Skill Changes: Difference between revisions
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|'''[[Fend]]'''
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*
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
|-
|'''[[Power Strike]]'''
Line 372 ⟶ 373:
|'''[[Dragon Claw]]'''
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* cannot be interrupted
|-
|'''[[Dragon Tail]]'''
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* now works while moving
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per
* affected by "Increased Block Chance" at a 1:5 ratio
|-
|'''[[Psychic Hammer]]'''
Line 443 ⟶ 445:
|'''[[Venom (Skill)|Venom]]'''
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* poison damage now lasts 1
* no longer benefits from +% poison damage twice
|-
Line 457 ⟶ 459:
=== [[Traps]] ===
[[Chain Lightning Sentry]] is new
Sentry traps are now displayed in the upper left similar to minions
{| class="wikitable"
Line 477 ⟶ 481:
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* now releases an aoe burst when changing directions
* duration no longer scales with levels
* no longer counts toward trap count
* now benefits from
|-
|'''[[Blade Fury]]'''
Line 490 ⟶ 495:
|'''[[Blade Shield]]'''
|
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
* no longer uses durability
* attacks faster with hard levels
* range increased
* now has attack rating
* now has the ranged leech penalty (50% reduced leech)
|-
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|'''[[Double Throw]]'''
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* now bounces up to
|-
|'''[[Stun]]'''
Line 649 ⟶ 656:
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* now requires two weapons
* now deals physical damage instead of magic damage, is uninterruptible, and
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
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Line 739 ⟶ 746:
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* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants 20% increased splash radius and chance for uninterruptible attacks
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|'''[[Lycanthropy]]'''
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* renamed from Poison Dagger, can now also be used with scythes
* now
* now releases a poison cloud on hit which carries poison damage from gear/charms
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Line 1,066 ⟶ 1,073:
|'''[[Holy Fire]]'''
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* now includes bonus attack rating
* radius now caps at 8 yards (was 4 + 0.67 per level)
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|'''[[Holy Freeze]]'''
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* now includes bonus attack rating
* radius is now always 8 yards (was 4 + 0.67 per level)
|-
|'''[[Holy Shock]]'''
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* now includes bonus attack rating
* radius is now always 9.3 yards (was 4 + 0.67 per level)
|-
Line 1,098 ⟶ 1,108:
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* now includes bonus attack rating
* radius is now always 10 yards (was 3.33 + 0.67 per level)
|-
Line 1,107 ⟶ 1,118:
=== [[Combat Skills (Paladin)|Combat Skills]] ===
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[
Conversion has been removed
{| class="wikitable"
Line 1,119 ⟶ 1,132:
|
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* no longer applies knockback (in PvE)
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]]
* indirectly affected by Crushing Blow
|-
|'''[[Holy Bolt]]'''
Line 1,145 ⟶ 1,159:
* hammers now travel faster and have larger hitboxes
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|'''[[
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* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
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|'''[[Holy Shield]]'''
Line 1,328 ⟶ 1,342:
|'''[[Fire Mastery]]'''
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* now also adds fire
|-
|'''[[Hydra]]'''
|
Revision as of 00:51, 28 September 2023
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (16-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (8-10), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10) | Act 1 Mercenary | |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-15) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (13-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
Skill Overview
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
Broad Skill Changes:
- All characters gain the "Move Only" skill, which simply makes them walk/run toward a location without attacking
- Improved summon AI
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Amazon
Javelin and Spear Skills
Impale has been replaced with Javelin and Spear Mastery
Jab |
|
Javelin and Spear Mastery |
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Fend |
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Power Strike |
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Charged Strike |
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Lightning Strike |
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Poison Javelin |
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Plague Javelin |
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Lightning Bolt |
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Lightning Fury |
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Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
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Evade |
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Critical Strike |
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Pierce |
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Penetrate |
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Inner Sight |
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Slow Movement |
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Decoy |
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Valkyrie |
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Bow and Crossbow Skills
Magic Arrow |
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Multiple Shot |
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Guided Arrow |
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Strafe |
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Cold Arrow |
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Ice Arrow |
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Freezing Arrow |
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Fire Arrow |
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Exploding Arrow |
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Immolation Arrow |
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Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
|
Cobra Strike |
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Dragon Talon |
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Dragon Claw |
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Dragon Tail |
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Dragon Flight |
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Fists of Fire |
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Claws of Thunder |
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Blades of Ice |
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Phoenix Strike |
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Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
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Psychic Hammer |
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Cloak of Shadows |
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Mind Blast |
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Burst of Speed |
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Fade |
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Venom |
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Shadow Warrior |
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Shadow Master |
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Traps
Chain Lightning Sentry is new
Sentry traps are now displayed in the upper left similar to minions
Fire Blast |
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Wake of Fire |
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Wake of Inferno |
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Blade Sentinel |
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Blade Fury |
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Blade Shield |
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Shock Web |
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Charged Bolt Sentry |
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Lightning Sentry |
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Death Sentry |
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Chain Lightning Sentry |
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Barbarian
Warcries
Howl |
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Taunt |
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Battle Cry |
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War Cry |
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Find Potion |
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Find Item |
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Grim Ward |
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Shout |
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Battle Orders |
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Battle Command |
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Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
|
Polearm and Spear Mastery |
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Throwing Mastery |
|
Combat Reflexes |
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Iron Skin |
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Increased Speed |
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Natural Resistance |
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Deep Wounds |
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Combat Skills
Bash |
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Double Swing |
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Frenzy |
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Double Throw |
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Stun |
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Concentrate |
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Berserk |
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Leap |
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Leap Attack |
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Whirlwind |
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Druid
Elemental Skills
Gust is new
Firestorm |
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Molten Boulder |
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Fissure |
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Volcano |
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Armageddon |
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Cyclone Armor |
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Arctic Blast |
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Twister |
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Tornado |
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Hurricane |
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Gust |
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Shape Shifting Skills
Werewolf |
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Werebear |
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Lycanthropy |
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Maul |
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Shock Wave |
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Hunger |
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Fire Claws |
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Feral Rage |
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Rabies |
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Fury |
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Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
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Poison Creeper |
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Carrion Vine |
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Solar Creeper |
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Heart of Wolverine |
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Spirit of Barbs |
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Oak Sage |
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Summon Spirit Wolf |
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Summon Dire Wolf |
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Summon Grizzly |
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Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
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Raise Skeleton Warrior |
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Raise Skeletal Mage |
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Raise Skeleton Archer |
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Golem Mastery |
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Clay Golem |
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Blood Golem |
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Iron Golem |
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Fire Golem |
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Revive |
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Blood Warp |
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Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
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Bone Spear |
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Bone Spirit |
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Bone Armor |
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Bone Wall |
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Bone Prison |
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Corpse Explosion |
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Poison Strike |
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Desecrate |
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Poison Nova |
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Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
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Dim Vision |
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Weaken |
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Iron Maiden |
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Terror |
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Confuse |
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Life Tap |
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Attract |
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Decrepify |
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Lower Resist |
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Curse Mastery |
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Dark Pact |
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Paladin
Defensive Auras
Prayer |
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Cleansing |
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Meditation |
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Resist Fire |
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Resist Cold |
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Resist Lightning |
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Defiance |
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Vigor |
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Redemption |
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Salvation |
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Offensive Auras
Might |
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Holy Fire |
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Holy Freeze |
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Holy Shock |
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Blessed Aim |
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Concentration |
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Fanaticism |
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Thorns |
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Sanctuary |
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Conviction |
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Combat Skills
Holy Nova, Holy Light, Joust, and Holy Sword are new
Conversion has been removed
Sacrifice |
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Smite |
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Holy Bolt |
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Zeal |
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Charge |
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Vengeance |
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Blessed Hammer |
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Holy Sword |
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Holy Shield |
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Fist of the Heavens |
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Holy Nova |
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Holy Light |
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Joust |
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Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
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Cold Enchant |
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Frost Nova |
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Ice Blast |
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Shiver Armor |
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Chilling Armor |
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Glacial Spike |
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Blizzard |
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Frozen Orb |
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Cold Mastery |
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Ice Barrage |
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Lightning Spells
Charged Bolt |
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Static Field |
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Telekinesis |
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Nova |
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Lightning |
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Chain Lightning |
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Teleport |
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Thunder Storm |
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Energy Shield |
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Lightning Mastery |
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Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
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Warmth |
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Inferno |
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Blaze |
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Fire Wall |
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Fire Ball |
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Enchant Fire |
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Meteor |
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Fire Mastery |
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Hydra |
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Combustion |
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Lesser Hydra |
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