All Skills

From Project Diablo 2
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Below is a compilation of all skills. Note that some mercenaries use different versions of the skills listed here. Also see: Skill Overview

Other skill compilation lists:


Common skills: Attack, Throw, Move Only, Unsummon, townportal/identify skills

Skills only obtainable from items:



Expand/Collapse All

Javelin and Spear Skills

Jab

  • Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 25 37 49 61 73 85 97 109 121 133 145 157 169 181 193 205 217 229 241 253 265 277 289 301 313 325 337 349 361 373 385 397 409 421 433 445 457 469 481 493 505 517 529 541 553 565 577 589 601 613 625 637 649 661 673 685 697 709 721 733
Damage +% 30 50 70 90 110 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090 1110 1130 11150 1170 1190 2010
Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

Hits 3 times

Jab Receives Bonuses From:

  • Fend: +18% Damage per Level
Changelog

Season 9:

  • Damage per level increased from 18% to 20%
  • Synergies increased from 14% to 18%

Season 8:

  • Base damage bonus increased from 20% to 30%
  • Damage per level increased from 14% to 18%
  • Synergies increased from 12% to 14%

Season 5:

  • Jab damage per level reduced from 18% to 14%

Season 4:

  • Jab's fend synergy increased from 8% to 12%
  • Jab damage increased from 15% per level to 18%
  • Jab base damage increased from 15% to 20%

Season 3:

  • Jab attack rating per level reduced from 15% to 12%

Season 1:

  • attack rating buffed
  • damage buffed
  • starting mana cost reduced to 1.5 (was 2)
  • now has Fend as an 8% synergy

Vanilla Info

Poison Javelin

  • Description: Magically enhances your javelin to leave a trail of poison clouds
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 2 4 6 9 11 13 16 18 25 32 39 46 53 60 67 74 88 102 116 131 145 159 187 215 143 271 299 327 384 440 496 552 609 665 721 777 834 890 946 1002 1059 1115 1171 1227 1284 1340 1396 1452 1509 1565 1621 1677 1734 1790 1846 1902 1959 2015 2071 2127
Poison Damage (max) 5 7 10 12 15 17 19 22 29 37 44 51 58 66 73 80 95 110 124 139 154 168 198 227 256 286 315 344 403 461 520 579 637 696 754 813 871 930 989 1047 1106 1164 1223 1282 1340 1399 1457 1516 1575 1633 1692 1750 1809 1868 1926 1985 2043 2102 2161 2219
Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

Poison Duration: 1 second

Poison Javelin Receives Bonuses From:

  • Plague Javelin: +24% Poison Damage per Level
  • Javelin and Spear Mastery: +24% Poison Damage per Level
Changelog

Season 4:

  • Poison Javelin missile hitbox size increased by 100%
  • poison javelin synergy reduced from 25% to 24%

Season 3:

  • Increased poison javelin missile velocity by 25%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Deals damage over 1 second instead of over 8 seconds
  • damage per second increased
  • Now has Javelin and Spear Mastery as an additional synergy
  • Synergies are now 25% (was 12%)

Vanilla Info

Javelin and Spear Mastery

  • Description: Increases damage and critical hit chance with javelin and spear class weapons
  • Required Level: 6
  • Required Skills: Jab [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23

23

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27 28

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35
Changelog

Season 9:

  • Damage per level increased from 12% to 15%

Season 8:

  • Base enhanced damage bonus increased from 35% to 40%
  • Damage per level increased from 10% to 12%

Season 6:

  • Javelin and spear mastery now properly apply to the throwing damage tooltip

Season 1:

  • replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
  • New skill that adds bonus damage and critical strike chance for javelins and spears

Vanilla Info for Impale

Power Strike

  • Description: Adds lightning damage to attacks with javelin and spear class weapons
  • Required Level: 6
  • Required Skills: Jab [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
Lightning Damage (min) 1

1

1

1

1

1

1

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1

Lightning Damage (max) 1 4 7 10 13 16 19 22 27 32 37 42 47 52 57 62 75 88 101 114 127 140 162 184 206 228 250 272 304 336 368 400 432 464 496 528 560 592 624 656 688 720 752 784 816 848 880 912 944 976 1008 1040 1072 1104 1136 1168 1200 1232 1264 1296
Nova Damage (min) 1

1

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1

Nova Damage (max) 3 7 11 15 19 23 27 31 39 47 55 63 71 79 87 95 123 151 179 207 235 263 308 353 398 443 488 533 595 657 719 781 843 905 967 1029 1091 1153 1215 1277 1339 1401 1463 1525 1587 1649 1711 1773 1835 1897 1959 2021 2083 2145 2207 2269 2331 2393 2455 2517
Mana Cost 2 2.1 2.3 2.5 2.7 2.9 3.1 3.3 3.5 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.1 5.3 5.5 5.7 5.9 6.1 6.3 6.5 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.1 8.3 8.5 8.7 8.9 9.1 9.3 9.5 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.1 11.3 11.5 11.7 11.9 12.1 12.3 12.5 12.6 12.8 13

Power Strike Receives Bonuses From:

  • Lightning Strike: +20% Lightning Damage per Level
  • Lightning Strike: +20% Nova Lightning Damage per Level
  • Lightning Bolt: +20% Lightning Damage per Level
  • Lightning Bolt: +20% Nova Lightning Damage per Level
Changelog

Season 7:

  • Level 28+ scaling increased from 0-31 to 0-32

Season 4:

  • Power Strike nova aoe increased by 14%

Season 2:

  • damage tooltip now properly shows in the character screen
  • increased base scaling by roughly ~15%
  • increased radius by 50%

Season 1:

  • now also creates a lightning nova on attack
  • damage scaling reduced
  • removed Charged Strike & Lightning Fury synergies
  • synergies are now 20% (was 10%)
  • mana cost per level decreased

Vanilla Info

Lightning Bolt

  • Description: Magically converts your javelin into a bolt of lightning
  • Required Level: 12
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

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1

Lightning Damage (max) 40 52 64 76 88 100 112 124 150 176 202 228 254 280 306 332 386 440 494 548 602 656 738 820 902 984 1066 1148 1258 1368 1478 1588 1698 1808 1918 2028 2138 2248 2358 2468 2578 2688 2798 2908 3018 3128 3238 3348 3458 3568 3678 3788 3898 4008 4118 4228 4338 4448 4558 4668
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

Converts 100% Physical Damage to Elemental Damage

Lightning Bolt Receives Bonuses From:

  • Power Strike: +14% Lightning Damage per Level
  • Lightning Fury: +14% Lightning Damage per Level
Changelog

Season 5:

  • Lightning bolt now deals full weapon damage up from 3/4

Season 2:

  • increased synergies by 2%

Season 1:

  • prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
  • damage scaling increased
  • mana cost decreased
  • removed Charged Strike & Lightning Strike synergies
  • synergies are now 12% (was 3%)

Vanilla Info

Fend

  • Description: Attacks all adjacent targets
  • Required Level: 18
  • Required Skills: Jab [1], Javelin and Spear Mastery [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434
Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575

Hits 3 times; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius

Mana Cost: 5

Fend Receives Bonuses From:

  • Jab: +20% Damage per Level
Changelog

Season 9:

  • Enhanced damage per level increased from 20% to 25%
  • Synergies increased from 15% to 20%

Season 7:

  • Now gains +20% melee splash radius on it's second attack and +40% on it's third
  • Synergies increased from 12% to 15%

Season 4:

  • Fend synergies increased from 8% to 12%

Season 3:

  • Fend base attack rating reduced from 160% to 80%
  • Fend attack rating per level reduced from 10% to 6%

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • 5 attacks instead of 10
  • attack rating bonus increased
  • damage bonus increased
  • now has Jab as a synergy at 8%

Vanilla Info

Charged Strike

  • Description: Adds lightning damage to javelin and spear class weapons and releases charged bolts upon impact
  • Required Level: 18
  • Required Skills: Jab [1], Power Strike [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Charged Bolts Released 3

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15
Lightning Damage (min) 1

1

1

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1

Lightning Damage (max) 40 52 64 76 88 100 112 124 140 156 172 188 204 220 236 252 272 292 312 332 352 372 396 420 444 468 492 516 544 572 600 628 656 684 712 740 768 796 824 852 880 908 936 964 992 1020 1048 1076 1104 1132 1160 1188 1216 1244 1272 1300 1328 1356 1384 1412
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

Charged Strike Receives Bonuses From:

  • Power Strike: +5% Lightning Damage per Level
  • Lightning Strike: +5% Lightning Damage per Level
  • Lightning Fury: +5% Lightning Damage per Level
Changelog

Season 5:

  • Charged strike now fires 3 bolts at level 1 instead of 2 bolts

Season 1:

  • prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
  • now begins with 2 charged bolts released (was 3)
  • deals 10 more maximum damage at all levels
  • removed Lightning Bolt synergy
  • synergies are now 5% (was 10%)

Vanilla Info

Plague Javelin

  • Description: Magically enhances your javelin to release expanding clouds of poison upon impact
  • Required Level: 18
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6], Lightning Bolt [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Poison Damage (min) 23 37 51 65 79 93 107 121 150 178 206 234 262 290 318 346 393 440 487 534 581 628 721 815 909 1003 1096 1190 1378 1565 1753 1940 2128 2315 2503 2690 2878 3065 3253 3440 3628 3815 4003 4190 4378 4565 4753 4940 5128 5315 5503 5690 5878 6065 6253 6440 6628 6815 7003 7190
Poison Damage (max) 37 51 65 79 93 107 121 135 164 192 220 248 276 304 332 360 407 454 501 548 595 642 735 829 923 1017 1110 1204 1392 1579 1767 1954 2142 2329 2517 2704 2892 3079 3267 3454 3642 3829 4017 4204 4392 4579 4767 4954 5142 5329 5517 5704 5892 6079 6267 6454 6642 6829 7017 7204
Mana Cost 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5

Poison Duration: 3 seconds

Plague Javelin Receives Bonuses From:

  • Poison Javelin: +12% Poison Damage per Level
  • Javelin and Spear Mastery: +6% Poison Damage per Level
Changelog

Season 4:

  • Plague Javelin missile hitbox size increased by 100%
  • plague javelin synergies reduced from 14%/7% to 12%/6%

Season 3:

  • Increase plague javelin range by roughly 30%
  • Increased plague javelin missile velocity by 25%

Season 1:

  • prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
  • attack rating bonus increased
  • damage scaling reduced
  • synergy from Poison Javelin is now 14% (was 10%)
  • now has Javelin and Spear Mastery as an additional synergy at 7%

Vanilla Info

Lightning Strike

  • Description: Adds lightning damage to javelin and spear class weapons and releases chain lightning upon impact
  • Required Level: 30
  • Required Skills: Jab [1], Power Strike [6], Charged Strike [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Hits 4 5 6 7 8 9 10

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Lightning Damage (min) 1

1

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Lightning Damage (max) 25 35 45 55 65 75 85 95 115 135 155 175 195 215 235 255 290 325 360 395 430 465 520 575 630 685 740 795 870 945 1020 1095 1170 1245 1320 1395 1470 1545 1620 1695 1770 1845 1920 1995 2070 2145 2220 2295 2370 2445 2520 2595 2670 2745 2820 2895 2970 3045 3120 3195
Mana Cost 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7

Range of "Chaining": 10.67 yards

Lightning Strike Receives Bonuses From:

  • Power Strike: +9% Lightning Damage per Level
  • Charged Strike: +9% Lightning Damage per Level
Changelog

Season 9:

  • Synergies reduced from 10% to 9%

Season 7:

  • Chain range reduced from 20 to 16
  • Hits reduced from 12 to 10
  • Synergies reduced from 12% to 10%

Season 3:

  • Lightning strike synergy reduced from 14% to 12%

Season 1:

  • prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
  • now begins with more hits and gains fewer additional hits per level
  • damage scaling increased
  • mana cost now begins lower and increases per level
  • removed Lighting Bolt & Lightning Fury synergies
  • synergies are now 14% (was 8%)

Vanilla Info

Lightning Fury

  • Description: Changes a thrown javelin into a powerful bolt of lightning that splits on impact
  • Required Level: 30
  • Required Skills: Jab [1], Poison Javelin [1], Power Strike [6], Lightning Bolt [12], Plague Javelin [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Bolts Released 10

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Lightning Damage (min) 1

1

1

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Lightning Damage (max) 65 73 81 89 97 105 113 121 130 139 148 157 166 175 184 193 203 213 223 233 243 253 264 275 286 297 308 319 331 343 355 367 379 391 403 415 427 439 451 463 475 487 499 511 523 535 547 559 571 583 595 607 619 631 643 655 667 679 691 703
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

Lightning Fury Receives Bonuses From:

  • Power Strike: +3% Lightning Damage per Level
  • Lightning Bolt: +3% Lightning Damage per Level
Changelog

Season 9:

  • Synergies increased from 2% to 3%

Season 7:

  • Changed from gaining a bolt every 5 base levels to every 5 soft

Season 4:

  • Lightning Fury now gains an additional bolt every 5 base levels instead of every 10 soft levels
  • Lightning Fury now starts with 60 damage at level 1 instead of 40
  • lightning fury scaling reduced from 14/15/16/17/18 per level to 8/9/10/11/12

Season 3:

  • Lightning Fury's level 8+ damage per level reduced by 1
  • Lightning Fury now gains an additional bolt every 10 soft levels

Season 2:

  • mana cost reduced by 50%

Season 1:

  • prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
  • releases 10 bolts instead of the amount scaling per level
  • damage scaling reduced
  • mana cost reduced
  • removed Charged Strike & Lightning Strike synergies
  • synergies are now 2% (was 1%)

Vanilla Info


Passive and Magic Skills

Inner Sight

  • Description: Illuminates nearby enemies, making them easier to hit for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244
Enemy Attack Rating % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

-40

Enemy Defense -40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815 -875 -935 -1015 -1095 -1175 -1255 -1335 -1415 -1515 -1615 -1715 -1815 -1915 -2015 -2115 -2215 -2315 -2415 -2515 -2615 -2715 -2815 -2915 -3015 -3115 -3215 -3315 -3415 -3515 -3615 -3715 -3815 -3915 -4015 -4115 -4215 -4315 -4415 -4515 -4615
Radius (yards) 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

Mana Cost: 5

Changelog

Season 5:

  • Inner Sight radius cap increased from 18 yards to 20
  • Inner Sight level 1 -1% to enemy attack rating increased to -10%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • now also reduces enemy attack rating by 1% per level
  • radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)

Vanilla Info

Critical Strike

  • Description: Passive - Your attacks have a chance to deal 1.5x damage
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Critical Strike Chance +% 15 23 30 35 40 43 46 48 51 52 54 56 57 58 59 61

61

62 63

63

64 65

65

66

66

67 68

68

68

68

69

69

70

70

70

70

70

71

71

71

71

72

72

72

72

72

72

72

73

73

73

73

73

74

74

74

74

74

74

75
Changelog

Season 4:

  • Critical Strike now caps at 75% instead of 80%
  • Critical Strikes now deal 50% more damage instead of 100% more damage

Season 1:

  • no changes

Vanilla Info

Evade

  • Description: Passive - You move faster and have a chance to dodge a melee or missile attack when walking or running
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Dodge Chance +% 6 11 15 18 20 22 24 25 26 27 28 29 30 31

31

32

32

32

33

33

34

34

34

35

35

36

36

36

36

36

36

36

37

37

37

37

37

38

38

38

38

38

38

38

38

38

38

38

39

39

39

39

39

39

39

39

39

39

39

40
Movement Speed +% 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

Cooldown: 0.16 seconds

Changelog

Season 7:

  • The passive movement speed bonus now works properly

Season 5:

  • Now have a 4 frame cooldown after mitigating an attack
  • Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
  • Evade level 1 movement speed bonus increased from 10% to 15%

Season 4:

  • Evade now starts at 6% chance to dodge from 10%

Season 1:

  • moved in the skill tree, requires level 6 (was 24)
  • prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
  • reduced dodge chance
  • scaling FRW added

Vanilla Info

Slow Movement

  • Description: Illuminates nearby enemies and slows their ranged attacks and movement
  • Required Level: 12
  • Required Skills: Inner Sight [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Movement Speed % -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

-65

Enemy Ranged Attacks Slowed to % 75 73 71 69 67 65 63 61 59 57 55 53 51 49 47 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

Radius (yards) 12 12.6 13.3 14 14.6 15.3 16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

16

Duration (seconds) 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8 20 20.2 20.4 20.6 20.8 21 21.2 21.4 21.6 21.8

Mana Cost: 5

Changelog

Season 5:

  • Slow movement movement speed reduction per level increased from 1% to 2%
  • Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
  • Slow movement radius cap increased from 12 yards to 16
  • Slow movement radius now increases by .6 per level
  • Slow movement base duration increased from 5 seconds to 10 seconds
  • Slow movement now gains .2 seconds duration per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • renamed from Slow Missiles
  • now also slows enemy movement speed
  • slows ranged attacks to 75% and scales by 1% per level (was always 33%)
  • duration reduced to 5 seconds (was 6 + 6 per level)

Vanilla Info for Slow Missiles

Pierce

  • Description: Passive - Your missiles have a chance to pass through enemies that they hit
  • Required Level: 12
  • Required Skills: Critical Strike [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Pierce Chance +% 30 33 36 39 42 45 48 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

Changelog

Season 6:

  • Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
  • Pierce base chance increased from 23% to 30%
  • Pierce level 1-8 scaling reworked to 3% per level
  • Pierce level 8-22 scaling reworked to 2% per level
  • Pierce level 22+ scaling reworked to 1% per level

Season 1:

  • moved in the skill tree, requires level 12 (was 30)
  • prerequisites reduced from 2 to 1 (no longer requires Penetrate)

Vanilla Info

Dodge

  • Description: Passive - You recover faster from attacks and have a chance to dodge a melee or ranged attack when attacking or standing still
  • Required Level: 18
  • Required Skills: Inner Sight [1], Evade [6], Slow Movement [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Dodge Chance +% 6 11 15 18 20 22 24 25 26 27 28 29 30 31

31

32

32

32

33

33

34

34

34

35

35

36

36

36

36

36

36

36

37

37

37

37

37

38

38

38

38

38

38

38

38

38

38

38

39

39

39

39

39

39

39

39

39

39

39

40
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Faster Hit Recovery +% 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

Cooldown: 0.16 seconds

Changelog

Season 6:

  • Dodge now display its faster hit recovery bonus value in its tooltip

Season 5:

  • Now have a 4 frame cooldown after mitigating an attack

Season 4:

  • Dodge now starts at 6% chance to dodge from 10%

Season 1:

  • merged with Avoid (works against missile attacks as well as melee attacks)
  • moved in the skill tree, requires level 18 (was 6)
  • prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
  • reduced dodge chance
  • now also grants bonus FHR per hard point
  • removed animation

Vanilla Info

Decoy

  • Description: Creates a duplicate of yourself that fires arrows at nearby enemies
  • Required Level: 18
  • Required Skills: Inner Sight [1], Slow Movement [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage (min) 35 39 43 47 51 55 59 63 69 75 81 87 93 99 105 111 120 129 138 147 156 165 177 189 201 213 225 237 252 267 282 297 312 327 342 357 372 387 402 417 432 447 462 477 492 507 522 537 552 567 582 597 612 627 642 657 672 687 702 717
Physical Damage (max) 50 56 62 68 74 80 86 92 100 108 116 124 132 140 148 156 167 178 189 200 211 222 236 250 264 278 292 306 323 340 357 374 391 408 425 442 459 476 493 510 527 544 561 578 595 612 629 646 663 680 697 714 731 748 765 782 799 816 833 850
Life +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Attack Rating 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200
All Resistances +% 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

85

Mana Cost 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Decoys 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3

Duration: 30 seconds

Decoy Receives Bonuses From:

  • Strafe: +10% Damage per Level
  • Valkyrie: +10% Damage per Level
  • Critical Strike
  • Pierce
  • Penetrate
Changelog

Season 8:

  • Lowered the threat of decoys (decoys will now have similar aggro to mercenaries)

Season 6:

  • Decoy now properly benefits from critical strike
  • Decoy now properly benefits from penetrate
  • Decoy now properly benefits from pierce

Season 5:

  • Decoy missile range increased by 10%
  • Decoy Ai delay reduced by 20% (will now attempt actions more often)
  • Decoy duration increased from 15 seconds to 30 seconds
  • Decoy synergies increased from 8% to 10%
  • Decoy level 1 mana cost reduced from 10 to 5

Season 4:

  • Decoy has been reworked to now cast strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
  • Now has synergies

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)

Vanilla Info

Penetrate

  • Description: Passive - Increases your attack rating and lowers target defense
  • Required Level: 24
  • Required Skills: Critical Strike [1], Pierce [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Target Defense % 0 -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43
Changelog

Season 9:

  • reduces enemy defense from 1% to 2% per hard point

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites increased from 1 to 2 (now also requires Pierce)
  • now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)

Vanilla Info

Valkyrie

  • Description: Summons a powerful Valkyrie ally
  • Required Level: 30
  • Required Skills: Inner Sight [1], Slow Movement [12], Decoy [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 240 256 273 290 307 324 340 357 374 391 408 424 441 458 475 492 508 525 542 559 576 592 609 626 643 660 676 693 710 727 744 760 777 794 811 828 844 861 878 895 912 928 945 962 979 996 1012 1029 1046 1063 1080 1096 1113 1130 1147 1164 1180 1197 1214 1231
Life (Nightmare) 340 363 387 411 435 459 482 506 530 554 578 601 625 649 673 697 720 744 768 792 816 839 863 887 911 935 958 982 1006 1030 1054 1077 1101 1125 1149 1173 1196 1220 1244 1268 1292 1315 1339 1363 1387 1411 1434 1458 1482 1506 1530 1553 1577 1601 1625 1649 1672 1696 1720 1744
Life (Hell) 940 1005 1071 1137 1203 1269 1334 1400 1466 1532 1598 1663 1729 1795 1861 1927 1992 2058 2124 2190 2256 2321 2387 2453 2519 2585 2650 2716 2782 2848 2914 2979 3045 3111 3177 3243 3308 3374 3440 3506 3572 3637 3703 3769 3835 3901 3966 4032 4098 4164 4230 4295 4361 4427 4493 4559 4624 4690 4756 4822
Strength 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
Dexterity 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Power Strike Level 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35
Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
Defense +% 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295
All Resistances +% 3 6 9 12 15 18 20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Cooldown: 1 second

Can summon an additional Valkyrie at levels 20 and 30

Wears randomly-generated equipment which can be viewed by using the inspect hotkey while hovering over them with the Unsummon skill

Valkyrie Receives Bonuses From:

  • Decoy: +20% Physical Damage per Level (from Strength)
  • Pierce: +2% Lightning Resistance Penetration per Level
  • Penetrate: +40 Attack Rating per Level
  • Power Strike: +20% Lightning Damage per Level
  • Critical Strike
Changelog

Season 6:

  • Valkyrie ai has been improved
  • Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
  • Valkyrie 25 strength per level reduced to 20
  • Valkyrie 20 dexterity per level reduced to 15
  • Valkyrie decoy 25% physical damage synergy reduced to 20%
  • Valkyrie now properly benefits from critical strike

Season 5:

  • Valkyrie run speed increased by 10%
  • Valkyrie base power strike level increased from 1 to 5
  • Valkyrie dexterity per level increased from 12 to 20
  • Valkyrie strength per level increased from 20 to 25
  • Valkyrie decoy synergy increased from 20 strength per level to 25
  • Valkyrie power strike nova synergy increased from 10% to 20%
  • Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level

Season 4:

  • Valkyries now have vanilla life regeneration
  • Valkyrie AI has been drastically improved and they no longer use normal attack
  • valkyries now gain 20 strength per level from 15
  • valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%

Season 3:

  • Valkyrie now gain an additional 5 strength per level

Season 2:

  • fixed a bug that was causing Valkyries to Dodge/Evade/Avoid at an extremely high rate
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
  • can now summon an additional valkyrie at levels 20 and 30
  • Valkyries move faster and use Power strike
  • Valkyries can now be inspected
  • attack scaling reduced
  • now gains damage and defense per level
  • removed Dodge, Avoid, & Evade synergies
  • Decoy synergy now adds physical damage instead of life
  • now has Pierce as a synergy for 1% lightning damage per level
  • now has Power Strike as a synergy for 20% lightning damage & 10% nova damage

Vanilla Info


Bow and Crossbow Skills

Magic Arrow

  • Description: Creates a magical arrow or bolt that does extra damage
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451 460 469 478 487 496 505 514 523 532 541
Magic Damage (min) 2 3 5 6 8 9 11 12 16 20 24 27 31 35 39 42 54 65 76 87 99 110 132 154 176 198 220 242 275 308 341 374 407 440 473 506 539 572 605 638 671 704 737 770 803 836 869 902 935 968 1001 1034 1067 1100 1133 1166 1199 1232 1265 1298
Magic Damage (max) 3 6 8 10 12 15 17 19 24 30 35 40 45 51 56 61 74 87 99 112 125 138 162 186 210 234 258 282 317 352 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Arrows 1 1

1

1

1

2

2

2

2

2

3

3

3

3

3

4

4

4

4

4

5

3/4 Weapon Damage

Converts 50% Physical Damage to Magic Damage

Chance to Pierce: 100%

Magic Arrow Receives Bonuses From:

  • Inner Sight: +18% Magic Damage per Level
  • Slow Movement: +18% Magic Damage per Level
  • Guided Arrow: +18% Magic Damage per Level
Changelog

Season 8:

  • Level 22-28 scaling reduced from 22.5-25.5 to 22-24
  • Level 28+ scaling reduced from 34-38 to 33-35
  • Fixed an issue that was causing the tooltip to display lower values than the actual damage

Season 6:

  • Magic arrow ½ weapon damage increased to ¾ weapon damage

Season 4:

  • Magic arrow now gains 1 additional arrow every 5 base points instead of every 10 soft points

Season 3:

  • Magic arrow's attack rating per level reduced from 20% per level to 9% per level
  • Magic arrow synergy increased from 15% to 18%

Season 2:

  • damage scaling has been reworked and buffed

Season 1:

  • now shoots an additional arrow every 10 soft points
  • 50% weapon damage (was 100%)
  • now converts 50% damage to magic (was 1% per level)
  • deals flat magic damage
  • mana cost now increases per level instead of decreasing
  • now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies

Vanilla Info

Multiple Shot

  • Description: Magically splits one arrow or bolt into many
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 8 14 20 26 32 38 44 50 56 62 68 74 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362
Arrows 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

Damage +% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8
Changelog

Season 9:

  • Base enhanced damage increased from 25% to 30%
  • Enhanced damage per level increased from 5% to 8%

Season 6:

  • Multishot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
  • Multishot flat damage has been removed

Season 5:

  • Reduced penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
  • Multiple shot range increased by 8%

Season 3:

  • Multiple shot now has +8% attack rating at level 1 from +50%
  • Multiple shot now gains +6% attack rating per level from 20%
  • Multiple shot now deals 50% reduced damage each time it pierces (the initial hit will always deal 100%)

Season 1:

  • Range reduced greatly
  • Starts at 3 arrows instead of 2
  • Used to deal 3/4 weapon damage
  • Now also adds flat damage
  • Now also adds bonus attack rating (50% + 20% per level)
  • Reduced mana cost (was 3 + slvl)

Vanilla Info

Fire Arrow

  • Description: Magically enhances your arrows or bolts with fire
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Arrows 2

2

3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

11

11

11

12

12

12

13

13

13

14

14

14

15

15

15

16

16

16

17

17

17

18

18

18

19

19

19

20

20

20

21

21

21

22
Attack Rating +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Fire Damage (min) 8 12 15 19 22 26 29 33 39 45 51 57 63 69 75 81 97 113 129 145 161 177 209 241 273 305 337 369 417 465 513 561 609 657 705 753 801 849 897 945 993 1041 1089 1137 1185 1233 1281 1329 1377 1425 1473 1521 1569 1617 1665 1713 1761 1809 1857 1905
Fire Damage (max) 12 16 21 25 30 34 39 43 61 78 96 113 131 148 166 183 201 218 236 253 271 288 323 358 393 428 463 498 551 603 656 708 761 813 866 918 971 1023 1076 1128 1181 1233 1286 1338 1391 1443 1496 1548 1601 1653 1706 1758 1811 1863 1916 1968 2021 2073 2126 2178
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

1/2 Weapon Damage

Converts 50% Physical Damage to Elemental Damage

Fire Arrow Receives Bonuses From:

  • Magic Arrow: +21% Fire Damage per Level
  • Immolation Arrow: +21% Fire Damage per Level
Changelog

Season 8:

  • Base damage increased from 3-4 to 8.5-12
  • Level 1-8 scaling increased from 1-1.5 to 3.5-4.5
  • Level 8-16 scaling increased from 3.5 to 6 to 6-17.5
  • Level 16-22 scaling increased from 10-12 to 16-17.5
  • Level 22-28 scaling increased from 17.5-19.5 to 32-35
  • Level 28+ scaling increased from 25-27 to 48-52.5
  • Synergies reduced from 26% to 21%

Season 5:

  • Fire arrow level 8-16 scaling increased from 6-10 to 7-12
  • Fire arrow level 16-22 scaling increased from 16-20 to 20-24
  • Fire arrow level 22-28 scaling reduced from 36-40 to 35-39
  • Fire arrow level 28+ scaling reduced from 56-60 to 50-54
  • Fire arrow synergies increased from 24% to 26%

Season 4:

  • Fire Arrow minimum damage scaling increased from 2/6/16/32/48 to 2/6/16/36/56
  • Fire Arrow maximum damage scaling increased from 3/7/17/34 to 3/10/20/40/60

Season 2:

  • tooltips now properly display its damage
  • rebalanced and buffed (roughly ~50% damage gain by level 50)
  • Immolation Arrow synergy increased to 24% (was 22%)

Season 1:

  • moved in the skill tree, requires level 6 (was 1)
  • prerequisites increased from 0 to 1 (now requires Magic Arrow)
  • Fires 2 arrows + 1 per 3 levels (was just 1)
  • Deals 1/2 weapon damage
  • Converts 50% physical damage to fire damage (was 3% + 2% per level)
  • Flat fire damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • Mana cost reduced slightly
  • synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
  • now also has Magic Arrow as a synergy at 24%

Vanilla Info

Cold Arrow

  • Description: Magically enhances your arrows or bolts by adding cold damage and a slowing effect. Cold arrows only do half of their regular damage
  • Required Level: 6
  • Required Skills: Magic Arrow [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Arrows 2

2

2

3

3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

8

8

8

9

9

9

9

10

10

10

10

11

11

11

11

12

12

12

12

13

13

13

13

14

14

14

14

15

15

15

15

16

16

16

16

17
Attack Rating +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Cold Damage (min) 7 9 11 13 15 17 19 21 26 31 36 41 46 51 56 61 76 91 106 121 136 151 181 211 241 271 301 331 376 421 466 511 556 601 646 691 736 781 826 871 916 961 1006 1051 1096 1141 1186 1231 1276 1321 1366 1411 1456 1501 1546 1591 1636 1681 1726 1771
Cold Damage (max) 10 14 18 22 26 30 34 38 44 50 56 62 68 74 80 86 102 118 134 150 166 182 214 246 278 310 342 374 422 470 518 566 614 662 710 758 806 854 902 950 998 1046 1094 1142 1190 1238 1286 1334 1382 1430 1478 1526 1574 1622 1670 1718 1766 1814 1862 1910
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

1/2 Weapon Damage

Converts 50% Physical Damage to Elemental Damage

Cold Length: 4 seconds

Cold Arrow Receives Bonuses From:

  • Magic Arrow: +20% Cold Damage per Level
  • Ice Arrow: +20% Cold Damage per Level
Changelog

Season 8:

  • Synergies reduced from 22% to 20%
  • Fixed an issue that was causing the tooltip to display incorrect values

Season 6:

  • Cold arrow ¼ weapon damage increased to ½

Season 2:

  • tooltips now properly display its damage
  • rebalanced and buffed (roughly ~50% damage gain by level 50)
  • Ice Arrow synergy increased to 22% (was 20%)

Season 1:

  • prerequisites increased from 0 to 1 (now requires Magic Arrow)
  • Fires 2 arrows + 1 per 4 levels (was just 1)
  • Deals 1/4 weapon damage
  • Converts 50% physical damage to cold damage (was 3% + 2% per level)
  • attack rating scaling changed to +10% per level (was +9%)
  • Flat cold damage buffed
  • Cold length is always 4 seconds (was 4 + 1.2 per level)
  • Mana cost reduced slightly
  • synergy for Ice Arrow is now 20% (was 12%)
  • now also has Magic Arrow as a synergy at 22%

Vanilla Info

Ice Arrow

  • Description: Magically enhances your arrow or bolt to freeze your enemies
  • Required Level: 12
  • Required Skills: Magic Arrow [1], Cold Arrow [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Cold Damage (min) 22 32 42 52 62 72 82 92 106 120 134 148 162 176 190 204 228 252 276 300 324 348 382 416 450 484 518 552 596 640 684 728 772 816 860 904 948 992 1036 1080 1124 1168 1212 1256 1300 1344 1388 1432 1476 1520 1564 1608 1652 1696 1740 1784 1828 1872 1916 1960
Cold Damage (max) 36 47 58 69 80 91 102 113 129 145 161 177 193 209 225 241 267 293 319 345 371 397 433 469 505 541 577 613 659 705 751 797 843 889 935 981 1027 1073 1119 1165 1211 1257 1303 1349 1395 1441 1487 1533 1579 1625 1671 1717 1763 1809 1855 1901 1947 1993 2039 2085

Base Freeze Duration: 1 second

Mana Cost: 3

Ice Arrow Receives Bonuses From:

  • Magic Arrow: +16% Cold Damage per Level
  • Cold Arrow: +10% Cold Damage per Level
  • Freezing Arrow: +10% Cold Damage per Level
  • Cold Arrow: +5% Freeze Length per Level
  • Freezing Arrow: +5% Freeze Length per Level
Changelog

Season 5:

  • Ice arrow now affected by pierce
  • Ice arrow velocity reduced by 12.5%
  • Ice arrow magic arrow synergy reduced from 20% to 16%
  • Ice arrow cold arrow synergy reduced from 14% to 10%
  • Ice arrow freezing arrow synergy reduced from 14% to 10%

Season 3:

  • Ice arrow projectile speed increased by 50%
  • Ice arrow range increased by roughly 15%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites increased from 1 to 2 (now also requires Magic Arrow)
  • cold damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • freeze duration no longer scales per level
  • mana cost is now always 3 (was 4 + 0.25 per level)
  • synergy for Cold Arrow is now 14% (was 8%)
  • now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
  • now also has Cold Arrow as a synergy at 5% freeze length per level

Vanilla Info

Guided Arrow

  • Description: Enhances your arrows and bolts to track your target or seek one of its own
  • Required Level: 18
  • Required Skills: Magic Arrow [1], Multiple Shot [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295
Mana Cost 8 7.7 7.5 7.2 7 6.7 6.5 6.2 6 5.7 5.5 5.2 5 4.7 4.5 4.2 4 3.7 3.5 3.2 3 2.7 2.5 2.2 2 1.7 1.5 1.2 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Guided Arrow Receives Bonuses From:

  • Magic Arrow: +1% Magic Damage Conversion per Two Levels
Changelog

Season 3:

  • Guided arrow now gains 5% enhanced damage per level from 4% (back to Vanilla)

Season 3:

  • Guided arrow reduced to 1/2 weapon damage from 100%
  • Guided arrow now gains 4% enhanced damage per level from 3%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
  • Now pierces
  • Can pierce same target 3 times
  • damage scaling changed to +3% per level (was +5%)
  • now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels

Vanilla Info

Exploding Arrow

  • Description: Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies
  • Required Level: 18
  • Required Skills: Magic Arrow [1], Fire Arrow [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Fire Damage (min) 2 7 12 17 22 27 32 37 45 53 61 69 77 85 93 101 115 129 143 157 171 185 208 231 254 277 300 323 358 393 428 463 498 533 568 603 638 673 708 743 778 813 848 883 918 953 988 1023 1058 1093 1128 1163 1198 1233 1268 1303 1338 1373 1408 1443
Fire Damage (max) 6 12 18 24 30 36 42 48 57 66 75 84 93 102 111 120 135 150 165 180 195 210 234 258 282 306 330 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1218 1254 1290 1326 1362 1398 1434 1470 1506
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2 2

2

2

2.6

2.6

2.6

2.6

3.3

3.3

3.3

3.3

4

4

4

4

4.6

4.6

4.6

4.6

5.3

Exploding Arrow Receives Bonuses From:

  • Magic Arrow: +18% Fire Damage per Level
  • Immolation Arrow: +18% Fire Damage per Level
Changelog

Season 2:

  • Immolation Arrow synergy increased to 18% (was 16%)
  • damage scaling has been buffed (roughly ~30% damage gain by level 50)

Season 1:

  • moved in the skill tree, requires level 18 (was 12)
  • prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
  • Bigger AOE
  • Flat fire damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • Mana cost reduced
  • synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
  • now also has Magic Arrow as a synergy at 18%

Vanilla Info

Strafe

  • Description: Magically splits one arrow into several that target multiple nearby enemies
  • Required Level: 24
  • Required Skills: Magic Arrow [1], Multiple Shot [6], Guided Arrow [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434
Targets 3 4 5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

Damage +% 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940 955 970 985

Mana Cost: 11

Strafe Receives Bonuses From:

  • Penetrate: +10% Damage per Level
Changelog

Season 5:

  • Strafe damage per level increased from 14% to 15%
  • Strafe missile speed reduced by 25% (to help prevent some missile desync)
  • Strafe missile range increased by 33% (this results in roughly the same total range due to the missile speed loss)
  • Strafe now has penetrate as a synergy at 10% damage per level

Season 3:

  • Strafe projectile speed has been tripled
  • Strafe projectile hitbox size has been doubled
  • Strafe base attack rating reduced from 140% to 80%
  • Strafe attack rating per level reduced from 10% to 6%
  • Strafe now gains 14% damage per level instead of 16%

Season 2:

  • damage per level increased from 14% to 16%

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
  • No next hit delay
  • Reduced to 5 attacks from 10
  • Used to deal 3/4 weapon damage
  • Damage scaling increased to 100% + 14% per level (was 50% + 5%)
  • Now adds bonus bonus attack rating of 140% + 10% per level

Vanilla Info

Immolation Arrow

  • Description: Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact
  • Required Level: 30
  • Required Skills: Magic Arrow [1], Fire Arrow [6], Exploding Arrow [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 30 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 309 318 327 336 345 354 363 372 381 390 399 408 417 426 435 444 453 462 471 480 489 498 507 516 525 534 543 552 561
Fire Damage (min) 12 24 36 48 60 72 84 96 119 142 165 188 211 234 257 280 314 348 382 416 450 484 520 556 592 628 664 700 738 776 814 852 890 928 966 1004 1042 1080 1118 1156 1194 1232 1270 1308 1346 1384 1422 1460 1498 1536 1574 1612 1650 1688 1726 1764 1802 1840 1878 1916
Fire Damage (max) 23 35 47 59 71 83 95 107 130 153 176 199 222 245 268 291 325 359 393 427 461 495 531 567 603 639 675 711 749 787 825 863 901 939 977 1015 1053 1091 1129 1167 1205 1243 1281 1319 1357 1395 1433 1471 1509 1547 1585 1623 1661 1699 1737 1775 1813 1851 1889 1927
Burning Damage (min) 9 13 17 21 25 29 33 37 46 55 64 73 82 91 100 109 123 137 151 165 179 193 212 231 250 269 288 307 331 355 379 403 427 451 475 499 523 547 571 595 619 643 667 691 715 739 763 787 811 835 859 883 907 931 955 979 1003 1027 1051 1075
Burning Damage (max) 11 16 21 26 31 36 41 46 56 66 76 86 96 106 116 126 141 156 171 186 201 216 236 256 276 296 316 336 361 386 411 436 461 486 511 536 561 586 611 636 661 686 711 736 761 786 811 836 861 886 911 936 961 986 1011 1036 1061 1086 1111 1136
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5

Fire Burning Duration: 2 seconds

Immolation Arrow Receives Bonuses From:

  • Magic Arrow: +16% Average Fire Damage Per Second per Level
  • Exploding Arrow: +8% Fire Damage per Level
  • Fire Arrow: +8% Fire Damage per Level
Changelog

Season 4:

  • Immolation Arrow fire damage over time scaling increased from 5-5 per level to 4-5 / 9-10 / 14-15 / 19-20 / 24-25
  • Immolation Arrow level 1 damage increased from 8-10 to 9-11

Season 3:

  • Immolation arrow no longer has a cooldown
  • Immolation arrow now explodes on impact and no longer benefits from pierce
  • Immolation arrow's explosion fire now lasts 2 seconds instead of 4
  • Immolation arrow's fire trail now lasts 1.5 seconds instead of 3

Season 1:

  • moved in the skill tree, requires level 30 (was 24)
  • prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
  • synergy for Exploding Arrow is now 8% (was 10%)
  • synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
  • now also has Magic Arrow as a synergy at 16% average fire damage per level

Vanilla Info

Freezing Arrow

  • Description: Magically enhances an arrow or bolt to freeze entire groups of monsters
  • Required Level: 30
  • Required Skills: Magic Arrow [1], Cold Arrow [6], Ice Arrow [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630
Cold Damage (min) 35 43 51 59 67 75 83 91 103 115 127 139 151 163 175 187 203 219 235 251 267 283 303 323 343 363 383 403 427 451 475 499 523 547 571 595 619 643 667 691 715 739 763 787 811 835 859 883 907 931 955 979 1003 1027 1051 1075 1099 1123 1147 1171
Cold Damage (max) 55 65 75 85 95 105 115 125 139 153 167 181 195 209 223 237 255 273 291 309 327 345 367 389 411 433 455 477 503 529 555 581 607 633 659 685 711 737 763 789 815 841 867 893 919 945 971 997 1023 1049 1075 1101 1127 1153 1179 1205 1231 1257 1283 1309
Mana Cost 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6

2.6

2.6

3.3

3.3

3.3

3.3

4

4

4

4

4.6

4.6

4.6

4.6

5.3

5.3

5.3

5.3

6

Freeze Duration: 0.4 seconds

Freezing Arrow Receives Bonuses From:

  • Cold Arrow: +6% Cold Damage per Level
  • Ice Arrow: +6% Cold Damage per Level
Changelog

Season 9:

  • Freezing arrow level 1-8 scaling reduced from 10-10 to 8-10
  • Freezing arrow level 8-16 scaling reduced from 14-14 to 12-14
  • Freezing arrow level 16-22 scaling reduced from 18-18 to 16-18
  • Freezing arrow level 22-28 scaling reduced from 22-22 to 20-22
  • Freezing arrow level 28+ scaling reduced from 26-26 to 24-26

Season 6:

  • Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
  • Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
  • Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
  • Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level

Season 3:

  • Freezing arrow's freeze duration reduced from 1 second to 0.5

Season 2:

  • level 28+ scaling reduced from 30 per level to 28 per level

Season 1:

  • prerequisites increased from 2 to 3 (now also requires Magic Arrow)
  • radius now scales up to 6 yards (was 3.3)
  • attack rating scaling changed to +10% per level (was +9%)
  • damage range increased slightly
  • freeze length reduced to 1 second (was 2)
  • mana cost halved
  • synergy for Cold Arrow is now 6% (was 12%)
  • synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)

Vanilla Info


Martial Arts

Tiger Strike

  • Description: Charge-up Skill - Consecutive hits add damage bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Charge 1 Damage +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Charge 2 Damage +% 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050
Charge 3 Damage +% 150 225 300 375 450 525 600 675 750 825 900 975 1050 1125 1200 1275 1350 1425 1500 1575 1650 1725 1800 1875 1950 2025 2100 2175 2250 2325 2400 2475 2550 2625 2700 2775 2850 2925 3000 3075 3150 3225 3300 3375 3450 3525 3600 3675 3750 3825 3900 3975 4050 4125 4200 4275 4350 4425 4500 4575
Attack Rating +% 25 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910

Grants +20% increased melee splash radius with 2 charges and +40% increased melee splash radius with 3 charges

Mana Cost: 1

Duration: 300 seconds

Changelog

Sesason 7:

  • Animation reverted back to only using it's main hand
  • Can now use daggers

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Tiger strike attack rating per level increased from +10% to +15%
  • Tiger strike charge duration increased from 1 minute to 5 minutes (patch 6)

Season 4:

  • Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
  • Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
  • Tiger Strike charge duration increased from 15 seconds to 1 minute
  • Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)

Season 3:

  • Tiger strike attack rating per level reduced from 20% to 10%
  • Tiger strike now attacks with both weapons (requires dual claws)

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • ?

Season 1:

  • attack rating bonus increased

Vanilla Info

Dragon Talon

  • Description: Finishing Move - Kick your enemies out of your way. Adds charged-up bonuses to the kick
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Kicks 1

1

1

1

1

2

2

2

2

2

2

3

3

3

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3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

Kick Damage +% 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
Attack Rating +% 20 45 70 95 120 145 170 195 220 245 270 295 320 345 370 395 420 445 470 495 520 545 570 595 620 645 670 695 720 745 770 795 820 845 870 895 920 945 970 995 1020 1045 1070 1095 1120 1145 1170 1195 1220 1245 1270 1295 1320 1345 1370 1395 1420 1445 1470 1495

Mana Cost: 6

Dragon Talon Receives Bonuses From:

  • Dragon Tail: +10% Damage per Level
  • Dragon Flight: +10% Damage per Level
Changelog

Season 8:

  • Reworked kick damage dex/str scaling:
    • Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
    • Lowered strength attribute bonus on boots from 120 -> 80

Season 6:

  • Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
  • Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
  • Added 1 range to kick attacks
  • Dragon talon now splashes its kick damage

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Dragon talon attack rating per level increased from +15% to 25%

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
  • Dragon Talon 15% damage per level increased to 20%
  • Dragon Talon now has dragon flight as an additional synergy
  • Dragon Talon synergies increased from 8% to 10%

Season 3:

  • Dragon talon attack rating per level reduced from 35% to 10%

Season 2:

  • indirectly affected by charge-up skills being reworked
  • now properly synergizes with Dragon Tail
  • ?

Season 1:

  • now caps at 3 kicks (was just 1 + 1 kick per six levels)
  • kick damage increased
  • now has Dragon Tail as a synergy at 10%

Vanilla Info

Dragon Claw

  • Description: Finishing Move - Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks
  • Required Level: 6
  • Required Skills: Dragon Talon [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Attack Rating +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Mana Cost: 2

Hits twice (once per claw) and cannot be interrupted

Dragon Claw Receives Bonuses From:

  • Claw and Dagger Mastery: +14% Damage per Level
  • Weapon Block: +14% Damage per Level
Changelog

Season 8:

  • Can no longer be interrupted
  • Now procs all built up charges on both weapon attacks before consuming them

Season 7:

  • Synergies increased from 8% to 14%
  • Damage per level increased from 15% to 25%

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once

Season 4:

  • Dragon Claw 5% damage per level increased to 15%
  • Dragon Claw 6% synergy increased to 8%
  • Dragon Claw now has weapon block as a synergy

Season 2:

  • indirectly affected by charge-up skills being reworked

Season 1:

  • attack rating bonus decreased
  • synergy is now 6% (was 4%)

Vanilla Info

Fists of Fire

  • Description: Charge-up Skill - Consecutive hits add fire bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Burning Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 55 62 69 76 83 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410
Burning Damage (max) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 39 45 51 57 63 69 78 87 96 105 114 123 135 147 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507
Nova Fire Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 39 54 69 84 99 114 142 170 198 226 254 282 323 364 405 446 487 528 569 610 651 692 733 774 815 856 897 938 979 1020 1061 1102 1143 1184 1225 1266 1307 1348 1389 1430 1471 1512 1553 1594
Nova Fire Damage (max) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 51 69 87 105 123 141 174 207 240 273 306 339 387 435 483 531 579 627 675 723 771 819 867 915 963 1011 1059 1107 1155 1203 1251 1299 1347 1395 1443 1491 1539 1587 1635 1683 1731 1779 1827 1875
Meteor Damage (min) 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 50 68 86 104 122 140 174 208 242 276 310 344 394 444 494 544 594 644 694 744 794 844 894 944 994 1044 1094 1144 1194 1244 1294 1344 1394 1444 1494 1544 1594 1644 1694 1744 1794 1844 1894 1944
Meteor Damage (max) 4 6 8 10 12 14 16 18 22 26 30 34 38 42 46 50 70 90 110 130 150 170 206 242 278 314 350 386 438 490 542 594 646 698 750 802 854 906 958 1010 1062 1114 1166 1218 1270 1322 1374 1426 1478 1530 1582 1634 1686 1738 1790 1842 1894 1946 1998 2050
Attack Rating +% 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920
Mana Cost 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8 10 10.1 10.2 10.3

Fists of Fire Receives Bonuses From:

  • Tiger Strike: +26% Damage per Level
  • Phoenix Strike: +26% Damage per Level
Changelog

Season 8:

  • First charge and third charge meteor fire burn damage per second
    • Level 16-22 scaling increased from 3-4 to 4-6
    • Level 22-28 scaling increased from 4-5 to 7-9
    • Level 28+ scaling increased from 5-6 to 10-12
  • Second charge fire nova damage
    • Level 22-28 scaling increased from 27-33 to 28-33
    • Level 28+ scaling increased from 33-40 to 41-48
  • Third charge meteor impact damage
    • Level 22-28 scaling increased from 16-17 to 17-18
    • Level 28+ scaling increased from 22-23 to 25-26

Season 7:

  • Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26%
  • Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33
  • Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40

Season 6:

  • Fists of fire damage per second synergy increased from 20% to 26%
  • Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
  • Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
  • Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
  • Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
  • Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Fists of fire rework has been reworked
    • Stage 1: explosion + ground fire
    • Stage 2: fire nova
    • Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire
  • Attack rating scaling increased from +10% per level to +15% per level

Season 3:

  • Fists of fire base attack rating bonus reduced from 55% to 35%
  • Fists of fire attack rating per level reduced from 18% to 10%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 14% to 18%
  • damage decreased

Season 1:

  • attack rating bonus increased
  • synergy is now 14% (was 12%)

Vanilla Info

Cobra Strike

  • Description: Charge-up Skill - Consecutive hits add poison bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 12
  • Required Skills: Tiger Strike [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Bolt Damage (min) 3 9 15 21 28 34 40 46 65 84 103 121 140 159 178 196 228 259 290 321 353 384 446 509 571 634 696 759 853 946 1040 1134 1228 1321 1415 1509 1603 1696 1790 1884 1978 2071 2165 2259 2353 2446 2540 2634 2728 2821 2915 3009 3103 3196 3290 3384 3478 3571 3665 3759
Poison Bolt Damage (max) 12 18 25 31 37 43 50 56 75 93 112 131 150 168 187 206 237 268 300 331 362 393 456 518 581 643 706 768 862 956 1050 1143 1237 1331 1425 1518 1612 1706 1800 1893 1987 2081 2175 2268 2362 2456 2550 2643 2737 2831 2925 3018 3112 3206 3300 3393 3487 3581 3675 3768
Life/Mana Steal +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335
Poison Cloud Damage (min) 6 15 25 34 43 53 62 71 96 121 146 171 196 221 246 271 309 346 384 421 459 496 571 646 721 796 871 946 1059 1171 1284 1396 1509 1621 1734 1846 1959 2071 2184 2296 2409 2521 2634 2746 2859 2971 3084 3196 3309 3421 3534 3646 3759 3871 3984 4096 4209 4321 4434 4546
Poison Cloud Damage (max) 18 28 37 46 56 65 75 84 109 134 159 184 209 234 259 284 321 359 396 434 471 509 584 659 734 809 884 959 1071 1184 1296 1409 1521 1634 1746 1859 1971 2084 2196 2309 2421 2534 2646 2759 2871 2984 3096 3209 3321 3434 3546 3659 3771 3884 3996 4109 4221 4334 4446 4559
Attack Rating +% 60 74 88 102 116 130 144 158 172 186 200 214 228 242 256 270 284 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634 648 662 676 690 704 718 732 746 760 774 788 802 816 830 844 858 872 886

Poison Duration: 1 second

Mana Cost: 2

Cobra Strike Receives Bonuses From:

  • Venom: +20% Poison Damage per Level
Changelog

Season 8:

  • Synergies increased from 14% to 20%

Season 7:

  • Now has 4 frame next hit delay
  • Poison Bolt level 22-28 scaling increased from 18-18 to 20-20
  • Poison Bolt level 28+ scaling increased from 26-26 to 30-30
  • Synergies increased from 12% to 14%

Season 6:

  • Cobra strike poison bolts range increased by 17%

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Cobra strike attack rating per level increased from +8% to 14%

Season 3:

  • Cobra strike base attack rating bonus reduced from 145% to 60%
  • Cobra strike attack rating per level reduced from 20% to 8%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
  • now has Venom as a synergy at 12%

Season 1:

  • attack rating bonus increased

Vanilla Info

Claws of Thunder

  • Description: Charge-up Skill - Consecutive hits add lightning bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 18
  • Required Skills: Fists of Fire [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

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Lightning Damage (max) 80 100 120 140 160 180 200 220 260 300 340 380 420 460 500 540 600 660 720 780 840 900 980 1060 1140 1220 1300 1380 1480 1580 1680 1780 1880 1980 2080 2180 2280 2380 2480 2580 2680 2780 2880 2980 3080 3180 3280 3380 3480 3580 3680 3780 3880 3980 4080 4180 4280 4380 4480 4580
Nova Damage (min) 5 10 15 20 25 30 35 40 60 80 100 120 140 160 180 200 235 270 305 340 375 410 460 510 560 610 660 710 775 840 905 970 1035 1100 1165 1230 1295 1360 1425 1490 1555 1620 1685 1750 1815 1880 1945 2010 2075 2140 2205 2270 2335 2400 2465 2530 2595 2660 2725 2790
Nova Damage (max) 30 40 50 60 70 80 90 100 130 160 190 220 250 280 310 340 390 440 490 540 590 640 710 780 850 920 990 1060 1150 1240 1330 1420 1510 1600 1690 1780 1870 1960 2050 2140 2230 2320 2410 2500 2590 2680 2770 2860 2950 3040 3130 3220 3310 3400 3490 3580 3670 3760 3850 3940
Charged Bolt Damage (min) 10 15 20 25 30 35 40 45 55 65 75 85 95 105 115 125 140 155 170 185 200 215 235 255 275 295 315 335 360 385 410 435 460 485 510 535 560 585 610 635 660 685 710 735 760 785 810 835 860 885 910 935 960 985 1010 1035 1060 1085 1110 1135
Charged Bolt Damage (max) 40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
Attack Rating +% 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728 740 752 764 776 788

Mana Cost: 4

Claws of Thunder Receives Bonuses From:

  • Phoenix Strike: +16% Lightning Damage per Level
Changelog

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Claws of thunder attack rating per level increased from +8% to 12%

Season 3:

  • Claws of thunder base attack rating reduced from 180% to 80%
  • Claws of thunder attack rating per level reduced from 14% to 6%
  • Claws of thunder nova's damage scaling has been improved
    • Claws of thunder's nova base damage has been increased from 1-30 to 5-30
    • Claws of thunder's nova damage scaling from level 1-8 reworked from 0-15 per level to 5-10
    • Claws of thunder's nova damage scaling from level 8-16 increased from 0-25 per level to 20-30
    • Claws of thunder's nova damage scaling from level 16-22 increased from 0-35 per level to 35-50
    • Claws of thunder's nova damage scaling from level 22-28 increased from 0-45 per level to 50-70
    • Claws of thunder's nova damage scaling from level 28+ increased from 0-65 per level to 65-90
  • Claws of thunder charged bolt missile travel velocity has been doubled
  • Claws of thunder's charged bolt damage scaling has been improved
    • Claw of thunder's charged bolt base damage increased from 1-40 to 10-40
    • Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
    • Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
    • Claws of thunder's charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
    • Claws of thunder's charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
    • Claws of thunder's charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 10% to 16%
  • ?

Season 1:

  • attack rating bonus increased
  • synergy is now 10% (was 8%)

Vanilla Info

Dragon Tail

  • Description: Finishing Move - Deals damage to your enemies with an explosive kick. Adds charged-up bonuses to the kick
  • Required Level: 18
  • Required Skills: Dragon Talon [1], Dragon Claw [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage +% 40 53 66 79 92 105 118 131 144 157 170 183 196 209 222 235 248 261 274 287 300 313 326 339 352 365 378 391 404 417 430 443 456 469 482 495 508 521 534 547 560 573 586 599 612 625 638 651 664 677 690 703 716 729 742 755 768 781 794 807
Attack Rating +% 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800

Radius: 4 yards

Mana Cost: 10

Dragon Tail Receives Bonuses From:

  • Dragon Talon: +8% Damage per Level
  • Dragon Flight: +8% Damage per Level
Changelog

Season 8:

  • Reworked kick damage dex/str scaling:
    • Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
    • Lowered strength attribute bonus on boots from 120 -> 80

Season 6:

  • Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
  • Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
  • Added 1 range to kick attacks
  • Dragon Tail now converts its damage to fire before dealing the initial physical attack
  • Fixed dragon tail character screen tooltip to properly show its damage
  • Removed dragon tail's knockback
  • Dragon tail base increased fire damage bonus reduced from +50% to +40%
  • Dragon tail increased fire damage per level reduced 15% to 13%
  • Dragon tail synergies reduced from +10% to +8%

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
  • Dragon Tail 10% damage per level increased to 15%
  • Dragon Tail now has dragon flight as an additional synergy
  • Dragon Tail synergies increased from 8% to 10%
  • Dragon Tail attack speed reduction reduced from -40 to -20

Season 2:

  • indirectly affected by charge-up skills being reworked
  • now properly synergizes with Dragon Talon

Season 1:

  • attack rating bonus increased
  • now has Dragon Talon as a synergy at 10%

Vanilla Info

Dragon Flight

  • Description: Finishing Move - Teleport to your enemies and destroy them with a kick. Adds charged-up bonuses to the kick
  • Required Level: 24
  • Required Skills: Dragon Talon [1], Dragon Claw [6], Dragon Tail [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Kick Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575
Attack Rating +% 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035 1050 1065

Mana Cost: 15

Cooldown: 2 seconds

Changelog

Season 8:

  • Reworked kick damage dex/str scaling:
    • Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
    • Lowered strength attribute bonus on boots from 120 -> 80

Season 6:

  • Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
  • Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
  • Added 1 range to kick attacks

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Dragon flight attack rating per level increased from 10% to 15%

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")

Season 3:

  • Dragon flight range has been increased by 50%

Season 2:

  • indirectly affected by charge-up skills being reworked

Season 1:

  • attack rating bonus starts higher and scales less with levels
  • cooldown increased to 2 seconds (was 1)

Vanilla Info

Blades of Ice

  • Description: Charge-up Skill - Consecutive hits add cold bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 24
  • Required Skills: Fists of Fire [6], Claws of Thunder [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 15 23 31 39 47 55 63 71 83 95 107 119 131 143 155 167 194 221 248 275 302 329 372 415 458 501 544 587 645 703 761 819 877 935 993 1051 1109 1167 1225 1283 1341 1399 1457 1515 1573 1631 1689 1747 1805 1863 1921 1979 2037 2095 2153 2211 2269 2327 2385 2443
Cold Damage (max) 35 45 55 65 75 85 95 105 119 133 147 161 175 189 203 217 246 275 304 333 362 391 435 479 523 567 611 655 714 773 832 891 950 1009 1068 1127 1186 1245 1304 1363 1422 1481 1540 1599 1658 1717 1776 1835 1894 1953 2012 2071 2130 2189 2248 2307 2366 2425 2484 2543
Attack Rating +% 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750

Cold Damage Radius (2 charges): 4 yards

Freeze Duration (3 charges): 10 seconds

Mana Cost: 3

Blades of Ice Receives Bonuses From:

  • Phoenix Strike: +22% Cold Damage per Level
Changelog

Season 8:

  • Base freeze duration change from 100 frames to 250
  • Removed the 10 frames per level freeze duration scaling
  • Synergies increased from 20% to 22%

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Blades of ice attack rating per level increased from +4% to 10%

Season 3:

  • Blades of ice base attack rating reduced from 240% to 160%
  • Blades of ice attack rating per level reduced from 10% to 4%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 10% to 20%

Season 1:

  • attack rating bonus increased
  • synergy is now 10% (was 8%)

Vanilla Info

Phoenix Strike

  • Description: Charge-up Skill - Consecutive hits add elemental bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 30
  • Required Skills: Tiger Strike [1], Fists of Fire [6], Cobra Strike [12], Claws of Thunder [18], Blades of Ice [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Meteor Damage (min) 20 30 40 50 60 70 80 90 109 128 147 166 185 204 223 242 271 300 329 358 387 416 454 492 530 568 606 644 690 736 782 828 874 920 966 1012 1058 1104 1150 1196 1242 1288 1334 1380 1426 1472 1518 1564 1610 1656 1702 1748 1794 1840 1886 1932 1978 2024 2070 2116
Meteor Damage (max) 40 50 60 70 80 90 100 110 131 152 173 194 215 236 257 278 311 344 377 410 443 476 518 560 602 644 686 728 778 828 878 928 978 1028 1078 1128 1178 1228 1278 1328 1378 1428 1478 1528 1578 1628 1678 1728 1778 1828 1878 1928 1978 2028 2078 2128 2178 2228 2278 2328
Burning Damage (min) 14 25 37 49 60 72 84 96 119 142 166 189 213 236 260 283 321 358 396 433 471 508 560 611 663 714 766 817 888 958 1028 1099 1169 1239 1310 1380 1450 1521 1591 1661 1732 1802 1872 1943 2013 2083 2154 2224 2294 2365 2435 2505 2576 2646 2716 2787 2857 2927 2998 3068
Burning Damage (max) 23 35 46 58 70 82 93 105 128 152 175 199 222 246 269 292 332 372 412 452 492 532 588 644 700 757 813 869 944 1019 1094 1169 1244 1319 1394 1469 1544 1619 1694 1769 1844 1919 1994 2069 2144 2219 2294 2369 2444 2519 2594 2669 2744 2819 2894 2969 3044 3119 3194 3269
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

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1

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1

Lightning Damage (max) 40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
Cold Damage (min) 16 20 24 28 32 36 40 44 52 60 68 76 84 92 100 108 120 132 144 156 168 180 200 220 240 260 280 300 328 356 384 412 440 468 496 524 552 580 608 636 664 692 720 748 776 804 832 860 888 916 944 972 1000 1028 1056 1084 1112 1140 1168 1196
Cold Damage (max) 32 36 40 44 48 52 56 60 68 76 84 92 100 108 116 124 137 150 163 176 189 202 223 244 265 286 307 328 357 386 415 444 473 502 531 560 589 618 647 676 705 734 763 792 821 850 879 908 937 966 995 1024 1053 1082 1111 1140 1169 1198 1227 1256
Attack Rating +% 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750

Mana Cost: 4

Freeze Duration (3 charges): 0.5 seconds

Phoenix Strike Receives Bonuses From:

  • Fists of Fire: +16% Meteor Damage per Level
  • Fists of Fire: +10% Average Fire Damage per Second per Level
  • Claws of Thunder: +14% Lightning Damage per Level
  • Blades of Ice: +14% Cold Damage per Level
Changelog

Season 8:

  • Third charge freeze duration reduced from 1 second to .5

Season 6:

  • Phoenix strike meteor synergies now displays their proper values

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Phoenix strike attack rating per level increased from +4% to 10%
  • Phoenix strike chain lightning base damage increased from 1-40 to 1-60
  • Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40
  • Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70
  • Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
  • Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
  • Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160
  • Phoenix strike meteor fire duration reduced from 55 frames to 25
  • Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
  • Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
  • Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
  • Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
  • Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18

Season 4:

  • Phoenix Strike meteor ground fire damage now lasts 2.2 seconds from 1.2
  • Phoenix Strike's blades of ice synergy increased from 10% to 14%
  • Phoenix Strike claw of thunder synergy increased from 13% to 14%

Season 3:

  • Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the "shenk bug" where too many sprites are on screen at once)
  • Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
  • Phoenix strike ice attack freeze reduced to a 0.5 second freeze
  • Phoenix strike's base attack rating reduced from 240% to 160%
  • Phoenix strike's attack rating per level reduced from 10% to 4%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.

Season 1:

  • Removed Next Hit Delay for 3rd charge (cold attack)
  • 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
  • attack rating bonus increased

Vanilla Info

Blade Dance

  • Description: A whirling dance of death that cuts a path through the legions of your enemies
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Velocity % 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 65

65

65

65

65

65

65

65

65

65

65

65

65

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65

65

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65

Damage +% 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480 488 496 504 512 520 528 536 544 552
Attack Rating +% 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950 965 980 995 1010 1025 1040 1055 1070 1085
Mana Cost 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42

Blade Dance hits once every 4 frames when using a single weapon or twice every 5 frames when dual-wielding

This is an item-only skill found on Chaos - it is a modified version of Whirlwind

Although it isn't in the skill tree, Blade Dance is considered a Martial Arts skill - it benefits from +X to Martial Arts and +X to Assassin Skills

Changelog

Season 9:

  • Base damage reduced from 110% to 80%
  • Blade dance enhanced damage per level reduced from 10% to 8%

Season 7:

  • Base damage increased from 60% to 110%
  • Base attack rating increased from 90% to 200%
  • Attack rating per level increased from 6% to 15%

Season 6:

  • Blade dance base enhanced damage bonus increased from 30% to 60%
  • Blade dance enhanced damage per level increased from 4% to 10%
  • Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills

Season 5:

  • Skill added (same as Whirlwind except it hits 1 frame faster)
  • Blade dance base velocity bonus increased from 0% to 20% (patch 6)
  • Blade dance no longer locks the player in animation on level up (patch 6)

Vanilla Info for Whirlwind


Shadow Disciplines

Claw and Dagger Mastery

  • Description: Passive - Improves your skill with claw and dagger weapons
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 35 47 59 71 83 95 107 119 131 143 155 167 179 191 203 215 227 239 251 263 275 287 299 311 323 335 347 359 371 383 395 407 419 431 443 455 467 479 491 503 515 527 539 551 563 575 587 599 611 623 635 647 659 671 683 695 707 719 731 743
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Critical Strike Chance +% 3 6 9 11 12 13 14 15 16 17

17

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25
Changelog

Season 5:

  • Claw and dagger mastery +10% enhanced damage per level increased to +12%

Season 4:

  • Claw and Dagger Mastery enhanced damage per level increased from 8% to 10%

Season 2:

  • damage scaling increased from 4% per level to 8% per level

Season 1:

  • renamed, now affects daggers as well as claws

Vanilla Info for Claw Mastery

Psychic Hammer

  • Description: Use the power of your mind to create a psychic blast to crush and knock back your enemies. Bounces to nearby enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Bounces 1

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5

Magic Damage (min) 4 7 10 13 16 19 22 25 31 37 43 49 55 61 67 73 85 97 109 121 133 145 169 193 217 241 265 289 325 361 397 433 469 505 541 577 613 649 685 721 757 793 829 865 901 937 973 1009 1045 1081 1117 1153 1189 1225 1261 1297 1333 1369 1405 1441
Magic Damage (max) 6 10 14 18 22 26 30 34 42 50 58 66 74 82 90 98 112 126 140 154 168 182 208 234 260 286 312 338 376 414 452 490 528 566 604 642 680 718 756 794 832 870 908 946 984 1022 1060 1098 1136 1174 1212 1250 1288 1326 1364 1402 1440 1478 1516 1554
Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

Deals 20% less damage per bounce

Psychic Hammer Receives Bonuses From:

  • Mind Blast: +15% Damage per Level
  • Cloak of Shadows: +15% Damage per Level
  • Shadow Warrior: +15% Damage per Level
Changelog

Season 6:

  • Psychic hammer bounce range increased by 33%
  • Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)

Season 5:

  • Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3
  • Psychic hammer bounce distance increased by 20%

Season 2:

  • synergies reduced to 15% (was 18%)

Season 1:

  • Hits another enemy at level 10+
  • damage buffed, only deals magic damage
  • starting mana cost reduced to 1.5 (was 4)
  • now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%

Vanilla Info

Burst of Speed

  • Description: Increases attack and movement speed for a period of time
  • Required Level: 6
  • Required Skills: Claw and Dagger Mastery [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% 20 22 24 26 28 30 32 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Speed +% 15 22 27 31 34 37 39 41 43 44 45 47 48 48 49 50 51 51 52 52 53

Mana Cost: 10

Changelog

Season 5:

  • Burst of speed base movement speed increased from 10% to 20%
  • Burst of speed level 8-16 movement speed bonus reduced from 2% to 1%
  • Burst of speed base duration increased from 2 minutes to 5 minutes
  • Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds

Season 1:

  • now grants attack speed with hard points instead of soft points
  • walk/run speed reduced

Vanilla Info

Weapon Block

  • Description: Passive - Chance to block when you are using dual claw-class weapons
  • Required Level: 12
  • Required Skills: Claw and Dagger Mastery [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Parry Chance % 14 20 25 29 33 35 37 39 41 42 44 45 46 47 48 49

49

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60
Faster Block Rate +% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

Affected by "Increased Block Chance" at a 1:5 ratio (1% parry chance per 5% increased block chance)

Internal Cooldown: 0.16 seconds

Changelog

Season 8:

  • Now gains 1% faster block rate per soft point instead of hard points
  • The blocking mechanic from weapon based blocks will now be called a "Parry" to differentiate it from normal block
  • Base parry chance set to 8%
  • Parry chance cap reduced from 60% to 55%
  • Now can be increased by increased block chance at a 1:5 ratio (weapon block : increased block chance)

Season 6:

  • Weapon block now gives +1% faster block rate per base point
  • Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60

Season 5:

  • Now has a 4 frame cooldown after mitigating an attack

Season 4:

  • Weapon Block maximum block chance reduced from 65% to 50%
  • Weapon Block minimum block chance reduced from 26% to 14%
  • Weapon Block now works while moving

Season 1:

  • no changes

Vanilla Info

Cloak of Shadows

  • Description: Cast a shadow to blind nearby enemies, lowering their defenses for a period of time
  • Required Level: 12
  • Required Skills: Psychic Hammer [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 5 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 81 83 84 86 87 89 90 92 93
Enemy Defense % -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69 -70 -71 -72 -73 -74

Range: 20 yards

Mana Cost: 13

Duration: 5 seconds

Changelog

Season 2:

  • now reduces defense by 1% per level (was 3%)

Season 1:

  • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
  • bonus defense reduced

Vanilla Info

Mind Blast

  • Description: Stun a group of enemies using the power of your mind
  • Required Level: 18
  • Required Skills: Psychic Hammer [1], Cloak of Shadows [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 10 13 16 19 22 25 28 31 38 45 52 59 66 73 80 87 104 121 138 155 172 189 223 257 291 325 359 393 444 495 546 597 648 699 750 801 852 903 954 1005 1056 1107 1158 1209 1260 1311 1362 1413 1464 1515 1566 1617 1668 1719 1770 1821 1872 1923 1974 2025
Damage (max) 20 23 26 29 32 35 38 41 48 55 62 69 76 83 90 97 114 131 148 165 182 199 233 267 301 335 369 403 454 505 556 607 658 709 760 811 862 913 964 1015 1066 1117 1168 1219 1270 1321 1372 1423 1474 1525 1576 1627 1678 1729 1780 1831 1882 1933 1984 2035
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6 3.3 3.3 4 4 4.6 4.6 5.3

5.3

5.3

5.3

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5.3

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5.3

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5.3

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5.3

Stun Length (seconds) 2 2 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Mana Cost: 9

Mind Blast Receives Bonuses From:

  • Psychic Hammer: +13% Damage per Level
  • Cloak of Shadows: +13% Damage per Level
  • Shadow Warrior: +13% Damage per Level
Changelog

Season 8:

  • Reverted back to 100% physical damage

Season 7:

  • Now deals partial magic damage

Season 3:

  • Mind blast starting radius increased from 1.6 yards to 2.6 yards
  • Mind blast synergies increased from 10% to 13%
  • stun now lasts 1.5 seconds in pvp (was 2 seconds)

Season 2:

  • AoE reduced by 1
  • synergies reduced from 12% to 10%

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • No longer stuns after first hard point (was 2 seconds + 0.2 per level)
  • no longer converts enemies
  • Increased AOE with soft points
  • damage buffed
  • Mana cost reduced to 9 (was 15)
  • now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%

Vanilla Info

Fade

  • Description: Raise all resistances and resist curses for a period of time
  • Required Level: 18
  • Required Skills: Claw and Dagger Mastery [1], Burst of Speed [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Reduces Curse Duration by % 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

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20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

Physical Damage Reduction +% 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30
All Resistances +% 19 27 33 38 42 45 48 50 52 54 56 57 58 60

60

62

62

63

63

64 65

65

66 67

67

67

68

68

69

69

69

69

70

70

70

71

71

71

71

71

71

72

72

72

73

73

73

73

73

73

73

73

73

74

74

74

74

74

74

75
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

Mana Cost: 10

Changelog

Season 5:

  • Fade base duration increased from 2 minutes to 5 minutes
  • Fade duration scaling reduced from 12 seconds per level to 5 seconds

Season 4:

  • fade now starts at 5% curse duration reduction from 17%
  • fade now caps at 20% curse duration reduction from 60%

Season 1:

  • curse duration reduction reduced
  • damage reduction reduced

Vanilla Info

Shadow Warrior

  • Description: Summon a shadow of yourself that mimics your skills and fights by your side
  • Required Level: 18
  • Required Skills: Claw and Dagger Mastery [1], Psychic Hammer [1], Weapon Block [12], Cloak of Shadows [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800 1830 1860 1890 1920 1950 1980 2010 2040 2070 2100 2130 2160 2190 2220 2250 2280 2310 2340 2370
Life (Nightmare) 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 2440 2480 2520 2560 2600 2640 2680 2720 2760 2800 2840 2880 2920 2960 3000 3040 3080 3120 3160
Life (Hell) 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200 3250 3300 3350 3400 3450 3500 3550 3600 3650 3700 3750 3800 3850 3900 3950
Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
Defense +% 0 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708
All Resistances +% 5 17 27 35 42 47 51 55 57 61 62 65 67 68 70 71 73

73

74 75 76 77 78

78

79

79

80 81

81

82

82

83

83

84

84

84

84

84

85

85

85

85

86

86

86

87

87

87

87

88

88

88

88

88

89

89

89

89

89

89

Mana Cost 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56

Cooldown: 2 seconds

Affected by difficulty resistance penalties of -40% in Nightmare and -100% in Hell

Wears randomly-generated equipment which can be viewed by using the inspect hotkey while hovering over them with the Unsummon skill

Changelog

Season 7:

  • Item quality per level increased from 2 to 3
  • Shadow warrior base item quality increased from 18 to 20
  • Reworked Shadow Warrior equipment generation so that they will generate boots to increase their kick damage
  • Allowed inspecting shadow warriors gear (use unsummon skill to highlight the warrior and press inspect hotkey)

Season 6:

  • Shadow warrior AI has been updated
  • Shadow warrior cooldown reduced from 6 seconds to 2 second
  • Shadow warrior is now properly gaining its poison resist bonus

Season 5:

  • Shadow warrior base health in normal increased from 376 to 600
  • Shadow warrior base health in nightmare increased from 376 to 800
  • Shadow warrior base health in hell increased from 376 to 1000
  • Shadow warrior health per level reduced from 15% to 5%
  • Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master)

Season 1:

  • attack rating reduced from 100 per level to 40 per level

Vanilla Info

Shadow Master

  • Description: Summon a powerful shadow of yourself to fight by your side
  • Required Level: 30
  • Required Skills: Claw and Dagger Mastery [1], Psychic Hammer [1], Weapon Block [12], Cloak of Shadows [12], Shadow Warrior [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800 1830 1860 1890 1920 1950 1980 2010 2040 2070 2100 2130 2160 2190 2220 2250 2280 2310 2340 2370
Life (Nightmare) 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 2440 2480 2520 2560 2600 2640 2680 2720 2760 2800 2840 2880 2920 2960 3000 3040 3080 3120 3160
Life (Hell) 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200 3250 3300 3350 3400 3450 3500 3550 3600 3650 3700 3750 3800 3850 3900 3950
Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
All Resistances +% 5 17 27 35 42 47 51 55 57 61 62 65 67 68 70 71 73

73

74 75 76 77 78

78

79

79

80 81

81

82

82

83

83

84

84

84

84

84

85

85

85

85

86

86

86

87

87

87

87

88

88

88

88

88

89

89

89

89

89

89

Mana Cost 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64

Cooldown: 2 seconds

Wears randomly-generated equipment which can be viewed by using the inspect hotkey while hovering over them with the Unsummon skill

Changelog

Season 7:

  • Reworked Shadow Master equipment generation so that they will generate boots to increase their kick damage
  • Allowed inspecting shadow masters gear (using unsummon skill to highlight the warrior and press 0)

Season 6:

  • Shadow master AI has been updated
  • Shadow master cooldown reduced from 6 seconds to 2 second

Season 5:

  • Shadow master base health in normal increased from 376 to 600
  • Shadow master base health in nightmare increased from 376 to 800
  • Shadow master base health in hell increased from 376 to 1000
  • Shadow master health per level reduced from 15% to 5%

Season 1:

  • attack rating reduced from 90 per level to 40 per level

Vanilla Info

Venom

  • Description: Adds poison damage to your weapons
  • Required Level: 30
  • Required Skills: Claw and Dagger Mastery [1], Burst of Speed [6], Fade [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 75 93 112 131 150 168 187 206 231 256 281 306 331 356 381 406 437 468 500 531 562 593 637 681 725 768 812 856 912 968 1024 1080 1136 1192 1248 1304 1360 1416 1472 1528 1584 1640 1696 1752 1808 1864 1920 1976 2032 2088 2144 2200 2256 2312 2368 2424 2480 2536 2592 2648
Poison Damage (max) 100 118 137 156 175 193 212 231 256 281 306 331 356 381 406 431 462 493 525 556 587 618 662 706 750 793 837 881 937 993 1049 1105 1161 1217 1273 1329 1385 1441 1497 1553 1609 1665 1721 1777 1833 1889 1945 2001 2057 2113 2169 2225 2281 2337 2393 2449 2505 2561 2617 2673
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

Poison Duration: 1 second

Mana Cost: 12

Venom Receives Bonuses From:

  • Cobra Strike: +8% Poison Damage per Level
Changelog

Season 8:

  • Now deals it's damage over 1 second instead of 2
  • Venom's damage has been doubled and top end increased slightly

Season 7:

  • No longer double dips on increase poison damage% (the poison damage% will be applied on hit and not on casting venom)
  • No longer has scaling duration from poison damage%
  • Now lasts 1.6 seconds at all levels

Season 5:

  • Venom cobra strike synergy increased from 6% to 8%

Season 3:

  • venom now gains 5 seconds duration per level

Season 2:

  • now lasts 5 minutes at all levels

Season 1:

  • now has Cobra Strike as a synergy at 6%

Vanilla Info


Traps

Fire Blast

  • Description: Throw a fire bomb to blast your enemies to bits
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 29 33 37 41 45 49 58 67 76 85 94 103 114 126 137 149 160 172 183 195 206 218 229 241 252 264 275 287 298 310 321 333 344 356 367 379 390 402 413 425 436 448 459 471
Fire Damage (max) 3 4 6 7 9 10 12 13 16 18 21 23 26 28 31 33 38 43 48 53 58 63 73 83 93 103 113 123 136 148 161 173 186 198 211 223 236 248 261 273 286 298 311 323 336 348 361 373 386 398 411 423 436 448 461 473 486 498 511 523
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bombs 1 1

1

1

2

2

2

2

3

3

3

3

4

4

4

4

5

5

5

5

6

Fire Blast Receives Bonuses From:

  • Shock Web: +15% Fire Damage per Level
  • Charged Bolt Sentry: +15% Fire Damage per Level
  • Lightning Sentry: +15% Fire Damage per Level
  • Chain Lightning Sentry: +15% Fire Damage per Level
  • Wake of Fire: +15% Fire Damage per Level
  • Wake of Inferno: +15% Fire Damage per Level
Changelog

Season 9:

  • Level 28+ scaling increased from 9-10 to 11.5-12.5
  • Synergies increased from 14% to 15%

Season 7:

  • Synergies increased from 12 to 14%

Season 3:

  • Fire blast synergies increased from 9% to 12%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • now gains an extra bomb every 4 hard points
  • damage per bomb reduced
  • starting mana cost reduced to 3 (was 4)
  • synergy for Death Sentry changed to Chain Lightning Sentry

Vanilla Info

Shock Web

  • Description: Throw a web of lightning to shock your enemies
  • Required Level: 6
  • Required Skills: Fire Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Spikes 4

4

5

5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

11

11

11

12

12

12

13

13

13

14

14

14

15

15

15

16

16

16

17

17

17

18

18

18

19

19

19

20

20

20

21

21

21

22

22

22

23

23

23

24
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 7 14 20 26 32 39 45 51 67 82 98 114 129 145 160 176 201 226 251 276 301 326 360 395 429 464 498 532 576 620 664 707 751 795 839 882 926 970 1014 1057 1101 1145 1189 1232 1276 1320 1364 1407 1451 1495 1539 1582 1626 1670 1714 1757 1801 1845 1889 1932

Duration: 3.6 seconds

Mana Cost: 6

Cooldown: 1 second

Shock Web Receives Bonuses From:

  • Charged Bolt Sentry: +15% Lightning Damage per Level
  • Wake of Fire: +15% Lightning Damage per Level
  • Chain Lightning Sentry: +15% Lightning Damage per Level
  • Fire Blast: +15% Lightning Damage per Level
  • Lightning Sentry: +15% Lightning Damage per Level
  • Wake of Inferno: +15% Lightning Damage per Level
Changelog

Season 9:

  • Synergies increased from 14% to 15%
  • Death sentry synergy replaced with Fire Blast

Season 7:

  • Synergies increased from 12 to 14%

Season 5:

  • Shockweb level 8-16 scaling increased from 1-8 to 1-10
  • Shockweb level 16-22 scaling increased from 1-14 to 1-16
  • Shockweb level 22-28 scaling increased from 1-20 to 1-22
  • Shockweb level 28+ scaling increased from 1-26 to 1-28

Season 4:

  • Shockweb's fire blast synergy replaced with chain lightning sentry

Season 3:

  • Shock web synergies increased from 10% to 12%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • removed next hit delay
  • increased ground speed
  • damage increased
  • now gains 1 additional spike per three levels
  • synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
  • now also has Wake of Fire & Wake of Inferno as synergies
  • synergies are now 10% (was 11%)

Vanilla Info

Blade Sentinel

  • Description: Set a spinning blade to patrol between you and target point
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 54 60 66 72 78 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340
Damage (max) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 30 34 38 42 46 50 56 62 68 74 80 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342

Mana Cost: 3.5

+3/4 Weapon Damage

Releases an aoe burst when changing directions (cannot happen more than once per 12 frames)

Blade Sentinel Receives Bonuses From:

  • Blade Fury: +12% Damage per Level
  • Blade Shield: +12% Damage per Level
Changelog

Season 8:

  • Synergies increased from 10% to 12%
  • Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)

Season 7:

  • Synergies increased from 9 to 10%

Season 6:

  • Blade sentinel synergies increased from 8% to 9%

Season 5:

  • Blade sentinel synergies reduced from 12% to 8%
  • Blade sentinel base mana cost reduced from 7 to 3.5
  • Blade sentinel now attacks every 5 frames instead of every 15
  • Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters

Season 4:

  • Blade Sentinel synergies increased from 10% to 12%
  • Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
  • Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
  • Blade Sentinel now benefits from resistance penetration (-% to enemy resists) at half efficiency similar to other traps

Season 2:

  • synergies increased from 6% to 10%
  • weapon damage increased from 1/4 to 3/4

Season 1:

  • increased projectile movement speed
  • duration no longer scales with levels
  • no longer counts toward trap count
  • reduced skill damage, damage scaling slightly improved at higher levels
  • weapon damage reduced to 1/4 from 3/8
  • added Blade Fury and Blade Shield as synergies at 6%

Vanilla Info

Charged Bolt Sentry

  • Description: A trap that emits charged bolts at enemies that pass near
  • Required Level: 12
  • Required Skills: Fire Blast [1], Shock Web [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 8 13 18 23 28 33 38 43 48 54 59 65 70 76 81 87 93 99 105 111 117 123 129 136 142 149 155 162 169 176 183 190 197 204 211 218 225 232 239 246 253 260 267 274 281 288 295 302 309 316 323 330 337 344 351 358 365 372 379 386
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bolts Fired 4 4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

8

8

8

9

Charged Bolt Sentry Receives Bonuses From:

  • Fire blast: +8% Lightning Damage per Level
  • Lightning Sentry: +8% Lightning Damage per Level
  • Chain Lightning Sentry: +8% Lightning Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
  • Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
  • Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
  • Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
  • Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Charged bolt sentry death sentry synergy has been removed
  • Charged bolt sentry synergies have been increased from 6% to 8%
  • Charged bolt sentry shockweb synergy removed
  • Charged bolt sentry now has fire blast as a synergy
  • Charged bolt sentry base mana cost reduced from 6 to 4
  • Charged bolt sentry mana cost now increased by .25 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
  • Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
  • Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
  • Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19

Season 4:

  • Synergy from fire blast replaced with shockweb
  • Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
  • Charged Bolt Sentry's death and shockweb synergies reduced from 7% to 6%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • damage increased slightly
  • mana cost reduced
  • now gains +1 bolt per three levels
  • removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
  • now also has Chain Lightning Sentry as a synergy
  • synergies are now 7%/7%/4%/4% (was 6%)

Vanilla Info

Wake of Fire

  • Description: A trap that emits waves of fire
  • Required Level: 12
  • Required Skills: Fire Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 3 4 5 6 7 8 9 13 17 21 25 29 33 37 41 54 67 80 93 106 119 141 163 185 207 229 251 277 303 329 355 381 407 433 459 485 511 537 563 589 615 641 667 693 719 745 771 797 823 849 875 901 927 953 979 1005 1031 1057 1083
Fire Damage (max) 4 6 8 10 12 14 16 18 24 30 36 42 48 54 60 66 82 98 114 130 146 162 188 214 240 266 292 318 349 380 411 442 473 504 535 566 597 628 659 690 721 752 783 814 845 876 907 938 969 1000 1031 1062 1093 1124 1155 1186 1217 1248 1279 1310
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

Shoots 5 times

Wake of Fire Receives Bonuses From:

  • Fire Blast: +8% Fire Damage per Level
  • Wake of Inferno: +8% Fire Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Wake of fire range increased by 17.5%
  • Wake of fire fires 8 shots reduced to 5
  • Wake of fire sentry base mana cost reduced from 8 to 5
  • Wake of fire sentry mana cost now increased by .25 per level
  • Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
  • Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
  • Wake of Fire level 28+ scaling increased from 28-32 to 31-36

Season 3:

  • Wake of fire's 2 range per level removed
  • Wake of fire's base range increased from 25 to 35

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 8-16 scaling increased from 5 per level to 6 per level
  • Level 16-22 scaling increased from 15 per level to 16 per level
  • Level 22-28 scaling reduced from 27 per level to 24 per level
  • Level 28+ scaling reduced from 39 per level to 32 per level
  • synergies reduced from 10% to 8%
  • now properly shoots 8 times instead of 5
  • damage tooltip now shows in the character screen

Season 1:

  • shoots 8 times instead of 5
  • damage buffed
  • mana cost reduced to 7 (was 13)
  • synergies are now 10% (was 8%)

Vanilla Info

Blade Fury

  • Description: Throw spinning blades to slice up your enemies
  • Required Level: 18
  • Required Skills: Blade Sentinel [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Damage (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
Damage (max) 6 8 10 12 14 16 18 20 23 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290
Mana Cost 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3

Minimum Mana Required to Cast: 3

+1/2 Weapon Damage

Blade Fury Receives Bonuses From:

  • Blade Sentinel: +10% Damage per Level
  • Blade Shield: +10% Damage per Level
Changelog

Season 8:

  • Synergies increased from 7% to 10%

Season 6:

  • Blade fury bounce missile velocity increased by 26%
  • Blade fury synergies increased from 6% to 7%

Season 5:

  • Blade fury now splits into multiple projectiles when colliding with a wall
  • Blade fury synergies reduced from 8% to 6%

Season 4:

  • Blade fury damage synergy increased from 4% to 8%

Season 3:

  • Blade fury base attack rating reduced from 120% to 60%
  • Blade fury attack rating per level reduced from 20% to 12% per level
  • Blade Fury now deals 1/2 weapon damage instead of 3/4
  • Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
  • Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
  • Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
  • Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6

Season 2:

  • weapon damage reduced from 100% to 3/4
  • flat physical damage reduced

Season 1:

  • prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
  • added pierce
  • attack trigger time is now affected by attack speed
  • increased weapon damage from 75% to 100%
  • penalty for 2-handed weapons removed
  • damage reduced
  • now adds bonus attack rating of 120% + 20% per level
  • added Blade Sentinel & Blade Shield as synergies at 4%

Vanilla Info

Blade Shield

  • Description: Spinning blades slice enemies who stray too close
  • Required Level: 24
  • Required Skills: Blade Sentinel [6], Blade Fury [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 102 112 122 132 142 152 165 178 191 204 217 230 246 262 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742
Damage (max) 30 35 40 45 50 55 60 65 72 79 86 93 100 107 114 121 131 141 151 161 171 181 194 207 220 233 246 259 275 291 307 323 339 355 371 387 403 419 435 451 467 483 499 515 531 547 563 579 595 611 627 643 659 675 691 707 723 739 755 771
Attack Rating +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
Mana Cost 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Time (seconds) 0.8 0.8 0.76 0.76 0.72 0.72 0.68 0.68 0.64 0.64 0.6 0.6 0.56 0.56 0.52 0.52 0.48 0.48 0.44 0.44 0.4

+1/4 Weapon Damage

Blade Shield Receives Bonuses From:

  • Blade Sentinel: +10% Damage per Level
  • Blade Fury: +10% Damage per Level
Changelog

Season 8:

  • No longer uses durability
  • Radius is no longer capped by weapon range
  • Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
  • Now has an attack rating check
  • Now has 40% attack rating base
  • Now gains 15% attack rating per level
  • Now uses "on striking" instead of "on attack"
    • Can now apply the following effects
      • Chance to Cast on Striking
      • Crushing Blow
      • Open Wounds
      • Life after each Kill
      • Mana after each Kill
    • Does not apply the following effects (they are usually applied by strikes)
      • Slow
      • Freeze target
      • Chance to flee
      • Life gained on hit
      • Blinds target

Season 7:

  • Synergies increased from 8% to 10%

Season 5:

  • Blade shield duration now increases by 5 seconds per level
  • Blade shield now has the ranged leech penalty (50% reduced leech)

Season 4:

  • Blade Shield now has blade fury and blade sentinel as synergies at 8% each
  • Blade Shield now deals 1/4 weapon damage instead of 3/4
  • Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16

Season 3:

  • Blade shield can no longer miss
  • Blade shield range has been doubled
  • Blade shield delay between attacks has been reduced

Season 2:

  • weapon damage increased from 1/4 to 3/4
  • now lasts 5 minutes at all levels

Season 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
  • weapon damage increased from 1/4 to 1/2

Vanilla Info

Lightning Sentry

  • Description: A trap that shoots lightning to scorch passing enemies
  • Required Level: 24
  • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 30 45 60 75 90 105 120 135 156 177 198 219 240 261 282 303 330 357 384 411 438 465 498 531 564 597 630 663 702 741 780 819 858 897 936 975 1014 1053 1092 1131 1170 1209 1248 1287 1326 1365 1404 1443 1482 1521 1560 1599 1638 1677 1716 1755 1794 1833 1872 1911
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Shoots 5 times

Lightning Sentry Receives Bonuses From:

  • Fire Blast: +16% Lightning Damage per Level
  • Charged Bolt Sentry: +16% Lightning Damage per Level
  • Chain Lightning Sentry: +16% Lightning Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Lightning sentry synergies increased from 14% to 16%
  • Lightning sentry base mana cost reduced from 8 to 7

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Lightning sentry shockweb synergy removed
  • Lightning sentry now has fire blast as a synergy
  • Lightning sentry fires 12 shots reduced to 5
  • Lightning sentry base mana cost reduced from 20 to 8
  • Lightning sentry mana cost now increased by .25 per level
  • Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
  • Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
  • Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
  • Lightning sentry level 28+ scaling increased from 0-35 to 0-39

Season 4:

  • Lightning sentry base damage changed from 1-20 to 1-30
  • Lightning sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
  • Synergy from death sentry replaced with chain lightning sentry

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 10% to 12%
  • nows shoots 12 times instead of 10

Season 1:

  • synergies are now 10% (was 12%)

Vanilla Info

Wake of Inferno

  • Description: Trap that sprays fire at passing enemies
  • Required Level: 24
  • Required Skills: Fire Blast [1], Wake of Fire [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 31 48 66 84 102 119 137 155 190 226 261 296 332 367 403 438 491 544 597 651 704 757 828 898 969 1040 1111 1182 1270 1359 1447 1536 1625 1713 1802 1890 1979 2067 2156 2244 2333 2421 2510 2598 2687 2776 2864 2953 3041 3130 3218 3307 3395 3484 3572 3661 3749 3838 3927 4015
Fire Damage (max) 52 72 93 114 135 156 177 197 239 281 322 364 406 447 489 531 593 656 718 781 843 906 989 1072 1156 1239 1322 1406 1510 1614 1718 1822 1927 2031 2135 2239 2343 2447 2552 2656 2760 2864 2968 3072 3177 3281 3385 3489 3593 3697 3802 3906 4010 4114 4218 4322 4427 4531 4635 4739
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

Shoots 5 times

Wake of Inferno Receives Bonuses From:

  • Fire Blast: +10% Fire Damage per Level
  • Wake of Fire: +10% Fire Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Inferno sentry death sentry synergy removed
  • Inferno sentry synergies increased from 6% to 10%
  • Inferno sentry base mana cost reduced from 20 to 8
  • Inferno sentry mana cost now increased by .25 per level
  • Inferno sentry base damage increased from 40-100 to 60-100
  • Inferno sentry level 1-8 scaling increased from 32-36 to 34-40
  • Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
  • Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
  • Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
  • Inferno sentry level 28+ scaling increased from 56-60 to 170-200

Season 3:

  • Inferno sentry shoots 5 times instead of 10
  • Inferno sentry now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
  • Inferno sentry scaling has been reduced
  • Inferno sentry synergies have been reduced from 10% to 6%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • damage buffed (double scaling, even higher scaling at level 22+)
  • synergy for Wake of Fire is now 10% (was 7%)

Vanilla Info

Chain Lightning Sentry

  • Description: A trap that shoots chain lightning to scorch passing enemies
  • Required Level: 30
  • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12], Lightning Sentry [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 50 58 66 74 82 90 98 106 118 130 142 154 166 178 190 202 220 238 256 274 292 310 336 362 388 414 440 466 502 538 574 610 646 682 718 754 790 826 862 898 934 970 1006 1042 1078 1114 1150 1186 1222 1258 1294 1330 1366 1402 1438 1474 1510 1546 1582 1618
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Shoots 5 times

Chain Lightning Sentry Receives Bonuses From:

  • Fire Blast: +15% Lightning Damage per Level
  • Charged Bolt Sentry: +15% Lightning Damage per Level
  • Lightning Sentry: +15% Lightning Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Chain lightning sentry synergies increased from 14% to 15%
  • Chain lightning sentry base mana cost reduced from 8 to 7

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Chain lightning sentry shockweb synergy removed
  • Chain lightning sentry now has fire blast as a synergy
  • Chain lightning sentry fires 12 shots reduced to 5
  • Chain lightning sentry base mana cost reduced from 20 to 8
  • Chain lightning sentry mana cost now increased by .25 per level
  • Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
  • Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
  • Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36

Season 4:

  • Chain lightning sentry starting damage increased from 1-40 to 1-50
  • Chain lightning sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
  • Chain Lightning Sentry synergies reduced from 16% to 14%
  • Synergy from death sentry replaced with lightning sentry

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 12% to 15%
  • now gains 1 extra damage per level (roughly an ~8% damage increase overall)
  • starting max damage is now 40 instead of 35
  • Level 22+ scaling increased from 16 to 18
  • Level 28+ scaling increased from 20 to 22

Season 1:

  • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
  • chain radius is the same as Chain Lightning

Death Sentry

  • Description: Trap that explodes nearby corpses laying waste to enemies
  • Required Level: 30
  • Required Skills: Fire Blast [1], Shock Web [1], Charged Bolt Sentry [12], Wake of Fire [12], Lightning Sentry [24], Wake of Inferno [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 16 21 26 31 36 41 46 51 58 65 72 79 86 93 100 107 116 125 134 143 152 161 172 183 194 205 216 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643
Damage (max) 20 26 32 38 44 50 56 62 70 78 86 94 102 110 118 126 136 146 156 166 176 186 198 210 222 234 246 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566 580 594 608 622 636 650 664 678 692 706
Fire Damage (min) 16 21 26 31 36 41 46 51 58 65 72 79 86 93 100 107 116 125 134 143 152 161 172 183 194 205 216 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643
Fire Damage (max) 20 26 32 38 44 50 56 62 70 78 86 94 102 110 118 126 136 146 156 166 176 186 198 210 222 234 246 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566 580 594 608 622 636 650 664 678 692 706
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Shots 5 5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

11

11

11

Additional Damage: 3-5% of corpse life

Radius: 10 yards

Death Sentry Receives Bonuses From:

  • Wake of Fire: +8% Damage per Level
  • Fire Blast: +8% Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
  • Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
  • Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
  • Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
  • Death sentry level 28+ scaling increased from 11-12 to 13-14 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Death sentry fires 5 times increased to 10
  • Death sentry synergy increased from 6% to 8%
  • Death sentry charged bolt sentry synergy removed
  • Death sentry now has fire blast as a synergy
  • Death sentry base mana cost reduced from 20 to 8
  • Death sentry mana cost now increased by .25 per level
  • Death sentry level 1-8 scaling increased from 1-2 to 3-4
  • Death sentry level 8-16 scaling increased from 3-4 to 5-6
  • Death sentry level 16-22 scaling increased from 5-6 to 7-8
  • Death sentry level 22-28 scaling increased from 7-8 to 9-10
  • Death sentry level 28+ scaling increased from 9-10 to 11-12

Season 4:

  • Death Sentry starts at 16-20 flat damage instead of 8-10
  • Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
  • Death sentry no longer has shock web as a synergy
  • Death sentry now deals 3-5% of a corpses life from 2-5%

Season 3:

  • Death sentry aoe reduced by roughly 17% (from 12 to 10)
  • Death sentry scaling has been reworked and reduced significantly overall
  • Death sentry synergies increased from 4% to 6%
  • Death sentry now deals 2-5% of the corpses life as damage from 5-10%

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 22+ scaling has been reduced
  • synergies reduced from 6% to 4%

Season 1:

  • moved in the skill tree
  • prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
  • can now only explode corpses instead of also shooting lightning most of the time
  • explosion damage is 5-10% of corpse's life
  • added flat physical and fire damage
  • radius is always 12 yards (was 3.33 + 0.66 per level)
  • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
  • synergy for Lightning Sentry removed (was 12%)
  • now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%

Vanilla Info


Warcries

Howl

  • Description: Sends nearby monsters scrambling away in fear
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Runs Up to # Yards 16 17.6 19.3 21 22.6 24.3 26 27.6 29.3 31 32.6 34.3 36 37.6 39.3 41 42.6 44.3 46 47.6 49.3 51 52.6 54.3 56 57.6 59.3 61 62.6 64.3 66 67.6 69.3 71 72.6 74.3 76 77.6 79.3 81 82.6 84.3 86 87.6 89.3 91 92.6 94.3 96 97.6 99.3 101 102.6 104.3 106 107.6 109.3 111 112.6 114.3

Enemy runs for 3 seconds

Mana Cost: 4

Changelog

Season 6:

  • Howl travel velocity increased by 33%
  • Howl range increased by roughly 20%

Season 2:

  • range AoE scaling reduced by 50%
  • now lasts 3 seconds at all levels

Season 1:

  • no changes

Vanilla Info

Find Potion

  • Description: Use on the corpse of a slain monster for a chance to find a potion
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
% Chance 15 27 36 44 50 55 59 62 66 68 71 73 75 77 78 80 81 82 83 84 85 86 87 88

88

89 90

90

91

91

92

92

93

93

93

94

94

95

95

95

95

96

96

96

97

97

97

97

98

98

98

98

98

99

99

99

99

99

99

100

Mana Cost: 2

Changelog

Season 1:

  • no changes

Vanilla Info

Shout

  • Description: Warns of impending danger and improves the defense rating of you and your party
  • Required Level: 6
  • Required Skills: Howl [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615

Duration: 300 seconds

Mana Cost: 6

Changelog

Season 5:

  • Shouts defense per level increased from 8% to 10%

Season 2:

  • duration synergies removed

Season 1:

  • moved in the skill tree
  • defense bonus reduced
  • duration is now 300 seconds (was 20 + 10 per level)

Vanilla Info

War Cry

  • Description: Injures all nearby enemies
  • Required Level: 6
  • Required Skills: Howl [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 43 53 63 73 83 93 110 127 144 161 178 195 219 243 267 291 315 339 363 387 411 435 459 483 507 531 555 579 603 627 651 675 699 723 747 771 795 819 843 867 891 915 939 963
Damage (max) 4 5 6 7 8 9 10 11 14 17 20 23 26 29 32 35 45 55 65 75 85 95 112 129 146 163 180 197 221 245 269 293 317 341 365 389 413 437 461 485 509 533 557 581 605 629 653 677 701 725 749 773 797 821 845 869 893 917 941 965
Radius (yards) 4.6

4.6

4.6

4.6

4.6

4.6

5.6

5.6

5.6

5.6

5.6

5.6

5.6

6.6

6.6

6.6

6.6

6.6

6.6

6.6

7.6

7.6

7.6

7.6

7.6

7.6

7.6

8.6

8.6

8.6

8.6

8.6

8.6

8.6

9.6

9.6

9.6

9.6

9.6

9.6

9.6

10.6

10.6

10.6

10.6

10.6

10.6

10.6

11.6

11.6

11.6

11.6

11.6

11.6

11.6

12.6

12.6

12.6

12.6

12.6

Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

War Cry Receives Bonuses From:

  • Howl: +15% Damage per Level
  • Battle Cry: +15% Damage per Level
  • Taunt: +12% Damage per Level
  • Shout: +12% Damage per Level
  • Battle Command: +12% Damage per Level
  • Battle Orders: +12% Damage per Level
Changelog

Season 6:

  • howl and battle cry synergies reduced from 18% to 15%

Season 4:

  • War Cry damage scaling changed from 1/2/8/16/24 to 1/3/10/17/24

Season 1:

  • moved in the skill tree, requires level 6 (was 30)
  • prerequisites reduced from 5 to 1 (no longer requires Taunt, Battle Cry, Shout, Battle Orders, Battle Command)
  • Now has scaling AOE
  • Stun removed, but procs FHR
  • damage starts lower but scales higher
  • mana cost reduced to 2 + 0.25 per level (was 10 + 1)
  • synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
  • now has Shout, Battle Orders, & Battle Command as additional synergies at 12%

Vanilla Info

Find Item

  • Description: Use on the corpse of a slain monster to find hidden treasures
  • Required Level: 12
  • Required Skills: Find Potion [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
% Chance 6 10 14 17 20 22 23 24 26 27 28 29 30

30

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Mana Cost: 7

Changelog

Season 7:

  • Find potion synergy removed
  • % chance for high quality reduced from 30% to 15%
  • Scaling reduced from a diminishing return scaling from 0-50 to 0-40

Season 5:

  • Find item now has find potion as a synergy at 1% per level
  • Find items 5-60% find item diminishing returns scaling reduced to 0-50%

Season 1:

  • no changes

Vanilla Info

Taunt

  • Description: Enrages nearby monsters into relentlessly attacking
  • Required Level: 18
  • Required Skills: Howl [1], War Cry [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Damage % -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43 -45 -47 -49 -51 -53 -55 -57 -59 -61 -63 -65 -67 -69 -71 -73 -75 -77 -79 -81 -83 -85 -87 -89 -91 -93 -95 -97 -99 -101 -103 -105 -107 -109 -111 -113 -115 -117 -119 -121 -123
Enemy Attack Rating % -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43 -45 -47 -49 -51 -53 -55 -57 -59 -61 -63 -65 -67 -69 -71 -73 -75 -77 -79 -81 -83 -85 -87 -89 -91 -93 -95 -97 -99 -101 -103 -105 -107 -109 -111 -113 -115 -117 -119 -121 -123
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration (seconds) 2 2.2 2.4 2.7 3 3.2 3.4 3.7 4 4.2 4.4 4.7 5 5.2 5.4 5.7 6 6.2 6.4 6.7 7

Radius: 8 yards

Mana Cost: 3

Changelog

Season 6:

  • Taunt range increased by 33%

Season 5:

  • Taunt duration now increases by .25 seconds every base level

Season 4:

  • Taunt is now an aoe skill

Season 1:

  • moved in the skill tree, requires level 18 (was 6)
  • prerequisites increased from 1 to 2 (now also requires War Cry)

Vanilla Info

Battle Orders

  • Description: Improves the maximum mana and life of you and your party
  • Required Level: 24
  • Required Skills: Howl [1], Shout [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
Mana 25 32 40 47 55 62 70 77 85 92 100 107 115 122 130 137 145 152 160 167 175 182 190 197 205 212 220 227 235 242 250 257 265 272 280 287 295 302 310 317 325 332 340 347 355 362 370 377 385 392 400 407 415 422 430 437 445 452 460 467

Duration: 300 seconds

Mana Cost: 7

Changelog

Season 2:

  • duration synergies removed

Season 1:

  • moved in the skill tree
  • now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
  • no longer adds stamina
  • duration is now 300 seconds (was 30 + 10 per level)

Vanilla Info

Grim Ward

  • Description: Use on the corpse of a slain monster to create a frightening totem that increases damage and attack rating for you and your party
  • Required Level: 24
  • Required Skills: Howl [1], War Cry [6], Taunt [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090 1110 1130 1150 1170 1190 1210 1230 1250 1270 1290 1310
Damage +% 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480 488 496 504 512
Radius (yards) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50

Duration: 40 seconds

Mana Cost: 4

Changelog

Season 4:

  • Grim Ward increased from 5% damage per level to 8%
  • Grim Ward base enhanced damage bonus increased from 35% to 40%
  • Grim Ward radius starts at 10.6 yards and gains +0.66 per level instead of +1.33 per level

Season 3:

  • Grim ward can now be cast at range instead of melee
  • Grim ward level 1 aura range increased from 16 to 25 (from 10.6 yards to 16.6 yards)
  • Grim ward aura range per level has been doubled

Season 2:

  • starting bonus damage increased from 28% to 35%
  • bonus damage per level increased from 4% to 5%
  • starting radius increased by 33.3%
  • can now be used on Skeleton corpses

Season 1:

  • prerequisites increased from 2 to 3 (now also requires Howl, War Cry, Taunt, no longer requires Find Potion, Find Item)
  • No longer makes enemies flee
  • Grants party members flat attack rating (130 + 20 per level) and bonus damage (28% + 4% per level)
  • radius starts at 8 yards (was 2)

Vanilla Info

Battle Command

  • Description: Increases all current skill levels for you and your party
  • Required Level: 30
  • Required Skills: Howl [1], Shout [6], Battle Orders [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80 83 86 89 92 95 98 101 104 107 110 113 116 119 122 125 128 131 134 137 140 143 146 149 152 155 158 161 164 167 170 173 176 179 182 185 188 191 194 197
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bonus Skills 1 1

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Duration: 300 seconds

Mana Cost: 11

Changelog

Season 2:

  • now grants +20% Enhanced Damage instead of +10% at Level 1
  • now grants +3% damage per level instead of +2%
  • duration synergies removed

Season 1:

  • moved in the skill tree
  • grants 1 additional skill point every 10 base levels
  • Adds enhanced damage with 2% damage per level
  • duration is now 300 seconds (was 5 + 10 per level)

Vanilla Info

Battle Cry

  • Description: Fearsome cry that decreases enemies' defense rating and physical damage resistance
  • Required Level: 30
  • Required Skills: Howl [1], Shout [6], War Cry [6], Taunt [18], Battle Orders [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Defense % -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30

-30

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Enemy Physical Damage Resistance % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42 -42 -43 -43 -44 -44 -45

Duration: 8 seconds

Mana Cost: 5

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Changelog

Season 6:

  • Battle cry duration increased from 5 seconds to 8

Season 5:

  • Battle cry duration reduced from 12 seconds + 0.4 seconds per level to 5 seconds at all levels
  • Battle cry now caps at -30% to enemy defense from -65%

Season 3:

  • Battle cry aoe travel speed increased by 25% (this also results in a slightly larger aoe)
  • Battle cry -defense % per level reduced from 2% to 1%

Season 2:

  • "missile" speed increased by 25%
  • AoE increased by roughly 15%

Season 1:

  • moved in the skill tree, requires level 30 (was 18)
  • prerequisites increased from 2 to 5 (now also requires War Cry, Shout, Battle Orders, Battle Command)
  • Reduces enemy physical resistance instead of damage (can break immunities)
  • Reduces enemy defenses by a lower amount (starts at -15% instead of -50%)

Vanilla Info


Combat Masteries

General Mastery

  • Description: Passive - Improves sword, axe, dagger, and blunt weapon fighting skill
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Attack Rating +% 28 38 48 58 68 78 88 98 108 118 128 138 148 158 168 178 188 198 208 218 228 238 248 258 268 278 288 298 308 318 328 338 348 358 368 378 388 398 408 418 428 438 448 458 468 478 488 498 508 518 528 538 548 558 568 578 588 598 608 618
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26

26

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35
Changelog

Season 5:

  • General mastery now applies to daggers

Season 4:

  • General Mastery increased from 5 to 8% per level
  • General Mastery 28% damage base increased to 30%

Season 3:

  • General mastery 16% attack rating per level reduced to 10%

Season 1:

  • Replaced Sword Mastery, Axe Mastery, & Mace Mastery
  • attack rating per level changed from 8% to 16%

Vanilla Info for Axe Mastery

Throwing Mastery

  • Description: Passive - Improves thrown weapon skill
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Pierce Chance +% 15 17 19 21 23 25 27 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
Damage +% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26

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Changelog

Season 6:

  • Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice

Season 4:

  • Throwing Mastery 28% damage base increased to 30%
  • Throwing Mastery damage per level reduced from 5% to 4%

Season 3:

  • Throwing mastery 16% attack rating per level reduced to 10%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Adds pierce
  • attack rating per level changed from 8% to 16%

Vanilla Info

Polearm and Spear Mastery

  • Description: Passive - Improves polearm and spear skill
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Critical Strike Chance +% 5 9 12 15 17 19 20 21 23 23 24 25 26

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Changelog

Season 4:

  • Polearm and Spear Mastery increased to 10% per level from 6%

Season 3:

  • Spear and polearm mastery 16% attack rating per level reduced to 10%

Season 2:

  • now starts at +30% Enhanced Damage instead of +25%
  • now gains 6% damage per level instead of 5%

Season 1:

  • Replaced Polearm Mastery & Spear Mastery
  • attack rating per level changed from 8% to 16%

Vanilla Info for Polearm Mastery

Combat Reflexes

  • Description: Passive - Increases stamina, hit recovery, and life
  • Required Level: 12
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
to Life 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Stamina +% 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Faster Hit Recovery +% 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
Changelog

Season 5:

  • Combat reflexes life per level reduced from 20 to 10
  • Combat reflexes life per level now scales from soft points instead of hard points
  • Combat reflexes no longer provides 4% faster hit recovery at level 1
  • Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point

Season 3:

  • Combat reflexes gains 20 life per base point instead of 10

Season 1:

  • Renamed from Increased Stamina
  • now grants max HP with hard points
  • now grants FHR with soft points

Vanilla Info for Increased Stamina

Iron Skin

  • Description: Passive - Improves defense rating
  • Required Level: 18
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical Damage Reduction +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 1:

  • Now adds PDR% with hard points

Vanilla Info

Increased Speed

  • Description: Passive - Increases walk and run speed
  • Required Level: 24
  • Required Skills: Combat Reflexes [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40

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Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Increased Attack Speed +% 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40

Note: This gives "Item IAS" rather than "Skill IAS", unlike Burst of Speed, Frenzy, Werewolf, or Fanaticism

Changelog

Season 5:

  • Increased speed now gives 2% increased attack speed per base level

Season 1:

  • no changes

Vanilla Info

Natural Resistance

  • Description: Passive - Increases natural resistances to elemental and poison damage
  • Required Level: 30
  • Required Skills: Iron Skin [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Resistances +% 11 20 27 33 37 41 44 46 49 51 53 54 56 57 58 60

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75
Changelog

Season 5:

  • Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75%

Season 1:

  • no changes

Vanilla Info

Deep Wounds

  • Description: Passive - Increases open wounds damage
  • Required Level: 30
  • Required Skills: Combat Reflexes [12], Iron Skin [18], Increased Speed [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Open Wounds Damage per Second 80 100 120 140 160 180 200 220 248 276 304 332 360 388 416 444 480 516 552 588 624 660 704 748 792 836 880 924 976 1028 1080 1132 1184 1236 1288 1340 1392 1444 1496 1548 1600 1652 1704 1756 1808 1860 1912 1964 2016 2068 2120 2172 2224 2276 2328 2380 2432 2484 2536 2588
% Chance of Open Wounds 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35

Deep Wounds receives bonuses from:

  • Grim Ward: +4% Damage per Level
Changelog

Season 8:

  • Fixed an issue that was causing it's values to cap (No longer has any cap)

Season 7:

  • New skill which increases chance to apply open wounds and adds extra open wounds damage


Combat Skills (Barbarian)

Bash

  • Description: Powerful blow that has a chance to knock back enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 27 39 51 63 75 87 99 111 123 135 147 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543 555 567 579 591 603 615 627 639 651 663 675 687 699 711 723 735
Damage +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Damage 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

Bash Receives Bonuses From:

  • Stun: +15% Damage per Level
  • Concentrate: +15% Damage per Level
  • Concentrate: +10% Attack Rating per Level
Changelog

Season 7:

  • Damage per level increased from 18% to 25%
  • Stun synergy increased from 12% to 15%
  • Concentrate synergy increased from 10% to 15%

Season 5:

  • Bash berserk synergy has been replaced with concentrate

Season 4:

  • Bash 12% damage per level increased to 18% per level
  • Bash damage synergies increased from 10 to 12%
  • Bash attack rating is now 27% + 12% per level instead of 35% + 20%

Season 2:

  • now gains 12% damage per level instead of 10%

Season 1:

  • moved in the skill tree
  • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
  • bonus attack rating increased to 35 + 20 per level (was 20 + 5)
  • damage bonus is now +10% per level (was +5%)
  • mana cost now scales per level
  • now also has Berserk as a synergy at 10%

Vanilla Info

Double Swing

  • Description: When two weapons are equipped attacks two targets if possible, or one target twice
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
Attack Rating +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
Mana Cost 1

1

1

1

2

2

2

2

3

3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

8

8

8

9

9

9

9

10

10

10

10

11

11

11

11

12

12

12

12

13

13

13

13

14

14

14

14

15

15

15

15

Double Swing Receives Bonuses From:

  • Frenzy: +18% Damage per Level
  • Stun: +18% Damage per Level
Changelog

Season 7:

  • Synergies increased from 16% to 18%

Season 5:

  • Double swing synergies increased from 12% to 16%
  • Double swing level 1 damage bonus increased from 18% to 20%

Season 4:

  • Double swing frenzy synergy increased from 8% to 12%
  • Double swing now has stun as a 12% synergy
  • Double Swing damage starts at 20% now instead of 0%
  • Double swing damage per level increased from 14% to 18%

Season 3:

  • Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
  • prerequisites reduced from 1 to 0 (no longer requires Frenzy)
  • Double swing now gains 14% enhanced damage per level
  • Double swing's frenzy synergy has been reduced from 14% per level to 8% per level
  • Double swing now cost 1 mana at level 1 instead of 4
  • Double swing mana cost now increases by 0.25 per level from .5
  • Double swings base attack rating reduced from 75% to 20%
  • Double swings attack rating per level reduced from 20% to 12%

Season 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
  • mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
  • synergy changed from Bash to Frenzy
  • synergy is now 14% (was 10%)

Vanilla Info

Frenzy

  • Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
  • Required Level: 6
  • Required Skills: Double Swing [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 38 56 74 92 110 128 146 164 182 200 218 236 254 272 290 308 326 344 362 380 398 416 434 452 470 488 506 524 542 560 578 596 614 632 650 668 686 704 722 740 758 776 794 812 830 848 866 884 902 920 938 956 974 992 1010 1028 1046 1064 1082
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Attack Speed +% (min) 7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

Attack Speed +% (max) 7 13 18 22 25 27 29 31 33 34 35 36 37 38 39 40

40

41

41

42

42

43

43

44

44

44

45

45

45

45

46

46

46

46

46

47

47

47

47

47

47

48

48

48

48

48

48

48

49

49

49

49

49

49

49

49

49

49

49

50
Movement Speed +% (min) 27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

Movement Speed +% (max) 32 34 36 38 40 42 44 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
Melee Splash Radius +% (min)

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

6

Melee Splash Radius +% (max) 6

12

16

19

22

24

26

27

29

30

31

32

33

34

35

36

36

36

37

37

38

38

39

39

39

40

40

40

40

40

41

41

41

41

41

42

42

42

42

42

42

43

43

43

43

43

43

43

44

44

44

44

44

44

44

44

44

44

44

45

Mana Cost 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31

Duration: 15 seconds

Frenzy Receives Bonuses From:

  • Double Swing: +15% Damage per Level
  • Stun: +15% Damage per Level
Changelog

Season 7:

  • Synergies increased from 14% to 15%

Season 5:

  • Frenzy synergies increased from 10% to 14%
  • Frenzy damage per level increased from 16% to 18%
  • Frenzy level 1 damage bonus increased from 14% to 20%

Season 4:

  • Frenzy level 1 damage decreased from 15% to 14%
  • Frenzy increased from 10% damage per level to 16%
  • Frenzy synergies increased from 6% per level to 10%
  • Frenzy move speed tooltip now shows the proper values
  • Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
  • Frenzy now has a mana cost of 1 at all levels
  • Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels

Season 3:

  • Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
  • prerequisites increased from 0 to 1 (now also requires Double Swing)
  • Frenzy mana cost now increases by 0.25 per level
  • Frenzy's attack rating per level reduced from 18% to 10%

Season 2:

  • synergies increased from 4% to 6%

Season 1:

  • moved in the skill tree, requires level 1 (was 24)
  • prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
  • Duration increased to 9 seconds + 1 per level (was just 6)
  • Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
  • bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
  • damage changed to 15% + 10% per level (was 90% + 9%)
  • synergy for Berserk removed
  • now has Stun as a synergy instead of Taunt
  • synergies are now 4% (was 8%)

Vanilla Info

Stun

  • Description: Stuns your target for a short time and increases your attack rating
  • Required Level: 6
  • Required Skills: Bash [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
Physical Damage (max) 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288
Attack Rating +% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
Duration (seconds) 1 1.1 1.3 1.4 1.6 1.8 1.9 2.1 2.2 2.4 2.6 2.7 2.9 3 3.2 3.4 3.4 3.5 3.6 3.7 3.8 3.8 3.9 4 4.1 4.2 4.2 4.3 4.4 4.5 4.6 4.6 4.7 4.8 4.9 5 5 5.1 5.2 5.3 5.4 5.4 5.5 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.2 6.3 6.4 6.5 6.6 6.6 6.7 6.8 6.9

1/4 Weapon Damage

Mana Cost: 2

Stun Receives Bonuses From:

  • Concentrate: +10% Attack Rating per Level
Changelog

Season 5:

  • Stun level 1-16 duration scaling increased by 100%
  • Stun now deals ¼ weapon damage from 100%
  • Stun now properly targets monster without name locking
  • Stun can no longer be used in wolf form

Season 4:

  • Stun has been reworked and now stuns in an area of effect

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • duration increased

Vanilla Info

Concentrate

  • Description: Attack that is not interruptible and improves attack and defense rating and converts physical damage to magic damage
  • Required Level: 12
  • Required Skills: Double Swing [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315
Attack Rating +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
Damage +% 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Physical Damage Converted to Magic Damage 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70

Mana Cost: 2

Concentrate Receives Bonuses From:

  • Bash: +20% Damage per Level
  • Battle Command: +20% Damage per Level
Changelog

Season 8:

  • Synergies increased from 18% to 20%

Season 7:

  • Synergies increased from 15% to 18%

Season 6:

  • Concentrate now splashes its converted magic damage
  • Concentrate enhanced damage per level increased from 16% to 20%
  • Concentrate synergies increased from 12% to 15%
  • Concentrate +2% magic damage conversation bash synergy has been removed
  • Concentrate defense bonus increased from +4% per level to +5%
  • Concentrate attack rating bonus per level increased from 12% to 15%

Season 5:

  • Concentrates damage per level increased from 14% to 16%
  • Concentrates bash synergy increased from 8% to 12%

Season 4:

  • Concentrate damage per level increased from 6% per level to 14%
  • Concentrate's battle command damage per level synergy increased from 6% per level to 12%
  • Concentrate's bash magic damage synergy increased from 1% per level to 2%
  • Concentrate's bash damage synergy increased from 6% per level to 8%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Concentrate's base attack rating reduced from 180% to 40%
  • Concentrate's attack rating per level increased from 10% to 12%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
  • Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
  • Defense bonus is now 20% + 4% per level (was 100% + 10%)
  • bonus attack rating now starts at 180% (was 60%)
  • damage scaling increased to +6% per level (was +5%)
  • synergy for Berserk (bonus magic damage) changed to Bash
  • synergy for Battle Orders changed to Battle Command
  • damage synergies are now 6% (was 5%/10%)

Vanilla Info

Double Throw

  • Description: Allows you to throw two different throwing weapons at the same time. Weapons bounce to nearby enemies
  • Required Level: 12
  • Required Skills: Double Swing [1], Frenzy [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 45 53 61 69 77 85 93 101 109 117 125 133 141 149 157 165 173 181 189 197 205 213 221 229 237 245 253 261 269 277 285 293 301 309 317 325 333 341 349 357 365 373 381 389 397 405 413 421 429 437 445 453 461 469 477 485 493 501 509 517
Bounces 3

3

4

4

4

5

5

5

6

6

6

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

Attack Rating +% 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920
Mana Cost 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32

Double Throw Receives Bonuses From:

  • Double Swing: +6% Damage per Level
  • Frenzy: +6% Damage per level
Changelog

Season 8:

  • Increased the max number of bounces from 5 to 7

Season 6:

  • Double throw now has frenzy as a 6% damage synergy

Season 5:

  • Double throw damage per level increased from 6% to 8%
  • Double throw synergy damage per level increased from 5% to 6%

Season 4:

  • Double Throw reduced from 8 maximum bounces to 5
  • Double Throw initial hit bonus removed
  • Double Throw bounce range reduced by 25%

Season 3:

  • Double throw damage per level reduced from 12% to 6%
  • Double throw synergy reduced from 8% to 5%
  • Double throw's starting damage bonus reduced from 55% to 45%
  • Double throw attack rating per level reduced from 15% to 10%
  • Double throw's base attack rating reduced from 175% to 35%

Season 2:

  • now properly displays its damage in the character screen

Season 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
  • Not affected by pierce
  • bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
  • now also gains bonus damage 55% + 12% per level
  • mana cost now scales per level (was just 1)

Vanilla Info

Leap

  • Description: Leaps away from danger or into the fray
  • Required Level: 12
  • Required Skills: Bash [1], Stun [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Leap Distance (yards) 15.3 16.6 18 18.6 20 20.6 20.6 21.3 22

22

22.6

22.6

23.3

23.3

23.3

24

24

24

24

24

24.6

24.6

24.6

24.6

24.6

24.6

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26.6
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Knockback Radius (yards) 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10

10

10

10

10

10

10

10

10

10

10

10

10

Mana Cost: 5

Changelog

Season 5:

  • Leap mana cost reduced from 20 to 5
  • Leap range increased from a diminishing return scaling of 10-30 to 20-40
  • Leap travel speed increased by 33%

Season 3:

  • Leap now starts at maximum leap speed
  • Leap no longer gains leap speed per level
  • Leap mana cost increased from 8 to 20

Season 1:

  • moved in the skill tree, requires level 12 (was 6)
  • prerequisites increased from 0 to 2 (now requires Bash, Stun)
  • leap distance increased
  • Hard points increase the speed of the leap
  • knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)

Vanilla Info

Leap Attack

  • Description: Leaps to and attacks enemies in a radius upon landing
  • Required Level: 24
  • Required Skills: Bash [1], Double Swing [1], Stun [6], Leap [12], Concentrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950 965
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Leap Attack Receives Bonuses From:

  • Leap: +8% Damage per Level
  • Bash: +8% Damage per Level
Changelog

Season 7:

  • Synergies reduced from 10% to 8%
  • Leap attack no longer uses durability
  • Leap attack aoe increased

Season 6:

  • Leap attack synergies increased from 8% to 10%
  • Leap attack base enhanced damage bonus increased from 30% to 80%
  • Leap attack enhanced damage per level increased from 12% to 15%

Season 4:

  • Leap Attack now uses durability
  • Leap Attack now rolls its damage on each monster instead of each leap
  • Leap Attack synergies increased from 6% to 8%
  • Leap Attack base enhanced damage bonus increased from 10% to 30%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Leap attack aoe increased by roughly 16%
  • Leap attack now starts at maximum leap speed
  • Leap attack no longer gains leap speed per level
  • Leap attack synergies reduced from 10% to 6%
  • Leap attack damage per level increased from 10% to 12%

Season 2:

  • synergies increased from 6% to 10%

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
  • Hard points increase the speed of the leap
  • Now deals damage in an area instead of attacking a single target
  • damage bonus is now +10% per level (was 100% + 30% per level)
  • can now leech
  • no longer uses attack rating
  • mana cost now starts lower and scales per level (was just 9)
  • now has Bash as an additional synergy
  • synergies are now 6% (was 10%)

Vanilla Info

Berserk

  • Description: A powerful but reckless attack that increases damage and attack rating but decreases defense rating and physical damage resistance. Requires you to equip two weapons
  • Required Level: 24
  • Required Skills: Double Swing [1], Concentrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 60 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340 348 356 364 372 380 388 396 404 412 420 428 436 444 452 460 468 476 484 492 500 508 516 524 532
Damage +% 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035
‑% to Enemy Physical Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

Physical Resistance Penalty % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

Duration: 0.5 seconds

Mana Cost: 4

Berserk Receives Bonuses From:

  • Taunt: +10% Damage per Level
  • Combat Reflexes: +10% Damage per Level
Changelog

Season 8:

  • Enemy physical resistance penetration cap increased from -30% to -45%

Season 5:

  • Berserk now caps at 30% physical resistance penetration
  • Berserk physical resistance penetration per level reduced from 2% to 1%

Season 4:

  • Berserk increased from 10% per level to 15%
  • Berserk synergies increased from 8% to 10%
  • Berserk is now uninterruptible
  • Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Berserk now uses frenzy animation and requires two weapons
  • Berserk now applies its physical resistance penetration modifier to its splash damage
  • Berserk's attack rating per level reduced from 12% to 8%
  • Berserk's starting attack rating reduced from 240% to 60%

Season 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
  • Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
  • bonus attack rating is now 240% + 12% per level (was 100% + 15%)
  • Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
  • Now also penetrates physical resistance
  • synergies changed from Howl & Shout to Taunt & Combat Reflexes
  • synergies are now 8% (was 10%)

Vanilla Info

Whirlwind

  • Description: A whirling dance of death that cuts a path through the legions of your enemies
  • Required Level: 30
  • Required Skills: Double Swing [1], Concentrate [12], Berserk [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Velocity % 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

Damage +% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
Attack Rating +% 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288 294 300 306 312 318 324 330 336 342 348 354 360 366 372 378 384 390 396 402 408 414 420 426 432 438 444
Mana Cost 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42

Whirlwind hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding

Note: The Chaos runeword grants an alternate version of this skill for Assassins (Blade Dance)

Changelog

Season 5:

  • Whirlwind no longer attempts to do a normal attack when out of mana
  • Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • Whirlwind damage per level reduced from 5% to 4%
  • Whirlwind base enhanced damage bonus reduced from 35% to 30%
  • Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)

Season 4:

  • When dual wielding Whirlwind now swings with both weapons each attack
  • Whirlwind enhanced damage per level increased from 4% per level to 5%
  • Whirlwind starting damage and attack bonuses increased by 10%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Whirlwinds base attack rating reduced from 240% to 80%
  • Whirlwinds attack rating per level increased from 5% to 6%

Season 2:

  • has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
    • For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
  • Enhanced Damage bonus at Level 1 reduced from +50% to +25%
  • Enhanced Damage bonus per level has reduced from +6% to +4%

Season 1:

  • moved in the skill tree
  • prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
  • Movement speed increased by character's FRW speed
  • Now also scales velocity at 4% per level
  • bonus attack rating now starts at 240% (was 0%)
  • damage bonus increased to 50% + 6% per level (was -50% + 8%)
  • Will not apply splash damage from melee weapons

Vanilla Info


Elemental Skills

Firestorm

  • Description: Unleash fiery chaos to burn your enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Burning Damage (min) 2 3 4 5 7 8 9 10 11 12 14 15 16 17 18 19 22 24 26 29 31 33 38 43 48 52 57 62 70 78 86 94 103 111 119 127 135 144 152 160 168 176 185 193 201 209 217 226 234 242 250 258 267 275 283 291 300 308 316 324
Burning Damage (max) 4 7 9 11 14 16 18 21 23 25 28 30 32 35 37 39 43 46 50 53 57 60 66 72 78 84 90 96 105 114 124 133 142 152 161 171 180 189 199 208 217 227 236 246 255 264 274 283 292 302 311 321 330 339 349 358 367 377 386 396
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Tendrils 3 3

3

3

3

4

4

4

4

4

5

5

5

5

5

6

6

6

6

6

7

Mana Cost: 4

Firestorm Receives Bonuses From:

  • Molten Boulder: +26% Fire Damage per Level
  • Fissure: +26% Fire Damage per Level
Changelog

Season 6:

  • Firestorm synergies increased from 25% to 26%
  • Firestorm level 28+ scaling increased from 6-8 to 7-8 per level

Season 5:

  • Firestorm starting projectile amount increased from 2 to 3
  • Firestorm base damage reduced from 3-6 to 2-4
  • Firestorm missile velocity increased by 50%
  • Firestorm no longer gains 10% missile velocity per level
  • Firestorm range reduced by 20%
  • Firestorm range now increased by .5% per level
  • These changes result in firestorm traveling further late game

Season 2:

  • synergies increased from 23% to 25%

Season 1:

  • damage scaling nerfed
  • speed and range (aoe) increases per skill level

Vanilla Info

Arctic Blast

  • Description: Blast a continous jet of ice to burn your enemies with frost
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 6 12 17 23 29 35 41 47 58 70 82 94 105 117 129 141 164 187 211 234 258 281 322 363 404 445 486 527 592 656 721 785 850 914 978 1043 1107 1172 1236 1301 1365 1430 1494 1558 1623 1687 1752 1816 1881 1945 2010 2074 2139 2203 2267 2332 2396 2461 2525 2590
Cold Damage (max) 11 17 23 29 35 41 46 52 64 76 87 99 111 123 134 146 169 193 216 240 263 287 328 369 410 451 492 533 597 662 726 791 855 919 984 1048 1113 1177 1242 1306 1371 1435 1500 1564 1628 1693 1757 1822 1886 1951 2015 2080 2144 2208 2273 2337 2402 2466 2531 2595
Enemy Cold Resistance % -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

Cold Length (seconds) 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13 13.6 14.2 14.8 15.4 16 16.6 17.2 17.8 18.4 19 19.6 20.2 20.8 21.4 22 22.6 23.2 23.8 24.4 25 25.6 26.2 26.8 27.4 28 28.6 29.2 29.8 30.4 31 31.6 32.2 32.8 33.4 34 34.6 35.2 35.8 36.4 37 37.6 38.2 38.8 39.4
Range (Yards) 3.3

3.3

3.3

3.3

4

4

4

4

4.6

4.6

4.6

4.6

5.3

5.3

5.3

5.3

6

6

6

6

6.6

6.6

6.6

6.6

7.3

7.3

7.3

7.3

8

8

8

8

8.6

8.6

8.6

8.6

9.3

9.3

9.3

9.3

10

10

10

10

10.6

10.6

10.6

10.6

11.3

11.3

11.3

11.3

12

12

12

12

12.6

12.6

12.6

12.6

Mana Cost 1 1 2 2 3 3 3 4 4 5 5 5 6 6 7 7 7 8 8 8 9 9 10 10 10 11 11 12 12 12 13 13 14 14 14 15 15 16 16 16 17 17 18 18 18 19 19 20 20 20 21 21 22 22 22 23 23 24 24 24

Minimum Mana Required to Cast: 4

Enemy Cold Resistance is reduced while being damage by Arctic Blast and for approximately 0.4-0.8 seconds thereafter

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Arctic Blast Receives Bonuses From:

  • Hurricane: +16% Cold Damage per Level
  • Tornado: +10% Cold Damage per Level
  • Twister: +10% Cold Damage per Level
  • Cyclone Armor: +10% Cold Damage per Level
Changelog

Season 7:

  • Hurricane synergy increased from 14% to 16%

Season 6:

  • Arctic blast now reduces enemies cold resistance
  • Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others

Season 5:

  • Arctic blast hurricane synergy reduced from 25% to 24%
  • Arctic blast cyclone armor synergy increased from 20% to 24%
  • Arctic blast twister synergy increased from 20% to 24%
  • Arctic blast tornado synergy increased from 20% to 24%
  • Arctic blast level 1-8 scaling increased by 15%
  • Arctic blast level 8-16 scaling increased by 66%
  • Arctic blast level 16-22 scaling increased by 82%
  • Arctic blast level 22-28 scaling increased by 54%
  • Arctic blast level 28+ scaling increased by 55%

Season 4:

  • Arctic Blast synergies increased from 18% to 20%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • damage scaling buffed
  • range nerfed, has a bigger hitbox and travels faster
  • mana cost starts lower and scales higher
  • now also has Tornado & Twister as synergies
  • synergies are now 18% for most and 25% for Hurricane (was 15%)

Vanilla Info

Molten Boulder

  • Description: Launch a boulder of flaming hot magma that knocks back your enemies. Boulder speed increases per level
  • Required Level: 6
  • Required Skills: Firestorm [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 30 36 42 48 54 60 70 80 90 100 110 120 134 148 162 176 190 204 218 232 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568
Damage (max) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 31 38 45 52 59 66 79 92 105 118 131 144 163 182 201 220 239 258 277 296 315 334 353 372 391 410 429 448 467 486 505 524 543 562 581 600 619 638 657 676 695 714 733 752
Fire Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 30 36 42 48 54 60 70 80 90 100 110 120 134 148 162 176 190 204 218 232 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568
Fire Damage (max) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 31 38 45 52 59 66 79 92 105 118 131 144 163 182 201 220 239 258 277 296 315 334 353 372 391 410 429 448 467 486 505 524 543 562 581 600 619 638 657 676 695 714 733 752
Burning Damage (min) 2 3 4 5 7 8 9 10 12 15 17 19 22 24 26 29 36 43 50 57 64 71 83 94 106 118 130 141 155 169 183 198 212 226 240 254 268 282 296 310 324 338 352 366 380 394 408 423 437 451 465 479 493 507 521 535 549 563 577 591
Burning Damage (max) 4 5 7 8 9 10 11 12 15 17 19 22 24 26 29 31 38 45 52 59 66 73 85 97 108 120 132 144 158 172 186 200 214 228 242 256 270 284 298 312 326 341 355 369 383 397 411 425 439 453 467 481 495 509 523 537 551 566 580 594
Mana Cost 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8 10 10.1 10.2 10.3 10.5 10.6 10.7 10.8 11 11.1 11.2 11.3 11.5 11.6 11.7 11.8 12 12.1 12.2 12.3

Molten Boulder Receives Bonuses From:

  • Fissure: +12% Damage per Level
  • Volcano: +12% Damage per Level
  • Armageddon: +12% Damage per Level
Changelog

Season 2:

  • synergies increased from 10% to 12%

Season 1:

  • damage scaling nerfed
  • now has Fissure & Armageddon as synergies instead of Firestorm
  • synergies apply to both damage types (physical and fire)
  • synergies are now 10%/10%/10% instead of 10%/8%
  • now rolls faster with additional soft points

Vanilla Info

Cyclone Armor

  • Description: Shield yourself from damage caused by fire, cold, and lightning
  • Required Level: 6
  • Required Skills: Arctic Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Elemental Damage Absorbed 15 31 47 63 79 95 111 127 144 161 178 195 212 229 246 263 281 299 317 335 353 371 390 409 428 447 466 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125
Mana Cost 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

Cooldown: 2 seconds

Cyclone Armor Receives Bonuses From:

  • Gains +3 Additional Absorb per Energy
Changelog

Season 6:

  • Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)

Season 5:

  • Cyclone armor now gains 3 absorb per energy
  • Cyclone armor base absorb reduced from 65 to 15 (this is offset by druids 20 energy base which results in a total of 75)
  • Cyclone armor absorb level 1-8 scaling reduced from 20 to 16
  • Cyclone armor absorb level 8-16 scaling reduced from 20 to 17
  • Cyclone armor absorb level 16-22 scaling reduced from 20 to 18
  • Cyclone armor absorb level 22-28 scaling reduced from 20 to 19

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • scaling buffed
  • synergies removed
  • now has a small cooldown

Vanilla Info

Fissure

  • Description: Open volcanic vents below your enemies, burning them to a crisp
  • Required Level: 12
  • Required Skills: Firestorm [1], Molten Boulder [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 15 19 23 27 31 35 39 43 51 59 67 75 83 91 99 107 119 131 143 155 167 179 199 219 239 259 279 299 331 363 395 427 459 491 523 555 587 619 651 683 715 747 779 811 843 875 907 939 971 1003 1035 1067 1099 1131 1163 1195 1227 1259 1291 1323
Fire Damage (max) 25 31 37 43 49 55 61 67 77 87 97 107 117 127 137 147 161 175 189 203 217 231 253 275 297 319 341 363 397 431 465 499 533 567 601 635 669 703 737 771 805 839 873 907 941 975 1009 1043 1077 1111 1145 1179 1213 1247 1281 1315 1349 1383 1417 1451

Mana Cost: 10

Duration: 2.2 seconds

Cooldown: 0.5 seconds

Fissure Receives Bonuses From:

  • Firestorm: +10% Fire Damage per Level
  • Molten Boulder: +10% Fire Damage per Level
Changelog

Season 5:

  • Fissure level 16-22 scaling reduced from 16-18 to 12-14
  • Fissure level 22-28 scaling reduced from 20-24 to 20-22
  • Fissure level 28+ scaling increased from 24-30 to 32-34

Season 4:

  • Fissure synergies increased from 8% to 10%

Season 2:

  • synergies increased from 6% to 8%

Season 1:

  • level 16+ damage scaling buffed slightly
  • duration decreased from 3.2 to 2.2 seconds
  • synergy changed from Volcano to Molten Boulder
  • synergies decreased to 6% (was 12%)
  • now has increased density, lowered cooldown, and no longer causes next hit delay

Vanilla Info

Twister

  • Description: Release several small whirlwinds that cut a path through your enemies
  • Required Level: 12
  • Required Skills: Arctic Blast [1], Cyclone Armor [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 2 2.1 2.2 2.4 2.5 2.6 2.7 2.9 3 3.1 3.2 3.4 3.5 3.6 3.7 3.9 4 4.1 4.2 4.4 4.5 4.6 4.7 4.9 5 5.1 5.2 5.4 5.5 5.6 5.7 5.9 6 6.1 6.2 6.4 6.5 6.6 6.7 6.9 7 7.1 7.2 7.4 7.5 7.6 7.7 7.9 8 8.1 8.2 8.4 8.5 8.6 8.7 8.9 9 9.1 9.2 9.4
Twisters 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

Damage (min) 6 8 10 12 14 16 18 20 24 27 31 34 38 41 45 48 58 67 77 86 96 106 123 140 158 175 193 210 238 265 293 320 348 375 403 430 458 485 513 540 568 595 623 650 678 705 733 760 788 815 843 870 898 925 953 980 1008 1035 1063 1090
Damage (max) 8 11 14 17 20 23 26 29 34 38 43 47 52 56 61 65 76 86 97 107 118 128 147 165 184 202 221 239 268 296 325 353 382 410 439 467 496 524 553 581 610 638 667 695 724 752 781 809 838 866 895 923 952 980 1009 1037 1066 1094 1123 1151

Twister Receives Bonuses From:

  • Hurricane: +24% Damage per Level
  • Tornado: +24% Damage per Level
  • Arctic Blast: +24% Damage per Level
Changelog

Season 8:

  • Synergies increased from 22% to 24%

Season 4:

  • Twister mana cost now starts at 2 and gains 0.125 per level

Season 3:

  • Twister synergies increased from 20% to 22%
  • Twisters level 1-16 scaling increased by +0.5-1 per level
  • Twisters level 16-22 scaling increased from +8.5-9.5 per level to +9.5-10.5 per level
  • Twisters level 22-28 scaling increased from 14-16 per level to 17.5-18.5 per level
  • Twisters level 28+ scaling increased from 21-24 per level to 27.5-28.5 per level

Season 2:

  • synergies increased from 15% to 20%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • mana cost now scales
  • now has Arctic Blast as a synergy
  • synergies increased to 15% (was 10%)
  • damage scaling buffed
  • now shoots additional twisters with additional soft points (max of 14), does not shotgun

Vanilla Info

Gust

  • Description: Instantly moves to a destination chilling enemies upon arrival for 0.5 seconds
  • Required Level: 18
  • Required Skills: Arctic Blast [1], Cyclone Armor [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cooldown (seconds) 6.3 6.1 5.9 5.7 5.5 5.3 5.1 4.9 4.7 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 2.9 2.7 2.5 2.3 2.1 1.9 1.7 1.5 1.3 1.1 0.9 0.7 0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

0.5

Mana Cost: 20

Changelog

Season 2:

  • now chills instead of stuns

Season 1:

  • new skill that teleports the character and briefly chills nearby enemies

Volcano

  • Description: Summon forth a volcano to rain death and destruction over your enemies
  • Required Level: 24
  • Required Skills: Firestorm [1], Molten Boulder [6], Fissure [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 8 11 14 17 20 23 26 29 34 39 44 49 54 59 64 69 76 83 90 97 104 111 119 127 135 143 151 159 168 177 186 195 204 213 222 231 240 249 258 267 276 285 294 303 312 321 330 339 348 357 366 375 384 393 402 411 420 429 438 447
Damage (max) 10 13 16 19 22 25 28 31 36 41 46 51 56 61 66 71 78 85 92 99 106 113 121 129 137 145 153 161 170 179 188 197 206 215 224 233 242 251 260 269 278 287 296 305 314 323 332 341 350 359 368 377 386 395 404 413 422 431 440 449
Fire Damage (min) 8 11 14 17 20 23 26 29 34 39 44 49 54 59 64 69 76 83 90 97 104 111 119 127 135 143 151 159 168 177 186 195 204 213 222 231 240 249 258 267 276 285 294 303 312 321 330 339 348 357 366 375 384 393 402 411 420 429 438 447
Fire Damage (max) 10 13 16 19 22 25 28 31 36 41 46 51 56 61 66 71 78 85 92 99 106 113 121 129 137 145 153 161 170 179 188 197 206 215 224 233 242 251 260 269 278 287 296 305 314 323 332 341 350 359 368 377 386 395 404 413 422 431 440 449

Mana Cost: 12

Cooldown: 0.5 seconds

Volcano Receives Bonuses From:

  • Molten Boulder: +10% Damage per Level
  • Fissure: +10% Damage per Level
  • Armageddon: +10% Damage per Level
Changelog

Season 4:

  • Volcano damage scaling changed from 2 / 4 / 6 / 8 / 10 per level to 3 / 5 / 7 / 8 / 9

Season 2:

  • synergies increased from 8% to 10%

Season 1:

  • synergies decreased to 8% (was 12%)
  • now has reduced cooldown and next hit delay

Vanilla Info

Tornado

  • Description: Create a funnel of wind and debris to blast your enemies
  • Required Level: 24
  • Required Skills: Arctic Blast [1], Cyclone Armor [6], Twister [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Damage (min) 32 38 44 50 56 62 68 74 88 102 116 130 144 158 172 186 206 226 246 266 286 306 330 354 378 402 426 450 478 506 534 562 590 618 646 674 702 730 758 786 814 842 870 898 926 954 982 1010 1038 1066 1094 1122 1150 1178 1206 1234 1262 1290 1318 1346
Damage (max) 35 43 51 59 67 75 83 91 107 123 139 155 171 187 203 219 241 263 285 307 329 351 377 403 429 455 481 507 537 567 597 627 657 687 717 747 777 807 837 867 897 927 957 987 1017 1047 1077 1107 1137 1167 1197 1227 1257 1287 1317 1347 1377 1407 1437 1467

Tornado Receives Bonuses From:

  • Arctic Blast: +16% Damage per Level
  • Twister: +16% Damage per Level
  • Hurricane: +16% Damage per Level
Changelog

Season 8:

  • Synergies increased from 14% to 16%

Season 7:

  • Level 1 base damage increased from 25-35 to 32-35
  • Level 1-8 scaling reduced from 8-8 to 6-8
  • Level 8-16 scaling increased from 14-15 to 14-16
  • Level 16-22 scaling increased from 20-21 to 20-22
  • Level 22-28 scaling increased from 24-25 to 24-26
  • Level 28+ scaling increased from 28-29 to 28-30

Season 4:

  • Tornado 10 mana cost at level 1 reduced to 2
  • Tornado now gains .125 mana cost per level

Season 2:

  • synergies increased from 11% to 14%

Season 1:

  • now has Arctic Blast as a synergy instead of Cyclone Armor
  • synergies increased to 11% (was 9%)
  • hitbox increased in size

Vanilla Info

Hurricane

  • Description: Create a massive storm of wind and debris to pound your enemies to bits
  • Required Level: 30
  • Required Skills: Arctic Blast [1], Cyclone Armor [6], Twister [12], Tornado [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237
Cold Damage (min) 25 29 33 37 41 45 49 53 61 69 77 85 93 101 109 117 129 141 153 165 177 189 205 221 237 253 269 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925
Cold Damage (max) 50 54 58 62 66 70 74 78 86 94 102 110 118 126 134 142 154 166 178 190 202 214 230 246 262 278 294 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950

Radius: 6 yards

Cold Length: 2 seconds

Mana Cost: 30

Hurricane Receives Bonuses From:

  • Arctic Blast: +12% Damage per Level
  • Tornado: +12% Damage per Level
Changelog

Season 6:

  • Hurricane level 1-8 scaling reduced from 7-7 to 4-4
  • Hurricane level 8-16 scaling reduced from 10-10 to 8-8
  • Hurricane level 22-28 scaling increased from 14-14 to 16-16
  • Hurricane level 16-20 scaling increased from 16-16 to 20-20

Season 5:

  • Hurricane twister synergy removed
  • Hurricane arctic blast synergy increased from 8% to 12%
  • Hurricane tornado synergy increased from 8% to 12%

Season 1:

  • duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
  • synergies decreased to 8% (was 9%)
  • now has Arctic Blast as a synergy

Vanilla Info

Armageddon

  • Description: Create a meteor shower to rain fiery destruction on nearby enemies
  • Required Level: 30
  • Required Skills: Firestorm [1], Molten Boulder [6], Fissure [12], Volcano [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237
Damage (min) 15 25 35 45 55 65 75 85 98 111 124 137 150 163 176 189 206 223 240 257 274 291 312 333 354 375 396 417 442 467 492 517 542 567 592 617 642 667 692 717 742 767 792 817 842 867 892 917 942 967 992 1017 1042 1067 1092 1117 1142 1167 1192 1217
Damage (max) 45 56 67 78 89 100 111 122 137 152 167 182 197 212 227 242 261 280 299 318 337 356 379 402 425 448 471 494 521 548 575 602 629 656 683 710 737 764 791 818 845 872 899 926 953 980 1007 1034 1061 1088 1115 1142 1169 1196 1223 1250 1277 1304 1331 1358
Fire Damage (min) 15 25 35 45 55 65 75 85 98 111 124 137 150 163 176 189 206 223 240 257 274 291 312 333 354 375 396 417 442 467 492 517 542 567 592 617 642 667 692 717 742 767 792 817 842 867 892 917 942 967 992 1017 1042 1067 1092 1117 1142 1167 1192 1217
Fire Damage (max) 45 56 67 78 89 100 111 122 137 152 167 182 197 212 227 242 261 280 299 318 337 356 379 402 425 448 471 494 521 548 575 602 629 656 683 710 737 764 791 818 845 872 899 926 953 980 1007 1034 1061 1088 1115 1142 1169 1196 1223 1250 1277 1304 1331 1358
Burning Damage (min) 11 18 25 32 39 46 53 60 69 77 85 93 101 110 118 126 135 145 154 164 173 182 193 203 214 225 235 246 257 269 281 292 304 316 328 339 351 363 375 386 398 410 421 433 445 457 468 480 492 503 515 527 539 550 562 574 585 597 609 621
Burning Damage (max) 16 23 30 37 44 51 58 65 73 82 90 98 106 114 123 131 140 150 159 168 178 187 198 208 219 229 240 250 262 274 285 297 309 321 332 344 356 367 379 391 403 414 426 438 450 461 473 485 496 508 520 532 543 555 567 578 590 602 614 625

Radius: 6 yards

Mana Cost: 35

Armageddon Receives Bonuses From:

  • Molten Boulder: +12% Damage per Level
  • Volcano: +12% Damage per Level
Changelog

Season 6:

  • Meteor physical damage now scales from +% fire damage sources

Season 5:

  • Armageddon fissure synergy removed
  • Armageddon molten boulder synergy increased from 8% to 12%
  • Armageddon volcano synergy increased from 8% to 12%

Season 3:

  • Increase armageddon skill radius by 80%
  • Doubled armageddon meteor explosion radius
  • Armageddon level 1 scaling increased from 10-10 to 10-11
  • Armageddon level 16-22 scaling increased from 16-18 to 17-19

Season 1:

  • prerequisites reduced from 9 to 4 (no longer requires Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
  • duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
  • synergy changed from Firestorm to Fissure
  • synergies decreased to 8% (was 14%)
  • physical damage buffed
  • fire damage (from impact) nerfed
  • now has decreased aoe, increased meteor fall rate

Vanilla Info


Shape Shifting Skills

Werewolf

  • Description: Transform into a werewolf
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage Reduction 1

1

2

2

2

3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

11

11

11

12

12

12

13

13

13

14

14

14

15

15

15

16

16

16

17

17

17

18

18

18

19

19

19

20

20

20

21
Physical Damage Reduction 1

1

2

2

2

3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

11

11

11

12

12

12

13

13

13

14

14

14

15

15

15

16

16

16

17

17

17

18

18

18

19

19

19

20

20

20

21
Damage +% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Attack Speed +% 20 28 35 40 45 48 51 53 56 57 59 61 62 63 64 66 66 67 68 68 69 70 70 71 71 72 73 73 73 73 74 74 75 75 75 75 75 76 76 76 76 77 77 77 77 77 77 77 78 78 78 78 78 79 79 79 79 79 79 80

Mana Cost: 15

Cooldown: 0.5 seconds

Duration: 9999 seconds

Werewolf Receives Bonuses From:

  • Lycanthropy

Other Sources: Wolfhowl (level 3-6)

Changelog

Season 8:

  • Damage per level reduced from 10% to 8%

Season 5:

  • Werewolf enhanced damage per level reduced from 12% to 10%

Season 4:

  • Werewolf damage per level increased from 8% to 12%
  • Werewolf starting damage increased from 25% to 30%

Season 3:

  • Werewolf 5% damage per level increased to 8%

Season 1:

  • duration increased to 9999 seconds (was 40)
  • base stamina/life bonuses removed
  • now grants bonus damage instead of bonus attack rating
  • now grants flat magic/physical damage reduction

Vanilla Info

Werebear

  • Description: Transform into a werebear
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
Defense +% 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625 635 645 655 665
Uninterrupted Attack % 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

Life: +10%

Increased Melee Splash Radius: +20%

Mana Cost: 15

Cooldown: 0.5 seconds

Duration: 9999 seconds

Werebear Receives Bonuses From:

  • Lycanthropy

Other Sources: Beast (level 3)

Changelog

Season 8:

  • Defense per level increased from 8% to 10%
  • +10% max health bonus now displays on tooltip

Season 7:

  • Damage bonus per level increased from 12% to 15%

Season 5:

  • Werebear enhanced damage per level reduced from 15% to 12%
  • Werebear form now grants 10% + 1% per level chance to be uninterruptible when struck

Season 4:

  • Werebear damage per level increased from 12% to 15%
  • Werebear form now grants 20% increased splash radius

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • duration increased to 9999 seconds (was 40)
  • base life bonus removed
  • damage/defense bonuses nerfed

Vanilla Info

Lycanthropy

  • Description: Passive - Improves life and attack rating when in werewolf or werebear form
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
Attack Rating +% 50 62 74 86 98 110 122 134 146 158 170 182 194 206 218 230 242 254 266 278 290 302 314 326 338 350 362 374 386 398 410 422 434 446 458 470 482 494 506 518 530 542 554 566 578 590 602 614 626 638 650 662 674 686 698 710 722 734 746 758
Changelog

Season 8:

  • Base max life per level bonus reduced from 10% to 5%
  • Level 22+ max life bonus per level reduced from 2% to 1%

Season 3:

  • Lycanthropy life bonus per level reduced from 3% to 2%

Season 2:

  • starting life increased from 10% to 15% (this was either changed back to 10% in a later season or didn't actually get implemented in s2)
  • life per level increased from 2% to 3%

Season 1:

  • prerequisites reduced from 1 to 0 (no longer requires Werewolf)
  • duration bonus removed
  • life bonus nerfed (grants 10% + 2% per level instead of 20% + 5% per level)
  • now grants bonus attack rating

Vanilla Info

Feral Rage

  • Description: When in werewolf form, go into a frenzied rage to steal increasing amounts of life from your enemies with successive hits
  • Required Level: 6
  • Required Skills: Werewolf [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% (min) 20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

Movement Speed +% (max) 35 47 56 64 70 75 79 82 86 88 91 93 95 97 98 100 101 102 103 104 105 106 107 108 108 109 110 110 111 111 112 112 113 113 113 114 114 115 115 115 115 116 116 116 117 117 117 118 118 118 119 119 119 120 120 120 120 120 120 120
Life Steal +% (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Life Steal +% (max) 4 5 5 6 6 7 7 8 8 9 9 10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

Damage +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Attack Rating +% 25 33 41 49 57 65 73 81 89 97 105 113 121 129 137 145 153 161 169 177 185 193 201 209 217 225 233 241 249 257 265 273 281 289 297 305 313 321 329 337 345 353 361 369 377 385 393 401 409 417 425 433 441 449 457 465 473 481 489 497

Mana Cost: 3

Duration: 30 seconds

Feral Rage Receives Bonuses From:

  • Fury: +6% Damage per Level
Changelog

Season 8:

  • Damage per level reduced from 12% to 10%
  • Synergy values reduced from 8% to 6%

Season 7:

  • No longer provides increased melee splash radius

Season 5:

  • Feral rage now grants 2% increased melee splash radius per charge up to 20%

Season 4:

  • Feral Rage damage per level increased from 8% to 12%
  • Feral Rage minimum move speed increased from 19% to 20%
  • Feral Rage maximum move speed increased from 65% to 120%
  • Feral Rage duration increased from 20 seconds to 30 seconds
  • Feral Rage now has fury as a synergy at 8% damage per level

Season 3:

  • Feral rage now gains 8% attack rating per level from 15%
  • Feral rage base attack rating reduced from 25% from 45%
  • Feral Rage 5% damage per level increased to 8%
  • Feral Rage now caps at 10% life steal

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • attack bonus buffed
  • life steal bonus nerfed

Vanilla Info

Maul

  • Description: When in Werebear form, maul your enemies for increasing extra damage with successive hits
  • Required Level: 6
  • Required Skills: Werebear [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

Damage (max) 120 160 160 200 200 240 240 280 280 320 320 360 360 400 400 440 440 480 480 520 520 560 560 600 600 640 640 680 680 720 720 760 760 800 800 840 840 880 880 920 920 960 960 1000 1000 1040 1040 1080 1080 1120 1120 1160 1160 1200 1200 1240 1240 1280 1280 1320
Attack Rating +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stun Length (seconds) 1.4 1.2 1 0.8 0.6 0.4 0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

Mana Cost: 3

Duration: 20 seconds

Other Sources: Beast (level 3)

Changelog

Season 4:

  • Maul damage increased from 30% per charge to 40%

Season 3:

  • Maul now gains 10% attack rating per level from 20%
  • Maul base attack rating reduced from 50% to 25%

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • attack bonus buffed
  • damage bonus buffed
  • stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds

Vanilla Info

Hunger

  • Description: While in Werebear form, consume a corpse to temporarily gain movement speed, critical strike and life steal
  • Required Level: 12
  • Required Skills: Werebear [1], Maul [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
Movement Speed +% 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
Critical Strike Chance +% 10 18 24 29 33 36 38 40 43 44 46 47 49 50

50

52

52

53 54

54

55 56

56

57

57

57

58

58

59

59

59

59

60

60

60

61

61

61

61

61

61

62

62

62

63

63

63

63

63

64

64

64

65

65

65

65

65

65

65

65

Mana Cost 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Life Steal +% 3 3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

Other Sources: Beast (level 3)

Changelog

Season 4:

  • Hunger life leech reduced from 1% every 4 levels to 1% every 4 base levels
  • Hunger duration changed from 20 seconds + 2 seconds per base level to 20 seconds + 1 second per level
  • Hunger critical strike bonus changed from 5% + 2% per level to a diminishing return scaling from 10% to 65%

Season 3:

  • Hunger base move speed increased from 10% to 20%
  • Hunger move speed per level changed from 2% per base point to 1% per soft point
  • Hunger base duration increased from 10 seconds to 20 seconds

Season 2:

  • now gains 2% movement speed per level instead of 1%
  • now gains 2 seconds per level instead of 1
  • can now be used on skeleton corpses

Season 1:

  • moved in the skill tree, requires level 12 (was 24)
  • prerequisites reduced from 5 to 3 (no longer requires Werewolf, Feral Rage, Fire Claws)
  • no longer is an attack that grants life/mana steal and bonus attack rating
  • reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)

Vanilla Info

Rabies

  • Description: When in werewolf form, bite your enemies to inflict them with disease that spreads to other monsters
  • Required Level: 18
  • Required Skills: Werewolf [1], Feral Rage [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950
Poison Damage (min) 15 31 46 62 78 93 109 125 156 187 218 250 281 312 343 375 433 492 550 608 666 725 815 905 995 1084 1174 1264 1385 1506 1627 1749 1870 1991 2112 2233 2354 2475 2596 2717 2838 2959 3080 3201 3322 3444 3565 3686 3807 3928 4049 4170 4291 4412 4533 4654 4775 4896 5017 5139
Poison Damage (max) 46 62 78 93 109 125 140 156 187 218 250 281 312 343 375 406 464 523 582 640 699 757 847 937 1027 1117 1207 1296 1417 1539 1660 1781 1902 2023 2144 2265 2386 2507 2628 2750 2871 2992 3113 3234 3355 3476 3597 3718 3839 3961 4082 4203 4324 4445 4566 4687 4808 4929 5050 5172

Poison Duration: 5 seconds

Mana Cost: 10

Rabies Receives Bonuses From:

  • Poison Creeper: +10% Poison Damage per Level
  • Feral Rage: +10% Poison Damage per Level
  • Lycanthropy: +10% Poison Damage per Level
Changelog

Season 8:

  • Synergies reduced from 12% to 10%
  • Level 16-22 scaling reduced from 16-16 to 15-15
  • Level 22-28 scaling reduced from 24-24 to 23-23
  • Level 28+ scaling reduced from 32-32 to 31-31

Season 7:

  • Rabies synergies reduced from 17% to 12%

Season 6:

  • Rabies spread velocity increased by 40%
  • Rabies spread range increased by 25%

Season 5:

  • Rabies attack rating per level increased from 6% to 15%

Season 3:

  • Rabies base attack rating bonus reduced from 150% to 65%
  • Rabies bonus attack rating per level reduced from 12% to 6%

Season 2:

  • synergies reduced from 22% to 17%
  • now has Lycanthropy as an additional synergy at 17%

Season 1:

  • attack bonus buffed
  • poison damage scaling nerfed
  • now has Feral Rage as a synergy
  • spread tick rate increased, spread radius increased

Vanilla Info

Shock Wave

  • Description: When in werebear form, stomp to create a shock wave that stuns nearby enemies
  • Required Level: 18
  • Required Skills: Werebear [1], Maul [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Shock Waves 4

4

4

4

5

5

5

5

5

6

6

6

6

6

7

7

7

7

7

8

8

8

8

8

9

9

9

9

9

10

10

10

10

10

11

11

11

11

11

12

12

12

12

12

13

13

13

13

13

14

14

14

14

14

15

15

15

15

15

16
Damage (min) 8 10 12 14 16 18 20 22 26 30 34 38 42 46 50 54 70 86 102 118 134 150 176 202 228 254 280 306 342 378 414 450 486 522 558 594 630 666 702 738 774 810 846 882 918 954 990 1026 1062 1098 1134 1170 1206 1242 1278 1314 1350 1386 1422 1458
Damage (max) 14 17 20 23 26 29 32 35 41 47 53 59 65 71 77 83 101 119 137 155 173 191 219 247 275 303 331 359 397 435 473 511 549 587 625 663 701 739 777 815 853 891 929 967 1005 1043 1081 1119 1157 1195 1233 1271 1309 1347 1385 1423 1461 1499 1537 1575

Stun Length: 0.2 seconds

Mana Cost: 7

Shock Wave Receives Bonuses From:

  • Werebear: +18% Damage per Level
  • Twister: +18% Damage per Level
  • Tornado: +18% Damage per Level
Changelog

Season 5:

  • Shockwave range increased by 13%
  • Shockwave missile speed increased by 16%

Season 4:

  • Shock Wave now starts with 4 shockwaves instead of 7
  • Shock Wave now gains an additional missile every 5 levels
  • shockwave damage scaling changed from 2-2 / 4-4 / 12-13 / 24-26 / 36-39 to 2-3 / 4-6 / 16-18 / 26-28 / 36-38

Season 3:

  • Shockwave synergies increased from 16%-18%

Season 2:

  • synergies increased from 14% to 16%

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • stun length no longer scales with levels
  • now has increased range and projectile speed
  • damage scaling buffed
  • now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%

Vanilla Info

Fire Claws

  • Description: When in werewolf or werebear form, maul your enemies with a fiery claw attack
  • Required Level: 24
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Burning Damage (min) 9 11 14 16 18 21 23 25 29 32 36 39 43 46 50 53 59 65 71 77 83 89 97 105 113 121 130 138 148 159 169 180 191 201 212 222 233 243 254 264 275 285 296 307 317 328 338 349 359 370 380 391 401 412 423 433 444 454 465 475
Burning Damage (max) 15 18 22 25 29 32 36 39 44 49 53 58 63 67 72 77 84 91 98 105 112 119 128 138 147 157 166 175 187 199 210 222 234 246 257 269 281 292 304 316 328 339 351 363 375 386 398 410 421 433 445 457 468 480 492 503 515 527 539 550
Attack Rating +% 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Tendrils 4 4

4

4

4

5

5

5

5

5

6

6

6

6

6

7

7

7

7

7

8

Fire Claws Receives Bonuses From:

  • Molten Boulder: +24% Fire Damage per Level
  • Armageddon: +24% Fire Damage per Level
Changelog

Season 7:

  • Removed Lycanthropy and Firestorm synergies
  • Redistributed synergy values into Molten Boulder and Armageddon
  • Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 to 2/3/5/7/9 - 3/4/6/8/10
  • Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 5 base levels (8 total at level 20))
  • Increased the range of fire claw fire missiles
  • Added basic attack damage to fire claw tooltip

Season 6:

  • Fireclaw synergies increased from 16% to 17%

Season 5:

  • Fireclaw firestorm range increased by 35%

Season 4:

  • Fire Claws level 1 cost reduced from 4 mana to 2
  • Fire Claws mana cost now increased by .125 per level

Season 3:

  • Fireclaw has been reworked to now cast a fast moving firestorm on attack
  • Fireclaws fissure synergy has been replaced with Lycanthropy
  • Fireclaw's volcano synergy has been replace with Armageddon
  • Fire Claws synergies decreased from 22% to 16%
  • Fire Claws base attack power changed from 100% to 60%
  • Fire Claws attack power per level decreased from 15% per level to 10% per level

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
  • attack bonus buffed

Vanilla Info

Fury

  • Description: When in werewolf form, attack either multiple adjacent targets or one target multiple times
  • Required Level: 30
  • Required Skills: Werewolf [1], Feral Rage [6], Rabies [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625 635 645 655 665 675 685 695 705 715 725 735 745 755 765 775 785 795 805 815 825
Damage +% 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690

Hits 3 times; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius

Mana Cost: 4

Fury Receives Bonuses From:

  • Feral Rage: +8% Damage per Level

Other Sources: Wolfhowl (level 3-6)

Changelog

Season 8:

  • Damage per level reduced from 14% to 10%

Season 7:

  • Now gains +20% melee splash radius on it's second attack and +40% on it's third

Season 6:

  • Fury feral rage synergy reduced from 12% to 8%
  • Fury enhanced damage bonus per level bonus reduced from 15% to 14%

Season 5:

  • Fury enhanced damage per level reduced from 18% to 15%

Season 4:

  • Fury's feral rage synergy increased from 10% to 12%
  • Fury damage per level increased from 15% to 18%
  • Fury attack bonus changed from 80% + 6% per level to 235% + 10% per level

Season 3:

  • Fury now gains 10% attack rating per level from 6%
  • Fury base attack rating reduced from 235% to 80%

Season 2:

  • Enhanced Damage reduced from +20% per level to +15% per level
  • now has Feral Rage as a synergy at +10% Enhanced Damage per level

Season 1:

  • no long scales from 2-5 attacks, now hits 3 times
  • attack bonus buffed
  • damage bonus buffed to +20% per level (was 17%)

Vanilla Info


Summoning Skills (Druid)

Raven

  • Description: Summon Ravens to peck out the eyes of your enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 2 2 3 3 4 4 5 5 7 7 8 9 10 11 12 13 20 27 34 41 48 55 66 76 87 97 108 118 132 146 160 174 188 202 216 230 244 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566
Cold Damage (max) 3 3 4 4 5 5 6 6 9 9 11 12 14 15 17 18 26 33 41 48 56 63 74 85 96 107 118 129 144 158 173 187 202 216 231 245 260 274 289 303 318 332 347 361 376 390 405 419 434 448 463 477 492 506 521 535 550 564 579 593
Damage (min) 2 2 3 3 4 4 5 5 7 7 8 9 10 11 12 13 20 27 34 41 48 55 66 76 87 97 108 118 132 146 160 174 188 202 216 230 244 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566
Damage (max) 3 3 4 4 5 5 6 6 9 9 11 12 14 15 17 18 26 33 41 48 56 63 74 85 96 107 118 129 144 158 173 187 202 216 231 245 260 274 289 303 318 332 347 361 376 390 405 419 434 448 463 477 492 506 521 535 550 564 579 593
Total Ravens 3 4 5 6 7 8 9 10 11 12 13 14 15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ravens per Cast 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3

Ravens hit 5 times

Cold Length: 4 seconds

Raven Receives Bonuses From:

  • Summon Spirit Wolf: +12% Damage per Level
  • Summon Dire Wolf: +12% Damage per Level
  • Summon Grizzly: +12% Damage per Level
Changelog

Season 8:

  • Level 16-22 scaling reduced from 17-18 to 14-15
  • Level 22-28 scaling reduced from 22-23 to 21-22
  • Level 28+ scaling increased from 27-28 to 28-29

Season 6:

  • Ravens should now properly scale from +% cold damage bonuses even when Eaglehorn is not equipped (was previously bugged)
  • Eaglehorn should now apply its bonus raven damage at its proper values

Season 5:

  • Ravens now properly scale from +% cold damage (patch 6)

Season 4:

  • druids may now summon up to 15 ravens from 12

Season 1:

  • attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
  • ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
  • can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
  • now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
  • mana cost starts lower and scales per level

Vanilla Info

Poison Creeper

  • Description: Summon a vine that spreads disease to all it contacts and reduces their poison resistance
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Poison Resistance % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

