PvP Changes

From Project Diablo 2
Revision as of 19:43, 1 May 2024 by BetweenWalls (talk | contribs) (notice of outdated details)
Jump to navigation Jump to search

This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.

 This page has outdated has outdated info (from s9 changes)

General Changes

  • New dueling arenas accessible via items which can be purchased from Akara
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30
  • Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)

Skill Differences

Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

Skill Norm/NM % Hell % Type
Amazon
  •  Jab 90 80
  •  Poison Javelin 85 poison
  •  Plague Javelin 110 45 poison
  •  Power Strike 17 physical
  •  Charged Strike 130 lightning
  •  Guided Arrow 130 120
  •  Strafe 65 physical
  •  Ice Arrow 110
175 cold
  •  Freezing Arrow 175 cold
  •  Immolation Arrow 200 fire
  •  Decoy 55
  •  Valkyrie 70
Assassin
  •  Psychic Hammer 20 10
  •  Mind Blast 25 30
  •  Lightning Sentry 35 45
  •  Chain Lightning Sentry 35 45
  •  Wake of Fire 60
  •  Blade Sentinel 70 50 physical
  •  Blade Fury 80 60 physical
  •  Blade Dance (Chaos) 85 physical
Barbarian
  •  Double Swing 200 physical
  •  Frenzy 200 physical
  •  Concentrate 50 magic
  •  Double Throw 114 physical
  •  Berserk 125 physical
  •  Whirlwind 75 90 physical
  •  War Cry 135 125
Druid
  •  Firestorm 150
  •  Molten Boulder 90 80
  •  Volcano 65 65
  •  Arctic Blast 200
  •  Tornado 75 65
  •  Hurricane 150
  •  Armageddon 35 55
  •  Rabies 150 poison
  •  Maul 150 physical
  •  Shock Wave 175
  •  Fire Claws 300 fire
  •  Raven 60
Necromancer
  •  Teeth 40 35
  •  Bone Spear 55 45
  •  Bone Spirit 45 30
  •  Poison Strike 150 125
  •  Desecrate 60
  •  Poison Nova 150 125
  •  Corpse Explosion 65
  •  Dark Pact 65 55
Paladin
  •  Holy Fire 125 50
  •  Holy Bolt 65 75
  •  Blessed Hammer 70 50
  •  Fist of the Heavens 55 65
  •  Holy Nova 70
  •  Zeal 75 75 physical
  •  Vengeance 200 fire/cold/lightning
  •  Smite 85 75 physical
  •  Joust 20 20
  •  Charge 70 70 physical
Sorceress
  •  Ice Bolt 135 114
  •  Ice Blast 150 114
  •  Glacial Spike 150 114
  •  Frost Nova 165 125
  •  Ice Barrage 175 140
  •  Blizzard 160 130
  •  Frozen Orb 150 114
  •  Telekinesis 10 10
  •  Charged Bolt 185 75
  •  Nova 150 140
  •  Lightning 200 180
  •  Chain Lightning 120
  •  Thunder Storm 30 35
  •  Fire Bolt 95 114
  •  Fire Ball 95 114
  •  Inferno 114
  •  Blaze 130
  •  Fire Wall 90
  •  Combustion 90 80
  •  Lesser Hydra 50 90
  •  Hydra 60 90
  •  Meteor 65 90
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself