Skill Changes: Difference between revisions
BetweenWalls (talk | contribs) (the "Skill Overview" section now focuses on major mechanical differences) |
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This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]] |
<noinclude>This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]]</noinclude> |
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The Skill Overview section on this page may have outdated info (from s9 changes) |
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= Skills on Items = |
= Skills on Items = |
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| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary |
| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary |
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| [[Concentration]] || [[Pride]] ( |
| [[Concentration]] || [[Pride]] (18-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer || |
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| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || |
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || |
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| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]] |
| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]] |
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| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] ( |
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (10-12), [[Heavenly Garb]] (1), [[Asylum]] (17-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || [[Mercenaries#Auras|Act 4 Mercenary]] |
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| [[Conviction]] || [[Infinity]] (12) || || |
| [[Conviction]] || [[Infinity]] (12) || || |
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| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] |
| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] |
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| [[Vigor]] || [[Harmony]] (10) || || [[Mercenaries#Auras|Act 1 Mercenary]] |
| [[Vigor]] || [[Harmony]] (10), [[Kalan's Legacy]] (4-6) || added: Kalan's Legacy || [[Mercenaries#Auras|Act 1 Mercenary]] |
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| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] |
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] |
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| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10- |
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-12) || || |
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| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary |
| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary |
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| [[Cleansing]] || [[Plague]] ( |
| [[Cleansing]] || [[Plague]] (15-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]] |
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| [[Salvation]] || [[Zenith]] (8-12) || new || |
| [[Salvation]] || [[Zenith]] (8-12) || new || |
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! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> |
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> |
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| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal |
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spire]] || added (both items) |
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| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane |
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane |
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| [[Raven]] || [[Eaglehorn]] || added |
| [[Raven]] || [[Eaglehorn]] || added |
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| [[Arctic Blast]] || [[Frostwind]] || |
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| [[Werebear]] || [[Beast]] || |
| [[Werebear]] || [[Beast]] || |
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| [[Werewolf]] || [[Wolfhowl]] || |
| [[Werewolf]] || [[Wolfhowl]] || |
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| [[Feral Rage]] || |
| [[Feral Rage]] || [[Wolfhowl]] || |
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| [[Fury (Skill)|Fury]] || [[Wolfhowl]] || added |
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| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges |
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges |
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| [[Iron Golem]] || [[Metalgrid]] || replaced charges |
| [[Iron Golem]] || [[Metalgrid]] || replaced charges |
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| [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate |
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| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges |
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges |
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| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] |
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] |
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| [[Arctic Blast]] || || removed from [[Frostwind]] (changed to class-only skill) |
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| [[Inferno]] || || removed from [[Flamebellow]] |
| [[Inferno]] || || removed from [[Flamebellow]] |
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Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. |
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. |
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Some items grant other skills when equipped: |
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* [[Blackoak Shield]] grants level 11 [[Shiver Armor]] |
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* [[Tempest]] grants level 16 [[Energy Shield]] |
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* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]] |
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* [[Hustle]] grants level 6 [[Burst of Speed]] |
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* [[Innocence]] grants level [8-12] [[Blade Shield]] |
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Note that many items have also gained new or improved chance-to-cast effects. For example: |
Note that many items have also gained new or improved chance-to-cast effects. For example: |
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= Skill Overview = |
= Skill Overview = |
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This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills. |
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills. |
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NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see [[All Skills]] full details) |
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Broad Skill Changes: |
Broad Skill Changes: |
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* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
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* Improved summon AI |
* Improved summon AI |
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* Reduced delay between summoning minions and those minions performing actions |
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* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
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* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
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* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
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* Spells and abilities no longer share cooldowns globally |
* Spells and abilities no longer share cooldowns globally |
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* |
* Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) |
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* Most skill buffs now last a minimum of 5 minutes |
* Most skill buffs now last a minimum of 5 minutes |
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* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill |
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== Amazon == |
== Amazon == |
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|'''[[Fend]]''' |
|'''[[Fend]]''' |
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* |
* 3 hits per attack instead of 10 (helps avoid animation lock) |
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* now grants +20% melee splash radius on stage 2 and +40% on stage 3 |
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|'''[[Power Strike]]''' |
|'''[[Power Strike]]''' |
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* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) |
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) |
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* removed animation, now has a 4 frame cooldown after mitigating an attack |
* removed animation, now has a 4 frame cooldown after mitigating an attack |
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* now also grants bonus FHR per hard |
* now also grants bonus FHR per hard level |
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|'''[[Evade]]''' |
|'''[[Evade]]''' |
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|'''[[Penetrate]]''' |
|'''[[Penetrate]]''' |
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* now also reduces enemy defense % per hard |
* now also reduces enemy defense % per hard level |
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|'''[[Inner Sight]]''' |
|'''[[Inner Sight]]''' |
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* now moves faster, has dramatically improved AI, and uses Power Strike |
* now moves faster, has dramatically improved AI, and uses Power Strike |
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* can now summon an additional valkyrie at levels 20 and 30 |
* can now summon an additional valkyrie at levels 20 and 30 |
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* can now be inspected |
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|'''[[Magic Arrow]]''' |
|'''[[Magic Arrow]]''' |
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* now shoots an additional arrow every 5 |
* now shoots an additional arrow every 5 hard levels |
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* now converts 50% damage to magic (was 1% per level) |
* now converts 50% damage to magic (was 1% per level) |
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* deals additional flat magic damage |
* deals additional flat magic damage |
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* projectile speed/range and hitbox size greatly increased |
* projectile speed/range and hitbox size greatly increased |
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* no longer causes "next hit delay" |
* no longer causes "next hit delay" (faster breakpoints available) |
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* 5 hits per attack instead of 10 |
* capped at 5 hits per attack instead of 10 (helps avoid animation lock) |
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* now gains bonus attack rating |
* now gains bonus attack rating |
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|'''[[Cold Arrow]]''' |
|'''[[Cold Arrow]]''' |
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* |
* shoots 2 arrows + 1 per 4 levels (was just 1) |
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* converts 50% physical damage to cold damage (was 3% + 2% per level) |
* converts 50% physical damage to cold damage (was 3% + 2% per level) |
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|'''[[Fire Arrow]]''' |
|'''[[Fire Arrow]]''' |
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* |
* shoots 2 arrows + 1 per 3 levels (was just 1) |
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* |
* converts 50% physical damage to fire damage (was 3% + 2% per level) |
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|'''[[Exploding Arrow]]''' |
|'''[[Exploding Arrow]]''' |
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** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) |
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) |
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* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. |
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. |
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Kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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{| class="wikitable" |
{| class="wikitable" |
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|'''[[Dragon Talon]]''' |
|'''[[Dragon Talon]]''' |
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* capped at 3 hits per attack (helps avoid animation lock) |
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* now caps at 3 kicks |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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|'''[[Dragon Claw]]''' |
|'''[[Dragon Claw]]''' |
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* cannot be interrupted |
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* |
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|'''[[Dragon Tail]]''' |
|'''[[Dragon Tail]]''' |
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* attack speed |
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) |
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* no longer causes knockback |
* no longer causes knockback |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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|'''[[Dragon Flight]]''' |
|'''[[Dragon Flight]]''' |
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* cooldown increased to 2 seconds (was 1) |
* cooldown increased to 2 seconds (was 1) |
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* range has been increased by 50% |
* range has been increased by 50% |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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|'''[[Fists of Fire]]''' |
|'''[[Fists of Fire]]''' |
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* now works while moving |
* now works while moving |
