PvP Changes: Difference between revisions

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(updated for s5)
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:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
* Life replenish is capped at +30 in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas


= PvP Multipliers =
= PvP Multipliers =
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** [[Freezing Arrow]]: 150% (Normal/Nightmare)
** [[Freezing Arrow]]: 150% (Normal/Nightmare)
** [[Immolation Arrow]]: 175% (Normal/Nightmare)
** [[Immolation Arrow]]: 175% (Normal/Nightmare)
** [[Dopplezonstrafe]]: 70% (Normal/Nightmare)
** [[Dopplezonstrafe]] ([[Decoy]]?): 70% (Normal/Nightmare)
* ''Assassin''
* ''Assassin''
** [[Psychic Hammer]]: 20% (Normal/Nightmare), 10% (Hell)
** [[Psychic Hammer]]: 20% (Normal/Nightmare), 10% (Hell)
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* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Charge]]: has a 4 frame cooldown in PvP arenas
* [[Charge]]: has a 4 frame cooldown in PvP arenas
* [[Oak Sage]]: doesn't grant life replenish in PvP arenas

Revision as of 19:40, 26 June 2022

This page lists player-vs-player changes relative to the vanilla game.

General Changes

  • New dueling arenas accessible via items which can be purchased from Anya
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
  • Life replenish is capped at +30 in PvP arenas
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas

PvP Multipliers

Skills deal 16%/12%/6% of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. The following skills have additional modifiers:

Other PvP Skill Changes

  • Mind Blast: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), has a 6 frame cooldown in PvP arenas
  • Bone Spear: only fires 1 projectile in PvP arenas
  • Holy Bolt: only fires 1 projectile in PvP arenas
  • Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
  • Charge: has a 4 frame cooldown in PvP arenas
  • Oak Sage: doesn't grant life replenish in PvP arenas