All Necromancer Skills

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This page lists all Necromancer skills & stats. Also see: Necromancer Build Guides, Class Attributes, All Skills

Attributes
Attribute Level 1 /Level /Point
Strength 15
Dexterity 25
    • Attack Rating 80 +5
    • Defense 6 +0.25
Vitality 15
    • Life 45 +1.5 +2
    • Stamina 154 +1 +1
Energy 25
    • Mana 25 +2 +2

Vanilla Attributes:

  • 79 stamina at level 1

Individual skill tree pages:

Below is a compilation of all Necromancer skills:



Expand/Collapse All

Summoning Spells (Necromancer)

Raise Skeleton Warrior

  • Description: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Base Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226
Base Damage (max) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
Damage +% 0

0

0

10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570
Attack Rating 80 155 230 305 380 455 530 605 680 755 830 905 980 1055 1130 1205 1280 1355 1430 1505 1580 1655 1730 1805 1880 1955 2030 2105 2180 2255 2330 2405 2480 2555 2630 2705 2780 2855 2930 3005 3080 3155 3230 3305 3380 3455 3530 3605 3680 3755 3830 3905 3980 4055 4130 4205 4280 4355 4430 4505
Defense 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
Life (Normal) 21 21 21 31 42 52 63 73 84 94 105 115 126 136 147 157 168 178 189 199 210 220 231 241 252 262 273 283 294 304 315 325 336 346 357 367 378 388 399 409 420 430 441 451 462 472 483 493 504 514 525 535 546 556 567 577 588 598 609 619
Life (Nightmare) 30 30 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885
Life (Hell) 42 42 42 63 84 105 126 147 168 189 210 231 252 273 294 315 336 357 378 399 420 441 462 483 504 525 546 567 588 609 630 651 672 693 714 735 756 777 798 819 840 861 882 903 924 945 966 987 1008 1029 1050 1071 1092 1113 1134 1155 1176 1197 1218 1239
Total Skeleton Warriors 1 2 3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

Mana Cost 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5
Note: Some of these values are incorrect

Raise Skeleton Warrior Receives Bonuses From:

  • Skeleton Mastery: +6% Damage per Level
  • Raise Skeleton Archer: +2% Damage per Level

Also See: Skeleton Mastery

Changelog

Season 6:

  • Skeleton warriors now have a 2% raise skeleton archer synergy
  • Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
  • Skeleton warriors life per level reduced from 15% to 14%

Season 5:

  • Raise skeleton warrior base mana cost reduced from 6 to 4
  • Raise skeleton warrior mana cost per level reduced from 1 to .5
  • Raise skeleton warrior health bonus per level reduced from +50% to +15%

Season 4:

  • Skeleton Warriors damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
  • Skeleton Warriors skeleton mastery synergy decreased from 10% to 8%
  • Skeleton Warriors skeleton magi synergy removed

Season 2:

  • Enhanced Damage per level increased from +7% to +10%
  • synergies increased from 8% to 10%
  • now counts as a magic skill (for items that add +X to Magic Skills)

Season 1:

  • Skeletons now have splash damage on melee attacks
  • total skeleton warriors capped at 8
  • damage increased
  • attack rating bonus increased
  • defense bonus increased
  • synergy for Summon Resist removed
  • now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%

Vanilla Info for Raise Skeleton

Skeleton Mastery

  • Description: Passive - Increases life, damage, and velocity of raised skeletons
  • Required Level: 1
  • Required Skills: Raise Skeleton Warrior [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Skeleton Velocity +% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

25

Skeleton Life 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Physical Damage +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120
Elemental Damage +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120
Changelog

Season 1:

  • no longer affects revives
  • life bonuses buffed
  • now also improves skeleton velocity

Vanilla Info

Clay Golem

  • Description: Creates a golem from the earth to fight by your side
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
Life (Normal) 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940 955 970 985 1000
Life (Nightmare) 345 390 435 480 525 570 615 660 705 750 795 840 885 930 975 1020 1065 1110 1155 1200 1245 1290 1335 1380 1425 1470 1515 1560 1605 1650 1695 1740 1785 1830 1875 1920 1965 2010 2055 2100 2145 2190 2235 2280 2325 2370 2415 2460 2505 2550 2595 2640 2685 2730 2775 2820 2865 2910 2955 3000
Life (Hell) 575 650 725 800 875 950 1025 1100 1175 1250 1325 1400 1475 1550 1625 1700 1775 1850 1925 2000 2075 2150 2225 2300 2375 2450 2525 2600 2675 2750 2825 2900 2975 3050 3125 3200 3275 3350 3425 3500 3575 3650 3725 3800 3875 3950 4025 4100 4175 4250 4325 4400 4475 4550 4625 4700 4775 4850 4925 5000
Damage (min, Normal) 11 22 33 44 55 66 77 88 99 110 121 132 143 154 165 176 187 198 209 220 231 242 253 264 275 286 297 308 319 330 341 352 363 374 385 396 407 418 429 440 451 462 473 484 495 506 517 528 539 550 561 572 583 594 605 616 627 638 649 660
Damage (max, Normal) 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Damage (min, Nightmare) 42 84 126 168 210 252 294 336 378 420 462 504 546 588 630 672 714 756 798 840 882 924 966 1008 1050 1092 1134 1176 1218 1260 1302 1344 1386 1428 1470 1512 1554 1596 1638 1680 1722 1764 1806 1848 1890 1932 1974 2016 2058 2100 2142 2184 2226 2268 2310 2352 2394 2436 2478 2520
Damage (max, Nightmare) 60 120 180 240 300 360 420 480 540 600 660 720 780 840 900 960 1020 1080 1140 1200 1260 1320 1380 1440 1500 1560 1620 1680 1740 1800 1860 1920 1980 2040 2100 2160 2220 2280 2340 2400 2460 2520 2580 2640 2700 2760 2820 2880 2940 3000 3060 3120 3180 3240 3300 3360 3420 3480 3540 3600
Damage (min, Hell) 84 168 252 336 420 504 588 672 756 840 924 1008 1092 1176 1260 1344 1428 1512 1596 1680 1764 1848 1932 2016 2100 2184 2268 2352 2436 2520 2604 2688 2772 2856 2940 3024 3108 3192 3276 3360 3444 3528 3612 3696 3780 3864 3948 4032 4116 4200 4284 4368 4452 4536 4620 4704 4788 4872 4956 5040
Damage (max, Hell) 120 240 360 480 600 720 840 960 1080 1200 1320 1440 1560 1680 1800 1920 2040 2160 2280 2400 2520 2640 2760 2880 3000 3120 3240 3360 3480 3600 3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400 5520 5640 5760 5880 6000 6120 6240 6360 6480 6600 6720 6840 6960 7080 7200
Slows Enemies % 3 6 9 11 12 13 14 15 16 17

17

18

18

19

19

20

20

20

20

21

21

21

21

22

22

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24

24

24

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24

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24

24

24

24

24

24

24

24

24

25
Mana Cost 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37

Defense: 100

Cooldown: 1 second

Damage synergies currently only apply to the level 1 damage so +40% adds 4.4-6 (Normal), 16.8-24 (Nightmare), or 33.6-48 (Hell) per level.

Clay Golem Receives Bonuses From:

  • Golem Mastery: +40%* Damage per Level
  • Blood Golem: +40%* Damage per Level
  • Iron Golem: +40%* Damage per Level, +35 Defense per Level
  • Fire Golem: +40%* Damage per Level

Also See: Golem Mastery

Changelog

Season 6:

  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)

Season 4:

  • Clay golem synergies increased from 20% to 40%

Season 2:

  • now counts as a magic skill (for items that add +X to Magic Skills)

Season 1:

  • Now deals splash damage
  • damage increased drastically
  • life starts higher and scales less per level
  • lowered value of "slows enemies"
  • mana cost reduced
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now also has Blood Golem & Iron Golem as damage synergies
  • damage synergies are now 20% (was 6%)

Vanilla Info

Raise Skeletal Mage

  • Description: Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you
  • Required Level: 12
  • Required Skills: Raise Skeleton Warrior [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 6 9 12 15 18 21 24 27 32 37 42 47 52 57 62 67 75 83 91 99 107 115 126 137 148 159 170 181 195 209 223 237 251 265 279 293 307 321 335 349 363 377 391 405 419 433 447 461 475 489 503 517 531 545 559 573 587 601 615 629
Poison Damage (max) 6 9 12 15 18 21 24 27 32 37 42 47 52 57 62 67 75 83 91 99 107 115 126 137 148 159 170 181 195 209 223 237 251 265 279 293 307 321 335 349 363 377 391 405 419 433 447 461 475 489 503 517 531 545 559 573 587 601 615 629
Lightning Damage (min) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (max) 12 19 26 33 40 47 54 61 71 81 91 101 111 121 131 141 155 169 183 197 211 225 244 263 282 301 320 339 362 385 408 431 454 477 500 523 546 569 592 615 638 661 684 707 730 753 776 799 822 845 868 891 914 937 960 983 1006 1029 1052 1075
Cold Damage (min) 4 7 10 13 16 19 22 25 29 33 37 41 45 49 53 57 64 71 78 85 92 99 109 119 129 139 149 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543
Cold Damage (max) 7 10 13 16 19 22 25 28 33 38 43 48 53 58 63 68 76 84 92 100 108 116 127 138 149 160 171 182 196 210 224 238 252 266 280 294 308 322 336 350 364 378 392 406 420 434 448 462 476 490 504 518 532 546 560 574 588 602 616 630
Fire Damage (min) 4 8 12 16 20 24 28 32 37 42 47 52 57 62 67 72 80 88 96 104 112 120 131 142 153 164 175 186 200 214 228 242 256 270 284 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634
Fire Damage (max) 10 14 18 22 26 30 34 38 44 50 56 62 68 74 80 86 93 100 107 114 121 128 138 148 158 168 178 188 201 214 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Skeleton Magi 1 1 2 3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

Base Life: 61 (Normal), 88 (Nightmare), 123 (Hell)

Life: {[(Skill Level - 3) * 0.07) + 1] * Base Life}

Each summoned skeletal mage uses a random element

Raise Skeletal Mage Receives Bonuses From:

  • Skeleton Mastery: +10% Damage per Level

Also See: Skeleton Mastery

Changelog

Season 6:

  • Raise skeletal mages life per level reduced from 14% to 12%

Season 5:

  • Raise skeletal mage base mana cost reduced from 8 to 6
  • Raise skeletal mage mana cost per level reduced from 1 to .5

Season 4:

  • Skeleton Mage's missile hitbox has been increased by 100%
  • Synergy from Skeleton Warrior removed
  • Elemental damage buffed

Season 2:

  • synergies increased from 8% to 12%
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • Skeletal Mages' elemental attacks pierce enemies
  • damage increased
  • synergy for Summon Resist removed
  • now also has Raise Skeleton Warrior as a synergy at 8%

Vanilla Info

Golem Mastery

  • Description: Enhances speed and life of all your golems
  • Required Level: 12
  • Required Skills: Clay Golem [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
Attack Rating 25 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500
Movement Speed +% 6 10 14 17 20 22 23 24 26 27 28 29 30

30

31 32

32

32

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40
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Golems 1 1

1

1

1

2

2

2

2

2

3

3

3

3

3

4

4

4

4

4

5

Note: Multiple Iron Golems beyond the first will not persist between games - only the first one is permanent

Changelog

Season 1:

  • Can summon an additional golem for every 5 base points
  • life per level reduced to 10% (was 20%)

Vanilla Info

Blood Golem

  • Description: Creates a golem that shares with you the life it steals. Enemies damaged by the blood golem will be inflicted with open wounds
  • Required Level: 18
  • Required Skills: Clay Golem [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 231 261 291 321 351 381 412 442 472 502 532 562 592 623 653 683 713 743 773 804 834 864 894 924 954 984 1015 1045 1075 1105 1135 1165 1196 1226 1256 1286 1316 1346 1376 1407 1437 1467 1497 1527 1557 1587 1618 1648 1678 1708 1738 1768 1798 1829 1859 1889 1919 1949 1979 2010
Life (Nightmare) 446 504 562 620 679 737 795 853 911 970 1028 1086 1144 1202 1261 1319 1377 1435 1493 1552 1610 1668 1726 1784 1843 1901 1959 2017 2075 2134 2192 2250 2308 2366 2425 2483 2541 2599 2657 2716 2774 2832 2890 2948 3007 3065 3123 3181 3239 3298 3356 3414 3472 3530 3589 3647 3705 3763 3821 3880
Life (Hell) 732 828 923 1019 1114 1210 1305 1401 1496 1592 1687 1783 1878 1974 2069 2165 2260 2356 2452 2548 2643 2739 2834 2930 3025 3121 3216 3312 3407 3503 3598 3694 3789 3885 3980 4076 4171 4267 4363 4459 4554 4650 4745 4841 4936 5032 5127 5223 5318 5414 5509 5605 5700 5796 5891 5987 6082 6178 6274 6370
Life on Hit 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
Damage (min, Normal) 27 47 67 87 108 128 148 168 189 209 229 249 270 290 310 330 351 371 391 411 432 452 472 492 513 533 553 573 594 614 634 654 675 695 715 735 756 776 796 816 837 857 877 897 918 938 958 978 999 1019 1039 1059 1080 1100 1120 1140 1161 1181 1201 1221
Damage (max, Normal) 48 84 120 156 192 228 264 300 336 372 408 444 480 516 552 588 624 660 696 732 768 804 840 876 912 948 984 1020 1056 1092 1128 1164 1200 1236 1272 1308 1344 1380 1416 1452 1488 1524 1560 1596 1632 1668 1704 1740 1776 1812 1848 1884 1920 1956 1992 2028 2064 2100 2136 2172
Damage (min, Nightmare) 27 47 67 87 108 128 148 168 189 209 229 249 270 290 310 330 351 371 391 411 432 452 472 492 513 533 553 573 594 614 634 654 675 695 715 735 756 776 796 816 837 857 877 897 918 938 958 978 999 1019 1039 1059 1080 1100 1120 1140 1161 1181 1201 1221
Damage (max, Nightmare) 96 168 240 312 384 456 528 600 672 744 816 888 960 1032 1104 1176 1248 1320 1392 1464 1536 1608 1680 1752 1824 1896 1968 2040 2112 2184 2256 2328 2400 2472 2544 2616 2688 2760 2832 2904 2976 3048 3120 3192 3264 3336 3408 3480 3552 3624 3696 3768 3840 3912 3984 4056 4128 4200 4272 4344
Damage (min, Hell) 60 105 150 195 240 285 330 375 420 465 510 555 600 645 690 735 780 825 870 915 960 1005 1050 1095 1140 1185 1230 1275 1320 1365 1410 1455 1500 1545 1590 1635 1680 1725 1770 1815 1860 1905 1950 1995 2040 2085 2130 2175 2220 2265 2310 2355 2400 2445 2490 2535 2580 2625 2670 2715
Damage (max, Hell) 188 329 470 611 752 893 1034 1175 1316 1457 1598 1739 1880 2021 2162 2303 2444 2585 2726 2867 3008 3149 3290 3431 3572 3713 3854 3995 4136 4277 4418 4559 4700 4841 4982 5123 5264 5405 5546 5687 5828 5969 6110 6251 6392 6533 6674 6815 6956 7097 7238 7379 7520 7661 7802 7943 8084 8225 8366 8507
Mana Cost 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42

Attack Rating: 60

Defense: 120

Cooldown: 1 second

Damage synergies currently only apply to the level 1 damage so +20% adds 5.4-9.6 (Normal), 5.4-19.2 (Nightmare), or 12-37.6 (Hell) per level.

