Recipes
This page lists Horadric Cube recipes and covers what has changed from the vanilla game.
Stacking
Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their stacked and unstacked forms via shortcuts. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way.
Gems and Runes are in their stacked forms when a "+" icon appears in the upper right of the item. They cannot be inserted into equipment sockets while in their stacked forms.
Shortcuts for stacking/unstacking items:
- ctrl+shift+click - switches a single item between stacked/unstacked forms
- ctrl+click (while holding item) - places an item in stacked form
- ctrl+shift+click (while holding item) - places an item in unstacked form
Gear Modification
These recipes modify items - affixes on ingredient items are preserved.
Socketing Recipes
Sockets can only be added to helms, chests, shields, or non-throwing weapons that do not already have sockets. These recipes won't work on other items. The maximum sockets an item can get will also be restricted by the item base - for example, a Legend Sword will never be able to get more than 3 sockets.
New Items:
- Larzuk's Puzzlebox - droprate similar to Vex Rune
- Larzuk's Puzzlepiece - droprate similar to Mal Rune
- Larzuk's Malus - can be purchased from Larzuk
Ingredients | Result |
---|---|
Ral Rune + Amn Rune + Perfect Amethyst + Standard Regular Weapon | Adds 1-6 sockets to the Weapon |
Tal Rune + Amn Rune + Perfect Ruby + Standard Regular Shield | Adds 1-4 sockets to the Shield |
Tal Rune + Thul Rune + Perfect Topaz + Standard Regular Chest | Adds 1-4 sockets to the Chest |
Ral Rune + Thul Rune + Perfect Sapphire + Standard Regular Helm | Adds 1-3 sockets to the Helm |
Hel Rune + Scroll of Town Portal + Gemmed Item (has inserted items) | Destroys inserted items (gems/runes/jewels) |
Larzuk's Puzzlebox + Item | Adds 2-4 sockets to two-handed weapons Adds 1-2 sockets to other items |
Larzuk's Puzzlepiece + Non-Unique/Non-Set Item | Adds 2-4 sockets to two-handed weapons Adds 1-2 sockets to other items |
Larzuk's Malus + Item | Adds 1 socket to the Item |
- The socketing recipes for regular items only work with "standard" items (not superior or inferior) and the eth bug involving them has been fixed in PD2
- The socketing recipes for regular items each roll 1-6 sockets with equal chances, but the actual number of sockets added will still be limited by the item base (e.g. Grim Helm will get 1 socket 1/6 of the time and 2 sockets 5/6 of the time)
- The recipes utilizing Larzuk's Puzzlebox and Larzuk's Puzzlepiece have equal chances for each resulting number of sockets
In addition to these recipes, corruptions also have a chance to add sockets. Note that items which get non-socket corruption modifiers may still be socketed via these recipes. Corruptions don't prevent them from being modified further.
Besides recipes, the first quest in Act 5 (Siege on Harrogath) offers another way to get sockets. Larzuk will reward the player by adding sockets to an item of their choice:
- Regular items receive the maximum amount of sockets (depends on the base and ilvl)
- Magic items receive 1-2 sockets (equal chance for either outcome)
- Other items (Rare/Crafted/Set/Unique) receive 1 socket
Upgrading Recipes
Set items and crafted items can now be upgraded. Set items use the same recipes as unique items, and crafted items use the same recipes as rare items. These recipes upgrade the item's base and do not affect item affixes.
Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.
Ingredients | Result |
---|---|
Ral Rune + Sol Rune + Perfect Emerald + Normal Unique/Set Weapon | Exceptional Version of Weapon |
Tal Rune + Shael Rune + Perfect Diamond + Normal Unique/Set Armor | Exceptional Version of Armor |
Lum Rune + Pul Rune + Perfect Emerald + Exceptional Unique/Set Weapon | Elite Version of Weapon |
Ko Rune + Lem Rune + Perfect Diamond + Exceptional Unique/Set Armor | Elite Version of Armor |
Ort Rune + Amn Rune + Perfect Sapphire + Normal Rare/Crafted Weapon | Exceptional Version of Weapon |
Ral Rune + Thul Rune + Perfect Amethyst + Normal Rare/Crafted Armor | Exceptional Version of Armor |
Fal Rune + Um Rune + Perfect Sapphire + Exceptional Rare/Crafted Weapon | Elite Version of Weapon |
Ko Rune + Pul Rune + Perfect Amethyst + Exceptional Rare/Crafted Armor | Elite Version of Armor |
- Although armor with Enhanced Defense normally has base defense set to its maximum value + 1, upgraded armor with Enhanced Defense has its base defense value randomly selected again.
- Upgrading ethereal items will not increase their current durability according to however much their maximum durability increases - their current durability may actually be reduced by a seemingly random amount.
- Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)
Other Modification Recipes
The repairing recipes have been merged, and now repair and recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.
New Items:
- Vial of Lightsong - can drop from any enemy (1:7.5 million chance)
- Lilith's Mirror - can drop from any enemy (1:25 million chance)
Ingredients | Result | Notes |
---|---|---|
Ort Rune + non-ethereal Weapon | Repaired/Recharged Weapon | used to require a Chipped Gem |
Ral Rune + non-ethereal Armor | Repaired/Recharged Armor | used to require a Flawed Gem |
Zod Rune + Perfect Skull + Item | Repaired/Recharged Item | works with ethereal items |
Vial of Lightsong + Item | Item becomes ethereal | doesn't work with items that lack durability (indestructible items) |
Lilith's Mirror + Item | Item is duplicated | only works with magic/rare/crafted equipment * the items are marked as "mirrored" and cannot be used in any cube recipes * their color palettes are changed to white & black |
Corruptions
Main article: Corruptions
New Item: Worldstone Shard - can drop anywhere
Worldstone shards can be used to corrupt items. Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.
Regular items can only be corrupted if they don't have sockets, and they cannot gain corruption modifiers other than sockets - they can either gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items. If a regular item which cannot gain sockets (e.g. a throwing weapon) is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged.
Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.
If the corrupted item becomes a random rare, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.
Sockets can only be added to 0-socket items which are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. Additionally, the maximum sockets an item can get is always restricted by the item base. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.
- Regular Equipment
- 50% chance to gain sockets (up to the maximum amount of sockets)
- 50% chance to turn into a random rare
- Other Equipment (if capable of gaining sockets)
- 25% chance to gain sockets (1-3 for armor, 2-4 for one-handed weapons, 3-6 for two-handed weapons)
- 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
- 25% chance to turn into a random rare
- Other Equipment (if incapable of gaining sockets)
- 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
- 25% chance to turn into a random rare
For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
- Armors (Helms, Chests, Shields) = 1-3 sockets (48% for 1, 28% for 2, 24% for 3)
- Weapons (One-Handed) = 2-4 sockets (48% for 2, 28% for 3, 24% for 4)
- Weapons (Two-Handed) = 3-6 sockets (30% for 3, 28% for 4, 24% for 5, 18% for 6)
If an item can gain sockets and doesn't gain them via corrupting, it can still gain sockets in other ways. The relatively uncommon Larzuk's Puzzlebox can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. Larzuk's Puzzlepiece can be used the same way and is more common, but cannot be used with unique/set items.
In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.
Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.
Gear Creation
These recipes create new items - any affixes on ingredient items are not preserved. Also see: Corruptions
Equipment Creation Recipes
Ingredients | Result | Notes |
---|---|---|
Staff of Kings + Amulet of the Viper | Horadric Staff | |
Khalim's Flail + Khalim's Eye + Khalim's Brain + Khalim's Heart | Khalim's Will | |
2 Regular Arrows or 2 Regular Bolts | Regular quiver of the opposite type | |
Any spear + Arrows | Regular Javelin | |
Any axe + Any dagger | Regular Throwing Axe | |
Low Quality Regular Armor + El Rune + Chipped Gem | Standard Quality Regular Armor of same type (ilvl = 1) | |
Low Quality Regular Weapon + Eld Rune + Chipped Gem | Standard Quality Regular Weapon of same type (ilvl = 1) | |
Magic Weapon + 3 Chipped Gems | Magic Weapon of same type with 1-2 sockets (ilvl = 25) | |
Socketed Weapon + 3 Normal Gems | Magic Weapon of same type with 1-2 sockets (ilvl = 30) | |
Magic Weapon + 3 Flawless Gems | Magic Weapon of same type with 1-2 sockets (ilvl = 30) | |
