All Assassin Skills

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This page lists all Assassin skills & stats. Also see: Assassin Build Guides

Attributes
Attribute Level 1 /Level /Point
Strength 20
Dexterity 20
  • Attack Rating
  • 80 +5
  • Defense
  • 5 +0.25
    Vitality 20
  • Life
  • 50 +2 +3
  • Stamina
  • 220 +1.25 +1.25
    Energy 25
  • Mana
  • 25 +2 +1.75

    Vanilla Attributes:

    • 95 stamina at level 1
    • +1.5 mana per level


    Individual skill tree pages:

    Below is a compilation of all Assassin skills:



    Expand/Collapse All

    Martial Arts[edit]

    This page has outdated info - these changes have not been updated:
     * Fists of Fire: (everything)
     * Phoenix Strike: (everything)
    



    Tiger Strike[edit]

    Tiger Strike.png
    • Description: Charge-up Skill - Consecutive hits add damage bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with dual claw weapons
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Charge 1 Damage +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
    Charge 2 Damage +% 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050
    Charge 3 Damage +% 150 225 300 375 450 525 600 675 750 825 900 975 1050 1125 1200 1275 1350 1425 1500 1575 1650 1725 1800 1875 1950 2025 2100 2175 2250 2325 2400 2475 2550 2625 2700 2775 2850 2925 3000 3075 3150 3225 3300 3375 3450 3525 3600 3675 3750 3825 3900 3975 4050 4125 4200 4275 4350 4425 4500 4575
    Attack Rating +% 25 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910

    Grants +20% increased melee splash radius with 2 charges and +40% increased melee splash radius with 3 charges

    Mana Cost: 1

    Duration: 60 seconds

    Changelog

    Season 5:

    • Tiger strike attack rating per level increased from +10% to +15%

    Season 4:

    • Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
    • Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
    • Tiger Strike charge duration increased from 15 seconds to 1 minute
    • Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)

    Season 3:

    • Tiger strike attack rating per level reduced from 20% to 10%
    • Tiger strike now attacks with both weapons (requires dual claws)

    Season 2:

    • Charge-up skills reworked
      • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
      • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
      • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
    • ?

    Season 1:

    • attack rating bonus increased

    Vanilla Info

    Dragon Talon[edit]

    Dragon Talon.png
    • Description: Finishing Move - Kick your enemies out of your way. Adds charged-up bonuses to the kick
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Kicks 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
    Kick Damage +% 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
    Attack Rating +% 20 45 70 95 120 145 170 195 220 245 270 295 320 345 370 395 420 445 470 495 520 545 570 595 620 645 670 695 720 745 770 795 820 845 870 895 920 945 970 995 1020 1045 1070 1095 1120 1145 1170 1195 1220 1245 1270 1295 1320 1345 1370 1395 1420 1445 1470 1495

    Mana Cost: 6

    Dragon Talon Receives Bonuses From:

    • Dragon Tail: +10% Damage per Level
    • Dragon Flight: +10% Damage per Level
    Changelog

    Seaason 5:

    • Dragon talon attack rating per level increased from +15% to 25%

    Season 4:

    • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
    • Dragon Talon 15% damage per level increased to 20%
    • Dragon Talon now has dragon flight as an additional synergy
    • Dragon Talon synergies increased from 8% to 10%

    Season 3:

    • Dragon talon attack rating per level reduced from 35% to 10%

    Season 2:

    • indirectly affected by charge-up skills being reworked
    • now properly synergizes with Dragon Tail
    • ?

    Season 1:

    • now caps at 3 kicks (was just 1 + 1 kick per six levels)
    • kick damage increased
    • now has Dragon Tail as a synergy at 10%

    Vanilla Info

    Dragon Claw[edit]

    Dragon Claw.png
    • Description: Finishing Move - Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks
    • Required Level: 6
    • Required Skills: Dragon Talon [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
    Attack Rating +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

    Mana Cost: 2

    Dragon Claw Receives Bonuses From:

    • Claw and Dagger Mastery: +8% Damage per Level
    • Weapon Block: +8% Damage per Level
    Changelog

    Season 4:

    • Dragon Claw 5% damage per level increased to 15%
    • Dragon Claw 6% synergy increased to 8%
    • Dragon Claw now has weapon block as a synergy

    Season 2:

    • indirectly affected by charge-up skills being reworked

    Season 1:

    • attack rating bonus decreased
    • synergy is now 6% (was 4%)

    Vanilla Info

    Fists of Fire[edit]

    Fists of Fire.png
    • Description: Charge-up Skill - Consecutive hits add fire bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
    • Required Level: 6
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Fire Damage (min) 2 4 6 8 10 12 14 16 22 28 34 40 46 52 58 64 82 100 118 136 154 172 202 232 262 292 322 352 394 436 478 520 562 604 646 688 730 772 814 856 898 940 982 1024 1066 1108 1150 1192 1234 1276 1318 1360 1402 1444 1486 1528 1570 1612 1654 1696
    Fire Damage (max) 4 7 10 13 16 19 22 25 32 39 46 53 60 67 74 81 102 123 144 165 186 207 240 273 306 339 372 405 450 495 540 585 630 675 720 765 810 855 900 945 990 1035 1080 1125 1170 1215 1260 1305 1350 1395 1440 1485 1530 1575 1620 1665 1710 1755 1800 1845
    Burning Damage (min) 3 6 9 12 15 18 21 25 31 37 43 50 56 62 68 75 96 118 140 162 184 206 243 281 318 356 393 431 484 537 590 643 696 750 803 856 909 962 1015 1068 1121 1175 1228 1281 1334 1387 1440 1493 1546 1600 1653 1706 1759 1812 1865 1918 1971 2025 2078 2131
    Burning Damage (max) 4 9 14 18 23 28 32 37 45 53 60 68 76 84 92 100 123 146 170 193 217 240 279 318 357 396 435 475 529 584 639 693 748 803 857 912 967 1021 1076 1131 1185 1240 1295 1350 1404 1459 1514 1568 1623 1678 1733 1787 1842 1896 1951 2006 2060 2115 2170 2225
    Attack Rating +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625

    Fire Damage Radius (2 charges): 2.6 yards

    Mana Cost: 2

    Fists of Fire Receives Bonuses From:

    • Phoenix Strike: +18% Fire Damage per Level
    Changelog

    Season 5:

    • Charges now last 5 minutes
    • Fists of fire rework has been reworked
      • Stage 1: explosion + ground fire
      • Stage 2: fire nova
      • Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire

    Season 3:

    • Fists of fire base attack rating bonus reduced from 55% to 35%
    • Fists of fire attack rating per level reduced from 18% to 10%

    Season 2:

    • Charge-up skills reworked
      • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
      • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
      • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
    • synergy increased from 14% to 18%
    • damage decreased

