Combat Skills (Barbarian)

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This page lists Barbarian skills from the Combat Skills skill tree. Other Barbarian skills: Warcries, Combat Masteries, All Barbarian Skills



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Bash

  • Description: Powerful blow that has a chance to knock back enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 27 39 51 63 75 87 99 111 123 135 147 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543 555 567 579 591 603 615 627 639 651 663 675 687 699 711 723 735
Damage +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Damage 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

Bash Receives Bonuses From:

  • Stun: +15% Damage per Level
  • Concentrate: +15% Damage per Level
  • Concentrate: +10% Attack Rating per Level
Changelog

Season 7:

  • Damage per level increased from 18% to 25%
  • Stun synergy increased from 12% to 15%
  • Concentrate synergy increased from 10% to 15%

Season 5:

  • Bash berserk synergy has been replaced with concentrate

Season 4:

  • Bash 12% damage per level increased to 18% per level
  • Bash damage synergies increased from 10 to 12%
  • Bash attack rating is now 27% + 12% per level instead of 35% + 20%

Season 2:

  • now gains 12% damage per level instead of 10%

Season 1:

  • moved in the skill tree
  • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
  • bonus attack rating increased to 35 + 20 per level (was 20 + 5)
  • damage bonus is now +10% per level (was +5%)
  • mana cost now scales per level
  • now also has Berserk as a synergy at 10%

Vanilla Info

Double Swing

  • Description: When two weapons are equipped attacks two targets if possible, or one target twice
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
Attack Rating +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
Mana Cost 1

1

1

1

2

2

2

2

3

3

3

3

4

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5

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6

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15

Double Swing Receives Bonuses From:

  • Frenzy: +18% Damage per Level
  • Stun: +18% Damage per Level
Changelog

Season 7:

  • Synergies increased from 16% to 18%

Season 5:

  • Double swing synergies increased from 12% to 16%
  • Double swing level 1 damage bonus increased from 18% to 20%

Season 4:

  • Double swing frenzy synergy increased from 8% to 12%
  • Double swing now has stun as a 12% synergy
  • Double Swing damage starts at 20% now instead of 0%
  • Double swing damage per level increased from 14% to 18%

Season 3:

  • Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
  • prerequisites reduced from 1 to 0 (no longer requires Frenzy)
  • Double swing now gains 14% enhanced damage per level
  • Double swing's frenzy synergy has been reduced from 14% per level to 8% per level
  • Double swing now cost 1 mana at level 1 instead of 4
  • Double swing mana cost now increases by 0.25 per level from .5
  • Double swings base attack rating reduced from 75% to 20%
  • Double swings attack rating per level reduced from 20% to 12%

Season 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
  • mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
  • synergy changed from Bash to Frenzy
  • synergy is now 14% (was 10%)

Vanilla Info

Frenzy

  • Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
  • Required Level: 6
  • Required Skills: Double Swing [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 38 56 74 92 110 128 146 164 182 200 218 236 254 272 290 308 326 344 362 380 398 416 434 452 470 488 506 524 542 560 578 596 614 632 650 668 686 704 722 740 758 776 794 812 830 848 866 884 902 920 938 956 974 992 1010 1028 1046 1064 1082
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Attack Speed +% (min) 7

7

7

7

7

7

7

7

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7

Attack Speed +% (max) 7 13 18 22 25 27 29 31 33 34 35 36 37 38 39 40

40

41

41

42

42

43

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44

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45

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50
Movement Speed +% (min) 27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

27

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27

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27

Movement Speed +% (max) 32 34 36 38 40 42 44 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
Melee Splash Radius +% (min)

6

6

6

6

6

6

6

6

6

6

6

6

6

6

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6

6

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6

6

Melee Splash Radius +% (max) 6

12

16

19

22

24

26

27

29

30

31

32

33

34

35

36

36

36

37

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45

Mana Cost 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31

Duration: 15 seconds

Frenzy Receives Bonuses From:

  • Double Swing: +15% Damage per Level
  • Stun: +15% Damage per Level
Changelog

Season 7:

  • Synergies increased from 14% to 15%

Season 5:

  • Frenzy synergies increased from 10% to 14%
  • Frenzy damage per level increased from 16% to 18%
  • Frenzy level 1 damage bonus increased from 14% to 20%

Season 4:

  • Frenzy level 1 damage decreased from 15% to 14%
  • Frenzy increased from 10% damage per level to 16%
  • Frenzy synergies increased from 6% per level to 10%
  • Frenzy move speed tooltip now shows the proper values
  • Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
  • Frenzy now has a mana cost of 1 at all levels
  • Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels

Season 3:

  • Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
  • prerequisites increased from 0 to 1 (now also requires Double Swing)
  • Frenzy mana cost now increases by 0.25 per level
  • Frenzy's attack rating per level reduced from 18% to 10%

Season 2:

  • synergies increased from 4% to 6%

Season 1:

  • moved in the skill tree, requires level 1 (was 24)
  • prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
  • Duration increased to 9 seconds + 1 per level (was just 6)
  • Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
  • bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
  • damage changed to 15% + 10% per level (was 90% + 9%)
  • synergy for Berserk removed
  • now has Stun as a synergy instead of Taunt
  • synergies are now 4% (was 8%)

Vanilla Info

Stun

  • Description: Stuns your target for a short time and increases your attack rating
  • Required Level: 6
  • Required Skills: Bash [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
Physical Damage (max) 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288
Attack Rating +% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
Duration (seconds) 1 1.1 1.3 1.4 1.6 1.8 1.9 2.1 2.2 2.4 2.6 2.7 2.9 3 3.2 3.4 3.4 3.5 3.6 3.7 3.8 3.8 3.9 4 4.1 4.2 4.2 4.3 4.4 4.5 4.6 4.6 4.7 4.8 4.9 5 5 5.1 5.2 5.3 5.4 5.4 5.5 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.2 6.3 6.4 6.5 6.6 6.6 6.7 6.8 6.9

1/4 Weapon Damage

Mana Cost: 2

Stun Receives Bonuses From:

  • Concentrate: +10% Attack Rating per Level
Changelog

Season 5:

  • Stun level 1-16 duration scaling increased by 100%
  • Stun now deals ¼ weapon damage from 100%
  • Stun now properly targets monster without name locking
  • Stun can no longer be used in wolf form

Season 4:

  • Stun has been reworked and now stuns in an area of effect

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • duration increased

Vanilla Info

Concentrate

  • Description: Attack that is not interruptible and improves attack and defense rating and converts physical damage to magic damage
  • Required Level: 12
  • Required Skills: Double Swing [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315
Attack Rating +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
Damage +% 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Physical Damage Converted to Magic Damage 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70

Mana Cost: 2

Concentrate Receives Bonuses From:

  • Bash: +20% Damage per Level
  • Battle Command: +20% Damage per Level
Changelog

Season 8:

  • Synergies increased from 18% to 20%

Season 7:

  • Synergies increased from 15% to 18%

Season 6:

  • Concentrate now splashes its converted magic damage
  • Concentrate enhanced damage per level increased from 16% to 20%
  • Concentrate synergies increased from 12% to 15%
  • Concentrate +2% magic damage conversation bash synergy has been removed
  • Concentrate defense bonus increased from +4% per level to +5%
  • Concentrate attack rating bonus per level increased from 12% to 15%

Season 5:

  • Concentrates damage per level increased from 14% to 16%
  • Concentrates bash synergy increased from 8% to 12%

Season 4:

  • Concentrate damage per level increased from 6% per level to 14%
  • Concentrate's battle command damage per level synergy increased from 6% per level to 12%
  • Concentrate's bash magic damage synergy increased from 1% per level to 2%
  • Concentrate's bash damage synergy increased from 6% per level to 8%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Concentrate's base attack rating reduced from 180% to 40%
  • Concentrate's attack rating per level increased from 10% to 12%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
  • Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
  • Defense bonus is now 20% + 4% per level (was 100% + 10%)
  • bonus attack rating now starts at 180% (was 60%)
  • damage scaling increased to +6% per level (was +5%)
  • synergy for Berserk (bonus magic damage) changed to Bash
  • synergy for Battle Orders changed to Battle Command
  • damage synergies are now 6% (was 5%/10%)

Vanilla Info

Double Throw

  • Description: Allows you to throw two different throwing weapons at the same time. Weapons bounce to nearby enemies
  • Required Level: 12
  • Required Skills: Double Swing [1], Frenzy [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 45 53 61 69 77 85 93 101 109 117 125 133 141 149 157 165 173 181 189 197 205 213 221 229 237 245 253 261 269 277 285 293 301 309 317 325 333 341 349 357 365 373 381 389 397 405 413 421 429 437 445 453 461 469 477 485 493 501 509 517
Bounces 3

3

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7

Attack Rating +% 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920
Mana Cost 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32

Double Throw Receives Bonuses From:

  • Double Swing: +6% Damage per Level
  • Frenzy: +6% Damage per level
Changelog

Season 8:

  • Increased the max number of bounces from 5 to 7

Season 6:

  • Double throw now has frenzy as a 6% damage synergy

Season 5:

  • Double throw damage per level increased from 6% to 8%
  • Double throw synergy damage per level increased from 5% to 6%

Season 4:

  • Double Throw reduced from 8 maximum bounces to 5
  • Double Throw initial hit bonus removed
  • Double Throw bounce range reduced by 25%

Season 3:

  • Double throw damage per level reduced from 12% to 6%
  • Double throw synergy reduced from 8% to 5%
  • Double throw's starting damage bonus reduced from 55% to 45%
  • Double throw attack rating per level reduced from 15% to 10%
  • Double throw's base attack rating reduced from 175% to 35%

Season 2:

  • now properly displays its damage in the character screen

Season 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
  • Not affected by pierce
  • bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
  • now also gains bonus damage 55% + 12% per level
  • mana cost now scales per level (was just 1)

Vanilla Info

Leap

  • Description: Leaps away from danger or into the fray
  • Required Level: 12
  • Required Skills: Bash [1], Stun [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Leap Distance (yards) 15.3 16.6 18 18.6 20 20.6 20.6 21.3 22

22

22.6

22.6

23.3

23.3

23.3

24

24

24

24

24

24.6

24.6

24.6

24.6

24.6

24.6

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

26

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26

26.6
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Knockback Radius (yards) 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10

10

10

10

10

10

10

10

10

10

10

10

10

Mana Cost: 5

Changelog

Season 5:

  • Leap mana cost reduced from 20 to 5
  • Leap range increased from a diminishing return scaling of 10-30 to 20-40
  • Leap travel speed increased by 33%

Season 3:

  • Leap now starts at maximum leap speed
  • Leap no longer gains leap speed per level
  • Leap mana cost increased from 8 to 20

Season 1:

  • moved in the skill tree, requires level 12 (was 6)
  • prerequisites increased from 0 to 2 (now requires Bash, Stun)
  • leap distance increased
  • Hard points increase the speed of the leap
  • knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)

Vanilla Info

Leap Attack

  • Description: Leaps to and attacks enemies in a radius upon landing
  • Required Level: 24
  • Required Skills: Bash [1], Double Swing [1], Stun [6], Leap [12], Concentrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950 965
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Leap Attack Receives Bonuses From:

  • Leap: +8% Damage per Level
  • Bash: +8% Damage per Level
Changelog

Season 7:

  • Synergies reduced from 10% to 8%
  • Leap attack no longer uses durability
  • Leap attack aoe increased

Season 6:

  • Leap attack synergies increased from 8% to 10%
  • Leap attack base enhanced damage bonus increased from 30% to 80%
  • Leap attack enhanced damage per level increased from 12% to 15%

Season 4:

  • Leap Attack now uses durability
  • Leap Attack now rolls its damage on each monster instead of each leap
  • Leap Attack synergies increased from 6% to 8%
  • Leap Attack base enhanced damage bonus increased from 10% to 30%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Leap attack aoe increased by roughly 16%
  • Leap attack now starts at maximum leap speed
  • Leap attack no longer gains leap speed per level
  • Leap attack synergies reduced from 10% to 6%
  • Leap attack damage per level increased from 10% to 12%

Season 2:

  • synergies increased from 6% to 10%

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
  • Hard points increase the speed of the leap
  • Now deals damage in an area instead of attacking a single target
  • damage bonus is now +10% per level (was 100% + 30% per level)
  • can now leech
  • no longer uses attack rating
  • mana cost now starts lower and scales per level (was just 9)
  • now has Bash as an additional synergy
  • synergies are now 6% (was 10%)

Vanilla Info

Berserk

  • Description: A powerful but reckless attack that increases damage and attack rating but decreases defense rating and physical damage resistance. Requires you to equip two weapons
  • Required Level: 24
  • Required Skills: Double Swing [1], Concentrate [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 60 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340 348 356 364 372 380 388 396 404 412 420 428 436 444 452 460 468 476 484 492 500 508 516 524 532
Damage +% 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035
‑% to Enemy Physical Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

45

45

45

45

45

45

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45

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45

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45

45

45

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45

45

45

45

Physical Resistance Penalty % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

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Duration: 0.5 seconds

Mana Cost: 4

Berserk Receives Bonuses From:

  • Taunt: +10% Damage per Level
  • Combat Reflexes: +10% Damage per Level
Changelog

Season 8:

  • Enemy physical resistance penetration cap increased from -30% to -45%

Season 5:

  • Berserk now caps at 30% physical resistance penetration
  • Berserk physical resistance penetration per level reduced from 2% to 1%

Season 4:

  • Berserk increased from 10% per level to 15%
  • Berserk synergies increased from 8% to 10%
  • Berserk is now uninterruptible
  • Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Berserk now uses frenzy animation and requires two weapons
  • Berserk now applies its physical resistance penetration modifier to its splash damage
  • Berserk's attack rating per level reduced from 12% to 8%
  • Berserk's starting attack rating reduced from 240% to 60%

Season 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
  • Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
  • bonus attack rating is now 240% + 12% per level (was 100% + 15%)
  • Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
  • Now also penetrates physical resistance
  • synergies changed from Howl & Shout to Taunt & Combat Reflexes
  • synergies are now 8% (was 10%)

Vanilla Info

Whirlwind

  • Description: A whirling dance of death that cuts a path through the legions of your enemies
  • Required Level: 30
  • Required Skills: Double Swing [1], Concentrate [12], Berserk [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Velocity % 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 65

65

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65

Damage +% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
Attack Rating +% 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288 294 300 306 312 318 324 330 336 342 348 354 360 366 372 378 384 390 396 402 408 414 420 426 432 438 444
Mana Cost 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42

Whirlwind hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding

Note: The Chaos runeword grants an alternate version of this skill for Assassins (Blade Dance)

Changelog

Season 5:

  • Whirlwind no longer attempts to do a normal attack when out of mana
  • Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • Whirlwind damage per level reduced from 5% to 4%
  • Whirlwind base enhanced damage bonus reduced from 35% to 30%
  • Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)

Season 4:

  • When dual wielding Whirlwind now swings with both weapons each attack
  • Whirlwind enhanced damage per level increased from 4% per level to 5%
  • Whirlwind starting damage and attack bonuses increased by 10%

Season 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Whirlwinds base attack rating reduced from 240% to 80%
  • Whirlwinds attack rating per level increased from 5% to 6%

Season 2:

  • has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
    • For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
  • Enhanced Damage bonus at Level 1 reduced from +50% to +25%
  • Enhanced Damage bonus per level has reduced from +6% to +4%

Season 1:

  • moved in the skill tree
  • prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
  • Movement speed increased by character's FRW speed
  • Now also scales velocity at 4% per level
  • bonus attack rating now starts at 240% (was 0%)
  • damage bonus increased to 50% + 6% per level (was -50% + 8%)
  • Will not apply splash damage from melee weapons

Vanilla Info