Magic Ring + Perfect Emerald + Antidote Potion | Magic Jade Ring (ilvl = 30) | Jade = Poison Resist +[21-30]% |
Magic Ring + Perfect Ruby + Exploding Potion | Magic Garnet Ring (ilvl = 30) | Garnet = Fire Resist +[21-30]% |
Magic Ring + Perfect Topaz + Rejuvenation Potion | Magic Coral Ring (ilvl = 30) | Coral = Lightning Resist +[21-30]% |
Magic Ring + Perfect Sapphire + Thawing Potion | Magic Cobalt Ring (ilvl = 30) | Cobalt = Cold Resist +[21-30]% |
Magic Sword + Any ruby + Any 4 health potions | Magic Sword of the Leech (same type, ilvl = 30) | of the Leech = [4-5]% Life Stolen per Hit |
Magic Shield + Any Spiked Club + Any 2 skulls | Magic Shield of Spikes (same type, ilvl = 30) | of Spikes = Attacker Takes Damage of [4-6] |
Any Kris + Any staff + Any belt + Any diamond | Magic Savage Polearm (random type, ilvl = 50) | Savage = +[66-80]% Enhanced Damage |
Magic Amulet + 6 Perfect Gems (1 of each type except skull) | Magic Prismatic Amulet (ilvl = 50) | Prismatic = All Resistances +[16-20] |
3 Magic Amulets | Magic Ring (ilvl = [clvl*0.75]) | |
3 Magic Rings | Magic Amulet (ilvl = [clvl*0.75]) | |
Magic Item + 3 Perfect Gems | Magic Item of same type (same ilvl) | cannot be used with corrupted items or maps |
Rare Item + 6 Perfect Skulls | Rare Item of same type (ilvl = [clvl*0.4] + [ilvl*0.4]) | cannot be used with corrupted items or maps |
- Bracketed formula ilvl values are rounded down
Tips
- Rerolling magic items with perfect gems is a good way to get more opportunities at getting specific magic items. Magic items aren't typically competitive with other options, but magic charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.
- Rerolling rare items with perfect skulls is a good way to get more opportunities at getting specific rare items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling for other items, the ilvl can stabilize as high as ilvl 65 with a level 98+ character.
Imbuing Items
- Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the Horadric Malus, Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible affixes (indistinguishable from "typical" rares except if it's Wirt's Leg), although there are some differences in the item generation:
imbued ilvl = clvl + 4
(capped at 99)
- if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
- if the item is capable of getting pointmods (staffmods), it will have much better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
- Note: Pointmod chances are increased based on the character's level, up to level 94
- Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.
- While normally considered a downside, corruptions also have a chance to turn items into rares.
Crafting
Main article: Crafting
Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ethereal, affixes from the ingredient equipment item are not transferred to the crafted item.
Crafted items get predetermined affixes and up to 4 additional affixes. The affixes they can get depends on their affix level, which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.
crafted ilvl = [clvl/2] + [ilvl/2]
The amount of additional affixes depends on the ilvl of the crafted item.
- ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
- ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
- ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
- ilvl 71+: 4 affixes (100%)
Changes
- Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
- Circlets (and quivers) are the exception, and cannot be crafted with
- Using an ethereal item to craft will cause the resulting item to be ethereal
- Crafted items no longer have higher level requirements than their rare equivalents (was +10 with an additional +3 per affix, up to +22)
- Crafted items can now be upgraded (same recipes as upgrading rares)
- Rare items can now be used in crafting recipes
- The predetermined affixes for many crafts have been adjusted
- New crafting recipes have been added which correspond to the remaining gems (topaz, diamond, skull)
- New "craft infusion" items provide an alternative method of crafting equipment (they drop from Treasure Fallen in maps)
Crafting Ingredients
The recipe for each craft includes a jewel and a magic/rare base item as well as the runes/gems shown below. Alternatively, a "craft infusion" can be used which doesn't require any other ingredients except the base item.
Type | Blood | Caster | Hitpower | Safety | Vampiric | Bountiful | Brilliant |
---|---|---|---|---|---|---|---|
Amulet | Amn + P.Ruby | Ral + P.Amethyst | Thul + P.Sapphire | Thul + P.Emerald | Dol + P.Skull | Ko + P.Topaz | Tal + P.Diamond |
Ring | Sol + P.Ruby | Amn + P.Amethyst | Amn + P.Sapphire | Amn + P.Emerald | Hel + P.Skull | Lum + P.Topaz | Hel + P.Diamond |
Belt | Tal + P.Ruby | Ith + P.Amethyst | Tal + P.Sapphire | Tal + P.Emerald | Eld + P.Skull | El + P.Topaz | Io + P.Diamond |
Gloves | Nef + P.Ruby | Ort + P.Amethyst | Ort + P.Sapphire | Ral + P.Emerald | Io + P.Skull | Hel + P.Topaz | Shael + P.Diamond |
Boots | Eth + P.Ruby | Thul + P.Amethyst | Ral + P.Sapphire | Ort + P.Emerald | El + P.Skull | Io + P.Topaz | Ko + P.Diamond |
Helm | Ral + P.Ruby | Nef + P.Amethyst | Ith + P.Sapphire | Ith + P.Emerald | Lum + P.Skull | Tir + P.Topaz | Eld + P.Diamond |
Chest | Thul + P.Ruby | Tal + P.Amethyst | Nef + P.Sapphire | Eth + P.Emerald | Tir + P.Skull | Eld + P.Topaz | El + P.Diamond |
Shield | Ith + P.Ruby | Eth + P.Amethyst | Eth + P.Sapphire | Nef + P.Emerald | Sol + P.Skull | Dol + P.Topaz | Ort + P.Diamond |
Weapon | Ort + P.Ruby | Tir + P.Amethyst | Tir + P.Sapphire | Sol + P.Emerald | Shael + P.Skull | Shael + P.Topaz | Sol + P.Diamond |
Any | Blood Craft Infusion | Caster Craft Infusion | Hitpower Craft Infusion | Safety Craft Infusion | Vampiric Craft Infusion | Bountiful Craft Infusion | Brilliant Craft Infusion |
Promotion Recipes
The gem-promoting recipes are the same except the recipe for promoting Flawless Gems, which now requires a key in addition to the gems.
Ingredients | Result |
---|---|
3 Chipped Gems of same type | Flawed Gem of same type |
3 Flawed Gems of same type | Normal Gem of same type |
3 Normal Gems of same type | Flawless Gem of same type |
3+ Flawless Gems of same type + Key | 1+ Perfect Gems of same type |
- When additional flawless gems are included (up to 48), multiple perfect gems will be produced at the same 3:1 ratio (up to 16)
- Flawless gems can only be promoted if they are in their stacked form - this may be an oversight and get updated in the future
The rune-promoting recipes now require a key in addition to the runes. These recipes no longer require any gems.
Ingredients | Result | Notes |
---|---|---|
3 El Runes (#1) + Key | 1 Eld Rune (#2) | |
3 Eld Runes (#2) + Key | 1 Tir Rune (#3) | |
3 Tir Runes (#3) + Key | 1 Nef Rune (#4) | |
3 Nef Runes (#4) + Key | 1 Eth Rune (#5) | |
3 Eth Runes (#5) + Key | 1 Ith Rune (#6) | |
3 Ith Runes (#6) + Key | 1 Tal Rune (#7) | |
3 Tal Runes (#7) + Key | 1 Ral Rune (#8) | |
3 Ral Runes (#8) + Key | 1 Ort Rune (#9) | |
3 Ort Runes (#9) + Key | 1 Thul Rune (#10) | |
3 Thul Runes (#10) + Key | 1 Amn Rune (#11) | used to require Chipped Topaz |
3 Amn Runes (#11) + Key | 1 Sol Rune (#12) | used to require Chipped Amethyst |
3 Sol Runes (#12) + Key | 1 Shael Rune (#13) | used to require Chipped Sapphire |
3 Shael Runes (#13) + Key | 1 Dol Rune (#14) | used to require Chipped Ruby |
3 Dol Runes (#14) + Key | 1 Hel Rune (#15) | used to require Chipped Emerald |
3 Hel Runes (#15) + Key | 1 Io Rune (#16) | used to require Chipped Diamond |
3 Io Runes (#16) + Key | 1 Lum Rune (#17) | used to require Flawed Topaz |
3 Lum Runes (#17) + Key | 1 Ko Rune (#18) | used to require Flawed Amethyst |
3 Ko Runes (#18) + Key | 1 Fal Rune (#19) | used to require Flawed Sapphire |
3 Fal Runes (#19) + Key | 1 Lem Rune (#20) | used to require Flawed Ruby |
3 Lem Runes (#20) + Key | 1 Pul Rune (#21) | used to require Flawed Emerald |
2 Pul Runes (#21) + Key | 1 Um Rune (#22) | used to require Flawed Diamond |
2 Um Runes (#22) + Key | 1 Mal Rune (#23) | used to require Topaz |
2 Mal Runes (#23) + Key | 1 Ist Rune (#24) | used to require Amethyst |
2 Ist Runes (#24) + Key | 1 Gul Rune (#25) | used to require Sapphire |
2 Gul Runes (#25) + Key | 1 Vex Rune (#26) | used to require Ruby |
2 Vex Runes (#26) + Key | 1 Ohm Rune (#27) | used to require Emerald |
2 Ohm Runes (#27) + Key | 1 Lo Rune (#28) | used to require Diamond |
2 Lo Runes (#28) + Key | 1 Sur Rune (#29) | used to require Flawless Topaz |
2 Sur Runes (#29) + Key | 1 Ber Rune (#30) | used to require Flawless Amethyst |
2 Ber Runes (#30) + Key | 1 Jah Rune (#31) | used to require Flawless Sapphire |
2 Jah Runes (#31) + Key | 1 Cham Rune (#32) | used to require Flawless Ruby |
2 Cham Runes (#32) + Key | 1 Zod Rune (#33) | used to require Flawless Emerald |
Consumables
Ingredients | Result |
---|---|
1-15 Jewels + Key | 1-15 Jewel Fragments |
1-7 Hellfire Torches + Key | 1-7 Hellfire Ashes |
New Items: Jewel Fragments and Hellfire Ashes
These items have no affixes and cannot grant any stats, but can stack up to 50 and be used in the same way as recipe ingredients.
Ingredients | Result |
---|---|
Strangling Gas Potion + Any health potion | Antidote Potion |
Any 3 health potions + Any 3 mana potions + Chipped Gem | Rejuvenation Potion |
Any 3 health potions + Any 3 mana potions + Normal Gem | Full Rejuvenation Potion |
3 Rejuvenation Potions | Full Rejuvenation Potion |
Ingredients | Result |
---|---|
Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction | Token of Absolution |
Essences can now drop from bosses in Nightmare difficulty as well as Hell difficulty. They have the same drop chances in either difficulty.
- Token of Absolution resets character skills/stats
- Twisted Essence of Suffering drops from Andariel/Duriel (~16.1%/~21.3% chance)
- Charged Essence of Hatred drops from Mephisto (~8.3% chance)
- Burning Essence of Terror drops from Diablo (~8.3% chance)
- Festering Essence of Destruction drops from Baal (~8.3% chance)
Ingredients | Result | Notes |
---|---|---|
Wirt's Leg + Tome of Town Portal | Opens a portal to the Moo Moo Farm (Secret Cow Level) | Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty |
Key of Terror + Key of Hate + Key of Destruction | Opens a portal to one of the mini-uber zones (Furnace of Pain, Matron's Den, Forgotten Sands) | Only works in Harrogath (Act 5 town) in Hell difficulty; which zone the portal opens is random, but they will not repeat if opened in the same game |
Killing the Cow King will no longer prevent you from opening the Secret Cow Level.
Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps.
- Key of Terror drops from The Countess (1:14 chance) and Blood Raven (1:9 chance)
- Key of Hate drops from The Summoner (1:8 chance) and Bloodwitch (1:9 chance)
- Key of Destruction drops from Nihlathak (1:8 chance) and Izual (1:9 chance)
Ingredients | Result |
---|---|
Sigil of Madawc + Sigil of Talic + Sigil of Korlic | Relic of the Ancients |
Any 3 uber organs (Mephisto's Brain, Diablo's Horn, Baal's Eye) + Key | Pandemonium Talisman |
Prime Evil Soul + Black Soulstone + Pure Demonic Essence | Vision of Terror |
Trang-Oul's Jawbone + Splinter of the Void + Hellfire Ashes or Hellfire Torch | Voidstone |
New Items: Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone (and all their ingredients other than uber organs and Hellfire Torch)
The "boss areas" accessible via the following items cannot be freely exited or re-entered while enemies remain within. For Uber Tristram, three single-use silver portals are created upon entry and the area may only be entered by using them; players get their original attempt plus three extra attempts. For each of the other areas, players only get a single attempt.
Only one of these "boss areas" (or a map) may be opened in a single game.
- Relic of the Ancients grants access to Uber Ancients for all players near the blood fountain
- Sigil of Madawc drops from T1 map monsters (1:6400 chance)
- Sigil of Talic drops from T2 map monsters (1:6400 chance)
- Sigil of Korlic drops from T3 map monsters (1:6400 chance)
- Pandemonium Talisman grants access to Uber Tristram for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
- Mephisto's Brain drops from Uber Izual in the Furnace of Pain
- Diablo's Horn drops from Lilith (sometimes referred to as Uber Andariel) in the Matron's Den
- Baal's Eye drops from Uber Duriel in the Forgotten Sands
- Vision of Terror grants access to the new Diablo-Clone fight for all players near the blood fountain (DClone no longer randomly appears when Stones of Jordan are sold to merchants)
- Prime Evil Soul drops from Mephisto/Diablo/Baal in Hell difficulty (unconfirmed chance - was 1:85 from Mephisto, 1:65 from Diablo, 1:40 from Baal)
- Black Soulstone drops from Uber Tristram bosses (12% chance per uber boss - unconfirmed)
- Pure Demonic Essence drops from Map bosses (unconfirmed chance - was about 2%?)
