All Sorceress Skills

From Project Diablo 2
Jump to navigation Jump to search

This page lists all Sorceress skills & stats. Also see: Sorceress Build Guides, Class Attributes, All Skills

Attributes
Attribute Level 1 /Level /Point
Strength 10
Dexterity 25
    • Attack Rating 75 +5
    • Defense 6 +0.25
Vitality 10
    • Life 40 +1 +2
    • Stamina 149 +1 +1
Energy 35
    • Mana 35 +2 +2

Vanilla Attributes:

  • 74 stamina at level 1

Individual skill tree pages:

Below is a compilation of all Sorceress skills:



Expand/Collapse All

Cold Spells

Ice Bolt

  • Description: Creates a magical bolt of ice that damages and slows your enemy
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 3 5 7 9 11 13 15 17 21 26 30 35 39 44 48 53 62 71 80 89 98 107 125 143 161 179 197 215 242 269 296 323 350 377 404 431 458 485 512 539 566 593 620 647 674 701 728 755 782 809 836 863 890 917 944 971 998 1025 1052 1079
Cold Damage (max) 5 8 11 14 17 20 23 26 33 40 47 54 61 68 75 82 99 117 134 152 169 187 213 239 265 291 317 343 377 412 446 481 515 550 584 619 653 688 722 757 791 826 860 895 929 964 998 1033 1067 1102 1136 1171 1205 1240 1274 1309 1343 1378 1412 1447
Cold Length (seconds) 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6 28 28.4 28.8 29.2 29.6
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

Ice Bolt receives bonuses from:

  • Ice Blast: +20% Damage per Level
  • Glacial Spike: +20% Damage per Level
Changelog

Season 1:

  • faster missile speed
  • cold length now scales less with levels
  • mana cost now starts lower and scales with levels
  • damage increased
  • removed synergies from Frost Nova, Blizzard, & Frozen Orb

Vanilla Info

Cold Enchant

  • Description: Enchants the weapons of you and your party with cold damage. Ranged weapons receive one-third of the damage. Half efficiency for allies. Prebuff only applies + SKills.
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 3 4 6 7 9 10 12 13 18 22 27 31 36 40 45 49 58 67 76 85 94 103 121 139 157 175 193 211 238 265 292 319 346 373 400 427 454 481 508 535 562 589 616 643 670 697 724 751 778 805 832 859 886 913 940 967 994 1021 1048 1075
Cold Damage (max) 4 6 9 11 14 16 19 21 27 32 38 43 49 54 60 65 75 85 95 105 115 125 144 163 182 201 220 239 267 295 323 351 379 407 435 463 491 519 547 575 603 631 659 687 715 743 771 799 827 855 883 911 939 967 995 1023 1051 1079 1107 1135
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Duration: 300 seconds

Cold Enchant receives bonuses from:

  • Chilling Armor: +24% Damage per Level
Changelog

Season 6:

  • Cold enchant synergy increased from 22% to 24%

Season 5:

  • Cold enchant attack rating bonus per level increased from 5% to 10%
  • Cold enchants level 22-28 scaling increased from 35-37 to 36-38
  • Cold enchants level 28+ scaling increased from 52-54 to 54-56
  • Cold enchant duration now lasts 5 minutes at all levels
  • Revives will now receive 1/10 effect from enchant (was 1/4)

Season 3:

  • Cold enchant is now an aoe skill similar to battle orders
  • Cold enchant now grants allies 50% of the damage instead of 100%
  • Cold enchants synergies reduced from 25% to 22%
  • Cold enchants level 8-16 scaling increased from 3-4 to 4.5-5.5
  • Cold enchants level 16-22 scaling increased from 5.5-6.5 to 9-10
  • Cold enchants level 22-28 scaling increased from 7.5-8.5 to 15-16
  • Cold enchants level 28 scaling increased from 9.5-10.5 to 21-22
  • Cold enchant no longer gains mastery bonuses twice

Season 1:

  • new skill, replaces Frozen Armor
  • useable alongside Enchant Fire

Vanilla Info for Frozen Armor

Frost Nova

  • Description: Creates an expanding ring of ice that damages and slows all nearby enemies
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 1 3 5 7 9 11 13 15 22 29 36 43 50 57 64 71 83 95 107 119 131 143 160 177 194 211 228 245 266 287 308 329 350 371 392 413 434 455 476 497 518 539 560 581 602 623 644 665 686 707 728 749 770 791 812 833 854 875 896 917
Cold Damage (max) 4 6 9 11 14 16 19 21 29 36 44 51 59 66 74 81 94 106 119 131 144 156 174 191 209 226 244 261 283 304 326 347 369 390 412 433 455 476 498 519 541 562 584 605 627 648 670 691 713 734 756 777 799 820 842 863 885 906 928 949
Cold Length (seconds) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

Frost Nova receives bonuses from:

  • Ice Bolt: +7% Damage per Level
  • Shiver Armor: +7% Damage per Level
Changelog

Season 6:

  • Frost nova level 28+ scaling reduced from 44-45 to 42-43
  • Frost nova synergies reduced from 9% to 7%
  • Frost nova mana cost per level reduced from .5 to .25
  • Frost nova base mana cost reduced from 9 to 8

Season 3

  • Frost Nova's level 16+ max damage per level reduced by 2.5 (this is to offset the damage gain from the new resistance penetration changes)
  • Frost Nova's 13% synergies reduced to 9%

Season 2

  • Frost Nova mana cost reduced from 16 base to 9
  • Frost Nova damage scaling has been redone and improved (it will now be better for early leveling and scale better)
  • synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
  • synergies are now 13% (was 10%)

Season 1:

  • cold damage starts lower and scales higher
  • cold length scaling reduced to +0.2 seconds per level (was +1)
  • mana cost changed to 16 + 0.5 per level (was 9 + 1)

Vanilla Info

Ice Blast

  • Description: Creates a magical sphere of ice that damages and freezes your enemy
  • Required Level: 6
  • Required Skills: Ice Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 5 11 17 23 29 35 41 47 59 71 83 95 107 119 131 143 164 185 206 227 248 269 297 325 353 381 409 439 472 507 542 577 612 647 682 717 752 787 822 857 892 927 962 997 1032 1067 1102 1137 1172 1207 1242 1277 1312 1347 1382 1417 1452 1487 1522 1557
Cold Damage (max) 8 15 22 29 36 43 50 57 71 85 99 113 127 141 155 169 190 212 233 255 276 298 326 355 383 412 440 469 504 540 575 611 646 682 717 753 788 824 859 895 930 966 1001 1037 1072 1108 1143 1179 1214 1250 1285 1321 1356 1392 1427 1463 1498 1534 1569 1605
Freeze Duration (seconds) 2 2 2.1 2.2 2.3 2.4 2.4 2.5 2.6 2.7 2.8 2.8 2.9 3 3.1 3.2 3.2 3.3 3.4 3.5 3.6 3.6 3.7 3.8 3.9 4 4 4.1 4.2 4.3 4.4 4.4 4.5 4.6 4.7 4.8 4.8 4.9 5 5.1 5.2 5.2 5.3 5.4 5.5 5.6 5.6 5.7 5.8 5.9 6 6 6.1 6.2 6.3 6.4 6.4 6.5 6.6 6.7
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5

Ice Blast receives bonuses from:

  • Ice Bolt: +6% Damage per Level
  • Glacial Spike: +6% Damage per Level
Changelog

Season 5:

  • Ice blast freeze duration now scales with levels

Season 1:

  • pierces, faster missiles
  • cold damage starts lower and scales higher
  • freeze duration is now 2 seconds (was 3 + 0.2 per level)
  • synergies for Blizzard & Frozen Orb removed
  • synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
  • synergies are now 6% (was 8%)

Vanilla Info

Shiver Armor

  • Description: Increases your defense rating. Freezes and damages enemy melee attackers
  • Required Level: 12
  • Required Skills: Cold Enchant [1], Ice Bolt [1], Ice Blast [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237 240 243 246 249 252 255 258 261 264 267 270 273 276 279 282 285 288 291 294 297 300 303 306 309 312 315 318 321 324 327 330 333 336 339 342 345 348 351 354 357
Defense +% 45 51 57 63 69 75 81 87 93 99 105 111 117 123 129 135 141 147 153 159 165 171 177 183 189 195 201 207 213 219 225 231 237 243 249 255 261 267 273 279 285 291 297 303 309 315 321 327 333 339 345 351 357 363 369 375 381 387 393 399
Cold Damage (min) 8 10 13 15 18 20 23 25 29 33 37 41 45 49 53 57 63 68 74 79 85 90 97 104 111 118 125 132 141 149 158 166 175 183 192 200 209 217 226 234 243 251 260 268 277 285 294 302 311 319 328 336 345 353 362 370 379 387 396 404
Cold Damage (max) 10 13 16 19 22 25 28 31 35 40 44 49 53 58 62 67 73 79 85 91 97 103 111 118 126 133 141 148 157 166 175 184 193 202 211 220 229 238 247 256 265 274 283 292 301 310 319 328 337 346 355 364 373 382 391 400 409 418 427 436
Cold Length (seconds) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8

Mana Cost: 11

Shiver Armor receives bonuses from:

  • Cold Enchant: +20% Damage per Level
Changelog

Season 6:

  • Shiver armor duration no longer has a hidden synergy with itself

Season 3:

  • Shiver armor no longer has chilling armor as a synergy
  • Shiver armor's cold enchant synergy has been increased from 10% to 20%
  • Shiver armor's base damage increased from 6-8 to 8-10
  • Shiver armor's level 8-16 scaling increased from 3.5-4 per level to 4-4.5
  • Shiver armor's level 16-22 scaling increased from 4.5-5 per level to 5.5-6
  • Shiver armor's level 22-28 scaling increased from 5.5-6 per level to 7-7.5
  • Shiver armor's level 28+ scaling increased from 6.5-7 per level to 8.5-9

Season 1:

  • cold length now scales with levels
  • duration now starts higher and scales less with levels
  • duration synergies removed
  • synergies are now 10% (was 9%)

Vanilla Info

Glacial Spike

  • Description: Creates a magical ice comet that freezes or kills nearby enemies
  • Required Level: 18
  • Required Skills: Ice Bolt [1], Ice Blast [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 20 27 34 41 48 55 62 69 82 95 108 121 134 147 160 173 187 201 215 229 243 257 272 287 302 317 332 347 363 379 395 411 427 443 459 475 491 507 523 539 555 571 587 603 619 635 651 667 683 699 715 731 747 763 779 795 811 827 843 859
Cold Damage (max) 28 35 43 50 58 65 73 80 94 107 121 134 148 161 175 188 203 217 232 246 261 275 291 306 322 337 353 368 385 401 418 434 451 467 484 500 517 533 550 566 583 599 616 632 649 665 682 698 715 731 748 764 781 797 814 830 847 863 880 896
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Freezes for 2 seconds

Glacial Spike receives bonuses from:

  • Ice Bolt: +8% Damage per Level
  • Ice Blast: +8% Damage per Level
  • Blizzard: +8% Freeze length per Level
Changelog

Season 6:

  • Glacial spike radius increased by 20%

Season 5:

  • Glacial spike damage synergies increased from 5% to 8%
  • Glacial spike ice barrage synergy removed

Season 3:

  • Glacial spike now has Ice Bolt as a damage synergy instead of Blizzard

Season 1:

  • cold damage starts slightly higher
  • freeze duration is now 2 seconds and doesn't scale with levels
  • starting mana cost increased to 30 (was 10)
  • freeze duration synergy is now 5% (was 3%)
  • synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage

Vanilla Info

Chilling Armor

  • Description: Increases defense and discharges a blizzard spike in retaliation against ranged attackers. Damages melee attackers if you are hit
  • Required Level: 24
  • Required Skills: Cold Enchant [1], Ice Bolt [1], Ice Blast [6], Shiver Armor [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340
Duration (seconds) 240 243 246 249 252 255 258 261 264 267 270 273 276 279 282 285 288 291 294 297 300 303 306 309 312 315 318 321 324 327 330 333 336 339 342 345 348 351 354 357 360 363 366 369 372 375 378 381 384 387 390 393 396 399 402 405 408 411 414 417
Cold Damage (min) 5 6 8 9 11 12 14 15 18 21 24 27 30 33 36 39 44 48 53 57 62 66 72 78 84 90 96 102 110 117 125 132 140 147 155 162 170 177 185 192 200 207 215 222 230 237 245 252 260 267 275 282 290 297 305 312 320 327 335 342
Cold Damage (max) 7 9 11 13 15 17 19 21 25 28 32 35 39 42 46 49 54 59 64 69 74 79 86 92 99 105 112 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374
Cold Length (seconds) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8

Mana Cost: 17

Chilling Armor receives bonuses from:

  • Cold Enchant: +20% Damage per Level
Changelog

Season 3:

  • Chilling armor no longer has shiver armor as a synergy
  • Chilling armor's cold enchant synergy has been increased from 10% to 20%
  • Chilling armor's base damage increased from 4-6 to 5-7
  • Chilling armor's level 8-16 scaling increased from 2.5-3 per level to 3-3.5
  • Chilling armor's level 16-22 scaling increased from 3.5-4 per level to 4.5-5
  • Chilling armor's level 22-28 scaling increased from 4.5-5 per level to 6-6.5
  • Chilling armor's level 28+ scaling increased from 5.5-6 per level to 7.5-8

Season 1:

  • creates single blizzard spike per counter ranged attack
  • chills melee on successful strike
  • duration now starts higher and scales less with levels
  • duration synergies removed
  • synergies are now 10% (was 7%)

Vanilla Info

Ice Barrage

  • Description: Creates a barrage of magical ice lances that damage and slow nearby enemies
  • Required Level: 24
  • Required Skills: Ice Bolt [1], Ice Blast [6], Glacial Spike [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 16 18 21 23 26 28 31 33 38 42 47 51 56 60 65 69 76 82 89 95 102 108 117 125 134 142 151 159 170 180 191 201 212 222 233 243 254 264 275 285 296 306 317 327 338 348 359 369 380 390 401 411 422 432 443 453 464 474 485 495
Cold Damage (max) 23 26 29 32 35 38 41 44 49 54 59 64 69 74 79 84 91 98 105 112 119 126 135 144 153 162 171 180 191 202 213 224 235 246 257 268 279 290 301 312 323 334 345 356 367 378 389 400 411 422 433 444 455 466 477 488 499 510 521 532
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ice Lances 3 3

3

4

4

4

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

Ice Barrage receives bonuses from:

  • Ice Bolt: +8% Damage per Level
  • Glacial Spike: +8% Damage per Level
Changelog

Season 8:

  • Explosion radius increased from 4 yards to 4.6

Season 5:

  • Ice barrage missile speed increased by 22%
  • Ice barrage range increased by roughly 10%
  • Ice barrage level 1-8 scaling increased from 4-5 to 5-6
  • Ice barrage level 8-16 scaling increased from 7-8 to 9-10
  • Ice barrage level 16-22 scaling reduced from 14-15 to 13-14
  • Ice barrage level 22-28 scaling increased from 15-16 to 17-18
  • Ice barrage level 28+ scaling increased from 16-17 to 21-22

Season 2

  • starting mana cost reduced from 10 to 8
  • mana cost per level reduced from .5 to .25
  • AoE increased by 50%
  • synergies increased from 7% to 8%
  • range increased by 20%

Season 1:

  • new skill that shoots ice lances which have AOE impact that chills
  • Additional missiles as you level (max 5)
  • Does not pierce, but does shotgun

Blizzard

  • Description: Summons massive shards of ice to destroy your enemies
  • Required Level: 24
  • Required Skills: Ice Bolt [1], Ice Blast [6], Frost Nova [6], Glacial Spike [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 17 22 27 32 37 42 47 52 58 64 70 76 82 88 94 100 108 116 124 132 140 148 158 168 178 188 198 208 222 236 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642 656
Cold Damage (max) 24 31 38 45 52 59 66 73 81 89 97 105 113 121 129 137 148 159 170 181 192 203 217 231 245 259 273 287 306 325 344 363 382 401 420 439 458 477 496 515 534 553 572 591 610 629 648 667 686 705 724 743 762 781 800 819 838 857 876 895
Mana Cost 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5

Radius: 4.6 yards

Duration: 2 seconds

Cold Length: 4 seconds

Cooldown: 1 second

Blizzard receives bonuses from:

  • Ice Bolt: +10% Damage per Level
  • Ice Blast: +10% Damage per Level
Changelog

Season 7:

  • Base damage changed from 15-25 to 17-24
  • Level 16-22 scaling increased from 8-10 to 8-11
  • Level 22-28 scaling changed from 11-13 to 10-14
  • Level 28+ scaling increased from 15-17 to 14-19

Season 5:

  • Blizzard glacial spike synergy has been replaced with ice blast
  • Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level
  • Blizzard level 8-16 scaling reduced from 8-10 to 6-8 per level
  • Blizzard level 16-22 scaling reduced from 10-12 to 8-10 per level
  • Blizzard level 22-28 scaling reduced from 12-14 to 11-13 per level
  • Blizzard level 28+ scaling increased from 14-16 to 15-17 per level

Season 3

  • Blizzard's level 1-8 scaling increased from 3-5 per level to 6-8
  • Blizzard's level 8-16 scaling increased from 6-8 per level to 8-10
  • Blizzard's level 16-22 scaling increased from 9-11 per level to 10-12
  • Blizzard's level 28+ scaling reduced from 15-17 per level to 14-16
  • Blizzard synergies reduced from 12% to 10%
  • Blizzard's projectile hitbox has been increased by 50%

Season 2

  • synergies increased from 9% to 12%
  • mana cost at Level 1 reduced from 23 to 13
  • mana cost per level reduced from 1 to .5

Season 1:

  • improved ground density
  • damage scaling reduced
  • synergy for Ice Blast removed
  • synergies are now 9% (was 5%)

Vanilla Info

Frozen Orb

  • Description: Creates a magical globe that sprays a torrent of ice bolts to lay waste to your enemies
  • Required Level: 30
  • Required Skills: Ice Bolt [1], Ice Blast [6], Frost Nova [6], Glacial Spike [18], Blizzard [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 40 41 43 44 46 47 49 50 55 59 64 68 73 77 82 86 94 101 109 116 124 131 142 152 163 173 184 194 208 222 236 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642
Cold Damage (max) 45 47 50 52 55 57 60 62 68 73 79 84 90 95 101 106 115 123 132 140 149 157 169 180 192 203 215 226 241 256 271 286 301 316 331 346 361 376 391 406 421 436 451 466 481 496 511 526 541 556 571 586 601 616 631 646 661 676 691 706
Cold Length (seconds) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8
Mana Cost 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5 43 43.5

Frozen Orb receives bonuses from:

  • Ice Bolt: +4% Damage per Level
  • Frost Nova: +4% Damage per Level
Changelog

Season 7:

  • Base damage reduced from 100-110 to 80-90
  • Level 28+ scaling increased from 27-29 to 28-30

Season 5:

  • Frozen orbs ice blast synergy has been replaced with frost nova

Season 4:

  • Frozen Orb range has been increased by roughly 20%

Season 3

  • Frozen orb's level 1-8 scaling reduced from 5.5-6 per level to 3-5
  • Frozen orb's level 8-16 scaling reduced from 6.5-7 per level to 4.5-5.5
  • Frozen orb's level 16-22 scaling increased from 7.5-8 per level to 7.5-8.5
  • Frozen orb's level 22-28 scaling increased from 8.5-9 per level to 10.5-11.5
  • Frozen orb's level 28+ scaling increased from 9.5-10 per level to 13.5-14.5

Season 2

  • Frozen Orb cooldown removed and changed to lightning cast frames
  • Frozen orb synergies are increased from 3% to 4%

Season 1:

  • removed cooldown
  • damage reduced
  • cold length reduced
  • mana cost reduced
  • now also has Ice Blast as a synergy
  • synergies are now 3% (was 2%)

Vanilla Info

Cold Mastery

  • Description: Passive - Increases all damage caused by your cold spells and penetrates enemies' resistances to cold
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage +% 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128
‑% to Enemy Cold Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

Changelog

Season 3:

  • Cold mastery now caps at 45% resistance penetration instead of 65%
  • Cold mastery now gains 1% resistance penetration per level instead of 2%

Season 1:

  • high resistance penetration, low damage
  • resistance penetration reduced to 5% +2% per level (was 20% +5%)
  • now also adds cold damage (10% +2% per level)

Vanilla Info


Lightning Spells

Charged Bolt

  • Description: Creates multiple, randomly directed bolts of electrical energy
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 11 12 13 14 15 17 18 20 21 23 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88
Lightning Damage (max) 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 13 14 15 16 17 19 20 22 23 25 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90
Bolts 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

Mana Cost 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5

Charged Bolt receives bonuses from:

  • Telekinesis: +6% Lightning Damage per Level
  • Lightning: +6% Lightning Damage per Level
Changelog

Season 4:

  • Charged Bolt can now reach 28 bolts maximum from 24

Season 2:

  • synergies increased from 4% to 6%

Season 1:

  • now also has Telekinesis as a synergy
  • synergies are now 4% (was 6%)

Vanilla Info

Telekinesis

  • Description: Uses the power of your mind to pick up items, use objects, and knock back enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 7 10 13 16 19 22 25 28 34 40 46 52 58 64 70 76 88 100 112 124 136 148 160 172 184 196 208 220 232 244 256 268 280 292 304 316 328 340 352 364 376 388 400 412 424 436 448 460 472 484 496 508 520 532 544 556 568 580 592 604

Mana Cost: 7

Telekinesis receives bonuses from:

  • Charged Bolt: +15% Lightning Damage per Level
  • Nova: +15% Lightning Damage per Level
Changelog

Season 8:

  • Synergies increased from 14% to 15%

Season 6:

  • Telekinesis will no longer allow you to pick up arrows and bolts (they can be magic/rare like other items)

Season 2:

  • now counts as a Lightning skill (for items that grant +X Lightning Skills)

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • large damage buff
  • now has Charged Bolt & Nova as synergies at 14%

Vanilla Info

Static Field

  • Description: Creates an electrical field that reduces life of all nearby enemies. Lowers enemy lightning resistances for a short duration
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Lightning Resistance % -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42
Radius (yards) 2.6 2.6 3.3 3.3 4 4 4.6 4.6 5.3 5.3 6 6 6.6 6.6 7.3 7.3 8 8 8.6 8.6 9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

9.3

Reduces remaining enemy life by up to 25% down to a minimum of 55%/70%/85% in normal/nightmare/hell

Mana Cost: 9

Duration: 5 seconds

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Static Field receives bonuses from:

  • Lightning Mastery: +0.2 Seconds Duration per Level
Changelog

Season 2:

  • now follows the ½ penalty on immunes
  • now capped at 55% in normal, 70% in nightmare, 85% in hell

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • radius reduced
  • reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
  • now also has -1% to enemy lightning resistance per level (breaks immunities)

Vanilla Info

Nova

  • Description: Creates an expanding ring of lightning to shock nearby enemies
  • Required Level: 12
  • Required Skills: Charged Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 100 108 116 124 132 140 149 158 167 176 185 194 203 212 221 230 239 248 257 266 275 284 293 302 311 320 329 338 347 356 365 374 383 392 401 410 419 428 437 446 455 464 473 482
Lightning Damage (max) 22 29 36 43 50 57 64 71 80 89 98 107 116 125 134 143 154 165 176 187 198 209 221 233 245 257 269 281 293 305 317 329 341 353 365 377 389 401 413 425 437 449 461 473 485 497 509 521 533 545 557 569 581 593 605 617 629 641 653 665
Mana Cost 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5

Nova receives bonuses from:

  • Charged Bolt: +3% Lightning Damage per Level
  • Telekinesis: +3% Lightning Damage per Level
Changelog

Season 6:

  • Nova level 1-8 scaling reduced from 6-8 to 5-7
  • Nova level 8-16 scaling reduced from 8-10 to 7-11
  • Nova level 16-22 scaling reduced from 9-12 to 8-11
  • Nova level 22+ scaling reduced from 10-13 to 9-12
  • Nova level 28+ scaling reduced from 11-14 to 10-13

Season 4:

  • Nova damage scaling changed from 5-7 / 7-9 / 8-11 / 10-13 / 12-15 to 6-8 / 8-10 / 9-12 / 10-13 / 11-14

Season 3:

  • Novas level 22-28 scaling reduced from 10-19 to 10-13
  • Novas level 28+ scaling reduced from 10-19 to 12-15

Season 1:

  • prerequisites changed (now requires Charged Bolt instead of Static Field)
  • minimum lightning damage scaling improved slightly at low levels
  • mana cost halved
  • now has Charged Bolt & Telekinesis as synergies at 3%

Vanilla Info

Lightning

  • Description: Creates a powerful lightning bolt to lay waste to your enemies
  • Required Level: 12
  • Required Skills: Charged Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 30 40 50 60 70 80 90 100 113 126 139 152 165 178 191 204 220 236 252 268 284 300 319 338 357 376 395 414 436 458 480 502 524 546 568 590 612 634 656 678 700 722 744 766 788 810 832 854 876 898 920 942 964 986 1008 1030 1052 1074 1096 1118
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

Lightning receives bonuses from:

  • Charged Bolt: +6% Lightning Damage per Level
  • Chain Lightning: +6% Lightning Damage per Level
Changelog

Season 4:

  • Lightning faster cast rate breakpoints changed from lightning to regular frames
  • Lightning synergy reduced from 8% to 6%
  • Lightning max damage scaling changed from 12 / 15 / 20 / 24 / 28 per level to 12 / 15 / 18 / 21 / 24
  • lightning has had its level 1 mana cost reduced from 8 to 4
  • lightning mana cost now increases by .25 per level instead of .5

Season 3:

  • Lightning 1-8 scaling increased from +8 max damage per level to +12
  • Lightning 8-16 scaling increased from +12 max damage per level to +16

Season 2:

  • scaling at 28+ increased from 26 to 28
  • synergies increased from 6% to 8%

Season 1:

  • maximum lightning damage starts at 30 (was 40)
  • synergy from Nova removed
  • synergies are now 6% (was 8%)

Vanilla Info

Teleport

  • Description: Instantly moves to a destination and reduces the spell damage you deal for 1 second
  • Required Level: 18
  • Required Skills: Telekinesis [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Spell Damage Penalty -% (1 second) 65 63 61 59 57 55 53 51 49 47 45 43 41 39 37 35 33 31 29 27 25
Changelog

Season 6:

  • Teleport tooltip now displays the damage debuff reducing with base points

Season 5:

  • Teleport now once again uses its original cast frames (no longer uses lightning cast frames)
  • Teleport damage reduction debuff now starts at -65% from -50%
  • Teleport debuff will now reduce damage at proper values

Season 4:

  • Teleport reduces debuff reduction by 2% per base level from 1%

Season 2:

  • now counts as a Lightning skill (for items that grant +X Lightning Skills)

Season 1:

  • 50% spell damage debuff for 1 second on cast
  • uses lightning FCR frames
  • damage debuff reduced by 1% per hard point

Vanilla Info

Chain Lightning

  • Description: Creates a bolt of lightning that arcs through several targets
  • Required Level: 24
  • Required Skills: Charged Bolt [1], Lightning [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Hits 5

5

5

5

6

6

6

6

6

7

7

7

7

7

8

8

8

8

8

9

9

9

9

9

10

10

10

10

10

11

11

11

11

11

12

12

12

12

12

13

13

13

13

13

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

14

Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 40 53 66 79 92 105 118 131 147 163 179 195 211 227 243 259 278 297 316 335 354 373 395 417 439 461 483 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205 1230 1255 1280 1305
Mana Cost 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5

Chain Lightning receives bonuses from:

  • Charged Bolt: +6% Lightning Damage per Level
  • Lightning: +6% Lightning Damage per Level
Changelog

Season 4:

  • Chain Lightning synergy reduced from 7% to 6%
  • Chain Lightning max damage scaling changed from 13 / 14 / 15 / 16 / 17 to 13 / 16 / 19 / 22 / 25

Season 3:

  • Chain lightning 1-8 scaling increased from +11 max damage per level to +13
  • Chain lightning 8-16 scaling increased from +13 max damage per level to +14

Season 2:

  • starting mana cost reduced from 16 to 8
  • level 22+ scaling improved slightly
  • synergies increased from 5% to 7%

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • mana cost scaling halved
  • synergy for Nova removed
  • synergies are now 5% (was 4%)

Vanilla Info

Thunder Storm

  • Description: Summons a deadly thunderstorm that strikes your enemies with bolts of lightning
  • Required Level: 24
  • Required Skills: Charged Bolt [1], Lightning [12], Nova [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480 488 496 504
Lightning Damage (min) 1 3 5 7 9 11 13 15 18 21 24 27 30 33 36 39 43 47 51 55 59 63 68 73 78 83 88 93 99 105 111 117 123 129 135 141 147 153 159 165 171 177 183 189 195 201 207 213 219 225 231 237 243 249 255 261 267 273 279 285
Lightning Damage (max) 100 104 108 112 116 120 124 128 133 138 143 148 153 158 163 168 174 180 186 192 198 204 211 218 225 232 239 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Delay between hits (seconds) 2 1.9 1.9 1.8 1.8 1.7 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1 1

Mana Cost: 19

Thunder Storm receives bonuses from:

  • Charged Bolt: +8% Lightning Damage per Level
  • Nova: +8% Lightning Damage per Level
Changelog

Season 8:

  • Synergies increased from 6% to 8%

Season 6:

  • Thunderstorm tooltip now displays the delay reducing with base points

Season 3:

  • Thunderstorm aoe has been increased by 300%
  • Thunderstorm's lightning synergy changed to charged bolt
  • Thunderstorm synergies increased from 5% to 6%
  • Thunderstorm no longer flashes your screen

Season 2:

  • synergies increased from 4% to 5%

Season 1:

  • prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
  • time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
  • casts nova on impact
  • damage scaling reduced
  • now has Lightning & Nova as synergies at 4%

Vanilla Info

Energy Shield

  • Description: Creates a magical shield that consumes mana instead of health when you take damage
  • Required Level: 30
  • Required Skills: Charged Bolt [1], Telekinesis [1], Lightning [12], Teleport [18], Chain Lightning [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 144 204 264 324 384 444 504 564 624 684 744 804 864 924 984 1044 1104 1164 1224 1284 1344 1404 1464 1524 1584 1644 1704 1764 1824 1884 1944 2004 2064 2124 2184 2244 2304 2364 2424 2484 2544 2604 2664 2724 2784 2844 2904 2964 3024 3084 3144 3204 3264 3324 3384 3444 3504 3564 3624 3684
Absorbs % Damage 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

Telekinesis Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Absorbed Damage Multiplier % 225 218 212 206 200 193 187 181 175 168 162 156 150 143 137 131 125 118 112 106 100

Mana Cost: 5

The energy shield buff will end if the character's mana is reduced to zero.

The Absorbed Damage Multiplier affects how much of the absorbed damage is dealt to mana. 100% of the original damage is taken with 20 points in Telekinesis, whereas the character will take up to 2.25 times the original damage without any points in Telekinesis.

Energy Shield receives bonuses from:

  • Telekinesis (-6.25% Absorbed Damage Multiplier per level)
Changelog

Season 8:

  • Cap increased from 85% to 90%

Season 5:

  • Energy shield now properly requires level 30

Season 3:

  • Energy Shield absorbs 5% more at all levels

Season 2:

  • now counts as a Lightning skill (for items that grant +X Lightning Skills)

Season 1:

  • moved in the skill tree (still requires level 24)
  • absorb reduced to 10% +2% per level (was 20% +5%)
  • absorb caps at 80% (was 95%)
  • synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)

Vanilla Info

Lightning Mastery

  • Description: Passive - Increases all damage caused by your lightning spells
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Changelog

Season 8:

  • Lightning damage per level bonus reduced from 12% to 10%

Season 1:

  • no resistance penetration, high damage
  • no changes

Vanilla Info


Fire Spells

Fire Bolt

  • Description: Creates a magical flaming missile
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 3 5 7 9 11 13 15 17 25 33 41 49 57 65 73 81 96 111 126 141 156 171 194 217 240 263 286 309 332 355 378 401 424 447 470 493 516 539 562 585 608 631 654 677 700 723 746 769 792 815 838 861 884 907 930 953 976 999 1022 1045
Fire Damage (max) 6 9 12 15 18 21 24 27 36 45 54 63 72 81 90 99 115 131 147 163 179 195 219 243 267 291 315 339 363 387 411 435 459 483 507 531 555 579 603 627 651 675 699 723 747 771 795 819 843 867 891 915 939 963 987 1011 1035 1059 1083 1107
Mana Cost 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17

Fire Bolt receives bonuses from:

  • Fire Ball: +18% Fire Damage per Level
  • Combustion: +18% Fire Damage per Level
Changelog

Season 5:

  • Firebolt mana cost now increases by .25 per level
  • Firebolt synergies reduced from 20% to 18%
  • Firebolt level 1-8 scaling reduced from 5-6 to 4-6
  • Firebolt level 8-16 scaling increased from 13-15 to 16-18
  • Firebolt level 16-22 scaling increased from 20-37 to 30-32
  • Firebolt level 22-28 scaling changed from 40-55 to 46-48
  • Firebolt level 28+ scaling increased from 30-37 to 46-48

Season 1:

  • damage scaling increased
  • synergy from Meteor changed to Combustion
  • synergies are now 20% (was 16%)

Vanilla Info

Warmth

  • Description: Passive - Increases the rate at which you recover mana and grants passive attack rating
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Recovery +% 30 42 54 66 78 90 102 114 126 138 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738
Attack Rating 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Changelog

Season 1:

  • now also adds flat attack rating (10 + 10 per level)

Vanilla Info

Inferno

  • Description: Creates a continuous jet of flame to scorch your enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 7 16 25 34 43 52 61 70 88 106 124 142 160 178 196 214 250 286 322 358 394 430 483 537 591 645 699 753 807 861 915 969 1023 1076 1130 1184 1238 1292 1346 1400 1454 1508 1562 1616 1669 1723 1777 1831 1885 1939 1993 2047 2101 2155 2208 2262 2316 2370 2424 2478
Fire Damage (max) 13 22 32 41 50 60 69 78 97 116 135 153 172 191 210 228 266 303 341 378 416 453 510 566 622 678 735 791 847 903 960 1016 1072 1128 1185 1241 1297 1353 1410 1466 1522 1578 1635 1691 1747 1803 1860 1916 1972 2028 2085 2141 2197 2253 2310 2366 2422 2478 2535 2591
Enemy Fire Resistance % -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

Range (yards) 2 2 2.6 3.3 4 4 4.6 5.3 6 6 6.6 7.3 8 8 8.6 9.3 10 10 10.6 11.3 12 12 12.6 13.3 14 14 14.6 15.3 16 16 16.6 17.3 18 18 18.6 19.3 20 20 20.6 21.3 22 22 22.6 23.3 24 24 24.6 25.3 26 26 26.6 27.3 28 28 28.6 29.3 30 30 30.6 31.3
Mana Cost 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30

Minimum Mana Required to Cast: 4

Enemy Fire Resistance is reduced while being damage by Inferno and for approximately 0.4-0.8 seconds thereafter

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Inferno receives bonuses from:

  • Blaze: +5% Fire Damage per Level
  • Fire Wall: +5% Fire Damage per Level
Changelog

Season 6:

  • Inferno now reduces enemies fire resistance
  • Inferno synergies reduced from 20% to 5%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • faster spray speed
  • damage increased
  • range reduced
  • mana cost reduced
  • now has Fire Wall & Blaze as synergies instead of Warmth
  • synergies are now 20% (was 13%)

Vanilla Info

Blaze

  • Description: Creates a wall of fire in your wake to scorch your enemies
  • Required Level: 6
  • Required Skills: Inferno [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 0 1 1 2 2 3 4 4 5 5 6 7 7 8 8 9 12 15 18 21 24 27 32 36 41 46 50 55 60 65 69 74 79 84 88 93 98 103 107 112 117 122 126 131 136 141 145 150 155 160 164 169 174 179 183 188 193 198 202 207
Fire Damage (max) 1 1 2 2 3 4 4 5 6 7 8 10 11 12 13 14 18 21 25 29 32 36 41 46 52 57 62 68 73 78 84 89 94 100 105 110 116 121 126 132 137 142 148 153 158 164 169 174 180 185 190 196 201 206 212 217 222 228 233 238
Burning Damage (min) 1 2 3 4 5 7 8 9 10 11 12 14 15 16 17 18 24 30 36 42 48 53 63 72 82 91 100 110 119 128 138 147 157 166 175 185 194 203 213 222 232 241 250 260 269 278 288 297 307 316 325 335 344 353 363 372 382 391 400 410
Burning Damage (max) 2 3 4 5 7 8 9 10 12 15 17 19 22 24 26 29 36 43 50 57 64 71 82 92 103 113 124 134 145 155 166 176 187 198 208 219 229 240 250 261 271 282 292 303 314 324 335 345 356 366 377 387 398 408 419 430 440 451 461 472
Velocity % 33 35 37 38 40 41

41

42 43

43

44

44

45

45

45

46 47

47

47

47

47

47

47

47

47

47

48

48

48

48

48

48

48

48

48

48

48

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

50
Duration (seconds) 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

Mana Cost 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5

Cooldown: 2 seconds

Blaze receives bonuses from:

  • Fire Wall: +6% Fire Damage per Level
Changelog

Season 6:

  • Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
  • Blaze maximum duration increased from 8 seconds to 10
  • Blaze now grants cannot be frozen

Season 5:

  • Blaze now gains .2 seconds per level
  • Blaze duration cap increased from 3 seconds to 8
  • Blaze warmth synergy removed
  • Blaze firewall synergy increased from 3% to 6%

Season 4:

  • Blaze has been reworked to do an initial explosion on cast as well as provide a movement speed bonus
  • The fire trail has had its hitbox size increased
  • Blaze's synergies changed from 4%/1% to 3%/3%
  • Duration is now 3 seconds instead of scaling per level

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • mana cost scales less per level
  • duration increased slightly

Vanilla Info

Fire Wall

  • Description: Creates a wall of flame that blocks or burns your enemies
  • Required Level: 12
  • Required Skills: Inferno [1], Blaze [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 187 257 328 398 468 539 609 679 754 829 904 979 1054 1129 1204 1279 1359 1439 1518 1598 1678 1757 1842 1926 2010 2095 2179 2264 2353 2442 2531 2620 2709 2798 2887 2976 3065 3154 3243 3332 3421 3510 3600 3689 3778 3867 3956 4045 4134 4223 4312 4401 4490 4579 4668 4757 4846 4935 5025 5114
Fire Damage (max) 304 375 445 515 585 656 726 796 871 946 1021 1096 1171 1246 1321 1396 1476 1556 1635 1715 1795 1875 1959 2043 2128 2212 2296 2381 2470 2559 2648 2737 2826 2915 3004 3093 3182 3271 3360 3450 3539 3628 3717 3806 3895 3984 4073 4162 4251 4340 4429 4518 4607 4696 4785 4875 4964 5053 5142 5231
Wall Length (yards) 4 6 7 8 10 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83
Mana Cost 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81

Fire Duration: 3 seconds

Cooldown: 1.5 seconds

Fire Wall receives bonuses from:

  • Blaze: +4% Fire Damage per Level
Changelog

Season 5:

  • Firewall warmth synergy replaced with blaze
  • Firewall inferno synergy removed
  • Firewall base damage increased from 15-20 to 40-65
  • Firewall level 1-8 scaling increased from 7-7 to 15-15
  • Firewall level 8-16 scaling increased from 9-9 to 16-16
  • Firewall level 16-22 scaling increased from 11-11 to 17-17
  • Firewall level 22-28 scaling increased from 13-13 to 18-18
  • Firewall level 28+ scaling increased from 15-15 to 19-19

Season 4:

  • Firewall cooldown increased from 0.5 seconds to 1.5
  • Firewall scaling reduced from 9 / 14 / 21 / 21 / 21 to 7 / 9 / 11 / 13 / 15
  • Firewall inferno synergy increased from 1% to 4%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • reduced duration
  • reduced cooldown

Vanilla Info

Fire Ball

  • Description: Creates an explosive sphere of fiery death to engulf your enemies
  • Required Level: 12
  • Required Skills: Fire Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 6 12 19 25 32 38 45 51 63 74 86 97 109 120 132 143 157 171 185 199 213 227 244 260 277 293 310 326 345 364 383 402 421 440 459 478 497 516 535 554 573 592 611 630 649 668 687 706 725 744 763 782 801 820 839 858 877 896 915 934
Fire Damage (max) 14 21 29 36 44 51 59 66 79 91 104 116 129 141 154 166 181 196 211 226 241 256 274 291 309 326 344 361 381 401 421 441 461 481 501 521 541 561 581 601 621 641 661 681 701 721 741 761 781 801 821 841 861 881 901 921 941 961 981 1001
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 2.6

2.6

2.6

2.6

3.3

3.3

3.3

3.3

3.3

4

4

4

4

4

4.6

4.6

4.6

4.6

4.6

5.3

Fire Ball receives bonuses from:

  • Fire Bolt: +15% Fire Damage per Level
  • Combustion: +15% Fire Damage per Level
Changelog

Season 6:

  • Fire ball explosion radius increased by 25%

Season 5:

  • Fire ball mana cost per level reduced from .5 to .25
  • Fire ball synergies reduced from 16% to 15%
  • Fire ball's level 28+ scaling increased from 33-35 to 38-40

Season 2:

  • synergies increased from 14% to 16%

Season 1:

  • synergy from Meteor changed to Combustion

Vanilla Info

Lesser Hydra

  • Description: Summons a multi-headed beast of flame that spits fire bolts at your enemies
  • Required Level: 12
  • Required Skills: Warmth [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 3 6 9 12 15 18 21 24 31 38 45 52 59 66 73 80 92 104 116 128 140 152 169 186 203 220 237 254 271 288 305 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798
Fire Damage (max) 6 10 14 18 22 26 30 34 42 50 58 66 74 82 90 98 111 124 137 150 163 176 194 212 230 248 266 284 302 320 338 356 374 392 410 428 446 464 482 500 518 536 554 572 590 608 626 644 662 680 698 716 734 752 770 788 806 824 842 860
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Duration: 6 seconds

Lesser Hydra receives bonuses from:

  • Fire Bolt: +12% Fire Damage per Level
  • Hydra: +12% Fire Damage per Level
Changelog

Season 5:

  • No longer benefits from resistance penetration
  • Lesser hydra duration reduced from 6 seconds to 5 seconds
  • Lesser hydra level 22-28 scaling increased from 32-34 to 34-36
  • Lesser hydra level 28+ scaling reduced from 40-42 to 34-36

Season 3:

  • Lesser hydra 16% synergy reduced to 12%
  • Lesser hydra level 1-8 minimum damage per level reduced from 3.5 to 3
  • Lesser hydra level 16-22 scaling reduced from 14-16 per level to 12-13 per level
  • Lesser hydra level 22-28 scaling reduced from 18-20 per level to 16-17 per level
  • Lesser hydra level 28+ scaling reduced from 18-20 per level to 16-21 per level
  • Lesser hydra duration reduced from 10 seconds to 6 seconds

Season 1:

  • new skill that summons hydras which shoot fire bolts

Enchant Fire

  • Description: Enchants the weapons of you and your party with fire damage and grants bonus attack rating. Ranged weapons receive one-third of the damage. Half efficiency for allies. Prebuff only applies + SKills
  • Required Level: 18
  • Required Skills: Fire Bolt [1], Warmth [1], Fire Ball [12], Lesser Hydra [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 12 15 18 21 24 27 30 33 39 45 51 57 63 69 75 81 90 99 108 117 126 135 150 165 180 195 210 225 249 273 297 321 345 369 393 417 441 465 489 513 537 561 585 609 633 657 681 705 729 753 777 801 825 849 873 897 921 945 969 993
Fire Damage (max) 17 21 25 29 33 37 41 45 52 59 66 73 80 87 94 101 111 121 131 141 151 161 177 193 209 225 241 257 282 307 332 357 382 407 432 457 482 507 532 557 582 607 632 657 682 707 732 757 782 807 832 857 882 907 932 957 982 1007 1032 1057
Attack Rating +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Duration: 300 seconds

Enchant Fire receives bonuses from:

  • Warmth: +18% Fire Damage per Level
Changelog

Season 6:

  • Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
  • Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
  • Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
  • Enchant level 28+ scaling increased from 46-48 to 48-50 per level

Season 5:

  • Fire enchants level 22-28 scaling increased from 30-32 to 32-34
  • Fire enchants level 28+ scaling increased from 42-44 to 46-48
  • Fire enchant duration now lasts 5 minutes at all levels
  • Revives will now receive 1/10 effect from enchant (was 1/4)

Season 3:

  • Fire enchant is now an aoe skill similar to battle orders
  • Fire enchant now grants allies 50% of the damage instead of 100%
  • Fire enchants synergies increased from 15% to 18%
  • Fire enchants level 1-8 scaling increased from 1.5-2.5 to 2.5-3.5
  • Fire enchants level 8-16 scaling increased from 3.5-4.5 to 5.5-6.5
  • Fire enchants level 16-22 scaling increased from 6.5-7.5 to 9-10
  • Fire enchants level 22-28 scaling increased from 10.5-11.5 to 13-14
  • Fire enchants level 28 scaling increased from 15.5-16.5 to 17.5-18.5
  • Fire enchant no longer gains mastery bonuses twice

Season 1:

  • renamed from Enchant
  • prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
  • now correctly applies 1/3 of damage to ranged attacks
  • damage scaling increased slightly
  • synergy is now 15% (was 9%)

Vanilla Info for Enchant

Meteor

  • Description: Summons a meteor from the heavens to crush and incinerate your enemies
  • Required Level: 24
  • Required Skills: Fire Bolt [1], Inferno [1], Blaze [6], Fire Wall [12], Fire Ball [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 25 32 39 46 53 60 67 74 84 94 104 114 124 134 144 154 167 180 193 206 219 232 247 262 277 292 307 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798 815 832 849 866
Damage (max) 30 39 48 57 66 75 84 93 105 117 129 141 153 165 177 189 204 219 234 249 264 279 297 315 333 351 369 387 408 429 450 471 492 513 534 555 576 597 618 639 660 681 702 723 744 765 786 807 828 849 870 891 912 933 954 975 996 1017 1038 1059
Fire Damage (min) 25 32 39 46 53 60 67 74 84 94 104 114 124 134 144 154 167 180 193 206 219 232 247 262 277 292 307 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798 815 832 849 866
Fire Damage (max) 30 39 48 57 66 75 84 93 105 117 129 141 153 165 177 189 204 219 234 249 264 279 297 315 333 351 369 387 408 429 450 471 492 513 534 555 576 597 618 639 660 681 702 723 744 765 786 807 828 849 870 891 912 933 954 975 996 1017 1038 1059
Burning Damage (min) 17 19 22 24 26 29 31 33 37 41 44 48 51 55 58 62 66 71 76 80 85 90 96 101 107 113 119 125 132 139 146 153 160 167 174 181 188 195 202 209 216 223 230 237 244 251 258 266 273 280 287 294 301 308 315 322 329 336 343 350
Burning Damage (max) 23 25 28 30 32 35 37 39 43 46 50 53 57 60 64 67 72 77 82 86 91 96 101 107 113 119 125 131 138 145 152 159 166 173 180 187 194 201 208 215 222 229 236 243 250 257 264 271 278 285 292 300 307 314 321 328 335 342 349 356
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Cooldown: 0.5 seconds

Meteor receives bonuses from:

  • Fire Ball: +6% Damage per Level
  • Blaze: +6% Damage per Level
  • Inferno: +6% Damage per Level
Changelog

Season 6:

  • Meteor physical damage now scales from fire mastery and +% fire damage sources
  • Meteor cooldown reduced by 19%

Season 5:

  • Meteor firewall synergy replaced with blaze
  • Meteor synergies reduced from 10% to 6%
  • Meteor impact explosion radius increased by 25%
  • Meteor level 1 mana cost reduced from 17 to 10
  • Meteor fire duration reduced from 50 frames to 40
  • Meteor level 1 physical and fire base damage increased from 20-25 to 25-30 (50-60 total)
  • Meteor fire damage level 1-8 scaling increased from 4-6 to 7-9
  • Meteor fire damage level 8-16 scaling increased from 4-6 to 10-12
  • Meteor fire damage level 16-22 scaling increased from 5-7 to 13-15
  • Meteor fire damage level 22-28 scaling increased from 6-8 to 15-18
  • Meteor fire damage level 28+ scaling increased from 7-9 to 17-21

Season 3:

  • Meteor explosion aoe increased by 33%
  • Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage)
  • Meteor synergies increased from 9% to 10%

Season 2:

  • synergies increased from 5% to 9%

Season 1:

  • moved in the skill tree
  • now also deals physical damage (25% physical, 75% fire)
  • cooldown reduced
  • meteors fall faster
  • synergy from Fire Bolt replaced with Fire Wall
  • synergies now affect all damage (was just fire/fire/burning)
  • synergies are now 5% (was 5%/5%/3%)

Vanilla Info

Combustion

  • Description: Creates an expanding ring of fire balls to engulf your enemies
  • Required Level: 24
  • Required Skills: Fire Bolt [1], Fire Ball [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 12 18 24 30 36 42 48 54 62 70 78 86 94 102 110 118 128 138 148 158 168 178 190 202 214 226 238 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642 656 670 684 698
Fire Damage (max) 28 35 42 49 56 63 70 77 86 95 104 113 122 131 140 149 160 171 182 193 204 215 228 241 254 267 280 293 308 323 338 353 368 383 398 413 428 443 458 473 488 503 518 533 548 563 578 593 608 623 638 653 668 683 698 713 728 743 758 773
Mana Cost 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

Cooldown: 3 seconds

Combustion receives bonuses from:

  • Fire Bolt: +12% Fire Damage per Level
  • Fire Ball: +12% Fire Damage per Level
Changelog

Season 5:

  • Combustion level 1-8 scaling reduced from 13-15 to 12-14 per level
  • Combustion level 8-16 scaling reduced from 23-25 to 16-18 per level
  • Combustion level 16-22 scaling reduced from 26-28 to 20-22 per level
  • Combustion level 22-28 scaling reduced from 28-30 to 24-26 per level
  • Combustion level 28+ scaling reduced from 33-35 to 28-30 per level

Season 2:

  • synergies nerfed from 18% to 12%

Season 1:

  • new skill which shoots fire balls in all directions, has a long cooldown

Hydra

  • Description: Summons a multi-headed beast of flame that spits fire balls to reduce your enemies to ashes
  • Required Level: 30
  • Required Skills: Fire Bolt [1], Warmth [1], Fire Ball [12], Lesser Hydra [12], Enchant Fire [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 42 50 58 66 74 82 90 98 109 121 132 144 155 167 178 190 205 221 236 252 267 283 302 321 340 359 378 397 419 441 463 485 507 529 551 573 595 617 639 661 683 705 727 749 771 793 815 837 859 881 903 925 947 969 991 1013 1035 1057 1079 1101
Fire Damage (max) 58 68 78 88 98 108 118 128 141 153 166 178 191 203 216 228 246 263 281 298 316 333 354 374 395 415 436 456 480 503 527 550 574 597 621 644 668 691 715 738 762 785 809 832 856 879 903 926 950 973 997 1020 1044 1067 1091 1114 1138 1161 1185 1208
Mana Cost 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5 43 43.5 44 44.5 45 45.5 46 46.5 47 47.5 48 48.5 49 49.5

Duration: 6 seconds

Hydra receives bonuses from:

  • Fire Bolt: +6% Fire Damage per Level
  • Lesser Hydra: +6% Fire Damage per Level
Changelog

Season 6:

  • Hydra fireball explosion radius increased by 50%

Season 5:

  • No longer benefits from resistance penetration
  • Hydra duration reduced from 6 seconds to 5 seconds

Season 4:

  • Reduced start up delay on Hydras

Season 3:

  • Hydra's duration reduced from 10 seconds to 6 seconds

Season 1:

  • prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
  • shoots Fire Balls instead of Fire Bolts
  • damage increased
  • synergy from Fire Ball changed to Lesser Hydra
  • synergies are now 6% (was 3%)

Vanilla Info

Fire Mastery

  • Description: Passive - Increases all damage caused by your fire spells and penetrates enemies' resistances to fire
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage +% 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256
‑% to Enemy Fire Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

30

Changelog

Season 3:

  • Fire mastery now caps at 30% resistance penetration instead of 40%

Season 1:

  • medium damage, medium resistance penetration
  • now also adds resistance penetration (1% per level)
  • damage reduced to 20% +4% per level (was 30% +7%)

Vanilla Info