PvP Changes: Difference between revisions
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BetweenWalls (talk | contribs) (updated from Canight's values) |
BetweenWalls (talk | contribs) (season 8 patch 3) |
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:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else |
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else |
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* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell) |
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell) |
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* Open Wounds is limited based on the difficulty - it deals |
* Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell |
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* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each |
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each |
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* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster |
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster |
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* Slow, Knockback (from items), |
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled |
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* Life replenish is capped at +30 |
* Life replenish is capped at +30 |
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* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there) |
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there) |
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== Skill Differences == |
== Skill Differences == |
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* [[Dragon Flight]]: doesn't auto-aim |
* [[Dragon Flight]]: doesn't auto-aim |
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* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds |
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell) |
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* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds |
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds |
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* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty |
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty |
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* [[Joust]]: doesn't auto-aim |
* [[Joust]]: doesn't auto-aim |
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* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only) |
* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only) |
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* [[Meteor]] |
* [[Meteor]]: reduced explosion radius |
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* [[Energy Shield]]: while active, Dueling Mana Potions cannot be used |
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* Chance to parry or dodge is halved ([[Weapon Block]], [[Holy Sword]], [[Dodge]], [[Evade]]) |
* Chance to parry or dodge is halved ([[Weapon Block]], [[Holy Sword]], [[Dodge]], [[Evade]]) |
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* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]]) |
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]]) |
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* Healing skills ([[Holy Bolt]], [[Holy Nova]], [[Holy Light]]) don't |
* Healing skills ([[Holy Bolt]], [[Holy Nova]], [[Holy Light]]) don't heal allies |
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== Damage Multipliers == |
== Damage Multipliers == |
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| • [[Immolation Arrow]] || 200 || || <span class="omod">fire</span> |
| • [[Immolation Arrow]] || 200 || || <span class="omod">fire</span> |
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|- |
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| • [[Decoy]] || |
| • [[Decoy]] || 55 || || |
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|- |
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| • [[Valkyrie]] || 70 || || |
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|- |
|- |
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| class="mid-column" colspan="4" | '''''Assassin''''' |
| class="mid-column" colspan="4" | '''''Assassin''''' |
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| • [[Psychic Hammer]] || 20 || 10 || |
| • [[Psychic Hammer]] || 20 || 10 || |
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|- |
|- |
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| • [[Mind Blast]] || |
| • [[Mind Blast]] || 25 || 30 || |
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|- |
|- |
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| • [[Lightning Sentry]] || 35 || 45 || |
| • [[Lightning Sentry]] || 35 || 45 || |
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| • [[Molten Boulder]] || 90 || 80 || |
| • [[Molten Boulder]] || 90 || 80 || |
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|- |
|- |
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| • [[Volcano]] || |
| • [[Volcano]] || 65 || <span class="omod">65</span> || |
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|- |
|- |
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| • [[Arctic Blast]] || 200 || || |
| • [[Arctic Blast]] || 200 || || |
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| • [[Hurricane]] || 150 || || |
| • [[Hurricane]] || 150 || || |
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|- |
|- |
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| • [[Armageddon]] || |
| • [[Armageddon]] || 35 || 55 || |
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|- |
|- |
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| • [[Rabies]] || 150 || || <span class="omod">poison</span> |
| • [[Rabies]] || 150 || || <span class="omod">poison</span> |
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| • [[Poison Strike]] || 150 || 125 || |
| • [[Poison Strike]] || 150 || 125 || |
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|- |
|- |
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| • [[Desecrate]] || |
| • [[Desecrate]] || || 60 || |
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| • [[Poison Nova]] || 150 || 125 || |
| • [[Poison Nova]] || 150 || 125 || |
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| • [[Holy Fire]] || 125 || 50 || |
| • [[Holy Fire]] || 125 || 50 || |
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|- |
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| • [[Holy Bolt]] || |
| • [[Holy Bolt]] || 65 || 75 || |
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|- |
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| • [[Blessed Hammer]] || 70 || 50 || |
| • [[Blessed Hammer]] || 70 || 50 || |
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|- |
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| • [[Fist of the Heavens]] || 55 || |
| • [[Fist of the Heavens]] || 55 || 65 || |
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| • [[Holy Nova]] || 70 || || |
| • [[Holy Nova]] || 70 || || |
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| • [[Combustion]] || 90 || 80 || |
| • [[Combustion]] || 90 || 80 || |
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|- |
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| • [[Lesser Hydra]] || |
| • [[Lesser Hydra]] || 50 || 90 || |
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|- |
|- |
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| • [[Hydra]] || |
| • [[Hydra]] || 60 || 90 || |
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|- |
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| • [[Meteor]] || 65 || 90 || |
| • [[Meteor]] || 65 || 90 || |
Revision as of 16:10, 27 November 2023
This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.
General Changes
- New dueling arenas accessible via items which can be purchased from Akara
- Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
- After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
- Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
- Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
- Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
- Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
- Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
- Life replenish is capped at +30
- Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
Skill Differences
- Dragon Flight: doesn't auto-aim
- Mind Blast: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell)
- Battle Cry: duration increased to 10 seconds instead of 5 seconds
- Whirlwind: doesn't have a dual-wield attack frame penalty
- Oak Sage: doesn't grant life replenish
- Bone Spear: only fires 1 projectile
- Holy Bolt: only fires 1 projectile
- Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
- Charge: has a cooldown: 4 frames (Nightmare) or 2 frames (Hell)
- Fist of the Heavens: doesn't auto-aim or name-lock
- Joust: doesn't auto-aim
- Teleport: doesn't have a 1-second damage debuff (Normal only)
- Meteor: reduced explosion radius
- Energy Shield: while active, Dueling Mana Potions cannot be used
- Chance to parry or dodge is halved (Weapon Block, Holy Sword, Dodge, Evade)
- Movement skills don't name-lock (Whirlwind, Leap, Leap Attack, Charge)
- Healing skills (Holy Bolt, Holy Nova, Holy Light) don't heal allies
Damage Multipliers
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
Skill | Norm/NM % | Hell % | Type |
---|---|---|---|
Amazon | |||
• Jab | 90 | 80 | |
• Poison Javelin | 85 | poison | |
• Plague Javelin | 110 | 45 | poison |
• Power Strike | 17 | physical | |
• Charged Strike | 130 | lightning | |
• Guided Arrow | 130 | 120 | |
• Strafe | 65 | physical | |
• Ice Arrow | 110 | ||
175 | cold | ||
• Freezing Arrow | 175 | cold | |
• Immolation Arrow | 200 | fire | |
• Decoy | 55 | ||
• Valkyrie | 70 | ||
Assassin | |||
• Psychic Hammer | 20 | 10 | |
• Mind Blast | 25 | 30 | |
• Lightning Sentry | 35 | 45 | |
• Chain Lightning Sentry | 35 | 45 | |
• Wake of Fire | 60 | ||
• Blade Sentinel | 70 | 50 | physical |
• Blade Fury | 80 | 60 | physical |
• Blade Dance (Chaos) | 85 | physical | |
Barbarian | |||
• Double Swing | 200 | physical | |
• Frenzy | 200 | physical | |
• Concentrate | 50 | magic | |
• Double Throw | 114 | physical | |
• Berserk | 125 | physical | |
• Whirlwind | 75 | 90 | physical |
• War Cry | 135 | 125 | |
Druid | |||
• Firestorm | 150 | ||
• Molten Boulder | 90 | 80 | |
• Volcano | 65 | 65 | |
• Arctic Blast | 200 | ||
• Tornado | 75 | 65 | |
• Hurricane | 150 | ||
• Armageddon | 35 | 55 | |
• Rabies | 150 | poison | |
• Maul | 150 | physical | |
• Shock Wave | 175 | ||
• Fire Claws | 300 | fire | |
• Raven | 60 | ||
Necromancer | |||
• Teeth | 40 | 35 | |
• Bone Spear | 55 | 45 | |
• Bone Spirit | 45 | 30 | |
• Poison Strike | 150 | 125 | |
• Desecrate | 60 | ||
• Poison Nova | 150 | 125 | |
• Corpse Explosion | 65 | ||
• Dark Pact | 65 | 55 | |
Paladin | |||
• Holy Fire | 125 | 50 | |
• Holy Bolt | 65 | 75 | |
• Blessed Hammer | 70 | 50 | |
• Fist of the Heavens | 55 | 65 | |
• Holy Nova | 70 | ||
• Zeal | 75 | 75 | physical |
• Vengeance | 200 | fire/cold/lightning | |
• Smite | 85 | 75 | physical |
• Joust | 20 | 20 | |
• Charge | 70 | 70 | physical |
Sorceress | |||
• Ice Bolt | 135 | 114 | |
• Ice Blast | 150 | 114 | |
• Glacial Spike | 150 | 114 | |
• Frost Nova | 165 | 125 | |
• Ice Barrage | 175 | 140 | |
• Blizzard | 160 | 130 | |
• Frozen Orb | 150 | 114 | |
• Telekinesis | 10 | 10 | |
• Charged Bolt | 185 | 75 | |
• Nova | 150 | 140 | |
• Lightning | 200 | 180 | |
• Chain Lightning | 120 | ||
• Thunder Storm | 30 | 35 | |
• Fire Bolt | 95 | 114 | |
• Fire Ball | 95 | 114 | |
• Inferno | 114 | ||
• Blaze | 130 | ||
• Fire Wall | 90 | ||
• Combustion | 90 | 80 | |
• Lesser Hydra | 50 | 90 | |
• Hydra | 60 | 90 | |
• Meteor | 65 | 90 |
- Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
- Damage types are colored gray if they're the same as the damage added by the skill itself