Blood Golem Receives Bonuses From:

  • Golem Mastery: +20%* Damage per Level
  • Clay Golem: +20%* Damage per Level, +20 Attack Rating per Level
  • Iron Golem: +20%* Damage per Level, +35 Defense per Level
  • Fire Golem: +20%* Damage per Level

Also See: Golem Mastery

Changelog

Season 6:

  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)

Season 4:

  • Blood Golems now apply open wounds
  • Blood golem synergies increased from 15% to 20%
  • Blood golem now provide 8 life on hit from 6 at level 1
  • Blood golem 2 life on hit per level reduced to 1

Season 3:

  • Blood golem's now grant +6 life per hit to the necromancer at level 1 instead of +5
  • Blood golems now gain +2 life per hit each level from +1

Season 1:

  • now grants life per hit instead of leeching a percentage of damage as life
  • damage scaling improved dramatically
  • now gains life per level
  • synergy for Summon Resist removed
  • now also has Clay Golem & Iron Golem as damage synergies
  • damage synergies are now 15% (was 6%)

Vanilla Info

Blood Warp

  • Description: Instantly moves to a destination at the cost of a percentage of your current health. Health lost regenerates over 5 seconds
  • Required Level: 24
  • Required Skills: Clay Golem [6], Blood Golem [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cooldown (seconds) 5.8 5.6 5.4 5.2 5 4.8 4.6 4.4 4.2 4 3.8 3.6 3.4 3.2 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.4 1.2 1 0.8 0.6 0.4 0.2 0

0

0

0

0

0

0

0

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0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Minimum Life Cost 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60

60

60

60

60

60

60

60

60

60

60

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60

60

Life Cost: 12% of Current Life (bounded by Minimum Life Cost)

Mana Cost: 10

Changelog

Season 5:

  • Blood warp level requirement increased from 18 to 24
  • Blood warp now has blood golem has a prerequisite
  • Blood warp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced

Season 4:

  • Blood Warp now costs 12% of current health instead of 10% of maximum health
  • blood warp now has a flat minimum life cost

Season 3:

  • Blood warp health changed to recover over 5 seconds instead of 3
  • Blood warp now drains 10% of the necromancers health instead of 8%

Season 2:

  • now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect

Season 1:

  • New skill that teleports the character at the cost of 8% of their maximum life

Iron Golem

  • Description: Transforms a metallic item into a golem that gains the properties of the item
  • Required Level: 24
  • Required Skills: Clay Golem [6], Blood Golem [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense 210 245 280 315 350 385 420 455 490 525 560 595 630 665 700 735 770 805 840 875 910 945 980 1015 1050 1085 1120 1155 1190 1225 1260 1295 1330 1365 1400 1435 1470 1505 1540 1575 1610 1645 1680 1715 1750 1785 1820 1855 1890 1925 1960 1995 2030 2065 2100 2135 2170 2205 2240 2275
Life (Normal) 321 336 351 367 382 397 413 428 443 459 474 489 504 520 535 550 566 581 596 612 627 642 657 673 688 703 719 734 749 765 780 795 811 826 841 856 872 887 902 918 933 948 964 979 994 1010 1025 1040 1055 1071 1086 1101 1117 1132 1147 1163 1178 1193 1209 1224
Life (Nightmare) 624 654 684 714 743 773 803 833 862 892 922 952 981 1011 1041 1071 1100 1130 1160 1190 1219 1249 1279 1309 1338 1368 1398 1428 1457 1487 1517 1547 1576 1606 1636 1666 1695 1725 1755 1785 1814 1844 1874 1904 1933 1963 1993 2023 2052 2082 2112 2142 2171 2201 2231 2261 2290 2320 2350 2380
Life (Hell) 1029 1078 1127 1176 1225 1274 1323 1372 1421 1470 1519 1568 1617 1666 1715 1764 1813 1862 1911 1960 2009 2058 2107 2156 2205 2254 2303 2352 2401 2450 2499 2548 2597 2646 2695 2744 2793 2842 2891 2940 2989 3038 3087 3136 3185 3234 3283 3332 3381 3430 3479 3528 3577 3626 3675 3724 3773 3822 3871 3920
Damage Returned % 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035

Damage: 7-19 (Normal), 11-30 (Nightmare), 12-33 (Hell)

Attack Rating: 80

Mana Cost: 35

Cooldown: 1 second

Iron Golem Receives Bonuses From:

  • Golem Mastery: +20% Damage per Level
  • Clay Golem: +20% Damage per Level, +20 Attack Rating per Level
  • Blood Golem: +20% Damage per Level
  • Fire Golem: +20% Damage per Level

Also See: Golem Mastery

Changelog

Season 6:

  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)

Season 4:

  • Iron golem synergies increased from 5% to 20%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • Now deals splash damage if created with a weapon
  • only the first Iron Golem created is permanent
  • life buffed
  • attack rating bonus reduced
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now also has Clay Golem & Blood Golem as damage synergies
  • damage synergies are now 5% (was 6%)

Vanilla Info

Raise Skeleton Archer

  • Description: Cast on the corpse of a slain monster. This raises a skeleton archer that fights for you
  • Required Level: 24
  • Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Base Damage (min) 15 19 23 27 31 35 39 43 51 59 67 75 83 91 99 107 125 143 161 179 197 215 243 271 299 327 355 383 421 459 497 535 573 611 649 687 725 763 801 839 877 915 953 991 1029 1067 1105 1143 1181 1219 1257 1295 1333 1371 1409 1447 1485 1523 1561 1599
Base Damage (max) 20 24 28 32 36 40 44 48 56 64 72 80 88 96 104 112 130 148 166 184 202 220 248 276 304 332 360 388 426 464 502 540 578 616 654 692 730 768 806 844 882 920 958 996 1034 1072 1110 1148 1186 1224 1262 1300 1338 1376 1414 1452 1490 1528 1566 1604
Attack Rating 95 185 275 365 455 545 635 725 815 905 995 1085 1175 1265 1355 1445 1535 1625 1715 1805 1895 1985 2075 2165 2255 2345 2435 2525 2615 2705 2795 2885 2975 3065 3155 3245 3335 3425 3515 3605 3695 3785 3875 3965 4055 4145 4235 4325 4415 4505 4595 4685 4775 4865 4955 5045 5135 5225 5315 5405
Defense 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Skeleton Archers 1 1 2 3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

Base Life: 40

Raise Skeleton Archer Receives Bonuses From:

  • Skeleton Mastery: +6% Damage per Level
  • Raise Skeleton Warrior: +2% Damage per Level

Also See: Skeleton Mastery

Changelog

Season 6:

  • Raise skeleton archer life per level increased from 3% to 6%
  • Skeleton archers skeleton mastery synergy reduced from 8% to 6%
  • Skeleton archers now have a 2% raise skeleton warrior synergy

Season 5:

  • Raise skeleton archer base mana cost reduced from 8 to 6
  • Raise skeleton archer mana cost per level reduced from 1 to .5

Season 4:

  • New skill

Fire Golem

  • Description: Creates a golem that bathes nearby enemies in living flames
  • Required Level: 30
  • Required Skills: Clay Golem [6], Blood Golem [18], Iron Golem [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 180 204 227 251 274 298 321 345 368 392 415 439 462 486 509 533 556 580 603 627 650 674 697 721 744 768 791 815 838 862 885 909 932 956 979 1003 1026 1050 1073 1097 1120 1144 1167 1191 1214 1238 1261 1285 1308 1332 1355 1379 1402 1426 1449 1473 1496 1520 1543 1567
Life (Nightmare) 295 334 372 411 449 488 526 565 603 642 681 719 758 796 835 873 912 950 989 1027 1066 1105 1143 1182 1220 1259 1297 1336 1374 1413 1452 1490 1529 1567 1606 1644 1683 1721 1760 1798 1837 1875 1914 1953 1991 2030 2068 2107 2145 2184 2222 2261 2299 2338 2377 2415 2454 2492 2531 2569
Life (Hell) 468 529 590 651 712 773 834 895 956 1017 1078 1139 1200 1261 1322 1383 1444 1505 1566 1628 1689 1750 1811 1872 1933 1994 2055 2116 2177 2238 2299 2360 2421 2482 2543 2604 2665 2726 2787 2849 2910 2971 3032 3093 3154 3215 3276 3337 3398 3459 3520 3581 3642 3703 3764 3825 3886 3947 4008 4070
Fire Damage (min) 12 16 20 24 28 32 36 40 47 54 61 68 75 82 89 96 107 118 129 140 151 162 175 188 201 214 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643 656
Fire Damage (max) 15 20 25 30 35 40 45 50 59 68 77 86 95 104 113 122 135 148 161 174 187 200 216 232 248 264 280 296 312 328 344 360 376 392 408 424 440 456 472 488 504 520 536 552 568 584 600 616 632 648 664 680 696 712 728 744 760 776 792 808
Holy Fire Damage (min) 21 34 47 60 73 86 99 112 129 146 163 180 197 214 231 248 269 290 311 332 353 374 399 424 449 474 499 524 551 578 605 632 659 686 713 740 767 794 821 848 875 902 929 956 983 1010 1037 1064 1091 1118 1145 1172 1199 1226 1253 1280 1307 1334 1361 1388
Holy Fire Damage (max) 29 43 57 71 85 99 113 127 145 163 181 199 217 235 253 271 293 315 337 359 381 403 429 455 481 507 533 559 587 615 643 671 699 727 755 783 811 839 867 895 923 951 979 1007 1035 1063 1091 1119 1147 1175 1203 1231 1259 1287 1315 1343 1371 1399 1427 1455
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Attack Rating: 80

Defense: 210

Cooldown: 1 second

Fire Golem Receives Bonuses From:

  • Golem Mastery: +5% Damage per Level
  • Clay Golem: +5% Damage per Level, +20 Attack Rating per Level
  • Blood Golem: +5% Damage per Level
  • Iron Golem: +5% Damage per Level, +35 Defense per Level

Also See: Golem Mastery

Changelog

Season 8:

  • Fire Golem Melee Attack
    • Base damage reduced from 20-25 to 12-15
    • Level 1-8 scaling reduced from 10-12 to 4-5
    • Level 8-16 scaling reduced from 11-13 to 7-9
    • Level 16-22 scaling reduced from 12-14 to 11-13
    • Level 22-28 scaling increased from 13-15 to 13-16
    • Level 28+ scaling reduced from 14-16 to 13-16
    • Synergies increased from 4% to 5%
  • Fire Golem Holy Fire Aura
    • Base damage reduced from 25-35 to 21-29
    • Level 1-8 scaling reduced 15-17 to 13-14
    • Level 8-16 scaling reduced from 20-22 to 17-18
    • Level 16-22 scaling reduced from 25-27 to 21-22
    • Level 22-28 scaling reduced from 30-32 to 25-26
    • Level 28+ scaling reduced from 30-32 to 27-28
    • Synergies increased from 4% to 5%

Season 6:

  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)

Season 5:

  • Fire golem scaling has been completely reworked and they now have their own version of holy fire aura
  • Fire golem no longer benefits from resistance penetration (they still benefit from +% elemental damage)
  • Damage synergies are now 4%

Season 2:

  • scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
  • starting holy fire level has been reduced
  • Fire Golems are no longer immune to fire

Season 1:

  • Indirectly affected by Holy Fire aura tickrate increase
  • life buffed
  • attack rating bonus reduced
  • attack damage increased
  • aura damage significantly increased
  • dramatically reduced amount of fire damage absorbed
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%

Vanilla Info

Revive

  • Description: Returns a monster to life to fight by your side
  • Required Level: 30
  • Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12], Raise Skeleton Archer [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Elemental Damage +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
Physical Damage +% 30 60 90 120 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800
Duration (seconds) 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800 810 820 830 840 850 860 870 880 890
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Monster Skill Levels 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Monsters 3 3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

Mana Cost: 45

Revive Receives Bonuses From:

  • Desecrate: +20% Physical Damage per Level, +10% Elemental Damage per Level
Changelog

Season 8:

  • Fixed the panther javelin throwing monster's javelin hit collide type so that it will deal damage as a revive

Season 5:

  • Revives will now receive 1/10 effect from enchant from 1/4

Season 4:

  • Revives now have melee splash
  • Revives now also gain 20% elemental damage per level
  • revive's synergy bonus reduced from 30% to 20%
  • revives now gain 1/2 the benefit from enchant
  • revives now gain +1 skill per base level of revive

Season 3:

  • Revives now gain 30% enhanced damage per level from 15%
  • Revives now gain 30% enhanced damage from their Desecrate synergies instead of 15%

Season 2:

  • starting duration increased from 2 minutes to 5 minutes
  • revived monsters are no longer bugged and gaining much more damage than their tooltip shows
  • Enhanced Damage per level increased from +2% to +15%
  • now has Desecrate as a synergy at 15% Enhanced Damage
  • starting amount of monsters is now 3 instead of 1 (maximum is now 8)
  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
  • Total of 6 revives at 20 hard points (was 1 revive per level)
  • duration now scales per level
  • damage bonus now scales at +2% per level
  • synergies for Summon Resist & Skeleton Mastery removed

Vanilla Info


Poison and Bone Spells

Teeth

  • Description: Fires a barrage of summoned barbed teeth
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Teeth 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

24

Magic Damage (min) 1 2 2 3 3 4 4 5 6 7 8 9 10 11 12 13 17 21 25 29 33 37 44 52 59 67 74 82 93 104 115 126 137 148 159 170 181 192 203 214 225 236 247 258 269 280 291 302 313 324 335 346 357 368 379 390 401 412 423 434
Magic Damage (max) 3 4 5 6 7 8 9 10 11 13 14 16 17 19 20 22 27 32 37 42 47 52 60 69 77 86 94 103 115 128 140 153 165 178 190 203 215 228 240 253 265 278 290 303 315 328 340 353 365 378 390 403 415 428 440 453 465 478 490 503
Mana Cost 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5

Teeth Receives Bonuses From:

  • Bone Armor: +24% Magic Damage per Level
  • Bone Spear: +24% Magic Damage per Level
  • Bone Spirit: +24% Magic Damage per Level
Changelog

Season 8:

  • Level 22-28 scaling reduced from 15-18 to 15-17
  • Level 28+ scaling reduced from 23-27 to 22-25
  • Synergies reduced from 25% to 24%

Season 3:

  • Teeth level 1 damage reduced from 2-4 to 1-3
  • Teeth level 1-8 scaling reduced from 1-1 to 0.5-1
  • Teeth level 8-16 scaling reduced from 1-2 to 1-1.5
  • Teeth level 16-22 scaling increased from 3-5 to 4-5
  • Teeth level 22-28 scaling increased from 7-9 to 7.5-9
  • Teeth level 28+ scaling increased from 11-13 to 11.5-13.5

Season 2:

  • level 8+ scaling slightly improved

Season 1:

  • level 8+ scaling improved
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 25% (was 15%)

Vanilla Info

Poison Strike

  • Description: Adds poison to your dagger or scythe attacks
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
‑% to Enemy Poison Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

Poison Damage (min) 3 6 9 12 15 18 21 25 37 50 62 75 87 100 112 125 162 200 237 275 312 350 412 475 537 600 662 725 812 900 987 1075 1162 1250 1337 1425 1512 1600 1687 1775 1862 1950 2037 2125 2212 2300 2387 2475 2562 2650 2737 2825 2912 3000 3087 3175 3262 3350 3437 3525
Poison Damage (max) 6 9 12 15 18 21 25 28 40 53 65 78 90 103 115 128 165 203 240 278 315 353 415 478 540 603 665 728 815 903 990 1078 1165 1253 1340 1428 1515 1603 1690 1778 1865 1953 2040 2128 2215 2303 2390 2478 2565 2653 2740 2828 2915 3003 3090 3178 3265 3353 3440 3528
Attack Rating +% 50 80 110 140 170 200 230 260 290 320 350 380 410 440 470 500 530 560 590 620 650 680 710 740 770 800 830 860 890 920 950 980 1010 1040 1070 1100 1130 1160 1190 1220 1250 1280 1310 1340 1370 1400 1430 1460 1490 1520 1550 1580 1610 1640 1670 1700 1730 1760 1790 1820
Mana Cost 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

Poison Duration: 2 seconds

Poison Strike Receives Bonuses From:

  • Desecrate: +25% Poison Damage per Level
  • Bone Armor: +25% Poison Damage per Level
Changelog

Season 8:

  • Synergies increased from 22% to 25%
  • Base poison resistance penetration increase from -2% to -5%

Season 7:

  • Poison strikes Poison Nova synergy was replaced with Bone Armor

Season 5:

  • Poison strike attack rating base increased from 30% to 50%
  • Poison strike attack rating per level increased from 20% to 30%
  • Poison strike poison resistance penetration cap increased from -30% to -40%
  • Poison strike level 16-22 scaling increased from 10-10 to 12-12
  • Poison strike level 22-28 scaling increased from 18-18 to 20-20
  • Poison strike level 28+ scaling increased from 26-26 to 28-28

Season 4:

  • Poison Dagger has been reworked to Poison Strike and can now be used with scythes and daggers
  • Poison Strike synergies increased from 22% to 24%
  • Poison Strike starting poison resistance penetration increased from 1% to 2%
  • poison strike now caps at 30% poison resistance penetration from 20%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • Now penetrates enemy poison resistances by -1% per level, up to -20%
  • Now releases a poison cloud on hit which carries poison damage from gear/charms
  • damage/duration reduced (damage per second is higher)
  • mana cost halved
  • synergy for Poison Explosion changed to Desecrate
  • synergies are now 22% (was 20%)

Vanilla Info for Poison Dagger

Bone Armor

  • Description: Creates an orbiting shield of bone that absorbs melee damage
  • Required Level: 6
  • Required Skills: Teeth [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage Absorbed 0 10 20 30 40 50 60 70 81 92 103 114 125 136 147 158 170 182 194 206 218 230 243 256 269 282 295 308 322 336 350 364 378 392 406 420 434 448 462 476 490 504 518 532 546 560 574 588 602 616 630 644 658 672 686 700 714 728 742 756
Mana Cost 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70

Cooldown: 2 seconds

Bone Armor Receives Bonuses From:

  • Gains +3 Additional Absorb per Energy
  • Bone Wall: +15 Damage Absorbed per Level
  • Bone Prison: +15 Damage Absorbed per Level
Changelog

Season 6:

  • Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)

Season 5:

  • Bone armor now gains 3 damage absorb per energy
  • Bone armor level 8-16 scaling increased from 10 to 11
  • Bone armor level 16-22 scaling increased from 10 to 12
  • Bone armor level 22-28 scaling increased from 10 to 13
  • Bone armor level 28+ scaling increased from 10 to 14

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 6 (was 1)
  • prerequisites increased from 0 to 1 (now requires Teeth)

Vanilla Info

Corpse Explosion

  • Description: Cast on the corpse of a slain monster. It explodes, damaging nearby enemies
  • Required Level: 6
  • Required Skills: Poison Dagger [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 39 45 51 57 63 69 81 93 105 117 129 141 156 171 186 201 216 231 246 261 276 291 306 321 336 351 366 381 396 411 426 441 456 471 486 501 516 531 546 561 576 591 606 621
Damage (max) 5 7 9 11 13 15 17 19 24 29 34 39 44 49 54 59 69 79 89 99 109 119 133 147 161 175 189 203 221 239 257 275 293 311 329 347 365 383 401 419 437 455 473 491 509 527 545 563 581 599 617 635 653 671 689 707 725 743 761 779
Fire Damage (min) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 39 45 51 57 63 69 81 93 105 117 129 141 156 171 186 201 216 231 246 261 276 291 306 321 336 351 366 381 396 411 426 441 456 471 486 501 516 531 546 561 576 591 606 621
Fire Damage (max) 5 7 9 11 13 15 17 19 24 29 34 39 44 49 54 59 69 79 89 99 109 119 133 147 161 175 189 203 221 239 257 275 293 311 329 347 365 383 401 419 437 455 473 491 509 527 545 563 581 599 617 635 653 671 689 707 725 743 761 779
Radius (yards) 5 5 5.6 5.6 6.3 6.3 7 7 7.6 7.6 8.3 8.3 9 9 9.6 9.6 10.3 10.3 11 11 11.6 11.6 12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

12

Mana Cost 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20

Additional Damage: 5-10% of corpse life

Corpse Explosion Receives Bonuses From:

  • Amplify Damage: +10% Damage per Level
  • Desecrate: +10% Damage per Level
  • Revive: +10% Damage per Level
Changelog

Season 8:

  • Level 8-16 scaling increased from 2-4 to 3-5
  • Level 16-22 scaling increased from 5-10 to 6-10
  • Synergies increased from 8% to 10%
  • Radius increased from 10 yards to 12 yards

Season 7:

  • Synergies increased from 7% to 8%
  • Level 8-16 scaling increased from 1-1 to 2-4
  • Level 16-22 scaling increased from 5-10 to 8-10
  • Level 22-28 scaling increased from 10-14 to 12-14

Season 5:

  • Reduce corpse explosion max radius from 14 yards to 10

Season 3:

  • Corpse explosion increased to 5-10% corpse life from 3-5%

Season 1:

  • moved in the skill tree
  • prerequisites changed (now requires Poison Dagger instead of Teeth)
  • 3-5% corpse life damage (was 70-120%)
  • radius starts higher and caps at 14 yards
  • added flat fire/phys damage
  • now has Amplify Damage, Desecrate, & Revive as synergies at 7%

Vanilla Info

Bone Wall

  • Description: Creates an impassable barrier of bone and debris
  • Required Level: 12
  • Required Skills: Teeth [1], Bone Armor [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Nightmare) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Hell) 431 538 646 754 862 970 1077 1185 1293 1401 1509 1616 1724 1831 1939 2047 2154 2262 2370 2478 2586 2693 2801 2909 3017 3124 3232 3340 3448 3555 3663 3771 3879 3986 4094 4202 4310 4417 4525 4633 4741 4848 4956 5064 5172 5279 5387 5495 5603 5710 5818 5926 6034 6141 6249 6357 6465 6572 6680 6788

Duration: 24 seconds

Mana Cost: 17

Cooldown: 1 second

Bone Wall Receives Bonuses From:

  • Bone Armor: +10% Life per Level
  • Bone Prison: +10% Life per Level
Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites increased from 1 to 2 (now also requires Teeth)

Vanilla Info

Desecrate

  • Description: Summons 5 corpses and releases a deadly cloud of poison
  • Required Level: 12
  • Required Skills: Poison Dagger [1], Corpse Explosion [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 14 18 23 28 32 37 42 46 65 84 103 121 140 159 178 196 262 328 393 459 525 590 679 768 857 946 1035 1125 1237 1350 1462 1575 1687 1800 1912 2025 2137 2250 2362 2475 2587 2700 2812 2925 3037 3150 3262 3375 3487 3600 3712 3825 3937 4050 4162 4275 4387 4500 4612 4725
Poison Damage (max) 18 23 28 32 37 42 46 51 70 89 107 126 145 164 182 201 267 332 398 464 529 595 684 773 862 951 1040 1129 1242 1354 1467 1579 1692 1804 1917 2029 2142 2254 2367 2479 2592 2704 2817 2929 3042 3154 3267 3379 3492 3604 3717 3829 3942 4054 4167 4279 4392 4504 4617 4729
Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5

Poison Duration: 3 seconds

Desecrate Receives Bonuses From:

  • Poison Dagger: +20% Damage per Level
  • Poison Nova: +20% Damage per Level
Changelog

Season 8:

  • Level 22-28 scaling reduced from 21-21 to 19-19
  • Level 28+ scaling increased from 21-21 to 24-24
  • Corpses now decay after 16 seconds to prevent "shenk bug" (This bug is when there are too many sprites on screen causing things to vanish or flicker)
  • Disabled druid vines from providing health/mana when eating corpses generated from desecrate

Season 5:

  • Desecrate level 1-8 scaling increased from 3-3 to 4-4
  • Desecrate level 8-16 scaling increased from 12-12 to 14-14
  • Desecrate poison cloud hitbox increased by 50%

Season 4:

  • Desecrate synergies increased from 16% to 20%
  • Desecrate level 22-28 scaling changed from 24-24 to 21-21
  • Desecrate level 28+ scaling changed from 32-32 to 21-21

Season 1:

  • reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
  • prerequisites reduced from 3 to 2 (no longer requires Teeth)
  • Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
  • damage/duration reduced (damage per second is higher)
  • mana cost now scales per level
  • synergies are now 16% (was 15%)

Vanilla Info for Poison Explosion

Bone Spear

  • Description: Summons deadly spikes of bone to impale your enemies
  • Required Level: 18
  • Required Skills: Teeth [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Bone Spears 1

1

1

1

1

1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

Magic Damage (min) 12 19 26 33 40 47 54 61 70 79 88 97 106 115 124 133 145 157 169 181 193 205 231 257 283 309 335 361 407 453 499 545 591 637 683 729 775 821 867 913 959 1005 1051 1097 1143 1189 1235 1281 1327 1373 1419 1465 1511 1557 1603 1649 1695 1741 1787 1833
Magic Damage (max) 18 25 32 39 46 53 60 67 76 85 94 103 112 121 130 139 152 165 178 191 204 217 245 273 301 329 357 385 435 485 535 585 635 685 735 785 835 885 935 985 1035 1085 1135 1185 1235 1285 1335 1385 1435 1485 1535 1585 1635 1685 1735 1785 1835 1885 1935 1985
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Bone Spear Receives Bonuses From:

  • Teeth: +14% Magic Damage per Level
  • Bone Spirit: +14% Magic Damage per Level
  • Bone Armor: +14% Magic Damage per Level
Changelog

Season 8:

  • Synergies increased from 10% to 14%

Season 2:

  • Bone Armor synergy increased from 5% to 10%

Season 1:

  • prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
  • fires additional spears at levels 15 and 25 (does not shotgun)
  • damage reduced
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 10%/10%/5% (was 7%)

Vanilla Info

Bone Prison

  • Description: Creates a barrier of fossilized bone around your target
  • Required Level: 24
  • Required Skills: Teeth [1], Bone Armor [6], Bone Wall [12], Bone Spear [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Nightmare) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
Life (Hell) 431 538 646 754 862 970 1077 1185 1293 1401 1509 1616 1724 1831 1939 2047 2154 2262 2370 2478 2586 2693 2801 2909 3017 3124 3232 3340 3448 3555 3663 3771 3879 3986 4094 4202 4310 4417 4525 4633 4741 4848 4956 5064 5172 5279 5387 5495 5603 5710 5818 5926 6034 6141 6249 6357 6465 6572 6680 6788
Mana Cost 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Duration: 24 seconds

Cooldown: 5 seconds

Bone Prison Receives Bonuses From:

  • Bone Armor: +8% Life per Level
  • Bone Wall: +8% Life per Level
Changelog

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)

Vanilla Info

Poison Nova

  • Description: Emits an expanding ring of concentrated poison
  • Required Level: 30
  • Required Skills: Poison Dagger [1], Corpse Explosion [6], Desecrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Damage (min) 50 68 87 106 125 143 162 181 203 225 246 268 290 312 334 356 381 406 431 456 481 506 534 562 590 618 646 675 706 737 768 800 831 862 893 925 956 987 1018 1050 1081 1112 1143 1175 1206 1237 1268 1300 1331 1362 1393 1425 1456 1487 1518 1550 1581 1612 1643 1675
Poison Damage (max) 90 109 128 146 165 184 203 221 243 265 287 309 331 353 375 396 421 446 471 496 521 546 575 603 631 659 687 715 746 778 809 840 871 903 934 965 996 1028 1059 1090 1121 1153 1184 1215 1246 1278 1309 1340 1371 1403 1434 1465 1496 1528 1559 1590 1621 1653 1684 1715

Poison Duration: 2 seconds

Mana Cost: 20

Poison Nova Receives Bonuses From:

  • Poison Dagger: +12% Poison Damage per Level
  • Desecrate: +12% Poison Damage per Level
Changelog

Season 8:

  • Synergies increased from 10% to 12%

Season 6:

  • Poison nova level 1-8 scaling reduced from 7-7 to 6-6
  • Poison nova level 8-16 scaling reduced from 8-8 to 7-7
  • Poison nova level 16-22 scaling reduced from 9-9 to 8-8
  • Poison nova level 22-28 scaling reduced from 11-11 to 9-9
  • Poison nova synergies reduced from 14% to 10%

Season 5:

  • Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level
  • Poison nova level 8-16 scaling increased from 7-7 per level to 8-8 per level
  • Poison nova level 16-22 scaling reduced from 10-10 per level to 9-9 per level
  • Poison nova level 22-28 scaling reduced from 12-12 per level to 10-10 per level
  • Poison nova level 28+ scaling reduced from 12-12 per level to 10-10 per level
  • Poison nova synergies reduced from 15% to 14%
  • Poison nova level 28+ scaling changed from 10-10 per level to 11-11 (patch 6)

Season 4:

  • Poison nova level 1-8 scaling increased from 4-4 to 5-5
  • Poison nova level 28+ scaling reduced from 14-14 per level to 12-12

Season 3:

  • Poison nova level 8-16 scaling increased from 6-6 to 7-7
  • Poison nova's 22-28 scaling reduced from 16-16 to 12-12
  • Poison novas 28+ scaling reduced from 22-22 to 14-14

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Teeth)
  • damage scaling increased
  • synergy for Poison Explosion changed to Desecrate
  • synergies are now 15% (was 10%)

Vanilla Info

Bone Spirit

  • Description: Releases a spirit of the restless undead that tracks its target or finds one of its own
  • Required Level: 30
  • Required Skills: Teeth [1], Bone Spear [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 20 36 52 68 84 100 116 132 149 166 183 200 217 234 251 268 286 304 322 340 358 376 406 436 466 496 526 556 616 676 736 796 856 916 976 1036 1096 1156 1216 1276 1336 1396 1456 1516 1576 1636 1696 1756 1816 1876 1936 1996 2056 2116 2176 2236 2296 2356 2416 2476
Magic Damage (max) 30 47 64 81 98 115 132 149 167 185 203 221 239 257 275 293 312 331 350 369 388 407 438 469 500 531 562 593 655 717 779 841 903 965 1027 1089 1151 1213 1275 1337 1399 1461 1523 1585 1647 1709 1771 1833 1895 1957 2019 2081 2143 2205 2267 2329 2391 2453 2515 2577
Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5

