Skill Changes: Difference between revisions
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<noinclude>This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]]</noinclude>
The Skill Overview section on this page may have outdated info (from s9 changes)
= Skills on Items =
Line 11 ⟶ 13:
| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary
|-
| [[Concentration]] || [[Pride]] (
|-
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || ||
Line 21 ⟶ 23:
| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]]
|-
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (
|-
| [[Conviction]] || [[Infinity]] (12) || ||
Line 31 ⟶ 33:
| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]]
|-
| [[Vigor]] || [[Harmony]] (10), [[Kalan's Legacy]] (4-6) || added: Kalan's Legacy || [[Mercenaries#Auras|Act 1 Mercenary]]
|-
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]]
|-
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-
|-
| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary
|-
| [[Cleansing]] || [[Plague]] (
|-
| [[Salvation]] || [[Zenith]] (8-12) || new ||
Line 56 ⟶ 58:
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span>
|-
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal
|-
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane
Line 87 ⟶ 89:
|-
| [[Raven]] || [[Eaglehorn]] || added
|-▼
|-
| [[Werebear]] || [[Beast]] ||
Line 98 ⟶ 102:
| [[Werewolf]] || [[Wolfhowl]] ||
|-
| [[Feral Rage]] ||
▲|-
|-
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges
Line 107 ⟶ 109:
|-
| [[Iron Golem]] || [[Metalgrid]] || replaced charges
|-▼
| [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate
|-
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges
Line 145 ⟶ 149:
|-
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]]
▲|-
▲| [[Arctic Blast]] || || removed from [[Frostwind]] (changed to class-only skill)
|-
| [[Inferno]] || || removed from [[Flamebellow]]
Line 153 ⟶ 155:
|}
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
* [[Blackoak Shield]] grants level 11 [[Shiver Armor]]
* [[Tempest]] grants level 16 [[Energy Shield]]
* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]]
* [[Hustle]] grants level 6 [[Burst of Speed]]
* [[Innocence]] grants level [8-12] [[Blade Shield]]
Note that many items have also gained new or improved chance-to-cast effects. For example:
Line 172 ⟶ 183:
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking
* Improved summon AI
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
*
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Line 197 ⟶ 207:
|'''[[Fend]]'''
|
*
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
|-
|'''[[Power Strike]]'''
Line 305 ⟶ 316:
|
* projectile speed/range and hitbox size greatly increased
* no longer causes "next hit delay" (faster breakpoints available)
* capped at 5 hits per attack instead of 10 (helps avoid animation lock)
* now gains bonus attack rating
|-
|'''[[Cold Arrow]]'''
|
*
* converts 50% physical damage to cold damage (was 3% + 2% per level)
|-
Line 327 ⟶ 338:
|'''[[Fire Arrow]]'''
|
*
*
|-
|'''[[Exploding Arrow]]'''
Line 369 ⟶ 380:
|'''[[Dragon Talon]]'''
|
* capped at 3 hits per attack (helps avoid animation lock)
|-
|'''[[Dragon Claw]]'''
|
* cannot be interrupted
|-
|'''[[Dragon Tail]]'''
|
* attack speed
* no longer causes knockback
|-
Line 416 ⟶ 427:
* now works while moving
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per
* affected by "Increased Block Chance" at a 1:5 ratio
|-
|'''[[Psychic Hammer]]'''
Line 444 ⟶ 456:
|'''[[Venom (Skill)|Venom]]'''
|
* poison damage now lasts 1
* no longer benefits from +% poison damage twice
|-
Line 458 ⟶ 470:
=== [[Traps]] ===
[[Chain Lightning Sentry]] is new
Sentry traps are now displayed in the upper left similar to minions
{| class="wikitable"
Line 478 ⟶ 492:
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* now releases an aoe burst when changing directions
* duration no longer scales with levels
* no longer counts toward trap count
* now benefits from
|-
|'''[[Blade Fury]]'''
|
* now pierces enemies and splits into multiple projectiles when colliding with a wall▼
▲* now splits into multiple projectiles when colliding with a wall
* attack trigger time is now affected by attack speed
* penalty for 2-handed weapons removed
* now adds bonus attack rating
|-
|'''[[Blade Shield]]'''
|
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
* no longer uses durability
* attacks faster with hard levels
* range increased
* now has attack rating
* now has the ranged leech penalty (50% reduced leech)
|-
Line 515 ⟶ 531:
* can now only explode corpses instead of shooting lightning most of the time
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.
