PvP Changes
This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.
This page has outdated has outdated info (from s9 changes)
General Changes
- New dueling arenas accessible via items which can be purchased from Akara
- Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
- After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
- Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
- Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
- Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
- Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
- Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
- Life replenish is capped at +30
- Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
Skill Differences
- Dragon Flight: doesn't auto-aim
- Mind Blast: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell)
- Battle Cry: duration increased to 10 seconds instead of 5 seconds
- Whirlwind: doesn't have a dual-wield attack frame penalty
- Oak Sage: doesn't grant life replenish
- Bone Spear: only fires 1 projectile
- Holy Bolt: only fires 1 projectile
- Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
- Charge: has a cooldown: 4 frames (Nightmare) or 2 frames (Hell)
- Fist of the Heavens: doesn't auto-aim or name-lock
- Joust: doesn't auto-aim
- Teleport: doesn't have a 1-second damage debuff (Normal only)
- Meteor: reduced explosion radius
- Energy Shield: while active, Dueling Mana Potions cannot be used
- Chance to parry or dodge is halved (Weapon Block, Holy Sword, Dodge, Evade)
- Movement skills don't name-lock (Whirlwind, Leap, Leap Attack, Charge)
- Healing skills (Holy Bolt, Holy Nova, Holy Light) don't heal allies
Damage Multipliers
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
Skill | Norm/NM % | Hell % | Type |
---|---|---|---|
Amazon | |||
• Jab | 90 | 80 | |
• Poison Javelin | 85 | poison | |
• Plague Javelin | 110 | 45 | poison |
• Power Strike | 17 | physical | |
• Charged Strike | 130 | lightning | |
• Guided Arrow | 130 | 120 | |
• Strafe | 65 | physical | |
• Ice Arrow | 110 | ||
175 | cold | ||
• Freezing Arrow | 175 | cold | |
• Immolation Arrow | 200 | fire | |
• Decoy | 55 | ||
• Valkyrie | 70 | ||
Assassin | |||
• Psychic Hammer | 20 | 10 | |
• Mind Blast | 25 | 30 | |
• Lightning Sentry | 35 | 45 | |
• Chain Lightning Sentry | 35 | 45 | |
• Wake of Fire | 60 | ||
• Blade Sentinel | 70 | 50 | physical |
• Blade Fury | 80 | 60 | physical |
• Blade Dance (Chaos) | 85 | physical | |
Barbarian | |||
• Double Swing | 200 | physical | |
• Frenzy | 200 | physical | |
• Concentrate | 50 | magic | |
• Double Throw | 114 | physical | |
• Berserk | 125 | physical | |
• Whirlwind | 75 | 90 | physical |
• War Cry | 135 | 125 | |
Druid | |||
• Firestorm | 150 | ||
• Molten Boulder | 90 | 80 | |
• Volcano | 65 | 65 | |
• Arctic Blast | 200 | ||
• Tornado | 75 | 65 | |
• Hurricane | 150 | ||
• Armageddon | 35 | 55 | |
• Rabies | 150 | poison | |
• Maul | 150 | physical | |
• Shock Wave | 175 | ||
• Fire Claws | 300 | fire | |
• Raven | 60 | ||
Necromancer | |||
• Teeth | 40 | 35 | |
• Bone Spear | 55 | 45 | |
• Bone Spirit | 45 | 30 | |
• Poison Strike | 150 | 125 | |
• Desecrate | 60 | ||
• Poison Nova | 150 | 125 | |
• Corpse Explosion | 65 | ||
• Dark Pact | 65 | 55 | |
Paladin | |||
• Holy Fire | 125 | 50 | |
• Holy Bolt | 65 | 75 | |
• Blessed Hammer | 70 | 50 | |
• Fist of the Heavens | 55 | 65 | |
• Holy Nova | 70 | ||
• Zeal | 75 | 75 | physical |
• Vengeance | 200 | fire/cold/lightning | |
• Smite | 85 | 75 | physical |
• Joust | 20 | 20 | |
• Charge | 70 | 70 | physical |
Sorceress | |||
• Ice Bolt | 135 | 114 | |
• Ice Blast | 150 | 114 | |
• Glacial Spike | 150 | 114 | |
• Frost Nova | 165 | 125 | |
• Ice Barrage | 175 | 140 | |
• Blizzard | 160 | 130 | |
• Frozen Orb | 150 | 114 | |
• Telekinesis | 10 | 10 | |
• Charged Bolt | 185 | 75 | |
• Nova | 150 | 140 | |
• Lightning | 200 | 180 | |
• Chain Lightning | 120 | ||
• Thunder Storm | 30 | 35 | |
• Fire Bolt | 95 | 114 | |
• Fire Ball | 95 | 114 | |
• Inferno | 114 | ||
• Blaze | 130 | ||
• Fire Wall | 90 | ||
• Combustion | 90 | 80 | |
• Lesser Hydra | 50 | 90 | |
• Hydra | 60 | 90 | |
• Meteor | 65 | 90 |
- Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
- Damage types are colored gray if they're the same as the damage added by the skill itself