All Topics

Revision as of 20:48, 22 March 2022 by BetweenWalls (talk | contribs) (Created page with "Below is a compilation of all topics other than individual skills and named items: {{:General Changes}} {{:Mercenaries}} {{:Monsters}} {{:Recipes}} {{:Crafting}} {{:Corruptions}} {{:Item Bases}} {{:Item Affixes}} {{:Zones|Area Levels}} {{:Maps}} {{:Item Filtering}} {{:Customization}} {{:Bugs}} {{:Guides|Guides and Links}}")
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Below is a compilation of all topics other than individual skills and named items:



Skills

All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The Skill Overview page lists mechanical changes for each skill. There's also a Skill Planner for PD2. See All Skills for a complete list with details per level.

Individual Items

All unique, set, & runeword items have been reviewed and balanced to improve itemization options, and some new equipment items have been added. See All Items for a complete equipment list.

There are also several new non-equipment items. For example:

See New Items for a complete list.

General

Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.

Out-of-Game

  • Widescreen support and improved graphics - customizable options like 60+ fps and HD text (ctrl+O shortcut)
  • A significant portion of the server code has been rewritten to be more performant
  • Volume of menu music reduced to better match other volume levels
  • More characters per account (up to 18) and accounts/characters don't expire
  • Global ladder & interaction, regional servers
  • Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown - lobby games can be filtered by name/difficulty/server
  • Game name/password/description can be auto-filled and game name can be auto-incremented
  • Games now perm in 2 minutes
  • Game servers have rolling resets every ~4 hours (for stability reasons)
  • Announcements are no longer made every time friends join/exit games (reduces spam)
  • Announcements for ladder accomplishments/deaths (can be muted in-game)
  • Cosmetic aura rewards for characters who reach level 99 or defeat max-difficulty dclone or rathma in each ladder season; special account-wide lightning-infused auras rewarded to the first 3 of each class to achieve these feats
  • Trade site (integrated armory & ladder browser)
  • Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
  • No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
  • Messages that begin with "!" will not appear above the character's head (was an attack vector for crashing servers)
  • No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of PD2's rules)

Quality-of-Life

  • Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
  • Shared stash pages (9 total per account, 1 personal stash page per character)
  • Maximum stash gold increased from 2.5 million to 8 million
  • Characters can now hold up to 1 million gold regardless of their level
  • Stackable gems, runes, essences, uber keys/organs
  • Tomes can now hold up to 80 scrolls each, keys can stack up to 50
  • Characters now automatically pick up gold they run over
  • Loot dropped on unreachable tiles by flying enemies will now spawn at the nearest ground location
  • Customizable item filtering and drop notifications
  • Screenshake can be disabled
  • All active skills can now be bound to left click
  • New "Move Only" skill which makes characters move toward a selected location without attacking
  • Targeting monsters has been improved - if you namelock an enemy and it dies you will continue to attack instead of your character stopping all actions
  • Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
  • New "help" screen (H by default) which covers some GUI changes - additional shortcuts are listed in the "settings" menu
  • Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
  • Shortcuts to add 5 stat/skill points (ctrl+click) and add as many points as possible (shift+click)
  • Shortcut to identify items with Tome of Identify (shift+click)
  • Shortcuts for stacking/unstacking (ctrl+shift+click) and separating individual items when a stack is picked up (ctrl+shift+click, ctrl+click)
  • Customizable screen info in the upper right that shows zone level and has options for real time, elapsed game time, ping, etc
  • Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
  • Inspect other characters (default: press 0 while hovering over them in town), also works outside of town while hovering over other characters or your own minions (Valkyrie, Shadow Master) if you select a skill which can target them such as Unsummon
  • Options for auto-partying and auto-permitting corpse looting
  • Option to show how much dps (damage per second) the character has done recently
  • New .roll command to help facilitate sharing loot in parties
  • Messages that begin with .p or .party will only be seen by party members
  • New .kills command shows how many enemies the character has defeated; use with one of the following: all, bosses, maps, dungeons, dclone, rathma, ubers, ancients, players
  • New .deaths command shows how many times the character has died
  • New .played command shows total character play time
  • Chat log persists between games
  • Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
  • Displayed loot can be toggled on/off
  • Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
  • The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
  • Reduced delay to re-enter town portals (75 frames to 15 frames)
  • Antidote, Thawing, and Stamina Potions now auto-belt
  • Option to show miniature display for potion status
  • Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
  • Unique charms can be repurchased from vendors (if accidentally sold) and several special items can no longer be sold to them to prevent accidents
  • Inventory lock button (prevents worn equipment and active charms from being accidentally moved)
  • Gamble refresh button
  • Skills don't have cooldowns while in town

General Balancing

  • New endgame map zones
  • Many vanilla zones have had their zone level raised to 85
  • Vanilla zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for Worldstone Shards to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
  • Drop rates improved for low-player-count games - "nodrop" chance when solo is similar to vanilla's /players5 but still scales up to a similar level with full games
  • Flawless gems now start dropping in Act 4 Normal and perfect gems start dropping in Hell
  • Nightmare bosses now drop essences used for Token of Absolution
  • Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
  • Experience penalty reduced between levels 20-24 so the cutoff is more gradual
  • The time between Baal's minion waves has been reduced by 50%
  • The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
  • The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
  • Lower Kurast no longer has super chests due to their mismatched risk/reward
  • Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
  • Running no longer hinders block chance or defense
  • Maximum resistances for characters/mercenaries reduced from 95% to 90%
  • Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
  • Amazons, Assassins, Barbarians, and Paladins gain an additional 0.5 mana per level
  • Characters have roughly +100% additional starting stamina
  • Stamina Shrines now also grant +35% velocity and their duration is reduced to match other shrines
  • Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
  • Shrines now affect all nearby allies when activated
  • Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
  • Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
  • Throwing potions now decrease enemy resistances by a small amount, and there are new throwing potions for cold and lightning elements
  • Multiple instances of Half Freeze Duration now combine to emulate the effects of Cannot be Frozen
  • The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
  • Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
  • Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via reflect mechanics
  • Ranged attacks now leech half as much as melee attacks
  • Melee attacks have 1 additional range against moving targets and additional range when checking for damage dealt
  • Crushing Blow has greater diminishing returns against bosses (act bosses, map bosses, ubers) and the melee reduction is now the same as the ranged reduction
  • Deadly Strike and Critical Strike rebalanced to improve itemization by making their power more comparable to other item stats - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (skills have been rebalanced with additional damage to compensate)
  • Maximum hit chance increased to 100% (harsher scaling above 95%)
  • Permanent summons now persist between games (excludes reanimates, revives, ravens)
  • Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
  • Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
  • Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
  • Spells and abilities no longer share cooldowns globally
  • Skills from characters and their minions/items apply "next hit delay" separately (characters will no longer cancel out each other's damage when attacking the same target; doesn't apply to monsters)
  • Monsters gain +70% life per player instead of +50% life per player

Item Changes

  • Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
  • Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
  • The chances for items to get pointmods and for pointmods to be higher have been increased
    • old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
    • new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
  • Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
  • Repair cost for superior items has been decreased
  • Weapon durability decreases at half the normal rate
  • Some rune effects have been adjusted slightly
  • Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes)
  • Set items can now be ethereal like other rarities

Item Bases:

  • Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
  • Ethereal items no longer have half durability
  • Throwing weapons and arrows/bolts have unlimited quantity
  • All claws can now have pointmods
  • Clubs can now have Druid pointmods (similar to pelts)
  • Daggers can now have pointmods for dagger-related skills (Poison Strike and most martial arts skills)
  • Quivers can now be magic or rare
  • Melee weapons now deal splash damage
  • Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
  • Crossbows have 10% Physical Pierce as an automod
  • Daggers have 20% Deadly Strike as an automod
  • Removed hidden movespeed penalty from medium/heavy chests and shields
  • Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
  • Kick damage of boots adjusted
  • Damage bonus from Strength/Dexterity adjusted for several weapon types
  • Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
  • Attack speed (WSM) for Amazon spears improved by 10
  • Melee range increased for many weapon bases
  • Base defense and block chance increased for Ward/Aegis
  • Base defense adjusted for chest armors to correspond better to their strength requirements
  • Maximum sockets increased for several weapon bases and Necromancer shields
  • Durability increased for all weapons

Item Affixes have received several changes, especially for rares. Some notable examples:

  • Elemental damage affixes for charms normalized according to charm size & element type, damage increased
  • +2-4% Fire, Cold, Lightning, Poison, or Magic Damage for large charms
  • 3 Sockets for rare chests, shields, weapons
  • 5-20% PDR for chests, shields; 5-10% PDR for belts
  • +10-20% FCR for chests, shields; +10% FCR for gloves, belts
  • +10-200% Enhanced Damage for chests, shields
  • +1 Class Skills for chests, shields, helms
  • 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
  • +301-400% Enhanced Damage for some lesser-used weapons and bows

Recipes

Crafting has been overhauled:

  • Any base (except circlets/quivers) may be used for crafting
  • Crafting with ethereal items causes the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents
  • Crafted items and set items can now be upgraded
  • Rare items can now be used in crafting recipes

Recipes:

  • Some recipes have been simplified
  • New repair recipe that uses Zod and works with ethereal/broken items
  • Other new & modified recipes corresponding to new items

Non-Player Characters

  • Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
  • Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
  • Anya will give a regular tier 1 map in Hell in addition to her normal reward
  • Ormus will give a corrupted ring as a reward for returning the Gidbinn
  • Healing NPCs now remove chill in addition to other ailments

Mercenaries:

  • Mercenaries have improved AI
  • New Act 4 mercenaries (Horadrim mages) and new versions of Act 1 and Act 5 mercenaries
  • Mercenaries can now equip gloves, boots, and belts, and some additional weapon types
  • Old mercenaries drop their equipped items when a new one is hired
  • Mercenaries from each act now grant auras
  • Mercenaries use new skills
  • Mercenaries now have the same stats regardless of which difficulty they're hired from
  • Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction

Monsters:

  • Duration of curses cast by monsters has been reduced to 20 seconds
  • Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
  • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
  • Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
  • Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
  • Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
  • Uber Ancients are a new uber boss
  • Diablo-Clone is much harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
  • Rathma is a new uber boss

Player versus Player

PvP Changes:

  • Skill PvP damage has been rebalanced, and some skills have other balance changes
  • New dueling arenas accessible via items which can be purchased from Akara
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell in PvP arenas
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each in PvP arenas
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
  • Life replenish is capped at +30 in PvP arenas
  • Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)

Bug Fixes

  • Andariel quest bug fixed (multiplayer only)
  • Ethereal armor bug (ebug) from socketing recipe fixed
  • Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
  • Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
  • Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
  • Mana burn bug fixed
  • Jewels with enhanced damage or min/max damage will now work correctly
  • Paladin Charge desync bug fixed
  • Cloak of Shadows will no longer crash the game at the ancients
  • All missile skills now properly benefit from skill attack rating bonuses
  • Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
  • Lilith can no longer spawn outside the map
  • Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage
  • Dual-wielding attack speed breakpoints are now always based on the faster weapon (WSM bug removed)
  • Increased sprite limit to prevent "Shenk bug" where too many sprites were on screen at once causing things to become temporarily invisible
  • Fixed next hit always misses (NHAM) bug which caused the next attack/cast to automatically miss and could be triggered in numerous ways (notably by being hit or blocking an attack)
  • Fixed a bug that prevented champion/boss monsters from being blue & purple
  • probably many others
Also see: Bugs


Changes from the vanilla game are shown in blue.

 This page has is missing some info about act 1 and act 4 mercs (from s7 changes) and has some outdated info about act 4 mercs (from s9 changes)



General

  • Mercenaries inherit the player's Magic and Gold Find when they kill enemies (e.g. if the player has 200% MF and the merc has 100% MF, the merc's total MF will be 300%)
  • Mercenaries have improved AI
  • New mercenaries:
    • One additional version of Act 1 mercenaries
    • New Act 4 mercenaries (two versions) which are robed mages of the Horadrim
    • One additional version of Act 5 mercenaries
  • Mercenaries can no longer proc summon skills (this prevents crashes)

Equipment

 
  • All mercenaries can equip helms, chests, gloves, boots, & belts.
  • Act 1 mercenaries (Rogue Scouts) can equip bows (including Amazon bows), crossbows, & quivers.
  • Act 2 mercenaries (Desert Guards) can equip polearms, spears, & javelins.
  • Act 3 mercenaries (Iron Wolves) can equip shields, Paladin shields, 1-handed swords, wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs.
  • Act 4 mercenaries (Ascendants) can equip staves.
  • Act 5 mercenaries (Barbarians) can equip swords, axes, tipped maces/hammers (all maces except clubs), & Barbarian helms.


  • Old mercenaries drop their equipped items when a new one is hired.
  • Ethereal items do not lose durability when mercenaries use them.
  • Mercenaries can get set bonuses when equipping multiple set items.
  • When Desert Guards or Barbarian mercenaries use 1-handed weapons, their weapon damage is doubled - this makes 1-handed and 2-handed weapons more comparable.

Skills

  • Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels.
  • Skills have minimum level requirements, so mercenaries won't be able to use some skills at lower levels.

Auras

  • Mercenaries from each act now have auras, rather than just Act 2 mercenaries.
  • Auras are always active.
  • Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:
    • Prayer (was available from Normal/Hell)
    • Might (was available from Nightmare)
    • Holy Freeze (was available from Nightmare)


Act 1 Rogue Scout

  • Fire: Vigor |
    Merc Level 18 22 26 31 35 36 41 46 50 55 59 64 67
    Vigor Level 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Cold: Meditation |
    Merc Level 24 26 31 35 36 41 46 50 55 59 64 67
    Meditation Level 7 8 9 10 11 12 13 14 15 16 17 18
  • Magic: No Aura (uses Slow Movement) |
    Merc Level 12 36 67
    Slow Movement Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Act 2 Desert Guard

  • Defensive: Defiance |
    Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Defiance Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Offensive: Blessed Aim |
    Merc Level 12 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Blessed Aim Level 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Combat: Thorns |
    Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
    Thorns Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Act 3 Iron Wolf

  • Fire: Cleansing |
    Merc Level 12 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    Cleansing Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Cold: Prayer |
    Merc Level 1 11 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79
    Prayer Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Lightning: Holy Shock |
    Merc Level 24 25 29 34 38 43 47 49 54 59 63 68 72 77
    Holy Shock Level 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Act 4 Ascendant

  • Light: Sanctuary |
    Merc Level 24 54 79
    Sanctuary Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  • Dark: No Aura (uses Merc Amplify Damage) |
    Merc Level 21 24 54 79
    Amplify Damage Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Amplify Damage Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Enemy Physical Damage Resistance %

Act 5 Barbarian

  • Combat: Might |
    Merc Level 1 24 28 33 38 42 47 51 56 58 63 68 72 77 80
    Might Level 1 2 3 4 5 6 7 8 9 11 12 13 14 15 18
  • Warcries: No Aura (uses Battle Orders) |
    Merc Level 24 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Battle Orders Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Other Skills

  • Act 1 mercenaries (Rogue Scouts) now use the following skills:
    • Fire: Exploding Arrow instead of Inner Sight
    • Cold: Freezing Arrow instead of Inner Sight
    • Magic: Magic Arrow, Strafe, & Slow Movement instead of Fire Arrow/Cold Arrow & Inner Sight
  • Act 3 mercenaries (Iron Wolves) now have passive mastery skills which grant elemental bonuses and Life after each Kill, and they use the following skills:
    • Fire: Meteor instead of Inferno
    • Cold: Blizzard instead of Glacial Spike & Frozen Armor
    • Lightning: Static Field instead of Charged Bolt
  • Act 5 mercenaries (Barbarians) now use the following skills:
    • Combat: Concentrate instead of Stun
    • Warcries: Whirlwind, Battle Cry, & Battle Orders instead of Bash & Stun
  • Mercenaries use Merc-specific versions of some skills which are balanced separately from their counterparts


Act 1 Rogue Scout

  • Fire: Merc Fire Arrow, Exploding Arrow ...
    Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 2 4 6 8 10 12 14 16 22 28 34 40 46 52 58 64 76 88 100 112 124 136 160 184 208 232 256 280 328 376 424 472 520 568 616 664 712 760 808 856 904 952 1000 1048 1096 1144 1192 1240 1288 1336
    Fire Damage (max) 8 13 18 23 28 33 38 43 49 55 61 67 73 79 85 91 105 119 133 147 161 175 203 231 259 287 315 343 397 451 505 559 613 667 721 775 829 883 937 991 1045 1099 1153 1207 1261 1315 1369 1423 1477 1531
    Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451
    Merc Level 18 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Exploding Arrow Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
  • Cold: Merc Cold Arrow, Freezing Arrow ...
    Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 6 7 8 9 10 11 12 13 14 16 17 19 20 22 23 25 33 41 49 57 65 73 89 105 121 137 153 169 211 253 295 337 379 421 463 505 547 589 631 673 715 757 799 841 883 925 967 1009 1051 1093
    Cold Damage (max) 8 10 12 14 16 18 20 22 24 27 29 32 34 37 39 42 51 60 69 78 87 96 113 130 147 164 181 198 242 286 330 374 418 462 506 550 594 638 682 726 770 814 858 902 946 990 1034 1078 1122 1166
    Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451
    Merc Level 30 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Freezing Arrow Level 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
  • Magic: Merc Magic Arrow, Strafe ...
    Merc Level 3 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Merc Magic Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    Merc Magic Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Magic Damage (min)
    Magic Damage (max)
    Attack Rating
    Merc Level 24 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96
    Strafe Level 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Act 2 Desert Guard

  • Jab ...
    Merc Level 1 6 9 13 16 19 22 25 29 32 35 38 41 43 47 50 53 56 59 63 66 69 72 75
    Jab Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

Act 3 Iron Wolf

  • Fire: Merc Fire Ball, Merc Meteor, Merc Fire Mastery ...
    Merc Level 12 15 22 28 35 41 47 49 56 62 69 75 79 86 92
    Merc Fire Ball Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Merc Fire Ball Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 1 3 5 7 9 11 13 15 18 21 24 27 30 33 36 39 43 47 51 55 59 63 69 75 81 87 93 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297
    Fire Damage (max) 3 6 10 13 17 20 24 27 32 36 41 45 50 54 59 63 69 74 80 85 91 96 104 111 119 126 134 141 152 162 173 183 194 204 215 225 236 246 257 267 278 288 299 309 320 330 341 351 362 372
    Merc Level 24 28 35 41 47 56 62 69 75 79 86 92
    Merc Meteor Level 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Meteor Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Fire Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649
    Fire Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651
    Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649
    Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Fire Skill Damage 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420
    Pierce Enemy Fire Resistance % 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 40 40 40 40 40 40 40 40 40 40
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Cold: Merc Ice Blast, Merc Blizzard, Merc Cold Mastery ...
    Merc Level 6 8 12 15 19 23 26 30 33 37 40 44 47 53 57 60 64 67 71 74 78 86 92
    Merc Ice Blast Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
    Merc Ice Blast Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 55 62 69 76 83 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310
    Cold Damage (max) 2 4 6 8 10 12 14 16 19 22 25 28 31 34 37 40 45 50 55 60 65 70 78 86 94 102 110 118 129 140 151 162 173 184 195 206 217 228 239 250 261 272 283 294 305 316 327 338 349 360
    Merc Level 24 28 35 41 47 56 62 69 75 79 86 92
    Merc Blizzard Level 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Blizzard Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Cold Damage (min) 5 7 9 11 13 15 17 19 23 27 31 35 39 43 47 51 57 63 69 75 81 87 95 103 111 119 127 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355
    Cold Damage (max) 8 14 20 26 32 38 44 50 58 66 74 82 90 98 106 114 124 134 144 154 164 174 186 198 210 222 234 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Cold Skill Damage 15 24 33 42 51 60 69 78 87 96 105 114 123 132 141 150 159 168 177 186 195 204 213 222 231 240 249 258 267 276 280 284 288 292 296 300 304 308 312 316 320 324 328 332 336 340 344 348 352 356
    Pierce Enemy Cold Resistance % 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
  • Lightning: Merc Lightning, Merc Static Field, Merc Lightning Mastery ...
    Merc Level 12 15 19 23 26 30 33 37 40 44 47 49 53 57 60 64 67 71 74 78 86 92
    Merc Lightning Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
    Merc Lightning Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 20 28 36 44 52 60 68 76 92 108 124 140 156 172 188 204 230 256 282 308 334 360 398 436 474 512 550 588 638 688 738 788 838 888 938 988 1038 1088 1138 1188 1238 1288 1338 1388 1438 1488 1538 1588 1638 1688
    Merc Level 1 2 6 11 15 20 25 29 34 38 43 47 54 59 63 68 72 77 84 89 93 98
    Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
    Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Enemy Lightning Resistance % -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40
    Radius (yards) 8 9.3 10.6 12 13.3 14.6 16 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3
    Static Field Duration: 13 seconds (does not scale with levels)
    Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92
    Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    to Lightning Skill Damage 66 102 138 174 210 246 282 318 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1210 1238 1266 1294 1322 1350 1378 1406 1434 1462 1490 1518 1546 1574 1602 1630 1658 1686
    Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110

Act 4 Ascendant

  • Light: Holy Bolt, Fist of the Heavens, Holy Nova ...
    Merc Level 21 54 79
    Holy Bolt Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    Merc Level 21 54 79
    Fist of the Heavens Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    Merc Level 21 54 79
    Holy Nova Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
  • Dark: Teeth, Bone Spear, Bone Armor, Merc Curse Mastery ...
    Merc Level 21 54 79
    Teeth Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    Merc Level 21 54 79
    Bone Spear Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    Merc Level 21 54 79
    Bone Armor Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Merc Level
    Merc Curse Mastery Level
    Merc Curse Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Life after each Kill
    Curse Mastery allows an extra curse to be applied to enemies cursed by the mercenary

Act 5 Barbarian

  • Combat: Concentrate, Bash ...
    Merc Level 12 24 28 32 36 40 44 48 52 56 58 62 66 70 74 78 80
    Concentrate Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
    Merc Level 1 22 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Bash Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
  • Warcries: Merc Whirlwind, Battle Cry ...
    Merc Level 30 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Whirlwind Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
    Whirlwind Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
    Damage +% -50 -42 -34 -26 -18 -10 -2 6 14 22 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342
    Merc Level 30 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80
    Battle Cry Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Skill Probabilities

Each time mercenaries opt to use a skill, they choose which skill to use at random based on the probabilities below. Some skills (auras, masteries, Battle Orders, etc) are not listed here because they are always active.

Act 1 Rogue Scout
  • Fire:
Basic Attack: 15%?
Fire Arrow: 60%?
Exploding Arrow: 25%?
  • Cold:
Basic Attack: 15%?
Cold Arrow: 60%?
Freezing Arrow: 25%?
  • Magic:
Basic Attack: 15%?
Basic Attack: 15%?
Magic Arrow: 45%?
Strafe: 25%?
Act 2 Desert Guard
Merc Level 1 9 29 59 67 76 86 97
Basic Attack 33% 30% 25% 20% 19% 18% 17% 16%
Jab 67% 70% 75% 80% 81% 82% 83% 84%
Note: This table is compressed. Every level will boost the odds that the Desert Guard uses Jab by a small amount.
Act 3 Iron Wolf
  • Fire:
Fire Ball: 69.23%
Meteor: 30.77%
  • Cold:
Ice Blast: 69.23%
Blizzard: 30.77%
  • Lightning:
Lightning: 75%
Static Field: 25%
Act 4 Ascendant
  • Light:
Holy Bolt: 65%?
Fist of the Heavens: 25%?
Holy Nova: 10%?
  • Dark:
Amplify Damage: 8%?
Teeth: 40%?
Bone Spear: 40%?
Bone Armor: 12%?
Act 5 Barbarian
  • Combat
Basic Attack: 38.46%
Concentrate: 30.77%
Bash: 30.77%
  • Warcries
Basic Attack: 33.33%
Whirlwind: 53.33%
Battle Cry: 13.33%

Stats

  • Mercenaries have the same stats regardless of which difficulty they're hired from
  • Mercenary stats have been adjusted:
    • Stat scaling has been improved to be more consistent throughout the game
    • Desert Guards and Barbarian mercenaries now gain slightly less damage per level


  • Act 1 Rogue Scout |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 40 45 54 63 72 81 90 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297 306 315
    Defense 7 15 23 31 39 47 55 63 71 79 87 95 103 111 119 127 135 143 151 159 167 175 183 191 199 207 215 223 231 239 247 255
    Str 34 35 36 37 38 40 41 42 43 45 46 47 48 50 51 52 53 55 56 57 58 60 61 62 63 65 66 67 68 70 71 72
    Dex 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105
    Attack Rating 0 10 22 34 46 58 70 82 94 106 118 130 142 154 166 178 190 202 214 226 238 250 262 274 286 298 310 322 334 346 358 370
    Resist 0 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60
    Dmg-Min 1 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8
    Dmg-Max 3 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP 324 333 342 360 378 396 414 432 450 468 486 504 522 540 558 576 594 612 630 648 666 684 702 720 738 756 774 792 810 828 846 864 882
    Defense 263 271 279 294 309 324 339 354 369 384 399 414 429 444 459 474 489 504 519 534 549 564 579 594 609 624 639 654 669 684 699 714 729
    Str 73 75 77 78 79 80 82 83 84 85 87 88 89 90 92 93 94 95 97 98 99 100 102 103 104 105 107 108 109 110 112 113 114
    Dex 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171
    Attack Rating 382 394 406 430 454 478 502 526 550 574 598 622 646 670 694 718 742 766 790 814 838 862 886 910 934 958 982 1006 1030 1054 1078 1102 1126
    Resist 62 64 66 67 69 71 73 74 76 78 80 81 83 85 87 88 90 92 94 95 97 99 101 102 104 106 108 109 111 113 115 116 118
    Dmg-Min 8 9 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24
    Dmg-Max 10 11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26
    Merc Level 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    HP 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800 1830
    Defense 744 766 788 810 832 854 876 898 920 942 964 986 1008 1030 1052 1074 1096 1118 1140 1162 1184 1206 1228 1250 1272 1294 1316 1338 1360 1382 1404 1426
    Str 116 117 118 119 121 122 123 124 126 127 128 129 131 132 133 134 136 137 138 139 141 142 143 144 146 147 148 149 151 152 153 154
    Dex 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235
    Attack Rating 1150 1186 1222 1258 1294 1330 1366 1402 1438 1474 1510 1546 1582 1618 1654 1690 1726 1762 1798 1834 1870 1906 1942 1978 2014 2050 2086 2122 2158 2194 2230 2266
    Resist 121 122 123 124 126 127 128 129 131 132 133 134 136 137 138 139 141 142 143 144 146 147 148 149 151 152 153 154 156 157 158 159
    Dmg-Min 25 25 26 27 28 28 29 30 31 31 32 33 34 34 35 36 37 37 38 39 40 40 41 42 43 43 44 45 46 46 47 48
    Dmg-Max 27 27 28 29 30 30 31 32 33 33 34 35 36 36 37 38 39 39 40 41 42 42 43 44 45 45 46 47 48 48 49 50
  • Act 2 Desert Guard |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 40 40 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480
    Defense 0 0 0 1 12 23 34 45 56 67 78 89 100 111 122 133 144 155 166 177 188 199 210 221 232 243 254 265 276 287 298 309
    Str 45 47 49 50 52 54 56 57 58 60 62 64 65 67 69 71 72 74 76 78 79 81 83 85 86 88 90 92 93 95 97 99
    Dex 30 31 33 34 36 37 39 40 41 43 44 46 47 49 50 52 53 55 56 58 59 61 62 64 65 67 68 70 71 73 74 76
    Attack Rating 0 0 0 0 0 0 8 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308
    Resist 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66
    Dmg-Min 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 12
    Dmg-Max 12 12 12 12 13 13 13 13 13 13 13 14 14 14 14 15 15 15 15 16 16 16 16 17 17 17 17 18 18 18 18 19
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP 495 510 525 540 555 570 585 600 615 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205
    Defense 320 331 342 353 364 375 386 397 408 419 438 457 476 495 514 533 552 571 590 609 628 647 666 685 704 723 742 761 780 799 818 837 856
    Str 100 102 104 106 107 109 111 113 114 117 118 120 122 124 125 127 129 131 132 134 136 138 139 141 143 145 146 148 150 152 153 155 157
    Dex 77 79 80 82 83 85 86 88 89 91 92 94 95 97 98 100 101 103 104 106 107 109 110 112 113 115 116 118 119 121 122 124 125
    Attack Rating 320 332 344 356 368 380 392 404 416 428 452 476 500 524 548 572 596 620 644 668 692 716 740 764 788 812 836 860 884 908 932 956 980
    Resist 68 70 72 74 76 78 80 82 84 86 87 89 91 93 94 96 98 100 101 103 105 107 108 110 112 114 115 117 119 121 122 124 126
    Dmg-Min 12 12 12 13 13 13 13 14 14 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33
    Dmg-Max 19 19 19 20 20 20 20 21 21 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40
    Merc Level 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    HP 1230 1255 1280 1305 1330 1355 1380 1405 1430 1470 1510 1550 1590 1630 1670 1710 1750 1790 1830 1870 1910 1950 1990 2030 2070 2110 2150 2190 2230 2270 2310 2350
    Defense 875 894 913 932 951 970 989 1008 1027 1055 1083 1111 1139 1167 1195 1223 1251 1279 1307 1335 1363 1391 1419 1447 1475 1503 1531 1559 1587 1615 1643 1671
    Str 159 160 162 164 166 167 169 171 173 174 176 178 180 181 183 185 187 188 190 192 194 195 197 199 201 202 204 206 208 209 211 213
    Dex 127 128 130 131 133 134 136 137 139 140 142 143 145 146 148 149 151 152 154 155 157 158 160 161 163 164 166 167 169 170 172 173
    Attack Rating 1004 1028 1052 1076 1100 1124 1148 1172 1196 1232 1268 1304 1340 1376 1412 1448 1484 1520 1556 1592 1628 1664 1700 1736 1772 1808 1844 1880 1916 1952 1988 2024
    Resist 128 129 131 133 135 136 138 140 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
    Dmg-Min 34 34 35 35 36 36 37 37 45 45 46 46 47 48 48 49 50 50 51 51 52 53 53 54 55 55 56 56 57 58 58 59
    Dmg-Max 41 41 42 42 43 43 44 44 52 52 53 53 54 55 55 56 57 57 58 58 59 60 60 61 62 62 63 63 64 65 65 66
  • Act 3 Iron Wolf |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 43 52 61 70 79 88 97 106 115 124 133 142 151 160 169 178 187 196 205 214 223 232 241 250 259 268 277 286 295 304 313 322
    Defense 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170
    Str 33 34 36 37 38 39 41 42 43 44 46 47 48 49 50 51 52 54 55 56 57 59 60 61 62 64 65 66 67 69 70 71
    Dex 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
    Resist 3 4 6 8 10 11 13 15 17 18 20 22 24 25 26 28 30 32 33 35 37 39 40 42 44 46 47 49 51 53 54 56
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP 331 340 349 358 367 376 385 394 403 412 421 430 439 448 457 466 484 502 520 538 556 574 592 610 628 646 664 682 700 718 736 754 772
    Defense 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 263 276 289 302 315 328 341 354 367 380 393 406 419 432 445 458 471
    Str 72 74 75 76 77 79 80 81 82 84 85 86 87 89 90 92 93 94 95 97 98 99 100 102 103 104 105 107 108 109 110 112 113
    Dex 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
    Resist 58 60 61 63 65 67 68 70 72 74 75 77 79 81 82 85 86 88 90 92 93 95 97 99 100 102 104 106 107 109 111 113 114
    Merc Level 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    HP 790 808 826 844 862 880 898 916 934 952 970 988 1006 1033 1060 1087 1114 1141 1168 1195 1222 1249 1276 1303 1330 1357 1384 1411 1438 1465 1492 1519
    Defense 484 497 510 523 536 549 562 575 588 601 614 627 640 665 690 715 740 765 790 815 840 865 890 915 940 965 990 1015 1040 1065 1090 1115
    Str 114 115 117 118 119 120 122 123 124 125 127 128 130 131 132 133 135 136 137 138 140 141 142 143 145 146 147 148 150 151 152 153
    Dex 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123
    Resist 116 118 120 121 123 125 127 128 130 132 134 135 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
  • Act 4 Ascendant |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP
    Defense
    Str
    Dex
    Resist
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP
    Defense
    Str
    Dex
    Resist
    Merc Level 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    HP 1006 1033 1060 1087 1114 1141 1168 1195 1222 1249 1276 1303 1330 1357 1384 1411 1438 1465 1492 1519
    Defense 640 665 690 715 740 765 790 815 840 865 890 915 940 965 990 1015 1040 1065 1090 1115
    Str 130 131 132 133 135 136 137 138 140 141 142 143 145 146 147 148 150 151 152 153
    Dex 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123
    Resist 135 136 137 138 140 141 142 143 145 146 147 148 150 151 152 153 155 156 157 158
  • Act 5 Barbarian |
    Merc Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
    HP 40 40 40 40 40 40 40 40 40 40 40 40 40 54 72 90 108 126 144 162 180 198 216 234 252 270 288 306 324 342 360 378
    Defense 0 0 0 0 0 0 0 0 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230
    Str 53 55 56 58 60 62 64 66 68 70 71 73 75 77 79 81 83 85 86 88 90 92 94 96 98 100 101 102 104 106 108 110
    Dex 31 32 33 35 36 37 38 40 41 42 43 45 46 47 48 50 51 52 53 55 56 57 58 60 61 62 63 64 65 66 68 69
    Attack Rating 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 30 50 70 90 110 130 150 170 190 210 230 250
    Resist 11 13 14 16 18 20 21 23 25 27 28 30 32 34 35 37 39 41 42 44 46 48 49 51 53 55 56 57 59 61 63 64
    Dmg-Min 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 15 16 16 17 17
    Dmg-Max 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 19 20 20 21 21
    Merc Level 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
    HP 396 414 432 450 468 486 504 522 540 558 576 594 612 630 648 666 684 702 720 738 756 774 792 810 828 855 882 909 936 963 990 1017 1044
    Defense 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 515 550 585 620 655 690 725 760
    Str 112 114 116 117 119 121 123 125 127 129 131 132 134 136 138 140 142 144 146 147 149 151 153 155 158 159 161 163 165 167 169 171 173
    Dex 70 71 73 74 75 76 78 79 80 81 83 84 85 86 88 89 90 91 93 94 95 96 98 99 101 102 103 104 106 107 108 109 111
    Attack Rating 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 785 820 855 890 925 960 995 1030
    Resist 66 68 70 71 73 75 77 78 80 82 84 85 87 89 91 92 94 96 98 99 101 103 105 106 109 110 112 114 116 117 119 121 123
    Dmg-Min 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 36 36 37 37 38 39 39 40 41
    Dmg-Max 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 40 40 41 41 42 43 43 44 45
    Merc Level 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    HP 1071 1098 1125 1152 1179 1206 1233 1260 1287 1314 1341 1368 1395 1422 1467 1512 1557 1602 1647 1692 1737 1782 1827 1872 1917 1962 2007 2052 2097 2142 2187 2232
    Defense 795 830 865 900 935 970 1005 1040 1075 1110 1145 1180 1215 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150
    Str 174 176 178 180 182 184 186 188 189 191 193 195 197 200 201 203 205 207 209 211 213 215 216 218 220 222 224 226 228 230 231 233
    Dex 112 113 114 116 117 118 119 121 122 123 124 126 127 129 130 131 132 134 135 136 137 139 140 141 142 144 145 146 147 149 150 151
    Attack Rating 1065 1100 1135 1170 1205 1240 1275 1310 1345 1380 1415 1450 1485 1520 1565 1610 1655 1700 1745 1790 1835 1880 1925 1970 2015 2060 2105 2150 2195 2240 2285 2330
    Resist 124 126 128 130 131 133 135 137 138 140 142 144 145 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
    Dmg-Min 41 42 42 43 44 44 45 46 46 47 47 48 49 56 56 57 57 58 59 59 60 61 61 62 62 63 64 64 65 66 66 67
    Dmg-Max 45 46 46 47 48 48 49 50 50 51 51 52 53 60 60 61 61 62 63 63 64 65 65 66 66 67 68 68 69 70 70 71

  • Notes:

    • The above Attack Rating values do not take into account the extra AR given from dex
    • Attack Rating always shows up on the advanced character stats page as 0. This is likely just an issue with the advanced stats page (all other stats show up correctly)
    • Mercenaries hired from different difficulties can have different stats at lower levels, as described in the example below. Any merc that's level 80 or above will have the same stats regardless of which difficulty they were hired in.
    Example Stat Differences

    The game uses several level "thresholds" to determine merc stats and ensure they're the same between difficulties. Normal has 3 of these thresholds, Nightmare has 2, and Hell has 1 (Normal threshold #3 == Nightmare threshold #2 == Hell threshold #1)

    This is mostly just an issue in instances where a low level character is in a higher difficulty than expected.

    We'll use an Act 1 Rogue as an example as to how you could get stats that differ from the above tables. In NM the Rogue's level thresholds are 36 & 67, and in hell the threshold is 67. Let's hire a level 67 Rogue and look at some of their stats:

    NM: HP: 900 Def: 744 Resist: 121
    Hell: HP: 900 Def: 744 Resist: 121

    The above stats all match, so in this case it does not matter which difficulty you hire your Rogue in. But what happens if we hire a level 66 Rogue?

    NM: HP: 882 Def: 729 Resist: 118
    Hell: HP: 870 Def: 722 Resist: 120

    In this case sometimes the Hell Rogue ends up with slightly worse stats and sometimes slightly better. So what about a level 36 Rogue?

    NM: HP: 342 Def: 279 Resist: 66
    Hell: HP: 40 Def: 18 Resist: 80

    This is a pretty drastic difference. However, as soon as the Rogue levels up to 67 then the stats will match again - regardless of which difficulty they were hired in.

    Other Info

    • Act 1 mercenaries (Rogue Scouts) now have a baseline 66% pierce chance
    • Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction
    • Mercenaries only have Strength and Dexterity, so items with Vitality or Energy will have no effect. They do have life (of course) but do not have mana - they ignore mana costs when using their skills.
    • Mercenaries use the same breakpoints for all weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows (assuming they have the same WSM and IAS) whereas characters usually attack much slower with crossbows.
    • Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
    • Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
    • Mercenaries will benefit from:
      • +X to All Skills
      • +X to Fire/Cold/Lightning Skills (when applicable)
      • +X to specific skills if they use the skill (e.g. a Barbarian helmet with +3 to Bash for Act 5 mercenaries, even though it says Barbarian Only)
    Note: Many mercenary skills are now separate versions that are distinct from player skills, so specific skill bonuses from items (such as +3 to Blizzard on Ormus' Robes) won't apply to them.
    • Mercenaries will not benefit from:
      • +X to Class Skills (not even Barbarian mercs with +X to Barbarian Skill Levels)
      • +X to Class Skill Tabs (e.g. +X to Offensive Auras or +X to Combat Skills)




     This page has outdated or missing info (from s5 changes and later)
    

    Regular Monsters

    For information about map monsters, see: Maps

    • Monsters can now spawn with new auras (all monster auras scale at mlvl/7)
    • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage

    Monster Aura Stats

    Monster Level 7 14 21 28 35 42 49 56 63 70 77 84 91
    Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13
    Might Damage +% 40 50 60 70 80 90 100 110 122 134 146 158 170
    Concentration Damage +% 30 35 40 45 50 55 60 65 70 75 80 85 90
    Fanaticism Party Damage +% 25 33 42 50 59 67 76 84 93 101 110 118 127
    Monster Damage +% 50 67 84 101 118 135 152 169 186 203 220 237 254
    Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31 31 32
    Conviction Enemy Resistances % -30 -35 -40 -45 -50 -55 -60 -65 -70 -75 -80 -85 -90
    Enemy Defense % -49 -56 -61 -66 -70 -73 -75 -77 -79 -80 -82 -83 -85
    Vigor Movement Speed +% 24 31 36 41 45 48 50 52 54 55 57 58 60

    Prime Evils

    Monsters with the Prime Evil tag all come with additional buffs. Prime Evil monsters include:

    • All classic bosses and classic ubers
    • All map bosses
    • All dungeon monsters and bosses
    • All new ubers and their minions


    The additional buffs that they gain are:

    • 200% damage to minions and mercenaries
    • Immune to slow effects (cold damage, Decrepify, Holy Freeze, Slows Target by X%, etc.)
    • Immune to Dim Vision, Terror, Confuse, and Attract
    • Immune to Sanctuary's physical resistance removal

    Special Monsters

    Mephisto, Diablo, and Baal now have a chance to drop Prime Evil Soul in Hell difficulty.

    Andariel

    • Andariel is now level 85 in Hell difficulty and drops from the same pool of items as Mephisto, Mephisto still has better probabilities, (except she still drops Twisted Essence of Suffering)
    • Hell-difficulty Andariel's melee attack damage has been increased by 10%
    • Hell-difficulty Andariel's health has been increased by roughly 23%
    • The zone level of Catacombs has been changed (levels 1 & 2 increased to 80, levels 3 & 4 increased to 85)

    Duriel

    • Duriel is now level 85 in Hell difficulty and drops from the same pool of items as Baal, Baal still has better probabilities, (except he still drops Twisted Essence of Suffering)
    • The zone level of Tal Rasha's Tomb has been increased to 82

    Mephisto

    • Mephisto can now float over the non-walkable blood moat areas in Durance of Hate.
    • The Council Members in Durance of Hate are now closer to Mephisto.

    Key Holders

    Three additional enemies drop Uber Keys: Blood Raven, Bloodwitch, and Izual

    The Countess

    • Now has 3x more Health (19,770 - 32,952)
    Vanilla Stats for The Countess
    Difficulty Normal Nightmare Hell
    Level 11 45 82
    Experience 395 18,295 204,440
    Hit Points 72-120 1311-2187 6590-10,984
    Speed (Run/Walk) 8/6 8/6 8/6
    Max TC/Rune 12/Ral 45/Ko 66/Lo
    Attack #1 4-9 20-40 51-102
    Attack #2 5-8 24-37 61-93
    Attack Rating 95 1170 4282
    Fire Wall 22-24 29-31 39-40
    Minions 6 7 9
    Defense 40 570 1468
    Blocking 25 25 25
    Regen Rate 0 0 0
    Drain Effectiveness 100 100 100
    Chill Effectiveness 50 40 33
    Physical Resist 0 0 20
    Magic Resist 0 0 20
    Fire Resist 75 75 108
    Lightning Resist 0 0 33
    Cold Resist 0 0 130
    Poison Resist 0 0 20

    The Summoner

    • Now has 8x more Health (49,336 - 62,792)
    Vanilla Stats for The Summoner
    Difficulty Normal Nightmare Hell
    Level 18 55 80
    Experience 305 26,200 130,092
    Hit Points 82-100 1290-1642 6167-7849
    Speed 5 5 5
    Max TC/Rune 21/Nef 48/Ko 72/Lo
    Glacial Spike 51-61 (2.6s) 78-90 (3s) 130-144 (3.4s)
    Frost Nova 10-14 (12s) 16-21 (15s) 28-35 (19s)
    Fire Ball 32-44 51-66 97-116
    Fire Wall 16-17 25-26 39-41
    Weaken 4 7 11
    Defense 165 642 1328
    Blocking 18 18 18
    Regen Rate 0 0 0
    Drain Effectiveness 100 75 50
    Chill Effectiveness 50 40 33
    Physical Resist 0 0 0
    Magic Resist 0 0 0
    Fire Resist 50 50 75
    Lightning Resist 50 50 75
    Cold Resist 50 50 75
    Poison Resist 0 0 0

    Nihlathak

    • Now has 3x more Health (40,035)
    Vanilla Stats for Nihlathak
    Difficulty Normal Nightmare Hell
    Level 68 73 95
    Experience 10,739 56,895 168,161
    Hit Points 911 3218 13,345
    Speed 7 7 7
    Max TC/Rune 39/Dol 60/Ist 87/Zod
    Arctic Blast 360-480 (11s) 414-552 (12.8s) 486-648 (14.4s)
    Defense 491 1029 1951
    Blocking 0 0 0
    Regen Rate 0 0 0
    Drain Effectiveness 100 75 50
    Chill Effectiveness 50 40 33
    Physical Resist 0 0 0
    Magic Resist 0 0 25
    Fire Resist 0 0 33
    Lightning Resist 0 0 33
    Cold Resist 70 70 70
    Poison Resist 70 70 70

    Blood Raven

    • Now drops Key of Terror in Hell
    • Now has 2x more Health (115,658)
    • Summons twice as many special zombies around her, appears with a pack of archers, and uses immolation arrow
    Vanilla Stats for Blood Raven
    Difficulty Normal Nightmare Hell
    Level 10 43 88
    Experience 181 40,262 540,007
    Hit Points 113 9832 57,829
    Speed (Run/Walk) 8/6 8/6 8/6
    Max TC/Rune 6/- 42/Io 66/Vex
    Ranged Attack 1-4 1-4 1-4
    Fire Arrow (Phys + Fire) 1-3 + 5-11 19-21 + 41-47 43-45 + 89-95
    Defense 38 918 2556
    Blocking 0 0 0
    Regen Rate 0 0 0
    Drain Effectiveness 100 85 75
    Chill Effectiveness 50 40 33
    Physical Resist 0 25 50
    Magic Resist 50 50 50
    Fire Resist 50 50 50
    Lightning Resist 50 50 50
    Cold Resist 50 50 50
    Poison Resist 50 50 50

    Bloodwitch the Wild

    • Now drops Key of Hate in Hell (she guards the Horadric Cube in Halls of the Dead Level 3)
    • Now has 9x more Health (63,036 - 105,066)
    Vanilla Stats for Bloodwitch
    Difficulty Normal Nightmare Hell
    Level 17 48 85
    Experience 595 18,870 188,470
    Hit Points 108-184 1497-2496 7004-11,674
    Speed (Run/Walk) 10/5 10/5 10/5
    Max TC/Rune 15/Nef 51/Lem 78/Cham
    Attack 11-30 42-76 95-171
    Attack Rating 296 3339 11,314
    Minions 5 6 8
    Defense 53 667 1667
    Blocking 15 15 15
    Regen Rate 0 0 0
    Drain Effectiveness 100 100 100
    Chill Effectiveness 50 40 33
    Physical Resist 0 0 15
    Magic Resist 0 0 0
    Fire Resist 0 0 0
    Lightning Resist 0 0 0
    Cold Resist 0 0 100
    Poison Resist 0 0 0

    Izual

    • Now drops Key of Destruction in Hell
    Vanilla Stats for Izual
    Difficulty Normal Nightmare Hell
    Level 29 60 86
    Experience 22,761 237,724 1,044,247
    Hit Points 11,946 41,811 57,365
    Speed 10 10 10
    Max TC/Rune 36/Sol 57/Um 78/Cham
    Melee Attack (Phys + Cold) 25-45 + 7-15 58-78 + 24-39 117-156 + 49-78
    Attack Rating 747 2340 6892
    Frost Nova 16-21 (15s) 25-32 (18s) 37-46 (22s)
    Defense 146 979 2002
    Blocking 50 50 50
    Regen Rate 0 0 0
    Drain Effectiveness 100 75 50
    Chill Effectiveness 50 33 25
    Physical Resist 30 30 30
    Magic Resist 30 30 30
    Fire Resist 30 30 30
    Lightning Resist 30 30 30
    Cold Resist 75 75 75
    Poison Resist 30 30 30

    Ubers

    All ubers regenerate life like most monsters, but their high life means they regenerate substantially more per second than most. Monsters do not regenerate life while being damaged, so continuous damage such as Poison Damage or Open Wounds will halt their regeneration entirely. Prevent Monster Heal does not affect ubers. Note that ubers' immunities are not shown beneath their name like they are for other monsters.

    Mini-Ubers

    Vanilla Stats for Mini-Ubers
    Monster Lilith Uber Duriel Uber Izual
    Level 110 110 110
    Experience 2,387,200 2,648,000 3,179,200
    Hit Points 650,000-660,000 650,000-660,000 650,000-660,000
    Melee Attack (Phys + Elem) 520-572 + ~1069 Poison 468-494 + ~10 Cold 455-520 + ~85 Cold
    Attack Rating 30,700 7185 13,064
    Melee Attack #2 - 149-214 -
    Attack Rating #2 - 9798 -
    Defense 2310 2520 2520
    Blocking 40 50 50
    Drain Effectiveness 33 100 50
    Chill Effectiveness 0 20 25
    Physical Resist 66 50 30
    Magic Resist 75 75 75
    Fire Resist 75 75 75
    Lightning Resist 75 75 75
    Cold Resist 75 150 185
    Poison Resist 185 75 75

    Uber Tristram Prime Evils

    When the final prime evil is defeated, they drop a Hellfire Torch.
    • Uber Tristram is now accessed with Pandemonium Talisman
    • All pre-buffs are removed when characters enter Uber Tristram
    • Players can no longer freely re-enter Uber Tristram while enemies remain within - when first entering the area, three single-use silver portals are created in town and the area may only be re-entered by using them (players get their original attempt plus three extra attempts)
    • Uber Mephisto uses level 20 Conviction (-50% resistances, was -125%)
    • Uber Baal now casts his own version of Lower Resist (-75% resistances, lasts about 25 seconds)
    • Uber Mephisto, Diablo, and Baal now have 10% more health and 25% less defense
    • Uber Mephisto, Diablo, and Baal now also has a chance to drop Black Soulstone
    • These ubers no longer drop Standard of Heroes
    Vanilla Stats for Ubers
    Monster Uber Mephisto Uber Diablo Uber Baal
    Level 110 110 110
    Experience 3,409,600 5,539,200 10,336,000
    Hit Points 650,000-660,000 650,000-660,000 650,000-660,000
    Melee Attack (Phys + Elem) 487-572 + ~249/~291/~165 L/C/P 481-494 + ~104/~244/~44 M/F/L 429-494 + ~52/~239/~213 M/F/C
    Attack Rating 13,064 14,043 16,330
    Melee Attack #2 - 143-299 214-312
    Attack Rating #2 - 13,064 16,330
    Defense 3360 2940 3150
    Blocking 50 50 55
    Drain Effectiveness 0 15 20
    Chill Effectiveness 10 10 15
    Physical Resist 20 50 50
    Magic Resist 75 75 75
    Fire Resist 75 110 115
    Lightning Resist 110 75 75
    Cold Resist 75 115 185
    Poison Resist 110 75 75
    Uber Diablo is sometimes referred to as "Pandemonium Diablo" with "Uber Diablo" being reserved for Diablo-Clone, but that nomenclature is avoided here.

    Uber Ancients

    • New encounter featuring uber versions of Madawc, Talic, and Korlic that is accessed with Relic of the Ancients
    • Players can choose to fight 1, 2, or all 3 of the ancients by toggling their statues prior to starting the fight
    • When defeated, a Standard of Heroes will drop. If more than one ancient was fought, each additional ancient beyond the first adds a chance for another to drop.

    Diablo-Clone

    • Diablo-Clone is now accessed with Vision of Terror
    • Diablo-Clone drops Annihilus when slain
    • If the Vision of Terror is empowered to difficulty 1 or 2, the fight will be more difficult and Diablo-Clone will have a 1/220 or 1/100 chance to drop an exclusive unique item (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar)
    • Diablo-Clone is much stronger, and fighting him is substantially different
      • All pre-buffs are removed when characters enter Diablo-Clone's arena
      • Players cannot freely exit/re-enter the arena while Diablo-Clone lives (a portal is created when he is defeated)
      • Diablo-Clone becomes immune to all damage when players are more than ~10 yards from him
      • Meteors fall randomly throughout the fight
      • Bone Spirits appear from Trapped Souls throughout the fight and create dangerous patches of burning ground when colliding with players
      • The fight is divided into four phases
        • Between each phase, Diablo-Clone becomes temporarily immune to all damage and releases 6 especially deadly fire novas in succession
        • A horde of skeletal enemies (Bone Warriors, Skeleton Archers, Horror Mages) rise from the ground during each phase (60% poison resistance)
        • Skeletons cannot be cursed
        • Skeletons have 75% poison length reduction
        • Additional meteors and bone spirits are created in later phases
      • Diablo-Clone can no longer be chilled
      • Diablo-Clone can no longer be damaged by Static Field
      • Diablo-Clone now has more health
      • Diablo-Clone now has 15% chance to block (was 50%)
      • Diablo-Clone now has 75% poison length reduction and 95% curse length reduction
    Vanilla Stats for Diablo-Clone
    Level 110
    Experience 75,673,564
    Hit Points 642,700
    Melee Attack 130-247
    Attack Rating 14,043
    Melee Attack #2 143-299
    Attack Rating #2 13,064
    Defense 2940
    Blocking 50
    Drain Effectiveness 15
    Chill Effectiveness 10
    Physical Resist 50
    Magic Resist 50
    Fire Resist 95
    Lightning Resist 95
    Cold Resist 95
    Poison Resist 95

    Rathma




    General Info

    Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ethereal, affixes from the ingredient equipment item are not transferred to the crafted item.

    Crafted items get predetermined affixes and up to 4 additional affixes. The affixes they can get depends on their affix level, which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.

    crafted ilvl = [clvl/2] + [ilvl/2]

    The amount of additional affixes depends on the ilvl of the crafted item.

    • ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
    • ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
    • ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
    • ilvl 71+: 4 affixes (100%)

    Note that merchants sell magic items that have an ilvl of clvl+5 and gambled items have an ilvl between clvl-5 and clvl+4. As an example of when this is useful, consider that a level 88 character can gamble an ilvl 92 amulet and use it to craft an ilvl 90 amulet, which is the minimum ilvl needed for a chance to get +2 class skills as an additional affix.

    Changes in PD2

    • Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
      • Circlets (and quivers) are the exception, and cannot be crafted with
    • Using an ethereal item to craft will cause the resulting item to be ethereal
    • Crafted items no longer have higher level requirements than their rare equivalents (was +10 with an additional +3 per affix, up to +22)
    • Crafted items can now be upgraded (same recipes as upgrading rares)
    • Rare items can now be used in crafting recipes
    • The predetermined affixes for many crafts have been adjusted
    • New crafting recipes have been added which correspond to the remaining gems (topaz, diamond, skull)
    • New "craft infusion" items provide an alternative method of crafting equipment (they drop from Treasure Fallen in maps)

    Crafting Comparison Chart

    The recipe for each craft includes a jewel and a magic/rare base item as well as the runes/gems shown below. Alternatively, craft infusions can be used.

    Type Blood Caster Hitpower Safety Vampiric Bountiful Brilliant
    Amulet
     
    Amn + P.Ruby
    +10% Faster Run/Walk
    +[3-6] Life after each Kill
    +[10-20] to Life
    Ral + P.Amethyst
    +[5-10]% Faster Cast Rate
    Regenerate Mana [4-10]%
    +[10-20] to Mana
    Thul + P.Sapphire
    +[150-250] to Attack Rating
    +[10-20]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck
    Thul + P.Emerald
    10% Increased Chance of Blocking
    Magic Damage Taken Reduced by [4-7]
    Physical Damage Taken Reduced by [4-7]
    Dol + P.Skull
    [5-10]% Curse Duration Reduction
    [3-6]% Mana Stolen per Hit
    Replenish Life +[5-10]
    Ko + P.Topaz
    +[10-20] to Vitality
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    Tal + P.Diamond
    +[100-150] Defense vs. Missile
    +[4-8] to All Attributes
    All Resistances +[5-10]
    Ring
     
    Sol + P.Ruby
    +[5-10] to Strength
    [1-3]% Life Stolen per Hit
    +[10-20] to Life
    Amn + P.Amethyst
    +[5-10] to Energy
    +[1-2] to Mana after each Kill
    +[10-20] to Mana
    Amn + P.Sapphire
    +[5-10] to Dexterity
    +[2-4] to Maximum Damage
    5% Chance to Cast Level 4 Frost Nova when Struck
    Amn + P.Emerald
    +[5-10] to Vitality
    Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [2-5]
    Hel + P.Skull
    [10-20]% Poison Length Reduction
    [1-3]% Mana Stolen per Hit
    Replenish Life +[5-10]
    Lum + P.Topaz
    +[5-10] to Vitality
    [10-20]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    Hel + P.Diamond
    +[50-100] Defense vs. Missile
    All Resistances +[3-5]
    Half Freeze Duration
    Belt
     
    Tal + P.Ruby
    [10-20]% Chance of Open Wounds
    [3-6]% Life Stolen per Hit
    +[10-20] to Life
    Ith + P.Amethyst
    +10% Faster Cast Rate
    Regenerate Mana [4-10]%
    +[10-20] to Mana
    Tal + P.Sapphire
    [5-10]% Damage Taken Gained as Mana when Hit
    +[10-20]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck
    Tal + P.Emerald
    +[10-30]% Enhanced Defense
    Poison Resist +[10-20]%
    Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [2-5]
    Eld + P.Skull
    [10-20]% Damage Taken Gained as Mana when Hit
    [3-6]% Mana Stolen per Hit
    Replenish Life +[5-10]
    El + P.Topaz
    +[25-50]% Enhanced Defense
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    Io + P.Diamond
    +[5-10]% Increased Attack Speed
    +[25-50]% Enhanced Defense
    Half Freeze Duration
    Gloves
     
    Nef + P.Ruby
    [5-10]% Chance of Crushing Blow
    [2-4]% Life Stolen per Hit
    +[10-20] to Life
    Ort + P.Amethyst
    +[5-10]% Faster Cast Rate
    +[1-3] to Mana after each Kill
    +[10-20] to Mana
    Ort + P.Sapphire
    Knockback
    -[10-20]% Target Defense
    5% Chance to Cast Level 4 Frost Nova when Struck
    Ral + P.Emerald
    +[10-30]% Enhanced Defense
    Cold Resist +[10-20]%
    Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [2-5]
    Io + P.Skull
    [5-10]% Deadly Strike
    [2-4]% Mana Stolen per Hit
    Replenish Life +[5-10]
    Hel + P.Topaz
    +[25-50]% Enhanced Defense
    [15-25]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    Shael + P.Diamond
    +[5-10]% Increased Attack Speed
    [10-20]% Bonus to Attack Rating
    +[25-50]% Enhanced Defense
    Boots
     
    Eth + P.Ruby
    Replenish Life +[15-30]
    [2-4]% Life Stolen per Hit
    +[10-20] to Life
    Thul + P.Amethyst
    Increase Maximum Mana [10-15]%
    Regenerate Mana [4-10]%
    +[10-20] to Mana
    Ral + P.Sapphire
    +[60-120] Defense vs. Melee
    +[10-20]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck
    Ort + P.Emerald
    +[20-60]% Enhanced Defense
    Fire Resist +[10-20]%
    Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [2-5]
    El + P.Skull
    [10-20]% Poison Length Reduction
    [2-4]% Mana Stolen per Hit
    Replenish Life +[5-10]
    Io + P.Topaz
    +[25-50]% Enhanced Defense
    [15-25]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    Ko + P.Diamond
    +10% Faster Run/Walk
    +[100-150] Defense vs. Missile
    Half Freeze Duration
    Helm
     
    Ral + P.Ruby
    [10-20]% Chance of Crushing Blow
    [2-4]% Life Stolen per Hit
    +[10-20] to Life
    Nef + P.Amethyst
    +[5-10]% Faster Cast Rate
    Regenerate Mana [4-10]%
    +[10-20] to Mana
    Ith + P.Sapphire
    +[100-200] to Attack Rating
    +[10-20]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck
    Ith + P.Emerald
    +[20-60]% Enhanced Defense
    Lightning Resist +[10-20]%
    Physical Damage Taken Reduced by [5-10]%
    Lum + P.Skull
    [10-20]% Deadly Strike
    [2-4]% Mana Stolen per Hit
    Replenish Life +[5-10]
    Tir + P.Topaz
    +[25-50]% Enhanced Defense
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    Eld + P.Diamond
    +[5-10]% Increased Attack Speed
    +[25-50]% Enhanced Defense
    Half Freeze Duration
    Chest
     
    Thul + P.Ruby
    +[3-6] Life after each Kill
    [3-6]% Life Stolen per Hit
    +[20-40] to Life
    Tal + P.Amethyst
    +[5-10]% Faster Cast Rate
    +[3-6] to Mana after each Kill
    +[20-30] to Mana
    Nef + P.Sapphire
    +[25-50]% Enhanced Defense
    +[20-40]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck
    Eth + P.Emerald
    +[20-60]% Enhanced Defense
    +[100-150] Defense vs. Melee
    Physical Damage Taken Reduced by [5-10]%
    Tir + P.Skull
    [3-6]% Mana Stolen per Hit
    Replenish Life +[5-10]
    Requirements -[20-30]%
    Eld + P.Topaz
    +[25-50]% Enhanced Defense
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    El + P.Diamond
    [10-20]% Increased Chance of Blocking
    +[25-50]% Enhanced Defense
    All Resistances +[5-10]
    Shield
     
    Ith + P.Ruby
    [10-20]% Increased Chance of Blocking
    [3-6]% Life Stolen per Hit
    +[10-20] to Life
    Eth + P.Amethyst
    [10-20]% Increased Chance of Blocking
    +[5-10]% Faster Cast Rate
    +[20-30] to Mana
    Eth + P.Sapphire
    [10-20]% Increased Chance of Blocking
    +[20-30]% Faster Block Rate
    5% Chance to Cast Level 4 Frost Nova when Struck
    Nef + P.Emerald
    +[20-60]% Enhanced Defense
    +[100-150] Defense vs. Melee
    Physical Damage Taken Reduced by [5-10]%
    Sol + P.Skull
    [10-20]% Increased Chance of Blocking
    [3-6]% Mana Stolen per Hit
    Requirements -[20-30]%
    Dol + P.Topaz
    [10-20]% Increased Chance of Blocking
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    Ort + P.Diamond
    [10-20]% Increased Chance of Blocking
    All Resistances +[5-10]
    Half Freeze Duration
    Weapon
     
    Ort + P.Ruby
    +[50-80]% Enhanced Damage
    [3-6]% Life Stolen per Hit
    +[10-20] to Life
    Tir + P.Amethyst
    +1 to All Skills
    +[10-20]% Faster Cast Rate
    +[10-20] to Mana
    Tir + P.Sapphire
    +[50-80]% Enhanced Damage
    -[10-20]% Target Defense
    5% Chance to Cast Level 4 Frost Nova when Struck
    Sol + P.Emerald
    +[50-80]% Enhanced Damage
    Knockback
    Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [2-5]
    Shael + P.Skull
    +[100-140]% Damage to Demons
    +[100-140]% Damage to Undead
    [3-6]% Mana Stolen per Hit
    Replenish Life +[10-15]
    Shael + P.Topaz
    +[50-80]% Enhanced Damage
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius
    Sol + P.Diamond
    +20% Increased Attack Speed
    +[20-40]% Enhanced Damage
    +[50-100] to Attack Rating
    Any Blood Craft Infusion Caster Craft Infusion Hitpower Craft Infusion Safety Craft Infusion Vampiric Craft Infusion Bountiful Craft Infusion Brilliant Craft Infusion
    Type Blood Caster Hitpower Safety Vampiric Bountiful Brilliant

    Blood Items

    Blood Amulet

    Recipe
    Magic Amulet
    Any Jewel
    Perfect Ruby
    Amn Rune (#11)
    Before After
    +[5-10]% Faster Run/Walk +10% Faster Run/Walk
    [1-4]% Life Stolen per Hit +[3-6] Life after each Kill
    +[10-20] to Life +[10-20] to Life

    Blood Ring

    Recipe
    Magic Ring
    Any Jewel
    Perfect Ruby
    Sol Rune (#12)
    Before After
    +[5-10] to Strength +[5-10] to Strength
    [1-3]% Life Stolen per Hit [1-3]% Life Stolen per Hit
    +[10-20] to Life +[10-20] to Life

    Blood Belt

    Recipe
    Magic Belt
    Any Jewel
    Perfect Ruby
    Tal Rune (#7)
    Before After
    [5-10]% Chance of Open Wounds [10-20]% Chance of Open Wounds
    [1-3]% Life Stolen per Hit [3-6]% Life Stolen per Hit
    +[10-20] to Life +[10-20] to Life
    • Used to require Belt, Mesh Belt, or Mithril Coil

    Blood Gloves

    Recipe
    Magic Gloves
    Any Jewel
    Perfect Ruby
    Nef Rune (#4)
    Before After
    [5-10]% Chance of Crushing Blow [5-10]% Chance of Crushing Blow
    [1-3]% Life Stolen per Hit [2-4]% Life Stolen per Hit
    +[10-20] to Life +[10-20] to Life
    • Used to require Heavy Gloves, Sharkskin Gloves, or Vampirebone Gloves

    Blood Boots

    Recipe
    Magic Boots
    Any Jewel
    Perfect Ruby
    Eth Rune (#5)
    Before After
    Replenish Life +[5-10] Replenish Life +[15-30]
    [1-3]% Life Stolen per Hit [2-4]% Life Stolen per Hit
    +[10-20] to Life +[10-20] to Life
    • Used to require Light Plated Boots, Battle Boots, or Mirrored Boots

    Blood Helm

    Recipe
    Magic Helm
    Any Jewel
    Perfect Ruby
    Ral Rune (#8)
    Before After
    [5-10]% Deadly Strike [10-20]% Chance of Crushing Blow
    [1-4]% Life Stolen per Hit [2-4]% Life Stolen per Hit
    +[10-20] to Life +[10-20] to Life
    • Used to require Helm, Casque, or Armet

    Blood Chest

    Recipe
    Magic Chest
    Any Jewel
    Perfect Ruby
    Thul Rune (#10)
    Before After
    +[1-3] Life after each Demon Kill +[3-6] Life after each Kill
    [1-3]% Life Stolen per Hit [3-6]% Life Stolen per Hit
    +[10-20] to Life +[20-40] to Life
    • Used to require Plate Mail, Templar Coat, or Hellforge Plate

    Blood Shield

    Recipe
    Magic Shield
    Any Jewel
    Perfect Ruby
    Ith Rune (#6)
    Before After
    Attacker Takes Damage of [4-7] [10-20]% Increased Chance of Blocking
    [1-4]% Life Stolen per Hit [3-6]% Life Stolen per Hit
    +[10-20] to Life +[10-20] to Life
    • Used to require Spiked Shield, Barbed Shield, or Blade Barrier

    Blood Weapon

    Recipe
    Magic Weapon
    Any Jewel
    Perfect Ruby
    Ort Rune (#9)
    Before After
    +[35-60]% Enhanced Damage +[50-80]% Enhanced Damage
    [1-4]% Life Stolen per Hit [3-6]% Life Stolen per Hit
    +[10-20] to Life +[10-20] to Life
    • Used to require an axe

    Caster Items

    Caster Amulet

    Recipe
    Magic Amulet
    Any Jewel
    Perfect Amethyst
    Ral Rune (#8)
    Before After
    +[5-10]% Faster Cast Rate +[5-10]% Faster Cast Rate
    Regenerate Mana [4-10]% Regenerate Mana [4-10]%
    +[10-20] to Mana +[10-20] to Mana

    Caster Ring

    Recipe
    Magic Ring
    Any Jewel
    Perfect Amethyst
    Amn Rune (#11)
    Before After
    +[1-5] to Energy +[5-10] to Energy
    Regenerate Mana [4-10]% +[1-2] to Mana after each Kill
    +[10-20] to Mana +[10-20] to Mana

    Caster Belt

    Recipe
    Magic Belt
    Any Jewel
    Perfect Amethyst
    Ith Rune (#6)
    Before After
    +[5-10]% Faster Cast Rate +10% Faster Cast Rate
    Regenerate Mana [4-10]% Regenerate Mana [4-10]%
    +[10-20] to Mana +[10-20] to Mana
    • Used to require Light Belt, Sharkskin Belt, or Vampirefang Belt

    Caster Gloves

    Recipe
    Magic Gloves
    Any Jewel
    Perfect Amethyst
    Ort Rune (#9)
    Before After
    +[1-3] to Mana after each Kill +[1-3] to Mana after each Kill
    Regenerate Mana [4-10]% +[5-10]% Faster Cast Rate
    +[10-20] to Mana +[10-20] to Mana
    • Used to require Leather Gloves, Demonhide Gloves, or Bramble Mitts

    Caster Boots

    Recipe
    Magic Boots
    Any Jewel
    Perfect Amethyst
    Thul Rune (#10)
    Before After
    Increase Maximum Mana [2-5]% Increase Maximum Mana [10-15]%
    Regenerate Mana [4-10]% Regenerate Mana [4-10]%
    +[10-20] to Mana +[10-20] to Mana
    • Used to require Boots, Demonhide Boots, or Wyrmhide Boots

    Caster Helm

    Recipe
    Magic Helm
    Any Jewel
    Perfect Amethyst
    Nef Rune (#4)
    Before After
    [1-4]% Mana Stolen per Hit +[5-10]% Faster Cast Rate
    Regenerate Mana [4-10]% Regenerate Mana [4-10]%
    +[10-20] to Mana +[10-20] to Mana
    • Used to require Mask, Death Mask, or Demonhead

    Caster Chest

    Recipe
    Magic Chest
    Any Jewel
    Perfect Amethyst
    Tal Rune (#7)
    Before After
    +[1-3] to Mana after each Kill +[3-6] to Mana after each Kill
    Regenerate Mana [4-12]% +[5-10]% Faster Cast Rate
    +[10-20] to Mana +[20-30] to Mana
    • Used to require Light Plate, Mage Plate, or Archon Plate

    Caster Shield

    Recipe
    Magic Shield
    Any Jewel
    Perfect Amethyst
    Eth Rune (#5)
    Before After
    [5-10]% Increased Chance of Blocking [10-20]% Increased Chance of Blocking
    Regenerate Mana [4-10]% +[5-10]% Faster Cast Rate
    +[10-20] to Mana +[20-30] to Mana
    • Used to require Small Shield, Round Shield, or Luna

    Caster Weapon

    Recipe
    Magic Weapon
    Any Jewel
    Perfect Amethyst
    Tir Rune (#3)
    Before After
    [1-4]% Mana Stolen per Hit +1 to All Skills
    Regenerate Mana [4-10]% +[10-20]% Faster Cast Rate
    +[10-20] to Mana +[10-20] to Mana
    • Used to require a rod (staff, scepter, wand)

    Hitpower Items

    Hitpower Amulet

    Recipe
    Magic Amulet
    Any Jewel
    Perfect Sapphire
    Thul Rune (#10)
    Before After
    Hit Causes Monster to Flee [5-15]% +[150-250] to Attack Rating
    Attacker Takes Damage of [3-10] +[10-20]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck

    Hitpower Ring

    Recipe
    Magic Ring
    Any Jewel
    Perfect Sapphire
    Amn Rune (#11)
    Before After
    +[1-5] to Dexterity +[5-10] to Dexterity
    Attacker Takes Damage of [3-6] +[2-4] to Maximum Damage
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck

    Hitpower Belt

    Recipe
    Magic Belt
    Any Jewel
    Perfect Sapphire
    Tal Rune (#7)
    Before After
    [5-10]% Damage Taken Gained as Mana when Hit [5-10]% Damage Taken Gained as Mana when Hit
    Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
    • Used to require Heavy Belt, Battle Belt, or Troll Belt

    Hitpower Gloves

    Recipe
    Magic Gloves
    Any Jewel
    Perfect Sapphire
    Ort Rune (#9)
    Before After
    Knockback Knockback
    Attacker Takes Damage of [3-7] -[10-20]% Target Defense
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
    • Used to require Chain Gloves, Heavy Bracers, or Vambraces

    Hitpower Boots

    Recipe
    Magic Boots
    Any Jewel
    Perfect Sapphire
    Ral Rune (#8)
    Before After
    +[25-50] Defense vs. Melee +[60-120] Defense vs. Melee
    Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
    • Used to require Chain Boots, Mesh Boots, or Boneweave Boots

    Hitpower Helm

    Recipe
    Magic Helm
    Any Jewel
    Perfect Sapphire
    Ith Rune (#6)
    Before After
    +[25-50]% Defense vs. Missile +[100-200] to Attack Rating
    Attacker Takes Damage of [3-7] +[10-20]% Faster Hit Recovery
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
    • Used to require Full Helm, Basinet, or Giant Conch

    Hitpower Chest

    Recipe
    Magic Chest
    Any Jewel
    Perfect Sapphire
    Nef Rune (#4)
    Before After
    +[10-20]% Faster Hit Recovery +[30-40]% Faster Hit Recovery
    Attacker Takes Damage of [3-10] +[25-50]% Enhanced Defense
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
    • Used to require Field Plate, Sharktooth Armor, or Kraken Shell

    Hitpower Shield

    Recipe
    Magic Shield
    Any Jewel
    Perfect Sapphire
    Eth Rune (#5)
    Before After
    [5-10]% Increased Chance of Blocking [10-20]% Increased Chance of Blocking
    Attacker Takes Damage of [3-10] +[20-30]% Faster Block Rate
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
    • Used to require Gothic Shield, Ancient Shield, or Ward

    Hitpower Weapon

    Recipe
    Magic Weapon
    Any Jewel
    Perfect Sapphire
    Tir Rune (#3)
    Before After
    +[35-60]% Enhanced Damage +[50-80]% Enhanced Damage
    Attacker Takes Damage of [3-7] -[10-20]% Target Defense
    5% Chance to Cast Level 4 Frost Nova when Struck 5% Chance to Cast Level 4 Frost Nova when Struck
    • Used to require a blunt weapon (mace, staff, scepter, wand)

    Safety Items

    Safety Amulet

    Recipe
    Magic Amulet
    Any Jewel
    Perfect Emerald
    Thul Rune (#10)
    Before After
    [1-10]% Increased Chance of Blocking 10% Increased Chance of Blocking
    Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [4-7]
    Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [4-7]

    Safety Ring

    Recipe
    Magic Ring
    Any Jewel
    Perfect Emerald
    Amn Rune (#11)
    Before After
    +[1-5] to Vitality +[5-10] to Vitality
    Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]

    Safety Belt

    Recipe
    Magic Belt
    Any Jewel
    Perfect Emerald
    Tal Rune (#7)
    Before After
    +[10-30]% Enhanced Defense +[10-30]% Enhanced Defense
    Poison Resist +[5-10]% Poison Resist +[10-20]%
    Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
    • Used to require Sash, Demonhide Sash, or Spiderweb Sash

    Safety Gloves

    Recipe
    Magic Gloves
    Any Jewel
    Perfect Emerald
    Ral Rune (#8)
    Before After
    +[10-30]% Enhanced Defense +[10-30]% Enhanced Defense
    Cold Resist +[5-10]% Cold Resist +[10-20]%
    Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
    • Used to require Gauntlets, War Gauntlets, or Ogre Gauntlets

    Safety Boots

    Recipe
    Magic Boots
    Any Jewel
    Perfect Emerald
    Ort Rune (#9)
    Before After
    +[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
    Fire Resist +[5-10]% Fire Resist +[10-20]%
    Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
    • Used to require Greaves, War Boots, or Myrmidon Greaves

    Safety Helm

    Recipe
    Magic Helm
    Any Jewel
    Perfect Emerald
    Ith Rune (#6)
    Before After
    +[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
    Lightning Resist +[5-10]% Lightning Resist +[10-20]%
    Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [5-10]%
    Magic Damage Taken Reduced by [1-2] Removed
    • Used to require Crown, Grand Crown, or Corona

    Safety Chest

    Recipe
    Magic Chest
    Any Jewel
    Perfect Emerald
    Eth Rune (#5)
    Before After
    +[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
    Half Freeze Duration +[100-150] Defense vs. Melee
    Physical Damage Taken Reduced by [3-9] Physical Damage Taken Reduced by [5-10]%
    Magic Damage Taken Reduced by [2-5] Removed
    • Used to require Breast Plate, Cuirass, or Great Hauberk

    Safety Shield

    Recipe
    Magic Shield
    Any Jewel
    Perfect Emerald
    Nef Rune (#4)
    Before After
    +[10-30]% Enhanced Defense +[20-60]% Enhanced Defense
    Magic Resistance +[5-10]% +[100-150] Defense vs. Melee
    Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [5-10]%
    Magic Damage Taken Reduced by [1-2] Removed
    • Used to require Kite Shield, Dragon Shield, or Monarch

    Safety Weapon

    Recipe
    Magic Weapon
    Any Jewel
    Perfect Emerald
    Sol Rune (#12)
    Before After
    +[5-10]% Enhanced Defense +[50-80]% Enhanced Damage
    Magic Damage Taken Reduced by [1-2] Magic Damage Taken Reduced by [2-5]
    Physical Damage Taken Reduced by [1-4] Physical Damage Taken Reduced by [2-5]
    Knockback
    • Used to require a spear

    Vampiric Items

    Vampiric Amulet

    Recipe
    Magic Amulet
    Any Jewel
    Perfect Skull
    Dol Rune (#14)
    New
    [5-10]% Curse Duration Reduction
    [3-6]% Mana Stolen per Hit
    Replenish Life +[5-10]

    Vampiric Ring

    Recipe
    Magic Ring
    Any Jewel
    Perfect Skull
    Hel Rune (#15)
    New
    [10-20]% Poison Length Reduction
    [1-3]% Mana Stolen per Hit
    Replenish Life +[5-10]

    Vampiric Belt

    Recipe
    Magic Belt
    Any Jewel
    Perfect Skull
    Eld Rune (#2)
    New
    [10-20]% Damage Taken Gained as Mana when Hit
    [3-6]% Mana Stolen per Hit
    Replenish Life +[5-10]

    Vampiric Gloves

    Recipe
    Magic Gloves
    Any Jewel
    Perfect Skull
    Io Rune (#16)
    New
    [5-10]% Deadly Strike
    [2-4]% Mana Stolen per Hit
    Replenish Life +[5-10]

    Vampiric Boots

    Recipe
    Magic Boots
    Any Jewel
    Perfect Skull
    El Rune (#1)
    New
    [10-20]% Poison Length Reduction
    [2-4]% Mana Stolen per Hit
    Replenish Life +[5-10]

    Vampiric Helm

    Recipe
    Magic Helm
    Any Jewel
    Perfect Skull
    Lum Rune (#17)
    New
    [10-20]% Deadly Strike
    [2-4]% Mana Stolen per Hit
    Replenish Life +[5-10]

    Vampiric Chest

    Recipe
    Magic Chest
    Any Jewel
    Perfect Skull
    Tir Rune (#3)
    New
    [3-6]% Mana Stolen per Hit
    Replenish Life +[5-10]
    Requirements -[20-30]%

    Vampiric Shield

    Recipe
    Magic Shield
    Any Jewel
    Perfect Skull
    Sol Rune (#12)
    New
    [10-20]% Increased Chance of Blocking
    [3-6]% Mana Stolen per Hit
    Requirements -[20-30]%

    Vampiric Weapon

    Recipe
    Magic Weapon
    Any Jewel
    Perfect Skull
    Shael Rune (#13)
    New
    +[100-140]% Damge to Demons
    +[100-140]% Damage to Undead
    [3-6]% Mana Stolen per Hit
    Replenish Life +[10-15]

    Bountiful Items

    Bountiful Amulet

    Recipe
    Magic Amulet
    Any Jewel
    Perfect Topaz
    Ko Rune (#18)
    New
    +[10-20] Vitality
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Bountiful Ring

    Recipe
    Magic Ring
    Any Jewel
    Perfect Topaz
    Lum Rune (#17)
    New
    +[5-10] Vitality
    [10-20]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Bountiful Belt

    Recipe
    Magic Belt
    Any Jewel
    Perfect Topaz
    El Rune (#1)
    New
    +[25-50]% Enhanced Defense
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Bountiful Gloves

    Recipe
    Magic Gloves
    Any Jewel
    Perfect Topaz
    Hel Rune (#15)
    New
    +[25-50]% Enhanced Defense
    [15-25]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Bountiful Boots

    Recipe
    Magic Boots
    Any Jewel
    Perfect Topaz
    Io Rune (#16)
    New
    +[25-50]% Enhanced Defense
    [15-25]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Bountiful Helm

    Recipe
    Magic Helm
    Any Jewel
    Perfect Topaz
    Tir Rune (#3)
    New
    +[25-50]% Enhanced Defense
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Bountiful Chest

    Recipe
    Magic Chest
    Any Jewel
    Perfect Topaz
    Eld Rune (#2)
    New
    +[25-50]% Enhanced Defense
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Bountiful Shield

    Recipe
    Magic Shield
    Any Jewel
    Perfect Topaz
    Dol Rune (#14)
    New
    [10-20]% Increased Chance of Blocking
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Bountiful Weapon

    Recipe
    Magic Weapon
    Any Jewel
    Perfect Topaz
    Shael Rune (#13)
    New
    +[50-80]% Enhanced Damage
    [20-30]% Better Chance of Getting Magic Items
    +[1-3] to Light Radius

    Brilliant Items

    Brilliant Amulet

    Recipe
    Magic Amulet
    Any Jewel
    Perfect Diamond
    Tal Rune (#7)
    New
    +[100-150] Defense vs. Missile
    +[4-8] to All Attributes
    All Resistances +[5-10]

    Brilliant Ring

    Recipe
    Magic Ring
    Any Jewel
    Perfect Diamond
    Hel Rune (#15)
    New
    +[50-100] Defense vs. Missile
    All Resistances +[3-5]
    Half Freeze Duration

    Brilliant Belt

    Recipe
    Magic Belt
    Any Jewel
    Perfect Diamond
    Io Rune (#16)
    New
    +[5-10]% Increased Attack Speed
    +[25-50]% Enhanced Defense
    Half Freeze Duration

    Brilliant Gloves

    Recipe
    Magic Gloves
    Any Jewel
    Perfect Diamond
    Shael Rune (#13)
    New
    +[5-10]% Increased Attack Speed
    [10-20]% Bonus to Attack Rating
    +[25-50]% Enhanced Defense

    Brilliant Boots

    Recipe
    Magic Boots
    Any Jewel
    Perfect Diamond
    Ko Rune (#18)
    New
    +10% Faster Run/Walk
    +[100-150] Defense vs. Missile
    Half Freeze Duration

    Brilliant Helm

    Recipe
    Magic Helm
    Any Jewel
    Perfect Diamond
    Eld Rune (#2)
    New
    +[5-10]% Increased Attack Speed
    +[25-50]% Enhanced Defense
    Half Freeze Duration

    Brilliant Chest

    Recipe
    Magic Chest
    Any Jewel
    Perfect Diamond
    El Rune (#1)
    New
    [10-20]% Increased Chance of Blocking
    +[25-50]% Enhanced Defense
    All Resistances +[5-10]

    Brilliant Shield

    Recipe
    Magic Shield
    Any Jewel
    Perfect Diamond
    Ort Rune (#9)
    New
    [10-20]% Increased Chance of Blocking
    All Resistances +[5-10]
    Half Freeze Duration

    Brilliant Weapon

    Recipe
    Magic Weapon
    Any Jewel
    Perfect Diamond
    Sol Rune (#12)
    New
    +20% Increased Attack Speed
    +[20-40]% Enhanced Damage
    +[50-100] to Attack Rating


     

    Worldstone Shards are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random rare of the same type. Maps will only gain a corruption modifier. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.

    To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button.

    There are also Tainted Worldstone Shards which are dropped by Rathma and can be used to corrupt Annihilus.

    Equipment Corruptions

    Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.

    Regular items can only be corrupted if they don't have sockets, and they cannot gain corruption modifiers other than sockets - they can either gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items. If a regular item which cannot gain sockets (e.g. a throwing weapon) is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged.

    Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.

    If the corrupted item becomes a random rare, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.

    Sockets can only be added to 0-socket items which are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. Additionally, the maximum sockets an item can get is always restricted by the item base. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.

    • Regular Equipment
      • 50% chance to gain sockets (up to the maximum amount of sockets)
      • 50% chance to turn into a random rare
    • Other Equipment (if capable of gaining sockets)
      • 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
      • 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
      • 25% chance to turn into a random rare
    • Other Equipment (if incapable of gaining sockets)
      • 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
      • 25% chance to turn into a random rare

    For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:

    • Armors (Helms, Chests, Shields) = 1-3 sockets (72% for 1, 20% for 2, 8% for 3)
    • Weapons (One-Handed) = 1-4 sockets (40% for 1, 32% for 2, 16% for 3, 12% for 4)
    • Weapons (Two-Handed) = 1-6 sockets (24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)


    If an item can gain sockets and doesn't gain them via corrupting, it can still gain sockets in other ways. The relatively uncommon Larzuk's Puzzlebox can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. Larzuk's Puzzlepiece can be used the same way and is more common, but cannot be used with unique/set items.

    In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.

    Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.

    Equipment Corruption Modifiers

    Weapon Corruption Mods

    Low-Rarity (50% chance) Mid-Rarity (30% chance) High-Rarity (20% chance)
    +[40-80]% Enhanced Damage +20% Faster Cast Rate +1 to All Skills
    +[100-250] to Attack Rating +[30-40]% Increased Attack Speed +30% Increased Attack Speed
    [20-30]% Chance of Crushing Blow
    +[100-150]% Enhanced Damage to Demons
    +200 to Attack Rating against Demons
    +[40-60]% Enhanced Damage
    5% Life Stolen per Hit
    +[80-120]% Enhanced Damage
    +20% Increased Attack Speed
    +[100-150]% Enhanced Damage to Undead
    +200 to Attack Rating against Undead
    +[200-300] to Attack Rating +[80-120]% Enhanced Damage
    +250 to Attack Rating
    +10% Faster Cast Rate [20-30]% Chance of Crushing Blow +[50-70]% Enhanced Damage
    25% Deadly Strike
    +[3-6] Life after each Hit [20-30]% Deadly Strike +[60-80]% Enhanced Damage
    Ignores Target's Defense
    +[3-6] Life after each Kill -[5-10]% to Enemy Fire Resistance +10% Faster Cast Rate
    +5% to Fire Skill Damage
    +[3-5] to Mana after each Kill -[5-10]% to Enemy Cold Resistance +10% Faster Cast Rate
    +5% to Cold Skill Damage
    [20-30]% Better Chance of Getting Magic Items -[5-10]% to Enemy Lightning Resistance +10% Faster Cast Rate
    +5% to Lightning Skill Damage
    Requirements -[25-50]% -[5-10]% to Enemy Poison Resistance +10% Faster Cast Rate
    +5% to Poison Skill Damage

    Shield Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +[20-30]% Faster Hit Recovery Indestructible
    +[50-80]% Enhanced Defense
    +1 to All Skills
    +20% Faster Block Rate +10% Faster Cast Rate [10-20]% Reduced Curse Duration
    [20-30]% Better Chance of Getting Magic Items +10% Faster Block Rate
    [10-20]% Increased Chance of Blocking
    All Resistances +[22-30]
    Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by 6%
    Fire Resist +[35-40]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
    Fire Resist +[15-20]%
    Cold Resist +[35-40]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
    Cold Resist +[15-20]%
    Lightning Resist +[35-40]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
    Lightning Resist +[15-20]%
    Poison Resist +[35-40]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
    Poison Resist +[15-20]%

    Chest Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +[20-30]% Faster Hit Recovery Indestructible
    +[50-80]% Enhanced Defense
    +1 to All Skills
    +[50-80]% Enhanced Defense +10% Faster Cast Rate [10-20]% Reduced Curse Duration
    [20-30]% Better Chance of Getting Magic Items +20% Faster Run/Walk All Resistances +[15-20]
    Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by 6%
    Fire Resist +[30-35]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
    Fire Resist +15%
    Cold Resist +[30-35]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
    Cold Resist +15%
    Lightning Resist +[30-35]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
    Lightning Resist +15%
    Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
    Poison Resist +15%

    Helm Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +[20-30]% Faster Hit Recovery Indestructible
    +[50-80]% Enhanced Defense
    +1 to All Skills
    +[50-80]% Enhanced Defense +[150-250] to Attack Rating
    +[2-4] to Light Radius
    10% Reduced Curse Duration
    [20-30]% Better Chance of Getting Magic Items [3-5]% Life Stolen per Hit All Resistances +[15-20]
    Replenish Life +[10-20] [3-5]% Mana Stolen per Hit Physical Damage Taken Reduced by [4-6]%
    Fire Resist +[30-35]% Increase Maximum Life [4-6]% +[4-5]% to Maximum Fire Resist
    Fire Resist +15%
    Cold Resist +[30-35]% +[3-4] Life after each Kill +[4-5]% to Maximum Cold Resist
    Cold Resist +15%
    Lightning Resist +[30-35]% +[3-4] to Mana after each Kill +[4-5]% to Maximum Lightning Resist
    Lightning Resist +15%
    Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
    Poison Resist +15%

    Boots Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +[50-80]% Enhanced Defense Indestructible
    +[50-80]% Enhanced Defense
    +10% Faster Run/Walk
    Regenerate Mana [10-15]% +10% Faster Block Rate 10% Reduced Curse Duration
    [50-100]% Extra Gold from Monsters +10% Faster Hit Recovery Physical Damage Taken Reduced by [2-3]%
    [10-25]% Better Chance of Getting Magic Items +[20-40] to Life 10% Increased Chance of Blocking
    Fire Resist +[15-20]% All Resistances +[5-8] +[2-3]% to Maximum Fire Resist
    Fire Resist +10%
    Cold Resist +[15-20]% +[2-3] Life after each Kill +[2-3]% to Maximum Cold Resist
    Cold Resist +10%
    Lightning Resist +[15-20]% +[2-3] to Mana after each Kill +[2-3]% to Maximum Lightning Resist
    Lightning Resist +10%
    Poison Resist +[15-20]% Replenish Life +[15-25] +[2-3]% to Maximum Poison Resist
    Poison Resist +10%

    Gloves Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +[50-80]% Enhanced Defense +[10-15]% Chance to Pierce +10% Faster Cast Rate
    Regenerate Mana [10-15]% +[10-20]% Faster Block Rate +10% Increased Attack Speed
    [50-100]% Extra Gold from Monsters +[100-150] to Attack Rating 10% Increased Chance of Blocking
    [10-25]% Better Chance of Getting Magic Items [2-3]% Life Stolen per Hit +[30-40]% Enhanced Damage
    Fire Resist +[10-15]% [2-3]% Mana Stolen per Hit -[15-25]% Target Defense
    Cold Resist +[10-15]% +[3-6] to All Attributes 10% Deadly Strike
    Lightning Resist +[10-15]% +[20-40] to Life +[2-4] to Mana after each Kill
    Poison Resist +[10-15]% Replenish Life +[15-20] All Resistances +[5-8]

    Belt Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +[5-10] to Strength +[10-15]% Chance to Pierce +10% Faster Cast Rate
    +[5-10] to Dexterity +10% Faster Hit Recovery +10% Increased Attack Speed
    +[5-10] to Vitality +[3-6] to All Attributes +10% Faster Run/Walk
    +[5-10] to Energy Replenish Life +[15-20] 10% Reduced Curse Duration
    Fire Resist +[10-15]% +[100-150] to Attack Rating 10% Increased Chance of Blocking
    Cold Resist +[10-15]% Attacker Takes Damage of [2-396] ([2-4] per Level) +[1-2]% to ALL Maximum Resistances
    Lightning Resist +[10-15]% [60-100]% Extra Gold from Monsters All Resistances +[5-8]
    Poison Resist +[10-15]% [20-30]% Better Chance of Getting Magic Items Physical Damage Taken Reduced by [2-4]%

    Ring Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +[5-10] to Strength +[100-150] to Attack Rating +10% Faster Cast Rate
    +[5-10] to Dexterity +[2-3] Life after each Kill +10% Faster Run/Walk
    +[5-10] to Vitality +[2-3] to Mana after each Kill 10% Reduced Curse Duration
    +[5-10] to Energy Physical Damage Taken Reduced by [4-6] [3-4]% Mana Stolen per Hit
    Fire Resist +[10-15]% Magic Damage Taken Reduced by [4-6] [3-4]% Life Stolen per Hit
    Cold Resist +[10-15]% +[20-40] to Life +[4-6] to All Attributes
    Lightning Resist +[10-15]% [40-80]% Extra Gold from Monsters All Resistances +[4-6]
    Poison Resist +[10-15]% [15-20]% Better Chance of Getting Magic Items Physical Damage Taken Reduced by [2-3]%

    Amulet Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +[6-12] to Strength +[10-20]% Chance to Pierce +1 to All Skills
    +[6-12] to Dexterity +10% Faster Hit Recovery +10% Faster Cast Rate
    +[6-12] to Vitality Replenish Life +[15-25] +10% Faster Run/Walk
    +[6-12] to Energy +[2-3] Life after each Kill 10% Increased Chance of Blocking
    Fire Resist +[15-20]% +[2-3] to Mana after each Kill +[30-40]% Enhanced Damage
    Cold Resist +[15-20]% +[5-8] to All Attributes Cannot Be Frozen
    Lightning Resist +[15-20]% [60-100]% Extra Gold from Monsters +[1-2]% to ALL Maximum Resistances
    Poison Resist +[15-20]% [20-30]% Better Chance of Getting Magic Items All Resistances +[5-10]

    Quiver Corruption Mods

    Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
    +20% Faster Hit Recovery +10% Faster Run/Walk +1 to All Skills
    +[20-40] to Life +[10-15]% Chance to Pierce +10% Increased Attack Speed
    [50-100]% Extra Gold from Monsters -[5-10]% to Enemy Fire Resistance 10% Reduced Curse Duration
    [10-25]% Better Chance of Getting Magic Items -[5-10]% to Enemy Cold Resistance +[30-40]% Enhanced Damage
    Fire Resist +[10-20]% -[10-20]% Target Defense +[10-15] to Minimum Damage
    Cold Resist +[10-20]% +[50-100] to Attack Rating +[10-15] to Maximum Damage
    Lightning Resist +[10-20]% [2-4]% Mana Stolen per Hit Ignore Target's Defense
    Poison Resist +[10-20]% [2-4]% Life Stolen per Hit All Resistances +[5-10]

    Map Corruptions

    Maps always gain a corruption modifier when corrupted. Most corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.

    Corruption Modifiers Range Exp Density Rarity MF/GF
    Monsters have X% Deadly Strike 5-10
    10-15
    15-20
    4-6
    6-8
    8-10
    30-40
    40-50
    50-60
    Monsters have X% Increased Maximum Life
    Monsters have Cannot Be Frozen
    5-15
    15-25
    25-35
    6-8
    8-10
    10-12
    30-40
    40-50
    50-60
    Players have -X% Attack and Cast Speed 5-15
    15-25
    25-35
    30-40
    40-50
    50-60
    10-15
    15-20
    20-25
    Players have -X% to All Resistances 5-10
    10-15
    15-20
    30-40
    40-50
    50-60
    10-15
    15-20
    20-25
    Players have -X% to Max Resistances 2-3
    3-4
    4-5
    30-40
    40-50
    50-60
    10-15
    15-20
    20-25
    Players have X% Attack and Cast Speed
    Players have X% to Velocity
    20-30
    30-40
    40-50
    10-15
    15-20
    20-25
    Area gains Magic And Gold Find 10-15
    15-20
    20-25
    50
    75
    100
    Area gains Monster Density only 60-80
    80-100
    100-120
    Area gains +1 Zone Level 15-20
    20-25
    25-30
    Area gains Monster Rarity only 30-40
    40-50
    50-60
    Monsters have 1% chance to drop additional jewelry & charms

    Annihilus Corruptions

    Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.

    • Corruption modifier (20% chance per modifier)
      • +1 to All Skills
      • +[20-25] to Vitality and +[10-15] to Energy
      • All Resistances +[5-10]
      • +[3-5]% to Experience Gained
    • Turned into a random magic small charm (20% chance)





    General

    • Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
    • Ethereal items no longer have half durability
    • Throwing weapons and arrows/bolts have unlimited quantity
    • All claws can now have pointmods (staffmods) - previously, claws couldn't if they had a qlvl below 40: all normal claws, Quhab, Wrist Spike, Fascia
    • Clubs can now have Druid pointmods
    • Daggers can now have pointmods for dagger-related skills (Poison Strike and most martial arts skills)
    • Quivers can now be magic or rare (see affixes)

    Automods

    Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and often unique/set versions too

    Weapons

    • Melee weapons now have Melee Attacks Deal Splash Damage (except wands)
    • Staves now have 10%/30%/50% Faster Cast Rate (normal/exceptional/elite)
    • Crossbows now have -10% to Enemy Physical Resistance
    • Daggers now have 20% Deadly Strike

    Armor

    • Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields
    • Paladin shields have reduced ranges for "All Resistances" automod
      • Rainbow reduced from +[8-15] to +[5-10]
      • Scintillating reduced from +[16-30] to +[10-15]
      • Prismatic reduced from +[25-35] to +[15-20]
      • Chromatic reduced from +[36-45] to +[20-30]

    Damage

    Damage Bonus from Strength/Dexterity

    • Polearms, Non-Class Spears, & One-Handed Swords now gain bonus damage equal to 75% str & 75% dex instead of 100% str
    • Staves & Two-Handed Axes/Swords now gain bonus damage equal to 110% str instead of 100% str (same as Hammers)
    • Bows/Crossbows now gain bonus damage equal to 50% dex instead of 100% dex
    • Boots now gain bonus damage equal to 80% str instead of 120% str and kicks also benefit roughly twice as much from dexterity (now dex/3 - dex/2, was dex/6 - dex/5)
    Damage Bonuses per Item Type
    Item Type Damage Bonus
    Str Dex
    Unarmed, Shield (Smite),
    One-Handed Non-Throwing Axe, Club, Tipped Mace, Scepter
    100%
    Hammer, Staff, Two-Handed Axe/Sword 110%
    Claw, Dagger, Throwing Axe/Knife, Non-Class Javelin,
    Non-Class Spear, Polearm, One-Handed Sword
    75% 75%
    Amazon Javelin/Spear 80% 50%
    Bow, Crossbow 50%
    Boots (Kick) 80% *
    Required Strength and Dexterity
    Item (Normal) Str Dex Item (Exceptional) Str Dex Item (Elite) Str Dex
    Hand Axe Hatchet 25 25 Tomahawk 125 67
    Axe 32 Cleaver 68 Small Crescent 115 83
    Double Axe 43 Twin Axe 85 Ettin Axe 145 45
    Military Pick 49 33 Crowbill 94 70 War Spike 133 54
    War Axe 67 Naga 121 Berserker Axe 138 59
    Large Axe 35 Military Axe 73 Feral Axe 196
    Broad Axe 48 Bearded Axe 92 Silver-edged Axe 166 65
    Battle Axe 54 Tabar 101 Decapitator 189 33
    Great Axe 63 39 Gothic Axe 115 79 Champion Axe 167 59
    Giant Axe 70 Ancient Axe 125 Glorious Axe 164 55
    Club Cudgel 25 Truncheon 88 43
    Spiked Club Barbed Club 30 Tyrant Club 133
    Mace 27 Flanged Mace 61 Reinforced Mace 145 46
    Morning Star 36 Jagged Star 74 Devil Star 153 44
    Flail 41 35 Knout 82 73 Scourge 125 77
    War Hammer 53 Battle Hammer 100 Legendary Mallet 189
    Maul 69 War Club 124 Ogre Maul 225
    Great Maul 99 Martel de Fer 169 Thunder Maul 253
    Short Sword Gladius 25 Falcata 150 88
    Scimitar 21 Cutlass 25 52 Ataghan 138 95
    Sabre 25 25 Shamshir 58 58 Elegant Blade 109 122
    Falchion 33 Tulwar 70 42 Hydra Edge 142 105
    Crystal Sword 43 Dimensional Blade 85 60 Phase Blade 25 136
    Broad Sword 48 Battle Sword 92 43 Conquest Sword 142 112
    Long Sword 55 39 Rune Sword 103 79 Cryptic Sword 99 109
    War Sword 71 45 Ancient Sword 127 88 Mythical Sword 147 124
    Two-handed Sword 35 27 Espandon 73 61 Legend Sword 175 100
    Claymore 47 Dacian Falx 91 20 Highland Blade 171 104
    Giant Sword 56 34 Tusk Sword 104 71 Balrog Blade 185 87
    Bastard Sword 62 Gothic Sword 113 20 Champion Sword 163 103
    Flamberge 70 49 Zweihander 125 94 Colossus Sword 182 95
    Great Sword 100 60 Executioner's Sword 170 110 Colossus Blade 189 110
    Dagger Poignard 25 Bone Knife 38 75
    Dirk 25 Rondel 25 58 Mithril Point 55 98
    Kris 45 Cinquedeas 25 88 Fanged Knife 42 86
    Blade 35 51 Stiletto 47 97 Legend Spike 65 67
    Throwing Knife 21 Battle Dart 25 52 Flying Knife 48 141
    Throwing Axe 40 Francisca 25 80 Flying Axe 88 108
    Balanced Knife 51 War Dart 25 97 Winged Knife 45 142
    Balanced Axe 57 Hurlbat 25 106 Winged Axe 96 122
    Javelin War Javelin 25 25 Hyperion Javelin 98 123
    Pilum 45 Great Pilum 25 88 Stygian Pilum 118 112
    Short Spear 40 40 Simbilan 80 80 Balrog Spear 127 95
    Glaive 52 35 Spiculum 98 73 Ghost Glaive 89 137
    Throwing Spear 65 Harpoon 25 118 Winged Harpoon 76 145
    Spear 20 War Spear 25 25 Hyperion Spear 155 120
    Trident 38 24 Fuscina 77 25 Stygian Pike 168 97
    Brandistock 40 50 War Fork 80 95 Mancatcher 132 134
    Spetum 54 35 Yari 101 Ghost Spear 122 163
    Pike 60 45 Lance 110 88 War Pike 165 106
    Bardiche 40 Lochaber Axe 80 Ogre Axe 195 75
    Voulge 50 Bill 95 Colossus Voulge 210 55
    Scythe 41 41 Battle Scythe 82 82 Thresher 152 118
    Poleaxe 62 Partizan 113 67 Cryptic Axe 165 103
    Halberd 75 47 Bec-de-Corbin 133 91 Great Poleaxe 179 99
    War Scythe 80 80 Grim Scythe 140 140 Giant Thresher 188 140
    Short Bow Edge Bow 25 43 Spider Bow 64 143
    Hunter’s Bow Razor Bow 25 62 Blade Bow 76 119
    Long Bow 22 Cedar Bow 53 49 Shadow Bow 52 188
    Composite Bow 25 Double Bow 58 73 Great Bow 121 107
    Short Battle Bow 30 Short Siege Bow 65 80 Diamond Bow 89 132
    Long Battle Bow 40 Large Siege Bow 80 95 Crusader Bow 97 121
    Short War Bow 35 Rune Bow 73 103 Ward Bow 72 146
    Long War Bow 50 Gothic Bow 95 118 Hydra Bow 134 167
    Light Crossbow 21 27 Arbalest 52 61 Pellet Bow 83 155
    Crossbow 40 33 Siege Crossbow 80 70 Gorgon Crossbow 117 105
    Heavy Crossbow 60 40 Ballista 110 80 Colossus Crossbow 163 77
    Repeating Crossbow 40 50 Chu-Ko-Nu 80 95 Demon Crossbow 141 98
    Short Staff Jo Staff 25 Walking Stick 25
    Long Staff Quarterstaff 25 Stalagmite 63 35
    Gnarled Staff Cedar Staff 25 Elder Staff 44 37
    Battle Staff Gothic Staff 25 Shillelagh 52 27
    War Staff Rune Staff 25 Archon Staff 34
    Wand Burnt Wand 25 Polished Wand 25
    Yew Wand Petrified Wand 25 Ghost Wand 25
    Bone Wand Tomb Wand 25 Lich Wand 25
    Grim Wand Grave Wand 25 Unearthed Wand 25
    Scepter 25 Rune Scepter 58 Mighty Scepter 125 65
    Grand Scepter 37 Holy Water Sprinkler 76 Seraph Rod 108 69
    War Scepter 55 Divine Scepter 103 Caduceus 97 70
    Katar 20 20 Quhab 57 57 Suwayyah 99 99
    Wrist Blade 33 33 Wrist Spike 66 66 Wrist Sword 105 105
    Hatchet Hands 37 37 Fascia 69 69 War Fist 108 108
    Cestus 42 42 Hand Scythe 73 73 Battle Cestus 110 110
    Claws 46 46 Greater Claws 76 76 Feral Claws 113 113
    Blade Talons 50 50 Greater Talons 79 79 Runic Talons 115 115
    Scissors Katar 55 55 Scissors Quhab 82 82 Scissors Suwayyah 118 118
    Eagle Orb Glowing Orb Heavenly Stone
    Sacred Globe Crystalline Globe Eldritch Orb
    Smoked Sphere Cloudy Sphere Demon Heart
    Clasped Orb Sparkling Ball Vortex Orb
    Jared's Stone Swirling Crystal Dimensional Shard
    Stag Bow 30 45 Ashwood Bow 56 77 Matriarchal Bow 87 187
    Reflex Bow 35 60 Ceremonial Bow 73 110 Grand Matron Bow 108 152
    Maiden Spear 54 40 Ceremonial Spear 101 80 Matriarchal Spear 114 142
    Maiden Pike 63 52 Ceremonial Pike 115 98 Matriarchal Pike 132 149
    Maiden Javelin 33 47 Ceremonial Javelin 25 109 Matriarchal Javelin 107 151

    Base Damage

    • Normal weapon damage increased by ~4% on average
    • Exceptional weapon damage increased by ~42% on average to be closer to elite weapons and counteract the ethereal bonus being changed from 1.5x to 1.25x
    • Elite weapon damage increased by ~24% on average to counteract the ethereal bonus being changed from 1.5x to 1.25x, along with a few relatively minor adjustments for specific bases
    • Kick damage of boots adjusted
    Base Damage
    Item (Normal) Before After % Item (Exceptional) Before After % Item (Elite) Before After %
    Hand Axe 3-6 Hatchet 10-21 15-30 45% Tomahawk 33-58 44-75 31%
    Axe 4-11 Cleaver 10-33 14-47 42% Small Crescent 38-60 47-75 24%
    Double Axe 5-13 Twin Axe 13-38 18-54 41% Ettin Axe 33-66 41-83 25%
    Military Pick 7-11 Crowbill 14-34 21-48 44% War Spike 30-48 38-60 26%
    War Axe 10-18 12-20 14% Naga 16-45 23-64 43% Berserker Axe 24-71 30-89 25%
    Large Axe 6-13 Military Axe 14-34 21-61 71% Feral Axe 25-123 31-154 25%
    Broad Axe 10-18 Bearded Axe 21-49 30-70 43% Silver-edged Axe 62-110 78-138 26%
    Battle Axe 12-32 Tabar 24-77 35-99 33% Decapitator 49-137 61-171 25%
    Great Axe 9-30 Gothic Axe 18-70 23-100 40% Champion Axe 59-94 74-118 25%
    Giant Axe 22-45 Ancient Axe 43-85 62-122 44% Glorious Axe 60-124 75-155 25%
    Club 1-6 Cudgel 6-21 10-30 48% Truncheon 35-43 44-54 26%
    Spiked Club 5-8 Barbed Club 13-25 18-36 42% Tyrant Club 32-58 43-75 31%
    Mace 3-10 Flanged Mace 15-23 22-33 45% Reinforced Mace 41-49 56-66 36%
    Morning Star 7-16 Jagged Star 20-31 29-45 45% Devil Star 43-53 56-69 30%
    Flail 1-24 Knout 13-35 18-50 42% Scourge 3-80 14-100 37%
    War Hammer 19-29 22-32 13% Battle Hammer 35-58 39-60 6% Legendary Mallet 50-61 63-76 25%
    Maul 30-43 War Club 53-78 69-113 39% Ogre Maul 77-106 96-132 25%
    Great Maul 38-58 Martel de Fer 61-99 76-131 29% Thunder Maul 33-180 41-225 25%
    Short Sword 2-7 Gladius 8-22 12-32 47% Falcata 31-59 39-74 26%
    Scimitar 2-6 Cutlass 8-21 12-30 45% Ataghan 26-46 33-58 26%
    Sabre 3-8 Shamshir 10-24 14-35 44% Elegant Blade 33-45 41-56 24%
    Falchion 9-17 Tulwar 16-35 23-50 43% Hydra Edge 28-68 35-85 25%
    Crystal Sword 5-15 Dimensional Blade 13-35 18-51 44% Phase Blade 31-35 39-44 26%
    Broad Sword 7-14 Battle Sword 16-34 23-48 42% Conquest Sword 37-53 46-66 24%
    Long Sword 3-19 Rune Sword 10-42 14-60 42% Cryptic Sword 5-77 6-96 24%
    War Sword 8-20 Ancient Sword 18-43 25-55 31% Mythical Sword 40-50 50-63 26%
    Two-handed Sword 8-17
    2-9
    Espandon 18-40
    8-26
    32-58
    12-37
    55%
    44%
    Legend Sword 50-94
    22-56
    63-118
    28-70
    26%
    26%
    Claymore 13-30
    5-12
    Dacian Falx 26-61
    13-30
    38-87
    18-43
    44%
    42%
    Highland Blade 67-96
    22-62
    84-120
    28-78
    25%
    26%
    Giant Sword 9-28
    3-16
    Tusk Sword 19-58
    10-37
    28-83
    14-53
    44%
    43%
    Balrog Blade 55-118
    15-75
    69-149
    19-94
    26%
    26%
    Bastard Sword 20-28
    7-19
    Gothic Sword 39-60
    14-40
    58-86
    22-58
    45%
    48%
    Champion Sword 71-83
    24-54
    89-104
    30-68
    25%
    26%
    Flamberge 13-26
    9-15
    Zweihander 29-54
    19-35
    41-77
    28-51
    42%
    46%
    Colossus Sword 61-121
    26-70
    76-151
    33-88
    25%
    26%
    Great Sword 25-42
    12-20
    Executioner's Sword 47-80
    24-40
    68-115
    28-58
    44%
    34%
    Colossus Blade 58-115
    25-65
    73-144
    31-81
    25%
    24%
    Dagger 1-4 Poignard 6-18 9-26 46% Bone Knife 23-49 28-56 17%
    Dirk 3-9 Rondel 10-26 14-38 44% Mithril Point 37-53 43-61 16%
    Kris 2-11 Cinquedeas 15-31 17-45 35% Fanged Knife 15-57 19-65 17%
    Blade 4-15 Stiletto 19-36 28-52 45% Legend Spike 31-47 36-64 28%
    Throwing Knife 4-9
    2-3
    4-5
    2-3
    -31%
    0%
    Battle Dart 11-24
    8-16
    14-30
    12-20
    26%
    33%
    Flying Knife 23-54
    23-54
    Throwing Axe 8-12
    4-7
    7-8
    4-7
    -25%
    0%
    Francisca 18-33
    11-22
    22-41
    13-27
    24%
    21%
    Flying Axe 15-66
    17-65
    Balanced Knife 6-11
    1-8
    War Dart 14-27
    6-24
    17-34
    8-30
    24%
    27%
    Winged Knife 23-39
    27-35
    Balanced Axe 12-15
    5-10
    Hurlbat 24-34
    13-27
    24-34
    19-34
    0%
    33%
    Winged Axe 7-60
    11-56
    Javelin 6-14
    1-5
    6-10
    1-5
    -20%
    0%
    War Javelin 14-32
    6-19
    18-40
    7-24
    26%
    24%
    Hyperion Javelin 28-55
    21-57
    Pilum 7-20
    4-9
    Great Pilum 16-42
    11-26
    17-52
    13-33
    19%
    24%
    Stygian Pilum 21-75
    14-64
    Short Spear 10-22
    2-13
    Simbilan 27-50
    8-32
    34-58
    10-40
    19%
    25%
    Balrog Spear 40-62
    33-63
    Glaive 16-22
    5-17
    Spiculum 32-60
    13-38
    32-65
    16-48
    5%
    25%
    Ghost Glaive 30-85
    19-60
    30-78
    19-60
    -6%
    0%
    Throwing Spear 12-30
    5-15
    Harpoon 18-54
    13-35
    23-59
    16-44
    14%
    25%
    Winged Harpoon 11-77
    27-35
    Spear 3-15 War Spear 10-37 15-54 47% Hyperion Spear 35-119 44-149 25%
    Trident 9-15 Fuscina 19-37 24-53 38% Stygian Pike 29-144 36-180 25%
    Brandistock 7-17 War Fork 16-40 23-58 45% Mancatcher 42-92 52-115 25%
    Spetum 15-23 Yari 29-59 41-85 43% Ghost Spear 18-155 23-194 25%
    Pike 14-63 Lance 27-114 33-163 39% War Pike 33-178 41-223 25%
    Bardiche 1-27 Lochaber Axe 6-58 9-83 44% Ogre Axe 28-145 35-181 25%
    Voulge 6-21 Bill 14-53 20-76 43% Colossus Voulge 17-165 21-206 25%
    Scythe 8-20 Battle Scythe 18-45 25-64 41% Thresher 12-141 15-176 25%
    Poleaxe 18-39 Partizan 34-75 49-108 44% Cryptic Axe 33-150 41-188 25%
    Halberd 12-45 Bec-de-Corbin 13-85 18-122 43% Great Poleaxe 46-127 58-159 25%
    War Scythe 15-36 Grim Scythe 30-70 44-100 44% Giant Thresher 40-114 50-142 25%
    Short Bow 1-4 Edge Bow 6-19 8-25 32% Spider Bow 23-50 28-61 22%
    Hunter’s Bow 2-6 Razor Bow 8-22 11-29 33% Blade Bow 21-41 25-50 21%
    Long Bow 3-10 5-10 15% Cedar Bow 10-29 13-38 31% Shadow Bow 15-59 18-72 22%
    Composite Bow 4-8 5-9 17% Double Bow 11-26 14-35 32% Great Bow 12-52 14-63 20%
    Short Battle Bow 5-11 6-12 13% Short Siege Bow 13-30 17-40 33% Diamond Bow 33-40 40-48 21%
    Long Battle Bow 3-18 7-18 19% Large Siege Bow 10-42 13-56 33% Crusader Bow 15-63 19-76 22%
    Short War Bow 6-14 Rune Bow 14-35 19-46 33% Ward Bow 20-53 24-64 21%
    Long War Bow 3-23 Gothic Bow 10-50 8-63 18% Hydra Bow 10-68 12-83 22%
    Light Crossbow 6-9 8-11 27% Arbalest 14-27 20-38 41% Pellet Bow 28-73 40-99 38%
    Crossbow 9-16 11-19 20% Siege Crossbow 20-42 28-60 42% Gorgon Crossbow 25-87 39-120 42%
    Heavy Crossbow 14-26 20-33 33% Ballista 33-55 47-78 42% Colossus Crossbow 32-91 47-125 40%
    Repeating Crossbow 6-12 9-18 50% Chu-Ko-Nu 14-32 22-50 57% Demon Crossbow 26-40 43-66 65%
    Short Staff 1-5 Jo Staff 6-21 9-30 44% Walking Stick 69-85 86-106 25%
    Long Staff 2-8 Quarterstaff 8-26 12-38 47% Stalagmite 75-107 94-134 25%
    Gnarled Staff 4-12 Cedar Staff 11-32 15-46 42% Elder Staff 80-93 100-116 25%
    Battle Staff 6-13 Gothic Staff 14-34 21-48 44% Shillelagh 65-108 81-135 25%
    War Staff 12-28 Rune Staff 24-58 35-84 45% Archon Staff 83-99 104-124 25%
    Scepter 6-11 Rune Scepter 13-24 18-35 43% Mighty Scepter 40-52 50-65 25%
    Grand Scepter 8-18 Holy Water Sprinkler 14-36 20-52 44% Seraph Rod 45-54 56-68 25%
    War Scepter 10-17 12-19 15% Divine Scepter 16-38 24-46 30% Caduceus 37-43 46-54 25%
    Katar 4-7 5-8 18% Quhab 11-24 15-35 43% Suwayyah 39-52 54-71 37%
    Wrist Blade 5-9 6-10 14% Wrist Spike 13-27 20-46 65% Wrist Sword 34-45 46-63 38%
    Hatchet Hands 2-15 3-17 18% Fascia 8-37 12-53 44% War Fist 44-53 60-73 37%
    Cestus 7-15 8-17 14% Hand Scythe 16-37 23-46 30% Battle Cestus 36-42 45-53 26%
    Claws 8-15 9-16 9% Greater Claws 18-37 23-53 38% Feral Claws 22-53 30-73 37%
    Blade Talons 10-14 11-15 8% Greater Talons 21-35 25-45 25% Runic Talons 24-44 33-60 37%
    Scissors Katar 9-17 10-19 12% Scissors Quhab 19-40 28-58 46% Scissors Suwayyah 40-51 55-70 37%
    Stag Bow 7-12 8-14 16% Ashwood Bow 16-29 19-38 27% Matriarchal Bow 20-47 24-57 21%
    Reflex Bow 9-19 10-21 11% Ceremonial Bow 19-41 22-53 25% Grand Matron Bow 14-72 17-87 21%
    Maiden Spear 18-24 20-26 10% Ceremonial Spear 34-51 49-74 45% Matriarchal Spear 65-95 79-116 22%
    Maiden Pike 23-55 25-60 9% Ceremonial Pike 42-101 60-140 40% Matriarchal Pike 37-153 44-185 21%
    Maiden Javelin 6-22
    8-14
    Ceremonial Javelin 18-54
    18-35
    25-69
    26-51
    31%
    45%
    Matriarchal Javelin 35-66
    30-54
    44-83
    38-68
    26%
    26%
    Boots 3-8 Demonhide Boots 26-46 30-64 31% Wyrmhide Boots 65-100 75-100 6%
    Heavy Boots 4-10 4-12 14% Sharkskin Boots 28-50 32-72 33% Scarabshell Boots 60-110 70-110 6%
    Chain Boots 6-12 6-14 11% Mesh Boots 23-52 35-78 51% Boneweave Boots 69-118 80-125 10%
    Light Plated Boots 8-16 8-18 8% Battle Boots 37-64 42-84 25% Mirrored Boots 50-145 69-147 11%
    Greaves 10-20 War Boots 39-80 45-90 13% Myrmidon Greaves 83-149 83-155 3%
    Buckler 1-3 Defender 8-12 Heater 16-30
    Small Shield 2-3 Round Shield 7-14 Luna 17-29
    Large Shield 2-4 Scutum 11-15 Hyperion 14-32
    Spiked Shield 5-9 Barbed Shield 18-35 Blade Barrier 26-40
    Kite Shield 2-5 Dragon Shield 15-24 Monarch 12-34
    Bone Shield 3-6 Grim Shield 14-20 Troll Nest 24-38
    Tower Shield 1-5 Pavise 10-17 Aegis 18-28
    Gothic Shield 2-6 Ancient Shield 12-16 Ward 11-35
    Targe 2-6 Akaran Targe 12-16 Sacred Targe 22-70
    Rondache 2-8 Akaran Rondache 15-20 Sacred Rondache 35-58
    Heraldic Shield 3-9 Protector Shield 18-24 Kurast Shield 10-82
    Aerin Shield 4-10 Gilded Shield 20-28 Zakarum Shield 46-46
    Crown Shield 4-12 Royal Shield 24-32 Vortex Shield 5-87

    For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged)

    Speed

    • Amazon spear weapon speed modifiers improved by 10
    Base Weapon Speed Modifiers
    Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
    Hand Axe 0 Hatchet 0 Tomahawk 0
    Axe 10 Cleaver 10 Small Crescent 10
    Double Axe 10 Twin Axe 10 Ettin Axe 10
    Military Pick -10 Crowbill -10 War Spike -10
    War Axe 0 Naga 0 Berserker Axe 0
    Large Axe -10 Military Axe -10 Feral Axe -15
    Broad Axe 0 Bearded Axe 0 Silver-edged Axe 0
    Battle Axe 10 Tabar 10 Decapitator 10
    Great Axe -10 Gothic Axe -10 Champion Axe -10
    Giant Axe 10 Ancient Axe 10 Glorious Axe 10
    Club -10 Cudgel -10 Truncheon -10
    Spiked Club 0 Barbed Club 0 Tyrant Club 0
    Mace 0 Flanged Mace 0 Reinforced Mace 0
    Morning Star 10 Jagged Star 10 Devil Star 10
    Flail -10 Knout -10 Scourge -10
    War Hammer 20 Battle Hammer 20 Legendary Mallet 20
    Maul 10 War Club 10 Ogre Maul 10
    Great Maul 20 Martel de Fer 20 Thunder Maul 20
    Short Sword 0 Gladius 0 Falcata 0
    Scimitar -20 Cutlass -30 Ataghan -20
    Sabre -10 Shamshir -10 Elegant Blade -10
    Falchion 20 Tulwar 20 Hydra Edge 10
    Crystal Sword 0 Dimensional Blade 0 Phase Blade -30
    Broad Sword 0 Battle Sword 0 Conquest Sword 0
    Long Sword -10 Rune Sword -10 Cryptic Sword -10
    War Sword 0 Ancient Sword 0 Mythical Sword 0
    Two-handed Sword 0 Espandon 0 Legend Sword -15
    Claymore 10 Dacian Falx 10 Highland Blade -5
    Giant Sword 0 Tusk Sword 0 Balrog Blade 0
    Bastard Sword 10 Gothic Sword 10 Champion Sword -10
    Flamberge -10 Zweihander -10 Colossus Sword 10
    Great Sword 10 Executioner's Sword 10 Colossus Blade 5
    Dagger -20 Poignard -20 Bone Knife -20
    Dirk 0 Rondel 0 Mithril Point 0
    Kris -20 Cinquedeas -20 Fanged Knife -20
    Blade -10 Stiletto -10 Legend Spike -10
    Throwing Knife 0 Battle Dart 0 Flying Knife 0
    Throwing Axe 10 Francisca 10 Flying Axe 10
    Balanced Knife -20 War Dart -20 Winged Knife -20
    Balanced Axe -10 Hurlbat -10 Winged Axe -10
    Javelin -10 War Javelin -10 Hyperion Javelin -10
    Pilum 0 Great Pilum 0 Stygian Pilum 0
    Short Spear 10 Simbilan 10 Balrog Spear 10
    Glaive 20 Spiculum 20 Ghost Glaive 20
    Throwing Spear -10 Harpoon -10 Winged Harpoon -10
    Spear -10 War Spear -10 Hyperion Spear -10
    Trident 0 Fuscina 0 Stygian Pike 0
    Brandistock -20 War Fork -20 Mancatcher -20
    Spetum 0 Yari 0 Ghost Spear 0
    Pike 20 Lance 20 War Pike 20
    Bardiche 10 Lochaber Axe 10 Ogre Axe 0
    Voulge 0 Bill 0 Colossus Voulge 10
    Scythe -10 Battle Scythe -10 Thresher -10
    Poleaxe 10 Partizan 10 Cryptic Axe 10
    Halberd 0 Bec-de-Corbin 0 Great Poleaxe 0
    War Scythe -10 Grim Scythe -10 Giant Thresher -10
    Short Bow 5 Edge Bow 5 Spider Bow 5
    Hunter’s Bow -10 Razor Bow -10 Blade Bow -10
    Long Bow 0 Cedar Bow 0 Shadow Bow 0
    Composite Bow -10 Double Bow -10 Great Bow -10
    Short Battle Bow 0 Short Siege Bow 0 Diamond Bow 0
    Long Battle Bow 10 Large Siege Bow 10 Crusader Bow 10
    Short War Bow 0 Rune Bow 0 Ward Bow 0
    Long War Bow 10 Gothic Bow 10 Hydra Bow 10
    Light Crossbow -10 Arbalest -10 Pellet Bow -10
    Crossbow 0 Siege Crossbow 0 Gorgon Crossbow 0
    Heavy Crossbow 10 Ballista 10 Colossus Crossbow 10
    Repeating Crossbow -40 Chu-Ko-Nu -60 Demon Crossbow -60
    Short Staff -10 Jo Staff -10 Walking Stick -10
    Long Staff 0 Quarterstaff 0 Stalagmite 10
    Gnarled Staff 10 Cedar Staff 10 Elder Staff 0
    Battle Staff 0 Gothic Staff 0 Shillelagh 0
    War Staff 20 Rune Staff 20 Archon Staff 10
    Scepter 0 Rune Scepter 0 Mighty Scepter 0
    Grand Scepter 10 Holy Water Sprinkler 10 Seraph Rod 10
    War Scepter -10 Divine Scepter -10 Caduceus -10
    Katar -10 Quhab 0 Suwayyah 0
    Wrist Blade 0 Wrist Spike -10 Wrist Sword -10
    Hatchet Hands 10 Fascia 10 War Fist 10
    Cestus 0 Hand Scythe -10 Battle Cestus -10
    Claws -10 Greater Claws -20 Feral Claws -20
    Blade Talons -20 Greater Talons -30 Runic Talons -30
    Scissors Katar -10 Scissors Quhab 0 Scissors Suwayyah 0
    Stag Bow 0 Ashwood Bow 0 Matriarchal Bow -10
    Reflex Bow 10 Ceremonial Bow 10 Grand Matron Bow 10
    Maiden Spear 0 -10 Ceremonial Spear 0 -10 Matriarchal Spear 0 -10
    Maiden Pike 10 0 Ceremonial Pike 20 10 Matriarchal Pike 20 10
    Maiden Javelin -10 Ceremonial Javelin -10 Matriarchal Javelin -10

    Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged)

    Melee Range

    • Daggers and throwing knives/axes increased to 1 range
    • All other melee weapons increased to 2 range
    • Javelins and two-handed melee weapons increased to 3 range (except 1x3 staves)
    • Spears and 2x4 sized axes/maces increased to 4 range
    Base Melee Ranges
    Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
    Hand Axe 0 2 Hatchet 0 2 Tomahawk 0 2
    Axe 1 2 Cleaver 1 2 Small Crescent 1 2
    Double Axe 1 2 Twin Axe 1 2 Ettin Axe 1 2
    Military Pick 1 2 Crowbill 1 2 War Spike 1 2
    War Axe 2 Naga 2 Berserker Axe 2
    Large Axe 1 3 Military Axe 1 3 Feral Axe 2 3
    Broad Axe 1 3 Bearded Axe 1 3 Silver-edged Axe 2 3
    Battle Axe 1 3 Tabar 1 3 Decapitator 2 3
    Great Axe 2 4 Gothic Axe 2 4 Champion Axe 2 4
    Giant Axe 3 Ancient Axe 3 Glorious Axe 3
    Club 0 2 Cudgel 0 2 Truncheon 0 2
    Spiked Club 1 2 Barbed Club 1 2 Tyrant Club 1 2
    Mace 0 2 Flanged Mace 0 2 Reinforced Mace 0 2
    Morning Star 1 2 Jagged Star 1 2 Devil Star 1 2
    Flail 2 Knout 2 Scourge 2
    War Hammer 0 2 Battle Hammer 0 2 Legendary Mallet 1 2
    Maul 1 4 War Club 1 4 Ogre Maul 1 4
    Great Maul 2 3 Martel de Fer 2 3 Thunder Maul 2 3
    Short Sword 0 2 Gladius 0 2 Falcata 0 2
    Scimitar 0 2 Cutlass 0 2 Ataghan 0 2
    Sabre 0 2 Shamshir 0 2 Elegant Blade 0 2
    Falchion 0 2 Tulwar 0 2 Hydra Edge 0 2
    Crystal Sword 1 2 Dimensional Blade 1 2 Phase Blade 1 2
    Broad Sword 0 2 Battle Sword 0 2 Conquest Sword 0 2
    Long Sword 1 2 Rune Sword 1 2 Cryptic Sword 1 2
    War Sword 1 2 Ancient Sword 1 2 Mythical Sword 1 2
    Two-handed Sword 2 3 Espandon 2 3 Legend Sword 2 3
    Claymore 2 3 Dacian Falx 2 3 Highland Blade 2 3
    Giant Sword 2 3 Tusk Sword 2 3 Balrog Blade 2 3
    Bastard Sword 1 3 Gothic Sword 1 3 Champion Sword 2 3
    Flamberge 2 3 Zweihander 2 3 Colossus Sword 2 3
    Great Sword 2 3 Executioner's Sword 2 3 Colossus Blade 2 3
    Dagger 0 1 Poignard 0 1 Bone Knife 0 1
    Dirk 0 1 Rondel 0 1 Mithril Point 0 1
    Kris 0 1 Cinquedeas 0 1 Fanged Knife 0 1
    Blade 0 1 Stiletto 0 1 Legend Spike 0 1
    Throwing Knife 0 1 Battle Dart 0 1 Flying Knife 0 1
    Throwing Axe 0 1 Francisca 0 1 Flying Axe 0 1
    Balanced Knife 0 1 War Dart 0 1 Winged Knife 0 1
    Balanced Axe 0 1 Hurlbat 0 1 Winged Axe 0 1
    Javelin 2 3 War Javelin 2 3 Hyperion Javelin 2 3
    Pilum 2 3 Great Pilum 2 3 Stygian Pilum 2 3
    Short Spear 2 3 Simbilan 2 3 Balrog Spear 2 3
    Glaive 2 3 Spiculum 2 3 Ghost Glaive 2 3
    Throwing Spear 2 3 Harpoon 2 3 Winged Harpoon 2 3
    Spear 3 4 War Spear 3 4 Hyperion Spear 3 4
    Trident 3 4 Fuscina 3 4 Stygian Pike 3 4
    Brandistock 4 War Fork 4 Mancatcher 4
    Spetum 4 Yari 4 Ghost Spear 4
    Pike 4 Lance 4 War Pike 4
    Bardiche 2 3 Lochaber Axe 2 3 Ogre Axe 2 3
    Voulge 2 3 Bill 2 3 Colossus Voulge 2 3
    Scythe 2 3 Battle Scythe 2 3 Thresher 2 3
    Poleaxe 3 Partizan 3 Cryptic Axe 3
    Halberd 4 Bec-de-Corbin 4 Great Poleaxe 4
    War Scythe 4 Grim Scythe 4 Giant Thresher 4
    Short Staff 1 2 Jo Staff 1 2 Walking Stick 1 2
    Long Staff 1 3 Quarterstaff 1 3 Stalagmite 1 3
    Gnarled Staff 1 3 Cedar Staff 1 3 Elder Staff 1 3
    Battle Staff 1 3 Gothic Staff 1 3 Shillelagh 1 3
    War Staff 1 3 Rune Staff 1 3 Archon Staff 1 3
    Scepter 0 2 Rune Scepter 0 2 Mighty Scepter 0 2
    Grand Scepter 1 2 Holy Water Sprinkler 1 2 Seraph Rod 1 2
    War Scepter 1 2 Divine Scepter 1 2 Caduceus 1 2
    Katar 1 2 Quhab 1 2 Suwayyah 1 2
    Wrist Blade 1 2 Wrist Spike 1 2 Wrist Sword 1 2
    Hatchet Hands 1 2 Fascia 1 2 War Fist 1 2
    Cestus 1 2 Hand Scythe 1 2 Battle Cestus 1 2
    Claws 1 2 Greater Claws 1 2 Feral Claws 1 2
    Blade Talons 1 2 Greater Talons 1 2 Runic Talons 1 2
    Scissors Katar 1 2 Scissors Quhab 1 2 Scissors Suwayyah 1 2
    Maiden Spear 4 Ceremonial Spear 4 Matriarchal Spear 4
    Maiden Pike 4 Ceremonial Pike 4 Matriarchal Pike 4
    Maiden Javelin 2 3 Ceremonial Javelin 2 3 Matriarchal Javelin 2 3

    Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)

    Defense

    • Defense for chests adjusted - those with higher strength requirements will generally have more defense (tier and quality level were also considered)
    • Defense for Aegis and Ward shields increased
    • Strength requirement of Shadow Plate reduced from 230 to 220
    Base Defense & Required Strength
    Item (Normal) Before After % Str Item (Exceptional) Before After % Str Item (Elite) Before After % Str
    Cap 3-5 0 War Hat 45-53 20 Shako 98-141 50
    Skull Cap 8-11 15 Sallet 52-62 43 Hydraskull 101-145 84
    Helm 15-18 26 Casque 63-72 59 Armet 105-149 109
    Full Helm 23-26 41 Basinet 75-84 82 Giant Conch 110-154 142
    Mask 9-27 23 Death Mask 54-86 55 Demonhead 101-154 102
    Bone Helm 33-36 25 Grim Helm 60-125 58 Bone Visage 100-157 106
    Great Helm 30-35 63 Winged Helm 85-98 115 Spired Helm 114-159 192
    Crown 25-45 55 Grand Crown 78-113 103 Corona 111-165 174
    Quilted Armor 8-11 9-11 0% 12 Ghost Armor 102-117 106-112 -4% 38 Dusk Shroud 361-467 270-302 -35% 77
    Leather Armor 14-17 15-17 0% 15 Serpentskin Armor 111-126 116-122 -3% 43 Wyrmhide 364-470 287-322 -31% 84
    Hard Leather Armor 21-24 23-25 4% 20 Demonhide Armor 122-136 128-134 -1% 50 Scarab Husk 369-474 309-349 -26% 95
    Studded Leather 32-35 35-37 6% 27 Trellised Armor 138-153 148-156 2% 61 Wire Fleece 375-481 343-391 -19% 111
    Ring Mail 45-48 49-51 6% 36 Linked Mail 158-172 172-180 5% 74 Diamond Mail 383-489 388-445 -9% 131
    Scale Mail 57-60 61-63 5% 44 Tigulated Mail 176-190 193-202 6% 86 Loricated Mail 390-496 429-495 -1% 149
    Chain Mail 72-75 70-71 -5% 48 Mesh Armor 198-213 207-216 1% 92 Boneweave 399-505 419-489 -3% 158
    Breast Plate 65-68 56-58 -15% 30 Cuirass 188-202 170-176 -13% 65 Great Hauberk 395-501 371-420 -16% 118
    Splint Mail 90-95 81-84 -12% 51 Russet Armor 225-243 223-233 -4% 97 Balrog Skin 410-517 469-541 5% 165
    Plate Mail 108-116 103-108 -7% 65 Templar Coat 252-274 264-278 1% 118 Hellforge Plate 421-530 536-625 18% 196
    Field Plate 101-105 100-102 -3% 55 Sharktooth Armor 242-258 246-255 -1% 103 Kraken Shell 417-523 501-576 10% 174
    Gothic Plate 128-135 124-128 -5% 70 Embossed Plate 282-303 291-304 1% 125 Lacquered Plate 433-541 573-664 23% 208
    Light Plate 90-107 93-99 -7% 41 Mage Plate 225-261 178-187 -28% 55 Archon Plate 410-524 364-407 -22% 103
    Full Plate Mail 150-161 145-150 -7% 80 Chaos Armor 315-342 323-340 -1% 140 Shadow Plate 446-557 599-696 25% 220
    Ancient Armor 218-233 178-185 -21% 100 Ornate Plate 417-450 393-414 -1% 170 Sacred Armor 487-600 633-730 22% 232
    Buckler 4-6 12 Defender 41-49 38 Heater 95-110 77
    Small Shield 8-10 22 Round Shield 47-55 53 Luna 108-123 100
    Large Shield 12-14 34 Scutum 53-61 71 Hyperion 119-135 127
    Spiked Shield 15-25 30 Barbed Shield 58-78 65 Blade Barrier 147-163 118
    Kite Shield 16-18 47 Dragon Shield 59-67 91 Monarch 133-148 156
    Bone Shield 10-30 25 Grim Shield 50-150 58 Troll Nest 158-173 106
    Tower Shield 22-25 75 Pavise 68-78 133 Aegis 145-161 215-241 50% 219
    Gothic Shield 30-35 60 Ancient Shield 80-93 110 Ward 153-170 183-207 22% 185
    Leather Gloves 2-3 0 Demonhide Gloves 28-35 20 Bramble Mitts 54-62 50
    Heavy Gloves 5-6 0 Sharkskin Gloves 33-39 20 Vampirebone Gloves 56-65 50
    Chain Gloves 8-9 25 Heavy Bracers 37-44 58 Vambraces 59-67 106
    Light Gauntlets 9-11 45 Battle Gauntlets 39-47 88 Crusader Gauntlets 59-68 151
    Gauntlets 12-15 60 War Gauntlets 43-53 110 Ogre Gauntlets 62-71 185
    Boots 2-3 0 Demonhide Boots 28-35 20 Wyrmhide Boots 54-62 50
    Heavy Boots 5-6 18 Sharkskin Boots 33-39 47 Scarabshell Boots 56-65 91
    Chain Boots 8-9 30 Mesh Boots 37-44 65 Boneweave Boots 59-67 118
    Light Plated Boots 9-11 50 Battle Boots 39-47 95 Mirrored Boots 59-68 163
    Greaves 12-15 70 War Boots 43-53 125 Myrmidon Greaves 62-71 208
    Sash 2 0 Demonhide Sash 29-34 20 Spiderweb Sash 55-62 50
    Light Belt 3 0 Sharkskin Belt 31-36 20 Vampirefang Belt 56-63 50
    Belt 5 25 Mesh Belt 35-40 58 Mithril Coil 58-65 106
    Heavy Belt 6 45 Battle Belt 37-42 88 Troll Belt 59-66 151
    Plated Belt 8-11 60 War Belt 41-52 110 Colossus Girdle 61-71 185
    Circlet 20-30 0 Tiara 40-50 0 Diadem 50-60 0
    Coronet 30-40 0
    Wolf Head 8-11 16 Alpha Helm 52-62 44 Blood Spirit 101-145 86
    Hawk Helm 4-15 20 Griffon Headress 46-68 50 Sun Spirit 98-147 95
    Antlers 18-24 24 Hunter's Guise 67-81 56 Earth Spirit 107-152 104
    Falcon Mask 12-28 28 Sacred Feathers 58-87 62 Sky Spirit 103-155 113
    Spirit Mask 22-35 30 Totemic Mask 73-98 65 Dream Spirit 109-159 118
    Jawbone Cap 10-15 25 Jawbone Visor 55-68 58 Carnage Helm 102-147 106
    Fanged Helm 15-20 35 Lion Helm 63-75 73 Fury Visor 105-150 129
    Horned Helm 25-30 45 Rage Mask 78-90 88 Destroyer Helm 111-156 151
    Assault Helmet 30-35 55 Savage Helmet 85-98 103 Conqueror Crown 114-159 174
    Avenger Guard 35-50 65 Slayer Guard 93-120 118 Guardian Crown 117-168 196
    Targe 8-12 16 Akaran Targe 101-125 44 Sacred Targe 126-158 86
    Rondache 10-18 26 Akaran Rondache 113-137 59 Sacred Rondache 138-164 109
    Heraldic Shield 16-26 40 Protector Shield 129-153 69 Kurast Shield 154-172 124
    Aerin Shield 26-36 50 Gilded Shield 144-168 89 Zakarum Shield 169-193 142
    Crown Shield 30-40 65 Royal Shield 156-181 114 Vortex Shield 182-225 148
    Preserved Head 2-5 12 Mummified Trophy 38-48 38 Minion Skull 95-139 77
    Zombie Head 4-8 14 Fetish Trophy 41-52 41 Hellspawn Skull 96-141 82
    Unraveller Head 6-10 18 Sexton Trophy 44-55 47 Overseer Skull 98-142 91
    Gargoyle Head 10-16 20 Cantor Trophy 50-64 50 Succubus Skull 100-146 95
    Demon Head 15-20 25 Hierophant Trophy 58-70 58 Bloodlord Skull 103-148 106

    Block

    Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance

    • Aegis base block chance increased from 24% to 38%
    • Ward base block chance increased from 24% to 30%
    Base Block Chance
    Item (Normal) Block Item (Exceptional) Block Item (Elite) Block
    Buckler 0 Defender 10 Heater 22
    Small Shield 5 Round Shield 12 Luna 20
    Large Shield 12 Scutum 14 Hyperion 24
    Spiked Shield 10 Barbed Shield 17 Blade Barrier 20
    Kite Shield 8 Dragon Shield 18 Monarch 22
    Bone Shield 20 Grim Shield 20 Troll Nest 20
    Tower Shield 24 Pavise 24 Aegis 38
    Gothic Shield 16 Ancient Shield 16 Ward 30
    Targe 10 Akaran Targe 10 Sacred Targe 30
    Rondache 15 Akaran Rondache 15 Sacred Rondache 28
    Heraldic Shield 20 Protector Shield 20 Kurast Shield 25
    Aerin Shield 22 Gilded Shield 22 Zakarum Shield 22
    Crown Shield 25 Royal Shield 25 Vortex Shield 19
    Preserved Head 3 Mummified Trophy 3 Minion Skull 3
    Zombie Head 5 Fetish Trophy 5 Hellspawn Skull 5
    Unraveller Head 8 Sexton Trophy 8 Overseer Skull 8
    Gargoyle Head 10 Cantor Trophy 10 Succubus Skull 10
    Demon Head 12 Hierophant Trophy 12 Bloodlord Skull 12

    Sockets

    Weapons

    • Maximum sockets increased by 1 for several exceptional/elite weapons
      • 1-socket daggers (Poignard, Bone Knife, Rondel, Mithril Point) can now get 2 sockets
      • 2-socket 1x3 weapons that can now get 3 sockets:
        • Axes (Hatchet, Tomahawk)
        • Maces (Cudgel, Truncheon, Flanged Mace, Reinforced Mace)
        • Swords (Gladius, Falcata, Cutlass, Ataghan, Shamshir, Elegant Blade, Tulwar, Hydra Edge)
        • Staves (Jo Staff, Walking Stick)
        • Scepters (Rune Scepter, Mighty Scepter)
        • Claws (Wrist Spike, Fascia, War Fist, Hand Scythe, Battle Cestus)
      • 3-socket two-handed weapons that can now get 4 sockets:
        • Polearms (Lochaber Axe, Ogre Axe)
        • Bows (Edge Bow, Spider Bow)
        • Crossbows (Arbalest, Pellet Bow)
      • 4-socket two-handed axes (Military Axe, Feral Axe) can now get 5 sockets
      • 5-socket Shadow Bow can now get 6 sockets

    Another way to look at most of the weapon socket changes:

    • All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand
    • All exceptional/elite 1x3 weapons can now get 3 sockets except for a dagger line (Stiletto, Legend Spike)
    • All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite)
    Maximum Sockets for Weapons
    Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
    Hand Axe 2 Hatchet 2 3 Tomahawk 2 3
    Axe 4 Cleaver 4 Small Crescent 4
    Double Axe 4/5/5 Twin Axe 4/5/5 Ettin Axe 4/5/5
    Military Pick 4/5/6 Crowbill 4/5/6 War Spike 4/5/6
    War Axe 4/5/6 Naga 4/5/6 Berserker Axe 4/5/6
    Large Axe 4 Military Axe 4 4/5/5 Feral Axe 4 4/5/5
    Broad Axe 4/5/5 Bearded Axe 4/5/5 Silver-edged Axe 4/5/5
    Battle Axe 4/5/5 Tabar 4/5/5 Decapitator 4/5/5
    Great Axe 4/5/6 Gothic Axe 4/5/6 Champion Axe 4/5/6
    Giant Axe 4/5/6 Ancient Axe 4/5/6 Glorious Axe 4/5/6
    Club 2 Cudgel 2 3 Truncheon 2 3
    Spiked Club 2 Barbed Club 3 Tyrant Club 3
    Mace 2 Flanged Mace 2 3 Reinforced Mace 2 3
    Morning Star 3 Jagged Star 3 Devil Star 3
    Flail 3/4/5 Knout 3/4/5 Scourge 3/4/5
    War Hammer 3/4/4 Battle Hammer 3/4/4 Legendary Mallet 3/4/4
    Maul 3/4/6 War Club 3/4/6 Ogre Maul 3/4/6
    Great Maul 3/4/6 Martel de Fer 3/4/6 Thunder Maul 3/4/6
    Short Sword 2 Gladius 2 3 Falcata 2 3
    Scimitar 2 Cutlass 2 3 Ataghan 2 3
    Sabre 2 Shamshir 2 3 Elegant Blade 2 3
    Falchion 2 Tulwar 2 3 Hydra Edge 2 3
    Crystal Sword 3/4/6 Dimensional Blade 3/4/6 Phase Blade 3/4/6
    Broad Sword 3/4/4 Battle Sword 3/4/4 Conquest Sword 3/4/4
    Long Sword 3/4/4 Rune Sword 3/4/4 Cryptic Sword 3/4/4
    War Sword 3 Ancient Sword 3 Mythical Sword 3
    Two-handed Sword 3 Espandon 3 Legend Sword 3
    Claymore 3/4/4 Dacian Falx 3/4/4 Highland Blade 3/4/4
    Giant Sword 3/4/4 Tusk Sword 3/4/4 Balrog Blade 3/4/4
    Bastard Sword 3/4/4 Gothic Sword 3/4/4 Champion Sword 3/4/4
    Flamberge 3/4/5 Zweihander 3/4/5 Colossus Sword 3/4/5
    Great Sword 3/4/6 Executioner's Sword 3/4/6 Colossus Blade 3/4/6
    Dagger 1 Poignard 1 2 Bone Knife 1 2
    Dirk 1 Rondel 1 2 Mithril Point 1 2
    Kris 2/3/3 Cinquedeas 2/3/3 Fanged Knife 2/3/3
    Blade 2 Stiletto 2 Legend Spike 2
    Spear 3 War Spear 3 Hyperion Spear 3
    Trident 3/4/4 Fuscina 3/4/4 Stygian Pike 3/4/4
    Brandistock 3/4/5 War Fork 3/4/5 Mancatcher 3/4/5
    Spetum 3/4/6 Yari 3/4/6 Ghost Spear 3/4/6
    Pike 3/4/6 Lance 3/4/6 War Pike 3/4/6
    Bardiche 3 Lochaber Axe 3 3/4/4 Ogre Axe 3 3/4/4
    Voulge 3/4/4 Bill 3/4/4 Colossus Voulge 3/4/4
    Scythe 3/4/5 Battle Scythe 3/4/5 Thresher 3/4/5
    Poleaxe 3/4/5 Partizan 3/4/5 Cryptic Axe 3/4/5
    Halberd 3/4/6 Bec-de-Corbin 3/4/6 Great Poleaxe 3/4/6
    War Scythe 3/4/6 Grim Scythe 3/4/6 Giant Thresher 3/4/6
    Short Bow 3 Edge Bow 3 3/4/4 Spider Bow 3 3/4/4
    Hunter’s Bow 3/4/4 Razor Bow 3/4/4 Blade Bow 3/4/4
    Long Bow 3/4/5 Cedar Bow 3/4/5 Shadow Bow 3/4/5 3/4/6
    Composite Bow 3/4/4 Double Bow 3/4/4 Great Bow 3/4/4
    Short Battle Bow 3/4/5 Short Siege Bow 3/4/5 Diamond Bow 3/4/5
    Long Battle Bow 3/4/6 Large Siege Bow 3/4/6 Crusader Bow 3/4/6
    Short War Bow 3/4/5 Rune Bow 3/4/5 Ward Bow 3/4/5
    Long War Bow 3/4/6 Gothic Bow 3/4/6 Hydra Bow 3/4/6
    Light Crossbow 3 Arbalest 3 3/4/4 Pellet Bow 3 3/4/4
    Crossbow 3/4/4 Siege Crossbow 3/4/4 Gorgon Crossbow 3/4/4
    Heavy Crossbow 3/4/6 Ballista 3/4/6 Colossus Crossbow 3/4/6
    Repeating Crossbow 3/4/5 Chu-Ko-Nu 3/4/5 Demon Crossbow 3/4/5
    Short Staff 2 Jo Staff 2 3 Walking Stick 2 3
    Long Staff 3 Quarterstaff 3 Stalagmite 3
    Gnarled Staff 4 Cedar Staff 4 Elder Staff 4
    Battle Staff 4 Gothic Staff 4 Shillelagh 4
    War Staff 5/6/6 Rune Staff 5/6/6 Archon Staff 5/6/6
    Wand 1 Burnt Wand 1 Polished Wand 2
    Yew Wand 1 Petrified Wand 2 Ghost Wand 2
    Bone Wand 2 Tomb Wand 2 Lich Wand 2
    Grim Wand 2 Grave Wand 2 Unearthed Wand 2
    Scepter 2 Rune Scepter 2 3 Mighty Scepter 2 3
    Grand Scepter 3 Holy Water Sprinkler 3 Seraph Rod 3
    War Scepter 3/5/5 Divine Scepter 3/5/5 Caduceus 3/5/5
    Katar 2 Quhab 2/3/3 Suwayyah 2/3/3
    Wrist Blade 2 Wrist Spike 2 2/3/3 Wrist Sword 2/3/3
    Hatchet Hands 2 Fascia 2 2/3/3 War Fist 2 2/3/3
    Cestus 2 Hand Scythe 2 2/3/3 Battle Cestus 2 2/3/3
    Claws 2/3/3 Greater Claws 2/3/3 Feral Claws 2/3/3
    Blade Talons 2/3/3 Greater Talons 2/3/3 Runic Talons 2/3/3
    Scissors Katar 2/3/3 Scissors Quhab 2/3/3 Scissors Suwayyah 2/3/3
    Eagle Orb 2 Glowing Orb 2 Heavenly Stone 2
    Sacred Globe 2 Crystalline Globe 2 Eldritch Orb 2
    Smoked Sphere 2 Cloudy Sphere 2 Demon Heart 2
    Clasped Orb 2 Sparkling Ball 2 Vortex Orb 2
    Jared's Stone 2/3/3 Swirling Crystal 2/3/3 Dimensional Shard 2/3/3
    Stag Bow 3/4/5 Ashwood Bow 3/4/5 Matriarchal Bow 3/4/5
    Reflex Bow 3/4/5 Ceremonial Bow 3/4/5 Grand Matron Bow 3/4/5
    Maiden Spear 3/4/6 Ceremonial Spear 3/4/6 Matriarchal Spear 3/4/6
    Maiden Pike 3/4/6 Ceremonial Pike 3/4/6 Matriarchal Pike 3/4/6

    Weapons with multiple values such as 3/4/6 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Throwing weapons are not listed here because they cannot get sockets.


    Armor

    • Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3
    Maximum Sockets for Armor
    Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
    Cap 2 War Hat 2 Shako 2
    Skull Cap 2 Sallet 2 Hydraskull 2
    Helm 2 Casque 2 Armet 2
    Full Helm 2 Basinet 2 Giant Conch 2
    Mask 2/2/3 Death Mask 2/2/3 Demonhead 2/2/3
    Bone Helm 2 Grim Helm 2 Bone Visage 2/2/3
    Great Helm 2/2/3 Winged Helm 2/2/3 Spired Helm 2/2/3
    Crown 2/2/3 Grand Crown 2/2/3 Corona 2/2/3
    Quilted Armor 2 Ghost Armor 2 Dusk Shroud 3/4/4
    Leather Armor 2 Serpentskin Armor 2 Wyrmhide 3/4/4
    Hard Leather Armor 2 Demonhide Armor 2 Scarab Husk 3/4/4
    Studded Leather 2 Trellised Armor 2 Wire Fleece 3/4/4
    Ring Mail 3 Linked Mail 3 Diamond Mail 3/4/4
    Scale Mail 2 Tigulated Mail 3 Loricated Mail 3/4/4
    Chain Mail 2 Mesh Armor 3 Boneweave 3/4/4
    Breast Plate 3 Cuirass 3 Great Hauberk 3/4/4
    Splint Mail 2 Russet Armor 3 Balrog Skin 3/4/4
    Plate Mail 2 Templar Coat 3 Hellforge Plate 3/4/4
    Field Plate 2 Sharktooth Armor 3 Kraken Shell 3/4/4
    Gothic Plate 3/4/4 Embossed Plate 3/4/4 Lacquered Plate 3/4/4
    Light Plate 3 Mage Plate 3 Archon Plate 3/4/4
    Full Plate Mail 3/4/4 Chaos Armor 3/4/4 Shadow Plate 3/4/4
    Ancient Armor 3/4/4 Ornate Plate 3/4/4 Sacred Armor 3/4/4
    Buckler 1 Defender 1 Heater 2
    Small Shield 2 Round Shield 2 Luna 2
    Large Shield 3 Scutum 3 Hyperion 3
    Spiked Shield 2 Barbed Shield 2 Blade Barrier 3
    Kite Shield 3 Dragon Shield 3 Monarch 3/3/4
    Bone Shield 2 Grim Shield 2 Troll Nest 3
    Tower Shield 3 Pavise 3 Aegis 3/3/4
    Gothic Shield 3 Ancient Shield 3 Ward 3/3/4
    Circlet 1/2/2 Tiara 1/2/3 Diadem 1/2/3
    Coronet 1/2/2
    Wolf Head 2/3/3 Alpha Helm 2/3/3 Blood Spirit 2/3/3
    Hawk Helm 2/3/3 Griffon Headress 2/3/3 Sun Spirit 2/3/3
    Antlers 2/3/3 Hunter's Guise 2/3/3 Earth Spirit 2/3/3
    Falcon Mask 2/3/3 Sacred Feathers 2/3/3 Sky Spirit 2/3/3
    Spirit Mask 2/3/3 Totemic Mask 2/3/3 Dream Spirit 2/3/3
    Jawbone Cap 2/3/3 Jawbone Visor 2/3/3 Carnage Helm 2/3/3
    Fanged Helm 2/3/3 Lion Helm 2/3/3 Fury Visor 2/3/3
    Horned Helm 2/3/3 Rage Mask 2/3/3 Destroyer Helm 2/3/3
    Assault Helmet 2/3/3 Savage Helmet 2/3/3 Conqueror Crown 2/3/3
    Avenger Guard 2/3/3 Slayer Guard 2/3/3 Guardian Crown 2/3/3
    Targe 3/4/4 Akaran Targe 3/4/4 Sacred Targe 3/4/4
    Rondache 3/4/4 Akaran Rondache 3/4/4 Sacred Rondache 3/4/4
    Heraldic Shield 3/4/4 Protector Shield 3/4/4 Kurast Shield 3/4/4
    Aerin Shield 3/4/4 Gilded Shield 3/4/4 Zakarum Shield 3/4/4
    Crown Shield 3/4/4 Royal Shield 3/4/4 Vortex Shield 3/4/4
    Preserved Head 2 Mummified Trophy 2 2/3/3 Minion Skull 2 2/3/3
    Zombie Head 2 Fetish Trophy 2 2/3/3 Hellspawn Skull 2 2/3/3
    Unraveller Head 2 Sexton Trophy 2 2/3/3 Overseer Skull 2 2/3/3
    Gargoyle Head 2 Cantor Trophy 2 2/3/3 Succubus Skull 2 2/3/3
    Demon Head 2 Hierophant Trophy 2 2/3/3 Bloodlord Skull 2 2/3/3

    Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.

    Durability

    • Durability for all weapons has been doubled
    • Some elite weapons have even more durability:
      • +20 durability for some swords (Falcata, Ataghan, Elegant Blade, Hydra Edge, Conquest Sword)
      • +20 durability for Bone Knife
      • +20 durability for some axes (Decapitator, Champion Axe, Glorious Axe)
      • +50% durability for other axes (Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, Feral Axe, Silver-edged Axe)
      • +50% durability for spears (Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, War Pike)
      • +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick
    Base Durability for Weapons
    Item (Normal) Before After Item (Exceptional) Before After Item (Elite) Before After
    Hand Axe 28 56 Hatchet 28 56 Tomahawk 28 84
    Axe 24 48 Cleaver 24 48 Small Crescent 24 72
    Double Axe 24 48 Twin Axe 24 48 Ettin Axe 24 72
    Military Pick 26 52 Crowbill 26 52 War Spike 26 78
    War Axe 26 52 Naga 26 52 Berserker Axe 26 78
    Large Axe 30 60 Military Axe 30 60 Feral Axe 30 90
    Broad Axe 35 70 Bearded Axe 35 70 Silver-edged Axe 35 105
    Battle Axe 40 80 Tabar 40 80 Decapitator 40 100
    Great Axe 50 100 Gothic Axe 50 100 Champion Axe 50 120
    Giant Axe 50 100 Ancient Axe 50 100 Glorious Axe 50 120
    Club 24 48 Cudgel 24 48 Truncheon 55 110
    Spiked Club 36 72 Barbed Club 36 72 Tyrant Club 65 130
    Mace 60 120 Flanged Mace 60 120 Reinforced Mace 60 120
    Morning Star 72 144 Jagged Star 72 144 Devil Star 72 144
    Flail 30 60 Knout 30 60 Scourge 65 130
    War Hammer 55 110 Battle Hammer 55 110 Legendary Mallet 65 130
    Maul 60 120 War Club 60 120 Ogre Maul 60 120
    Great Maul 60 120 Martel de Fer 60 120 Thunder Maul 60 120
    Short Sword 24 48 Gladius 24 48 Falcata 24 68
    Scimitar 22 44 Cutlass 22 44 Ataghan 22 64
    Sabre 32 64 Shamshir 32 64 Elegant Blade 32 84
    Falchion 32 64 Tulwar 32 64 Hydra Edge 32 84
    Crystal Sword 20 40 Dimensional Blade 20 40 Phase Blade - -
    Broad Sword 32 64 Battle Sword 32 64 Conquest Sword 32 84
    Long Sword 44 88 Rune Sword 44 88 Cryptic Sword 44 88
    War Sword 44 88 Ancient Sword 44 88 Mythical Sword 44 88
    Two-handed Sword 44 88 Espandon 44 88 Legend Sword 44 88
    Claymore 50 100 Dacian Falx 50 100 Highland Blade 50 100
    Giant Sword 50 100 Tusk Sword 50 100 Balrog Blade 50 100
    Bastard Sword 40 80 Gothic Sword 40 80 Champion Sword 40 80
    Flamberge 50 100 Zweihander 50 100 Colossus Sword 50 100
    Great Sword 50 100 Executioner's Sword 50 100 Colossus Blade 50 100
    Dagger 16 32 Poignard 16 32 Bone Knife 26 72
    Dirk 20 40 Rondel 20 40 Mithril Point 55 110
    Kris 24 48 Cinquedeas 24 48 Fanged Knife 36 72
    Blade 24 48 Stiletto 24 48 Legend Spike 47 94
    Spear 30 60 War Spear 30 60 Hyperion Spear 30 90
    Trident 35 70 Fuscina 35 70 Stygian Pike 35 105
    Brandistock 28 56 War Fork 28 56 Mancatcher 28 84
    Spetum 28 56 Yari 28 56 Ghost Spear 28 84
    Pike 25 50 Lance 25 50 War Pike 25 75
    Bardiche 50 100 Lochaber Axe 50 100 Ogre Axe 50 100
    Voulge 50 100 Bill 50 100 Colossus Voulge 50 100
    Scythe 65 130 Battle Scythe 65 130 Thresher 65 130
    Poleaxe 65 130 Partizan 65 130 Cryptic Axe 65 130
    Halberd 55 110 Bec-de-Corbin 55 110 Great Poleaxe 55 110
    War Scythe 55 110 Grim Scythe 55 110 Giant Thresher 55 110
    Short Staff 20 40 Jo Staff 20 40 Walking Stick 20 80
    Long Staff 30 60 Quarterstaff 30 60 Stalagmite 30 90
    Gnarled Staff 35 70 Cedar Staff 35 70 Elder Staff 35 105
    Battle Staff 40 80 Gothic Staff 40 80 Shillelagh 40 120
    War Staff 50 100 Rune Staff 50 100 Archon Staff 26 78
    Scepter 50 100 Rune Scepter 50 100 Mighty Scepter 50 100
    Grand Scepter 60 120 Holy Water Sprinkler 60 120 Seraph Rod 60 120
    War Scepter 70 140 Divine Scepter 70 140 Caduceus 70 140
    Katar 48 96 Quhab 48 96 Suwayyah 48 96
    Wrist Blade 52 104 Wrist Spike 56 112 Wrist Sword 56 112
    Hatchet Hands 56 112 Fascia 64 128 War Fist 64 128
    Cestus 72 144 Hand Scythe 72 144 Battle Cestus 72 144
    Claws 64 128 Greater Claws 52 104 Feral Claws 52 104
    Blade Talons 69 138 Greater Talons 69 138 Runic Talons 69 138
    Scissors Katar 68 136 Scissors Quhab 68 136 Scissors Suwayyah 68 136
    Maiden Spear 28 56 Ceremonial Spear 28 56 Matriarchal Spear 28 56
    Maiden Pike 25 50 Ceremonial Pike 25 50 Matriarchal Pike 25 50

    Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.

    Base Durability for Armor
    Item (Normal) Durability Item (Exceptional) Durability Item (Elite) Durability
    Cap 12 War Hat 12 Shako 12
    Skull Cap 18 Sallet 18 Hydraskull 18
    Helm 24 Casque 24 Armet 24
    Full Helm 30 Basinet 30 Giant Conch 30
    Mask 20 Death Mask 20 Demonhead 20
    Bone Helm 40 Grim Helm 40 Bone Visage 40
    Great Helm 40 Winged Helm 40 Spired Helm 40
    Crown 50 Grand Crown 50 Corona 50
    Quilted Armor 20 Ghost Armor 20 Dusk Shroud 20
    Leather Armor 24 Serpentskin Armor 24 Wyrmhide 24
    Hard Leather Armor 28 Demonhide Armor 28 Scarab Husk 28
    Studded Leather 32 Trellised Armor 32 Wire Fleece 32
    Ring Mail 26 Linked Mail 26 Diamond Mail 26
    Scale Mail 36 Tigulated Mail 36 Loricated Mail 36
    Chain Mail 45 Mesh Armor 45 Boneweave 45
    Breast Plate 50 Cuirass 50 Great Hauberk 50
    Splint Mail 30 Russet Armor 30 Balrog Skin 30
    Plate Mail 60 Templar Coat 60 Hellforge Plate 60
    Field Plate 48 Sharktooth Armor 48 Kraken Shell 48
    Gothic Plate 55 Embossed Plate 55 Lacquered Plate 55
    Light Plate 60 Mage Plate 60 Archon Plate 60
    Full Plate Mail 70 Chaos Armor 70 Shadow Plate 70
    Ancient Armor 60 Ornate Plate 60 Sacred Armor 60
    Buckler 12 Defender 68 Heater 88
    Small Shield 16 Round Shield 64 Luna 84
    Large Shield 24 Scutum 62 Hyperion 82
    Spiked Shield 40 Barbed Shield 55 Blade Barrier 83
    Kite Shield 30 Dragon Shield 76 Monarch 86
    Bone Shield 40 Grim Shield 70 Troll Nest 74
    Tower Shield 60 Pavise 72 Aegis 92
    Gothic Shield 40 Ancient Shield 80 Ward 100
    Leather Gloves 12 Demonhide Gloves 12 Bramble Mitts 12
    Heavy Gloves 14 Sharkskin Gloves 14 Vampirebone Gloves 14
    Chain Gloves 16 Heavy Bracers 16 Vambraces 16
    Light Gauntlets 18 Battle Gauntlets 18 Crusader Gauntlets 18
    Gauntlets 24 War Gauntlets 24 Ogre Gauntlets 24
    Boots 12 Demonhide Boots 12 Wyrmhide Boots 12
    Heavy Boots 14 Sharkskin Boots 14 Scarabshell Boots 14
    Chain Boots 16 Mesh Boots 16 Boneweave Boots 16
    Light Plated Boots 18 Battle Boots 18 Mirrored Boots 18
    Greaves 24 War Boots 24 Myrmidon Greaves 24
    Sash 12 Demonhide Sash 12 Spiderweb Sash 12
    Light Belt 14 Sharkskin Belt 14 Vampirefang Belt 14
    Belt 16 Mesh Belt 16 Mithril Coil 16
    Heavy Belt 18 Battle Belt 18 Troll Belt 18
    Plated Belt 24 War Belt 24 Colossus Girdle 24
    Circlet 35 Tiara 25 Diadem 20
    Coronet 30
    Wolf Head 20 Alpha Helm 20 Blood Spirit 20
    Hawk Helm 20 Griffon Headress 20 Sun Spirit 20
    Antlers 20 Hunter's Guise 20 Earth Spirit 20
    Falcon Mask 20 Sacred Feathers 20 Sky Spirit 20
    Spirit Mask 20 Totemic Mask 20 Dream Spirit 20
    Jawbone Cap 25 Jawbone Visor 25 Carnage Helm 25
    Fanged Helm 35 Lion Helm 35 Fury Visor 35
    Horned Helm 45 Rage Mask 45 Destroyer Helm 45
    Assault Helmet 50 Savage Helmet 50 Conqueror Crown 50
    Avenger Guard 55 Slayer Guard 55 Guardian Crown 55
    Targe 20 Akaran Targe 20 Sacred Targe 45
    Rondache 30 Akaran Rondache 30 Sacred Rondache 68
    Heraldic Shield 40 Protector Shield 40 Kurast Shield 55
    Aerin Shield 50 Gilded Shield 50 Zakarum Shield 65
    Crown Shield 60 Royal Shield 60 Vortex Shield 90
    Preserved Head 20 Mummified Trophy 20 Minion Skull 20
    Zombie Head 20 Fetish Trophy 20 Hellspawn Skull 20
    Unraveller Head 20 Sexton Trophy 20 Overseer Skull 20
    Gargoyle Head 20 Cantor Trophy 20 Succubus Skull 20
    Demon Head 20 Hierophant Trophy 20 Bloodlord Skull 20

    Other

    Level requirements and quality levels haven't changed. To see a list of all item bases and their corresponding unique/set items, see Item Codes.

    Level Requirements

    Required Levels for Weapons
    Item (Normal) Level Item (Exceptional) Level Item (Elite) Level
    Hand Axe Hatchet 19 Tomahawk 40
    Axe Cleaver 22 Small Crescent 45
    Double Axe Twin Axe 25 Ettin Axe 52
    Military Pick Crowbill 25 War Spike 59
    War Axe Naga 25 Berserker Axe 64
    Large Axe Military Axe 22 Feral Axe 42
    Broad Axe Bearded Axe 25 Silver-edged Axe 48
    Battle Axe Tabar 25 Decapitator 54
    Great Axe Gothic Axe 25 Champion Axe 61
    Giant Axe Ancient Axe 25 Glorious Axe 66
    Club Cudgel 18 Truncheon 39
    Spiked Club Barbed Club 20 Tyrant Club 42
    Mace Flanged Mace 23 Reinforced Mace 47
    Morning Star Jagged Star 25 Devil Star 52
    Flail Knout 25 Scourge 57
    War Hammer Battle Hammer 25 Legendary Mallet 61
    Maul War Club 25 Ogre Maul 51
    Great Maul Martel de Fer 25 Thunder Maul 65
    Short Sword Gladius 18 Falcata 42
    Scimitar Cutlass 25 Ataghan 45
    Sabre Shamshir 23 Elegant Blade 47
    Falchion Tulwar 25 Hydra Edge 51
    Crystal Sword Dimensional Blade 25 Phase Blade 54
    Broad Sword Battle Sword 25 Conquest Sword 58
    Long Sword Rune Sword 25 Cryptic Sword 61
    War Sword Ancient Sword 25 Mythical Sword 66
    Two-handed Sword Espandon 25 Legend Sword 44
    Claymore Dacian Falx 25 Highland Blade 49
    Giant Sword Tusk Sword 25 Balrog Blade 53
    Bastard Sword Gothic Sword 25 Champion Sword 57
    Flamberge Zweihander 25 Colossus Sword 60
    Great Sword Executioner's Sword 25 Colossus Blade 63
    Dagger Poignard 19 Bone Knife 43
    Dirk Rondel 24 Mithril Point 52
    Kris Cinquedeas 25 Fanged Knife 62
    Blade Stiletto 25 Legend Spike 66
    Throwing Knife Battle Dart 19 Flying Knife 48
    Throwing Axe Francisca 22 Flying Axe 42
    Balanced Knife War Dart 25 Winged Knife 57
    Balanced Axe Hurlbat 25 Winged Axe 60
    Javelin War Javelin 18 Hyperion Javelin 40
    Pilum Great Pilum 25 Stygian Pilum 46
    Short Spear Simbilan 25 Balrog Spear 53
    Glaive Spiculum 25 Ghost Glaive 59
    Throwing Spear Harpoon 25 Winged Harpoon 65
    Spear War Spear 21 Hyperion Spear 43
    Trident Fuscina 24 Stygian Pike 49
    Brandistock War Fork 25 Mancatcher 55
    Spetum Yari 25 Ghost Spear 62
    Pike Lance 25 War Pike 66
    Bardiche Lochaber Axe 21 Ogre Axe 45
    Voulge Bill 25 Colossus Voulge 48
    Scythe Battle Scythe 25 Thresher 53
    Poleaxe Partizan 23 Cryptic Axe 59
    Halberd Bec-de-Corbin 25 Great Poleaxe 63
    War Scythe Grim Scythe 25 Giant Thresher 66
    Short Bow Edge Bow 18 Spider Bow 41
    Hunter’s Bow Razor Bow 21 Blade Bow 45
    Long Bow Cedar Bow 23 Shadow Bow 47
    Composite Bow Double Bow 25 Great Bow 51
    Short Battle Bow Short Siege Bow 25 Diamond Bow 54
    Long Battle Bow Large Siege Bow 25 Crusader Bow 57
    Short War Bow Rune Bow 25 Ward Bow 60
    Long War Bow Gothic Bow 25 Hydra Bow 63
    Light Crossbow Arbalest 22 Pellet Bow 42
    Crossbow Siege Crossbow 25 Gorgon Crossbow 50
    Heavy Crossbow Ballista 25 Colossus Crossbow 56
    Repeating Crossbow Chu-Ko-Nu 25 Demon Crossbow 63
    Short Staff Jo Staff 18 Walking Stick 43
    Long Staff Quarterstaff 23 Stalagmite 49
    Gnarled Staff Cedar Staff 25 Elder Staff 55
    Battle Staff Gothic Staff 25 Shillelagh 62
    War Staff Rune Staff 25 Archon Staff 66
    Wand Burnt Wand 19 Polished Wand 41
    Yew Wand Petrified Wand 25 Ghost Wand 48
    Bone Wand Tomb Wand 25 Lich Wand 56
    Grim Wand Grave Wand 25 Unearthed Wand 64
    Scepter Rune Scepter 19 Mighty Scepter 46
    Grand Scepter Holy Water Sprinkler 25 Seraph Rod 57
    War Scepter Divine Scepter 25 Caduceus 66
    Katar Quhab 21 Suwayyah 44
    Wrist Blade Wrist Spike 24 Wrist Sword 46
    Hatchet Hands Fascia 27 War Fist 51
    Cestus Hand Scythe 30 Battle Cestus 54
    Claws Greater Claws 33 Feral Claws 58
    Blade Talons Greater Talons 37 Runic Talons 60
    Scissors Katar Scissors Quhab 40 Scissors Suwayyah 64
    Eagle Orb Glowing Orb 24 Heavenly Stone 44
    Sacred Globe Crystalline Globe 27 Eldritch Orb 50
    Smoked Sphere 8 Cloudy Sphere 30 Demon Heart 56
    Clasped Orb 13 Sparkling Ball 34 Vortex Orb 63
    Jared's Stone 18 Swirling Crystal 37 Dimensional Shard 66
    Stag Bow 14 Ashwood Bow 29 Matriarchal Bow 39
    Reflex Bow 20 Ceremonial Bow 35 Grand Matron Bow 58
    Maiden Spear 14 Ceremonial Spear 32 Matriarchal Spear 45
    Maiden Pike 20 Ceremonial Pike 38 Matriarchal Pike 60
    Maiden Javelin 17 Ceremonial Javelin 26 Matriarchal Javelin 48
    Required Levels for Armor
    Item (Normal) Level Item (Exceptional) Level Item (Elite) Level
    Cap War Hat 22 Shako 43
    Skull Cap Sallet 25 Hydraskull 47
    Helm Casque 25 Armet 51
    Full Helm Basinet 25 Giant Conch 40
    Mask Death Mask 25 Demonhead 55
    Bone Helm Grim Helm 25 Bone Visage 63
    Great Helm Winged Helm 25 Spired Helm 59
    Crown Grand Crown 25 Corona 66
    Quilted Armor Ghost Armor 22 Dusk Shroud 49
    Leather Armor Serpentskin Armor 24 Wyrmhide 50
    Hard Leather Armor Demonhide Armor 25 Scarab Husk 51
    Studded Leather Trellised Armor 25 Wire Fleece 53
    Ring Mail Linked Mail 25 Diamond Mail 54
    Scale Mail Tigulated Mail 25 Loricated Mail 55
    Chain Mail Mesh Armor 25 Boneweave 47
    Breast Plate Cuirass 25 Great Hauberk 56
    Splint Mail Russet Armor 25 Balrog Skin 57
    Plate Mail Templar Coat 25 Hellforge Plate 59
    Field Plate Sharktooth Armor 25 Kraken Shell 61
    Gothic Plate Embossed Plate 25 Lacquered Plate 62
    Light Plate Mage Plate 25 Archon Plate 63
    Full Plate Mail Chaos Armor 25 Shadow Plate 64
    Ancient Armor Ornate Plate 25 Sacred Armor 66
    Buckler Defender 22 Heater 43
    Small Shield Round Shield 25 Luna 45
    Large Shield Scutum 25 Hyperion 48
    Spiked Shield Barbed Shield 25 Blade Barrier 51
    Kite Shield Dragon Shield 25 Monarch 54
    Bone Shield Grim Shield 25 Troll Nest 57
    Tower Shield Pavise 25 Aegis 59
    Gothic Shield Ancient Shield 25 Ward 63
    Leather Gloves Demonhide Gloves 21 Bramble Mitts 42
    Heavy Gloves Sharkskin Gloves 25 Vampirebone Gloves 47
    Chain Gloves Heavy Bracers 25 Vambraces 51
    Light Gauntlets Battle Gauntlets 25 Crusader Gauntlets 57
    Gauntlets War Gauntlets 25 Ogre Gauntlets 64
    Boots Demonhide Boots 24 Wyrmhide Boots 45
    Heavy Boots Sharkskin Boots 25 Scarabshell Boots 49
    Chain Boots Mesh Boots 25 Boneweave Boots 54
    Light Plated Boots Battle Boots 25 Mirrored Boots 60
    Greaves War Boots 25 Myrmidon Greaves 65
    Sash Demonhide Sash 24 Spiderweb Sash 46
    Light Belt Sharkskin Belt 25 Vampirefang Belt 51
    Belt Mesh Belt 25 Mithril Coil 56
    Heavy Belt Battle Belt 25 Troll Belt 62
    Plated Belt War Belt 25 Colossus Girdle 67
    Circlet 16 Tiara 52 Diadem 64
    Coronet 39
    Wolf Head 3 Alpha Helm 26 Blood Spirit 46
    Hawk Helm 6 Griffon Headress 30 Sun Spirit 51
    Antlers 12 Hunter's Guise 29 Earth Spirit 57
    Falcon Mask 15 Sacred Feathers 32 Sky Spirit 62
    Spirit Mask 18 Totemic Mask 41 Dream Spirit 66
    Jawbone Cap 3 Jawbone Visor 25 Carnage Helm 45
    Fanged Helm 6 Lion Helm 29 Fury Visor 49
    Horned Helm 12 Rage Mask 29 Destroyer Helm 54
    Assault Helmet 15 Savage Helmet 32 Conqueror Crown 60
    Avenger Guard 18 Slayer Guard 40 Guardian Crown 65
    Targe 3 Akaran Targe 26 Sacred Targe 47
    Rondache 6 Akaran Rondache 30 Sacred Rondache 52
    Heraldic Shield 12 Protector Shield 34 Kurast Shield 55
    Aerin Shield 15 Gilded Shield 38 Zakarum Shield 61
    Crown Shield 18 Royal Shield 41 Vortex Shield 66
    Preserved Head 3 Mummified Trophy 24 Minion Skull 44
    Zombie Head 6 Fetish Trophy 29 Hellspawn Skull 50
    Unraveller Head 12 Sexton Trophy 33 Overseer Skull 49
    Gargoyle Head 15 Cantor Trophy 36 Succubus Skull 60
    Demon Head 18 Hierophant Trophy 40 Bloodlord Skull 65


    Quality Levels

    Weapon qlvls
    Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
    Hand Axe 3 Hatchet 31 Tomahawk 54
    Axe 7 Cleaver 34 Small Crescent 61
    Double Axe 13 Twin Axe 39 Ettin Axe 70
    Military Pick 19 Crowbill 43 War Spike 79
    War Axe 25 Naga 48 Berserker Axe 85
    Large Axe 6 Military Axe 34 Feral Axe 57
    Broad Axe 12 Bearded Axe 38 Silver-edged Axe 65
    Battle Axe 17 Tabar 42 Decapitator 73
    Great Axe 23 Gothic Axe 46 Champion Axe 82
    Giant Axe 27 Ancient Axe 51 Glorious Axe 85
    Club 1 Cudgel 30 Truncheon 52
    Spiked Club 4 Barbed Club 32 Tyrant Club 57
    Mace 8 Flanged Mace 35 Reinforced Mace 63
    Morning Star 13 Jagged Star 39 Devil Star 70
    Flail 19 Knout 43 Scourge 76
    War Hammer 25 Battle Hammer 48 Legendary Mallet 82
    Maul 21 War Club 45 Ogre Maul 69
    Great Maul 32 Martel de Fer 53 Thunder Maul 85
    Short Sword 1 Gladius 30 Falcata 56
    Scimitar 5 Cutlass 43 Ataghan 61
    Sabre 8 Shamshir 35 Elegant Blade 63
    Falchion 11 Tulwar 37 Hydra Edge 69
    Crystal Sword 11 Dimensional Blade 37 Phase Blade 73
    Broad Sword 15 Battle Sword 40 Conquest Sword 78
    Long Sword 20 Rune Sword 44 Cryptic Sword 82
    War Sword 27 Ancient Sword 49 Mythical Sword 85
    Two-handed Sword 10 Espandon 37 Legend Sword 59
    Claymore 17 Dacian Falx 42 Highland Blade 66
    Giant Sword 21 Tusk Sword 45 Balrog Blade 71
    Bastard Sword 24 Gothic Sword 48 Champion Sword 77
    Flamberge 27 Zweihander 49 Colossus Sword 80
    Great Sword 33 Executioner's Sword 54 Colossus Blade 85
    Dagger 3 Poignard 31 Bone Knife 58
    Dirk 9 Rondel 36 Mithril Point 70
    Kris 17 Cinquedeas 42 Fanged Knife 83
    Blade 23 Stiletto 46 Legend Spike 85
    Throwing Knife 2 Battle Dart 31 Flying Knife 64
    Throwing Axe 7 Francisca 34 Flying Axe 56
    Balanced Knife 13 War Dart 39 Winged Knife 77
    Balanced Axe 16 Hurlbat 41 Winged Axe 80
    Javelin 1 War Javelin 30 Hyperion Javelin 54
    Pilum 10 Great Pilum 37 Stygian Pilum 62
    Short Spear 15 Simbilan 40 Balrog Spear 71
    Glaive 23 Spiculum 46 Ghost Glaive 79
    Throwing Spear 29 Harpoon 51 Winged Harpoon 85
    Spear 5 War Spear 33 Hyperion Spear 58
    Trident 9 Fuscina 36 Stygian Pike 66
    Brandistock 16 War Fork 41 Mancatcher 74
    Spetum 20 Yari 44 Ghost Spear 83
    Pike 24 Lance 47 War Pike 85
    Bardiche 5 Lochaber Axe 33 Ogre Axe 60
    Voulge 11 Bill 37 Colossus Voulge 64
    Scythe 15 Battle Scythe 40 Thresher 71
    Poleaxe 21 Partizan 35 Cryptic Axe 79
    Halberd 29 Bec-de-Corbin 51 Great Poleaxe 84
    War Scythe 34 Grim Scythe 55 Giant Thresher 85
    Short Bow 1 Edge Bow 30 Spider Bow 55
    Hunter’s Bow 5 Razor Bow 33 Blade Bow 60
    Long Bow 8 Cedar Bow 35 Shadow Bow 63
    Composite Bow 12 Double Bow 39 Great Bow 68
    Short Battle Bow 18 Short Siege Bow 43 Diamond Bow 72
    Long Battle Bow 23 Large Siege Bow 46 Crusader Bow 77
    Short War Bow 27 Rune Bow 49 Ward Bow 80
    Long War Bow 31 Gothic Bow 52 Hydra Bow 85
    Light Crossbow 6 Arbalest 34 Pellet Bow 57
    Crossbow 15 Siege Crossbow 40 Gorgon Crossbow 67
    Heavy Crossbow 24 Ballista 47 Colossus Crossbow 75
    Repeating Crossbow 33 Chu-Ko-Nu 54 Demon Crossbow 84
    Short Staff 1 Jo Staff 30 Walking Stick 58
    Long Staff 8 Quarterstaff 35 Stalagmite 66
    Gnarled Staff 12 Cedar Staff 38 Elder Staff 74
    Battle Staff 17 Gothic Staff 42 Shillelagh 83
    War Staff 24 Rune Staff 47 Archon Staff 85
    Wand 2 Burnt Wand 31 Polished Wand 55
    Yew Wand 12 Petrified Wand 38 Ghost Wand 65
    Bone Wand 18 Tomb Wand 43 Lich Wand 75
    Grim Wand 26 Grave Wand 49 Unearthed Wand 86
    Scepter 3 Rune Scepter 31 Mighty Scepter 62
    Grand Scepter 15 Holy Water Sprinkler 40 Seraph Rod 76
    War Scepter 21 Divine Scepter 45 Caduceus 85
    Katar 1 Quhab 28 Suwayyah 59
    Wrist Blade 9 Wrist Spike 32 Wrist Sword 62
    Hatchet Hands 12 Fascia 36 War Fist 68
    Cestus 15 Hand Scythe 41 Battle Cestus 73
    Claws 18 Greater Claws 45 Feral Claws 78
    Blade Talons 21 Greater Talons 50 Runic Talons 81
    Scissors Katar 24 Scissors Quhab 54 Scissors Suwayyah 85
    Eagle Orb 1 Glowing Orb 32 Heavenly Stone 59
    Sacred Globe 8 Crystalline Globe 37 Eldritch Orb 67
    Smoked Sphere 12 Cloudy Sphere 41 Demon Heart 75
    Clasped Orb 17 Sparkling Ball 46 Vortex Orb 84
    Jared's Stone 24 Swirling Crystal 50 Dimensional Shard 85
    Stag Bow 18 Ashwood Bow 39 Matriarchal Bow 53
    Reflex Bow 27 Ceremonial Bow 47 Grand Matron Bow 78
    Maiden Spear 18 Ceremonial Spear 43 Matriarchal Spear 61
    Maiden Pike 27 Ceremonial Pike 51 Matriarchal Pike 81
    Maiden Javelin 23 Ceremonial Javelin 35 Matriarchal Javelin 65
    Armor qlvls
    Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
    Cap 1 War Hat 34 Shako 58
    Skull Cap 5 Sallet 37 Hydraskull 63
    Helm 11 Casque 42 Armet 68
    Full Helm 15 Basinet 45 Giant Conch 54
    Mask 19 Death Mask 48 Demonhead 74
    Bone Helm 22 Grim Helm 50 Bone Visage 84
    Great Helm 23 Winged Helm 51 Spired Helm 79
    Crown 29 Grand Crown 55 Corona 85
    Quilted Armor 1 Ghost Armor 34 Dusk Shroud 65
    Leather Armor 3 Serpentskin Armor 36 Wyrmhide 67
    Hard Leather Armor 5 Demonhide Armor 37 Scarab Husk 68
    Studded Leather 8 Trellised Armor 40 Wire Fleece 70
    Ring Mail 11 Linked Mail 42 Diamond Mail 72
    Scale Mail 13 Tigulated Mail 43 Loricated Mail 73
    Chain Mail 15 Mesh Armor 45 Boneweave 62
    Breast Plate 18 Cuirass 47 Great Hauberk 75
    Splint Mail 20 Russet Armor 49 Balrog Skin 76
    Plate Mail 24 Templar Coat 52 Hellforge Plate 78
    Field Plate 28 Sharktooth Armor 55 Kraken Shell 81
    Gothic Plate 32 Embossed Plate 58 Lacquered Plate 82
    Light Plate 35 Mage Plate 60 Archon Plate 84
    Full Plate Mail 37 Chaos Armor 61 Shadow Plate 83
    Ancient Armor 40 Ornate Plate 64 Sacred Armor 85
    Buckler 1 Defender 34 Heater 58
    Small Shield 5 Round Shield 37 Luna 61
    Large Shield 11 Scutum 42 Hyperion 64
    Spiked Shield 11 Barbed Shield 42 Blade Barrier 68
    Kite Shield 15 Dragon Shield 45 Monarch 72
    Bone Shield 19 Grim Shield 48 Troll Nest 76
    Tower Shield 22 Pavise 50 Aegis 79
    Gothic Shield 30 Ancient Shield 56 Ward 84
    Leather Gloves 3 Demonhide Gloves 33 Bramble Mitts 57
    Heavy Gloves 7 Sharkskin Gloves 39 Vampirebone Gloves 63
    Chain Gloves 12 Heavy Bracers 43 Vambraces 69
    Light Gauntlets 20 Battle Gauntlets 49 Crusader Gauntlets 76
    Gauntlets 27 War Gauntlets 54 Ogre Gauntlets 85
    Boots 3 Demonhide Boots 36 Wyrmhide Boots 60
    Heavy Boots 7 Sharkskin Boots 39 Scarabshell Boots 66
    Chain Boots 12 Mesh Boots 43 Boneweave Boots 72
    Light Plated Boots 20 Battle Boots 49 Mirrored Boots 81
    Greaves 27 War Boots 54 Myrmidon Greaves 85
    Sash 3 Demonhide Sash 36 Spiderweb Sash 61
    Light Belt 7 Sharkskin Belt 39 Vampirefang Belt 68
    Belt 12 Mesh Belt 43 Mithril Coil 75
    Heavy Belt 20 Battle Belt 49 Troll Belt 82
    Plated Belt 27 War Belt 54 Colossus Girdle 85
    Circlet 24 Tiara 70 Diadem 85
    Coronet 52
    Wolf Head 4 Alpha Helm 35 Blood Spirit 62
    Hawk Helm 8 Griffon Headress 40 Sun Spirit 69
    Antlers 16 Hunter's Guise 46 Earth Spirit 76
    Falcon Mask 20 Sacred Feathers 50 Sky Spirit 83
    Spirit Mask 24 Totemic Mask 55 Dream Spirit 85
    Jawbone Cap 4 Jawbone Visor 33 Carnage Helm 60
    Fanged Helm 8 Lion Helm 38 Fury Visor 66
    Horned Helm 16 Rage Mask 44 Destroyer Helm 73
    Assault Helmet 20 Savage Helmet 49 Conqueror Crown 80
    Avenger Guard 24 Slayer Guard 54 Guardian Crown 85
    Targe 4 Akaran Targe 35 Sacred Targe 63
    Rondache 8 Akaran Rondache 40 Sacred Rondache 70
    Heraldic Shield 16 Protector Shield 46 Kurast Shield 74
    Aerin Shield 20 Gilded Shield 51 Zakarum Shield 82
    Crown Shield 24 Royal Shield 55 Vortex Shield 85
    Preserved Head 4 Mummified Trophy 33 Minion Skull 59
    Zombie Head 8 Fetish Trophy 39 Hellspawn Skull 67
    Unraveller Head 16 Sexton Trophy 45 Overseer Skull 66
    Gargoyle Head 20 Cantor Trophy 49 Succubus Skull 81
    Demon Head 24 Hierophant Trophy 54 Bloodlord Skull 85
    Other qlvls
    Item qlvl
    Amulet 1
    Ring 1
    Quiver 1
    Jewel 1
    Grand Charm 1
    Large Charm 14
    Small Charm 28






    General Affix Info

    Affixes are item modifiers which each add one or more item attributes. They are randomly selected for magic/rare/crafted items when those items are initially generated and each affix has its own weighted frequency, making some affixes rarer than others. Affixes are grouped and items cannot have more than one affix from each group - similar attributes are usually grouped together, but not always (notably prefixes/suffixes) so items can have multiple affixes which add the same attributes in some cases. Item rarity and item level (ilvl) determine how many affixes the item can have:

    • magic: 1-2 total affixes; at most 1 prefix and 1 suffix
    • rare: 3-6 total affixes; at most 3 prefixes and 3 suffixes (jewels are further limited to 4 total affixes)
      • ilvl 45+: 4-6 affixes (rare jewels always get 4 affixes regardless of ilvl)
      • ilvl 65+: 5-6 affixes
      • ilvl 85+: 6 affixes
    • crafted: 1-4 total affixes in addition to predetermined attributes; at most 3 prefixes or 3 suffixes
      • ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
      • ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
      • ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
      • ilvl 71+: 4 affixes (100%)

    In addition to determining how many affixes an item can have, the item's rarity can also affect which affixes can spawn - some affixes are limited to magic items only. Item types are colored blue if the affix can only appear on magic versions, and yellow if they can appear on magic and rare/crafted versions.

    The required level (rlvl) for a character to use an item with a given affix is typically 75% of the alvl, but this is not always the case. It is shown alongside alvl, frequency (freq) and group in the tables below.

    Affix Level

    An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (maglvl). Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found.

    Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via imbuing or cube recipes.

    if (qlvl > ilvl) ilvl = qlvl

    Most items have a maglvl of 0 so this isn't relevant for them, but a few items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:

    if (maglvl > 0) alvl = ilvl + maglvl

    For items with a magic level, this has the effect of reducing the minimum ilvl needed for an affix to spawn. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.

    For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.

    if (ilvl < 99 - [qlvl/2]) then {alvl = ilvl - [qlvl/2]} else {alvl = 2*ilvl - 99}

    For a visual, see the alvl chart. A portion of the chart is included below, showing the relevant info for alvls 71 and higher. Follow the diagonal line of alvl values and you'll notice:

    • any ilvl 85+ item will be alvl 71 or higher, and items with qlvl 1-27 can reach that alvl at lower ilvls
    • any ilvl 92+ item will be alvl 85 or higher, and items with qlvl 1-13 can reach that alvl at lower ilvls

     

    Item Quality Levels

    Weapon qlvls
    Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
    Hand Axe 3 Hatchet 31 Tomahawk 54
    Axe 7 Cleaver 34 Small Crescent 61
    Double Axe 13 Twin Axe 39 Ettin Axe 70
    Military Pick 19 Crowbill 43 War Spike 79
    War Axe 25 Naga 48 Berserker Axe 85
    Large Axe 6 Military Axe 34 Feral Axe 57
    Broad Axe 12 Bearded Axe 38 Silver-edged Axe 65
    Battle Axe 17 Tabar 42 Decapitator 73
    Great Axe 23 Gothic Axe 46 Champion Axe 82
    Giant Axe 27 Ancient Axe 51 Glorious Axe 85
    Club 1 Cudgel 30 Truncheon 52
    Spiked Club 4 Barbed Club 32 Tyrant Club 57
    Mace 8 Flanged Mace 35 Reinforced Mace 63
    Morning Star 13 Jagged Star 39 Devil Star 70
    Flail 19 Knout 43 Scourge 76
    War Hammer 25 Battle Hammer 48 Legendary Mallet 82
    Maul 21 War Club 45 Ogre Maul 69
    Great Maul 32 Martel de Fer 53 Thunder Maul 85
    Short Sword 1 Gladius 30 Falcata 56
    Scimitar 5 Cutlass 43 Ataghan 61
    Sabre 8 Shamshir 35 Elegant Blade 63
    Falchion 11 Tulwar 37 Hydra Edge 69
    Crystal Sword 11 Dimensional Blade 37 Phase Blade 73
    Broad Sword 15 Battle Sword 40 Conquest Sword 78
    Long Sword 20 Rune Sword 44 Cryptic Sword 82
    War Sword 27 Ancient Sword 49 Mythical Sword 85
    Two-handed Sword 10 Espandon 37 Legend Sword 59
    Claymore 17 Dacian Falx 42 Highland Blade 66
    Giant Sword 21 Tusk Sword 45 Balrog Blade 71
    Bastard Sword 24 Gothic Sword 48 Champion Sword 77
    Flamberge 27 Zweihander 49 Colossus Sword 80
    Great Sword 33 Executioner's Sword 54 Colossus Blade 85
    Dagger 3 Poignard 31 Bone Knife 58
    Dirk 9 Rondel 36 Mithril Point 70
    Kris 17 Cinquedeas 42 Fanged Knife 83
    Blade 23 Stiletto 46 Legend Spike 85
    Throwing Knife 2 Battle Dart 31 Flying Knife 64
    Throwing Axe 7 Francisca 34 Flying Axe 56
    Balanced Knife 13 War Dart 39 Winged Knife 77
    Balanced Axe 16 Hurlbat 41 Winged Axe 80
    Javelin 1 War Javelin 30 Hyperion Javelin 54
    Pilum 10 Great Pilum 37 Stygian Pilum 62
    Short Spear 15 Simbilan 40 Balrog Spear 71
    Glaive 23 Spiculum 46 Ghost Glaive 79
    Throwing Spear 29 Harpoon 51 Winged Harpoon 85
    Spear 5 War Spear 33 Hyperion Spear 58
    Trident 9 Fuscina 36 Stygian Pike 66
    Brandistock 16 War Fork 41 Mancatcher 74
    Spetum 20 Yari 44 Ghost Spear 83
    Pike 24 Lance 47 War Pike 85
    Bardiche 5 Lochaber Axe 33 Ogre Axe 60
    Voulge 11 Bill 37 Colossus Voulge 64
    Scythe 15 Battle Scythe 40 Thresher 71
    Poleaxe 21 Partizan 35 Cryptic Axe 79
    Halberd 29 Bec-de-Corbin 51 Great Poleaxe 84
    War Scythe 34 Grim Scythe 55 Giant Thresher 85
    Short Bow 1 Edge Bow 30 Spider Bow 55
    Hunter’s Bow 5 Razor Bow 33 Blade Bow 60
    Long Bow 8 Cedar Bow 35 Shadow Bow 63
    Composite Bow 12 Double Bow 39 Great Bow 68
    Short Battle Bow 18 Short Siege Bow 43 Diamond Bow 72
    Long Battle Bow 23 Large Siege Bow 46 Crusader Bow 77
    Short War Bow 27 Rune Bow 49 Ward Bow 80
    Long War Bow 31 Gothic Bow 52 Hydra Bow 85
    Light Crossbow 6 Arbalest 34 Pellet Bow 57
    Crossbow 15 Siege Crossbow 40 Gorgon Crossbow 67
    Heavy Crossbow 24 Ballista 47 Colossus Crossbow 75
    Repeating Crossbow 33 Chu-Ko-Nu 54 Demon Crossbow 84
    Short Staff 1 Jo Staff 30 Walking Stick 58
    Long Staff 8 Quarterstaff 35 Stalagmite 66
    Gnarled Staff 12 Cedar Staff 38 Elder Staff 74
    Battle Staff 17 Gothic Staff 42 Shillelagh 83
    War Staff 24 Rune Staff 47 Archon Staff 85
    Wand 2 Burnt Wand 31 Polished Wand 55
    Yew Wand 12 Petrified Wand 38 Ghost Wand 65
    Bone Wand 18 Tomb Wand 43 Lich Wand 75
    Grim Wand 26 Grave Wand 49 Unearthed Wand 86
    Scepter 3 Rune Scepter 31 Mighty Scepter 62
    Grand Scepter 15 Holy Water Sprinkler 40 Seraph Rod 76
    War Scepter 21 Divine Scepter 45 Caduceus 85
    Katar 1 Quhab 28 Suwayyah 59
    Wrist Blade 9 Wrist Spike 32 Wrist Sword 62
    Hatchet Hands 12 Fascia 36 War Fist 68
    Cestus 15 Hand Scythe 41 Battle Cestus 73
    Claws 18 Greater Claws 45 Feral Claws 78
    Blade Talons 21 Greater Talons 50 Runic Talons 81
    Scissors Katar 24 Scissors Quhab 54 Scissors Suwayyah 85
    Eagle Orb 1 Glowing Orb 32 Heavenly Stone 59
    Sacred Globe 8 Crystalline Globe 37 Eldritch Orb 67
    Smoked Sphere 12 Cloudy Sphere 41 Demon Heart 75
    Clasped Orb 17 Sparkling Ball 46 Vortex Orb 84
    Jared's Stone 24 Swirling Crystal 50 Dimensional Shard 85
    Stag Bow 18 Ashwood Bow 39 Matriarchal Bow 53
    Reflex Bow 27 Ceremonial Bow 47 Grand Matron Bow 78
    Maiden Spear 18 Ceremonial Spear 43 Matriarchal Spear 61
    Maiden Pike 27 Ceremonial Pike 51 Matriarchal Pike 81
    Maiden Javelin 23 Ceremonial Javelin 35 Matriarchal Javelin 65
    Armor qlvls
    Item (Normal) qlvl Item (Exceptional) qlvl Item (Elite) qlvl
    Cap 1 War Hat 34 Shako 58
    Skull Cap 5 Sallet 37 Hydraskull 63
    Helm 11 Casque 42 Armet 68
    Full Helm 15 Basinet 45 Giant Conch 54
    Mask 19 Death Mask 48 Demonhead 74
    Bone Helm 22 Grim Helm 50 Bone Visage 84
    Great Helm 23 Winged Helm 51 Spired Helm 79
    Crown 29 Grand Crown 55 Corona 85
    Quilted Armor 1 Ghost Armor 34 Dusk Shroud 65
    Leather Armor 3 Serpentskin Armor 36 Wyrmhide 67
    Hard Leather Armor 5 Demonhide Armor 37 Scarab Husk 68
    Studded Leather 8 Trellised Armor 40 Wire Fleece 70
    Ring Mail 11 Linked Mail 42 Diamond Mail 72
    Scale Mail 13 Tigulated Mail 43 Loricated Mail 73
    Chain Mail 15 Mesh Armor 45 Boneweave 62
    Breast Plate 18 Cuirass 47 Great Hauberk 75
    Splint Mail 20 Russet Armor 49 Balrog Skin 76
    Plate Mail 24 Templar Coat 52 Hellforge Plate 78
    Field Plate 28 Sharktooth Armor 55 Kraken Shell 81
    Gothic Plate 32 Embossed Plate 58 Lacquered Plate 82
    Light Plate 35 Mage Plate 60 Archon Plate 84
    Full Plate Mail 37 Chaos Armor 61 Shadow Plate 83
    Ancient Armor 40 Ornate Plate 64 Sacred Armor 85
    Buckler 1 Defender 34 Heater 58
    Small Shield 5 Round Shield 37 Luna 61
    Large Shield 11 Scutum 42 Hyperion 64
    Spiked Shield 11 Barbed Shield 42 Blade Barrier 68
    Kite Shield 15 Dragon Shield 45 Monarch 72
    Bone Shield 19 Grim Shield 48 Troll Nest 76
    Tower Shield 22 Pavise 50 Aegis 79
    Gothic Shield 30 Ancient Shield 56 Ward 84
    Leather Gloves 3 Demonhide Gloves 33 Bramble Mitts 57
    Heavy Gloves 7 Sharkskin Gloves 39 Vampirebone Gloves 63
    Chain Gloves 12 Heavy Bracers 43 Vambraces 69
    Light Gauntlets 20 Battle Gauntlets 49 Crusader Gauntlets 76
    Gauntlets 27 War Gauntlets 54 Ogre Gauntlets 85
    Boots 3 Demonhide Boots 36 Wyrmhide Boots 60
    Heavy Boots 7 Sharkskin Boots 39 Scarabshell Boots 66
    Chain Boots 12 Mesh Boots 43 Boneweave Boots 72
    Light Plated Boots 20 Battle Boots 49 Mirrored Boots 81
    Greaves 27 War Boots 54 Myrmidon Greaves 85
    Sash 3 Demonhide Sash 36 Spiderweb Sash 61
    Light Belt 7 Sharkskin Belt 39 Vampirefang Belt 68
    Belt 12 Mesh Belt 43 Mithril Coil 75
    Heavy Belt 20 Battle Belt 49 Troll Belt 82
    Plated Belt 27 War Belt 54 Colossus Girdle 85
    Circlet 24 Tiara 70 Diadem 85
    Coronet 52
    Wolf Head 4 Alpha Helm 35 Blood Spirit 62
    Hawk Helm 8 Griffon Headress 40 Sun Spirit 69
    Antlers 16 Hunter's Guise 46 Earth Spirit 76
    Falcon Mask 20 Sacred Feathers 50 Sky Spirit 83
    Spirit Mask 24 Totemic Mask 55 Dream Spirit 85
    Jawbone Cap 4 Jawbone Visor 33 Carnage Helm 60
    Fanged Helm 8 Lion Helm 38 Fury Visor 66
    Horned Helm 16 Rage Mask 44 Destroyer Helm 73
    Assault Helmet 20 Savage Helmet 49 Conqueror Crown 80
    Avenger Guard 24 Slayer Guard 54 Guardian Crown 85
    Targe 4 Akaran Targe 35 Sacred Targe 63
    Rondache 8 Akaran Rondache 40 Sacred Rondache 70
    Heraldic Shield 16 Protector Shield 46 Kurast Shield 74
    Aerin Shield 20 Gilded Shield 51 Zakarum Shield 82
    Crown Shield 24 Royal Shield 55 Vortex Shield 85
    Preserved Head 4 Mummified Trophy 33 Minion Skull 59
    Zombie Head 8 Fetish Trophy 39 Hellspawn Skull 67
    Unraveller Head 16 Sexton Trophy 45 Overseer Skull 66
    Gargoyle Head 20 Cantor Trophy 49 Succubus Skull 81
    Demon Head 24 Hierophant Trophy 54 Bloodlord Skull 85
    Other qlvls
    Item qlvl
    Amulet 1
    Ring 1
    Quiver 1
    Jewel 1
    Grand Charm 1
    Large Charm 14
    Small Charm 28

    Item Types

    Notes about listed affix-capable item types:

    • Rod includes Staff/Wand/Scepter
    • Blunt Weapon includes all mace subtypes (Club, Tipped Mace, Hammer) and Rods
    • Melee Weapon includes all weapons except Bow/Crossbow/Orb
    • Missile Weapon includes Bow/Crossbow
    • Scythe includes a subset of polearms: Scythe, War Scythe, Battle Scythe, Grim Scythe, Thresher, Giant Thresher
    • For item types that have throwing versions, those versions are included unless otherwise noted:
      • Spear includes Two-Handed Spear and Javelin
      • Axe includes Non-Throwing Axe and Throwing Axe
      • Knife includes Dagger and Throwing Knife
    • For item types that have class versions, those versions are included alongside non-class versions unless otherwise noted:
      • Helm includes class versions (Barbarian Helm and Druid Helm)
      • Shield includes class versions (Necromancer Shield and Paladin Shield)
      • Bow/Spear/Javelin include their respective class versions (Amazon Bow/Spear/Javelin)
    • Helm excludes Circlet
    • Tipped Mace refers to the Mace subtype and excludes Club/Hammer
    • Item types followed by a superscript refer to a subset of those types:
      • GroupNC "Non-Class", excludes class-specific items (Barbarian/Druid Helms, Necromancer/Paladin Shields, Amazon Bows/Spears/Javelins)
      • GroupP   "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
      • GroupPS "Physical+Staff", excludes Orb & Wand

    All Item Affixes

    Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group. Multiple affixes from the same group cannot appear together.

