Skill Changes: Difference between revisions
BetweenWalls (talk | contribs) (the "Skill Overview" section now focuses on major mechanical differences) |
BetweenWalls (talk | contribs) (remaining skills updated to s7) |
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= Skill Overview = |
= Skill Overview = |
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This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills. |
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills. |
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NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see [[All Skills]] full details) |
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Broad Skill Changes: |
Broad Skill Changes: |
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* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) |
* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) |
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* Most skill buffs now last a minimum of 5 minutes |
* Most skill buffs now last a minimum of 5 minutes |
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* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill |
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== Amazon == |
== Amazon == |
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* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) |
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) |
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* removed animation, now has a 4 frame cooldown after mitigating an attack |
* removed animation, now has a 4 frame cooldown after mitigating an attack |
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* now also grants bonus FHR per hard |
* now also grants bonus FHR per hard level |
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|- |
|- |
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|'''[[Evade]]''' |
|'''[[Evade]]''' |
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|'''[[Penetrate]]''' |
|'''[[Penetrate]]''' |
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* now also reduces enemy defense % per hard |
* now also reduces enemy defense % per hard level |
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|'''[[Inner Sight]]''' |
|'''[[Inner Sight]]''' |
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* now moves faster, has dramatically improved AI, and uses Power Strike |
* now moves faster, has dramatically improved AI, and uses Power Strike |
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* can now summon an additional valkyrie at levels 20 and 30 |
* can now summon an additional valkyrie at levels 20 and 30 |
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* can now be inspected |
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|'''[[Magic Arrow]]''' |
|'''[[Magic Arrow]]''' |
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* now shoots an additional arrow every 5 |
* now shoots an additional arrow every 5 hard levels |
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* now converts 50% damage to magic (was 1% per level) |
* now converts 50% damage to magic (was 1% per level) |
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* deals additional flat magic damage |
* deals additional flat magic damage |
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** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) |
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) |
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* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. |
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. |
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Kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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{| class="wikitable" |
{| class="wikitable" |
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* now caps at 3 kicks |
* now caps at 3 kicks |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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|- |
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|'''[[Dragon Claw]]''' |
|'''[[Dragon Claw]]''' |
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* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]]) |
* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]]) |
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* no longer causes knockback |
* no longer causes knockback |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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|- |
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|'''[[Dragon Flight]]''' |
|'''[[Dragon Flight]]''' |
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* cooldown increased to 2 seconds (was 1) |
* cooldown increased to 2 seconds (was 1) |
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* range has been increased by 50% |
* range has been increased by 50% |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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|'''[[Fists of Fire]]''' |
|'''[[Fists of Fire]]''' |
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* now works while moving |
* now works while moving |
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* has a 4 frame cooldown after mitigating an attack |
* has a 4 frame cooldown after mitigating an attack |
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* now also gives +1% FBR per |
* now also gives +1% FBR per hard level |
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|'''[[Psychic Hammer]]''' |
|'''[[Psychic Hammer]]''' |
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* bounces to an additional enemy |
* bounces to an additional enemy every 10 levels |
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* now has damage synergies |
* now has damage synergies |
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|'''[[Mind Blast]]''' |
|'''[[Mind Blast]]''' |
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* no longer stuns after first hard |
* no longer stuns after first hard level (was 2 seconds + 0.2 per level) |
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* no longer converts enemies |
* no longer converts enemies |
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* radius now scales per level |
* radius now scales per level |
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|'''[[Burst of Speed]]''' |
|'''[[Burst of Speed]]''' |
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* |
* attack speed bonuses now require hard levels |
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|'''[[Fade]]''' |
|'''[[Fade]]''' |
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* poison damage now lasts 1.6 seconds instead of 0.4 seconds |
* poison damage now lasts 1.6 seconds instead of 0.4 seconds |
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* |
* no longer benefits from +% poison damage twice |
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|'''[[Shadow Warrior]]''' |
|'''[[Shadow Warrior]]''' |
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* |
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* can now be inspected |
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|'''[[Shadow Master]]''' |
|'''[[Shadow Master]]''' |
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* |
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* can now be inspected |
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|'''[[Fire Blast]]''' |
|'''[[Fire Blast]]''' |
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* now gains an extra bomb every 4 hard |
* now gains an extra bomb every 4 hard levels |
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|'''[[Wake of Fire]]''' |
|'''[[Wake of Fire]]''' |
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* delay between attacks has been reduced |
* delay between attacks has been reduced |
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* now has the ranged leech penalty (50% reduced leech) |
* now has the ranged leech penalty (50% reduced leech) |
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* now lasts 5 minutes at all levels |
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|'''[[Shock Web]]''' |
|'''[[Shock Web]]''' |
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|'''[[Charged Bolt Sentry]]''' |
|'''[[Charged Bolt Sentry]]''' |
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* now gains +1 bolt per 4 |
* now gains +1 bolt per 4 hard levels instead of via synergy |
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|'''[[Lightning Sentry]]''' |
|'''[[Lightning Sentry]]''' |
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* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
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* radius is always 10 yards (was 3.33 + 0.66 per level) |
* radius is always 10 yards (was 3.33 + 0.66 per level) |
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* now gains +1 shot per |
* now gains +1 shot per 3 hard levels instead of via synergy |
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|'''[[Chain Lightning Sentry]]''' |
|'''[[Chain Lightning Sentry]]''' |
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* is now an aoe skill centered on the caster |
* is now an aoe skill centered on the caster |
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* duration increases with |
* duration increases with hard levels |
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|- |
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|'''[[Battle Cry]]''' |
|'''[[Battle Cry]]''' |
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|'''[[Battle Command]]''' |
|'''[[Battle Command]]''' |
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* grants 1 additional skill point every 10 |
* grants 1 additional skill point every 10 hard levels |
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* also adds 20% + 3% enhanced damage per level |
* also adds 20% + 3% enhanced damage per level |
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* Renamed from Increased Stamina |
* Renamed from Increased Stamina |
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* now grants 20 max life per hard |
* now grants 20 max life per hard level |
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* now grants FHR with |
* now grants FHR with hard levels |
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|'''[[Iron Skin]]''' |
|'''[[Iron Skin]]''' |
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* Now adds PDR% with hard |
* Now adds PDR% with hard levels |
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|'''[[Increased Speed]]''' |
|'''[[Increased Speed]]''' |
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|'''[[Double Throw]]''' |
|'''[[Double Throw]]''' |
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* Now bounces |
* Now bounces up to 5 times between targets |
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* Not affected by pierce |
* Not affected by pierce |
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|'''[[Concentrate]]''' |
|'''[[Concentrate]]''' |
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* |
* Converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy |
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|'''[[Berserk]]''' |
|'''[[Berserk]]''' |
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* now requires two weapons |
* now requires two weapons |
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* Now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance |
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* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
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* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage) |
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|'''[[Leap]]''' |
|'''[[Leap]]''' |
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* leap distance and speed increased |
* leap distance and speed increased |
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* knockback radius is now only increased with hard |
* knockback radius is now only increased with hard levels up to 10 yards (was 2.66 + 0.66 per level) |
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|'''[[Leap Attack]]''' |
|'''[[Leap Attack]]''' |
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* leap speed increased |
* leap speed increased |
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* Now deals damage in an area instead of attacking a single target |
* Now deals damage in an area instead of attacking a single target |
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* does not use duability or attack rating |
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* can now leech |
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* no longer uses attack rating |
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|'''[[Whirlwind]]''' |
|'''[[Whirlwind]]''' |
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* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level |
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* can now trigger chance-to-cast effects |
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* now attacks at a constant rate like it did in classic (no benefits from IAS) |
* now attacks at a constant rate like it did in classic (no benefits from IAS) |
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* when dual wielding, both weapons are swung simultaneously per attack |
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* now hits 1 enemy instead of 2, but also deals melee splash damage |
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* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster |
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* when dual wielding, both weapons are swung per hit |
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* now benefits from Faster Run/Walk and also grants additional velocity |
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* can now trigger chance-to-cast effects |
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|'''[[Firestorm]]''' |
|'''[[Firestorm]]''' |
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* |
* range increases with levels and the number of missiles increases with hard levels |
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|'''[[Molten Boulder]]''' |
|'''[[Molten Boulder]]''' |
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* boulder speed increases per level |
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* now rolls faster with additional soft points |
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|'''[[Fissure]]''' |
|'''[[Fissure]]''' |
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|'''[[Armageddon]]''' |
|'''[[Armageddon]]''' |
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* now has increased meteor fall rate, larger aoe for meteors |
* now has increased radius, increased meteor fall rate, and larger aoe for meteors |
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* duration increases by 3 per level (Fissure duration of 2 per level synergy removed) |
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* meteors deal a more even split of physical and fire damage |
* meteors deal a more even split of physical and fire damage |
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* duration increases by 3 per level instead of via synergy |
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|'''[[Cyclone Armor]]''' |
|'''[[Cyclone Armor]]''' |
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* now |
* now gains 3 absorb per Energy |
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|'''[[Arctic Blast]]''' |
|'''[[Arctic Blast]]''' |
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* reduces enemy cold resistance (can break immunes) |
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* range nerfed, has a bigger hitbox and travels faster |
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* has a bigger hitbox and travels faster |
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|'''[[Twister]]''' |
|'''[[Twister]]''' |
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* now shoots additional twisters |
* now shoots additional twisters at higher levels (max of 14, does not shotgun) |
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|'''[[Tornado]]''' |
|'''[[Tornado]]''' |
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* hitbox increased |
* hitbox size increased |
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|'''[[Hurricane]]''' |
|'''[[Hurricane]]''' |
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* duration increases by 3 per level |
* duration increases by 3 per level instead of via synergy |
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|'''[[Gust]]''' |
|'''[[Gust]]''' |
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* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
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* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating |
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* base stamina/life bonuses removed |
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* now grants bonus damage instead of bonus attack rating |
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* now grants flat magic/physical damage reduction |
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|'''[[Werebear]]''' |
|'''[[Werebear]]''' |
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* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
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* now grants 20% increased splash radius and chance for uninterruptible attacks instead of life |
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* base life bonus removed |
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* damage/defense bonuses buffed |
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* now grants 20% increased splash radius |
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|'''[[Lycanthropy]]''' |
|'''[[Lycanthropy]]''' |
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* now grants bonus attack rating |
* now also grants bonus attack rating |
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|'''[[Maul]]''' |
|'''[[Maul]]''' |
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|'''[[Shock Wave]]''' |
|'''[[Shock Wave]]''' |
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* now has increased range and projectile speed, and the number of shock waves scales with levels |
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* stun length no longer scales with levels |
* stun length no longer scales with levels |
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* now has increased range and projectile speed |
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* number of shock waves scales with levels |
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|'''[[Hunger]]''' |
|'''[[Hunger]]''' |
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|'''[[Fire Claws]]''' |
|'''[[Fire Claws]]''' |
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* reworked to now cast a fast moving firestorm on attack |
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels |
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|'''[[Feral Rage]]''' |
|'''[[Feral Rage]]''' |
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|'''[[Rabies]]''' |
|'''[[Rabies]]''' |
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* |
* Speed and range of spreading poison increased |
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|'''[[Fury (Skill)|Fury]]''' |
|'''[[Fury (Skill)|Fury]]''' |
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* now hits 3 times per attack instead of up to 5 |
* now hits 3 times per attack instead of up to 5 |
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* Now gains +20% melee splash radius on the second attack and +40% on the third |
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=== [[Summoning Skills (Druid)|Summoning Skills]] === |
=== [[Summoning Skills (Druid)|Summoning Skills]] === |
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Different vines and animals may now be summoned alongside each other |
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Vines and spirits can no longer be targeted by monsters or take damage |
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{| class="wikitable" |
{| class="wikitable" |
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|'''[[Raven]]''' |
|'''[[Raven]]''' |
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* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage |
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage |
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* ravens persist while teleporting and cannot take damage or be any area effects |
* ravens persist while teleporting and cannot take damage or be influenced by any area effects |
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* can |
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast |
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|'''[[Poison Creeper]]''' |
|'''[[Poison Creeper]]''' |
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* now reduces enemies poison resist by 5% + 1% per level (can remove immunities) |
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* You may now summon an additional poison creeper every 10 base levels |
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* an additional poison creeper can be summoned every 10 hard levels |
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* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit |
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* now has damage synergies |
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* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities) |
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|'''[[Carrion Vine]]''' |
|'''[[Carrion Vine]]''' |
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* recovers a flat amount of life instead of a percentage, moves slightly faster |
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* |
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|'''[[Solar Creeper]]''' |
|'''[[Solar Creeper]]''' |
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* recovers a flat amount of mana instead of a percentage, moves slightly faster |
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* |
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|'''[[Heart of Wolverine]]''' |
|'''[[Heart of Wolverine]]''' |
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|'''[[Summon Spirit Wolf]]''' |
|'''[[Summon Spirit Wolf]]''' |
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* now deals splash damage and move slightly faster |
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* can now be summoned alongside Dire Wolf & Grizzly |
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|'''[[Summon Dire Wolf]]''' |
|'''[[Summon Dire Wolf]]''' |
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* now deals splash damage and move slightly faster |
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* can now be summoned alongside Spirit Wolf & Grizzly |
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|'''[[Summon Grizzly]]''' |
|'''[[Summon Grizzly]]''' |
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* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels |
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* can now be summoned alongside Spirit Wolf & Dire Wolf |
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* now deals splash damage |
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* can now summon an additional Grizzly with 20 hard points |
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|'''[[Skeleton Mastery]]''' |
|'''[[Skeleton Mastery]]''' |
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* no longer affects revives |
* now also affects velocity and bonus elemental damage, no longer affects revives |
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* now also improves skeleton velocity |
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|- |
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|'''[[Raise Skeleton Warrior]]''' |
|'''[[Raise Skeleton Warrior]]''' |
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* Skeletons now |
* Skeletons now deal splash damage on melee attacks |
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* total skeleton warriors capped at 8 |
* total skeleton warriors capped at 8 |
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|'''[[Raise Skeletal Mage]]''' |
|'''[[Raise Skeletal Mage]]''' |
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* Skeletal Mages' elemental attacks pierce enemies |
* Skeletal Mages' elemental attacks pierce enemies and have a larger hitbox |
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|'''[[Raise Skeleton Archer]]''' |
|'''[[Raise Skeleton Archer]]''' |
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* New skill which summons skeleton archers that deal physical damage |
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* New skill |
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|'''[[Golem Mastery]]''' |
|'''[[Golem Mastery]]''' |
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* Can summon an additional golem for every 5 |
* Can summon an additional golem for every 5 hard levels |
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|'''[[Clay Golem]]''' |
|'''[[Clay Golem]]''' |
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|'''[[Revive]]''' |
|'''[[Revive]]''' |
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* Total of 8 revives at 20 hard |
* Total of 8 revives at 20 hard levels (was 1 revive per level) |
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* duration now scales per level |
* duration now scales per level |
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* revives now deal melee splash damage |
* revives now deal melee splash damage |
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|'''[[Bone Spear]]''' |
|'''[[Bone Spear]]''' |
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* |
* launches an additional spear at levels 15 and 25 (does not shotgun) |
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|'''[[Bone Spirit]]''' |
|'''[[Bone Spirit]]''' |
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|'''[[Bone Armor]]''' |
|'''[[Bone Armor]]''' |
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* now gains +3 additional absorb per Energy |
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* |
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|'''[[Bone Wall]]''' |
|'''[[Bone Wall]]''' |
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|'''[[Corpse Explosion]]''' |
|'''[[Corpse Explosion]]''' |
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* moved in the skill tree |
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* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage |
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage |
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* radius starts higher and caps at |
* radius starts higher and caps at 10 yards |
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|'''[[Poison Strike]]''' |
|'''[[Poison Strike]]''' |
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* renamed from Poison Dagger, can now also be used with scythes |
* renamed from Poison Dagger, can now also be used with scythes |
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* Now pierces enemy poison resistances by -1% per level, up to - |
* Now pierces enemy poison resistances by -1% per level, up to -40% |
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* Now releases a poison cloud on hit which carries poison damage from gear/charms |
* Now releases a poison cloud on hit which carries poison damage from gear/charms |
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=== [[Curses]] === |
=== [[Curses]] === |
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[[Curse Mastery]] and [[Dark Pact]] are new |
[[Curse Mastery]] and [[Dark Pact]] are new |
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All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it |
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{| class="wikitable" |
{| class="wikitable" |
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|'''[[Amplify Damage]]''' |
|'''[[Amplify Damage]]''' |
||
| |
| |
||
* |
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) |
||
* now has Curse Mastery as a synergy at -1% physical resistance per two levels |
|||
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |
|||
|- |
|- |
||
|'''[[Dim Vision]]''' |
|'''[[Dim Vision]]''' |
||
| |
| |
||
* now also reduces enemy attack rating |
* now also reduces enemy attack rating |
||
* now has Curse Mastery as a synergy at -10 attack rating per level |
|||
|- |
|- |
||
|'''[[Weaken]]''' |
|'''[[Weaken]]''' |
||
| |
| |
||
* now reduces enemy |
* now also reduces enemy defense |
||
* reduction to enemy damage now scales with levels |
|||
* now has Curse Mastery as a synergy at -1% damage per two levels |
|||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
|||
|- |
|- |
||
|'''[[Iron Maiden]]''' |
|'''[[Iron Maiden]]''' |
||
| |
| |
||
* |
|||
* now has Curse Mastery as a synergy at 6% damage returned per level |
|||
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |
|||
|- |
|- |
||
|'''[[Terror]]''' |
|'''[[Terror]]''' |
||
| |
| |
||
* now also reduces |
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) |
||
* radius increased |
* radius increased to 6 yards (was 2.6 yards) |
||
* duration is now 3 seconds (was 7 + 1 second per level) |
* duration is now 3 seconds (was 7 + 1 second per level) |
||
* now has Curse Mastery as a synergy at -1% speed per level |
|||
|- |
|- |
||
|'''[[Confuse]]''' |
|'''[[Confuse]]''' |
||
| |
| |
||
* now also increases attack speed of confused enemies by 10% per |
* now also increases attack speed of confused enemies by 10% per hard level |
||
* now has Curse Mastery as a synergy at +5% attack speed per level |
|||
|- |
|- |
||
|'''[[Life Tap]]''' |
|'''[[Life Tap]]''' |
||
| |
| |
||
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%) |
|||
* moved in the skill tree, requires level 12 (was 18) |
|||
* duration now caps at 20 seconds |
|||
* life leech is now 8% + 2% per base level (was just 50%) |
|||
* now has Curse Mastery as a synergy at +1% life steal per two levels |
|||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
|||
|- |
|- |
||
|'''[[Attract]]''' |
|'''[[Attract]]''' |
||
| |
| |
||
* now also reduces enemy defense by |
* now also reduces enemy defense by a large amount |
||
* now has Curse Mastery as a synergy at -5% enemy defense per level |
|||
|- |
|- |
||
|'''[[Decrepify]]''' |
|'''[[Decrepify]]''' |
||
| |
| |
||
* |
* no longer reduces enemy damage |
||
* |
* now reduces enemy physical resistance by -10% (was just -50%) |
||
* now |
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) |
||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
|||
* does not work on Ubers (does it work on act bosses?) |
|||
|- |
|- |
||
|'''[[Lower Resist]]''' |
|'''[[Lower Resist]]''' |
||
| |
| |
||
* less effective against non-immune enemies, can break more immunes after level 15 |
|||
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels |
|||
* radius caps at 10 yards and increases with hard levels |
|||
* now has Curse Mastery as a synergy at -1% all resistance per level |
|||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
|||
|- |
|- |
||
|'''[[Curse Mastery]]''' |
|'''[[Curse Mastery]]''' |
||
Line 1,024: | Line 1,005: | ||
|'''[[Dark Pact]]''' |
|'''[[Dark Pact]]''' |
||
| |
| |
||
* New skill that |
* New skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present |
||
|} |
|} |
||
Line 1,035: | Line 1,016: | ||
|'''[[Prayer]]''' |
|'''[[Prayer]]''' |
||
| |
| |
||
* healing doubled |
|||
* now also grants +1 passive health regeneration per base level |
|||
* now also grants life per hit |
* now also grants life per hit |
||
* now also grants +1 passive health regeneration per hard level |
|||
|- |
|- |
||
|'''[[Cleansing]]''' |
|'''[[Cleansing]]''' |
||
| |
| |
||
* poison/curse duration reduction |
* now also grants +1% passive poison/curse duration reduction per hard level |
||
* now also grants +1% passive poison/curse duration reduction per base level |
|||
* no longer gains bonus healing from Prayer |
* no longer gains bonus healing from Prayer |
||
|- |
|- |
||
|'''[[Meditation]]''' |
|'''[[Meditation]]''' |
||
| |
| |
||
* now also grants +1 passive mana after each kill per two hard levels |
|||
* mana recovery rate halved |
|||
* now also grants +1 passive mana after each kill per two base levels |
|||
* no longer gains bonus healing from Prayer |
* no longer gains bonus healing from Prayer |
||
|- |
|- |
||
Line 1,054: | Line 1,032: | ||
| |
| |
||
* Now also grants a bonus for fire damage |
* Now also grants a bonus for fire damage |
||
* |
* Passive maximum fire resistance bonus is no longer doubled when the aura is active |
||
|- |
|- |
||
|'''[[Resist Cold]]''' |
|'''[[Resist Cold]]''' |
||
| |
| |
||
* Now also grants a bonus for cold damage |
* Now also grants a bonus for cold damage |
||
* |
* Passive maximum cold resistance bonus is no longer doubled when the aura is active |
||
|- |
|- |
||
|'''[[Resist Lightning]]''' |
|'''[[Resist Lightning]]''' |
||
| |
| |
||
* Now also grants a bonus for lightning damage |
* Now also grants a bonus for lightning damage |
||
* |
* Passive maximum lightning resistance bonus is no longer doubled when the aura is active |
||
|- |
|- |
||
|'''[[Defiance]]''' |
|'''[[Defiance]]''' |
||
Line 1,072: | Line 1,050: | ||
|'''[[Vigor]]''' |
|'''[[Vigor]]''' |
||
| |
| |
||
* now also grants +1% FRW per |
* now also grants pssive +1% FRW per two hard levels |
||
|- |
|- |
||
|'''[[Redemption]]''' |
|'''[[Redemption]]''' |
||
Line 1,088: | Line 1,066: | ||
|'''[[Might]]''' |
|'''[[Might]]''' |
||
| |
| |
||
* |
* allies receieve 1/2 of the bonus |
||
* radius increased |
* radius increased |
||
|- |
|- |
||
|'''[[Holy Fire]]''' |
|'''[[Holy Fire]]''' |
||
| |
| |
||
* Radius |
* Radius now caps at 8 yards (was 4 + 0.67 per level) |
||
|- |
|- |
||
|'''[[Holy Freeze]]''' |
|'''[[Holy Freeze]]''' |
||
| |
| |
||
* Radius is now always 8 yards (was 4 + 0. |
* Radius is now always 8 yards (was 4 + 0.67 per level) |
||
|- |
|- |
||
|'''[[Holy Shock]]''' |
|'''[[Holy Shock]]''' |
||
| |
| |
||
* Radius is now always |
* Radius is now always 9.3 yards (was 4 + 0.67 per level) |
||
|- |
|- |
||
|'''[[Blessed Aim]]''' |
|'''[[Blessed Aim]]''' |
||
| |
| |
||
* now also provides deadly strike |
|||
* also applies -1% to target defense per base level (passive) |
|||
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating |
|||
|- |
|- |
||
|'''[[Concentration]]''' |
|'''[[Concentration]]''' |
||
| |
| |
||
* allies receive 1/2 of the enhanced damage bonus |
|||
* now also adds bonus attack rating |
* now also adds bonus attack rating |
||
|- |
|- |
||
Line 1,121: | Line 1,101: | ||
|'''[[Sanctuary (Skill)|Sanctuary]]''' |
|'''[[Sanctuary (Skill)|Sanctuary]]''' |
||
| |
| |
||
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
|||
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level) |
|||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
|||
* aura magic damage scaling decreased, now applies to all enemies instead of just undead |
|||
* Radius is now always 10 yards (was 3.33 + 0.67 per level) |
|||
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla) |
|||
* no longer applies knockback to undead |
|||
|- |
|- |
||
|'''[[Conviction]]''' |
|'''[[Conviction]]''' |
||
| |
| |
||
* less effective against non-immune enemies and can break higher immunities above level 25 |
|||
* radius is increased and now scales with levels |
* radius is increased and now scales with levels |
||
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%) |
|||
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25) |
|||
|} |
|} |
||
Line 1,140: | Line 1,118: | ||
|'''[[Sacrifice]]''' |
|'''[[Sacrifice]]''' |
||
| |
| |
||
* Now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage |
|||
* Damage to self decreases by 1% per level to a minimum of 3% |
|||
* Damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR |
|||
|- |
|- |
||
|'''[[Smite]]''' |
|'''[[Smite]]''' |
||
| |
| |
||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
||
* indirectly affected by [[Grief]] |
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] |
||
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] |
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] |
||
|- |
|- |
||
Line 1,155: | Line 1,134: | ||
|'''[[Zeal]]''' |
|'''[[Zeal]]''' |
||
| |
| |
||
* Number of |
* Number of hits decreased to 3 from 5, avoids animation lock |
||
* Now gains +20% melee splash radius on the second attack and +40% on the third |
|||
|- |
|- |
||
|'''[[Charge]]''' |
|'''[[Charge]]''' |
||
| |
| |
||
* Now gains up to +60% increased melee splash radius based on the distance traveled |
|||
* |
|||
* Will always charge in melee range instead of doing a normal attack |
|||
|- |
|- |
||
|'''[[Vengeance]]''' |
|'''[[Vengeance]]''' |
||
| |
| |
||
* reworked |
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items |
||
|- |
|- |
||
|'''[[Blessed Hammer]]''' |
|'''[[Blessed Hammer]]''' |
||
| |
| |
||
* hammers now travel faster |
* hammers now travel faster and have larger hitboxes |
||
* hammer hitbox size has been doubled |
|||
|- |
|- |
||
|'''[[Conversion]]''' |
|'''[[Conversion]]''' |
||
Line 1,180: | Line 1,160: | ||
|'''[[Fist of the Heavens]]''' |
|'''[[Fist of the Heavens]]''' |
||
| |
| |
||
* removed cooldown, auto-targeting has reduced range |
|||
* holy bolts now damage all creature types (was just undead) |
* holy bolts now damage all creature types (was just undead) |
||
* removed cooldown, auto-targeting has reduced range |
|||
|- |
|- |
||
|'''[[Holy Nova]]''' |
|'''[[Holy Nova]]''' |
||
Line 1,194: | Line 1,174: | ||
| |
| |
||
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds |
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds |
||
* has a 3.5 second cooldown which can be reduced with hard |
* has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds) |
||
|} |
|} |
||
Line 1,213: | Line 1,193: | ||
|'''[[Cold Enchant]]''' |
|'''[[Cold Enchant]]''' |
||
| |
| |
||
* new skill |
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire |
||
* useable alongside Enchant Fire |
|||
|- |
|- |
||
|'''[[Frost Nova]]''' |
|'''[[Frost Nova]]''' |
||
Line 1,223: | Line 1,202: | ||
| |
| |
||
* pierces, faster missiles |
* pierces, faster missiles |
||
* freeze duration is now 2 seconds (was 3 + 0.2 per level) |
|||
|- |
|- |
||
|'''[[Shiver Armor]]''' |
|'''[[Shiver Armor]]''' |
||
Line 1,237: | Line 1,215: | ||
| |
| |
||
* freeze duration is now 2 seconds and doesn't scale with levels |
* freeze duration is now 2 seconds and doesn't scale with levels |
||
* radius increased by 20% |
|||
|- |
|- |
||
|'''[[Blizzard]]''' |
|'''[[Blizzard]]''' |
||
Line 1,254: | Line 1,233: | ||
| |
| |
||
* new skill that shoots ice lances which have AOE impact that chills |
* new skill that shoots ice lances which have AOE impact that chills |
||
* |
* fires additional missiles as you level (max 5) |
||
* Does not pierce, but does shotgun |
* Does not pierce, but does shotgun |
||
|} |
|} |
||
Line 1,288: | Line 1,267: | ||
|'''[[Teleport]]''' |
|'''[[Teleport]]''' |
||
| |
| |
||
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard |
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level |
||
|- |
|- |
||
|'''[[Thunder Storm]]''' |
|'''[[Thunder Storm]]''' |
||
| |
| |
||
* no longer flashes your screen |
* no longer flashes your screen |
||
* time between attacks goes down with hard |
* time between attacks goes down with hard levels |
||
* casts nova on impact |
* casts nova on impact |
||
|- |
|- |
||
Line 1,323: | Line 1,302: | ||
|'''[[Inferno]]''' |
|'''[[Inferno]]''' |
||
| |
| |
||
* reduces enemy fire resistance (can break immunes) |
|||
* faster spray speed |
|||
* has a bigger hitbox and travels faster |
|||
|- |
|- |
||
|'''[[Blaze]]''' |
|'''[[Blaze]]''' |
||
| |
| |
||
* reworked to create an explosion when cast as well as provide a movement speed bonus |
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" |
||
* increased fire trail hitbox size |
|||
* duration caps at 10 seconds |
* duration caps at 10 seconds |
||
* now has a 2 second cooldown |
|||
* increased fire trail hitbox size |
|||
|- |
|- |
||
|'''[[Fire Wall]]''' |
|'''[[Fire Wall]]''' |
||
Line 1,337: | Line 1,318: | ||
|'''[[Fire Ball]]''' |
|'''[[Fire Ball]]''' |
||
| |
| |
||
* explosion radius increased slightly |
|||
* |
|||
|- |
|- |
||
|'''[[Enchant Fire]]''' |
|'''[[Enchant Fire]]''' |
||
Line 1,345: | Line 1,326: | ||
* now correctly applies 1/3 of damage to ranged attacks |
* now correctly applies 1/3 of damage to ranged attacks |
||
* now grants allies 50% of the damage instead of 100% |
* now grants allies 50% of the damage instead of 100% |
||
* no longer |
* no longer benefits from +% fire damage twice |
||
|- |
|- |
||
|'''[[Meteor]]''' |
|'''[[Meteor]]''' |
||
| |
| |
||
* cooldown reduced, meteors fall faster and have 33% larger aoe |
* cooldown reduced, meteors fall faster and have 33% larger aoe |
||
* now deals physical damage and fire damage (fire damage |
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) |
||
|- |
|- |
||
|'''[[Fire Mastery]]''' |
|'''[[Fire Mastery]]''' |
||
| |
| |
||
* now also adds pierce |
* now also adds fire pierce |
||
* damage reduced to 20% +4% per level (was 30% +7%) |
|||
|- |
|- |
||
|'''[[Hydra]]''' |
|'''[[Hydra]]''' |
Revision as of 18:59, 30 August 2023
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (16-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (8-10), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10) | Act 1 Mercenary | |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-15) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (13-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
Skill Overview
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
Broad Skill Changes:
- All characters gain the "Move Only" skill, which simply makes them walk/run toward a location without attacking
- Improved summon AI
- Reduced delay between summoning minions and those minions performing actions
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Amazon
Javelin and Spear Skills
Impale has been replaced with Javelin and Spear Mastery
Jab |
|
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Charged Strike |
|
Lightning Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Bolt |
|
Lightning Fury |
|
Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
|
Evade |
|
Critical Strike |
|
Pierce |
|
Penetrate |
|
Inner Sight |
|
Slow Movement |
|
Decoy |
|
Valkyrie |
|
Bow and Crossbow Skills
Magic Arrow |
|
Multiple Shot |
|
Guided Arrow |
|
Strafe |
|
Cold Arrow |
|
Ice Arrow |
|
Freezing Arrow |
|
Fire Arrow |
|
Exploding Arrow |
|
Immolation Arrow |
|
Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
|
Cobra Strike |
|
Dragon Talon |
|
Dragon Claw |
|
Dragon Tail |
|
Dragon Flight |
|
Fists of Fire |
|
Claws of Thunder |
|
Blades of Ice |
|
Phoenix Strike |
|
Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
|
Psychic Hammer |
|
Cloak of Shadows |
|
Mind Blast |
|
Burst of Speed |
|
Fade |
|
Venom |
|
Shadow Warrior |
|
Shadow Master |
|
Traps
Chain Lightning Sentry is new
Fire Blast |
|
Wake of Fire |
|
Wake of Inferno |
|
Blade Sentinel |
|
Blade Fury |
|
Blade Shield |
|
Shock Web |
|
Charged Bolt Sentry |
|
Lightning Sentry |
|
Death Sentry |
|
Chain Lightning Sentry |
|
Barbarian
Warcries
Howl |
|
Taunt |
|
Battle Cry |
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War Cry |
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Find Potion |
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Find Item |
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Grim Ward |
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Shout |
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Battle Orders |
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Battle Command |
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Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
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Polearm and Spear Mastery |
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Throwing Mastery |
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Combat Reflexes |
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Iron Skin |
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Increased Speed |
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Natural Resistance |
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Deep Wounds |
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Combat Skills
Bash |
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Double Swing |
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Frenzy |
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Double Throw |
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Stun |
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Concentrate |
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Berserk |
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Leap |
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Leap Attack |
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Whirlwind |
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Druid
Elemental Skills
Gust is new
Firestorm |
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Molten Boulder |
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Fissure |
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Volcano |
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Armageddon |
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Cyclone Armor |
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Arctic Blast |
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Twister |
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Tornado |
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Hurricane |
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Gust |
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Shape Shifting Skills
Werewolf |
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Werebear |
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Lycanthropy |
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Maul |
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Shock Wave |
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Hunger |
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Fire Claws |
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Feral Rage |
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Rabies |
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Fury |
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Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
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Poison Creeper |
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Carrion Vine |
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Solar Creeper |
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Heart of Wolverine |
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Spirit of Barbs |
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Oak Sage |
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Summon Spirit Wolf |
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Summon Dire Wolf |
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Summon Grizzly |
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Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
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Raise Skeleton Warrior |
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Raise Skeletal Mage |
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Raise Skeleton Archer |
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Golem Mastery |
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Clay Golem |
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Blood Golem |
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Iron Golem |
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Fire Golem |
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Revive |
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Blood Warp |
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Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
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Bone Spear |
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Bone Spirit |
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Bone Armor |
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Bone Wall |
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Bone Prison |
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Corpse Explosion |
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Poison Strike |
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Desecrate |
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Poison Nova |
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Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
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Dim Vision |
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Weaken |
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Iron Maiden |
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Terror |
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Confuse |
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Life Tap |
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Attract |
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Decrepify |
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Lower Resist |
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Curse Mastery |
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Dark Pact |
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Paladin
Defensive Auras
Prayer |
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Cleansing |
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Meditation |
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Resist Fire |
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Resist Cold |
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Resist Lightning |
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Defiance |
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Vigor |
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Redemption |
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Salvation |
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Offensive Auras
Might |
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Holy Fire |
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Holy Freeze |
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Holy Shock |
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Blessed Aim |
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Concentration |
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Fanaticism |
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Thorns |
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Sanctuary |
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Conviction |
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Combat Skills
Holy Nova, Holy Light, and Joust are new
Sacrifice |
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Smite |
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Holy Bolt |
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Zeal |
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Charge |
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Vengeance |
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Blessed Hammer |
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Conversion |
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Holy Shield |
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Fist of the Heavens |
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Holy Nova |
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Holy Light |
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Joust |
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Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
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Cold Enchant |
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Frost Nova |
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Ice Blast |
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Shiver Armor |
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Chilling Armor |
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Glacial Spike |
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Blizzard |
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Frozen Orb |
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Cold Mastery |
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Ice Barrage |
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Lightning Spells
Charged Bolt |
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Static Field |
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Telekinesis |
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Nova |
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Lightning |
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Chain Lightning |
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Teleport |
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Thunder Storm |
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Energy Shield |
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Lightning Mastery |
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Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
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Warmth |
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Inferno |
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Blaze |
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Fire Wall |
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Fire Ball |
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Enchant Fire |
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Meteor |
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Fire Mastery |
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Hydra |
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Combustion |
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Lesser Hydra |
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