Poison Damage (min) 3 6 9 12 15 18 21 25 31 37 43 50 56 62 68 75 100 125 150 175 200 225 275 325 375 425 475 525 625 725 825 925 1025 1125 1225 1325 1425 1525 1625 1725 1825 1925 2025 2125 2225 2325 2425 2525 2625 2725 2825 2925 3025 3125 3225 3325 3425 3525 3625 3725
Poison Damage (max) 6 9 12 15 18 21 25 28 34 40 46 53 59 65 71 78 103 128 153 178 203 228 278 328 378 428 478 528 628 728 828 928 1028 1128 1228 1328 1428 1528 1628 1728 1828 1928 2028 2128 2228 2328 2428 2528 2628 2728 2828 2928 3028 3128 3228 3328 3428 3528 3628 3728
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Creeper Vines 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3

Poison Duration: 4 seconds

Mana Cost: 8

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Poison Creeper Receives Bonuses From:

  • Carrion Vine: +30% Poison Damage per Level (bugged)
  • Solar Creeper: +30% Poison Damage per Level (bugged)
  • Rabies: +30% Poison Damage per Level (bugged)
Changelog

Season 6:

  • Poison creeper synergies increased from 22% to 30%
  • Poison creeper poison resistance debuff now caps at -50% poison resist
  • Poison creeper movement speed increased by roughly 600%

Season 5:

  • Poison creeper ai delay reduced by 20%
  • Poison creeper now attacks poison immune monsters (this allows it to apply its negative poison resist debuff which can break poison immunities)
  • Poison creeper can no longer be targeted by monsters or take damage

Season 3:

  • Poison creeper now gains +100% life per level from +25%
  • Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
  • Poison creeper level 1-8 scaling reduced from 4-4 per level to 1-1 (bitrate)
  • Poison creeper level 1-16 scaling reduced from 10-10 per level to 2-2 (bitrate)
  • Poison creeper level 16-22 scaling reduced from 18-18 to 8-8 (bitrate)
  • Poison creeper level 22-28 scaling reduced from 28-28 to 16-16 (bitrate)
  • Poison creeper level 28+ scaling reduced from 38-38 to 32-32 (bitrate)
  • Poison creeper synergies increased from 20% to 22%
  • Poison creeper now gains an additional 50% base health per difficulty
  • You may now summon an additional poison creeper every 10 base levels
  • Poison creeper will now display how many you have in the icon
  • Poison creeper no longer counts towards the carrion vine and solar creeper vine limit

Season 2:

  • damage scaling rebalanced and increased
  • synergies increased from 8% to 20%
  • now counts as a poison skill (for items that add +X to Poison Skills)

Season 1:

  • damage buffed
  • now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%

Vanilla Info

Heart of Wolverine

  • Description: Summon a spirit pet that adds to the damage and attack rating of you and your party
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Attack Rating +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
Changelog

Season 6:

  • Heart of the wolverine is now providing its proper values
  • Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
  • Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
  • Heart of the wolverine attack rating per level increased from 7% to 10%

Season 5:

  • Heart of the wolverine can no longer be targeted by monsters or take damage

Season 4:

  • heart of wolverine base damage bonus increased from 20% to 25%
  • heart of wolverine now grants 10% damage per level from 7%

Season 1:

  • moved in the skill tree, requires level 6 (was 18)
  • prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
  • life buffed
  • starting mana cost reduced to 10 (was 20)

Vanilla Info

Summon Spirit Wolf

  • Description: Summon a wolf with teleporting ability to fight by your side
  • Required Level: 12
  • Required Skills: Raven [1], Heart of Wolverine [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 113 134 156 177 198 220 241 262 284 305 326 348 369 390 412 433 454 476 497 518 539 560 581 603 624 645 667 688 709 731 752 773 795 816 837 859 880 901 923 944 965 986 1007 1028 1050 1071 1092 1114 1135 1156 1178 1199 1220 1242 1263 1284 1306 1327 1348 1370
Life (Nightmare) 185 220 255 290 324 359 394 429 464 498 533 568 603 638 672 707 742 777 812 846 881 916 951 986 1020 1055 1090 1125 1160 1194 1229 1264 1299 1334 1368 1403 1438 1473 1508 1542 1577 1612 1647 1682 1716 1751 1786 1821 1856 1890 1925 1960 1995 2030 2064 2099 2134 2169 2204 2238
Life (Hell) 219 260 301 342 383 424 465 506 548 589 630 671 712 753 794 835 876 917 959 1000 1041 1082 1123 1164 1205 1246 1287 1328 1370 1411 1452 1493 1534 1575 1616 1657 1698 1739 1781 1822 1863 1904 1945 1986 2027 2068 2109 2150 2192 2233 2274 2315 2356 2397 2438 2479 2520 2561 2603 2644
Damage (min) 12 15 18 21 24 27 30 33 37 41 45 49 53 57 61 65 70 75 80 85 90 95 101 107 113 119 125 131 138 145 152 159 166 173 180 187 194 201 208 215 222 229 236 243 250 257 264 271 278 285 292 299 306 313 320 327 334 341 348 355
Damage (max) 18 21 24 27 30 33 36 39 43 47 51 55 59 63 67 71 76 81 86 91 96 101 107 113 119 125 131 137 144 151 158 165 172 179 186 193 200 207 214 221 228 235 242 249 256 263 270 277 284 291 298 305 312 319 326 333 340 347 354 361
Total Spirit Wolves 1 2 3 4 5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

Attack Rating +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Defense +% 57 74 91 108 125 142 159 176 193 210 227 244 261 278 295 312 329 346 363 380 397 414 431 448 465 482 499 516 533 550 567 584 601 618 635 652 669 686 703 720 737 754 771 788 805 822 839 856 873 890 907 924 941 958 975 992 1009 1026 1043 1060
All Resist 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

Mana Cost: 15

Summon Spirit Wolf Receives Bonuses From:

  • Raven: +6% Damage per Level
  • Summon Dire Wolf: +6% Damage per Level
  • Summon Grizzly: +6% Damage per Level
  • Werewolf: +6% Damage per Level
Changelog

Season 5:

  • Spirit wolves now have melee splash
  • Spirit wolves base run speed increased by 10%
  • Spirit wolf werebear -9% damage synergy removed
  • Spirit wolf will now display its proper defense values

Season 1:

  • moved in the skill tree, requires level 12 (was 6)
  • prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
  • can now be summoned alongside Dire Wolf & Grizzly
  • now has multiple damage synergies instead of just Summon Grizzly
  • attack bonus nerfed
  • defense bonus nerfed
  • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
  • damage buffed

Vanilla Info

Carrion Vine

  • Description: Summon a vine that eats corpses and replenishes life for you and your party
  • Required Level: 12
  • Required Skills: Poison Creeper [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Heals (min) 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256 260
Heals (max) 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256 260 264 268 272 276 280

Mana Cost: 10

Carrion Vine Receives Bonuses From:

  • Oak Sage: +2-4 Life Healed per Level
  • Solar Creeper: +2-4 Life Healed per Level
Changelog

Season 6:

  • Carrion vine movement speed increased by roughly 600%

Season 5:

  • Carrion vine ai delay reduced by 20%
  • Carrion vine will now consume corpses even if the player is at full mana
  • Carrion vine can now be summoned at the same time solar creeper
  • Carrion vine can no longer be targeted by monsters or take damage

Season 3:

  • Carrion vine now gains +52% life per level from +25%
  • Carrion vine now gains an additional 50% base health per difficulty
  • Can now be summoned alongside Poison Creepers

Season 1:

  • now recovers a flat amount of life instead of a percentage

Vanilla Info

Spirit of Barbs

  • Description: Summon a spirit pet that returns damage to enemies who attack you or your party
  • Required Level: 18
  • Required Skills: Heart of Wolverine [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage Returned 15 23 31 39 47 55 63 71 87 103 119 135 151 167 183 199 231 263 295 327 359 391 439 487 535 583 631 679 743 807 871 935 999 1063 1127 1191 1255 1319 1383 1447 1511 1575 1639 1703 1767 1831 1895 1959 2023 2087 2151 2215 2279 2343 2407 2471 2535 2599 2663 2727
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Spirit of the Barbs Receives Bonuses From:

  • Carrion Vine: +5% Damage Returned per Level
Changelog

Season 7:

  • Now has a 5% synergy with Carrion Vine

Season 5:

  • Spirit of barbs can no longer be targeted by monsters or take damage
  • Spirit of barbs level 16-22 damage per level increased from 28 to 32
  • Spirit of barbs level 22-28 damage per level increased from 44 to 48

Season 1:

  • moved in the skill tree, requires level 18 (was 30)
  • prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
  • life buffed
  • now deals a flat amount of damage to attackers instead of reflecting a percentage

Vanilla Info

Summon Dire Wolf

  • Description: Summon a wolf that becomes enraged, eating corpses to increase damage it does to enemies
  • Required Level: 24
  • Required Skills: Raven [1], Heart of Wolverine [6], Summon Spirit Wolf [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300
Life (Normal) 171 216 262 307 353 399 444 490 535 581 627 672 718 763 809 855 900 946 991 1037 1083 1128 1174 1219 1265 1311 1356 1402 1447 1493 1539 1584 1630 1675 1721 1767 1812 1858 1903 1949 1995 2040 2086 2131 2177 2223 2268 2314 2359 2405 2451 2496 2542 2587 2633 2679 2724 2770 2815 2861
Life (Nightmare) 193 245 296 348 399 451 503 555 606 657 709 761 812 864 915 967 1019 1070 1122 1173 1225 1277 1328 1380 1431 1483 1535 1586 1638 1689 1741 1793 1844 1896 1947 1999 2051 2102 2154 2205 2257 2309 2360 2412 2463 2515 2567 2618 2670 2721 2773 2825 2876 2928 2979 3031 3083 3134 3186 3237
Life (Hell) 216 273 331 388 446 504 562 619 677 734 792 849 907 964 1022 1080 1138 1195 1253 1310 1368 1425 1483 1540 1598 1656 1714 1771 1829 1886 1944 2001 2059 2116 2174 2232 2290 2347 2405 2462 2520 2577 2635 2692 2750 2808 2866 2923 2981 3038 3096 3153 3211 3268 3326 3384 3442 3499 3557 3614
Damage (min) 33 36 39 42 45 48 51 54 58 62 66 70 74 78 82 86 91 96 101 106 111 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344
Damage (max) 38 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 112 118 124 130 136 142 149 156 163 170 177 184 191 198 205 212 219 226 233 240 247 254 261 268 275 282 289 296 303 310 317 324 331 338 345 352 359 366 373 380 387 394 401 408
Total Dire Wolves 1 2 3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

Life +% 50 90 130 170 210 250 290 330 370 410 450 490 530 570 610 650 690 730 770 810 850 890 930 970 1010 1050 1090 1130 1170 1210 1250 1290 1330 1370 1410 1450 1490 1530 1570 1610 1650 1690 1730 1770 1810 1850 1890 1930 1970 2010 2050 2090 2130 2170 2210 2250 2290 2330 2370 2410
All Resist 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

Base Attack Rating Bonus: 25%

Mana Cost: 20

Summon Dire Wolf Receives Bonuses From:

  • Raven: +4% Damage per Level
  • Summon Spirit Wolf: +4% Damage per Level
  • Summon Spirit Wolf: +25% Attack Rating per Level
  • Summon Grizzly: +4% Damage per Level
  • Werewolf: +4% Damage per Level
Changelog

Season 5:

  • Dire wolves now have melee splash
  • Dire wolves base run speed increased by 10%
  • Dire wolves werebear -6% damage synergy removed
  • Dire wolves will now display its proper defense values

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
  • can now be summoned alongside Spirit Wolf & Grizzly
  • now has multiple damage synergies instead of just Summon Grizzly
  • defense buffed, no longer has defense synergy from Summon Spirit Wolf
  • life buffed
  • no longer gains bonus attack rating per level

Vanilla Info

Solar Creeper

  • Description: Summon a vine that eats corpses and recovers mana for you and your party
  • Required Level: 24
  • Required Skills: Poison Creeper [1], Carrion Vine [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Recovered (min) 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195
Mana Recovered (max) 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148 151 154 157 160 163 166 169 172 175 178 181 184 187 190 193 196 199 202 205
Mana Cost 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73

Solar Creeper Receives Bonuses From:

  • Oak Sage: +1-3 Mana Recovered per Level
  • Carrion Vine: +1-3 Mana Recovered per Level
Changelog

Season 6:

  • Solar creeper movement speed increased by roughly 600%

Season 5:

  • Solar creeper ai delay reduced by 20%
  • Solar creeper will now consume corpses even if the player is at full life
  • Solar creeper can now be summoned at the same time as carrion vine
  • Solar creeper can no longer be targeted by monsters or take damage

Season 3:

  • Solar creeper now gains +30% life per level from +20%
  • Solar creeper now gains an additional 50% base health per difficulty
  • Can now be summoned alongside Poison Creepers

Season 1:

  • now recovers a flat amount of mana instead of a percentage

Vanilla Info

Oak Sage

  • Description: Summon a spirit pet that increases life and grants health regeneration for you and your party
  • Required Level: 30
  • Required Skills: Heart of Wolverine [6], Spirit of Barbs [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life Replenish 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227 232 237 242 247 252 257 262 267 272 277 282 287 292
Max Life 50 62 74 86 98 110 122 134 148 162 176 190 204 218 232 246 262 278 294 310 326 342 360 378 396 414 432 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

Oak Sage Receives Bonuses From:

  • Carrion Vine: +12 Life Healed per Level
  • Solar Creeper: +12 Life Healed per Level
Changelog

Season 5:

  • Oak sage can no longer be targeted by monsters or take damage
  • Oak sage level 1 health bonus reduced from 65 to 50
  • Oak sage level 1-8 scaling reduced from 20 to 12
  • Oak sage level 8-16 scaling reduced from 20 to 14
  • Oak sage level 16-22 scaling reduced from 20 to 16
  • Oak sage level 22-28 scaling reduced from 20 to 18

Season 3:

  • Oak sage increased from 10 life per level to 20 life per level

Season 2:

  • regen scaling reworked and increased (synergies now grant +12 Life Healed per level)

Season 1:

  • moved in the skill tree, requires level 30 (was 6)
  • prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
  • life buffed
  • now grants a flat amount of life instead of a percentage
  • now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level

Vanilla Info

Summon Grizzly

  • Description: Summon a ferocious grizzly bear. Can summon an additional grizzly bear at base level 20
  • Required Level: 30
  • Required Skills: Raven [1], Heart of Wolverine [6], Summon Spirit Wolf [12], Summon Dire Wolf [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 676 689 702 715 728 741 754 767 780 793 806 819 832 845 858 871 884 897 910 923 936 949 962 975 988 1001 1014 1027 1040 1053 1066 1079 1092 1105 1118 1131 1144 1157 1170 1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443
Life (Nightmare) 1352 1378 1404 1430 1456 1482 1508 1534 1560 1586 1612 1638 1664 1690 1716 1742 1768 1794 1820 1846 1872 1898 1924 1950 1976 2002 2028 2054 2080 2106 2132 2158 2184 2210 2236 2262 2288 2314 2340 2366 2392 2418 2444 2470 2496 2522 2548 2574 2600 2626 2652 2678 2704 2730 2756 2782 2808 2834 2860 2886
Life (Hell) 2028 2067 2106 2145 2184 2223 2262 2301 2340 2379 2418 2457 2496 2535 2574 2613 2652 2691 2730 2769 2808 2847 2886 2925 2964 3003 3042 3081 3120 3159 3198 3237 3276 3315 3354 3393 3432 3471 3510 3549 3588 3627 3666 3705 3744 3783 3822 3861 3900 3939 3978 4017 4056 4095 4134 4173 4212 4251 4290 4329
Defense +% 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300
All Resist 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

Base Damage (min) 20 23 26 29 32 35 38 41 45 49 53 57 61 65 69 73 78 83 88 93 98 103 109 115 121 127 133 139 146 153 160 167 174 181 188 195 202 209 216 223 230 237 244 251 258 265 272 279 286 293 300 307 314 321 328 335 342 349 356 363
Base Damage (max) 30 33 36 39 42 45 48 51 55 59 63 67 71 75 79 83 88 93 98 103 108 113 119 125 131 137 143 149 156 163 170 177 184 191 198 205 212 219 226 233 240 247 254 261 268 275 282 289 296 303 310 317 324 331 338 345 352 359 366 373
Damage +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Grizzly Bears 1 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

2

Base Attack Rating Bonus: 25%

Mana Cost: 40

Cooldown: 1 second

Summon Grizzly Receives Bonuses From:

  • Raven: +6% Damage per Level
  • Summon Spirit Wolf: +25% Attack Rating per Level
  • Summon Spirit Wolf: +6% Damage per Level
  • Summon Dire Wolf: +6% Damage per Level
  • Werebear: +6% Damage per Level
Changelog

Season 6:

  • Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
  • Summon grizzly defense bonus tooltip is now displaying its proper values

Season 5:

  • Grizzly bear werewolf -12% damage synergy removed

Season 1:

  • prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
  • can now be summoned alongside Spirit Wolf & Dire Wolf
  • now deals splash damage
  • can now summon an additional Grizzly with 20 hard points
  • now has multiple damage synergies
  • base damage nerfed
  • attack bonus nerfed, no longer gains attack rating per level
  • defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
  • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf

Vanilla Info


Summoning Spells (Necromancer)

Raise Skeleton Warrior

  • Description: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Base Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226
Base Damage (max) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
Damage +% 0

0

0

10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570
Attack Rating 80 155 230 305 380 455 530 605 680 755 830 905 980 1055 1130 1205 1280 1355 1430 1505 1580 1655 1730 1805 1880 1955 2030 2105 2180 2255 2330 2405 2480 2555 2630 2705 2780 2855 2930 3005 3080 3155 3230 3305 3380 3455 3530 3605 3680 3755 3830 3905 3980 4055 4130 4205 4280 4355 4430 4505
Defense 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
Life (Normal) 21 21 21 31 42 52 63 73 84 94 105 115 126 136 147 157 168 178 189 199 210 220 231 241 252 262 273 283 294 304 315 325 336 346 357 367 378 388 399 409 420 430 441 451 462 472 483 493 504 514 525 535 546 556 567 577 588 598 609 619
Life (Nightmare) 30 30 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885
Life (Hell) 42 42 42 63 84 105 126 147 168 189 210 231 252 273 294 315 336 357 378 399 420 441 462 483 504 525 546 567 588 609 630 651 672 693 714 735 756 777 798 819 840 861 882 903 924 945 966 987 1008 1029 1050 1071 1092 1113 1134 1155 1176 1197 1218 1239
Total Skeleton Warriors 1 2 3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

Mana Cost 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5
Note: Some of these values are incorrect

Raise Skeleton Warrior Receives Bonuses From:

  • Skeleton Mastery: +6% Damage per Level
  • Raise Skeleton Archer: +2% Damage per Level

Also See: Skeleton Mastery

Changelog

Season 6:

  • Skeleton warriors now have a 2% raise skeleton archer synergy
  • Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
  • Skeleton warriors life per level reduced from 15% to 14%

Season 5:

  • Raise skeleton warrior base mana cost reduced from 6 to 4
  • Raise skeleton warrior mana cost per level reduced from 1 to .5
  • Raise skeleton warrior health bonus per level reduced from +50% to +15%

Season 4:

  • Skeleton Warriors damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
  • Skeleton Warriors skeleton mastery synergy decreased from 10% to 8%
  • Skeleton Warriors skeleton magi synergy removed

Season 2:

  • Enhanced Damage per level increased from +7% to +10%
  • synergies increased from 8% to 10%
  • now counts as a magic skill (for items that add +X to Magic Skills)

Season 1:

  • Skeletons now have splash damage on melee attacks
  • total skeleton warriors capped at 8
  • damage increased
  • attack rating bonus increased
  • defense bonus increased
  • synergy for Summon Resist removed
  • now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%

Vanilla Info for Raise Skeleton

Skeleton Mastery

  • Description: Passive - Increases life, damage, and velocity of raised skeletons
  • Required Level: 1
  • Required Skills: Raise Skeleton Warrior [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Skeleton Velocity +% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

Skeleton Life 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Physical Damage +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120
Elemental Damage +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120
Changelog

Season 1:

  • no longer affects revives
  • life bonuses buffed
  • now also improves skeleton velocity

Vanilla Info

Clay Golem

  • Description: Creates a golem from the earth to fight by your side
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
Life (Normal) 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940 955 970 985 1000
Life (Nightmare) 345 390 435 480 525 570 615 660 705 750 795 840 885 930 975 1020 1065 1110 1155 1200 1245 1290 1335 1380 1425 1470 1515 1560 1605 1650 1695 1740 1785 1830 1875 1920 1965 2010 2055 2100 2145 2190 2235 2280 2325 2370 2415 2460 2505 2550 2595 2640 2685 2730 2775 2820 2865 2910 2955 3000
Life (Hell) 575 650 725 800 875 950 1025 1100 1175 1250 1325 1400 1475 1550 1625 1700 1775 1850 1925 2000 2075 2150 2225 2300 2375 2450 2525 2600 2675 2750 2825 2900 2975 3050 3125 3200 3275 3350 3425 3500 3575 3650 3725 3800 3875 3950 4025 4100 4175 4250 4325 4400 4475 4550 4625 4700 4775 4850 4925 5000
Damage (min, Normal) 11 22 33 44 55 66 77 88 99 110 121 132 143 154 165 176 187 198 209 220 231 242 253 264 275 286 297 308 319 330 341 352 363 374 385 396 407 418 429 440 451 462 473 484 495 506 517 528 539 550 561 572 583 594 605 616 627 638 649 660
Damage (max, Normal) 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Damage (min, Nightmare) 42 84 126 168 210 252 294 336 378 420 462 504 546 588 630 672 714 756 798 840 882 924 966 1008 1050 1092 1134 1176 1218 1260 1302 1344 1386 1428 1470 1512 1554 1596 1638 1680 1722 1764 1806 1848 1890 1932 1974 2016 2058 2100 2142 2184 2226 2268 2310 2352 2394 2436 2478 2520
Damage (max, Nightmare) 60 120 180 240 300 360 420 480 540 600 660 720 780 840 900 960 1020 1080 1140 1200 1260 1320 1380 1440 1500 1560 1620 1680 1740 1800 1860 1920 1980 2040 2100 2160 2220 2280 2340 2400 2460 2520 2580 2640 2700 2760 2820 2880 2940 3000 3060 3120 3180 3240 3300 3360 3420 3480 3540 3600
Damage (min, Hell) 84 168 252 336 420 504 588 672 756 840 924 1008 1092 1176 1260 1344 1428 1512 1596 1680 1764 1848 1932 2016 2100 2184 2268 2352 2436 2520 2604 2688 2772 2856 2940 3024 3108 3192 3276 3360 3444 3528 3612 3696 3780 3864 3948 4032 4116 4200 4284 4368 4452 4536 4620 4704 4788 4872 4956 5040
Damage (max, Hell) 120 240 360 480 600 720 840 960 1080 1200 1320 1440 1560 1680 1800 1920 2040 2160 2280 2400 2520 2640 2760 2880 3000 3120 3240 3360 3480 3600 3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400 5520 5640 5760 5880 6000 6120 6240 6360 6480 6600 6720 6840 6960 7080 7200
Slows Enemies % 3 6 9 11 12 13 14 15 16 17

17

18

18

19

19

20

20

20

20

21

21

21

21

22

22

22

22

22

22

22

23

23

23

23

23

23

23

23

23

23

23

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

25
Mana Cost 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37

Defense: 100

Cooldown: 1 second

Damage synergies currently only apply to the level 1 damage so +40% adds 4.4-6 (Normal), 16.8-24 (Nightmare), or 33.6-48 (Hell) per level.

Clay Golem Receives Bonuses From:

  • Golem Mastery: +40%* Damage per Level
  • Blood Golem: +40%* Damage per Level
  • Iron Golem: +40%* Damage per Level, +35 Defense per Level
  • Fire Golem: +40%* Damage per Level

Also See: Golem Mastery

Changelog

Season 6:

  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)

Season 4:

  • Clay golem synergies increased from 20% to 40%

Season 2:

  • now counts as a magic skill (for items that add +X to Magic Skills)

Season 1:

  • Now deals splash damage
  • damage increased drastically
  • life starts higher and scales less per level
  • lowered value of "slows enemies"
  • mana cost reduced
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now also has Blood Golem & Iron Golem as damage synergies
  • damage synergies are now 20% (was 6%)

Vanilla Info

Raise Skeletal Mage

  • Description: Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you
  • Required Level: 12
  • Required Skills: Raise Skeleton Warrior [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 6 9 12 15 18 21 24 27 32 37 42 47 52 57 62 67 75 83 91 99 107 115 126 137 148 159 170 181 195 209 223 237 251 265 279 293 307 321 335 349 363 377 391 405 419 433 447 461 475 489 503 517 531 545 559 573 587 601 615 629
Poison Damage (max) 6 9 12 15 18 21 24 27 32 37 42 47 52 57 62 67 75 83 91 99 107 115 126 137 148 159 170 181 195 209 223 237 251 265 279 293 307 321 335 349 363 377 391 405 419 433 447 461 475 489 503 517 531 545 559 573 587 601 615 629
Lightning Damage (min) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (max) 12 19 26 33 40 47 54 61 71 81 91 101 111 121 131 141 155 169 183 197 211 225 244 263 282 301 320 339 362 385 408 431 454 477 500 523 546 569 592 615 638 661 684 707 730 753 776 799 822 845 868 891 914 937 960 983 1006 1029 1052 1075
Cold Damage (min) 4 7 10 13 16 19 22 25 29 33 37 41 45 49 53 57 64 71 78 85 92 99 109 119 129 139 149 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543
Cold Damage (max) 7 10 13 16 19 22 25 28 33 38 43 48 53 58 63 68 76 84 92 100 108 116 127 138 149 160 171 182 196 210 224 238 252 266 280 294 308 322 336 350 364 378 392 406 420 434 448 462 476 490 504 518 532 546 560 574 588 602 616 630
Fire Damage (min) 4 8 12 16 20 24 28 32 37 42 47 52 57 62 67 72 80 88 96 104 112 120 131 142 153 164 175 186 200 214 228 242 256 270 284 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634
Fire Damage (max) 10 14 18 22 26 30 34 38 44 50 56 62 68 74 80 86 93 100 107 114 121 128 138 148 158 168 178 188 201 214 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Skeleton Magi 1 1 2 3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

Base Life: 61 (Normal), 88 (Nightmare), 123 (Hell)

Life: {[(Skill Level - 3) * 0.07) + 1] * Base Life}

Each summoned skeletal mage uses a random element

Raise Skeletal Mage Receives Bonuses From:

  • Skeleton Mastery: +10% Damage per Level

Also See: Skeleton Mastery

Changelog

Season 6:

  • Raise skeletal mages life per level reduced from 14% to 12%

Season 5:

  • Raise skeletal mage base mana cost reduced from 8 to 6
  • Raise skeletal mage mana cost per level reduced from 1 to .5

Season 4:

  • Skeleton Mage's missile hitbox has been increased by 100%
  • Synergy from Skeleton Warrior removed
  • Elemental damage buffed

Season 2:

  • synergies increased from 8% to 12%
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • Skeletal Mages' elemental attacks pierce enemies
  • damage increased
  • synergy for Summon Resist removed
  • now also has Raise Skeleton Warrior as a synergy at 8%

Vanilla Info

Golem Mastery

  • Description: Enhances speed and life of all your golems
  • Required Level: 12
  • Required Skills: Clay Golem [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Attack Rating 25 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500
Movement Speed +% 6 10 14 17 20 22 23 24 26 27 28 29 30

30

31 32

32

32

33

33

34

34

34

35

35

35

36

36

36

36

36

36

37

37

37

37

37

38

38

38

38

38

38

38

38

38

38

38

39

39

39

39

39

39

39

39

39

39

39

40
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Golems 1 1

1

1

1

2

2

2

2

2

3

3

3

3

3

4

4

4

4

4

5

Note: Multiple Iron Golems beyond the first will not persist between games - only the first one is permanent

Changelog

Season 1:

  • Can summon an additional golem for every 5 base points
  • life per level reduced to 10% (was 20%)

Vanilla Info

Blood Golem

  • Description: Creates a golem that shares with you the life it steals. Enemies damaged by the blood golem will be inflicted with open wounds
  • Required Level: 18
  • Required Skills: Clay Golem [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 231 261 291 321 351 381 412 442 472 502 532 562 592 623 653 683 713 743 773 804 834 864 894 924 954 984 1015 1045 1075 1105 1135 1165 1196 1226 1256 1286 1316 1346 1376 1407 1437 1467 1497 1527 1557 1587 1618 1648 1678 1708 1738 1768 1798 1829 1859 1889 1919 1949 1979 2010
Life (Nightmare) 446 504 562 620 679 737 795 853 911 970 1028 1086 1144 1202 1261 1319 1377 1435 1493 1552 1610 1668 1726 1784 1843 1901 1959 2017 2075 2134 2192 2250 2308 2366 2425 2483 2541 2599 2657 2716 2774 2832 2890 2948 3007 3065 3123 3181 3239 3298 3356 3414 3472 3530 3589 3647 3705 3763 3821 3880
Life (Hell) 732 828 923 1019 1114 1210 1305 1401 1496 1592 1687 1783 1878 1974 2069 2165 2260 2356 2452 2548 2643 2739 2834 2930 3025 3121 3216 3312 3407 3503 3598 3694 3789 3885 3980 4076 4171 4267 4363 4459 4554 4650 4745 4841 4936 5032 5127 5223 5318 5414 5509 5605 5700 5796 5891 5987 6082 6178 6274 6370
Life on Hit 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
Damage (min, Normal) 27 47 67 87 108 128 148 168 189 209 229 249 270 290 310 330 351 371 391 411 432 452 472 492 513 533 553 573 594 614 634 654 675 695 715 735 756 776 796 816 837 857 877 897 918 938 958 978 999 1019 1039 1059 1080 1100 1120 1140 1161 1181 1201 1221
Damage (max, Normal) 48 84 120 156 192 228 264 300 336 372 408 444 480 516 552 588 624 660 696 732 768 804 840 876 912 948 984 1020 1056 1092 1128 1164 1200 1236 1272 1308 1344 1380 1416 1452 1488 1524 1560 1596 1632 1668 1704 1740 1776 1812 1848 1884 1920 1956 1992 2028 2064 2100 2136 2172
Damage (min, Nightmare) 27 47 67 87 108 128 148 168 189 209 229 249 270 290 310 330 351 371 391 411 432 452 472 492 513 533 553 573 594 614 634 654 675 695 715 735 756 776 796 816 837 857 877 897 918 938 958 978 999 1019 1039 1059 1080 1100 1120 1140 1161 1181 1201 1221
Damage (max, Nightmare) 96 168 240 312 384 456 528 600 672 744 816 888 960 1032 1104 1176 1248 1320 1392 1464 1536 1608 1680 1752 1824 1896 1968 2040 2112 2184 2256 2328 2400 2472 2544 2616 2688 2760 2832 2904 2976 3048 3120 3192 3264 3336 3408 3480 3552 3624 3696 3768 3840 3912 3984 4056 4128 4200 4272 4344
Damage (min, Hell) 60 105 150 195 240 285 330 375 420 465 510 555 600 645 690 735 780 825 870 915 960 1005 1050 1095 1140 1185 1230 1275 1320 1365 1410 1455 1500 1545 1590 1635 1680 1725 1770 1815 1860 1905 1950 1995 2040 2085 2130 2175 2220 2265 2310 2355 2400 2445 2490 2535 2580 2625 2670 2715
Damage (max, Hell) 188 329 470 611 752 893 1034 1175 1316 1457 1598 1739 1880 2021 2162 2303 2444 2585 2726 2867 3008 3149 3290 3431 3572 3713 3854 3995 4136 4277 4418 4559 4700 4841 4982 5123 5264 5405 5546 5687 5828 5969 6110 6251 6392 6533 6674 6815 6956 7097 7238 7379 7520 7661 7802 7943 8084 8225 8366 8507
Mana Cost 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42

Attack Rating: 60

Defense: 120

Cooldown: 1 second

Damage synergies currently only apply to the level 1 damage so +20% adds 5.4-9.6 (Normal), 5.4-19.2 (Nightmare), or 12-37.6 (Hell) per level.

Blood Golem Receives Bonuses From:

  • Golem Mastery: +20%* Damage per Level
  • Clay Golem: +20%* Damage per Level, +20 Attack Rating per Level
  • Iron Golem: +20%* Damage per Level, +35 Defense per Level
  • Fire Golem: +20%* Damage per Level

Also See: Golem Mastery

Changelog

Season 6:

  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)

Season 4:

  • Blood Golems now apply open wounds
  • Blood golem synergies increased from 15% to 20%
  • Blood golem now provide 8 life on hit from 6 at level 1
  • Blood golem 2 life on hit per level reduced to 1

Season 3:

  • Blood golem's now grant +6 life per hit to the necromancer at level 1 instead of +5
  • Blood golems now gain +2 life per hit each level from +1

Season 1:

  • now grants life per hit instead of leeching a percentage of damage as life
  • damage scaling improved dramatically
  • now gains life per level
  • synergy for Summon Resist removed
  • now also has Clay Golem & Iron Golem as damage synergies
  • damage synergies are now 15% (was 6%)

Vanilla Info

Blood Warp

  • Description: Instantly moves to a destination at the cost of a percentage of your current health. Health lost regenerates over 5 seconds
  • Required Level: 24
  • Required Skills: Clay Golem [6], Blood Golem [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cooldown (seconds) 5.8 5.6 5.4 5.2 5 4.8 4.6 4.4 4.2 4 3.8 3.6 3.4 3.2 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.4 1.2 1 0.8 0.6 0.4 0.2 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Minimum Life Cost 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

Life Cost: 12% of Current Life (bounded by Minimum Life Cost)

Mana Cost: 10

Changelog

Season 5:

  • Blood warp level requirement increased from 18 to 24
  • Blood warp now has blood golem has a prerequisite
  • Blood warp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced

Season 4:

  • Blood Warp now costs 12% of current health instead of 10% of maximum health
  • blood warp now has a flat minimum life cost

Season 3:

  • Blood warp health changed to recover over 5 seconds instead of 3
  • Blood warp now drains 10% of the necromancers health instead of 8%

Season 2:

  • now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect

Season 1:

  • New skill that teleports the character at the cost of 8% of their maximum life

Iron Golem

  • Description: Transforms a metallic item into a golem that gains the properties of the item
  • Required Level: 24
  • Required Skills: Clay Golem [6], Blood Golem [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense 210 245 280 315 350 385 420 455 490 525 560 595 630 665 700 735 770 805 840 875 910 945 980 1015 1050 1085 1120 1155 1190 1225 1260 1295 1330 1365 1400 1435 1470 1505 1540 1575 1610 1645 1680 1715 1750 1785 1820 1855 1890 1925 1960 1995 2030 2065 2100 2135 2170 2205 2240 2275
Life (Normal) 321 336 351 367 382 397 413 428 443 459 474 489 504 520 535 550 566 581 596 612 627 642 657 673 688 703 719 734 749 765 780 795 811 826 841 856 872 887 902 918 933 948 964 979 994 1010 1025 1040 1055 1071 1086 1101 1117 1132 1147 1163 1178 1193 1209 1224
Life (Nightmare) 624 654 684 714 743 773 803 833 862 892 922 952 981 1011 1041 1071 1100 1130 1160 1190 1219 1249 1279 1309 1338 1368 1398 1428 1457 1487 1517 1547 1576 1606 1636 1666 1695 1725 1755 1785 1814 1844 1874 1904 1933 1963 1993 2023 2052 2082 2112 2142 2171 2201 2231 2261 2290 2320 2350 2380
Life (Hell) 1029 1078 1127 1176 1225 1274 1323 1372 1421 1470 1519 1568 1617 1666 1715 1764 1813 1862 1911 1960 2009 2058 2107 2156 2205 2254 2303 2352 2401 2450 2499 2548 2597 2646 2695 2744 2793 2842 2891 2940 2989 3038 3087 3136 3185 3234 3283 3332 3381 3430 3479 3528 3577 3626 3675 3724 3773 3822 3871 3920
Damage Returned % 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035

Damage: 7-19 (Normal), 11-30 (Nightmare), 12-33 (Hell)

Attack Rating: 80

Mana Cost: 35

Cooldown: 1 second

Iron Golem Receives Bonuses From:

  • Golem Mastery: +20% Damage per Level
  • Clay Golem: +20% Damage per Level, +20 Attack Rating per Level
  • Blood Golem: +20% Damage per Level
  • Fire Golem: +20% Damage per Level

Also See: Golem Mastery

Changelog

Season 6:

  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)

Season 4:

  • Iron golem synergies increased from 5% to 20%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • Now deals splash damage if created with a weapon
  • only the first Iron Golem created is permanent
  • life buffed
  • attack rating bonus reduced
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now also has Clay Golem & Blood Golem as damage synergies
  • damage synergies are now 5% (was 6%)

Vanilla Info

Raise Skeleton Archer

  • Description: Cast on the corpse of a slain monster. This raises a skeleton archer that fights for you
  • Required Level: 24
  • Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Base Damage (min) 15 19 23 27 31 35 39 43 51 59 67 75 83 91 99 107 125 143 161 179 197 215 243 271 299 327 355 383 421 459 497 535 573 611 649 687 725 763 801 839 877 915 953 991 1029 1067 1105 1143 1181 1219 1257 1295 1333 1371 1409 1447 1485 1523 1561 1599
Base Damage (max) 20 24 28 32 36 40 44 48 56 64 72 80 88 96 104 112 130 148 166 184 202 220 248 276 304 332 360 388 426 464 502 540 578 616 654 692 730 768 806 844 882 920 958 996 1034 1072 1110 1148 1186 1224 1262 1300 1338 1376 1414 1452 1490 1528 1566 1604
Attack Rating 95 185 275 365 455 545 635 725 815 905 995 1085 1175 1265 1355 1445 1535 1625 1715 1805 1895 1985 2075 2165 2255 2345 2435 2525 2615 2705 2795 2885 2975 3065 3155 3245 3335 3425 3515 3605 3695 3785 3875 3965 4055 4145 4235 4325 4415 4505 4595 4685 4775 4865 4955 5045 5135 5225 5315 5405
Defense 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Skeleton Archers 1 1 2 3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

Base Life: 40

Raise Skeleton Archer Receives Bonuses From:

  • Skeleton Mastery: +6% Damage per Level
  • Raise Skeleton Warrior: +2% Damage per Level

Also See: Skeleton Mastery

Changelog

Season 6:

  • Raise skeleton archer life per level increased from 3% to 6%
  • Skeleton archers skeleton mastery synergy reduced from 8% to 6%
  • Skeleton archers now have a 2% raise skeleton warrior synergy

Season 5:

  • Raise skeleton archer base mana cost reduced from 8 to 6
  • Raise skeleton archer mana cost per level reduced from 1 to .5

Season 4:

  • New skill

Fire Golem

  • Description: Creates a golem that bathes nearby enemies in living flames
  • Required Level: 30
  • Required Skills: Clay Golem [6], Blood Golem [18], Iron Golem [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 180 204 227 251 274 298 321 345 368 392 415 439 462 486 509 533 556 580 603 627 650 674 697 721 744 768 791 815 838 862 885 909 932 956 979 1003 1026 1050 1073 1097 1120 1144 1167 1191 1214 1238 1261 1285 1308 1332 1355 1379 1402 1426 1449 1473 1496 1520 1543 1567
Life (Nightmare) 295 334 372 411 449 488 526 565 603 642 681 719 758 796 835 873 912 950 989 1027 1066 1105 1143 1182 1220 1259 1297 1336 1374 1413 1452 1490 1529 1567 1606 1644 1683 1721 1760 1798 1837 1875 1914 1953 1991 2030 2068 2107 2145 2184 2222 2261 2299 2338 2377 2415 2454 2492 2531 2569
Life (Hell) 468 529 590 651 712 773 834 895 956 1017 1078 1139 1200 1261 1322 1383 1444 1505 1566 1628 1689 1750 1811 1872 1933 1994 2055 2116 2177 2238 2299 2360 2421 2482 2543 2604 2665 2726 2787 2849 2910 2971 3032 3093 3154 3215 3276 3337 3398 3459 3520 3581 3642 3703 3764 3825 3886 3947 4008 4070
Fire Damage (min) 12 16 20 24 28 32 36 40 47 54 61 68 75 82 89 96 107 118 129 140 151 162 175 188 201 214 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643 656
Fire Damage (max) 15 20 25 30 35 40 45 50 59 68 77 86 95 104 113 122 135 148 161 174 187 200 216 232 248 264 280 296 312 328 344 360 376 392 408 424 440 456 472 488 504 520 536 552 568 584 600 616 632 648 664 680 696 712 728 744 760 776 792 808
Holy Fire Damage (min) 21 34 47 60 73 86 99 112 129 146 163 180 197 214 231 248 269 290 311 332 353 374 399 424 449 474 499 524 551 578 605 632 659 686 713 740 767 794 821 848 875 902 929 956 983 1010 1037 1064 1091 1118 1145 1172 1199 1226 1253 1280 1307 1334 1361 1388
Holy Fire Damage (max) 29 43 57 71 85 99 113 127 145 163 181 199 217 235 253 271 293 315 337 359 381 403 429 455 481 507 533 559 587 615 643 671 699 727 755 783 811 839 867 895 923 951 979 1007 1035 1063 1091 1119 1147 1175 1203 1231 1259 1287 1315 1343 1371 1399 1427 1455
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Attack Rating: 80

Defense: 210

Cooldown: 1 second

Fire Golem Receives Bonuses From:

  • Golem Mastery: +5% Damage per Level
  • Clay Golem: +5% Damage per Level, +20 Attack Rating per Level
  • Blood Golem: +5% Damage per Level
  • Iron Golem: +5% Damage per Level, +35 Defense per Level

Also See: Golem Mastery

Changelog

Season 8:

  • Fire Golem Melee Attack
    • Base damage reduced from 20-25 to 12-15
    • Level 1-8 scaling reduced from 10-12 to 4-5
    • Level 8-16 scaling reduced from 11-13 to 7-9
    • Level 16-22 scaling reduced from 12-14 to 11-13
    • Level 22-28 scaling increased from 13-15 to 13-16
    • Level 28+ scaling reduced from 14-16 to 13-16
    • Synergies increased from 4% to 5%
  • Fire Golem Holy Fire Aura
    • Base damage reduced from 25-35 to 21-29
    • Level 1-8 scaling reduced 15-17 to 13-14
    • Level 8-16 scaling reduced from 20-22 to 17-18
    • Level 16-22 scaling reduced from 25-27 to 21-22
    • Level 22-28 scaling reduced from 30-32 to 25-26
    • Level 28+ scaling reduced from 30-32 to 27-28
    • Synergies increased from 4% to 5%

Season 6:

  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)

Season 5:

  • Fire golem scaling has been completely reworked and they now have their own version of holy fire aura
  • Fire golem no longer benefits from resistance penetration (they still benefit from +% elemental damage)
  • Damage synergies are now 4%

Season 2:

  • scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
  • starting holy fire level has been reduced
  • Fire Golems are no longer immune to fire

Season 1:

  • Indirectly affected by Holy Fire aura tickrate increase
  • life buffed
  • attack rating bonus reduced
  • attack damage increased
  • aura damage significantly increased
  • dramatically reduced amount of fire damage absorbed
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%

Vanilla Info

Revive

  • Description: Returns a monster to life to fight by your side
  • Required Level: 30
  • Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12], Raise Skeleton Archer [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Elemental Damage +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
Physical Damage +% 30 60 90 120 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800
Duration (seconds) 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800 810 820 830 840 850 860 870 880 890
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Monster Skill Levels 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Monsters 3 3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

Mana Cost: 45

Revive Receives Bonuses From:

  • Desecrate: +20% Physical Damage per Level, +10% Elemental Damage per Level
Changelog

Season 8:

  • Fixed the panther javelin throwing monster's javelin hit collide type so that it will deal damage as a revive

Season 5:

  • Revives will now receive 1/10 effect from enchant from 1/4

Season 4:

  • Revives now have melee splash
  • Revives now also gain 20% elemental damage per level
  • revive's synergy bonus reduced from 30% to 20%
  • revives now gain 1/2 the benefit from enchant
  • revives now gain +1 skill per base level of revive

Season 3:

  • Revives now gain 30% enhanced damage per level from 15%
  • Revives now gain 30% enhanced damage from their Desecrate synergies instead of 15%

Season 2:

  • starting duration increased from 2 minutes to 5 minutes
  • revived monsters are no longer bugged and gaining much more damage than their tooltip shows
  • Enhanced Damage per level increased from +2% to +15%
  • now has Desecrate as a synergy at 15% Enhanced Damage
  • starting amount of monsters is now 3 instead of 1 (maximum is now 8)
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
  • Total of 6 revives at 20 hard points (was 1 revive per level)
  • duration now scales per level
  • damage bonus now scales at +2% per level
  • synergies for Summon Resist & Skeleton Mastery removed

Vanilla Info


Poison and Bone Spells

Teeth

  • Description: Fires a barrage of summoned barbed teeth
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Teeth 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

Magic Damage (min) 1 2 2 3 3 4 4 5 6 7 8 9 10 11 12 13 17 21 25 29 33 37 44 52 59 67 74 82 93 104 115 126 137 148 159 170 181 192 203 214 225 236 247 258 269 280 291 302 313 324 335 346 357 368 379 390 401 412 423 434
Magic Damage (max) 3 4 5 6 7 8 9 10 11 13 14 16 17 19 20 22 27 32 37 42 47 52 60 69 77 86 94 103 115 128 140 153 165 178 190 203 215 228 240 253 265 278 290 303 315 328 340 353 365 378 390 403 415 428 440 453 465 478 490 503
Mana Cost 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5

Teeth Receives Bonuses From:

  • Bone Armor: +24% Magic Damage per Level
  • Bone Spear: +24% Magic Damage per Level
  • Bone Spirit: +24% Magic Damage per Level
Changelog

Season 8:

  • Level 22-28 scaling reduced from 15-18 to 15-17
  • Level 28+ scaling reduced from 23-27 to 22-25
  • Synergies reduced from 25% to 24%

Season 3:

  • Teeth level 1 damage reduced from 2-4 to 1-3
  • Teeth level 1-8 scaling reduced from 1-1 to 0.5-1
  • Teeth level 8-16 scaling reduced from 1-2 to 1-1.5
  • Teeth level 16-22 scaling increased from 3-5 to 4-5
  • Teeth level 22-28 scaling increased from 7-9 to 7.5-9
  • Teeth level 28+ scaling increased from 11-13 to 11.5-13.5

Season 2:

  • level 8+ scaling slightly improved

Season 1:

  • level 8+ scaling improved
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 25% (was 15%)

Vanilla Info

Poison Strike

  • Description: Adds poison to your dagger or scythe attacks
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
‑% to Enemy Poison Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

Poison Damage (min) 3 6 9 12 15 18 21 25 37 50 62 75 87 100 112 125 162 200 237 275 312 350 412 475 537 600 662 725 812 900 987 1075 1162 1250 1337 1425 1512 1600 1687 1775 1862 1950 2037 2125 2212 2300 2387 2475 2562 2650 2737 2825 2912 3000 3087 3175 3262 3350 3437 3525
Poison Damage (max) 6 9 12 15 18 21 25 28 40 53 65 78 90 103 115 128 165 203 240 278 315 353 415 478 540 603 665 728 815 903 990 1078 1165 1253 1340 1428 1515 1603 1690 1778 1865 1953 2040 2128 2215 2303 2390 2478 2565 2653 2740 2828 2915 3003 3090 3178 3265 3353 3440 3528
Attack Rating +% 50 80 110 140 170 200 230 260 290 320 350 380 410 440 470 500 530 560 590 620 650 680 710 740 770 800 830 860 890 920 950 980 1010 1040 1070 1100 1130 1160 1190 1220 1250 1280 1310 1340 1370 1400 1430 1460 1490 1520 1550 1580 1610 1640 1670 1700 1730 1760 1790 1820
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

Poison Duration: 2 seconds

Poison Strike Receives Bonuses From:

  • Desecrate: +25% Poison Damage per Level
  • Bone Armor: +25% Poison Damage per Level
Changelog

Season 8:

  • Synergies increased from 22% to 25%
  • Base poison resistance penetration increase from -2% to -5%

Season 7:

  • Poison strikes Poison Nova synergy was replaced with Bone Armor

Season 5:

  • Poison strike attack rating base increased from 30% to 50%
  • Poison strike attack rating per level increased from 20% to 30%
  • Poison strike poison resistance penetration cap increased from -30% to -40%
  • Poison strike level 16-22 scaling increased from 10-10 to 12-12
  • Poison strike level 22-28 scaling increased from 18-18 to 20-20
  • Poison strike level 28+ scaling increased from 26-26 to 28-28

Season 4:

  • Poison Dagger has been reworked to Poison Strike and can now be used with scythes and daggers
  • Poison Strike synergies increased from 22% to 24%
  • Poison Strike starting poison resistance penetration increased from 1% to 2%
  • poison strike now caps at 30% poison resistance penetration from 20%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Now penetrates enemy poison resistances by -1% per level, up to -20%
  • Now releases a poison cloud on hit which carries poison damage from gear/charms
  • damage/duration reduced (damage per second is higher)
  • mana cost halved
  • synergy for Poison Explosion changed to Desecrate
  • synergies are now 22% (was 20%)

Vanilla Info for Poison Dagger

Bone Armor

  • Description: Creates an orbiting shield of bone that absorbs melee damage
  • Required Level: 6
  • Required Skills: Teeth [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage Absorbed 0 10 20 30 40 50 60 70 81 92 103 114 125 136 147 158 170 182 194 206 218 230 243 256 269 282 295 308 322 336 350 364 378 392 406 420 434 448 462 476 490 504 518 532 546 560 574 588 602 616 630 644 658 672 686 700 714 728 742 756
Mana Cost 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70

Cooldown: 2 seconds

Bone Armor Receives Bonuses From:

  • Gains +3 Additional Absorb per Energy
  • Bone Wall: +15 Damage Absorbed per Level
  • Bone Prison: +15 Damage Absorbed per Level
Changelog

Season 6:

  • Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)

Season 5:

  • Bone armor now gains 3 damage absorb per energy
  • Bone armor level 8-16 scaling increased from 10 to 11
  • Bone armor level 16-22 scaling increased from 10 to 12
  • Bone armor level 22-28 scaling increased from 10 to 13
  • Bone armor level 28+ scaling increased from 10 to 14

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 6 (was 1)
  • prerequisites increased from 0 to 1 (now requires Teeth)

Vanilla Info

Corpse Explosion

  • Description: Cast on the corpse of a slain monster. It explodes, damaging nearby enemies
  • Required Level: 6
  • Required Skills: Poison Dagger [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 39 45 51 57 63 69 81 93 105 117 129 141 156 171 186 201 216 231 246 261 276 291 306 321 336 351 366 381 396 411 426 441 456 471 486 501 516 531 546 561 576 591 606 621
Damage (max) 5 7 9 11 13 15 17 19 24 29 34 39 44 49 54 59 69 79 89 99 109 119 133 147 161 175 189 203 221 239 257 275 293 311 329 347 365 383 401 419 437 455 473 491 509 527 545 563 581 599 617 635 653 671 689 707 725 743 761 779
Fire Damage (min) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 39 45 51 57 63 69 81 93 105 117 129 141 156 171 186 201 216 231 246 261 276 291 306 321 336 351 366 381 396 411 426 441 456 471 486 501 516 531 546 561 576 591 606 621
Fire Damage (max) 5 7 9 11 13 15 17 19 24 29 34 39 44 49 54 59 69 79 89 99 109 119 133 147 161 175 189 203 221 239 257 275 293 311 329 347 365 383 401 419 437 455 473 491 509 527 545 563 581 599 617 635 653 671 689 707 725 743 761 779
Radius (yards) 5 5 5.6 5.6 6.3 6.3 7 7 7.6 7.6 8.3 8.3 9 9 9.6 9.6 10.3 10.3 11 11 11.6 11.6 12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

Mana Cost 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20

Additional Damage: 5-10% of corpse life

Corpse Explosion Receives Bonuses From:

  • Amplify Damage: +10% Damage per Level
  • Desecrate: +10% Damage per Level
  • Revive: +10% Damage per Level
Changelog

Season 8:

  • Level 8-16 scaling increased from 2-4 to 3-5
  • Level 16-22 scaling increased from 5-10 to 6-10
  • Synergies increased from 8% to 10%
  • Radius increased from 10 yards to 12 yards

Season 7:

  • Synergies increased from 7% to 8%
  • Level 8-16 scaling increased from 1-1 to 2-4
  • Level 16-22 scaling increased from 5-10 to 8-10
  • Level 22-28 scaling increased from 10-14 to 12-14

Season 5:

  • Reduce corpse explosion max radius from 14 yards to 10

Season 3:

  • Corpse explosion increased to 5-10% corpse life from 3-5%

Season 1:

  • moved in the skill tree
  • prerequisites changed (now requires Poison Dagger instead of Teeth)
  • 3-5% corpse life damage (was 70-120%)
  • radius starts higher and caps at 14 yards
  • added flat fire/phys damage
  • now has Amplify Damage, Desecrate, & Revive as synergies at 7%

Vanilla Info

Bone Wall

  • Description: Creates an impassable barrier of bone and debris
  • Required Level: 12
  • Required Skills: Teeth [1], Bone Armor [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Nightmare) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Hell) 431 538 646 754 862 970 1077 1185 1293 1401 1509 1616 1724 1831 1939 2047 2154 2262 2370 2478 2586 2693 2801 2909 3017 3124 3232 3340 3448 3555 3663 3771 3879 3986 4094 4202 4310 4417 4525 4633 4741 4848 4956 5064 5172 5279 5387 5495 5603 5710 5818 5926 6034 6141 6249 6357 6465 6572 6680 6788

Duration: 24 seconds

Mana Cost: 17

Cooldown: 1 second

Bone Wall Receives Bonuses From:

  • Bone Armor: +10% Life per Level
  • Bone Prison: +10% Life per Level
Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites increased from 1 to 2 (now also requires Teeth)

Vanilla Info

Desecrate

  • Description: Summons 5 corpses and releases a deadly cloud of poison
  • Required Level: 12
  • Required Skills: Poison Dagger [1], Corpse Explosion [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 14 18 23 28 32 37 42 46 65 84 103 121 140 159 178 196 262 328 393 459 525 590 679 768 857 946 1035 1125 1237 1350 1462 1575 1687 1800 1912 2025 2137 2250 2362 2475 2587 2700 2812 2925 3037 3150 3262 3375 3487 3600 3712 3825 3937 4050 4162 4275 4387 4500 4612 4725
Poison Damage (max) 18 23 28 32 37 42 46 51 70 89 107 126 145 164 182 201 267 332 398 464 529 595 684 773 862 951 1040 1129 1242 1354 1467 1579 1692 1804 1917 2029 2142 2254 2367 2479 2592 2704 2817 2929 3042 3154 3267 3379 3492 3604 3717 3829 3942 4054 4167 4279 4392 4504 4617 4729
Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5

Poison Duration: 3 seconds

Desecrate Receives Bonuses From:

  • Poison Dagger: +20% Damage per Level
  • Poison Nova: +20% Damage per Level
Changelog

Season 8:

  • Level 22-28 scaling reduced from 21-21 to 19-19
  • Level 28+ scaling increased from 21-21 to 24-24
  • Corpses now decay after 16 seconds to prevent "shenk bug" (This bug is when there are too many sprites on screen causing things to vanish or flicker)
  • Disabled druid vines from providing health/mana when eating corpses generated from desecrate

Season 5:

  • Desecrate level 1-8 scaling increased from 3-3 to 4-4
  • Desecrate level 8-16 scaling increased from 12-12 to 14-14
  • Desecrate poison cloud hitbox increased by 50%

Season 4:

  • Desecrate synergies increased from 16% to 20%
  • Desecrate level 22-28 scaling changed from 24-24 to 21-21
  • Desecrate level 28+ scaling changed from 32-32 to 21-21

Season 1:

  • reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
  • prerequisites reduced from 3 to 2 (no longer requires Teeth)
  • Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
  • damage/duration reduced (damage per second is higher)
  • mana cost now scales per level
  • synergies are now 16% (was 15%)

Vanilla Info for Poison Explosion

Bone Spear

  • Description: Summons deadly spikes of bone to impale your enemies
  • Required Level: 18
  • Required Skills: Teeth [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Bone Spears 1

1

1

1

1

1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

Magic Damage (min) 12 19 26 33 40 47 54 61 70 79 88 97 106 115 124 133 145 157 169 181 193 205 231 257 283 309 335 361 407 453 499 545 591 637 683 729 775 821 867 913 959 1005 1051 1097 1143 1189 1235 1281 1327 1373 1419 1465 1511 1557 1603 1649 1695 1741 1787 1833
Magic Damage (max) 18 25 32 39 46 53 60 67 76 85 94 103 112 121 130 139 152 165 178 191 204 217 245 273 301 329 357 385 435 485 535 585 635 685 735 785 835 885 935 985 1035 1085 1135 1185 1235 1285 1335 1385 1435 1485 1535 1585 1635 1685 1735 1785 1835 1885 1935 1985
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Bone Spear Receives Bonuses From:

  • Teeth: +14% Magic Damage per Level
  • Bone Spirit: +14% Magic Damage per Level
  • Bone Armor: +14% Magic Damage per Level
Changelog

Season 8:

  • Synergies increased from 10% to 14%

Season 2:

  • Bone Armor synergy increased from 5% to 10%

Season 1:

  • prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
  • fires additional spears at levels 15 and 25 (does not shotgun)
  • damage reduced
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 10%/10%/5% (was 7%)

Vanilla Info

Bone Prison

  • Description: Creates a barrier of fossilized bone around your target
  • Required Level: 24
  • Required Skills: Teeth [1], Bone Armor [6], Bone Wall [12], Bone Spear [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Nightmare) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Hell) 431 538 646 754 862 970 1077 1185 1293 1401 1509 1616 1724 1831 1939 2047 2154 2262 2370 2478 2586 2693 2801 2909 3017 3124 3232 3340 3448 3555 3663 3771 3879 3986 4094 4202 4310 4417 4525 4633 4741 4848 4956 5064 5172 5279 5387 5495 5603 5710 5818 5926 6034 6141 6249 6357 6465 6572 6680 6788
Mana Cost 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Duration: 24 seconds

Cooldown: 5 seconds

Bone Prison Receives Bonuses From:

  • Bone Armor: +8% Life per Level
  • Bone Wall: +8% Life per Level
Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)

Vanilla Info

Poison Nova

  • Description: Emits an expanding ring of concentrated poison
  • Required Level: 30
  • Required Skills: Poison Dagger [1], Corpse Explosion [6], Desecrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 50 68 87 106 125 143 162 181 203 225 246 268 290 312 334 356 381 406 431 456 481 506 534 562 590 618 646 675 706 737 768 800 831 862 893 925 956 987 1018 1050 1081 1112 1143 1175 1206 1237 1268 1300 1331 1362 1393 1425 1456 1487 1518 1550 1581 1612 1643 1675
Poison Damage (max) 90 109 128 146 165 184 203 221 243 265 287 309 331 353 375 396 421 446 471 496 521 546 575 603 631 659 687 715 746 778 809 840 871 903 934 965 996 1028 1059 1090 1121 1153 1184 1215 1246 1278 1309 1340 1371 1403 1434 1465 1496 1528 1559 1590 1621 1653 1684 1715

Poison Duration: 2 seconds

Mana Cost: 20

Poison Nova Receives Bonuses From:

  • Poison Dagger: +12% Poison Damage per Level
  • Desecrate: +12% Poison Damage per Level
Changelog

Season 8:

  • Synergies increased from 10% to 12%

Season 6:

  • Poison nova level 1-8 scaling reduced from 7-7 to 6-6
  • Poison nova level 8-16 scaling reduced from 8-8 to 7-7
  • Poison nova level 16-22 scaling reduced from 9-9 to 8-8
  • Poison nova level 22-28 scaling reduced from 11-11 to 9-9
  • Poison nova synergies reduced from 14% to 10%

Season 5:

  • Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level
  • Poison nova level 8-16 scaling increased from 7-7 per level to 8-8 per level
  • Poison nova level 16-22 scaling reduced from 10-10 per level to 9-9 per level
  • Poison nova level 22-28 scaling reduced from 12-12 per level to 10-10 per level
  • Poison nova level 28+ scaling reduced from 12-12 per level to 10-10 per level
  • Poison nova synergies reduced from 15% to 14%
  • Poison nova level 28+ scaling changed from 10-10 per level to 11-11 (patch 6)

Season 4:

  • Poison nova level 1-8 scaling increased from 4-4 to 5-5
  • Poison nova level 28+ scaling reduced from 14-14 per level to 12-12

Season 3:

  • Poison nova level 8-16 scaling increased from 6-6 to 7-7
  • Poison nova's 22-28 scaling reduced from 16-16 to 12-12
  • Poison novas 28+ scaling reduced from 22-22 to 14-14

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Teeth)
  • damage scaling increased
  • synergy for Poison Explosion changed to Desecrate
  • synergies are now 15% (was 10%)

Vanilla Info

Bone Spirit

  • Description: Releases a spirit of the restless undead that tracks its target or finds one of its own
  • Required Level: 30
  • Required Skills: Teeth [1], Bone Spear [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 20 36 52 68 84 100 116 132 149 166 183 200 217 234 251 268 286 304 322 340 358 376 406 436 466 496 526 556 616 676 736 796 856 916 976 1036 1096 1156 1216 1276 1336 1396 1456 1516 1576 1636 1696 1756 1816 1876 1936 1996 2056 2116 2176 2236 2296 2356 2416 2476
Magic Damage (max) 30 47 64 81 98 115 132 149 167 185 203 221 239 257 275 293 312 331 350 369 388 407 438 469 500 531 562 593 655 717 779 841 903 965 1027 1089 1151 1213 1275 1337 1399 1461 1523 1585 1647 1709 1771 1833 1895 1957 2019 2081 2143 2205 2267 2329 2391 2453 2515 2577
Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5

Bone Spirit Receives Bonuses From:

  • Teeth: +14% Magic Damage per Level
  • Bone Spear: +14% Magic Damage per Level
  • Bone Armor: +14% Magic Damage per Level
Changelog

Season 8:

  • Synergies increased from 10% to 14%

Season 2:

  • Bone Armor synergy increased from 5% to 10%

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
  • Faster missile speed
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 10%/10%/5% (was 6%)

Vanilla Info


Curses

Amplify Damage

  • Description: Curses a group of enemies, increasing the physical damage they receive
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Physical Damage Resistance % -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

Duration (seconds) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Amplify Damage Receives Bonuses From:

  • Curse Mastery: +1% Reduced Physical Resistance per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Amplify damage radius now scales every 3 base points instead of every 3 soft points
  • Amplify damage base radius increased from 4 yards to 6

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Amplify damage now gains 1% per soft point instead of 2% per base point
  • Amplify damage now caps at 60%
  • Amplify damage's curse mastery bonus now grants 1% phys reduction every two levels instead of every level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% physical resistance per level
  • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels

Vanilla Info

Curse Mastery

  • Description: Passive - Provides benefits to your curses and allows you to apply an additional curse for every 10 base levels
  • Required Level: 1
  • Required Skills: None
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Maximum Curses 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3
Changelog

Season 1:

  • New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20

Dim Vision

  • Description: Curses a group of monsters, reducing their vision radius and attack rating
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Attack Rating -50 -65 -80 -95 -110 -125 -140 -155 -170 -185 -200 -215 -230 -245 -260 -275 -290 -305 -320 -335 -350 -365 -380 -395 -410 -425 -440 -455 -470 -485 -500 -515 -530 -545 -560 -575 -590 -605 -620 -635 -650 -665 -680 -695 -710 -725 -740 -755 -770 -785 -800 -815 -830 -845 -860 -875 -890 -905 -920 -935
Duration (seconds, Normal) 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 4 4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

Duration is 1/2 in Nightmare, and 1/4 in Hell

Dim Vision Receives Bonuses From:

  • Curse Mastery: +10 Reduced Attack Rating per Level
Changelog

Season 6:

  • Dim vision radius now scales every 3 base points instead of every 3 soft points
  • Dim vision now has a curse mastery radius synergy [this change was not actually made]

Season 5:

  • Dim vision base mana cost reduced from 6 to 4

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Dim vision curse mastery synergy increased from -5 to -10 attack rating

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • now also reduces enemy attack rating
  • radius starts higher and scales less with levels
  • duration scales at +1 per level instead of +2 per level
  • mana cost starts lower and now scales with levels
  • now has Curse Mastery as a synergy at -10 attack rating per level

Vanilla Info

Dark Pact

  • Description: Consumes the curses on enemies within an area, sealing a dark pact and dealing damage for each curse devoured
  • Required Level: 6
  • Required Skills: Amplify Damage [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 3 5 7 9 11 13 15 17 20 23 26 29 32 35 38 41 45 49 53 57 61 65 71 77 83 89 95 101 109 117 125 133 141 149 157 165 173 181 189 197 205 213 221 229 237 245 253 261 269 277 285 293 301 309 317 325 333 341 349 357
Magic Damage (max) 4 7 10 13 16 19 22 25 29 33 37 41 45 49 53 57 63 69 75 81 87 93 101 109 117 125 133 141 151 161 171 181 191 201 211 221 231 241 251 261 271 281 291 301 311 321 331 341 351 361 371 381 391 401 411 421 431 441 451 461
Mana Cost 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8 10 10.1 10.2 10.3 10.5 10.6 10.7 10.8 11 11.1 11.2 11.3 11.5 11.6 11.7 11.8 12 12.1 12.2 12.3 12.5 12.6 12.7 12.8 13 13.1 13.2 13.3

Base Radius: 4 yards

Explosion Radius bonus per curse: +33%

Damage bonus per curse: +10%

Dark Pact Receives Bonuses From:

  • Curse Mastery: +15% Magic Damage per Level
  • Curse Mastery: +0.6 Radius Per Three Levels
  • Iron Maiden: +15% Magic Damage per Level
  • All Other Curses: +10% Magic Damage per Level
Changelog

Season 8:

  • Fixed dark pact not working in maps with "Monsters have reduced curse duration"

Season 6:

  • Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
  • Dark pact level 28+ scaling reduced from 9-11 to 8-10

Season 5:

  • Dark pact now only removes 1 curse each cast
  • Dark pact no longer removes a curse if there is only 1 curse on the monster
  • Dark pact is no longer limited at dealing damage equal to 3 curses
  • Dark pact now deals an additional 10% damage for each curse on the target
  • Dark pact base explosion radius has been reduced and it now gains additional 33% base radius for each curse on the target
  • Dark pact base damage reduced from 4-5 to 3-4
  • Dark pact level 1-8 scaling reduced from 3-4 to 2-3
  • Dark pact level 8-16 scaling reduced from 4-6 to 3-5
  • Dark pact level 16-22 scaling reduced from 5-7 to 4-6
  • Dark pact level 22-28 scaling reduced from 7-9 to 6-8
  • Dark pact level 28+ scaling increased from 8-10 to 9-11

Season 4:

  • Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%

Season 3:

  • Dark pact mana cost at level 1 reduced from 6 to 4
  • Dark Pact's synergy (Iron Maiden) reduced from 18% to 16%

Season 2:

  • all curse synergies increased from 6% to 12%
  • Curse Mastery and Iron Maiden synergies increased from 10% to 18%
  • level 28+ scaling increased by roughly ~10%
  • explosion range increased from 4 to 5

Season 1:

  • New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed

Iron Maiden

  • Description: Curses a group of enemies, causing them to damage themselves when damaging others
  • Required Level: 12
  • Required Skills: Amplify Damage [1], Dark Pact [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage Returned % 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575 1600 1625 1650 1675
Duration (seconds) 6 7.2 8.4 9.6 10.8 12 13.2 14.4 15.6 16.8 18 19.2 20.4 21.6 22.8 24 25.2 26.4 27.6 28.8 30 31.2 32.4 33.6 34.8 36 37.2 38.4 39.6 40.8 42 43.2 44.4 45.6 46.8 48 49.2 50.4 51.6 52.8 54 55.2 56.4 57.6 58.8 60 61.2 62.4 63.6 64.8 66 67.2 68.4 69.6 70.8 72 73.2 74.4 75.6 76.8
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

Iron Maiden Receives Bonuses From:

  • Curse Mastery: +6% Increased Damage Returned To Enemies per Level
  • Curse Mastery: +0.6 Radius Per Three Levels

Other Sources: The Gavel of Pain (5% chance to cast level 1 when struck)

Changelog

Season 6:

  • Iron Maiden radius now scales every 3 base points instead of every 3 soft points
  • Iron maiden base radius increased from 4 yards to 8

Season 5:

  • Iron Maiden base mana cost reduced from 5 to 4

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 1 to 2 (now also requires Dark Pact)
  • duration reduced
  • radius and mana cost now scale with levels
  • now has Curse Mastery as a synergy at 6% damage returned per level
  • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels

Vanilla Info

Life Tap

  • Description: Curses a group of monsters so that damaging them gives the attacker life
  • Required Level: 12
  • Required Skills: Amplify Damage [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 7 8.4 9.8 11.2 12.6 14 15.4 16.8 18.2 19.6 20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 4 4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

Life Steal +% 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48

Life Tap Receives Bonuses From:

  • Curse Mastery: +1% Increased Life Steal Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Lifetap radius now scales every 3 base points instead of every 3 soft points

Season 5:

  • Lifetap duration now caps at 20 seconds
  • Lifetap base mana cost increased from 4 to 5

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Life tap life steal per base point increased from 1% to 2% per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
  • life leech is now 8% + 1% per base level (was just 50%)
  • radius starts higher and scales less with levels
  • duration reduced
  • mana cost starts lower and now scales with levels
  • now has Curse Mastery as a synergy at +1% life steal per two levels
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Terror

  • Description: Curses a group of monsters, causing them to flee in terror
  • Required Level: 12
  • Required Skills: Dim Vision [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Movement Speed % -10 -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50

Duration: 3 seconds

Radius: 6 yards

Terror Receives Bonuses From:

  • Curse Mastery: +1% Reduced Movement Speed per Level
Changelog

Season 6:

  • Terror base movement speed reduction increased from -5% to -10%
  • Terror radius reduced from 6.6 yards to 6

Season 5:

  • Terror base mana cost reduced from 6.5 to 4

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
  • now also reduces enemy movement speed by 2% per base level
  • radius increased from 2.6 yards to 6.6 yards
  • duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% speed per level

Vanilla Info

Weaken

  • Description: Curses a group of enemies, reducing the amount of damage they inflict
  • Required Level: 18
  • Required Skills: Amplify Damage [1], Life Tap [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Defense % -10 -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

Enemy Damage % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69
Duration (seconds) 10 11.4 12.8 14.2 15.6 17 18.4 19.8 21.2 22.6 24 25.4 26.8 28.2 29.6 31 32.4 33.8 35.2 36.6 38 39.4 40.8 42.2 43.6 45 46.4 47.8 49.2 50.6 52 53.4 54.8 56.2 57.6 59 60.4 61.8 63.2 64.6 66 67.4 68.8 70.2 71.6 73 74.4 75.8 77.2 78.6 80 81.4 82.8 84.2 85.6 87 88.4 89.8 91.2 92.6
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

Weaken Receives Bonuses From:

  • Curse Mastery: +1% Reduced Damage Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Weaken radius now scales every 3 base points instead of every 3 soft points
  • Weaken base radius increased from 4 yards to 8

Season 5:

  • Weaken now reduces the target's defense by 10% + 2% per level (caps at -60% target defense)

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 18 (was 6)
  • prerequisites increased from 1 to 2 (now also requires Life Tap)
  • now reduces enemy damage by 10% + 1% per level (was just 33%)
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% damage per two levels
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Confuse

  • Description: Curses monsters to force them to attack random targets
  • Required Level: 18
  • Required Skills: Dim Vision [6], Terror [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

Enemy Attack Speed +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210

Duration: 5 seconds

Confuse Receives Bonuses From:

  • Curse Mastery: +5% Increased Attack Speed per Level
Changelog

Season 6:

  • Confuse radius now scales every 3 base points instead of every 3 soft points
  • Confuse base radius increased from 4 yards to 6.6

Season 5:

  • Confuse now lasts 5 seconds at all levels & difficulties
  • Confuse no longer removes other curses if you're able to apply two curses
  • Confuse base mana cost reduced from 6.5 to 4

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Confuse level 1 mana cost reduced from 13 to 6.5
  • Confused now increases monsters attack speed by 10% per base point instead of 3%
  • Confuse curse mastery synergy now grant 5% per level from 1%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 1 to 2 (now also requires Terror)
  • now also increases attack speed of confused enemies by 3% per base level
  • radius reduced
  • duration is now 6 + 1 per level instead of 8 + 2 per level
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at +1% attack speed per level

Vanilla Info

Attract

  • Description: Curses a monster to become the target of all nearby monsters. This curse may not be overridden by another curse
  • Required Level: 24
  • Required Skills: Dim Vision [6], Terror [12], Confuse [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Defense -120 -130 -140 -150 -160 -170 -180 -190 -200 -210 -220 -230 -240 -250 -260 -270 -280 -290 -300 -310 -320 -330 -340 -350 -360 -370 -380 -390 -400 -410 -420 -430 -440 -450 -460 -470 -480 -490 -500 -510 -520 -530 -540 -550 -560 -570 -580 -590 -600 -610 -620 -630 -640 -650 -660 -670 -680 -690 -700 -710
Duration (seconds, Normal) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6

2.6

3.3

3.3

3.3

4

4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6

Duration is 1/2 in Nightmare, and 1/4 in Hell

Mana Cost: 10

Attract Receives Bonuses From:

  • Curse Mastery: +5 Reduced Enemy Defense per Level
Changelog

Season 6:

  • Attract duration now caps at 15 seconds
  • Attract duration per level reduced from 2.4 seconds per level to 0.2
  • Attract radius now scales every 3 base points instead of every 3 soft points

Season 5:

  • Attract no longer removes other curses if you're able to apply two curses

Season 3:

  • Attract level 1 mana cost reduced from 17 to 10

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 2 to 3 (now also requires Terror)
  • now also reduces enemy defense by 120% + 10% per level
  • radius now starts lower and scales with levels
  • duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
  • now has Curse Mastery as a synergy at -5% enemy defense per level

Vanilla Info

Decrepify

  • Description: Curses a group of enemies to slow their movement speed, attack rate, and cast rate
  • Required Level: 24
  • Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Movement Speed % -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69 -70
Enemy Attack/Cast Speed % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60

-60

-60

-60

-60

-60

-60

-60

-60

-60

Duration (seconds) 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

Enemy Physical Damage Resistance: -10%

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Decrepify Receives Bonuses From:

  • Curse Mastery: +1% Reduced Attack and Cast Rate per Level
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Decrepify radius now scales every 3 base points instead of every 3 soft points
  • Decrepify base radius increased from 4 yards to 8

Season 5:

  • Decrepify move speed reduction now scales at 1% per soft point instead of 1% per hard
  • Decrepify now reduces enemy physical resist by 10%
  • Decrepify base mana cost reduced from 11 to 5

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60%
  • Decrepify attack and cast speed now starts at -10% instead of -15%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites changed (now requires Life Tap instead of Terror)
  • No longer reduces enemy PDR or damage (was 50% each)
  • Reduces movement speed, attack speed, & cast rate
  • radius now scales with levels
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% attack and cast speed per level
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Lower Resist

  • Description: Curses enemies to take more damage from all elemental attacks by lowering their resistances. Lowers maximum resistances of hostile players
  • Required Level: 30
  • Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Fire/Cold/Lightning/Poison Resistances % -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65

-65

-65

-65

-65

-65

Duration (seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

  • Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%
  • Curse Mastery scales with hard points
  • Lower Resist, including Curse Mastery synergy, is capped at -65

Lower Resist Receives Bonuses From:

  • Curse Mastery: +1% Lowered Resistances Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Lower resist radius now scales every 3 base points instead of every 3 soft points
  • Lower resist base radius reduced from 6.6 yards to 6 yards

Season 5:

  • Lower resist base mana cost reduced from 10 to 5

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Lower resist level 1 mana cost reduced from 22 to 10
  • Lower resist now gains 1% per soft point instead of 2% per base point
  • Lower resist now caps at 65%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
  • reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -2% all resistance per level
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info


Defensive Auras

Prayer

  • Description: When active, aura slowly regenerates the life of you and your party and grants them life when they hit enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Life per Hit 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
Life Replenish 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226 231 236 241 246 251 256
Mana Cost 2 2 2 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Life Replenish 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Other Sources: Act 3 Mercenary

Changelog

Season 5:

  • Prayer level 8-16 life per level increased from 2 to 3
  • Prayer level 22-28 life per level increased from 4 to 5
  • Prayer level 28+ life per level increased from 2 to 5
  • Prayer now costs 1 mana every 2 seconds
  • Prayer mana cost now increases by .5 per level

Season 3:

  • Prayer now grants 1 passive life regen per base point instead of 1 every two base points
  • Prayer now grants +1 life per hit to allies every second level instead of every third

Season 2:

  • no longer costs mana

Season 1:

  • healing doubled
  • now also grants +1 passive health regeneration per two base levels
  • now also grants life per hit
  • radius increased

Vanilla Info

Resist Fire

  • Description: When active, aura decreases fire damage received and increases fire damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Fire Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Fire +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Fire Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Djinn Slayer (level 6), Todesfaelle Flamme (level 6), Flickering Flame (level 1-6)

Changelog

Season 6:

  • Maximum Fire Resistance no longer applies to allies

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a fire skill (for items with +X to Fire Skills)

Season 1:

  • Now also grants a bonus for fire damage
  • Fire resist nerfed slightly
  • Maximum fire resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Resist Cold

  • Description: When active, aura decreases cold damage received and increases cold damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Cold Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Cold +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Cold Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Frostwind (level 6)

Changelog

Season 6:

  • Maximum Cold Resistance no longer applies to allies

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a cold skill (for items with +X to Cold Skills)

Season 1:

  • Requires level 1 (was 6)
  • Now also grants a bonus for cold damage
  • Cold resist nerfed slightly
  • Maximum cold resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Resist Lightning

  • Description: When active, aura decreases lightning damage received and increases lightning damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Lightning Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Lightning +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Lightning Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Lightsabre (level 6)

Changelog

Season 6:

  • Maximum Lightning Resistance no longer applies to allies

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a lightning skill (for items with +X to Lightning Skills)

Season 1:

  • Requires level 1 (was 12)
  • Now also grants a bonus for lightning damage
  • Lightning resist nerfed slightly
  • Maximum lightning resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Defiance

  • Description: When active, aura increases the defense rating and physical damage reduction of you and your party
  • Required Level: 6
  • Required Skills: Prayer [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Defense +% 70 74 78 82 86 90 94 98 104 110 116 122 128 134 140 146 154 162 170 178 186 194 204 214 224 234 244 254 266 278 290 302 314 326 338 350 362 374 386 398 410 422 434 446 458 470 482 494 506 518 530 542 554 566 578 590 602 614 626 638
Physical Damage Reduction +% 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30

Other Sources: Act 2 Mercenary, Exile (level 13-16)

Changelog

Season 6:

  • Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
  • Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%

Season 1:

  • prerequisites increased from 0 to 1 (now requires Prayer)
  • now also grants +1% PDR per two base levels (active)
  • radius increased

Vanilla Info

Cleansing

  • Description: When active, aura reduces the length of time you and your party will remain poisoned or cursed
  • Required Level: 12
  • Required Skills: Prayer [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Reduced Curse/Poison Duration % 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Reduced Curse/Poison Duration % 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Curse and poison length reduction is applied once every two seconds to remaining curse and poison length.

