PvP Changes: Difference between revisions

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(updated from Canight's values)
(season 8 patch 3)
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:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Open Wounds is limited based on the difficulty - it deals 20%/18%/16% of its damage in Normal/Nightmare/Hell
* Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Life replenish is capped at +30
* Life replenish is capped at +30
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
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== Skill Differences ==
== Skill Differences ==
* [[Dragon Flight]]: doesn't auto-aim
* [[Dragon Flight]]: doesn't auto-aim
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell)
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell)
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty
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* [[Joust]]: doesn't auto-aim
* [[Joust]]: doesn't auto-aim
* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only)
* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only)
* [[Meteor]] has reduced explosion radius
* [[Meteor]]: reduced explosion radius
* [[Energy Shield]]: while active, Dueling Mana Potions cannot be used
* Chance to parry or dodge is halved ([[Weapon Block]], [[Holy Sword]], [[Dodge]], [[Evade]])
* Chance to parry or dodge is halved ([[Weapon Block]], [[Holy Sword]], [[Dodge]], [[Evade]])
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]])
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]])
* Healing skills ([[Holy Bolt]], [[Holy Nova]], [[Holy Light]]) don't heal heal allies
* Healing skills ([[Holy Bolt]], [[Holy Nova]], [[Holy Light]]) don't heal allies


== Damage Multipliers ==
== Damage Multipliers ==
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|&nbsp; • &nbsp;[[Immolation Arrow]] || 200 || || <span class="omod">fire</span>
|&nbsp; • &nbsp;[[Immolation Arrow]] || 200 || || <span class="omod">fire</span>
|-
|-
|&nbsp; • &nbsp;[[Decoy]] || 70 || ||
|&nbsp; • &nbsp;[[Decoy]] || 55 || ||
|-
|&nbsp; • &nbsp;[[Valkyrie]] || 70 || ||
|-
|-
| class="mid-column" colspan="4" | '''''Assassin'''''
| class="mid-column" colspan="4" | '''''Assassin'''''
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|&nbsp; • &nbsp;[[Psychic Hammer]] || 20 || 10 ||
|&nbsp; • &nbsp;[[Psychic Hammer]] || 20 || 10 ||
|-
|-
|&nbsp; • &nbsp;[[Mind Blast]] || 35 || 50 ||
|&nbsp; • &nbsp;[[Mind Blast]] || 25 || 30 ||
|-
|-
|&nbsp; • &nbsp;[[Lightning Sentry]] || 35 || 45 ||
|&nbsp; • &nbsp;[[Lightning Sentry]] || 35 || 45 ||
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|&nbsp; • &nbsp;[[Molten Boulder]] || 90 || 80 ||
|&nbsp; • &nbsp;[[Molten Boulder]] || 90 || 80 ||
|-
|-
|&nbsp; • &nbsp;[[Volcano]] || 80 || <span class="omod">80</span> ||
|&nbsp; • &nbsp;[[Volcano]] || 65 || <span class="omod">65</span> ||
|-
|-
|&nbsp; • &nbsp;[[Arctic Blast]] || 200 || ||
|&nbsp; • &nbsp;[[Arctic Blast]] || 200 || ||
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|&nbsp; • &nbsp;[[Hurricane]] || 150 || ||
|&nbsp; • &nbsp;[[Hurricane]] || 150 || ||
|-
|-
|&nbsp; • &nbsp;[[Armageddon]] || 60 || 90 ||
|&nbsp; • &nbsp;[[Armageddon]] || 35 || 55 ||
|-
|-
|&nbsp; • &nbsp;[[Rabies]] || 150 || || <span class="omod">poison</span>
|&nbsp; • &nbsp;[[Rabies]] || 150 || || <span class="omod">poison</span>
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|&nbsp; • &nbsp;[[Poison Strike]] || 150 || 125 ||
|&nbsp; • &nbsp;[[Poison Strike]] || 150 || 125 ||
|-
|-
|&nbsp; • &nbsp;[[Desecrate]] || 150 || 60 ||
|&nbsp; • &nbsp;[[Desecrate]] || || 60 ||
|-
|-
|&nbsp; • &nbsp;[[Poison Nova]] || 150 || 125 ||
|&nbsp; • &nbsp;[[Poison Nova]] || 150 || 125 ||
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|&nbsp; • &nbsp;[[Holy Fire]] || 125 || 50 ||
|&nbsp; • &nbsp;[[Holy Fire]] || 125 || 50 ||
|-
|-
|&nbsp; • &nbsp;[[Holy Bolt]] || 80 || <span class="omod">80</span> ||
|&nbsp; • &nbsp;[[Holy Bolt]] || 65 || 75 ||
|-
|-
|&nbsp; • &nbsp;[[Blessed Hammer]] || 70 || 50 ||
|&nbsp; • &nbsp;[[Blessed Hammer]] || 70 || 50 ||
|-
|-
|&nbsp; • &nbsp;[[Fist of the Heavens]] || 55 || 80 ||
|&nbsp; • &nbsp;[[Fist of the Heavens]] || 55 || 65 ||
|-
|-
|&nbsp; • &nbsp;[[Holy Nova]] || 70 || ||
|&nbsp; • &nbsp;[[Holy Nova]] || 70 || ||
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|&nbsp; • &nbsp;[[Combustion]] || 90 || 80 ||
|&nbsp; • &nbsp;[[Combustion]] || 90 || 80 ||
|-
|-
|&nbsp; • &nbsp;[[Lesser Hydra]] || 60 || 90 ||
|&nbsp; • &nbsp;[[Lesser Hydra]] || 50 || 90 ||
|-
|-
|&nbsp; • &nbsp;[[Hydra]] || 85 || 90 ||
|&nbsp; • &nbsp;[[Hydra]] || 60 || 90 ||
|-
|-
|&nbsp; • &nbsp;[[Meteor]] || 65 || 90 ||
|&nbsp; • &nbsp;[[Meteor]] || 65 || 90 ||