* now gains +1 shot per 3 hard levels instead of via synergy
|-
Line 541 ⟶ 557:
|'''[[Battle Cry]]'''
|
*
* duration is now 8 seconds
|-
|'''[[War Cry]]'''
|
*
*
|-
|'''[[Find Potion]]'''
Line 559 ⟶ 575:
|'''[[Grim Ward]]'''
|
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* can now be cast at range instead of just melee, and can be used on skeleton corpses
|-
|'''[[Shout]]'''
Line 589 ⟶ 603:
|'''[[General Mastery]]'''
|
*
|-
|'''[[Polearm and Spear Mastery]]'''
|
*
|-
|'''[[Throwing Mastery]]'''
|
*
|-
|'''[[Combat Reflexes]]'''
|
*
* now also grants
* now also grants FHR with hard levels
|-
|'''[[Iron Skin]]'''
|
*
|-
|'''[[Increased Speed]]'''
Line 635 ⟶ 649:
|'''[[Frenzy]]'''
|
*
* now gains increased splash radius
|-
|'''[[Double Throw]]'''
|
*
|-
|'''[[Stun]]'''
Line 649 ⟶ 662:
|'''[[Concentrate]]'''
|
*
|-
|'''[[Berserk]]'''
|
* now requires two weapons
*
*
|-
|'''[[Leap]]'''
|
* leap distance and speed increased
* knockback radius is now only increased with hard levels up to 10 yards (was 2.
|-
|'''[[Leap Attack]]'''
|
* leap speed increased
*
* does not use duability or attack rating
|-
Line 730 ⟶ 743:
|'''[[Gust]]'''
|
*
|}
Line 744 ⟶ 757:
|
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants 20% increased splash radius and chance for uninterruptible attacks
|-
|'''[[Lycanthropy]]'''
Line 773 ⟶ 786:
|'''[[Rabies]]'''
|
*
|-
|'''[[Fury (Skill)|Fury]]'''
|
*
*
|}
Line 849 ⟶ 862:
|'''[[Raise Skeleton Warrior]]'''
|
*
* total skeleton warriors capped at 8
|-
|'''[[Raise Skeletal Mage]]'''
|
*
* total skeletal mages capped at 8
|-
|'''[[Raise Skeleton Archer]]'''
|
*
|-
|'''[[Golem Mastery]]'''
|
*
|-
|'''[[Clay Golem]]'''
|
*
|-
|'''[[Blood Golem]]'''
Line 875 ⟶ 889:
|'''[[Iron Golem]]'''
|
*
|-
|'''[[Fire Golem]]'''
Line 884 ⟶ 898:
|'''[[Revive]]'''
|
* revives now deal melee splash damage and also
*
* duration now scales per level
▲* revives also gain elemental damage and additional skill levels
|-
|'''[[Blood Warp]]'''
|
*
|}
Line 911 ⟶ 924:
|'''[[Bone Spirit]]'''
|
*
|-
|'''[[Bone Armor]]'''
Line 933 ⟶ 946:
|
* renamed from Poison Dagger, can now also be used with scythes
*
*
|-
|'''[[Desecrate]]'''
Line 1,001 ⟶ 1,014:
|'''[[Curse Mastery]]'''
|
*
|-
|'''[[Dark Pact]]'''
|
*
|}
Line 1,031 ⟶ 1,044:
|'''[[Resist Fire]]'''
|
*
*
|-
|'''[[Resist Cold]]'''
|
*
*
|-
|'''[[Resist Lightning]]'''
|
*
*
|-
|'''[[Defiance]]'''
Line 1,058 ⟶ 1,071:
|'''[[Salvation]]'''
|
*
|}
Line 1,066 ⟶ 1,079:
|'''[[Might]]'''
|
* allies
* radius increased
|-
|'''[[Holy Fire]]'''
|
* now includes bonus attack rating
*
|-
|'''[[Holy Freeze]]'''
|
* now includes bonus attack rating
*
|-
|'''[[Holy Shock]]'''
|
* now includes bonus attack rating
*
|-
|'''[[Blessed Aim]]'''
Line 1,103 ⟶ 1,119:
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* now includes bonus attack rating
*
|-
|'''[[Conviction]]'''
Line 1,112 ⟶ 1,129:
=== [[Combat Skills (Paladin)|Combat Skills]] ===
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[
Conversion has been removed
{| class="wikitable"
Line 1,118 ⟶ 1,137:
|'''[[Sacrifice]]'''
|
*
*
|-
|'''[[Smite]]'''
|
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* no longer applies knockback (in PvE)
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]]
* indirectly affected by Crushing Blow
|-
|'''[[Holy Bolt]]'''
Line 1,134 ⟶ 1,154:
|'''[[Zeal]]'''
|
*
*
|-
|'''[[Charge]]'''
|
*
*
|-
|'''[[Vengeance]]'''
Line 1,150 ⟶ 1,170:
* hammers now travel faster and have larger hitboxes
|-
|'''[[
|
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
|-
|'''[[Holy Shield]]'''
Line 1,232 ⟶ 1,252:
|'''[[Ice Barrage]]'''
|
* new skill that shoots up to 5 ice lances which have AOE impact that
|}
Line 1,335 ⟶ 1,353:
|'''[[Fire Mastery]]'''
|
* now also adds fire
|-
|'''[[Hydra]]'''
|
Latest revision as of 07:56, 19 June 2024
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills
The Skill Overview section on this page may have outdated info (from s9 changes)
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (18-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10), Kalan's Legacy (4-6) | added: Kalan's Legacy | Act 1 Mercenary |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-12) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (15-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
- Blackoak Shield grants level 11 Shiver Armor
- Tempest grants level 16 Energy Shield
- Uldyssian's Awakening grants level [28-30] Energy Shield
- Hustle grants level 6 Burst of Speed
- Innocence grants level [8-12] Blade Shield
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
Skill Overview
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
Broad Skill Changes:
- All characters gain the "Move Only" skill, which simply makes them walk/run toward a location without attacking
- Improved summon AI
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Amazon
Javelin and Spear Skills
Impale has been replaced with Javelin and Spear Mastery
Jab |
|
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Charged Strike |
|
Lightning Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Bolt |
|
Lightning Fury |
|
Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
|
Evade |
|
Critical Strike |
|
Pierce |
|
Penetrate |
|
Inner Sight |
|
Slow Movement |
|
Decoy |
|
Valkyrie |
|
Bow and Crossbow Skills
Magic Arrow |
|
Multiple Shot |
|
Guided Arrow |
|
Strafe |
|
Cold Arrow |
|
Ice Arrow |
|
Freezing Arrow |
|
Fire Arrow |
|
Exploding Arrow |
|
Immolation Arrow |
|
Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
|
Cobra Strike |
|
Dragon Talon |
|
Dragon Claw |
|
Dragon Tail |
|
Dragon Flight |
|
Fists of Fire |
|
Claws of Thunder |
|
Blades of Ice |
|
Phoenix Strike |
|
Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
|
Psychic Hammer |
|
Cloak of Shadows |
|
Mind Blast |
|
Burst of Speed |
|
Fade |
|
Venom |
|
Shadow Warrior |
|
Shadow Master |
|
Traps
Chain Lightning Sentry is new
Sentry traps are now displayed in the upper left similar to minions
Fire Blast |
|
Wake of Fire |
|
Wake of Inferno |
|
Blade Sentinel |