    Equipment Prefixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Sturdy +[10-20]% Enhanced Defense Armor 1-41 1 9 101 added max alvl
    Sturdy +[21-30]% Enhanced Defense Armor 4-44 3 9 101 added max alvl
    Strong +[31-40]% Enhanced Defense Armor 9-49 6 8 101 added max alvl
    Glorious +[41-50]% Enhanced Defense Armor 19-59 14 8 101 added max alvl
    Blessed +[51-65]% Enhanced Defense Armor 25 18 7 101
    Saintly +[66-80]% Enhanced Defense Armor 31 23 7 101
    Holy +[81-100]% Enhanced Defense Armor 36 27 6 101
    Godly +[101-200]% Enhanced Defense Armor 45 38 3 101
    Godly +[101-200]% Enhanced Defense Armor 50 43 1 101
    Faithful +[0-49] Defense (+0.5 per Level) Gloves, Boots, Belt, Shield 30 22 3 101
    Faithful +[3-297] Defense (+3 per Level) Chest 30 22 4 101
    Scarlet +[1-4] to Minimum Damage Quiver 8 6 4 103 new*
    Crimson +[5-8] to Minimum Damage Quiver 38 30 4 103 new
    Cardinal +[10-14] to Minimum Damage Quiver 38 30 4 103 new
    Carbuncle +[1-5] to Maximum Damage Quiver 12 9 4 104 new*
    Carmine +[6-9] to Maximum Damage Quiver 35 27 4 104 new*
    Vermillion +[11-15] to Maximum Damage Quiver 58 50 4 104 new*
    Gritty +[0-74] to Maximum Damage (+0.75 per Level) WeaponP 50 37 7 105
    Jagged +[10-20]% Enhanced Damage WeaponP, Circlet 1-41 1 9 105 added max alvl
    Jagged +[10-20]% Enhanced Damage Quiver 1 1 9 105 new
    Deadly +[21-30]% Enhanced Damage WeaponP, Circlet 5-45 3 9 105 added max alvl
    Deadly +[21-30]% Enhanced Damage Quiver 5 3 9 105 new
    Vicious +[31-40]% Enhanced Damage WeaponP 8-48 6 8 105 added max alvl
    Vicious +[31-40]% Enhanced Damage Quiver 8 6 8 105 new
    Brutal +[41-50]% Enhanced Damage WeaponP 14-54 10 8 105 added max alvl
    Brutal +[41-50]% Enhanced Damage Quiver 14 10 8 105 new
    Massive +[51-65]% Enhanced Damage WeaponP 20-60 15 7 105 added max alvl
    Massive +[51-65]% Enhanced Damage Quiver 20 15 7 105 new
    Savage +[66-80]% Enhanced Damage WeaponP 26 19 7 105
    Savage +[66-80]% Enhanced Damage Quiver 26 19 7 105 new
    Merciless +[81-100]% Enhanced Damage WeaponP 32 24 6 105
    Ferocious +[101-200]% Enhanced Damage WeaponP 41 33 6 105
    Cruel +[201-300]% Enhanced Damage WeaponP 51 43 5 105
    Cruel +[201-300]% Enhanced Damage WeaponP 56 48 1 105
    Visceral +[301-400]% Enhanced Damage Missile Weapon, Amazon Javelin, Knife, Club, Tipped Mace, Throwing Axe 75 69 1 105 new
    Supporting +[10-20]% Enhanced Damage Chest, Shield 25 18 2 105 new
    Reinforcing +[20-40]% Enhanced Damage Chest, Shield 35 28 2 105 new
    Empowering +[40-60]% Enhanced Damage Chest, Shield 45 38 2 105 new
    Bolstering +[60-80]% Enhanced Damage Chest, Shield 55 48 2 105 new
    Fortifying +[80-120]% Enhanced Damage Chest, Shield 65 58 2 105 new
    Embattled +[120-160]% Enhanced Damage Chest, Shield 75 68 2 105 new
    Rampaging +[160-200]% Enhanced Damage Chest 85 78 1 105 new
    Vulpine [7-12]% Damage Taken Gained as Mana when Hit Shield, Amulet, Orb, Staff 9 6 3 107
    Tireless Heal Stamina Plus 10% Boots 1-5 1 4 108
    Tireless Heal Stamina Plus 25% Boots 6 4 4 108
    Tireless Heal Stamina Plus 50% Boots 14 10 4 108
    Bronze +[10-20] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves, Amulet 1-41 1 8 110 added max alvl, added Helm, Chest, Gloves
    Iron +[21-40] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves 4-44 3 8 110 added max alvl, added Helm, Chest, Gloves
    Steel +[41-60] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves 8 6 7 110 added Helm, Chest, Gloves
    Silver +[61-80] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 12 9 7 110 added Helm, Chest, Gloves, Quiver
    Gold +[81-100] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 17 12 6 110 added Helm, Chest, Gloves, Quiver
    Platinum +[101-120] to Attack Rating WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 22 16 6 110 added Helm, Chest, Gloves, Quiver
    Meteoric +[121-150] to Attack Rating WeaponP, Quiver 27 20 5 110 added Quiver
    Strange +[151-300] to Attack Rating WeaponP 32 24 5 110
    Strange +[151-300] to Attack Rating Quiver 32 24 5 110 new
    Weird +[301-450] to Attack Rating WeaponP 37 27 4 110
    Sharp [10-20] to Attack Rating,
    +[10-20]% Enhanced Damage
    WeaponP 5-45 3 9 111 added max alvl
    Fine [21-40] to Attack Rating,
    +[21-30]% Enhanced Damage
    WeaponP 12-52 9 9 111 added max alvl
    Warrior's [41-60] to Attack Rating,
    +[31-40]% Enhanced Damage
    WeaponP 19-59 13 8 111 added max alvl
    Soldier's [61-80] to Attack Rating,
    +[41-50]% Enhanced Damage
    WeaponP 27 19 8 111
    Knight's [81-100] to Attack Rating,
    +[51-65]% Enhanced Damage
    WeaponP 38 30 7 111
    Lord's [101-120] to Attack Rating,
    +[66-80]% Enhanced Damage
    WeaponP 47 39 6 111
    King's [121-150] to Attack Rating,
    +[81-100]% Enhanced Damage
    WeaponP 56 48 5 111
    Master's [151-250] to Attack Rating,
    +[101-150]% Enhanced Damage
    WeaponP 56 48 5 111
    Grandmaster's [251-300] to Attack Rating,
    +[151-200]% Enhanced Damage
    WeaponP 69 61 4 111
    Grandmaster's +[251-300] to Attack Rating,
    +[151-200]% Enhanced Damage
    Missile Weapon 69 61 4 111 new
    Fool's +[0-49] to Maximum Damage (+0.5 per Level),
    +[16-1633] to Attack Rating (+16.5 per Level)
    WeaponP 50 37 7 111
    Hawkeye +[6-594] to Attack Rating (+6 per Level) WeaponP 35 26 7 111
    Visionary [1-99]% Bonus to Attack Rating (1% per Level) Helm, Missile Weapon 25 18 1 111
    Glimmering +1 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 1 1 1 112
    Glowing +2 to Light Radius Armor, Wand, Staff, Ring, Amulet, Orb 6 4 1 112
    Screaming Hit Causes Monster to Flee 12% Missile Weapon 10 7 4 113
    Screaming Hit Causes Monster to Flee 25% Blunt Weapon, Knife, Claw, Orb 10 7 3 113
    Howling Hit Causes Monster to Flee 18% Missile Weapon 16 12 4 113
    Howling Hit Causes Monster to Flee 50% Blunt Weapon, Knife, Claw, Orb 16 12 3 113
    Wailing Hit Causes Monster to Flee 25% Missile Weapon 24 18 4 113
    Wailing Hit Causes Monster to Flee 100% Blunt Weapon, Knife, Claw, Orb 20 13 3 113
    Felicitous [5-10]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 5 3 4 114 added Helm
    Fortuitous [11-15]% Better Chance of Getting Magic Items Ring, Amulet, Circlet, Helm 12 8 4 114 was magic only, added Helm
    Lizard's +[1-2] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 1-2 1 4 115
    Lizard's +[3-5] to Mana Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 3-43 2 4 115 added max alvl
    Snake's +[5-10] to Mana Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 6-46 4 4 115 added max alvl, added Quiver
    Serpent's +[11-20] to Mana Shield, Rod, Circlet, Quiver 14-54 10 3 115 split off Belt, Ring, Amulet, added max alvl
    Serpent's +[11-20] to Mana Belt, Ring, Amulet 14 10 3 115 new (split off)
    Serpent's +[11-20] to Mana Chest, Non-Rod Weapon 37-77 27 2 115 split off Boots, Gloves, added max alvl
    Serpent's +[11-20] to Mana Boots, Gloves 37 27 2 115 new (split off)
    Drake's +[21-30] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 20 15 2 115 added Quiver
    Dragon's +[31-40] to Mana Rod, Ring, Amulet, Orb, Circlet, Quiver 24 18 2 115 added Quiver
    Dragon's +[31-40] to Mana Chest, Boots, Gloves 52 39 2 115
    Wyrm's +[41-60] to Mana Rod, Ring, Amulet, Orb, Circlet 30 22 2 115
    Great Wyrm's +[61-90] to Mana Rod, Ring, Amulet, Orb, Circlet 37 29 2 115
    Bahamut's +[91-120] to Mana Rod, Ring, Amulet, Orb, Circlet 45 37 2 115 was magic only
    Mnemonic +[0-74] to Mana (+0.75 per Level) Helm 25 18 1 115
    Shimmering All Resistances +[3-7] Shield 6-46 4 5 116 added max alvl
    Shimmering All Resistances +[3-7] Amulet, Circlet 8-48 6 5 116 added max alvl
    Shimmering All Resistances +[3-7] Ring 45 37 3 116
    Shimmering All Resistances +[5-10] Quiver 16 12 1 116 new*
    Rainbow All Resistances +[8-11] Shield 18 13 5 116
    Rainbow All Resistances +[8-11] Amulet, Circlet 21 15 5 116
    Rainbow All Resistances +[8-11] Ring 56 48 2 116
    Scintillating All Resistances +[12-15] Shield 28 21 5 116
    Scintillating All Resistances +[12-15] Amulet, Circlet, Quiver 34 25 5 116 added Quiver
    Scintillating All Resistances +[12-15] Ring 67 59 2 116
    Prismatic All Resistances +[16-20] Shield 39 31 4 116
    Prismatic All Resistances +[16-20] Amulet, Circlet 42 31 4 116
    Chromatic All Resistances +[21-30] Shield 50 42 4 116 was magic only
    Chromatic All Resistances +[21-30] Amulet, Circlet 55 41 3 116
    Azure Cold Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 117
    Azure Cold Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5-45 3 2 117 added max alvl, added Quiver
    Lapis Cold Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 117 added Quiver
    Lapis Cold Resist +[11-20]% Non-Orb Weapon 35 26 2 117
    Cobalt Cold Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 117 added Quiver
    Cobalt Cold Resist +[21-30]% Non-Orb Weapon 55 41 2 117
    Sapphire Cold Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 117
    Crimson Fire Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 118
    Crimson Fire Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5-45 3 4 118 added max alvl, added Quiver
    Russet Fire Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 118 added Quiver
    Russet Fire Resist +[11-20]% Non-Orb Weapon 35 26 1 118
    Garnet Fire Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 118 added Quiver
    Garnet Fire Resist +[21-30]% Non-Orb Weapon 55 41 1 118
    Ruby Fire Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 118
    Tangerine Lightning Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 119
    Tangerine Lightning Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5-45 3 4 119 added max alvl, added Quiver
    Ocher Lightning Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 119 added Quiver
    Ocher Lightning Resist +[11-20]% Non-Orb Weapon 35 26 1 119
    Coral Lightning Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 119 added Quiver
    Coral Lightning Resist +[21-30]% Non-Orb Weapon 55 41 1 119
    Amber Lightning Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 119
    Beryl Poison Resist +5% Armor, Ring, Amulet, Orb, Circlet 1-4 1 3 120
    Beryl Poison Resist +[5-10]% Armor, Weapon, Ring, Amulet, Circlet, Quiver 5-45 3 4 120 added max alvl, added Quiver
    Viridian Poison Resist +[11-20]% Armor, Ring, Amulet, Orb, Circlet, Quiver 12 9 4 120 added Quiver
    Viridian Poison Resist +[11-20]% Non-Orb Weapon 35 26 1 120
    Jade Poison Resist +[21-30]% Armor, Ring, Amulet, Orb, Circlet, Quiver 18 13 3 120 added Quiver
    Jade Poison Resist +[21-30]% Non-Orb Weapon 55 41 1 120
    Emerald Poison Resist +[31-40]% Rod, Boots, Amulet, Orb, Circlet 25 18 3 120
    Triumphant +1 to Mana after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 3-43 2 4 121 added max alvl, added Chest, Helm, Shield, Quiver
    Aureolic +[1-3] to Mana after each Kill Chest, Helm, Shield, Quiver 12 9 4 121 new*
    Victorious +[2-5] to Mana after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 17 12 4 121 added Chest, Helm, Shield, Quiver
    Mechanist's Socketed ([1-2]) Non-Throwing Weapon, Shield, Helm, Chest, Circlet 10 7 3 122
    Artisan's Socketed (3) Non-Throwing Weapon, Shield, Chest 33 25 2 122 new
    Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122 new
    Artisan's Socketed (3) Non-Throwing Weapon, Shield, Helm, Chest 33 25 2 122
    Jeweler's Socketed (4) Non-Throwing Weapon, Shield, Helm, Chest 55 47 1 122
    Lunar +[25-50] to Attack Rating against Demons,
    +[10-25]% Damage to Demons
    WeaponPS, Circlet 3-43 1 2 123 added max alvl
    Lunar +[25-50] to Attack Rating against Demons,
    +[10-25]% Damage to Demons
    Quiver 3-43 1 2 123 new
    Arcadian +[51-100] to Attack Rating against Demons,
    +[26-50]% Damage to Demons
    WeaponPS, Circlet, Helm 15-55 11 2 123 added max alvl, added Helm
    Arcadian +[51-100] to Attack Rating against Demons,
    +[26-50]% Damage to Demons
    Quiver 15-55 11 2 123 new
    Unearthly +[101-150] to Attack Rating against Demons,
    +[51-100]% Damage to Demons
    WeaponPS 25 18 1 123
    Unearthly +[101-150] to Attack Rating against Demons,
    +[51-100]% Damage to Demons
    Quiver 25 18 1 123 new
    Astral +[151-200] to Attack Rating against Demons,
    +[101-150]% Damage to Demons
    WeaponPS 35 26 1 123
    Elysian +[201-300] to Attack Rating against Demons,
    +[151-200]% Damage to Demons
    WeaponPS 45 33 1 123
    Celestial +[301-400] to Attack Rating against Demons,
    +[201-300]% Damage to Demons
    WeaponPS 55 41 1 123
    Celestial +[301-400] to Attack Rating against Demons,
    +[201-300]% Damage to Demons
    Missile Weapon 55 41 1 123 new
    Maiden's +1 to Amazon Skill Levels Chest, ShieldNC, HelmNC 36 27 1 125 new
    Maiden's +1 to Amazon Skill Levels Amulet, Circlet 36 27 4 125
    Maiden's +1 to Amazon Skill Levels Missile Weapon, Spear 30 22 4 125
    Valkyrie's +2 to Amazon Skill Levels Missile Weapon, Spear 50 42 2 125
    Valkyrie's +2 to Amazon Skill Levels Amulet, Circlet 90 67 2 125
    Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 20 15 1 125 added Circlet, Quiver, Amulet
    Bowyer's +2 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 40 30 1 125 added Circlet, Quiver, Amulet
    Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon, Gloves, Circlet, Quiver, Amulet 60 45 1 125 added Circlet, Quiver, Amulet
    Archer's +3 to Bow and Crossbow Skills (Amazon Only) Missile Weapon 60 45 1 125 new
    Acrobat's +1 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 20 15 1 125 added Quiver
    Gymnast's +2 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 40 30 1 125 added Quiver
    Athlete's +3 to Passive and Magic Skills (Amazon Only) Gloves, Amulet, Circlet, Quiver 60 45 1 125 added Quiver
    Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 20 15 1 125 added Amulet, Circlet
    Spearmaiden's +2 to Javelin and Spear Skills (Amazon Only) Spear, Gloves, Amulet, Circlet 40 30 1 125 added Amulet, Circlet
    Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amazon Spear 60 45 1 125 new
    Lancer's +3 to Javelin and Spear Skills (Amazon Only) Spear 60 45 1 125 split off Gloves, was magic only
    Lancer's +3 to Javelin and Spear Skills (Amazon Only) Circlet, Gloves 60 45 1 125 new (split off), added Circlet
    Lancer's +3 to Javelin and Spear Skills (Amazon Only) Amulet 60 45 1 125 new
    Angel's +1 to Sorceress Skill Levels Chest, ShieldNC, HelmNC 36 27 1 125 new
    Angel's +1 to Sorceress Skill Levels Amulet, Circlet 36 27 4 125
    Angel's +1 to Sorceress Skill Levels Staff, Orb 30 22 4 125
    Arch-Angel's +2 to Sorceress Skill Levels Staff, Orb 50 42 2 125
    Arch-Angel's +2 to Sorceress Skill Levels Amulet, Circlet 90 67 2 125
    Burning +1 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
    Blazing +2 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
    Volcanic +3 to Fire Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
    Sparking +1 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
    Charged +2 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
    Powered +3 to Lightning Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
    Chilling +1 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 20 15 1 125
    Freezing +2 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 40 30 1 125
    Glacial +3 to Cold Spells (Sorceress Only) Staff, Orb, Amulet, Circlet 60 45 1 125
    Summoner's +1 to Necromancer Skill Levels Chest, Non-Paladin Shield, HelmNC 36 27 1 125 new
    Summoner's +1 to Necromancer Skill Levels Amulet, Circlet 36 27 4 125
    Summoner's +1 to Necromancer Skill Levels Wand, Dagger, Necromancer Shield 30 22 4 125 removed Throwing Knife
    Necromancer's +2 to Necromancer Skill Levels Wand, Dagger, Necromancer Shield 50 42 2 125 removed Throwing Knife
    Necromancer's +2 to Necromancer Skill Levels Amulet, Circlet 90 67 2 125
    Hexing +1 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
    Blighting +2 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
    Accursed +3 to Curses (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
    Fungal +1 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 20 15 1 125
    Noxious +2 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 40 30 1 125
    Venomous +3 to Poison and Bone Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Dagger, Circlet 60 45 1 125
    Graverobber's +1 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 20 15 1 125
    Vodoun +2 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 40 30 1 125
    Golemlord's +3 to Summoning Spells (Necromancer Only) Wand, Necromancer Shield, Amulet, Circlet 60 45 1 125
    Monk's +1 to Paladin Skill Levels Chest, Non-Necromancer Shield, HelmNC 36 27 1 125 new
    Monk's +1 to Paladin Skill Levels Amulet, Circlet 36 27 4 125
    Monk's +1 to Paladin Skill Levels Scepter, Paladin Shield 30 22 4 125
    Monk's +1 to Paladin Skill Levels Sword, Tipped Mace, Hammer, Non-Necromancer Shield 35 27 4 125
    Priest's +2 to Paladin Skill Levels Scepter, Paladin Shield 50 42 2 125
    Priest's +2 to Paladin Skill Levels Sword, Tipped Mace, Hammer, Non-Necromancer Shield 65 58 2 125
    Priest's +2 to Paladin Skill Levels Amulet, Circlet 90 67 2 125
    Lion Branded +1 to Combat Skills (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 20 15 1 125
    Hawk Branded +2 to Combat Skills (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 40 30 1 125
    Rose Branded +3 to Combat Skills (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 60 45 1 125
    Captain's +1 to Offensive Auras (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 20 15 1 125
    Commander's +2 to Offensive Auras (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 40 30 1 125
    Marshal's +3 to Offensive Auras (Paladin Only) Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 60 45 1 125
    Preserver's +1 to Defensive Auras (Paladin Only) Non-Necromancer Shield, Amulet, Circlet 20 15 1 125
    Warder's +2 to Defensive Auras (Paladin Only) Non-Necromancer Shield, Amulet, Circlet 40 30 1 125
    Guardian's +3 to Defensive Auras (Paladin Only) Non-Necromancer Shield, Amulet, Circlet 60 45 1 125
    Slayer's +1 to Barbarian Skill Levels Chest, ShieldNC, Non-Druid Helm 36 27 1 125 new
    Slayer's +1 to Barbarian Skill Levels Amulet, Circlet 36 27 4 125
    Slayer's +1 to Barbarian Skill Levels Barbarian Helm 30 22 4 125
    Slayer's +1 to Barbarian Skill Levels Axe, Any Mace, Sword, Throwing Knife, Two-Handed SpearNC 30 22 4 125
    Berserker's +2 to Barbarian Skill Levels Axe, Any Mace, Sword, Throwing Knife, Two-Handed SpearNC 50 42 1 125
    Berserker's +2 to Barbarian Skill Levels Barbarian Helm 50 42 2 125
    Berserker's +2 to Barbarian Skill Levels Amulet, Circlet 90 67 2 125
    Expert's +1 to Combat Skills (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm 20 15 1 125 removed Knife
    Veteran's +2 to Combat Skills (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm 40 30 1 125 removed Knife
    Master's +3 to Combat Skills (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm 60 45 1 125 removed Knife
    Fanatic +1 to Combat Masteries (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 20 15 1 125 removed Knife
    Raging +2 to Combat Masteries (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 40 30 1 125 removed Knife
    Furious +3 to Combat Masteries (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 60 45 1 125 removed Knife
    Sounding +1 to Warcries (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 20 15 1 125 removed Knife
    Resonant +2 to Warcries (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 40 30 1 125 removed Knife
    Echoing +3 to Warcries (Barbarian Only) Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 60 45 1 125 removed Knife
    Shaman's +1 to Druid Skill Levels Chest, ShieldNC, Non-Barbarian Helm 36 27 1 125 new
    Shaman's +1 to Druid Skill Levels Amulet, Circlet 36 27 4 125
    Shaman's +1 to Druid Skill Levels Club, Druid Helm 30 22 4 125
    Hierophant's +2 to Druid Skill Levels Club, Druid Helm 50 42 2 125
    Hierophant's +2 to Druid Skill Levels Amulet, Circlet 90 67 2 125
    Trainer's +1 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
    Caretaker's +2 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
    Keeper's +3 to Summoning Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
    Spiritual +1 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
    Feral +2 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
    Communal +3 to Shape Shifting Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
    Nature's +1 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 20 15 1 125
    Terra's +2 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 40 30 1 125
    Gaea's +3 to Elemental Skills (Druid Only) Club, Druid Helm, Amulet, Circlet 60 45 1 125
    Magekiller's +1 to Assassin Skills Chest, ShieldNC, HelmNC 36 27 1 125 new
    Magekiller's +1 to Assassin Skills Amulet, Circlet 36 27 4 125
    Magekiller's +1 to Assassin Skills Claw, Dagger 30 22 4 125 added Dagger
    Witch-hunter's +2 to Assassin Skills Claw, Dagger 50 42 2 125 added Dagger
    Witch-hunter's +2 to Assassin Skills Amulet, Circlet 90 67 2 125
    Entrapping +1 to Traps (Assassin Only) Claw, Dagger, Amulet, Circlet 20 15 1 125 added Dagger
    Trickster's +2 to Traps (Assassin Only) Claw, Dagger, Amulet, Circlet 40 30 1 125 added Dagger
    Cunning +3 to Traps (Assassin Only) Claw, Dagger, Amulet, Circlet 60 45 1 125 added Dagger
    Mentalist's +1 to Shadow Disciplines (Assassin Only) Claw, Dagger, Amulet, HelmNC, Circlet 20 15 1 125 added Dagger
    Psychic +2 to Shadow Disciplines (Assassin Only) Claw, Dagger, Amulet, HelmNC, Circlet 40 30 1 125 added Dagger
    Shadow +3 to Shadow Disciplines (Assassin Only) Claw, Dagger, Amulet, HelmNC, Circlet 60 45 1 125 added Dagger
    Shogukusha's +1 to Martial Arts (Assassin Only) Claw, Dagger, Amulet, Gloves, Circlet 20 15 1 125 added Dagger
    Sensei's +2 to Martial Arts (Assassin Only) Claw, Dagger, Amulet, Gloves, Circlet 40 30 1 125 added Dagger
    Kenshi's +3 to Martial Arts (Assassin Only) Claw, Dagger, Amulet, Gloves, Circlet 60 45 1 125 added Dagger
    Snowy Adds [20-30] to [64-101] Cold Damage (1 second chill) Weapon, Circlet, Quiver 25-65 18 3 137 added max alvl, split off Circlet, added Quiver, damage was [6-9] to [19-30]
    Snowy Adds [6-9] to [19-30] Cold Damage (1 second chill) Circlet 25-65 18 3 137 new (split off), added max alvl
    Shivering Adds [37-56] to [115-166] Cold Damage (2 second chill) Weapon, Quiver 35 26 2 137 added Quiver, damage was [10-15] to [31-45]
    Boreal Adds [46-62] to [131-256] Cold Damage (3 second chill) Weapon, Quiver 50 40 1 137 added Quiver, damage was [16-23] to [46-90]
    Hibernal Adds [60-112] to [226-348] Cold Damage (4 second chill) Weapon, Quiver 70 60 1 137 added Quiver, damage was [24-45] to [91-140]
    Fiery Adds [28-43] to [53-103] Fire Damage Weapon, Quiver 25-65 18 3 138 added max alvl, split off Circlet, added Quiver, damage was [16-25] to [31-60]
    Fiery Adds [16-25] to [31-60] Fire Damage Circlet 25-65 18 3 138 new (split off), added max alvl
    Smoldering Adds [47-72] to [109-161] Fire Damage Weapon, Quiver 35 26 2 138 added Quiver, damage was [26-50] to [61-90]
    Smoking Adds [81-128] to [145-208] Fire Damage Weapon, Quiver 47 37 1 138 added Quiver, damage was [51-80] to [91-130]
    Flaming Adds [138-204] to [224-306] Fire Damage Weapon, Quiver 61 51 1 138 added Quiver, damage was [81-120] to [131-180]
    Scorching Adds [217-306] to [325-432] Fire Damage Weapon, Quiver 77 67 1 138 added Quiver, damage was [121-170] to [181-240]
    Static Adds 1 to [49-120] Lightning Damage Weapon, Circlet, Quiver 25-65 18 3 139 added max alvl, added Quiver
    Glowing Adds 1 to [121-180] Lightning Damage Weapon, Quiver 34 25 2 139 added Quiver
    Buzzing Adds 1 to [181-260] Lightning Damage Weapon, Quiver 46 36 1 139 added Quiver
    Arcing Adds 1 to [287-396] Lightning Damage Weapon, Quiver 60 50 1 139 added Quiver, damage was 1 to [261-360]
    Shocking Adds 1 to [433-576] Lightning Damage Weapon, Quiver 76 66 1 139 added Quiver, damage was 1 to [361-480]
    Septic +6 Poison Damage over 2 seconds Weapon, Circlet, Quiver 1-41 1 3 140 added max alvl, added Quiver
    Foul +24 Poison Damage over 2 seconds Weapon, Quiver 10-50 7 2 140 added max alvl, added Quiver, damage was 12 over 3 seconds
    Corrosive +78 Poison Damage over 2 seconds Weapon, Quiver 20 15 1 140 added Quiver, damage was 80 over 4 seconds
    Toxic +226 Poison Damage over 2 seconds Weapon, Quiver 35 26 1 140 added Quiver, damage was 150 over 5 seconds
    Pestilent +384 Poison Damage over 2 seconds Weapon, Quiver 50 37 1 140 was magic only, added Quiver, damage was 275 over 6 seconds
    Plague +366 Poison Damage over 6 seconds Weapon, Quiver 50 37 1 140 new
    Virulent +738 Poison Damage over 2 seconds Weapon, Quiver 76 66 1 140 new
    Infectious +885 Poison Damage over 2 seconds Dagger, Scythe 76 66 1 140 new
    Devout +[25-50] to Attack Rating against Undead,
    +[10-25]% Damage to Undead
    Quiver 3 1 4 142 new
    Consecrated +[25-75] to Attack Rating against Undead,
    +[25-75]% Damage to Undead
    WeaponPS 1-41 1 4 142 added max alvl
    Consecrated +[25-75] to Attack Rating against Undead,
    +[25-75]% Damage to Undead
    Quiver 15 11 4 142 new
    Pure +[76-175] to Attack Rating against Undead,
    +[76-125]% Damage to Undead
    WeaponPS 15 11 3 142
    Pure +[76-175] to Attack Rating against Undead,
    +[76-125]% Damage to Undead
    Quiver 25 18 3 142 new
    Sacred +[175-250] to Attack Rating against Undead,
    +[126-200]% Damage to Undead
    WeaponPS 25 18 2 142
    Hallowed +[251-325] to Attack Rating against Undead,
    +[201-275]% Damage to Undead
    WeaponPS 35 27 1 142
    Divine +[326-450] to Attack Rating against Undead,
    +[276-350]% Damage to Undead
    WeaponPS 45 37 1 142
    Divine +[326-450] to Attack Rating against Undead,
    +[276-350]% Damage to Undead
    Missile Weapon 45 37 1 142 new
    Penetrating +[5-10]% Chance to Pierce Quiver 15 10 4 143 new
    Puncturing +[11-20]% Chance to Pierce Quiver 30 25 3 143 new
    Piercing +[21-30]% Chance to Pierce Quiver 45 40 2 143 new
    Impaling +[31-40]% Chance to Pierce Quiver 60 55 2 143 new
    Cultist's 20% Chance of Open Wounds,
    +[30-40] Open Wounds Damage per Second
    WeaponP, Quiver 28-68 25 4 170 new
    Bloodthirster's 20% Chance of Open Wounds,
    +[136-190] Open Wounds Damage per Second
    WeaponP, Quiver 48 45 4 170 new
    Gorelust's 20% Chance of Open Wounds,
    +[224-310] Open Wounds Damage per Second
    WeaponP, Quiver 68 65 4 170 new
    Blood Letting +1 Life after each Kill Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 13-53 12 3 200 new
    Murderous +[2-5] Life after each Kill Weapon, Circlet, Chest, Helm, Shield, Quiver 51 44 1 200 new
    Blood Sucking +[1-3] Life after each Kill Chest, Helm, Shield, Weapon, Ring, Quiver 32 26 2 200 new

    Equipment Suffixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Health Physical Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Circlet, Quiver 7-47 5 4 1 added max alvl, added Quiver
    Protection Physical Damage Taken Reduced by 2 Ring, Amulet, Circlet, Quiver 18-48 13 4 1 added max alvl, added Quiver
    Protection Physical Damage Taken Reduced by 2 Chest, Shield, Circlet 24-64 18 4 1 added max alvl
    Absorption Physical Damage Taken Reduced by 3 Amulet, Circlet, Quiver 26-66 19 4 1 added max alvl, added Quiver
    Absorption Physical Damage Taken Reduced by 3 Chest, Shield, Circlet, Ring 32-72 24 4 1 added max alvl, added Ring
    Life Physical Damage Taken Reduced by 4 Amulet, Circlet, Quiver 35 26 4 1 added Quiver
    Life Physical Damage Taken Reduced by [4-7] Chest, Shield, Circlet, Ring 41 33 4 1 added Ring
    Life Everlasting Physical Damage Taken Reduced by [10-25] Amulet, Circlet 45 37 4 1
    Amicae Physical Damage Taken Reduced by [8-15] Chest, Shield, Circlet, Amulet 51 43 4 1 was magic only, added Amulet
    Warding Magic Damage Taken Reduced by [1-2] Chest, Shield, Ring, Amulet, Orb, Circlet, Quiver 7-47 5 4 2 added max alvl, added Quiver, reduction was 1
    Sentinel Magic Damage Taken Reduced by [2-4] Ring, Amulet, Orb, Circlet, Quiver 18 12 4 2 added Quiver, reduction was 2
    Sentinel Magic Damage Taken Reduced by [2-4] Chest, Shield, Circlet 24 18 4 2 reduction was 2
    Guarding Magic Damage Taken Reduced by [3-6] Amulet, Orb, Circlet, Quiver 26 19 4 2 added Quiver, reduction was 3
    Guarding Magic Damage Taken Reduced by [3-6] Chest, Shield, Circlet, Ring 32 24 4 2 added Ring, reduction was 3
    Negation Magic Damage Taken Reduced by [8-12] Chest, Shield, Circlet 41 33 4 2 reduction was [4-6]
    Negation Magic Damage Taken Reduced by [8-12] Amulet, Orb, Circlet, Quiver 42 35 4 2 added Quiver, reduction was [4-6]
    Piercing Ignore Target's Defense Rod, Knife, Claw 25 18 2 4
    Thorns Attacker Takes Damage of 1 Chest, Belt, Shield 1-13 1 4 6
    Thorns Attacker Takes Damage of [3-6] Chest, Shield, Belt, Circlet 14-54 10 4 6 added max alvl, damage was [1-3]
    Spikes Attacker Takes Damage of [8-12] Chest, Shield, Belt, Circlet 21-61 15 4 6 added max alvl, damage was [4-6]
    Razors Attacker Takes Damage of [31-40] Chest, Shield, Circlet 34-74 26 4 6 added max alvl, damage was [7-9]
    Swords Attacker Takes Damage of [80-160] Chest, Shield, Circlet 47 39 4 6 was magic only, damage was [10-20]
    Swords Attacker Takes Damage of [200-400] Chest, Shield, Circlet 67 50 4 6 new
    Readiness +10% Increased Attack Speed WeaponPS, Quiver 5 3 6 7 added Quiver
    Alacrity +20% Increased Attack Speed WeaponPS, Quiver 25 17 6 7 added Quiver
    Swiftness +30% Increased Attack Speed Melee WeaponP, Missile Weapon 34 26 6 7 added Missile Weapon
    Quickness +40% Increased Attack Speed Melee WeaponP, Missile Weapon 46 38 5 7 added Missile Weapon
    Blocking 10% Increased Chance of Blocking,
    +15% Faster Block Rate
    Shield 1 1 7 8
    Deflecting 20% Increased Chance of Blocking,
    +30% Faster Block Rate
    Shield 11 8 6 8
    Readiness +10% Increased Attack Speed Gloves 20 15 2 9 group was 7
    Alacrity +20% Increased Attack Speed Gloves 43 35 4 9 group was 7
    Apprentice +10% Faster Cast Rate Rod, Ring, Amulet, Orb, Circlet 5 3 6 9
    Apprentice +10% Faster Cast Rate Chest, Shield, Paladin Shield 17 20 4 9 new
    Apprentice +10% Faster Cast Rate Gloves, Belt 25 29 4 9 new
    Magus +20% Faster Cast Rate Rod, Orb, Circlet 29 21 5 9 added Scepter (Rod includes Staff/Wand/Scepter)
    Magus +20% Faster Cast Rate Chest, Shield 25 29 2 9 new
    Frost +1 Cold Damage WeaponP 1-3 1 4 10
    Frost Adds 1 to [1-2] Cold Damage (2 second chill) WeaponPS, Quiver 4-44 3 5 10 added max alvl, added Quiver
    Frost Adds 1 to [3-6] Cold Damage (2 second chill) Belt, Amulet 45-85 37 2 10 added max alvl, alvl was 55, rlvl was 41
    Icicle Adds [3-4] to [12-16] Cold Damage (3 second chill) WeaponPS, Quiver 13-53 9 4 10 added max alvl, added Quiver, damage was 1 to [3-4]
    Glacier Adds [14-21] to [45-71] Cold Damage (4 second chill) WeaponPS, Quiver 27 20 3 10 added Quiver, damage was [2-4] to [4-15]
    Winter Adds [44-60] to [126-246] Cold Damage (6 second chill) Melee WeaponPS, Quiver 45 37 2 10 added Quiver, damage was [5-9] to [16-50]
    Hypothermia Adds [63-118] to [238-365] Cold Damage (6 second chill) Melee WeaponPS, Quiver 70 53 2 10 new
    Warmth Half Freeze Duration Shield, Boots, Gloves, Ring, Amulet, Circlet, Orb 10 7 4 11
    Flame +[1-2] Fire Damage WeaponP 1-3 1 4 12
    Flame Adds 1 to [2-5] Fire Damage WeaponPS, Quiver 4-44 3 5 12 added max alvl, added Quiver
    Flame Adds 1 to [2-6] Fire Damage Gloves, Ring, Amulet 40-80 30 2 12 added max alvl
    Fire Adds [2-8] to [12-22] Fire Damage WeaponPS, Quiver 15-55 11 4 12 added max alvl, added Quiver, damage was [1-4] to [6-11]
    Burning Adds [20-30] to [37-72] Fire Damage WeaponPS, Quiver 25-65 18 3 12 added max alvl, added Quiver, damage was [5-9] to [10-20]
    Incineration Adds [57-90] to [102-146] Fire Damage Melee WeaponPS, Quiver 43 35 2 12 added Quiver, damage was [10-20] to [21-75]
    Ashes Adds [152-214] to [228-302] Fire Damage Melee WeaponPS, Quiver 70 53 2 12 new
    Shock +[1-3] Lightning Damage WeaponP 1-3 1 4 13
    Shock Adds 1 to [3-8] Lightning Damage WeaponPS, Quiver 4-44 3 5 13 added max alvl, added Quiver, damage was 1 to [6-8]
    Shock Adds 1 to [11-23] Lightning Damage Boots, Ring, Amulet 45-85 37 2 13 added max alvl, alvl was 50, added Quiver
    Lightning Adds 1 to [14-24] Lightning Damage WeaponPS, Quiver 15-55 11 4 13 added max alvl, added Quiver, damage was 1 to [9-16]
    Thunder Adds 1 to [34-84] Lightning Damage WeaponPS, Quiver 25 18 3 13 added Quiver, damage was 1 to [17-40]
    Storms Adds [1-6] to [85-126] Lightning Damage Melee WeaponPS, Quiver 34 26 2 13 added Quiver, damage was [1-6] to [41-120]
    Maelstrom Adds [1-6] to [303-403] Lightning Damage Melee WeaponPS, Quiver 70 53 2 13 new
    Craftsmanship +1 to Maximum Damage WeaponP, Ring, Amulet 1-41 1 8 14 added max alvl
    Craftsmanship +[1-2] to Maximum Damage Circlet, Helm 1-7 1 4 14 added Helm
    Craftsmanship +[2-3] to Maximum Damage Circlet, Helm 8-14 6 4 14 added Helm
    Craftsmanship +[4-5] to Maximum Damage Circlet, Helm 15-55 11 4 14 added max alvl, added Helm
    Quality +2 to Maximum Damage WeaponP 4-44 3 8 14 added max alvl
    Quality +[6-7] to Maximum Damage Circlet, Helm 23-29 17 4 14 added Helm
    Quality +[7-8] to Maximum Damage Circlet, Helm 30-70 22 4 14 added max alvl, added Helm
    Maiming +[3-4] to Maximum Damage WeaponP 7-47 5 7 14 added max alvl
    Maiming +[3-4] to Maximum Damage Shield, Ring, Amulet 42 34 4 14
    Maiming +[9-10] to Maximum Damage Circlet, Helm 37-44 29 4 14 added Helm
    Maiming +[11-12] to Maximum Damage Circlet, Helm 45 37 4 14 added Helm
    Slaying +[5-7] to Maximum Damage WeaponP 11-51 8 7 14 added max alvl
    Gore +[8-10] to Maximum Damage WeaponP 14 10 6 14
    Carnage +[11-14] to Maximum Damage WeaponP 19 14 6 14
    Carnage +[11-14] to Maximum Damage Ring, Amulet, Circlet, Helm 71 58 2 14 new
    Slaughter +[15-20] to Maximum Damage WeaponP 25 18 5 14
    Butchery +[21-40] to Maximum Damage WeaponP 35 27 5 14 was magic only
    Evisceration +[41-63] to Maximum Damage WeaponP 45 37 4 14
    Evisceration +[41-63] to Maximum Damage Missile Weapon 45 37 3 14 new
    Worth +[1-2] to Minimum Damage WeaponP 1-41 1 8 15 added max alvl
    Worth +[2-3] to Minimum Damage Ring, Amulet, Circlet, Helm 15-55 11 4 15 added max alvl, added Helm
    Measure +[3-4] to Minimum Damage WeaponP 12-52 9 7 15 added max alvl
    Measure +[4-5] to Minimum Damage Ring, Amulet, Circlet, Helm 37-77 29 4 15 added max alvl, added Helm
    Excellence +[5-8] to Minimum Damage WeaponP 24 18 6 15
    Excellence +[6-9] to Minimum Damage Ring, Amulet, Circlet, Helm 59 51 4 15 added Helm
    Performance +[9-14] to Minimum Damage WeaponP 48 40 5 15
    Performance +[10-13] to Minimum Damage Ring, Amulet, Circlet, Helm 81 63 2 15 was magic only, rlvl was 73, frequency was 4
    Transcendence +[15-20] to Minimum Damage WeaponP 76 68 4 15
    Blight +1 Poison Damage over 2 seconds Non-Scepter WeaponP, Wand 1-4 1 4 16
    Blight +7 Poison Damage over 3 seconds Non-Scepter WeaponP, Circlet, Quiver 5-45 3 5 16 added max alvl, added Quiver
    Blight +50 Poison Damage over 3 seconds Ring, Amulet 45-85 33 2 16 added max alvl
    Venom +21 Poison Damage over 4 seconds Non-Scepter WeaponP, Circlet, Quiver 15-55 11 4 16 added max alvl, added Quiver
    Pestilence +50 Poison Damage over 5 seconds Non-Scepter WeaponP, Circlet, Quiver 25 18 3 16 added Quiver
    Anthrax +100 Poison Damage over 6 seconds Non-Scepter WeaponP, Quiver 33 25 2 16 added Quiver
    Dexterity +1 to Dexterity Boots, Gloves 1-12 1 4 17
    Dexterity +1 to Dexterity Ring 1-5 1 4 17
    Dexterity +[1-2] to Dexterity Amulet, Missile Weapon, Circlet 1-41 1 4 17 added max alvl
    Dexterity +[1-2] to Dexterity Ring, Gloves 6-46 4 4 17 added max alvl
    Dexterity +[2-3] to Dexterity Chest, Boots 13-53 9 3 17 added max alvl
    Skill +[3-5] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 11-51 8 3 17 added max alvl, added Quiver
    Skill +[3-5] to Dexterity Ring, Gloves, Boots 22 16 3 17 added Boots
    Skill +[4-5] to Dexterity Chest 34-74 26 3 17 added max alvl, removed Boots
    Accuracy +[6-9] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 27 20 3 17 added Quiver
    Accuracy +[6-9] to Dexterity Ring, Gloves 39 31 3 17
    Accuracy +[6-9] to Dexterity Chest, Boots 46 38 3 17
    Precision +[10-15] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 43 35 3 17 added Quiver
    Precision +[10-15] to Dexterity Ring, Gloves 56 48 3 17
    Precision +[10-15] to Dexterity Chest, Boots, Shield 60 52 3 17 was magic only, added Shield
    Perfection +[16-20] to Dexterity Amulet, Missile Weapon, Circlet, Chest, Shield 59 51 3 17 added Chest, Shield
    Perfection +[16-20] to Dexterity Ring, Gloves 75 67 3 17
    Nirvana +[21-30] to Dexterity Amulet, Missile Weapon, Circlet 72 64 3 17 was magic only
    Balance +10% Faster Hit Recovery Non-Gloves Armor 5 3 4 18
    Equilibrium +17% Faster Hit Recovery Chest, Belt, Shield 9 6 4 18
    Stability +24% Faster Hit Recovery Chest, Belt 18 13 4 18
    Regeneration Replenish Life +2 Amulet, Circlet 1-9 1 3 19
    Regeneration Replenish Life +[3-5] Scepter, Belt, Ring, Amulet, Circlet 10 7 4 19
    Regeneration Replenish Life +[3-5] Shield, Gloves 40 30 4 19
    Regeneration Replenish Life +[3-5] Chest, Non-Scepter Weapon, Boots 70 52 4 19
    Regrowth Replenish Life +[6-10] Scepter, Amulet, Circlet 17 12 4 19
    Regrowth Replenish Life +[6-9] Belt, Ring 55 41 4 19
    Revivification Replenish Life +[11-15] Scepter, Amulet, Circlet 38 30 4 19 was magic only
    Vileness Prevent Monster Heal Melee WeaponPS, Quiver 9 6 3 20 added Quiver
    Greed [25-40]% Extra Gold from Monsters Ring, Amulet, Circlet, Quiver 1 1 4 21 added Quiver
    Wealth [41-80]% Extra Gold from Monsters Boots, Gloves, Belt, Amulet, Circlet, Quiver 17 12 4 21 added Quiver
    Chance [5-15]% Better Chance of Getting Magic Items Boots, Gloves, Ring, Amulet, Circlet, Helm, Quiver 12 9 4 22 added Helm, Quiver
    Fortune [16-25]% Better Chance of Getting Magic Items Boots, Gloves, Amulet, Circlet, Helm, Quiver 16 12 4 22 added Helm, Quiver
    Fortune [16-25]% Better Chance of Getting Magic Items Ring 42 31 2 22 was magic only, frequency was 4
    Luck [26-35]% Better Chance of Getting Magic Items Boots, Amulet, Circlet, Quiver 26 19 4 22 added Quiver
    Energy +1 to Energy Amulet, Orb, Circlet, Wand, Staff, Helm, Ring 1-4 1 4 23
    Energy +[1-3] to Energy Amulet, Orb, Circlet, Wand, Staff 1-41 1 4 23 added max alvl
    Energy +[1-3] to Energy Ring 7-47 5 4 23 added max alvl
    Energy +[1-3] to Energy Helm, Scepter 4-44 3 3 23 added max alvl
    Mind +[4-6] to Energy Orb, Circlet, Wand, Staff, Quiver 7-47 3 4 23 added max alvl, removed Amulet, added Quiver
    Mind +[4-6] to Energy Ring, Amulet 13 9 3 23 added Amulet
    Mind +[4-6] to Energy Helm, Scepter to Energy 10-50 7 3 23 added max alvl
    Brilliance +[7-10] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 13 9 3 23 added Quiver
    Brilliance +[7-10] to Energy Ring 21 16 3 23
    Brilliance +[7-10] to Energy Helm, Scepter 16 12 3 23
    Sorcery +[11-15] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 21 16 3 23 added Quiver
    Sorcery +[11-15] to Energy Ring 31 23 3 23
    Sorcery +[11-15] to Energy Helm, Scepter 26 21 3 23
    Wizardry +[16-20] to Energy Amulet, Orb, Circlet, Wand, Staff 31 23 3 23
    Wizardry +[16-20] to Energy Ring 41 33 3 23
    Enlightenment +[21-30] to Energy Amulet, Orb, Circlet, Wand, Staff 41 33 3 23 was magic only
    Bear Knockback Melee Weapon 8 6 3 24
    Bear Knockback Quiver 30 24 2 24 new
    Light +1 to Light Radius,
    +10 to Attack Rating
    Ring, Amulet 1-5 1 4 25
    Light +1 to Light Radius,
    +[15-30] to Attack Rating
    Armor, Rod, Ring, Amulet, Quiver 6-46 4 1 25 added max alvl, added Quiver, AR was 15
    Radiance +3 to Light Radius,
    +[30-60] to Attack Rating
    Rod, Missile Weapon, Helm, Chest, Quiver 15-55 11 1 25 split off Ring, Amulet, added max alvl, added Chest, Quiver, AR was 30
    Radiance +3 to Light Radius,
    +[30-60] to Attack Rating
    Ring, Amulet 15 11 1 25 new (split off)
    Clarity +4 to Light Radius,
    +[60-120] to Attack Rating
    Rod, Missile Weapon, Amulet, Helm, Chest, Ring 25 21 1 25 new
    Divinity +5 to Light Radius,
    +[120-240] to Attack Rating
    Rod, Missile Weapon, Amulet, Chest 50 42 1 25 new
    Sun +5 to Light Radius,
    5% Bonus to Attack Rating
    Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 17 12 1 25 added Chest
    Sunset +5 to Light Radius,
    10% Bonus to Attack Rating
    Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 27 22 1 25 new
    Sunset +[5-8] to Light Radius,
    10% Bonus to Attack Rating
    Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 34 26 1 25 new
    Jackal +[1-5] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 1-41 1 3 26 added max alvl
    Jackal +[1-5] to Life Shield, Druid Helm 4-44 3 3 26 added max alvl
    Jackal +[1-5] to Life Any Mace, Ring, Helm 8-48 6 3 26 added max alvl
    Fox +[6-10] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 7-47 5 3 26 added max alvl, added Quiver
    Fox +[6-10] to Life Shield, Druid Helm 11-55 8 3 26 added max alvl
    Fox +[6-10] to Life Any Mace, Helm 17-57 13 3 26 split off Ring, added max alvl
    Fox +[6-10] to Life Ring 17 13 3 26 new (split off)
    Wolf +[11-20] to Life Chest, Barbarian Helm, Circlet, Quiver 15-55 11 3 26 split off Amulet, Belt, added max alvl, added Quiver
    Wolf +[11-20] to Life Amulet, Belt 15 11 3 26 new (split off)
    Wolf +[11-20] to Life Shield, Druid Helm 27-67 20 3 26 added max alvl
    Wolf +[11-20] to Life Any Mace, Helm 34-74 26 3 26 split off Ring, added max alvl
    Wolf +[11-20] to Life Ring 34 26 3 26 new (split off)
    Tiger +[21-30] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 20 15 3 26 added Quiver
    Tiger +[21-30] to Life Shield, Druid Helm 43 35 3 26
    Tiger +[21-30] to Life Any Mace, Ring, Helm 51 43 3 26
    Mammoth +[31-40] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 25 18 3 26 added Quiver
    Mammoth +[31-40] to Life Shield, Druid Helm 59 51 3 26
    Mammoth +[31-40] to Life Any Mace, Ring, Helm 68 60 3 26
    Colossus +[41-60] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 30 22 3 26
    Colossus +[41-60] to Life Shield, Druid Helm 75 67 3 26 was magic only
    Squid +[61-80] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 40 30 3 26 split off Amulet, was magic only
    Squid +[61-80] to Life Amulet 40 30 3 26 new (split off)
    Whale +[81-100] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 50 37 3 26 split off Amulet, was magic only
    Whale +[81-100] to Life Amulet 50 37 3 26 new (split off)
    Leech [2-3]% Life Stolen per Hit Amulet 24 20 2 27
    Leech 3% Life Stolen per Hit Gloves 34 26 4 27
    Leech [3-4]% Life Stolen per Hit Ring, Circlet, Helm 14 10 4 27 added Helm
    Leech [4-5]% Life Stolen per Hit Melee Weapon, Missile Weapon, Quiver 6 4 7 27 added Quiver
    Locust [4-5]% Life Stolen per Hit Amulet 57 45 2 27
    Locust [5-6]% Life Stolen per Hit Ring, Circlet 47 35 4 27
    Locust [6-7]% Life Stolen per Hit Melee Weapon, Quiver 20 15 7 27 added Quiver
    Lamprey 6% Life Stolen per Hit Amulet 75 63 2 27 alvl was 85, rlvl was 73
    Lamprey [6-9]% Life Stolen per Hit Quiver 55 43 7 27 new
    Lamprey [7-8]% Life Stolen per Hit Ring, Circlet 77 65 4 27
    Lamprey [8-9]% Life Stolen per Hit Melee Weapon 55 43 7 27
    Bat [2-3]% Mana Stolen per Hit Ring 25 21 2 28
    Bat 3% Mana Stolen per Hit Gloves 35 27 4 28
    Bat [3-4]% Mana Stolen per Hit Amulet, Circlet, Helm 15 11 4 28 added Helm
    Bat [4-5]% Mana Stolen per Hit Melee Weapon, Missile Weapon, Quiver 7 4 7 28 added Quiver
    Wraith [4-5]% Mana Stolen per Hit Ring 58 46 2 28
    Wraith [5-6]% Mana Stolen per Hit Amulet, Circlet 58 40 4 28
    Wraith [6-7]% Mana Stolen per Hit Melee Weapon, Quiver 21 16 7 28 added Quiver
    Vampire 6% Mana Stolen per Hit Ring 76 64 2 28 alvl was 86, rlvl was 74
    Vampire [6-9]% Mana Stolen per Hit Quiver 56 48 7 28 new
    Vampire [7-8]% Mana Stolen per Hit Amulet, Circlet 78 66 4 28
    Vampire [8-9]% Mana Stolen per Hit Melee Weapon 56 48 7 28
    Remedy Poison Length Reduced by 25% Armor, Ring, Amulet, Circlet, Quiver 7 5 3 29 added Quiver
    Amelioration Poison Length Reduced by 50% Chest, Shield, Amulet, Circlet, Quiver 18 13 3 29 added Quiver
    Defiance Poison Length Reduced by 75% Chest, Shield, Amulet, Circlet, Quiver 25 18 2 29 added Quiver
    Ease Requirements -20% Chest, WeaponPS, Shield 15 11 3 30
    Simplicity Requirements -30% Chest, WeaponPS, Shield 25 18 2 30
    Strength +1 to Strength Gloves 1-11 1 4 31
    Strength +1 to Strength Ring 1-4 1 4 31
    Strength +[1-2] to Strength Amulet, Belt, Club, Hammer, Circlet 1-41 1 4 31 added max alvl
    Strength +[1-2] to Strength Ring, Scepter, Tipped Mace, Chest 5-45 3 4 31 added max alvl
    Strength +[1-2] to Strength Non-Blunt Melee Weapon, Gloves, Shield 12-52 8 3 31 added max alvl
    Might +[3-5] to Strength Belt, Club, Hammer, Circlet, Quiver 10-50 8 3 31 split off Amulet, addex max alvl, added Quiver
    Might +[3-5] to Strength Amulet, Ring, Gloves 10 8 3 31 new (split off), added Ring, Gloves
    Might +[3-5] to Strength Scepter, Tipped Mace, Chest 21-61 15 3 31 added max alvl, removed Ring
    Might +[3-5] to Strength Non-Blunt Melee Weapon, Shield 33-73 25 3 31 added max alvl, removed Gloves
    Ox +[6-9] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 26 19 3 31 added Quiver
    Ox +[6-9] to Strength Ring, Scepter, Tipped Mace, Chest 38 30 3 31
    Ox +[6-9] to Strength Non-Blunt Melee Weapon, Gloves, Shield 45 37 3 31
    Giant +[10-15] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 42 34 3 31 added Quiver
    Giant +[10-15] to Strength Ring, Scepter, Tipped Mace, Chest, Shield 55 47 3 31 added Shield
    Giant +[10-15] to Strength Non-Blunt Melee Weapon, Gloves 59 51 3 31
    Titan +[16-20] to Strength Amulet, Belt, Club, Hammer, Circlet 58 50 3 31
    Titan +[16-20] to Strength Ring, Scepter, Tipped Mace, Chest, Shield 74 66 3 31 added Shield
    Atlas +[21-30] to Strength Amulet, Belt, Club, Hammer, Circlet 71 63 3 31
    Pacing +10% Faster Run/Walk Boots, Circlet 12 8 3 35
    Pacing +10% Faster Run/Walk Amazon Weapon, Quiver 12 8 2 35 new
    Haste +20% Faster Run/Walk Boots, Circlet 22 16 4 35
    Haste +20% Faster Run/Walk Amazon Weapon, Quiver 22 16 2 35 new
    Speed +30% Faster Run/Walk Boots, Circlet 37 29 4 35
    Transportation +30% Faster Run/Walk,
    [80-90]% Slower Stamina Drain
    Boots 65 57 4 35 was magic only
    Acceleration +40% Faster Run/Walk Boots 51 43 4 35
    Self-Repair Repairs 1 Durability in 33 seconds Non-Throwing Melee Weapon, Orb, Armor 3 1 3 37
    Fast Repair Repairs 1 Durability in 20 seconds Non-Throwing Melee Weapon, Orb, Armor 20 12 2 37
    Ages Indestructible Non-Throwing Melee Weapon, Orb, Armor 50 42 1 39
    Centaur +[0-74] to Life (+0.75 per Level) Chest, Druid Helm, Barbarian Helm, Shield 20 1 1 41 split off Amulet, was magic only, added Shield
    Centaur +[0-74] to Life (+0.75 per Level) Amulet 20 1 1 41 new (split off)
    Mnemonic +[0-74] to Mana (+0.75 per Level) Circlet, Amulet, Druid Helm 20 1 1 41 was magic only
    Elephant +[0-49] to Life (+0.5 per Level),
    +[0-24] to Mana (+0.25 per Level)
    Circlet, Druid Helm 37 7 2 41 was magic only
    Fireball 14% Chance to Cast Level 18 Fire Ball on Casting Staff 36 27 1 44 new
    Fireball 14% Chance to Cast Level 24 Fire Ball on Casting Staff 56 42 1 44 new
    Fireball 14% Chance to Cast Level 30 Fire Ball on Casting Staff 76 57 1 44 new
    Fireball 16% Chance to Cast Level 18 Fire Ball on Striking WeaponP 36 27 1 44 new
    Fireball 16% Chance to Cast Level 24 Fire Ball on Striking WeaponP 56 42 1 44 new
    Fireball 16% Chance to Cast Level 30 Fire Ball on Striking WeaponP 76 57 1 44 new
    Charged Bolt 18% Chance to Cast Level 18 Charged Bolt on Casting Staff 36-56 27 1 44 new
    Charged Bolt 18% Chance to Cast Level 24 Charged Bolt on Casting Staff 56-76 42 1 44 new
    Charged Bolt 18% Chance to Cast Level 30 Charged Bolt on Casting Staff 76 57 1 44 new
    Charged Bolt 20% Chance to Cast Level 18 Charged Bolt on Striking WeaponP 36-56 27 1 44 new
    Charged Bolt 20% Chance to Cast Level 24 Charged Bolt on Striking WeaponP 56-76 42 1 44 new
    Charged Bolt 20 Chance to Cast Level 30 Charged Bolt on Striking WeaponP 76 57 1 44 new
    Lightning 14% Chance to Cast Level 18 Lightning on Casting Staff 36-56 27 1 44 new
    Lightning 14% Chance to Cast Level 24 Lightning on Casting Staff 56-76 42 1 44 new
    Lightning 14% Chance to Cast Level 30 Lightning on Casting Staff 76 57 1 44 new
    Lightning 16% Chance to Cast Level 18 Lightning on Striking WeaponP 36-56 27 1 44 new
    Lightning 16% Chance to Cast Level 24 Lightning on Striking WeaponP 56-76 42 1 44 new
    Lightning 16% Chance to Cast Level 30 Lightning on Striking WeaponP 76 57 1 44 new
    Chain Lightning 12% Chance to Cast Level 18 Chain Lightning on Casting Staff 36-56 27 1 44 new
    Chain Lightning 12% Chance to Cast Level 24 Chain Lightning on Casting Staff 56-76 42 1 44 new
    Chain Lightning 12% Chance to Cast Level 30 Chain Lightning on Casting Staff 76 57 1 44 new
    Chain Lightning 14% Chance to Cast Level 18 Chain Lightning on Striking WeaponP 36-56 27 1 44 new
    Chain Lightning 14% Chance to Cast Level 24 Chain Lightning on Striking WeaponP 56-76 42 1 44 new
    Chain Lightning 14% Chance to Cast Level 30 Chain Lightning on Striking WeaponP 76 57 1 44 new
    Ice Barrage 10% Chance to Cast Level 18 Ice Barrage on Casting Staff 36-56 27 1 44 new
    Ice Barrage 10% Chance to Cast Level 24 Ice Barrage on Casting Staff 56-76 42 1 44 new
    Ice Barrage 10% Chance to Cast Level 30 Ice Barrage on Casting Staff 76 57 1 44 new
    Ice Barrage 12% Chance to Cast Level 18 Ice Barrage on Striking WeaponP 36-56 27 1 44 new
    Ice Barrage 12% Chance to Cast Level 24 Ice Barrage on Striking WeaponP 56-76 42 1 44 new
    Ice Barrage 12% Chance to Cast Level 30 Ice Barrage on Striking WeaponP 76 57 1 44 new
    Frost Nova 16% Chance to Cast Level 18 Frost Nova on Casting Staff 36-56 27 1 44 new
    Frost Nova 16% Chance to Cast Level 24 Frost Nova on Casting Staff 56-76 42 1 44 new
    Frost Nova 16% Chance to Cast Level 30 Frost Nova on Casting Staff 76 57 1 44 new
    Frost Nova 18% Chance to Cast Level 18 Frost Nova on Striking WeaponP 36-56 27 1 44 new
    Frost Nova 18% Chance to Cast Level 24 Frost Nova on Striking WeaponP 56-76 42 1 44 new
    Frost Nova 18% Chance to Cast Level 30 Frost Nova on Striking WeaponP 76 57 1 44 new
    Nova 14% Chance to Cast Level 18 Nova on Casting Staff 36-56 27 1 44 new
    Nova 14% Chance to Cast Level 24 Nova on Casting Staff 56-76 42 1 44 new
    Nova 14% Chance to Cast Level 30 Nova on Casting Staff 76 57 1 44 new
    Nova 16% Chance to Cast Level 18 Nova on Striking WeaponP 36-56 27 1 44 new
    Nova 16% Chance to Cast Level 24 Nova on Striking WeaponP 56-76 42 1 44 new
    Nova 16% Chance to Cast Level 30 Nova on Striking WeaponP 76 57 1 44 new
    Nova 10% Chance to Cast Level 3 Nova on Striking Melee Weapon, Orb 12-36 9 1 44 added max alvl, alvl was 18, rlvl was 13
    Nova 12% Chance to Cast Level 4 Nova on Striking Melee Weapon, Orb 18-36 14 1 44 added max alvl, alvl was 28, rlvl was 21
    Firebolts 10% Chance to Cast Level 8 Fire Bolt on Striking Melee Weapon, Orb 16-36 12 1 44 added max alvl
    Charged Shield 10% Chance to Cast Level 3 Charged Bolt when Struck Armor, Ring, Amulet 6 4 1 44
    Charged Shield 12% Chance to Cast Level 4 Charged Bolt when Struck Armor, Ring, Amulet 16 12 1 44
    Charged Shield 14% Chance to Cast Level 5 Charged Bolt when Struck Armor, Ring, Amulet 26 19 1 44
    Frost Shield 5% Chance to Cast Level 3 Frost Nova when Struck Armor, Amulet 12 9 1 44
    Nova Shield 10% Chance to Cast Level 3 Nova when Struck Armor, Ring 18 13 1 44
    Nova Shield 12% Chance to Cast Level 4 Nova when Struck Armor, Ring 28 21 1 44
    Nova Shield 14% Chance to Cast Level 5 Nova when Struck Armor, Ring 38 28 1 44
    Hydra Shield 10% Chance to Cast Level 3 Hydra when Struck Amulet 40 30 1 44
    Teleportation Level [1-3] Teleport ([22-27] charges) Amulet, Circlet 48 48 1 44
    Teleportation Level [1-6] Teleport ([33-52] charges) Staff, Orb 24 24 1 44
    Telekinesis Level 5 Telekinesis (32 charges) Ring 24 24 1 44 removed Hammer, Tipped Mace, Scepter, Circlet
    Life Tap Level 1 Life Tap ([22-27] charges) Axe 48 48 1 44 was level [1-3]
    Life Tap Level 1 Life Tap ([67-105] charges) Wand, Knife, Necromancer Shield 24 24 1 44
    Lower Resistance Level 15 Lower Resist ([28-82] charges) Staff 72 72 1 44 was level [1-15], number of charges may be different
    Lower Resistance Level 15 Lower Resist ([28-82] charges) Wand, Knife, Necromancer Shield 36 36 1 44 was level [1-15], number of charges may be different
    Damage Amplification 10% Chance to Cast Level 23 Amplify Damage on Striking WeaponP 36-76 27 1 44 new
    Damage Amplification 12% Chance to Cast Level 31 Amplify Damage on Striking WeaponP 76 57 1 44 new
    Damage Amplification 8% Chance to Cast Level 15 Amplify Damage on Casting Staff 15-55 15 1 44 new
    Damage Amplification 10% Chance to Cast Level 23 Amplify Damage on Casting Staff 36-76 27 1 44 new
    Damage Amplification 12% Chance to Cast Level 31 Amplify Damage on Casting Staff 76 57 1 44 new
    Lower Resist 8% Chance to Cast Level 5 Lower Resist on Striking WeaponP 15-55 15 1 44 new
    Lower Resist 10% Chance to Cast Level 10 Lower Resist on Striking WeaponP 36-76 27 1 44 new
    Lower Resist 12% Chance to Cast Level 15 Lower Resist on Striking WeaponP 76 57 1 44 new
    Lower Resist 8% Chance to Cast Level 5 Lower Resist on Casting Staff 15-55 15 1 44 new
    Lower Resist 10% Chance to Cast Level 10 Lower Resist on Casting Staff 36-76 27 1 44 new
    Lower Resist 12% Chance to Cast Level 15 Lower Resist on Casting Staff 76 57 1 44 new
    Defending Physical Damage Taken Reduced by [5-10]% Chest, Shield 45 20 1 251 new
    Defending Physical Damage Taken Reduced by [5-10]% Belt 65 40 1 251 new
    Protecting Physical Damage Taken Reduced by [10-15]% Chest, Shield 65 40 1 251 new
    Guardianship Physical Damage Taken Reduced by [15-20]% Chest, Shield 85 60 1 251 new
    Savagery [5-10]% Deadly Strike WeaponP, Quiver 18-58 15 2 252 new
    Devastation [10-15]% Deadly Strike WeaponP, Quiver 28-68 25 2 252 new
    Havoc [15-20]% Deadly Strike WeaponP, Quiver 38 35 2 252 new
    Destruction [20-25]% Deadly Strike WeaponP, Quiver 48 45 2 252 new
    Desolation [25-30]% Deadly Strike WeaponP, Quiver 58 55 2 252 new
    Bleeding 10% Chance of Open Wounds,
    +[8-12] Open Wounds Damage per Second
    WeaponP, Quiver 18-58 15 2 252 new
    Siphoning 10% Chance of Open Wounds,
    +[15-20] Open Wounds Damage per Second
    WeaponP, Quiver 28-68 25 2 252 new
    Gory 10% Chance of Open Wounds,
    +[30-42] Open Wounds Damage per Second
    WeaponP, Quiver 38 35 2 252 new
    Sanguinary 10% Chance of Open Wounds,
    +[68-95] Open Wounds Damage per Second
    WeaponP, Quiver 48 45 2 252 new
    Hematic 10% Chance of Open Wounds,
    +[112-155] Open Wounds Damage per Second
    WeaponP, Quiver 58 55 2 252 new
    Chipping [5-10]% Chance of Crushing Blow WeaponP, Quiver 18-58 15 2 252 new
    Crumbling [10-15]% Chance of Crushing Blow WeaponP, Quiver 28-68 25 2 252 new
    Breaking [15-20]% Chance of Crushing Blow WeaponP, Quiver 38 35 2 252 new
    Crushing [20-25]% Chance of Crushing Blow WeaponP, Quiver 48 45 2 252 new
    Pulverizing [25-30]% Chance of Crushing Blow WeaponP, Quiver 58 55 2 252 new

