PvP Changes
This page lists player-vs-player changes relative to the vanilla game.
General Changes
- New dueling arenas accessible via items which can be purchased from Anya
- Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
- After dying in these arenas, characters revive without needing to retrieve their corpse
- Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
- Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
- Life replenish is capped at +30 in PvP arenas
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
- Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
- Maximum resistances are capped in PvP arenas based on the difficulty
- Normal - 75%
- Nightmare - 80%
- Hell - 85%
PvP Multipliers
Skills deal 16%/12%/6% of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. The following skills have additional modifiers:
- Amazon
- Jab: 85% (Normal/Nightmare), 90% (Hell)
- Poison Javelin: 140% (Normal/Nightmare)
- Plague Javelin: 135% (Normal/Nightmare), 60% (Hell)
- Magic Arrow: 175% (Normal/Nightmare)
- Guided Arrow: ???% (Normal/Nightmare)
- Ice Arrow: 150% (Normal/Nightmare)
- Freezing Arrow: 150% (Normal/Nightmare)
- Immolation Arrow: 175% (Normal/Nightmare)
- Decoy: 70% (Normal/Nightmare)
- Assassin
- Psychic Hammer: 20% (Normal/Nightmare), 10% (Hell)
- Mind Blast: 15% (Normal/Nightmare), 10% (Hell)
- Lightning Sentry: 90% (Normal/Nightmare), 65% (Hell)
- Chain Lightning Sentry: 90% (Normal/Nightmare), 65% (Hell)
- Blade Sentinel: 125% (Normal/Nightmare), 80% (Hell)
- Blade Fury: 80% (Hell)
- Barbarian
- Double Swing: 200% (Normal/Nightmare)
- Double Throw: 114% (Normal/Nightmare)
- Berserk: 125% (Normal/Nightmare)
- Frenzy: 200% (Normal/Nightmare)
- Whirlwind: 90% (Normal/Nightmare), 85% (Hell)
- War Cry: 135% (Normal/Nightmare), 115% (Hell)
- Druid
- Firestorm: 150% (Normal/Nightmare)
- Arctic Blast: 200% (Normal/Nightmare)
- Hurricane: 150% (Normal/Nightmare)
- Rabies: 200% (Normal/Nightmare)
- Maul: 200% (Normal/Nightmare)
- Shock Wave: 175% (Normal/Nightmare)
- Fire Claws: 300% (Normal/Nightmare)
- Raven: 90% (Normal/Nightmare)
- Molten Boulder: 90% (Normal/Nightmare), 80% (Hell)
- Volcano: 80% (Hell)
- Tornado: 80% (Hell)
- Necromancer
- Teeth: 45% (Normal/Nightmare), 35% (Hell)
- Bone Spear: 80% (Normal/Nightmare), 50% (Hell)
- Bone Spirit: 80% (Normal/Nightmare), 45% (Hell)
- Poison Strike: 150% (Normal/Nightmare)
- Corpse Explosion: 65% (Normal/Nightmare), 50% (Hell)
- Desecrate: 150% (Normal/Nightmare), 25% (Hell)
- Poison Nova: 150% (Normal/Nightmare)
- Paladin
- Holy Fire (aura only): 125% (Normal/Nightmare), 50% (Hell)
- Holy Shock (aura only): 50% (All difficulties)
- Holy Bolt: 90% (All Difficulties)
- Blessed Hammer: 95% (Normal/Nightmare), 60% (Hell)
- Fist of the Heavens: 55% (Normal/Nightmare), 15% (Hell)
- Joust: 25% (All Difficulties)
- Sacrifice: 150% (Normal/Nightmare)
- Vengeance: 175% (Normal/Nightmare)
- Holy Nova: 200% (Normal/Nightmare)
- Smite: 35% (Hell)
- Zeal: 90% (Hell)
- Sorceress
- Ice Bolt: 114% (Normal/Nightmare)
- Ice Blast: 150% (Normal/Nightmare)
- Glacial Spike: 150% (Normal/Nightmare)
- Ice Barrage: 150% (Normal/Nightmare)
- Frozen Orb: 120% (Normal/Nightmare)
- Inferno: 114% (Normal/Nightmare)
- Blaze: 130% (Normal/Nightmare)
- Fire Wall: 150% (Normal/Nightmare)
- Fire Bolt: 120% (Normal/Nightmare)
- Hydra: 110% (Normal/Nightmare)
- Chain Lightning: 120% (Normal/Nightmare)
- Frost Nova: 140% (Normal/Nightmare), 125% (Hell)
- Blizzard: 190% (Normal/Nightmare), 150% (Hell)
- Ice Barrage: 140% (Normal/Nightmare), 125% (Hell)
- Charged Bolt: 175% (Normal/Nightmare), 65% (Hell)
- Nova: 175% (Normal/Nightmare), 130% (Hell)
- Telekinesis: 10%
- Lightning: 200% (Normal/Nightmare), 180% (Hell)
- Thunder Storm: 150% (Normal/Nightmare), 35% (Hell)
- Lesser Hydra: 85% (Normal/Nightmare)
- Combustion: 110% (Normal/Nightmare), 85% (Hell)
Other PvP Skill Changes
- Mind Blast: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), has a 6/5 frame cooldown in Nightmare/Hell PvP arenas
- Battle Cry: duration increased to 10 seconds instead of 5 seconds in PvP arenas
- Whirlwind: doesn't have a dual-wield attack frame penalty in PvP arenas
- Bone Spear: only fires 1 projectile in PvP arenas
- Holy Bolt: only fires 1 projectile in PvP arenas
- Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
- Charge: has a 4/2 frame cooldown in Nightmare/Hell PvP arenas
- Oak Sage: doesn't grant life replenish in PvP arenas
- Teleport: doesn't have a 1-second damage debuff in Normal PvP arenas