Skill Changes: Difference between revisions
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This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]] |
<noinclude>This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]]</noinclude> |
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The Skill Overview section on this page may have outdated info (from s9 changes) |
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= Skills on Items = |
= Skills on Items = |
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| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary |
| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary |
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| [[Concentration]] || [[Pride]] ( |
| [[Concentration]] || [[Pride]] (18-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer || |
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| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || |
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || |
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| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]] |
| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]] |
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| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] ( |
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (10-12), [[Heavenly Garb]] (1), [[Asylum]] (17-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || [[Mercenaries#Auras|Act 4 Mercenary]] |
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| [[Conviction]] || [[Infinity]] (12) || || |
| [[Conviction]] || [[Infinity]] (12) || || |
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| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] |
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] |
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| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10- |
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-12) || || |
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| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary |
| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary |
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| [[Cleansing]] || [[Plague]] ( |
| [[Cleansing]] || [[Plague]] (15-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]] |
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| [[Salvation]] || [[Zenith]] (8-12) || new || |
| [[Salvation]] || [[Zenith]] (8-12) || new || |
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! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> |
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> |
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| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal |
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spire]] || added (both items) |
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| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane |
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane |
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| [[Raven]] || [[Eaglehorn]] || added |
| [[Raven]] || [[Eaglehorn]] || added |
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| [[Werebear]] || [[Beast]] || |
| [[Werebear]] || [[Beast]] || |
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| [[Werewolf]] || [[Wolfhowl]] || |
| [[Werewolf]] || [[Wolfhowl]] || |
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| [[Feral Rage]] || |
| [[Feral Rage]] || [[Wolfhowl]] || |
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| [[Fury (Skill)|Fury]] || [[Wolfhowl]] || added |
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| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges |
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges |
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| [[Iron Golem]] || [[Metalgrid]] || replaced charges |
| [[Iron Golem]] || [[Metalgrid]] || replaced charges |
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⚫ | |||
| [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate |
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| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges |
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges |
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| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] |
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] |
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| [[Inferno]] || || removed from [[Flamebellow]] |
| [[Inferno]] || || removed from [[Flamebellow]] |
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Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. |
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. |
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Some items grant other skills when equipped: |
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* [[Blackoak Shield]] grants level 11 [[Shiver Armor]] |
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* [[Tempest]] grants level 16 [[Energy Shield]] |
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* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]] |
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* [[Hustle]] grants level 6 [[Burst of Speed]] |
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* [[Innocence]] grants level [8-12] [[Blade Shield]] |
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Note that many items have also gained new or improved chance-to-cast effects. For example: |
Note that many items have also gained new or improved chance-to-cast effects. For example: |
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* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
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* Improved summon AI |
* Improved summon AI |
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* Reduced delay between summoning minions and those minions performing actions |
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* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
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* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
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* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
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* Spells and abilities no longer share cooldowns globally |
* Spells and abilities no longer share cooldowns globally |
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* |
* Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) |
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* Most skill buffs now last a minimum of 5 minutes |
* Most skill buffs now last a minimum of 5 minutes |
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* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill |
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill |
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|'''[[Fend]]''' |
|'''[[Fend]]''' |
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* |
* 3 hits per attack instead of 10 (helps avoid animation lock) |
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* now grants +20% melee splash radius on stage 2 and +40% on stage 3 |
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|'''[[Power Strike]]''' |
|'''[[Power Strike]]''' |
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* projectile speed/range and hitbox size greatly increased |
* projectile speed/range and hitbox size greatly increased |
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* no longer causes "next hit delay" |
* no longer causes "next hit delay" (faster breakpoints available) |
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* 5 hits per attack instead of 10 |
* capped at 5 hits per attack instead of 10 (helps avoid animation lock) |
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* now gains bonus attack rating |
* now gains bonus attack rating |
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|'''[[Cold Arrow]]''' |
|'''[[Cold Arrow]]''' |
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* |
* shoots 2 arrows + 1 per 4 levels (was just 1) |
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* converts 50% physical damage to cold damage (was 3% + 2% per level) |
* converts 50% physical damage to cold damage (was 3% + 2% per level) |
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|'''[[Fire Arrow]]''' |
|'''[[Fire Arrow]]''' |
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* |
* shoots 2 arrows + 1 per 3 levels (was just 1) |
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* |
* converts 50% physical damage to fire damage (was 3% + 2% per level) |
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|'''[[Exploding Arrow]]''' |
|'''[[Exploding Arrow]]''' |
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|'''[[Dragon Talon]]''' |
|'''[[Dragon Talon]]''' |
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* capped at 3 hits per attack (helps avoid animation lock) |
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* now caps at 3 kicks |
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|'''[[Dragon Claw]]''' |
|'''[[Dragon Claw]]''' |
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* cannot be interrupted |
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* |
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|'''[[Dragon Tail]]''' |
|'''[[Dragon Tail]]''' |
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* attack speed |
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) |
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* no longer causes knockback |
* no longer causes knockback |
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* now works while moving |
* now works while moving |
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* has a 4 frame cooldown after mitigating an attack |
* has a 4 frame cooldown after mitigating an attack |
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* now also gives +1% FBR per |
* now also gives +1% FBR per level |
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* affected by "Increased Block Chance" at a 1:5 ratio |
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|'''[[Psychic Hammer]]''' |
|'''[[Psychic Hammer]]''' |
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|'''[[Venom (Skill)|Venom]]''' |
|'''[[Venom (Skill)|Venom]]''' |
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* poison damage now lasts 1 |
* poison damage now lasts 1 second instead of 0.4 seconds |
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* no longer benefits from +% poison damage twice |
* no longer benefits from +% poison damage twice |
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=== [[Traps]] === |
=== [[Traps]] === |
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[[Chain Lightning Sentry]] is new |
[[Chain Lightning Sentry]] is new |
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Sentry traps are now displayed in the upper left similar to minions |
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{| class="wikitable" |
{| class="wikitable" |
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* now always paths to your mouse location and no longer has its pathing blocked by monsters |
* now always paths to your mouse location and no longer has its pathing blocked by monsters |
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* increased projectile movement speed and hit rate (every 5 frames instead of every 15) |
