Traps

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This page lists Assassin skills from the Traps skill tree. Other Assassin skills: Martial Arts, Shadow Disciplines, All Assassin Skills



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Fire Blast

  • Description: Throw a fire bomb to blast your enemies to bits
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 29 33 37 41 45 49 58 67 76 85 94 103 114 126 137 149 160 172 183 195 206 218 229 241 252 264 275 287 298 310 321 333 344 356 367 379 390 402 413 425 436 448 459 471
Fire Damage (max) 3 4 6 7 9 10 12 13 16 18 21 23 26 28 31 33 38 43 48 53 58 63 73 83 93 103 113 123 136 148 161 173 186 198 211 223 236 248 261 273 286 298 311 323 336 348 361 373 386 398 411 423 436 448 461 473 486 498 511 523
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bombs 1 1

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6

Fire Blast Receives Bonuses From:

  • Shock Web: +15% Fire Damage per Level
  • Charged Bolt Sentry: +15% Fire Damage per Level
  • Lightning Sentry: +15% Fire Damage per Level
  • Chain Lightning Sentry: +15% Fire Damage per Level
  • Wake of Fire: +15% Fire Damage per Level
  • Wake of Inferno: +15% Fire Damage per Level
Changelog

Season 9:

  • Level 28+ scaling increased from 9-10 to 11.5-12.5
  • Synergies increased from 14% to 15%

Season 7:

  • Synergies increased from 12 to 14%

Season 3:

  • Fire blast synergies increased from 9% to 12%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • now gains an extra bomb every 4 hard points
  • damage per bomb reduced
  • starting mana cost reduced to 3 (was 4)
  • synergy for Death Sentry changed to Chain Lightning Sentry

Vanilla Info

Shock Web

  • Description: Throw a web of lightning to shock your enemies
  • Required Level: 6
  • Required Skills: Fire Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Spikes 4

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24
Lightning Damage (min) 1

1

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Lightning Damage (max) 7 14 20 26 32 39 45 51 67 82 98 114 129 145 160 176 201 226 251 276 301 326 360 395 429 464 498 532 576 620 664 707 751 795 839 882 926 970 1014 1057 1101 1145 1189 1232 1276 1320 1364 1407 1451 1495 1539 1582 1626 1670 1714 1757 1801 1845 1889 1932

Duration: 3.6 seconds

Mana Cost: 6

Cooldown: 1 second

Shock Web Receives Bonuses From:

  • Charged Bolt Sentry: +15% Lightning Damage per Level
  • Wake of Fire: +15% Lightning Damage per Level
  • Chain Lightning Sentry: +15% Lightning Damage per Level
  • Fire Blast: +15% Lightning Damage per Level
  • Lightning Sentry: +15% Lightning Damage per Level
  • Wake of Inferno: +15% Lightning Damage per Level
Changelog

Season 9:

  • Synergies increased from 14% to 15%
  • Death sentry synergy replaced with Fire Blast

Season 7:

  • Synergies increased from 12 to 14%

Season 5:

  • Shockweb level 8-16 scaling increased from 1-8 to 1-10
  • Shockweb level 16-22 scaling increased from 1-14 to 1-16
  • Shockweb level 22-28 scaling increased from 1-20 to 1-22
  • Shockweb level 28+ scaling increased from 1-26 to 1-28

Season 4:

  • Shockweb's fire blast synergy replaced with chain lightning sentry

Season 3:

  • Shock web synergies increased from 10% to 12%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • removed next hit delay
  • increased ground speed
  • damage increased
  • now gains 1 additional spike per three levels
  • synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
  • now also has Wake of Fire & Wake of Inferno as synergies
  • synergies are now 10% (was 11%)

Vanilla Info

Blade Sentinel

  • Description: Set a spinning blade to patrol between you and target point
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 54 60 66 72 78 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340
Damage (max) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 30 34 38 42 46 50 56 62 68 74 80 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342
Attack Rating +%  40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925

Mana Cost: 3.5

+3/4 Weapon Damage

Releases an aoe burst when changing directions (cannot happen more than once per 12 frames)

Blade Sentinel Receives Bonuses From:

  • Blade Fury: +12% Damage per Level
  • Blade Shield: +12% Damage per Level
Changelog

Season 9:

  • Fixed incorrect damage tooltip

Season 8:

  • Synergies increased from 10% to 12%
  • Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
  • Blade sentinel now has scaling AR bonus with soft points

Season 7:

  • Synergies increased from 9 to 10%

Season 6:

  • Blade sentinel synergies increased from 8% to 9%

Season 5:

  • Blade sentinel synergies reduced from 12% to 8%
  • Blade sentinel base mana cost reduced from 7 to 3.5
  • Blade sentinel now attacks every 5 frames instead of every 15
  • Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters

Season 4:

  • Blade Sentinel synergies increased from 10% to 12%
  • Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
  • Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
  • Blade Sentinel now benefits from resistance penetration (-% to enemy resists) at half efficiency similar to other traps

Season 2:

  • synergies increased from 6% to 10%
  • weapon damage increased from 1/4 to 3/4

Season 1:

  • increased projectile movement speed
  • duration no longer scales with levels
  • no longer counts toward trap count
  • reduced skill damage, damage scaling slightly improved at higher levels
  • weapon damage reduced to 1/4 from 3/8
  • added Blade Fury and Blade Shield as synergies at 6%

Vanilla Info

Charged Bolt Sentry

  • Description: A trap that emits charged bolts at enemies that pass near
  • Required Level: 12
  • Required Skills: Fire Blast [1], Shock Web [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

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Lightning Damage (max) 8 13 18 23 28 33 38 43 48 54 59 65 70 76 81 87 93 99 105 111 117 123 129 136 142 149 155 162 169 176 183 190 197 204 211 218 225 232 239 246 253 260 267 274 281 288 295 302 309 316 323 330 337 344 351 358 365 372 379 386
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bolts Fired 4 4

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Charged Bolt Sentry Receives Bonuses From:

  • Fire blast: +8% Lightning Damage per Level
  • Lightning Sentry: +8% Lightning Damage per Level
  • Chain Lightning Sentry: +8% Lightning Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
  • Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
  • Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
  • Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
  • Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Charged bolt sentry death sentry synergy has been removed
  • Charged bolt sentry synergies have been increased from 6% to 8%
  • Charged bolt sentry shockweb synergy removed
  • Charged bolt sentry now has fire blast as a synergy
  • Charged bolt sentry base mana cost reduced from 6 to 4
  • Charged bolt sentry mana cost now increased by .25 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
  • Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
  • Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
  • Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19

Season 4:

  • Synergy from fire blast replaced with shockweb
  • Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
  • Charged Bolt Sentry's death and shockweb synergies reduced from 7% to 6%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • damage increased slightly
  • mana cost reduced
  • now gains +1 bolt per three levels
  • removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
  • now also has Chain Lightning Sentry as a synergy
  • synergies are now 7%/7%/4%/4% (was 6%)

Vanilla Info

Wake of Fire

  • Description: A trap that emits waves of fire
  • Required Level: 12
  • Required Skills: Fire Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 3 4 5 6 7 8 9 13 17 21 25 29 33 37 41 54 67 80 93 106 119 141 163 185 207 229 251 277 303 329 355 381 407 433 459 485 511 537 563 589 615 641 667 693 719 745 771 797 823 849 875 901 927 953 979 1005 1031 1057 1083
Fire Damage (max) 4 6 8 10 12 14 16 18 24 30 36 42 48 54 60 66 82 98 114 130 146 162 188 214 240 266 292 318 349 380 411 442 473 504 535 566 597 628 659 690 721 752 783 814 845 876 907 938 969 1000 1031 1062 1093 1124 1155 1186 1217 1248 1279 1310
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

Shoots 5 times

Wake of Fire Receives Bonuses From:

  • Fire Blast: +8% Fire Damage per Level
  • Wake of Inferno: +8% Fire Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Wake of fire range increased by 17.5%
  • Wake of fire fires 8 shots reduced to 5
  • Wake of fire sentry base mana cost reduced from 8 to 5
  • Wake of fire sentry mana cost now increased by .25 per level
  • Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
  • Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
  • Wake of Fire level 28+ scaling increased from 28-32 to 31-36

Season 3:

  • Wake of fire's 2 range per level removed
  • Wake of fire's base range increased from 25 to 35

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 8-16 scaling increased from 5 per level to 6 per level
  • Level 16-22 scaling increased from 15 per level to 16 per level
  • Level 22-28 scaling reduced from 27 per level to 24 per level
  • Level 28+ scaling reduced from 39 per level to 32 per level
  • synergies reduced from 10% to 8%
  • now properly shoots 8 times instead of 5
  • damage tooltip now shows in the character screen

Season 1:

  • shoots 8 times instead of 5
  • damage buffed
  • mana cost reduced to 7 (was 13)
  • synergies are now 10% (was 8%)

Vanilla Info

Blade Fury

  • Description: Throw spinning blades to slice up your enemies
  • Required Level: 18
  • Required Skills: Blade Sentinel [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Damage (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
Damage (max) 6 8 10 12 14 16 18 20 23 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290
Mana Cost 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3

Minimum Mana Required to Cast: 3

+1/2 Weapon Damage

Startup Time: 3 frames

Blade Fury Receives Bonuses From:

  • Blade Sentinel: +10% Damage per Level
  • Blade Shield: +10% Damage per Level
Changelog

Season 9:

  • Startup frames reduced from 12 to 3

Season 8:

  • Synergies increased from 7% to 10%

Season 6:

  • Blade fury bounce missile velocity increased by 26%
  • Blade fury synergies increased from 6% to 7%

Season 5:

  • Blade fury now splits into multiple projectiles when colliding with a wall
  • Blade fury synergies reduced from 8% to 6%

Season 4:

  • Blade fury damage synergy increased from 4% to 8%

Season 3:

  • Blade fury base attack rating reduced from 120% to 60%
  • Blade fury attack rating per level reduced from 20% to 12% per level
  • Blade Fury now deals 1/2 weapon damage instead of 3/4
  • Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
  • Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
  • Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
  • Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6

Season 2:

  • weapon damage reduced from 100% to 3/4
  • flat physical damage reduced

Season 1:

  • prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
  • added pierce
  • attack trigger time is now affected by attack speed
  • increased weapon damage from 75% to 100%
  • penalty for 2-handed weapons removed
  • damage reduced
  • now adds bonus attack rating of 120% + 20% per level
  • added Blade Sentinel & Blade Shield as synergies at 4%

Vanilla Info

Blade Shield

  • Description: Spinning blades slice enemies who stray too close
  • Required Level: 24
  • Required Skills: Blade Sentinel [6], Blade Fury [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 102 112 122 132 142 152 165 178 191 204 217 230 246 262 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742
Damage (max) 30 35 40 45 50 55 60 65 72 79 86 93 100 107 114 121 131 141 151 161 171 181 194 207 220 233 246 259 275 291 307 323 339 355 371 387 403 419 435 451 467 483 499 515 531 547 563 579 595 611 627 643 659 675 691 707 723 739 755 771
Attack Rating +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
Mana Cost 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Time (seconds) 0.8 0.8 0.76 0.76 0.72 0.72 0.68 0.68 0.64 0.64 0.6 0.6 0.56 0.56 0.52 0.52 0.48 0.48 0.44 0.44 0.4

+1/4 Weapon Damage

Blade Shield Receives Bonuses From:

  • Blade Sentinel: +10% Damage per Level
  • Blade Fury: +10% Damage per Level

Other Sources: Innocence (level 8-12)

Changelog

Season 8:

  • No longer uses durability
  • Radius is no longer capped by weapon range
  • Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
  • Now has an attack rating check
  • Now has 40% attack rating base
  • Now gains 15% attack rating per level
  • Now uses "on striking" instead of "on attack"
    • Can now apply the following effects
      • Chance to Cast on Striking
      • Crushing Blow
      • Open Wounds
      • Life after each Kill
      • Mana after each Kill
    • Does not apply the following effects (they are usually applied by strikes)
      • Slow
      • Freeze target
      • Chance to flee
      • Life gained on hit
      • Blinds target

Season 7:

  • Synergies increased from 8% to 10%

Season 5:

  • Blade shield duration now increases by 5 seconds per level
  • Blade shield now has the ranged leech penalty (50% reduced leech)

Season 4:

  • Blade Shield now has blade fury and blade sentinel as synergies at 8% each
  • Blade Shield now deals 1/4 weapon damage instead of 3/4
  • Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16

Season 3:

  • Blade shield can no longer miss
  • Blade shield range has been doubled
  • Blade shield delay between attacks has been reduced

Season 2:

  • weapon damage increased from 1/4 to 3/4
  • now lasts 5 minutes at all levels

Season 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
  • weapon damage increased from 1/4 to 1/2

Vanilla Info

Lightning Sentry

  • Description: A trap that shoots lightning to scorch passing enemies
  • Required Level: 24
  • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

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Lightning Damage (max) 30 45 60 75 90 105 120 135 156 177 198 219 240 261 282 303 330 357 384 411 438 465 498 531 564 597 630 663 702 741 780 819 858 897 936 975 1014 1053 1092 1131 1170 1209 1248 1287 1326 1365 1404 1443 1482 1521 1560 1599 1638 1677 1716 1755 1794 1833 1872 1911
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Shoots 7 times

Lightning Sentry Receives Bonuses From:

  • Fire Blast: +16% Lightning Damage per Level
  • Charged Bolt Sentry: +16% Lightning Damage per Level
  • Chain Lightning Sentry: +16% Lightning Damage per Level
Changelog

Season 9:

  • Shots fired increased from 5 to 7

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Lightning sentry synergies increased from 14% to 16%
  • Lightning sentry base mana cost reduced from 8 to 7

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Lightning sentry shockweb synergy removed
  • Lightning sentry now has fire blast as a synergy
  • Lightning sentry fires 12 shots reduced to 5
  • Lightning sentry base mana cost reduced from 20 to 8
  • Lightning sentry mana cost now increased by .25 per level
  • Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
  • Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
  • Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
  • Lightning sentry level 28+ scaling increased from 0-35 to 0-39

Season 4:

  • Lightning sentry base damage changed from 1-20 to 1-30
  • Lightning sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
  • Synergy from death sentry replaced with chain lightning sentry

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 10% to 12%
  • nows shoots 12 times instead of 10

Season 1:

  • synergies are now 10% (was 12%)

Vanilla Info

Wake of Inferno

  • Description: Trap that sprays fire at passing enemies
  • Required Level: 24
  • Required Skills: Fire Blast [1], Wake of Fire [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 31 48 66 84 102 119 137 155 190 226 261 296 332 367 403 438 491 544 597 651 704 757 828 898 969 1040 1111 1182 1270 1359 1447 1536 1625 1713 1802 1890 1979 2067 2156 2244 2333 2421 2510 2598 2687 2776 2864 2953 3041 3130 3218 3307 3395 3484 3572 3661 3749 3838 3927 4015
Fire Damage (max) 52 72 93 114 135 156 177 197 239 281 322 364 406 447 489 531 593 656 718 781 843 906 989 1072 1156 1239 1322 1406 1510 1614 1718 1822 1927 2031 2135 2239 2343 2447 2552 2656 2760 2864 2968 3072 3177 3281 3385 3489 3593 3697 3802 3906 4010 4114 4218 4322 4427 4531 4635 4739
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

Shoots 5 times

Wake of Inferno Receives Bonuses From:

  • Fire Blast: +10% Fire Damage per Level
  • Wake of Fire: +10% Fire Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Inferno sentry death sentry synergy removed
  • Inferno sentry synergies increased from 6% to 10%
  • Inferno sentry base mana cost reduced from 20 to 8
  • Inferno sentry mana cost now increased by .25 per level
  • Inferno sentry base damage increased from 40-100 to 60-100
  • Inferno sentry level 1-8 scaling increased from 32-36 to 34-40
  • Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
  • Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
  • Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
  • Inferno sentry level 28+ scaling increased from 56-60 to 170-200

Season 3:

  • Inferno sentry shoots 5 times instead of 10
  • Inferno sentry now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
  • Inferno sentry scaling has been reduced
  • Inferno sentry synergies have been reduced from 10% to 6%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • damage buffed (double scaling, even higher scaling at level 22+)
  • synergy for Wake of Fire is now 10% (was 7%)

Vanilla Info

Chain Lightning Sentry

  • Description: A trap that shoots chain lightning to scorch passing enemies
  • Required Level: 30
  • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12], Lightning Sentry [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 50 58 66 74 82 90 98 106 118 130 142 154 166 178 190 202 220 238 256 274 292 310 336 362 388 414 440 466 502 538 574 610 646 682 718 754 790 826 862 898 934 970 1006 1042 1078 1114 1150 1186 1222 1258 1294 1330 1366 1402 1438 1474 1510 1546 1582 1618
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Shoots 7 times

Chain Lightning Sentry Receives Bonuses From:

  • Fire Blast: +15% Lightning Damage per Level
  • Charged Bolt Sentry: +15% Lightning Damage per Level
  • Lightning Sentry: +15% Lightning Damage per Level
Changelog

Season 9:

  • Shots fired increased from 5 to 7

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Chain lightning sentry synergies increased from 14% to 15%
  • Chain lightning sentry base mana cost reduced from 8 to 7

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Chain lightning sentry shockweb synergy removed
  • Chain lightning sentry now has fire blast as a synergy
  • Chain lightning sentry fires 12 shots reduced to 5
  • Chain lightning sentry base mana cost reduced from 20 to 8
  • Chain lightning sentry mana cost now increased by .25 per level
  • Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
  • Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
  • Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36

Season 4:

  • Chain lightning sentry starting damage increased from 1-40 to 1-50
  • Chain lightning sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
  • Chain Lightning Sentry synergies reduced from 16% to 14%
  • Synergy from death sentry replaced with lightning sentry

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 12% to 15%
  • now gains 1 extra damage per level (roughly an ~8% damage increase overall)
  • starting max damage is now 40 instead of 35
  • Level 22+ scaling increased from 16 to 18
  • Level 28+ scaling increased from 20 to 22

Season 1:

  • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
  • chain radius is the same as Chain Lightning

Death Sentry

  • Description: Trap that explodes nearby corpses laying waste to enemies
  • Required Level: 30
  • Required Skills: Fire Blast [1], Shock Web [1], Charged Bolt Sentry [12], Wake of Fire [12], Lightning Sentry [24], Wake of Inferno [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 16 21 26 31 36 41 46 51 58 65 72 79 86 93 100 107 116 125 134 143 152 161 172 183 194 205 216 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643
Damage (max) 20 26 32 38 44 50 56 62 70 78 86 94 102 110 118 126 136 146 156 166 176 186 198 210 222 234 246 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566 580 594 608 622 636 650 664 678 692 706
Fire Damage (min) 16 21 26 31 36 41 46 51 58 65 72 79 86 93 100 107 116 125 134 143 152 161 172 183 194 205 216 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643
Fire Damage (max) 20 26 32 38 44 50 56 62 70 78 86 94 102 110 118 126 136 146 156 166 176 186 198 210 222 234 246 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566 580 594 608 622 636 650 664 678 692 706
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Shots 5 5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

11

11

11

Additional Damage: 3-5% of corpse life

Radius: 12 yards

Death Sentry Receives Bonuses From:

  • Wake of Fire: +8% Damage per Level
  • Fire Blast: +8% Damage per Level
Changelog

Season 9:

  • Radius increased from 10 to 12 yards

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
  • Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
  • Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
  • Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
  • Death sentry level 28+ scaling increased from 11-12 to 13-14 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Death sentry fires 5 times increased to 10
  • Death sentry synergy increased from 6% to 8%
  • Death sentry charged bolt sentry synergy removed
  • Death sentry now has fire blast as a synergy
  • Death sentry base mana cost reduced from 20 to 8
  • Death sentry mana cost now increased by .25 per level
  • Death sentry level 1-8 scaling increased from 1-2 to 3-4
  • Death sentry level 8-16 scaling increased from 3-4 to 5-6
  • Death sentry level 16-22 scaling increased from 5-6 to 7-8
  • Death sentry level 22-28 scaling increased from 7-8 to 9-10
  • Death sentry level 28+ scaling increased from 9-10 to 11-12

Season 4:

  • Death Sentry starts at 16-20 flat damage instead of 8-10
  • Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
  • Death sentry no longer has shock web as a synergy
  • Death sentry now deals 3-5% of a corpses life from 2-5%

Season 3:

  • Death sentry aoe reduced by roughly 17% (from 12 to 10)
  • Death sentry scaling has been reworked and reduced significantly overall
  • Death sentry synergies increased from 4% to 6%
  • Death sentry now deals 2-5% of the corpses life as damage from 5-10%

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 22+ scaling has been reduced
  • synergies reduced from 6% to 4%

Season 1:

  • moved in the skill tree
  • prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
  • can now only explode corpses instead of also shooting lightning most of the time
  • explosion damage is 5-10% of corpse's life
  • added flat physical and fire damage
  • radius is always 12 yards (was 3.33 + 0.66 per level)
  • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
  • synergy for Lightning Sentry removed (was 12%)
  • now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%

Vanilla Info