Bone Spirit Receives Bonuses From:

  • Teeth: +14% Magic Damage per Level
  • Bone Spear: +14% Magic Damage per Level
  • Bone Armor: +14% Magic Damage per Level
Changelog

Season 8:

  • Synergies increased from 10% to 14%

Season 2:

  • Bone Armor synergy increased from 5% to 10%

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
  • Faster missile speed
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 10%/10%/5% (was 6%)

Vanilla Info


Curses

Amplify Damage

  • Description: Curses a group of enemies, increasing the physical damage they receive
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Physical Damage Resistance % -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

Duration (seconds) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Amplify Damage Receives Bonuses From:

  • Curse Mastery: +1% Reduced Physical Resistance per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Amplify damage radius now scales every 3 base points instead of every 3 soft points
  • Amplify damage base radius increased from 4 yards to 6

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Amplify damage now gains 1% per soft point instead of 2% per base point
  • Amplify damage now caps at 60%
  • Amplify damage's curse mastery bonus now grants 1% phys reduction every two levels instead of every level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% physical resistance per level
  • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels

Vanilla Info

Curse Mastery

  • Description: Passive - Provides benefits to your curses and allows you to apply an additional curse for every 10 base levels
  • Required Level: 1
  • Required Skills: None
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Maximum Curses 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3
Changelog

Season 1:

  • New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20

Dim Vision

  • Description: Curses a group of monsters, reducing their vision radius and attack rating
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Attack Rating -50 -65 -80 -95 -110 -125 -140 -155 -170 -185 -200 -215 -230 -245 -260 -275 -290 -305 -320 -335 -350 -365 -380 -395 -410 -425 -440 -455 -470 -485 -500 -515 -530 -545 -560 -575 -590 -605 -620 -635 -650 -665 -680 -695 -710 -725 -740 -755 -770 -785 -800 -815 -830 -845 -860 -875 -890 -905 -920 -935
Duration (seconds, Normal) 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 4 4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

Duration is 1/2 in Nightmare, and 1/4 in Hell

Dim Vision Receives Bonuses From:

  • Curse Mastery: +10 Reduced Attack Rating per Level
Changelog

Season 6:

  • Dim vision radius now scales every 3 base points instead of every 3 soft points
  • Dim vision now has a curse mastery radius synergy [this change was not actually made]

Season 5:

  • Dim vision base mana cost reduced from 6 to 4

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Dim vision curse mastery synergy increased from -5 to -10 attack rating

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • now also reduces enemy attack rating
  • radius starts higher and scales less with levels
  • duration scales at +1 per level instead of +2 per level
  • mana cost starts lower and now scales with levels
  • now has Curse Mastery as a synergy at -10 attack rating per level

Vanilla Info

Dark Pact

  • Description: Consumes the curses on enemies within an area, sealing a dark pact and dealing damage for each curse devoured
  • Required Level: 6
  • Required Skills: Amplify Damage [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 3 5 7 9 11 13 15 17 20 23 26 29 32 35 38 41 45 49 53 57 61 65 71 77 83 89 95 101 109 117 125 133 141 149 157 165 173 181 189 197 205 213 221 229 237 245 253 261 269 277 285 293 301 309 317 325 333 341 349 357
Magic Damage (max) 4 7 10 13 16 19 22 25 29 33 37 41 45 49 53 57 63 69 75 81 87 93 101 109 117 125 133 141 151 161 171 181 191 201 211 221 231 241 251 261 271 281 291 301 311 321 331 341 351 361 371 381 391 401 411 421 431 441 451 461
Mana Cost 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8 10 10.1 10.2 10.3 10.5 10.6 10.7 10.8 11 11.1 11.2 11.3 11.5 11.6 11.7 11.8 12 12.1 12.2 12.3 12.5 12.6 12.7 12.8 13 13.1 13.2 13.3

Base Radius: 4 yards

Explosion Radius bonus per curse: +33%

Damage bonus per curse: +10%

Dark Pact Receives Bonuses From:

  • Curse Mastery: +15% Magic Damage per Level
  • Curse Mastery: +0.6 Radius Per Three Levels
  • Iron Maiden: +15% Magic Damage per Level
  • All Other Curses: +10% Magic Damage per Level
Changelog

Season 8:

  • Fixed dark pact not working in maps with "Monsters have reduced curse duration"

Season 6:

  • Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
  • Dark pact level 28+ scaling reduced from 9-11 to 8-10

Season 5:

  • Dark pact now only removes 1 curse each cast
  • Dark pact no longer removes a curse if there is only 1 curse on the monster
  • Dark pact is no longer limited at dealing damage equal to 3 curses
  • Dark pact now deals an additional 10% damage for each curse on the target
  • Dark pact base explosion radius has been reduced and it now gains additional 33% base radius for each curse on the target
  • Dark pact base damage reduced from 4-5 to 3-4
  • Dark pact level 1-8 scaling reduced from 3-4 to 2-3
  • Dark pact level 8-16 scaling reduced from 4-6 to 3-5
  • Dark pact level 16-22 scaling reduced from 5-7 to 4-6
  • Dark pact level 22-28 scaling reduced from 7-9 to 6-8
  • Dark pact level 28+ scaling increased from 8-10 to 9-11

Season 4:

  • Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%

Season 3:

  • Dark pact mana cost at level 1 reduced from 6 to 4
  • Dark Pact's synergy (Iron Maiden) reduced from 18% to 16%

Season 2:

  • all curse synergies increased from 6% to 12%
  • Curse Mastery and Iron Maiden synergies increased from 10% to 18%
  • level 28+ scaling increased by roughly ~10%
  • explosion range increased from 4 to 5

Season 1:

  • New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed

Iron Maiden

  • Description: Curses a group of enemies, causing them to damage themselves when damaging others
  • Required Level: 12
  • Required Skills: Amplify Damage [1], Dark Pact [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage Returned % 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575 1600 1625 1650 1675
Duration (seconds) 6 7.2 8.4 9.6 10.8 12 13.2 14.4 15.6 16.8 18 19.2 20.4 21.6 22.8 24 25.2 26.4 27.6 28.8 30 31.2 32.4 33.6 34.8 36 37.2 38.4 39.6 40.8 42 43.2 44.4 45.6 46.8 48 49.2 50.4 51.6 52.8 54 55.2 56.4 57.6 58.8 60 61.2 62.4 63.6 64.8 66 67.2 68.4 69.6 70.8 72 73.2 74.4 75.6 76.8
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

Iron Maiden Receives Bonuses From:

  • Curse Mastery: +6% Increased Damage Returned To Enemies per Level
  • Curse Mastery: +0.6 Radius Per Three Levels

Other Sources: The Gavel of Pain (5% chance to cast level 1 when struck)

Changelog

Season 6:

  • Iron Maiden radius now scales every 3 base points instead of every 3 soft points
  • Iron maiden base radius increased from 4 yards to 8

Season 5:

  • Iron Maiden base mana cost reduced from 5 to 4

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 1 to 2 (now also requires Dark Pact)
  • duration reduced
  • radius and mana cost now scale with levels
  • now has Curse Mastery as a synergy at 6% damage returned per level
  • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels

Vanilla Info

Life Tap

  • Description: Curses a group of monsters so that damaging them gives the attacker life
  • Required Level: 12
  • Required Skills: Amplify Damage [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 7 8.4 9.8 11.2 12.6 14 15.4 16.8 18.2 19.6 20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 4 4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