Other Sources: Act 3 Mercenary, Plague (level 13-17)

Changelog

Season 3:

  • Cleansing now gives 1% passive poison/curse duration reduction per hard point instead of every 2 hard points

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • Shrines are separated from curses. Therefore, shrine up time is no longer negatively affected by Cleansing.
  • poison/curse duration reduction reduced
  • now also grants +1% passive poison/curse duration reduction per two base levels
  • no longer gains bonus healing from Prayer
  • radius increased slightly

Vanilla Info

Vigor

  • Description: When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party
  • Required Level: 18
  • Required Skills: Prayer [1], Defiance [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3 133.3 135.3
Movement Speed +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40

40

41

41

42

42

43

43

43

44

44

44

45

45

45

46

46

46

46

46

46

46

47

47

47

47

47

47

48

48

48

48

48

48

48

49

49

49

49

49

49

49

49

49

49

49

50
Stamina +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Stamina Recovery Rate +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Faster Run/Walk % 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Act 1 Mercenary, Harmony (level 10)

Changelog

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Cleansing)
  • now also grants +1% FRW per base level (passive)
  • radius increased

Vanilla Info

Meditation

  • Description: When active, aura increases mana recovery for you and your party
  • Required Level: 24
  • Required Skills: Prayer [1], Cleansing [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Mana Recovery +% 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738 750 762 774 786 798 810 822 834 846 858
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Mana after Each Kill 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Act 1 Mercenary, Insight (level 12-17)

Changelog

Season 3:

  • Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • mana recovery rate halved
  • now also grants +1 passive mana after each kill per five base levels
  • no longer gains bonus healing from Prayer
  • radius increased slightly

Vanilla Info

Redemption

  • Description: When active, aura attempts to redeem the souls of slain enemies to give you mana and life
  • Required Level: 30
  • Required Skills: Prayer [1], Defiance [6], Vigor [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Chance to Redeem Soul +% 23 34 42 49 55 59 63 65 69 71 73 75 77 79 80 82

82

83 84 85 86 87 88 89

89

90 91

91

91

91

92

92

93

93

93

94

94

95

95

95

95

96

96

96

97

97

97

97

98

98

98

98

98

99

99

99

99

99

99

100
Life Recovered 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125
Mana Recovered 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320

Radius: 10.6 yards

Other Sources: Phoenix (level 10-15)

Changelog

Season 4:

  • Redemption aura no longer works on desecrate corpses

Season 3:

  • Redemption aura now grants an additional 2 life return per level

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Cleansing)
  • Redeems 5 Life per corpse at all levels

Vanilla Info

Salvation

  • Description: When active, aura decreases fire, cold, and lightning damage received and increases fire, cold, and lightning damage dealt for you and your party
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3
Elemental Damage +% 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
Resist Lightning/Cold/Fire +% 20 24 28 32 36 40 44 47 51 54 57 60 63 66 69 72 74 75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

Other Sources: Zenith (level 8-12)

Changelog

Season 2:

  • starting bonus to each elements reduced from 5% to 3%
  • maximum resist reduced from 120 to 75
  • starting resist bonus reduced from 25 to 20

Season 1:

  • Now also grants a bonus to elemental damage
  • Elemental resists nerfed slightly

Vanilla Info


Offensive Auras

Might

  • Description: When active, aura increases the damage done by you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Your Damage +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Other Sources: Act 5 Mercenary, Last Wish (level 17), Templar's Might (level 6-8)

Changelog

Season 7:

  • Now grants allies ½ of your personal bonus instead of ⅓
  • Might damage per level bonus reduced from +25% to +20%

Season 4:

  • Might aura scaling increased from 10/12/14/16/18% to 25% per level
  • might aura now grants party members 1/3rd of the bonus

Season 1:

  • damage bonus scaling increased at level 9+
  • radius increased

Vanilla Info

Holy Fire

  • Description: When active, aura damages nearby enemies with heavenly flames and adds fire damage to your attacks
  • Required Level: 6
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Attack Damage (min) 5 6 7 8 10 11 12 13 17 21 25 28 32 36 40 43 56 68 81 93 106 118 141 163 186 208 231 253 285 316 347 378 410 441 472 503 535 566 597 628 660 691 722 753 785 816 847 878 910 941 972 1003 1035 1066 1097 1128 1160 1191 1222 1253
Fire Attack Damage (max) 11 13 16 18 21 23 26 28 33 38 43 48 53 58 63 68 83 98 113 128 143 158 185 211 237 263 290 316 353 391 428 466 503 541 578 616 653 691 728 766 803 841 878 916 953 991 1028 1066 1103 1141 1178 1216 1253 1291 1328 1366 1403 1441 1478 1516
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Fire Aura Damage (min) 1 1 1 1 2 2 2 2 3 4 5 5 6 7 8 8 11 13 16 18 21 23 28 32 37 41 46 50 57 63 69 75 82 88 94 100 107 113 119 125 132 138 144 150 157 163 169 175 182 188 194 200 207 213 219 225 232 238 244 250
Fire Aura Damage (max) 2 2 3 3 4 4 5 5 6 7 8 9 10 11 12 13 16 19 22 25 28 31 37 42 47 52 58 63 70 78 85 93 100 108 115 123 130 138 145 153 160 168 175 183 190 198 205 213 220 228 235 243 250 258 265 273 280 288 295 303
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8

8

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Holy Fire Receives Bonuses From:

  • Resist Fire: +15% Fire Damage per Level
  • Salvation: +15% Fire Damage per Level
  • Blessed Aim: +15% Fire Damage per Level

Other Sources: Dragon (level 12), Hand of Justice (level 12), Flamebellow (level 24-28)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Level 1-8 scaling increased from 1-1 to 1-2
  • Level 8-16 scaling increased from 3-3 to 3-4
  • Level 16-22 scaling increased from 10-10 to 10-12
  • Level 22-28 scaling increased from 19-19 to 18-21
  • Level 28+ scaling increased from 23-25 to 25-30
  • Synergies reduced from 18% to 15%

Season 6:

  • radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
  • aura damage to attack damage multiplier increased from 4x to 5x
  • synergies reduced from 20% to 18%

Season 2:

  • aura tick scaling has been slightly reduced
  • end game scaling has been reduced slightly

Season 1:

  • Aura tick rate increased
  • Radius is now always 6 yards (was 4 + 0.66 per level)
  • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
  • now also has Blessed Aim as a synergy
  • synergies are now 20% (was 18%/6%)

Vanilla Info

Thorns

  • Description: When active, aura returns damage to enemies who attack you or your party
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Damage Returned 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 34 42 50 58 66 74 90 106 122 138 154 170 194 218 242 266 290 314 338 362 386 410 434 458 482 506 530 554 578 602 626 650 674 698 722 746 770 794 818 842 866 890 914 938

Thorns Receives Bonuses From:

  • Might: +20% Damage per Level
  • Defiance: +20% Damage per Level

Other Sources: Act 2 Mercenary, Edge (level 15), Bramble (level 18-21), Silence (level 23-25)

Changelog

Season 7:

  • synergies increased from 18 to 20%

Season 3:

  • Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
  • Thorns now has might and defiance as synergies at 18%

Season 1:

  • radius increased

Vanilla Info

Blessed Aim

  • Description: When active, aura increases the attack rating and deadly strike for you and your party
  • Required Level: 12
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Deadly strike +% 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35
Attack Rating +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Target Defense % 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20

Other Sources: Act 2 Mercenary

Changelog

Season 7:

  • Attack rating base reduced from +80% to +60%
  • Attack rating per level reduced from +20% to +15%
  • Now provides +5% deadly strike base
  • Now gains +1% deadly strike every 2 levels
  • Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active (patch 1)

Season 4:

  • Blessed Aim attack rating increased from 15-20%
  • Blessed Aim level 1 attack rating bonus increased from 75% to 80%

Season 3:

  • Blessed aim attack rating % per level increased from 10% to 15%

Season 1:

  • now also grants passive +10% AR per hard point
  • attack rating % per level decreased from 15% to 10%
  • radius increased slightly

Vanilla Info

Concentration

  • Description: When active, aura increases the damage and decreases the chance that attacks will be interrupted for you and your party
  • Required Level: 18
  • Required Skills: Might [1], Blessed Aim [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150 157 165 172 180 187 195 202 210 217 225 232 240 247 255 262 270 277 285 292 300 307 315 322 330 337 345 352 360 367 375 382 390 397 405 412 420 427 435 442 450 457 465 472
Your Damage +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Your Blessed Hammer Skill Damage +% 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150 157 165 172 180 187 195 202 210 217 225 232 240 247 255 262 270 277 285 292 300 307 315 322 330 337 345 352 360 367 375 382 390 397 405 412 420 427 435 442 450 457 465 472

Chance for Uninterrupted Attack: +20%

Other Sources: Pride (level 16-20), Mist (level 8-12), Mage Slayer (level 3-6)

Changelog

Season 7:

  • Attack rating base increased from +25% to +50%
  • Attack rating per level increased from +5% to +10%
  • Enhanced damage bonus per level increased from +12% to +15%
  • Now has a ½ penalty for its enhanced damage bonus to allies

Season 4:

  • Concentration aura attack rating bonus increased from 4% to 5%
  • Concentration aura damage has been increased from 10% per level to 12%

Season 1:

  • now also adds bonus attack rating (25% +4% per level)
  • damage bonus is now +10% per level (was +15%)
  • radius increased

Vanilla Info

Holy Freeze

  • Description: When active, aura freezes nearby enemies and adds cold damage to your attacks
  • Required Level: 18
  • Required Skills: Might [1], Holy Fire [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Attack Damage (min) 10 15 20 25 30 35 40 45 52 60 67 75 82 90 97 105 117 130 142 155 167 180 200 220 240 260 280 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260
Cold Attack Damage (max) 15 22 30 37 45 52 60 67 77 87 97 107 117 127 137 147 162 177 192 207 222 237 262 287 312 337 362 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402 1437 1472 1507
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Cold Aura Damage (min) 2 3 4 5 6 7 8 9 10 12 13 15 16 18 19 21 23 26 28 31 33 36 40 44 48 52 56 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252
Cold Aura Damage (max) 3 4 6 7 9 10 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 52 57 62 67 72 77 84 91 98 105 112 119 126 133 140 147 154 161 168 175 182 189 196 203 210 217 224 231 238 245 252 259 266 273 280 287 294 301
Enemy Speed % -30 -34 -37 -40 -42 -44 -45 -46 -48

-48

-49 -50 -51

-51

-52 -53

-53

-53

-54

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-60

Radius: 8 yards

Holy Freeze Receives Bonuses From:

  • Resist Cold: +12% Cold Damage per Level
  • Salvation: +12% Cold Damage per Level
  • Blessed Aim: +12% Cold Damage per Level

Other Sources: Doom (level 16), Ice (level 18), Shattered Wall (level 16)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level

Season 6:

  • aura damage to attack damage multiplier reduced from 10x to 5x
  • aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
  • aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
  • aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
  • aura damage level 22-28 scaling increased from 2-2 to 4-5
  • aura damage level 28+ scaling increased from 2.5-2.5 to 6-7

Season 3:

  • Holy freeze level 22-28 maximum damage scaling reduced from 25 to 20
  • Holy freeze level 28+ maximum damage scaling reduced from 35 to 25
  • Holy freeze level 22-28 minimum damage scaling reduced by 5 per level
  • Holy freeze level 28+ minimum damage scaling reduced by 5 per level

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura cold damage scaling decreased
  • attack cold damage scaling increased
  • now also has Blessed Aim as a synergy
  • synergies are now 12% (was 15%/7%)

Vanilla Info

Holy Shock

  • Description: When active, aura damages nearby enemies with pulses of electricity and adds lightning damage to your attacks
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Attack Damage (min) 1

1

1

1

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Lightning Attack Damage (max) 80 112 144 176 208 240 272 304 348 392 436 480 524 568 612 656 716 776 836 896 956 1016 1096 1176 1256 1336 1416 1496 1600 1704 1808 1912 2016 2120 2224 2328 2432 2536 2640 2744 2848 2952 3056 3160 3264 3368 3472 3576 3680 3784 3888 3992 4096 4200 4304 4408 4512 4616 4720 4824
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Lightning Aura Damage (min) 1

1

1

1

1

1

1

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1

1

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1

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Lightning Aura Damage (max) 10 14 18 22 26 30 34 38 43 49 54 60 65 71 76 82 89 97 104 112 119 127 137 147 157 167 177 187 200 213 226 239 252 265 278 291 304 317 330 343 356 369 382 395 408 421 434 447 460 473 486 499 512 525 538 551 564 577 590 603

Radius: 9.3 yards

Holy Shock Receives Bonuses From:

  • Resist Lightning: +9% Lightning Damage per Level
  • Salvation: +9% Lightning Damage per Level
  • Blessed Aim: +9% Lightning Damage per Level

Other Sources: Act 3 Mercenary, Dream (level 13), Zerae's Resolve (level 25-30)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 8% to 9%

Season 6:

  • radius increased from 8 yards to 9.3 yards
  • aura damage to attack damage multiplier reduced from 12x to 8x
  • aura damage level 1-8 aura scaling increased from 0-6 to 0-8
  • aura damage level 8-16 scaling increased from 0-8 to 0-11
  • aura damage level 16-22 scaling increased from 0-10 to 0-15
  • aura damage level 22-28 scaling increased from 0-13 to 0-20
  • aura damage level 28+ scaling increased from 0-16 to 0-26

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura lightning damage scaling decreased
  • attack lightning damage scaling increased slightly
  • now also has Blessed Aim as a synergy
  • synergies are now 8% (was 12%/4%)

Vanilla Info

Sanctuary

  • Description: When active, aura damages nearby enemies with magic, reduces enemy magic resistances, and adds magic damage to your attacks
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Thorns [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Attack Damage (min) 25 33 41 49 57 65 73 81 91 101 111 121 131 141 151 161 176 191 206 221 236 251 274 297 320 343 366 389 423 457 491 525 559 593 627 661 695 729 763 797 831 865 899 933 967 1001 1035 1069 1103 1137 1171 1205 1239 1273 1307 1341 1375 1409 1443 1477
Magic Attack Damage (max) 40 48 56 64 72 80 88 96 106 116 126 136 146 156 166 176 191 206 221 236 251 266 289 312 335 358 381 404 438 472 506 540 574 608 642 676 710 744 778 812 846 880 914 948 982 1016 1050 1084 1118 1152 1186 1220 1254 1288 1322 1356 1390 1424 1458 1492
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Magic Aura Damage (min) 6 8 10 12 14 16 18 20 22 25 27 30 32 35 37 40 44 47 51 55 59 62 68 74 80 85 91 97 105 114 122 131 139 148 156 165 173 182 190 199 207 216 224 233 241 250 258 267 275 284 292 301 309 318 326 335 343 352 360 369
Magic Aura Damage (max) 10 12 14 16 18 20 22 24 26 29 31 34 36 39 41 44 47 51 55 59 62 66 72 78 83 89 95 101 109 118 126 135 143 152 160 169 177 186 194 203 211 220 228 237 245 254 262 271 279 288 296 305 313 322 330 339 347 356 364 373
Enemy Magic Resistance % -5 -6 -6 -7 -7 -8 -8 -9 -9 -10 -10 -11 -11 -12 -12 -13 -13 -14 -14 -15 -15 -16 -16 -17 -17 -18 -18 -19 -19 -20 -20 -21 -21 -22 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35

Radius: 10 yards

Your attacks ignore physical resistance of undead enemies other than "prime evils" (act bosses, map bosses, ubers) even if they are immune - your damage is applied to them as if they had 0% physical resistance

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Sanctuary Receives Bonuses From:

  • Might: +8% Magic Damage per Level
  • Blessed Aim: +8% Magic Damage per Level
  • Holy Sword: +8% Magic Damage per Level

Other Sources: Act 4 Mercenary, Azurewrath (level 8-10), Heavenly Garb (level 1), Asylum (level 17-20)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 7% to 8%
  • Now has holy sword instead of conversion as a synergy

Season 6:

  • now reduces enemy magic resistance by -5% at level 1 and an additional 1% every 2 levels
  • no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
  • radius increased from 9.3 yards to 10
  • aura damage to on attack damage multiplier reduced from 6x to 4x
  • aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
  • aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
  • aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
  • related: new act 4 mercenary grants Sanctuary aura

Season 3:

  • Sanctuary's thorns synergy has been replaced with conversion

Season 2:

  • synergies increased from 6% to 8%
  • scaling improved from level 16+

Season 1:

  • Aura tick rate increased
  • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
  • aura magic damage scaling decreased, now applies to all enemies instead of just undead
  • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
  • no longer applies knockback to undead
  • mana cost removed
  • now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
  • synergies are now 6% (was 7%)

Vanilla Info

Fanaticism

  • Description: When active, aura increases damage, attack speed, and attack rating for you and your party
  • Required Level: 30
  • Required Skills: Might [1], Blessed Aim [12], Concentration [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 25 32 40 47 55 62 70 77 85 92 100 107 115 122 130 137 145 152 160 167 175 182 190 197 205 212 220 227 235 242 250 257 265 272 280 287 295 302 310 317 325 332 340 347 355 362 370 377 385 392 400 407 415 422 430 437 445 452 460 467
Your Damage +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31

31

32 33

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40
Attack Rating +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335

Other Sources: Beast (level 8-10), Faith (level 12-15)

Changelog

Season 7:

  • Enhanced damage per level reduced from +18% to +15%

Season 4:

  • Fanaticism personal damage increased from 17% per level to 18%
  • Fanaticism party damage increased from 8.5% per level to 9%

Season 1:

  • radius increased

Vanilla Info

Conviction

  • Description: When active, aura reduces the defenses and resistances of nearby enemies
  • Required Level: 30
  • Required Skills: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18], Sanctuary [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50 50.6 51.3 52 52.6 53.3 54 54.6 55.3 56 56.6
Enemy Defense % -19 -27 -33 -38 -42 -45 -48 -50 -52 -54 -56 -57 -58 -60

-60

-62

-62

-63

-63

-64 -65

-65

-66 -67

-67

-67

-68

-68

-69

-69

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-69

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-73

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-73

-74

-74

-74

-74

-74

-74

-75
Enemy Fire/Cold/Lightning Resistances % -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -66 -68 -70 -72 -74 -76 -78 -80 -82 -84 -86 -88 -90 -92 -94 -96 -98 -100 -102 -104 -106 -108 -110 -112 -114 -116 -118 -120 -122 -124 -126 -128 -130

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Other Sources: Infinity (level 12)

Changelog

Season 1:

  • radius is increased and now scales with levels
  • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
  • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)

Vanilla Info


Combat Skills (Paladin)

Sacrifice

  • Description: A deadly attack at the cost of life - slain monsters explode, dealing overkill damage plus 5 percent of corpse life as half physical and half magic
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage to Self % 8 7 6 5 4 3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

Attack Rating +% 20 36 52 68 84 100 116 132 148 164 180 196 212 228 244 260 276 292 308 324 340 356 372 388 404 420 436 452 468 484 500 516 532 548 564 580 596 612 628 644 660 676 692 708 724 740 756 772 788 804 820 836 852 868 884 900 916 932 948 964
Damage +% 180 205 230 255 280 305 330 355 380 405 430 455 480 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205 1230 1255 1280 1305 1330 1355 1380 1405 1430 1455 1480 1505 1530 1555 1580 1605 1630 1655

Damage to Self is reduced by Physical Damage Reduction

Sacrifice Receives Bonuses From:

  • Redemption: +25% Damage per Level
  • Fanaticism: +25% Damage per Level
Changelog

Season 8:

  • Synergies increased from 20% to 25%
  • Lowered the delay for the AoE explosion on death

Season 7:

  • Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic
  • Damage to self is now reduced by physical damage reduction

Season 4:

  • Sacrifice damage increased from 15% per level to 25%

Season 3:

  • Sacrifice attack rating per level reduced from 28% to 16%

Season 1:

  • Damage to self decreases by 1% per level to a minimum of 3%
  • Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
  • bonus attack rating increased to +28% per level (was +7%)
  • synergies are now 20% (was 15%/5%)

Vanilla Info

Holy Bolt

  • Description: A bolt of divine energy that damages enemies or heals allies. Fires an additional holy bolt at levels 15 and 25
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 3 4 5 6 7 8 9 10 15 20 25 30 35 40 45 50 62 74 86 98 110 122 141 160 179 198 217 236 262 288 314 340 366 392 418 444 470 496 522 548 574 600 626 652 678 704 730 756 782 808 834 860 886 912 938 964 990 1016 1042 1068
Magic Damage (max) 5 7 9 11 13 15 17 19 26 33 40 47 54 61 68 75 89 103 117 131 145 159 180 201 222 243 264 285 313 341 369 397 425 453 481 509 537 565 593 621 649 677 705 733 761 789 817 845 873 901 929 957 985 1013 1041 1069 1097 1125 1153 1181
Heals (min) 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30
Heals (max) 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

Holy Bolt Receives Bonuses From:

  • Holy Light: +9% Magic Damage per Level
  • Fist of the Heavens: +9% Magic Damage per Level
  • Holy Nova: +9% Magic Damage per Level
  • Prayer: +5% Life Healed per Level
Changelog

Season 5:

  • Holy bolt synergies increased from 8% to 9%
  • Holy bolt level 8-16 scaling increased from 3-5 to 5-7
  • Holy bolt level 16-22 scaling increased from 9-11 to 12-14
  • Holy bolt level 22-28 scaling increased from 15-17 to 19-21
  • Holy bolt level 28+ scaling increased from 21-23 to 26-28

Season 4:

  • Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
  • Holy Bolt synergies increased from 6% to 8%

Season 3:

  • Holy bolt healing per level reduced from 2 to 1
  • Holy bolt synergies reduced from 12% to 6%
  • Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5%
  • Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
  • Holy bolt's level 16-22 scaling changed from 9-10 to 9-11
  • Holy bolt's level 22-28 scaling changed from 12-13 to 15-17
  • Holy bolt's level 28+ scaling has been changed from 15-16 to 21-23

Season 2:

  • synergies reduced from 16% to 12%
  • heal synergies reduced from 10% to 6%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • bolts now pierce all allies and enemies, healing or damaging each
  • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
  • magic damage scaling reduced
  • healing scaling halved
  • mana cost scaling increased
  • now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
  • damage synergies are now 16% (was 50%)
  • synergy for Prayer is now 10% life healed per level (was 15%)

Vanilla Info

Smite

  • Description: Temporarily stun your enemy by bashing it with your shield
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220
Stun (seconds) 0.6 0.8 1 1.2 1.4 1.6 1.8 2 2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10

10

10

10

10

10

10

10

10

10

10

10

10

Mana Cost: 2

Also See: Holy Shield

Changelog

Season 8:

  • Base damage bonus increased from 20% to 40%
  • No longer knocks back in PvE

Season 6:

  • now deals splash damage

Season 4:

  • can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
  • now adds 20% + 20% enhanced damage per level (was 15% + 30%)

Season 3:

  • stun now lasts up to 2.5 seconds in pvp (was up to 10 seconds)

Season 1:

  • damage bonus increased to +30% per level (was +15%)
  • indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
  • indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life

Vanilla Info

Zeal

  • Description: Allows you to attack multiple adjacent enemies with a single attack
  • Required Level: 6
  • Required Skills: Sacrifice [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 35 49 63 77 91 105 119 133 147 161 175 189 203 217 231 245 259 273 287 301 315 329 343 357 371 385 399 413 427 441 455 469 483 497 511 525 539 553 567 581 595 609 623 637 651 665 679 693 707 721 735 749 763 777 791 805 819 833 847 861
Damage +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Hits 3 times; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius

Mana Cost: 2

Zeal Receives Bonuses From:

  • Sacrifice: +15% Damage per Level

Other Sources: Passion, Boneslayer Blade, Ferocity

Changelog

Season 8:

  • Added +20% base bonus damage
  • Now gains it's +20% damage per level bonus from level 1-4 instead of gaining +0%
  • Synergies reduced from 20% to 15%

Season 7:

  • Now gains +20% melee splash radius on it's second attack and +40% on it's third

Season 4:

  • Zeal damage per level increased from 16% to 20%
  • Zeal synergy increased from 16% to 20%

Season 3:

  • Zeal's attack rating per level reduced from 25% to 14% per level
  • Zeal's base attack rating reduced from 45% to 35%

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • Number of attacks decreased to 3 from 5, avoids animation lock
  • damage increased
  • attack rating increased
  • synergy is now 16% (was 12%)

Vanilla Info

Holy Light

  • Description: Calls down light from the heavens to heal an ally from afar
  • Required Level: 12
  • Required Skills: Holy Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Heals (min) 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325
Heals (max) 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Holy Light Receives Bonuses From:

  • Prayer: +5-10 Life Healed per Level
Changelog

Season 5:

  • Holy light no longer has a cooldown at any level
  • Holy light light level 1 mana cost increased from 8 to 10
  • Holy light prayer synergy reduced from 10 per level to 5-10

Season 3:

  • Holy light can now only target allies
  • Holy light now has a lock on targeting mechanic
  • Holy lights heal per level has been increased from 3-5 to 5-10
  • Holy light no longer has holy nova as a 5 health per level heal synergy
  • Holy light's prayer synergy has been increased from 5 health per level to 10

Season 1:

  • new skill that heals a single target

Charge

  • Description: Charge into battle and attack an enemy - gains up to +60% melee splash radius based on the distance traveled
  • Required Level: 12
  • Required Skills: Smite [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575
Attack Rating +% 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960

Mana Cost: 9

Charge Receives Bonuses From:

  • Vigor: +20% Damage per Level
  • Might: +20% Damage per Level
Changelog

Season 8:

  • Charge was previously not gaining it's enhanced damage bonus, this has been fixed
  • Enhanced damage per level reduced from 30% to 25%
  • Synergies reduced from 25% to 20%

Season 7:

  • Now gains up to +60% increased melee splash radius based on the distance traveled
  • Will always charge in melee range instead of doing a normal attack
  • “Charge bug” has now been fixed

Season 5:

  • Charge no longer attempts to do a normal attack when out of mana

Season 4:

  • Charge damage increased from 25% per level to 30%
  • Charge synergies increased from 20% to 25%

Season 1:

  • attack rating bonus increased by +25%

Vanilla Info

Vengeance

  • Description: Deals fire, lightning, and cold damage in an area. This effect also carries and increases elemental damage from items
  • Required Level: 18
  • Required Skills: Sacrifice [1], Zeal [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
% Chance to Chain to Nearby Enemies 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

Attack Rating +% 120 138 156 174 192 210 228 246 264 282 300 318 336 354 372 390 408 426 444 462 480 498 516 534 552 570 588 606 624 642 660 678 696 714 732 750 768 786 804 822 840 858 876 894 912 930 948 966 984 1002 1020 1038 1056 1074 1092 1110 1128 1146 1164 1182
Elemental Damage +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123
Fire Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
Fire Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
Cold Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
Cold Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
Lightning Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
Lightning Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3

Cold Length: 3.2 seconds

Vengeance Receives Bonuses From:

  • Holy Fire: +2% Elemental Damage per Level
  • Holy Freeze: +2% Elemental Damage per Level
  • Holy Shock: +2% Elemental Damage per Level
  • Conviction: +2% Elemental Damage per Level

Other Sources: Kingslayer

Changelog

Season 5:

  • Vengeance has been reworked and now chains its aoe explosion onto nearby enemies

Season 3:

  • Vengeance has been reworked completely
  • Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear.
  • Vengeance now has a +% elemental damage modifier that increased elemental damage from items similar to enhanced damage (only increases elemental damage from items)
  • Vengeance starts at 120% increased attack rating instead of 150%
  • Vengeance now gains 18% attack rating per level from 10%
  • Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction

Season 1:

  • bonus attack rating increased to 150% + 18% per level (was 20% + 10%)

Vanilla Info

Blessed Hammer

  • Description: Summons an ethereal hammer that spirals outwards damaging enemies it hits
  • Required Level: 18
  • Required Skills: Holy Bolt [1], Holy Light [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 12 20 28 36 44 52 60 68 78 88 98 108 118 128 138 148 160 172 184 196 208 220 233 246 259 272 285 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634 648 662 676 690 704 718 732 746
Magic Damage (max) 16 24 32 40 48 56 64 72 82 92 102 112 122 132 142 152 164 176 188 200 212 224 237 250 263 276 289 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568 582 596 610 624 638 652 666 680 694 708 722 736 750
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

Blessed Hammer Receives Bonuses From:

  • Blessed Aim: +12% Magic Damage per Level
  • Vigor: +12% Magic Damage per Level

Also See: Concentration

Changelog

Season 6:

  • Blessed hammer no longer improperly displays dealing bonus damage to undead

Season 3:

  • Blessed hammer missile speed increased by roughly 35%
  • Blessed Hammer missile hitbox size has been doubled

Season 2:

  • synergies increased from 10% to 12%
  • hammers now have 33% faster travel speed

Season 1:

  • prerequisites increased from 1 to 2 (now also requires Holy Light)
  • synergies are now 10% (was 14%)

Vanilla Info

Holy Sword

  • Description: Imbues a two-handed sword with holy energy allowing the user to parry attacks and spells and deal extra damage to demons and undead
  • Required Level: 18
  • Required Skills: Smite[1], Charge [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Parry Chance % 8 14 19 24 27 30 32 34 36 37 39 40 41 42

42

44

44

45

45

46

46

47

47

48

48

48

49

49

50

50

50

50

51

51

51

51

51

52

52

52

52

52

52

52

53

53

53

53

53

53

53

53

53

54

54

54

54

54

54

55
Damage to Demons/Undead +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

Affected by "Increased Block Chance" at a 1:5 ratio (2% parry chance per 10% increased block chance)

Internal Cooldown: 0.16 seconds

Changelog

Season 8:

  • Replaced Conversion with a new skill: Holy Sword
    • Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
    • Provides the paladin with increased damage to demons and undead
    • Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance (patch 2)

Joust

  • Description: Teleport to your enemies and impale them with a deadly strike, gaining increased movement speed for 2 seconds
  • Required Level: 24
  • Required Skills: Sacrifice [1], Zeal [6], Vengeance [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

Damage +% 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480
Attack Rating +% 120 136 152 168 184 200 216 232 248 264 280 296 312 328 344 360 376 392 408 424 440 456 472 488 504 520 536 552 568 584 600 616 632 648 664 680 696 712 728 744 760 776 792 808 824 840 856 872 888 904 920 936 952 968 984 1000 1016 1032 1048 1064
Critical Strike Chance +% 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

Mana Cost 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown (seconds) 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2 1.9 1.8 1.7 1.6 1.5

Duration: 2 seconds

Other Sources: Zerae's Resolve

Changelog

Season 8:

  • Items that reduce cooldown will now allow you to reduce the cooldown below the 1.5 second minimum cooldown

Season 3:

  • Joust now starts with a +5% movement speed bonus
  • Joust now gains +2% movement speed per soft point instead of 2% per base point
  • Jousts movement speed bonus now caps at 65%
  • Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
  • Joust now has a starting cooldown of 3.5 from 3 seconds
  • Joust now has lock on targeting similar to fist of heavens

Season 1:

  • new skill that teleports to an enemy and impales them, has a 3 second cooldown
  • FRW boost when landing, hard points increase FRW

Fist of the Heavens

  • Description: Lightning strikes your target as holy bolts seek out nearby enemies
  • Required Level: 24
  • Required Skills: Holy Bolt [1], Holy Light [12], Blessed Hammer [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 10 12 14 16 18 20 22 24 28 32 36 40 44 48 52 56 65 74 83 92 101 110 124 138 152 166 180 194 213 232 251 270 289 308 327 346 365 384 403 422 441 460 479 498 517 536 555 574 593 612 631 650 669 688 707 726 745 764 783 802
Magic Damage (max) 12 15 18 21 24 27 30 33 38 43 48 53 58 63 68 73 83 93 103 113 123 133 148 163 178 193 208 223 243 263 283 303 323 343 363 383 403 423 443 463 483 503 523 543 563 583 603 623 643 663 683 703 723 743 763 783 803 823 843 863
Lightning Damage (min) 100 102 104 106 108 110 112 114 119 124 129 134 139 144 149 154 162 170 178 186 194 202 213 224 235 246 257 268 282 296 310 324 338 352 366 380 394 408 422 436 450 464 478 492 506 520 534 548 562 576 590 604 618 632 646 660 674 688 702 716
Lightning Damage (max) 150 155 160 165 170 175 180 185 196 207 218 229 240 251 262 273 290 307 324 341 358 375 398 421 444 467 490 513 542 571 600 629 658 687 716 745 774 803 832 861 890 919 948 977 1006 1035 1064 1093 1122 1151 1180 1209 1238 1267 1296 1325 1354 1383 1412 1441
Mana Cost 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7 23 23.2 23.5 23.7 24 24.2 24.5 24.7

Fist of the Heavens Receives Bonuses From:

  • Holy Bolt: +11% Damage per Level
  • Holy Light: +11% Damage per Level
  • Holy Nova: +11% Damage per Level
Changelog

Season 7:

  • Synergies increased from 10% to 11%
  • Fist of the heavens holy bolts now gain their proper synergy values

Season 5:

  • Fist of heavens synergies reduced from 12% to 10%
  • Fist of heavens no longer attempts to do a normal attack when out of mana

Season 3:

  • Fist of heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
  • Fist of heavens lightning synergies have been increased from 5% to 12%
  • Fist of heavens magic synergies have been reduced from 15% to 12%
  • Fist of heavens now has holy nova as a magic damage synergy at 12%
  • Fist of heavens holy bolt range has been reduced by 50%
  • Fist of heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
  • Fist of Heavens now deals 1% damage in pvp from 6%

Season 2:

  • holy bolts now damage all creature types (was just undead)
  • now has holy light as a 15% magic damage synergy
  • holy bolt damage scaling has been buffed

Season 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
  • Removed Auto Target and cooldown
  • damage scaling reduced
  • mana cost now starts lower and scales with levels
  • synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
  • now also has Holy Light as a synergy
  • synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)

Vanilla Info

Holy Shield

  • Description: Enhances your shield with divine power
  • Required Level: 24
  • Required Skills: Smite [1], Charge [12], Conversion [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Smite Damage (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
Smite Damage (max) 6 7 8 9 10 11 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 51 55 59 63 67 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226 231
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
Defense +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Block Chance +% 10 14 17 20 22 24 25 26 28

28

29 30 31

31

32 33

33

33

34

34

34

35

35

35

35

36

36

36

36

36

37

37

37

37

37

37

37

38

38

38

38

38

38

38

38

38

38

38

39

39

39

39

39

39

39

39

39

39

39

40

Mana Cost: 35

Holy Shield Receives Bonuses From:

  • Smite: +4% Damage per Level
  • Defiance: +4% Damage per Level
  • Defiance: +15% Defense per Level
Changelog

Season 8:

  • Level 28+ damage scaling increased from 4-4 to 5-5

Season 6:

  • Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4

Season 5:

  • Holy shield no longer attempts to do a normal attack when out of mana
  • Holy shield duration changed from 2 minutes base + 10 seconds per level to 5 minutes base + 5 seconds per level (patch 6)

Season 4:

  • Added smite and defiance as Holy Shield smite damage synergies at 4% each
  • Holy shield damage scaling reduced from 2/3/4/4/4 to 1/2/3/4/5

Season 3:

  • Holy shield's increased block base reduced from 14% to 10%
  • Holy shield now gains 10% defense per level instead of 15%
  • Holy shield level 1 duration increased to 2 minutes from 30 seconds
  • Holy shield duration per level reduced from 25 to 10

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)

Vanilla Info

Holy Nova

  • Description: Creates an expanding ring of holy energy that damages enemies or heals allies
  • Required Level: 30
  • Required Skills: Holy Bolt [1], Smite [1], Holy Light [12], Charge [12], Blessed Hammer [18], Conversion [18], Fist of the Heavens [24], Holy Shield [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 8 16 24 32 40 48 56 64 74 84 94 104 114 124 134 144 157 170 183 196 209 222 238 254 270 286 302 318 338 358 378 398 418 438 458 478 498 518 538 558 578 598 618 638 658 678 698 718 738 758 778 798 818 838 858 878 898 918 938 958
Magic Damage (max) 16 24 32 40 48 56 64 72 83 94 105 116 127 138 149 160 175 190 205 220 235 250 268 286 304 322 340 358 381 404 427 450 473 496 519 542 565 588 611 634 657 680 703 726 749 772 795 818 841 864 887 910 933 956 979 1002 1025 1048 1071 1094
Heals 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260 1280
Mana Cost 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79

Cooldown: 4 seconds

Holy Nova Receives Bonuses From:

  • Prayer: +10 Life Healed per Level
  • Holy Light: +10 Life Healed per Level
  • Holy Bolt: +15% Magic Damage per Level
  • Fist of the Heavens: +15% Magic Damage per Level
Changelog

Season 5:

  • Holy nova prayer magic damage synergy removed
  • Holy nova fist of the heavens magic damage synergy increased from 8% to 15%
  • Holy nova holy bolt magic damage synergy increased from 12% to 15%

Season 4:

  • Holy Nova base heal increased from 80 to 100
  • Holy Nova heal per level increased from 10 to 20
  • Now has Prayer and Fist of the Heavens as damage synergies at 8%

Season 1:

  • new skill that heals allies and damages enemies in an area, has a long cooldown


Cold Spells

Ice Bolt

  • Description: Creates a magical bolt of ice that damages and slows your enemy
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 3 5 7 9 11 13 15 17 21 26 30 35 39 44 48 53 62 71 80 89 98 107 125 143 161 179 197 215 242 269 296 323 350 377 404 431 458 485 512 539 566 593 620 647 674 701 728 755 782 809 836 863 890 917 944 971 998 1025 1052 1079
Cold Damage (max) 5 8 11 14 17 20 23 26 33 40 47 54 61 68 75 82 99 117 134 152 169 187 213 239 265 291 317 343 377 412 446 481 515 550 584 619 653 688 722 757 791 826 860 895 929 964 998 1033 1067 1102 1136 1171 1205 1240 1274 1309 1343 1378 1412 1447
Cold Length (seconds) 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6 28 28.4 28.8 29.2 29.6
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

Ice Bolt receives bonuses from:

  • Ice Blast: +20% Damage per Level
  • Glacial Spike: +20% Damage per Level
Changelog

Season 1:

  • faster missile speed
  • cold length now scales less with levels
  • mana cost now starts lower and scales with levels
  • damage increased
  • removed synergies from Frost Nova, Blizzard, & Frozen Orb

Vanilla Info

Cold Enchant

  • Description: Enchants the weapons of you and your party with cold damage. Ranged weapons receive one-third of the damage. Half efficiency for allies. Prebuff only applies + SKills.
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 3 4 6 7 9 10 12 13 18 22 27 31 36 40 45 49 58 67 76 85 94 103 121 139 157 175 193 211 238 265 292 319 346 373 400 427 454 481 508 535 562 589 616 643 670 697 724 751 778 805 832 859 886 913 940 967 994 1021 1048 1075
Cold Damage (max) 4 6 9 11 14 16 19 21 27 32 38 43 49 54 60 65 75 85 95 105 115 125 144 163 182 201 220 239 267 295 323 351 379 407 435 463 491 519 547 575 603 631 659 687 715 743 771 799 827 855 883 911 939 967 995 1023 1051 1079 1107 1135
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Duration: 300 seconds

Cold Enchant receives bonuses from:

  • Chilling Armor: +24% Damage per Level
Changelog

Season 6:

  • Cold enchant synergy increased from 22% to 24%

Season 5:

  • Cold enchant attack rating bonus per level increased from 5% to 10%
  • Cold enchants level 22-28 scaling increased from 35-37 to 36-38
  • Cold enchants level 28+ scaling increased from 52-54 to 54-56
  • Cold enchant duration now lasts 5 minutes at all levels
  • Revives will now receive 1/10 effect from enchant (was 1/4)

Season 3:

  • Cold enchant is now an aoe skill similar to battle orders
  • Cold enchant now grants allies 50% of the damage instead of 100%
  • Cold enchants synergies reduced from 25% to 22%
  • Cold enchants level 8-16 scaling increased from 3-4 to 4.5-5.5
  • Cold enchants level 16-22 scaling increased from 5.5-6.5 to 9-10
  • Cold enchants level 22-28 scaling increased from 7.5-8.5 to 15-16
  • Cold enchants level 28 scaling increased from 9.5-10.5 to 21-22
  • Cold enchant no longer gains mastery bonuses twice

Season 1:

  • new skill, replaces Frozen Armor
  • useable alongside Enchant Fire

Vanilla Info for Frozen Armor

Frost Nova

  • Description: Creates an expanding ring of ice that damages and slows all nearby enemies
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 1 3 5 7 9 11 13 15 22 29 36 43 50 57 64 71 83 95 107 119 131 143 160 177 194 211 228 245 266 287 308 329 350 371 392 413 434 455 476 497 518 539 560 581 602 623 644 665 686 707 728 749 770 791 812 833 854 875 896 917
Cold Damage (max) 4 6 9 11 14 16 19 21 29 36 44 51 59 66 74 81 94 106 119 131 144 156 174 191 209 226 244 261 283 304 326 347 369 390 412 433 455 476 498 519 541 562 584 605 627 648 670 691 713 734 756 777 799 820 842 863 885 906 928 949
Cold Length (seconds) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

Frost Nova receives bonuses from:

  • Ice Bolt: +7% Damage per Level
  • Shiver Armor: +7% Damage per Level
Changelog

Season 6:

  • Frost nova level 28+ scaling reduced from 44-45 to 42-43
  • Frost nova synergies reduced from 9% to 7%
  • Frost nova mana cost per level reduced from .5 to .25
  • Frost nova base mana cost reduced from 9 to 8

Season 3

  • Frost Nova's level 16+ max damage per level reduced by 2.5 (this is to offset the damage gain from the new resistance penetration changes)
  • Frost Nova's 13% synergies reduced to 9%

Season 2

  • Frost Nova mana cost reduced from 16 base to 9
  • Frost Nova damage scaling has been redone and improved (it will now be better for early leveling and scale better)
  • synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
  • synergies are now 13% (was 10%)

Season 1:

  • cold damage starts lower and scales higher
  • cold length scaling reduced to +0.2 seconds per level (was +1)
  • mana cost changed to 16 + 0.5 per level (was 9 + 1)

Vanilla Info

Ice Blast

  • Description: Creates a magical sphere of ice that damages and freezes your enemy
  • Required Level: 6
  • Required Skills: Ice Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 5 11 17 23 29 35 41 47 59 71 83 95 107 119 131 143 164 185 206 227 248 269 297 325 353 381 409 439 472 507 542 577 612 647 682 717 752 787 822 857 892 927 962 997 1032 1067 1102 1137 1172 1207 1242 1277 1312 1347 1382 1417 1452 1487 1522 1557
Cold Damage (max) 8 15 22 29 36 43 50 57 71 85 99 113 127 141 155 169 190 212 233 255 276 298 326 355 383 412 440 469 504 540 575 611 646 682 717 753 788 824 859 895 930 966 1001 1037 1072 1108 1143 1179 1214 1250 1285 1321 1356 1392 1427 1463 1498 1534 1569 1605
Freeze Duration (seconds) 2 2 2.1 2.2 2.3 2.4 2.4 2.5 2.6 2.7 2.8 2.8 2.9 3 3.1 3.2 3.2 3.3 3.4 3.5 3.6 3.6 3.7 3.8 3.9 4 4 4.1 4.2 4.3 4.4 4.4 4.5 4.6 4.7 4.8 4.8 4.9 5 5.1 5.2 5.2 5.3 5.4 5.5 5.6 5.6 5.7 5.8 5.9 6 6 6.1 6.2 6.3 6.4 6.4 6.5 6.6 6.7
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5

Ice Blast receives bonuses from:

  • Ice Bolt: +6% Damage per Level
  • Glacial Spike: +6% Damage per Level
Changelog

Season 5:

  • Ice blast freeze duration now scales with levels

Season 1:

  • pierces, faster missiles
  • cold damage starts lower and scales higher
  • freeze duration is now 2 seconds (was 3 + 0.2 per level)
  • synergies for Blizzard & Frozen Orb removed
  • synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
  • synergies are now 6% (was 8%)

Vanilla Info

Shiver Armor

  • Description: Increases your defense rating. Freezes and damages enemy melee attackers
  • Required Level: 12
  • Required Skills: Cold Enchant [1], Ice Bolt [1], Ice Blast [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237 240 243 246 249 252 255 258 261 264 267 270 273 276 279 282 285 288 291 294 297 300 303 306 309 312 315 318 321 324 327 330 333 336 339 342 345 348 351 354 357
Defense +% 45 51 57 63 69 75 81 87 93 99 105 111 117 123 129 135 141 147 153 159 165 171 177 183 189 195 201 207 213 219 225 231 237 243 249 255 261 267 273 279 285 291 297 303 309 315 321 327 333 339 345 351 357 363 369 375 381 387 393 399
Cold Damage (min) 8 10 13 15 18 20 23 25 29 33 37 41 45 49 53 57 63 68 74 79 85 90 97 104 111 118 125 132 141 149 158 166 175 183 192 200 209 217 226 234 243 251 260 268 277 285 294 302 311 319 328 336 345 353 362 370 379 387 396 404
Cold Damage (max) 10 13 16 19 22 25 28 31 35 40 44 49 53 58 62 67 73 79 85 91 97 103 111 118 126 133 141 148 157 166 175 184 193 202 211 220 229 238 247 256 265 274 283 292 301 310 319 328 337 346 355 364 373 382 391 400 409 418 427 436
Cold Length (seconds) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8

Mana Cost: 11

Shiver Armor receives bonuses from:

  • Cold Enchant: +20% Damage per Level
Changelog

Season 6:

  • Shiver armor duration no longer has a hidden synergy with itself

Season 3:

  • Shiver armor no longer has chilling armor as a synergy
  • Shiver armor's cold enchant synergy has been increased from 10% to 20%
  • Shiver armor's base damage increased from 6-8 to 8-10
  • Shiver armor's level 8-16 scaling increased from 3.5-4 per level to 4-4.5
  • Shiver armor's level 16-22 scaling increased from 4.5-5 per level to 5.5-6
  • Shiver armor's level 22-28 scaling increased from 5.5-6 per level to 7-7.5
  • Shiver armor's level 28+ scaling increased from 6.5-7 per level to 8.5-9

Season 1:

  • cold length now scales with levels
  • duration now starts higher and scales less with levels
  • duration synergies removed
  • synergies are now 10% (was 9%)

Vanilla Info

Glacial Spike

  • Description: Creates a magical ice comet that freezes or kills nearby enemies
  • Required Level: 18
  • Required Skills: Ice Bolt [1], Ice Blast [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 20 27 34 41 48 55 62 69 82 95 108 121 134 147 160 173 187 201 215 229 243 257 272 287 302 317 332 347 363 379 395 411 427 443 459 475 491 507 523 539 555 571 587 603 619 635 651 667 683 699 715 731 747 763 779 795 811 827 843 859
Cold Damage (max) 28 35 43 50 58 65 73 80 94 107 121 134 148 161 175 188 203 217 232 246 261 275 291 306 322 337 353 368 385 401 418 434 451 467 484 500 517 533 550 566 583 599 616 632 649 665 682 698 715 731 748 764 781 797 814 830 847 863 880 896
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Freezes for 2 seconds

Glacial Spike receives bonuses from:

  • Ice Bolt: +8% Damage per Level
  • Ice Blast: +8% Damage per Level
  • Blizzard: +8% Freeze length per Level
Changelog

Season 6:

  • Glacial spike radius increased by 20%

Season 5:

  • Glacial spike damage synergies increased from 5% to 8%
  • Glacial spike ice barrage synergy removed

Season 3:

  • Glacial spike now has Ice Bolt as a damage synergy instead of Blizzard

Season 1:

  • cold damage starts slightly higher
  • freeze duration is now 2 seconds and doesn't scale with levels
  • starting mana cost increased to 30 (was 10)
  • freeze duration synergy is now 5% (was 3%)
  • synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage

Vanilla Info

Chilling Armor

  • Description: Increases defense and discharges a blizzard spike in retaliation against ranged attackers. Damages melee attackers if you are hit
  • Required Level: 24
  • Required Skills: Cold Enchant [1], Ice Bolt [1], Ice Blast [6], Shiver Armor [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340
Duration (seconds) 240 243 246 249 252 255 258 261 264 267 270 273 276 279 282 285 288 291 294 297 300 303 306 309 312 315 318 321 324 327 330 333 336 339 342 345 348 351 354 357 360 363 366 369 372 375 378 381 384 387 390 393 396 399 402 405 408 411 414 417
Cold Damage (min) 5 6 8 9 11 12 14 15 18 21 24 27 30 33 36 39 44 48 53 57 62 66 72 78 84 90 96 102 110 117 125 132 140 147 155 162 170 177 185 192 200 207 215 222 230 237 245 252 260 267 275 282 290 297 305 312 320 327 335 342
Cold Damage (max) 7 9 11 13 15 17 19 21 25 28 32 35 39 42 46 49 54 59 64 69 74 79 86 92 99 105 112 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374
Cold Length (seconds) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8

Mana Cost: 17

Chilling Armor receives bonuses from:

  • Cold Enchant: +20% Damage per Level
Changelog

Season 3:

  • Chilling armor no longer has shiver armor as a synergy
  • Chilling armor's cold enchant synergy has been increased from 10% to 20%
  • Chilling armor's base damage increased from 4-6 to 5-7
  • Chilling armor's level 8-16 scaling increased from 2.5-3 per level to 3-3.5
  • Chilling armor's level 16-22 scaling increased from 3.5-4 per level to 4.5-5
  • Chilling armor's level 22-28 scaling increased from 4.5-5 per level to 6-6.5
  • Chilling armor's level 28+ scaling increased from 5.5-6 per level to 7.5-8

Season 1:

  • creates single blizzard spike per counter ranged attack
  • chills melee on successful strike
  • duration now starts higher and scales less with levels
  • duration synergies removed
  • synergies are now 10% (was 7%)

Vanilla Info

Ice Barrage

  • Description: Creates a barrage of magical ice lances that damage and slow nearby enemies
  • Required Level: 24
  • Required Skills: Ice Bolt [1], Ice Blast [6], Glacial Spike [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 16 18 21 23 26 28 31 33 38 42 47 51 56 60 65 69 76 82 89 95 102 108 117 125 134 142 151 159 170 180 191 201 212 222 233 243 254 264 275 285 296 306 317 327 338 348 359 369 380 390 401 411 422 432 443 453 464 474 485 495
Cold Damage (max) 23 26 29 32 35 38 41 44 49 54 59 64 69 74 79 84 91 98 105 112 119 126 135 144 153 162 171 180 191 202 213 224 235 246 257 268 279 290 301 312 323 334 345 356 367 378 389 400 411 422 433 444 455 466 477 488 499 510 521 532
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ice Lances 3 3

3

4

4

4

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

Ice Barrage receives bonuses from:

  • Ice Bolt: +8% Damage per Level
  • Glacial Spike: +8% Damage per Level
Changelog

Season 8:

  • Explosion radius increased from 4 yards to 4.6

Season 5:

  • Ice barrage missile speed increased by 22%
  • Ice barrage range increased by roughly 10%
  • Ice barrage level 1-8 scaling increased from 4-5 to 5-6
  • Ice barrage level 8-16 scaling increased from 7-8 to 9-10
  • Ice barrage level 16-22 scaling reduced from 14-15 to 13-14
  • Ice barrage level 22-28 scaling increased from 15-16 to 17-18
  • Ice barrage level 28+ scaling increased from 16-17 to 21-22

Season 2

  • starting mana cost reduced from 10 to 8
  • mana cost per level reduced from .5 to .25
  • AoE increased by 50%
  • synergies increased from 7% to 8%
  • range increased by 20%

Season 1:

  • new skill that shoots ice lances which have AOE impact that chills
  • Additional missiles as you level (max 5)
  • Does not pierce, but does shotgun

Blizzard

  • Description: Summons massive shards of ice to destroy your enemies
  • Required Level: 24
  • Required Skills: Ice Bolt [1], Ice Blast [6], Frost Nova [6], Glacial Spike [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 17 22 27 32 37 42 47 52 58 64 70 76 82 88 94 100 108 116 124 132 140 148 158 168 178 188 198 208 222 236 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642 656
Cold Damage (max) 24 31 38 45 52 59 66 73 81 89 97 105 113 121 129 137 148 159 170 181 192 203 217 231 245 259 273 287 306 325 344 363 382 401 420 439 458 477 496 515 534 553 572 591 610 629 648 667 686 705 724 743 762 781 800 819 838 857 876 895
Mana Cost 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5

Radius: 4.6 yards

Duration: 2 seconds

Cold Length: 4 seconds

Cooldown: 1 second

Blizzard receives bonuses from:

  • Ice Bolt: +10% Damage per Level
  • Ice Blast: +10% Damage per Level
Changelog

Season 7:

  • Base damage changed from 15-25 to 17-24
  • Level 16-22 scaling increased from 8-10 to 8-11
  • Level 22-28 scaling changed from 11-13 to 10-14
  • Level 28+ scaling increased from 15-17 to 14-19

Season 5:

  • Blizzard glacial spike synergy has been replaced with ice blast
  • Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level
  • Blizzard level 8-16 scaling reduced from 8-10 to 6-8 per level
  • Blizzard level 16-22 scaling reduced from 10-12 to 8-10 per level
  • Blizzard level 22-28 scaling reduced from 12-14 to 11-13 per level
  • Blizzard level 28+ scaling increased from 14-16 to 15-17 per level

Season 3

  • Blizzard's level 1-8 scaling increased from 3-5 per level to 6-8
  • Blizzard's level 8-16 scaling increased from 6-8 per level to 8-10
  • Blizzard's level 16-22 scaling increased from 9-11 per level to 10-12
  • Blizzard's level 28+ scaling reduced from 15-17 per level to 14-16
  • Blizzard synergies reduced from 12% to 10%
  • Blizzard's projectile hitbox has been increased by 50%

Season 2

  • synergies increased from 9% to 12%
  • mana cost at Level 1 reduced from 23 to 13
  • mana cost per level reduced from 1 to .5

Season 1:

  • improved ground density
  • damage scaling reduced
  • synergy for Ice Blast removed
  • synergies are now 9% (was 5%)

Vanilla Info

Frozen Orb

  • Description: Creates a magical globe that sprays a torrent of ice bolts to lay waste to your enemies
  • Required Level: 30
  • Required Skills: Ice Bolt [1], Ice Blast [6], Frost Nova [6], Glacial Spike [18], Blizzard [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 40 41 43 44 46 47 49 50 55 59 64 68 73 77 82 86 94 101 109 116 124 131 142 152 163 173 184 194 208 222 236 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642
Cold Damage (max) 45 47 50 52 55 57 60 62 68 73 79 84 90 95 101 106 115 123 132 140 149 157 169 180 192 203 215 226 241 256 271 286 301 316 331 346 361 376 391 406 421 436 451 466 481 496 511 526 541 556 571 586 601 616 631 646 661 676 691 706
Cold Length (seconds) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8
Mana Cost 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5 43 43.5

Frozen Orb receives bonuses from:

  • Ice Bolt: +4% Damage per Level
  • Frost Nova: +4% Damage per Level
Changelog

Season 7:

  • Base damage reduced from 100-110 to 80-90
  • Level 28+ scaling increased from 27-29 to 28-30

Season 5:

  • Frozen orbs ice blast synergy has been replaced with frost nova

Season 4:

  • Frozen Orb range has been increased by roughly 20%

Season 3

  • Frozen orb's level 1-8 scaling reduced from 5.5-6 per level to 3-5
  • Frozen orb's level 8-16 scaling reduced from 6.5-7 per level to 4.5-5.5
  • Frozen orb's level 16-22 scaling increased from 7.5-8 per level to 7.5-8.5
  • Frozen orb's level 22-28 scaling increased from 8.5-9 per level to 10.5-11.5
  • Frozen orb's level 28+ scaling increased from 9.5-10 per level to 13.5-14.5

Season 2

  • Frozen Orb cooldown removed and changed to lightning cast frames
  • Frozen orb synergies are increased from 3% to 4%

Season 1:

  • removed cooldown
  • damage reduced
  • cold length reduced
  • mana cost reduced
  • now also has Ice Blast as a synergy
  • synergies are now 3% (was 2%)

Vanilla Info

Cold Mastery

  • Description: Passive - Increases all damage caused by your cold spells and penetrates enemies' resistances to cold
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage +% 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128
‑% to Enemy Cold Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

Changelog

Season 3:

  • Cold mastery now caps at 45% resistance penetration instead of 65%
  • Cold mastery now gains 1% resistance penetration per level instead of 2%

Season 1:

  • high resistance penetration, low damage
  • resistance penetration reduced to 5% +2% per level (was 20% +5%)
  • now also adds cold damage (10% +2% per level)

Vanilla Info


Lightning Spells

Charged Bolt

  • Description: Creates multiple, randomly directed bolts of electrical energy
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 11 12 13 14 15 17 18 20 21 23 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88
Lightning Damage (max) 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 13 14 15 16 17 19 20 22 23 25 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90
Bolts 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

Mana Cost 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5

Charged Bolt receives bonuses from:

  • Telekinesis: +6% Lightning Damage per Level
  • Lightning: +6% Lightning Damage per Level
Changelog

Season 4:

  • Charged Bolt can now reach 28 bolts maximum from 24

Season 2:

  • synergies increased from 4% to 6%

Season 1:

  • now also has Telekinesis as a synergy
  • synergies are now 4% (was 6%)

Vanilla Info

Telekinesis

  • Description: Uses the power of your mind to pick up items, use objects, and knock back enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 7 10 13 16 19 22 25 28 34 40 46 52 58 64 70 76 88 100 112 124 136 148 160 172 184 196 208 220 232 244 256 268 280 292 304 316 328 340 352 364 376 388 400 412 424 436 448 460 472 484 496 508 520 532 544 556 568 580 592 604

Mana Cost: 7

Telekinesis receives bonuses from:

  • Charged Bolt: +15% Lightning Damage per Level
  • Nova: +15% Lightning Damage per Level
Changelog

Season 8:

  • Synergies increased from 14% to 15%

Season 6:

  • Telekinesis will no longer allow you to pick up arrows and bolts (they can be magic/rare like other items)

Season 2:

  • now counts as a Lightning skill (for items that grant +X Lightning Skills)

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • large damage buff
  • now has Charged Bolt & Nova as synergies at 14%

Vanilla Info

Static Field

  • Description: Creates an electrical field that reduces life of all nearby enemies. Lowers enemy lightning resistances for a short duration
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Lightning Resistance % -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42
Radius (yards) 2.6 2.6 3.3 3.3 4 4 4.6 4.6 5.3 5.3 6 6 6.6 6.6 7.3 7.3 8 8 8.6 8.6 9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

Reduces remaining enemy life by up to 25% down to a minimum of 55%/70%/85% in normal/nightmare/hell

Mana Cost: 9

Duration: 5 seconds

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Static Field receives bonuses from:

  • Lightning Mastery: +0.2 Seconds Duration per Level
Changelog

Season 2:

  • now follows the ½ penalty on immunes
  • now capped at 55% in normal, 70% in nightmare, 85% in hell

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • radius reduced
  • reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
  • now also has -1% to enemy lightning resistance per level (breaks immunities)

Vanilla Info

Nova

  • Description: Creates an expanding ring of lightning to shock nearby enemies
  • Required Level: 12
  • Required Skills: Charged Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 100 108 116 124 132 140 149 158 167 176 185 194 203 212 221 230 239 248 257 266 275 284 293 302 311 320 329 338 347 356 365 374 383 392 401 410 419 428 437 446 455 464 473 482
Lightning Damage (max) 22 29 36 43 50 57 64 71 80 89 98 107 116 125 134 143 154 165 176 187 198 209 221 233 245 257 269 281 293 305 317 329 341 353 365 377 389 401 413 425 437 449 461 473 485 497 509 521 533 545 557 569 581 593 605 617 629 641 653 665
Mana Cost 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5

Nova receives bonuses from:

  • Charged Bolt: +3% Lightning Damage per Level
  • Telekinesis: +3% Lightning Damage per Level
Changelog

Season 6:

  • Nova level 1-8 scaling reduced from 6-8 to 5-7
  • Nova level 8-16 scaling reduced from 8-10 to 7-11
  • Nova level 16-22 scaling reduced from 9-12 to 8-11
  • Nova level 22+ scaling reduced from 10-13 to 9-12
  • Nova level 28+ scaling reduced from 11-14 to 10-13

Season 4:

  • Nova damage scaling changed from 5-7 / 7-9 / 8-11 / 10-13 / 12-15 to 6-8 / 8-10 / 9-12 / 10-13 / 11-14

Season 3:

  • Novas level 22-28 scaling reduced from 10-19 to 10-13
  • Novas level 28+ scaling reduced from 10-19 to 12-15

Season 1:

  • prerequisites changed (now requires Charged Bolt instead of Static Field)
  • minimum lightning damage scaling improved slightly at low levels
  • mana cost halved
  • now has Charged Bolt & Telekinesis as synergies at 3%

Vanilla Info

Lightning

  • Description: Creates a powerful lightning bolt to lay waste to your enemies
  • Required Level: 12
  • Required Skills: Charged Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 30 40 50 60 70 80 90 100 113 126 139 152 165 178 191 204 220 236 252 268 284 300 319 338 357 376 395 414 436 458 480 502 524 546 568 590 612 634 656 678 700 722 744 766 788 810 832 854 876 898 920 942 964 986 1008 1030 1052 1074 1096 1118
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

Lightning receives bonuses from:

  • Charged Bolt: +6% Lightning Damage per Level
  • Chain Lightning: +6% Lightning Damage per Level
Changelog

Season 4:

  • Lightning faster cast rate breakpoints changed from lightning to regular frames
  • Lightning synergy reduced from 8% to 6%
  • Lightning max damage scaling changed from 12 / 15 / 20 / 24 / 28 per level to 12 / 15 / 18 / 21 / 24
  • lightning has had its level 1 mana cost reduced from 8 to 4
  • lightning mana cost now increases by .25 per level instead of .5

Season 3:

  • Lightning 1-8 scaling increased from +8 max damage per level to +12
  • Lightning 8-16 scaling increased from +12 max damage per level to +16

Season 2:

  • scaling at 28+ increased from 26 to 28
  • synergies increased from 6% to 8%

Season 1:

  • maximum lightning damage starts at 30 (was 40)
  • synergy from Nova removed
  • synergies are now 6% (was 8%)

Vanilla Info

Teleport

  • Description: Instantly moves to a destination and reduces the spell damage you deal for 1 second
  • Required Level: 18
  • Required Skills: Telekinesis [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Spell Damage Penalty % (1 second) 50 48 46 44 42 40 38 36 34 32 30 28 26 24 22 20 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0


Changelog

Season 9:

  • Teleport base debuff reduced from -65% damage to -50% damage
  • Teleport debuff now gets reduced by soft points instead of hard points
  • Teleport debuff now gets reduced by 2% from levels 1-16 and 1% from 16+ instead of 2% per hard point

Season 6:

  • Teleport tooltip now displays the damage debuff reducing with base points

Season 5:

  • Teleport now once again uses its original cast frames (no longer uses lightning cast frames)
  • Teleport damage reduction debuff now starts at -65% from -50%
  • Teleport debuff will now reduce damage at proper values

Season 4:

  • Teleport reduces debuff reduction by 2% per base level from 1%

Season 2:

  • now counts as a Lightning skill (for items that grant +X Lightning Skills)

Season 1:

  • 50% spell damage debuff for 1 second on cast
  • uses lightning FCR frames
  • damage debuff reduced by 1% per hard point

Vanilla Info

Chain Lightning

  • Description: Creates a bolt of lightning that arcs through several targets
  • Required Level: 24
  • Required Skills: Charged Bolt [1], Lightning [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Hits 5

5

5

5

6

6

6

6

6

7

7

7

7

7

8

8

8

8

8

9

9

9

9

9

10

10

10

10

10

11

11

11

11

11

12

12

12

12

12

13

13

13

13

13

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 40 53 66 79 92 105 118 131 147 163 179 195 211 227 243 259 278 297 316 335 354 373 395 417 439 461 483 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205 1230 1255 1280 1305
Mana Cost 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5

Chain Lightning receives bonuses from:

  • Charged Bolt: +6% Lightning Damage per Level
  • Lightning: +6% Lightning Damage per Level
Changelog

Season 4:

  • Chain Lightning synergy reduced from 7% to 6%
  • Chain Lightning max damage scaling changed from 13 / 14 / 15 / 16 / 17 to 13 / 16 / 19 / 22 / 25

Season 3:

  • Chain lightning 1-8 scaling increased from +11 max damage per level to +13
  • Chain lightning 8-16 scaling increased from +13 max damage per level to +14

Season 2:

  • starting mana cost reduced from 16 to 8
  • level 22+ scaling improved slightly
  • synergies increased from 5% to 7%

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • mana cost scaling halved
  • synergy for Nova removed
  • synergies are now 5% (was 4%)

Vanilla Info

Thunder Storm

  • Description: Summons a deadly thunderstorm that strikes your enemies with bolts of lightning
  • Required Level: 24
  • Required Skills: Charged Bolt [1], Lightning [12], Nova [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480 488 496 504
Lightning Damage (min) 1 3 5 7 9 11 13 15 18 21 24 27 30 33 36 39 43 47 51 55 59 63 68 73 78 83 88 93 99 105 111 117 123 129 135 141 147 153 159 165 171 177 183 189 195 201 207 213 219 225 231 237 243 249 255 261 267 273 279 285
Lightning Damage (max) 100 104 108 112 116 120 124 128 133 138 143 148 153 158 163 168 174 180 186 192 198 204 211 218 225 232 239 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Delay between hits (seconds) 2 1.9 1.9 1.8 1.8 1.7 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1 1

Mana Cost: 19

Thunder Storm receives bonuses from:

  • Charged Bolt: +8% Lightning Damage per Level
  • Nova: +8% Lightning Damage per Level
Changelog

Season 8:

  • Synergies increased from 6% to 8%

Season 6:

  • Thunderstorm tooltip now displays the delay reducing with base points

Season 3:

  • Thunderstorm aoe has been increased by 300%
  • Thunderstorm's lightning synergy changed to charged bolt
  • Thunderstorm synergies increased from 5% to 6%
  • Thunderstorm no longer flashes your screen

Season 2:

  • synergies increased from 4% to 5%

Season 1:

  • prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
  • time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
  • casts nova on impact
  • damage scaling reduced
  • now has Lightning & Nova as synergies at 4%

Vanilla Info

Energy Shield

  • Description: Creates a magical shield that consumes mana instead of health when you take damage
  • Required Level: 30
  • Required Skills: Charged Bolt [1], Telekinesis [1], Lightning [12], Teleport [18], Chain Lightning [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 144 204 264 324 384 444 504 564 624 684 744 804 864 924 984 1044 1104 1164 1224 1284 1344 1404 1464 1524 1584 1644 1704 1764 1824 1884 1944 2004 2064 2124 2184 2244 2304 2364 2424 2484 2544 2604 2664 2724 2784 2844 2904 2964 3024 3084 3144 3204 3264 3324 3384 3444 3504 3564 3624 3684
Absorbs % Damage 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Absorbed Damage Multiplier % 212 206 200 193 187 181 175 168 162 156 150 143 137 131 125 118 112 106 100 93 87

Mana Cost: 5

The energy shield buff will end if the character's mana is reduced to zero.

The Absorbed Damage Multiplier affects how much of the absorbed damage is dealt to mana. 87% of the original damage is taken with 20 hard points, whereas the character will take 212% the original damage without any points in Energy Shield.

Changelog

Season 9:

  • Removed telekinesis synergy from Energy Shield
  • The previous telekinesis energy shield efficiency synergy is now gained from hard points in energy shield
  • Energy shield efficiency now caps at 90% instead of 100% patch notes do not match in game values

Season 8:

  • Cap increased from 85% to 90%

Season 5:

  • Energy shield now properly requires level 30

Season 3:

  • Energy Shield absorbs 5% more at all levels

Season 2:

  • now counts as a Lightning skill (for items that grant +X Lightning Skills)

Season 1:

  • moved in the skill tree (still requires level 24)
  • absorb reduced to 10% +2% per level (was 20% +5%)
  • absorb caps at 80% (was 95%)
  • synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)

Vanilla Info

Lightning Mastery

  • Description: Passive - Increases all damage caused by your lightning spells
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Changelog

Season 8:

  • Lightning damage per level bonus reduced from 12% to 10%

Season 1:

  • no resistance penetration, high damage
  • no changes

Vanilla Info


Fire Spells

Fire Bolt

  • Description: Creates a magical flaming missile
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 3 5 7 9 11 13 15 17 25 33 41 49 57 65 73 81 96 111 126 141 156 171 194 217 240 263 286 309 332 355 378 401 424 447 470 493 516 539 562 585 608 631 654 677 700 723 746 769 792 815 838 861 884 907 930 953 976 999 1022 1045
Fire Damage (max) 6 9 12 15 18 21 24 27 36 45 54 63 72 81 90 99 115 131 147 163 179 195 219 243 267 291 315 339 363 387 411 435 459 483 507 531 555 579 603 627 651 675 699 723 747 771 795 819 843 867 891 915 939 963 987 1011 1035 1059 1083 1107
Mana Cost 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17

Fire Bolt receives bonuses from:

  • Fire Ball: +18% Fire Damage per Level
  • Combustion: +18% Fire Damage per Level
Changelog

Season 5:

  • Firebolt mana cost now increases by .25 per level
  • Firebolt synergies reduced from 20% to 18%
  • Firebolt level 1-8 scaling reduced from 5-6 to 4-6
  • Firebolt level 8-16 scaling increased from 13-15 to 16-18
  • Firebolt level 16-22 scaling increased from 20-37 to 30-32
  • Firebolt level 22-28 scaling changed from 40-55 to 46-48
  • Firebolt level 28+ scaling increased from 30-37 to 46-48

Season 1:

  • damage scaling increased
  • synergy from Meteor changed to Combustion
  • synergies are now 20% (was 16%)

Vanilla Info

Warmth

  • Description: Passive - Increases the rate at which you recover mana and grants passive attack rating
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Recovery +% 30 42 54 66 78 90 102 114 126 138 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738
Attack Rating 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Changelog

Season 1:

  • now also adds flat attack rating (10 + 10 per level)

Vanilla Info

Inferno

  • Description: Creates a continuous jet of flame to scorch your enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 7 16 25 34 43 52 61 70 88 106 124 142 160 178 196 214 250 286 322 358 394 430 483 537 591 645 699 753 807 861 915 969 1023 1076 1130 1184 1238 1292 1346 1400 1454 1508 1562 1616 1669 1723 1777 1831 1885 1939 1993 2047 2101 2155 2208 2262 2316 2370 2424 2478
Fire Damage (max) 13 22 32 41 50 60 69 78 97 116 135 153 172 191 210 228 266 303 341 378 416 453 510 566 622 678 735 791 847 903 960 1016 1072 1128 1185 1241 1297 1353 1410 1466 1522 1578 1635 1691 1747 1803 1860 1916 1972 2028 2085 2141 2197 2253 2310 2366 2422 2478 2535 2591
Enemy Fire Resistance % -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

Range (yards) 2 2 2.6 3.3 4 4 4.6 5.3 6 6 6.6 7.3 8 8 8.6 9.3 10 10 10.6 11.3 12 12 12.6 13.3 14 14 14.6 15.3 16 16 16.6 17.3 18 18 18.6 19.3 20 20 20.6 21.3 22 22 22.6 23.3 24 24 24.6 25.3 26 26 26.6 27.3 28 28 28.6 29.3 30 30 30.6 31.3
Mana Cost 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30

Minimum Mana Required to Cast: 4

Enemy Fire Resistance is reduced while being damage by Inferno and for approximately 0.4-0.8 seconds thereafter

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Inferno receives bonuses from:

  • Blaze: +5% Fire Damage per Level
  • Fire Wall: +5% Fire Damage per Level
Changelog

Season 6:

  • Inferno now reduces enemies fire resistance
  • Inferno synergies reduced from 20% to 5%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • faster spray speed
  • damage increased
  • range reduced
  • mana cost reduced
  • now has Fire Wall & Blaze as synergies instead of Warmth
  • synergies are now 20% (was 13%)

Vanilla Info

Blaze

  • Description: Creates a wall of fire in your wake to scorch your enemies
  • Required Level: 6
  • Required Skills: Inferno [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 0 1 1 2 2 3 4 4 5 5 6 7 7 8 8 9 12 15 18 21 24 27 32 36 41 46 50 55 60 65 69 74 79 84 88 93 98 103 107 112 117 122 126 131 136 141 145 150 155 160 164 169 174 179 183 188 193 198 202 207
Fire Damage (max) 1 1 2 2 3 4 4 5 6 7 8 10 11 12 13 14 18 21 25 29 32 36 41 46 52 57 62 68 73 78 84 89 94 100 105 110 116 121 126 132 137 142 148 153 158 164 169 174 180 185 190 196 201 206 212 217 222 228 233 238
Burning Damage (min) 1 2 3 4 5 7 8 9 10 11 12 14 15 16 17 18 24 30 36 42 48 53 63 72 82 91 100 110 119 128 138 147 157 166 175 185 194 203 213 222 232 241 250 260 269 278 288 297 307 316 325 335 344 353 363 372 382 391 400 410
Burning Damage (max) 2 3 4 5 7 8 9 10 12 15 17 19 22 24 26 29 36 43 50 57 64 71 82 92 103 113 124 134 145 155 166 176 187 198 208 219 229 240 250 261 271 282 292 303 314 324 335 345 356 366 377 387 398 408 419 430 440 451 461 472
Velocity % 33 35 37 38 40 41

41

42 43

43

44

44

45

45

45

46 47

47

47

47

47

47

47

47

47

47

48

48

48

48

48

48

48

48

48

48

48

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

50
Duration (seconds) 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

Mana Cost 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5

Cooldown: 2 seconds

Blaze receives bonuses from:

  • Fire Wall: +6% Fire Damage per Level
Changelog

Season 6:

  • Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
  • Blaze maximum duration increased from 8 seconds to 10
  • Blaze now grants cannot be frozen

Season 5:

  • Blaze now gains .2 seconds per level
  • Blaze duration cap increased from 3 seconds to 8
  • Blaze warmth synergy removed
  • Blaze firewall synergy increased from 3% to 6%

Season 4:

  • Blaze has been reworked to do an initial explosion on cast as well as provide a movement speed bonus
  • The fire trail has had its hitbox size increased
  • Blaze's synergies changed from 4%/1% to 3%/3%
  • Duration is now 3 seconds instead of scaling per level

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • mana cost scales less per level
  • duration increased slightly

Vanilla Info

Fire Wall

  • Description: Creates a wall of flame that blocks or burns your enemies
  • Required Level: 12
  • Required Skills: Inferno [1], Blaze [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 187 257 328 398 468 539 609 679 754 829 904 979 1054 1129 1204 1279 1359 1439 1518 1598 1678 1757 1842 1926 2010 2095 2179 2264 2353 2442 2531 2620 2709 2798 2887 2976 3065 3154 3243 3332 3421 3510 3600 3689 3778 3867 3956 4045 4134 4223 4312 4401 4490 4579 4668 4757 4846 4935 5025 5114
Fire Damage (max) 304 375 445 515 585 656 726 796 871 946 1021 1096 1171 1246 1321 1396 1476 1556 1635 1715 1795 1875 1959 2043 2128 2212 2296 2381 2470 2559 2648 2737 2826 2915 3004 3093 3182 3271 3360 3450 3539 3628 3717 3806 3895 3984 4073 4162 4251 4340 4429 4518 4607 4696 4785 4875 4964 5053 5142 5231
Wall Length (yards) 4 6 7 8 10 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83
Mana Cost 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81

Fire Duration: 3 seconds

Cooldown: 1.5 seconds

Fire Wall receives bonuses from:

  • Blaze: +4% Fire Damage per Level
Changelog

Season 5:

  • Firewall warmth synergy replaced with blaze
  • Firewall inferno synergy removed
  • Firewall base damage increased from 15-20 to 40-65
  • Firewall level 1-8 scaling increased from 7-7 to 15-15
  • Firewall level 8-16 scaling increased from 9-9 to 16-16
  • Firewall level 16-22 scaling increased from 11-11 to 17-17
  • Firewall level 22-28 scaling increased from 13-13 to 18-18
  • Firewall level 28+ scaling increased from 15-15 to 19-19

Season 4:

  • Firewall cooldown increased from 0.5 seconds to 1.5
  • Firewall scaling reduced from 9 / 14 / 21 / 21 / 21 to 7 / 9 / 11 / 13 / 15
  • Firewall inferno synergy increased from 1% to 4%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • reduced duration
  • reduced cooldown

Vanilla Info

Fire Ball

  • Description: Creates an explosive sphere of fiery death to engulf your enemies
  • Required Level: 12
  • Required Skills: Fire Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 6 12 19 25 32 38 45 51 63 74 86 97 109 120 132 143 157 171 185 199 213 227 244 260 277 293 310 326 345 364 383 402 421 440 459 478 497 516 535 554 573 592 611 630 649 668 687 706 725 744 763 782 801 820 839 858 877 896 915 934
Fire Damage (max) 14 21 29 36 44 51 59 66 79 91 104 116 129 141 154 166 181 196 211 226 241 256 274 291 309 326 344 361 381 401 421 441 461 481 501 521 541 561 581 601 621 641 661 681 701 721 741 761 781 801 821 841 861 881 901 921 941 961 981 1001
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6

2.6

2.6

2.6

3.3

3.3

3.3

3.3

3.3

4

4

4

4

4

4.6

4.6

4.6

4.6

4.6

5.3

Fire Ball receives bonuses from:

  • Fire Bolt: +15% Fire Damage per Level
  • Combustion: +15% Fire Damage per Level
Changelog

Season 6:

  • Fire ball explosion radius increased by 25%

Season 5:

  • Fire ball mana cost per level reduced from .5 to .25
  • Fire ball synergies reduced from 16% to 15%
  • Fire ball's level 28+ scaling increased from 33-35 to 38-40

Season 2:

  • synergies increased from 14% to 16%

Season 1:

  • synergy from Meteor changed to Combustion

Vanilla Info

Lesser Hydra

  • Description: Summons a multi-headed beast of flame that spits fire bolts at your enemies
  • Required Level: 12
  • Required Skills: Warmth [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 3 6 9 12 15 18 21 24 31 38 45 52 59 66 73 80 92 104 116 128 140 152 169 186 203 220 237 254 271 288 305 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798
Fire Damage (max) 6 10 14 18 22 26 30 34 42 50 58 66 74 82 90 98 111 124 137 150 163 176 194 212 230 248 266 284 302 320 338 356 374 392 410 428 446 464 482 500 518 536 554 572 590 608 626 644 662 680 698 716 734 752 770 788 806 824 842 860
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Duration: 6 seconds

Lesser Hydra receives bonuses from:

  • Fire Bolt: +12% Fire Damage per Level
  • Hydra: +12% Fire Damage per Level
Changelog

Season 5:

  • No longer benefits from resistance penetration
  • Lesser hydra duration reduced from 6 seconds to 5 seconds
  • Lesser hydra level 22-28 scaling increased from 32-34 to 34-36
  • Lesser hydra level 28+ scaling reduced from 40-42 to 34-36

Season 3:

  • Lesser hydra 16% synergy reduced to 12%
  • Lesser hydra level 1-8 minimum damage per level reduced from 3.5 to 3
  • Lesser hydra level 16-22 scaling reduced from 14-16 per level to 12-13 per level
  • Lesser hydra level 22-28 scaling reduced from 18-20 per level to 16-17 per level
  • Lesser hydra level 28+ scaling reduced from 18-20 per level to 16-21 per level
  • Lesser hydra duration reduced from 10 seconds to 6 seconds

Season 1:

  • new skill that summons hydras which shoot fire bolts

Enchant Fire

  • Description: Enchants the weapons of you and your party with fire damage and grants bonus attack rating. Ranged weapons receive one-third of the damage. Half efficiency for allies. Prebuff only applies + SKills
  • Required Level: 18
  • Required Skills: Fire Bolt [1], Warmth [1], Fire Ball [12], Lesser Hydra [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 12 15 18 21 24 27 30 33 39 45 51 57 63 69 75 81 90 99 108 117 126 135 150 165 180 195 210 225 249 273 297 321 345 369 393 417 441 465 489 513 537 561 585 609 633 657 681 705 729 753 777 801 825 849 873 897 921 945 969 993
Fire Damage (max) 17 21 25 29 33 37 41 45 52 59 66 73 80 87 94 101 111 121 131 141 151 161 177 193 209 225 241 257 282 307 332 357 382 407 432 457 482 507 532 557 582 607 632 657 682 707 732 757 782 807 832 857 882 907 932 957 982 1007 1032 1057
Attack Rating +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Duration: 300 seconds

Enchant Fire receives bonuses from:

  • Warmth: +18% Fire Damage per Level
Changelog

Season 6:

  • Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
  • Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
  • Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
  • Enchant level 28+ scaling increased from 46-48 to 48-50 per level

Season 5:

  • Fire enchants level 22-28 scaling increased from 30-32 to 32-34
  • Fire enchants level 28+ scaling increased from 42-44 to 46-48
  • Fire enchant duration now lasts 5 minutes at all levels
  • Revives will now receive 1/10 effect from enchant (was 1/4)

Season 3:

  • Fire enchant is now an aoe skill similar to battle orders
  • Fire enchant now grants allies 50% of the damage instead of 100%
  • Fire enchants synergies increased from 15% to 18%
  • Fire enchants level 1-8 scaling increased from 1.5-2.5 to 2.5-3.5
  • Fire enchants level 8-16 scaling increased from 3.5-4.5 to 5.5-6.5
  • Fire enchants level 16-22 scaling increased from 6.5-7.5 to 9-10
  • Fire enchants level 22-28 scaling increased from 10.5-11.5 to 13-14
  • Fire enchants level 28 scaling increased from 15.5-16.5 to 17.5-18.5
  • Fire enchant no longer gains mastery bonuses twice

Season 1:

  • renamed from Enchant
  • prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
  • now correctly applies 1/3 of damage to ranged attacks
  • damage scaling increased slightly
  • synergy is now 15% (was 9%)

Vanilla Info for Enchant

Meteor

  • Description: Summons a meteor from the heavens to crush and incinerate your enemies
  • Required Level: 24
  • Required Skills: Fire Bolt [1], Inferno [1], Blaze [6], Fire Wall [12], Fire Ball [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 25 32 39 46 53 60 67 74 84 94 104 114 124 134 144 154 167 180 193 206 219 232 247 262 277 292 307 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798 815 832 849 866
Damage (max) 30 39 48 57 66 75 84 93 105 117 129 141 153 165 177 189 204 219 234 249 264 279 297 315 333 351 369 387 408 429 450 471 492 513 534 555 576 597 618 639 660 681 702 723 744 765 786 807 828 849 870 891 912 933 954 975 996 1017 1038 1059
Fire Damage (min) 25 32 39 46 53 60 67 74 84 94 104 114 124 134 144 154 167 180 193 206 219 232 247 262 277 292 307 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798 815 832 849 866
Fire Damage (max) 30 39 48 57 66 75 84 93 105 117 129 141 153 165 177 189 204 219 234 249 264 279 297 315 333 351 369 387 408 429 450 471 492 513 534 555 576 597 618 639 660 681 702 723 744 765 786 807 828 849 870 891 912 933 954 975 996 1017 1038 1059
Burning Damage (min) 17 19 22 24 26 29 31 33 37 41 44 48 51 55 58 62 66 71 76 80 85 90 96 101 107 113 119 125 132 139 146 153 160 167 174 181 188 195 202 209 216 223 230 237 244 251 258 266 273 280 287 294 301 308 315 322 329 336 343 350
Burning Damage (max) 23 25 28 30 32 35 37 39 43 46 50 53 57 60 64 67 72 77 82 86 91 96 101 107 113 119 125 131 138 145 152 159 166 173 180 187 194 201 208 215 222 229 236 243 250 257 264 271 278 285 292 300 307 314 321 328 335 342 349 356
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Cooldown: 0.5 seconds

Meteor receives bonuses from:

  • Fire Ball: +6% Damage per Level
  • Blaze: +6% Damage per Level
  • Inferno: +6% Damage per Level
Changelog

Season 6:

  • Meteor physical damage now scales from fire mastery and +% fire damage sources
  • Meteor cooldown reduced by 19%

Season 5:

  • Meteor firewall synergy replaced with blaze
  • Meteor synergies reduced from 10% to 6%
  • Meteor impact explosion radius increased by 25%
  • Meteor level 1 mana cost reduced from 17 to 10
  • Meteor fire duration reduced from 50 frames to 40
  • Meteor level 1 physical and fire base damage increased from 20-25 to 25-30 (50-60 total)
  • Meteor fire damage level 1-8 scaling increased from 4-6 to 7-9
  • Meteor fire damage level 8-16 scaling increased from 4-6 to 10-12
  • Meteor fire damage level 16-22 scaling increased from 5-7 to 13-15
  • Meteor fire damage level 22-28 scaling increased from 6-8 to 15-18
  • Meteor fire damage level 28+ scaling increased from 7-9 to 17-21

Season 3:

  • Meteor explosion aoe increased by 33%
  • Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage)
  • Meteor synergies increased from 9% to 10%

Season 2:

  • synergies increased from 5% to 9%

Season 1:

  • moved in the skill tree
  • now also deals physical damage (25% physical, 75% fire)
  • cooldown reduced
  • meteors fall faster
  • synergy from Fire Bolt replaced with Fire Wall
  • synergies now affect all damage (was just fire/fire/burning)
  • synergies are now 5% (was 5%/5%/3%)

Vanilla Info

Combustion

  • Description: Creates an expanding ring of fire balls to engulf your enemies
  • Required Level: 24
  • Required Skills: Fire Bolt [1], Fire Ball [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 12 18 24 30 36 42 48 54 62 70 78 86 94 102 110 118 128 138 148 158 168 178 190 202 214 226 238 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642 656 670 684 698
Fire Damage (max) 28 35 42 49 56 63 70 77 86 95 104 113 122 131 140 149 160 171 182 193 204 215 228 241 254 267 280 293 308 323 338 353 368 383 398 413 428 443 458 473 488 503 518 533 548 563 578 593 608 623 638 653 668 683 698 713 728 743 758 773
Mana Cost 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

Cooldown: 3 seconds

Combustion receives bonuses from:

  • Fire Bolt: +12% Fire Damage per Level
  • Fire Ball: +12% Fire Damage per Level
Changelog

Season 5:

  • Combustion level 1-8 scaling reduced from 13-15 to 12-14 per level
  • Combustion level 8-16 scaling reduced from 23-25 to 16-18 per level
  • Combustion level 16-22 scaling reduced from 26-28 to 20-22 per level
  • Combustion level 22-28 scaling reduced from 28-30 to 24-26 per level
  • Combustion level 28+ scaling reduced from 33-35 to 28-30 per level

Season 2:

  • synergies nerfed from 18% to 12%

Season 1:

  • new skill which shoots fire balls in all directions, has a long cooldown

Hydra

  • Description: Summons a multi-headed beast of flame that spits fire balls to reduce your enemies to ashes
  • Required Level: 30
  • Required Skills: Fire Bolt [1], Warmth [1], Fire Ball [12], Lesser Hydra [12], Enchant Fire [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 42 50 58 66 74 82 90 98 109 121 132 144 155 167 178 190 205 221 236 252 267 283 302 321 340 359 378 397 419 441 463 485 507 529 551 573 595 617 639 661 683 705 727 749 771 793 815 837 859 881 903 925 947 969 991 1013 1035 1057 1079 1101
Fire Damage (max) 58 68 78 88 98 108 118 128 141 153 166 178 191 203 216 228 246 263 281 298 316 333 354 374 395 415 436 456 480 503 527 550 574 597 621 644 668 691 715 738 762 785 809 832 856 879 903 926 950 973 997 1020 1044 1067 1091 1114 1138 1161 1185 1208
Mana Cost 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5 43 43.5 44 44.5 45 45.5 46 46.5 47 47.5 48 48.5 49 49.5

Duration: 6 seconds

Hydra receives bonuses from:

  • Fire Bolt: +6% Fire Damage per Level
  • Lesser Hydra: +6% Fire Damage per Level
Changelog

Season 6:

  • Hydra fireball explosion radius increased by 50%

Season 5:

  • No longer benefits from resistance penetration
  • Hydra duration reduced from 6 seconds to 5 seconds

Season 4:

  • Reduced start up delay on Hydras

Season 3:

  • Hydra's duration reduced from 10 seconds to 6 seconds

Season 1:

  • prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
  • shoots Fire Balls instead of Fire Bolts
  • damage increased
  • synergy from Fire Ball changed to Lesser Hydra
  • synergies are now 6% (was 3%)

Vanilla Info

Fire Mastery

  • Description: Passive - Increases all damage caused by your fire spells and penetrates enemies' resistances to fire
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage +% 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256
‑% to Enemy Fire Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

Changelog

Season 3:

  • Fire mastery now caps at 30% resistance penetration instead of 40%

Season 1:

  • medium damage, medium resistance penetration
  • now also adds resistance penetration (1% per level)
  • damage reduced to 20% +4% per level (was 30% +7%)

Vanilla Info