* increased projectile movement speed and hit rate (every 5 frames instead of every 15) |
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* now releases an aoe burst when changing directions |
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* duration no longer scales with levels |
* duration no longer scales with levels |
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* no longer counts toward trap count |
* no longer counts toward trap count |
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* now benefits from |
* now benefits from resistance penetration at half efficiency similar to elemental traps |
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|'''[[Blade Fury]]''' |
|'''[[Blade Fury]]''' |
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* added pierce |
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⚫ | |||
* attack trigger time is now affected by attack speed |
* attack trigger time is now affected by attack speed |
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* penalty for 2-handed weapons removed |
* penalty for 2-handed weapons removed |
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* now adds bonus attack rating |
* now adds bonus attack rating |
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|'''[[Blade Shield]]''' |
|'''[[Blade Shield]]''' |
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* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill |
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* can no longer miss |
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* no longer uses durability |
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* range has been doubled |
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* attacks faster with hard levels |
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* delay between attacks has been reduced |
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* range increased |
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* now has attack rating |
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* now has the ranged leech penalty (50% reduced leech) |
* now has the ranged leech penalty (50% reduced leech) |
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* can now only explode corpses instead of shooting lightning most of the time |
* can now only explode corpses instead of shooting lightning most of the time |
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* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
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* radius is always 10 yards (was 3.33 + 0. |
* radius is always 10 yards (was 3.33 + 0.67 per level) |
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* now gains +1 shot per 3 hard levels instead of via synergy |
* now gains +1 shot per 3 hard levels instead of via synergy |
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|'''[[Battle Cry]]''' |
|'''[[Battle Cry]]''' |
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* |
* reduces enemy physical resistance instead of damage (can break immunities) |
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* duration is now 8 seconds |
* duration is now 8 seconds |
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|'''[[War Cry]]''' |
|'''[[War Cry]]''' |
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* |
* now has scaling AOE |
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* |
* stun removed, but procs FHR |
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|'''[[Find Potion]]''' |
|'''[[Find Potion]]''' |
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|'''[[Grim Ward]]''' |
|'''[[Grim Ward]]''' |
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* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee |
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* No longer makes enemies flee |
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* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level) |
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* can now be cast at range instead of just melee, and can be used on skeleton corpses |
* can now be cast at range instead of just melee, and can be used on skeleton corpses |
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* radius improved dramatically |
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|'''[[Shout]]''' |
|'''[[Shout]]''' |
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|'''[[General Mastery]]''' |
|'''[[General Mastery]]''' |
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* |
* replaced Sword Mastery, Axe Mastery, & Mace Mastery |
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|'''[[Polearm and Spear Mastery]]''' |
|'''[[Polearm and Spear Mastery]]''' |
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* |
* replaced Polearm Mastery & Spear Mastery |
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|'''[[Throwing Mastery]]''' |
|'''[[Throwing Mastery]]''' |
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* |
* adds pierce |
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|'''[[Combat Reflexes]]''' |
|'''[[Combat Reflexes]]''' |
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* |
* renamed from Increased Stamina |
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* now grants |
* now also grants life |
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* now grants FHR with hard levels |
* now also grants FHR with hard levels |
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|'''[[Iron Skin]]''' |
|'''[[Iron Skin]]''' |
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* |
* now also adds PDR% with hard levels |
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|'''[[Increased Speed]]''' |
|'''[[Increased Speed]]''' |
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|'''[[Frenzy]]''' |
|'''[[Frenzy]]''' |
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* |
* duration increased to 15 seconds (was 6) |
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* now gains increased splash radius |
* now gains increased splash radius |
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|'''[[Double Throw]]''' |
|'''[[Double Throw]]''' |
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* |
* now bounces up to 7 times between targets instead of benefiting from pierce |
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* Not affected by pierce |
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|'''[[Stun]]''' |
|'''[[Stun]]''' |
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|'''[[Concentrate]]''' |
|'''[[Concentrate]]''' |
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* |
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy |
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|'''[[Berserk]]''' |
|'''[[Berserk]]''' |
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* now requires two weapons |
* now requires two weapons |
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* |
* now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance |
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* |
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
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|'''[[Leap]]''' |
|'''[[Leap]]''' |
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* leap distance and speed increased |
* leap distance and speed increased |
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* knockback radius is now only increased with hard levels up to 10 yards (was 2. |
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) |
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|'''[[Leap Attack]]''' |
|'''[[Leap Attack]]''' |
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* leap speed increased |
* leap speed increased |
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* |
* now deals damage in an area instead of attacking a single target |
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* does not use duability or attack rating |
* does not use duability or attack rating |
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|'''[[Gust]]''' |
|'''[[Gust]]''' |
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* |
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |
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* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
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* now grants 20% increased splash radius and chance for uninterruptible attacks |
* now grants 20% increased splash radius and chance for uninterruptible attacks |
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|'''[[Lycanthropy]]''' |
|'''[[Lycanthropy]]''' |
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|'''[[Rabies]]''' |
|'''[[Rabies]]''' |
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* |
* speed and range of spreading poison increased |
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|'''[[Fury (Skill)|Fury]]''' |
|'''[[Fury (Skill)|Fury]]''' |
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* |
* 3 hits per attack instead of 5 (helps avoid animation lock) |
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* |
* now gains +20% melee splash radius on the second attack and +40% on the third |
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|'''[[Raise Skeleton Warrior]]''' |
|'''[[Raise Skeleton Warrior]]''' |
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* |
* now deals splash damage |
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* total skeleton warriors capped at 8 |
* total skeleton warriors capped at 8 |
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|'''[[Raise Skeletal Mage]]''' |
|'''[[Raise Skeletal Mage]]''' |
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* |
* projectiles now pierce enemies and have a larger hitbox |
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* total skeletal mages capped at 8 |
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|'''[[Raise Skeleton Archer]]''' |
|'''[[Raise Skeleton Archer]]''' |
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* |
* new skill which summons skeleton archers that deal physical damage |
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|'''[[Golem Mastery]]''' |
|'''[[Golem Mastery]]''' |
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* |
* can summon an additional golem for every 5 hard levels |
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|'''[[Clay Golem]]''' |
|'''[[Clay Golem]]''' |
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* |
* now deals splash damage |
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|'''[[Blood Golem]]''' |
|'''[[Blood Golem]]''' |
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|'''[[Iron Golem]]''' |
|'''[[Iron Golem]]''' |
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* |
* now deals splash damage if created with a weapon |
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|'''[[Fire Golem]]''' |
|'''[[Fire Golem]]''' |
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|'''[[Revive]]''' |
|'''[[Revive]]''' |
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⚫ | |||
* |
* total of 8 revives at 20 hard levels (was 1 revive per level) |
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* duration now scales per level |
* duration now scales per level |
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* revives now deal melee splash damage |
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|'''[[Blood Warp]]''' |
|'''[[Blood Warp]]''' |
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* |
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |
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|'''[[Bone Spirit]]''' |
|'''[[Bone Spirit]]''' |
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* |
* faster missile speed |
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|'''[[Bone Armor]]''' |
|'''[[Bone Armor]]''' |
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* renamed from Poison Dagger, can now also be used with scythes |
* renamed from Poison Dagger, can now also be used with scythes |
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* |
* now penetrates enemy poison resistances by -1% per level, up to -40% |
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* |
* now releases a poison cloud on hit which carries poison damage from gear/charms |
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|'''[[Desecrate]]''' |
|'''[[Desecrate]]''' |
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|'''[[Curse Mastery]]''' |
|'''[[Curse Mastery]]''' |
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* |
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 |
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|'''[[Dark Pact]]''' |
|'''[[Dark Pact]]''' |
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* |
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present |
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|'''[[Resist Fire]]''' |
|'''[[Resist Fire]]''' |
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* |
* now also grants a bonus for fire damage |
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* |
* passive maximum fire resistance bonus is no longer doubled when the aura is active |
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|'''[[Resist Cold]]''' |
|'''[[Resist Cold]]''' |
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* |
* now also grants a bonus for cold damage |
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* |
* passive maximum cold resistance bonus is no longer doubled when the aura is active |
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|'''[[Resist Lightning]]''' |
|'''[[Resist Lightning]]''' |
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| |
| |
||
* |
* now also grants a bonus for lightning damage |
||
* |
* passive maximum lightning resistance bonus is no longer doubled when the aura is active |
||
|- |
|- |
||
|'''[[Defiance]]''' |
|'''[[Defiance]]''' |
||
Line 1,058: | Line 1,071: | ||
|'''[[Salvation]]''' |
|'''[[Salvation]]''' |
||
| |
| |
||
* |
* now also grants a bonus to elemental damage |
||
|} |
|} |
||
Line 1,066: | Line 1,079: | ||
|'''[[Might]]''' |
|'''[[Might]]''' |
||
| |
| |
||
* allies |
* allies receive 1/2 of the bonus |
||
* radius increased |
* radius increased |
||
|- |
|- |
||
|'''[[Holy Fire]]''' |
|'''[[Holy Fire]]''' |
||
| |
| |
||
* now includes bonus attack rating |
|||
* |
* radius now caps at 8 yards (was 4 + 0.67 per level) |
||
|- |
|- |
||
|'''[[Holy Freeze]]''' |
|'''[[Holy Freeze]]''' |
||
| |
| |
||
* now includes bonus attack rating |
|||
* |
* radius is now always 8 yards (was 4 + 0.67 per level) |
||
|- |
|- |
||
|'''[[Holy Shock]]''' |
|'''[[Holy Shock]]''' |
||
| |
| |
||
* now includes bonus attack rating |
|||
* |
* radius is now always 9.3 yards (was 4 + 0.67 per level) |
||
|- |
|- |
||
|'''[[Blessed Aim]]''' |
|'''[[Blessed Aim]]''' |
||
Line 1,103: | Line 1,119: | ||
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
||
* now includes bonus attack rating |
|||
* |
* radius is now always 10 yards (was 3.33 + 0.67 per level) |
||
|- |
|- |
||
|'''[[Conviction]]''' |
|'''[[Conviction]]''' |
||
Line 1,112: | Line 1,129: | ||
=== [[Combat Skills (Paladin)|Combat Skills]] === |
=== [[Combat Skills (Paladin)|Combat Skills]] === |
||
[[Holy Nova]], [[Holy Light]], and [[ |
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new |
||
Conversion has been removed |
|||
{| class="wikitable" |
{| class="wikitable" |
||
Line 1,118: | Line 1,137: | ||
|'''[[Sacrifice]]''' |
|'''[[Sacrifice]]''' |
||
| |
| |
||
* |
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage |
||
* |
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR |
||
|- |
|- |
||
|'''[[Smite]]''' |
|'''[[Smite]]''' |
||
| |
| |
||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
||
* no longer applies knockback (in PvE) |
|||
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] |
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] |
||
* indirectly affected by Crushing Blow |
* indirectly affected by Crushing Blow having greater diminishing returns against bosses |
||
|- |
|- |
||
|'''[[Holy Bolt]]''' |
|'''[[Holy Bolt]]''' |
||
Line 1,134: | Line 1,154: | ||
|'''[[Zeal]]''' |
|'''[[Zeal]]''' |
||
| |
| |
||
* |
* 3 hits per attack instead of 5 (helps avoid animation lock) |
||
* |
* now gains +20% melee splash radius on the second attack and +40% on the third |
||
|- |
|- |
||
|'''[[Charge]]''' |
|'''[[Charge]]''' |
||
| |
| |
||
* |
* now gains up to +60% increased melee splash radius based on the distance traveled |
||
* |
* now works in melee range instead of doing a normal attack |
||
|- |
|- |
||
|'''[[Vengeance]]''' |
|'''[[Vengeance]]''' |
||
Line 1,150: | Line 1,170: | ||
* hammers now travel faster and have larger hitboxes |
* hammers now travel faster and have larger hitboxes |
||
|- |
|- |
||
|'''[[ |
|'''[[Holy Sword]]''' |
||
| |
| |
||
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords |
|||
* |
|||
|- |
|- |
||
|'''[[Holy Shield]]''' |
|'''[[Holy Shield]]''' |
||
Line 1,232: | Line 1,252: | ||
|'''[[Ice Barrage]]''' |
|'''[[Ice Barrage]]''' |
||
| |
| |
||
* new skill that shoots ice lances which have AOE impact that |
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) |
||
* fires additional missiles as you level (max 5) |
|||
* Does not pierce, but does shotgun |
|||
|} |
|} |
||
Line 1,335: | Line 1,353: | ||
|'''[[Fire Mastery]]''' |
|'''[[Fire Mastery]]''' |
||
| |
| |
||
* now also adds fire |
* now also adds fire resistance penetration |
||
|- |
|- |
||
|'''[[Hydra]]''' |
|'''[[Hydra]]''' |
Latest revision as of 19:52, 1 May 2024
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills
The Skill Overview section on this page may have outdated info (from s9 changes)
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (18-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10) | Act 1 Mercenary | |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-12) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (15-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
- Blackoak Shield grants level 11 Shiver Armor
- Tempest grants level 16 Energy Shield
- Uldyssian's Awakening grants level [28-30] Energy Shield
- Hustle grants level 6 Burst of Speed
- Innocence grants level [8-12] Blade Shield
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
Skill Overview
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
Broad Skill Changes:
- All characters gain the "Move Only" skill, which simply makes them walk/run toward a location without attacking
- Improved summon AI
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Amazon
Javelin and Spear Skills
Impale has been replaced with Javelin and Spear Mastery
Jab |
|
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Charged Strike |
|
Lightning Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Bolt |
|
Lightning Fury |
|
Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
|
Evade |
|
Critical Strike |
|
Pierce |
|
Penetrate |
|
Inner Sight |
|
Slow Movement |
|
Decoy |
|
Valkyrie |
|
Bow and Crossbow Skills
Magic Arrow |
|
Multiple Shot |
|
Guided Arrow |
|
Strafe |
|
Cold Arrow |
|
Ice Arrow |
|
Freezing Arrow |
|
Fire Arrow |
|
Exploding Arrow |
|
Immolation Arrow |
|
Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
|
Cobra Strike |
|
Dragon Talon |
|
Dragon Claw |
|
Dragon Tail |
|
Dragon Flight |
|
Fists of Fire |
|
Claws of Thunder |
|
Blades of Ice |
|
Phoenix Strike |
|
Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
|
Psychic Hammer |
|
Cloak of Shadows |
|
Mind Blast |
|
Burst of Speed |
|
Fade |
|
Venom |
|
Shadow Warrior |
|
Shadow Master |
|
Traps
Chain Lightning Sentry is new
Sentry traps are now displayed in the upper left similar to minions
Fire Blast |
|
Wake of Fire |
|
Wake of Inferno |
|
Blade Sentinel |
|
Blade Fury |
|
Blade Shield |
|
Shock Web |
|
Charged Bolt Sentry |
|
Lightning Sentry |
|
Death Sentry |
|
Chain Lightning Sentry |
|
Barbarian
Warcries
Howl |
|
Taunt |
|
Battle Cry |
|
War Cry |
|
Find Potion |
|
Find Item |
|
Grim Ward |
|
Shout |
|
Battle Orders |
|
Battle Command |
|
Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
|
Polearm and Spear Mastery |
|
Throwing Mastery |
|
Combat Reflexes |
|
Iron Skin |
|
Increased Speed |
|
Natural Resistance |
|
Deep Wounds |
|
Combat Skills
Bash |
|
Double Swing |
|
Frenzy |
|
Double Throw |
|
Stun |
|
Concentrate |
|
Berserk |
|
Leap |
|
Leap Attack |
|
Whirlwind |
|
Druid
Elemental Skills
Gust is new
Firestorm |
|
Molten Boulder |
|
Fissure |
|
Volcano |
|
Armageddon |
|
Cyclone Armor |
|
Arctic Blast |
|
Twister |
|
Tornado |
|
Hurricane |
|
Gust |
|
Shape Shifting Skills
Werewolf |
|
Werebear |
|
Lycanthropy |
|
Maul |
|
Shock Wave |
|
Hunger |
|
Fire Claws |
|
Feral Rage |
|
Rabies |
|
Fury |
|
Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
|
Poison Creeper |
|
Carrion Vine |
|
Solar Creeper |
|
Heart of Wolverine |
|
Spirit of Barbs |
|
Oak Sage |
|
Summon Spirit Wolf |
|
Summon Dire Wolf |
|
Summon Grizzly |
|
Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
|
Raise Skeleton Warrior |
|
Raise Skeletal Mage |
|
Raise Skeleton Archer |
|
Golem Mastery |
|
Clay Golem |
|
Blood Golem |
|
Iron Golem |
|
Fire Golem |
|
Revive |
|
Blood Warp |
|
Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
|
Bone Spear |
|
Bone Spirit |
|
Bone Armor |
|
Bone Wall |
|
Bone Prison |
|
Corpse Explosion |
|
Poison Strike |
|
Desecrate |
|
Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
|
Dim Vision |
|
Weaken |
|
Iron Maiden |
|
Terror |
|
Confuse |
|
Life Tap |
|
Attract |
|
Decrepify |
|
Lower Resist |
|
Curse Mastery |
|
Dark Pact |
|
Paladin
Defensive Auras
Prayer |
|
Cleansing |
|
Meditation |
|
Resist Fire |
|
Resist Cold |
|
Resist Lightning |
|
Defiance |
|
Vigor |
|
Redemption |
|
Salvation |
|
Offensive Auras
Might |
|
Holy Fire |
|
Holy Freeze |
|
Holy Shock |
|
Blessed Aim |
|
Concentration |
|
Fanaticism |
|
Thorns |
|
Sanctuary |
|
Conviction |
|
Combat Skills
Holy Nova, Holy Light, Joust, and Holy Sword are new
Conversion has been removed
Sacrifice |
|
Smite |
|
Holy Bolt |
|
Zeal |
|
Charge |
|
Vengeance |
|
Blessed Hammer |
|
Holy Sword |
|
Holy Shield |
|
Fist of the Heavens |
|
Holy Nova |
|
Holy Light |
|
Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
|
Frost Nova |
|
Ice Blast |
|
Shiver Armor |
|
Chilling Armor |
|
Glacial Spike |
|
Blizzard |
|
Frozen Orb |
|
Cold Mastery |
|
Ice Barrage |
|
Lightning Spells
Charged Bolt |
|
Static Field |
|
Telekinesis |
|
Nova |
|
Lightning |
|
Chain Lightning |
|
Teleport |
|
Thunder Storm |
|
Energy Shield |
|
Lightning Mastery |
|
Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
|
Warmth |
|
Inferno |
|
Blaze |
|
Fire Wall |
|
Fire Ball |
|
Enchant Fire |
|
Meteor |
|
Fire Mastery |
|
Hydra |
|
Combustion |
|
Lesser Hydra |
|