Life Steal +% 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48

Life Tap Receives Bonuses From:

  • Curse Mastery: +1% Increased Life Steal Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Lifetap radius now scales every 3 base points instead of every 3 soft points

Season 5:

  • Lifetap duration now caps at 20 seconds
  • Lifetap base mana cost increased from 4 to 5

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Life tap life steal per base point increased from 1% to 2% per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
  • life leech is now 8% + 1% per base level (was just 50%)
  • radius starts higher and scales less with levels
  • duration reduced
  • mana cost starts lower and now scales with levels
  • now has Curse Mastery as a synergy at +1% life steal per two levels
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Terror

  • Description: Curses a group of monsters, causing them to flee in terror
  • Required Level: 12
  • Required Skills: Dim Vision [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Movement Speed % -10 -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50

Duration: 3 seconds

Radius: 6 yards

Terror Receives Bonuses From:

  • Curse Mastery: +1% Reduced Movement Speed per Level
Changelog

Season 6:

  • Terror base movement speed reduction increased from -5% to -10%
  • Terror radius reduced from 6.6 yards to 6

Season 5:

  • Terror base mana cost reduced from 6.5 to 4

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
  • now also reduces enemy movement speed by 2% per base level
  • radius increased from 2.6 yards to 6.6 yards
  • duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% speed per level

Vanilla Info

Weaken

  • Description: Curses a group of enemies, reducing the amount of damage they inflict
  • Required Level: 18
  • Required Skills: Amplify Damage [1], Life Tap [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Defense % -10 -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

Enemy Damage % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69
Duration (seconds) 10 11.4 12.8 14.2 15.6 17 18.4 19.8 21.2 22.6 24 25.4 26.8 28.2 29.6 31 32.4 33.8 35.2 36.6 38 39.4 40.8 42.2 43.6 45 46.4 47.8 49.2 50.6 52 53.4 54.8 56.2 57.6 59 60.4 61.8 63.2 64.6 66 67.4 68.8 70.2 71.6 73 74.4 75.8 77.2 78.6 80 81.4 82.8 84.2 85.6 87 88.4 89.8 91.2 92.6
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

Weaken Receives Bonuses From:

  • Curse Mastery: +1% Reduced Damage Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Weaken radius now scales every 3 base points instead of every 3 soft points
  • Weaken base radius increased from 4 yards to 8

Season 5:

  • Weaken now reduces the target's defense by 10% + 2% per level (caps at -60% target defense)

Season 3:

  • All curses mana costs have been reduced by 0.25 per level

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree, requires level 18 (was 6)
  • prerequisites increased from 1 to 2 (now also requires Life Tap)
  • now reduces enemy damage by 10% + 1% per level (was just 33%)
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% damage per two levels
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Confuse

  • Description: Curses monsters to force them to attack random targets
  • Required Level: 18
  • Required Skills: Dim Vision [6], Terror [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

Enemy Attack Speed +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210

Duration: 5 seconds

Confuse Receives Bonuses From:

  • Curse Mastery: +5% Increased Attack Speed per Level
Changelog

Season 6:

  • Confuse radius now scales every 3 base points instead of every 3 soft points
  • Confuse base radius increased from 4 yards to 6.6

Season 5:

  • Confuse now lasts 5 seconds at all levels & difficulties
  • Confuse no longer removes other curses if you're able to apply two curses
  • Confuse base mana cost reduced from 6.5 to 4

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Confuse level 1 mana cost reduced from 13 to 6.5
  • Confused now increases monsters attack speed by 10% per base point instead of 3%
  • Confuse curse mastery synergy now grant 5% per level from 1%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 1 to 2 (now also requires Terror)
  • now also increases attack speed of confused enemies by 3% per base level
  • radius reduced
  • duration is now 6 + 1 per level instead of 8 + 2 per level
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at +1% attack speed per level

Vanilla Info

Attract

  • Description: Curses a monster to become the target of all nearby monsters. This curse may not be overridden by another curse
  • Required Level: 24
  • Required Skills: Dim Vision [6], Terror [12], Confuse [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Defense -120 -130 -140 -150 -160 -170 -180 -190 -200 -210 -220 -230 -240 -250 -260 -270 -280 -290 -300 -310 -320 -330 -340 -350 -360 -370 -380 -390 -400 -410 -420 -430 -440 -450 -460 -470 -480 -490 -500 -510 -520 -530 -540 -550 -560 -570 -580 -590 -600 -610 -620 -630 -640 -650 -660 -670 -680 -690 -700 -710
Duration (seconds, Normal) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6

2.6

3.3

3.3

3.3

4

4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6

Duration is 1/2 in Nightmare, and 1/4 in Hell

Mana Cost: 10

Attract Receives Bonuses From:

  • Curse Mastery: +5 Reduced Enemy Defense per Level
Changelog

Season 6:

  • Attract duration now caps at 15 seconds
  • Attract duration per level reduced from 2.4 seconds per level to 0.2
  • Attract radius now scales every 3 base points instead of every 3 soft points

Season 5:

  • Attract no longer removes other curses if you're able to apply two curses

Season 3:

  • Attract level 1 mana cost reduced from 17 to 10

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites increased from 2 to 3 (now also requires Terror)
  • now also reduces enemy defense by 120% + 10% per level
  • radius now starts lower and scales with levels
  • duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
  • now has Curse Mastery as a synergy at -5% enemy defense per level

Vanilla Info

Decrepify

  • Description: Curses a group of enemies to slow their movement speed, attack rate, and cast rate
  • Required Level: 24
  • Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Movement Speed % -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69 -70
Enemy Attack/Cast Speed % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60

-60

-60

-60

-60

-60

-60

-60

-60

-60

Duration (seconds) 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

Enemy Physical Damage Resistance: -10%

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Decrepify Receives Bonuses From:

  • Curse Mastery: +1% Reduced Attack and Cast Rate per Level
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Decrepify radius now scales every 3 base points instead of every 3 soft points
  • Decrepify base radius increased from 4 yards to 8

Season 5:

  • Decrepify move speed reduction now scales at 1% per soft point instead of 1% per hard
  • Decrepify now reduces enemy physical resist by 10%
  • Decrepify base mana cost reduced from 11 to 5

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60%
  • Decrepify attack and cast speed now starts at -10% instead of -15%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • moved in the skill tree
  • prerequisites changed (now requires Life Tap instead of Terror)
  • No longer reduces enemy PDR or damage (was 50% each)
  • Reduces movement speed, attack speed, & cast rate
  • radius now scales with levels
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% attack and cast speed per level
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info

Lower Resist

  • Description: Curses enemies to take more damage from all elemental attacks by lowering their resistances. Lowers maximum resistances of hostile players
  • Required Level: 30
  • Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Fire/Cold/Lightning/Poison Resistances % -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65

-65

-65

-65

-65

-65

Duration (seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

  • Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%
  • Curse Mastery scales with hard points
  • Lower Resist, including Curse Mastery synergy, is capped at -65

Lower Resist Receives Bonuses From:

  • Curse Mastery: +1% Lowered Resistances Per Two Levels
  • Curse Mastery: +0.6 Radius Per Three Levels
Changelog

Season 6:

  • Lower resist radius now scales every 3 base points instead of every 3 soft points
  • Lower resist base radius reduced from 6.6 yards to 6 yards

Season 5:

  • Lower resist base mana cost reduced from 10 to 5

Season 3:

  • All curses mana costs have been reduced by 0.25 per level
  • Lower resist level 1 mana cost reduced from 22 to 10
  • Lower resist now gains 1% per soft point instead of 2% per base point
  • Lower resist now caps at 65%

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
  • reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
  • radius reduced
  • duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -2% all resistance per level
  • now has Curse Mastery as a synergy at +0.6 yards per three levels

Vanilla Info