Revision as of 16:10, 27 November 2023

This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.

General Changes

  • New dueling arenas accessible via items which can be purchased from Akara
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30
  • Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)

Skill Differences

Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

Skill Norm/NM % Hell % Type
Amazon
  •  Jab 90 80
  •  Poison Javelin 85 poison
  •  Plague Javelin 110 45 poison
  •  Power Strike 17 physical
  •  Charged Strike 130 lightning
  •  Guided Arrow 130 120
  •  Strafe 65 physical
  •  Ice Arrow 110
175 cold
  •  Freezing Arrow 175 cold
  •  Immolation Arrow 200 fire
  •  Decoy 55
  •  Valkyrie 70
Assassin
  •  Psychic Hammer 20 10
  •  Mind Blast 25 30
  •  Lightning Sentry 35 45
  •  Chain Lightning Sentry 35 45
  •  Wake of Fire 60
  •  Blade Sentinel 70 50 physical
  •  Blade Fury 80 60 physical
  •  Blade Dance (Chaos) 85 physical
Barbarian
  •  Double Swing 200 physical
  •  Frenzy 200 physical
  •  Concentrate 50 magic
  •  Double Throw 114 physical
  •  Berserk 125 physical
  •  Whirlwind 75 90 physical
  •  War Cry 135 125
Druid
  •  Firestorm 150
  •  Molten Boulder 90 80
  •  Volcano 65 65
  •  Arctic Blast 200
  •  Tornado 75 65
  •  Hurricane 150
  •  Armageddon 35 55
  •  Rabies 150 poison
  •  Maul 150 physical
  •  Shock Wave 175
  •  Fire Claws 300 fire
  •  Raven 60
Necromancer
  •  Teeth 40 35
  •  Bone Spear 55 45
  •  Bone Spirit 45 30
  •  Poison Strike 150 125
  •  Desecrate 60
  •  Poison Nova 150 125
  •  Corpse Explosion 65
  •  Dark Pact 65 55
Paladin
  •  Holy Fire 125 50
  •  Holy Bolt 65 75
  •  Blessed Hammer 70 50
  •  Fist of the Heavens 55 65
  •  Holy Nova 70
  •  Zeal 75 75 physical
  •  Vengeance 200 fire/cold/lightning
  •  Smite 85 75 physical
  •  Joust 20 20
  •  Charge 70 70 physical
Sorceress
  •  Ice Bolt 135 114
  •  Ice Blast 150 114
  •  Glacial Spike 150 114
  •  Frost Nova 165 125
  •  Ice Barrage 175 140
  •  Blizzard 160 130
  •  Frozen Orb 150 114
  •  Telekinesis 10 10
  •  Charged Bolt 185 75
  •  Nova 150 140
  •  Lightning 200 180
  •  Chain Lightning 120
  •  Thunder Storm 30 35
  •  Fire Bolt 95 114
  •  Fire Ball 95 114
  •  Inferno 114
  •  Blaze 130
  •  Fire Wall 90
  •  Combustion 90 80
  •  Lesser Hydra 50 90
  •  Hydra 60 90
  •  Meteor 65 90
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself