PvP Changes: Difference between revisions

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This page lists player-vs-player changes relative to the vanilla game.
<noinclude>This page lists player-vs-player changes relative to the vanilla game. </noinclude>All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.


= General Changes =
== General Changes ==
* New dueling arenas accessible via items which can be purchased from Anya
* New dueling arenas accessible via items which can be purchased from Akara
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** After dying in these arenas, characters revive without needing to retrieve their corpse
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
* Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
* Life replenish is capped at +30 in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Maximum resistances are capped in PvP arenas based on the difficulty
* Life replenish is capped at +30
** Normal - 75%
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
** Nightmare - 80%
** Hell - 85%


== Skill Differences ==
= Mechanical Changes =
* [[Dragon Flight]]: doesn't auto-aim
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), has a 6/5 frame cooldown in Nightmare/Hell PvP arenas
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds in PvP arenas
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty in PvP arenas
* [[Bone Spear]]: only fires 1 projectile in PvP arenas
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty
* [[Oak Sage]]: doesn't grant life replenish
* [[Holy Bolt]]: only fires 1 projectile in PvP arenas
* [[Bone Spear]]: only fires 1 projectile
* [[Holy Bolt]]: only fires 1 projectile
* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Fist of the Heavens]]: doesn't auto-aim or name-lock
* [[Charge]]: has a 4/2 frame cooldown in Nightmare/Hell PvP arenas
* [[Oak Sage]]: doesn't grant life replenish in PvP arenas
* [[Joust]]: doesn't auto-aim
* [[Teleport]]: doesn't have a 1-second damage debuff in Normal PvP arenas
* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only)
* [[Meteor]]: reduced explosion radius
* [[Energy Shield]]: while active, Dueling Mana Potions cannot be used
* Chance to parry or dodge is halved ([[Weapon Block]], [[Holy Sword]], [[Dodge]], [[Evade]])
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]])
* Healing skills ([[Holy Bolt]], [[Holy Nova]], [[Holy Light]]) don't heal allies


= Damage Multipliers =
== Damage Multipliers ==
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:


{| class="wikitable"
{| class="wikitable" ||
|-
|-
! Skill
! Skill
! Norm/NM !! Hell
! Norm/NM % !! Hell % !! Type
|-
|-
| class="mid-column" colspan="3" | '''''Amazon'''''
| class="mid-column" colspan="4" | '''''Amazon'''''
|-
|-
|&nbsp; • &nbsp;[[Jab]] || 85% || 90%
|&nbsp; • &nbsp;[[Jab]] || 80 || <span class="omod">80</span> ||
|-
|-
|&nbsp; • &nbsp;[[Poison Javelin]] || 140% ||
|&nbsp; • &nbsp;[[Poison Javelin]] || 85 || 80 || <span class="omod">poison</span>
|-
|-
|&nbsp; • &nbsp;[[Plague Javelin]] || 135% || 60%
|&nbsp; • &nbsp;[[Plague Javelin]] || 85 || 40 || <span class="omod">poison</span>
|-
|-
|&nbsp; • &nbsp;[[Magic Arrow]] || 175% ||
|&nbsp; • &nbsp;[[Power Strike]] || 17 || || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Guided Arrow]] || ???% ||
|&nbsp; • &nbsp;[[Charged Strike]] || 130 || || <span class="omod">lightning</span>
|-
|-
|&nbsp; • &nbsp;[[Ice Arrow]] || 150% ||
|&nbsp; • &nbsp;[[Lightning Bolt]] || 85 || ||
|-
|-
|&nbsp; • &nbsp;[[Freezing Arrow]] || 150% ||
|&nbsp; • &nbsp;[[Guided Arrow]] || 130 || 120 ||
|-
|-
|&nbsp; • &nbsp;[[Immolation Arrow]] || 175% ||
|&nbsp; • &nbsp;[[Strafe]] || 65 || || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Decoy]] || 70% ||
| rowspan="2" | &nbsp; • &nbsp;[[Ice Arrow]] || || 120 ||
|-
|-
| 175 || || <span class="omod">cold</span>
| class="mid-column" colspan="3" | '''''Assassin'''''
|-
|-
|&nbsp; • &nbsp;[[Psychic Hammer]] || 20% || 10%
|&nbsp; • &nbsp;[[Freezing Arrow]] || 175 || 130 || <span class="omod">cold</span>
|-
|-
|&nbsp; • &nbsp;[[Mind Blast]] || 15% || 10%
|&nbsp; • &nbsp;[[Immolation Arrow]] || 200 || 135 || <span class="omod">fire</span>
|-
|-
|&nbsp; • &nbsp;[[Lightning Sentry]] || 90% || 65%
|&nbsp; • &nbsp;[[Decoy]] || 50 || ||
|-
|-
|&nbsp; • &nbsp;[[Chain Lightning Sentry]] || 90% || 65%
|&nbsp; • &nbsp;[[Valkyrie]] || 70 || ||
|-
|-
| class="mid-column" colspan="4" | '''''Assassin'''''
|&nbsp; • &nbsp;[[Blade Sentinel]] || 125% || 80%
|-
|-
|&nbsp; • &nbsp;[[Blade Fury]] || 80%
|&nbsp; • &nbsp;[[Psychic Hammer]] || 20 || 10 ||
|-
|-
|&nbsp; • &nbsp;[[Mind Blast]] || 30 || 35 ||
| class="mid-column" colspan="3" | '''''Barbarian'''''
|-
|-
|&nbsp; • &nbsp;[[Double Swing]] || 200% ||
|&nbsp; • &nbsp;[[Lightning Sentry]] || 35 || 40 ||
|-
|-
|&nbsp; • &nbsp;[[Frenzy]] || 200% ||
|&nbsp; • &nbsp;[[Chain Lightning Sentry]] || 35 || 40 ||
|-
|-
|&nbsp; • &nbsp;[[Double Throw]] || 114% ||
|&nbsp; • &nbsp;[[Wake of Fire]] || 60 || ||
|-
|-
|&nbsp; • &nbsp;[[Berserk]] || 125% ||
|&nbsp; • &nbsp;[[Blade Sentinel]] || 80 || 60 || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Whirlwind]] || 90% || 85%
|&nbsp; • &nbsp;[[Blade Fury]] || 80 || 60 || <span class="omod">physical</span>
|-
|-
| class="mid-column" colspan="4" | '''''Barbarian'''''
|&nbsp; • &nbsp;[[War Cry]] || 135% || 115%
|-
|-
|&nbsp; • &nbsp;[[Double Swing]] || 200 || || <span class="omod">physical</span>
| class="mid-column" colspan="3" | Druid
|-
|-
|&nbsp; • &nbsp;[[Firestorm]] || 150% ||
