Skill Changes

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This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills

 This page has outdated info - the Skill Overview section has not been updated (see Patch Notes)

Skills on Items[edit]

All item auras and oskills are listed below with details about changes from the vanilla game:

Auras
Skill Item Source (Aura Level) Item Changes Mercenary Sources
Might Last Wish (17), Templar's Might (4-8) added: Templar's Might Act 5 Mercenary, removed from Act 2 Mercenary
Concentration Pride (16-20), Mist (8-12), Mage Slayer (3-6) new: Mist, Mage Slayer
Fanaticism Beast (8-10), Faith (12-15)
Holy Fire Dragon (12), Hand of Justice (12), Flamebellow (24-28) added: Flamebellow
Holy Freeze Doom (12), Ice (18) removed from Act 2 Mercenary
Holy Shock Dream (13) Act 3 Mercenary
Sanctuary Azurewrath (20-23), Lawbringer (16-18), Heavenly Garb (1) added: Heavenly Garb
Conviction Infinity (12)
Blessed Aim Act 2 Mercenary
Thorns Edge (15), Bramble (15-21), Silence (23-25) added: Silence Act 2 Mercenary
Defiance Exile (13-16) Act 2 Mercenary
Vigor Harmony (10) Act 1 Mercenary
Meditation Insight (12-17) Act 1 Mercenary
Redemption Phoenix (10-15)
Prayer Act 3 Mercenary, removed from Act 2 Mercenary
Cleansing Plague (13-17) new Act 3 Mercenary
Salvation Zenith (8-12) new
Resist Fire Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) added: Djinn Slayer, Todesfaelle Flamme
new: Flickering Flame
Resist Cold Frostwind (6) added
Resist Lightning Lightsabre (6) added

When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels

OSkills
Skill Item Source Item Changes
Poison Strike Venom, Infernal Spike added (both)
Bone Armor Boneflesh added
Critical Strike Insight, Peace, The Gladiator's Bane added: The Gladiator's Bane
Zeal Passion, Boneslayer Blade, Ferocity added: Boneslayer Blade, new: Ferocity
Concentrate Passion added
Berserk removed from Passion
Vengeance Kingslayer
Exploding Arrow Blastbark added
Strafe Endlesshail added
Guided Arrow Widowmaker
Multiple Shot Widowmaker added
Cold Arrow Pluckeye added
Fend The Impaler added
Jab The Impaler added
Javelin and Spear Mastery The Impaler added
Raven Eaglehorn added
Werebear Beast
Maul Beast added
Hunger Beast added
Lycanthropy removed from Beast & Wolfhowl
Werewolf Wolfhowl
Feral Rage removed from Wolfhowl
Fury Wolfhowl added
Summon Dire Wolf Wolfhowl replaced charges
Golem Mastery Metalgrid added
Iron Golem Metalgrid replaced charges
Blink Enigma (5 regenerating charges), Naj's Puzzler (3 regenerating charges) replaced Teleport, replaced Teleport charges
Revive Eternity, Blood Raven's Charge (15 regenerating charges) replaced charges, charges now regenerate
Cyclone Armor Infinity replaced charges
Blood Golem Death replaced charges
Corpse Explosion Corpsemourn replaced charges
Cloak of Shadows Darksight Helm replaced charges
Amplify Damage The Gavel of Pain (3 regenerating charges) charges now regenerate
Enchant Fire Demon Limb (20 regenerating charges) charges now regenerate
Battle Command Call to Arms
Battle Orders Call to Arms
Battle Command Call to Arms
Blade Dance Chaos replaced Whirlwind
Warmth Enlightenment
Hydra Dragonscale
Fire Ball Trang-Oul's Avatar
Fire Wall Trang-Oul's Avatar
Meteor Trang-Oul's Claws changed from global bonus to item bonus
Fire Mastery removed from Trang-Oul's Avatar
Arctic Blast removed from Frostwind
Inferno removed from Flamebellow
Valkyrie removed from Harmony

Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.

Note that many items have also gained new or improved chance-to-cast effects. For example, Pus Spitter casts Lower Resist on striking, Stormspire casts Static Field on striking, Head Hunter's Glory casts Amplify Damage on attack, and Demon Machine casts Multiple Shot on striking.


Skills only obtainable from items:


Skill Overview[edit]

The info here is based on the changelogs for each skill, which may include more details. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.

In addition to the skill changes listed here, all characters also gain access to the "Move Only" skill, which simply makes them walk/run toward a location without attacking.

Summon AI has been improved across the board, and the delay before summoned minions perform actions has been reduced.

Amazon[edit]

Javelin and Spear Skills[edit]

Impale has been replaced with Javelin and Spear Mastery

Jab
  • attack rating buffed
  • damage buffed
  • starting mana cost reduced to 1.5 (was 2)
  • now has Fend as a 12% synergy
  • damage per level is now 14% (was 18%)
Javelin and Spear Mastery
  • replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
  • New skill that adds bonus damage and critical strike chance for javelins and spears
Fend
  • moved in the skill tree, requires level 18 (was 24)
  • 5 attacks instead of 10
  • attack rating bonus increased
  • damage bonus increased
  • now has Jab as a synergy at 12%
Power Strike
  • now also creates a lightning nova on attack
  • damage scaling reduced
  • removed Charged Strike & Lightning Fury synergies
  • synergies are now 20% (was 10%)
  • mana cost per level decreased
Charged Strike
  • now begins with 3 charged bolts released (was 2)
  • deals 10 more maximum damage at all levels
  • removed Lightning Bolt synergy
  • synergies are now 5% (was 10%)
Lightning Strike
  • now begins with more hits and gains fewer additional hits per level
  • damage scaling increased
  • mana cost now begins lower and increases per level
  • removed Lighting Bolt & Lightning Fury synergies
  • synergies are now 12% (was 8%)
Poison Javelin
  • moved in the skill tree, requires level 1 (was 6)
  • Increased missile velocity by 25% and missile hitbox size by 100%
  • Deals damage over 1 second instead of over 8 seconds
  • damage per second increased
  • Now has Javelin and Spear Mastery as an additional synergy
  • Synergies are now 24% (was 12%)
Plague Javelin
  • Increased velocity by 25%, range by ~30%, and missile hitbox size by 100%
  • attack rating bonus increased
  • damage scaling reduced
  • synergy from Poison Javelin is now 12% (was 10%)
  • now has Javelin and Spear Mastery as an additional synergy at 6%
Lightning Bolt
  • damage scaling increased
  • mana cost decreased
  • removed Charged Strike & Lightning Strike synergies
  • synergies are now 14% (was 3%)
Lightning Fury
  • now begins with 10 bolts and releases an additional bolt every 5 base levels
  • the released bolts now also carry 100% weapon damage
  • damage scaling reduced
  • mana cost reduced
  • removed Charged Strike & Lightning Strike synergies
  • synergies are now 2% (was 1%)

Passive and Magic Skills[edit]

Avoid has been merged with Dodge

Slow Missiles has been reworked as Slow Movement

Dodge
  • Merged with Avoid, moved in the skill tree, requires level 18 (was 6)
  • reduced dodge chance
  • now also grants bonus FHR per hard point
  • removed animation
  • now have a 4 frame cooldown after mitigating an attack
Evade
  • moved in the skill tree, requires level 6 (was 24)
  • reduced dodge chance
  • scaling FRW added
  • now have a 4 frame cooldown after mitigating an attack
Critical Strike
  • now caps at 75% instead of 80%
  • now deal 50% more damage instead of 100% more damage
Pierce
  • moved in the skill tree, requires level 12 (was 30)
Penetrate
  • moved in the skill tree, requires level 24 (was 18)
  • now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
Inner Sight
  • now also reduces enemy attack rating by 1% per level
  • radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
  • movement speed reduction per level is now 2% (was 1%)
Slow Movement
  • renamed from Slow Missiles
  • now also slows enemy movement speed
  • slows ranged attacks to 75% and scales by 1% per level (was always 33%)
  • duration reduced to 5 seconds (was 6 + 6 per level)
Decoy
  • moved in the skill tree, requires level 18 (was 24)
  • reworked to now cast strafe dealing flat physical damage
  • Now has synergies
Valkyrie
  • can now summon an additional valkyrie at levels 20 and 30
  • Valkyries move faster and use Power strike
  • Valkyries can now be inspected
  • attack scaling reduced
  • now gains damage, defense, & strength per level
  • removed Dodge, Avoid, & Evade synergies
  • Decoy synergy now adds physical damage instead of life
  • now has Pierce as a synergy for 1% lightning damage per level
  • now has Power Strike as a synergy for 20% lightning damage & 10% nova damage

Bow and Crossbow Skills[edit]

Magic Arrow
  • now shoots an additional arrow every 5 base points
  • 50% weapon damage (was 100%)
  • now converts 50% damage to magic (was 1% per level)
  • deals flat magic damage
  • mana cost now increases per level instead of decreasing
  • now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies
Multiple Shot
  • Range reduced greatly
  • now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
  • Starts at 3 arrows instead of 2
  • now also adds flat damage
  • now also adds bonus attack rating
  • Reduced mana cost
Guided Arrow
  • Now pierces, can pierce same target 3 times
  • deals 50% weapon damage from 100%
  • now gains +4% enhanced damage per level (was +5%)
  • now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
Strafe
  • projectile speed tripled
  • projectile hitbox size doubled
  • No next hit delay
  • Reduced to 5 attacks from 10
  • Missile speed reduced by 25%
  • Missile range increased by 33%
  • Damage scaling increased to 100% + 15% per level (was 50% + 5%)
  • Now adds bonus bonus attack rating of 80% + 6% per level
  • Now has Penetrate as a synergy at 10%
Cold Arrow
  • Fires 2 arrows + 1 per 4 levels (was just 1)
  • Deals 1/4 weapon damage
  • Converts 50% physical damage to cold damage (was 3% + 2% per level)
  • attack rating scaling changed to +10% per level (was +9%)
  • Flat cold damage buffed
  • Cold length is always 4 seconds (was 4 + 1.2 per level)
  • Mana cost reduced slightly
  • now also has Magic Arrow as a synergy
  • synergies are now 22% (was 12%)
Ice Arrow
  • moved in the skill tree, requires level 12 (was 18)
  • projectile speed increased by 50%
  • range increased by roughly 15%
  • cold damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • freeze duration no longer scales per level
  • mana cost is now always 3 (was 4 + 0.25 per level)
  • synergy for Cold Arrow is now 14% (was 8%)
  • now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
  • now also has Cold Arrow as a synergy at 5% freeze length per level
Freezing Arrow
  • radius now scales up to 6 yards (was 3.3)
  • attack rating scaling changed to +10% per level (was +9%)
  • damage range increased slightly
  • freeze duration reduced from 2 seconds to 0.5 seconds
  • mana cost halved
  • synergy for Cold Arrow is now 6% (was 12%)
  • synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
Fire Arrow
  • moved in the skill tree, requires level 6 (was 1)
  • Fires 2 arrows + 1 per 3 levels (was just 1)
  • Deals 1/2 weapon damage
  • Converts 50% physical damage to fire damage (was 3% + 2% per level)
  • Flat fire damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • Mana cost reduced slightly
  • now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow
  • synergies are now 24% (was 12%)
Exploding Arrow
  • moved in the skill tree, requires level 18 (was 12)
  • Bigger AOE
  • Flat fire damage buffed
  • attack rating scaling changed to +10% per level (was +9%)
  • Mana cost reduced
  • now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow
  • synergies are now 18% (was 8%)
Immolation Arrow
  • moved in the skill tree, requires level 30 (was 24)
  • no longer has a cooldown
  • no longer benefits from pierce
  • fire duration decreased
  • fire damage over time increased
  • synergy for Exploding Arrow is now 8% (was 10%)
  • synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
  • now also has Magic Arrow as a synergy at 16% average fire damage per level


Assassin[edit]

Martial Arts[edit]

Charge-up skills reworked

  • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
  • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
  • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
Tiger Strike
  • now requires dual claws
  • attack rating bonus increased
  • damage bonus starts lower and scales more per level
  • charge duration increased from 15 seconds to 1 minute
  • now grants 20% increased splash radius on charge 2 and 40% on charge 3
Cobra Strike
  • has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
  • attack rating bonus increased
  • now has Venom as a synergy at 12%
Dragon Talon
  • now caps at 3 kicks
  • kick damage increased
  • attack rating bonus decreased
  • now has Dragon Tail and Dragon Flight as synergies at 10%
Dragon Claw
  • attack rating bonus decreased
  • damage increased
  • now has Weapon Block as an additional synergy
  • synergies are now 8% (was 4%)
Dragon Tail
  • attack rating bonus increased
  • damage increased
  • attack speed reduction reduced from -40 to -20
  • now has Dragon Talon and Dragon Flight as synergies at 10%
Dragon Flight
  • cooldown increased to 2 seconds (was 1)
  • range has been increased by 50%
  • attack rating bonus starts higher and scales less with levels
Fists of Fire
  • damage decreased
  • attack rating bonus increased
  • synergy is now 18% (was 12%)
Claws of Thunder
  • nova and charged bolt damage scaling has been improved
  • charged bolt missile travel velocity has been doubled
  • attack rating bonus increased
  • synergy is now 16% (was 8%)
Blades of Ice
  • attack rating bonus increased
  • synergy is now 20% (was 8%)
Phoenix Strike
  • Removed Next Hit Delay for 3rd charge (cold attack)
  • meteor fire duration reduced to 2.2 seconds
  • attack rating bonus increased
  • meteor fire damage per second synergy is now 10% (was 6%)
  • synergy from blades of ice increased from 10% to 14%
  • synergy from claws of thunder increased from 13% to 14%

Shadow Disciplines[edit]

Claw Mastery is now Claw and Dagger Mastery

Claw and Dagger Mastery
  • renamed, now affects daggers as well as claws
  • damage scaling increased from 4% per level to 10% per level
Weapon Block
  • now works while moving
  • scales from 14% to 50% (was 26% to 65%)
Psychic Hammer
  • Hits another enemy at level 10+
  • damage buffed, only deals magic damage
  • starting mana cost reduced to 1.5 (was 4)
  • now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15%
Cloak of Shadows
  • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
  • now reduces enemy defense by 1% per level (was 3%)
  • bonus defense reduced
Mind Blast
  • moved in the skill tree, requires level 18 (was 24)
  • No longer stuns after first hard point (was 2 seconds + 0.2 per level)
  • Increased AOE with soft points
  • damage buffed
  • Mana cost reduced to 9 (was 15)
  • now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13%
Burst of Speed
  • now grants attack speed with hard points instead of soft points
  • walk/run speed reduced
Fade
  • curse duration reduction reduced significantly
  • damage reduction reduced
Venom
  • duration increased
  • now has Cobra Strike as a synergy at 6%
Shadow Warrior
  • attack rating reduced from 100 per level to 40 per level
Shadow Master
  • attack rating reduced from 90 per level to 40 per level

Traps[edit]

Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness)

Chain Lightning Sentry is new

Fire Blast
  • now gains an extra bomb every 4 hard points
  • damage per bomb reduced
  • synergy for Death Sentry changed to Chain Lightning Sentry
  • synergies are now 12% (was 9%)
Wake of Fire
  • shoots 8 times instead of 5
  • base range increased from 25 to 35, range scaling removed
  • damage increased
  • mana cost reduced
Wake of Inferno
  • shoots 5 times instead of 10
  • now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
  • damage buffed
  • synergies are now 6% (was 10%/7%/10%)
Blade Sentinel
  • increased projectile movement speed
  • duration no longer scales with levels
  • no longer counts toward trap count
  • reduced skill damage, damage scaling slightly improved at higher levels
  • weapon damage increased to 3/4 from 3/8
  • now benefits from pierce at half efficiency similar to other traps
  • added Blade Fury and Blade Shield as synergies at 12%
Blade Fury
  • added pierce
  • attack trigger time is now affected by attack speed
  • weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed
  • damage reduced
  • now adds bonus attack rating of 60% + 12% per level
  • added Blade Sentinel & Blade Shield as synergies at 8%
Blade Shield
  • moved in the skill tree, requires level 24 (was 30)
  • can no longer miss
  • range has been doubled
  • delay between attacks has been reduced
  • now lasts 5 minutes at all levels
  • damage scaling increased
  • added Blade Sentinel and Blade Fury as synergies at 8%
Shock Web
  • removed next hit delay
  • increased ground speed
  • damage increased
  • now gains 1 additional spike per three levels
  • synergy from Fire Blast removed (was +1 spike per three levels)
  • now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies
  • synergies are now 12% (was 11%)
Charged Bolt Sentry
  • damage increased slightly
  • mana cost reduced
  • now gains +1 bolt per three levels
  • removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
  • now also has Shock Web & Chain Lightning Sentry as synergies
Lightning Sentry
  • nows shoots 12 times instead of 10
  • damage scales faster at lower levels and slower at higher levels
  • synergy from Death Sentry replaced with Chain Lightning Sentry
Death Sentry
  • moved in the skill tree
  • can now only explode corpses instead of also shooting lightning most of the time
  • explosion damage is 3-5% of corpse's life
  • added flat physical and fire damage
  • radius is always 10 yards (was 3.33 + 0.66 per level)
  • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
  • synergy for Lightning Sentry removed (was 12%)
  • now has Wake of Fire & Charged Bolt Sentry as synergies at 6%
Chain Lightning Sentry
  • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)


Barbarian[edit]

Warcries[edit]

Howl
  • range AoE scaling reduced by 50%
  • now lasts 3 seconds at all levels
Taunt
  • moved in the skill tree, requires level 18 (was 6)
  • is now an aoe skill
Battle Cry
  • moved in the skill tree, requires level 30 (was 18)
  • Reduces enemy physical resistance instead of damage (can break immunities)
  • Reduces enemy defenses by a lower amount
  • radius increased
War Cry
  • moved in the skill tree, requires level 6 (was 30)
  • Now has scaling AOE
  • Stun removed, but procs FHR
  • damage starts lower but scales higher
  • mana cost reduced to 2 + 0.25 per level (was 10 + 1)
  • synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
  • now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
Find Potion
  • no changes
Find Item
  • no changes
Grim Ward
  • No longer makes enemies flee
  • Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
  • can now be cast at range instead of just melee, and can be used on skeleton corpses
  • radius improved dramatically
Shout
  • moved in the skill tree
  • defense bonus reduced
  • duration is now 300 seconds (was 20 + 10 per level)
  • duration synergies removed
Battle Orders
  • moved in the skill tree
  • now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
  • duration is now 300 seconds (was 30 + 10 per level)
  • duration synergies removed
Battle Command
  • moved in the skill tree
  • grants 1 additional skill point every 10 base levels
  • also adds 20% + 3% enhanced damage per level
  • duration is now 300 seconds (was 5 + 10 per level)
  • duration synergies removed

Combat Masteries[edit]

Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery

Increased Stamina has been reworked as Combat Reflexes

General Mastery
  • Replaced Sword Mastery, Axe Mastery, & Mace Mastery
  • attack rating per level changed from 8% to 10%
  • now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%)
Polearm and Spear Mastery
  • Replaced Polearm Mastery & Spear Mastery
  • attack rating per level changed from 8% to 10%
  • now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%)
Throwing Mastery
  • moved in the skill tree, requires level 1 (was 6)
  • Adds pierce
  • attack rating per level changed from 8% to 10%
  • now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%)
Combat Reflexes
  • Renamed from Increased Stamina
  • now grants 20 max life per hard point
  • now grants FHR with soft points
Iron Skin
  • Now adds PDR% with hard points
Increased Speed
  • no changes
Natural Resistance
  • no changes

Combat Skills[edit]

Bash
  • moved in the skill tree
  • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
  • bonus attack rating increased to 27 + 12 per level (was 20 + 5)
  • damage bonus is now +18% per level (was +5%)
  • mana cost now scales per level
  • now also has Berserk as a damage synergy
  • damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%)
Double Swing
  • moved in the skill tree, requires level 1 (was 6)
  • now also gains 20% + 18% enhanced damage per level
  • bonus attack rating increased to 20% + 12% per level (was 15% + 5%)
  • mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0)
  • synergy changed from Bash (10%) to Frenzy & Stun (12% each)
Frenzy
  • moved in the skill tree, requires level 6 (was 24)
  • Duration increased to 15 seconds (was 6)
  • Movement speed reduced
  • bonus attack rating changed to 20% + 10% per level (was 100% + 7%)
  • damage changed to 14% + 16% per level (was 90% + 9%)
  • now gains increased splash radius
  • synergy for Berserk removed, now has Stun as a synergy instead of Taunt
  • synergies are now 10% (was 8%)
Double Throw
  • Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
  • Not affected by pierce
  • bonus attack rating now starts at 35% (was 20%)
  • now also gains +6% damage per level
  • synergy is now 5% (was 8%)
Stun
  • moved in the skill tree, requires level 6 (was 12)
  • duration increased
  • now stuns in a small area
Concentrate
  • moved in the skill tree, requires level 12 (was 18)
  • Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
  • Defense bonus is now 20% + 4% per level (was 100% + 10%)
  • bonus attack rating is now 40% + 12% per level (was 60% + 10%)
  • damage scaling increased to +14% per level (was +5%)
  • synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command
  • synergies are now 2%/8%/12% (was 1%/5%/10%)
Berserk
  • moved in the skill tree, requires level 24 (was 30)
  • now requires two weapons and is uninterruptible
  • Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
  • Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
  • bonus attack rating is now 60% + 8% per level (was 100% + 15%)
  • synergies changed from Howl & Shout to Taunt & Combat Reflexes
Leap
  • moved in the skill tree, requires level 12 (was 6)
  • leap distance and speed increased
  • knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
  • mana cost increased from 8 to 20
Leap Attack
  • moved in the skill tree, requires level 24 (was 18)
  • leap speed increased
  • Now deals damage in an area instead of attacking a single target
  • damage bonus is now 30% + 12% per level (was 100% + 30%)
  • can now leech
  • no longer uses attack rating
  • mana cost now starts lower and scales per level (was just 9)
  • now has Bash as an additional synergy
  • synergies are now 8% (was 10%)
Whirlwind
  • moved in the skill tree
  • Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
  • bonus attack rating is now 90% + 6% per level (was 0% + 5%)
  • damage bonus is now 35% + 5% per level (was -50% + 8%)
  • can now trigger chance-to-cast effects
  • now attacks at a constant rate like it did in classic (no benefits from IAS)
  • now hits 1 enemy instead of 2, but also deals melee splash damage
  • when dual wielding, both weapons are swung per hit


Druid[edit]

Elemental Skills[edit]

Gust is new

Firestorm
  • speed and range (aoe) increases per skill level
  • damage scaling nerfed
  • synergies increased from 23% to 25%
Molten Boulder
  • now rolls faster with additional soft points
  • damage scaling nerfed
  • now has Fissure & Armageddon as synergies instead of Firestorm
  • synergies apply to both damage types (physical and fire)
  • synergies are now 12%/12%/12% instead of 10%/8%
Fissure
  • now has increased density, lowered cooldown, and no longer causes next hit delay
  • duration decreased from 3.2 to 2.2 seconds
  • level 16+ damage scaling buffed slightly
  • synergy changed from Volcano to Molten Boulder
  • synergies decreased to 10% (was 12%)
Volcano
  • now has reduced cooldown and next hit delay
  • damage scaling improved slightly at lower levels
  • synergies decreased to 10% (was 12%)
Armageddon
  • now has increased meteor fall rate, larger aoe for meteors
  • duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
  • physical damage buffed
  • fire damage (from impact) nerfed
  • synergy from Firestorm changed to Fissure
  • synergies decreased to 8% (was 14%)
Cyclone Armor
  • moved in the skill tree, requires level 6 (was 12)
  • scaling buffed
  • synergies removed
  • now has a small cooldown
Arctic Blast
  • moved in the skill tree, requires level 1 (was 6)
  • damage scaling buffed
  • range nerfed, has a bigger hitbox and travels faster
  • mana cost starts lower and scales higher
  • now also has Tornado & Twister as synergies
  • synergies are now 20% for most and 25% for Hurricane (was 15%)
Twister
  • moved in the skill tree, requires level 12 (was 18)
  • now shoots additional twisters with additional soft points (max of 14), does not shotgun
  • mana cost now scales
  • damage scaling buffed
  • now has Arctic Blast as a synergy
  • synergies increased to 22% (was 10%)
Tornado
  • hitbox increased in size
  • mana cost now scales
  • now has Arctic Blast as a synergy instead of Cyclone Armor
  • synergies increased to 14% (was 9%)
Hurricane
  • duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
  • synergies decreased to 8% (was 9%)
  • now has Arctic Blast as a synergy
Gust
  • New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds

Shape Shifting Skills[edit]

Werewolf
  • duration increased to 9999 seconds (was 40)
  • base stamina/life bonuses removed
  • now grants bonus damage instead of bonus attack rating
  • now grants flat magic/physical damage reduction
Werebear
  • moved in the skill tree, requires level 1 (was 6)
  • duration increased to 9999 seconds (was 40)
  • base life bonus removed
  • damage/defense bonuses buffed
  • now grants 20% increased splash radius
Lycanthropy
  • duration bonus removed
  • life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level)
  • now grants bonus attack rating
Maul
  • moved in the skill tree, requires level 6 (was 12)
  • damage/attack bonuses buffed
  • stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
Shock Wave
  • moved in the skill tree, requires level 18 (was 24)
  • stun length no longer scales with levels
  • now has increased range and projectile speed
  • now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels
  • damage scaling buffed
  • now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5%
Hunger
  • moved in the skill tree, requires level 12 (was 24)
  • reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
Fire Claws
  • moved in the skill tree, requires level 24 (was 18)
  • reworked to now cast a fast moving firestorm on attack
  • attack bonus buffed
  • mana cost starts lower and scales
  • Fissure/Volcano synergies changed to Lycanthropy/Armageddon
  • synergies decreased from 22% to 16%
Feral Rage
  • moved in the skill tree, requires level 6 (was 12)
  • duration increased
  • attack bonus buffed
  • damage per level is now 12% (was 5%)
  • life steal bonus reduced, life steal now caps at 10%
  • movement speed bonus improved
  • now has Fury as a synergy at 10%
Rabies
  • spread tick rate increased, spread radius increased
  • attack bonus buffed
  • poison damage scaling nerfed
  • now has Lycanthropy & Feral Rage as additional synergies
  • synergies reduced from 22% to 17%
Fury
  • no long scales from 2-5 attacks, now hits 3 times
  • attack bonus increased dramatically
  • damage bonus increased slightly
  • now has Feral Rage as a synergy at 12%

Summoning Skills[edit]

Raven
  • reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
  • ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
  • can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
  • now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
  • mana cost starts lower and scales per level
Poison Creeper
  • You may now summon an additional poison creeper every 10 base levels
  • Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
  • Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
  • life increased
  • damage scaling rebalanced and increased
  • now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22%
Carrion Vine
  • life increased
  • now recovers a flat amount of life instead of a percentage
Solar Creeper
  • life buffed
  • now recovers a flat amount of mana instead of a percentage
Heart of Wolverine
  • moved in the skill tree, requires level 6 (was 18)
  • life buffed
  • damage bonus increased to 25% + 10% per level (was 20% + 7%)
  • starting mana cost reduced to 10 (was 20)
Spirit of Barbs
  • moved in the skill tree, requires level 18 (was 30)
  • life buffed
  • now deals a flat amount of damage to attackers instead of reflecting a percentage
Oak Sage
  • moved in the skill tree, requires level 30 (was 6)
  • life buffed
  • now grants a flat amount of life (20 per level) instead of a percentage
  • now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level
Summon Spirit Wolf
  • moved in the skill tree, requires level 12 (was 6)
  • can now be summoned alongside Dire Wolf & Grizzly
  • now has multiple damage synergies instead of just Summon Grizzly
  • attack bonus nerfed
  • defense bonus nerfed
  • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
  • damage buffed
Summon Dire Wolf
  • moved in the skill tree, requires level 24 (was 18)
  • can now be summoned alongside Spirit Wolf & Grizzly
  • now has multiple damage synergies instead of just Summon Grizzly
  • defense buffed, no longer has defense synergy from Summon Spirit Wolf
  • life buffed
  • no longer gains bonus attack rating per level
Summon Grizzly
  • can now be summoned alongside Spirit Wolf & Dire Wolf
  • now deals splash damage
  • can now summon an additional Grizzly with 20 hard points
  • now has multiple damage synergies
  • base damage nerfed
  • attack bonus nerfed, no longer gains attack rating per level
  • defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
  • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf


Necromancer[edit]

Summoning Spells[edit]

Raise Skeleton is now Raise Skeleton Warrior

Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new

Skeleton Mastery
  • no longer affects revives
  • life bonuses buffed
  • now also improves skeleton velocity
Raise Skeleton Warrior
  • Skeletons now have splash damage on melee attacks
  • total skeleton warriors capped at 8
  • damage increased
  • attack rating bonus increased
  • defense bonus increased
  • synergy for Summon Resist removed
  • now has Skeleton Mastery as an explicit synergy at 8%
Raise Skeletal Mage
  • Skeletal Mages' elemental attacks pierce enemies
  • damage increased
  • synergy for Summon Resist removed
  • now has Skeleton Mastery as an explicit synergy at 10%
Raise Skeleton Archer
  • New skill
Golem Mastery
  • Can summon an additional golem for every 5 base points
  • life per level reduced to 10% (was 20%)
Clay Golem
  • Now deals splash damage
  • damage increased drastically
  • life starts higher and scales less per level
  • lowered value of "slows enemies"
  • mana cost reduced
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now also has Blood Golem & Iron Golem as damage synergies
  • damage synergies are now 40% (was 6%)
Blood Golem
  • now grants life per hit instead of leeching a percentage of damage as life
  • damage scaling improved dramatically
  • now gains life per level
  • now applies open wounds
  • synergy for Summon Resist removed
  • now also has Clay Golem & Iron Golem as damage synergies
  • damage synergies are now 20% (was 6%)
Iron Golem
  • Now deals splash damage if created with a weapon
  • only the first Iron Golem created is permanent
  • life buffed
  • attack rating bonus reduced
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now also has Clay Golem & Blood Golem as damage synergies
  • damage synergies are now 20% (was 6%)
Fire Golem
  • Indirectly affected by Holy Fire aura tickrate increase
  • life buffed
  • attack rating bonus reduced
  • attack damage reduced
  • aura damage significantly increased
  • dramatically reduced amount of fire damage absorbed, no longer immune to fire
  • synergy for Summon Resist removed
  • synergy for Blood Golem removed (was +5% life)
  • now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
Revive
  • Total of 8 revives at 20 hard points (was 1 revive per level)
  • duration now scales per level
  • revives now deal melee splash damage
  • physical damage bonus now scales at +30% per level
  • revives also gain +20% elemental damage per level and +1 skill per base level
  • synergies for Summon Resist & Skeleton Mastery removed
  • now has Desecrate as a synergy at 20% Enhanced Damage
Blood Warp
  • New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)

Poison and Bone Spells[edit]

Poison Explosion has been reworked as Desecrate

Poison Dagger has been reworked as Poison Strike

Teeth
  • early scaling reduced, level 16+ scaling increased
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 25% (was 15%)
Bone Spear
  • Additional spears at levels 15 and 25 (does not shotgun)
  • damage reduced
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 10% (was 7%)
Bone Spirit
  • Faster missile speed
  • synergies for Bone Wall & Bone Prison changed to just Bone Armor
  • synergies are now 10% (was 6%)
Bone Armor
  • moved in the skill tree, requires level 6 (was 1)
Bone Wall
  • no changes
Bone Prison
  • no changes
Corpse Explosion
  • moved in the skill tree
  • 5-10% corpse life damage (was 70-120%)
  • radius starts higher and caps at 14 yards
  • added flat fire/phys damage
  • now has Amplify Damage, Desecrate, & Revive as synergies at 7%
Poison Strike
  • moved in the skill tree, requires level 1 (was 6)
  • renamed from Poison Dagger, can now also be used with scythes
  • Now pierces enemy poison resistances by -1% per level, up to -30%
  • Now releases a poison cloud on hit which carries poison damage from gear/charms
  • damage/duration reduced (damage per second is higher)
  • mana cost halved
  • synergies are now 24% (was 20%)
Desecrate
  • reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
  • Creates corpses on the ground instead of requiring a corpse to be cast
  • damage/duration reduced (damage per second is higher)
  • mana cost now scales per level
  • synergies are now 20% (was 15%)
Poison Nova
  • damage scaling increased slightly
  • synergies are now 15% (was 10%)

Curses[edit]

Curse Mastery and Dark Pact are new

Amplify Damage
  • now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
  • radius & duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% physical resistance per two levels
  • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Dim Vision
  • moved in the skill tree
  • now also reduces enemy attack rating
  • radius and duration start higher and scale less with levels
  • mana cost starts lower and now scales with levels
  • now has Curse Mastery as a synergy at -10 attack rating per level
Weaken
  • moved in the skill tree, requires level 18 (was 6)
  • now reduces enemy damage by 10% + 1% per level (was just 33%)
  • radius & duration reduced
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% damage per two levels
  • now has Curse Mastery as a synergy at +0.6 yards per three levels
Iron Maiden
  • moved in the skill tree
  • duration reduced
  • radius and mana cost now scale with levels
  • now has Curse Mastery as a synergy at 6% damage returned per level
  • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Terror
  • now also reduces enemy movement speed by 2% per base level
  • radius increased from 2.6 yards to 6.6 yards
  • duration is now 3 seconds (was 7 + 1 second per level)
  • mana cost now scales with levels
  • now has Curse Mastery as a synergy at -1% speed per level
Confuse
  • moved in the skill tree
  • now also increases attack speed of confused enemies by 10% per base level
  • radius & duration reduced
  • mana cost now starts lower and scales with levels
  • now has Curse Mastery as a synergy at +5% attack speed per level
Life Tap
  • moved in the skill tree, requires level 12 (was 18)
  • life leech is now 8% + 2% per base level (was just 50%)
  • radius starts higher and scales less with levels
  • duration reduced
  • mana cost starts lower and now scales with levels
  • now has Curse Mastery as a synergy at +1% life steal per two levels
  • now has Curse Mastery as a synergy at +0.6 yards per three levels
Attract
  • moved in the skill tree
  • now also reduces enemy defense by 120% + 10% per level
  • radius now starts lower and scales with levels
  • duration & mana cost reduced
  • now has Curse Mastery as a synergy at -5% enemy defense per level
Decrepify
  • moved in the skill tree
  • No longer reduces enemy PDR or damage (was 50% each)
  • Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
  • radius & mana cost now scale with levels
  • duration reduced
  • now has Curse Mastery as a synergy at -1% attack and cast speed per level
  • now has Curse Mastery as a synergy at +0.6 yards per three levels
  • does not work on Ubers (does it work on act bosses?)
Lower Resist
  • reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
  • radius & duration reduced
  • mana cost now starts lower and scales with levels
  • now has Curse Mastery as a synergy at -1% all resistance per level
  • now has Curse Mastery as a synergy at +0.6 yards per three levels
Curse Mastery
  • New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
Dark Pact
  • New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed


Paladin[edit]

Defensive Auras[edit]

Prayer
  • healing doubled
  • now also grants +1 passive health regeneration per base level
  • now also grants life per hit
  • radius increased
  • no longer costs mana
Cleansing
  • poison/curse duration reduction reduced
  • now also grants +1% passive poison/curse duration reduction per base level
  • no longer gains bonus healing from Prayer
  • radius increased slightly
Meditation
  • mana recovery rate halved
  • now also grants +1 passive mana after each kill per two base levels
  • no longer gains bonus healing from Prayer
  • radius increased slightly
Resist Fire
  • Now also grants a bonus for fire damage
  • Fire resist nerfed (caps at 100 instead of 150)
  • Maximum fire resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly
Resist Cold
  • Requires level 1 (was 6)
  • Now also grants a bonus for cold damage
  • Cold resist nerfed (caps at 100 instead of 150)
  • Maximum cold resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly
Resist Lightning
  • Requires level 1 (was 12)
  • Now also grants a bonus for lightning damage
  • Lightning resist nerfed (caps at 100 instead of 150)
  • Maximum lightning resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly
Defiance
  • now also grants +1% PDR per two base levels (active)
  • radius increased
Vigor
  • now also grants +1% FRW per base level (passive)
  • radius increased
Redemption
  • life recovered starts lower and scales by 2 per level (was 5)
Salvation
  • Now also grants a bonus to elemental damage
  • resists nerfed (caps at 75 instead of 120)

Offensive Auras[edit]

Might
  • now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus
  • radius increased
Holy Fire
  • Aura tick rate increased
  • Radius is now always 6 yards (was 4 + 0.66 per level)
  • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
  • now also has Blessed Aim as a synergy
  • synergies are now 20% (was 18%/6%)
Holy Freeze
  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura cold damage scaling decreased
  • attack cold damage scaling increased
  • now also has Blessed Aim as a synergy
  • synergies are now 12% (was 15%/7%)
Holy Shock
  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura lightning damage scaling decreased
  • attack lightning damage scaling increased slightly
  • now also has Blessed Aim as a synergy
  • synergies are now 8% (was 12%/4%)
Blessed Aim
  • now grants 80% + 20% attack rating per level (was 75% + 15%)
  • also grants passive +10% Attack Rating per hard point
  • radius increased slightly
Concentration
  • now also adds bonus attack rating (25% +5% per level)
  • damage bonus is now +12% per level (was +15%)
  • radius increased
Fanaticism
  • damage increased slightly
  • radius increased
Thorns
  • reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
  • now has Might and Defiance as synergies at 18%
  • radius increased
Sanctuary
  • Aura tick rate increased
  • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
  • aura magic damage scaling decreased, now applies to all enemies instead of just undead
  • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
  • no longer applies knockback to undead
  • mana cost removed
  • now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing
  • synergies are now 8% (was 7%)
Conviction
  • radius is increased and now scales with levels
  • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
  • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)

Combat Skills[edit]

Holy Nova, Holy Light, and Joust are new

Sacrifice
  • Damage to self decreases by 1% per level to a minimum of 3%
  • damage scales by +25% per level (was +15%)
  • bonus attack rating increased to +16% per level (was +7%)
  • synergies are now 20% (was 15%/5%)
Smite
  • damage bonus increased to +20% per level (was +15%)
  • can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
  • indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
  • indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
Holy Bolt
  • moved in the skill tree, requires level 1 (was 6)
  • bolts now pierce all allies and enemies, healing or damaging each
  • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
  • magic damage scaling reduced
  • healing scaling reduced
  • mana cost scaling increased
  • now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
  • damage synergies are now 8% (was 50%)
  • healing synergy is now 5% (was 15%)
Zeal
  • moved in the skill tree, requires level 6 (was 12)
  • Number of attacks decreased to 3 from 5, avoids animation lock
  • damage & attack rating increased
  • synergy is now 20% (was 12%)
Charge
  • damage and attack rating increased
  • synergies are now 25% (was 20%)
Vengeance
  • reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
  • attack rating increased
  • synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction
Blessed Hammer
  • hammers now travel faster
  • hammer hitbox size has been doubled
  • synergies are now 12% (was 14%)
Conversion
  • moved in the skill tree, requires level 18 (was 24)
  • higher chance to convert
  • duration is now 8 seconds (was 16)
Holy Shield
  • block chance starts at 10% (was 14%) and scales more with levels
  • defense per level decreased from 15% to 10%
  • duration now starts longer and scales less with levels
  • now also has Smite & Defiance as damage synergies at 4% each
Fist of the Heavens
  • moved in the skill tree, requires level 24 (was 30)
  • removed cooldown, auto-targeting has reduced range
  • holy bolts now damage all creature types (was just undead)
  • damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
  • mana cost now starts lower and scales with levels
  • synergy from Holy Shock changed to Holy Light & Holy Nova
  • synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock)
Holy Nova
  • new skill that heals allies and damages enemies in an wide area, has a long cooldown
Holy Light
  • new skill that heals a single target
Joust
  • new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
  • has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds)


Sorceress[edit]

Cold Spells[edit]

Frozen Armor has been replaced with Cold Enchant

Ice Barrage is new

Ice Bolt
  • faster missile speed
  • cold length now scales less with levels
  • mana cost now starts lower and scales with levels
  • damage increased
  • removed synergies from Frost Nova, Blizzard, & Frozen Orb
Cold Enchant
  • new skill, replaces Frozen Armor
  • useable alongside Enchant Fire
Frost Nova
  • damage buffed
  • cold length scaling reduced to +0.2 seconds per level (was +1)
  • mana cost scaling reduced
  • synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
  • synergies are now 9% (was 10%)
Ice Blast
  • pierces, faster missiles
  • cold damage starts lower and scales higher
  • freeze duration is now 2 seconds (was 3 + 0.2 per level)
  • synergies for Blizzard & Frozen Orb removed
  • synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
  • synergies are now 6% (was 8%)
Shiver Armor
  • damage increased
  • cold length now scales with levels
  • duration now starts higher and scales less with levels
  • duration synergies removed, synergy from Chilling Armor removed
  • synergy is now 20% (was 9%)
Chilling Armor
  • creates single blizzard spike per counter ranged attack
  • chills melee on successful strike
  • damage increased
  • duration now starts higher and scales less with levels
  • duration synergies removed, synergy from Shiver Armor removed
  • synergy is now 20% (was 7%)
Glacial Spike
  • cold damage starts slightly higher
  • freeze duration is now 2 seconds and doesn't scale with levels
  • starting mana cost increased to 30 (was 10)
  • freeze duration synergy is now 5% (was 3%)
  • synergy from Frozen Orb changed to Ice Barrage
Blizzard
  • improved ground density, projectile hitbox size increased by 50%
  • damage scaling reduced
  • mana cost reduced
  • synergy for Ice Blast removed
  • synergies are now 10% (was 5%)
Frozen Orb
  • removed cooldown and changed to slower "lightning" cast frames
  • damage, cold length, & mana cost reduced
  • range has been increased by roughly 20%
  • now also has Ice Blast as a synergy
  • synergies are now 4% (was 2%)
Cold Mastery
  • pierce reduced to 5% +2% per level (was 20% +5%)
  • now also adds cold damage (10% +2% per level)
Ice Barrage
  • new skill that shoots ice lances which have AOE impact that chills
  • Additional missiles as you level (max 5)
  • Does not pierce, but does shotgun

Lightning Spells[edit]

Charged Bolt
  • now caps at 28 bolts (was 24)
  • now also has Telekinesis as a synergy
Static Field
  • moved in the skill tree, requires level 1 (was 6)
  • radius reduced
  • reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
  • now also has -1% to enemy lightning resistance per level (breaks immunities)
Telekinesis
  • moved in the skill tree, requires level 1 (was 6)
  • large damage buff
  • now has Charged Bolt & Nova as synergies at 14%
Nova
  • damage scaling improved slightly
  • mana cost halved
  • now has Charged Bolt & Telekinesis as synergies at 3%
Lightning
  • damage increased
  • changed to faster cast frames (was slower "lightning" frames)
  • damage scaling increased at lower levels and decreased at higher levels
  • mana cost reduced
  • synergy from Nova removed
  • synergies are now 6% (was 8%)
Chain Lightning
  • moved in the skill tree, requires level 24 (was 18)
  • damage increased
  • mana cost reduced
  • synergy for Nova removed
  • synergies are now 6% (was 4%)
Teleport
  • 50% spell damage debuff for 1 second on cast, reduced by 2% per hard point
  • uses slower "lightning" FCR frames
Thunder Storm
  • no longer flashes your screen
  • time between attacks goes down with hard points
  • casts nova on impact
  • damage scaling reduced
  • now has Charged Bolt & Nova as synergies at 6%
Energy Shield
  • moved in the skill tree (still requires level 24)
  • absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
  • synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
Lightning Mastery
  • no changes

Fire Spells[edit]

Enchant is now Enchant Fire

Combustion and Lesser Hydra are new

Fire Bolt
  • damage scaling increased
  • synergy from Meteor changed to Combustion
  • synergies are now 20% (was 16%)
Warmth
  • now also adds flat attack rating (10 + 10 per level)
Inferno
  • moved in the skill tree, requires level 1 (was 6)
  • faster spray speed
  • damage increased
  • range & mana cost reduced
  • now has Fire Wall & Blaze as synergies instead of Warmth
  • synergies are now 20% (was 13%)
Blaze
  • moved in the skill tree, requires level 6 (was 12)
  • reworked to create an explosion when cast as well as provide a movement speed bonus
  • duration is now always 3 seconds instead of scaling per level
  • increased fire trail hitbox size
  • mana cost scales less per level
  • synergies are now both 3% (was 4%/1%)
Fire Wall
  • moved in the skill tree, requires level 12 (was 18)
  • duration reduced
  • damage reduced
  • synergies are now both 4% (was 4%/1%)
Fire Ball
  • synergy from Meteor changed to Combustion
  • synergies are now 16% (was 14%)
Enchant Fire
  • renamed from Enchant
  • is now an aoe skill (similar to battle orders)
  • now correctly applies 1/3 of damage to ranged attacks
  • now grants allies 50% of the damage instead of 100%
  • no longer gains mastery bonuses twice
  • damage scaling increased
  • synergy is now 18% (was 9%)
Meteor
  • moved in the skill tree
  • cooldown reduced, meteors fall faster and have 33% larger aoe
  • now deals physical damage and fire damage (fire damage reduced)
  • synergy from Fire Bolt replaced with Fire Wall
  • synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning)
Fire Mastery
  • now also adds pierce (1% per level)
  • damage reduced to 20% +4% per level (was 30% +7%)
Hydra
  • shoots Fire Balls instead of Fire Bolts
  • duration reduced from 10 seconds to 6 seconds
  • reduced start-up delay between casting and hydras attacking
  • damage increased
  • synergy from Fire Ball changed to Lesser Hydra
  • synergies are now 6% (was 3%)
Combustion
  • new skill which shoots fire balls in all directions, has a long cooldown
Lesser Hydra
  • new skill that summons hydras which shoot fire bolts