All Paladin Skills

From Project Diablo 2
Jump to navigation Jump to search

This page lists all Paladin skills & stats. Also see: Paladin Build Guides, Class Attributes, All Skills

Attributes
Attribute Level 1 /Level /Point
Strength 25
Dexterity 20
    • Attack Rating 85 +5
    • Defense 5 +0.25
Vitality 25
    • Life 55 +2 +3
    • Stamina 189 +1 +1
Energy 15
    • Mana 15 +2 +1.5

Vanilla Attributes:

  • 89 stamina at level 1
  • +1.5 mana per level

Individual skill tree pages:

Below is a compilation of all Paladin skills:



Expand/Collapse All

Defensive Auras

Prayer

  • Description: When active, aura slowly regenerates the life of you and your party and grants them life when they hit enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Life per Hit 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
Life Replenish 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226 231 236 241 246 251 256
Mana Cost 2 2 2 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Life Replenish 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Other Sources: Act 3 Mercenary

Changelog

Season 5:

  • Prayer level 8-16 life per level increased from 2 to 3
  • Prayer level 22-28 life per level increased from 4 to 5
  • Prayer level 28+ life per level increased from 2 to 5
  • Prayer now costs 1 mana every 2 seconds
  • Prayer mana cost now increases by .5 per level

Season 3:

  • Prayer now grants 1 passive life regen per base point instead of 1 every two base points
  • Prayer now grants +1 life per hit to allies every second level instead of every third

Season 2:

  • no longer costs mana

Season 1:

  • healing doubled
  • now also grants +1 passive health regeneration per two base levels
  • now also grants life per hit
  • radius increased

Vanilla Info

Resist Fire

  • Description: When active, aura decreases fire damage received and increases fire damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Fire Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Fire +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Fire Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Djinn Slayer (level 6), Todesfaelle Flamme (level 6), Flickering Flame (level 1-6)

Changelog

Season 6:

  • Maximum Fire Resistance no longer applies to allies

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a fire skill (for items with +X to Fire Skills)

Season 1:

  • Now also grants a bonus for fire damage
  • Fire resist nerfed slightly
  • Maximum fire resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Resist Cold

  • Description: When active, aura decreases cold damage received and increases cold damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Cold Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Cold +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Cold Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Frostwind (level 6)

Changelog

Season 6:

  • Maximum Cold Resistance no longer applies to allies

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a cold skill (for items with +X to Cold Skills)

Season 1:

  • Requires level 1 (was 6)
  • Now also grants a bonus for cold damage
  • Cold resist nerfed slightly
  • Maximum cold resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Resist Lightning

  • Description: When active, aura decreases lightning damage received and increases lightning damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Lightning Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Lightning +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

100

Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Lightning Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Lightsabre (level 6)

Changelog

Season 6:

  • Maximum Lightning Resistance no longer applies to allies

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a lightning skill (for items with +X to Lightning Skills)

Season 1:

  • Requires level 1 (was 12)
  • Now also grants a bonus for lightning damage
  • Lightning resist nerfed slightly
  • Maximum lightning resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Defiance

  • Description: When active, aura increases the defense rating and physical damage reduction of you and your party
  • Required Level: 6
  • Required Skills: Prayer [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Defense +% 70 74 78 82 86 90 94 98 104 110 116 122 128 134 140 146 154 162 170 178 186 194 204 214 224 234 244 254 266 278 290 302 314 326 338 350 362 374 386 398 410 422 434 446 458 470 482 494 506 518 530 542 554 566 578 590 602 614 626 638
Physical Damage Reduction +% 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30

Other Sources: Act 2 Mercenary, Exile (level 13-16)

Changelog

Season 6:

  • Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
  • Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%

Season 1:

  • prerequisites increased from 0 to 1 (now requires Prayer)
  • now also grants +1% PDR per two base levels (active)
  • radius increased

Vanilla Info

Cleansing

  • Description: When active, aura reduces the length of time you and your party will remain poisoned or cursed
  • Required Level: 12
  • Required Skills: Prayer [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Reduced Curse/Poison Duration % 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Reduced Curse/Poison Duration % 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Curse and poison length reduction is applied once every two seconds to remaining curse and poison length.

Other Sources: Act 3 Mercenary, Plague (level 13-17)

Changelog

Season 3:

  • Cleansing now gives 1% passive poison/curse duration reduction per hard point instead of every 2 hard points

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • poison/curse duration reduction reduced
  • now also grants +1% passive poison/curse duration reduction per two base levels
  • no longer gains bonus healing from Prayer
  • radius increased slightly

Vanilla Info

Vigor

  • Description: When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party
  • Required Level: 18
  • Required Skills: Prayer [1], Defiance [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3 133.3 135.3
Movement Speed +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40

40

41

41

42

42

43

43

43

44

44

44

45

45

45

46

46

46

46

46

46

46

47

47

47

47

47

47

48

48

48

48

48

48

48

49

49

49

49

49

49

49

49

49

49

49

50
Stamina +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Stamina Recovery Rate +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Faster Run/Walk % 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Act 1 Mercenary, Harmony (level 10)

Changelog

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Cleansing)
  • now also grants +1% FRW per base level (passive)
  • radius increased

Vanilla Info

Meditation

  • Description: When active, aura increases mana recovery for you and your party
  • Required Level: 24
  • Required Skills: Prayer [1], Cleansing [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Mana Recovery +% 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738 750 762 774 786 798 810 822 834 846 858
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Mana after Each Kill 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Act 1 Mercenary, Insight (level 12-17)

