Scepters

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Unique Scepters

In addition to the changes listed here, all melee weapons also gain Melee Attacks Deal Splash Damage.

Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus.

Normal Scepters

Knell Striker

Scepter

  • Base Damage: 6 to 11

  • Base Durability: 100 (was 50)

  • Base Speed Modifier: 0

  • Base Melee Range: 2 (was 0)

  • Base Maximum Sockets: 2 (3 for upgraded versions)

One-Hand Damage: 10 to [18-19], Avg 14-14.5

Required Strength: 25

Required Level: 5

Before After
+[70-80]% Enhanced Damage +[70-80]% Enhanced Damage
+35 to Attack Rating +35 to Attack Rating
25% Chance of Crushing Blow 25% Chance of Crushing Blow
+15 to Mana +15 to Mana
Fire Resist +20% Fire Resist +20%
Poison Resist +20% Poison Resist +20%
+50% Damage to Undead +50% Damage to Undead

Rusthandle

Grand Scepter

  • Base Damage: 8 to 18

  • Base Durability: 120 (was 60)

  • Base Speed Modifier: 10

  • Base Melee Range: 2 (was 1)

One-Hand Damage: 15 to [34-35], Avg 24.5-25

Required Strength: 37

Required Level: 18

Before After
+1 to Paladin Skill Levels +1 to Paladin Skill Levels
+[50-60]% Enhanced Damage +[50-60]% Enhanced Damage
Adds 3-7 Damage Adds 3-7 Damage
+[100-110]% Damage to Undead +[100-110]% Damage to Undead
8% Life Stolen per Hit 8% Life Stolen per Hit
+[1-3] to Vengeance (Paladin Only) +[1-3] to Vengeance (Paladin Only)
+3 to Thorns (Paladin Only) +3 to Thorns (Paladin Only)
Magic Damage Taken Reduced by 1 Magic Damage Taken Reduced by 1

Stormeye

War Scepter

  • Base Damage: 12 to 19 (was 10 to 17)

  • Base Durability: 140 (was 70)

  • Base Speed Modifier: -10

  • Base Melee Range: 2 (was 1)

  • Base Maximum Sockets: 3 (ilvl 1-25), 5 (ilvl 26+)

One-Hand Damage: [21-26] to [34-41], Avg 27.5-33.5 (was [18-22] to [30-37], Avg 24-29.5)

Required Strength: 55

Required Level: 30

Before After
+[80-120]% Enhanced Damage +[80-120]% Enhanced Damage
Adds 1-6 Lightning Damage Adds 1-30 Lightning Damage
Adds 3-5 Cold Damage Adds 17-25 Cold Damage
+1 to Fist of the Heavens (Paladin Only) +[2-3] to Fist of the Heavens (Paladin Only)
+3 to Holy Shock (Paladin Only) +3 to Holy Shock (Paladin Only)
+[3-5] to Resist Lightning (Paladin Only) +[3-5] to Resist Lightning (Paladin Only)
Replenish Life +10 Replenish Life +10
+50% Damage to Undead +50% Damage to Undead

Exceptional Scepters

Zakarum's Hand

Rune Scepter

  • Base Damage: 18 to 35 (was 13 to 24)

  • Base Durability: 100 (was 50)

  • Base Speed Modifier: 0

  • Base Melee Range: 2 (was 0)

  • Base Maximum Sockets: 3 (was 2)

One-Hand Damage: [50-57] to [98-112], Avg 74-84.5 (was [36-41] to [67-76], Avg 51.5-58.5)

Required Strength: 58

Required Level: 37

Before After
6% Chance to Cast Level 5 Blizzard on Striking 10% Chance to Cast Level 20 Blizzard on Striking
+30% Increased Attack Speed +30% Increased Attack Speed
+[180-220]% Enhanced Damage +[180-220]% Enhanced Damage
Ignore Target's Defense Ignore Target's Defense
8% Mana Stolen per Hit 8% Mana Stolen per Hit
+2 to Holy Shock (Paladin Only) +[2-3] to Holy Shock (Paladin Only)
+2 to Holy Freeze (Paladin Only) +[2-3] to Holy Freeze (Paladin Only)
Regenerate Mana 10% Regenerate Mana 10%
Heal Stamina Plus 15% Heal Stamina Plus 15%
+50% Damage to Undead +50% Damage to Undead

The Fetid Sprinkler

Holy Water Sprinkler

  • Base Damage: 20 to 52 (was 14 to 36)

  • Base Durability: 120 (was 60)

  • Base Speed Modifier: 10

  • Base Melee Range: 2 (was 1)

One-Hand Damage: [67-79] to [160-191], Avg 113.5-135 (was [51-55] to [118-129], Avg 84.5-92)

Required Strength: 76

Required Level: 38

Before After
5% Chance to Cast Level 1 Decrepify on Striking 15% Chance to Cast Level 10 Decrepify on Striking
10% Chance to Cast Level 1 Confuse on Striking 10% Chance to Cast Level 10 Confuse when Struck
+2 to Paladin Skill Levels +2 to Paladin Skill Levels
+[160-190]% Enhanced Damage +[160-220]% Enhanced Damage
Adds 15-25 Damage Adds 15-25 Damage
+[150-200] to Attack Rating +[150-200] to Attack Rating
+160 Poison Damage over 4 Seconds +160 Poison Damage over 4 Seconds
+50% Damage to Undead +50% Damage to Undead

Hand of Blessed Light

Divine Scepter

  • Base Damage: 24 to 46 (was 16 to 38)

  • Base Durability: 140 (was 70)

  • Base Speed Modifier: -10

  • Base Melee Range: 2 (was 1)

One-Hand Damage: [75-82] to [150-164], Avg 112.5-123 (was [56-61] to [132-143], Avg 94-102)

Required Strength: 103

Required Level: 42

Before After
5% Chance to Cast Level 4 Fist of the Heavens on Striking Removed
+2 to Paladin Skill Levels +2 to Paladin Skill Levels
+[130-160]% Enhanced Damage +[130-160]% Enhanced Damage
Adds 20-45 Damage Adds 20-45 Damage
100% Bonus to Attack Rating 100% Bonus to Attack Rating
+[2-4] to Holy Light (Paladin Only)
+[2-3] to Holy Nova (Paladin Only)
+2 to Fist of the Heavens (Paladin Only) +[2-3] to Fist of the Heavens (Paladin Only)
+4 to Holy Bolt (Paladin Only) +[2-4] to Holy Bolt (Paladin Only)
Regenerate Mana 15% Regenerate Mana 15%
+4 to Light Radius +4 to Light Radius
+50% Damage to Undead +50% Damage to Undead

Elite Scepters

Heaven's Light

Mighty Scepter

  • Base Damage: 50 to 65 (was 40 to 52)

  • Base Durability: 100 (was 50)

  • Base Speed Modifier: 0

  • Base Melee Range: 2 (was 0)

  • Base Maximum Sockets: 3 (was 2)

One-Hand Damage: [187-212] to [243-276], Avg 215-244 (was [140-160] to [182-208], Avg 161-184)

Required Strength: 125

Required Dexterity: 65

Required Level: 72

Minimum Item Level: 69

Occurrence Rate: 1/2

Before After (Unchanged)
+[2-3] to Paladin Skill Levels +[2-3] to Paladin Skill Levels
+20% Increased Attack Speed +20% Increased Attack Speed
+[250-300]% Enhanced Damage +[275-325]% Enhanced Damage
-33% Target Defense -33% Target Defense
33% Chance of Crushing Blow 33% Chance of Crushing Blow
+[15-20] Life after each Demon Kill +[15-20] Life after each Demon Kill
+3 to Light Radius +3 to Light Radius
+50% Damage to Undead +50% Damage to Undead
Socketed [1-2] Socketed [1-3]

The Redeemer

Mighty Scepter

  • Base Damage: 50 to 65 (was 40 to 52)

  • Base Durability: 100 (was 50)

  • Base Speed Modifier: 0

  • Base Melee Range: 2 (was 0)

  • Base Maximum Sockets: 3 (was 2)

One-Hand Damage: [235-320] to [287-380], Avg 261-350 (was [200-280] to [242-328], Avg 221-304)

Required Strength: 50

Required Dexterity: 26

Required Level: 72

Minimum Item Level: 80

Occurrence Rate: 1/2

Before After
+2 to Paladin Skill Levels +2 to Paladin Skill Levels
+[250-300]% Enhanced Damage +[250-300]% Enhanced Damage
Damage +[60-120] Damage +[60-120]
-33% Target Defense -33% Target Defense
+[200-250]% Damage to Demons +[200-250]% Damage to Demons
+[2-4] to Redemption (Paladin Only) +[2-4] to Redemption (Paladin Only)
+[2-4] to Sanctuary (Paladin Only)
+[2-4] to Holy Bolt (Paladin Only) +[2-4] to Holy Bolt (Paladin Only)
+3 to Light Radius +3 to Light Radius
Requirements -60% Requirements -60%
+50% Damage to Undead +50% Damage to Undead

Akarat's Devotion

Seraph Rod

  • Base Damage: 56 to 68 (was 45 to 54)

  • Base Durability: 120 (was 60)

  • Base Speed Modifier: 10

  • Base Melee Range: 2 (was 1)

One-Hand Damage: [190-207] to [231-251], Avg 210.5-229

Required Strength: 108

Required Dexterity: 69

Required Level: 74

Minimum Item Level: 87

New
25% Chance to Cast Level 35 Blessed Hammer on Striking
or
25% Chance to Cast Level 35 Blessed Hammer on Casting
+2 to Paladin Skill Levels
+40% Increased Attack Speed
+[240-270]% Enhanced Damage
+[3-4] to Blessed Hammer (Paladin Only)
Replenish Life +[10-15]
25% Better Chance of Getting Magic Items
+50% Damage to Undead

Astreon's Iron Ward

Caduceus

  • Base Damage: 46 to 54 (was 37 to 43)

  • Base Durability: 140 (was 70)

  • Base Speed Modifier: -10

  • Base Melee Range: 2 (was 1)

One-Hand Damage: [256-304] to [283-335], Avg 269.5-319.5 (was [165-229] to [186-252], Avg 175.5-240.5)

Required Strength: 97

Required Dexterity: 70

Required Level: 66

Before After
+[2-4] to Combat Skills (Paladin Only) +[3-4] to Combat Skills (Paladin Only)
+10% Increased Attack Speed +40% Increased Attack Speed
+[240-290]% Enhanced Damage +[240-290]% Enhanced Damage
Damage +[40-85] Damage +[100-125]
[150-200]% Bonus to Attack Rating [150-200]% Bonus to Attack Rating
Adds 80-240 Magic Damage Adds 160-480 Magic Damage
33% Chance of Crushing Blow 33% Chance of Crushing Blow
Slows Target by 25% Slows Target by 15%
Physical Damage Taken Reduced by [4-7] Physical Damage Taken Reduced by [4-7]
+50% Damage to Undead +50% Damage to Undead

Other Scepters