    Jewel Prefixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Blanched +[5-8] Defense Jewel 1 1 4 101
    Eburin +[9-20] Defense Jewel 16 12 4 101
    Bone +[21-40] Defense Jewel 32 24 4 101
    Ivory +[41-64] Defense Jewel 64 56 4 101
    Scarlet +[1-4] to Minimum Damage Jewel 8 6 4 103
    Crimson +[5-8] to Minimum Damage Jewel 38 30 4 103
    Cardinal +[10-14] to Minimum Damage Jewel 38 30 4 103 new
    Carbuncle +[1-5] to Maximum Damage Jewel 12 9 4 104
    Carmine +[6-9] to Maximum Damage Jewel 35 27 4 104
    Vermillion +[11-15] to Maximum Damage Jewel 58 50 4 104 was magic only
    Cinnabar +[5-10]% Enhanced Damage Jewel 1 1 4 105
    Rusty +[11-20]% Enhanced Damage Jewel 13 9 4 105
    Realgar +[21-30]% Enhanced Damage Jewel 45 37 4 105
    Ruby +[31-40]% Enhanced Damage Jewel 66 58 4 105 was magic only
    Dun [7-12]% Damage Taken Gained as Mana when Hit Jewel 7 5 3 107
    Nickel +[10-20] to Attack Rating Jewel 1 1 4 110
    Tin +[21-40] to Attack Rating Jewel 8 6 4 110
    Silver +[41-60] to Attack Rating Jewel 25 18 4 110
    Argent +[61-100] to Attack Rating Jewel 44 36 4 110 was magic only
    Bright +1 to Light Radius,
    +10 to Attack Rating
    Jewel 1 1 1 112
    Emerald [3-7]% Better Chance of Getting Magic Items Jewel 16 12 4 114
    Zircon +[5-10] to Mana Jewel 3 2 2 115
    Jacinth +[11-15] to Mana Jewel 17 12 2 115
    Turquoise +[16-20] to Mana Jewel 29 21 2 115 was magic only
    Cerulean +[21-30] to Mana Jewel 49 41 2 115 new
    Shimmering All Resistances +[5-10] Jewel 16 12 1 116
    Scintillating All Resistances +[11-15] Jewel 34 26 1 116
    Lapis Lazuli Cold Resist +[5-15]% Jewel 2 1 4 117
    Sapphire Cold Resist +[16-30]% Jewel 19 14 4 117
    Garnet Fire Resist +[5-15]% Jewel 2 1 4 117
    Ruby Fire Resist +[16-30]% Jewel 18 13 4 117
    Camphor Lightning Resist +[5-15]% Jewel 2 1 4 117
    Ambergris Lightning Resist +[16-30]% Jewel 19 14 4 117
    Beryl Poison Resist +[5-15]% Jewel 2 1 4 117
    Jade Poison Resist +[16-30]% Jewel 19 14 4 117
    Aureolic +[1-3] to Mana after each Kill Jewel 12 9 4 121 alvl was 22, rlvl was 16
    Diamond +[25-50] to Attack Rating against Demons,
    +[25-40]% Damage to Demons
    Jewel 26 19 1 123
    Pearl +[25-50] to Attack Rating against Undead,
    +[25-50]% Damage to Undead
    Jewel 18 13 1 142
    Cultist's 5% Chance of Open Wounds,
    +[30-40] Open Wounds Damage per Second
    Jewel 28-68 25 3 170 new
    Bloodthirster's 5% Chance of Open Wounds,
    +[65-85] Open Wounds Damage per Second
    Jewel 48 45 3 170 new
    Gorelust's 5% Chance of Open Wounds,
    +[95-125] Open Wounds Damage per Second
    Jewel 68 65 3 170 new
    Blood Sucking +[1-3] Life after each Kill Jewel 32 26 2 200 new

    Jewel Suffixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Malice Attacker Takes Damage of [30-40] Jewel 37 29 4 6 damage was [1-5]
    Fervor +15% Increased Attack Speed Jewel 39 31 4 7
    Frigidity Adds 1 to [3-5] Cold Damage (2 second chill) Jewel 16 12 2 10
    Icicle Adds [2-3] to [6-10] Cold Damage (2 second chill) Jewel 37 29 2 10
    Glacier Adds [4-5] to [11-15] Cold Damage (2 second chill) Jewel 58 50 2 10
    Passion Adds [1-3] to [6-10] Fire Damage Jewel 15 11 2 12
    Fire Adds [4-10] to [11-30] Fire Damage Jewel 36 28 2 12
    Burning Adds [11-25] to [31-50] Fire Damage Jewel 57 49 2 12
    Ennui Adds 1 to [10-20] Lightning Damage Jewel 15 11 2 13
    Lightning Adds 1 to [21-60] Lightning Damage Jewel 36 28 2 13
    Thunder Adds 1 to [61-100] Lightning Damage Jewel 57 49 2 13
    Ire +[2-5] to Maximum Damage Jewel 4 3 4 14
    Wrath +[6-9] to Maximum Damage Jewel 11 8 4 14
    Carnage +[11-15] to Maximum Damage Jewel 25 18 4 14 was magic only
    Joyfulness +[1-4] to Minimum Damage Jewel 5 3 4 15
    Bliss +[5-10] to Minimum Damage Jewel 43 37 4 15
    Envy +20 Poison Damage over 2 seconds Jewel 1 1 2 16
    Daring +[1-3] to Dexterity Jewel 7 5 3 17
    Daring +[4-6] to Dexterity Jewel 19 14 3 17
    Daring +[7-9] to Dexterity Jewel 36 28 3 17
    Truth +7% Faster Hit Recovery Jewel 44 36 4 18
    Honor Replenish Life +[1-4] Jewel 47 35 4 19
    Avarice [10-30]% Extra Gold from Monsters Jewel 1 1 4 21
    Prosperity [5-10]% Better Chance of Getting Magic Items Jewel 26 19 2 22
    Knowledge +[1-5] to Energy Jewel 9 6 3 23
    Knowledge +[4-6] to Energy Jewel 24 18 3 23
    Knowledge +[7-9] to Energy Jewel 41 33 3 23
    Spirit +[3-8] to Life Jewel 1 1 4 26
    Hope +[9-20] to Life Jewel 45 37 4 26
    Freedom Requirements -15% Jewel 1 1 3 30
    Virility +[1-4] to Strength Jewel 18 13 4 31
    Virility +[5-6] to Strength Jewel 33 25 4 31
    Virility +[7-9] to Strength Jewel 50 42 4 31
    • All jewel affixes are listed separately from other affixes. Most are completely separate from others in the game files even if they share a name, but the following are not: Scarlet, Cardinal, Carbuncle, Carmine, Vermillion, Shimmering, Aureolic, Blood Sucking (they all overlap with Quiver affixes, and the last two overlap with several other item types)

    Small Charm Prefixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Stout +1 Defense Small Charm 1 1 4 101
    Stout +[4-8] Defense Small Charm 21 15 4 101
    Burly +[15-20] Defense Small Charm 36 28 4 101
    Stalwart +[20-30] Defense Small Charm 48 40 4 101
    Red +1 to Minimum Damage Small Charm 90 82 4 103
    Jagged +1 to Maximum Damage Small Charm 81 73 4 104
    Bronze +[2-4] to Attack Rating Small Charm 1 1 4 110
    Bronze +[6-12] to Attack Rating Small Charm 21 15 4 110
    Iron +[13-24] to Attack Rating Small Charm 39 31 4 110
    Steel +[25-36] to Attack Rating Small Charm 57 49 4 110
    Fine +[10-20] to Attack Rating,
    +[1-3] to Maximum Damage
    Small Charm 28 21 4 111
    Lizard's +[1-2] to Mana Small Charm 16 12 4 115
    Lizard's +[3-7] to Mana Small Charm 16 12 4 115
    Snake's +[8-12] to Mana Small Charm 32 24 4 115
    Serpent's +[13-17] to Mana Small Charm 48 40 4 115
    Shimmering All Resistances +[3-5] Small Charm 33 25 1 116
    Azure Cold Resist +[3-5]% Small Charm 1 1 2 117
    Lapis Cold Resist +[6-7]% Small Charm 14 10 2 117
    Cobalt Cold Resist +[8-9]% Small Charm 27 20 2 117
    Sapphire Cold Resist +[10-11]% Small Charm 40 32 2 117
    Crimson Fire Resist +[3-5]% Small Charm 1 1 2 118
    Russet Fire Resist +[6-7]% Small Charm 14 10 2 118
    Garnet Fire Resist +[8-9]% Small Charm 27 20 2 118
    Ruby Fire Resist +[10-11]% Small Charm 40 32 2 118
    Tangerine Lightning Resist +[3-5]% Small Charm 1 1 2 119
    Ocher Lightning Resist +[6-7]% Small Charm 14 10 2 119
    Coral Lightning Resist +[8-9]% Small Charm 27 20 2 119
    Amber Lightning Resist +[10-11]% Small Charm 40 32 2 119
    Beryl Poison Resist +[3-5]% Small Charm 1 1 2 120
    Viridian Poison Resist +[6-7]% Small Charm 14 10 2 120
    Jade Poison Resist +[8-9]% Small Charm 27 20 2 120
    Emerald Poison Resist +[10-11]% Small Charm 40 32 2 120
    Snowy Adds [1-2] to [2-4] Cold Damage (1 second chill) Small Charm 9 6 2 137 alvl was 27, rlvl was 20
    Shivering Adds [3-4] to [5-8] Cold Damage (1 second chill) Small Charm 15 11 1 137 alvl was 42, rlvl was 34
    Boreal Adds [6-8] to [10-16] Cold Damage (1 second chill) Small Charm 30 22 1 137 alvl was 66, rlvl was 58, damage was [5-7] to [9-14]
    Hibernal Adds [11-13] to [20-27] Cold Damage (1 second chill) Small Charm 45 38 1 137 alvl was 91, rlvl was 83, damage was [8-10] to [15-20]
    Fiery Adds 1 to [2-3] Fire Damage Small Charm 5 3 2 138 alvl was 21, rlvl was 15
    Smoldering Adds [2-3] to [4-10] Fire Damage Small Charm 15 11 1 138 alvl was 40, rlvl was 32
    Smoking Adds [4-9] to [11-19] Fire Damage Small Charm 28 21 1 138 alvl was 64, rlvl was 56
    Flaming Adds [10-19] to [20-29] Fire Damage Small Charm 43 35 1 138 alvl was 89, rlvl was 81
    Static Adds 1 to [6-11] Lightning Damage Small Charm 7 5 2 139 alvl was 23, rlvl was 17
    Glowing Adds 1 to [8-17] Lightning Damage Small Charm 14 10 1 139 alvl was 41, rlvl was 33, damage was 1 to [12-24]
    Arcing Adds 1 to [17-30] Lightning Damage Small Charm 29 21 1 139 alvl was 65, rlvl was 57, damage was 1 to [25-43]
    Shocking Adds 1 to [31-50] Lightning Damage Small Charm 44 36 1 139 alvl was 90, rlvl was 82, damage was 1 to [44-71]
    Septic +4 Poison Damage over 3 seconds Small Charm 1 1 2 140 alvl was 18, rlvl was 13, damage was 15 over 3 seconds
    Foul +13 Poison Damage over 2 seconds Small Charm 12 9 1 140 alvl was 39, rlvl was 31, damage was 50 over 4 seconds
    Toxic +25 Poison Damage over 2 seconds Small Charm 27 20 1 140 alvl was 63, rlvl was 55, damage was 100 over 5 seconds
    Pestilent +65 Poison Damage over 2 seconds Small Charm 42 34 1 140 alvl was 88, rlvl was 80, damage was 175 over 6 seconds

    Small Charm Suffixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Frost Adds 1 to 2 Cold Damage (1 second chill) Small Charm 5 3 2 10 alvl was 14, rlvl was 10
    Icicle Adds 2 to [3-5] Cold Damage (1 second chill) Small Charm 8 6 1 10 alvl was 21, rlvl was 15, damage was 2 to [3-4]
    Glacier Adds 4 to [6-8] Cold Damage (1 second chill) Small Charm 15 11 1 10 alvl was 33, rlvl was 25, damage was 3 to [5-6]
    Winter Adds [6-7] to [10-13] Cold Damage (1 second chill) Small Charm 23 17 1 10 alvl was 46, rlvl was 38, damage was [4-5] to [7-9]
    Flame Adds 1 to 2 Fire Damage Small Charm 3 2 2 12 alvl was 11, rlvl was 8
    Fire Adds 2 to [3-5] Fire Damage Small Charm 8 6 1 12 alvl was 20, rlvl was 15, damage was 2 to [3-4]
    Burning Adds [3-5] to [7-9] Fire Damage Small Charm 14 10 1 12 alvl was 32, rlvl was 24, damage was [3-4] to [5-8]
    Incineration Adds [6-8] to [10-15] Fire Damage Small Charm 22 16 1 12 alvl was 45, rlvl was 37, damage was [5-7] to [9-13]
    Shock Adds 1 to [3-5] Lightning Damage Small Charm 4 3 2 13 alvl was 12, rlvl was 9, damage was 1 to [3-6]
    Lightning Adds 1 to [6-9] Lightning Damage Small Charm 7 5 1 13 alvl was 21, rlvl was 15, damage was 1 to [7-10]
    Thunder Adds 1 to [10-16] Lightning Damage Small Charm 15 11 1 13 alvl was 33, rlvl was 25, damage was 1 to [11-18]
    Storms Adds 1 to [17-25] Lightning Damage Small Charm 22 16 1 13 alvl was 45, rlvl was 37, damage was 1 to [19-28]
    Craftsmanship +1 to Maximum Damage Small Charm 85 77 4 14
    Blight +3 Poison Damage over 2 seconds Small Charm 1 1 2 16 alvl was 9, rlvl was 6, damage was 6 over 3 seconds
    Venom +6 Poison Damage over 2 seconds Small Charm 6 4 1 16 alvl was 20, rlvl was 15, damage was 15 over 4 seconds
    Pestilence +12 Poison Damage over 2 seconds Small Charm 14 10 1 16 alvl was 32, rlvl was 24, damage was 25 over 5 seconds
    Anthrax +20 Poison Damage over 2 seconds Small Charm 21 15 1 16 alvl was 44, rlvl was 36, damage was 50 over 6 seconds
    Balance +5% Faster Hit Recovery Small Charm 37 29 4 18
    Greed [5-10]% Extra Gold from Monsters Small Charm 1 15 4 21
    Fortune [3-5]% Better Chance of Getting Magic Items Small Charm 31 18 3 22
    Good Luck [6-7]% Better Chance of Getting Magic Items Small Charm 47 33 2 22
    Life +[5-10] to Life Small Charm 1 14 4 26
    Sustenance +[11-15] to Life Small Charm 23 17 4 26 <-- Substinence in file -->
    Vita +[16-20] to Life Small Charm 47 39 4 26
    Strength +1 to Strength Small Charm 7 5 4 31
    Strength +2 to Strength Small Charm 22 16 4 31
    Dexterity +1 to Dexterity Small Charm 7 5 4 31
    Dexterity +2 to Dexterity Small Charm 22 16 4 31
    Inertia +3% Faster Run/Walk Small Charm 35 27 4 35

    Large Charm Prefixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Stout +[2-3] Defense Large Charm 1 1 4 101
    Stout +[4-6] Defense Large Charm 14 10 4 101
    Stout +[8-12] Defense Large Charm 20 15 4 101
    Burly +[13-18] Defense Large Charm 26 19 4 101
    Burly +[20-30] Defense Large Charm 32 24 4 101
    Stalwart +[30-40] Defense Large Charm 38 30 4 101
    Stalwart +[45-60] Defense Large Charm 45 37 4 101
    Red +1 to Minimum Damage Large Charm 30 22 4 103
    Sanguinary +2 to Minimum Damage Large Charm 60 52 4 103
    Jagged +1 to Maximum Damage Large Charm 22 16 4 104
    Forked +2 to Maximum Damage Large Charm 52 44 4 104
    Bronze +[4-8] to Attack Rating Large Charm 1 1 4 110
    Bronze +[6-12] to Attack Rating Large Charm 7 5 4 110
    Bronze +[13-25] to Attack Rating Large Charm 16 12 4 110
    Iron +[26-38] to Attack Rating Large Charm 25 18 4 110
    Iron +[39-51] to Attack Rating Large Charm 34 26 4 110
    Steel +[52-64] to Attack Rating Large Charm 43 36 4 110
    Steel +[65-77] to Attack Rating Large Charm 52 44 4 110
    Fine +[10-20] to Attack Rating,
    +[1-3] to Maximum Damage
    Large Charm 19 14 4 111
    Sharp +[21-48] to Attack Rating,
    +[4-6] to Maximum Damage
    Large Charm 28 21 4 111
    Lucky 1% Better Chance of Getting Magic Items Large Charm 34 4 114
    Lucky [2-3]% Better Chance of Getting Magic Items Large Charm 53 4 114
    Lucky [4-6]% Better Chance of Getting Magic Items Large Charm 51 4 114
    Lizard's +[2-4] to Mana Large Charm 1 1 4 115
    Lizard's +[5-7] to Mana Large Charm 9 6 4 115
    Lizard's +[8-12] to Mana Large Charm 17 12 4 115
    Snake's +[13-18] to Mana Large Charm 25 18 4 115
    Snake's +[19-23] to Mana Large Charm 33 25 4 115
    Serpent's +[24-29] to Mana Large Charm 41 33 4 115
    Serpent's +[30-34] to Mana Large Charm 49 41 4 115
    Shimmering All Resistances +[3-5] Large Charm 17 12 1 116 removed max alvl (was 33)
    Shimmering All Resistances +[6-8] Large Charm 34 26 1 116
    Azure Cold Resist +[4-7]% Large Charm 1 1 2 117
    Lapis Cold Resist +[8-10]% Large Charm 16 12 2 117
    Cobalt Cold Resist +[11-12]% Large Charm 25 18 2 117
    Sapphire Cold Resist +[13-15]% Large Charm 35 27 2 117
    Crimson Fire Resist +[4-7]% Large Charm 1 1 2 118
    Russet Fire Resist +[8-10]% Large Charm 16 12 2 118
    Garnet Fire Resist +[11-12]% Large Charm 25 18 2 118
    Ruby Fire Resist +[13-15]% Large Charm 35 27 2 118
    Tangerine Lightning Resist +[4-7]% Large Charm 1 1 2 119
    Ocher Lightning Resist +[8-10]% Large Charm 16 12 2 119
    Coral Lightning Resist +[11-12]% Large Charm 25 18 2 119
    Amber Lightning Resist +[13-15]% Large Charm 35 27 2 119
    Beryl Poison Resist +[4-7]% Large Charm 1 1 2 120
    Viridian Poison Resist +[8-10]% Large Charm 16 12 2 120
    Jade Poison Resist +[11-12]% Large Charm 25 18 2 120
    Emerald Poison Resist +[13-15]% Large Charm 35 27 2 120
    Snowy Adds [2-4] to [4-8] Cold Damage (1 second chill) Large Charm 18 13 2 137 damage was [2-3] to [3-5]
    Shivering Adds [6-8] to [10-16] Cold Damage (1 second chill) Large Charm 29 21 1 137 damage was [4-5] to [6-10]
    Boreal Adds [12-16] to [20-30] Cold Damage (1 second chill) Large Charm 49 41 1 137 damage was [6-10] to [11-20]
    Hibernal Adds [22-26] to [40-54] Cold Damage (1 second chill) Large Charm 69 61 1 137 damage was [11-15] to [21-30]
    Fiery Adds 2 to [4-6] Fire Damage Large Charm 13 9 2 138 damage was 1 to [2-3]
    Smoldering Adds [4-6] to [8-20] Fire Damage Large Charm 27 20 1 138 damage was [2-3] to [4-12]
    Smoking Adds [8-18] to [22-38] Fire Damage Large Charm 47 39 1 138 damage was [4-9] to [13-27]
    Flaming Adds [20-38] to [40-58] Fire Damage Large Charm 67 59 1 138 damage was [10-27] to [28-43]
    Static Adds 1 to [12-22] Lightning Damage Large Charm 14 10 2 139 damage was 1 to [5-9]
    Glowing Adds 1 to [16-34] Lightning Damage Large Charm 28 20 1 139 damage was 1 to [10-26]
    Arcing Adds 1 to [34-60] Lightning Damage Large Charm 48 40 1 139 damage was 1 to [27-58]
    Shocking Adds 1 to [62-100] Lightning Damage Large Charm 68 60 1 139 damage was 1 to [59-90]
    Septic +9 Poison Damage over 2 seconds Large Charm 9 6 2 140 damage was 10 over 3 seconds
    Foul +26 Poison Damage over 2 seconds Large Charm 26 19 1 140 damage was 30 over 4 seconds
    Toxic +49 Poison Damage over 2 seconds Large Charm 46 38 1 140 damage was 90 over 5 seconds
    Pestilent +129 Poison Damage over 2 seconds Large Charm 66 58 1 140 damage was 175 over 6 seconds
    Channeling +2% to Lightning Skill Damage Large Charm 14 14 3 201 new
    Cold +2% to Cold Skill Damage Large Charm 14 14 3 201 new
    Cinder +2% to Fire Skill Damage Large Charm 14 14 3 201 new
    Morbid +2% to Poison Skill Damage Large Charm 14 14 3 201 new
    Sparkling +2% to Magic Skill Damage Large Charm 14 14 3 201 new
    Discharging +[2-3]% to Lightning Skill Damage Large Charm 28 28 3 201 new
    Frigid +[2-3]% to Cold Skill Damage Large Charm 28 28 3 201 new
    Wildfire +[2-3]% to Fire Skill Damage Large Charm 28 28 3 201 new
    Malicious +[2-3]% to Poison Skill Damage Large Charm 28 28 3 201 new
    Effervescent +[2-3]% to Magic Skill Damage Large Charm 28 28 3 201 new
    Conduit +[3-4]% to Lightning Skill Damage Large Charm 42 42 2 201 new
    Numbing +[3-4]% to Cold Skill Damage Large Charm 42 42 2 201 new
    Inferno +[3-4]% to Fire Skill Damage Large Charm 42 42 2 201 new
    Infectious +[3-4]% to Poison Skill Damage Large Charm 42 42 2 201 new
    Scintillating +[3-4]% to Magic Skill Damage Large Charm 42 42 2 201 new

    Large Charm Suffixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Frost Adds 2 to [3-4] Cold Damage (1 second chill) Large Charm 9 6 2 10 damage was 1 to [2-3]
    Icicle Adds 4 to [6-10] Cold Damage (1 second chill) Large Charm 15 11 1 10 damage was 2 to [4-5]
    Glacier Adds 8 to [12-16] Cold Damage (1 second chill) Large Charm 25 18 1 10 damage was 3 to [6-8]
    Winter Adds [12-14] to [20-26] Cold Damage (1 second chill) Large Charm 35 27 1 10 damage was [4-6] to [9-12]
    Flame Adds 2 to 4 Fire Damage Large Charm 7 5 2 12 damage was 1 to 2
    Fire Adds 4 to [6-10] Fire Damage Large Charm 14 10 1 12 damage was 2 to [3-5]
    Burning Adds [6-10] to [14-18] Fire Damage Large Charm 24 18 1 12 damage was [3-5] to [6-11]
    Incineration Adds [12-16] to [20-30] Fire Damage Large Charm 34 26 1 12 damage was [6-10] to [12-17]
    Shock Adds 1 to [6-10] Lightning Damage Large Charm 7 5 2 13 damage was 1 to [3-5]
    Lightning Adds 1 to [12-18] Lightning Damage Large Charm 14 10 1 13 damage was 1 to [6-13]
    Thunder Adds 1 to [20-32] Lightning Damage Large Charm 24 18 1 13 damage was 1 to [14-25]
    Storms Adds 1 to [34-50] Lightning Damage Large Charm 34 26 1 13 damage was 1 to [26-38]
    Craftsmanship +1 to Maximum Damage Large Charm 26 19 4 14
    Quality +2 to Maximum Damage Large Charm 56 48 4 14
    Blight +7 Poison Damage over 2 seconds Large Charm 5 3 2 16 damage was 6 over 3 seconds
    Venom +13 Poison Damage over 2 seconds Large Charm 13 9 1 16 damage was 15 over 4 seconds
    Pestilence +26 Poison Damage over 2 seconds Large Charm 23 17 1 16 damage was 25 over 5 seconds
    Anthrax +41 Poison Damage over 2 seconds Large Charm 33 25 1 16 damage was 50 over 6 seconds
    Balance +8% Faster Hit Recovery Large Charm 19 14 4 18
    Greed [5-10]% Extra Gold from Monsters Large Charm 1 5 4 21
    Greed [11-22]% Extra Gold from Monsters Large Charm 20 15 4 21
    Life +[6-10] to Life Large Charm 1 9 4 26
    Life +[11-15] to Life Large Charm 12 9 4 26
    Sustenance +[16-20] to Life Large Charm 26 19 4 26 <-- Substinence in file -->
    Sustenance +[21-25] to Life Large Charm 42 34 4 26 <-- Substinence in file -->
    Vita +[26-30] to Life Large Charm 58 50 4 26
    Vita +[31-35] to Life Large Charm 74 66 4 26
    Strength +[2-3] to Strength Large Charm 3 2 4 31
    Strength +[4-5] to Strength Large Charm 18 13 4 31
    Dexterity +[2-3] to Dexterity Large Charm 3 2 4 31
    Dexterity +[4-5] to Dexterity Large Charm 18 13 4 31
    Inertia +5% Faster Run/Walk Large Charm 24 18 4 35

    Grand Charm Prefixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Stout +[3-5] Defense Grand Charm 1 1 4 101
    Stout +[6-9] Defense Grand Charm 7 5 4 101
    Stout +[10-12] Defense Grand Charm 12 9 4 101
    Burly +[13-15] Defense Grand Charm 17 12 4 101
    Burly +[16-22] Defense Grand Charm 22 16 4 101
    Burly +[23-30] Defense Grand Charm 27 20 4 101
    Stalwart +[33-40] Defense Grand Charm 32 24 4 101
    Stalwart +[44-50] Defense Grand Charm 37 29 4 101
    Stalwart +[60-100] Defense Grand Charm 42 34 4 101
    Red +1 to Minimum Damage Grand Charm 15 11 4 103
    Sanguinary +2 to Minimum Damage Grand Charm 45 37 4 103
    Bloody +3 to Minimum Damage Grand Charm 75 67 4 103
    Jagged +1 to Maximum Damage Grand Charm 7 5 4 104
    Forked +2 to Maximum Damage Grand Charm 37 29 4 104
    Serrated +3 to Maximum Damage Grand Charm 67 59 4 104
    Bronze +[6-12] to Attack Rating Grand Charm 1 1 4 110
    Bronze +[13-27] to Attack Rating Grand Charm 7 5 4 110
    Bronze +[28-42] to Attack Rating Grand Charm 13 9 4 110
    Iron +[43-57] to Attack Rating Grand Charm 19 14 4 110
    Iron +[58-72] to Attack Rating Grand Charm 25 18 4 110
    Iron +[73-87] to Attack Rating Grand Charm 31 23 4 110
    Steel +[88-102] to Attack Rating Grand Charm 37 29 4 110
    Steel +[103-117] to Attack Rating Grand Charm 43 35 4 110
    Steel +[118-132] to Attack Rating Grand Charm 49 41 4 110
    Fine +[10-20] to Attack Rating,
    +[1-3] to Maximum Damage
    Grand Charm 15 11 4 111
    Fine +[21-48] to Attack Rating,
    +[4-6] to Maximum Damage
    Grand Charm 22 16 4 111
    Sharp +[49-76] to Attack Rating,
    +[7-10] to Maximum Damage
    Grand Charm 29 21 4 111
    Lucky [1-4]% Better Chance of Getting Magic Items Grand Charm 21 4 114
    Lucky [5-7]% Better Chance of Getting Magic Items Grand Charm 38 4 114
    Lucky [8-12]% Better Chance of Getting Magic Items Grand Charm 55 4 114
    Lizard's +[3-7] to Mana Grand Charm 1 1 4 115
    Lizard's +[8-13] to Mana Grand Charm 7 5 4 115
    Lizard's +[14-20] to Mana Grand Charm 13 9 4 115
    Snake's +[21-26] to Mana Grand Charm 19 14 4 115
    Snake's +[27-33] to Mana Grand Charm 25 18 4 115
    Snake's +[34-39] to Mana Grand Charm 31 23 4 115
    Serpent's +[40-46] to Mana Grand Charm 37 29 4 115
    Serpent's +[47-52] to Mana Grand Charm 43 35 4 115
    Serpent's +[53-59] to Mana Grand Charm 49 41 4 115
    Shimmering All Resistances +[3-6] Grand Charm 8 6 1 116 removed max alvl (was 13)
    Shimmering All Resistances +[8-12] Grand Charm 14 10 1 116 removed max alvl (was 34)
    Shimmering All Resistances +[13-15] Grand Charm 35 27 1 116
    Azure Cold Resist +[7-15]% Grand Charm 1 1 2 117
    Lapis Cold Resist +[16-20]% Grand Charm 10 7 2 117
    Cobalt Cold Resist +[21-25]% Grand Charm 20 15 2 117
    Sapphire Cold Resist +[26-30]% Grand Charm 30 22 2 117
    Crimson Fire Resist +[7-15]% Grand Charm 1 1 2 118
    Russet Fire Resist +[16-20]% Grand Charm 10 7 2 118
    Garnet Fire Resist +[21-25]% Grand Charm 20 15 2 118
    Ruby Fire Resist +[26-30]% Grand Charm 30 22 2 118
    Tangerine Lightning Resist +[7-15]% Grand Charm 1 1 2 119
    Ocher Lightning Resist +[16-20]% Grand Charm 10 7 2 119
    Coral Lightning Resist +[21-25]% Grand Charm 20 15 2 119
    Amber Lightning Resist +[26-30]% Grand Charm 30 22 2 119
    Beryl Poison Resist +[7-15]% Grand Charm 1 1 2 120
    Viridian Poison Resist +[16-20]% Grand Charm 10 7 2 120
    Jade Poison Resist +[21-25]% Grand Charm 20 15 2 120
    Emerald Poison Resist +[26-30]% Grand Charm 30 22 2 120
    Fletcher's +1 to Bow and Crossbow Skills (Amazon Only) Grand Charm 50 42 1 125
    Acrobat's +1 to Passive and Magic Skills (Amazon Only) Grand Charm 50 42 1 125
    Harpoonist's +1 to Javelin and Spear Skills (Amazon Only) Grand Charm 50 42 1 125
    Burning +1 to Fire Spells (Sorceress Only) Grand Charm 50 42 1 125
    Sparking +1 to Lightning Spells (Sorceress Only) Grand Charm 50 42 1 125
    Chilling +1 to Cold Spells (Sorceress Only) Grand Charm 50 42 1 125
    Hexing +1 to Curses (Necromancer Only) Grand Charm 50 42 1 125
    Fungal +1 to Poison and Bone Spells (Necromancer Only) Grand Charm 50 42 1 125
    Graverobber's +1 to Summoning Spells (Necromancer Only) Grand Charm 50 42 1 125
    Lion Branded +1 to Combat Skills (Paladin Only) Grand Charm 50 42 1 125
    Captain's +1 to Offensive Auras (Paladin Only) Grand Charm 50 42 1 125
    Preserver's +1 to Defensive Auras (Paladin Only) Grand Charm 50 42 1 125
    Expert's +1 to Combat Skills (Barbarian Only) Grand Charm 50 42 1 125
    Fanatic +1 to Combat Masteries (Barbarian Only) Grand Charm 50 42 1 125
    Sounding +1 to Warcries (Barbarian Only) Grand Charm 50 42 1 125
    Trainer's +1 to Summoning Skills (Druid Only) Grand Charm 50 42 1 125
    Spiritual +1 to Shape Shifting Skills (Druid Only) Grand Charm 50 42 1 125
    Nature's +1 to Elemental Skills (Druid Only) Grand Charm 50 42 1 125
    Entrapping +1 to Traps (Assassin Only) Grand Charm 50 42 1 125
    Mentalist's +1 to Shadow Disciplines (Assassin Only) Grand Charm 50 42 1 125
    Shogukusha's +1 to Martial Arts (Assassin Only) Grand Charm 50 42 1 125
    Snowy Adds [3-5] to [5-11] Cold Damage (1 second chill) Grand Charm 27 20 2 137 alvl was 9, rlvl was 6, damage was 1 to [2-3]
    Shivering Adds [8-11] to [12-22] Cold Damage (1 second chill) Grand Charm 42 34 1 137 alvl was 15, rlvl was 11, damage was [2-4] to [4-8]
    Boreal Adds [11-16] to [27-43] Cold Damage (1 second chill) Grand Charm 66 58 1 137 alvl was 30, rlvl was 22, damage was [5-7] to [9-15]
    Hibernal Adds [30-35] to [54-73] Cold Damage (1 second chill) Grand Charm 91 83 1 137 alvl was 45, rlvl was 38, damage was [8-13] to [16-25]
    Fiery Adds 1 to [2-3] Fire Damage Grand Charm 21 15 2 138 alvl was 5, rlvl was 3
    Smoldering Adds [5-8] to [11-27] Fire Damage Grand Charm 40 32 1 138 alvl was 15, rlvl was 11, damage was [2-3] to [4-7]
    Smoking Adds [11-24] to [30-51] Fire Damage Grand Charm 64 56 1 138 alvl was 28, rlvl was 21, damage was [4-7] to [8-19]
    Flaming Adds [27-51] to [54-78] Fire Damage Grand Charm 89 81 1 138 alvl was 43, rlvl was 35, damage was [8-18] to [20-36]
    Static Adds 1 to [16-30] Lightning Damage Grand Charm 23 17 2 139 alvl was 7, rlvl was 5, damage was 1 to [4-5]
    Glowing Adds 1 to [22-46] Lightning Damage Grand Charm 41 33 1 139 alvl was 14, rlvl was 10, damage was 1 to [6-17]
    Arcing Adds 1 to [46-81] Lightning Damage Grand Charm 65 57 1 139 alvl was 29, rlvl was 21, damage was 1 to [18-44]
    Shocking Adds 1 to [84-135] Lightning Damage Grand Charm 90 82 1 139 alvl was 44, rlvl was 36, damage was 1 to [45-79]
    Septic +13 Poison Damage over 2 seconds Grand Charm 18 13 2 140 alvl was 1, rlvl was 1, damage was 5 over 3 seconds
    Foul +36 Poison Damage over 2 seconds Grand Charm 39 31 1 140 alvl was 12, rlvl was 9, damage was 15 over 4 seconds
    Toxic +68 Poison Damage over 2 seconds Grand Charm 63 55 1 140 alvl was 27, rlvl was 20, damage was 50 over 5 seconds
    Pestilent +174 Poison Damage over 2 seconds Grand Charm 88 80 1 140 alvl was 42, rlvl was 34, damage was 100 over 6 seconds

    Grand Charm Suffixes

    Affix Attributes Item Types alvl rlvl freq group Changes
    Frost Adds 3 to [4-5] Cold Damage (1 second chill) Grand Charm 14 10 2 10 alvl was 5, rlvl was 3, damage was 1 to 2
    Icicle Adds 5 to [8-13] Cold Damage (1 second chill) Grand Charm 21 15 1 10 alvl was 8, rlvl was 6, damage was 2 to [3-4]
    Glacier Adds 11 to [16-22] Cold Damage (1 second chill) Grand Charm 33 25 1 10 alvl was 15, rlvl was 11, damage was 3 to [5-7]
    Winter Adds [16-19] to [27-35] Cold Damage (1 second chill) Grand Charm 46 38 1 10 alvl was 23, rlvl was 17, damage was [4-6] to [8-11]
    Flame Adds [2-3] to [5-6] Fire Damage Grand Charm 11 8 2 12 alvl was 3, rlvl was 2, damage was 1 to 2
    Fire Adds 5 to [8-13] Fire Damage Grand Charm 20 15 1 12 alvl was 8, rlvl was 6, damage was [1-2] to 3
    Burning Adds [9-15] to [19-24] Fire Damage Grand Charm 32 24 1 12 alvl was 14, rlvl was 10, damage was [2-3] to [4-7]
    Incineration Adds [16-22] to [27-41] Fire Damage Grand Charm 45 37 1 12 alvl was 22, rlvl was 16, damage was [4-7] to [8-14]
    Shock Adds 1 to [8-14] Lightning Damage Grand Charm 12 9 2 13 alvl was 4, rlvl was 3, damage was 1 to [2-3]
    Lightning Adds 1 to [16-32] Lightning Damage Grand Charm 21 15 1 13 alvl was 7, rlvl was 5, damage was 1 to [4-7]
    Thunder Adds 1 to [27-43] Lightning Damage Grand Charm 33 25 1 13 alvl was 15, rlvl was 11, damage was 1 to [8-21]
    Storms Adds 1 to [46-68] Lightning Damage Grand Charm 45 37 1 13 alvl was 22, rlvl was 16, damage was 1 to [22-33]
    Craftsmanship +1 to Maximum Damage Grand Charm 1 1 4 14
    Quality +2 to Maximum Damage Grand Charm 41 33 4 14
    Maiming +[3-4] to Maximum Damage Grand Charm 71 63 4 14
    Blight +10 Poison Damage over 2 seconds Grand Charm 9 6 2 16 alvl was 1, rlvl was 1, damage was 6 over 3 seconds
    Venom +18 Poison Damage over 2 seconds Grand Charm 20 15 1 16 alvl was 6, rlvl was 4, damage was 15 over 4 seconds
    Pestilence +32 Poison Damage over 2 seconds Grand Charm 32 24 1 16 alvl was 14, rlvl was 10, damage was 25 over 5 seconds
    Anthrax +154 Poison Damage over 2 seconds Grand Charm 44 36 1 16 alvl was 21, rlvl was 15, damage was 50 over 6 seconds
    Balance +12% Faster Hit Recovery Grand Charm 1 1 4 18
    Greed [10-20]% Extra Gold from Monsters Grand Charm 1 1 4 21
    Greed [21-30]% Extra Gold from Monsters Grand Charm 7 5 4 21
    Greed [31-40]% Extra Gold from Monsters Grand Charm 19 14 4 21
    Life +[5-10] to Life Grand Charm 1 1 4 26
    Life +[11-15] to Life Grand Charm 9 6 4 26
    Life +[16-20] to Life Grand Charm 19 14 4 26
    Sustenance +[21-25] to Life Grand Charm 31 23 4 26 <-- Substinence in file -->
    Sustenance +[26-30] to Life Grand Charm 45 37 4 26 <-- Substinence in file -->
    Sustenance +[31-35] to Life Grand Charm 61 53 4 26 <-- Substinence in file -->
    Vita +[36-40] to Life Grand Charm 77 69 4 26
    Vita +[41-45] to Life Grand Charm 91 83 4 26
    Strength +[3-4] to Strength Grand Charm 1 1 4 31
    Strength +[5-6] to Strength Grand Charm 14 10 4 31
    Dexterity +[3-4] to Dexterity Grand Charm 1 1 4 31
    Dexterity +[5-6] to Dexterity Grand Charm 14 10 4 31
    Inertia +7% Faster Run/Walk Grand Charm 19 14 4 35