|&nbsp; • &nbsp;[[Frenzy]] || 200 || 125 || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Molten Boulder]] || 90% || 80%
|&nbsp; • &nbsp;[[Concentrate]] || 50 || || <span class="omod">magic</span>
|-
|-
|&nbsp; • &nbsp;[[Volcano]] || 80%
|&nbsp; • &nbsp;[[Double Throw]] || 114 || || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Arctic Blast]] || 200% ||
|&nbsp; • &nbsp;[[Berserk]] || 125 || || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Tornado]] || 80%
|&nbsp; • &nbsp;[[Whirlwind]] || 75 || 110 || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Hurricane]] || 150% ||
|&nbsp; • &nbsp;[[War Cry]] || 135 || 125 ||
|-
|-
|&nbsp; • &nbsp;[[Rabies]] || 200% ||
|&nbsp; • &nbsp;[[Deep Wounds]] || 50 || <span class="omod">50</span> ||
|-
|-
| class="mid-column" colspan="4" | '''''Druid'''''
|&nbsp; • &nbsp;[[Maul]] || 200% ||
|-
|-
|&nbsp; • &nbsp;[[Shock Wave]] || 175% ||
|&nbsp; • &nbsp;[[Firestorm]] || 150 || 120 ||
|-
|-
|&nbsp; • &nbsp;[[Fire Claws]] || 300% ||
|&nbsp; • &nbsp;[[Molten Boulder]] || 90 || 80 ||
|-
|-
|&nbsp; • &nbsp;[[Raven]] || 90% ||
|&nbsp; • &nbsp;[[Volcano]] || 45 || 65 ||
|-
|-
|&nbsp; • &nbsp;[[Arctic Blast]] || 200 || ||
| class="mid-column" colspan="3" | '''''Necromancer'''''
|-
|-
|&nbsp; • &nbsp;[[Teeth]] || 45% || 35%
|&nbsp; • &nbsp;[[Tornado]] || 60 || 50 ||
|-
|-
|&nbsp; • &nbsp;[[Bone Spear]] || 80% || 50%
|&nbsp; • &nbsp;[[Hurricane]] || 150 || ||
|-
|-
|&nbsp; • &nbsp;[[Bone Spirit]] || 80% || 45%
|&nbsp; • &nbsp;[[Armageddon]] || 30 || 35 ||
|-
|-
|&nbsp; • &nbsp;[[Poison Strike]] || 150% ||
|&nbsp; • &nbsp;[[Rabies]] || 150 || 120 || <span class="omod">poison</span>
|-
|-
|&nbsp; • &nbsp;[[Desecrate]] || 150% || 25%
|&nbsp; • &nbsp;[[Maul]] || 150 || || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Poison Nova]] || 150% ||
|&nbsp; • &nbsp;[[Shock Wave]] || 175 || ||
|-
|-
|&nbsp; • &nbsp;[[Corpse Explosion]] || 65% || 50%
|&nbsp; • &nbsp;[[Fire Claws]] || 300 || || <span class="omod">fire</span>
|-
|-
|&nbsp; • &nbsp;[[Raven]] || 60 || ||
| class="mid-column" colspan="3" | '''''Paladin'''''
|-
|-
| class="mid-column" colspan="4" | '''''Necromancer'''''
|&nbsp; • &nbsp;[[Holy Fire]] (aura only) || 125% || 50%
|-
|-
|&nbsp; • &nbsp;[[Holy Shock]] (aura only) || 50% || 50%
|&nbsp; • &nbsp;[[Teeth]] || 40 || 35 ||
|-
|-
|&nbsp; • &nbsp;[[Holy Bolt]] || 90% || 90%
|&nbsp; • &nbsp;[[Bone Spear]] || 55 || 45 ||
|-
|-
|&nbsp; • &nbsp;[[Blessed Hammer]] || 95% || 60%
|&nbsp; • &nbsp;[[Bone Spirit]] || 30 || 15 ||
|-
|-
|&nbsp; • &nbsp;[[Fist of the Heavens]] || 55% || 15%
|&nbsp; • &nbsp;[[Poison Strike]] || 150 || 125 ||
|-
|-
|&nbsp; • &nbsp;[[Holy Nova]] || 200% ||
|&nbsp; • &nbsp;[[Desecrate]] || 85 || 60 ||
|-
|-
|&nbsp; • &nbsp;[[Sacrifice]] || 150% ||
|&nbsp; • &nbsp;[[Poison Nova]] || 150 || 125 ||
|-
|-
|&nbsp; • &nbsp;[[Zeal]] || 90%
|&nbsp; • &nbsp;[[Corpse Explosion]] || 65 || ||
|-
|-
|&nbsp; • &nbsp;[[Vengeance]] || 175% ||
|&nbsp; • &nbsp;[[Dark Pact]] || 55 || 50 ||
|-
|-
| class="mid-column" colspan="4" | '''''Paladin'''''
|&nbsp; • &nbsp;[[Smite]] || 35%
|-
|-