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* has a 4 frame cooldown after mitigating an attack |
* has a 4 frame cooldown after mitigating an attack |
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* now also gives +1% FBR per |
* now also gives +1% FBR per level |
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* affected by "Increased Block Chance" at a 1:5 ratio |
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|'''[[Psychic Hammer]]''' |
|'''[[Psychic Hammer]]''' |
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* bounces to an additional enemy |
* bounces to an additional enemy every 10 levels |
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* now has damage synergies |
* now has damage synergies |
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|'''[[Mind Blast]]''' |
|'''[[Mind Blast]]''' |
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* no longer stuns after first hard |
* no longer stuns after first hard level (was 2 seconds + 0.2 per level) |
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* no longer converts enemies |
* no longer converts enemies |
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* radius now scales per level |
* radius now scales per level |
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|'''[[Burst of Speed]]''' |
|'''[[Burst of Speed]]''' |
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* |
* attack speed bonuses now require hard levels |
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|'''[[Fade]]''' |
|'''[[Fade]]''' |
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|'''[[Venom (Skill)|Venom]]''' |
|'''[[Venom (Skill)|Venom]]''' |
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* poison damage now lasts 1 |
* poison damage now lasts 1 second instead of 0.4 seconds |
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* |
* no longer benefits from +% poison damage twice |
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|'''[[Shadow Warrior]]''' |
|'''[[Shadow Warrior]]''' |
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* |
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* can now be inspected |
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|'''[[Shadow Master]]''' |
|'''[[Shadow Master]]''' |
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* |
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* can now be inspected |
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=== [[Traps]] === |
=== [[Traps]] === |
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[[Chain Lightning Sentry]] is new |
[[Chain Lightning Sentry]] is new |
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Sentry traps are now displayed in the upper left similar to minions |
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{| class="wikitable" |
{| class="wikitable" |
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|'''[[Fire Blast]]''' |
|'''[[Fire Blast]]''' |
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* now gains an extra bomb every 4 hard |
* now gains an extra bomb every 4 hard levels |
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|'''[[Wake of Fire]]''' |
|'''[[Wake of Fire]]''' |
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* now always paths to your mouse location and no longer has its pathing blocked by monsters |
* now always paths to your mouse location and no longer has its pathing blocked by monsters |
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* increased projectile movement speed and hit rate (every 5 frames instead of every 15) |
* increased projectile movement speed and hit rate (every 5 frames instead of every 15) |
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* now releases an aoe burst when changing directions |
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* duration no longer scales with levels |
* duration no longer scales with levels |
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* no longer counts toward trap count |
* no longer counts toward trap count |
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* now benefits from |
* now benefits from resistance penetration at half efficiency similar to elemental traps |
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|'''[[Blade Fury]]''' |
|'''[[Blade Fury]]''' |
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* now pierces enemies and splits into multiple projectiles when colliding with a wall |
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* added pierce |
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* now splits into multiple projectiles when colliding with a wall |
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* attack trigger time is now affected by attack speed |
* attack trigger time is now affected by attack speed |
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* penalty for 2-handed weapons removed |
* penalty for 2-handed weapons removed |
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* now adds bonus attack rating |
* now adds bonus attack rating |
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|'''[[Blade Shield]]''' |
|'''[[Blade Shield]]''' |
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* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill |
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* can no longer miss |
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* no longer uses durability |
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* range has been doubled |
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* attacks faster with hard levels |
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* delay between attacks has been reduced |
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* range increased |
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* now has attack rating |
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* now has the ranged leech penalty (50% reduced leech) |
* now has the ranged leech penalty (50% reduced leech) |
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* now lasts 5 minutes at all levels |
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|'''[[Shock Web]]''' |
|'''[[Shock Web]]''' |
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|'''[[Charged Bolt Sentry]]''' |
|'''[[Charged Bolt Sentry]]''' |
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* now gains +1 bolt per 4 |
* now gains +1 bolt per 4 hard levels instead of via synergy |
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|'''[[Lightning Sentry]]''' |
|'''[[Lightning Sentry]]''' |
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* can now only explode corpses instead of shooting lightning most of the time |
* can now only explode corpses instead of shooting lightning most of the time |
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* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
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* radius is always 10 yards (was 3.33 + 0. |
* radius is always 10 yards (was 3.33 + 0.67 per level) |
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* now gains +1 shot per |
* now gains +1 shot per 3 hard levels instead of via synergy |
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|'''[[Chain Lightning Sentry]]''' |
|'''[[Chain Lightning Sentry]]''' |
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* is now an aoe skill centered on the caster |
* is now an aoe skill centered on the caster |
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* duration increases with |
* duration increases with hard levels |
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|'''[[Battle Cry]]''' |
|'''[[Battle Cry]]''' |
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* |
* reduces enemy physical resistance instead of damage (can break immunities) |
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* duration is now 8 seconds |
* duration is now 8 seconds |
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|'''[[War Cry]]''' |
|'''[[War Cry]]''' |
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* |
* now has scaling AOE |
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* |
* stun removed, but procs FHR |
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|'''[[Find Potion]]''' |
|'''[[Find Potion]]''' |
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|'''[[Grim Ward]]''' |
|'''[[Grim Ward]]''' |
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* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee |
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* No longer makes enemies flee |
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* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level) |
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* can now be cast at range instead of just melee, and can be used on skeleton corpses |
* can now be cast at range instead of just melee, and can be used on skeleton corpses |
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* radius improved dramatically |
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|'''[[Shout]]''' |
|'''[[Shout]]''' |
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|'''[[Battle Command]]''' |
|'''[[Battle Command]]''' |
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* grants 1 additional skill point every 10 |
* grants 1 additional skill point every 10 hard levels |
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* also adds 20% + 3% enhanced damage per level |
* also adds 20% + 3% enhanced damage per level |
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|'''[[General Mastery]]''' |
|'''[[General Mastery]]''' |
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* |
* replaced Sword Mastery, Axe Mastery, & Mace Mastery |
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|'''[[Polearm and Spear Mastery]]''' |
|'''[[Polearm and Spear Mastery]]''' |
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* |
* replaced Polearm Mastery & Spear Mastery |
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|'''[[Throwing Mastery]]''' |
|'''[[Throwing Mastery]]''' |
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* |
* adds pierce |
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|'''[[Combat Reflexes]]''' |
|'''[[Combat Reflexes]]''' |
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* |
* renamed from Increased Stamina |
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* now grants |
* now also grants life |
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* now grants FHR with |
* now also grants FHR with hard levels |
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|'''[[Iron Skin]]''' |
|'''[[Iron Skin]]''' |
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* |
* now also adds PDR% with hard levels |
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|'''[[Increased Speed]]''' |
|'''[[Increased Speed]]''' |
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|'''[[Frenzy]]''' |
|'''[[Frenzy]]''' |
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* |
* duration increased to 15 seconds (was 6) |
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* now gains increased splash radius |
* now gains increased splash radius |
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|'''[[Double Throw]]''' |
|'''[[Double Throw]]''' |
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* now bounces up to 7 times between targets instead of benefiting from pierce |
|||
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces |
|||
* Not affected by pierce |
|||
|- |
|- |
||
|'''[[Stun]]''' |
|'''[[Stun]]''' |
||
Line 653: | Line 662: | ||
|'''[[Concentrate]]''' |
|'''[[Concentrate]]''' |
||
| |
| |
||
* |
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy |
||
|- |
|- |
||
|'''[[Berserk]]''' |
|'''[[Berserk]]''' |
||
| |
| |
||
* now requires two weapons |
* now requires two weapons |
||
* |
* now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance |
||
* |
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
||
|- |
|- |
||
|'''[[Leap]]''' |
|'''[[Leap]]''' |
||
| |
| |
||
* leap distance and speed increased |
* leap distance and speed increased |
||
* knockback radius is now only increased with hard |
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) |
||
|- |
|- |
||
|'''[[Leap Attack]]''' |
|'''[[Leap Attack]]''' |
||
| |
| |
||
* leap speed increased |
* leap speed increased |
||
* |
* now deals damage in an area instead of attacking a single target |
||
* does not use duability or attack rating |
|||
* can now leech |
|||
* no longer uses attack rating |
|||
|- |
|- |
||
|'''[[Whirlwind]]''' |
|'''[[Whirlwind]]''' |
||
| |
| |
||
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level |
|||
* can now trigger chance-to-cast effects |
|||
* now attacks at a constant rate like it did in classic (no benefits from IAS) |
* now attacks at a constant rate like it did in classic (no benefits from IAS) |
||
* when dual wielding, both weapons are swung simultaneously per attack |
|||
* now hits 1 enemy instead of 2, but also deals melee splash damage |
|||
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster |
|||
* when dual wielding, both weapons are swung per hit |
|||
* now benefits from Faster Run/Walk and also grants additional velocity |
|||
* can now trigger chance-to-cast effects |
|||
|} |
|} |
||
Line 692: | Line 700: | ||
|'''[[Firestorm]]''' |
|'''[[Firestorm]]''' |
||
| |
| |
||
* |
* range increases with levels and the number of missiles increases with hard levels |
||
|- |
|- |
||
|'''[[Molten Boulder]]''' |
|'''[[Molten Boulder]]''' |
||
| |
| |
||
* boulder speed increases per level |
|||
* now rolls faster with additional soft points |
|||
|- |
|- |
||
|'''[[Fissure]]''' |
|'''[[Fissure]]''' |
||
Line 708: | Line 716: | ||
|'''[[Armageddon]]''' |
|'''[[Armageddon]]''' |
||
| |
| |
||
* now has increased meteor fall rate, larger aoe for meteors |
* now has increased radius, increased meteor fall rate, and larger aoe for meteors |
||
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed) |
|||
* meteors deal a more even split of physical and fire damage |
* meteors deal a more even split of physical and fire damage |
||
* duration increases by 3 per level instead of via synergy |
|||
|- |
|- |
||
|'''[[Cyclone Armor]]''' |
|'''[[Cyclone Armor]]''' |
||
| |
| |
||
* now |
* now gains 3 absorb per Energy |
||
|- |
|- |
||
|'''[[Arctic Blast]]''' |
|'''[[Arctic Blast]]''' |
||
| |
| |
||
* reduces enemy cold resistance (can break immunes) |
|||
* range nerfed, has a bigger hitbox and travels faster |
|||
* has a bigger hitbox and travels faster |
|||
|- |
|- |
||
|'''[[Twister]]''' |
|'''[[Twister]]''' |
||
| |
| |
||
* now shoots additional twisters |
* now shoots additional twisters at higher levels (max of 14, does not shotgun) |
||
|- |
|- |
||
|'''[[Tornado]]''' |
|'''[[Tornado]]''' |
||
| |
| |
||
* hitbox increased |
* hitbox size increased |
||
|- |
|- |
||
|'''[[Hurricane]]''' |
|'''[[Hurricane]]''' |
||
| |
| |
||
* duration increases by 3 per level |
* duration increases by 3 per level instead of via synergy |
||
|- |
|- |
||
|'''[[Gust]]''' |
|'''[[Gust]]''' |
||
| |
| |
||
* |
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |
||
|} |
|} |
||
Line 743: | Line 752: | ||
| |
| |
||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
||
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating |
|||
* base stamina/life bonuses removed |
|||
* now grants bonus damage instead of bonus attack rating |
|||
* now grants flat magic/physical damage reduction |
|||
|- |
|- |
||
|'''[[Werebear]]''' |
|'''[[Werebear]]''' |
||
| |
| |
||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
||
* now grants 20% increased splash radius and chance for uninterruptible attacks |
|||
* base life bonus removed |
|||
* damage/defense bonuses buffed |
|||
* now grants 20% increased splash radius |
|||
|- |
|- |
||
|'''[[Lycanthropy]]''' |
|'''[[Lycanthropy]]''' |
||
| |
| |
||
* now grants bonus attack rating |
* now also grants bonus attack rating |
||
|- |
|- |
||
|'''[[Maul]]''' |
|'''[[Maul]]''' |
||
Line 764: | Line 769: | ||
|'''[[Shock Wave]]''' |
|'''[[Shock Wave]]''' |
||
| |
| |
||
* now has increased range and projectile speed, and the number of shock waves scales with levels |
|||
* stun length no longer scales with levels |
* stun length no longer scales with levels |
||
* now has increased range and projectile speed |
|||
* number of shock waves scales with levels |
|||
|- |
|- |
||
|'''[[Hunger]]''' |
|'''[[Hunger]]''' |
||
Line 774: | Line 778: | ||
|'''[[Fire Claws]]''' |
|'''[[Fire Claws]]''' |
||
| |
| |
||
* reworked to now cast a fast moving firestorm on attack |
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels |
||
|- |
|- |
||
|'''[[Feral Rage]]''' |
|'''[[Feral Rage]]''' |
||
Line 782: | Line 786: | ||
|'''[[Rabies]]''' |
|'''[[Rabies]]''' |
||
| |
| |
||
* |
* speed and range of spreading poison increased |
||
|- |
|- |
||
|'''[[Fury (Skill)|Fury]]''' |
|'''[[Fury (Skill)|Fury]]''' |
||
| |
| |
||
* |
* 3 hits per attack instead of 5 (helps avoid animation lock) |
||
* now gains +20% melee splash radius on the second attack and +40% on the third |
|||
|} |
|} |
||
=== [[Summoning Skills (Druid)|Summoning Skills]] === |
=== [[Summoning Skills (Druid)|Summoning Skills]] === |
||
Different vines and animals may now be summoned alongside each other |
|||
Vines and spirits can no longer be targeted by monsters or take damage |
|||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|'''[[Raven]]''' |
|'''[[Raven]]''' |
||
| |
| |
||
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage |
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage |
||
* ravens persist while teleporting and cannot take damage or be any area effects |
* ravens persist while teleporting and cannot take damage or be influenced by any area effects |
||
* can |
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast |
||
|- |
|- |
||
|'''[[Poison Creeper]]''' |
|'''[[Poison Creeper]]''' |
||
| |
| |
||
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities) |
|||
* You may now summon an additional poison creeper every 10 base levels |
|||
* an additional poison creeper can be summoned every 10 hard levels |
|||
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit |
|||
* now has damage synergies |
|||
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities) |
|||
|- |
|- |
||
|'''[[Carrion Vine]]''' |
|'''[[Carrion Vine]]''' |
||
| |
| |
||
* recovers a flat amount of life instead of a percentage, moves slightly faster |
|||
* |
|||
|- |
|- |
||
|'''[[Solar Creeper]]''' |
|'''[[Solar Creeper]]''' |
||
| |
| |
||
* recovers a flat amount of mana instead of a percentage, moves slightly faster |
|||
* |
|||
|- |
|- |
||
|'''[[Heart of Wolverine]]''' |
|'''[[Heart of Wolverine]]''' |
||
Line 826: | Line 835: | ||
|'''[[Summon Spirit Wolf]]''' |
|'''[[Summon Spirit Wolf]]''' |
||
| |
| |
||
* now deals splash damage and move slightly faster |
|||
* can now be summoned alongside Dire Wolf & Grizzly |
|||
|- |
|- |
||
|'''[[Summon Dire Wolf]]''' |
|'''[[Summon Dire Wolf]]''' |
||
| |
| |
||
* now deals splash damage and move slightly faster |
|||
* can now be summoned alongside Spirit Wolf & Grizzly |
|||
|- |
|- |
||
|'''[[Summon Grizzly]]''' |
|'''[[Summon Grizzly]]''' |
||
| |
| |
||
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels |
|||
* can now be summoned alongside Spirit Wolf & Dire Wolf |
|||
* now deals splash damage |
|||
* can now summon an additional Grizzly with 20 hard points |
|||
|} |
|} |
||
Line 851: | Line 858: | ||
|'''[[Skeleton Mastery]]''' |
|'''[[Skeleton Mastery]]''' |
||
| |
| |
||
* no longer affects revives |
* now also affects velocity and bonus elemental damage, no longer affects revives |
||
* now also improves skeleton velocity |
|||
|- |
|- |
||
|'''[[Raise Skeleton Warrior]]''' |
|'''[[Raise Skeleton Warrior]]''' |
||
| |
| |
||
* |
* now deals splash damage |
||
* total skeleton warriors capped at 8 |
* total skeleton warriors capped at 8 |
||
|- |
|- |
||
|'''[[Raise Skeletal Mage]]''' |
|'''[[Raise Skeletal Mage]]''' |
||
| |
| |
||
* |
* projectiles now pierce enemies and have a larger hitbox |
||
* total skeletal mages capped at 8 |
|||
|- |
|- |
||
|'''[[Raise Skeleton Archer]]''' |
|'''[[Raise Skeleton Archer]]''' |
||
| |
| |
||
* new skill which summons skeleton archers that deal physical damage |
|||
* New skill |
|||
|- |
|- |
||
|'''[[Golem Mastery]]''' |
|'''[[Golem Mastery]]''' |
||
| |
| |
||
* |
* can summon an additional golem for every 5 hard levels |
||
|- |
|- |
||
|'''[[Clay Golem]]''' |
|'''[[Clay Golem]]''' |
||
| |
| |
||
* |
* now deals splash damage |
||
|- |
|- |
||
|'''[[Blood Golem]]''' |
|'''[[Blood Golem]]''' |
||
Line 882: | Line 889: | ||
|'''[[Iron Golem]]''' |
|'''[[Iron Golem]]''' |
||
| |
| |
||
* |
* now deals splash damage if created with a weapon |
||
|- |
|- |
||
|'''[[Fire Golem]]''' |
|'''[[Fire Golem]]''' |
||
Line 891: | Line 898: | ||
|'''[[Revive]]''' |
|'''[[Revive]]''' |
||
| |
| |
||
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels |
|||
* Total of 8 revives at 20 hard points (was 1 revive per level) |
|||
* total of 8 revives at 20 hard levels (was 1 revive per level) |
|||
* duration now scales per level |
* duration now scales per level |
||
* revives now deal melee splash damage |
|||
* revives also gain elemental damage and additional skill levels |
|||
|- |
|- |
||
|'''[[Blood Warp]]''' |
|'''[[Blood Warp]]''' |
||
| |
| |
||
* |
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |
||
|} |
|} |
||
Line 914: | Line 920: | ||
|'''[[Bone Spear]]''' |
|'''[[Bone Spear]]''' |
||
| |
| |
||
* |
* launches an additional spear at levels 15 and 25 (does not shotgun) |
||
|- |
|- |
||
|'''[[Bone Spirit]]''' |
|'''[[Bone Spirit]]''' |
||
| |
| |
||
* |
* faster missile speed |
||
|- |
|- |
||
|'''[[Bone Armor]]''' |
|'''[[Bone Armor]]''' |
||
| |
| |
||
* now gains +3 additional absorb per Energy |
|||
* |
|||
|- |
|- |
||
|'''[[Bone Wall]]''' |
|'''[[Bone Wall]]''' |
||
Line 934: | Line 940: | ||
|'''[[Corpse Explosion]]''' |
|'''[[Corpse Explosion]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage |
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage |
||
* radius starts higher and caps at |
* radius starts higher and caps at 10 yards |
||
|- |
|- |
||
|'''[[Poison Strike]]''' |
|'''[[Poison Strike]]''' |
||
| |
| |
||
* renamed from Poison Dagger, can now also be used with scythes |
* renamed from Poison Dagger, can now also be used with scythes |
||
* |
* now penetrates enemy poison resistances by -1% per level, up to -40% |
||
* |
* now releases a poison cloud on hit which carries poison damage from gear/charms |
||
|- |
|- |
||
|'''[[Desecrate]]''' |
|'''[[Desecrate]]''' |
||
Line 955: | Line 960: | ||
=== [[Curses]] === |
=== [[Curses]] === |
||
[[Curse Mastery]] and [[Dark Pact]] are new |
[[Curse Mastery]] and [[Dark Pact]] are new |
||
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it |
|||
{| class="wikitable" |
{| class="wikitable" |
||
Line 960: | Line 967: | ||
|'''[[Amplify Damage]]''' |
|'''[[Amplify Damage]]''' |
||
| |
| |
||
* |
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) |
||
* now has Curse Mastery as a synergy at -1% physical resistance per two levels |
|||
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |
|||
|- |
|- |
||
|'''[[Dim Vision]]''' |
|'''[[Dim Vision]]''' |
||
| |
| |
||
* now also reduces enemy attack rating |
* now also reduces enemy attack rating |
||
* now has Curse Mastery as a synergy at -10 attack rating per level |
|||
|- |
|- |
||
|'''[[Weaken]]''' |
|'''[[Weaken]]''' |
||
| |
| |
||
* now reduces enemy |
* now also reduces enemy defense |
||
* reduction to enemy damage now scales with levels |
|||
* now has Curse Mastery as a synergy at -1% damage per two levels |
|||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
|||
|- |
|- |
||
|'''[[Iron Maiden]]''' |
|'''[[Iron Maiden]]''' |
||
| |
| |
||
* |
|||
* now has Curse Mastery as a synergy at 6% damage returned per level |
|||
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |
|||
|- |
|- |
||
|'''[[Terror]]''' |
|'''[[Terror]]''' |
||
| |
| |
||
* now also reduces |
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) |
||
* radius increased |
* radius increased to 6 yards (was 2.6 yards) |
||
* duration is now 3 seconds (was 7 + 1 second per level) |
* duration is now 3 seconds (was 7 + 1 second per level) |
||
* now has Curse Mastery as a synergy at -1% speed per level |
|||
|- |
|- |
||
|'''[[Confuse]]''' |
|'''[[Confuse]]''' |
||
| |
| |
||
* now also increases attack speed of confused enemies by 10% per |
* now also increases attack speed of confused enemies by 10% per hard level |
||
* now has Curse Mastery as a synergy at +5% attack speed per level |
|||
|- |
|- |
||
|'''[[Life Tap]]''' |
|'''[[Life Tap]]''' |
||
| |
| |
||
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%) |
|||
* moved in the skill tree, requires level 12 (was 18) |
|||
* duration now caps at 20 seconds |
|||
* life leech is now 8% + 2% per base level (was just 50%) |
|||
* now has Curse Mastery as a synergy at +1% life steal per two levels |
|||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
|||
|- |
|- |
||
|'''[[Attract]]''' |
|'''[[Attract]]''' |
||
| |
| |
||
* now also reduces enemy defense by |
* now also reduces enemy defense by a large amount |
||
* now has Curse Mastery as a synergy at -5% enemy defense per level |
|||
|- |
|- |
||
|'''[[Decrepify]]''' |
|'''[[Decrepify]]''' |
||
| |
| |
||
* |
* no longer reduces enemy damage |
||
* |
* now reduces enemy physical resistance by -10% (was just -50%) |
||
* now |
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) |
||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
|||
* does not work on Ubers (does it work on act bosses?) |
|||
|- |
|- |
||
|'''[[Lower Resist]]''' |
|'''[[Lower Resist]]''' |
||
| |
| |
||
* less effective against non-immune enemies, can break more immunes after level 15 |
|||
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels |
|||
* radius caps at 10 yards and increases with hard levels |
|||
* now has Curse Mastery as a synergy at -1% all resistance per level |
|||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
|||
|- |
|- |
||
|'''[[Curse Mastery]]''' |
|'''[[Curse Mastery]]''' |
||
| |
| |
||
* |
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 |
||
|- |
|- |
||
|'''[[Dark Pact]]''' |
|'''[[Dark Pact]]''' |
||
| |
| |
||
* |
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present |
||
|} |
|} |
||
Line 1,035: | Line 1,029: | ||
|'''[[Prayer]]''' |
|'''[[Prayer]]''' |
||
| |
| |
||
* healing doubled |
|||
* now also grants +1 passive health regeneration per base level |
|||
* now also grants life per hit |
* now also grants life per hit |
||
* now also grants +1 passive health regeneration per hard level |
|||
|- |
|- |
||
|'''[[Cleansing]]''' |
|'''[[Cleansing]]''' |
||
| |
| |
||
* poison/curse duration reduction |
* now also grants +1% passive poison/curse duration reduction per hard level |
||
* now also grants +1% passive poison/curse duration reduction per base level |
|||
* no longer gains bonus healing from Prayer |
* no longer gains bonus healing from Prayer |
||
|- |
|- |
||
|'''[[Meditation]]''' |
|'''[[Meditation]]''' |
||
| |
| |
||
* now also grants +1 passive mana after each kill per two hard levels |
|||
* mana recovery rate halved |
|||
* now also grants +1 passive mana after each kill per two base levels |
|||
* no longer gains bonus healing from Prayer |
* no longer gains bonus healing from Prayer |
||
|- |
|- |
||
|'''[[Resist Fire]]''' |
|'''[[Resist Fire]]''' |
||
| |
| |
||
* |
* now also grants a bonus for fire damage |
||
* |
* passive maximum fire resistance bonus is no longer doubled when the aura is active |
||
|- |
|- |
||
|'''[[Resist Cold]]''' |
|'''[[Resist Cold]]''' |
||
| |
| |
||
* |
* now also grants a bonus for cold damage |
||
* |
* passive maximum cold resistance bonus is no longer doubled when the aura is active |
||
|- |
|- |
||
|'''[[Resist Lightning]]''' |
|'''[[Resist Lightning]]''' |
||
| |
| |
||
* |
* now also grants a bonus for lightning damage |
||
* |
* passive maximum lightning resistance bonus is no longer doubled when the aura is active |
||
|- |
|- |
||
|'''[[Defiance]]''' |
|'''[[Defiance]]''' |
||
Line 1,072: | Line 1,063: | ||
|'''[[Vigor]]''' |
|'''[[Vigor]]''' |
||
| |
| |
||
* now also grants +1% FRW per |
* now also grants pssive +1% FRW per two hard levels |
||
|- |
|- |
||
|'''[[Redemption]]''' |
|'''[[Redemption]]''' |
||
Line 1,080: | Line 1,071: | ||
|'''[[Salvation]]''' |
|'''[[Salvation]]''' |
||
| |
| |
||
* |
* now also grants a bonus to elemental damage |
||
|} |
|} |
||
Line 1,088: | Line 1,079: | ||
|'''[[Might]]''' |
|'''[[Might]]''' |
||
| |
| |
||
* |
* allies receive 1/2 of the bonus |
||
* radius increased |
* radius increased |
||
|- |
|- |
||
|'''[[Holy Fire]]''' |
|'''[[Holy Fire]]''' |
||
| |
| |
||
* now includes bonus attack rating |
|||
* Radius is now always 6 yards (was 4 + 0.66 per level) |
|||
* radius now caps at 8 yards (was 4 + 0.67 per level) |
|||
|- |
|- |
||
|'''[[Holy Freeze]]''' |
|'''[[Holy Freeze]]''' |
||
| |
| |
||
* now includes bonus attack rating |
|||
* Radius is now always 8 yards (was 4 + 0.66 per level) |
|||
* radius is now always 8 yards (was 4 + 0.67 per level) |
|||
|- |
|- |
||
|'''[[Holy Shock]]''' |
|'''[[Holy Shock]]''' |
||
| |
| |
||
* now includes bonus attack rating |
|||
* Radius is now always 8 yards (was 4 + 0.66 per level) |
|||
* radius is now always 9.3 yards (was 4 + 0.67 per level) |
|||
|- |
|- |
||
|'''[[Blessed Aim]]''' |
|'''[[Blessed Aim]]''' |
||
| |
| |
||
* now also provides deadly strike |
|||
* also applies -1% to target defense per base level (passive) |
|||
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating |
|||
|- |
|- |
||
|'''[[Concentration]]''' |
|'''[[Concentration]]''' |
||
| |
| |
||
* allies receive 1/2 of the enhanced damage bonus |
|||
* now also adds bonus attack rating |
* now also adds bonus attack rating |
||
|- |
|- |
||
Line 1,121: | Line 1,117: | ||
|'''[[Sanctuary (Skill)|Sanctuary]]''' |
|'''[[Sanctuary (Skill)|Sanctuary]]''' |
||
| |
| |
||
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
|||
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level) |
|||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
|||
* aura magic damage scaling decreased, now applies to all enemies instead of just undead |
|||
* now includes bonus attack rating |
|||
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla) |
|||
* radius is now always 10 yards (was 3.33 + 0.67 per level) |
|||
* no longer applies knockback to undead |
|||
|- |
|- |
||
|'''[[Conviction]]''' |
|'''[[Conviction]]''' |
||
| |
| |
||
* less effective against non-immune enemies and can break higher immunities above level 25 |
|||
* radius is increased and now scales with levels |
* radius is increased and now scales with levels |
||
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%) |
|||
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25) |
|||
|} |
|} |
||
=== [[Combat Skills (Paladin)|Combat Skills]] === |
=== [[Combat Skills (Paladin)|Combat Skills]] === |
||
[[Holy Nova]], [[Holy Light]], and [[ |
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new |
||
Conversion has been removed |
|||
{| class="wikitable" |
{| class="wikitable" |
||
Line 1,140: | Line 1,137: | ||
|'''[[Sacrifice]]''' |
|'''[[Sacrifice]]''' |
||
| |
| |
||
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage |
|||
* Damage to self decreases by 1% per level to a minimum of 3% |
|||
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR |
|||
|- |
|- |
||
|'''[[Smite]]''' |
|'''[[Smite]]''' |
||
| |
| |
||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
||
* no longer applies knockback (in PvE) |
|||
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[The Redeemer]] and [[Astreon's Iron Ward]] still have "+X damage" |
|||
* indirectly affected by |
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] |
||
* indirectly affected by Crushing Blow having greater diminishing returns against bosses |
|||
|- |
|- |
||
|'''[[Holy Bolt]]''' |
|'''[[Holy Bolt]]''' |
||
Line 1,155: | Line 1,154: | ||
|'''[[Zeal]]''' |
|'''[[Zeal]]''' |
||
| |
| |
||
* |
* 3 hits per attack instead of 5 (helps avoid animation lock) |
||
* now gains +20% melee splash radius on the second attack and +40% on the third |
|||
|- |
|- |
||
|'''[[Charge]]''' |
|'''[[Charge]]''' |
||
| |
| |
||
* now gains up to +60% increased melee splash radius based on the distance traveled |
|||
* |
|||
* now works in melee range instead of doing a normal attack |
|||
|- |
|- |
||
|'''[[Vengeance]]''' |
|'''[[Vengeance]]''' |
||
| |
| |
||
* reworked |
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items |
||
|- |
|- |
||
|'''[[Blessed Hammer]]''' |
|'''[[Blessed Hammer]]''' |
||
| |
| |
||
* hammers now travel faster |
* hammers now travel faster and have larger hitboxes |
||
* hammer hitbox size has been doubled |
|||
|- |
|- |
||
|'''[[ |
|'''[[Holy Sword]]''' |
||
| |
| |
||
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords |
|||
* |
|||
|- |
|- |
||
|'''[[Holy Shield]]''' |
|'''[[Holy Shield]]''' |
||
Line 1,180: | Line 1,180: | ||
|'''[[Fist of the Heavens]]''' |
|'''[[Fist of the Heavens]]''' |
||
| |
| |
||
* removed cooldown, auto-targeting has reduced range |
|||
* holy bolts now damage all creature types (was just undead) |
* holy bolts now damage all creature types (was just undead) |
||
* removed cooldown, auto-targeting has reduced range |
|||
|- |
|- |
||
|'''[[Holy Nova]]''' |
|'''[[Holy Nova]]''' |
||
Line 1,194: | Line 1,194: | ||
| |
| |
||
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds |
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds |
||
* has a 3.5 second cooldown which can be reduced with hard |
* has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds) |
||
|} |
|} |
||
Line 1,213: | Line 1,213: | ||
|'''[[Cold Enchant]]''' |
|'''[[Cold Enchant]]''' |
||
| |
| |
||
* new skill |
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire |
||
* useable alongside Enchant Fire |
|||
|- |
|- |
||
|'''[[Frost Nova]]''' |
|'''[[Frost Nova]]''' |
||
Line 1,223: | Line 1,222: | ||
| |
| |
||
* pierces, faster missiles |
* pierces, faster missiles |
||
* freeze duration is now 2 seconds (was 3 + 0.2 per level) |
|||
|- |
|- |
||
|'''[[Shiver Armor]]''' |
|'''[[Shiver Armor]]''' |
||
Line 1,237: | Line 1,235: | ||
| |
| |
||
* freeze duration is now 2 seconds and doesn't scale with levels |
* freeze duration is now 2 seconds and doesn't scale with levels |
||
* radius increased by 20% |
|||
|- |
|- |
||
|'''[[Blizzard]]''' |
|'''[[Blizzard]]''' |
||
Line 1,253: | Line 1,252: | ||
|'''[[Ice Barrage]]''' |
|'''[[Ice Barrage]]''' |
||
| |
| |
||
* new skill that shoots ice lances which have AOE impact that |
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) |
||
* Additional missiles as you level (max 5) |
|||
* Does not pierce, but does shotgun |
|||
|} |
|} |
||
Line 1,288: | Line 1,285: | ||
|'''[[Teleport]]''' |
|'''[[Teleport]]''' |
||
| |
| |
||
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard |
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level |
||
|- |
|- |
||
|'''[[Thunder Storm]]''' |
|'''[[Thunder Storm]]''' |
||
| |
| |
||
* no longer flashes your screen |
* no longer flashes your screen |
||
* time between attacks goes down with hard |
* time between attacks goes down with hard levels |
||
* casts nova on impact |
* casts nova on impact |
||
|- |
|- |
||
Line 1,323: | Line 1,320: | ||
|'''[[Inferno]]''' |
|'''[[Inferno]]''' |
||
| |
| |
||
* reduces enemy fire resistance (can break immunes) |
|||
* faster spray speed |
|||
* has a bigger hitbox and travels faster |
|||
|- |
|- |
||
|'''[[Blaze]]''' |
|'''[[Blaze]]''' |
||
| |
| |
||
* reworked to create an explosion when cast as well as provide a movement speed bonus |
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" |
||
* increased fire trail hitbox size |
|||
* duration caps at 10 seconds |
* duration caps at 10 seconds |
||
* now has a 2 second cooldown |
|||
* increased fire trail hitbox size |
|||
|- |
|- |
||
|'''[[Fire Wall]]''' |
|'''[[Fire Wall]]''' |
||
Line 1,337: | Line 1,336: | ||
|'''[[Fire Ball]]''' |
|'''[[Fire Ball]]''' |
||
| |
| |
||
* explosion radius increased slightly |
|||
* |
|||
|- |
|- |
||
|'''[[Enchant Fire]]''' |
|'''[[Enchant Fire]]''' |
||
Line 1,345: | Line 1,344: | ||
* now correctly applies 1/3 of damage to ranged attacks |
* now correctly applies 1/3 of damage to ranged attacks |
||
* now grants allies 50% of the damage instead of 100% |
* now grants allies 50% of the damage instead of 100% |
||
* no longer |
* no longer benefits from +% fire damage twice |
||
|- |
|- |
||
|'''[[Meteor]]''' |
|'''[[Meteor]]''' |
||
| |
| |
||
* cooldown reduced, meteors fall faster and have 33% larger aoe |
* cooldown reduced, meteors fall faster and have 33% larger aoe |
||
* now deals physical damage and fire damage (fire damage |
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) |
||
|- |
|- |
||
|'''[[Fire Mastery]]''' |
|'''[[Fire Mastery]]''' |
||
| |
| |
||
* now also adds |
* now also adds fire resistance penetration |
||
* damage reduced to 20% +4% per level (was 30% +7%) |
|||
|- |
|- |
||
|'''[[Hydra]]''' |
|'''[[Hydra]]''' |
Latest revision as of 07:56, 19 June 2024
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills
The Skill Overview section on this page may have outdated info (from s9 changes)
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (18-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10), Kalan's Legacy (4-6) | added: Kalan's Legacy | Act 1 Mercenary |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-12) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (15-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
- Blackoak Shield grants level 11 Shiver Armor
- Tempest grants level 16 Energy Shield
- Uldyssian's Awakening grants level [28-30] Energy Shield
- Hustle grants level 6 Burst of Speed
- Innocence grants level [8-12] Blade Shield
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
Skill Overview
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
Broad Skill Changes:
- All characters gain the "Move Only" skill, which simply makes them walk/run toward a location without attacking
- Improved summon AI
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Amazon
Javelin and Spear Skills
Impale has been replaced with Javelin and Spear Mastery
Jab |
|
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Charged Strike |
|
Lightning Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Bolt |
|
Lightning Fury |
|
Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
|
Evade |
|
Critical Strike |
|
Pierce |
|
Penetrate |
|
Inner Sight |
|
Slow Movement |
|
Decoy |
|
Valkyrie |
|
Bow and Crossbow Skills
Magic Arrow |
|
Multiple Shot |
|
Guided Arrow |
|
Strafe |
|
Cold Arrow |
|
Ice Arrow |
|
Freezing Arrow |
|
Fire Arrow |
|
Exploding Arrow |
|
Immolation Arrow |
|
Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
|
Cobra Strike |
|
Dragon Talon |
|
Dragon Claw |
|
Dragon Tail |
|
Dragon Flight |
|
Fists of Fire |
|
Claws of Thunder |
|
Blades of Ice |
|
Phoenix Strike |
|
Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
|
Psychic Hammer |
|
Cloak of Shadows |
|
Mind Blast |
|
Burst of Speed |
|
Fade |
|
Venom |
|
Shadow Warrior |
|
Shadow Master |
|
Traps
Chain Lightning Sentry is new
Sentry traps are now displayed in the upper left similar to minions
Fire Blast |
|
Wake of Fire |
|
Wake of Inferno |
|
Blade Sentinel |
|
Blade Fury |
|
Blade Shield |
|
Shock Web |
|
Charged Bolt Sentry |
|
Lightning Sentry |
|
Death Sentry |
|
Chain Lightning Sentry |
|
Barbarian
Warcries
Howl |
|
Taunt |
|
Battle Cry |
|
War Cry |
|
Find Potion |
|
Find Item |
|
Grim Ward |
|
Shout |
|
Battle Orders |
|
Battle Command |
|
Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
|
Polearm and Spear Mastery |
|
Throwing Mastery |
|
Combat Reflexes |
|
Iron Skin |
|
Increased Speed |
|
Natural Resistance |
|
Deep Wounds |
|
Combat Skills
Bash |
|
Double Swing |
|
Frenzy |
|
Double Throw |
|
Stun |
|
Concentrate |
|
Berserk |
|
Leap |
|
Leap Attack |
|
Whirlwind |
|
Druid
Elemental Skills
Gust is new
Firestorm |
|
Molten Boulder |
|
Fissure |
|
Volcano |
|
Armageddon |
|
Cyclone Armor |
|
Arctic Blast |
|
Twister |
|
Tornado |
|
Hurricane |
|
Gust |
|
Shape Shifting Skills
Werewolf |
|
Werebear |
|
Lycanthropy |
|
Maul |
|
Shock Wave |
|
Hunger |
|
Fire Claws |
|
Feral Rage |
|
Rabies |
|
Fury |
|
Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
|
Poison Creeper |
|
Carrion Vine |
|
Solar Creeper |
|
Heart of Wolverine |
|
Spirit of Barbs |
|
Oak Sage |
|
Summon Spirit Wolf |
|
Summon Dire Wolf |
|
Summon Grizzly |
|
Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
|
Raise Skeleton Warrior |
|
Raise Skeletal Mage |
|
Raise Skeleton Archer |
|
Golem Mastery |
|
Clay Golem |
|
Blood Golem |
|
Iron Golem |
|
Fire Golem |
|
Revive |
|
Blood Warp |
|
Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
|
Bone Spear |
|
Bone Spirit |
|
Bone Armor |
|
Bone Wall |
|
Bone Prison |
|
Corpse Explosion |
|
Poison Strike |
|
Desecrate |
|
Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
|
Dim Vision |
|
Weaken |
|
Iron Maiden |
|
Terror |
|
Confuse |
|
Life Tap |
|
Attract |
|
Decrepify |
|
Lower Resist |
|
Curse Mastery |
|
Dark Pact |
|
Paladin
Defensive Auras
Prayer |
|
Cleansing |
|
Meditation |
|
Resist Fire |
|
Resist Cold |
|
Resist Lightning |
|
Defiance |
|
Vigor |
|
Redemption |
|
Salvation |
|
Offensive Auras
Might |
|
Holy Fire |
|
Holy Freeze |
|
Holy Shock |
|
Blessed Aim |
|
Concentration |
|
Fanaticism |
|
Thorns |
|
Sanctuary |
|
Conviction |
|
Combat Skills
Holy Nova, Holy Light, Joust, and Holy Sword are new
Conversion has been removed
Sacrifice |
|
Smite |
|
Holy Bolt |
|
Zeal |
|
Charge |
|
Vengeance |
|
Blessed Hammer |
|
Holy Sword |
|
Holy Shield |
|
Fist of the Heavens |
|
Holy Nova |
|
Holy Light |
|
Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
|
Frost Nova |
|
Ice Blast |
|
Shiver Armor |
|
Chilling Armor |
|
Glacial Spike |
|
Blizzard |
|
Frozen Orb |
|
Cold Mastery |
|
Ice Barrage |
|
Lightning Spells
Charged Bolt |
|
Static Field |
|
Telekinesis |
|
Nova |
|
Lightning |
|
Chain Lightning |
|
Teleport |
|
Thunder Storm |
|
Energy Shield |
|
Lightning Mastery |
|
Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
|
Warmth |
|
Inferno |
|
Blaze |
|
Fire Wall |
|
Fire Ball |
|
Enchant Fire |
|
Meteor |
|
Fire Mastery |
|
Hydra |
|
Combustion |
|
Lesser Hydra |
|