PvP Changes

From Project Diablo 2
(Redirected from Moor Duel Arena)
Jump to navigation Jump to search

This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.

General Changes

  • New dueling arenas are accessible via 'maps' which can be purchased from Akara in Act 1
  • Vendors within PvP arenas sell 'Dueling Mana Potions' (other potions cannot be used in the arenas)
  • Vendors within PvP arenas also sell a variety of 'Dueling Charms' tailored for both High Level and Low Level characters:
Grand Charms: +1 Skill Tree with 15 Life, Large Charms: 2% Damage with 15 Life
Small Charms: 20 Life, 15 Life, 10 Life + 2 Max Damage + 10 Attack Rating, 10 Life + 3% all resistances, 10 Life + 7% of one resistance, or 5% FHR + 7% of one resistance
Note: These 'Dueling Charms' only work inside of the PvP arenas. Outside of the arenas their stats do not apply to the character.
  • Spectator mode can be toggled in the arenas by typing .spec or .spectate within the safe zone of an arena
  • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can only be done inside PvP arenas without risking characters, deaths outside of the arenas are permanent
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
  • Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames per hit
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30

Skill Differences

Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

These skill modifier values can be found in game, in a book within the PvP arenas
Skill Norm/NM % Hell % Type
Amazon
  •  Jab 80 80 physical
  •  Poison Javelin 85 80 poison
  •  Plague Javelin 90 55 poison
  •  Power Strike 17 physical
  •  Charged Strike 130 lightning
  •  Lightning Bolt 80 lightning
  •  Guided Arrow 114 120
  •  Guided Arrow 114 120
  •  Strafe 65 physical
  •  Cold Arrow 150 125 cold
  •  Ice Arrow 200 150 cold
  •  Freezing Arrow 200 160 cold
  •  Fire Arrow 150 125 fire
  •  Immolation Arrow 200 155 fire
  •  Decoy 50
  •  Valkyrie 70
Assassin
  •  Psychic Hammer 20 10
  •  Mind Blast 30 35
  •  Lightning Sentry 35 40
  •  Chain Lightning Sentry 35 40
  •  Wake of Fire 60
  •  Blade Sentinel 85 75 physical
  •  Blade Fury 75 physical
Barbarian
  •  Double Swing 200 physical
  •  Frenzy 200 125 physical
  •  Concentrate 50 magic
  •  Double Throw 114 114 physical
  •  Berserk 125 physical
  •  Whirlwind 75 95 physical
  •  War Cry 135 125
  •  Deep Wounds 50 50
Druid
  •  Firestorm 150 120
  •  Molten Boulder 90 80
  •  Volcano 45 45
  •  Fire Storm 150 120
  •  Arctic Blast 200
  •  Tornado 60 40
  •  Hurricane 150
  •  Armageddon 30 35
  •  Rabies 150 125 poison
  •  Poison Creeper 15 15
  •  Maul 150 physical
  •  Shock Wave 175
  •  Fire Claws 300 fire
  •  Raven 60
Necromancer
  •  Teeth 40 35
  •  Bone Spear 55 45
  •  Bone Spirit 30 15
  •  Poison Strike 150 125
  •  Desecrate 85 60
  •  Poison Nova 150 125
  •  Corpse Explosion 65
  •  Dark Pact 50 50
Paladin
  •  Holy Fire 125 50
  •  Holy Bolt 65 65
  •  Holy Light 15 15
  •  Blessed Hammer 60 40
  •  Fist of the Heavens 55 65
  •  Holy Nova 50 50
  •  Zeal 75 85 physical
  •  Vengeance 200 fire/cold/lightning
  •  Smite 85 75 physical
  •  Joust 20 20
  •  Charge 70 70 physical
Sorceress
  •  Ice Bolt 110 145
  •  Ice Blast 150 145
  •  Glacial Spike 150 145
  •  Frost Nova 185 140
  •  Ice Barrage 190 140
  •  Blizzard 130
  •  Frozen Orb 150 130
  •  Telekinesis 10 10
  •  Charged Bolt 170 75
  •  Nova 175 150
  •  Lightning 180 200
  •  Chain Lightning 120
  •  Thunder Storm 30 35
  •  Fire Bolt 75 135
  •  Fire Ball 95 130
  •  Inferno 125
  •  Blaze 130
  •  Fire Wall 90
  •  Combustion 50 90
  •  Lesser Hydra 40 80
  •  Hydra 30 80
  •  Meteor 65 90
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself