) 3 6 9 12 15 18 21 25 31 37 43 50 56 62 68 75 96 118 140 162 184 206 243 281 318 356 393 431 484 537 590 643 696 750 803 856 909 962 1015 1068 1121 1175 1228 1281 1334 1387 1440 1493 1546 1600 1653 1706 1759 1812 1865 1918 1971 2025 2078 2131
Burning Damage (max) 4 9 14 18 23 28 32 37 45 53 60 68 76 84 92 100 123 146 170 193 217 240 279 318 357 396 435 475 529 584 639 693 748 803 857 912 967 1021 1076 1131 1185 1240 1295 1350 1404 1459 1514 1568 1623 1678 1733 1787 1842 1896 1951 2006 2060 2115 2170 2225
Attack Rating +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625

Fire Damage Radius (2 charges): 2.6 yards

Mana Cost: 2

Fists of Fire Receives Bonuses From:

  • Phoenix Strike: +18% Fire Damage per Level
Changelog

Season 3:

  • Fists of fire base attack rating bonus reduced from 55% to 35%
  • Fists of fire attack rating per level reduced from 18% to 10%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 14% to 18%
  • damage decreased

Season 1:

  • attack rating bonus increased
  • synergy is now 14% (was 12%)

Vanilla Info

Cobra Strike[edit]

Cobra Strike.png
  • Description: Charge-up Skill - Consecutive hits add poison bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 12
  • Required Skills: Tiger Strike [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Bolt Damage (min) 3 9 15 21 28 34 40 46 65 84 103 121 140 159 178 196 228 259 290 321 353 384 440 496 553 609 665 721 803 884 965 1046 1128 1209 1290 1371 1453 1534 1615 1696 1778 1859 1940 2021 2103 2184 2265 2346 2428 2509 2590 2671 2753 2834 2915 2996 3078 3159 3240 3321
Poison Bolt Damage (max) 12 18 25 31 37 43 50 56 75 93 112 131 150 168 187 206 237 268 300 331 362 393 450 506 562 618 675 731 812 893 975 1056 1137 1218 1300 1381 1462 1543 1625 1706 1787 1868 1950 2031 2112 2193 2275 2356 2437 2518 2600 2681 2762 2843 2925 3006 3087 3168 3250 3331
Life/Mana Steal +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335
Poison Cloud Damage (min) 6 15 25 34 43 53 62 71 96 121 146 171 196 221 246 271 309 346 384 421 459 496 571 646 721 796 871 946 1059 1171 1284 1396 1509 1621 1734 1846 1959 2071 2184 2296 2409 2521 2634 2746 2859 2971 3084 3196 3309 3421 3534 3646 3759 3871 3984 4096 4209 4321 4434 4546
Poison Cloud Damage (max) 18 28 37 46 56 65 75 84 109 134 159 184 209 234 259 284 321 359 396 434 471 509 584 659 734 809 884 959 1071 1184 1296 1409 1521 1634 1746 1859 1971 2084 2196 2309 2421 2534 2646 2759 2871 2984 3096 3209 3321 3434 3546 3659 3771 3884 3996 4109 4221 4334 4446 4559
Attack Rating +% 60 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340 348 356 364 372 380 388 396 404 412 420 428 436 444 452 460 468 476 484 492 500 508 516 524 532

Mana Cost: 2

Cobra Strike Receives Bonuses From:

  • Venom: +12% Poison Damage per Level
Changelog

Season 3:

  • Cobra strike base attack rating bonus reduced from 145% to 60%
  • Cobra strike attack rating per level reduced from 20% to 8%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
  • now has Venom as a synergy at 12%

Season 1:

  • attack rating bonus increased

Vanilla Info

Claws of Thunder[edit]

Claws of Thunder.png
  • Description: Charge-up Skill - Consecutive hits add lightning bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 18
  • Required Skills: Fists of Fire [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 80 100 120 140 160 180 200 220 260 300 340 380 420 460 500 540 600 660 720 780 840 900 980 1060 1140 1220 1300 1380 1480 1580 1680 1780 1880 1980 2080 2180 2280 2380 2480 2580 2680 2780 2880 2980 3080 3180 3280 3380 3480 3580 3680 3780 3880 3980 4080 4180 4280 4380 4480 4580
Nova Damage (min) 5 10 15 20 25 30 35 40 60 80 100 120 140 160 180 200 235 270 305 340 375 410 460 510 560 610 660 710 775 840 905 970 1035 1100 1165 1230 1295 1360 1425 1490 1555 1620 1685 1750 1815 1880 1945 2010 2075 2140 2205 2270 2335 2400 2465 2530 2595 2660 2725 2790
Nova Damage (max) 30 40 50 60 70 80 90 100 130 160 190 220 250 280 310 340 390 440 490 540 590 640 710 780 850 920 990 1060 1150 1240 1330 1420 1510 1600 1690 1780 1870 1960 2050 2140 2230 2320 2410 2500 2590 2680 2770 2860 2950 3040 3130 3220 3310 3400 3490 3580 3670 3760 3850 3940
Charged Bolt Damage (min) 10 15 20 25 30 35 40 45 55 65 75 85 95 105 115 125 140 155 170 185 200 215 235 255 275 295 315 335 360 385 410 435 460 485 510 535 560 585 610 635 660 685 710 735 760 785 810 835 860 885 910 935 960 985 1010 1035 1060 1085 1110 1135
Charged Bolt Damage (max) 40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
Attack Rating +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434

Mana Cost: 4

Claws of Thunder Receives Bonuses From:

  • Phoenix Strike: +16% Lightning Damage per Level
Changelog

Season 3:

  • Claws of thunder base attack rating reduced from 180% to 80%
  • Claws of thunder attack rating per level reduced from 14% to 6%
  • Claws of thunder nova’s damage scaling has been improved
    • Claws of thunder’s nova base damage has been increased from 1-30 to 5-30
    • Claws of thunder’s nova damage scaling from level 1-8 reworked from 0-15 per level to 5-10
    • Claws of thunder’s nova damage scaling from level 8-16 increased from 0-25 per level to 20-30
    • Claws of thunder’s nova damage scaling from level 16-22 increased from 0-35 per level to 35-50
    • Claws of thunder’s nova damage scaling from level 22-28 increased from 0-45 per level to 50-70
    • Claws of thunder’s nova damage scaling from level 28+ increased from 0-65 per level to 65-90
  • Claws of thunder charged bolt missile travel velocity has been doubled
  • Claws of thunder’s charged bolt damage scaling has been improved
    • Claw of thunder’s charged bolt base damage increased from 1-40 to 10-40
    • Claws of thunder’s charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
    • Claws of thunder’s charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
    • Claws of thunder’s charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
    • Claws of thunder’s charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
    • Claws of thunder’s charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 10% to 16%
  • ?

Season 1:

  • attack rating bonus increased
  • synergy is now 10% (was 8%)

Vanilla Info

Dragon Tail[edit]

Dragon Tail.png
  • Description: Finishing Move - Knock back your enemies with an explosive kick. Adds charged-up bonuses to the kick
  • Required Level: 18
  • Required Skills: Dragon Talon [1], Dragon Claw [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
Attack Rating +% 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800

Radius: 4 yards

Mana Cost: 10

Dragon Tail Receives Bonuses From:

  • Dragon Talon: +10% Damage per Level
  • Dragon Flight: +10% Damage per Level
Changelog

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
  • Dragon Tail 10% damage per level increased to 15%
  • Dragon Tail now has dragon flight as an additional synergy
  • Dragon Tail synergies increased from 8% to 10%
  • Dragon Tail attack speed reduction reduced from -40 to -20

Season 2:

  • indirectly affected by charge-up skills being reworked
  • now properly synergizes with Dragon Talon

Season 1:

  • attack rating bonus increased
  • now has Dragon Talon as a synergy at 10%

Vanilla Info

Dragon Flight[edit]

Dragon Flight.png
  • Description: Finishing Move - Teleport to your enemies and destroy them with a kick. Adds charged-up bonuses to the kick
  • Required Level: 24
  • Required Skills: Dragon Talon [1], Dragon Claw [6], Dragon Tail [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Kick Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575
Attack Rating +% 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770

Mana Cost: 15

Cooldown: 2 seconds

Changelog

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")

Season 3:

  • Dragon flight range has been increased by 50%

Season 2:

  • indirectly affected by charge-up skills being reworked

Season 1:

  • attack rating bonus starts higher and scales less with levels
  • cooldown increased to 2 seconds (was 1)

Vanilla Info

Blades of Ice[edit]

Blades of Ice.png
  • Description: Charge-up Skill - Consecutive hits add cold bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 24
  • Required Skills: Fists of Fire [6], Claws of Thunder [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 15 23 31 39 47 55 63 71 81 91 101 111 121 131 141 151 171 191 211 231 251 271 301 331 361 391 421 451 491 531 571 611 651 691 731 771 811 851 891 931 971 1011 1051 1091 1131 1171 1211 1251 1291 1331 1371 1411 1451 1491 1531 1571 1611 1651 1691 1731
Cold Damage (max) 35 43 51 59 67 75 83 91 101 111 121 131 141 151 161 171 193 215 237 259 281 303 335 367 399 431 463 495 537 579 621 663 705 747 789 831 873 915 957 999 1041 1083 1125 1167 1209 1251 1293 1335 1377 1419 1461 1503 1545 1587 1629 1671 1713 1755 1797 1839
Freeze Duration 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6
Attack Rating +% 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256 260 264 268 272 276 280 284 288 292 296 300 304 308 312 316 320 324 328 332 336 340 344 348 352 356 360 364 368 372 376 380 384 388 392 396

Cold Damage Radius (2 charges): 4 yards

Mana Cost: 3

Blades of Ice Receives Bonuses From:

  • Phoenix Strike: +20% Cold Damage per Level
Changelog

Season 3:

  • Blades of ice base attack rating reduced from 240% to 160%
  • Blades of ice attack rating per level reduced from 10% to 4%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 10% to 20%

Season 1:

  • attack rating bonus increased
  • synergy is now 10% (was 8%)

Vanilla Info

Phoenix Strike[edit]

Phoenix Strike.png
  • Description: Charge-up Skill - Consecutive hits add elemental bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 30
  • Required Skills: Tiger Strike [1], Fists of Fire [6], Cobra Strike [12], Claws of Thunder [18], Blades of Ice [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Meteor Damage (min) 20 30 40 50 60 70 80 90 109 128 147 166 185 204 223 242 271 300 329 358 387 416 454 492 530 568 606 644 690 736 782 828 874 920 966 1012 1058 1104 1150 1196 1242 1288 1334 1380 1426 1472 1518 1564 1610 1656 1702 1748 1794 1840 1886 1932 1978 2024 2070 2116
Meteor Damage (max) 40 50 60 70 80 90 100 110 131 152 173 194 215 236 257 278 311 344 377 410 443 476 518 560 602 644 686 728 778 828 878 928 978 1028 1078 1128 1178 1228 1278 1328 1378 1428 1478 1528 1578 1628 1678 1728 1778 1828 1878 1928 1978 2028 2078 2128 2178 2228 2278 2328
Burning Damage (min) 14 25 37 49 60 72 84 96 119 142 166 189 213 236 260 283 321 358 396 433 471 508 560 611 663 714 766 817 888 958 1028 1099 1169 1239 1310 1380 1450 1521 1591 1661 1732 1802 1872 1943 2013 2083 2154 2224 2294 2365 2435 2505 2576 2646 2716 2787 2857 2927 2998 3068
Burning Damage (max) 23 35 46 58 70 82 93 105 128 152 175 199 222 246 269 292 332 372 412 452 492 532 588 644 700 757 813 869 944 1019 1094 1169 1244 1319 1394 1469 1544 1619 1694 1769 1844 1919 1994 2069 2144 2219 2294 2369 2444 2519 2594 2669 2744 2819 2894 2969 3044 3119 3194 3269
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
Cold Damage (min) 16 20 24 28 32 36 40 44 52 60 68 76 84 92 100 108 120 132 144 156 168 180 200 220 240 260 280 300 328 356 384 412 440 468 496 524 552 580 608 636 664 692 720 748 776 804 832 860 888 916 944 972 1000 1028 1056 1084 1112 1140 1168 1196
Cold Damage (max) 32 36 40 44 48 52 56 60 68 76 84 92 100 108 116 124 137 150 163 176 189 202 223 244 265 286 307 328 357 386 415 444 473 502 531 560 589 618 647 676 705 734 763 792 821 850 879 908 937 966 995 1024 1053 1082 1111 1140 1169 1198 1227 1256
Attack Rating +% 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256 260 264 268 272 276 280 284 288 292 296 300 304 308 312 316 320 324 328 332 336 340 344 348 352 356 360 364 368 372 376 380 384 388 392 396

Mana Cost: 4

Phoenix Strike Receives Bonuses From:

  • Fists of Fire: +10% Fire Damage per Level
  • Fists of Fire: +10% Average Fire Damage per Second per Level
  • Claws of Thunder: +14% Lightning Damage per Level
  • Blades of Ice: +14% Cold Damage per Level
Changelog

Season 4:

  • Phoenix Strike meteor ground fire damage now lasts 2.2 seconds from 1.2
  • Phoenix Strike's blades of ice synergy increased from 10% to 14%
  • Phoenix Strike claw of thunder synergy increased from 13% to 14%

Season 3:

  • Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the "shenk bug" where too many sprites are on screen at once)
  • Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
  • Phoenix strike ice attack freeze reduced to a 0.5 second freeze
  • Phoenix strike’s base attack rating reduced from 240% to 160%
  • Phoenix strike’s attack rating per level reduced from 10% to 4%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.

Season 1:

  • Removed Next Hit Delay for 3rd charge (cold attack)
  • 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
  • attack rating bonus increased

Vanilla Info


Shadow Disciplines[edit]

This page lists Assassin skills from the Shadow Disciplines skill tree. Other Assassin skills: Martial Arts, Traps

Claw and Dagger Mastery[edit]

Claw and Dagger Mastery.png
  • Description: Passive - Improves your skill with claw and dagger weapons
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Critical Strike Chance +% 3 6 9 11 12 13 14 15 16 17 17 18 18 19 19 20 20 20 20 21 21 21 21 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25
Changelog

Season 4:

  • Claw and Dagger Mastery enhanced damage per level increased from 8% to 10%

Season 2:

  • damage scaling increased from 4% per level to 8% per level

Season 1:

  • renamed, now affects daggers as well as claws

Vanilla Info for Claw Mastery

Psychic Hammer[edit]

Psychic Hammer.png
  • Description: Use the power of your mind to create a psychic blast to crush and knock back your enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Nearby Enemies 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Magic Damage (min) 4 7 10 13 16 19 22 25 31 37 43 49 55 61 67 73 85 97 109 121 133 145 169 193 217 241 265 289 325 361 397 433 469 505 541 577 613 649 685 721 757 793 829 865 901 937 973 1009 1045 1081 1117 1153 1189 1225 1261 1297 1333 1369 1405 1441
Magic Damage (max) 6 10 14 18 22 26 30 34 42 50 58 66 74 82 90 98 112 126 140 154 168 182 208 234 260 286 312 338 376 414 452 490 528 566 604 642 680 718 756 794 832 870 908 946 984 1022 1060 1098 1136 1174 1212 1250 1288 1326 1364 1402 1440 1478 1516 1554
Mana Cost 1.5 1.75 2 2.25 2.5 2.75 3 3.25 3.5 3.75 4 4.25 4.5 4.75 5 5.25 5.5 5.75 6 6.25 6.5 6.75 7 7.25 7.5 7.75 8 8.25 8.5 8.75 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25

Psychic Hammer Receives Bonuses From:

  • Mind Blast: +15% Damage per Level
  • Cloak of Shadows: +15% Damage per Level
  • Shadow Warrior: +15% Damage per Level
Changelog

Season 2:

  • synergies reduced to 15% (was 18%)

Season 1:

  • Hits another enemy at level 10+
  • damage buffed, only deals magic damage
  • starting mana cost reduced to 1.5 (was 4)
  • now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%

Vanilla Info

Burst of Speed[edit]

Burst of Speed.png
  • Description: Increases attack and movement speed for a period of time
  • Required Level: 6
  • Required Skills: Claw and Dagger Mastery [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
Duration (seconds) 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708 720 732 744 756 768 780 792 804 816 828
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Speed +% 15 22 27 31 34 37 39 41 43 44 45 47 48 48 49 50 51 51 52 52 53

Mana Cost: 10

Changelog

Season 1:

  • now grants attack speed with hard points instead of soft points
  • walk/run speed reduced

Vanilla Info

Weapon Block[edit]

Weapon Block.png
  • Description: Passive - Chance to block when you are using dual claw-class weapons
  • Required Level: 12
  • Required Skills: Claw and Dagger Mastery [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Block Chance % 14 19 23 26 29 31 32 34 35 36 37 38 39 40 40 41 42 42 42 43 43 44 44 44 44 45 45 45 46 46 46 46 47 47 47 47 47 47 47 47 47 48 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 50
Changelog

Season 4:

  • Weapon Block maximum block chance reduced from 65% to 50%
  • Weapon Block minimum block chance reduced from 26% to 14%
  • Weapon Block now works while moving

Season 1:

  • no changes

Vanilla Info

Cloak of Shadows[edit]

Cloak of Shadows.png
  • Description: Cast a shadow to blind nearby enemies lowering their defenses for a period of time
  • Required Level: 12
  • Required Skills: Psychic Hammer [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 5 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 81 83 84 86 87 89 90 92 93
Enemy Defense % -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69 -70 -71 -72

Range: 20 yards

Mana Cost: 13

Duration: 5 seconds

Changelog

Season 2:

  • now reduces defense by 1% per level (was 3%)

Season 1:

  • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
  • bonus defense reduced

Vanilla Info

Mind Blast[edit]

Mind Blast.png
  • Description: Stun a group of enemies using the power of your mind
  • Required Level: 18
  • Required Skills: Psychic Hammer [1], Cloak of Shadows [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 10 13 16 19 22 25 28 31 38 45 52 59 66 73 80 87 104 121 138 155 172 189 223 257 291 325 359 393 444 495 546 597 648 699 750 801 852 903 954 1005 1056 1107 1158 1209 1260 1311 1362 1413 1464 1515 1566 1617 1668 1719 1770 1821 1872 1923 1974 2025
Damage (max) 20 23 26 29 32 35 38 41 48 55 62 69 76 83 90 97 114 131 148 165 182 199 233 267 301 335 369 403 454 505 556 607 658 709 760 811 862 913 964 1015 1066 1117 1168 1219 1270 1321 1372 1423 1474 1525 1576 1627 1678 1729 1780 1831 1882 1933 1984 2035
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6 3.3 3.3 4 4 4.6 4.6 5.3 5.3 6 6 6 6 6 6 6 6 6 6 6
Stun Length (seconds) 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Mana Cost: 9

Mind Blast Receives Bonuses From:

  • Psychic Hammer: +13% Damage per Level
  • Cloak of Shadows: +13% Damage per Level
  • Shadow Warrior: +13% Damage per Level
Changelog

Season 3:

  • Mind blast starting radius increased from 1.6 yards to 2.6 yards
  • Mind blast synergies increased from 10% to 13%
  • stun now lasts 1.5 seconds in pvp (was 2 seconds)

Season 2:

  • AoE reduced by 1
  • synergies reduced from 12% to 10%

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • No longer stuns after first hard point (was 2 seconds + 0.2 per level)
  • Increased AOE with soft points
  • damage buffed
  • Mana cost reduced to 9 (was 15)
  • now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%

Vanilla Info

Fade[edit]

Fade.png
  • Description: Raise all resistances and resist curses for a period of time
  • Required Level: 18
  • Required Skills: Claw and Dagger Mastery [1], Burst of Speed [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Reduces Curse Duration by % 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
Physical Damage Reduction +% 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30
Resist All +% 19 27 33 38 42 45 48 50 52 54 56 57 58 60 60 62 62 63 63 64 65 65 66 67 67 67 68 68 69 69 69 69 70 70 70 71 71 71 71 71 71 72 72 72 73 73 73 73 73 73 73 73 73 74 74 74 74 74 74 75
Duration (seconds) 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708 720 732 744 756 768 780 792 804 816 828

Mana Cost: 10

Changelog

Season 4:

  • fade now starts at 5% curse duration reduction from 17%
  • fade now caps at 20% curse duration reduction from 60%

Season 1:

  • curse duration reduction reduced
  • damage reduction reduced

Vanilla Info

Shadow Warrior[edit]

Shadow Warrior.png
  • Description: Summon a shadow of yourself that mimics your skills and fights by your side
  • Required Level: 18
  • Required Skills: Claw and Dagger Mastery [1], Psychic Hammer [1], Weapon Block [12], Cloak of Shadows [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life 376 432 488 545 601 658 714 770 827 883 940 996 1052 1109 1165 1222 1278 1334 1391 1447 1504 1560 1616 1673 1729 1786 1842 1898 1955 2011 2068 2124 2180 2237 2293 2350 2406 2462 2519 2575 2632 2688 2744 2801 2857 2914 2970 3026 3083 3139 3196 3252 3308 3365 3421 3478 3534 3590 3647 3703
Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
Defense +% 0 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708
Mana Cost 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56

Note: Though not stated in the tool tip Shadow Master gains resistance at a flat 4 all resistance per level but is affected by a difficulty penalty of -40 resistance in Nightmare and -100 In Hell unlike other summons.

Changelog

Season 1:

  • attack rating reduced from 100 per level to 40 per level

Vanilla Info

Shadow Master[edit]

Shadow Master.png
  • Description: Summon a powerful shadow of yourself to fight by your side
  • Required Level: 30
  • Required Skills: Claw and Dagger Mastery [1], Psychic Hammer [1], Weapon Block [12], Cloak of Shadows [12], Shadow Warrior [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life 376 432 488 545 601 658 714 770 827 883 940 996 1052 1109 1165 1222 1278 1334 1391 1447 1504 1560 1616 1673 1729 1786 1842 1898 1955 2011 2068 2124 2180 2237 2293 2350 2406 2462 2519 2575 2632 2688 2744 2801 2857 2914 2970 3026 3083 3139 3196 3252 3308 3365 3421 3478 3534 3590 3647 3703
Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
Resist All +% 5 17 27 35 42 47 51 55 57 61 62 65 67 68 70 71 73 73 74 75 76 77 78 78 79 79 80 81 81 82 82 83 83 84 84 84 84 84 85 85 85 85 86 86 86 87 87 87 87 88 88 88 88 88 89 89 89 89 89 89
Mana Cost 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64
Changelog

Season 1:

  • attack rating reduced from 90 per level to 40 per level

Vanilla Info

Venom[edit]

Venom.png
  • Description: Adds poison damage to your weapons
  • Required Level: 30
  • Required Skills: Claw and Dagger Mastery [1], Burst of Speed [6], Fade [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 60 75 90 105 120 135 150 165 185 205 225 245 265 285 305 325 350 375 400 425 450 475 507 540 572 605 637 670 712 755 797 840 882 925 967 1010 1052 1095 1137 1180 1222 1265 1307 1350 1392 1435 1477 1520 1562 1605 1647 1690 1732 1775 1817 1860 1902 1945 1987 2030
Poison Damage (max) 80 95 110 125 140 155 170 185 205 225 245 265 285 305 325 345 370 395 420 445 470 495 527 560 592 625 657 690 732 775 817 860 902 945 987 1030 1072 1115 1157 1200 1242 1285 1327 1370 1412 1455 1497 1540 1582 1625 1667 1710 1752 1795 1837 1880 1922 1965 2007 2050
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

Poison Damage Duration: 0.4 seconds

Mana Cost: 12

Venom Receives Bonuses From:

  • Cobra Strike: +6% Poison Damage per Level
Changelog

Season 3:

  • venom now gains 5 seconds duration per level

Season 2:

  • now lasts 5 minutes at all levels

Season 1:

  • now has Cobra Strike as a synergy at 6%

Vanilla Info


Traps[edit]

This page lists Assassin skills from the Traps skill tree. Other Assassin skills: Martial Arts, Shadow Disciplines

Fire Blast[edit]

Fire Blast.png
  • Description: Throw a fire bomb to blast your enemies to bits
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 29 33 37 41 45 49 58 67 76 85 94 103 112 121 130 139 148 157 166 175 184 193 202 211 220 229 238 247 256 265 274 283 292 301 310 319 328 337 346 355 364 373 382 391
Fire Damage (max) 3 4 6 7 9 10 12 13 16 18 21 23 26 28 31 33 38 43 48 53 58 63 73 83 93 103 113 123 133 143 153 163 173 183 193 203 213 223 233 243 253 263 273 283 293 303 313 323 333 343 353 363 373 383 393 403 413 423 433 443
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bombs 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6

Fire Blast Receives Bonuses From:

  • Shock Web: +12% Fire Damage per Level
  • Charged Bolt Sentry: +12% Fire Damage per Level
  • Lightning Sentry: +12% Fire Damage per Level
  • Chain Lightning Sentry: +12% Fire Damage per Level
  • Wake of Fire: +12% Fire Damage per Level
  • Wake of Inferno: +12% Fire Damage per Level
Changelog

Season 3:

  • Fire blast synergies increased from 9% to 12%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • now gains an extra bomb every 4 hard points
  • damage per bomb reduced
  • starting mana cost reduced to 3 (was 4)
  • synergy for Death Sentry changed to Chain Lightning Sentry

Vanilla Info

Shock Web[edit]

Shock Web.png
  • Description: Throw a web of lightning to shock your enemies
  • Required Level: 6
  • Required Skills: Fire Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Spikes 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 22 22 22 23 23 23 24
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 7 14 20 26 32 39 45 51 64 76 89 101 114 126 139 151 173 195 217 239 260 282 314 345 376 407 439 470 510 551 592 632 673 714 754 795 835 875 916 957 997 1038 1079 1119 1160 1201 1241 1282 1323 1363 1404 1445 1485 1526 1567 1607 1648 1689 1729 1770

Duration: 3.6 seconds

Mana Cost: 6

Shock Web Receives Bonuses From:

  • Charged Bolt Sentry: +12% Lightning Damage per Level
  • Wake of Fire: +12% Lightning Damage per Level
  • Chain Lightning Sentry: +12% Lightning Damage per Level
  • Death Sentry: +12% Lightning Damage per Level
  • Lightning Sentry: +12% Lightning Damage per Level
  • Wake of Inferno: +12% Lightning Damage per Level
Changelog

Season 4:

  • Shockweb's fire blast synergy replaced with chain lightning sentry

Season 3:

  • Shock web synergies increased from 10% to 12%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • removed next hit delay
  • increased ground speed
  • damage increased
  • now gains 1 additional spike per three levels
  • synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
  • now also has Wake of Fire & Wake of Inferno as synergies
  • synergies are now 10% (was 11%)

Vanilla Info

Blade Sentinel[edit]

Blade Sentinel.png
  • Description: Set a spinning blade to patrol between you and target point
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 54 60 66 72 78 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340
Damage (max) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 30 34 38 42 46 50 56 62 68 74 80 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342

Mana Cost: 7

+3/4 Weapon Damage

Blade Sentinel Receives Bonuses From:

  • Blade Fury: +12% Damage per Level
  • Blade Shield: +12% Damage per Level
Changelog

Season 4:

  • Blade Sentinel synergies increased from 10% to 12%
  • Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
  • Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
  • Blade Sentinel now benefits from pierce at half efficiency similar to other traps

Season 2:

  • synergies increased from 6% to 10%
  • weapon damage increased from 1/4 to 3/4

Season 1:

  • increased projectile movement speed
  • duration no longer scales with levels
  • no longer counts toward trap count
  • reduced skill damage, damage scaling slightly improved at higher levels
  • weapon damage reduced to 1/4 from 3/8
  • added Blade Fury and Blade Shield as synergies at 6%

Vanilla Info

Charged Bolt Sentry[edit]

Charged Bolt Sentry.png
  • Description: A trap that emits charged bolts at enemies that pass near
  • Required Level: 12
  • Required Skills: Fire Blast [1], Shock Web [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Bolts Fired 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 8 11 15 18 22 25 29 32 37 41 46 50 55 59 64 68 74 80 86 92 98 104 111 118 125 132 139 146 154 162 170 178 186 194 202 210 218 226 234 242 250 258 266 274 282 290 298 306 314 322 330 338 346 354 362 370 378 386 394 402

Mana Cost: 6

Charged Bolt Sentry Receives Bonuses From:

  • Shock Web: +6% Lightning Damage per Level
  • Lightning Sentry: +6% Lightning Damage per Level
  • Chain Lightning Sentry: +6% Lightning Damage per Level
  • Death Sentry: +6% Lightning Damage per Level
Changelog

Season 4:

  • Synergy from fire blast replaced with shockweb
  • Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
  • Charged Bolt Sentry's death and shockweb synergies reduced from 7% to 6%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • damage increased slightly
  • mana cost reduced
  • now gains +1 bolt per three levels
  • removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
  • now also has Chain Lightning Sentry as a synergy
  • synergies are now 7%/7%/4%/4% (was 6%)

Vanilla Info

Wake of Fire[edit]

Wake of Fire.png
  • Description: A trap that emits waves of fire
  • Required Level: 12
  • Required Skills: Fire Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 3 4 5 6 7 8 9 13 17 21 25 29 33 37 41 53 65 77 89 101 113 133 153 173 193 213 233 261 289 317 345 373 401 429 457 485 513 541 569 597 625 653 681 709 737 765 793 821 849 877 905 933 961 989 1017 1045 1073 1101 1129
Fire Damage (max) 4 6 8 10 12 14 16 18 24 30 36 42 48 54 60 66 82 98 114 130 146 162 186 210 234 258 282 306 338 370 402 434 466 498 530 562 594 626 658 690 722 754 786 818 850 882 914 946 978 1010 1042 1074 1106 1138 1170 1202 1234 1266 1298 1330

Shoots 8 times

Mana Cost; 7

Wake of Fire Receives Bonuses From:

  • Fire Blast: +8% Fire Damage per Level
  • Wake of Inferno: +8% Fire Damage per Level
Changelog

Season 3:

  • Wake of fire’s 2 range per level removed
  • Wake of fire’s base range increased from 25 to 35

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 8-16 scaling increased from 5 per level to 6 per level
  • Level 16-22 scaling increased from 15 per level to 16 per level
  • Level 22-28 scaling reduced from 27 per level to 24 per level
  • Level 28+ scaling reduced from 39 per level to 32 per level
  • synergies reduced from 10% to 8%
  • now properly shoots 8 times instead of 5
  • damage tooltip now shows in the character screen

Season 1:

  • shoots 8 times instead of 5
  • damage buffed
  • mana cost reduced to 7 (was 13)
  • synergies are now 10% (was 8%)

Vanilla Info

Blade Fury[edit]

Blade Fury.png
  • Description: Throw spinning blades to slice up your enemies
  • Required Level: 18
  • Required Skills: Blade Sentinel [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708 720 732 744 756 768
Damage (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
Damage (max) 6 8 10 12 14 16 18 20 23 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290
Mana Cost 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3

Minimum Mana Required to Cast: 3

+1/2 Weapon Damage

Blade Fury Receives Bonuses From:

  • Blade Sentinel: +8% Damage per Level
  • Blade Shield: +8% Damage per Level
Changelog

Season 4:

  • Blade fury damage synergy increased from 4% to 8%

Season 3:

  • Blade fury base attack rating reduced from 120% to 60%
  • Blade fury attack rating per level reduced from 20% to 12% per level
  • Blade Fury now deals 1/2 weapon damage instead of 3/4
  • Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
  • Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
  • Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
  • Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6

Season 2:

  • weapon damage reduced from 100% to 3/4
  • flat physical damage reduced

Season 1:

  • prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
  • added pierce
  • attack trigger time is now affected by attack speed
  • increased weapon damage from 75% to 100%
  • penalty for 2-handed weapons removed
  • damage reduced
  • now adds bonus attack rating of 120% + 20% per level
  • added Blade Sentinel & Blade Shield as synergies at 4%

Vanilla Info

Blade Shield[edit]

Blade Shield.png
  • Description: Spinning blades slice enemies who stray too close
  • Required Level: 24
  • Required Skills: Blade Sentinel [6], Blade Fury [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 102 112 122 132 142 152 165 178 191 204 217 230 246 262 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742
Damage (max) 30 35 40 45 50 55 60 65 72 79 86 93 100 107 114 121 131 141 151 161 171 181 194 207 220 233 246 259 275 291 307 323 339 355 371 387 403 419 435 451 467 483 499 515 531 547 563 579 595 611 627 643 659 675 691 707 723 739 755 771
Mana Cost 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145

+1/4 Weapon Damage

Duration: 300 seconds

Blade Shield Receives Bonuses From:

  • Blade Sentinel: +8% Damage per Level
  • Blade Fury: +8% Damage per Level
Changelog

Season 4:

  • Blade Shield now has blade fury and blade sentinel as synergies at 8% each
  • Blade Shield now deals 1/4 weapon damage instead of 3/4
  • Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16

Season 3:

  • Blade shield can no longer miss
  • Blade shield range has been doubled
  • Blade shield delay between attacks has been reduced

Season 2:

  • weapon damage increased from 1/4 to 3/4
  • now lasts 5 minutes at all levels

Season 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
  • weapon damage increased from 1/4 to 1/2

Vanilla Info

Lightning Sentry[edit]

Lightning Sentry.png
  • Description: A trap that shoots lightning to scorch passing enemies
  • Required Level: 24
  • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 30 45 60 75 90 105 120 135 155 175 195 215 235 255 275 295 320 345 370 395 420 445 475 505 535 565 595 625 660 695 730 765 800 835 870 905 940 975 1010 1045 1080 1115 1150 1185 1220 1255 1290 1325 1360 1395 1430 1465 1500 1535 1570 1605 1640 1675 1710 1745

Shoots 12 times

Mana Cost: 20

Lightning Sentry Receives Bonuses From:

  • Shock Web: +12% Lightning Damage per Level
  • Charged Bolt Sentry: +12% Lightning Damage per Level
  • Chain Lightning Sentry: +12% Lightning Damage per Level
Changelog

Season 4:

  • Lightning sentry base damage changed from 1-20 to 1-30
  • Lightning sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
  • Synergy from death sentry replaced with chain lightning sentry

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 10% to 12%
  • nows shoots 12 times instead of 10

Season 1:

  • synergies are now 10% (was 12%)

Vanilla Info

Wake of Inferno[edit]

Wake of Inferno.png
  • Description: Trap that sprays fire at passing enemies
  • Required Level: 24
  • Required Skills: Fire Blast [1], Wake of Fire [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 20 37 54 70 87 104 121 137 157 177 196 216 236 256 276 295 318 341 364 387 410 433 459 485 511 537 563 589 618 647 677 706 735 764 793 822 852 881 910 939 968 997 1027 1056 1085 1114 1143 1172 1202 1231 1260 1289 1318 1347 1377 1406 1435 1464 1493 1522
Fire Damage (max) 52 70 89 108 127 146 164 183 205 227 248 270 292 314 336 358 383 408 433 458 483 508 536 564 592 620 648 677 708 739 770 802 833 864 895 927 958 989 1020 1052 1083 1114 1145 1177 1208 1239 1270 1302 1333 1364 1395 1427 1458 1489 1520 1552 1583 1614 1645 1677

Shoots 5 times

Mana Cost: 20

Wake of Inferno Receives Bonuses From:

  • Fire Blast: +6% Fire Damage per Level
  • Wake of Fire: +6% Fire Damage per Level
  • Death Sentry: +6% Fire Damage per Level
Changelog

Season 3:

  • Inferno sentry shoots 5 times instead of 10
  • Inferno sentry now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
  • Inferno sentry scaling has been reduced
  • Inferno sentry synergies have been reduced from 10% to 6%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • damage buffed (double scaling, even higher scaling at level 22+)
  • synergy for Wake of Fire is now 10% (was 7%)

Vanilla Info

Chain Lightning Sentry[edit]

Chain Lightning Sentry.png
  • Description: A trap that shoots chain lightning to scorch passing enemies
  • Required Level: 30
  • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12], Lightning Sentry [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 50 58 66 74 82 90 98 106 118 130 142 154 166 178 190 202 218 234 250 266 282 298 318 338 358 378 398 418 442 466 490 514 538 562 586 610 634 658 682 706 730 754 778 802 826 850 874 898 922 946 970 994 1018 1042 1066 1090 1114 1138 1162 1186

Shoots 10 times

Mana Cost: 20

Chain Lightning Sentry Receives Bonuses From:

  • Shock Web: +14% Lightning Damage per Level
  • Charged Bolt Sentry: +14% Lightning Damage per Level
  • Lightning Sentry: +14% Lightning Damage per Level
Changelog

Season 4:

  • Chain lightning sentry starting damage increased from 1-40 to 1-50
  • Chain lightning sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
  • Chain Lightning Sentry synergies reduced from 16% to 14%
  • Synergy from death sentry replaced with lightning sentry

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 12% to 15%
  • now gains 1 extra damage per level (roughly an ~8% damage increase overall)
  • starting max damage is now 40 instead of 35
  • Level 22+ scaling increased from 16 to 18
  • Level 28+ scaling increased from 20 to 22

Season 1:

  • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
  • chain radius is the same as Chain Lightning

Death Sentry[edit]

Death Sentry.png
  • Description: Trap that explodes nearby corpses laying waste to enemies
  • Required Level: 30
  • Required Skills: Fire Blast [1], Shock Web [1], Charged Bolt Sentry [12], Wake of Fire [12], Lightning Sentry [24], Wake of Inferno [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 16 17 18 19 20 21 22 23 26 29 32 35 38 41 44 47 52 57 62 67 72 77 84 91 98 105 112 119 128 137 146 155 164 173 182 191 200 209 218 227 236 245 254 263 272 281 290 299 308 317 326 335 344 353 362 371 380 389 398 407
Damage (max) 20 22 24 26 28 30 32 34 38 42 46 50 54 58 62 66 72 78 84 90 96 102 110 118 126 134 142 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470
Fire Damage (min) 16 17 18 19 20 21 22 23 26 29 32 35 38 41 44 47 52 57 62 67 72 77 84 91 98 105 112 119 128 137 146 155 164 173 182 191 200 209 218 227 236 245 254 263 272 281 290 299 308 317 326 335 344 353 362 371 380 389 398 407
Fire Damage (max) 20 22 24 26 28 30 32 34 38 42 46 50 54 58 62 66 72 78 84 90 96 102 110 118 126 134 142 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Shots 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11

Corpse Explosion Damage: 3-5% of Corpse Life

Radius: 10 yards

Mana Cost: 20

Death Sentry Receives Bonuses From:

  • Wake of Fire: +6% Damage per Level
  • Charged Bolt Sentry: +6% Damage per Level
Changelog

Season 4:

  • Death Sentry starts at 16-20 flat damage instead of 8-10
  • Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
  • Death sentry no longer has shock web as a synergy
  • Death sentry now deals 3-5% of a corpses life from 2-5%

Season 3:

  • Death sentry aoe reduced by roughly 17% (from 12 to 10)
  • Death sentry scaling has been reworked and reduced significantly overall
  • Death sentry synergies increased from 4% to 6%
  • Death sentry now deals 2-5% of the corpses life as damage from 5-10%

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 22+ scaling has been reduced
  • synergies reduced from 6% to 4%

Season 1:

  • moved in the skill tree
  • prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
  • can now only explode corpses instead of also shooting lightning most of the time
  • explosion damage is 5-10% of corpse's life
  • added flat physical and fire damage
  • radius is always 12 yards (was 3.33 + 0.66 per level)
  • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
  • synergy for Lightning Sentry removed (was 12%)
  • now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%

Vanilla Info


Warcries[edit]

This page lists Barbarian skills from the Warcries skill tree. Other Barbarian skills: Combat Masteries, Combat Skills

Howl[edit]

Howl.png
  • Description: Sends nearby monsters scrambling away in fear
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Runs Up to # Yards 16 17.6 19.3 21 22.6 24.3 26 27.6 29.3 31 32.6 34.3 36 37.6 39.3 41 42.6 44.3 46 47.6 49.3 51 52.6 54.3 56 57.6 59.3 61 62.6 64.3 66 67.6 69.3 71 72.6 74.3 76 77.6 79.3 81 82.6 84.3 86 87.6 89.3 91 92.6 94.3 96 97.6 99.3 101 102.6 104.3 106 107.6 109.3 111 112.6 114.3

Enemy runs for 3 seconds

Mana Cost: 4

Changelog

Season 2:

  • range AoE scaling reduced by 50%
  • now lasts 3 seconds at all levels

Season 1:

  • no changes

Vanilla Info

Find Potion[edit]

Find Potion.png
  • Description: Use on the corpse of a slain monster for a chance to find a potion
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
% Chance 15 27 36 44 50 55 59 62 66 68 71 73 75 77 78 80 81 82 83 84 85 86 87 88 88 89 90 90 91 91 92 92 93 93 93 94 94 95 95 95 95 96 96 96 97 97 97 97 98 98 98 98 98 99 99 99 99 99 99 100

Mana Cost: 1

Changelog

Season 1:

  • no changes

Vanilla Info

Shout[edit]

Shout.png
  • Description: Warns of impending danger and improves the defense rating of you and your party
  • Required Level: 6
  • Required Skills: Howl [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 25 33 41 49 57 65 73 81 89 97 105 113 121 129 137 145 153 161 169 177 185 193 201 209 217 225 233 241 249 257 265 273 281 289 297 305 313 321 329 337 345 353 361 369 377 385 393 401 409 417 425 433 441 449 457 465 473 481 489 497

Duration: 300 seconds

Mana Cost: 6

Changelog

Season 2:

  • duration synergies removed

Season 1:

  • moved in the skill tree
  • defense bonus reduced
  • duration is now 300 seconds (was 20 + 10 per level)

Vanilla Info

War Cry[edit]

War Cry.png
  • Description: Injures all nearby enemies
  • Required Level: 6
  • Required Skills: Howl [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 43 53 63 73 83 93 110 127 144 161 178 195 219 243 267 291 315 339 363 387 411 435 459 483 507 531 555 579 603 627 651 675 699 723 747 771 795 819 843 867 891 915 939 963
Damage (max) 4 5 6 7 8 9 10 11 14 17 20 23 26 29 32 35 45 55 65 75 85 95 112 129 146 163 180 197 221 245 269 293 317 341 365 389 413 437 461 485 509 533 557 581 605 629 653 677 701 725 749 773 797 821 845 869 893 917 941 965
Radius (yards) 4.6 4.6 4.6 4.6 4.6 4.6 5.3 5.3 5.3 5.3 5.3 5.3 5.3 6 6 6 6 6 6 6 6.6 6.6 6.6 6.6 6.6 6.6 6.6 7.3 7.3 7.3 7.3 7.3 7.3 7.3 8 8 8 8 8 8 8 8.6 8.6 8.6 8.6 8.6 8.6 8.6 9.3 9.3 9.3 9.3 9.3 9.3 9.3 10 10 10 10 10
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

War Cry Receives Bonuses From:

  • Howl: +18% Damage per Level
  • Battle Cry: +18% Damage per Level
  • Taunt: +12% Damage per Level
  • Shout: +12% Damage per Level
  • Battle Command: +12% Damage per Level
  • Battle Orders: +12% Damage per Level
Changelog

Season 4:

  • War Cry damage scaling changed from 1/2/8/16/24 to 1/3/10/17/24

Season 1:

  • moved in the skill tree, requires level 6 (was 30)
  • prerequisites reduced from 5 to 1 (no longer requires Taunt, Battle Cry, Shout, Battle Orders, Battle Command)
  • Now has scaling AOE
  • Stun removed, but procs FHR
  • damage starts lower but scales higher
  • mana cost reduced to 2 + 0.25 per level (was 10 + 1)
  • synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
  • now has Shout, Battle Orders, & Battle Command as additional synergies at 12%

Vanilla Info

Find Item[edit]

Find Item.png
  • Description: Use on the corpse of a slain monster to find hidden treasures
  • Required Level: 12
  • Required Skills: Find Potion [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
% Chance 13 19 24 29 32 35 37 39 41 42 44 45 46 47 47 49 49 50 50 51 51 52 52 53 53 53 54 54 55 55 55 55 56 56 56 56 56 57 57 57 57 57 57 57 58 58 58 58 58 58 58 58 58 59 59 59 59 59 59 60

Mana Cost: 7

Changelog

Season 1:

  • no changes

Vanilla Info

Taunt[edit]

Taunt.png
  • Description: Enrages nearby monsters into relentlessly attacking
  • Required Level: 18
  • Required Skills: Howl [1], War Cry [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Damage % -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43 -45 -47 -49 -51 -53 -55 -57 -59 -61 -63 -65 -67 -69 -71 -73 -75 -77 -79 -81 -83 -85 -87 -89 -91 -93 -95 -97 -99 -101 -103 -105 -107 -109 -111 -113 -115 -117 -119 -121 -123
Enemy Attack Rating % -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43 -45 -47 -49 -51 -53 -55 -57 -59 -61 -63 -65 -67 -69 -71 -73 -75 -77 -79 -81 -83 -85 -87 -89 -91 -93 -95 -97 -99 -101 -103 -105 -107 -109 -111 -113 -115 -117 -119 -121 -123

Mana Cost: 3

Changelog

Season 4:

  • Taunt is now an aoe skill

Season 1:

  • moved in the skill tree, requires level 18 (was 6)
  • prerequisites increased from 1 to 2 (now also requires War Cry)

Vanilla Info

Battle Orders[edit]

Battle Orders.png
  • Description: Improves the maximum mana and life of you and your party
  • Required Level: 24
  • Required Skills: Howl [1], Shout [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
Mana 25 32 40 47 55 62 70 77 85 92 100 107 115 122 130 137 145 152 160 167 175 172 190 197 205 212 220 227 235 242 250 257 265 272 280 287 295 302 310 317 325 332 340 347 355 362 370 377 385 392 400 407 415 422 430 437 445 452 460 467

Duration: 300 seconds

Mana Cost: 7

Changelog

Season 2:

  • duration synergies removed

Season 1:

  • moved in the skill tree
  • now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
  • no longer adds stamina
  • duration is now 300 seconds (was 30 + 10 per level)

Vanilla Info

Grim Ward[edit]

Grim Ward.png
  • Description: Use on the corpse of a slain monster to create a frightening totem that increases damage and attack rating for you and your party
  • Required Level: 24
  • Required Skills: Howl [1], War Cry [6], Taunt [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090 1110 1130 1150 1170 1190 1210 1230 1250 1270 1290 1310
Damage +% 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480 488 496 504 512
Radius (yards) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50

Duration: 40 seconds

Mana Cost: 4

Changelog

Season 4:

  • Grim Ward increased from 5% damage per level to 8%
  • Grim Ward base enhanced damage bonus increased from 35% to 40%
  • Grim Ward radius starts at 10.6 yards and gains +0.66 per level instead of +1.33 per level

Season 3:

  • Grim ward can now be cast at range instead of melee
  • Grim ward level 1 aura range increased from 16 to 25 (from 10.6 yards to 16.6 yards)
  • Grim ward aura range per level has been doubled

Season 2:

  • starting bonus damage increased from 28% to 35%
  • bonus damage per level increased from 4% to 5%
  • starting radius increased by 33.3%
  • can now be used on Skeleton corpses

Season 1:

  • prerequisites increased from 2 to 3 (now also requires Howl, War Cry, Taunt, no longer requires Find Potion, Find Item)
  • No longer makes enemies flee
  • Grants party members flat attack rating (130 + 20 per level) and bonus damage (28% + 4% per level)
  • radius starts at 8 yards (was 2)

Vanilla Info

Battle Command[edit]

Battle Command.png
  • Description: Increases all current skill levels for you and your party
  • Required Level: 30
  • Required Skills: Howl [1], Shout [6], Battle Orders [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80 83 86 89 92 95 98 101 104 107 110 113 116 119 122 125 128 131 134 137 140 143 146 149 152 155 158 161 164 167 170 173 176 179 182 185 188 191 194 197
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bonus Skills 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3

Duration: 300 seconds

Mana Cost: 11

Changelog

Season 2:

  • now grants +20% Enhanced Damage instead of +10% at Level 1
  • now grants +3% damage per level instead of +2%
  • duration synergies removed

Season 1:

  • moved in the skill tree
  • grants 1 additional skill point every 10 base levels
  • Adds enhanced damage with 2% damage per level
  • duration is now 300 seconds (was 5 + 10 per level)

Vanilla Info

Battle Cry[edit]

Battle Cry.png
  • Description: Fearsome cry that decreases enemies' defense rating and physical damage resistance
  • Required Level: 30
  • Required Skills: Howl [1], Shout [6], War Cry [6], Taunt [18], Battle Orders [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 12 14.4 16.8 19.2 21.6 24 26.4 28.8 31.2 33.6 36 38.4 40.8 43.2 45.6 48 50.4 52.8 55.2 57.6 60 62.4 64.8 67.2 69.6 72 74.4 76.8 79.2 81.6 84 86.4 88.8 91.2 93.6 96 98.4 100.8 103.2 105.6 108 110.4 112.8 115.2 117.6 120 122.4 124.8 127.2 129.6 132 134.4 136.8 139.2 141.6 144 146.4 148.8 151.2 153.6
Enemy Defense % -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65
Enemy Physical Damage Resistance % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42 -42 -43 -43 -44 -44 -45

Mana Cost: 5

Changelog

Season 3:

  • Battle cry aoe travel speed increased by 25% (this also results in a slightly larger aoe)
  • Battle cry -defense % per level reduced from 2% to 1%

Season 2:

  • "missile" speed increased by 25%
  • AoE increased by roughly 15%

Season 1:

  • moved in the skill tree, requires level 30 (was 18)
  • prerequisites increased from 2 to 5 (now also requires War Cry, Shout, Battle Orders, Battle Command)
  • Reduces enemy physical resistance instead of damage (can break immunities)
  • Reduces enemy defenses by a lower amount (starts at -15% instead of -50%)

Vanilla Info


Combat Masteries[edit]

This page lists Barbarian skills from the Combat Masteries skill tree. Other Barbarian skills: Warcries, Combat Skills

General Mastery[edit]

General Mastery.png
  • Description: Passive - Improves sword, axe, and blunt weapon fighting skill
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Attack Rating +% 28 38 48 58 68 78 88 98 108 118 128 138 148 158 168 178 188 198 208 218 228 238 248 258 268 278 288 298 308 318 328 338 348 358 368 378 388 398 408 418 428 438 448 458 468 478 488 498 508 518 528 538 548 558 568 578 588 598 608 618
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26 26 27 28 28 28 29 29 29 30 30 30 30 31 31 31 31 31 32 32 33 32 32 32 32 33 33 33 33 33 33 33 33 33 33 33 34 34 34 34 34 34 34 34 34 34 34 35
Changelog

Season 4:

  • General Mastery increased from 5 to 8% per level
  • General Mastery 28% damage base increased to 30%

Season 3:

  • General mastery 16% attack rating per level reduced to 10%

Season 1:

  • Replaced Sword Mastery, Axe Mastery, & Mace Mastery
  • attack rating per level changed from 8% to 16%

Vanilla Info for Axe Mastery

Throwing Mastery[edit]

Throwing Mastery.png
  • Description: Passive - Improves thrown weapon skill
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Pierce Chance +% 15 17 19 21 23 25 27 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
Damage +% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26 26 27 28 28 28 29 29 29 30 30 30 30 31 31 31 31 31 32 32 32 32 32 32 32 33 33 33 33 33 33 33 33 33 33 33 34 34 34 34 34 34 34 34 34 34 34 34
Changelog

Season 4:

  • Throwing Mastery 28% damage base increased to 30%
  • Throwing Mastery damage per level reduced from 5% to 4%

Season 3:

  • Throwing mastery 16% attack rating per level reduced to 10%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Adds pierce
  • attack rating per level changed from 8% to 16%

Vanilla Info

Polearm and Spear Mastery[edit]

Polearm and Spear Mastery.png
  • Description: Passive - Improves polearm and spear skill
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26 26 27 28 28 28 29 29 29 30 30 30 30 31 31 31 31 31 32 32 32 32 32 32 32 33 33 33 33 33 33 33 33 33 33 33 34 34 34 34 34 34 34 34 34 34 34 35
Changelog

Season 4:

  • Polearm and Spear Mastery increased to 10% per level from 6%

Season 3:

  • Spear and polearm mastery 16% attack rating per level reduced to 10%

Season 2:

  • now starts at +30% Enhanced Damage instead of +25%
  • now gains 6% damage per level instead of 5%

Season 1:

  • Replaced Polearm Mastery & Spear Mastery
  • attack rating per level changed from 8% to 16%

Vanilla Info for Polearm Mastery

Combat Reflexes[edit]

Combat Reflexes.png
  • Description: Passive - Increases stamina, hit recovery, and life
  • Required Level: 12
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Faster Hit Recovery +% 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
Stamina +% 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Life 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420
Changelog

Season 3:

  • Combat reflexes gains 20 life per base point instead of 10

Season 1:

  • Renamed from Increased Stamina
  • now grants max HP with hard points
  • now grants FHR with soft points

Vanilla Info for Increased Stamina

Iron Skin[edit]

Iron Skin.png
  • Description: Passive - Improves defense rating
  • Required Level: 18
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical Damage Reduction +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 1:

  • Now adds PDR% with hard points

Vanilla Info

Increased Speed[edit]

Increased Speed.png
  • Description: Passive - Increases walk and run speed
  • Required Level: 24
  • Required Skills: Combat Reflexes [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40 40 41 41 42 42 43 43 43 44 44 44 45 45 45 46 46 46 46 46 46 46 47 47 47 47 47 47 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 50
Changelog

Season 1:

  • no changes

Vanilla Info

Natural Resistance[edit]

Natural Resistance.png
  • Description: Passive - Increases natural resistances to elemental and poison damage
  • Required Level: 30
  • Required Skills: Iron Skin [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Resistances +% 12 21 28 35 40 44 47 49 52 54 56 58 60 61 62 64 64 65 66 67 68 68 69 70 70 71 72 72 72 72 73 73 74 74 74 75 75 76 76 76 76 76 76 76 77 77 77 77 78 78 78 78 78 79 79 79 79 79 79 80
Changelog

Season 1:

  • no changes

Vanilla Info


Combat Skills (Barbarian)[edit]

This page lists Barbarian skills from the Combat Skills skill tree. Other Barbarian skills: Warcries, Combat Masteries

Bash[edit]

Bash D2.png
  • Description: Powerful blow that has a chance to knock back enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 27 39 51 63 75 87 99 111 123 135 147 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543 555 567 579 591 603 615 627 639 651 663 675 687 699 711 723 735
Damage +% 50 68 86 104 122 140 158 176 194 212 230 248 266 284 302 320 338 356 374 392 410 428 446 464 482 500 518 536 554 572 590 608 626 644 662 680 698 716 734 752 770 788 806 824 842 860 878 896 914 932 950 968 986 1004 1022 1040 1058 1076 1094 1112
Damage 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

Bash Receives Bonuses From:

  • Stun: +12% Damage per Level
  • Berserk: +12% Damage per Level
  • Concentrate: +10% Attack Rating per Level
Changelog

Season 4:

  • Bash 12% damage per level increased to 18% per level
  • Bash damage synergies increased from 10 to 12%
  • Bash attack rating is now 27% + 12% per level instead of 35% + 20%

Season 2:

  • now gains 12% damage per level instead of 10%

Season 1:

  • moved in the skill tree
  • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
  • bonus attack rating increased to 35 + 20 per level (was 20 + 5)
  • damage bonus is now +10% per level (was +5%)
  • mana cost now scales per level
  • now also has Berserk as a synergy at 10%

Vanilla Info

Double Swing[edit]

Double Swing.png
  • Description: When two weapons are equipped attacks two targets if possible, or one target twice
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 38 56 74 92 110 128 146 164 182 200 218 236 254 272 290 308 326 344 362 380 398 416 434 452 470 488 506 524 542 560 578 596 614 632 650 668 686 704 722 740 758 776 794 812 830 848 866 884 902 920 938 956 974 992 1010 1028 1046 1064 1082
Attack Rating +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
Mana Cost 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13 14 14 14 14 15 15 15 15

Double Swing Receives Bonuses From:

  • Frenzy: +12% Damage per Level
  • Stun: +12% Damage per Level
Changelog

Season 4:

  • Double swing frenzy synergy increased from 8% to 12%
  • Double swing now has stun as a 12% synergy
  • Double Swing damage starts at 20% now instead of 0%
  • Double swing damage per level increased from 14% to 18%

Season 3:

  • Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
  • prerequisites reduced from 1 to 0 (no longer requires Frenzy)
  • Double swing now gains 14% enhanced damage per level
  • Double swing’s frenzy synergy has been reduced from 14% per level to 8% per level
  • Double swing now cost 1 mana at level 1 instead of 4
  • Double swing mana cost now increases by 0.25 per level from .5
  • Double swings base attack rating reduced from 75% to 20%
  • Double swings attack rating per level reduced from 20% to 12%

Season 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
  • mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
  • synergy changed from Bash to Frenzy
  • synergy is now 14% (was 10%)

Vanilla Info

Frenzy[edit]

Frenzy.png
  • Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
  • Required Level: 6
  • Required Skills: Double Swing [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 14 30 46 62 78 94 110 126 142 158 174 190 206 222 238 254 270 286 302 318 334 350 366 382 398 414 430 446 462 478 494 510 526 542 558 574 590 606 622 638 654 670 686 702 718 734 750 766 782 798 814 830 846 862 878 894 910 926 942 958
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Attack Speed +% (min) 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Attack Speed +% (max) 7 13 18 22 25 27 29 31 33 34 35 36 37 38 39 40 40 41 41 42 42 43 43 44 44 44 45 45 45 45 46 46 46 46 46 47 47 47 47 47 47 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 50
Movement Speed +% (min) 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27
Movement Speed +% (max) 32 34 36 38 40 42 44 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
Melee Splash Radius +% (min) 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6
Melee Splash Radius +% (max) 6 12 16 19 22 24 26 27 29 30 31 32 33 34 35 36 36 36 37 37 38 38 39 39 39 40 40 40 40 40 41 41 41 41 41 42 42 42 42 42 42 43 43 43 43 43 43 44 44 44 44 44 44 45 45 45 45 45 45 46

Duration: 15 seconds

Mana Cost: 1

Frenzy Receives Bonuses From:

  • Double Swing: +10% Damage per Level
  • Stun: +10% Damage per Level
Changelog

Season 4:

  • Frenzy level 1 damage decreased from 15% to 14%
  • Frenzy increased from 10% damage per level to 16%
  • Frenzy synergies increased from 6% per level to 10%
  • Frenzy move speed tooltip now shows the proper values
  • Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
  • Frenzy now has a mana cost of 1 at all levels
  • Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels

Season 3:

  • Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
  • prerequisites increased from 0 to 1 (now also requires Double Swing)
  • Frenzy mana cost now increases by 0.25 per level
  • Frenzy’s attack rating per level reduced from 18% to 10%

Season 2:

  • synergies increased from 4% to 6%

Season 1:

  • moved in the skill tree, requires level 1 (was 24)
  • prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
  • Duration increased to 9 seconds + 1 per level (was just 6)
  • Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
  • bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
  • damage changed to 15% + 10% per level (was 90% + 9%)
  • synergy for Berserk removed
  • now has Stun as a synergy instead of Taunt
  • synergies are now 4% (was 8%)

Vanilla Info

Stun[edit]

Stun.png
  • Description: Stuns your target for a short time and increases your attack rating
  • Required Level: 6
  • Required Skills: Bash [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
Duration (seconds) 1.6 1.8 2 2.2 2.4 2.6 2.8 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3

Mana Cost: 2

Stun Receives Bonuses From:

  • Bash: +8% Damage per Level
  • Concentrate: +5% Attack Rating per Level
  • War Cry: +5% Duration per Level
Changelog

Season 4:

  • Stun has been reworked and now stuns in an area of effect

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • duration increased

Vanilla Info

Concentrate[edit]

Concentrate.png
  • Description: Attack that is not interruptible and improves attack and defense rating and converts physical damage to magic damage
  • Required Level: 12
  • Required Skills: Double Swing [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256
Attack Rating +% 40 52 64 76 88 100 112 124 136 148 160 172 184 196 208 220 232 244 256 268 280 292 304 316 328 340 352 364 376 388 400 412 424 436 448 460 472 484 496 508 520 532 544 556 568 580 592 604 616 628 640 652 664 676 688 700 712 724 736 748
Damage +% 70 84 98 112 126 140 154 168 182 196 210 224 238 252 266 280 294 308 322 336 350 364 378 392 406 420 434 448 462 476 490 504 518 532 546 560 574 588 602 616 630 644 658 672 686 700 714 728 742 756 770 784 798 812 826 840 854 868 882 896
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Physical Damage Converted to Magic Damage 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70

Mana Cost: 2

Concentrate Receives Bonuses From:

  • Bash: +2% Magic Damage per Level
  • Bash: +8% Damage per Level
  • Battle Command: +12% Damage per Level
Changelog

Season 4:

  • Concentrate damage per level increased from 6% per level to 14%
  • Concentrate's battle command damage per level synergy increased from 6% per level to 12%
  • Concentrate's bash magic damage synergy increased from 1% per level to 2%
  • Concentrate's bash damage synergy increased from 6% per level to 8%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Concentrate’s base attack rating reduced from 180% to 40%
  • Concentrate’s attack rating per level increased from 10% to 12%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
  • Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
  • Defense bonus is now 20% + 4% per level (was 100% + 10%)
  • bonus attack rating now starts at 180% (was 60%)
  • damage scaling increased to +6% per level (was +5%)
  • synergy for Berserk (bonus magic damage) changed to Bash
  • synergy for Battle Orders changed to Battle Command
  • damage synergies are now 6% (was 5%/10%)

Vanilla Info

Double Throw[edit]

Double Throw.png
  • Description: Allows you to throw two different throwing weapons at the same time. Weapons bounce to nearby enemies
  • Required Level: 12
  • Required Skills: Double Swing [1], Frenzy [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 45 51 57 63 69 75 81 87 93 99 105 111 117 123 129 135 141 147 153 159 165 171 177 183 189 195 201 207 213 219 225 231 237 243 249 255 261 267 273 279 285 291 297 303 309 315 321 327 333 339 345 351 357 363 369 375 381 387 393 399
Bounces 3 3 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Attack Rating +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625
Mana Cost 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32

First Hit Bonus Damage: +10%

Double Throw Receives Bonuses From:

  • Double Swing: +5% Damage per Level
Changelog

Season 4:

  • Double Throw reduced from 8 maximum bounces to 5
  • Double Throw initial hit bonus removed
  • Double Throw bounce range reduced by 25%

Season 3:

  • Double throw damage per level reduced from 12% to 6%
  • Double throw synergy reduced from 8% to 5%
  • Double throw’s starting damage bonus reduced from 55% to 45%
  • Double throw attack rating per level reduced from 15% to 10%
  • Double throw’s base attack rating reduced from 175% to 35%

Season 2:

  • now properly displays its damage in the character screen

Season 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
  • Not affected by pierce
  • bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
  • now also gains bonus damage 55% + 12% per level
  • mana cost now scales per level (was just 1)

Vanilla Info

Leap[edit]

Leap.png
  • Description: Leaps away from danger or into the fray
  • Required Level: 12
  • Required Skills: Bash [1], Stun [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Leap Distance (yards) 8.6 10 11.3 12 13.3 14 14 14.6 15.3 15.3 16 16.6 16.6 16.6 16.6 17.3 17.3 17.3 17.3 17.3 18 18 18 18 18 18 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 19.3 20
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Knockback Radius (yards) 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10 10 10 10 10 10 10 10 10 10 10 10

Mana Cost: 20

Changelog

Season 3:

  • Leap now starts at maximum leap speed
  • Leap no longer gains leap speed per level
  • Leap mana cost increased from 8 to 20

Season 1:

  • moved in the skill tree, requires level 12 (was 6)
  • prerequisites increased from 0 to 2 (now requires Bash, Stun)
  • leap distance increased
  • Hard points increase the speed of the leap
  • knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)

Vanilla Info

Leap Attack[edit]

Leap Attack.png
  • Description: Leaps to and attacks enemies in a radius upon landing
  • Required Level: 24
  • Required Skills: Bash [1], Double Swing [1], Stun [6], Leap [12], Concentrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 30 42 54 66 78 90 102 114 126 138 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Leap Attack Receives Bonuses From:

  • Leap: +8% Damage per Level
  • Bash: +8% Damage per Level
Changelog

Season 4:

  • Leap Attack now uses durability
  • Leap Attack now rolls its damage on each monster instead of each leap
  • Leap Attack synergies increased from 6% to 8%
  • Leap Attack base enhanced damage bonus increased from 10% to 30%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Leap attack aoe increased by roughly 16%
  • Leap attack now starts at maximum leap speed
  • Leap attack no longer gains leap speed per level
  • Leap attack synergies reduced from 10% to 6%
  • Leap attack damage per level increased from 10% to 12%

Season 2:

  • synergies increased from 6% to 10%

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
  • Hard points increase the speed of the leap
  • Now deals damage in an area instead of attacking a single target
  • damage bonus is now +10% per level (was 100% + 30% per level)
  • can now leech
  • no longer uses attack rating
  • mana cost now starts lower and scales per level (was just 9)
  • now has Bash as an additional synergy
  • synergies are now 6% (was 10%)

Vanilla Info

Berserk[edit]

Berserk.png
  • Description: A powerful but reckless attack that increases damage and attack rating but decreases defense rating and physical damage resistance. Requires you to equip two weapons
  • Required Level: 24
  • Required Skills: Double Swing [1], Concentrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 60 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340 348 356 364 372 380 388 396 404 412 420 428 436 444 452 460 468 476 484 492 500 508 516 524 532
Damage +% 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035
Physical Pierce +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123
Physical Damage Resistance % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20

Duration: 0.5 seconds

Mana Cost: 4

Berserk Receives Bonuses From:

  • Taunt: +10% Damage per Level
  • Combat Reflexes: +10% Damage per Level
Changelog

Season 4:

  • Berserk increased from 10% per level to 15%
  • Berserk synergies increased from 8% to 10%
  • Berserk is now uninterruptible
  • Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Berserk now uses frenzy animation and requires two weapons
  • Berserk now applies its physical pierce modifier to its splash damage
  • Berserk’s attack rating per level reduced from 12% to 8%
  • Berserk’s starting attack rating reduced from 240% to 60%

Season 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
  • Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
  • bonus attack rating is now 240% + 12% per level (was 100% + 15%)
  • Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
  • Now also pierces physical resistance
  • synergies changed from Howl & Shout to Taunt & Combat Reflexes
  • synergies are now 8% (was 10%)

Vanilla Info

Whirlwind[edit]

Whirlwind.png
  • Description: A whirling dance of death that cuts a path through the legions of your enemies
  • Required Level: 30
  • Required Skills: Double Swing [1], Concentrate [12], Berserk [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Velocity % 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
Damage +% 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330
Attack Rating +% 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288 294 300 306 312 318 324 330 336 342 348 354 360 366 372 378 384 390 396 402 408 414 420 426 432 438 444
Mana Cost 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42
Changelog

Season 4:

  • When dual wielding Whirlwind now swings with both weapons each attack
  • Whirlwind enhanced damage per level increased from 4% per level to 5%
  • Whirlwind starting damage and attack bonuses increased by 10%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Whirlwinds base attack rating reduced from 240% to 80%
  • Whirlwinds attack rating per level increased from 5% to 6%

Season 2:

  • has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
    • For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
  • Enhanced Damage bonus at Level 1 reduced from +50% to +25%
  • Enhanced Damage bonus per level has reduced from +6% to +4%

Season 1:

  • moved in the skill tree
  • prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
  • Movement speed increased by character's FRW speed
  • Now also scales velocity at 4% per level
  • bonus attack rating now starts at 240% (was 0%)
  • damage bonus increased to 50% + 6% per level (was -50% + 8%)
  • Will not apply splash damage from melee weapons

Vanilla Info


Elemental Skills[edit]

This page lists Druid skills from the Elemental skill tree. Other Druid skills: Shape Shifting, Summoning

Firestorm[edit]

Firestorm.png
  • Description: Unleash fiery chaos to burn your enemies. Fire speed and range increase per level
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Burning Damage (min) 3 4 5 7 8 9 10 11 12 14 15 16 17 18 19 21 23 25 28 30 32 35 39 44 49 53 58 63 70 77 84 91 98 105 112 119 126 133 140 147 154 161 168 175 182 189 196 203 210 217 225 232 239 246 253 260 267 274 281 288
Burning Damage (max) 7 9 11 14 16 18 21 23 25 28 30 32 35 37 39 42 45 49 52 56 59 63 69 75 80 86 92 98 107 117 126 135 145 154 164 173 182 192 201 210 220 229 239 248 257 267 276 285 295 304 314 323 332 342 351 360 370 379 389 398

Mana Cost: 4

Firestorm Receives Bonuses From:

  • Molten Boulder: +25% Fire Damage per Level
  • Fissure: +25% Fire Damage per Level
Changelog

Season 2:

  • synergies increased from 23% to 25%

Season 1:

  • damage scaling nerfed
  • speed and range (aoe) increases per skill level

Vanilla Info

Arctic Blast[edit]

Arctic Blast.png
  • Description: Blast a continous jet of ice to burn your enemies with frost
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 6 11 16 21 26 31 36 41 48 55 62 69 76 83 91 98 110 123 136 149 162 175 201 226 252 278 304 330 369 408 447 486 525 564 603 642 681 720 759 798 837 876 916 955 994 1033 1072 1111 1150 1189 1228 1267 1306 1345 1384 1423 1462 1501 1540 1579
Cold Damage (max) 11 16 21 26 32 37 42 47 54 62 69 76 84 91 99 106 119 133 146 159 173 186 216 245 275 305 334 364 407 450 493 536 579 622 665 708 751 794 837 880 923 966 1008 1051 1094 1137 1180 1223 1266 1309 1352 1395 1438 1481 1524 1567 1610 1653 1696 1739
Cold Length (seconds) 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13 13.6 14.2 14.8 15.4 16 16.6 17.2 17.8 18.4 19 19.6 20.2 20.8 21.4 22 22.6 23.2 23.8 24.4 25 25.6 26.2 26.8 27.4 28 28.6 29.2 29.8 30.4 31 31.6 32.2 32.8 33.4 34 34.6 35.2 35.8 36.4 37 37.6 38.2 38.8 39.4
Range (Yards) 3.3 3.3 3.3 3.3 4 4 4 4 4.6 4.6 4.6 4.6 5.3 5.3 5.3 5.3 6 6 6 6 6.6 6.6 6.6 6.6 7.3 7.3 7.3 7.3 8 8 8 8 8.6 8.6 8.6 8.6 9.3 9.3 9.3 9.3 10 10 10 10 10.6 10.6 10.6 10.6 11.3 11.3 11.3 11.3 12 12 12 12 12.6 12.6 12.6 12.6
Mana Cost 1 1 2 2 3 3 3 4 4 5 5 5 6 6 7 7 7 8 8 8 9 9 10 10 10 11 11 12 12 12 13 13 14 14 14 15 15 16 16 16 17 17 18 18 18 19 19 20 20 20 21 21 22 22 22 23 23 24 24 24

Minimum Mana Required to Cast: 4

Arctic Blast Receives Bonuses From:

  • Hurricane: +25% Cold Damage per Level
  • Tornado: +20% Cold Damage per Level
  • Twister: +20% Cold Damage per Level
  • Cyclone Armor: +20% Cold Damage per Level
Changelog

Season 4:

  • Arctic Blast synergies increased from 18% to 20%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • damage scaling buffed
  • range nerfed, has a bigger hitbox and travels faster
  • mana cost starts lower and scales higher
  • now also has Tornado & Twister as synergies
  • synergies are now 18% for most and 25% for Hurricane (was 15%)

Vanilla Info

Molten Boulder[edit]

Molten Boulder.png
  • Description: Launch a boulder of flaming hot magma that knocks back your enemies. Boulder speed increases per level
  • Required Level: 6
  • Required Skills: Firestorm [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 29 34 39 44 49 54 63 72 81 90 99 108 121 134 147 160 173 186 199 212 225 238 251 264 277 290 303 316 329 342 355 368 381 394 407 420 433 446 459 472 485 498 511 524
Damage (max) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 31 37 43 49 55 61 73 85 97 109 121 133 151 169 187 205 223 241 259 277 295 313 331 349 367 385 403 421 439 457 475 493 511 529 547 565 583 601 619 637 655 673 691 709
Fire Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 30 36 42 48 54 60 70 80 90 100 110 120 134 148 162 176 190 204 218 232 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568
Fire Damage (max) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 31 38 45 52 59 66 79 92 105 118 131 144 163 182 201 220 239 258 277 296 315 334 353 372 391 410 429 448 467 486 505 524 543 562 581 600 619 638 657 676 695 714 733 752
Burning Damage (min) 2 3 4 5 7 8 9 10 12 15 17 19 22 24 26 29 36 43 50 57 64 71 83 94 106 118 130 141 155 169 183 198 212 226 240 254 268 282 296 310 324 338 352 366 380 394 408 423 437 451 465 479 493 507 521 535 549 563 577 591
Burning Damage (max) 4 5 7 8 9 10 11 12 15 17 19 22 24 26 29 31 38 45 52 59 66 73 85 97 108 120 132 144 158 172 186 200 214 228 242 256 270 284 298 312 326 341 355 369 383 397 411 425 439 453 467 481 495 509 523 537 551 566 580 594
Mana Cost 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8 10 10.1 10.2 10.3 10.5 10.6 10.7 10.8 11 11.1 11.2 11.3 11.5 11.6 11.7 11.8 12 12.1 12.2 12.3

Molten Boulder Receives Bonuses From:

  • Fissure: +12% Damage per Level
  • Volcano: +12% Damage per Level
  • Armageddon: +12% Damage per Level
Changelog

Season 2:

  • synergies increased from 10% to 12%

Season 1:

  • damage scaling nerfed
  • now has Fissure & Armageddon as synergies instead of Firestorm
  • synergies apply to both damage types (physical and fire)
  • synergies are now 10%/10%/10% instead of 10%/8%
  • now rolls faster with additional soft points

Vanilla Info

Cyclone Armor[edit]

Cyclone Armor.png
  • Description: Shield yourself from damage caused by fire, cold, and lightning
  • Required Level: 6
  • Required Skills: Arctic Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Elemental Damage Absorbed 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205 1225 1245
Mana Cost 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Changelog

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • scaling buffed
  • synergies removed
  • now has a small cooldown

Vanilla Info

Fissure[edit]

Fissure.png
  • Description: Open volcanic vents below your enemies, burning them to a crisp
  • Required Level: 12
  • Required Skills: Firestorm [1], Molten Boulder [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 15 21 27 33 39 45 51 57 69 81 93 105 117 129 141 153 169 185 201 217 233 249 269 289 309 329 349 369 393 417 441 465 489 513 537 561 585 609 633 657 681 705 729 753 777 801 825 849 873 897 921 945 969 993 1017 1041 1065 1089 1113 1137
Fire Damage (max) 25 31 37 43 49 55 61 67 79 91 103 115 127 139 151 163 181 199 217 235 253 271 295 319 343 367 391 415 445 475 505 535 565 595 625 655 685 715 745 775 805 835 865 895 925 955 985 1015 1045 1075 1105 1135 1165 1195 1225 1255 1285 1315 1345 1375

Mana Cost: 10

Duration: 2.2 seconds

Fissure Receives Bonuses From:

  • Firestorm: +10% Fire Damage per Level
  • Molten Boulder: +10% Fire Damage per Level
Changelog

Season 4:

  • Fissure synergies increased from 8% to 10%

Season 2:

  • synergies increased from 6% to 8%

Season 1:

  • level 16+ damage scaling buffed slightly
  • duration decreased from 3.2 to 2.2 seconds
  • synergy changed from Volcano to Molten Boulder
  • synergies decreased to 6% (was 12%)
  • now has increased density, lowered cooldown, and no longer causes next hit delay

Vanilla Info

Twister[edit]

Twister.png
  • Description: Release several small whirlwinds that cut a path through your enemies
  • Required Level: 12
  • Required Skills: Arctic Blast [1], Cyclone Armor [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 2 2.1 2.2 2.4 2.5 2.6 2.7 2.9 3 3.1 3.2 3.4 3.5 3.6 3.7 3.9 4 4.1 4.2 4.4 4.5 4.6 4.7 4.9 5 5.1 5.2 5.4 5.5 5.6 5.7 5.9 6 6.1 6.2 6.4 6.5 6.6 6.7 6.9 7 7.1 7.2 7.4 7.5 7.6 7.7 7.9 8 8.1 8.2 8.4 8.5 8.6 8.7 8.9 9 9.1 9.2 9.4
Twisters 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14
Damage (min) 6 8 10 12 14 16 18 20 24 27 31 34 38 41 45 48 58 67 77 86 96 106 123 140 158 175 193 210 238 265 293 320 348 375 403 430 458 485 513 540 568 595 623 650 678 705 733 760 788 815 843 870 898 925 953 980 1008 1035 1063 1090
Damage (max) 8 11 14 17 20 23 26 29 34 38 43 47 52 56 61 65 76 86 97 107 118 128 147 165 184 202 221 239 268 296 325 353 382 410 439 467 496 524 553 581 610 638 667 695 724 752 781 809 838 866 895 923 952 980 1009 1037 1066 1094 1123 1151

Twister Receives Bonuses From:

  • Hurricane: +22% Damage per Level
  • Tornado: +22% Damage per Level
  • Arctic Blast: +22% Damage per Level
Changelog

Season 4:

  • Twister mana cost now starts at 2 and gains 0.125 per level

Season 3:

  • Twister synergies increased from 20% to 22%
  • Twisters level 1-16 scaling increased by +0.5-1 per level
  • Twisters level 16-22 scaling increased from +8.5-9.5 per level to +9.5-10.5 per level
  • Twisters level 22-28 scaling increased from 14-16 per level to 17.5-18.5 per level
  • Twisters level 28+ scaling increased from 21-24 per level to 27.5-28.5 per level

Season 2:

  • synergies increased from 15% to 20%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • mana cost now scales
  • now has Arctic Blast as a synergy
  • synergies increased to 15% (was 10%)
  • damage scaling buffed
  • now shoots additional twisters with additional soft points (max of 14), does not shotgun

Vanilla Info

Gust[edit]

Gust.png
  • Description: Instantly moves to a destination chilling enemies upon arrival for 0.5 seconds
  • Required Level: 18
  • Required Skills: Arctic Blast [1], Cyclone Armor [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cooldown (seconds) 6.3 6.1 5.9 5.7 5.5 5.3 5.1 4.9 4.7 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 2.9 2.7 2.5 2.3 2.1 1.9 1.7 1.5 1.3 1.1 0.9 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5

Mana Cost: 20

Changelog

Season 2:

  • now chills instead of stuns

Season 1:

  • new skill that teleports the character and briefly chills nearby enemies

Volcano[edit]

Volcano D2.png
  • Description: Summon forth a volcano to rain death and destruction over your enemies
  • Required Level: 24
  • Required Skills: Firestorm [1], Molten Boulder [6], Fissure [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 8 11 14 17 20 23 26 29 34 39 44 49 54 59 64 69 76 83 90 97 104 111 119 127 135 143 151 159 168 177 186 195 204 213 222 231 240 249 258 267 276 285 294 303 312 321 330 339 348 357 366 375 384 393 402 411 420 429 438 447
Damage (max) 10 13 16 19 22 25 28 31 36 41 46 51 56 61 66 71 78 85 92 99 106 113 121 129 137 145 153 161 170 179 188 197 206 215 224 233 242 251 260 269 278 287 296 305 314 323 332 341 350 359 368 377 386 395 404 413 422 431 440 449
Fire Damage (min) 8 11 14 17 20 23 26 29 34 39 44 49 54 59 64 69 76 83 90 97 104 111 119 127 135 143 151 159 168 177 186 195 204 213 222 231 240 249 258 267 276 285 294 303 312 321 330 339 348 357 366 375 384 393 402 411 420 429 438 447
Fire Damage (max) 10 13 16 19 22 25 28 31 36 41 46 51 56 61 66 71 78 85 92 99 106 113 121 129 137 145 153 161 170 179 188 197 206 215 224 233 242 251 260 269 278 287 296 305 314 323 332 341 350 359 368 377 386 395 404 413 422 431 440 449

Mana Cost: 12

Volcano Receives Bonuses From:

  • Molten Boulder: +10% Damage per Level
  • Fissure: +10% Damage per Level
  • Armageddon: +10% Damage per Level
Changelog

Season 4:

  • Volcano damage scaling changed from 2 / 4 / 6 / 8 / 10 per level to 3 / 5 / 7 / 8 / 9

Season 2:

  • synergies increased from 8% to 10%

Season 1:

  • synergies decreased to 8% (was 12%)
  • now has reduced cooldown and next hit delay

Vanilla Info

Tornado[edit]

Tornado.png
  • Description: Create a funnel of wind and debris to blast your enemies
  • Required Level: 24
  • Required Skills: Arctic Blast [1], Cyclone Armor [6], Twister [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 2 2.1 2.2 2.4 2.5 2.6 2.7 2.9 3 3.1 3.2 3.4 3.5 3.6 3.7 3.9 4 4.1 4.2 4.4 4.5 4.6 4.7 4.9 5 5.1 5.2 5.4 5.5 5.6 5.7 5.9 6 6.1 6.2 6.4 6.5 6.6 6.7 6.9 7 7.1 7.2 7.4 7.5 7.6 7.7 7.9 8 8.1 8.2 8.4 8.5 8.6 8.7 8.9 9 9.1 9.2 9.4
Damage (min) 25 33 41 49 57 65 73 81 95 109 123 137 151 165 179 193 213 233 253 273 293 313 337 361 385 409 433 457 485 513 541 569 597 625 653 681 709 737 765 793 821 849 877 905 933 961 989 1017 1045 1073 1101 1129 1157 1185 1213 1241 1269 1297 1325 1353
Damage (max) 35 43 51 59 67 75 83 91 106 121 136 151 166 181 196 211 232 253 274 295 316 337 362 387 412 437 462 487 516 545 574 603 632 661 690 719 748 777 806 835 864 893 922 951 980 1009 1038 1067 1096 1125 1154 1183 1212 1241 1270 1299 1328 1357 1386 1415

Tornado Receives Bonuses From:

  • Arctic Blast: +14% Damage per Level
  • Twister: +14% Damage per Level
  • Hurricane: +14% Damage per Level
Changelog

Season 4:

  • Tornado 10 mana cost at level 1 reduced to 2
  • Tornado now gains .125 mana cost per level

Season 2:

  • synergies increased from 11% to 14%

Season 1:

  • now has Arctic Blast as a synergy instead of Cyclone Armor
  • synergies increased to 11% (was 9%)
  • hitbox increased in size

Vanilla Info

Hurricane[edit]

Hurricane.png
  • Description: Create a massive storm of wind and debris to pound your enemies to bits
  • Required Level: 30
  • Required Skills: Arctic Blast [1], Cyclone Armor [6], Twister [12], Tornado [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237 240
Cold Damage (min) 25 32 39 46 53 60 67 74 84 94 104 114 124 134 144 154 166 178 190 202 214 226 240 254 268 282 296 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790 806 822
Cold Damage (max) 50 57 64 71 78 85 92 99 109 119 129 139 149 159 169 179 191 203 215 227 239 251 265 279 293 307 321 335 351 367 383 399 415 431 447 463 479 495 511 527 543 559 575 591 607 623 639 655 671 687 703 719 735 751 767 783 799 815 831 847

Radius: 6 yards

Mana Cost: 30

Hurricane Receives Bonuses From:

  • Arctic Blast: +8% Damage per Level
  • Tornado: +8% Damage per Level
  • Twister: +8% Damage per Level
Changelog

Season 1:

  • duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
  • synergies decreased to 8% (was 9%)
  • now has Arctic Blast as a synergy

Vanilla Info

Armageddon[edit]

Armageddon D2.png
  • Description: Create a meteor shower to rain fiery destruction on nearby enemies
  • Required Level: 30
  • Required Skills: Firestorm [1], Molten Boulder [6], Fissure [12], Volcano [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237 240
Damage (min) 16 25 37 48 59 70 81 91 105 119 133 147 162 176 190 204 221 238 255 273 290 307 330 353 375 398 421 443 470 497 524 551 578 605 632 659 686 713 740 767 794 821 848 875 902 929 956 983 1010 1037 1064 1091 1118 1145 1172 1199 1226 1253 1280 1307
Damage (max) 48 59 70 81 91 102 113 124 140 156 172 189 205 221 237 253 273 292 312 331 351 370 395 420 444 469 494 519 548 577 606 636 665 694 723 752 781 811 840 869 898 927 956 986 1015 1044 1073 1102 1131 1161 1190 1219 1248 1277 1306 1336 1365 1394 1423 1452
Fire Damage (min) 15 25 35 45 55 65 75 85 98 111 124 137 150 163 176 189 206 223 240 257 274 291 312 333 354 375 396 417 442 467 492 517 542 567 592 617 642 667 692 717 742 767 792 817 842 867 892 917 942 967 992 1017 1042 1067 1092 1117 1142 1167 1192 1217
Fire Damage (max) 45 56 67 78 89 100 111 122 137 152 167 182 197 212 227 242 261 280 299 318 337 356 379 402 425 448 471 494 521 548 575 602 629 656 683 710 737 764 791 818 845 872 899 926 953 980 1007 1034 1061 1088 1115 1142 1169 1196 1223 1250 1277 1304 1331 1358
Burning Damage (min) 11 18 25 32 39 46 53 60 69 77 85 93 101 110 118 126 135 145 154 164 173 182 193 203 214 225 235 246 257 269 281 292 304 316 328 339 351 363 375 386 398 410 421 433 445 457 468 480 492 503 515 527 539 550 562 574 585 597 609 621
Burning Damage (max) 16 23 30 37 44 51 58 65 73 82 90 98 106 114 123 131 140 150 159 168 178 187 198 208 219 229 240 250 262 274 285 297 309 321 332 344 356 367 379 391 403 414 426 438 450 461 473 485 496 508 520 532 543 555 567 578 590 602 614 625

Radius: 3.3 yards

Mana Cost: 35

Armageddon Receives Bonuses From:

  • Fissure: +8% Fire Damage per Level
  • Molten Boulder: +8% Fire Damage per Level
  • Volcano: +8% Fire Damage per Level
Changelog

Season 3:

  • Increase armageddon skill radius by 80%
  • Doubled armageddon meteor explosion radius
  • Armageddon level 1 scaling increased from 10-10 to 10-11
  • Armageddon level 16-22 scaling increased from 16-18 to 17-19

Season 1:

  • prerequisites reduced from 9 to 4 (no longer requires Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
  • duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
  • synergy changed from Firestorm to Fissure
  • synergies decreased to 8% (was 14%)
  • physical damage buffed
  • fire damage (from impact) nerfed
  • now has decreased aoe, increased meteor fall rate

Vanilla Info


Shape Shifting Skills[edit]

This page lists Druid skills from the Shape Shifting skill tree. Other Druid skills: Elemental, Summoning

Werewolf[edit]

Werewolf.png
  • Description: Transform into a werewolf
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage Reduction 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21
Physical Damage Reduction 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21
Damage +% 30 42 54 66 78 90 102 114 126 138 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738
Attack Speed +% 20 28 35 40 45 48 51 53 56 57 59 61 62 63 64 66 66 67 68 68 69 70 70 71 71 72 73 73 73 73 74 74 75 75 75 75 75 76 76 76 76 77 77 77 77 77 77 77 78 78 78 78 78 79 79 79 79 79 79 80

Mana Cost: 15

Duration: 9999 seconds

Werewolf Receives Bonuses From:

  • Lycanthropy
Changelog

Season 4:

  • Werewolf damage per level increased from 8% to 12%
  • Werewolf starting damage increased from 25% to 30%

Season 3:

  • Werewolf 5% damage per level increased to 8%

Season 1:

  • duration increased to 9999 seconds (was 40)
  • base stamina/life bonuses removed
  • now grants bonus damage instead of bonus attack rating
  • now grants flat magic/physical damage reduction

Vanilla Info

Werebear[edit]

Werebear.png
  • Description: Transform into a werebear
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
Defense +% 75 83 91 99 107 115 123 131 139 147 155 163 171 179 187 195 203 211 219 227 235 243 251 259 267 275 283 291 299 307 315 323 331 339 347 355 363 371 379 387 395 403 411 419 427 435 443 451 459 467 475 483 491 499 507 515 523 531 539 547

Increased Melee Splash Radius: +20%

Mana Cost: 15

Duration: 9999 seconds

Werebear Receives Bonuses From:

  • Lycanthropy
Changelog

Season 4:

  • Werebear damage per level increased from 12% to 15%
  • Werebear form now grants 20% increased splash radius

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • duration increased to 9999 seconds (was 40)
  • base life bonus removed
  • damage/defense bonuses nerfed

Vanilla Info

Lycanthropy[edit]

Lycanthropy.png
  • Description: Passive - Improves life and attack rating when in werewolf or werebear form
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life +% 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133
Attack Rating +% 50 62 74 86 98 110 122 134 146 158 170 182 194 206 218 230 242 254 266 278 290 302 314 326 338 350 362 374 386 398 410 422 434 446 458 470 482 494 506 518 530 542 554 566 578 590 602 614 626 638 650 662 674 686 698 710 722 734 746 758
Changelog

Season 3:

  • Lycanthropy life bonus per level reduced from 3% to 2%

Season 2:

  • starting life increased from 10% to 15% and life per level increased from 2% to 3%

Season 1:

  • prerequisites reduced from 1 to 0 (no longer requires Werewolf)
  • duration bonus removed
  • life bonus nerfed (grants 10% + 2% per level instead of 20% + 5% per level)
  • now grants bonus attack rating

Vanilla Info

Feral Rage[edit]

Feral Rage.png
  • Description: When in werewolf form, go into a frenzied rage to steal increasing amounts of life from your enemies with successive hits
  • Required Level: 6
  • Required Skills: Werewolf [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% (min) 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
Movement Speed +% (max) 35 47 56 64 70 75 79 82 86 88 91 93 95 97 98 100 101 102 103 104 105 106 107 108 108 109 110 110 111 111 112 112 113 113 113 114 114 115 115 115 115 116 116 116 117 117 117 118 118 118 119 119 119 120 120 120 120 120 120 120
Life Steal +% (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Life Steal +% (max) 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Damage +% 50 62 74 86 98 110 122 134 146 158 170 182 194 206 218 230 242 254 266 278 290 302 314 326 338 350 362 374 386 398 410 422 434 446 458 470 482 494 506 518 530 542 554 566 578 590 602 614 626 638 650 662 674 686 698 710 722 734 746 758
Attack Rating +% 25 33 41 49 57 65 73 81 89 97 105 113 121 129 137 145 153 161 169 177 185 193 201 209 217 225 233 241 249 257 265 273 281 289 297 305 313 321 329 337 345 353 361 369 377 385 393 401 409 417 425 433 441 449 457 465 473 481 489 497

Mana Cost: 3

Duration: 30 seconds

Feral Rage Receives Bonuses From:

  • Fury: +10% Damage per Level
Changelog

Season 4:

  • Feral Rage damage per level increased from 8% to 12%
  • Feral Rage minimum move speed increased from 19% to 20%
  • Feral Rage maximum move speed increased from 65% to 120%
  • Feral Rage duration increased from 20 seconds to 30 seconds
  • Feral Rage now has fury as a synergy at 10% damage per level

Season 3:

  • Feral rage now gains 8% attack rating per level from 15%
  • Feral rage base attack rating reduced from 25% from 45%
  • Feral Rage 5% damage per level increased to 8%
  • Feral Rage now caps at 10% life steal

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • attack bonus buffed
  • life steal bonus nerfed

Vanilla Info

Maul[edit]

Maul D2.png
  • Description: When in Werebear form, maul your enemies for increasing extra damage with successive hits
  • Required Level: 6
  • Required Skills: Werebear [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40
Damage (max) 120 160 160 200 200 240 240 280 280 320 320 360 360 400 400 440 440 480 480 520 520 560 560 600 600 640 640 680 680 720 720 760 760 800 800 840 840 880 880 920 920 960 960 1000 1000 1040 1040 1080 1080 1120 1120 1160 1160 1200 1200 1240 1240 1280 1280 1320
Attack Rating +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stun Length (seconds) 1.4 1.2 1 0.8 0.6 0.4 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2 0.2

Mana Cost: 3

Duration: 20 seconds

Changelog

Season 4:

  • Maul damage increased from 30% per charge to 40%

Season 3:

  • Maul now gains 10% attack rating per level from 20%
  • Maul base attack rating reduced from 50% to 25%

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • attack bonus buffed
  • damage bonus buffed
  • stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds

Vanilla Info

Hunger[edit]

Hunger.png
  • Description: While in Werebear form, consume a corpse to temporarily gain movement speed, critical strike and life steal
  • Required Level: 12
  • Required Skills: Werebear [1], Maul [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
Movement Speed +% 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
Critical Strike Chance +% 10 18 24 29 33 36 38 40 43 44 46 47 49 50 50 52 52 53 54 54 55 56 56 57 57 57 58 58 59 59 59 59 60 60 60 61 61 61 61 61 61 62 62 62 63 63 63 63 63 64 64 64 65 65 65 65 65 65 65 65
Mana Cost 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Life Steal +% 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8
Changelog

Season 4:

  • Hunger life leech reduced from 1% every 4 levels to 1% every 4 base levels
  • Hunger duration changed from 20 seconds + 2 seconds per base level to 20 seconds + 1 second per level
  • Hunger critical strike bonus changed from 5% + 2% per level to a diminishing return scaling from 10% to 65%

Season 3:

  • Hunger base move speed increased from 10% to 20%
  • Hunger move speed per level changed from 2% per base point to 1% per soft point
  • Hunger base duration increased from 10 seconds to 20 seconds

Season 2:

  • now gains 2% movement speed per level instead of 1%
  • now gains 2 seconds per level instead of 1
  • can now be used on skeleton corpses

Season 1:

  • moved in the skill tree, requires level 12 (was 24)
  • prerequisites reduced from 5 to 3 (no longer requires Werewolf, Feral Rage, Fire Claws)
  • no longer is an attack that grants life/mana steal and bonus attack rating
  • reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)

Vanilla Info

Rabies[edit]

Rabies.png
  • Description: When in werewolf form, bite your enemies to inflict them with disease that spreads to other monsters
  • Required Level: 18
  • Required Skills: Werewolf [1], Feral Rage [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 65 71 77 83 89 95 101 107 113 119 125 131 137 143 149 155 161 167 173 179 185 191 197 203 209 215 221 227 233 239 245 251 257 263 269 275 281 287 293 299 305 311 317 323 329 335 341 347 353 359 365 371 377 383 389 395 401 407 413 419
Poison Damage (min) 15 31 46 62 78 93 109 125 156 187 218 250 281 312 343 375 437 500 562 625 687 750 843 937 1031 1125 1218 1312 1437 1562 1687 1812 1937 2062 2187 2312 2437 2562 2687 2812 2937 3062 3187 3312 3437 3562 3687 3812 3937 4062 4187 4312 4437 4562 4687 4812 4937 5062 5187 5312
Poison Damage (max) 46 62 78 93 109 125 140 156 187 218 250 281 312 343 375 406 468 531 593 656 718 781 875 968 1062 1156 1250 1343 1468 1593 1718 1843 1968 2093 2218 2343 2468 2593 2718 2843 2968 3093 3218 3343 3468 3593 3718 3843 3968 4093 4218 4343 4468 4593 4718 4843 4968 5093 5218 5343

Poison Duration: 5 seconds

Mana Cost: 10

Rabies Receives Bonuses From:

  • Poison Creeper: +17% Poison Damage per Level
  • Feral Rage: +17% Poison Damage per Level
  • Lycanthropy: +17% Poison Damage per Level
Changelog

Season 3:

  • Rabies base attack rating bonus reduced from 150% to 65%
  • Rabies bonus attack rating per level reduced from 12% to 6%

Season 2:

  • synergies reduced from 22% to 17%
  • now has Lycanthropy as an additional synergy at 17%

Season 1:

  • attack bonus buffed
  • poison damage scaling nerfed
  • now has Feral Rage as a synergy
  • spread tick rate increased, spread radius increased

Vanilla Info

Shock Wave[edit]

Shock Wave.png
  • Description: When in werebear form, stomp to create a shock wave that stuns nearby enemies
  • Required Level: 18
  • Required Skills: Werebear [1], Maul [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Shock Waves 4 4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 15 15 15 15 16
Damage (min) 8 10 12 14 16 18 20 22 26 30 34 38 42 46 50 54 70 86 102 118 134 150 176 202 228 254 280 306 342 378 414 450 486 522 558 594 630 666 702 738 774 810 846 882 918 954 990 1026 1062 1098 1134 1170 1206 1242 1278 1314 1350 1386 1422 1458
Damage (max) 14 17 20 23 26 29 32 35 41 47 53 59 65 71 77 83 101 119 137 155 173 191 219 247 275 303 331 359 397 435 473 511 549 587 625 663 701 739 777 815 853 891 929 967 1005 1043 1081 1119 1157 1195 1233 1271 1309 1347 1385 1423 1461 1499 1537 1575

Stun Length: 0.2 seconds

Mana Cost: 7

Shock Wave Receives Bonuses From:

  • Werebear: +18% Damage per Level
  • Twister: +18% Damage per Level
  • Tornado: +18% Damage per Level
Changelog

Season 4:

  • Shock Wave now starts with 4 shockwaves instead of 7
  • Shock Wave now gains an additional missile every 5 levels
  • shockwave damage scaling changed from 2-2 / 4-4 / 12-13 / 24-26 / 36-39 to 2-3 / 4-6 / 16-18 / 26-28 / 36-38

Season 3:

  • Shockwave synergies increased from 16%-18%

Season 2:

  • synergies increased from 14% to 16%

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • stun length no longer scales with levels
  • now has increased range and projectile speed
  • damage scaling buffed
  • now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%

Vanilla Info

Fire Claws[edit]

Fire Claws.png
  • Description: When in werewolf or werebear form, maul your enemies with a fiery claw attack
  • Required Level: 24
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Burning Damage (min) 11 12 14 15 16 17 18 19 22 24 26 29 31 33 36 38 42 45 49 52 56 59 64 69 73 78 83 87 93 99 105 111 117 123 128 134 140 146 152 158 164 169 175 181 187 193 199 205 210 216 222 228 234 240 246 251 257 263 269 275
Burning Damage (max) 17 19 22 24 26 29 31 33 37 41 44 48 51 55 58 62 66 71 76 80 85 90 96 101 107 113 119 125 132 139 146 153 160 167 174 181 188 195 202 209 216 223 230 237 244 251 258 266 273 280 287 294 301 308 315 322 329 336 343 350
Attack Rating +% 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650
Mana Cost 2 2.1 2.2 2.4 2.5 2.6 2.7 2.9 3 3.1 3.2 3.4 3.5 3.6 3.7 3.9 4 4.1 4.2 4.4 4.5 4.6 4.7 4.9 5 5.1 5.2 5.4 5.5 5.6 5.7 5.9 6 6.1 6.2 6.4 6.5 6.6 6.7 6.9 7 7.1 7.2 7.4 7.5 7.6 7.7 7.9 8 8.1 8.2 8.4 8.5 8.6 8.7 8.9 9 9.1 9.2 9.4

Fire Claws Receives Bonuses From:

  • Lycanthropy: +16% Fire Damage per Level
  • Firestorm: +16% Fire Damage per Level
  • Molten Boulder: +16% Fire Damage per Level
  • Armageddon: +16% Fire Damage per Level
Changelog

Season 4:

  • Fire Claws level 1 cost reduced from 4 mana to 2
  • Fire Claws mana cost now increased by .125 per level

Season 3:

  • Fireclaw has been reworked to now cast a fast moving firestorm on attack
  • Fireclaws fissure synergy has been replaced with Lycanthropy
  • Fireclaw's volcano synergy has been replace with Armageddon
  • Fire Claws synergies decreased from 22% to 16%
  • Fire Claws base attack power changed from 100% to 60%
  • Fire Claws attack power per level decreased from 15% per level to 10% per level

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
  • attack bonus buffed

Vanilla Info

Fury[edit]

Fury.png
  • Description: When in werewolf form, attack either multiple adjacent targets or one target multiple times
  • Required Level: 30
  • Required Skills: Werewolf [1], Feral Rage [6], Rabies [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625 635 645 655 665 675 685 695 705 715 725 735 745 755 765 775 785 795 805 815 825
Damage +% 100 118 136 154 172 190 208 226 244 262 280 298 316 334 352 370 388 406 424 442 460 478 496 514 532 550 568 586 604 622 640 658 676 694 712 730 748 766 784 802 820 838 856 874 892 910 928 946 964 982 1000 1018 1036 1054 1072 1090 1108 1126 1144 1162

Hits 3 times

Mana Cost: 4

Fury Receives Bonuses From:

  • Feral Rage: +12% Damage per Level
Changelog

Season 4:

  • Fury's feral rage synergy increased from 10% to 12%
  • Fury damage per level increased from 15% to 18%
  • Fury attack bonus changed from 80% + 6% per level to 235% + 10% per level

Season 3:

  • Fury now gains 10% attack rating per level from 6%
  • Fury base attack rating reduced from 235% to 80%

Season 2:

  • Enhanced Damage reduced from +20% per level to +15% per level
  • now has Feral Rage as a synergy at +10% Enhanced Damage per level

Season 1:

  • no long scales from 2-5 attacks, now hits 3 times
  • attack bonus buffed
  • damage bonus buffed to +20% per level (was 17%)

Vanilla Info


Summoning Skills (Druid)[edit]

This page lists Druid skills from the Summoning skill tree. Other Druid skills: Elemental, Shape Shifting

Raven[edit]

Raven.png
  • Description: Summon Ravens to peck out the eyes of your enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 2 2 3 3 4 4 5 5 7 7 8 9 10 11 12 13 22 30 39 47 56 64 75 86 97 108 119 130 144 157 171 184 198 211 225 238 252 265 279 292 306 319 333 346 360 373 387 400 414 427 441 454 468 481 495 508 522 535 549 562
Cold Damage (max) 3 3 4 4 5 5 6 6 9 9 11 12 14 15 17 18 27 36 45 54 63 72 84 95 107 118 130 141 155 169 183 197 211 225 239 253 267 281 295 309 323 337 351 365 379 393 407 421 435 449 463 477 491 505 519 533 547 561 575 589
Damage (min) 2 2 3 3 4 4 5 5 7 7 8 9 10 11 12 13 22 30 39 47 56 64 75 86 97 108 119 130 144 157 171 184 198 211 225 238 252 265 279 292 306 319 333 346 360 373 387 400 414 427 441 454 468 481 495 508 522 535 549 562
Damage (max) 3 3 4 4 5 5 6 6 9 9 11 12 14 15 17 18 27 36 45 54 63 72 84 95 107 118 130 141 155 169 183 197 211 225 239 253 267 281 295 309 323 337 351 365 379 393 407 421 435 449 463 477 491 505 519 533 547 561 575 589
Total Ravens 3 4 5 6 7 8 9 10 11 12 13 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15
Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ravens per cast 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3

Ravens hit 5 times

Raven Receives Bonuses From:

  • Summon Spirit Wolf: +12% Damage per Level
  • Summon Dire Wolf: +12% Damage per Level
  • Summon Grizzly: +12% Damage per Level
Changelog

Season 4:

  • druids may now summon up to 15 ravens from 12

Season 1:

  • attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
  • ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
  • can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
  • now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
  • mana cost starts lower and scales per level

Vanilla Info

Poison Creeper[edit]

Poison Creeper.png
  • Description: Summon a vine that spreads disease to all it contacts and reduces their poison resistance
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 50 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000
Life (Nightmare) 75 150 225 300 375 450 525 600 675 750 825 900 975 1050 1125 1200 1275 1350 1425 1500 1575 1650 1725 1800 1875 1950 2025 2100 2175 2250 2325 2400 2475 2550 2625 2700 2775 2850 2925 3000 3075 3150 3225 3300 3375 3450 3525 3600 3675 3750 3825 3900 3975 4050 4125 4200 4275 4350 4425 4500
Life (Hell) 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 2100 2200 2300 2400 2500 2600 2700 2800 2900 3000 3100 3200 3300 3400 3500 3600 3700 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 4800 4900 5000 5100 5200 5300 5400 5500 5600 5700 5800 5900 6000
Enemy Poison Resist % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64
Poison Damage (min) 37 40 43 46 49 52 55 58 64 70 76 82 88 94 100 106 131 156 181 206 231 256 306 356 406 456 506 556 656 756 856 956 1056 1156 1256 1356 1456 1556 1656 1756 1856 1956 2056 2156 2256 2356 2456 2556 2656 2756 2856 2956 3056 3156 3256 3356 3456 3556 3656 3756
Poison Damage (max) 50 53 56 59 62 65 68 71 77 83 89 95 101 107 113 119 144 169 194 219 244 269 319 369 419 469 519 569 669 769 869 969 1069 1169 1269 1369 1469 1569 1669 1769 1869 1969 2069 2169 2269 2369 2469 2569 2669 2769 2869 2969 3069 3169 3269 3369 3469 3569 3669 3769
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Creeper Vines 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3

Poison Duration: 4 seconds

Mana Cost: 8

Poison Creeper Receives Bonuses From:

  • Carrion Vine: +22% Poison Damage per Level
  • Solar Creeper: +22% Poison Damage per Level
  • Rabies: +22% Poison Damage per Level
Changelog

Season 3:

  • Poison creeper now gains +100% life per level from +25%
  • Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
  • Poison creeper level 1-8 scaling reduced from 4-4 per level to 1-1 (bitrate)
  • Poison creeper level 1-16 scaling reduced from 10-10 per level to 2-2 (bitrate)
  • Poison creeper level 16-22 scaling reduced from 18-18 to 8-8 (bitrate)
  • Poison creeper level 22-28 scaling reduced from 28-28 to 16-16 (bitrate)
  • Poison creeper level 28+ scaling reduced from 38-38 to 32-32 (bitrate)
  • Poison creeper synergies increased from 20% to 22%
  • Poison creeper now gains an additional 50% base health per difficulty
  • You may now summon an additional poison creeper every 10 base levels
  • Poison creeper will now display how many you have in the icon
  • Poison creeper no longer counts towards the carrion vine and solar creeper vine limit

Season 2:

  • damage scaling rebalanced and increased
  • synergies increased from 8% to 20%
  • now counts as a poison skill (for items that add +X to Poison Skills)

Season 1:

  • damage buffed
  • now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%

Vanilla Info

Heart of Wolverine[edit]

Heart of Wolverine.png
  • Description: Summon a spirit pet that adds to the damage and attack rating of you and your party
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 136 142 149 156 163 170 176 183 190 197 204 210 217 224 231 238 244 251 258 265 272 278 285 292 299 306 312 319 326 333 340 346 353 360 367 374 380 387 394 401 408 414 421 428 435 442 448 455 462 469 476 482 489 496 503 510 516 523 530 537
Life (Nightmare) 336 352 369 386 403 420 436 453 470 487 504 520 537 554 571 588 604 621 638 655 672 688 705 722 739 756 772 789 806 823 840 856 873 890 907 924 940 957 974 991 1008 1024 1041 1058 1075 1092 1108 1125 1142 1159 1176 1192 1209 1226 1243 1260 1276 1293 1310 1327
Life (Hell) 872 915 959 1002 1046 1089 1133 1177 1220 1264 1308 1351 1395 1438 1482 1526 1569 1613 1656 1700 1744 1787 1831 1874 1918 1962 2005 2049 2092 2136 2180 2223 2267 2310 2354 2398 2441 2485 2528 2572 2616 2659 2703 2746 2790 2834 2877 2921 2964 3008 3052 3095 3139 3182 3226 3270 3313 3357 3400 3444
Damage +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Attack Rating +% 25 32 39 46 53 60 67 74 81 88 95 102 109 116 123 130 137 144 151 158 165 172 179 186 193 200 207 214 221 228 235 242 249 256 263 270 277 284 291 298 305 312 319 326 333 340 347 354 361 368 375 382 389 396 403 410 417 424 431 438
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
Changelog

Season 4:

  • heart of wolverine base damage bonus increased from 20% to 25%
  • heart of wolverine now grants 10% damage per level from 7%

Season 1:

  • moved in the skill tree, requires level 6 (was 18)
  • prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
  • no longer requires Oak Sage as a prerequisite
  • life buffed
  • starting mana cost reduced to 10 (was 20)

Vanilla Info

Summon Spirit Wolf[edit]

Summon Spirit Wolf.png
  • Description: Summon a wolf with teleporting ability to fight by your side
  • Required Level: 12
  • Required Skills: Raven [1], Heart of Wolverine [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 113 134 156 177 198 220 241 262 284 305 326 348 369 390 412 433 454 476 497 518 539 560 581 603 624 645 667 688 709 731 752 773 795 816 837 859 880 901 923 944 965 986 1007 1028 1050 1071 1092 1114 1135 1156 1178 1199 1220 1242 1263 1284 1306 1327 1348 1370
Life (Nightmare) 185 220 255 290 324 359 394 429 464 498 533 568 603 638 672 707 742 777 812 846 881 916 951 986 1020 1055 1090 1125 1160 1194 1229 1264 1299 1334 1368 1403 1438 1473 1508 1542 1577 1612 1647 1682 1716 1751 1786 1821 1856 1890 1925 1960 1995 2030 2064 2099 2134 2169 2204 2238
Life (Hell) 219 260 301 342 383 424 465 506 548 589 630 671 712 753 794 835 876 917 959 1000 1041 1082 1123 1164 1205 1246 1287 1328 1370 1411 1452 1493 1534 1575 1616 1657 1698 1739 1781 1822 1863 1904 1945 1986 2027 2068 2109 2150 2192 2233 2274 2315 2356 2397 2438 2479 2520 2561 2603 2644
Damage (min) 12 15 18 21 24 27 30 33 37 41 45 49 53 57 61 65 70 75 80 85 90 95 101 107 113 119 125 131 138 145 152 159 166 173 180 187 194 201 208 215 222 229 236 243 250 257 264 271 278 285 292 299 306 313 320 327 334 341 348 355
Damage (max) 18 21 24 27 30 33 36 39 43 47 51 55 59 63 67 71 76 81 86 91 96 101 107 113 119 125 131 137 144 151 158 165 172 179 186 193 200 207 214 221 228 235 242 249 256 263 270 277 284 291 298 305 312 319 326 333 340 347 354 361
Total Spirit Wolves 1 2 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Attack Rating +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Defense +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640

Mana Cost: 15

Summon Spirit Wolf Receives Bonuses From:

  • Raven: +6% Damage per Level
  • Summon Dire Wolf: +6% Damage per Level
  • Summon Grizzly: +6% Damage per Level
  • Werewolf: +6% Damage per Level
  • Werebear: -9% Damage per Level
Changelog

Season 1:

  • moved in the skill tree, requires level 12 (was 6)
  • prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
  • can now be summoned alongside Dire Wolf & Grizzly
  • now has multiple damage synergies instead of just Summon Grizzly
  • attack bonus nerfed
  • defense bonus nerfed
  • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
  • damage buffed

Vanilla Info

Carrion Vine[edit]

Carrion Vine.png
  • Description: Summon a vine that eats corpses and replenishes life for you and your party
  • Required Level: 12
  • Required Skills: Poison Creeper [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 95 145 195 245 295 345 395 445 495 545 595 645 695 745 795 845 895 945 995 1045 1095 1145 1195 1245 1295 1345 1395 1445 1495 1545 1595 1645 1695 1745 1795 1845 1895 1945 1995 2045 2095 2145 2195 2245 2295 2345 2395 2445 2495 2545 2595 2645 2695 2745 2795 2845 2895 2945 2995 3045
Life (Nightmare) 142.5 217.5 292.5 367.5 442.5 517.5 592.5 667.5 742.5 817.5 892.5 967.5 1042.5 1117.5 1192.5 1267.5 1342.5 1417.5 1492.5 1567.5 1642.5 1717.5 1792.5 1867.5 1942.5 2017.5 2092.5 2167.5 2242.5 2317.5 2392.5 2467.5 2542.5 2617.5 2692.5 2767.5 2842.5 2917.5 2992.5 3067.5 3142.5 3217.5 3292.5 3367.5 3442.5 3517.5 3592.5 3667.5 3742.5 3817.5 3892.5 3967.5 4042.5 4117.5 4192.5 4267.5 4342.5 4417.5 4492.5 4567.5
Life (Hell) 190 290 390 490 590 690 790 890 990 1090 1190 1290 1390 1490 1590 1690 1790 1890 1990 2090 2190 2290 2390 2490 2590 2690 2790 2890 2990 3090 3190 3290 3390 3490 3590 3690 3790 3890 3990 4090 4190 4290 4390 4490 4590 4690 4790 4890 4990 5090 5190 5290 5390 5490 5590 5690 5790 5890 5990 6090
Heals (min) 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256 260
Heals (max) 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256 260 264 268 272 276 280

Mana Cost: 10

Carrion Vine Receives Bonuses From:

  • Oak Sage: +2-4 Life Healed per Level
  • Solar Creeper: +2-4 Life Healed per Level
Changelog

Season 3:

  • Carrion vine now gains +52% life per level from +25%
  • Carrion vine now gains an additional 50% base health per difficulty
  • Can now be summoned alongside Poison Creepers

Season 1:

  • now recovers a flat amount of life instead of a percentage

Vanilla Info

Spirit of Barbs[edit]

Spirit of Barbs.png
  • Description: Summon a spirit pet that returns damage to enemies who attack you or your party
  • Required Level: 18
  • Required Skills: Heart of Wolverine [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 213 244 276 308 340 372 404 436 468 500 532 564 596 628 660 692 724 756 788 820 852 884 916 948 980 1012 1044 1076 1108 1140 1172 1204 1236 1268 1300 1332 1364 1396 1428 1460 1492 1524 1556 1588 1620 1652 1684 1716 1748 1780 1812 1844 1876 1908 1940 1972 2004 2036 2068 2100
Life (Nightmare) 413 474 536 598 660 722 784 846 908 970 1032 1094 1156 1218 1280 1342 1404 1466 1528 1590 1652 1713 1775 1837 1899 1961 2023 2085 2147 2209 2271 2333 2395 2457 2519 2581 2643 2705 2767 2829 2891 2952 3014 3076 3138 3200 3262 3324 3386 3448 3510 3572 3634 3696 3758 3820 3882 3944 4006 4068
Life (Hell) 1026 1179 1333 1487 1641 1795 1949 2103 2257 2411 2565 2718 2872 3026 3180 3334 3488 3642 3796 3950 4104 4257 4411 4565 4719 4873 5027 5181 5335 5489 5643 5796 5950 6104 6258 6412 6566 6720 6874 7028 7182 7335 7489 7643 7797 7951 8105 8259 8413 8567 8721 8874 9028 9182 9336 9490 9644 9798 9952 10106
Damage Returned 15 23 31 39 47 55 63 71 87 103 119 135 151 167 183 199 227 255 283 311 339 367 411 455 499 543 587 631 695 759 823 887 951 1015 1079 1143 1207 1271 1335 1399 1463 1527 1591 1655 1719 1783 1847 1911 1975 2039 2103 2167 2231 2295 2359 2423 2487 2551 2615 2679
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
Changelog

Season 1:

  • moved in the skill tree, requires level 18 (was 30)
  • prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
  • life buffed
  • now deals a flat amount of damage to attackers instead of reflecting a percentage

Vanilla Info

Summon Dire Wolf[edit]

Summon Dire Wolf.png
  • Description: Summon a wolf that becomes enraged, eating corpses to increase damage it does to enemies
  • Required Level: 24
  • Required Skills: Raven [1], Heart of Wolverine [6], Summon Spirit Wolf [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Life (Normal) 171 216 262 307 353 399 444 490 535 581 627 672 718 763 809 855 900 946 991 1037 1083 1128 1174 1219 1265 1311 1356 1402 1447 1493 1539 1584 1630 1675 1721 1767 1812 1858 1903 1949 1995 2040 2086 2131 2177 2223 2268 2314 2359 2405 2451 2496 2542 2587 2633 2679 2724 2770 2815 2861
Life (Nightmare) 193 245 296 348 399 451 503 555 606 657 709 761 812 864 915 967 1019 1070 1122 1173 1225 1277 1328 1380 1431 1483 1535 1586 1638 1689 1741 1793 1844 1896 1947 1999 2051 2102 2154 2205 2257 2309 2360 2412 2463 2515 2567 2618 2670 2721 2773 2825 2876 2928 2979 3031 3083 3134 3186 3237
Life (Hell) 216 273 331 388 446 504 562 619 677 734 792 849 907 964 1022 1080 1138 1195 1253 1310 1368 1425 1483 1540 1598 1656 1714 1771 1829 1886 1944 2001 2059 2116 2174 2232 2290 2347 2405 2462 2520 2577 2635 2692 2750 2808 2866 2923 2981 3038 3096 3153 3211 3268 3326 3384 3442 3499 3557 3614
Damage (min) 33 36 39 42 45 48 51 54 58 62 66 70 74 78 82 86 91 96 101 106 111 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344
Damage (max) 38 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 112 118 124 130 136 142 149 156 163 170 177 184 191 198 205 212 219 226 233 240 247 254 261 268 275 282 289 296 303 310 317 324 331 338 345 352 359 366 373 380 387 394 401 408
Total Dire Wolves 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Life +% 50 90 130 170 210 250 290 330 370 410 450 490 530 570 610 650 690 730 770 810 850 890 930 970 1010 1050 1090 1130 1170 1210 1250 1290 1330 1370 1410 1450 1490 1530 1570 1610 1650 1690 1730 1770 1810 1850 1890 1930 1970 2010 2050 2090 2130 2170 2210 2250 2290 2330 2370 2410

Base Attack Rating Bonus: 25%

Mana Cost: 20

Summon Dire Wolf Receives Bonuses From:

  • Raven: +4% Damage per Level
  • Summon Spirit Wolf: +4% Damage per Level
  • Summon Spirit Wolf: +25% Attack Rating per Level
  • Summon Grizzly: +4% Damage per Level
  • Werewolf: +4% Damage per Level
  • Werebear: -6% Damage per Level
Changelog

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
  • can now be summoned alongside Spirit Wolf & Grizzly
  • now has multiple damage synergies instead of just Summon Grizzly
  • defense buffed, no longer has defense synergy from Summon Spirit Wolf
  • life buffed
  • no longer gains bonus attack rating per level

Vanilla Info

Solar Creeper[edit]

Solar Creeper.png
  • Description: Summon a vine that eats corpses and recovers mana for you and your party
  • Required Level: 24
  • Required Skills: Poison Creeper [1], Carrion Vine [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 165 214 263 312 361 410 459 508 557 606 655 704 753 802 851 900 949 998 1047 1096 1145 1194 1243 1292 1341 1390 1439 1488 1537 1586 1635 1684 1733 1782 1831 1880 1929 1978 2027 2076 2125 2174 2223 2272 2321 2370 2419 2468 2517 2566 2615 2664 2713 2762 2811 2860 2909 2958 3007 3056
Life (Nightmare) 247.5 321 394.5 468 541.5 615 688.5 762 835.5 909 982.5 1056 1129.5 1203 1276.5 1350 1423.5 1497 1570.5 1644 1717.5 1791 1864.5 1938 2011.5 2085 2158.5 2232 2305.5 2379 2452.5 2526 2599.5 2673 2746.5 2820 2893.5 2967 3040.5 3114 3187.5 3261 3334.5 3408 3481.5 3555 3628.5 3702 3775.5 3849 3922.5 3996 4069.5 4143 4216.5 4290 4363.5 4437 4510.5 4584
Life (Hell) 330 428 526 624 722 820 918 1016 1114 1212 1310 1408 1506 1604 1702 1800 1898 1996 2094 2192 2290 2388 2486 2584 2682 2780 2878 2976 3074 3172 3270 3368 3466 3564 3662 3760 3858 3956 4054 4152 4250 4348 4446 4544 4642 4740 4838 4936 5034 5132 5230 5328 5426 5524 5622 5720 5818 5916 6014 6112
Mana Recovered (min) 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195
Mana Recovered (max) 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148 151 154 157 160 163 166 169 172 175 178 181 184 187 190 193 196 199 202 205
Mana Cost 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73

Solar Creeper Receives Bonuses From:

  • Oak Sage: +1-3 Mana Recovered per Level
  • Carrion Vine: +1-3 Mana Recovered per Level
Changelog

Season 3:

  • Solar creeper now gains +30% life per level from +20%
  • Solar creeper now gains an additional 50% base health per difficulty
  • Can now be summoned alongside Poison Creepers

Season 1:

  • now recovers a flat amount of mana instead of a percentage

Vanilla Info

Oak Sage[edit]

Oak Sage.png
  • Description: Summon a spirit pet that increases life and grants health regeneration for you and your party
  • Required Level: 30
  • Required Skills: Heart of Wolverine [6], Spirit of Barbs [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 120 120 121 121 121 122 123 124 126 126 127 128 128 129 130 130 132 133 133 134 135 135 136 138 138 139 140 140 141 142 142 144 145 145 146 147 147 148 150 150 151 152 152 153 154 154 156 157 157 158 159 159 160 160 162 163 163 164 165 165
Life (Nightmare) 420 420 424 424 428 432 432 436 441 441 445 449 449 453 458 458 462 466 466 470 474 474 478 482 482 486 491 491 495 499 499 503 508 508 512 516 516 520 525 525 529 533 533 537 542 542 546 550 550 554 559 559 563 567 567 571 571 575 579 579
Life (Hell) 1240 1240 1252 1252 1264 1277 1277 1289 1302 1302 1314 1326 1326 1339 1351 1351 1364 1376 1376 1388 1401 1401 1413 1426 1426 1438 1450 1450 1463 1475 1475 1488 1500 1500 1512 1525 1525 1537 1550 1550 1562 1574 1574 1587 1599 1599 1612 1624 1624 1636 1649 1649 1661 1661 1674 1686 1686 1698 1711 1711
Life Granted 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205 1225 1245
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

Oak Sage Receives Bonuses From:

  • Carrion Vine: +12 Life Healed per Level
  • Solar Creeper: +12 Life Healed per Level
Changelog

Season 3:

  • Oak sage increased from 10 life per level to 20 life per level

Season 2:

  • regen scaling reworked and increased (synergies now grant +12 Life Healed per level)

Season 1:

  • moved in the skill tree, requires level 30 (was 6)
  • prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
  • life buffed
  • now grants a flat amount of life instead of a percentage
  • now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level

Vanilla Info

Summon Grizzly[edit]

Summon Grizzly.png
  • Description: Summon a ferocious grizzly bear. Can summon an additional grizzly bear at base level 20
  • Required Level: 30
  • Required Skills: Raven [1], Heart of Wolverine [6], Summon Spirit Wolf [12], Summon Dire Wolf [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 676 689 702 715 728 741 754 767 780 793 806 819 832 845 858 871 884 897 910 923 936 949 962 975 988 1001 1014 1027 1040 1053 1066 1079 1092 1105 1118 1131 1144 1157 1170 1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443
Life (Nightmare) 1352 1378 1404 1430 1456 1482 1508 1534 1560 1586 1612 1638 1664 1690 1716 1742 1768 1794 1820 1846 1872 1898 1924 1950 1976 2002 2028 2054 2080 2106 2132 2158 2184 2210 2236 2262 2288 2314 2340 2366 2392 2418 2444 2470 2496 2522 2548 2574 2600 2626 2652 2678 2704 2730 2756 2782 2808 2834 2860 2886
Life (Hell) 2028 2067 2106 2145 2184 2223 2262 2301 2340 2379 2418 2457 2496 2535 2574 2613 2652 2691 2730 2769 2808 2847 2886 2925 2964 3003 3042 3081 3120 3159 3198 3237 3276 3315 3354 3393 3432 3471 3510 3549 3588 3627 3666 3705 3744 3783 3822 3861 3900 3939 3978 4017 4056 4095 4134 4173 4212 4251 4290 4329
Defense +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Base Damage (min) 20 23 26 29 32 35 38 41 45 49 53 57 61 65 69 73 78 83 88 93 98 103 109 115 121 127 133 139 146 153 160 167 174 181 188 195 202 209 216 223 230 237 244 251 258 265 272 279 286 293 300 307 314 321 328 335 342 349 356 363
Base Damage (max) 30 33 36 39 42 45 48 51 55 59 63 67 71 75 79 83 88 93 98 103 108 113 119 125 131 137 143 149 156 163 170 177 184 191 198 205 212 219 226 233 240 247 254 261 268 275 282 289 296 303 310 317 324 331 338 345 352 359 366 373
Damage +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Grizzly Bears 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2

Base Attack Rating Bonus: 25%

Mana Cost: 40

Summon Grizzly Receives Bonuses From:

  • Raven: +6% Damage per Level
  • Summon Spirit Wolf: +25% Attack Rating per Level
  • Summon Spirit Wolf: +6% Damage per Level
  • Summon Dire Wolf: +6% Damage per Level
  • Werebear: +6% Damage per Level
  • Werewolf: -12% Damage per Level
Changelog

Season 1:

  • prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
  • can now be summoned alongside Spirit Wolf & Dire Wolf
  • now deals splash damage
  • can now summon an additional Grizzly with 20 hard points
  • now has multiple damage synergies
  • base damage nerfed
  • attack bonus nerfed, no longer gains attack rating per level
  • defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
  • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf

Vanilla Info


Summoning Spells (Necromancer)[edit]

This page lists Necromancer skills from the Summoning Spells skill tree. Other Necromancer skills: Poison and Bone Spells, Curses

Raise Skeleton Warrior[edit]

Raise Skeleton Warrior.png
  • Description: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Base Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226
Base Damage (max) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
Damage +% 0 0 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570
Attack Rating 80 155 230 305 380 455 530 605 680 755 830 905 980 1055 1130 1205 1280 1355 1430 1505 1580 1655 1730 1805 1880 1955 2030 2105 2180 2255 2330 2405 2480 2555 2630 2705 2780 2855 2930 3005 3080 3155 3230 3305 3380 3455 3530 3605 3680 3755 3830 3905 3980 4055 4130 4205 4280 4355 4430 4505
Defense 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
Life (Normal) 21 21 21 31 42 52 63 73 84 94 105 115 126 136 147 157 168 178 189 199 210 220 231 241 252 262 273 283 294 304 315 325 336 346 357 367 378 388 399 409 420 430 441 451 462 472 483 493 504 514 525 535 546 556 567 577 588 598 609 619
Life (Nightmare) 30 30 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885
Life (Hell) 42 42 42 63 84 105 126 147 168 189 210 231 252 273 294 315 336 357 378 399 420 441 462 483 504 525 546 567 588 609 630 651 672 693 714 735 756 777 798 819 840 861 882 903 924 945 966 987 1008 1029 1050 1071 1092 1113 1134 1155 1176 1197 1218 1239
Total Skeleton Warriors 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Mana Cost 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65

Raise Skeleton Warrior Receives Bonuses From:

  • Skeleton Mastery: +8% Damage per Level
  • Skeleton Mastery
Changelog

Season 4:

  • Skeleton Warriors damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
  • Skeleton Warriors skeleton mastery synergy decreased from 10% to 8%
  • Skeleton Warriors skeleton magi synergy removed

Season 2:

  • Enhanced Damage per level increased from +7% to +10%
  • synergies increased from 8% to 10%
  • now counts as a magic skill (for items that add +X to Magic Skills)

Season 1:

  • Skeletons now have splash damage on melee attacks
  • total skeleton warriors capped at 8
  • damage increased
  • attack rating bonus increased
  • defense bonus increased
  • synergy for Summon Resist removed
  • now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%

Vanilla Info for Raise Skeleton

Skeleton Mastery[edit]

Skeleton Mastery.png
  • Description: Passive - Increases life, damage, and velocity of raised skeletons
  • Required Level: 1
  • Required Skills: Raise Skeleton Warrior [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Skeleton Velocity +% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25
Skeleton Life 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Physical Damage +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120
Elemental Damage +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120
Changelog

Season 1:

  • no longer affects revives
  • life bonuses buffed
  • now also improves skeleton velocity

Vanilla Info

Clay Golem[edit]

Clay Golem.png
  • Description: Creates a golem from the earth to fight by your side
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
Life (Normal) 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940 955 970 985 1000
Life (Nightmare) 345 390 435 480 525 570 615 660 705 750 795 840 885 930 975 1020 1065 1110 1155 1200 1245 1290 1335 1380 1425 1470 1515 1560 1605 1650 1695 1740 1785 1830 1875 1920 1965 2010 2055 2100 2145 2190 2235 2280 2325 2370 2415 2460 2505 2550 2595 2640 2685 2730 2775 2820 2865 2910 2955 3000
Life (Hell) 575 650 725 800 875 950 1025 1100 1175 1250 1325 1400 1475 1550 1625 1700 1775 1850 1925 2000 2075 2150 2225 2300 2375 2450 2525 2600 2675 2750 2825 2900 2975 3050 3125 3200 3275 3350 3425 3500 3575 3650 3725 3800 3875 3950 4025 4100 4175 4250 4325 4400 4475 4550 4625 4700 4775 4850 4925 5000
Damage (min, Normal) 11 22 33 44 55 66 77 88 99 110 121 132 143 154 165 176 187 198 209 220 231 242 253 264 275 286 297 308 319 330 341 352 363 374 385 396 407 418 429 440 451 462 473 484 495 506 517 528 539 550 561 572 583 594 605 616 627 638 649 660
Damage (max, Normal) 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Damage (min, Nightmare) 42 84 126 168 210 252 294 336 378 420 462 504 546 588 630 672 714 756 798 840 882 924 966 1008 1050 1092 1134 1176 1218 1260 1302 1344 1386 1428 1470 1512 1554 1596 1638 1680 1722 1764 1806 1848 1890 1932 1974 2016 2058 2100 2142 2184 2226 2268 2310 2352 2394 2436 2478 2520
Damage (max, Nightmare) 60 120 180 240 300 360 420 480 540 600 660 720 780 840 900 960 1020 1080 1140 1200 1260 1320 1380 1440 1500 1560 1620 1680 1740 1800 1860 1920 1980 2040 2100 2160 2220 2280 2340 2400 2460 2520 2580 2640 2700 2760 2820 2880 2940 3000 3060 3120 3180 3240 3300 3360 3420 3480 3540 3600
Damage (min, Hell) 84 168 252 336 420 504 588 672 756 840 924 1008 1092 1176 1260 1344 1428 1512 1596 1680 1764 1848 1932 2016 2100 2184 2268 2352 2436 2520 2604 2688 2772 2856 2940 3024 3108 3192 3276 3360 3444 3528 3612 3696 3780 3864 3948 4032 4116 4200 4284 4368 4452 4536 4620 4704 4788 4872 4956 5040
Damage (max, Hell) 120 240 360 480 600 720 840 960 1080 1200 1320 1440 1560 1680 1800 1920 2040 2160 2280 2400 2520 2640 2760 2880 3000 3120 3240 3360 3480 3600 3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400 5520 5640 5760 5880 6000 6120 6240 6360 6480 6600 6720 6840 6960 7080 7200
Slows Enemies % 3 6 9 11 12 13 14 15 16 17 17 18 18 19 19 20 20 20 20 21 21 21 21 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25
Mana Cost 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37

Base Defense: 100

Clay Golem Receives Bonuses From:

  • Golem Mastery: +40% Damage per Level
  • Iron Golem: +35 Defense per Level
  • Blood Golem: +40% Damage per Level
  • Iron Golem: +40% Damage per Level
  • Fire Golem: +40% Damage per Level
Changelog

Season 4:

  • Clay golem synergies increased from 20% to 40%

Season 2:

  • now counts as a magic skill (for items that add +X to Magic Skills)

Season 1:

  • Now deals splash damage
  • damage increased drastically
  • life starts higher and scales less per level
  • lowered value of "slows enemies"
  • mana cost reduced
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now also has Blood Golem & Iron Golem as damage synergies
  • damage synergies are now 20% (was 6%)

Vanilla Info

Raise Skeletal Mage[edit]

Raise Skeletal Mage.png
  • Description: Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you
  • Required Level: 12
  • Required Skills: Raise Skeleton Warrior [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 6 9 12 15 18 21 24 27 32 37 42 47 52 57 62 67 75 83 91 99 107 115 126 137 148 159 170 181 195 209 223 237 251 265 279 293 307 321 335 349 363 377 391 405 419 433 447 461 475 489 503 517 531 545 559 573 587 601 615 629
Poison Damage (max) 6 9 12 15 18 21 24 27 32 37 42 47 52 57 62 67 75 83 91 99 107 115 126 137 148 159 170 181 195 209 223 237 251 265 279 293 307 321 335 349 363 377 391 405 419 433 447 461 475 489 503 517 531 545 559 573 587 601 615 629
Lightning Damage (min) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (max) 12 19 26 33 40 47 54 61 71 81 91 101 111 121 131 141 155 169 183 197 211 225 244 263 282 301 320 339 362 385 408 431 454 477 500 523 546 569 592 615 638 661 684 707 730 753 776 799 822 845 868 891 914 937 960 983 1006 1029 1052 1075
Cold Damage (min) 4 7 10 13 16 19 22 25 29 33 37 41 45 49 53 57 64 71 78 85 92 99 109 119 129 139 149 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543
Cold Damage (max) 7 10 13 16 19 22 25 28 33 38 43 48 53 58 63 68 76 84 92 100 108 116 127 138 149 160 171 182 196 210 224 238 252 266 280 294 308 322 336 350 364 378 392 406 420 434 448 462 476 490 504 518 532 546 560 574 588 602 616 630
Fire Damage (min) 4 8 12 16 20 24 28 32 37 42 47 52 57 62 67 72 80 88 96 104 112 120 131 142 153 164 175 186 200 214 228 242 256 270 284 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634
Fire Damage (max) 10 14 18 22 26 30 34 38 44 50 56 62 68 74 80 86 93 100 107 114 121 128 138 148 158 168 178 188 201 214 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604
Mana Cost 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Skeleton Magi 1 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8

Base Life: 61 (Normal), 88 (Nightmare), 123 (Hell)

Life: {[(Skill Level - 3) * 0.07) + 1.0] * Base Life}

Each summoned skeletal mage uses a random element

Raise Skeletal Mage Receives Bonuses From:

  • Skeleton Mastery
Changelog

Season 4:

  • Skeleton Mage's missile hitbox has been increased by 100%
  • Synergy from Skeleton Warrior removed
  • Elemental damage buffed

Season 2:

  • synergies increased from 8% to 12%
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • Skeletal Mages' elemental attacks pierce enemies
  • damage increased
  • synergy for Summon Resist removed
  • now also has Raise Skeleton Warrior as a synergy at 8%

Vanilla Info

Golem Mastery[edit]

Golem Mastery.png
  • Description: Enhances speed and life of all your golems
  • Required Level: 12
  • Required Skills: Clay Golem [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Attack Rating 25 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500
Movement Speed +% 6 10 14 17 20 22 23 24 26 27 28 29 30 30 31 32 32 32 33 33 34 34 34 35 35 35 36 36 36 36 36 36 37 37 37 37 37 38 38 38 38 38 38 38 38 38 38 38 39 39 39 39 39 39 39 39 39 39 39 40
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Golems 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5
Changelog

Season 1:

  • Can summon an additional golem for every 5 base points
  • life per level reduced to 10% (was 20%)

Vanilla Info

Blood Warp[edit]

Blood Warp.png
  • Description: Instantly moves to a destination at the cost of a percentage of your current health. Health lost regenerates over 5 seconds
  • Required Level: 18
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cooldown (seconds) 5.8 5.6 5.4 5.2 5 4.8 4.6 4.4 4.2 4 3.8 3.6 3.4 3.2 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.4 1.2 1 0.8 0.6 0.4 0.2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Minimum Life Cost 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120

Life Cost: -12% Current Life

Mana Cost: 10

Changelog

Season 4:

  • Blood Warp now costs 12% of current health instead of 10% of maximum health
  • blood warp now has a flat minimum life cost

Season 3:

  • Blood warp health changed to recover over 5 seconds instead of 3
  • Blood warp now drains 10% of the necromancers health instead of 8%

Season 2:

  • now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect

Season 1:

  • New skill that teleports the character at the cost of 8% of their maximum life

Blood Golem[edit]

Blood Golem.png
  • Description: Creates a golem that shares with you the life it steals. Enemies damaged by the blood golem will be inflicted with open wounds
  • Required Level: 18
  • Required Skills: Clay Golem [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 231 261 291 321 351 381 412 442 472 502 532 562 592 623 653 683 713 743 773 804 834 864 894 924 954 984 1015 1045 1075 1105 1135 1165 1196 1226 1256 1286 1316 1346 1376 1407 1437 1467 1497 1527 1557 1587 1618 1648 1678 1708 1738 1768 1798 1829 1859 1889 1919 1949 1979 2010
Life (Nightmare) 446 504 562 620 679 737 795 853 911 970 1028 1086 1144 1202 1261 1319 1377 1435 1493 1552 1610 1668 1726 1784 1843 1901 1959 2017 2075 2134 2192 2250 2308 2366 2425 2483 2541 2599 2657 2716 2774 2832 2890 2948 3007 3065 3123 3181 3239 3298 3356 3414 3472 3530 3589 3647 3705 3763 3821 3880
Life (Hell) 732 828 923 1019 1114 1210 1305 1401 1496 1592 1687 1783 1878 1974 2069 2165 2260 2356 2452 2548 2643 2739 2834 2930 3025 3121 3216 3312 3407 3503 3598 3694 3789 3885 3980 4076 4171 4267 4363 4459 4554 4650 4745 4841 4936 5032 5127 5223 5318 5414 5509 5605 5700 5796 5891 5987 6082 6178 6274 6370
Life on Hit 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
Damage (min, Normal) 27 47 67 87 108 128 148 168 189 209 229 249 270 290 310 330 351 371 391 411 432 452 472 492 513 533 553 573 594 614 634 654 675 695 715 735 756 776 796 816 837 857 877 897 918 938 958 978 999 1019 1039 1059 1080 1100 1120 1140 1161 1181 1201 1221
Damage (max, Normal) 48 84 120 156 192 228 264 300 336 372 408 444 480 516 552 588 624 660 696 732 768 804 840 876 912 948 984 1020 1056 1092 1128 1164 1200 1236 1272 1308 1344 1380 1416 1452 1488 1524 1560 1596 1632 1668 1704 1740 1776 1812 1848 1884 1920 1956 1992 2028 2064 2100 2136 2172
Damage (min, Nightmare) 27 47 67 87 108 128 148 168 189 209 229 249 270 290 310 330 351 371 391 411 432 452 472 492 513 533 553 573 594 614 634 654 675 695 715 735 756 776 796 816 837 857 877 897 918 938 958 978 999 1019 1039 1059 1080 1100 1120 1140 1161 1181 1201 1221
Damage (max, Nightmare) 96 168 240 312 384 456 528 600 672 744 816 888 960 1032 1104 1176 1248 1320 1392 1464 1536 1608 1680 1752 1824 1896 1968 2040 2112 2184 2256 2328 2400 2472 2544 2616 2688 2760 2832 2904 2976 3048 3120 3192 3264 3336 3408 3480 3552 3624 3696 3768 3840 3912 3984 4056 4128 4200 4272 4344
Damage (min, Hell) 60 105 150 195 240 285 330 375 420 465 510 555 600 645 690 735 780 825 870 915 960 1005 1050 1095 1140 1185 1230 1275 1320 1365 1410 1455 1500 1545 1590 1635 1680 1725 1770 1815 1860 1905 1950 1995 2040 2085 2130 2175 2220 2265 2310 2355 2400 2445 2490 2535 2580 2625 2670 2715
Damage (max, Hell) 188 329 470 611 752 893 1034 1175 1316 1457 1598 1739 1880 2021 2162 2303 2444 2585 2726 2867 3008 3149 3290 3431 3572 3713 3854 3995 4136 4277 4418 4559 4700 4841 4982 5123 5264 5405 5546 5687 5828 5969 6110 6251 6392 6533 6674 6815 6956 7097 7238 7379 7520 7661 7802 7943 8084 8225 8366 8507
Mana Cost 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101 105 109 113 117 121 125 129 133 137 141 145 149 153 157 161 165 169 173 177 181 185 189 193 197 201 205 209 213 217 221 225 229 233 237 241 245 249 253 257 261

Base Attack: 60

Base Defense: 120

Blood Golem Receives Bonuses From:

  • Golem Mastery: +20% Damage per Level
  • Clay Golem: +20 Attack Rating per Level
  • Iron Golem: +35 Defense per Level
  • Clay Golem: +20% Damage per Level
  • Iron Golem: +20% Damage per Level
  • Fire Golem: +20% Damage per Level
Changelog

Season 4:

  • Blood Golems now apply open wounds
  • Blood golem synergies increased from 15% to 20%
  • Blood golem now provide 8 life on hit from 6 at level 1
  • Blood golem 2 life on hit per level reduced to 1

Season 3:

  • Blood golem’s now grant +6 life per hit to the necromancer at level 1 instead of +5
  • Blood golems now gain +2 life per hit each level from +1

Season 1:

  • now grants life per hit instead of leeching a percentage of damage as life
  • damage scaling improved dramatically
  • now gains life per level
  • synergy for Summon Resist removed
  • now also has Clay Golem & Iron Golem as damage synergies
  • damage synergies are now 15% (was 6%)

Vanilla Info

Iron Golem[edit]

Iron Golem.png
  • Description: Transforms a metallic item into a golem that gains the properties of the item
  • Required Level: 24
  • Required Skills: Clay Golem [6], Blood Golem [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense 210 245 280 315 350 385 420 455 490 525 560 595 630 665 700 735 770 805 840 875 910 945 980 1015 1050 1085 1120 1155 1190 1225 1260 1295 1330 1365 1400 1435 1470 1505 1540 1575 1610 1645 1680 1715 1750 1785 1820 1855 1890 1925 1960 1995 2030 2065 2100 2135 2170 2205 2240 2275
Life (Normal) 321 336 351 367 382 397 413 428 443 459 474 489 504 520 535 550 566 581 596 612 627 642 657 673 688 703 719 734 749 765 780 795 811 826 841 856 872 887 902 918 933 948 964 979 994 1010 1025 1040 1055 1071 1086 1101 1117 1132 1147 1163 1178 1193 1209 1224
Life (Nightmare) 624 654 684 714 743 773 803 833 862 892 922 952 981 1011 1041 1071 1100 1130 1160 1190 1219 1249 1279 1309 1338 1368 1398 1428 1457 1487 1517 1547 1576 1606 1636 1666 1695 1725 1755 1785 1814 1844 1874 1904 1933 1963 1993 2023 2052 2082 2112 2142 2171 2201 2231 2261 2290 2320 2350 2380
Life (Hell) 1029 1078 1127 1176 1225 1274 1323 1372 1421 1470 1519 1568 1617 1666 1715 1764 1813 1862 1911 1960 2009 2058 2107 2156 2205 2254 2303 2352 2401 2450 2499 2548 2597 2646 2695 2744 2793 2842 2891 2940 2989 3038 3087 3136 3185 3234 3283 3332 3381 3430 3479 3528 3577 3626 3675 3724 3773 3822 3871 3920
Damage Returned % 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035

Base Damage (Min): 7 (Normal), 11 (Nightmare), 12 (Hell)

Base Damage (Max): 19 (Normal), 30 (Nightmare), 33 (Hell)

Base Attack: 80

Mana Cost: 35

Iron Golem Receives Bonuses From:

  • Golem Mastery: +20% Damage per Level
  • Clay Golem: +20 Attack Rating per Level
  • Clay Golem: +20% Damage per Level
  • Blood Golem: +20% Damage per Level
  • Fire Golem: +20% Damage per Level
Changelog

Season 4:

  • Iron golem synergies increased from 5% to 20%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • Now deals splash damage if created with a weapon
  • only the first Iron Golem created is permanent
  • life buffed
  • attack rating bonus reduced
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now also has Clay Golem & Blood Golem as damage synergies
  • damage synergies are now 5% (was 6%)

Vanilla Info

Raise Skeleton Archer[edit]

Raise Skeleton Archer.png
  • Description: Cast on the corpse of a slain monster. This raises a skeleton archer that fights for you
  • Required Level: 24
  • Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Base Damage (min) 15 19 23 27 31 35 39 43 51 59 67 75 83 91 99 107 125 143 161 179 197 215 243 271 299 327 355 383 421 459 497 535 573 611 649 687 725 763 801 839 877 915 953 991 1029 1067 1105 1143 1181 1219 1257 1295 1333 1371 1409 1447 1485 1523 1561 1599
Base Damage (max) 20 24 28 32 36 40 44 48 56 64 72 80 88 96 104 112 130 148 166 184 202 220 248 276 304 332 360 388 426 464 502 540 578 616 654 692 730 768 806 844 882 920 958 996 1034 1072 1110 1148 1186 1224 1262 1300 1338 1376 1414 1452 1490 1528 1566 1604
Attack Rating 95 185 275 365 455 545 635 725 815 905 995 1085 1175 1265 1355 1445 1535 1625 1715 1805 1895 1985 2075 2165 2255 2345 2435 2525 2615 2705 2795 2885 2975 3065 3155 3245 3335 3425 3515 3605 3695 3785 3875 3965 4055 4145 4235 4325 4415 4505 4595 4685 4775 4865 4955 5045 5135 5225 5315 5405
Defense 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Mana Cost 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Skeleton Archers 1 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8

Base Life: 40

Raise Skeleton Archer Receives Bonuses From:

  • Skeleton Mastery: +8% Damage per Level
  • Skeleton Mastery
Changelog

Season 4:

  • New skill

Fire Golem[edit]

Fire Golem.png
  • Description: Creates a golem that bathes nearby enemies in living flames
  • Required Level: 30
  • Required Skills: Clay Golem [6], Blood Golem [18], Iron Golem [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 180 204 227 251 274 298 321 345 368 392 415 439 462 486 509 533 556 580 603 627 650 674 697 721 744 768 791 815 838 862 885 909 932 956 979 1003 1026 1050 1073 1097 1120 1144 1167 1191 1214 1238 1261 1285 1308 1332 1355 1379 1402 1426 1449 1473 1496 1520 1543 1567
Life (Nightmare) 295 334 372 411 449 488 526 565 603 642 681 719 758 796 835 873 912 950 989 1027 1066 1105 1143 1182 1220 1259 1297 1336 1374 1413 1452 1490 1529 1567 1606 1644 1683 1721 1760 1798 1837 1875 1914 1953 1991 2030 2068 2107 2145 2184 2222 2261 2299 2338 2377 2415 2454 2492 2531 2569
Life (Hell) 468 529 590 651 712 773 834 895 956 1017 1078 1139 1200 1261 1322 1383 1444 1505 1566 1628 1689 1750 1811 1872 1933 1994 2055 2116 2177 2238 2299 2360 2421 2482 2543 2604 2665 2726 2787 2849 2910 2971 3032 3093 3154 3215 3276 3337 3398 3459 3520 3581 3642 3703 3764 3825 3886 3947 4008 4070
Fire Damage (min) 12 22.2 70 140 210 280 350 420 491 562 633 704 775 846 917 988 1060 1132 1204 1276 1348 1420 1493 1566 1639 1712 1785 1858 1932 2006 2080 2154 2228 2302 2376 2450 2524 2598 2672 2746 2820 2894 2968 3042 3116 3190 3264 3338 3412 3486 3560 3634 3708 3782 3856 3930 4004 4078 4152 4226
Fire Damage (max) 13.2 23.5 71.2 141.2 211.2 281.2 351.2 421.2 492.2 563.2 634.2 705.2 776.2 847.2 918.2 989.2 1061.2 1133.2 1205.2 1277.2 1349 1421 1494 1567 1640 1713 1786 1859 1933 2007 2081 2155 2229 2303 2377 2451 2525 2599 2673 2747 2821 2895 2969 3043 3117 3191 3265 3339 3413 3487 3561 3635 3709 3783 3857 3931 4005 4079 4153 4227
Holy Fire Damage (min) 2 11.2 58 127 196 265 334 403 472 541 610 679 748 817 886 955 1024 1093 1162 1231 1300 1369 1438 1507 1576 1645 1714 1783 1852 1921 1990 2059 2128 2197 2266 2335 2404 2473 2542 2611 2680 2749 2818 2887 2956 3025 3094 3163 3232 3301 3370 3439 3508 3577 3646 3715 3784 3853 3922 3991
Holy Fire Damage (max) 3.2 12.5 59.2 128.2 197.2 266.2 335.2 404.2 473.2 542.2 611.2 680.2 749.2 818.2 887.2 956.2 1025.2 1094.2 1163.2 1232.2 1301 1370 1439 1508 1577 1646 1715 1784 1853 1922 1991 2060 2129 2198 2267 2336 2405 2474 2543 2612 2681 2750 2819 2888 2957 3026 3095 3164 3233 3302 3371 3440 3509 3578 3647 3716 3785 3854 3923 3992
Mana Cost 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43

Base Attack: 80

Base Defense: 210

Fire Damage includes Base Damage (not shown) and Holy Fire Damage combined. Subtract the listed Holy Fire Damage from the listed Fire Damage to get the Base Damage. The 20% damage synergies apply to the base physical damage only.

Fire Golem Receives Bonuses From:

  • Golem Mastery: +20% Damage per Level
  • Clay Golem: +20 Attack Rating per Level
  • Iron Golem: +35 Defense per Level
  • Clay Golem: +20% Damage per Level
  • Blood Golem: +20% Damage per Level
  • Iron Golem: +20% Damage per Level
Changelog

Season 2:

  • scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
  • starting holy fire level has been reduced
  • Fire Golems are no longer immune to fire

Season 1:

  • Indirectly affected by Holy Fire aura tickrate increase
  • life buffed
  • attack rating bonus reduced
  • attack damage increased
  • aura damage significantly increased
  • dramatically reduced amount of fire damage absorbed
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%

Vanilla Info

Revive[edit]

Revive.png
  • Description: Returns a monster to life to fight by your side
  • Required Level: 30
  • Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12], Raise Skeleton Archer [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Elemental Damage +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
Damage +% 30 60 90 120 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800
Duration (seconds) 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800 810 820 830 840 850 860 870 880 890
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Monster Skill Levels 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Monsters 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8

Mana Cost: 45

Revive Receives Bonuses From:

  • Desecrate: +20% Damage per Level
Changelog

Season 4:

  • Revives now have melee splash
  • Revives now also gain 20% elemental damage per level
  • revive’s synergy bonus reduced from 30% to 20%
  • revives now gain 1/2 the benefit from enchant
  • revives now gain +1 skill per base level of revive

Season 3:

  • Revives now gain 30% enhanced damage per level from 15%
  • Revives now gain 30% enhanced damage from their Desecrate synergies instead of 15%

Season 2:

  • starting duration increased from 2 minutes to 5 minutes
  • revived monsters are no longer bugged and gaining much more damage than their tooltip shows
  • Enhanced Damage per level increased from +2% to +15%
  • now has Desecrate as a synergy at 15% Enhanced Damage
  • starting amount of monsters is now 3 instead of 1 (maximum is now 8)
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
  • Total of 6 revives at 20 hard points (was 1 revive per level)
  • duration now scales per level
  • damage bonus now scales at +2% per level
  • synergies for Summon Resist & Skeleton Mastery removed

Vanilla Info


Poison and Bone Spells[edit]

This page lists Necromancer skills from the Poison and Bone Spells skill tree. Other Necromancer skills: Summoning Spells, Curses

Teeth[edit]

Teeth D2.png
  • Description: Fires a barrage of summoned barbed teeth
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Teeth 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24
Magic Damage (min) 1 2 2 3 3 4 4 5 6 7 8 9 10 11 12 13 17 21 25 29 33 37 44 52 59 67 74 82 93 105 116 128 139 151 162 174 185 197 208 220 231 243 254 266 277 289 300 312 323 335 346 358 369 381 392 404 415 427 438 450
Magic Damage (max) 3 4 5 6 7 8 9 10 11 13 14 16 17 19 20 22 27 32 37 42 47 52 61 70 79 88 97 106 119 133 146 160 173 187 200 214 227 241 254 268 281 295 308 322 335 349 362 376 389 403 416 430 443 457 470 484 497 511 524 538
Mana Cost 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32

Teeth Receives Bonuses From:

  • Bone Armor: +25% Magic Damage per Level
  • Bone Spear: +25% Magic Damage per Level
  • Bone Spirit: +25% Magic Damage per Level
Changelog

Season 3:

  • Teeth level 1 damage reduced from 2-4 to 1-3
  • Teeth level 1-8 scaling reduced from 1-1 to 0.5-1
  • Teeth level 8-16 scaling reduced from 1-2 to 1-1.5
  • Teeth level 16-22 scaling increased from 3-5 to 4-5
  • Teeth level 22-28 scaling increased from 7-9 to 7.5-9
  • Teeth level 28+ scaling increased from 11-13 to 11.5-13.5

Season 2:

  • level 8+ scaling slightly improved

Season 1:

  • level 8+ scaling improved
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 25% (was 15%)

Vanilla Info

Poison Strike[edit]

Poison Strike.png
  • Description: Adds poison to your dagger or scythe attacks
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
% Poison Pierce -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30
Poison Damage (min) 3 6 9 12 15 18 21 25 37 50 62 75 87 100 112 125 156 187 218 250 281 312 368 425 481 537 593 650 731 812 893 975 1056 1137 1218 1300 1381 1462 1543 1625 1706 1787 1868 1950 2031 2112 2193 2275 2356 2437 2518 2600 2681 2762 2843 2925 3006 3087 3168 3250
Poison Damage (max) 6 9 12 15 18 21 25 28 40 53 65 78 90 103 115 128 159 190 221 253 284 315 371 428 484 540 596 653 734 815 896 978 1059 1140 1221 1303 1384 1465 1546 1628 1709 1790 1871 1953 2034 2115 2196 2278 2359 2440 2521 2603 2684 2765 2846 2928 3009 3090 3171 3253
Attack Rating +% 30 50 70 90 110 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090 1110 1130 1150 1170 1190 1210
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

Poison Duration: 2 seconds

Poison Strike Receives Bonuses From:

  • Desecrate: +24% Poison Damage per Level
  • Poison Nova: +24% Poison Damage per Level
Changelog

Season 4:

  • Poison Dagger has been reworked to Poison Strike and can now be used with scythes and daggers
  • Poison Strike synergies increased from 22% to 24%
  • Poison Strike starting poison pierce increased from 1% to 2%
  • poison strike now caps at 30% poison pierce from 20%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Now pierces enemy poison resistances by -1% per level, up to -20%
  • Now releases a poison cloud on hit which carries poison damage from gear/charms
  • damage/duration reduced (damage per second is higher)
  • mana cost halved
  • synergy for Poison Explosion changed to Desecrate
  • synergies are now 22% (was 20%)

Vanilla Info for Poison Dagger

Bone Armor[edit]

Bone Armor.png
  • Description: Creates an orbiting shield of bone that absorbs melee damage
  • Required Level: 6
  • Required Skills: Teeth [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage Absorbed 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Mana Cost 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70

Bone Armor Receives Bonuses From:

  • Bone Wall: +15 Damage Absorbed per Level
  • Bone Prison: +15 Damage Absorbed per Level
Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 6 (was 1)
  • prerequisites increased from 0 to 1 (now requires Teeth)

Vanilla Info

Corpse Explosion[edit]

Corpse Explosion.png
  • Description: Cast on the corpse of a slain monster. It explodes, damaging nearby enemies
  • Required Level: 6
  • Required Skills: Poison Dagger [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 22 27 32 37 42 47 57 67 77 87 97 107 122 137 152 167 182 197 212 227 242 257 272 287 302 317 332 347 362 377 392 407 422 437 452 467 482 497 512 527 542 557 572 587
Damage (max) 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 94 108 122 136 150 164 182 200 218 236 254 272 290 308 326 344 362 380 398 416 434 452 470 488 506 524 542 560 578 596 614 632 650 668 686 704 722 740
Fire Damage (min) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 22 27 32 37 42 47 57 67 77 87 97 107 122 137 152 167 182 197 212 227 242 257 272 287 302 317 332 347 362 377 392 407 422 437 452 467 482 497 512 527 542 557 572 587
Fire Damage (max) 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 94 108 122 136 150 164 182 200 218 236 254 272 290 308 326 344 362 380 398 416 434 452 470 488 506 524 542 560 578 596 614 632 650 668 686 704 722 740
Radius (yards) 5 5 5.6 5.6 6.3 6.3 7 7 7.6 7.6 8.3 8.3 9 9 9.6 9.6 10.3 10.3 11 11 11.6 11.6 12.3 12.3 13 13 13.6 13.6 14.3 14.3 15 15 15.6 15.6 16.3 16.3 17 17 17.6 17.6 18.3 18.3 19 19 19.6 19.6 20.3 20.3 21 21 21.6 21.6 22.3 22.3 23 23 23.6 23.6 24.3 24.3
Mana Cost 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20

Damage: 5-10% of corpse life

Corpse Explosion Receives Bonuses From:

  • Amplify Damage: +7% Damage per Level
  • Desecrate: +7% Damage per Level
  • Revive: +7% Damage per Level
Changelog

Season 3:

  • Corpse explosion increased to 5-10% corpse life from 3-5%

Season 1:

  • moved in the skill tree
  • prerequisites changed (now requires Poison Dagger instead of Teeth)
  • 3-5% corpse life damage (was 70-120%)
  • radius increased slightly
  • added flat fire/phys damage
  • now has Amplify Damage, Desecrate, & Revive as synergies at 7%

Vanilla Info

Bone Wall[edit]

Bone Wall.png
  • Description: Creates an impassable barrier of bone and debris
  • Required Level: 12
  • Required Skills: Teeth [1], Bone Armor [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Nightmare) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Hell) 431 538 646 754 862 970 1077 1185 1293 1401 1509 1616 1724 1831 1939 2047 2154 2262 2370 2478 2586 2693 2801 2909 3017 3124 3232 3340 3448 3555 3663 3771 3879 3986 4094 4202 4310 4417 4525 4633 4741 4848 4956 5064 5172 5279 5387 5495 5603 5710 5818 5926 6034 6141 6249 6357 6465 6572 6680 6788

Duration: 24 seconds

Mana Cost: 17

Cooldown: 1 second

Bone Wall Receives Bonuses From:

  • Bone Armor: +10% Life per Level
  • Bone Prison: +10% Life per Level
Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites increased from 1 to 2 (now also requires Teeth)

Vanilla Info

Desecrate[edit]

Desecrate.png
  • Description: Summons 5 corpses and releases a deadly cloud of poison
  • Required Level: 12
  • Required Skills: Poison Dagger [1], Corpse Explosion [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 14 18 23 28 32 37 42 46 60 75 89 103 117 131 145 159 215 271 328 384 440 496 595 693 792 890 989 1088 1186 1284 1383 1481 1580 1678 1777 1875 1974 2072 2171 2269 2368 2466 2565 2663 2762 2860 2959 3057 3156 3254 3353 3451 3550 3648 3747 3845 3944 4042 4141 4239
Poison Damage (max) 18 23 28 32 37 42 46 51 65 79 93 107 121 135 150 164 220 276 332 389 445 501 600 698 796 895 993 1092 1192 1289 1388 1486 1584 1683 1781 1880 1978 2077 2175 2274 2372 2471 2569 2668 2766 2865 2963 3062 3160 3259 3357 3456 3554 3653 3751 3850 3948 4047 4145 4244
Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41

Poison Duration: 3 seconds

Desecrate Receives Bonuses From:

  • Poison Dagger: +20% Damage per Level
  • Poison Nova: +20% Damage per Level
Changelog

Season 4:

  • Desecrate synergies increased from 16% to 20%
  • Desecrate level 22-28 scaling changed from 24-24 to 21-21
  • Desecrate level 28+ scaling changed from 32-32 to 21-21

Season 1:

  • reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
  • prerequisites reduced from 3 to 2 (no longer requires Teeth)
  • Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
  • damage/duration reduced (damage per second is higher)
  • mana cost now scales per level
  • synergies are now 16% (was 15%)

Vanilla Info for Poison Explosion

Bone Spear[edit]

Bone Spear.png
  • Description: Summons deadly spikes of bone to impale your enemies
  • Required Level: 18
  • Required Skills: Teeth [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Bone Spears 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Magic Damage (min) 12 19 26 33 40 47 54 61 70 79 88 97 106 115 124 133 145 157 169 181 193 205 231 257 283 309 335 361 407 453 499 545 591 637 683 729 775 821 867 913 959 1005 1051 1097 1143 1189 1235 1281 1327 1373 1419 1465 1511 1557 1603 1649 1695 1741 1787 1833
Magic Damage (max) 18 25 32 39 46 53 60 67 76 85 94 103 112 121 130 139 152 165 178 191 204 217 245 273 301 329 357 385 435 485 535 585 635 685 735 785 835 885 935 985 1035 1085 1135 1185 1235 1285 1335 1385 1435 1485 1535 1585 1635 1685 1735 1785 1835 1885 1935 1985
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Bone Spear Receives Bonuses From:

  • Teeth: +10% Magic Damage per Level
  • Bone Spirit: +10% Magic Damage per Level
  • Bone Armor: +10% Magic Damage per Level
Changelog

Season 2:

  • Bone Armor synergy increased from 5% to 10%

Season 1:

  • prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
  • fires additional spears at levels 15 and 25 (does not shotgun)
  • damage reduced
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 10%/10%/5% (was 7%)

Vanilla Info

Bone Prison[edit]

Bone Prison.png
  • Description: Creates a barrier of fossilized bone around your target
  • Required Level: 24
  • Required Skills: Teeth [1], Bone Armor [6], Bone Wall [12], Bone Spear [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Nightmare) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Hell) 431 538 646 754 862 970 1077 1185 1293 1401 1509 1616 1724 1831 1939 2047 2154 2262 2370 2478 2586 2693 2801 2909 3017 3124 3232 3340 3448 3555 3663 3771 3879 3986 4094 4202 4310 4417 4525 4633 4741 4848 4956 5064 5172 5279 5387 5495 5603 5710 5818 5926 6034 6141 6249 6357 6465 6572 6680 6788
Mana Cost 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Duration: 24 seconds

Cooldown: 5 seconds

Bone Prison Receives Bonuses From:

  • Bone Armor: +8% Life per Level
  • Bone Wall: +8% Life per Level
Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)

Vanilla Info

Poison Nova[edit]

Poison Nova.png
  • Description: Emits an expanding ring of concentrated poison
  • Required Level: 30
  • Required Skills: Poison Dagger [1], Corpse Explosion [6], Desecrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 50 65 81 96 112 128 143 159 181 203 225 246 268 290 312 334 365 396 428 459 490 521 559 596 634 671 709 746 784 821 859 896 934 971 1009 1046 1084 1121 1159 1196 1234 1271 1309 1346 1384 1421 1459 1496 1534 1571 1609 1646 1684 1721 1759 1796 1834 1871 1909 1946
Poison Damage (max) 90 106 121 137 153 168 184 200 221 243 265 287 309 331 353 375 406 437 468 500 531 562 600 637 675 712 750 787 825 862 900 937 975 1012 1050 1087 1125 1162 1200 1237 1275 1312 1350 1387 1425 1462 1500 1537 1575 1612 1650 1687 1725 1762 1800 1837 1875 1912 1950 1987

Poison Duration: 2 seconds

Mana Cost: 20

Poison Nova Receives Bonuses From:

  • Poison Dagger: +15% Poison Damage per Level
  • Desecrate: +15% Poison Damage per Level
Changelog

Season 4:

  • Poison nova level 1-8 scaling increased from 4-4 to 5-5
  • Poison nova level 28+ scaling reduced from 14-14 per level to 12-12

Season 3:

  • Poison nova level 8-16 scaling increased from 6-6 to 7-7
  • Poison nova's 22-28 scaling reduced from 16-16 to 12-12
  • Poison novas 28+ scaling reduced from 22-22 to 14-14

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Teeth)
  • damage scaling increased
  • synergy for Poison Explosion changed to Desecrate
  • synergies are now 15% (was 10%)

Vanilla Info

Bone Spirit[edit]

Bone Spirit.png
  • Description: Releases a spirit of the restless undead that tracks its target or finds one of its own
  • Required Level: 30
  • Required Skills: Teeth [1], Bone Spear [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 20 36 52 68 84 100 116 132 149 166 183 200 217 234 251 268 286 304 322 340 358 376 406 436 466 496 526 556 616 676 736 796 856 916 976 1036 1096 1156 1216 1276 1336 1396 1456 1516 1576 1636 1696 1756 1816 1876 1936 1996 2056 2116 2176 2236 2296 2356 2416 2476
Magic Damage (max) 30 47 64 81 98 115 132 149 167 185 203 221 239 257 275 293 312 331 350 369 388 407 438 469 500 531 562 593 655 717 779 841 903 965 1027 1089 1151 1213 1275 1337 1399 1461 1523 1585 1647 1709 1771 1833 1895 1957 2019 2081 2143 2205 2267 2329 2391 2453 2515 2577
Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41

Bone Spirit Receives Bonuses From:

  • Teeth: +10% Magic Damage per Level
  • Bone Spear: +10% Magic Damage per Level
  • Bone Armor: +10% Magic Damage per Level
Changelog

Season 2:

  • Bone Armor synergy increased from 5% to 10%

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
  • Faster missile speed
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 10%/10%/5% (was 6%)

Vanilla Info


Curses[edit]

This page lists Necromancer skills from the Curses skill tree. Other Necromancer skills: Summoning Spells, Poison and Bone Spells

Amplify Damage[edit]

Amplify Damage.png
  • Description: Curses a group of enemies, increasing the physical damage they receive
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Physical Damage Resistance % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -60 -60 -60 -60 -60 -60 -60 -60 -60
Radius (yards) 4 4 4.6 4.6 4.6 5.3 5.3 5.3 6 6 6 6.6 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16 16 16 16.6 16.6 16.6 17.3
Duration (seconds) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8
Mana Cost 2 2.25 2.5 2.75 3 3.25 3.5 3.75 4 4.25 4.5 4.75 5 5.25 5.5 5.75 6 6.25 6.5 6.75 7 7.25 7.5 7.75 8 8.25 8.5 8.75 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75

Amplify Damage Receives Bonuses From:

  • Curse Mastery: +1% Reduced Physical Resistance per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Amplify damage now gains 1% per soft point instead of 2% per base point
  • Amplify damage now caps at 60%
  • Amplify damage’s curse mastery bonus now grants 1% phys reduction every two levels instead of every level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% physical resistance per level
  • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels

Vanilla Info

Curse Mastery[edit]

Curse Mastery.png
  • Description: Passive - Provides benefits to your curses and allows you to apply an additional curse for every 10 base levels
  • Required Level: 1
  • Required Skills: None
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Maximum Curses 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3
Changelog

Season 1:

  • New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20

Dim Vision[edit]

Dim Vision.png
  • Description: Curses a group of monsters, reducing their vision radius and attack rating
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Attack Rating -50 -65 -80 -95 -110 -125 -140 -155 -170 -185 -200 -215 -230 -245 -260 -275 -290 -305 -320 -335 -350 -365 -380 -395 -410 -425 -440 -455 -470 -485 -500 -515 -530 -545 -560 -575 -590 -605 -620 -635 -650 -665 -680 -695 -710 -725 -740 -755 -770 -785 -800 -815 -830 -845 -860 -875 -890 -905 -920 -935
Radius (yards) 4 4 4.6 4.6 4.6 5.3 5.3 5.3 6 6 6 6.6 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16 16 16 16.6 16.6 16.6 17.3
Duration (seconds, Normal) 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
Mana Cost 6 6.25 6.5 6.75 7 7.25 7.5 7.75 8 8.25 8.5 8.75 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75 17 17.25 17.5 17.75 18 18.25 18.5 18.75 19 19.25 19.5 19.75 20 20.25 20.5 20.75

Duration is 1/2 in Nightmare, and 1/4 in Hell

Dim Vision Receives Bonuses From:

  • Curse Mastery: +10 Reduced Attack Rating per Level
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Dim vision curse mastery synergy increased from -5 to -10 attack rating

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • now also reduces enemy attack rating
  • radius starts higher and scales less with levels
  • duration scales at +1 per level instead of +2 per level
  • mana cost starts lower and now scales with levels
  • now has Curse Mastery as a synergy at -10 attack rating per level

Vanilla Info

Dark Pact[edit]

Dark Pact.png
  • Description: Consumes the curses on enemies within an area, sealing a dark pact and dealing damage for each curse devoured
  • Required Level: 6
  • Required Skills: Amplify Damage [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 4 7 10 13 16 19 22 25 29 33 37 41 45 49 53 57 62 67 72 77 82 87 94 101 108 115 122 129 137 145 153 161 169 177 185 193 201 209 217 225 233 241 249 257 265 273 281 289 297 305 313 321 329 337 345 353 361 369 377 385
Magic Damage (max) 5 9 13 17 21 25 29 33 39 45 51 57 63 69 75 81 88 95 102 109 116 123 132 141 150 159 168 177 187 197 207 217 227 237 247 257 267 277 287 297 307 317 327 337 347 357 367 377 387 397 407 417 427 437 447 457 467 477 487 497
Mana Cost 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33

Base Radius: 5 yards

Dark Pact Receives Bonuses From:

  • Curse Mastery: +18% Magic Damage per Level
  • Curse Mastery: +0.6 Radius Per Three Levels
  • Iron Maiden: +18% Magic Damage per Level
  • All Curses: +12% Magic Damage per Level
Changelog

Season 4:

  • Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%

Season 3:

  • Dark pact mana cost at level 1 reduced from 6 to 4
  • Dark Pact's synergy (Iron Maiden) reduced from 18% to 16%

Season 2:

  • all curse synergies increased from 6% to 12%
  • Curse Mastery and Iron Maiden synergies increased from 10% to 18%
  • level 28+ scaling increased by roughly ~10%
  • explosion range increased from 4 to 5

Season 1:

  • New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed

Iron Maiden[edit]

Iron Maiden.png
  • Description: Curses a group of enemies, causing them to damage themselves when damaging others
  • Required Level: 12
  • Required Skills: Amplify Damage [1], Dark Pact [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage Returned % 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575 1600 1625 1650 1675
Duration (seconds) 6 7.2 8.4 9.6 10.8 12 13.2 14.4 15.6 16.8 18 19.2 20.4 21.6 22.8 24 25.2 26.4 27.6 28.8 30 31.2 32.4 33.6 34.8 36 37.2 38.4 39.6 40.8 42 43.2 44.4 45.6 46.8 48 49.2 50.4 51.6 52.8 54 55.2 56.4 57.6 58.8 60 61.2 62.4 63.6 64.8 66 67.2 68.4 69.6 70.8 72 73.2 74.4 75.6 76.8
Radius (yards) 4 4 4.6 4.6 4.6 5.3 5.3 5.3 6 6 6 6.6 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16 16 16 16.6 16.6 16.6 17.3
Mana Cost 5 5.25 5.5 5.75 6 6.25 6.5 6.75 7 7.25 7.5 7.75 8 8.25 8.5 8.75 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75 17 17.25 17.5 17.75 18 18.25 18.5 18.75 19 19.25 19.5 19.75

Iron Maiden Receives Bonuses From:

  • Curse Mastery: +6% Increased Damage Returned To Enemies per Level
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 1 to 2 (now also requires Dark Pact)
  • duration reduced
  • radius and mana cost now scale with levels
  • now has Curse Mastery as a synergy at 6% damage returned per level
  • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels

Vanilla Info

Life Tap[edit]

Life Tap.png
  • Description: Curses a group of monsters so that damaging them gives the attacker life
  • Required Level: 12
  • Required Skills: Amplify Damage [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 4 4 4.6 4.6 4.6 5.3 5.3 5.3 6 6 6 6.6 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16 16 16 16.6 16.6 16.6 17.3
Duration (seconds) 7 8.4 9.8 11.2 12.6 14 15.4 16.8 18.2 19.6 21 22.4 23.8 25.2 26.6 28 29.4 30.8 32.2 33.6 35 36.4 37.8 39.2 40.6 42 43.4 44.8 46.2 47.6 49 50.4 51.8 53.2 54.6 56 57.4 58.8 60.2 61.6 63 64.4 65.8 67.2 68.6 70 71.4 72.8 74.2 75.6 77 78.4 79.8 81.2 82.6 84 85.4 86.8 88.2 89.6
Mana Cost 4 4.25 4.5 4.75 5 5.25 5.5 5.75 6 6.25 6.5 6.75 7 7.25 7.5 7.75 8 8.25 8.5 8.75 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75 17 17.25 17.5 17.75 18 18.25 18.5 18.75
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Life Steal +% 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48

Life Tap Receives Bonuses From:

  • Curse Mastery: +1% Increased Life Steal Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Life tap life steal per base point increased from 1% to 2% per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
  • life leech is now 8% + 1% per base level (was just 50%)
  • radius starts higher and scales less with levels
  • duration reduced
  • mana cost starts lower and now scales with levels
  • now has Curse Mastery as a synergy at +1% life steal per two levels
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Terror[edit]

Terror D2.png
  • Description: Curses a group of monsters, causing them to flee in terror
  • Required Level: 12
  • Required Skills: Dim Vision [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 7 7.25 7.5 7.75 8 8.25 8.5 8.75 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75 17 17.25 17.5 17.75 18 18.25 18.5 18.75 19 19.25 19.5 19.75 20 20.25 20.5 20.75 21 21.25 21.5 21.75
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Movement Speed % -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43 -45

Duration: 3 seconds

Radius: 6.6 yards

Terror Receives Bonuses From:

  • Curse Mastery: +1% Reduced Movement Speed per Level
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
  • now also reduces enemy movement speed by 2% per base level
  • radius increased from 2.6 yards to 6.6 yards
  • duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% speed per level

Vanilla Info

Weaken[edit]

Weaken.png
  • Description: Curses a group of enemies, reducing the amount of damage they inflict
  • Required Level: 18
  • Required Skills: Amplify Damage [1], Life Tap [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Damage % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69
Radius (yards) 4 4 4.6 4.6 4.6 5.3 5.3 5.3 6 6 6 6.6 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16 16 16 16.6 16.6 16.6 17.3
Duration (seconds) 10 11.4 12.8 14.2 15.6 17 18.4 19.8 21.2 22.6 24 25.4 26.8 28.2 29.6 31 32.4 33.8 35.2 36.6 38 39.4 40.8 42.2 43.6 45 46.4 47.8 49.2 50.6 52 53.4 54.8 56.2 57.6 59 60.4 61.8 63.2 64.6 66 67.4 68.8 70.2 71.6 73 74.4 75.8 77.2 78.6 80 81.4 82.8 84.2 85.6 87 88.4 89.8 91.2 92.6
Mana Cost 4 4.25 4.5 4.75 5 5.25 5.5 5.75 6 6.25 6.5 6.75 7 7.25 7.5 7.75 8 8.25 8.5 8.75 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75 17 17.25 17.5 17.75 18 18.25 18.5 18.75

Weaken Receives Bonuses From:

  • Curse Mastery: +1% Reduced Damage Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 18 (was 6)
  • prerequisites increased from 1 to 2 (now also requires Life Tap)
  • now reduces enemy damage by 10% + 1% per level (was just 33%)
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% damage per two levels
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Confuse[edit]

Confuse.png
  • Description: Curses monsters to force them to attack random targets
  • Required Level: 18
  • Required Skills: Dim Vision [6], Terror [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 4 4 4.6 4.6 4.6 5.3 5.3 5.3 6 6 6 6.6 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16 16 16 16.6 16.6 16.6 17.3
Duration (seconds, Normal) 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
Mana Cost 6.5 6.75 7 7.25 7.5 7.75 8 8.25 8.5 8.75 9 9.25 9.5 9.75 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75 17 17.25 17.5 17.75 18 18.25 18.5 18.75 19 19.25 19.5 19.75 20 20.25 20.5 20.75 21 21.25
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Attack Speed +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210

Duration is 1/2 in Nightmare, and 1/4 in Hell

Confuse Receives Bonuses From:

  • Curse Mastery: +5% Increased Attack Speed per Level
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Confuse level 1 mana cost reduced from 13 to 6.5
  • Confused now increases monsters attack speed by 10% per base point instead of 3%
  • Confuse curse mastery synergy now grant 5% per level from 1%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 1 to 2 (now also requires Terror)
  • now also increases attack speed of confused enemies by 3% per base level
  • radius reduced
  • duration is now 6 + 1 per level instead of 8 + 2 per level
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at +1% attack speed per level

Vanilla Info

Attract[edit]

Attract.png
  • Description: Curses a monster to become the target of all nearby monsters. This curse may not be overridden by another curse
  • Required Level: 24
  • Required Skills: Dim Vision [6], Terror [12], Confuse [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Defense -120 -130 -140 -150 -160 -170 -180 -190 -200 -210 -220 -230 -240 -250 -260 -270 -280 -290 -300 -310 -320 -330 -340 -350 -360 -370 -380 -390 -400 -410 -420 -430 -440 -450 -460 -470 -480 -490 -500 -510 -520 -530 -540 -550 -560 -570 -580 -590 -600 -610 -620 -630 -640 -650 -660 -670 -680 -690 -700 -710
Radius (yards) 2.6 2.6 3.3 3.3 3.3 4 4 4 4.6 4.6 4.6 5.3 5.3 5.3 6 6 6 6.6 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16
Duration (seconds, Normal) 8 10.4 12.8 15.2 17.6 20 22.4 24.8 27.2 29.6 32 34.4 36.8 39.2 41.6 44 46.4 48.8 51.2 53.6 56 58.4 60.8 63.2 65.6 68 70.4 72.8 75.2 77.6 80 82.4 84.8 87.2 89.6 92 94.4 96.8 99.2 101.6 104 106.4 108.8 111.2 113.6 116 118.4 120.8 123.2 125.6 128 130.4 132.8 135.2 137.6 140 142.4 144.8 147.2 149.6

Duration is 1/2 in Nightmare, and 1/4 in Hell

Mana Cost: 10

Attract Receives Bonuses From:

  • Curse Mastery: +5 Reduced Enemy Defense per Level
Changelog

Season 3:

  • Attract level 1 mana cost reduced from 17 to 10

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 2 to 3 (now also requires Terror)
  • now also reduces enemy defense by 120% + 10% per level
  • radius now starts lower and scales with levels
  • duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
  • now has Curse Mastery as a synergy at -5% enemy defense per level

Vanilla Info

Decrepify[edit]

Decrepify.png
  • Description: Curses a group of enemies to slow their movement speed, attack rate, and cast rate
  • Required Level: 24
  • Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Attack/Cast Speed % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -65 -65 -65 -65
Radius (yards) 4 4 4.6 4.6 4.6 5.3 5.3 5.3 6 6 6 6.6 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16 16 16 16.6 16.6 16.6 17.3
Duration (seconds) 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6
Mana Cost 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75 17 17.25 17.5 17.75 18 18.25 18.5 18.75 19 19.25 19.5 19.75 20 20.25 20.5 20.75 21 21.25 21.5 21.75 22 22.25 22.5 22.75 23 23.25 23.5 23.75 24 24.25 24.5 24.75 25 25 25 25
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Movement Speed % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30

Decrepify Receives Bonuses From:

  • Curse Mastery: +1% Reduced Attack and Cast Rate per Level
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60%
  • Decrepify attack and cast speed now starts at -10% instead of -15%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites changed (now requires Life Tap instead of Terror)
  • No longer reduces enemy PDR or damage (was 50% each)
  • Reduces movement speed, attack speed, & cast rate
  • radius now scales with levels
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% attack and cast speed per level
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Lower Resist[edit]

Lower Resist.png
  • Description: Curses enemies to take more damage from all elemental attacks by lowering their resistances. Lowers maximum resistances of hostile players
  • Required Level: 30
  • Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Resistances % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -65 -65 -65 -65
Radius (yards) 6.6 6.6 7.3 7.3 7.3 8 8 8 8.6 8.6 8.6 9.3 9.3 9.3 10 10 10 10.6 10.6 10.6 11.3 11.3 11.3 12 12 12 12.6 12.6 12.6 13.3 13.3 13.3 14 14 14 14.6 14.6 14.6 15.3 15.3 15.3 16 16 16 16.6 16.6 16.6 17.3 17.3 17.3 18 18 18 18.6 18.6 18.6 19.3 19.3 19.3 20
Duration (seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
Mana Cost 10 10.25 10.5 10.75 11 11.25 11.5 11.75 12 12.25 12.5 12.75 13 13.25 13.5 13.75 14 14.25 14.5 14.75 15 15.25 15.5 15.75 16 16.25 16.5 16.75 17 17.25 17.5 17.75 18 18.25 18.5 18.75 19 19.25 19.5 19.75 20 20.25 20.5 20.75 21 21.25 21.5 21.75 22 22.25 22.5 22.75 23 23.25 23.5 23.75 24 24.25 24.5 24.75

Lower Resist Receives Bonuses From:

  • Curse Mastery: +1% Lowered Resistances Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Lower resist level 1 mana cost reduced from 22 to 10
  • Lower resist now gains 1% per soft point instead of 2% per base point
  • Lower resist now caps at 65%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
  • reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -2% all resistance per level
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info


Defensive Auras[edit]

This page lists Paladin skills from the Defensive Auras skill tree. Other Paladin skills: Offensive Auras, Combat Skills

Prayer[edit]

Prayer D2.png
  • Description: When active, aura slowly regenerates the life of you and your party and grants them life when they hit enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Life per Hit 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
Life Replenish 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 38 42 46 50 54 58 62 66 70 74 78 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Life Replenish 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Changelog

Season 3:

  • Prayer now grants 1 passive life regen per base point instead of 1 every two base points
  • Prayer now grants +1 life per hit to allies every second level instead of every third

Season 2:

  • no longer costs mana

Season 1:

  • healing doubled
  • now also grants +1 passive health regeneration per two base levels
  • now also grants life per hit
  • radius increased