Skill Changes: Difference between revisions
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This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]]
= Skills on Items =
Line 170 ⟶ 167:
= Skill Overview =
NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see [[All Skills]] full details)
Broad Skill Changes:
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking
* Improved summon AI
* Reduced delay between summoning minions and those minions performing actions
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
== Amazon ==
Line 184 ⟶ 190:
|'''[[Jab]]'''
|
*
|-
|'''[[Javelin and Spear Mastery]]'''
|
* replaced Impale,
|-
|'''[[Fend]]'''
|
* 5 attacks instead of 10
|-
|'''[[Power Strike]]'''
|
* now also creates a lightning nova on attack
|-
|'''[[Charged Strike]]'''
|
*
|-
|'''[[Lightning Strike]]'''
|
* number of hits capped at 10
* range of "chaining" reduced slightly
|-
|'''[[Poison Javelin]]'''
|
* poison duration is always 1 second instead of increasing per level
*
|-
|'''[[Plague Javelin]]'''
|
* poison duration is always 3 seconds instead of increasing per level
* increased missile velocity/range by 25% and missile hitbox size by 100%
|-
|'''[[Lightning Bolt]]'''
|
*
|-
|'''[[Lightning Fury]]'''
|
* now begins with 10 bolts and releases an additional bolt every 5
|}
Line 269 ⟶ 241:
|'''[[Dodge]]'''
|
*
* removed animation, now has a 4 frame cooldown after mitigating an attack
* now also grants bonus FHR per hard point
|-
|'''[[Evade]]'''
|
* now has a 4 frame cooldown after mitigating an attack
* now also grants bonus movement speed
|-
|'''[[Critical Strike]]'''
|
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
|-
|'''[[Pierce]]'''
|
*
|-
|'''[[Penetrate]]'''
|
* now also reduces enemy defense % per hard point
|-
|'''[[Inner Sight]]'''
|
* now also reduces enemy attack rating
* radius begins at 6.6 yards and scales up to
|-
|'''[[Slow Movement]]'''
|
* renamed from Slow Missiles, now also slows enemy movement speed
* slowing ranged attacks now scales per level
|-
|'''[[Decoy]]'''
|
* now attacks enemies and uses Strafe
* now has damage synergies
|-
|'''[[Valkyrie]]'''
|
* now moves faster, has dramatically improved AI, and uses Power Strike
* can now summon an additional valkyrie at levels 20 and 30
* can now be inspected
|}
Line 334 ⟶ 290:
|
* now shoots an additional arrow every 5 base points
* now converts 50% damage to magic (was 1% per level)
* deals additional flat magic damage
|-
|'''[[Multiple Shot]]'''
|
* now gains bonus enhanced damage and attack rating
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* range reduced (used to hit off-screen enemies)
|-
|'''[[Guided Arrow]]'''
|
*
*
|-
|'''[[Strafe]]'''
|
* projectile speed/range
* no longer causes "next hit delay"
* 5 hits per attack instead of 10
* now gains bonus attack rating
|-
|'''[[Cold Arrow]]'''
|
*
* converts 50% physical damage to cold damage (was 3% + 2% per level)
|-
|'''[[Ice Arrow]]'''
|
* projectile speed/range increased
* freeze duration no longer scales per level
* now affected by pierce
|-
|'''[[Freezing Arrow]]'''
|
* radius now scales up to 6 yards (was 3.3)
* freeze duration reduced from 2 seconds to 0.5 seconds
|-
|'''[[Fire Arrow]]'''
|
* Fires 2 arrows + 1 per 3 levels (was just 1)
* Converts 50% physical damage to fire damage (was 3% + 2% per level)
|-
|'''[[Exploding Arrow]]'''
|
* bigger explosion
|-
|'''[[Immolation Arrow]]'''
|
* no longer has a cooldown
* no longer benefits from pierce
|}
Line 442 ⟶ 347:
=== [[Martial Arts]] ===
Charge-up skills reworked
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only
* Charge-up attacks immediately
** Using 1 charge-up skill will result in 3 total charges per cycle
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
{| class="wikitable"
Line 450 ⟶ 359:
|'''[[Tiger Strike]]'''
|
*
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
|-
|'''[[Cobra Strike]]'''
|
* limited to claws/daggers
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
|-
|'''[[Dragon Talon]]'''
|
* now caps at 3 kicks
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|'''[[Dragon Claw]]'''
|
*
|-
|'''[[Dragon Tail]]'''
|
* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]])
* no longer causes knockback
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|'''[[Dragon Flight]]'''
Line 487 ⟶ 386:
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|'''[[Fists of Fire]]'''
|
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
|-
|'''[[Claws of Thunder]]'''
|
* charged bolt missile travel velocity has been doubled
|-
|'''[[Blades of Ice]]'''
|
*
|-
|'''[[Phoenix Strike]]'''
|
* limited to claws/daggers
* removed "next hit delay" for 3rd charge (cold attack)
|}
Line 525 ⟶ 414:
|
* renamed, now affects daggers as well as claws
|-
|'''[[Weapon Block]]'''
|
* now works while moving
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per base point
|-
|'''[[Psychic Hammer]]'''
|
* bounces to an additional enemy per 10 levels
* now has damage synergies
|-
|'''[[Cloak of Shadows]]'''
|
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
|-
|'''[[Mind Blast]]'''
|
* no longer stuns after first hard point (was 2 seconds + 0.2 per level)
* no longer converts enemies
* radius now scales per level
* now has damage
|-
|'''[[Burst of Speed]]'''
|
* now grants attack speed with hard points instead of soft points
|-
|'''[[Fade]]'''
|
*
|-
|'''[[Venom (Skill)|Venom]]'''
|
* poison damage now lasts 1.6 seconds instead of 0.4 seconds
* poison damage no longer "double dips"
|-
|'''[[Shadow Warrior]]'''
|
* can now be inspected
|-
|'''[[Shadow Master]]'''
|
* can now be inspected
|}
=== [[Traps]] ===
[[Chain Lightning Sentry]] is new
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|
* now gains an extra bomb every 4 hard points
|-
|'''[[Wake of Fire]]'''
|
* range increased, range scaling removed
|-
|'''[[Wake of Inferno]]'''
Line 602 ⟶ 476:
* shoots 5 times instead of 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
|-
|'''[[Blade Sentinel]]'''
|
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* duration no longer scales with levels
* no longer counts toward trap count
* now benefits from pierce at half efficiency similar to elemental traps
|-
|'''[[Blade Fury]]'''
|
* added pierce
* now splits into multiple projectiles when colliding with a wall
* attack trigger time is now affected by attack speed
*
* now adds bonus attack rating of 60% + 12% per level
|-
|'''[[Blade Shield]]'''
|
* can no longer miss
* range has been doubled
* delay between attacks has been reduced
* now has the ranged leech penalty (50% reduced leech)
* now lasts 5 minutes at all levels
|-
|'''[[Shock Web]]'''
Line 638 ⟶ 505:
* removed next hit delay
* increased ground speed
* now gains 1 additional spike per three levels instead of via synergy
|-
|'''[[Charged Bolt Sentry]]'''
|
* now gains +1 bolt per 4 base levels instead of via synergy
|-
|'''[[Lightning Sentry]]'''
|
* nows shoots
|-
|'''[[Death Sentry]]'''
|
* can now only explode corpses instead of shooting lightning most of the time
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.66 per level)
*
|-
|'''[[Chain Lightning Sentry]]'''
|
* new skill that shoots bolts of Chain Lightning
|}
Line 682 ⟶ 535:
|'''[[Howl]]'''
|
* now lasts 3 seconds at all levels
* enemies don't flee as far
|-
|'''[[Taunt]]'''
|
*
* duration increases with base levels
|-
|'''[[Battle Cry]]'''
|
* Reduces enemy physical resistance instead of damage (can break immunities)
* duration is now 8 seconds
|-
|'''[[War Cry]]'''
|
* Now has scaling AOE
* Stun removed, but procs FHR
|-
|'''[[Find Potion]]'''
|
*
|-
|'''[[Find Item]]'''
|
*
|-
|'''[[Grim Ward]]'''
Line 724 ⟶ 570:
|'''[[Shout]]'''
|
*
|-
|'''[[Battle Orders]]'''
|
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|-
|'''[[Battle Command]]'''
|
* grants 1 additional skill point every 10 base levels
* also adds 20% + 3% enhanced damage per level
|}
=== [[Combat Masteries]] ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]
Increased Stamina has been reworked as [[Combat Reflexes]]
[[Deep Wounds]] is new
{| class="wikitable"
Line 754 ⟶ 594:
|
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
|-
|'''[[Polearm and Spear Mastery]]'''
|
* Replaced Polearm Mastery & Spear Mastery
|-
|'''[[Throwing Mastery]]'''
|
* Adds pierce
|-
|'''[[Combat Reflexes]]'''
Line 782 ⟶ 615:
|'''[[Increased Speed]]'''
|
*
|-
|'''[[Natural Resistance]]'''
|
*
|-
|'''[[Deep Wounds]]'''
|
* new skill which increases both chance to cause open wounds and the damage it deals
|}
=== [[Combat Skills (Barbarian)|Combat Skills]] ===
{| class="wikitable"
Line 793 ⟶ 631:
|'''[[Bash]]'''
|
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|-
|'''[[Double Swing]]'''
|
*
|-
|'''[[Frenzy]]'''
|
* Duration increased to 15 seconds (was 6)
* now gains increased splash radius
|-
|'''[[Double Throw]]'''
Line 824 ⟶ 646:
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
* Not affected by pierce
|-
|'''[[Stun]]'''
|
* now stuns in a small area
|-
|'''[[Concentrate]]'''
|
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
|-
|'''[[Berserk]]'''
|
* now requires two weapons and is uninterruptible
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
|-
|'''[[Leap]]'''
|
* leap distance and speed increased
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
|-
|'''[[Leap Attack]]'''
|
* leap speed increased
* Now deals damage in an area instead of attacking a single target
* can now leech
* no longer uses attack rating
|-
|'''[[Whirlwind]]'''
|
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* can now trigger chance-to-cast effects
* now attacks at a constant rate like it did in classic (no benefits from IAS)
Line 895 ⟶ 693:
|
* speed and range (aoe) increases per skill level
|-
|'''[[Molten Boulder]]'''
|
* now rolls faster with additional soft points
|-
|'''[[Fissure]]'''
|
* now has increased density, lowered cooldown, and no longer causes next hit delay
|-
|'''[[Volcano]]'''
|
* now has reduced cooldown and next hit delay
|-
|'''[[Armageddon]]'''
Line 924 ⟶ 710:
* now has increased meteor fall rate, larger aoe for meteors
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* meteors deal a more even split of physical and fire damage
|-
|'''[[Cyclone Armor]]'''
|
* now has a small cooldown
|-
|'''[[Arctic Blast]]'''
|
* range nerfed, has a bigger hitbox and travels faster
|-
|'''[[Twister]]'''
|
* now shoots additional twisters with additional soft points (max of 14), does not shotgun
|-
|'''[[Tornado]]'''
|
* hitbox increased in size
|-
|'''[[Hurricane]]'''
|
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
|-
|'''[[Gust]]'''
Line 971 ⟶ 736:
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|}
=== [[Shape Shifting Skills]] ===
{| class="wikitable"
Line 976 ⟶ 742:
|'''[[Werewolf]]'''
|
* practically unlimited duration
* base stamina/life bonuses removed
* now grants bonus damage instead of bonus attack rating
Line 983 ⟶ 749:
|'''[[Werebear]]'''
|
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* base life bonus removed
* damage/defense bonuses buffed
Line 991 ⟶ 756:
|'''[[Lycanthropy]]'''
|
* now grants bonus attack rating
|-
|'''[[Maul]]'''
|
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|-
|'''[[Shock Wave]]'''
|
* stun length no longer scales with levels
* now has increased range and projectile speed
* number of shock waves scales with levels
|-
|'''[[Hunger]]'''
|
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|-
|'''[[Fire Claws]]'''
|
* reworked to now cast a fast moving firestorm on attack
|-
|'''[[Feral Rage]]'''
|
*
|-
|'''[[Rabies]]'''
|
* spread tick rate increased, spread radius increased
|-
|'''[[Fury (Skill)|Fury]]'''
|
* now hits 3 times per attack instead of up to 5
|}
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
{| class="wikitable"
Line 1,055 ⟶ 795:
|
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* ravens persist while teleporting
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
|-
|'''[[Poison Creeper]]'''
Line 1,065 ⟶ 803:
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
|-
|'''[[Carrion Vine]]'''
|
*
|-
|'''[[Solar Creeper]]'''
|
*
|-
|'''[[Heart of Wolverine]]'''
|
*
|-
|'''[[Spirit of Barbs]]'''
|
* now deals a flat amount of damage to attackers instead of reflecting a percentage
|-
|'''[[Oak Sage]]'''
|
* now grants a flat amount of life instead of a percentage
|-
|'''[[Summon Spirit Wolf]]'''
|
* can now be summoned alongside Dire Wolf & Grizzly
|-
|'''[[Summon Dire Wolf]]'''
|
* can now be summoned alongside Spirit Wolf & Grizzly
|-
|'''[[Summon Grizzly]]'''
Line 1,123 ⟶ 837:
* now deals splash damage
* can now summon an additional Grizzly with 20 hard points
|}
Line 1,143 ⟶ 852:
|
* no longer affects revives
* now also improves skeleton velocity
|-
Line 1,150 ⟶ 858:
* Skeletons now have splash damage on melee attacks
* total skeleton warriors capped at 8
|-
|'''[[Raise Skeletal Mage]]'''
|
* Skeletal Mages' elemental attacks pierce enemies
|-
|'''[[Raise Skeleton Archer]]'''
Line 1,170 ⟶ 870:
|
* Can summon an additional golem for every 5 base points
|-
|'''[[Clay Golem]]'''
|
* Now deals splash damage
|-
|'''[[Blood Golem]]'''
|
* now grants life per hit instead of leeching a percentage of damage as life
* now applies open wounds
|-
|'''[[Iron Golem]]'''
|
* Now deals splash damage if created with a weapon
|-
|'''[[Fire Golem]]'''
|
* weighted more toward aura damage and less toward melee attack damage
* no longer immune to fire
|-
|'''[[Revive]]'''
Line 1,222 ⟶ 894:
* duration now scales per level
* revives now deal melee splash damage
* revives also gain elemental damage and additional skill levels
|-
|'''[[Blood Warp]]'''
Line 1,231 ⟶ 900:
* New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|}
=== [[Poison and Bone Spells]] ===
Poison Explosion has been reworked as [[Desecrate]]
Line 1,240 ⟶ 910:
|'''[[Teeth]]'''
|
*
|-
|'''[[Bone Spear]]'''
|
* Additional spears at levels 15 and 25 (does not shotgun)
|-
|'''[[Bone Spirit]]'''
|
* Faster missile speed
|-
|'''[[Bone Armor]]'''
|
*
|-
|'''[[Bone Wall]]'''
|
*
|-
|'''[[Bone Prison]]'''
|
*
|-
|'''[[Corpse Explosion]]'''
|
* moved in the skill tree
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* radius starts higher and caps at 14 yards
|-
|'''[[Poison Strike]]'''
|
* renamed from Poison Dagger, can now also be used with scythes
* Now pierces enemy poison resistances by -1% per level, up to -30%
* Now releases a poison cloud on hit which carries poison damage from gear/charms
|-
|'''[[Desecrate]]'''
|
* reworked from Poison Explosion
|-
|'''[[Poison Nova]]'''
|
*
|}
=== [[Curses]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
Line 1,308 ⟶ 961:
|
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Line 1,315 ⟶ 966:
|'''[[Dim Vision]]'''
|
* now also reduces enemy attack rating
* now has Curse Mastery as a synergy at -10 attack rating per level
|-
|'''[[Weaken]]'''
|
* now reduces enemy damage by 10% + 1% per level (was just 33%)
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
Line 1,332 ⟶ 977:
|'''[[Iron Maiden]]'''
|
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Line 1,343 ⟶ 985:
* radius increased from 2.6 yards to 6.6 yards
* duration is now 3 seconds (was 7 + 1 second per level)
* now has Curse Mastery as a synergy at -1% speed per level
|-
|'''[[Confuse]]'''
|
* now also increases attack speed of confused enemies by 10% per base level
* now has Curse Mastery as a synergy at +5% attack speed per level
|-
Line 1,358 ⟶ 996:
* moved in the skill tree, requires level 12 (was 18)
* life leech is now 8% + 2% per base level (was just 50%)
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
Line 1,366 ⟶ 1,001:
|'''[[Attract]]'''
|
* now also reduces enemy defense by 120% + 10% per level
* now has Curse Mastery as a synergy at -5% enemy defense per level
|-
|'''[[Decrepify]]'''
|
* No longer reduces enemy PDR or damage (was 50% each)
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
Line 1,386 ⟶ 1,015:
|
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* now has Curse Mastery as a synergy at -1% all resistance per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
Line 1,411 ⟶ 1,038:
* now also grants +1 passive health regeneration per base level
* now also grants life per hit
|-
|'''[[Cleansing]]'''
Line 1,419 ⟶ 1,044:
* now also grants +1% passive poison/curse duration reduction per base level
* no longer gains bonus healing from Prayer
|-
|'''[[Meditation]]'''
Line 1,426 ⟶ 1,050:
* now also grants +1 passive mana after each kill per two base levels
* no longer gains bonus healing from Prayer
|-
|'''[[Resist Fire]]'''
|
* Now also grants a bonus for fire damage
* Maximum fire resistance bonus is no longer doubled when the aura is active
|-
|'''[[Resist Cold]]'''
|
* Now also grants a bonus for cold damage
* Maximum cold resistance bonus is no longer doubled when the aura is active
|-
|'''[[Resist Lightning]]'''
|
* Now also grants a bonus for lightning damage
* Maximum lightning resistance bonus is no longer doubled when the aura is active
|-
|'''[[Defiance]]'''
|
* now also grants +1% PDR per two
|-
|'''[[Vigor]]'''
|
* now also grants +1% FRW per base level (passive)
|-
|'''[[Redemption]]'''
|
*
|-
|'''[[Salvation]]'''
|
* Now also grants a bonus to elemental damage
|}
=== [[Offensive Auras]] ===
{| class="wikitable"
Line 1,480 ⟶ 1,093:
|'''[[Holy Fire]]'''
|
* Radius is now always 6 yards (was 4 + 0.66 per level)
|-
|'''[[Holy Freeze]]'''
|
* Radius is now always 8 yards (was 4 + 0.66 per level)
|-
|'''[[Holy Shock]]'''
|
* Radius is now always 8 yards (was 4 + 0.66 per level)
|-
|'''[[Blessed Aim]]'''
|
*
|-
|'''[[Concentration]]'''
|
* now also adds bonus attack rating
|-
|'''[[Fanaticism]]'''
|
*
|-
|'''[[Thorns]]'''
|
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* no longer applies knockback to undead
|-
|'''[[Conviction]]'''
Line 1,553 ⟶ 1,141:
|
* Damage to self decreases by 1% per level to a minimum of 3%
|-
|'''[[Smite]]'''
|
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
|-
|'''[[Holy Bolt]]'''
|
* bolts now pierce all allies and enemies, healing or damaging each
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
|-
|'''[[Zeal]]'''
|
* Number of attacks decreased to 3 from 5, avoids animation lock
|-
|'''[[Charge]]'''
|
*
|-
|'''[[Vengeance]]'''
|
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
|-
|'''[[Blessed Hammer]]'''
Line 1,598 ⟶ 1,169:
* hammers now travel faster
* hammer hitbox size has been doubled
|-
|'''[[Conversion]]'''
|
*
|-
|'''[[Holy Shield]]'''
|
*
|-
|'''[[Fist of the Heavens]]'''
|
* removed cooldown, auto-targeting has reduced range
* holy bolts now damage all creature types (was just undead)
|-
|'''[[Holy Nova]]'''
Line 1,650 ⟶ 1,210:
|
* faster missile speed
|-
|'''[[Cold Enchant]]'''
Line 1,662 ⟶ 1,218:
|'''[[Frost Nova]]'''
|
*
|-
|'''[[Ice Blast]]'''
|
* pierces, faster missiles
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
|-
|'''[[Shiver Armor]]'''
|
*
|-
|'''[[Chilling Armor]]'''
Line 1,689 ⟶ 1,233:
* creates single blizzard spike per counter ranged attack
* chills melee on successful strike
|-
|'''[[Glacial Spike]]'''
|
* freeze duration is now 2 seconds and doesn't scale with levels
|-
|'''[[Blizzard]]'''
|
* improved ground density, projectile hitbox size increased by 50%
|-
|'''[[Frozen Orb]]'''
|
* removed cooldown and changed to slower "lightning" cast frames
* range has been increased by roughly 20%
|-
|'''[[Cold Mastery]]'''
|
* now also adds cold damage
|-
|'''[[Ice Barrage]]'''
Line 1,735 ⟶ 1,263:
|'''[[Charged Bolt]]'''
|
*
|-
|'''[[Static Field]]'''
|
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
Line 1,747 ⟶ 1,272:
|'''[[Telekinesis]]'''
|
*
|-
|'''[[Nova]]'''
|
*
|-
|'''[[Lightning]]'''
|
* changed to faster cast frames (was slower "lightning" frames)
|-
|'''[[Chain Lightning]]'''
|
*
|-
|'''[[Teleport]]'''
|
*
|-
|'''[[Thunder Storm]]'''
Line 1,784 ⟶ 1,295:
* time between attacks goes down with hard points
* casts nova on impact
|-
|'''[[Energy Shield]]'''
|
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
Line 1,795 ⟶ 1,303:
|'''[[Lightning Mastery]]'''
|
*
|}
=== [[Fire Spells]] ===
Enchant is now [[Enchant Fire]]
Line 1,806 ⟶ 1,315:
|'''[[Fire Bolt]]'''
|
*
|-
|'''[[Warmth]]'''
Line 1,816 ⟶ 1,323:
|'''[[Inferno]]'''
|
* faster spray speed
|-
|'''[[Blaze]]'''
|
* reworked to create an explosion when cast as well as provide a movement speed bonus
* duration
* increased fire trail hitbox size
|-
|'''[[Fire Wall]]'''
|
* duration reduced slightly
|-
|'''[[Fire Ball]]'''
|
*
|-
|'''[[Enchant Fire]]'''
|
* renamed from Enchant to distinguish it from the new Cold Enchant skill
* is now an aoe skill (similar to battle orders)
* now correctly applies 1/3 of damage to ranged attacks
* now grants allies 50% of the damage instead of 100%
* no longer gains mastery bonuses twice
|-
|'''[[Meteor]]'''
|
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals physical damage and fire damage (fire damage reduced)
|-
|'''[[Fire Mastery]]'''
Line 1,872 ⟶ 1,362:
* duration reduced from 10 seconds to 6 seconds
* reduced start-up delay between casting and hydras attacking
|-
|'''[[Combustion]]'''
|
Revision as of 20:21, 26 August 2023
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (16-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (8-10), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10) | Act 1 Mercenary | |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-15) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (13-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
Skill Overview
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see All Skills full details)
Broad Skill Changes:
- All characters gain the "Move Only" skill, which simply makes them walk/run toward a location without attacking
- Improved summon AI
- Reduced delay between summoning minions and those minions performing actions
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
Amazon
Javelin and Spear Skills
Impale has been replaced with Javelin and Spear Mastery
Jab |
|
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Charged Strike |
|
Lightning Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Bolt |
|
Lightning Fury |
|
Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
|
Evade |
|
Critical Strike |
|
Pierce |
|
Penetrate |
|
Inner Sight |
|
Slow Movement |
|
Decoy |
|
Valkyrie |
|
Bow and Crossbow Skills
Magic Arrow |
|
Multiple Shot |
|
Guided Arrow |
|
Strafe |
|
Cold Arrow |
|
Ice Arrow |
|
Freezing Arrow |
|
Fire Arrow |
|
Exploding Arrow |
|
Immolation Arrow |
|
Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Tiger Strike |
|
Cobra Strike |
|
Dragon Talon |
|
Dragon Claw |
|
Dragon Tail |
|
Dragon Flight |
|
Fists of Fire |
|
Claws of Thunder |
|
Blades of Ice |
|
Phoenix Strike |
|
Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
|
Psychic Hammer |
|
Cloak of Shadows |
|
Mind Blast |
|
Burst of Speed |
|
Fade |
|
Venom |
|
Shadow Warrior |
|
Shadow Master |
|
Traps
Chain Lightning Sentry is new
Fire Blast |
|
Wake of Fire |
|
Wake of Inferno |
|
Blade Sentinel |
|
Blade Fury |
|
Blade Shield |
|
Shock Web |
|
Charged Bolt Sentry |
|
Lightning Sentry |
|
Death Sentry |
|
Chain Lightning Sentry |
|
Barbarian
Warcries
Howl |
|
Taunt |
|
Battle Cry |
|
War Cry |
|
Find Potion |
|
Find Item |
|
Grim Ward |
|
Shout |
|
Battle Orders |
|
Battle Command |
|
Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
|
Polearm and Spear Mastery |
|
Throwing Mastery |
|
Combat Reflexes |
|
Iron Skin |
|
Increased Speed |
|
Natural Resistance |
|
Deep Wounds |
|
Combat Skills
Bash |
|
Double Swing |
|
Frenzy |
|
Double Throw |
|
Stun |
|
Concentrate |
|
Berserk |
|
Leap |
|
Leap Attack |
|
Whirlwind |
|
Druid
Elemental Skills
Gust is new
Firestorm |
|
Molten Boulder |
|
Fissure |
|
Volcano |
|
Armageddon |
|
Cyclone Armor |
|
Arctic Blast |
|
Twister |
|
Tornado |
|
Hurricane |
|
Gust |
|
Shape Shifting Skills
Werewolf |
|
Werebear |
|
Lycanthropy |
|
Maul |
|
Shock Wave |
|
Hunger |
|
Fire Claws |
|
Feral Rage |
|
Rabies |
|
Fury |
|
Summoning Skills
Raven |
|
Poison Creeper |
|
Carrion Vine |
|
Solar Creeper |
|
Heart of Wolverine |
|
Spirit of Barbs |
|
Oak Sage |
|
Summon Spirit Wolf |
|
Summon Dire Wolf |
|
Summon Grizzly |
|
Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
|
Raise Skeleton Warrior |
|
Raise Skeletal Mage |
|
Raise Skeleton Archer |
|
Golem Mastery |
|
Clay Golem |
|
Blood Golem |
|
Iron Golem |
|
Fire Golem |
|
Revive |
|
Blood Warp |
|
Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
|
Bone Spear |
|
Bone Spirit |
|
Bone Armor |
|
Bone Wall |
|
Bone Prison |
|
Corpse Explosion |
|
Poison Strike |
|
Desecrate |
|
Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
Amplify Damage |
|
Dim Vision |
|
Weaken |
|
Iron Maiden |
|
Terror |
|
Confuse |
|
Life Tap |
|
Attract |
|
Decrepify |
|
Lower Resist |
|
Curse Mastery |
|
Dark Pact |
|
Paladin
Defensive Auras
Prayer |
|
Cleansing |
|
Meditation |
|
Resist Fire |
|
Resist Cold |
|
Resist Lightning |
|
Defiance |
|
Vigor |
|
Redemption |
|
Salvation |
|
Offensive Auras
Might |
|
Holy Fire |
|
Holy Freeze |
|
Holy Shock |
|
Blessed Aim |
|
Concentration |
|
Fanaticism |
|
Thorns |
|
Sanctuary |
|
Conviction |
|
Combat Skills
Holy Nova, Holy Light, and Joust are new
Sacrifice |
|
Smite |
|
Holy Bolt |
|
Zeal |
|
Charge |
|
Vengeance |
|
Blessed Hammer |
|
Conversion |
|
Holy Shield |
|
Fist of the Heavens |
|
Holy Nova |
|
Holy Light |
|
Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
|
Frost Nova |
|
Ice Blast |
|
Shiver Armor |
|
Chilling Armor |
|
Glacial Spike |
|
Blizzard |
|
Frozen Orb |
|
Cold Mastery |
|
Ice Barrage |
|
Lightning Spells
Charged Bolt |
|
Static Field |
|
Telekinesis |
|
Nova |
|
Lightning |
|
Chain Lightning |
|
Teleport |
|
Thunder Storm |
|
Energy Shield |
|
Lightning Mastery |
|
Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
|
Warmth |
|
Inferno |
|
Blaze |
|
Fire Wall |
|
Fire Ball |
|
Enchant Fire |
|
Meteor |
|
Fire Mastery |
|
Hydra |
|
Combustion |
|
Lesser Hydra |
|