    Removed Affixes

    Affix P/S Attributes Item Types alvl rlvl freq group Changes
    Brown P regen-stam [10-15] was Jewel 39 31 4 108 removed
    Rugged P stam [12-24] was Grand Charm 1 1 4 109 removed
    Rugged P stam [25-36] was Grand Charm 7 5 4 109 removed
    Rugged P stam [37-50] was Grand Charm 21 15 4 109 removed
    Rugged P stam [8-16] was Large Charm 1 1 4 109 removed
    Rugged P stam [17-25] was Large Charm 7 5 4 109 removed
    Rugged P stam [26-32] was Large Charm 21 15 4 109 removed
    Rugged P stam [4-8] was Small Charm 1 1 4 109 removed
    Rugged P stam [9-16] was Small Charm 21 15 4 109 removed
    Rugged P stam [5-10] was Boots, Gloves, Belt, Ring, Amulet, Circlet 1 1 4 109 removed
    Rugged P stam [11-20] was Boots, Belt 8 6 4 109 removed
    Rugged P stam [11-20] was Ring, Amulet, Circlet 8 6 4 109 removed
    Rugged P stam [21-30] was Boots, Belt 16 12 4 109 removed
    Rugged P stam [10-15] was Jewel 1 1 4 109 removed
    Rugged P stam [16-25] was Jewel 17 12 4 109 removed
    Compact P stack [20-40] was Throwing Weapon 1 1 6 141 removed
    Thin P stack [41-80] was Throwing Weapon 17 12 5 141 removed
    Dense P stack [81-120] was Throwing Weapon 38 30 4 141 removed
    Replenishing S rep-quant 5 was Throwing Weapon 5 3 6 39 removed
    Propagation S rep-quant 10 was Throwing Weapon 24 18 5 39 removed
    Firebolts S 5% Chance to Cast Level 3 Fire Bolt on Attack was Melee Weapon, Orb 6 4 1 44 removed
    Firebolts S 10% Chance to Cast Level 4 Fire Bolt on Attack was Melee Weapon, Orb 20 15 1 44 removed
    Icebolt S 5% Chance to Cast Level 3 Ice Bolt on Attack was Melee Weapon, Orb 6 4 1 44 removed
    Lightning S 5% Chance to Cast Level 3 Lightning on Attack was Melee Weapon, Orb 18 13 1 44 removed
    Chain Lightning S 5% Chance to Cast Level 3 Chain Lightning on Attack was Melee Weapon, Orb, Ring, Amulet 25 18 1 44 removed
    Chain Lightning S 8% Chance to Cast Level 3 Chain Lightning on Attack was Melee Weapon, Orb, Ring, Amulet 35 26 1 44 removed
    Chain Lightning S 8% Chance to Cast Level 5 Chain Lightning on Attack was Melee Weapon, Orb, Ring, Amulet 45 33 1 44 removed
    Damage Amplification 5% Chance to Cast Level 1 Amplify Damage on Striking Non-Orb Weapon 3 1 1 44 removed
    Magic Arrows S Level 10 Magic Arrow (30 Charges) was Missile Weapon 12 11 1 44 removed
    Fire Arrows S Level 6 Fire Arrow (20 Charges) was Gloves 40 32 1 44 removed
    Inner Sight S Level 6 Inner Sight (30 Charges) was Amulet, Amazon Weapon, Circlet 18 14 1 44 removed
    Inner Sight S Level 4 Inner Sight (20 Charges) was Gloves 50 42 1 44 removed
    Cold Arrows S Level 8 Cold Arrow (30 Charges) was Missile Weapon 15 16 1 44 removed
    Cold Arrows S Level 5 Cold Arrow (20 Charges) was Gloves 47 39 1 44 removed
    Multiple Shot S Level 8 Multiple Shot (30 Charges) was Missile Weapon 18 19 1 44 removed
    Multiple Shot S Level 4 Multiple Shot (20 Charges) was Gloves 63 55 1 44 removed
    Power Strike S Level 6 Power Strike (60 Charges) was Spear 12 13 1 44 removed
    Power Strike S Level 4 Power Strike (20 Charges) was Gloves 55 47 1 44 removed
    Exploding Arrows S Level 6 Exploding Arrow (30 Charges) was Missile Weapon 30 26 1 44 removed
    Exploding Arrows S Level 4 Exploding Arrow (20 Charges) was Gloves 69 61 1 44 removed
    Ice Arrows S Level 5 Ice Arrow (30 Charges) was Missile Weapon 36 28 1 44 removed
    Ice Arrows S Level 3 Ice Arrow (20 Charges) was Gloves 72 64 1 44 removed
    Charged Strike S Level 5 Charged Strike (60 Charges) was Spear 33 25 1 44 removed
    Charged Strike S Level 3 Charged Strike (20 Charges) was Gloves 68 60 1 44 removed
    Freezing Arrows S Level 4 Freezing Arrow (30 Charges) was Missile Weapon 50 42 1 44 removed
    Freezing Arrows S Level 2 Freezing Arrow (20 Charges) was Gloves 94 86 1 44 removed
    Lightning Strike S Level 4 Lightning Strike (60 Charges) was Spear 47 39 1 44 removed
    Lightning Strike S Level 2 Lightning Strike (20 Charges) was Gloves 90 82 1 44 removed
    Fire Bolts S Level 10 Fire Bolt (30 Charges) was Staff, Orb 7 7 1 44 removed
    Fire Bolts S Level 6 Fire Bolt (20 Charges) was Sword, Ring, Circlet 14 14 1 44 removed
    Charged Bolts S Level 10 Charged Bolt (30 Charges) was Staff, Orb 7 7 1 44 removed
    Charged Bolts S Level 6 Charged Bolt (20 Charges) was Hammer, Tipped Mace, Scepter, Ring, Circlet 14 14 1 44 removed
    Ice Bolts S Level 10 Ice Bolt (30 Charges) was Staff, Orb 7 7 1 44 removed
    Ice Bolts S Level 6 Ice Bolt (20 Charges) was Knife 14 14 1 44 removed
    Telekinesis S Level 8 Telekinesis (30 Charges) was Staff, Orb 12 12 1 44 removed
    Frost Novas S Level 8 Frost Nova (30 Charges) was Staff, Orb 12 12 1 44 removed
    Frost Novas S Level 5 Frost Nova (20 Charges) was Knife, Amulet, Circlet 24 24 1 44 removed
    Ice Blasts S Level 8 Ice Blast (30 Charges) was Staff, Orb 12 12 1 44 removed
    Ice Blasts S Level 5 Ice Blast (20 Charges) was Hammer, Tipped Mace, Scepter, Ring, Circlet 24 24 1 44 removed
    Fire Balls S Level 7 Fire Ball (30 Charges) was Staff, Orb 18 18 1 44 removed
    Fire Balls S Level 4 Fire Ball (20 Charges) was Spear, Wand 36 36 1 44 removed
    Novas S Level 7 Nova (30 Charges) was Staff, Orb 18 18 1 44 removed
    Novas S Level 4 Nova (20 Charges) was Shield 36 36 1 44 removed
    Lightning S Level 7 Lightning (30 Charges) was Staff, Orb 18 18 1 44 removed
    Lightning S Level 4 Lightning (20 Charges) was Axe, Hammer 36 36 1 44 removed
    Enchantment S Level 3 Enchant (20 Charges) was Staff, Orb 24 24 1 44 removed
    Enchantment S Level 1 Enchant (10 Charges) was Melee Weapon 48 48 1 44 removed
    Chain Lightning S Level 6 Chain Lightning (30 Charges) was Staff, Orb 24 24 1 44 removed
    Chain Lightning S Level 3 Chain Lightning (20 Charges) was Spear 48 48 1 44 removed
    Glacial Spikes S Level 6 Glacial Spike (30 Charges) was Staff, Orb 24 24 1 44 removed
    Glacial Spikes S Level 3 Glacial Spike (20 Charges) was Knife 48 48 1 44 removed
    Meteors S Level 5 Meteor (30 Charges) was Staff, Orb 30 30 1 44 removed
    Meteors S Level 2 Meteor (20 Charges) was Knife, Club 60 60 1 44 removed
    Blizzards S Level 5 Blizzard (30 Charges) was Staff, Orb 30 30 1 44 removed
    Blizzards S Level 2 Blizzard (20 Charges) was Knife 60 60 1 44 removed
    Frozen Orbs S Level 3 Frozen Orb (30 Charges) was Staff, Orb 36 36 1 44 removed
    Frozen Orbs S Level 1 Frozen Orb (20 Charges) was Knife 72 72 1 44 removed
    Teeth S Level 10 Teeth (60 Charges) was Wand, Knife, Necromancer Shield 7 7 1 44 removed
    Teeth S Level 6 Teeth (20 Charges) was Sword 14 14 1 44 removed
    Dim Vision S Level 8 Dim Vision (60 Charges) was Wand, Knife, Necromancer Shield 12 12 1 44 removed
    Dim Vision S Level 5 Dim Vision (20 Charges) was Ring, Circlet 24 24 1 44 removed
    Weaken S Level 8 Weaken (60 Charges) was Wand, Knife, Necromancer Shield 12 12 1 44 removed
    Weaken S Level 5 Weaken (20 Charges) was Gloves 24 24 1 44 removed
    Poison Dagger S Level 8 Poison Dagger (60 Charges) was Knife, Necromancer Shield 12 12 1 44 removed
    Poison Dagger S Level 5 Poison Dagger (20 Charges) was Gloves, Ring, Circlet 24 24 1 44 removed
    Terror S Level 7 Terror (60 Charges) was Wand, Knife, Necromancer Shield 18 18 1 44 removed
    Terror S Level 4 Terror (20 Charges) was Shield 36 36 1 44 removed
    Confusion S Level 6 Confuse (60 Charges) was Wand, Knife, Necromancer Shield 24 24 1 44 removed
    Confusion S Level 3 Confuse (20 Charges) was Ring, Circlet 48 48 1 44 removed
    Bone Spears S Level 6 Bone Spear (60 Charges) was Wand, Knife, Necromancer Shield 24 24 1 44 removed
    Bone Spears S Level 3 Bone Spear (20 Charges) was Spear 48 48 1 44 removed
    Attraction S Level 5 Attract (60 Charges) was Wand, Knife, Necromancer Shield 30 30 1 44 removed
    Attraction S Level 2 Attract (20 Charges) was Ring, Amulet, Circlet 60 60 1 44 removed
    Poison Novas S Level 3 Poison Nova (60 Charges) was Wand, Knife, Necromancer Shield 36 36 1 44 removed
    Poison Novas S Level 1 Poison Nova (20 Charges) was Gloves 72 72 1 44 removed
    Bone Spirits S Level 3 Bone Spirit (60 Charges) was Wand, Knife, Necromancer Shield 36 36 1 44 removed
    Bone Spirits S Level 1 Bone Spirit (20 Charges) was Amulet, Circlet 72 72 1 44 removed
    Sacrifice S Level 10 Sacrifice (30 Charges) was Scepter, Paladin Shield 7 7 1 44 removed
    Sacrifice S Level 6 Sacrifice (20 Charges) was Non-Scepter Melee Weapon 14 14 1 44 removed
    Holy Bolts S Level 8 Holy Bolt (30 Charges) was Scepter, Paladin Shield 12 12 1 44 removed
    Holy Bolts S Level 5 Holy Bolt (20 Charges) was Amulet, Circlet 24 24 1 44 removed
    Zeal S Level 7 Zeal (30 Charges) was Scepter, Paladin Shield 18 18 1 44 removed
    Zeal S Level 4 Zeal (20 Charges) was Non-Scepter Melee Weapon 36 36 1 44 removed
    Vengeance S Level 6 Vengeance (30 Charges) was Scepter, Paladin Shield 24 24 1 44 removed
    Vengeance S Level 3 Vengeance (20 Charges) was Sword, Axe 48 48 1 44 removed
    Blessed Hammers S Level 6 Blessed Hammer (30 Charges) was Scepter, Paladin Shield 24 24 1 44 removed
    Blessed Hammers S Level 3 Blessed Hammer (20 Charges) was Hammer 48 48 1 44 removed
    Bashing S Level 10 Bash (60 Charges) was Barbarian Helm 7 7 1 44 removed
    Bashing S Level 6 Bash (20 Charges) was Melee WeaponP 14 14 1 44 removed
    Stunning S Level 7 Stun (60 Charges) was Barbarian Helm 18 18 1 44 removed
    Stunning S Level 4 Stun (20 Charges) was Melee Weapon 36 36 1 44 removed
    Concentration S Level 6 Concentrate (60 Charges) was Barbarian Helm 24 24 1 44 removed
    Concentration S Level 3 Concentrate (20 Charges) was Melee WeaponP 48 48 1 44 removed
    Grim Ward S Level 5 Grim Ward (60 Charges) was Barbarian Helm 30 30 1 44 removed
    Grim Ward S Level 2 Grim Ward (20 Charges) was Amulet 60 60 1 44 removed
    Firestorms S Level 10 Firestorm (30 Charges) was Club 7 7 1 44 removed
    Firestorms S Level 6 Firestorm (20 Charges) was Staff 14 14 1 44 removed
    Fissure S Level 7 Fissure (30 Charges) was Club 18 18 1 44 removed
    Fissure S Level 4 Fissure (20 Charges) was Staff 36 36 1 44 removed
    Twister S Level 6 Twister (30 Charges) was Club 24 24 1 44 removed
    Twister S Level 3 Twister (20 Charges) was Amulet, Circlet 48 48 1 44 removed
    Volcano S Level 6 Volcano (30 Charges) was Club 30 30 1 44 removed
    Volcano S Level 3 Volcano (20 Charges) was Hammer 60 60 1 44 removed
    Tornado S Level 5 Tornado (30 Charges) was Club 30 30 1 44 removed
    Tornado S Level 2 Tornado (20 Charges) was Amulet, Circlet 60 60 1 44 removed


    The following chart duplicates some of the information from the above charts, and presents it a slightly different (older) form. This same info can be seen by simply sorting the above charts by alvl.

    Highest-Level Affixes (above alvl 71)

    Affix P/S Attributes Item Type (alvl)
    Valkyrie's P +2 to Amazon Skill Levels Missile Weapon(50), Spear(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
    Witch-Hunter's P +2 to Assassin Skills Claw(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
    Berserker's P +2 to Barbarian Skill Levels Barbarian Helm(50), Club(50), Hammer(50), Tipped Mace(50), Axe(50), Throwing Knife(50), Two-Handed SpearNC(50), Sword(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
    Hierophant's P +2 to Druid Skill Levels Druid Helm(50), Club(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
    Necromancer's P +2 to Necromancer Skill Levels Necromancer Shield(50), Wand(50), Knife(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
    Priest's P +2 to Paladin Skill Levels Paladin Shield(50), Scepter(50), Hammer(65), Tipped Mace(65), ShieldNC(65), Sword(65), Amulet(90), Circlet(90) (rlvl 42, 58, 67) 90
    Arch-Angel's P +2 to Sorceress Skill Levels Orb(50), Staff(50), Amulet(90), Circlet(90) (rlvl 42, 67) 90
    Craftsmanship S +1 to Maximum Damage Grand Charm(1), Large Charm(26), Small Charm(85) (rlvl 1, 19, 77) 85
    Jagged P +1 to Maximum Damage Small Charm(81) (rlvl 73) 81
    Red P +1 to Minimum Damage Grand Charm(15), Large Charm(30), Small Charm(90) (rlvl 11, 22, 82) 90
    Bloody P +3 to Minimum Damage Grand Charm(75) (rlvl 67) 75
    Pestilent P +174 Poison Damage over 2 Seconds Grand Charm(88) (rlvl 80) 88
    Flaming P Adds [27-51] to [54-78] Fire Damage Grand Charm(89) (rlvl 81) 89
    Shocking P Adds 1 to [84-135] Lightning Damage Grand Charm(90) (rlvl 82) 90
    Hibernal P Adds [30-35] to [54-73] Cold Damage Grand Charm(91) (rlvl 83) 91
    Vita S +[36-45] to Life Grand Charm(77[36-40];91[41-45]) (rlvl 69, 83) 91
    Vita S +[31-35] to Life Large Charm(74) (rlvl 66) 74
    Guardianship S Physical Damage Taken Reduced by [15-20]% Chest(85), Shield(85) (rlvl 60) 85
    Rampaging P +[160-200]% Enhanced Damage Chest(85), Shield(85) (rlvl 78) 85
    Embattled P +[120-160]% Enhanced Damage Chest(75), Shield(75) (rlvl 68) 75
    Visceral P +[301-400]% Enhanced Damage Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) 75
    Scorching P Adds [217-306] to [325-432] Fire Damage Weapon(77), Quiver(77) (rlvl 67) 77
    Shocking P Adds 1 to [433-576] Lightning Damage Weapon(76), Quiver(76) (rlvl 66) 76
    Performance S +[9-14] to Minimum Damage WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) 81
    Transcendence S +[15-20] to Minimum Damage WeaponP(76) (rlvl 68) 76
    Vampire S [6-9]% Mana Stolen per Hit Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) 78
    Lamprey S [6-9]% Life Stolen per Hit Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) 77
    Colossus S +[41-60] to Life Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) 75
    Titan S +[16-20] to Strength Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) 74
    Perfection S +[16-20] to Dexterity Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) 75
    Nirvana S +[21-30] to Dexterity Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) 72
    Lower Resistance S Level X Lower Resist (Y Charges) Necromancer Shield(36[28/15]), Wand(36[28/15]), Knife(36[28/15]), Staff(72[28/15]) (rlvl 36, 72) 72
    Lower Resist S 12% Chance to Cast Level 15 Lower Resist on Striking WeaponP(76) (rlvl 57) 76
    Lower Resist S 12% Chance to Cast Level 15 Lower Resist on Casting Staff(76) (rlvl 57) 76
    Damage Amplification S 12% Chance to Cast Level 31 Amplify Damage on Striking WeaponP(76) (rlvl 57) 76
    Damage Amplification S 12% Chance to Cast Level 31 Amplify Damage on Casting Staff(76) (rlvl 57) 76
    Fireball S 16% Chance to Cast Level 30 Fire Ball on Striking WeaponP(76) (rlvl 57) 76
    Fireball S 14% Chance to Cast Level 30 Fire Ball on Casting Staff(76) (rlvl 57) 76
    Charged Bolt S 20% Chance to Cast Level 30 Charged Bolt on Striking WeaponP(76) (rlvl 57) 76
    Charged Bolt S 18% Chance to Cast Level 30 Charged Bolt on Casting Staff(76) (rlvl 57) 76
    Lightning S 16% Chance to Cast Level 30 Lightning on Striking WeaponP(76) (rlvl 57) 76
    Lightning S 14% Chance to Cast Level 30 Lightning on Casting Staff(76) (rlvl 57) 76
    Chain Lightning S 14% Chance to Cast Level 30 Chain Lightning on Striking WeaponP(76) (rlvl 57) 76
    Chain Lightning S 12% Chance to Cast Level 30 Chain Lightning on Casting Staff(76) (rlvl 57) 76
    Nova S 16% Chance to Cast Level 30 Nova on Striking WeaponP(76) (rlvl 57) 76
    Nova S 14% Chance to Cast Level 30 Nova on Casting Staff(76) (rlvl 57) 76
    Frost Nova S 18% Chance to Cast Level 30 Frost Nova on Striking WeaponP(76) (rlvl 57) 76
    Frost Nova S 16% Chance to Cast Level 30 Frost Nova on Casting Staff(76) (rlvl 57) 76
    Ice Barrage S 12% Chance to Cast Level 30 Ice Barrage on Striking WeaponP(76) (rlvl 57) 76
    Ice Barrage S 10% Chance to Cast Level 30 Ice Barrage on Casting Staff(76) (rlvl 57) 76

    While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the zone level, or +2/+3 higher for champion/unique monsters), the alvl is what matters and that's sometimes harder to figure out. Using the formula above, here are some examples of affixes and the ilvls needed for them:

    Witch-Hunter's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
    Arch-Angel's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 49 (orbs/staves)
    Vita: ilvl 91 (41-45 life) or ilvl 77 (36-40 life) for grand charms, ilvl 81 for large charms
    Craftsmanship: ilvl 92 for small charms
    Guardianship: ilvl 92 for most chests/shields, ilvl 85-91 for chests/shields with a qlvl lower than 14 (Scale Mail, Spiked Shield, Rondache, Zombie Head, etc)
    Rampaging: ilvl 92 for most, ilvl 85-91 for low qlvls (same as Guardianship)
    Embattled: ilvl 87 for most chests/shields, ilvl 75-86 for chests/shields with a qlvl lower than 24 (Splint Mail, Tower Shield, Aerin Shield, Gargoyle Head, etc)
    Visceral: ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)





    General

    Regular monsters have a monster level equal to the level of the zone they're found in and champion/unique monsters have a monster level that is +2/+3 higher than that. A monster's level determines which treasure classes it can drop items from. Monsters drop items with item levels equal to their monster level, which influences the affixes and sockets those items can get.

    Changes

    • Many zones have had their zone level increased (shown below; included in-game next to the zone name in the upper right corner)
    • The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
    • The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
    • Lower Kurast no longer has super chests due to their mismatched risk/reward
    • Some zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for Worldstone Shards to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)

    Zone Levels

    List of Zone Levels
    Zone Normal Nightmare Hell Location WP Hell
    was
    Super Unique Monsters
    Rogue Encampment - - - A1 **
    Blood Moor 1 36 67 A1
    Den of Evil 1 36 79 A1 Blood Moor Corpsefire
    Cold Plains 2 36 68 A1 ** Bishibosh
    Cave Level 1 2 36 77 A1 Cold Plains
    Cave Level 2 2 37 78 A1 Cold Plains Coldcrow
    Burial Grounds 3 36 85 A1 80 Blood Raven*
    Crypt 3 37 85 A1 Burial Grounds 83 Bonebreaker
    Mausoleum 3 37 85 A1 Burial Grounds
    Stony Field 4 37 68 A1 ** Rakanishu
    Tristram 6 39 82 A1 Stony Field 76 Griswold*
    Underground Passage Level 1 4 37 69 A1
    Underground Passage Level 2 4 38 83 A1
    Dark Wood 5 38 68 A1 ** Treehead Woodfist
    Black Marsh 6 38 69 A1 **
    Hole Level 1 5 38 85 A1 Black Marsh 80
    Hole Level 2 5 39 85 A1 Black Marsh 81
    Forgotten Tower - - - A1 Black Marsh
    Tower Cellar Level 1 7 38 82 A1 Black Marsh 75
    Tower Cellar Level 2 7 39 83 A1 Black Marsh 76
    Tower Cellar Level 3 7 40 84 A1 Black Marsh 77
    Tower Cellar Level 4 7 41 85 A1 Black Marsh 78
    Tower Cellar Level 5 7 42 85 A1 Black Marsh 79 The Countess
    Tamoe Highland 8 39 69 A1
    Pit Level 1 7 39 85 A1 Tamoe Highland
    Pit Level 2 7 40 85 A1 Tamoe Highland
    Monastery Gate 8 40 70 A1
    Outer Cloister 9 40 70 A1 **
    Barracks 9 40 70 A1 The Smith*
    Jail Level 1 10 41 71 A1 **
    Jail Level 2 10 41 71 A1 Pitspawn Fouldog
    Jail Level 3 10 41 71 A1
    Inner Cloister 10 41 72 A1 **
    Cathedral 11 42 72 A1 Bone Ash
    Catacombs Level 1 11 42 80 A1 72
    Catacombs Level 2 11 42 80 A1 ** 73
    Catacombs Level 3 12 43 85 A1 73
    Catacombs Level 4 12 43 85 A1 73 Andariel*
    Secret Cow Level 28 64 81 A1 Rogue Encampment (Portal) The Cow King*
    Lut Gholein - - - A2 **
    Sewers Level 1 13 43 74 A2 Lut Gholein
    Sewers Level 2 13 43 74 A2 Lut Gholein **
    Sewers Level 3 14 44 75 A2 Lut Gholein Radament*
    Rocky Waste 14 43 75 A2
    Stony Tomb Level 1 12 44 85 A2 Rocky Waste 78
    Stony Tomb Level 2 12 44 85 A2 Rocky Waste 79 Creeping Feature
    Dry Hills 15 44 76 A2 **
    Halls of the Dead Level 1 12 44 79 A2 Dry Hills
    Halls of the Dead Level 2 13 45 82 A2 Dry Hills ** 81
    Halls of the Dead Level 3 13 45 85 A2 Dry Hills 82 Bloodwitch the Wild
    Far Oasis 16 45 76 A2 ** Beetleburst
    Maggot Lair Level 1 17 45 85 A2 Far Oasis 84
    Maggot Lair Level 2 17 45 85 A2 Far Oasis 84
    Maggot Lair Level 3 17 46 85 A2 Far Oasis Coldworm the Burrower*
    Lost City 17 46 77 A2 ** Dark Elder
    Ancient Tunnels 17 46 85 A2 Lost City
    Valley of Snakes 18 46 77 A2
    Claw Viper Temple Level 1 14 47 85 A2 Valley of Snakes 82
    Claw Viper Temple Level 2 14 47 85 A2 Valley of Snakes 83 Fangskin
    Harem Level 1 - - - A2
    Harem Level 2 13 47 78 A2
    Palace Cellar Level 1 13 47 78 A2 **
    Palace Cellar Level 2 13 47 78 A2
    Palace Cellar Level 3 13 48 78 A2 Fire Eye
    Arcane Sanctuary 14 48 79 A2 ** The Summoner*
    Canyon of the Magi 16 48 80 A2 ** 79
    Tal Rasha's Tomb 17 49 82 A2 80 Ancient Kaa the Soulless
    Tal Rasha's Chamber 17 49 85 A2 80 Duriel*
    Kurast Docks - - - A3 **
    Spider Forest 21 49 79 A3 **
    Arachnid Lair 21 50 79 A3 Spider Forest
    Spider Cavern 21 50 79 A3 Spider Forest Sszark the Burning
    Great Marsh 21 50 80 A3 **
    Flayer Jungle 22 50 80 A3 ** Stormtree
    Swampy Pit Level 1 21 51 85 A3 Flayer Jungle 80
    Swampy Pit Level 2 21 51 85 A3 Flayer Jungle 81
    Swampy Pit Level 3 21 51 85 A3 Flayer Jungle 82 Witch Doctor Endugu
    Flayer Dungeon Level 1 22 51 81 A3 Flayer Jungle
    Flayer Dungeon Level 2 22 51 85 A3 Flayer Jungle 82
    Flayer Dungeon Level 3 22 51 85 A3 Flayer Jungle 83
    Lower Kurast 22 52 80 A3 **
    Kurast Bazaar 22 52 81 A3 **
    Ruined Temple 23 53 85 A3 Kurast Bazaar 84 Battlemaid Sarina
    Disused Fane 23 53 85 A3 Kurast Bazaar 84
    Sewers Level 1 23 52 85 A3 Kurast Bazaar & Upper Kurast 84 Icehawk Riftwing
    Sewers Level 2 24 53 85 A3 Kurast Bazaar & Upper Kurast
    Upper Kurast 23 52 81 A3 **
    Forgotten Reliquary 23 53 85 A3 Upper Kurast 84
    Forgotten Temple 24 54 85 A3 Upper Kurast
    Kurast Causeway 24 53 81 A3
    Disused Reliquary 24 54 85 A3 Kurast Causeway
    Ruined Fane 24 54 85 A3 Kurast Causeway
    Travincal 24 54 82 A3 ** 3 Council Members
    Durance of Hate Level 1 25 55 83 A3
    Durance of Hate Level 2 25 55 83 A3 **
    Durance of Hate Level 3 25 55 83 A3 Mephisto*, 3 Council Members
    The Pandemonium Fortress - - - A4 **
    Outer Steppes 26 56 82 A4
    Plains of Despair 26 56 85 A4 83 Izual*
    City of the Damned 27 57 84 A4 **
    River of Flame 27 57 85 A4 ** Hephasto the Armorer*
    Chaos Sanctuary 28 58 85 A4 Diablo*, De Seis, Infector, Grand Vizier
    Harrogath - - - A5 **
    Bloody Foothills 24 58 80 A5 Shenk the Overseer, Dac Farren
    Frigid Highlands 25 59 81 A5 ** Eldritch, Sharptooth, Eyeback
    Abaddon 39 60 85 A5 Frigid Highlands 81
    Arreat Plateau 26 60 81 A5 ** Thresh Socket
    Pit of Acheron 39 61 85 A5 Arreat Plateau 82
    Crystalline Passage 29 61 82 A5 **
    Frozen River 29 61 83 A5 Crystalline Passage Frozenstein
    Glacial Trail 29 61 83 A5 ** Bonesaw Breaker
    Drifter Cavern 29 61 85 A5 Glacial Trail 84
    Frozen Tundra 27 60 81 A5 **
    Infernal Pit 39 62 85 A5 Frozen Tundra 83
    Nihlathak's Temple 32 63 83 A5 Pindleskin
    Halls of Anguish 33 63 83 A5
    Halls of Pain 34 64 84 A5 **
    Halls of Vaught 36 64 84 A5 Nihlathak*
    The Ancients' Way 29 62 82 A5 **
    Icy Cellar 29 62 83 A5 The Ancient's Way Snapchip Shatter
    Arreat Summit 37 68 87 A5 Korlic*, Talic*, Madawc*
    Worldstone Keep Level 1 39 65 85 A5
    Worldstone Keep Level 2 40 65 85 A5 **
    Worldstone Keep Level 3 42 66 85 A5
    Throne of Destruction 43 66 85 A5 Lister, Ventar, Bartuc, Achmel, Colenzo
    Worldstone Chamber 43 66 85 A5 Baal*
    Matron's Den - - 85 A5 Harrogath (Portal) 83 Lilith (Uber Andariel)
    Forgotten Sands - - 85 A5 Harrogath (Portal) 83 Uber Duriel
    Furnace of Pain - - 85 A5 Harrogath (Portal) 83 Uber Izual
    * base monster type is unique
    ** zone has a waypoint

    Level 85 Zone Info

    Level 85 zones are the zones in which the highest level items (TC 87) can be found from both champion and unique monsters since 85+2 and 85+3 are both at least 87. This means the highest level items can also be found in level 84 zones from unique monsters.

    Many zone levels were increased to 85 so there are more endgame places to farm. Keep in mind that some zones are still worth farming even if they aren't level 85. Even if all items can't be found within lower level zones, they may have other advantages such as higher monster density, fewer immune/resistant monsters, more monster types that have better drop chances for valuable non-equipment items like runes, or the zones themselves may be closer to waypoints so they can be cleared faster. For example, both the cow level and Arcane Sanctuary are quite worthwhile despite being level 81 and level 79.


    The following chart lists all level 85 zones with the amount of monster types in those zones that have immunities. Some monster types have multiple immunities and contribute toward the amounts in multiple columns. Unique monsters may still have other immunities since they have random bonuses. For example, "2 + 1" means there are 2 normal monster types that spawn with immunities and 1 super unique pack that spawns with immunities.

    These immunities haven't changed in PD2 so the Amazon Basin wiki has more comprehensive color-coded resistance/immunity charts for each zone.

    Level 85 Zones and their Immunities
    Zone Physical
    Immunes
    Magic
    Immunes
    Fire
    Immunes
    Lightning
    Immunes
    Cold
    Immunes
    Poison
    Immunes
    Location Vanilla
    Level
    Burial Grounds 2 A1 80
    Mausoleum 2 A1 Burial Grounds 85
    Crypt 2 + 1 A1 Burial Grounds 83
    Hole 1 3 1 1 A1 Black Marsh 80
    Hole 2 3 1 1 A1 Black Marsh 81
    Tower Cellar 4 1 2 1 A1 Black Marsh 78
    Tower Cellar 5 1 2 + 1 1 0 + 1 A1 Black Marsh 79
    Pit 1 2 1 2 A1 Tamoe Highlands 85
    Pit 2 2 1 2 A1 Tamoe Highlands 85
    Catacombs 3 1 1 1 A1 73
    Catacombs 4 3 1 A1 73
    Stony Tomb 1 3 1 A2 Rocky Waste 78
    Stony Tomb 2 2 0 + 1 0 + 1 A2 Rocky Waste 79
    Halls of the Dead 3 1 1 2 + 1 4 A2 Dry Hills 82
    Maggot Lair 1 1 2 4 A2 Far Oasis 84
    Maggot Lair 2 1 2 4 A2 Far Oasis 84
    Maggot Lair 3 1 2 0 + 1 4 + 1 A2 Far Oasis 85
    Ancient Tunnels 1 1 1 1 A2 Lost City 85
    Claw Viper Temple 1 1 1 4 2 A2 Valley of Snakes 82
    Claw Viper Temple 2 1 1 3 + 1 1 A2 Valley of Snakes 83
    Swampy Pit 1 1 2 3 A3 Flayer Jungle 80
    Swampy Pit 2 2 2 3 A3 Flayer Jungle 81
    Swampy Pit 3 1 2 2 A3 Flayer Jungle 82
    Flayer Dungeon 2 1 2 1 3 3 A3 Flayer Jungle 82
    Flayer Dungeon 3 1 2 + 1 1 3 2 A3 Flayer Jungle 83
    Ruined Temple 1 1 2 + 1 A3 Kurast Bazaar 84
    Disused Fane 1 1 2 A3 Kurast Bazaar 84
    Sewers 1 1 1 1 + 1 A3 Kurast Bazaar & Upper Kurast 84
    Sewers 2 1 1 5 A3 Kurast Bazaar & Upper Kurast 85
    Forgotten Temple 1 1 2 A3 Upper Kurast 85
    Forgotten Reliquary 1 1 2 A3 Upper Kurast 84
    Disused Reliquary 1 1 2 A3 Kurast Causeway 85
    Ruined Fane 1 1 2 A3 Kurast Causeway 85
    Plains of Despair 2 2 2 A4 83
    River of Flame 1 2 2 3 A4 85
    Chaos Sanctuary 2 + 1 1 + 1 1 + 1 A4 85
    Abaddon 1 3 1 1 2 A5 Frigid Highlands 81
    Pit of Acheron 1 1 4 1 2 A5 Arreat Plateau 82
    Drifter Cavern 1 1 1 6 2 A5 Glacial Trail 84
    Infernal Pit 6 1 4 1 A5 Frozen Tundra 83
    Worldstone Keep 1 4 2 5 2 A5 85
    Worldstone Keep 2 1 1 3 2 3 A5 85
    Worldstone Keep 3 2 5 2 2 3 A5 85
    Throne of Destruction 1 + 1 4 + 1 1 3 + 1 3 + 2 A5 85
    Worldstone Chamber - - - - - - A5 85
    Matron's Den 1 3 0 + 1 Pandemonium Event 83
    Forgotten Sands 1 1 2 0 + 1 2 Pandemonium Event 83
    Furnace of Pain 1 4 1 3 + 1 1 Pandemonium Event 83


    Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.

    • Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
    • Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.
     This page has outdated monster stats for individual maps (from s9 changes)
    

    General Info

    Tier 1 maps can rarely be found in Hell and Act 5 Nightmare. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.

    To open a map, right click it from your inventory in Harrogath (Hell difficulty) with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game.

    Map Events

    Map zones have a chance for special enemies or objects to appear somewhere randomly within them, each with different effects. An event message is displayed when getting close enough to those special enemies/objects. The chance is 33% for rare maps, 2/3 of that for magic maps, and 1/3 of that for regular maps.

    • Darkness itself wanders these lands...
    A Dark Wanderer appears and transforms into a random boss or super unique monster that has increased damage/health and drops extra Worldstone Shards when killed. Up to 3 dark wanderers may appear per map event.
    • Evil beckons you from the Void...
    The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies - they have a chance to drop Splinter of the Void.
    • An alternate dimension radiates dark energy...
    Horazon appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
    • A shrieking, mischievious laughter pierces your ears...
    A Treasure Fallen appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (Um and below), maps, map orbs, and crafting infusions. Up to 3 treasure fallen may appear per map event.
    • A faint humming keeps the darkness at bay...
    A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop uber keys. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
    • You hear coins being counted nearby...
    Gheed appears and sells 5 unidentified unique items for 1 million gold each. The items may transform into their exceptional or elite versions when purchased.
    • A mysterious altar vibrates with potential...
    An Altar of the Catalyst appears and spawns a boss monster nearby when clicked - defeating the monster will allow the altar to be used to create Catalyst Shards.

    Modification

    Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber Ancients with each additional ancient beyond the first having a chance to drop more. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.

    Icon Item Additional Ingredients Effect
      Horadrim Orb Rare Map, Perfect Gem, Rune rerolls rare map
      Infused Horadrim Orb Rare Map
      Angelic Orb Magic Map, Perfect Skull, Rune upgrades map (magic -> rare)
      Infused Angelic Orb Magic Map
      Zakarum Orb Regular Map, Jewel, Rune upgrades map (regular -> rare)
      Infused Zakarum Orb Regular Map
      Arcane Orb Regular Map, Jewel upgrades map (regular -> magic)
      Infused Arcane Orb Regular Map
      Orb of Destruction Magic/Rare Map downgrades map (to regular)
      Orb of Fortification Magic/Rare Map halves number of map monsters and doubles loot/experience gained from them - these fortified monsters have doubled life and deal 20% extra damage (does not affect event monsters)
      Cartographer's Orb 3 T1/T2 Maps of same tier combines 3 maps into one of a higher tier
      Horadrim Scarab T3 Map turns a T3 map into a random rare dungeon
      Catalyst Shard Magic/Rare Map adds "Area contains a random event"
      Standard of Heroes Magic/Rare/Unique Map/Dungeon adds heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
      Worldstone Shard Magic/Rare Map/Dungeon adds a corruption modifier
    • The Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps
    Ingredients Result
    Horadrim Orb + Perfect Gem + Rune Infused Horadrim Orb
    Angelic Orb + Perfect Skull + Rune Infused Angelic Orb
    Zakarum Orb + Jewel + Rune Infused Zakarum Orb
    Arcane Orb + Jewel Infused Arcane Orb
    3 Maps of same tier (any rarity) Random map of same tier (regular)
    3 Dungeons Random dungeon (rare)

    Affixes

    Map affixes affect bonus experience, monster density, and magic/gold find.

    Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. This means higher tier maps can have greater monster density and provide more experience and magic/gold find.

    • Average rare map values
      • T1: +71% density, +14% experience, +50% extra magic/gold
      • T2: +78% density, +16% experience, +75% extra magic/gold
      • T3: +85% density, +18% experience, +100% extra magic/gold
    • Maximum values of each type without modifications (a single map cannot get more than one of these at a time)
      • T1: +130% density, +38% experience, +170% extra magic/gold
      • T2: +155% density, +46% experience, +240% extra magic/gold
      • T3: +180% density, +54% experience, +320% extra magic/gold

    Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.

    List of Map Affixes
    Affix P/S Attributes X Range Exp Density MF/GF Notes
    Cracking S Players have -X% Enhanced Defense 20-30
    30-40
    40-50
    13-18
    15-18
    18-20
    15-20
    30-35
    45-50
    Fumbling S Players have -X% Chance to Block 10-20
    20-30
    30-40
    13-18
    18-23
    23-25
    15-20
    30-35
    45-50
    Imbalance S Players have -X% Faster Hit Recovery 10-20
    20-30
    30-40
    3-4
    4-5
    5-6
    15-20
    20-25
    25-30
    Hindrance S Players have -X% to All Resistances 10-15
    15-20
    20-25
    4-5
    5-6
    6-7
    15-20
    30-35
    50-55
    Unhealthy P Players have -X Drain Life 30-40
    50-60
    70-80
    3-4
    4-5
    5-6
    5-10
    20-25
    35-40
    Warding S Monsters have X% Curse Duration Reduction 20-40
    40-60
    60-80
    5-6
    6-7
    7-8
    20-25
    35-40
    50-55
    T1-T3 maps only
    Leech S Monsters have X% Increased Maximum Life
    Monsters have X% Life Stolen per Hit
    10-15
    15-20
    20-25
    5-6
    6-7
    7-8
    13-15
    15-20
    18-20
    Health S Monsters have X% Increased Maximum Life 5-15
    15-25
    25-35
    6-8
    8-10
    10-12
    15-20
    20-25
    25-30
    ½ frequency
    Large P Monsters have X% Increased Maximum Life 5-15
    15-25
    25-35
    6-8
    8-10
    10-12
    15-20
    20-25
    25-30
    ½ frequency
    Fast P Monsters have +X% Increased Cast and Attack Speed 40-60
    60-80
    80-100
    3-4
    4-5
    5-6
    15-20
    20-25
    25-30
    Swiftness S Monsters have X% increased Velocity 20-30
    30-40
    40-50
    3-4
    4-5
    5-6
    15-20
    20-25
    25-30
    Protection S Monsters take X Reduced Physical Damage 100-200
    300-400
    500-600
    13-15
    15-18
    18-23
    15-20
    30-35
    45-50
    Resilience S Monsters have +X% Faster Hit Recovery 40-60
    60-80
    80-100
    15-20
    20-25
    25-30
    10-15
    25-30
    40-45
    Silver P Monsters have +X% Attack Rating and Chance to Pierce 30-50
    50-70
    70-90
    8-10
    15-18
    18-20
    15-20
    30-35
    45-50
    Crushing P Monsters have X% Chance of Crushing Blow 15-25
    25-35
    35-45
    8-10
    15-18
    18-20
    5-10
    20-25
    35-40
    Bloody P Monsters have X% Chance of Open Wounds 5-10
    10-15
    15-20
    4-5
    5-6
    6-7
    5-10
    20-25
    35-40
    Strong P Monsters have +X% Enhanced Physical Damage 10-15
    15-20
    20-25
    4-5
    5-6
    6-7
    10-15
    25-30
    40-45
    Sturdiness S Monsters have +X% Enhanced Defense 50-100
    100-150
    150-200
    3-4
    4-5
    5-6
    10-15
    25-30
    40-45
    Regeneration S Monsters have +X Replenish Life 1024-1560
    1560-2048
    2048-2560
    3-4
    4-5
    5-6
    20-25
    35-40
    50-55
    Flaming P Monsters have +X% to Fire Skill Damage 5-10
    10-15
    15-20
    3-4
    4-5
    5-6
    13-18
    18-23
    23-25
    Hibernal P Monsters have +X% to Cold Skill Damage 5-10
    10-15
    15-20
    13-15
    15-18
    18-20
    15-20
    25-30
    35-40
    Static P Monsters have +X% to Lightning Skill Damage 5-10
    10-15
    15-20
    3-4
    4-5
    5-6
    13-20
    18-23
    23-25
    Toxic P Monsters have +X% to Poison Skill Damage 5-10
    10-15
    15-20
    15-20
    20-25
    25-30
    5-10
    15-20
    25-30
    Smoking P Monsters have +X% of Physical Damage as Extra Fire Damage 60-80
    70-90
    80-100
    13-15
    15-18
    18-20
    5-10
    20-25
    35-40
    Chilling P Monsters have +X% of Physical Damage as Extra Cold Damage 60-80
    70-90
    80-100
    13-15
    15-18
    18-20
    5-10
    20-25
    35-40
    Sparking P Monsters have +X% of Physical Damage as Extra Lightning Damage 60-80
    70-90
    80-100
    13-15
    15-18
    18-20
    5-10
    20-25
    35-40
    Poisonous P Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds 123-163
    143-184
    163-205
    13-15
    15-18
    18-20
    5-10
    20-25
    35-40
    Runic P Monsters have +X% of Physical Damage as Extra Magic Damage 8-10
    10-12
    12-14
    13-15
    15-18
    18-20
    5-10
    20-25
    35-40
    Crimson S Monsters have X% Fire Absorb 4-6
    6-8
    8-10
    3-4
    4-5
    5-6
    13-18
    18-23
    23-25
    Azure S Monsters have X% Cold Absorb 4-6
    6-8
    8-10
    3-4
    4-5
    5-6
    13-18
    18-23
    18-25
    Opal S Monsters have X% Lightning Absorb 4-6
    6-8
    8-10
    3-4
    4-5
    5-6
    13-18
    18-23
    20-25
    Tangerine S Monsters have X% Magic Absorb 4-6
    6-8
    8-10
    3-4
    4-5
    5-6
    13-18
    18-23
    20-25
    Splashing P Monsters Melee Attacks Deal Splash Damage 8-13
    18-23
    23-25
    5-10
    20-25
    35-40
    Stygian P Map contains Stygian Dolls 25-30 40-45 ½ frequency, T1-T3 maps only
    Lustful P Map contains Succubus Witches 25-30 45-50 ½ frequency, T1-T3 maps only
    Vampiric P Map contains Vampire Lords 18-20 15-20 ½ frequency, T1-T3 maps only
    Bovine P Map contains Hell Bovines 25-30 15-20 ½ frequency, T1-T3 maps only
    Reanimated P Map contains Reanimated Horde 25-30 35-40 ½ frequency, T1-T3 maps only
    Ghastly P Map contains Ghosts 18-20 15-20 ½ frequency, T1-T3 maps only
    Souless P Map contains Burning Souls 25-30 40-50 ½ frequency, T1-T3 maps only
    Shamanic P Map contains Fetishes 20-25 15-20 ½ frequency, T1-T3 maps only
    Shrieking P Map contains Shrieking Terrors 25-30 20-30 ½ frequency, T1-T3 maps only
    Smith S Monsters have X% chance to drop additional weapons 1, 2, 3 ½ frequency, T1-T3 maps only
    Armorer S Monsters have X% chance to drop additional armor 1, 2, 3 ½ frequency, T1-T3 maps only
    Crafter S Monsters have X% chance to drop additional jewelry & charms 1, 2, 3 ¼ frequency, T1-T3 maps only
    Champion's P Monster Rarity +X% 30-40
    40-50
    50-60
    Duplicated P Map Contains an additional Boss ½ frequency, T1-T3 maps only
    Adventurer S +1 to Area Level ½ frequency
    • In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
    • Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
    Resistances of Monsters Added by Affixes
    Monster Phys Magic Fire Light Cold Poison Type Drain
    Stygian Doll 33 25 33 80 Undead 33
    Hell Temptress 50 50 50 50 Demon 75
    Dark Lord 75 33 33 135 50 Undead 75
    Hell Bovine 50 33 50 50 50 33 66
    Unholy Corpse 50 50 75 80 Undead 66
    Specter 95 50 25 75 50 95 Undead 0
    Burning Soul 25 80 50 75 Undead 0
    Fetish 25 25 50 50 50 50 Demon 100
    Shrieking Terror 35 25 25 40 80 25 75

    Unique maps use some of the above affixes but also have special attributes which are unique to them. All the affixes for each unique map are listed in their own sections below.

    Immunes

    Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 140 resistance to each damage type. Other maps are listed below:

    Highest Immunities per Map
    Tier Map Phys Magic Fire Light Cold Poison
    T1 Arreat Battlefield 130 100
    Fall of Caldeum 100 130
    Horazon's Memory 135 * 130 *
    Royal Crypts 150 125 105
    Sewers of Harrogath 135 125
    Shadows of Westmarch 100 135
    Torajan Jungle 125 105
    T2 Ancestral Trial 130 120
    Bastion Keep 110 125 130
    Lost Temple 120 110
    River of Blood 100 180 130
    Ruins of Viz-Jun 130 120
    Tomb of Zoltun Kulle 105 120 110
    T3 Ashen Plains 120 130 130
    Blood Moon
    Canyon of Sescheron 120 130 110
    Kehjistan Marketplace 125 130 105**
    Pandemonium Citadel 100 135 130
    Phlegethon 140 125
    Ruined Cistern 125 135 115
    Sanatorium 125 130
    Throne of Insanity 130 130
    * Lightning Spires have 100 lightning resistance and 1000 poison resistance
    ** Fire Towers have 1000 poison resistance

    Individual Maps

    For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".

    Map bosses are treated as prime evils.