|&nbsp; • &nbsp;[[Joust]] || 25% || 25%
|&nbsp; • &nbsp;[[Holy Fire]] || 125 || 50 ||
|-
|-
|&nbsp; • &nbsp;[[Holy Bolt]] || 65 || <span class="omod">65</span> ||
| class="mid-column" colspan="3" | '''''Sorceress'''''
|-
|-
|&nbsp; • &nbsp;[[Ice Bolt]] || 114% ||
|&nbsp; • &nbsp;[[Blessed Hammer]] || 60 || 40 ||
|-
|-
|&nbsp; • &nbsp;[[Ice Blast]] || 150% ||
|&nbsp; • &nbsp;[[Fist of the Heavens]] || 55 || 65 ||
|-
|-
|&nbsp; • &nbsp;[[Glacial Spike]] || 150% ||
|&nbsp; • &nbsp;[[Holy Nova]] || 50 || 50 ||
|-
|-
|&nbsp; • &nbsp;[[Frost Nova]] || 140% || 125%
|&nbsp; • &nbsp;[[Zeal]] || 75 || <span class="omod">75</span> || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Ice Barrage]] || 140% || 125%
|&nbsp; • &nbsp;[[Vengeance]] || 200 || || <span class="omod">fire/cold/lightning</span>
|-
|-
|&nbsp; • &nbsp;[[Blizzard]] || 190% || 150%
|&nbsp; • &nbsp;[[Smite]] || 85 || 75 || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Frozen Orb]] || 120% ||
|&nbsp; • &nbsp;[[Joust]] || 20 || <span class="omod">20</span> ||
|-
|-
|&nbsp; • &nbsp;[[Telekinesis]] || 10% || 10%
|&nbsp; • &nbsp;[[Charge]] || 70 || <span class="omod">70</span> || <span class="omod">physical</span>
|-
|-
| class="mid-column" colspan="4" | '''''Sorceress'''''
|&nbsp; • &nbsp;[[Charged Bolt]] || 175% || 65%
|-
|-
|&nbsp; • &nbsp;[[Nova]] || 175% || 130%
|&nbsp; • &nbsp;[[Ice Bolt]] || 135 || <span class="omod">135</span> ||
|-
|-
|&nbsp; • &nbsp;[[Lightning]] || 200% || 180%
|&nbsp; • &nbsp;[[Ice Blast]] || 150 || 114 ||
|-
|-
|&nbsp; • &nbsp;[[Chain Lightning]] || 120% ||
|&nbsp; • &nbsp;[[Glacial Spike]] || 150 || 135 ||
|-
|-
|&nbsp; • &nbsp;[[Thunder Storm]] || 150% || 35%
|&nbsp; • &nbsp;[[Frost Nova]] || 165 || 125 ||
|-
|-
|&nbsp; • &nbsp;[[Inferno]] || 114% ||
|&nbsp; • &nbsp;[[Ice Barrage]] || 175 || 140 ||
|-
|-
|&nbsp; • &nbsp;[[Blaze]] || 130% ||
|&nbsp; • &nbsp;[[Blizzard]] || 145 || 130 ||
|-
|-
|&nbsp; • &nbsp;[[Fire Wall]] || 150% ||
|&nbsp; • &nbsp;[[Frozen Orb]] || 150 || 114 ||
|-
|-
|&nbsp; • &nbsp;[[Fire Bolt]] || 120% ||
|&nbsp; • &nbsp;[[Telekinesis]] || 10 || <span class="omod">10</span> ||
|-
|-
|&nbsp; • &nbsp;[[Combustion]] || 110% || 85%
|&nbsp; • &nbsp;[[Charged Bolt]] || 185 || 75 ||
|-
|-
|&nbsp; • &nbsp;[[Lesser Hydra]] || 85% ||
|&nbsp; • &nbsp;[[Nova]] || 150 || 140 ||
|-
|-
|&nbsp; • &nbsp;[[Hydra]] || 110% ||
|&nbsp; • &nbsp;[[Lightning]] || 200 || 180 ||
|-
|&nbsp; • &nbsp;[[Chain Lightning]] || 120 || ||
|-
|&nbsp; • &nbsp;[[Thunder Storm]] || 30 || 35 ||
|-
|&nbsp; • &nbsp;[[Fire Bolt]] || 95 || 135 ||
|-
|&nbsp; • &nbsp;[[Fire Ball]] || 95 || 130 ||
|-
|&nbsp; • &nbsp;[[Inferno]] || 114 || ||
|-
|&nbsp; • &nbsp;[[Blaze]] || 130 || ||
|-
|&nbsp; • &nbsp;[[Fire Wall]] || 90 || ||
|-
|&nbsp; • &nbsp;[[Combustion]] || 80 || 90 ||
|-
|&nbsp; • &nbsp;[[Lesser Hydra]] || 40 || 80 ||
|-
|&nbsp; • &nbsp;[[Hydra]] || 30 || 80 ||
|-
|&nbsp; • &nbsp;[[Meteor]] || 65 || 90 ||
|}
|}
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
* Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself

Revision as of 01:01, 5 May 2024

This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.

General Changes

  • New dueling arenas accessible via items which can be purchased from Akara
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30
  • Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)

Skill Differences

Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

Skill Norm/NM % Hell % Type
Amazon
  •  Jab 80 80
  •  Poison Javelin 85 80 poison
  •  Plague Javelin 85 40 poison
  •  Power Strike 17 physical
  •  Charged Strike 130 lightning
  •  Lightning Bolt 85
  •  Guided Arrow 130 120
  •  Strafe 65 physical
  •  Ice Arrow 120
175 cold
  •  Freezing Arrow 175 130 cold
  •  Immolation Arrow 200 135 fire
  •  Decoy 50
  •  Valkyrie 70
Assassin
  •  Psychic Hammer 20 10
  •  Mind Blast 30 35
  •  Lightning Sentry 35 40
  •  Chain Lightning Sentry 35 40
  •  Wake of Fire 60
  •  Blade Sentinel 80 60 physical
  •  Blade Fury 80 60 physical
Barbarian
  •  Double Swing 200 physical
  •  Frenzy 200 125 physical
  •  Concentrate 50 magic
  •  Double Throw 114 physical
  •  Berserk 125 physical
  •  Whirlwind 75 110 physical
  •  War Cry 135 125
  •  Deep Wounds 50 50
Druid
  •  Firestorm 150 120
  •  Molten Boulder 90 80
  •  Volcano 45 65
  •  Arctic Blast 200
  •  Tornado 60 50
  •  Hurricane 150
  •  Armageddon 30 35
  •  Rabies 150 120 poison
  •  Maul 150 physical
  •  Shock Wave 175
  •  Fire Claws 300 fire
  •  Raven 60
Necromancer
  •  Teeth 40 35
  •  Bone Spear 55 45
  •  Bone Spirit 30 15
  •  Poison Strike 150 125
  •  Desecrate 85 60
  •  Poison Nova 150 125
  •  Corpse Explosion 65
  •  Dark Pact 55 50
Paladin
  •  Holy Fire 125 50
  •  Holy Bolt 65 65
  •  Blessed Hammer 60 40
  •  Fist of the Heavens 55 65
  •  Holy Nova 50 50
  •  Zeal 75 75 physical
  •  Vengeance 200 fire/cold/lightning
  •  Smite 85 75 physical
  •  Joust 20 20
  •  Charge 70 70 physical
Sorceress
  •  Ice Bolt 135 135
  •  Ice Blast 150 114
  •  Glacial Spike 150 135
  •  Frost Nova 165 125
  •  Ice Barrage 175 140
  •  Blizzard 145 130
  •  Frozen Orb 150 114
  •  Telekinesis 10 10
  •  Charged Bolt 185 75
  •  Nova 150 140
  •  Lightning 200 180
  •  Chain Lightning 120
  •  Thunder Storm 30 35
  •  Fire Bolt 95 135
  •  Fire Ball 95 130
  •  Inferno 114
  •  Blaze 130
  •  Fire Wall 90
  •  Combustion 80 90
  •  Lesser Hydra 40 80
  •  Hydra 30 80
  •  Meteor 65 90
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself