Offensive Auras

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This page lists Paladin skills from the Offensive Auras skill tree. Other Paladin skills: Defensive Auras, Combat Skills, All Paladin Skills



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Might

  • Description: When active, aura increases the damage done by you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Your Damage +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Other Sources: Act 5 Mercenary, Last Wish (level 17), Templar's Might (level 6-8)

Changelog

Season 7:

  • Now grants allies ½ of your personal bonus instead of ⅓
  • Might damage per level bonus reduced from +25% to +20%

Season 4:

  • Might aura scaling increased from 10/12/14/16/18% to 25% per level
  • might aura now grants party members 1/3rd of the bonus

Season 1:

  • damage bonus scaling increased at level 9+
  • radius increased

Vanilla Info

Holy Fire

  • Description: When active, aura damages nearby enemies with heavenly flames and adds fire damage to your attacks
  • Required Level: 6
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Attack Damage (min) 5 6 7 8 10 11 12 13 17 21 25 28 32 36 40 43 56 68 81 93 106 118 141 163 186 208 231 253 285 316 347 378 410 441 472 503 535 566 597 628 660 691 722 753 785 816 847 878 910 941 972 1003 1035 1066 1097 1128 1160 1191 1222 1253
Fire Attack Damage (max) 11 13 16 18 21 23 26 28 33 38 43 48 53 58 63 68 83 98 113 128 143 158 185 211 237 263 290 316 353 391 428 466 503 541 578 616 653 691 728 766 803 841 878 916 953 991 1028 1066 1103 1141 1178 1216 1253 1291 1328 1366 1403 1441 1478 1516
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Fire Aura Damage (min) 1 1 1 1 2 2 2 2 3 4 5 5 6 7 8 8 11 13 16 18 21 23 28 32 37 41 46 50 57 63 69 75 82 88 94 100 107 113 119 125 132 138 144 150 157 163 169 175 182 188 194 200 207 213 219 225 232 238 244 250
Fire Aura Damage (max) 2 2 3 3 4 4 5 5 6 7 8 9 10 11 12 13 16 19 22 25 28 31 37 42 47 52 58 63 70 78 85 93 100 108 115 123 130 138 145 153 160 168 175 183 190 198 205 213 220 228 235 243 250 258 265 273 280 288 295 303
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8

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Holy Fire Receives Bonuses From:

  • Resist Fire: +15% Fire Damage per Level
  • Salvation: +15% Fire Damage per Level
  • Blessed Aim: +15% Fire Damage per Level

Other Sources: Dragon (level 12), Hand of Justice (level 12), Flamebellow (level 24-28)

Changelog

Season 9:

  • Aura radius increased by 17%~
  • Aura base damage increased from 4-9 to 5-11
  • Aura level 8-16 scaling increased from 3-4 to 4-5
  • Aura level 16-22 scaling increased from 10-12 to 12-15
  • Aura level 22-28 scaling increased from 18-21 to 22-26
  • Aura level 28+ scaling increased from 25-30 to 31-37
  • Aura damage to attack multiplier reduced from 5 to 4
  • These changes will result in similar on hit damage but more aura damage

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Level 1-8 scaling increased from 1-1 to 1-2
  • Level 8-16 scaling increased from 3-3 to 3-4
  • Level 16-22 scaling increased from 10-10 to 10-12
  • Level 22-28 scaling increased from 19-19 to 18-21
  • Level 28+ scaling increased from 23-25 to 25-30
  • Synergies reduced from 18% to 15%

Season 6:

  • radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
  • aura damage to attack damage multiplier increased from 4x to 5x
  • synergies reduced from 20% to 18%

Season 2:

  • aura tick scaling has been slightly reduced
  • end game scaling has been reduced slightly

Season 1:

  • Aura tick rate increased
  • Radius is now always 6 yards (was 4 + 0.66 per level)
  • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
  • now also has Blessed Aim as a synergy
  • synergies are now 20% (was 18%/6%)

Vanilla Info

Thorns

  • Description: When active, aura returns damage to enemies who attack you or your party
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Damage Returned 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 34 42 50 58 66 74 90 106 122 138 154 170 194 218 242 266 290 314 338 362 386 410 434 458 482 506 530 554 578 602 626 650 674 698 722 746 770 794 818 842 866 890 914 938

Thorns Receives Bonuses From:

  • Might: +20% Damage per Level
  • Defiance: +20% Damage per Level

Other Sources: Act 2 Mercenary, Edge (level 15), Bramble (level 18-21), Silence (level 23-25)

Changelog

Season 7:

  • synergies increased from 18 to 20%

Season 3:

  • Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
  • Thorns now has might and defiance as synergies at 18%