Changelog

Season 3:

  • Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • mana recovery rate halved
  • now also grants +1 passive mana after each kill per five base levels
  • no longer gains bonus healing from Prayer
  • radius increased slightly

Vanilla Info

Redemption

  • Description: When active, aura attempts to redeem the souls of slain enemies to give you mana and life
  • Required Level: 30
  • Required Skills: Prayer [1], Defiance [6], Vigor [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Chance to Redeem Soul +% 23 34 42 49 55 59 63 65 69 71 73 75 77 79 80 82

82

83 84 85 86 87 88 89

89

90 91

91

91

91

92

92

93

93

93

94

94

95

95

95

95

96

96

96

97

97

97

97

98

98

98

98

98

99

99

99

99

99

99

100
Life Recovered 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125
Mana Recovered 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320

Radius: 10.6 yards

Other Sources: Phoenix (level 10-15)

Changelog

Season 4:

  • Redemption aura no longer works on desecrate corpses

Season 3:

  • Redemption aura now grants an additional 2 life return per level

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Cleansing)
  • Redeems 5 Life per corpse at all levels

Vanilla Info

Salvation

  • Description: When active, aura decreases fire, cold, and lightning damage received and increases fire, cold, and lightning damage dealt for you and your party
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3
Elemental Damage +% 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
Resist Lightning/Cold/Fire +% 20 24 28 32 36 40 44 47 51 54 57 60 63 66 69 72 74 75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

Other Sources: Zenith (level 8-12)

Changelog

Season 2:

  • starting bonus to each elements reduced from 5% to 3%
  • maximum resist reduced from 120 to 75
  • starting resist bonus reduced from 25 to 20

Season 1:

  • Now also grants a bonus to elemental damage
  • Elemental resists nerfed slightly

Vanilla Info


Offensive Auras

Might

  • Description: When active, aura increases the damage done by you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Your Damage +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Other Sources: Act 5 Mercenary, Last Wish (level 17), Templar's Might (level 6-8)

Changelog

Season 7:

  • Now grants allies ½ of your personal bonus instead of ⅓
  • Might damage per level bonus reduced from +25% to +20%

Season 4:

  • Might aura scaling increased from 10/12/14/16/18% to 25% per level
  • might aura now grants party members 1/3rd of the bonus

Season 1:

  • damage bonus scaling increased at level 9+
  • radius increased

Vanilla Info

Holy Fire

  • Description: When active, aura damages nearby enemies with heavenly flames and adds fire damage to your attacks
  • Required Level: 6
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Attack Damage (min) 5 6 7 8 10 11 12 13 17 21 25 28 32 36 40 43 56 68 81 93 106 118 141 163 186 208 231 253 285 316 347 378 410 441 472 503 535 566 597 628 660 691 722 753 785 816 847 878 910 941 972 1003 1035 1066 1097 1128 1160 1191 1222 1253
Fire Attack Damage (max) 11 13 16 18 21 23 26 28 33 38 43 48 53 58 63 68 83 98 113 128 143 158 185 211 237 263 290 316 353 391 428 466 503 541 578 616 653 691 728 766 803 841 878 916 953 991 1028 1066 1103 1141 1178 1216 1253 1291 1328 1366 1403 1441 1478 1516
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Fire Aura Damage (min) 1 1 1 1 2 2 2 2 3 4 5 5 6 7 8 8 11 13 16 18 21 23 28 32 37 41 46 50 57 63 69 75 82 88 94 100 107 113 119 125 132 138 144 150 157 163 169 175 182 188 194 200 207 213 219 225 232 238 244 250
Fire Aura Damage (max) 2 2 3 3 4 4 5 5 6 7 8 9 10 11 12 13 16 19 22 25 28 31 37 42 47 52 58 63 70 78 85 93 100 108 115 123 130 138 145 153 160 168 175 183 190 198 205 213 220 228 235 243 250 258 265 273 280 288 295 303
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

8

Holy Fire Receives Bonuses From:

  • Resist Fire: +15% Fire Damage per Level
  • Salvation: +15% Fire Damage per Level
  • Blessed Aim: +15% Fire Damage per Level

Other Sources: Dragon (level 12), Hand of Justice (level 12), Flamebellow (level 24-28)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Level 1-8 scaling increased from 1-1 to 1-2
  • Level 8-16 scaling increased from 3-3 to 3-4
  • Level 16-22 scaling increased from 10-10 to 10-12
  • Level 22-28 scaling increased from 19-19 to 18-21
  • Level 28+ scaling increased from 23-25 to 25-30
  • Synergies reduced from 18% to 15%

Season 6:

  • radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
  • aura damage to attack damage multiplier increased from 4x to 5x
  • synergies reduced from 20% to 18%

Season 2:

  • aura tick scaling has been slightly reduced
  • end game scaling has been reduced slightly

Season 1:

  • Aura tick rate increased
  • Radius is now always 6 yards (was 4 + 0.66 per level)
  • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
  • now also has Blessed Aim as a synergy
  • synergies are now 20% (was 18%/6%)

Vanilla Info

Thorns

  • Description: When active, aura returns damage to enemies who attack you or your party
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Damage Returned 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 34 42 50 58 66 74 90 106 122 138 154 170 194 218 242 266 290 314 338 362 386 410 434 458 482 506 530 554 578 602 626 650 674 698 722 746 770 794 818 842 866 890 914 938