|
Blade Fury |
|
Blade Shield |
|
Shock Web |
|
Charged Bolt Sentry |
|
Lightning Sentry |
|
Death Sentry |
|
Chain Lightning Sentry |
|
Barbarian
Warcries
Howl |
|
Taunt |
|
Battle Cry |
|
War Cry |
|
Find Potion |
|
Find Item |
|
Grim Ward |
|
Shout |
|
Battle Orders |
|
Battle Command |
|
Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
|
Polearm and Spear Mastery |
|
Throwing Mastery |
|
Combat Reflexes |
|
Iron Skin |
|
Increased Speed |
|
Natural Resistance |
|
Deep Wounds |
|
Combat Skills
Bash |
|
Double Swing |
|
Frenzy |
|
Double Throw |
|
Stun |
|
Concentrate |
|
Berserk |
|
Leap |
|
Leap Attack |
|
Whirlwind |
|
Druid
Elemental Skills
Gust is new
Firestorm |
|
Molten Boulder |
|
Fissure |
|
Volcano |
|
Armageddon |
|
Cyclone Armor |
|
Arctic Blast |
|
Twister |
|
Tornado |
|
Hurricane |
|
Gust |
|
Shape Shifting Skills
Werewolf |
|
Werebear |
|
Lycanthropy |
|
Maul |
|
Shock Wave |
|
Hunger |
|
Fire Claws |
|
Feral Rage |
|
Rabies |
|
Fury |
|
Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
|
Poison Creeper |
|
Carrion Vine |
|
Solar Creeper |
|
Heart of Wolverine |
|
Spirit of Barbs |
|
Oak Sage |
|
Summon Spirit Wolf |
|
Summon Dire Wolf |
|
Summon Grizzly |
|
Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
|
Raise Skeleton Warrior |
|
Raise Skeletal Mage |
|
Raise Skeleton Archer |
|
Golem Mastery |
|
Clay Golem |
|
Blood Golem |
|
Iron Golem |
|
Fire Golem |
|
Revive |
|
Blood Warp |
|
Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
|
Bone Spear |
|
Bone Spirit |
|
Bone Armor |
|
Bone Wall |
|
Bone Prison |
|
Corpse Explosion |
|
Poison Strike |
|
Desecrate |
|
Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
|
Dim Vision |
|
Weaken |
|
Iron Maiden |
|
Terror |
|
Confuse |
|
Life Tap |
|
Attract |
|
Decrepify |
|
Lower Resist |
|
Curse Mastery |
|
Dark Pact |
|
Paladin
Defensive Auras
Prayer |
|
Cleansing |
|
Meditation |
|
Resist Fire |
|
Resist Cold |
|
Resist Lightning |
|
Defiance |
|
Vigor |
|
Redemption |
|
Salvation |
|
Offensive Auras
Might |
|
Holy Fire |
|
Holy Freeze |
|
Holy Shock |
|
Blessed Aim |
|
Concentration |
|
Fanaticism |
|
Thorns |
|
Sanctuary |
|
Conviction |
|
Combat Skills
Holy Nova, Holy Light, Joust, and Holy Sword are new
Conversion has been removed
Sacrifice |
|
Smite |
|
Holy Bolt |
|
Zeal |
|
Charge |
|
Vengeance |
|
Blessed Hammer |
|
Holy Sword |
|
Holy Shield |
|
Fist of the Heavens |
|
Holy Nova |
|
Holy Light |
|
Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
|
Frost Nova |
|
Ice Blast |
|
Shiver Armor |
|
Chilling Armor |
|
Glacial Spike |
|
Blizzard |
|
Frozen Orb |
|
Cold Mastery |
|
Ice Barrage |
|
Lightning Spells
Charged Bolt |
|
Static Field |
|
Telekinesis |
|
Nova |
|
Lightning |
|
Chain Lightning |
|
Teleport |
|
Thunder Storm |
|
Energy Shield |
|
Lightning Mastery |
|
Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
|
Warmth |
|
Inferno |
|
Blaze |
|
Fire Wall |
|
Fire Ball |
|
Enchant Fire |
|
Meteor |
|
Fire Mastery |
|
Hydra |
|
Combustion |
|
Lesser Hydra |
|