    Season 1:

    • attack rating bonus increased
    • synergy is now 14% (was 12%)

    Vanilla Info

    Cobra Strike[edit]

    Cobra Strike.png
    • Description: Charge-up Skill - Consecutive hits add poison bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
    • Required Level: 12
    • Required Skills: Tiger Strike [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Poison Bolt Damage (min) 3 9 15 21 28 34 40 46 65 84 103 121 140 159 178 196 228 259 290 321 353 384 440 496 553 609 665 721 803 884 965 1046 1128 1209 1290 1371 1453 1534 1615 1696 1778 1859 1940 2021 2103 2184 2265 2346 2428 2509 2590 2671 2753 2834 2915 2996 3078 3159 3240 3321
    Poison Bolt Damage (max) 12 18 25 31 37 43 50 56 75 93 112 131 150 168 187 206 237 268 300 331 362 393 450 506 562 618 675 731 812 893 975 1056 1137 1218 1300 1381 1462 1543 1625 1706 1787 1868 1950 2031 2112 2193 2275 2356 2437 2518 2600 2681 2762 2843 2925 3006 3087 3168 3250 3331
    Life/Mana Steal +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335
    Poison Cloud Damage (min) 6 15 25 34 43 53 62 71 96 121 146 171 196 221 246 271 309 346 384 421 459 496 571 646 721 796 871 946 1059 1171 1284 1396 1509 1621 1734 1846 1959 2071 2184 2296 2409 2521 2634 2746 2859 2971 3084 3196 3309 3421 3534 3646 3759 3871 3984 4096 4209 4321 4434 4546
    Poison Cloud Damage (max) 18 28 37 46 56 65 75 84 109 134 159 184 209 234 259 284 321 359 396 434 471 509 584 659 734 809 884 959 1071 1184 1296 1409 1521 1634 1746 1859 1971 2084 2196 2309 2421 2534 2646 2759 2871 2984 3096 3209 3321 3434 3546 3659 3771 3884 3996 4109 4221 4334 4446 4559
    Attack Rating +% 60 74 88 102 116 130 144 158 172 186 200 214 228 242 256 270 284 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634 648 662 676 690 704 718 732 746 760 774 788 802 816 830 844 858 872 886

    Poison Duration: 1 second

    Mana Cost: 2

    Cobra Strike Receives Bonuses From:

    • Venom: +12% Poison Damage per Level
    Changelog

    Season 5:

    • Charges now last 5 minutes
    • Cobra strike attack rating per level increased from +8% to 14%

    Season 3:

    • Cobra strike base attack rating bonus reduced from 145% to 60%
    • Cobra strike attack rating per level reduced from 20% to 8%

    Season 2:

    • Charge-up skills reworked
      • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
      • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
      • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
    • has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
    • now has Venom as a synergy at 12%

    Season 1:

    • attack rating bonus increased

    Vanilla Info

    Claws of Thunder[edit]

    Claws of Thunder.png
    • Description: Charge-up Skill - Consecutive hits add lightning bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
    • Required Level: 18
    • Required Skills: Fists of Fire [6]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 80 100 120 140 160 180 200 220 260 300 340 380 420 460 500 540 600 660 720 780 840 900 980 1060 1140 1220 1300 1380 1480 1580 1680 1780 1880 1980 2080 2180 2280 2380 2480 2580 2680 2780 2880 2980 3080 3180 3280 3380 3480 3580 3680 3780 3880 3980 4080 4180 4280 4380 4480 4580
    Nova Damage (min) 5 10 15 20 25 30 35 40 60 80 100 120 140 160 180 200 235 270 305 340 375 410 460 510 560 610 660 710 775 840 905 970 1035 1100 1165 1230 1295 1360 1425 1490 1555 1620 1685 1750 1815 1880 1945 2010 2075 2140 2205 2270 2335 2400 2465 2530 2595 2660 2725 2790
    Nova Damage (max) 30 40 50 60 70 80 90 100 130 160 190 220 250 280 310 340 390 440 490 540 590 640 710 780 850 920 990 1060 1150 1240 1330 1420 1510 1600 1690 1780 1870 1960 2050 2140 2230 2320 2410 2500 2590 2680 2770 2860 2950 3040 3130 3220 3310 3400 3490 3580 3670 3760 3850 3940
    Charged Bolt Damage (min) 10 15 20 25 30 35 40 45 55 65 75 85 95 105 115 125 140 155 170 185 200 215 235 255 275 295 315 335 360 385 410 435 460 485 510 535 560 585 610 635 660 685 710 735 760 785 810 835 860 885 910 935 960 985 1010 1035 1060 1085 1110 1135
    Charged Bolt Damage (max) 40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
    Attack Rating +% 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728 740 752 764 776 788

    Mana Cost: 4

    Claws of Thunder Receives Bonuses From:

    • Phoenix Strike: +16% Lightning Damage per Level
    Changelog

    Season 5:

    • Charges now last 5 minutes
    • Claws of thunder attack rating per level increased from +8% to 12%

    Season 3:

    • Claws of thunder base attack rating reduced from 180% to 80%
    • Claws of thunder attack rating per level reduced from 14% to 6%
    • Claws of thunder nova’s damage scaling has been improved
      • Claws of thunder’s nova base damage has been increased from 1-30 to 5-30
      • Claws of thunder’s nova damage scaling from level 1-8 reworked from 0-15 per level to 5-10
      • Claws of thunder’s nova damage scaling from level 8-16 increased from 0-25 per level to 20-30
      • Claws of thunder’s nova damage scaling from level 16-22 increased from 0-35 per level to 35-50
      • Claws of thunder’s nova damage scaling from level 22-28 increased from 0-45 per level to 50-70
      • Claws of thunder’s nova damage scaling from level 28+ increased from 0-65 per level to 65-90
    • Claws of thunder charged bolt missile travel velocity has been doubled
    • Claws of thunder’s charged bolt damage scaling has been improved
      • Claw of thunder’s charged bolt base damage increased from 1-40 to 10-40
      • Claws of thunder’s charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
      • Claws of thunder’s charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
      • Claws of thunder’s charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
      • Claws of thunder’s charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
      • Claws of thunder’s charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100

    Season 2:

    • Charge-up skills reworked
      • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
      • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
      • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
    • synergy increased from 10% to 16%
    • ?

    Season 1:

    • attack rating bonus increased
    • synergy is now 10% (was 8%)

    Vanilla Info

    Dragon Tail[edit]

    Dragon Tail.png
    • Description: Finishing Move - Knock back your enemies with an explosive kick. Adds charged-up bonuses to the kick
    • Required Level: 18
    • Required Skills: Dragon Talon [1], Dragon Claw [6]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Fire Damage +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
    Attack Rating +% 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800

    Radius: 4 yards

    Mana Cost: 10

    Dragon Tail Receives Bonuses From:

    • Dragon Talon: +10% Damage per Level
    • Dragon Flight: +10% Damage per Level
    Changelog

    Season 4:

    • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
    • Dragon Tail 10% damage per level increased to 15%
    • Dragon Tail now has dragon flight as an additional synergy
    • Dragon Tail synergies increased from 8% to 10%
    • Dragon Tail attack speed reduction reduced from -40 to -20

    Season 2:

    • indirectly affected by charge-up skills being reworked
    • now properly synergizes with Dragon Talon

    Season 1:

    • attack rating bonus increased
    • now has Dragon Talon as a synergy at 10%

    Vanilla Info

    Dragon Flight[edit]

    Dragon Flight.png
    • Description: Finishing Move - Teleport to your enemies and destroy them with a kick. Adds charged-up bonuses to the kick
    • Required Level: 24
    • Required Skills: Dragon Talon [1], Dragon Claw [6], Dragon Tail [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Kick Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575
    Attack Rating +% 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035 1050 1065

    Mana Cost: 15

    Cooldown: 2 seconds

    Changelog

    Season 5:

    • Dragon flight attack rating per level increased from 10% to 15%

    Season 4:

    • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")

    Season 3:

    • Dragon flight range has been increased by 50%

    Season 2:

    • indirectly affected by charge-up skills being reworked

    Season 1:

    • attack rating bonus starts higher and scales less with levels
    • cooldown increased to 2 seconds (was 1)

    Vanilla Info

    Blades of Ice[edit]

    Blades of Ice.png
    • Description: Charge-up Skill - Consecutive hits add cold bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
    • Required Level: 24
    • Required Skills: Fists of Fire [6], Claws of Thunder [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Cold Damage (min) 15 23 31 39 47 55 63 71 83 95 107 119 131 143 155 167 194 221 248 275 302 329 372 415 458 501 544 587 645 703 761 819 877 935 993 1051 1109 1167 1225 1283 1341 1399 1457 1515 1573 1631 1689 1747 1805 1863 1921 1979 2037 2095 2153 2211 2269 2327 2385 2443
    Cold Damage (max) 35 45 55 65 75 85 95 105 119 133 147 161 175 189 203 217 246 275 304 333 362 391 435 479 523 567 611 655 714 773 832 891 950 1009 1068 1127 1186 1245 1304 1363 1422 1481 1540 1599 1658 1717 1776 1835 1894 1953 2012 2071 2130 2189 2248 2307 2366 2425 2484 2543
    Freeze Duration 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6
    Attack Rating +% 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750

    Cold Damage Radius (2 charges): 4 yards

    Mana Cost: 3

    Blades of Ice Receives Bonuses From:

    • Phoenix Strike: +20% Cold Damage per Level
    Changelog

    Season 5:

    • Charges now last 5 minutes
    • Blades of ice attack rating per level increased from +4% to 10%

    Season 3:

    • Blades of ice base attack rating reduced from 240% to 160%
    • Blades of ice attack rating per level reduced from 10% to 4%

    Season 2:

    • Charge-up skills reworked
      • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
      • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
      • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
    • synergy increased from 10% to 20%

    Season 1:

    • attack rating bonus increased
    • synergy is now 10% (was 8%)

    Vanilla Info

    Phoenix Strike[edit]

    Phoenix Strike.png
    • Description: Charge-up Skill - Consecutive hits add elemental bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
    • Required Level: 30
    • Required Skills: Tiger Strike [1], Fists of Fire [6], Cobra Strike [12], Claws of Thunder [18], Blades of Ice [24]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Meteor Damage (min) 20 30 40 50 60 70 80 90 109 128 147 166 185 204 223 242 271 300 329 358 387 416 454 492 530 568 606 644 690 736 782 828 874 920 966 1012 1058 1104 1150 1196 1242 1288 1334 1380 1426 1472 1518 1564 1610 1656 1702 1748 1794 1840 1886 1932 1978 2024 2070 2116
    Meteor Damage (max) 40 50 60 70 80 90 100 110 131 152 173 194 215 236 257 278 311 344 377 410 443 476 518 560 602 644 686 728 778 828 878 928 978 1028 1078 1128 1178 1228 1278 1328 1378 1428 1478 1528 1578 1628 1678 1728 1778 1828 1878 1928 1978 2028 2078 2128 2178 2228 2278 2328
    Burning Damage (min) 14 25 37 49 60 72 84 96 119 142 166 189 213 236 260 283 321 358 396 433 471 508 560 611 663 714 766 817 888 958 1028 1099 1169 1239 1310 1380 1450 1521 1591 1661 1732 1802 1872 1943 2013 2083 2154 2224 2294 2365 2435 2505 2576 2646 2716 2787 2857 2927 2998 3068
    Burning Damage (max) 23 35 46 58 70 82 93 105 128 152 175 199 222 246 269 292 332 372 412 452 492 532 588 644 700 757 813 869 944 1019 1094 1169 1244 1319 1394 1469 1544 1619 1694 1769 1844 1919 1994 2069 2144 2219 2294 2369 2444 2519 2594 2669 2744 2819 2894 2969 3044 3119 3194 3269
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
    Cold Damage (min) 16 20 24 28 32 36 40 44 52 60 68 76 84 92 100 108 120 132 144 156 168 180 200 220 240 260 280 300 328 356 384 412 440 468 496 524 552 580 608 636 664 692 720 748 776 804 832 860 888 916 944 972 1000 1028 1056 1084 1112 1140 1168 1196
    Cold Damage (max) 32 36 40 44 48 52 56 60 68 76 84 92 100 108 116 124 137 150 163 176 189 202 223 244 265 286 307 328 357 386 415 444 473 502 531 560 589 618 647 676 705 734 763 792 821 850 879 908 937 966 995 1024 1053 1082 1111 1140 1169 1198 1227 1256
    Attack Rating +% 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750

    Mana Cost: 4

    Phoenix Strike Receives Bonuses From:

    • Fists of Fire: +10% Fire Damage per Level
    • Fists of Fire: +10% Average Fire Damage per Second per Level
    • Claws of Thunder: +14% Lightning Damage per Level
    • Blades of Ice: +14% Cold Damage per Level
    Changelog

    Season 5:

    • Charges now last 5 minutes
    • Phoenix strike attack rating per level increased from +4% to 10%
    • Phoenix strike chain lightning base damage increased from 1-40 to 1-60
    • Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40
    • Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70
    • Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
    • Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
    • Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160
    • Phoenix strike meteor fire duration reduced from 55 frames to 25
    • Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
    • Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
    • Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
    • Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
    • Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18

    Season 4:

    • Phoenix Strike meteor ground fire damage now lasts 2.2 seconds from 1.2
    • Phoenix Strike's blades of ice synergy increased from 10% to 14%
    • Phoenix Strike claw of thunder synergy increased from 13% to 14%

    Season 3:

    • Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the "shenk bug" where too many sprites are on screen at once)
    • Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
    • Phoenix strike ice attack freeze reduced to a 0.5 second freeze
    • Phoenix strike’s base attack rating reduced from 240% to 160%
    • Phoenix strike’s attack rating per level reduced from 10% to 4%

    Season 2:

    • Charge-up skills reworked
      • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
      • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
      • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.

    Season 1:

    • Removed Next Hit Delay for 3rd charge (cold attack)
    • 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
    • attack rating bonus increased

    Vanilla Info


    Shadow Disciplines[edit]

    This page has outdated info - these changes have not been updated:
     * Shadow Warrior health values (normal/nm/hell)
     * Shadow Master health values (normal/nm/hell)
    



    Claw and Dagger Mastery[edit]

    Claw and Dagger Mastery.png
    • Description: Passive - Improves your skill with claw and dagger weapons
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage +% 35 47 59 71 83 95 107 119 131 143 155 167 179 191 203 215 227 239 251 263 275 287 299 311 323 335 347 359 371 383 395 407 419 431 443 455 467 479 491 503 515 527 539 551 563 575 587 599 611 623 635 647 659 671 683 695 707 719 731 743
    Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
    Critical Strike Chance +% 3 6 9 11 12 13 14 15 16 17 17 18 18 19 19 20 20 20 20 21 21 21 21 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25
    Changelog

    Season 5:

    • Claw and dagger mastery +10% enhanced damage per level increased to +12%

    Season 4:

    • Claw and Dagger Mastery enhanced damage per level increased from 8% to 10%

    Season 2:

    • damage scaling increased from 4% per level to 8% per level

    Season 1:

    • renamed, now affects daggers as well as claws

    Vanilla Info for Claw Mastery

    Psychic Hammer[edit]

    Psychic Hammer.png
    • Description: Use the power of your mind to create a psychic blast to crush and knock back your enemies
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Nearby Enemies 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
    Magic Damage (min) 4 7 10 13 16 19 22 25 31 37 43 49 55 61 67 73 85 97 109 121 133 145 169 193 217 241 265 289 325 361 397 433 469 505 541 577 613 649 685 721 757 793 829 865 901 937 973 1009 1045 1081 1117 1153 1189 1225 1261 1297 1333 1369 1405 1441
    Magic Damage (max) 6 10 14 18 22 26 30 34 42 50 58 66 74 82 90 98 112 126 140 154 168 182 208 234 260 286 312 338 376 414 452 490 528 566 604 642 680 718 756 794 832 870 908 946 984 1022 1060 1098 1136 1174 1212 1250 1288 1326 1364 1402 1440 1478 1516 1554
    Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

    Psychic Hammer Receives Bonuses From:

    • Mind Blast: +15% Damage per Level
    • Cloak of Shadows: +15% Damage per Level
    • Shadow Warrior: +15% Damage per Level
    Changelog

    Season 5:

    • Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3
    • Psychic hammer bounce distance increased by 20%

    Season 2:

    • synergies reduced to 15% (was 18%)

    Season 1:

    • Hits another enemy at level 10+
    • damage buffed, only deals magic damage
    • starting mana cost reduced to 1.5 (was 4)
    • now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%

    Vanilla Info

    Burst of Speed[edit]

    Burst of Speed.png
    • Description: Increases attack and movement speed for a period of time
    • Required Level: 6
    • Required Skills: Claw and Dagger Mastery [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Movement Speed +% 20 22 24 26 28 30 32 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86
    Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Attack Speed +% 15 22 27 31 34 37 39 41 43 44 45 47 48 48 49 50 51 51 52 52 53

    Mana Cost: 10

    Changelog

    Season 5:

    • Burst of speed base movement speed increased from 10% to 20%
    • Burst of speed level 8-16 movement speed bonus reduced from 2% to 1%
    • Burst of speed base duration increased from 2 minutes to 5 minutes
    • Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds

    Season 1:

    • now grants attack speed with hard points instead of soft points
    • walk/run speed reduced

    Vanilla Info

    Weapon Block[edit]

    Weapon Block.png
    • Description: Passive - Chance to block when you are using dual claw-class weapons
    • Required Level: 12
    • Required Skills: Claw and Dagger Mastery [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Block Chance % 14 19 23 26 29 31 32 34 35 36 37 38 39 40 40 41 42 42 42 43 43 44 44 44 44 45 45 45 46 46 46 46 47 47 47 47 47 47 47 47 47 48 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 50

    Cooldown: 0.16 seconds

    Changelog

    Season 5:

    • Now has a 4 frame cooldown after mitigating an attack

    Season 4:

    • Weapon Block maximum block chance reduced from 65% to 50%
    • Weapon Block minimum block chance reduced from 26% to 14%
    • Weapon Block now works while moving

    Season 1:

    • no changes

    Vanilla Info

    Cloak of Shadows[edit]

    Cloak of Shadows.png
    • Description: Cast a shadow to blind nearby enemies lowering their defenses for a period of time
    • Required Level: 12
    • Required Skills: Psychic Hammer [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Defense +% 5 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 81 83 84 86 87 89 90 92 93
    Enemy Defense % -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69 -70 -71 -72 -73 -74

    Range: 20 yards

    Mana Cost: 13

    Duration: 5 seconds

    Changelog

    Season 2:

    • now reduces defense by 1% per level (was 3%)

    Season 1:

    • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
    • bonus defense reduced

    Vanilla Info

    Mind Blast[edit]

    Mind Blast.png
    • Description: Stun a group of enemies using the power of your mind
    • Required Level: 18
    • Required Skills: Psychic Hammer [1], Cloak of Shadows [12]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage (min) 10 13 16 19 22 25 28 31 38 45 52 59 66 73 80 87 104 121 138 155 172 189 223 257 291 325 359 393 444 495 546 597 648 699 750 801 852 903 954 1005 1056 1107 1158 1209 1260 1311 1362 1413 1464 1515 1566 1617 1668 1719 1770 1821 1872 1923 1974 2025
    Damage (max) 20 23 26 29 32 35 38 41 48 55 62 69 76 83 90 97 114 131 148 165 182 199 233 267 301 335 369 403 454 505 556 607 658 709 760 811 862 913 964 1015 1066 1117 1168 1219 1270 1321 1372 1423 1474 1525 1576 1627 1678 1729 1780 1831 1882 1933 1984 2035
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Radius (yards) 2.6 2.6 3.3 3.3 4 4 4.6 4.6 5.3 5.3 6 6 6 6 6 6 6 6 6 6 6
    Stun Length (seconds) 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    Mana Cost: 9

    Mind Blast Receives Bonuses From:

    • Psychic Hammer: +13% Damage per Level
    • Cloak of Shadows: +13% Damage per Level
    • Shadow Warrior: +13% Damage per Level
    Changelog

    Season 3:

    • Mind blast starting radius increased from 1.6 yards to 2.6 yards
    • Mind blast synergies increased from 10% to 13%
    • stun now lasts 1.5 seconds in pvp (was 2 seconds)

    Season 2:

    • AoE reduced by 1
    • synergies reduced from 12% to 10%

    Season 1:

    • moved in the skill tree, requires level 18 (was 24)
    • No longer stuns after first hard point (was 2 seconds + 0.2 per level)
    • Increased AOE with soft points
    • damage buffed
    • Mana cost reduced to 9 (was 15)
    • now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%

    Vanilla Info

    Fade[edit]

    Fade.png
    • Description: Raise all resistances and resist curses for a period of time
    • Required Level: 18
    • Required Skills: Claw and Dagger Mastery [1], Burst of Speed [6]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Reduces Curse Duration by % 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
    Physical Damage Reduction +% 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30
    Resist All +% 19 27 33 38 42 45 48 50 52 54 56 57 58 60 60 62 62 63 63 64 65 65 66 67 67 67 68 68 69 69 69 69 70 70 70 71 71 71 71 71 71 72 72 72 73 73 73 73 73 73 73 73 73 74 74 74 74 74 74 75
    Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

    Mana Cost: 10

    Changelog

    Season 5:

    • Fade base duration increased from 2 minutes to 5 minutes
    • Fade duration scaling reduced from 12 seconds per level to 5 seconds

    Season 4:

    • fade now starts at 5% curse duration reduction from 17%
    • fade now caps at 20% curse duration reduction from 60%

    Season 1:

    • curse duration reduction reduced
    • damage reduction reduced

    Vanilla Info

    Shadow Warrior[edit]

    Shadow Warrior.png
    • Description: Summon a shadow of yourself that mimics your skills and fights by your side
    • Required Level: 18
    • Required Skills: Claw and Dagger Mastery [1], Psychic Hammer [1], Weapon Block [12], Cloak of Shadows [12]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Life 376 432 488 545 601 658 714 770 827 883 940 996 1052 1109 1165 1222 1278 1334 1391 1447 1504 1560 1616 1673 1729 1786 1842 1898 1955 2011 2068 2124 2180 2237 2293 2350 2406 2462 2519 2575 2632 2688 2744 2801 2857 2914 2970 3026 3083 3139 3196 3252 3308 3365 3421 3478 3534 3590 3647 3703
    Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
    Defense +% 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708 720
    All Resist 17 27 35 42 47 51 55 57 61 62 65 67 68 70 71 73 73 74 75 76 77 78 78 79 79 80 81 81 82 82 83 83 84 84 84 84 84 85 85 85 85 86 86 86 87 87 87 87 88 88 88 88 88 89 89 89 89 89 89 90
    Mana Cost 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56

    Note: Though not stated in the tooltip, Shadow Master is affected by a difficulty penalty of -40 resistance in Nightmare and -100 in Hell unlike other summons.

    Changelog

    Season 5:

    • Shadow warrior base health in normal increased from 376 to 600
    • Shadow warrior base health in nightmare increased from 376 to 800
    • Shadow warrior base health in hell increased from 376 to 1000
    • Shadow warrior health per level reduced from 15% to 5%
    • Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master)

    Season 1:

    • attack rating reduced from 100 per level to 40 per level

    Vanilla Info

    Shadow Master[edit]

    Shadow Master.png
    • Description: Summon a powerful shadow of yourself to fight by your side
    • Required Level: 30
    • Required Skills: Claw and Dagger Mastery [1], Psychic Hammer [1], Weapon Block [12], Cloak of Shadows [12], Shadow Warrior [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Life 376 432 488 545 601 658 714 770 827 883 940 996 1052 1109 1165 1222 1278 1334 1391 1447 1504 1560 1616 1673 1729 1786 1842 1898 1955 2011 2068 2124 2180 2237 2293 2350 2406 2462 2519 2575 2632 2688 2744 2801 2857 2914 2970 3026 3083 3139 3196 3252 3308 3365 3421 3478 3534 3590 3647 3703
    Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
    Resist All +% 17 27 35 42 47 51 55 57 61 62 65 67 68 70 71 73 73 74 75 76 77 78 78 79 79 80 81 81 82 82 83 83 84 84 84 84 84 85 85 85 85 86 86 86 87 87 87 87 88 88 88 88 88 89 89 89 89 89 89 90
    Mana Cost 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64
    Changelog

    Season 5:

    • Shadow master base health in normal increased from 376 to 600
    • Shadow master base health in nightmare increased from 376 to 800
    • Shadow master base health in hell increased from 376 to 1000
    • Shadow master health per level reduced from 15% to 5%

    Season 1:

    • attack rating reduced from 90 per level to 40 per level

    Vanilla Info

    Venom[edit]

    Venom.png
    • Description: Adds poison damage to your weapons
    • Required Level: 30
    • Required Skills: Claw and Dagger Mastery [1], Burst of Speed [6], Fade [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Poison Damage (min) 60 75 90 105 120 135 150 165 185 205 225 245 265 285 305 325 350 375 400 425 450 475 507 540 572 605 637 670 712 755 797 840 882 925 967 1010 1052 1095 1137 1180 1222 1265 1307 1350 1392 1435 1477 1520 1562 1605 1647 1690 1732 1775 1817 1860 1902 1945 1987 2030
    Poison Damage (max) 80 95 110 125 140 155 170 185 205 225 245 265 285 305 325 345 370 395 420 445 470 495 527 560 592 625 657 690 732 775 817 860 902 945 987 1030 1072 1115 1157 1200 1242 1285 1327 1370 1412 1455 1497 1540 1582 1625 1667 1710 1752 1795 1837 1880 1922 1965 2007 2050
    Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

    Poison Duration: 0.4 seconds

    Mana Cost: 12

    Venom Receives Bonuses From:

    • Cobra Strike: +8% Poison Damage per Level
    Changelog

    Season 5:

    • Venom cobra strike synergy increased from 6% to 8%

    Season 3:

    • venom now gains 5 seconds duration per level

    Season 2:

    • now lasts 5 minutes at all levels

    Season 1:

    • now has Cobra Strike as a synergy at 6%

    Vanilla Info


    Traps[edit]

    Fire Blast[edit]

    Fire Blast.png
    • Description: Throw a fire bomb to blast your enemies to bits
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Fire Damage (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 29 33 37 41 45 49 58 67 76 85 94 103 112 121 130 139 148 157 166 175 184 193 202 211 220 229 238 247 256 265 274 283 292 301 310 319 328 337 346 355 364 373 382 391
    Fire Damage (max) 3 4 6 7 9 10 12 13 16 18 21 23 26 28 31 33 38 43 48 53 58 63 73 83 93 103 113 123 133 143 153 163 173 183 193 203 213 223 233 243 253 263 273 283 293 303 313 323 333 343 353 363 373 383 393 403 413 423 433 443
    Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Bombs 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6

    Fire Blast Receives Bonuses From:

    • Shock Web: +12% Fire Damage per Level
    • Charged Bolt Sentry: +12% Fire Damage per Level
    • Lightning Sentry: +12% Fire Damage per Level
    • Chain Lightning Sentry: +12% Fire Damage per Level
    • Wake of Fire: +12% Fire Damage per Level
    • Wake of Inferno: +12% Fire Damage per Level
    Changelog

    Season 3:

    • Fire blast synergies increased from 9% to 12%

    Season 2:

    • Traps now gain +% and -% elemental bonuses

    Season 1:

    • now gains an extra bomb every 4 hard points
    • damage per bomb reduced
    • starting mana cost reduced to 3 (was 4)
    • synergy for Death Sentry changed to Chain Lightning Sentry

    Vanilla Info

    Shock Web[edit]

    Shock Web.png
    • Description: Throw a web of lightning to shock your enemies
    • Required Level: 6
    • Required Skills: Fire Blast [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Spikes 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 22 22 22 23 23 23 24
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 7 14 20 26 32 39 45 51 67 82 98 114 129 145 160 176 201 226 251 276 301 326 360 395 429 464 498 532 576 620 664 707 751 795 839 882 926 970 1014 1057 1101 1145 1189 1232 1276 1320 1364 1407 1451 1495 1539 1582 1626 1670 1714 1757 1801 1845 1889 1932

    Duration: 3.6 seconds

    Mana Cost: 6

    Shock Web Receives Bonuses From:

    • Charged Bolt Sentry: +12% Lightning Damage per Level
    • Wake of Fire: +12% Lightning Damage per Level
    • Chain Lightning Sentry: +12% Lightning Damage per Level
    • Death Sentry: +12% Lightning Damage per Level
    • Lightning Sentry: +12% Lightning Damage per Level
    • Wake of Inferno: +12% Lightning Damage per Level
    Changelog

    Season 5:

    • Shockweb level 8-16 scaling increased from 1-8 to 1-10
    • Shockweb level 16-22 scaling increased from 1-14 to 1-16
    • Shockweb level 22-28 scaling increased from 1-20 to 1-22
    • Shockweb level 28+ scaling increased from 1-26 to 1-28

    Season 4:

    • Shockweb's fire blast synergy replaced with chain lightning sentry

    Season 3:

    • Shock web synergies increased from 10% to 12%

    Season 2:

    • Traps now gain +% and -% elemental bonuses

    Season 1:

    • removed next hit delay
    • increased ground speed
    • damage increased
    • now gains 1 additional spike per three levels
    • synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
    • now also has Wake of Fire & Wake of Inferno as synergies
    • synergies are now 10% (was 11%)

    Vanilla Info

    Blade Sentinel[edit]

    Blade Sentinel.png
    • Description: Set a spinning blade to patrol between you and target point
    • Required Level: 6
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 54 60 66 72 78 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340
    Damage (max) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 30 34 38 42 46 50 56 62 68 74 80 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342

    Mana Cost: 3.5

    +3/4 Weapon Damage

    Blade Sentinel Receives Bonuses From:

    • Blade Fury: +8% Damage per Level
    • Blade Shield: +8% Damage per Level
    Changelog

    Season 5:

    • Blade sentinel synergies reduced from 12% to 8%
    • Blade sentinel base mana cost reduced from 7 to 3.5
    • Blade sentinel now attacks every 5 frames instead of every 15
    • Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters

    Season 4:

    • Blade Sentinel synergies increased from 10% to 12%
    • Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
    • Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
    • Blade Sentinel now benefits from pierce at half efficiency similar to other traps

    Season 2:

    • synergies increased from 6% to 10%
    • weapon damage increased from 1/4 to 3/4

    Season 1:

    • increased projectile movement speed
    • duration no longer scales with levels
    • no longer counts toward trap count
    • reduced skill damage, damage scaling slightly improved at higher levels
    • weapon damage reduced to 1/4 from 3/8
    • added Blade Fury and Blade Shield as synergies at 6%

    Vanilla Info

    Charged Bolt Sentry[edit]

    Charged Bolt Sentry.png
    • Description: A trap that emits charged bolts at enemies that pass near
    • Required Level: 12
    • Required Skills: Fire Blast [1], Shock Web [6]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Bolts Fired 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 8 11 15 18 22 25 29 32 37 42 47 52 57 62 67 72 79 85 92 98 105 111 119 127 135 143 151 159 169 178 188 197 207 216 226 235 245 254 264 273 283 292 302 311 321 330 340 349 359 368 378 387 397 406 416 425 435 444 454 463
    Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

    Charged Bolt Sentry Receives Bonuses From:

    • Fire blast: +8% Lightning Damage per Level
    • Lightning Sentry: +8% Lightning Damage per Level
    • Chain Lightning Sentry: +8% Lightning Damage per Level
    Changelog

    Season 5:

    • Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
    • Charged bolt sentry death sentry synergy has been removed
    • Charged bolt sentry synergies have been increased from 6% to 8%
    • Charged bolt sentry shockweb synergy removed
    • Charged bolt sentry now has fire blast as a synergy
    • Charged bolt sentry base mana cost reduced from 6 to 4
    • Charged bolt sentry mana cost now increased by .25 per level
    • Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
    • Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
    • Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
    • Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19

    Season 4:

    • Synergy from fire blast replaced with shockweb
    • Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
    • Charged Bolt Sentry's death and shockweb synergies reduced from 7% to 6%

    Season 2:

    • Traps now gain +% and -% elemental bonuses

    Season 1:

    • damage increased slightly
    • mana cost reduced
    • now gains +1 bolt per three levels
    • removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
    • now also has Chain Lightning Sentry as a synergy
    • synergies are now 7%/7%/4%/4% (was 6%)

    Vanilla Info

    Wake of Fire[edit]

    Wake of Fire.png
    • Description: A trap that emits waves of fire
    • Required Level: 12
    • Required Skills: Fire Blast [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Fire Damage (min) 2 3 4 5 6 7 8 9 13 17 21 25 29 33 37 41 54 67 80 93 106 119 141 163 185 207 229 251 282 313 344 375 406 437 468 499 530 561 592 623 654 685 716 747 778 809 840 871 902 933 964 995 1026 1057 1088 1119 1150 1181 1212 1243
    Fire Damage (max) 4 6 8 10 12 14 16 18 24 30 36 42 48 54 60 66 82 98 114 130 146 162 188 214 240 266 292 318 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1218 1254 1290 1326 1362 1398 1434 1470
    Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

    Shoots 5 times

    Wake of Fire Receives Bonuses From:

    • Fire Blast: +8% Fire Damage per Level
    • Wake of Inferno: +8% Fire Damage per Level
    Changelog

    Season 5:

    • Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
    • Wake of fire range increased by 17.5%
    • Wake of fire fires 8 shots reduced to 5
    • Wake of fire sentry base mana cost reduced from 8 to 5
    • Wake of fire sentry mana cost now increased by .25 per level
    • Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
    • Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
    • Wake of Fire level 28+ scaling increased from 28-32 to 31-36

    Season 3:

    • Wake of fire’s 2 range per level removed
    • Wake of fire’s base range increased from 25 to 35

    Season 2:

    • Traps now gain +% and -% elemental bonuses
    • Level 8-16 scaling increased from 5 per level to 6 per level
    • Level 16-22 scaling increased from 15 per level to 16 per level
    • Level 22-28 scaling reduced from 27 per level to 24 per level
    • Level 28+ scaling reduced from 39 per level to 32 per level
    • synergies reduced from 10% to 8%
    • now properly shoots 8 times instead of 5
    • damage tooltip now shows in the character screen

    Season 1:

    • shoots 8 times instead of 5
    • damage buffed
    • mana cost reduced to 7 (was 13)
    • synergies are now 10% (was 8%)

    Vanilla Info

    Blade Fury[edit]

    Blade Fury.png
    • Description: Throw spinning blades to slice up your enemies
    • Required Level: 18
    • Required Skills: Blade Sentinel [6]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Attack Rating +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
    Damage (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
    Damage (max) 6 8 10 12 14 16 18 20 23 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290
    Mana Cost 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3

    Minimum Mana Required to Cast: 3

    +1/2 Weapon Damage

    Blade Fury Receives Bonuses From:

    • Blade Sentinel: +6% Damage per Level
    • Blade Shield: +6% Damage per Level
    Changelog

    Season 5:

    • Blade fury now splits into multiple projectiles when colliding with a wall
    • Blade fury synergies reduced from 8% to 6%

    Season 4:

    • Blade fury damage synergy increased from 4% to 8%

    Season 3:

    • Blade fury base attack rating reduced from 120% to 60%
    • Blade fury attack rating per level reduced from 20% to 12% per level
    • Blade Fury now deals 1/2 weapon damage instead of 3/4
    • Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
    • Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
    • Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
    • Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6

    Season 2:

    • weapon damage reduced from 100% to 3/4
    • flat physical damage reduced

    Season 1:

    • prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
    • added pierce
    • attack trigger time is now affected by attack speed
    • increased weapon damage from 75% to 100%
    • penalty for 2-handed weapons removed
    • damage reduced
    • now adds bonus attack rating of 120% + 20% per level
    • added Blade Sentinel & Blade Shield as synergies at 4%

    Vanilla Info

    Blade Shield[edit]

    Blade Shield.png
    • Description: Spinning blades slice enemies who stray too close
    • Required Level: 24
    • Required Skills: Blade Sentinel [6], Blade Fury [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage (min) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 102 112 122 132 142 152 165 178 191 204 217 230 246 262 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742
    Damage (max) 30 35 40 45 50 55 60 65 72 79 86 93 100 107 114 121 131 141 151 161 171 181 194 207 220 233 246 259 275 291 307 323 339 355 371 387 403 419 435 451 467 483 499 515 531 547 563 579 595 611 627 643 659 675 691 707 723 739 755 771
    Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
    Mana Cost 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145

    +1/4 Weapon Damage

    Blade Shield Receives Bonuses From:

    • Blade Sentinel: +8% Damage per Level
    • Blade Fury: +8% Damage per Level
    Changelog

    Season 5:

    • Blade shield duration now increases by 5 seconds per level
    • Blade shield now has the ranged leech penalty (50% reduced leech)

    Season 4:

    • Blade Shield now has blade fury and blade sentinel as synergies at 8% each
    • Blade Shield now deals 1/4 weapon damage instead of 3/4
    • Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16

    Season 3:

    • Blade shield can no longer miss
    • Blade shield range has been doubled
    • Blade shield delay between attacks has been reduced

    Season 2:

    • weapon damage increased from 1/4 to 3/4
    • now lasts 5 minutes at all levels

    Season 1:

    • moved in the skill tree, requires level 24 (was 30)
    • prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
    • weapon damage increased from 1/4 to 1/2

    Vanilla Info

    Lightning Sentry[edit]

    Lightning Sentry.png
    • Description: A trap that shoots lightning to scorch passing enemies
    • Required Level: 24
    • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 30 45 60 75 90 105 120 135 156 177 198 219 240 261 282 303 330 357 384 411 438 465 498 531 564 597 630 663 702 741 780 819 858 897 936 975 1014 1053 1092 1131 1170 1209 1248 1287 1326 1365 1404 1443 1482 1521 1560 1599 1638 1677 1716 1755 1794 1833 1872 1911
    Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

    Shoots 5 times

    Lightning Sentry Receives Bonuses From:

    • Fire Blast: +12% Lightning Damage per Level
    • Charged Bolt Sentry: +12% Lightning Damage per Level
    • Chain Lightning Sentry: +12% Lightning Damage per Level
    Changelog

    Season 5:

    • Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
    • Lightning sentry shockweb synergy removed
    • Lightning sentry now has fire blast as a synergy
    • Lightning sentry fires 12 shots reduced to 5
    • Lightning sentry base mana cost reduced from 20 to 8
    • Lightning sentry mana cost now increased by .25 per level
    • Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
    • Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
    • Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
    • Lightning sentry level 28+ scaling increased from 0-35 to 0-39

    Season 4:

    • Lightning sentry base damage changed from 1-20 to 1-30
    • Lightning sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
    • Synergy from death sentry replaced with chain lightning sentry

    Season 2:

    • Traps now gain +% and -% elemental bonuses
    • synergies increased from 10% to 12%
    • nows shoots 12 times instead of 10

    Season 1:

    • synergies are now 10% (was 12%)

    Vanilla Info

    Wake of Inferno[edit]

    Wake of Inferno.png
    • Description: Trap that sprays fire at passing enemies
    • Required Level: 24
    • Required Skills: Fire Blast [1], Wake of Fire [12]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Fire Damage (min) 31 48 66 84 102 119 137 155 190 226 261 296 332 367 403 438 491 544 597 651 704 757 828 898 969 1040 1111 1182 1270 1359 1447 1536 1625 1713 1802 1890 1979 2067 2156 2244 2333 2421 2510 2598 2687 2776 2864 2953 3041 3130 3218 3307 3395 3484 3572 3661 3749 3838 3927 4015
    Fire Damage (max) 52 72 93 114 135 156 177 197 239 281 322 364 406 447 489 531 593 656 718 781 843 906 989 1072 1156 1239 1322 1406 1510 1614 1718 1822 1927 2031 2135 2239 2343 2447 2552 2656 2760 2864 2968 3072 3177 3281 3385 3489 3593 3697 3802 3906 4010 4114 4218 4322 4427 4531 4635 4739
    Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

    Shoots 5 times

    Wake of Inferno Receives Bonuses From:

    • Fire Blast: +10% Fire Damage per Level
    • Wake of Fire: +10% Fire Damage per Level
    Changelog

    Season 5:

    • Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
    • Inferno sentry death sentry synergy removed
    • Inferno sentry synergies increased from 6% to 10%
    • Inferno sentry base mana cost reduced from 20 to 8
    • Inferno sentry mana cost now increased by .25 per level
    • Inferno sentry base damage increased from 40-100 to 60-100
    • Inferno sentry level 1-8 scaling increased from 32-36 to 34-40
    • Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
    • Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
    • Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
    • Inferno sentry level 28+ scaling increased from 56-60 to 170-200

    Season 3:

    • Inferno sentry shoots 5 times instead of 10
    • Inferno sentry now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
    • Inferno sentry scaling has been reduced
    • Inferno sentry synergies have been reduced from 10% to 6%

    Season 2:

    • Traps now gain +% and -% elemental bonuses

    Season 1:

    • damage buffed (double scaling, even higher scaling at level 22+)
    • synergy for Wake of Fire is now 10% (was 7%)

    Vanilla Info

    Chain Lightning Sentry[edit]

    Chain Lightning Sentry.png
    • Description: A trap that shoots chain lightning to scorch passing enemies
    • Required Level: 30
    • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12], Lightning Sentry [24]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 50 58 66 74 82 90 98 106 118 130 142 154 166 178 190 202 220 238 256 274 292 310 336 362 388 414 440 466 502 538 574 610 646 682 718 754 790 826 862 898 934 970 1006 1042 1078 1114 1150 1186 1222 1258 1294 1330 1366 1402 1438 1474 1510 1546 1582 1618
    Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

    Shoots 5 times

    Chain Lightning Sentry Receives Bonuses From:

    • Fire Blast: +14% Lightning Damage per Level
    • Charged Bolt Sentry: +14% Lightning Damage per Level
    • Lightning Sentry: +14% Lightning Damage per Level
    Changelog

    Season 5:

    • Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
    • Chain lightning sentry shockweb synergy removed
    • Chain lightning sentry now has fire blast as a synergy
    • Chain lightning sentry fires 12 shots reduced to 5
    • Chain lightning sentry base mana cost reduced from 20 to 8
    • Chain lightning sentry mana cost now increased by .25 per level
    • Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
    • Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
    • Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36

    Season 4:

    • Chain lightning sentry starting damage increased from 1-40 to 1-50
    • Chain lightning sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
    • Chain Lightning Sentry synergies reduced from 16% to 14%
    • Synergy from death sentry replaced with lightning sentry

    Season 2:

    • Traps now gain +% and -% elemental bonuses
    • synergies increased from 12% to 15%
    • now gains 1 extra damage per level (roughly an ~8% damage increase overall)
    • starting max damage is now 40 instead of 35
    • Level 22+ scaling increased from 16 to 18
    • Level 28+ scaling increased from 20 to 22

    Season 1:

    • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
    • chain radius is the same as Chain Lightning

    Death Sentry[edit]

    Death Sentry.png
    • Description: Trap that explodes nearby corpses laying waste to enemies
    • Required Level: 30
    • Required Skills: Fire Blast [1], Shock Web [1], Charged Bolt Sentry [12], Wake of Fire [12], Lightning Sentry [24], Wake of Inferno [24]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage (min) 16 19 22 25 28 31 34 37 42 47 52 57 62 67 72 77 84 91 98 105 112 119 128 137 146 155 164 173 184 195 206 217 228 239 250 261 272 283 294 305 316 327 338 349 360 371 382 393 404 415 426 437 448 459 470 481 492 503 514 525
    Damage (max) 20 24 28 32 36 40 44 48 54 60 66 72 78 84 90 96 104 112 120 128 136 144 154 164 174 184 194 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588
    Fire Damage (min) 16 19 22 25 28 31 34 37 42 47 52 57 62 67 72 77 84 91 98 105 112 119 128 137 146 155 164 173 184 195 206 217 228 239 250 261 272 283 294 305 316 327 338 349 360 371 382 393 404 415 426 437 448 459 470 481 492 503 514 525
    Fire Damage (max) 20 24 28 32 36 40 44 48 54 60 66 72 78 84 90 96 104 112 120 128 136 144 154 164 174 184 194 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588
    Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Shots 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11

    Corpse Explosion Damage: 3-5% of Corpse Life

    Radius: 10 yards

    Death Sentry Receives Bonuses From:

    • Wake of Fire: +8% Damage per Level
    • Fire Blast: +8% Damage per Level
    Changelog

    Season 5:

    • Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
    • Death sentry fires 5 times increased to 10
    • Death sentry synergy increased from 6% to 8%
    • Death sentry charged bolt sentry synergy removed
    • Death sentry now has fire blast as a synergy
    • Death sentry base mana cost reduced from 20 to 8
    • Death sentry mana cost now increased by .25 per level
    • Death sentry level 1-8 scaling increased from 1-2 to 3-4
    • Death sentry level 8-16 scaling increased from 3-4 to 5-6
    • Death sentry level 16-22 scaling increased from 5-6 to 7-8
    • Death sentry level 22-28 scaling increased from 7-8 to 9-10
    • Death sentry level 28+ scaling increased from 9-10 to 11-12

    Season 4:

    • Death Sentry starts at 16-20 flat damage instead of 8-10
    • Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
    • Death sentry no longer has shock web as a synergy
    • Death sentry now deals 3-5% of a corpses life from 2-5%

    Season 3:

    • Death sentry aoe reduced by roughly 17% (from 12 to 10)
    • Death sentry scaling has been reworked and reduced significantly overall
    • Death sentry synergies increased from 4% to 6%
    • Death sentry now deals 2-5% of the corpses life as damage from 5-10%

    Season 2:

    • Traps now gain +% and -% elemental bonuses
    • Level 22+ scaling has been reduced
    • synergies reduced from 6% to 4%

    Season 1:

    • moved in the skill tree
    • prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
    • can now only explode corpses instead of also shooting lightning most of the time
    • explosion damage is 5-10% of corpse's life
    • added flat physical and fire damage
    • radius is always 12 yards (was 3.33 + 0.66 per level)
    • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
    • synergy for Lightning Sentry removed (was 12%)
    • now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%

    Vanilla Info