Thorns Receives Bonuses From:

  • Might: +20% Damage per Level
  • Defiance: +20% Damage per Level

Other Sources: Act 2 Mercenary, Edge (level 15), Bramble (level 18-21), Silence (level 23-25)

Changelog

Season 7:

  • synergies increased from 18 to 20%

Season 3:

  • Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
  • Thorns now has might and defiance as synergies at 18%

Season 1:

  • radius increased

Vanilla Info

Blessed Aim

  • Description: When active, aura increases the attack rating and deadly strike for you and your party
  • Required Level: 12
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Deadly strike +% 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35
Attack Rating +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Target Defense % 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20

Other Sources: Act 2 Mercenary

Changelog

Season 7:

  • Attack rating base reduced from +80% to +60%
  • Attack rating per level reduced from +20% to +15%
  • Now provides +5% deadly strike base
  • Now gains +1% deadly strike every 2 levels
  • Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active (patch 1)

Season 4:

  • Blessed Aim attack rating increased from 15-20%
  • Blessed Aim level 1 attack rating bonus increased from 75% to 80%

Season 3:

  • Blessed aim attack rating % per level increased from 10% to 15%

Season 1:

  • now also grants passive +10% AR per hard point
  • attack rating % per level decreased from 15% to 10%
  • radius increased slightly

Vanilla Info

Concentration

  • Description: When active, aura increases the damage and decreases the chance that attacks will be interrupted for you and your party
  • Required Level: 18
  • Required Skills: Might [1], Blessed Aim [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150 157 165 172 180 187 195 202 210 217 225 232 240 247 255 262 270 277 285 292 300 307 315 322 330 337 345 352 360 367 375 382 390 397 405 412 420 427 435 442 450 457 465 472
Your Damage +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Your Blessed Hammer Skill Damage +% 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150 157 165 172 180 187 195 202 210 217 225 232 240 247 255 262 270 277 285 292 300 307 315 322 330 337 345 352 360 367 375 382 390 397 405 412 420 427 435 442 450 457 465 472

Chance for Uninterrupted Attack: +20%

Other Sources: Pride (level 16-20), Mist (level 8-12), Mage Slayer (level 3-6)

Changelog

Season 7:

  • Attack rating base increased from +25% to +50%
  • Attack rating per level increased from +5% to +10%
  • Enhanced damage bonus per level increased from +12% to +15%
  • Now has a ½ penalty for its enhanced damage bonus to allies

Season 4:

  • Concentration aura attack rating bonus increased from 4% to 5%
  • Concentration aura damage has been increased from 10% per level to 12%

Season 1:

  • now also adds bonus attack rating (25% +4% per level)
  • damage bonus is now +10% per level (was +15%)
  • radius increased

Vanilla Info

Holy Freeze

  • Description: When active, aura freezes nearby enemies and adds cold damage to your attacks
  • Required Level: 18
  • Required Skills: Might [1], Holy Fire [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Attack Damage (min) 10 15 20 25 30 35 40 45 52 60 67 75 82 90 97 105 117 130 142 155 167 180 200 220 240 260 280 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260
Cold Attack Damage (max) 15 22 30 37 45 52 60 67 77 87 97 107 117 127 137 147 162 177 192 207 222 237 262 287 312 337 362 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402 1437 1472 1507
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Cold Aura Damage (min) 2 3 4 5 6 7 8 9 10 12 13 15 16 18 19 21 23 26 28 31 33 36 40 44 48 52 56 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252
Cold Aura Damage (max) 3 4 6 7 9 10 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 52 57 62 67 72 77 84 91 98 105 112 119 126 133 140 147 154 161 168 175 182 189 196 203 210 217 224 231 238 245 252 259 266 273 280 287 294 301
Enemy Speed % -30 -34 -37 -40 -42 -44 -45 -46 -48

-48

-49 -50 -51

-51

-52 -53

-53

-53

-54

-54

-54

-55

-55

-55

-55

-56

-56

-56

-56

-56

-57

-57

-57

-57

-57

-57

-57

-58

-58

-58

-58

-58

-58

-58

-58

-58

-58

-58

-59

-59

-59

-59

-59

-59

-59

-59

-59

-59

-59

-60

Radius: 8 yards

Holy Freeze Receives Bonuses From:

  • Resist Cold: +12% Cold Damage per Level
  • Salvation: +12% Cold Damage per Level
  • Blessed Aim: +12% Cold Damage per Level

Other Sources: Doom (level 16), Ice (level 18), Shattered Wall (level 16)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level

Season 6:

  • aura damage to attack damage multiplier reduced from 10x to 5x
  • aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
  • aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
  • aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
  • aura damage level 22-28 scaling increased from 2-2 to 4-5
  • aura damage level 28+ scaling increased from 2.5-2.5 to 6-7

Season 3:

  • Holy freeze level 22-28 maximum damage scaling reduced from 25 to 20
  • Holy freeze level 28+ maximum damage scaling reduced from 35 to 25
  • Holy freeze level 22-28 minimum damage scaling reduced by 5 per level
  • Holy freeze level 28+ minimum damage scaling reduced by 5 per level

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura cold damage scaling decreased
  • attack cold damage scaling increased
  • now also has Blessed Aim as a synergy
  • synergies are now 12% (was 15%/7%)

Vanilla Info

Holy Shock

  • Description: When active, aura damages nearby enemies with pulses of electricity and adds lightning damage to your attacks
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Attack Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Attack Damage (max) 80 112 144 176 208 240 272 304 348 392 436 480 524 568 612 656 716 776 836 896 956 1016 1096 1176 1256 1336 1416 1496 1600 1704 1808 1912 2016 2120 2224 2328 2432 2536 2640 2744 2848 2952 3056 3160 3264 3368 3472 3576 3680 3784 3888 3992 4096 4200 4304 4408 4512 4616 4720 4824
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Lightning Aura Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Aura Damage (max) 10 14 18 22 26 30 34 38 43 49 54 60 65 71 76 82 89 97 104 112 119 127 137 147 157 167 177 187 200 213 226 239 252 265 278 291 304 317 330 343 356 369 382 395 408 421 434 447 460 473 486 499 512 525 538 551 564 577 590 603

Radius: 9.3 yards

Holy Shock Receives Bonuses From:

  • Resist Lightning: +9% Lightning Damage per Level
  • Salvation: +9% Lightning Damage per Level
  • Blessed Aim: +9% Lightning Damage per Level

Other Sources: Act 3 Mercenary, Dream (level 13), Zerae's Resolve (level 25-30)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 8% to 9%

Season 6:

  • radius increased from 8 yards to 9.3 yards
  • aura damage to attack damage multiplier reduced from 12x to 8x
  • aura damage level 1-8 aura scaling increased from 0-6 to 0-8
  • aura damage level 8-16 scaling increased from 0-8 to 0-11
  • aura damage level 16-22 scaling increased from 0-10 to 0-15
  • aura damage level 22-28 scaling increased from 0-13 to 0-20
  • aura damage level 28+ scaling increased from 0-16 to 0-26

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura lightning damage scaling decreased
  • attack lightning damage scaling increased slightly
  • now also has Blessed Aim as a synergy
  • synergies are now 8% (was 12%/4%)

Vanilla Info

Sanctuary

  • Description: When active, aura damages nearby enemies with magic, reduces enemy magic resistances, and adds magic damage to your attacks
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Thorns [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Attack Damage (min) 25 33 41 49 57 65 73 81 91 101 111 121 131 141 151 161 176 191 206 221 236 251 274 297 320 343 366 389 423 457 491 525 559 593 627 661 695 729 763 797 831 865 899 933 967 1001 1035 1069 1103 1137 1171 1205 1239 1273 1307 1341 1375 1409 1443 1477
Magic Attack Damage (max) 40 48 56 64 72 80 88 96 106 116 126 136 146 156 166 176 191 206 221 236 251 266 289 312 335 358 381 404 438 472 506 540 574 608 642 676 710 744 778 812 846 880 914 948 982 1016 1050 1084 1118 1152 1186 1220 1254 1288 1322 1356 1390 1424 1458 1492
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
Magic Aura Damage (min) 6 8 10 12 14 16 18 20 22 25 27 30 32 35 37 40 44 47 51 55 59 62 68 74 80 85 91 97 105 114 122 131 139 148 156 165 173 182 190 199 207 216 224 233 241 250 258 267 275 284 292 301 309 318 326 335 343 352 360 369
Magic Aura Damage (max) 10 12 14 16 18 20 22 24 26 29 31 34 36 39 41 44 47 51 55 59 62 66 72 78 83 89 95 101 109 118 126 135 143 152 160 169 177 186 194 203 211 220 228 237 245 254 262 271 279 288 296 305 313 322 330 339 347 356 364 373
Enemy Magic Resistance % -5 -6 -6 -7 -7 -8 -8 -9 -9 -10 -10 -11 -11 -12 -12 -13 -13 -14 -14 -15 -15 -16 -16 -17 -17 -18 -18 -19 -19 -20 -20 -21 -21 -22 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35

Radius: 10 yards

Your attacks ignore physical resistance of undead enemies other than "prime evils" (act bosses, map bosses, ubers) even if they are immune - your damage is applied to them as if they had 0% physical resistance

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Sanctuary Receives Bonuses From:

  • Might: +8% Magic Damage per Level
  • Blessed Aim: +8% Magic Damage per Level
  • Holy Sword: +8% Magic Damage per Level

Other Sources: Act 4 Mercenary, Azurewrath (level 8-10), Heavenly Garb (level 1), Asylum (level 17-20)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 7% to 8%
  • Now has holy sword instead of conversion as a synergy

Season 6:

  • now reduces enemy magic resistance by -5% at level 1 and an additional 1% every 2 levels
  • no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
  • radius increased from 9.3 yards to 10
  • aura damage to on attack damage multiplier reduced from 6x to 4x
  • aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
  • aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
  • aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
  • related: new act 4 mercenary grants Sanctuary aura

Season 3:

  • Sanctuary's thorns synergy has been replaced with conversion

Season 2:

  • synergies increased from 6% to 8%
  • scaling improved from level 16+

Season 1:

  • Aura tick rate increased
  • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
  • aura magic damage scaling decreased, now applies to all enemies instead of just undead
  • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
  • no longer applies knockback to undead
  • mana cost removed
  • now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
  • synergies are now 6% (was 7%)

Vanilla Info

Fanaticism

  • Description: When active, aura increases damage, attack speed, and attack rating for you and your party
  • Required Level: 30
  • Required Skills: Might [1], Blessed Aim [12], Concentration [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 25 32 40 47 55 62 70 77 85 92 100 107 115 122 130 137 145 152 160 167 175 182 190 197 205 212 220 227 235 242 250 257 265 272 280 287 295 302 310 317 325 332 340 347 355 362 370 377 385 392 400 407 415 422 430 437 445 452 460 467
Your Damage +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31

31

32 33

33

34

34

34

34

35

35

35

36

36

36

36

37

37

37

37

37

37

37

37

37

38

38

38

38

38

38

38

38

38

39

39

39

39

39

39

39

39

39

39

39

39

39

39

39

40
Attack Rating +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335

Other Sources: Beast (level 8-10), Faith (level 12-15)

Changelog

Season 7:

  • Enhanced damage per level reduced from +18% to +15%

Season 4:

  • Fanaticism personal damage increased from 17% per level to 18%
  • Fanaticism party damage increased from 8.5% per level to 9%

Season 1:

  • radius increased

Vanilla Info

Conviction

  • Description: When active, aura reduces the defenses and resistances of nearby enemies
  • Required Level: 30
  • Required Skills: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18], Sanctuary [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50 50.6 51.3 52 52.6 53.3 54 54.6 55.3 56 56.6
Enemy Defense % -19 -27 -33 -38 -42 -45 -48 -50 -52 -54 -56 -57 -58 -60

-60

-62

-62

-63

-63

-64 -65

-65

-66 -67

-67

-67

-68

-68

-69

-69

-69

-69

-70

-70

-70

-71

-71

-71

-71

-71

-71

-72

-72

-72

-73

-73

-73

-73

-73

-73

-73

-73

-73

-74

-74

-74

-74

-74

-74

-75
Enemy Fire/Cold/Lightning Resistances % -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -66 -68 -70 -72 -74 -76 -78 -80 -82 -84 -86 -88 -90 -92 -94 -96 -98 -100 -102 -104 -106 -108 -110 -112 -114 -116 -118 -120 -122 -124 -126 -128 -130

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Other Sources: Infinity (level 12)

Changelog

Season 1:

  • radius is increased and now scales with levels
  • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
  • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)

Vanilla Info


Combat Skills (Paladin)

Sacrifice

  • Description: A deadly attack at the cost of life - slain monsters explode, dealing overkill damage plus 5 percent of corpse life as half physical and half magic
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage to Self % 8 7 6 5 4 3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

Attack Rating +% 20 36 52 68 84 100 116 132 148 164 180 196 212 228 244 260 276 292 308 324 340 356 372 388 404 420 436 452 468 484 500 516 532 548 564 580 596 612 628 644 660 676 692 708 724 740 756 772 788 804 820 836 852 868 884 900 916 932 948 964
Damage +% 180 205 230 255 280 305 330 355 380 405 430 455 480 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205 1230 1255 1280 1305 1330 1355 1380 1405 1430 1455 1480 1505 1530 1555 1580 1605 1630 1655

Damage to Self is reduced by Physical Damage Reduction

Sacrifice Receives Bonuses From:

  • Redemption: +25% Damage per Level
  • Fanaticism: +25% Damage per Level
Changelog

Season 8:

  • Synergies increased from 20% to 25%
  • Lowered the delay for the AoE explosion on death

Season 7:

  • Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic
  • Damage to self is now reduced by physical damage reduction

Season 4:

  • Sacrifice damage increased from 15% per level to 25%

Season 3:

  • Sacrifice attack rating per level reduced from 28% to 16%

Season 1:

  • Damage to self decreases by 1% per level to a minimum of 3%
  • Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
  • bonus attack rating increased to +28% per level (was +7%)
  • synergies are now 20% (was 15%/5%)

Vanilla Info

Holy Bolt

  • Description: A bolt of divine energy that damages enemies or heals allies. Fires an additional holy bolt at levels 15 and 25
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 3 4 5 6 7 8 9 10 15 20 25 30 35 40 45 50 62 74 86 98 110 122 141 160 179 198 217 236 262 288 314 340 366 392 418 444 470 496 522 548 574 600 626 652 678 704 730 756 782 808 834 860 886 912 938 964 990 1016 1042 1068
Magic Damage (max) 5 7 9 11 13 15 17 19 26 33 40 47 54 61 68 75 89 103 117 131 145 159 180 201 222 243 264 285 313 341 369 397 425 453 481 509 537 565 593 621 649 677 705 733 761 789 817 845 873 901 929 957 985 1013 1041 1069 1097 1125 1153 1181
Heals (min) 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30
Heals (max) 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

Holy Bolt Receives Bonuses From:

  • Holy Light: +9% Magic Damage per Level
  • Fist of the Heavens: +9% Magic Damage per Level
  • Holy Nova: +9% Magic Damage per Level
  • Prayer: +5% Life Healed per Level
Changelog

Season 5:

  • Holy bolt synergies increased from 8% to 9%
  • Holy bolt level 8-16 scaling increased from 3-5 to 5-7
  • Holy bolt level 16-22 scaling increased from 9-11 to 12-14
  • Holy bolt level 22-28 scaling increased from 15-17 to 19-21
  • Holy bolt level 28+ scaling increased from 21-23 to 26-28

Season 4:

  • Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
  • Holy Bolt synergies increased from 6% to 8%

Season 3:

  • Holy bolt healing per level reduced from 2 to 1
  • Holy bolt synergies reduced from 12% to 6%
  • Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5%
  • Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
  • Holy bolt's level 16-22 scaling changed from 9-10 to 9-11
  • Holy bolt's level 22-28 scaling changed from 12-13 to 15-17
  • Holy bolt's level 28+ scaling has been changed from 15-16 to 21-23

Season 2:

  • synergies reduced from 16% to 12%
  • heal synergies reduced from 10% to 6%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • bolts now pierce all allies and enemies, healing or damaging each
  • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
  • magic damage scaling reduced
  • healing scaling halved
  • mana cost scaling increased
  • now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
  • damage synergies are now 16% (was 50%)
  • synergy for Prayer is now 10% life healed per level (was 15%)

Vanilla Info

Smite

  • Description: Temporarily stun your enemy by bashing it with your shield
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220
Stun (seconds) 0.6 0.8 1 1.2 1.4 1.6 1.8 2 2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10

10

10

10

10

10

10

10

10

10

10

10

10

Mana Cost: 2

Also See: Holy Shield

Changelog

Season 8:

  • Base damage bonus increased from 20% to 40%
  • No longer knocks back in PvE

Season 6:

  • now deals splash damage

Season 4:

  • can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
  • now adds 20% + 20% enhanced damage per level (was 15% + 30%)

Season 3:

  • stun now lasts up to 2.5 seconds in pvp (was up to 10 seconds)

Season 1:

  • damage bonus increased to +30% per level (was +15%)
  • indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
  • indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life

Vanilla Info

Zeal

  • Description: Allows you to attack multiple adjacent enemies with a single attack
  • Required Level: 6
  • Required Skills: Sacrifice [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 35 49 63 77 91 105 119 133 147 161 175 189 203 217 231 245 259 273 287 301 315 329 343 357 371 385 399 413 427 441 455 469 483 497 511 525 539 553 567 581 595 609 623 637 651 665 679 693 707 721 735 749 763 777 791 805 819 833 847 861
Damage +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Hits 3 times; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius

Mana Cost: 2

Zeal Receives Bonuses From:

  • Sacrifice: +15% Damage per Level

Other Sources: Passion, Boneslayer Blade, Ferocity

Changelog

Season 8:

  • Added +20% base bonus damage
  • Now gains it's +20% damage per level bonus from level 1-4 instead of gaining +0%
  • Synergies reduced from 20% to 15%

Season 7:

  • Now gains +20% melee splash radius on it's second attack and +40% on it's third

Season 4:

  • Zeal damage per level increased from 16% to 20%
  • Zeal synergy increased from 16% to 20%

Season 3:

  • Zeal's attack rating per level reduced from 25% to 14% per level
  • Zeal's base attack rating reduced from 45% to 35%

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • Number of attacks decreased to 3 from 5, avoids animation lock
  • damage increased
  • attack rating increased
  • synergy is now 16% (was 12%)

Vanilla Info

Holy Light

  • Description: Calls down light from the heavens to heal an ally from afar
  • Required Level: 12
  • Required Skills: Holy Bolt [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Heals (min) 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325
Heals (max) 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Holy Light Receives Bonuses From:

  • Prayer: +5-10 Life Healed per Level
Changelog

Season 5:

  • Holy light no longer has a cooldown at any level
  • Holy light light level 1 mana cost increased from 8 to 10
  • Holy light prayer synergy reduced from 10 per level to 5-10

Season 3:

  • Holy light can now only target allies
  • Holy light now has a lock on targeting mechanic
  • Holy lights heal per level has been increased from 3-5 to 5-10
  • Holy light no longer has holy nova as a 5 health per level heal synergy
  • Holy light's prayer synergy has been increased from 5 health per level to 10

Season 1:

  • new skill that heals a single target

Charge

  • Description: Charge into battle and attack an enemy - gains up to +60% melee splash radius based on the distance traveled
  • Required Level: 12
  • Required Skills: Smite [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575
Attack Rating +% 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960

Mana Cost: 9

Charge Receives Bonuses From:

  • Vigor: +20% Damage per Level
  • Might: +20% Damage per Level
Changelog

Season 8:

  • Charge was previously not gaining it's enhanced damage bonus, this has been fixed
  • Enhanced damage per level reduced from 30% to 25%
  • Synergies reduced from 25% to 20%

Season 7:

  • Now gains up to +60% increased melee splash radius based on the distance traveled
  • Will always charge in melee range instead of doing a normal attack
  • “Charge bug” has now been fixed

Season 5:

  • Charge no longer attempts to do a normal attack when out of mana

Season 4:

  • Charge damage increased from 25% per level to 30%
  • Charge synergies increased from 20% to 25%

Season 1:

  • attack rating bonus increased by +25%

Vanilla Info

Vengeance

  • Description: Deals fire, lightning, and cold damage in an area. This effect also carries and increases elemental damage from items
  • Required Level: 18
  • Required Skills: Sacrifice [1], Zeal [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
% Chance to Chain to Nearby Enemies 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

90

Attack Rating +% 120 138 156 174 192 210 228 246 264 282 300 318 336 354 372 390 408 426 444 462 480 498 516 534 552 570 588 606 624 642 660 678 696 714 732 750 768 786 804 822 840 858 876 894 912 930 948 966 984 1002 1020 1038 1056 1074 1092 1110 1128 1146 1164 1182
Elemental Damage +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123
Fire Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
Fire Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
Cold Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
Cold Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
Lightning Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
Lightning Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3

Cold Length: 3.2 seconds

Vengeance Receives Bonuses From:

  • Holy Fire: +2% Elemental Damage per Level
  • Holy Freeze: +2% Elemental Damage per Level
  • Holy Shock: +2% Elemental Damage per Level
  • Conviction: +2% Elemental Damage per Level

Other Sources: Kingslayer

Changelog

Season 5:

  • Vengeance has been reworked and now chains its aoe explosion onto nearby enemies

Season 3:

  • Vengeance has been reworked completely
  • Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear.
  • Vengeance now has a +% elemental damage modifier that increased elemental damage from items similar to enhanced damage (only increases elemental damage from items)
  • Vengeance starts at 120% increased attack rating instead of 150%
  • Vengeance now gains 18% attack rating per level from 10%
  • Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction

Season 1:

  • bonus attack rating increased to 150% + 18% per level (was 20% + 10%)

Vanilla Info

Blessed Hammer

  • Description: Summons an ethereal hammer that spirals outwards damaging enemies it hits
  • Required Level: 18
  • Required Skills: Holy Bolt [1], Holy Light [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 12 20 28 36 44 52 60 68 78 88 98 108 118 128 138 148 160 172 184 196 208 220 233 246 259 272 285 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634 648 662 676 690 704 718 732 746
Magic Damage (max) 16 24 32 40 48 56 64 72 82 92 102 112 122 132 142 152 164 176 188 200 212 224 237 250 263 276 289 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568 582 596 610 624 638 652 666 680 694 708 722 736 750
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

Blessed Hammer Receives Bonuses From:

  • Blessed Aim: +12% Magic Damage per Level
  • Vigor: +12% Magic Damage per Level

Also See: Concentration

Changelog

Season 6:

  • Blessed hammer no longer improperly displays dealing bonus damage to undead

Season 3:

  • Blessed hammer missile speed increased by roughly 35%
  • Blessed Hammer missile hitbox size has been doubled

Season 2:

  • synergies increased from 10% to 12%
  • hammers now have 33% faster travel speed

Season 1:

  • prerequisites increased from 1 to 2 (now also requires Holy Light)
  • synergies are now 10% (was 14%)

Vanilla Info

Holy Sword

  • Description: Imbues a two-handed sword with holy energy allowing the user to parry attacks and spells and deal extra damage to demons and undead
  • Required Level: 18
  • Required Skills: Smite[1], Charge [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Parry Chance % 8 14 19 24 27 30 32 34 36 37 39 40 41 42

42

44

44

45

45

46

46

47

47

48

48

48

49

49

50

50

50

50

51

51

51

51

51

52

52

52

52

52

52

52

53

53

53

53

53

53

53

53

53

54

54

54

54

54

54

55
Damage to Demons/Undead +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

Affected by "Increased Block Chance" at a 1:5 ratio (2% parry chance per 10% increased block chance)

Internal Cooldown: 0.16 seconds

Changelog

Season 8:

  • Replaced Conversion with a new skill: Holy Sword
    • Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
    • Provides the paladin with increased damage to demons and undead
    • Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance (patch 2)

Joust

  • Description: Teleport to your enemies and impale them with a deadly strike, gaining increased movement speed for 2 seconds
  • Required Level: 24
  • Required Skills: Sacrifice [1], Zeal [6], Vengeance [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

Damage +% 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480
Attack Rating +% 120 136 152 168 184 200 216 232 248 264 280 296 312 328 344 360 376 392 408 424 440 456 472 488 504 520 536 552 568 584 600 616 632 648 664 680 696 712 728 744 760 776 792 808 824 840 856 872 888 904 920 936 952 968 984 1000 1016 1032 1048 1064
Critical Strike Chance +% 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

75

Mana Cost 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown (seconds) 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2 1.9 1.8 1.7 1.6 1.5

Duration: 2 seconds

Other Sources: Zerae's Resolve

Changelog

Season 8:

  • Items that reduce cooldown will now allow you to reduce the cooldown below the 1.5 second minimum cooldown

Season 3:

  • Joust now starts with a +5% movement speed bonus
  • Joust now gains +2% movement speed per soft point instead of 2% per base point
  • Jousts movement speed bonus now caps at 65%
  • Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
  • Joust now has a starting cooldown of 3.5 from 3 seconds
  • Joust now has lock on targeting similar to fist of heavens

Season 1:

  • new skill that teleports to an enemy and impales them, has a 3 second cooldown
  • FRW boost when landing, hard points increase FRW

Fist of the Heavens

  • Description: Lightning strikes your target as holy bolts seek out nearby enemies
  • Required Level: 24
  • Required Skills: Holy Bolt [1], Holy Light [12], Blessed Hammer [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 10 12 14 16 18 20 22 24 28 32 36 40 44 48 52 56 65 74 83 92 101 110 124 138 152 166 180 194 213 232 251 270 289 308 327 346 365 384 403 422 441 460 479 498 517 536 555 574 593 612 631 650 669 688 707 726 745 764 783 802
Magic Damage (max) 12 15 18 21 24 27 30 33 38 43 48 53 58 63 68 73 83 93 103 113 123 133 148 163 178 193 208 223 243 263 283 303 323 343 363 383 403 423 443 463 483 503 523 543 563 583 603 623 643 663 683 703 723 743 763 783 803 823 843 863
Lightning Damage (min) 100 102 104 106 108 110 112 114 119 124 129 134 139 144 149 154 162 170 178 186 194 202 213 224 235 246 257 268 282 296 310 324 338 352 366 380 394 408 422 436 450 464 478 492 506 520 534 548 562 576 590 604 618 632 646 660 674 688 702 716
Lightning Damage (max) 150 155 160 165 170 175 180 185 196 207 218 229 240 251 262 273 290 307 324 341 358 375 398 421 444 467 490 513 542 571 600 629 658 687 716 745 774 803 832 861 890 919 948 977 1006 1035 1064 1093 1122 1151 1180 1209 1238 1267 1296 1325 1354 1383 1412 1441
Mana Cost 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7 23 23.2 23.5 23.7 24 24.2 24.5 24.7

Fist of the Heavens Receives Bonuses From:

  • Holy Bolt: +11% Damage per Level
  • Holy Light: +11% Damage per Level
  • Holy Nova: +11% Damage per Level
Changelog

Season 7:

  • Synergies increased from 10% to 11%
  • Fist of the heavens holy bolts now gain their proper synergy values

Season 5:

  • Fist of heavens synergies reduced from 12% to 10%
  • Fist of heavens no longer attempts to do a normal attack when out of mana

Season 3:

  • Fist of heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
  • Fist of heavens lightning synergies have been increased from 5% to 12%
  • Fist of heavens magic synergies have been reduced from 15% to 12%
  • Fist of heavens now has holy nova as a magic damage synergy at 12%
  • Fist of heavens holy bolt range has been reduced by 50%
  • Fist of heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
  • Fist of Heavens now deals 1% damage in pvp from 6%

Season 2:

  • holy bolts now damage all creature types (was just undead)
  • now has holy light as a 15% magic damage synergy
  • holy bolt damage scaling has been buffed

Season 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
  • Removed Auto Target and cooldown
  • damage scaling reduced
  • mana cost now starts lower and scales with levels
  • synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
  • now also has Holy Light as a synergy
  • synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)

Vanilla Info

Holy Shield

  • Description: Enhances your shield with divine power
  • Required Level: 24
  • Required Skills: Smite [1], Charge [12], Conversion [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Smite Damage (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
Smite Damage (max) 6 7 8 9 10 11 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 51 55 59 63 67 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226 231
Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
Defense +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Block Chance +% 10 14 17 20 22 24 25 26 28

28

29 30 31

31

32 33

33

33

34

34

34

35

35

35

35

36

36

36

36

36

37

37

37

37

37

37

37

38

38

38

38

38

38

38

38

38

38

38

39

39

39

39

39

39

39

39

39

39

39

40

Mana Cost: 35

Holy Shield Receives Bonuses From:

  • Smite: +4% Damage per Level
  • Defiance: +4% Damage per Level
  • Defiance: +15% Defense per Level
Changelog

Season 8:

  • Level 28+ damage scaling increased from 4-4 to 5-5

Season 6:

  • Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4

Season 5:

  • Holy shield no longer attempts to do a normal attack when out of mana
  • Holy shield duration changed from 2 minutes base + 10 seconds per level to 5 minutes base + 5 seconds per level (patch 6)

Season 4:

  • Added smite and defiance as Holy Shield smite damage synergies at 4% each
  • Holy shield damage scaling reduced from 2/3/4/4/4 to 1/2/3/4/5

Season 3:

  • Holy shield's increased block base reduced from 14% to 10%
  • Holy shield now gains 10% defense per level instead of 15%
  • Holy shield level 1 duration increased to 2 minutes from 30 seconds
  • Holy shield duration per level reduced from 25 to 10

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)

Vanilla Info

Holy Nova

  • Description: Creates an expanding ring of holy energy that damages enemies or heals allies
  • Required Level: 30
  • Required Skills: Holy Bolt [1], Smite [1], Holy Light [12], Charge [12], Blessed Hammer [18], Conversion [18], Fist of the Heavens [24], Holy Shield [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 8 16 24 32 40 48 56 64 74 84 94 104 114 124 134 144 157 170 183 196 209 222 238 254 270 286 302 318 338 358 378 398 418 438 458 478 498 518 538 558 578 598 618 638 658 678 698 718 738 758 778 798 818 838 858 878 898 918 938 958
Magic Damage (max) 16 24 32 40 48 56 64 72 83 94 105 116 127 138 149 160 175 190 205 220 235 250 268 286 304 322 340 358 381 404 427 450 473 496 519 542 565 588 611 634 657 680 703 726 749 772 795 818 841 864 887 910 933 956 979 1002 1025 1048 1071 1094
Heals 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260 1280
Mana Cost 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79

Cooldown: 4 seconds

Holy Nova Receives Bonuses From:

  • Prayer: +10 Life Healed per Level
  • Holy Light: +10 Life Healed per Level
  • Holy Bolt: +15% Magic Damage per Level
  • Fist of the Heavens: +15% Magic Damage per Level
Changelog

Season 5:

  • Holy nova prayer magic damage synergy removed
  • Holy nova fist of the heavens magic damage synergy increased from 8% to 15%
  • Holy nova holy bolt magic damage synergy increased from 12% to 15%

Season 4:

  • Holy Nova base heal increased from 80 to 100
  • Holy Nova heal per level increased from 10 to 20
  • Now has Prayer and Fist of the Heavens as damage synergies at 8%

Season 1:

  • new skill that heals allies and damages enemies in an area, has a long cooldown