Skill Changes: Difference between revisions
BetweenWalls (talk | contribs) remaining skills updated to s7 |
BetweenWalls (talk | contribs) No edit summary |
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* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
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* Improved summon AI |
* Improved summon AI |
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* Reduced delay between summoning minions and those minions performing actions |
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* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
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* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
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* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
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* Spells and abilities no longer share cooldowns globally |
* Spells and abilities no longer share cooldowns globally |
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* |
* Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) |
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* Most skill buffs now last a minimum of 5 minutes |
* Most skill buffs now last a minimum of 5 minutes |
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* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill |
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill |
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|'''[[Fend]]''' |
|'''[[Fend]]''' |
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* 5 |
* 5 hits per attack instead of 10 (helps avoid animation lock) |
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|'''[[Power Strike]]''' |
|'''[[Power Strike]]''' |
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* projectile speed/range and hitbox size greatly increased |
* projectile speed/range and hitbox size greatly increased |
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* no longer causes "next hit delay" |
* no longer causes "next hit delay" (faster breakpoints available) |
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* 5 hits per attack instead of 10 |
* capped at 5 hits per attack instead of 10 (helps avoid animation lock) |
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* now gains bonus attack rating |
* now gains bonus attack rating |
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|'''[[Cold Arrow]]''' |
|'''[[Cold Arrow]]''' |
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* |
* shoots 2 arrows + 1 per 4 levels (was just 1) |
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* converts 50% physical damage to cold damage (was 3% + 2% per level) |
* converts 50% physical damage to cold damage (was 3% + 2% per level) |
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|'''[[Fire Arrow]]''' |
|'''[[Fire Arrow]]''' |
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* |
* shoots 2 arrows + 1 per 3 levels (was just 1) |
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* |
* converts 50% physical damage to fire damage (was 3% + 2% per level) |
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|'''[[Exploding Arrow]]''' |
|'''[[Exploding Arrow]]''' |
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|'''[[Dragon Talon]]''' |
|'''[[Dragon Talon]]''' |
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* capped at 3 hits per attack (helps avoid animation lock) |
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* now caps at 3 kicks |
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|'''[[Dragon Claw]]''' |
|'''[[Dragon Claw]]''' |
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|'''[[Dragon Tail]]''' |
|'''[[Dragon Tail]]''' |
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* attack speed |
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) |
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* no longer causes knockback |
* no longer causes knockback |
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|'''[[Blade Fury]]''' |
|'''[[Blade Fury]]''' |
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⚫ | |||
* added pierce |
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⚫ | |||
* attack trigger time is now affected by attack speed |
* attack trigger time is now affected by attack speed |
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* penalty for 2-handed weapons removed |
* penalty for 2-handed weapons removed |
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* now adds bonus attack rating |
* now adds bonus attack rating |
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|'''[[Blade Shield]]''' |
|'''[[Blade Shield]]''' |
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* can now only explode corpses instead of shooting lightning most of the time |
* can now only explode corpses instead of shooting lightning most of the time |
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* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
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* radius is always 10 yards (was 3.33 + 0. |
* radius is always 10 yards (was 3.33 + 0.67 per level) |
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* now gains +1 shot per 3 hard levels instead of via synergy |
* now gains +1 shot per 3 hard levels instead of via synergy |
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|'''[[Battle Cry]]''' |
|'''[[Battle Cry]]''' |
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* |
* reduces enemy physical resistance instead of damage (can break immunities) |
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* duration is now 8 seconds |
* duration is now 8 seconds |
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|'''[[War Cry]]''' |
|'''[[War Cry]]''' |
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* |
* now has scaling AOE |
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* |
* stun removed, but procs FHR |
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|'''[[Find Potion]]''' |
|'''[[Find Potion]]''' |
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|'''[[Grim Ward]]''' |
|'''[[Grim Ward]]''' |
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* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee |
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* No longer makes enemies flee |
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* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level) |
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* can now be cast at range instead of just melee, and can be used on skeleton corpses |
* can now be cast at range instead of just melee, and can be used on skeleton corpses |
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* radius improved dramatically |
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|'''[[Shout]]''' |
|'''[[Shout]]''' |
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|'''[[General Mastery]]''' |
|'''[[General Mastery]]''' |
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* |
* replaced Sword Mastery, Axe Mastery, & Mace Mastery |
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|'''[[Polearm and Spear Mastery]]''' |
|'''[[Polearm and Spear Mastery]]''' |
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* |
* replaced Polearm Mastery & Spear Mastery |
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|'''[[Throwing Mastery]]''' |
|'''[[Throwing Mastery]]''' |
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* |
* adds pierce |
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|'''[[Combat Reflexes]]''' |
|'''[[Combat Reflexes]]''' |
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* |
* renamed from Increased Stamina |
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* now grants |
* now also grants life |
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* now grants FHR with hard levels |
* now also grants FHR with hard levels |
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|'''[[Iron Skin]]''' |
|'''[[Iron Skin]]''' |
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* |
* now also adds PDR% with hard levels |
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|'''[[Increased Speed]]''' |
|'''[[Increased Speed]]''' |
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|'''[[Frenzy]]''' |
|'''[[Frenzy]]''' |
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* |
* duration increased to 15 seconds (was 6) |
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* now gains increased splash radius |
* now gains increased splash radius |
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|'''[[Double Throw]]''' |
|'''[[Double Throw]]''' |
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* |
* now bounces up to 5 times between targets instead of benefiting from pierce |
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* Not affected by pierce |
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|'''[[Stun]]''' |
|'''[[Stun]]''' |
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|'''[[Concentrate]]''' |
|'''[[Concentrate]]''' |
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* |
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy |
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|'''[[Berserk]]''' |
|'''[[Berserk]]''' |
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* now requires two weapons |
* now requires two weapons |
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* |
* now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance |
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* |
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
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|'''[[Leap]]''' |
|'''[[Leap]]''' |
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* leap distance and speed increased |
* leap distance and speed increased |
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* knockback radius is now only increased with hard levels up to 10 yards (was 2. |
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) |
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|'''[[Leap Attack]]''' |
|'''[[Leap Attack]]''' |
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* leap speed increased |
* leap speed increased |
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* |
* now deals damage in an area instead of attacking a single target |
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* does not use duability or attack rating |
* does not use duability or attack rating |
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|'''[[Gust]]''' |
|'''[[Gust]]''' |
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* |
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |
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|'''[[Rabies]]''' |
|'''[[Rabies]]''' |
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* |
* speed and range of spreading poison increased |
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|'''[[Fury (Skill)|Fury]]''' |
|'''[[Fury (Skill)|Fury]]''' |
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* |
* 3 hits per attack instead of 5 (helps avoid animation lock) |
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* |
* now gains +20% melee splash radius on the second attack and +40% on the third |
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|'''[[Raise Skeleton Warrior]]''' |
|'''[[Raise Skeleton Warrior]]''' |
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* |
* now deals splash damage |
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* total skeleton warriors capped at 8 |
* total skeleton warriors capped at 8 |
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|'''[[Raise Skeletal Mage]]''' |
|'''[[Raise Skeletal Mage]]''' |
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* |
* projectiles now pierce enemies and have a larger hitbox |
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* total skeletal mages capped at 8 |
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|'''[[Raise Skeleton Archer]]''' |
|'''[[Raise Skeleton Archer]]''' |
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* |
* new skill which summons skeleton archers that deal physical damage |
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|'''[[Golem Mastery]]''' |
|'''[[Golem Mastery]]''' |
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* |
* can summon an additional golem for every 5 hard levels |
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|'''[[Clay Golem]]''' |
|'''[[Clay Golem]]''' |
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* |
* now deals splash damage |
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|'''[[Blood Golem]]''' |
|'''[[Blood Golem]]''' |
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|'''[[Iron Golem]]''' |
|'''[[Iron Golem]]''' |
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* |
* now deals splash damage if created with a weapon |
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|'''[[Fire Golem]]''' |
|'''[[Fire Golem]]''' |
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|'''[[Revive]]''' |
|'''[[Revive]]''' |
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⚫ | |||
* |
* total of 8 revives at 20 hard levels (was 1 revive per level) |
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* duration now scales per level |
* duration now scales per level |
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* revives now deal melee splash damage |
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⚫ | |||
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|'''[[Blood Warp]]''' |
|'''[[Blood Warp]]''' |
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* |
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |
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|'''[[Bone Spirit]]''' |
|'''[[Bone Spirit]]''' |
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* |
* faster missile speed |
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|'''[[Bone Armor]]''' |
|'''[[Bone Armor]]''' |
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* renamed from Poison Dagger, can now also be used with scythes |
* renamed from Poison Dagger, can now also be used with scythes |
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* |
* now pierces enemy poison resistances by -1% per level, up to -40% |
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* |
* now releases a poison cloud on hit which carries poison damage from gear/charms |
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|'''[[Desecrate]]''' |
|'''[[Desecrate]]''' |
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|'''[[Curse Mastery]]''' |
|'''[[Curse Mastery]]''' |
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* |
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 |
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|'''[[Dark Pact]]''' |
|'''[[Dark Pact]]''' |
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* |
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present |
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|'''[[Resist Fire]]''' |
|'''[[Resist Fire]]''' |
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* |
* now also grants a bonus for fire damage |
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* |
* passive maximum fire resistance bonus is no longer doubled when the aura is active |
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|'''[[Resist Cold]]''' |
|'''[[Resist Cold]]''' |
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* |
* now also grants a bonus for cold damage |
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* |
* passive maximum cold resistance bonus is no longer doubled when the aura is active |
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|'''[[Resist Lightning]]''' |
|'''[[Resist Lightning]]''' |
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* |
* now also grants a bonus for lightning damage |
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* |
* passive maximum lightning resistance bonus is no longer doubled when the aura is active |
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|'''[[Defiance]]''' |
|'''[[Defiance]]''' |
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|'''[[Salvation]]''' |
|'''[[Salvation]]''' |
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* |
* now also grants a bonus to elemental damage |
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|'''[[Holy Fire]]''' |
|'''[[Holy Fire]]''' |
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* |
* radius now caps at 8 yards (was 4 + 0.67 per level) |
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|'''[[Holy Freeze]]''' |
|'''[[Holy Freeze]]''' |
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* |
* radius is now always 8 yards (was 4 + 0.67 per level) |
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|'''[[Holy Shock]]''' |
|'''[[Holy Shock]]''' |
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* |
* radius is now always 9.3 yards (was 4 + 0.67 per level) |
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|'''[[Blessed Aim]]''' |
|'''[[Blessed Aim]]''' |
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
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* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
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* |
* radius is now always 10 yards (was 3.33 + 0.67 per level) |
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|'''[[Conviction]]''' |
|'''[[Conviction]]''' |
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|'''[[Sacrifice]]''' |
|'''[[Sacrifice]]''' |
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* |
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage |
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* |
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR |
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|'''[[Smite]]''' |
|'''[[Smite]]''' |
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|'''[[Zeal]]''' |
|'''[[Zeal]]''' |
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* |
* 3 hits per attack instead of 5 (helps avoid animation lock) |
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* |
* now gains +20% melee splash radius on the second attack and +40% on the third |
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|'''[[Charge]]''' |
|'''[[Charge]]''' |
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* |
* now gains up to +60% increased melee splash radius based on the distance traveled |
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* |
* now works in melee range instead of doing a normal attack |
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|'''[[Vengeance]]''' |
|'''[[Vengeance]]''' |
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|'''[[Ice Barrage]]''' |
|'''[[Ice Barrage]]''' |
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* new skill that shoots ice lances which have AOE impact that |
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) |
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* fires additional missiles as you level (max 5) |
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* Does not pierce, but does shotgun |
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Revision as of 15:06, 7 September 2023
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
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Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (16-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (8-10), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10) | Act 1 Mercenary | |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-15) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (13-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
Skill Overview
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
Broad Skill Changes:
- All characters gain the "Move Only" skill, which simply makes them walk/run toward a location without attacking
- Improved summon AI
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Amazon
Javelin and Spear Skills
Impale has been replaced with Javelin and Spear Mastery
Jab |
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Javelin and Spear Mastery |
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Fend |
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Power Strike |
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Charged Strike |
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Lightning Strike |
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Poison Javelin |
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Plague Javelin |
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Lightning Bolt |
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Lightning Fury |
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Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
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Evade |
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Critical Strike |
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Pierce |
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Penetrate |
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Inner Sight |
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Slow Movement |
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Decoy |
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Valkyrie |
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Bow and Crossbow Skills
Magic Arrow |
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Multiple Shot |
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Guided Arrow |
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Strafe |
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Cold Arrow |
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Ice Arrow |
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Freezing Arrow |
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Fire Arrow |
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Exploding Arrow |
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Immolation Arrow |
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Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
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Cobra Strike |
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Dragon Talon |
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Dragon Claw |
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Dragon Tail |
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Dragon Flight |
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Fists of Fire |
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Claws of Thunder |
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Blades of Ice |
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Phoenix Strike |
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Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
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Weapon Block |
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Psychic Hammer |
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Cloak of Shadows |
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Mind Blast |
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Burst of Speed |
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Fade |
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Venom |
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Shadow Warrior |
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Shadow Master |
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Traps
Chain Lightning Sentry is new
Fire Blast |
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Wake of Fire |
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Wake of Inferno |
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Blade Sentinel |
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Blade Fury |
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Blade Shield |
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Shock Web |
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Charged Bolt Sentry |
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Lightning Sentry |
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Death Sentry |
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Chain Lightning Sentry |
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Barbarian
Warcries
Howl |
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Taunt |
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Battle Cry |
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War Cry |
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Find Potion |
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Find Item |
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Grim Ward |
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Shout |
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Battle Orders |
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Battle Command |
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Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
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Polearm and Spear Mastery |
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Throwing Mastery |
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Combat Reflexes |
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Iron Skin |
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Increased Speed |
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Natural Resistance |
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Deep Wounds |
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Combat Skills
Bash |
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Double Swing |
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Frenzy |
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Double Throw |
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Stun |
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Concentrate |
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Berserk |
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Leap |
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Leap Attack |
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Whirlwind |
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Druid
Elemental Skills
Gust is new
Firestorm |
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Molten Boulder |
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Fissure |
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Volcano |
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Armageddon |
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Cyclone Armor |
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Arctic Blast |
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Twister |
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Tornado |
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Hurricane |
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Gust |
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Shape Shifting Skills
Werewolf |
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Werebear |
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Lycanthropy |
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Maul |
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Shock Wave |
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Hunger |
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Fire Claws |
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Feral Rage |
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Rabies |
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Fury |
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Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
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Poison Creeper |
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Carrion Vine |
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Solar Creeper |
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Heart of Wolverine |
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Spirit of Barbs |
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Oak Sage |
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Summon Spirit Wolf |
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Summon Dire Wolf |
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Summon Grizzly |
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Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
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Raise Skeleton Warrior |
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Raise Skeletal Mage |
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Raise Skeleton Archer |
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Golem Mastery |
|
Clay Golem |
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Blood Golem |
|
Iron Golem |
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Fire Golem |
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Revive |
|
Blood Warp |
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Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
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Bone Spear |
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Bone Spirit |
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Bone Armor |
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Bone Wall |
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Bone Prison |
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Corpse Explosion |
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Poison Strike |
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Desecrate |
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Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
|
Dim Vision |
|
Weaken |
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Iron Maiden |
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Terror |
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Confuse |
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Life Tap |
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Attract |
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Decrepify |
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Lower Resist |
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Curse Mastery |
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Dark Pact |
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Paladin
Defensive Auras
Prayer |
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Cleansing |
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Meditation |
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Resist Fire |
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Resist Cold |
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Resist Lightning |
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Defiance |
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Vigor |
|
Redemption |
|
Salvation |
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Offensive Auras
Might |
|
Holy Fire |
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Holy Freeze |
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Holy Shock |
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Blessed Aim |
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Concentration |
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Fanaticism |
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Thorns |
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Sanctuary |
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Conviction |
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Combat Skills
Holy Nova, Holy Light, and Joust are new
Sacrifice |
|
Smite |
|
Holy Bolt |
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Zeal |
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Charge |
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Vengeance |
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Blessed Hammer |
|
Conversion |
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Holy Shield |
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Fist of the Heavens |
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Holy Nova |
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Holy Light |
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Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
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Frost Nova |
|
Ice Blast |
|
Shiver Armor |
|
Chilling Armor |
|
Glacial Spike |
|
Blizzard |
|
Frozen Orb |
|
Cold Mastery |
|
Ice Barrage |
|
Lightning Spells
Charged Bolt |
|
Static Field |
|
Telekinesis |
|
Nova |
|
Lightning |
|
Chain Lightning |
|
Teleport |
|
Thunder Storm |
|
Energy Shield |
|
Lightning Mastery |
|
Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
|
Warmth |
|
Inferno |
|
Blaze |
|
Fire Wall |
|
Fire Ball |
|
Enchant Fire |
|
Meteor |
|
Fire Mastery |
|
Hydra |
|
Combustion |
|
Lesser Hydra |
|