Season 1:

  • radius increased

Vanilla Info

Blessed Aim

  • Description: When active, aura increases the attack rating and deadly strike for you and your party
  • Required Level: 12
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Deadly strike +% 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35
Attack Rating +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Target Defense % 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20

Other Sources: Act 2 Mercenary

Changelog

Season 7:

  • Attack rating base reduced from +80% to +60%
  • Attack rating per level reduced from +20% to +15%
  • Now provides +5% deadly strike base
  • Now gains +1% deadly strike every 2 levels
  • Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active (patch 1)

Season 4:

  • Blessed Aim attack rating increased from 15-20%
  • Blessed Aim level 1 attack rating bonus increased from 75% to 80%

Season 3:

  • Blessed aim attack rating % per level increased from 10% to 15%

Season 1:

  • now also grants passive +10% AR per hard point
  • attack rating % per level decreased from 15% to 10%
  • radius increased slightly

Vanilla Info

Concentration

  • Description: When active, aura increases the damage and decreases the chance that attacks will be interrupted for you and your party
  • Required Level: 18
  • Required Skills: Might [1], Blessed Aim [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150 157 165 172 180 187 195 202 210 217 225 232 240 247 255 262 270 277 285 292 300 307 315 322 330 337 345 352 360 367 375 382 390 397 405 412 420 427 435 442 450 457 465 472
Your Damage +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Your Blessed Hammer Skill Damage +% 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150 157 165 172 180 187 195 202 210 217 225 232 240 247 255 262 270 277 285 292 300 307 315 322 330 337 345 352 360 367 375 382 390 397 405 412 420 427 435 442 450 457 465 472

Chance for Uninterrupted Attack: +20%

Other Sources: Pride (level 18-20), Mist (level 8-12), Mage Slayer (level 3-6)

Changelog

Season 7:

  • Attack rating base increased from +25% to +50%
  • Attack rating per level increased from +5% to +10%
  • Enhanced damage bonus per level increased from +12% to +15%
  • Now has a ½ penalty for its enhanced damage bonus to allies

Season 4:

  • Concentration aura attack rating bonus increased from 4% to 5%
  • Concentration aura damage has been increased from 10% per level to 12%

Season 1:

  • now also adds bonus attack rating (25% +4% per level)
  • damage bonus is now +10% per level (was +15%)
  • radius increased

Vanilla Info

Holy Freeze

  • Description: When active, aura freezes nearby enemies and adds cold damage to your attacks
  • Required Level: 18
  • Required Skills: Might [1], Holy Fire [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Attack Damage (min) 10 15 20 25 30 35 40 45 52 60 67 75 82 90 97 105 117 130 142 155 167 180 200 220 240 260 280 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260
Cold Attack Damage (max) 15 22 30 37 45 52 60 67 77 87 97 107 117 127 137 147 162 177 192 207 222 237 262 287 312 337 362 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402 1437 1472 1507
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Cold Aura Damage (min) 2 3 4 5 6 7 8 9 10 12 13 15 16 18 19 21 23 26 28 31 33 36 40 44 48 52 56 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252
Cold Aura Damage (max) 3 4 6 7 9 10 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 52 57 62 67 72 77 84 91 98 105 112 119 126 133 140 147 154 161 168 175 182 189 196 203 210 217 224 231 238 245 252 259 266 273 280 287 294 301
Enemy Speed % -30 -34 -37 -40 -42 -44 -45 -46 -48

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Radius: 8 yards

Holy Freeze Receives Bonuses From:

  • Resist Cold: +12% Cold Damage per Level
  • Salvation: +12% Cold Damage per Level
  • Blessed Aim: +12% Cold Damage per Level

Other Sources: Doom (level 16), Ice (level 18), Shattered Wall (level 16)

Changelog

Season 9:

  • Aura base damage increased from 4-6 to 5-7
  • Aura level 1-8 scaling increased from 2-3 to 3-4
  • Aura level 8-16 scaling increased from 3-4 to 4-5
  • Aura level 16-22 scaling increased from 5-6 to 6-7
  • Aura level 22-28 scaling increased from 8-10 to 10-12
  • Aura level 28+ scaling increased from 12-14 to 15-17
  • Aura damage to attack multiplier reduced from 5 to 4
  • These changes will result in similar on hit damage but more aura damage

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level

Season 6:

  • aura damage to attack damage multiplier reduced from 10x to 5x
  • aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
  • aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
  • aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
  • aura damage level 22-28 scaling increased from 2-2 to 4-5
  • aura damage level 28+ scaling increased from 2.5-2.5 to 6-7

Season 3:

  • Holy freeze level 22-28 maximum damage scaling reduced from 25 to 20
  • Holy freeze level 28+ maximum damage scaling reduced from 35 to 25
  • Holy freeze level 22-28 minimum damage scaling reduced by 5 per level
  • Holy freeze level 28+ minimum damage scaling reduced by 5 per level

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura cold damage scaling decreased
  • attack cold damage scaling increased
  • now also has Blessed Aim as a synergy
  • synergies are now 12% (was 15%/7%)

Vanilla Info

Holy Shock

  • Description: When active, aura damages nearby enemies with pulses of electricity and adds lightning damage to your attacks
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Attack Damage (min) 1

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Lightning Attack Damage (max) 80 112 144 176 208 240 272 304 348 392 436 480 524 568 612 656 716 776 836 896 956 1016 1096 1176 1256 1336 1416 1496 1600 1704 1808 1912 2016 2120 2224 2328 2432 2536 2640 2744 2848 2952 3056 3160 3264 3368 3472 3576 3680 3784 3888 3992 4096 4200 4304 4408 4512 4616 4720 4824
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Lightning Aura Damage (min) 1

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Lightning Aura Damage (max) 10 14 18 22 26 30 34 38 43 49 54 60 65 71 76 82 89 97 104 112 119 127 137 147 157 167 177 187 200 213 226 239 252 265 278 291 304 317 330 343 356 369 382 395 408 421 434 447 460 473 486 499 512 525 538 551 564 577 590 603

Radius: 9.3 yards

Holy Shock Receives Bonuses From:

  • Resist Lightning: +9% Lightning Damage per Level
  • Salvation: +9% Lightning Damage per Level
  • Blessed Aim: +9% Lightning Damage per Level

Other Sources: Act 3 Mercenary, Dream (level 13), Zerae's Resolve (level 25-30)

Changelog

Season 9:

  • Aura radius increased by 14%~
  • Aura base damage increased from 2-20 to 2-27
  • Aura level 1-8 scaling increased from 2-8 to 2-11
  • Aura level 8-16 scaling increased from 2-11 to 2-15
  • Aura level 16-22 scaling increased from 2-15 to 2-20
  • Aura level 22-28 scaling increased from 2-20 to 2-27
  • Aura level 28+ scaling increased from 2-26 to 2-35
  • Aura damage to attack multiplier reduced from 8 to 6
  • These changes will result in similar on hit damage but more aura damage

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 8% to 9%

Season 6:

  • radius increased from 8 yards to 9.3 yards
  • aura damage to attack damage multiplier reduced from 12x to 8x
  • aura damage level 1-8 aura scaling increased from 0-6 to 0-8
  • aura damage level 8-16 scaling increased from 0-8 to 0-11
  • aura damage level 16-22 scaling increased from 0-10 to 0-15
  • aura damage level 22-28 scaling increased from 0-13 to 0-20
  • aura damage level 28+ scaling increased from 0-16 to 0-26

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura lightning damage scaling decreased
  • attack lightning damage scaling increased slightly
  • now also has Blessed Aim as a synergy
  • synergies are now 8% (was 12%/4%)

Vanilla Info

Sanctuary

  • Description: When active, aura damages nearby enemies with magic, reduces enemy magic resistances, and adds magic damage to your attacks
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Thorns [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Attack Damage (min) 25 33 41 49 57 65 73 81 91 101 111 121 131 141 151 161 176 191 206 221 236 251 274 297 320 343 366 389 423 457 491 525 559 593 627 661 695 729 763 797 831 865 899 933 967 1001 1035 1069 1103 1137 1171 1205 1239 1273 1307 1341 1375 1409 1443 1477
Magic Attack Damage (max) 40 48 56 64 72 80 88 96 106 116 126 136 146 156 166 176 191 206 221 236 251 266 289 312 335 358 381 404 438 472 506 540 574 608 642 676 710 744 778 812 846 880 914 948 982 1016 1050 1084 1118 1152 1186 1220 1254 1288 1322 1356 1390 1424 1458 1492
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Magic Aura Damage (min) 6 8 10 12 14 16 18 20 22 25 27 30 32 35 37 40 44 47 51 55 59 62 68 74 80 85 91 97 105 114 122 131 139 148 156 165 173 182 190 199 207 216 224 233 241 250 258 267 275 284 292 301 309 318 326 335 343 352 360 369
Magic Aura Damage (max) 10 12 14 16 18 20 22 24 26 29 31 34 36 39 41 44 47 51 55 59 62 66 72 78 83 89 95 101 109 118 126 135 143 152 160 169 177 186 194 203 211 220 228 237 245 254 262 271 279 288 296 305 313 322 330 339 347 356 364 373
Enemy Magic Resistance % -5 -6 -6 -7 -7 -8 -8 -9 -9 -10 -10 -11 -11 -12 -12 -13 -13 -14 -14 -15 -15 -16 -16 -17 -17 -18 -18 -19 -19 -20 -20 -21 -21 -22 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35

Radius: 10 yards

Your attacks (including spells) ignore physical resistance of undead enemies other than "prime evils" (act bosses, map bosses, ubers) even if they are immune - your damage is applied to them as if they had 0% physical resistance. Note: Only applies to the supplier's physical damage and not to that of allies; this effect also applies to undead targets beyond its radius.

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Sanctuary Receives Bonuses From:

  • Might: +8% Magic Damage per Level
  • Blessed Aim: +8% Magic Damage per Level
  • Holy Sword: +8% Magic Damage per Level

Other Sources: Act 4 Mercenary, Azurewrath (level 10-12), Heavenly Garb (level 1), Asylum (level 17-20)

Changelog

Season 9:

  • Aura radius increased by 6%~
  • Aura base damage increased from 25-40 to 33-53
  • Aura level 1-8 scaling increased from 8-8 to 11-11
  • Aura level 8-16 scaling increased from 10-10 to 13-13
  • Aura level 16-22 scaling increased from 15-15 to 20-20
  • Aura level 22-28 scaling increased from 23-23 to 31-31
  • Aura level 28+ scaling increased from 34-34 to 46-46
  • Aura damage to attack multiplier reduced from 4 to 3
  • These changes will result in similar on hit damage but more aura damage

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 7% to 8%
  • Now has holy sword instead of conversion as a synergy

Season 6:

  • now reduces enemy magic resistance by -5% at level 1 and an additional 1% every 2 levels
  • no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
  • radius increased from 9.3 yards to 10
  • aura damage to on attack damage multiplier reduced from 6x to 4x
  • aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
  • aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
  • aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
  • related: new act 4 mercenary grants Sanctuary aura

Season 3:

  • Sanctuary's thorns synergy has been replaced with conversion

Season 2:

  • synergies increased from 6% to 8%
  • scaling improved from level 16+

Season 1:

  • Aura tick rate increased
  • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
  • aura magic damage scaling decreased, now applies to all enemies instead of just undead
  • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
  • no longer applies knockback to undead
  • mana cost removed
  • now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
  • synergies are now 6% (was 7%)

Vanilla Info

Fanaticism

  • Description: When active, aura increases damage, attack speed, and attack rating for you and your party
  • Required Level: 30
  • Required Skills: Might [1], Blessed Aim [12], Concentration [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 25 32 40 47 55 62 70 77 85 92 100 107 115 122 130 137 145 152 160 167 175 182 190 197 205 212 220 227 235 242 250 257 265 272 280 287 295 302 310 317 325 332 340 347 355 362 370 377 385 392 400 407 415 422 430 437 445 452 460 467
Your Damage +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31

31

32 33

33

34

34

34

34

35

35

35

36

36

36

36

37

37

37

37

37

37

37

37

37

38

38

38

38

38

38

38

38

38

39

39

39

39

39

39

39

39

39

39

39

39

39

39

39

40
Attack Rating +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335

Other Sources: Beast (level 8-10), Faith (level 12-15)

Changelog

Season 7:

  • Enhanced damage per level reduced from +18% to +15%

Season 4:

  • Fanaticism personal damage increased from 17% per level to 18%
  • Fanaticism party damage increased from 8.5% per level to 9%

Season 1:

  • radius increased

Vanilla Info

Conviction

  • Description: When active, aura reduces the defenses and resistances of nearby enemies
  • Required Level: 30
  • Required Skills: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18], Sanctuary [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50 50.6 51.3 52 52.6 53.3 54 54.6 55.3 56 56.6
Enemy Defense % -19 -27 -33 -38 -42 -45 -48 -50 -52 -54 -56 -57 -58 -60

-60

-62

-62

-63

-63

-64 -65

-65

-66 -67

-67

-67

-68

-68

-69

-69

-69

-69

-70

-70

-70

-71

-71

-71

-71

-71

-71

-72

-72

-72

-73

-73

-73

-73

-73

-73

-73

-73

-73

-74

-74

-74

-74

-74

-74

-75
Enemy Fire/Cold/Lightning Resistances % -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -66 -68 -70 -72 -74 -76 -78 -80 -82 -84 -86 -88 -90 -92 -94 -96 -98 -100 -102 -104 -106 -108 -110 -112 -114 -116 -118 -120 -122 -124 -126 -128 -130

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Other Sources: Infinity (level 12)

Changelog

Season 1:

  • radius is increased and now scales with levels
  • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
  • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)

Vanilla Info