Skill Changes: Difference between revisions
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<noinclude>This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]]</noinclude>
The Skill Overview section on this page may have outdated info (from s9 changes)
= Skills on Items =
Line 11 ⟶ 13:
| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary
|-
| [[Concentration]] || [[Pride]] (
|-
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || ||
Line 21 ⟶ 23:
| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]]
|-
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (
|-
| [[Conviction]] || [[Infinity]] (12) || ||
Line 31 ⟶ 33:
| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]]
|-
| [[Vigor]] || [[Harmony]] (10), [[Kalan's Legacy]] (4-6) || added: Kalan's Legacy || [[Mercenaries#Auras|Act 1 Mercenary]]
|-
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]]
|-
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-
|-
| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary
|-
| [[Cleansing]] || [[Plague]] (
|-
| [[Salvation]] || [[Zenith]] (8-12) || new ||
Line 56 ⟶ 58:
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span>
|-
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal
|-
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane
Line 87 ⟶ 89:
|-
| [[Raven]] || [[Eaglehorn]] || added
|-▼
|-
| [[Werebear]] || [[Beast]] ||
Line 98 ⟶ 102:
| [[Werewolf]] || [[Wolfhowl]] ||
|-
| [[Feral Rage]] ||
▲|-
|-
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges
Line 107 ⟶ 109:
|-
| [[Iron Golem]] || [[Metalgrid]] || replaced charges
|-▼
| [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate
|-
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges
Line 145 ⟶ 149:
|-
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]]
▲|-
▲| [[Arctic Blast]] || || removed from [[Frostwind]] (changed to class-only skill)
|-
| [[Inferno]] || || removed from [[Flamebellow]]
Line 153 ⟶ 155:
|}
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
* [[Blackoak Shield]] grants level 11 [[Shiver Armor]]
* [[Tempest]] grants level 16 [[Energy Shield]]
* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]]
* [[Hustle]] grants level 6 [[Burst of Speed]]
* [[Innocence]] grants level [8-12] [[Blade Shield]]
Note that many items have also gained new or improved chance-to-cast effects. For example:
Line 1,068 ⟶ 1,079:
|'''[[Might]]'''
|
* allies
* radius increased
|-
|
Latest revision as of 07:56, 19 June 2024
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills
The Skill Overview section on this page may have outdated info (from s9 changes)
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (18-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10), Kalan's Legacy (4-6) | added: Kalan's Legacy | Act 1 Mercenary |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-12) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (15-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
- Blackoak Shield grants level 11 Shiver Armor
- Tempest grants level 16 Energy Shield
- Uldyssian's Awakening grants level [28-30] Energy Shield
- Hustle grants level 6 Burst of Speed
- Innocence grants level [8-12] Blade Shield
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
Skill Overview
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
Broad Skill Changes:
- All characters gain the "Move Only" skill, which simply makes them walk/run toward a location without attacking
- Improved summon AI
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Amazon
Javelin and Spear Skills
Impale has been replaced with Javelin and Spear Mastery
Jab |
|
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Charged Strike |
|
Lightning Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Bolt |
|
Lightning Fury |
|
Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
|
Evade |
|
Critical Strike |
|
Pierce |
|
Penetrate |
|
Inner Sight |
|
Slow Movement |
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Decoy |
|
Valkyrie |
|
Bow and Crossbow Skills
Magic Arrow |
|
Multiple Shot |
|
Guided Arrow |
|
Strafe |
|
Cold Arrow |
|
Ice Arrow |
|
Freezing Arrow |
|
Fire Arrow |
|
Exploding Arrow |
|
Immolation Arrow |
|
Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
|
Cobra Strike |
|
Dragon Talon |
|
Dragon Claw |
|
Dragon Tail |
|
Dragon Flight |
|
Fists of Fire |
|
Claws of Thunder |
|
Blades of Ice |
|
Phoenix Strike |
|
Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
|
Psychic Hammer |
|
Cloak of Shadows |
|
Mind Blast |
|
Burst of Speed |
|
Fade |
|
Venom |
|
Shadow Warrior |
|
Shadow Master |
|
Traps
Chain Lightning Sentry is new
Sentry traps are now displayed in the upper left similar to minions
Fire Blast |
|
Wake of Fire |
|
Wake of Inferno |
|
Blade Sentinel |
|
Blade Fury |
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Blade Shield |
|
Shock Web |
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Charged Bolt Sentry |
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Lightning Sentry |
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Death Sentry |
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Chain Lightning Sentry |
|
Barbarian
Warcries
Howl |
|
Taunt |
|
Battle Cry |
|
War Cry |
|
Find Potion |
|
Find Item |
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Grim Ward |
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Shout |
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Battle Orders |
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Battle Command |
|
Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
|
Polearm and Spear Mastery |
|
Throwing Mastery |
|
Combat Reflexes |
|
Iron Skin |
|
Increased Speed |
|
Natural Resistance |
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Deep Wounds |
|
Combat Skills
Bash |
|
Double Swing |
|
Frenzy |
|
Double Throw |
|
Stun |
|
Concentrate |
|
Berserk |
|
Leap |
|
Leap Attack |
|
Whirlwind |
|
Druid
Elemental Skills
Gust is new
Firestorm |
|
Molten Boulder |
|
Fissure |
|
Volcano |
|
Armageddon |
|
Cyclone Armor |
|
Arctic Blast |
|
Twister |
|
Tornado |
|
Hurricane |
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Gust |
|
Shape Shifting Skills
Werewolf |
|
Werebear |
|
Lycanthropy |
|
Maul |
|
Shock Wave |
|
Hunger |
|
Fire Claws |
|
Feral Rage |
|
Rabies |
|
Fury |
|
Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
|
Poison Creeper |
|
Carrion Vine |
|
Solar Creeper |
|
Heart of Wolverine |
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Spirit of Barbs |
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Oak Sage |
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Summon Spirit Wolf |
|
Summon Dire Wolf |
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Summon Grizzly |
|
Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
|
Raise Skeleton Warrior |
|
Raise Skeletal Mage |
|
Raise Skeleton Archer |
|
Golem Mastery |
|
Clay Golem |
|
Blood Golem |
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Iron Golem |
|
Fire Golem |
|
Revive |
|
Blood Warp |
|
Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
|
Bone Spear |
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Bone Spirit |
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Bone Armor |
|
Bone Wall |
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Bone Prison |
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Corpse Explosion |
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Poison Strike |
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Desecrate |
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Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
|
Dim Vision |
|
Weaken |
|
Iron Maiden |
|
Terror |
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Confuse |
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Life Tap |
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Attract |
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Decrepify |
|
Lower Resist |
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Curse Mastery |
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Dark Pact |
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Paladin
Defensive Auras
Prayer |
|
Cleansing |
|
Meditation |
|
Resist Fire |
|
Resist Cold |
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Resist Lightning |
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Defiance |
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Vigor |
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Redemption |
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Salvation |
|
Offensive Auras
Might |
|
Holy Fire |
|
Holy Freeze |
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Holy Shock |
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Blessed Aim |
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Concentration |
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Fanaticism |
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Thorns |
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Sanctuary |
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Conviction |
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Combat Skills
Holy Nova, Holy Light, Joust, and Holy Sword are new
Conversion has been removed
Sacrifice |
|
Smite |
|
Holy Bolt |
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Zeal |
|
Charge |
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Vengeance |
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Blessed Hammer |
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Holy Sword |
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Holy Shield |
|
Fist of the Heavens |
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Holy Nova |
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Holy Light |
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Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
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Frost Nova |
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Ice Blast |
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Shiver Armor |
|
Chilling Armor |
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Glacial Spike |
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Blizzard |
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Frozen Orb |
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Cold Mastery |
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Ice Barrage |
|
Lightning Spells
Charged Bolt |
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Static Field |
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Telekinesis |
|
Nova |
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Lightning |
|
Chain Lightning |
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Teleport |
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Thunder Storm |
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Energy Shield |
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Lightning Mastery |
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Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
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Warmth |
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Inferno |
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Blaze |
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Fire Wall |
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Fire Ball |
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Enchant Fire |
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Meteor |
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Fire Mastery |
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Hydra |
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Combustion |
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Lesser Hydra |
|