- Voidstone grants access to Rathma
- Splinter of the Void drops from Shadow of Mendeln map event (40% chance - unconfirmed)
- Trang-Oul's Jawbone drops from undead enemies (1:22.5k chance in Hell)
- Hellfire Ashes or Hellfire Torch (the former is just a stackable ingredient version of the latter)
Ingredients | Result |
---|---|
Voidstone or Vision of Terror | Same item - difficulty cycled between level 0, 1, and 2 |
Difficulty levels 1 and 2 provide a chance of getting exclusive unique items from Diablo-Clone or Rathma when defeating them, with difficulty level 2 providing a greater chance. Difficulty level 1 is roughly the same difficulty as earlier seasons when there weren't multiple difficulty levels.
Maps
Main article: Maps
New Items: All of the following items except Standard of Heroes
Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber Ancients with each additional ancient beyond the first having a chance to drop more. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
Icon | Item | Additional Ingredients | Effect |
---|---|---|---|
Horadrim Orb | Rare Map, Perfect Gem, Rune | rerolls rare map | |
Infused Horadrim Orb | Rare Map | ||
Angelic Orb | Magic Map, Perfect Skull, Rune | upgrades map (magic -> rare) | |
Infused Angelic Orb | Magic Map | ||
Zakarum Orb | Regular Map, Jewel, Rune | upgrades map (regular -> rare) | |
Infused Zakarum Orb | Regular Map | ||
Arcane Orb | Regular Map, Jewel | upgrades map (regular -> magic) | |
Infused Arcane Orb | Regular Map | ||
Orb of Destruction | Magic/Rare Map | downgrades map (to regular) | |
Orb of Fortification | Magic/Rare Map | halves number of map monsters and doubles loot/experience gained from them - these fortified monsters have doubled life and deal 20% extra damage (does not affect event monsters) | |
Cartographer's Orb | 3 T1/T2 Maps of same tier | combines 3 maps into one of a higher tier | |
Horadrim Scarab | T3 Map | turns a T3 map into a random rare dungeon | |
Catalyst Shard | Magic/Rare Map | adds "Area contains a random event" | |
Standard of Heroes | Magic/Rare/Unique Map/Dungeon | adds heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find | |
Worldstone Shard | Magic/Rare Map/Dungeon | adds a corruption modifier |
- The Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps
Ingredients | Result |
---|---|
Horadrim Orb + Perfect Gem + Rune | Infused Horadrim Orb |
Angelic Orb + Perfect Skull + Rune | Infused Angelic Orb |
Zakarum Orb + Jewel + Rune | Infused Zakarum Orb |
Arcane Orb + Jewel | Infused Arcane Orb |
3 Maps of same tier (any rarity) | Random map of same tier (regular) |
3 Dungeons | Random dungeon (rare) |
While still available in the game, this recipe is included here instead of the main Socket Recipes section due to its irrelevance. It was introduced prior to the LoD expansion as an item sink for duped SoJs and later became mostly obsolete with the introduction of Larzuk's quest in the expansion. The recipe is even less useful in PD2 since there is a new recipe with the same result that uses a new item (Larzuk's Malus) which is nearly trivial to obtain, along with the extreme rarity of SoJs due to the practice of item duping never taking hold here.
This recipe is still in the game and actually does something that no other recipe does exactly, but it's still irrelevant due to the rarity of SoJs in PD2.
Ancient Bone Fragments were added to the game during the third week of Season 4 as a stopgap measure to increase the supply of Trang-Oul's Jawbone. As of Season 5, they are no longer spawnable. For anyone who may still have them in singleplayer or non-ladder, this recipe still works.
Legacy mirrored jewels apply their "mirrored" status to any item they're inserted into - the targeted item cannot be used in cube recipes. Mirrored jewels retain their original color palette, but will modify the color palette of the item they're inserted into as follows:
Note: "upper" and "lower" refer to where the jewels appeared in the cube after being mirrored, and are often used interchangeably with "white" and "black", respectively.
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