    Tier 1

    Tier 1 map zones have a zone level of 87

      Arreat Battlefield

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Afflicted 25 30 100 25 25 Demon 75
    Blood Wing 33 50 50
    Bramble Hulk 25 75 50 80 45 75
    Carrion Bird 25 25 75 100
    Night Clan 50 50 85 Demon 80
    Spike Fiend 50 20 50 75 100
    Unholy Corpse 50 50 130 33 50 65 Undead 66
    Zombie 50 50 50 85 Undead 50
    Elmegaard
    the Armorsmith
    20 20 50 50 50 Demon 20

     

     

      Fall of Caldeum

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Flying Scimitar 25 50 100 75 0
    Heirophant 10 50 25 33 95 25 100
    Hell Swarm 50 70 25 80 0
    Huntress 15 25 75 65 50 100
    Slinger 10 25 75 65 100
    Zombie 50 95 25 75 45 Undead 50
    Waheed the Traitor 50 50 75 75 75 75 20

     

     

     

      Horazon's Memory

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Cantor 10 25 50 50 20 100
    Doom Knight 33 25 60 60 120 Undead 33
    Flying Scimitar 25 50 50 80 75 0
    Frozen Abyss 40 25 75 100
    Frozen Scorch 25 25 40 80 33 75
    Ghost 50 50 50 65 50 50 Undead 33
    Lightning Spire 90 90 100 1000 0
    Menace Worm 135 75 50 50 Demon 75
    Oblivion Knight 33 25 60 60 120 Undead 33
    Zakarumite 10 25 33 33 20 100
    Deathmaiden
    Madinsane
    20 20 50 50 50 50 Demon 20

     

      Royal Crypts

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Afflicted 75 65 Demon 75
    Bone Archer 35 150 30 20 105 Undead 0
    Bone Warrior 35 30 65 65 Undead 0
    Claw Viper 80 45 25 40 50
    Dune Beast 60 25 20 25 100
    Flying Scimitar 25 50 50 100 75 0
    Gloombat 50 25 75 50 75
    Scarab 80 50 50
    King Leoric 20 20 50 50 50 50 Undead 20
    Decaying Guard 20 20 50 50 50 50 Undead 20
    • Decaying Guards are minions of King Leoric

     

     

     

      Sewers of Harrogath

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Blood Wing 25 50 33 50
    Enslaved 25 50 15 25 15 75
    Fetish 25 125 80 Demon 100
    Flayer 25 75 50 45 Demon 100
    Ghoul Lord 30 25 33 25 75 50 Undead 75
    Grotesque Wyrm 25 50 135 50 Demon 50
    Marauder 25 50 80 50 45 66
    Sand Maggot 66 33 85 90 50
    Sand Maggot Egg 33
    Sand Maggot Young 20 20 20 20 20 80 50
    The Mad Philosopher 20 20 50 50 50 33 Demon 20

     

     

     

      Shadows of Westmarch

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Fire Boar 65 25 65 75
    Moon Clan 100 45 50 45 85 25 Demon 80
    Over Seer 20 25 110 20 40 40 Demon 100
    Siege Beast 50 20 25 45 150 40 100
    Slinger 10 25 25 75 100
    Succubus 50 50 75 65 Demon 75
    Zombie 50 50 65 85 Undead 50
    Urzael
    Harbinger of Death
    20 20 50 50 50 50 20

     

     

     

      Torajan Jungle

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Council Member 50 33 50 33 33 Demon 66
    Crusher 50 25 140 50 100
    Death Beatle 50 25 105 50
    Death Brawler 33 50 50 50 50 50 75
    Dune Beast 33 75 50 25 100
    Foul Crow 25 70 100
    Quill Rat 50 50 45 100
    Tree Lurker 25 80 50 85 75
    The Great Worm 20 20 50 50 50 50 20
    Blood Maggot Egg 180 180 180 180 180 33
    Blood Maggot Young 20 20 50 50 50 50 50
    • Blood Maggot Young monsters are minions of The Great Worm

     

     

     


    Tier 2

    Tier 2 map zones have a zone level of 88

      Ancestral Trial

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Bone Mage 25 50 65 50 Undead 0
    Bone Warrior 25 50 45 45 50 Undead 0
    Minion of Destruction 50 90 75 Demon 50
    Pit Lord 50 120 75 25 Demon 66
    Preserved Dead 20 50 50 50 50 50 Undead 33
    Specter 110 50 75 35 50 Undead 33
    Spider Magus 25 30 75 120 50
    Nathkill the Numb 20 20 50 50 50 50 Demon 20

     

     

     

      Bastion Keep

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Demon Sprite 25 80 25 33 Demon 100
    Demon Steed 50 25 33 50 100
    Desert Wing 110 25 75 75 25 75
    Devilkin 15 75 40 50 Demon 75
    Devilkin Shaman 15 50 135 75 Demon 66
    Giant Lamprey 25 33 25 85 50
    Giant Lamprey Egg 33
    Giant Lamprey Young 80 50
    Hell Temptress 50 50 50 75 Demon 75
    Moon Clan 50 75 85 45 Demon 80
    Sand Raider 25 25 50 50 33 66
    Johnathan
    the Damned
    20 20 50 50 50 50 Undead 0

     

     

     

      Lost Temple

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Blood Wing 25 33 45 50
    Enslaved 25 50 15 25 65 75
    Gloam 25 80 50 75 Undead 0
    Gloombat 10 33 50 110 75
    Gorebelly 55 50 115 65 30 Demon 100
    Poison Spinner 50 120 75 50
    Unraveler 33 50 20 20 50 80 Undead 33
    Khalim's
    Corrupted Body
    50 50 75 75 75 75 Demon 20

     

     

     

      River of Blood

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Corpulent 15 20 75 Demon 75
    Council Member 30 33 80 33 33 Demon 66
    Death Mauler 33 50 85 50 75
    Doom Knight 33 125 20 20 50 Undead 33
    Flesh Beast 25 140 Demon 50
    Flesh Spawner 66 100 80 Demon 50
    Minion of Destruction 50 90 33 50 95 Demon 50
    Oblivion Knight 33 25 60 60 180 75 Undead 33
    Skeleton Archer 40 50 33 40 33 80 Undead 0
    Zealot 10 25 80 33 20 100
    Avunaos the Rotten 20 20 50 50 50 50 Undead 20
    Belial Lord of Lies 20 20 50 50 50 50 Demon 20
    Blood Golem 20 20 50 50 50 50 Undead 20
    • Blood Golems are minions of Avunaos

      Ruins of Viz-Jun

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Black Lancer 0 25 120 25 25 Demon 100
    Dark Ranger 15 25 25 75 25 Demon 100
    Disfigured 25 40 50 Demon 75
    Fetish (melee) 33 100 33 50 Demon 100
    Fetish (ranged) 100 50 Demon 100
    Fetish Shaman 25 25 85 25 50 Demon 100
    Heirophant 10 33 25 33 75 20 100
    Hollow One 33 50 20 0 55 50 Undead 33
    Moon Clan 50 33 50 Demon 80
    Returned 33 100 Undead 0
    Spider Magus 50 0 50 60 50
    Sucker 50 75 33 120 50
    Thorned Hulk 80 33 75 75
    Tree Lurker 25 50 75 25 75
    Zealot 10 25 80 33 20 100
    Karvarousku
    the Cartographer
    20 20 50 50 50 50 Undead 20
    Burning Dead 20 20 50 50 50 50 Undead 0
    Burning Dead Archer 20 20 50 50 50 50 Undead 0
    • Burning Dead & Burning Dead Archer monsters are minions of Karvarousku

     

     

     

      Tomb of Zoltun Kulle

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Arach 50 85 50 50
    Dark Familiar 15 25 50 75
    Dune Beast 25 50 150 25 100
    Minion of Destruction 50 100 25 75 Demon 50
    Pain Worm 75 110 Demon 75
    Razor Spine 25 75 50 100
    Returned Mage 25 50 25 120 75 Undead 0
    Scarab 105 25 75 50 25 50
    Toadflax the Tainted 20 20 50 50 50 50 20


    Tier 3

    Tier 3 map zones have a zone level of 89

      Ashen Plains

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Black Raptor 65 45 100
    Burning Soul 40 50 80 40 85 Undead 0
    Death Berserker 50 120 75 25 75
    Doom Ape 50 145 50 25 100
    Flayer 45 75 33 75 50 Demon 100
    Saber Cat 50 25 50 50 50 50 100
    Spear Cat 10 25 50 100
    Thrasher 25 40 25 130 75
    Borq the Consumed 20 20 50 50 50 50 Undead 0


     

     

     

      Blood Moon

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Hell Bovine 50 33 65 65 65 65 66
    The Cow Queen 20 20 50 50 50 50 20
    • Hell Bovines are the only non-boss monster type unless others are added via affixes

     

     

     

      Canyon of Sescheron

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Cliff Lurker 25 80 160 75
    Doom Knight 50 80 20 50 Undead 33
    Frozen Abyss 25 25 80 100
    Oblivion Knight 25 60 60 75 75 Undead 33
    Overlord 33 20 60 Demon 100
    Serpent Magus 40 70 45 35 60 50
    Soul Killer (melee) 55 110 45 50 Demon 100
    Soul Killer (ranged) 50 25 110 Demon 100
    Shattered Soul 50 50 75 75 75 75 0

     

     

     

      Kehjistan Marketplace

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Feeder 75 45 110 50
    Fire Tower 40 50 50 85 1000 0
    Flying Scimitar 25 50 75 75 0
    Ghoul Lord 30 85 25 60 50 Undead 75
    Invader 25 50 65 66
    Unraveler 33 50 35 20 50 50 Undead 33
    Vile Archer 15 35 90 130 25 Demon 100
    Vile Hunter 20 20 33 33 75 20 Demon 100
    Overlord Aerlynn 50 50 75 75 75 75 Demon 20
    Devilkin Slave 50 50 75 75 75 75 Demon 50
    • Devilkin Slaves are minions of Aerlynn

     

      Pandemonium Citadel

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Blood Bringer 50 140 50 50 100
    Damned 25 50 85 25 Demon 75
    Dark Lord 50 50 25 75 90 Undead 75
    Flayer 25 25 50 130 50 Demon 100
    Prowling Dead 50 50 65 90 Undead 66
    Stygian Fury 100 25 25 66 50 25 Demon 75
    Temple Guard 25 50 75 25 45 100
    Dark Commander Alma 50 50 75 75 75 75 Demon 20

     

     

     

      Phlegethon

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Council Member 30 33 80 33 33 Demon 66
    Demon Imp 25 100 25 33 Demon 100
    Fallen 15 25 25 40 50 Demon 75
    Fallen Shaman 15 25 50 90 0 50 Demon 66
    Fetish 25 25 50 50 50 50 Demon 100
    Hell Cat 15 25 50 80 25 100
    Hell Slinger 10 25 25 50 0 25 100
    Hell Spawn 33 50 25 50 75 Demon 75
    Moon Lord 50 50 25 50 50 0 75
    Siege Beast 75 140 33 50 100
    Unholy Corpse 50 50 0 25 0 120 Undead 66
    Lieutenant of Sin 20 20 50 50 50 50 Demon 20

     

     

     

      Ruined Cistern

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Bog Creature 15 65 55 50 75
    Dried Corpse 50 50 65 140 Undead 33
    Gorebelly 30 50 60 Demon 100
    Returned Mage 33 40 75 50 75 Undead 0
    Salamander 50 115 50
    Strangler 60 125 25 75 45 Undead 33
    Vile Archer 75 25 25 25 Demon 100
    Vile Hunter 20 20 45 33 Demon 100
    Ancient Cistern Hydra (fire) 20 20 50 50 50 50 20
    Ancient Cistern Hydra (poison) 20 20 50 50 50 50 75
    • The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions

     

     

     

      Sanatorium

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Blood Lord 33 130 50 33 50 75
    Death Mauler 33 50 50 65 75
    Ghoul Lord 30 33 25 130 75 Undead 75
    Gloam 60 35 75 85 Undead 0
    Vile Archer 15 20 65 25 25 Demon 100
    Vile Hunter 20 20 30 45 65 25 Demon 100
    Vile Lancer 45 15 45 35 25 25 Demon 100
    The Guardian 20 20 50 50 50 50 Undead 20

     

     

     

     Throne of Insanity

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Balrog 50 20 130 25 45 75 Demon 66
    Demon Rascal 75 50 25 50 Demon 100
    Doom Caster 50 25 25 65 90 Undead 33
    Flesh Archer 15 45 50 25 Demon 100
    Flesh Hunter 40 20 50 65 20 Demon 100
    Flesh Lancer 45 45 50 25 Demon 100
    Hell Spawn 33 115 15 33 15 Demon 75
    Hell Whip 40 50 85 Demon 100
    Swamp Dweller 15 75 25 115 75
    Indio the Insane 20 20 50 50 50 50 Undead 20

     

     

     


    Tier 4 (Dungeons)

    Dungeons have a zone level of 90

    Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.

    Blood Bringers move slowly and deal "lethal damage" - beware!

    Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand.


      Plains of Torment

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Gloam 15 180 25 25 180 Undead 0
    Misshapen 180 25 180 50 25 Demon 75
    Succubus 50 180 180 Demon 75
    Unholy Corpse 50 25 180 33 180 Undead 66
    Death Lord 25 33 180 33 75 75
    Huntress 15 180 180 75 100
    Night Lord 35 33 25 120 50 Undead 75
    Blood Bringer 150 50 50 50 50 50 100
    Specter ? ? ? ? ? ? Undead ?
    The Synthetic One 50 50 75 75 75 75 Undead 20
    Canight the Corrupted 50 50 75 75 75 75 Undead 0
    Madness * * * * * * Undead 0
    Hysteria * * * * * * Undead 0
    • Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
    • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

      Sanctuary of Sin

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Gloam 15 180 25 25 180 Undead 0
    Misshapen 180 25 180 50 25 Demon 75
    Succubus 50 180 180 Demon 75
    Unholy Corpse 50 25 180 33 180 Undead 66
    Death Lord 25 33 180 33 75 75
    Huntress 15 180 180 75 100
    Night Lord 35 33 25 120 50 Undead 75
    Blood Bringer 150 50 50 50 50 50 100
    The Stygian Beast 50 50 75 75 75 75 Undead 0
    Stygian Horde 50 50 75 75 75 75 Undead 0
    • The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
    • Stygian Horde monsters are minions of The Stygian Beast


    Unique Maps

    No monsters within unique maps are inherently immune to any damage types. Unique maps cannot be corrupted.

      Fallen Gardens

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Thrasher 25 40 50 80 75
    Blood Wing 25 50 33 45 50
    Bog Creature 50 45 50 45 35 Demon 66
    Imp 65 35 70 65 40 Demon 100
    Prowling Dead 45 50 65 60 Undead 66
    Strangler 60 80 60 25 75 45 Undead 33
    Rakanoth 50 20 50 50 50 50 Demon 20
    Iskatu 30 20 50 50 50 50 20
    Vermin 30 20 50 50 50 50 0

    This is a tier 2 map so it has a zone level of 88 like other tier 2 maps.

    Unique Attributes:

    • Map Boss drops a Rainbow Facet
    • Monsters have +2% chance of dropping Additional Jewels

    Other Attributes:

    • Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
    • Monsters have [10-20]% Deadly Strike
    • Monsters have [10-30]% Increased Maximum Life
    • Monsters have +[50-100] Replenish Life

     

     

      Zhar's Sanctum

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Huntress 40 65 25 50 80 100
    Hell Swarm 60 25 50 80 65 0
    Heirophant 35 80 25 75 25 100
    Spear Cat 40 25 50 40 80 100
    Urdar 35 20 30 75 80 Demon 100
    Jungle Hunter 30 25 85 45 95 100
    Returned 40 50 85 20 50 Undead 0
    Guardian 15 20 75 80 50 Undead 33
    Bog Creature 65 65 50 50 65 75
    Hell Temptress 15 20 75 40 55 Demon 75
    Carver Shaman 15 30 80 50 55 25 Demon 66
    Night Lord 35 40 40 25 85 65 Undead 75
    Carver 15 30 85 65 45 25 Demon 75
    Reanimated Horde 50 75 60 80 Undead 66
    Crush Beast 50 50 45 20 50 100
    Infernal Alien 20 20 50 50 50 50 Demon 75
    Efreet Sajber 20 20 50 50 50 50 100
    Ztaziz the Fragile 20 20 50 50 50 50 100
    Zhar the Mad 20 20 50 50 50 50 0

    This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.

    Unique Attributes:

    • Map Boss drops a Skill Charm
    • Monsters have +[4-6]% chance of dropping Additional Charms

    Other Attributes:

    • Players have -[50-100] Drain Life
    • Players have -10% to All Resistances
    • Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
    • Players have -[20-30]% Faster Hit Recovery
    • Monsters have [20-30]% Increased Maximum Life

    The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that
    leads to Zhar the Mad.

    Heirophants deal exceptionally high cold damage - beware!

      Stygian Caverns

    Monster Phys Magic Fire Light Cold Poison Type Drain
    Grotesque 55 20 30 50 25 65 Demon 50
    Grotesque Wyrm 25 20 55 40 35 70 Demon 50
    Ice Boar 25 30 15 50 15 75
    Imp 40 35 70 65 40 50 Demon 100
    Death Mauler 30 65 50 65 75
    Horror 30 50 30 50 60 65 Undead 0
    Doom Knight 30 25 60 20 20 50 Undead 33
    Corpse Spitter 30 25 55 20 75 Demon 75
    Rot Walker 50 20 40 30 65 40 Undead 66
    Oblivion Knight 35 25 60 60 55 45 Undead 33
    Blood Lord 25 65 55 30 75
    Cory the Imp 50 30 80 40 40 80 Demon 66
    Onion the Accused 20 60 40 80 80 40 75
    Warlord of Blood 20 20 50 50 50 50 0

    This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.

    Unique Attributes:

    • Map Boss drops a Corrupted Unique
    • Monsters have +100% chance of dropping Corrupted Items

    Other Attributes:

    • Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
    • Players have -[5-10]% Chance to Block
    • Monsters have [20-30]% Increased Velocity
    • Monsters have [5-10]% Chance of Crushing Blow
    • Monsters have [20-30]% Increased Maximum Life

     

     






    Item filtering allows players to filter out items they don't want to see, and also change the appearance of items that are not filtered out. While there are in-game options for simple item filtering, players can use item filters to customize this to their liking. PD2's Filtering is open-source and based on BH 1.9.9.

    For other out-of-game customization options, see Customization.

    Filters

    Item filters (often called lootfilters) are text files which contain rules for describing how items should be displayed in-game. The default filter only has a few simple rules for adding descriptions to some items (map orbs and stackable gems/runes), and otherwise displays all items the same as they would be in vanilla.

    By default, filtering is done using default.filter in the ProjectD2 directory - unless changed, it only has a few simple rules. If loot.filter is present in the same directory, it will be used instead of the default file. If a filter is selected from the launcher, it will be saved in ProjectD2\filters and be used instead via a loot.filter system link from the ProjectD2 directory.

    These files will function if encoded in UTF-8 (default), but ANSI encoding is needed to allow special characters to display properly.


    Filters can be selected from the launcher and enabled via the in-game Settings menu.

    To install manually, download a filter file and save it to Diablo II\ProjectD2\filters\local and then select it from the launcher. Make sure the relevant in-game settings are enabled.

    In-Game Settings

     
    In-Game Settings
     
    Settings menu

    The Settings menu can be accessed in-game from the lower left corner. Hotkeys can be set for each option.

    These two options are not affected by lootfilters:

    • Always Show Items: shows items on the ground without needing to hold alt
    • Always Show Item Stat Ranges: shows ranges in item tooltips for variable attributes

    The following options enable simple rules for changing how certain items are displayed. Except for the tooltip changes made by Show Item Level, they'll be overwritten if Enable Loot Filter is checked.

    • Show Item Level: adds item levels such as (L99)
      • adds ILVL to tooltips for all items
      • adds ALVL to tooltips for magic/rare/crafted items unless ALVL = ILVL
    • Show Ethereal: adds (Eth)
    • Show Sockets: adds sockets such as (4)
    • Show Rune Numbers: adds rune numbers such as [33]
    • Alt Style: uses different style for Ethereal, Item Level, and Rune Number options
    • Color Mod: rune numbers are colored (1-10 white, 11-16 tan, 17-22 orange, 23-33 red)
    • Shorten Names: shortens potion/scroll names

    These are the main options that affect custom filtering:

    • Enable Loot Filter: enables the filter
    • Drop Notifications: shows notifications when specified items drop
    • Close Notifications: shows notifications when getting close to specified items
    • Detailed Notifications: makes notifications match the displayed item name
    • Verbose Notifications: adds "drop" or "close" to the notification (overridden by Detailed Notifications)

    Filter Level: changes which rules/notifications will be enabled within the filter

    The default hotkey to reload the filter file is Numpad 0 and can be changed in the configuration file.

    List of Public Filters

    The Filter column has links for each filter's github page where you can read more about them. Many authors also list their discord handles if you'd like to contact them. Filters updated for the current season are highlighted green. Older filters are highlighted red.

    Dates are not updated automatically, so check the link for each to see when they've actually been updated.

    Filter Updated Author Brief Description
    Kryszard's PD2 Loot Filter 2024-05-13
    ver 9.1.1
    Kryszard
    Kryszard#5460
    Filter should suit most players needs - It's good for both: leveling and endgame experience. You'll find more info on my GitHub
    Reddit discussion thread: Kryszard's PD2 Loot-Filter - Discussion Thread
    eqN's PD2 Filters 2024-04-23
    (Season 9)
    eqNj A refined filter with several tiers (Relaxed, Medium, Strict, and ShowRecipes) designed for beginners and veterans alike. Every level is tailored to ensure anything of use always shows based on your class and progress. Useful info about items is in descriptions: Defense range, weapon speed/range, max sockets, runewords, and if an item is of high value. All runes and uniques notify on drop. Valuable items are made easy to see and pick up. Sockets, superior ED %, and staffmods show in item names. Crafting bases are marked/notified. Detailed recipes, runewords, and crafting info is available by switching to the ShowRecipes filter level.
    Feather 2024-04-08 BetweenWalls This filter is less strict than most and has all the usual improvements, so it's ideal for new players. It's also great for experienced players who like the simple aesthetic of the original game. Multiple strictness levels are available to help the filter better match your preferences.
    Kassahi's Filter 2024-22-09
    (Season 9)
    Kassahi My GitHub (README) is Finally Been Updated With my Filters Info, Also Blame onion For Everything !!!
    HiimFilter 2024-04-11
    (Season 9)
    Maaaaaaarrk
    Hiimdave
    Has an ring & amulet pts system to show value. Levels that cover season reset to End Game loot filter. Shows many important stats when the item is on the ground. Utilizes the filter levels functionality. Has helpful hints to new to PD2 players on what to do. Has LLD tags to know what is valuable to the LLD community. Has LLD specific Rung Amulet and Jewel pts grading system. See the readme for many more features!
    TalRasha's PD2 Item Filter 2023-10-01
    (Season 8)
    talrasha#4179 Updated for Season 8. Highlights good items in bright colors and adds design elements to names. Shows crafting recipes on magic/rare items and maps. Reveals names of most uniques and sets unidentified.
    Erazure's PD2 Loot Filter 2024-04-08
    (Season 9)
    Erazure_OwO
    Discord: erazure
    - Highly stylized, visually polished loot filter with customizable strictness; Valuable items and high runes display and notify with a splash of color on the screen; Distinct intuitive symbols for maps, charms, runes, gems, jewels, potions, and more!
    - Features four different tiers of filter levels (excellent for ladder resets, midgame leveling/farming, as well as endgame mapping); Players have the ability to select what kind of potions to show or hide on demand (e.g. choose a filter level subtier to hide H5, M5, or Rejuvenation potions)
    - For more information, check out my GitHub or message on Discord: Erazure#5126
    PiLLLa PD2 Filter 2023-10-02
    (Season 8)
    PiLLLa#2972 When you visit my github, you can see updated Information. If you have any other idea for filter, let me know that by discord and reddit. Thanks
    <Normal1:Recommended/Base filter> <Normal2/4:Different Color&Symbol> <Normal3:Different Filter level>.
    Wolfie's Filters 9999-12-31 WolfieeifloW#6431 Always updated for the newest season! Multiple versions to fit any style - Detailed/Revealed/Compact for less strict, Wolfie for stricter, BT for strictest. Shows/pings all Sets, Uniques, Runes, etc.
    Join my Discord for questions or more info!
    RetroCro's Loot Filter 2024-05-09 (Season 9) RetroCro#7154 Ladder Reset to End Game mapping loot filter. Shows the identified names of set and unique items. Set your desired strictness in game!
    Dauracul's Loot Filter 2024-04-09
    (Season 9)
    Dauracul Clean and informative lootfilter, focused on attribute and item management notes (socket counts, weapon speed, cube recipes, automod/staffmod rolls, runeword recipes, etc.). Runeword recipes are divided into Filter Levels and displayed on all normal bases with sockets. Most high value items will trigger notifications.
    ADevDH 2023-09-28 ADevelopment,
    DarkHumility
    PD2 All-Purpose Early-Late Game Filter Focuses on Updated Item Tiering + Map Tiering/Immunities + Highlights Jewels and Other Items for GG Stats. Includes all Crafting/Socket Bases you'll ever need! Low Overall Strictness! Filters out the garbage though!
    Archived Filters
    Filter Updated Author Description
    TheIrateSeagoer's Loot Filter 2023-03-04 TheIrateSeagoer
    CaptainJack#6308
    This filter has all of the values from Arreat Summit listed on the equipment, ensuring you always know the max sockets/max defense of any piece of equipment (with ilvl specific information). Every magic item has the rune needed for the crafting recipes in preparation for their use in season 2. Runes are colored by the difficulty they start to drop in. Every set and unique is alerted by default at low levels. Armors are marked with a perfect and good suffix for their base armor roll. Perfect rolls are denoted with purple information, red denote good rolls.
    Equa1ity's PD2 Filter 2022-07-11 equa1ity#7704 ADD RACE LEAGUE FILTER, rewriting for S5 Many improvements!
    ElPocoBurrito's Filter 2021-12-23 ElPocoBurrito#0001 S4 Ready A heavily modified version of Wolfie's "Wolfie" filter tailored to be filled with features including some which are absent from many others (like telling you the set name next to the set drop). My philosophy is to be slightly strict and to keep somewhat vanilla looking item names with few exceptions (I make sure to have rare and valuable items stand out). Please give me feedback and comments on discord through DMs or the #lootfilter channel.
    1l4u's Loot Filter 2021-08-12 1l4u Update for season 3. Super strict end game filter.
    Baneazy's Loot Filter 2021-08-06 Baneazy A good filter from beginning to end game. It's mostly tailored toward end game but should taper items off from Normal to Hell.
    scrollsjay's Loot Filter 2021-04-01 scrollsjay This Loot Filter uses Kryszard's PD2 Loot-Filter for most of it's filter rules. Most changes allow for a briefer appearance of basic items to present a unified look. Full details with screenshots at the github repository. Contact me via reddit.com here
    Gothablo's Loot Filter 2021-03-16 Gothablo It is a filter based on the code "Kryszard's PD2 Loot Filter". The main changes are aesthetic elements, but there are a few changes added from me. From the beginning of the game to END GAME, items that we do not need or are of little value are removed. All MAGIC and RARE items should be and identified to check if they are worth to the trader. In addition, the filter code can be easily changed by yourself.
    Pj's Loot Filter 2020-12-07 Pj#5884 Pretty strict end-game loot filter. Based loosely on Kryszard's filter with a lot of changes. Hides all normal and exceptional stuff, only shows top-end elite items. Shows all set/unique items but only alerts on exceptional/elite versions. Hides tons of garbage. Only shows full rejuvs/super potions. Heavily commented for clarity. Work in progress, check back frequently for updates.
    Luke's late game filter 2020-11-24 Luke My late game filter i updated on fly. No leveling rules. Good as reference if you want to write your own filter. Filter has been updated to be less hostile. Make sure you check for sets, bases, magic and rares. It's not recommended to use it without checking :) (fix all res on paladin shields, show light elite chests (0,3,4 os) 10+ed, show all eth chests (0,3,4 os) 5+ed) Thanks to WolfieeifloW.
    Lhaetes
    PD2 Loot Filter
    2020-11-19 Lhaete A filter that preserves the games original aesthetic, and shows Runeword recipes & Magic Crafting recipes on items!
    In-Game Screenshots
    Rinku's Loot Filter 2020-11-11 Rinku#1352 A basic filter that hides clutter and shows item info at a glance, not much customization, just some QOL :) Definitely not for everyone but I thought I'd share.

    Some tools are available on the Guides and Links page that may be useful when editing filters.

    FAQ

    This section lists common issues and frequently asked questions about filters.

    1. Which is the best filter for me?
      • There isn't a "best" filter. Different filters are made for different reasons, and vary in terms of how strict they are with the items they show or notify, how much and what kind of extra information they provide, and how they alter the appearance of items. It's difficult to make recommendations without knowing what you're looking for in a filter and people may not be familiar with more than a few filters, so comparing filters yourself may be the best way to find a filter that suits you.
    2. What's the best way to compare different filters?
      • Filters usually include descriptions about how strict they are, what features they have, and how items are displayed. Some even include example images. If that isn't enough, FilterBird can be used to compare most items between filters one-at-a-time, and singleplayer can be used with an item pack and local filter so that the filter can be altered and reloaded in-game to compare any number of items.
    3. If I want to use a customized filter, how do I save my changes?
      • Put the customized filter into ProjectD2\filters\local and select it from "Local" in the launcher. Local filters won't be updated automatically, so if yours is based on a public filter, you may want to follow that filter in case any important changes are made to it.
    4. How do I turn off the filter or go back to original?
      • The filter can be turned off by disabling Enable Loot Filter in the in-game settings. To reset everything to default, close the game and launcher, delete the filters folder as well as default.filter and loot.filter in the ProjectD2 folder, and then relaunch the game.
    5. How do I use a filter with PlugY?
      • The same filter configuration you have for multiplayer will also be used for singleplayer. The filter configuration is updated when the game is opened from the launcher - select a filter from the launcher and press Play in order to update it. This also updates the filter itself if you're using a non-local version. Afterward, close the game/launcher and open the game with PlugY.
    6. Will a loot filter from older seasons work in the current season?
      • Unless the older filter was extremely simple, it will likely behave in unexpected and undesireable ways. Using an outdated filter is not recommended.
    7. My settings button is gone
      • Close the game & launcher, delete UI.ini, and then relaunch the game to return the settings button to its default position.
    8. My launcher shows no filters in the list
      • Close the launcher and re-open it. Repeat if they still don't show or if the server/GitHub is down. Also, try whitelisting the launcher and game in your antivirus and/or firewall.
    9. My launcher says "Coming Soon!" for item filters
    10. My filter isn't working
      • Make sure the in-game settings are setup correctly.
      • Use the launcher to select your filter. If you don't use the launcher, these may be common issues:
        • Having two PD2 installations and pasting your filter into the wrong one
        • Saving the filter file with the wrong name (e.g. default.filter.filter, default.txt, or default.filter.txt)
        • Having a PD2 installation inside of a Diablo II folder which is inside another Diablo II folder (folderception!)
        • Not saving and closing the filter file after pasting rules into it
    11. My filter is displaying strange characters for certain items
      • Certain special characters will only be displayed correctly if your filter file is encoded in ANSI rather than the default of UTF-8. Most text editors will allow the encoding to be modified - for example, Notepad++ includes "Encoding" as one of the primary menu options.


    Filter Syntax

    Filters contain rules for how items should be displayed in-game. Each rule has Input and Output and follows this basic format:

    ItemDisplay[ Input ]: Output
    

    The Input specifies a set of conditions an item must satisfy for the rule to apply to it, and Output specifies the actions (text or keywords) used when a matching item is found.

    If a line doesn't follow this format, it won't be considered a rule, which means it won't affect how items will be displayed in-game. If a line is intentionally ignored like this, it should begin with // (double slash) so the computer can ignore it immediately rather than spend time checking the rest of the line to determine whether it's a rule or not.


    Filter rules are processed in-order from top to bottom. Items are displayed according to the output of the first rule whose conditions they satisfy. If the matching rule doesn't include %CONTINUE%, the procedure is halted and no additional rules are checked. In this way, rules that are higher than others have higher priority. The only exception is for notification keywords, which apply regardless of where they are in the filter.


    The simplest rule is one without any conditions or output. Sans conditions, the rule will apply to all items. Sans output, nothing will be displayed for those items.

    ItemDisplay[]: hides all items


    The next simplest rule is one that displays all items with their default appearances. The output keyword %NAME% refers to an item's default appearance, and varies depending on which item is being shown. All items are displayed by default - the game essentially adds this rule to the bottom of the filter before beginning to process the filter's rules.

    ItemDisplay[]: %NAME% displays all items with their default names

    ItemDisplay[]: %NAME%{%NAME%} displays all items with their default names and descriptions

    Conditions

    Conditions describe which item(s) the rule should apply to.

    Many conditions refer to a single item or item group. These boolean conditions will be either true or false, depending on which item is being looked at.

    ItemDisplay[key]: hides keys (they can still be purchased from merchants)


    Value conditions typically refer to the value of a specific property on the item being looked at. They each have three parts: code, comparison operator (<,>,=), and value to compare against.

    ItemDisplay[GOLD<100]: hides gold stacks if they are less than 100


    Rules with multiple conditions may use logic operators (AND,OR,!) to specify how the conditions relate to each other. If no operator is used between conditions, AND will be assumed.

    ItemDisplay[NMAG AND SOCKETS=1 AND CLVL>10]: hides regular 1-socket items if the character is above level 10

    ItemDisplay[NMAG SOCKETS=1 CLVL>10]: hides regular 1-socket items if the character is above level 10 (same as above)


    To make a rule apply to any item from within a group of conditions, use OR and parentheses.

    ItemDisplay[NMAG (BOOTS OR GLOVES OR BELT) CLVL>10]: hides regular boots/gloves/belts if the character is above level 10

    Parentheses can help combine conditions in other ways too.

    ItemDisplay[(GOLD<100 OR (GOLD<1000 CLVL>50))]: hides gold stacks if they are less than 100, or less than 1000 if the character is above level 50


    Negation (sometimes called the "NOT" operator) makes conditions mean the opposite of what they would otherwise. To negate a condition, use "!" in front of it.

    ItemDisplay[MAG ETH ARMOR !ID]: hides magic ethereal armor that is not identified

    Groups of conditions can be negated in the same way.

    ItemDisplay[MAG !ID HELM !(BAR OR DRU OR ELT)]: hides magic unidentified helms that are not barbarian helms, druid pelts, or elite


    In addition to the standard comparison operators, value conditions can also be used with the "BETWEEN" operator (~) to specify value ranges.

    ItemDisplay[NMAG SOCKETS~1-2]: hides regular items with 1-2 sockets

    ItemDisplay[NMAG SOCKETS>0 SOCKETS<3]: hides regular items with 1-2 sockets (same as above)


    The following attribute codes can have addition applied between them prior to the condition being evaluated: STR, DEX, STAT3 (vitality) LIFE, MANA, FRES, CRES, LRES, PRES, EDEF, EDAM, FCR, AR, REPLIFE, STAT60 (life leech), STAT62 (mana leech)

    ItemDisplay[RARE FRES+CRES+LRES+PRES>79]: %NAME% %RED%! appends a red ! to rares with 80+ total resistance


    Output

    A rule's output (text and keywords in the second part of the rule) describe how the matching item(s) should be displayed.

    An item's default name can be referenced with the %NAME% keyword and modified by adding text. To shorten a name or change it entirely, write-out the new name instead. Valid text characters include all those in the Basic Latin and Latin-1 Supplement Unicode blocks.

    Valid Text Characters
    Category Characters
    capital letters (eng) ABCDEFGHIJKLMNOPQRSTUVWXYZ
    small letters (eng) abcdefghijklmnopqrstuvwxyz
    numerals 0123456789
    common symbols ~!?@#$%^&*=-+_"'`,.:;<>|\()[]{}
    space  
    other symbols µ¶¢£¥®©§¿¡¯¨¬­¦«»÷×±ªº´¤°¹²³¼½¾·¸
    other capital letters ÐÞÆØÁÀÂÄÃÅÇÉÈÊËÍÌÎÏÑÓÒÔÖÕÚÙÛÜÝ
    other small letters ðþæøáàâäãåçéèêëíìîïñóòôöõúùûüýÿß
    • The last three categories require the filter file to be encoded in ANSI rather than the default UTF-8
    • The soft hyphen character doesn't display correctly in many places (including this wiki) but does show up in-game
    • These characters display as "?" if HD text is disabled: ·¸
    • These characters aren't displayed at all if HD text is enabled: ¬­÷±¤ (including soft hyphen)


    ItemDisplay[hdm]: %NAME% Horadric Malus

    ItemDisplay[hdm]: Charsi's %NAME% Charsi's Horadric Malus

    ItemDisplay[hdm]: Charsi's Favorite Hammer Charsi's Favorite Hammer


    Text and keywords can be used together to add extra information, change parts of the name to be different colors, and more. See all keywords below.

    ItemDisplay[SOCKETS>0]: %NAME% %GRAY%[%SOCKETS%] displays socketed items with [X] appended in gray, where X is the number of sockets


    The price of an item (displayed above the name when a merchant is selling it) can be recolored by using a color keyword after the rest of the output.

    ItemDisplay[SHOP]: %NAME%%WHITE% changes the price color for shop items to white


    As with elsewhere, the double slash (//) functions as an in-file way to write comments that will be ignored by the computer. Everything afterward will be ignored.

    ItemDisplay[NMAG (aqv OR cqv)]: // hides regular arrows/bolts


    When frequently enabling or disabling parts of a filter, putting // in front of those parts instead of deleting them can result in faster editing.

    ItemDisplay[tsc]: //%NAME% this rule hides TP scrolls, but can be changed to display them instead by deleting // in front of %NAME%

    //ItemDisplay[MAG (aqv OR cqv)]: // hides magic quivers if enabled this "rule" is ignored, but can be quickly re-enabled by deleting // from in front of ItemDisplay


    Items can be highlighted by adding spaces to either side of their name, so long as there is a keyword or non-space character between them and the edge of the name. Whitespace surrounding the Output of each rule gets removed prior to evaluation (spaces first, followed by tabs), so tabs are often the best non-space character to use.

    ItemDisplay[RUNE>9]: %ORANGE% %NAME% %ORANGE% adds 1 space of highlighting for runes above #9 (tabs don't display properly on the wiki, so %ORANGE% is used instead)


    The %CONTINUE% keyword replaces the contents of %NAME% with the current rule's Output (overwriting the default name or previously stored output) and makes the program continue checking rules. This allows multiple rules to modify an item's appearance based on different conditions.

    ItemDisplay[SOCKETS>0]: %NAME% [%SOCKETS%]%CONTINUE% appends [X] to socketed items, where X is the number of sockets (continues)

    ItemDisplay[ETH]: eth %NAME%%CONTINUE% prepends eth to ethereal items (continues)

    ItemDisplay[]: %NAME% displays all items (with modifications from previous rules)

    Without %CONTINUE%, this would require a separate rule for every possible combination of different conditions, the number of rules growing exponentially with each additional condition:

    ItemDisplay[ETH SOCKETS>0]: eth %NAME% [%SOCKETS%]

    ItemDisplay[!ETH SOCKETS>0]: %NAME% [%SOCKETS%]

    ItemDisplay[ETH SOCKETS=0]: eth %NAME%

    ItemDisplay[!ETH SOCKETS=0]: %NAME%


    Item descriptions can be modified by using text and keywords within {} (braces). Anything outside the braces applies to the item name while anything inside the braces applies to the item description.

     
    Item Description Example

    ItemDisplay[]: %NAME%{$DARK_GREEN%$%PRICE%} item price is shown in the description like $35000 in dark green

    Item descriptions aren't taken into account when hiding items, so descriptions can still be shown for hidden items if they have one.

    ItemDisplay[]: %NAME%{%NAME%} items displayed with their descriptions

    ItemDisplay[]: {%NAME%} items hidden but their descriptions still shown

    ItemDisplay[]: items hidden and their descriptions hidden too


    The %CONTINUE% keyword only functions when used outside the braces and applies to both the item name and the item description.

    ItemDisplay[]: %NAME%{Item Level: %ILVL%}%CONTINUE% Shows item level in description (continues)

    ItemDisplay[]: %NAME%{%NAME%, Affix Level: %ALVL%} Appends affix level in description with comma separator


    The %NL% keyword adds a new line above the previous line and can be used in item descriptions for any item, or item names for the following: identified items whose rarity is magic or higher, runewords, and items within shops.

    ItemDisplay[]: %NAME%{Affix Level: %ALVL%%NL%Item Level: %ILVL%} Shows item/affix levels on separate lines in description (same effect as Show Item Level setting)


    The number of displayed characters for an item's name is capped at 56. The internal limit for an item's name includes additional characters for color keywords (3 characters each) and %NL% (2 characters each) and goes up to 125.

    For example, a name that uses all 56 text characters and also uses 23 color keywords (69 internal characters) would have an internal size of 125 (56+69) and work as expected, but attempting to add another color will break things.

    The cap for item descriptions is much higher at 500 total characters and, unlike for item names, is the same for both displayed characters and internal characters.


    Filter Strictness

     
    Default Filter Strictness Levels

    Filter levels can be selected from the in-game settings menu and will change which rules/notifications are enabled based on the FILTLVL/TIER codes used in the filter. By default, there are two levels: "Standard" and "Show All Items". The "Standard" level is the normal filter behavior that would be seen without any filter level changes, whereas "Show All Items" will just prevent any items from being filtered out (hidden).

    To enable custom filter levels, use the following format at the top of the filter:

    ItemDisplayFilterName[]: Low Strictness Adds a new filter strictness level named "Low Strictness"

    ItemDisplayFilterName[]: Medium Strictness Adds a new filter strictness level named "Medium Strictness"

    ItemDisplayFilterName[]: High Strictness Adds a new filter strictness level named "High Strictness"


    In addition to level 0 ("Show All Items") which is always available, up to 9 other levels can be enabled and the order in which they're listed at the top of the filter determines which number will reference them when used with the FILTLVL/TIER codes (e.g. FILTLVL=1 and %TIER-1% for the first custom level).

    These codes can be used to create separate versions of the same filter with varying levels of strictness, make separate versions which includes extra info so that players can more easily reference niche item info without it cluttering item tooltips during normal gameplay (the levels could be swapped to when needed), or even combine drastically different filters into one just so they can be more easily swapped between.

    ItemDisplay[yps FILTLVL>1]: Hides Antidote Potions if filter level 2+ is selected

    ItemDisplay[MAG !ID cm1]: %NAME%%TIER-2%%DOT-97% Shows notifications for unidentified magic small charms if filter level 2 or lower is selected (still shows map icons at all levels)


    If a rule doesn't include FILTLVL as a condition, it won't be restricted by whatever filter level is selected.

    If a rule includes a notification keyword and doesn't include a TIER keyword, it'll act as if %TIER-9% is included - it'll notify at all filter levels instead of being restricted by whatever filter level is selected.


    Filter Codes

    Output Keywords

    Colors

     
    Text Colors:
    Normal vs Glide

    These keywords change the color for subsequent text. If absent, the item's default color will be used instead.

    Code Color Default Use
    %WHITE% White regular items
    %GRAY% Gray regular items (ethereal or socketed)
    %BLUE% Blue magic items, item descriptions
    %YELLOW% Yellow rare items
    %GOLD% Gold unique items, runeword names
    %GREEN% Green set items
    %DARK_GREEN% Dark Green
    %TAN% Tan
    %BLACK% Black
    %PURPLE% Purple
    %RED% Red broken/unusable items
    %ORANGE% Orange crafted items, endgame quest items, runes
    %CORAL% Coral custom
    %SAGE% Sage custom
    %TEAL% Teal custom
    %LIGHT_GRAY% Light Gray custom
    • Custom text colors only work with Glide or if HD text is enabled, and will otherwise function the same as %GRAY%

    Some items have their default color built into %NAME%, so their color won't change unless their name is rewritten completely. This is likely unintended behavior, and applies to runes, Standard of Heroes, and the PD2-specific non-equipment items other than map/arena scrolls and jewel fragments.

    ItemDisplay[wss]: %RED%%NAME% Worldstone Shard

    ItemDisplay[wss]: %RED%Worldstone Shard Worldstone Shard

    Value References

    Code Output Details
    %NAME% item name item's default appearance - can be modified/replaced with %CONTINUE%
    %ILVL% item level 1 - 99
    %ALVL% affix level 1 - 99
    used to determine which affixes can roll for magic/rare/crafted items
    %CRAFTALVL% prospective crafted ALVL 1 - 99
    what the resulting crafted item's ALVL will be if the item is used by the character as a crafting ingredient
    %LVLREQ% level requirement 0 - 99
    %PRICE% item vendor price 1 - 35000
    %QTY% quantity 0 - 350
    %RANGE% melee range adder 0 - 5
    %WPNSPD% weapon speed modifier -60 - 20
    %RUNENUM% rune number 0 - 33
    %RUNENAME% rune name excludes "Rune" (e.g. "Vex" instead of "Vex Rune")
    %GEMLEVEL% gem quality Chipped, Flawed, Normal, Flawless, Perfect
    %GEMTYPE% gem type Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull
    %CODE% item code

    Additionally, keywords also exist for each named attribute code (except MAXDUR) and each numbered attribute code. Some examples are:

    Code Output Details
    %SOCKETS% total sockets
    %DEF% total defense
    %ED% enhanced defense/damage refers to defense for armor,
    damage for weapons
    %EDEF% +N% Enhanced Defense Includes bonuses from runewords and sockets
    (ED does not include these)
    %EDAM% +N% Enhanced Damage Includes bonuses from runewords and sockets
    (ED does not include these)
    %AR% +N to Attack Rating
    %RES% All Resistances +N
    %STR% +N to Strength
    %DEX% +N to Dexterity
    %STAT1% +N to Energy
    %STAT3% +N to Vitality
    %STAT36% Physical Damage Taken Reduced by N%
    %STAT58% +X Poison Damage over Y Seconds
    bitrate N = (256X) / (25Y)
    %STAT60% N% Life Stolen per Hit
    %STAT62% N% Mana Stolen per Hit
    %STAT86% +N Life after each Kill
    %STAT91% Requirements +N%
    %STAT329% N% to Fire Skill Damage
    %STAT330% N% to Lightning Skill Damage
    %STAT331% N% to Cold Skill Damage
    %STAT332% N% to Poison Skill Damage
    %STAT357% N% to Magic Skill Damage
    %SK48% +N to Nova (Sorceress Only) see multi-layered stats

    Notification Keywords

     
    Minimap Icon Colors

    These keywords add the item to the notification list and create a minimap icon for it.

    The color of the minimap icon corresponds to the keyword's hexadecimal 2-digit color code. The icon may be black (00), green (84), red (62), or any of the other colors shown in the chart image. Note that %MAP% may be used without a 2-digit color code, in which case the icon will use the current text color (or white if no color has been set).

    Multiple keywords can be used together to create multi-colored minimap icons.

    Code Details
    %BORDER-00% notification & minimap icon (large)
    %MAP-00% notification & minimap icon (medium)
    %DOT-00% notification & minimap icon (small)
    %PX-00% notification & minimap icon (tiny)

    The 2-digit hexadecimal codes which correspond to the text colors are listed below. Text colors have a solid inner color and their edges are blended to improve readability, so their average colors appear slightly different in some cases.

    Text Color Hex (Inner) Hex (Average)
    White 1F 20
    Gray C6 1D
    Blue 94 97
    Yellow 6A 6D
    Gold D3 53
    Green 7D 84
    Dark Green 76 77
    Tan 0E 5A
    Black 00 00
    Purple 9B 9B
    Red 55 62
    Orange 0B 60
    Coral ? ?
    Sage ? ?
    Teal ? 9F
    Light Gray ? ?


    The following keyword only applies if Detailed Notifications is disabled, which is not recommended. To disable text notifications for items while keeping their minimap icons, use %TIER-0% instead.

    Code Details
    %NOTIFY-0% changes the item's text notification color
    %NOTIFY-DEAD% disables text notifications for the item

    The NOTIFY keyword may use a 1-digit color code (0-F) which corresponds to these colors in order: WHITE, RED, GREEN, BLUE, GOLD, GRAY, BLACK, TAN, ORANGE, YELLOW, DARK_GREEN, PURPLE, GREEN, WHITE, BLACK, WHITE. If DEAD is used instead of a color code, the item's notifications will be disabled instead.

    Most filters are made to be used with Detailed Notifications, so NOTIFY is incompatible with them. Note that without Detailed Notifications enabled, Drop Notifications will only apply to items when they initially drop (prior to being picked up for the first time).


    All notification keywords bypass the normal rule-handling procedure. Normally, the rules are processed top-to-bottom and this process halts when a matching rule (without %CONTINUE%) is found. Notification keywords, however, can apply even after the process has halted. This is most likely due to the game making a separate pass through the filter file for notification keywords - the first pass ignores notification keywords, and the second pass ignores everything else.

    Special Keywords

    Code Details
    %CONTINUE% the item is compared against additional rules instead of being displayed by the current rule
    the current rule's output is stored in %NAME%
    %NL% specifies a new line (lines are constructed bottom-up)
    only works within braces (descriptions) or for ID !NMAG, RW, or SHOP items (identified items which are magic or higher rarity, runewords, or items within shops)
    {} anything within the braces applies to the item's description rather than the item's name/title
    %TIER-0% disables text notifications (but not map icons) for the item if the filter strictness level is above 0 (value can be 0-9)


    Boolean Conditions

    Mutable Codes

    Contrary to most "immutable" codes which refer to static item properties, these conditions depend on where and how the item is being viewed. Some value conditions are also "mutable" in this way: CLVL, CRAFTALVL, DIFF, FILTLVL, MAPID, and CHARSTAT codes.

    Code Description
    AMAZON character is an Amazon
    ASSASSIN character is an Assassin
    BARBARIAN character is a Barbarian
    DRUID character is a Druid
    NECROMANCER character is a Necromancer
    PALADIN character is a Paladin
    SORCERESS character is a Sorceress
    SHOP item is in a merchant's shop window
    EQUIPPED item is equipped by the character

    ItemDisplay[key ASSASSIN]: hides keys when playing as an Assassin

    Item Group Codes

    General Groups
    • Item Rarities
      Code Group
      NMAG Regular
      most non-equipment items
      MAG Magic
      RARE Rare
      UNI Unique
      SET Set
      CRAFT Crafted
    • Item Tiers
      Code Group
      NORM Normal
      EXC Exceptional
      ELT Elite
    • Item Properties
      Code Group
      ID Identified
      INF Inferior
      SUP Superior
      ETH Ethereal
      RW Runeword
      GEMMED Socketed with a gem/rune/jewel
    Armor Groups
    Code Code Group Details
    EQ1 HELM Helms includes class helms
    EQ2 CHEST Chests
    EQ3 SHIELD Shields includes class shields
    EQ4 GLOVES Gloves
    EQ5 BOOTS Boots
    EQ6 BELT Belts
    EQ7 CIRC Circlets
    ARMOR All armors includes class-restricted armors
    Weapon Groups
    Code Code Group Details
    WP1 AXE Axes includes throwing axes
    WP2 MACE Maces
    WP3 SWORD Swords
    WP4 DAGGER Daggers includes throwing knives
    WP5 THROWING Throwing Weapons includes throwing knives/axes, all javelins, throwing potions
    WP6 JAV Javelins includes Amazon javelins
    WP7 SPEAR Spears includes Amazon spears
    WP8 POLEARM Polearms
    WP9 BOW Bows includes Amazon bows
    WP10 XBOW Crossbows
    WP11 STAFF Staves
    WP12 WAND Wands
    WP13 SCEPTER Scepters
    WEAPON All weapons includes class-restricted weapons
    1H 1-Handed Weapons
    2H 2-Handed Weapons
    CLUB Clubs (mace subtype)
    TMACE Tipped Maces (mace subtype)
    HAMMER Hammers (mace subtype)
    Class-Restricted Item Groups
    Code Code Group
    CL1 DRU Druid pelts
    CL2 BAR Barbarian helms
    CL3 DIN Paladin shields
    CL4 NEC Necromancer shields
    CL5 SIN Assassin weapons
    CL6 SOR Sorceress weapons
    CL7 ZON Amazon weapons
    CLASS All class-restricted items


    Item Codes

    Armor
    Type Code Item (Normal) Unique/Set Versions Code Item (Exceptional) Unique/Set Versions Code Item (Elite) Unique/Set Versions
    Helms cap Cap Biggin's Bonnet
    Infernal Cranium
    Sander's Paragon
    xap War Hat Peasant Crown
    Cow King's Horns
    uap Shako Harlequin Crest
    skp Skull Cap Tarnhelm
    Arcanna's Head
    xkp Sallet Rockstopper ukp Hydraskull
    hlm Helm Coif of Glory
    Berserker's Headgear
    xlm Casque Stealskull ulm Armet Steel Shade
    fhl Full Helm Duskdeep
    Isenhart's Horns
    xhl Basinet Darksight Helm
    Sazabi's Mental Sheath
    uhl Giant Conch Overlord's Helm* (new)
    msk Mask The Face of Horror
    Cathan's Visage
    xsk Death Mask Blackhorn's Face
    Tal Rasha's Horadric Crest
    usk Demonhead Andariel's Visage
    bhm Bone Helm Wormskull
    Tancred's Skull
    xh9 Grim Helm Vampire Gaze
    Natalya's Totem
    uh9 Bone Visage Giant Skull
    Trang-Oul's Guise
    ghm Great Helm Howltusk
    Sigon's Visor
    xhm Winged Helm Valkyrie Wing
    Guillaume's Face
    uhm Spired Helm Veil of Steel
    Nightwing's Veil
    Ondal's Almighty
    crn Crown Undead Crown
    Iratha's Coil
    Milabrega's Diadem
    xrn Grand Crown Crown of Thieves
    Hwanin's Splendor
    urn Corona Crown of Ages
    Griswold's Valor
    Circlets ci0 Circlet Naj's Circlet ci2 Tiara Kira's Guardian ci3 Diadem Griffon's Eye
    M'avina's True Sight
    ci1 Coronet
    Chests qui Quilted Armor Greyform
    Arctic Furs
    xui Ghost Armor Spirit Shroud uui Dusk Shroud Ormus' Robes
    Dark Adherent
    lea Leather Armor Blinkbat's Form
    Vidala's Ambush
    xea Serpentskin Armor Skin of the Vipermagi uea Wyrmhide
    hla Hard Leather Armor The Centurion xla Demonhide Armor Skin of the Flayed One ula Scarab Husk
    stu Studded Leather Twitchthroe
    Cow King's Hide
    xtu Trellised Armor Iron Pelt utu Wire Fleece The Gladiator's Bane
    rng Ring Mail Darkglow
    Angelic Mantle
    xng Linked Mail Spirit Forge ung Diamond Mail
    scl Scale Mail Hawkmail xcl Tigulated Mail Crow Caw
    Hwanin's Refuge
    ucl Loricated Mail Natalya's Shadow
    chn Chain Mail Sparking Mail
    Cathan's Mesh
    xhn Mesh Armor Shaftstop uhn Boneweave Cage of the Unsullied* (new)
    • rar instead of uhn
    brs Breast Plate Venom Ward
    Isenhart's Case
    xrs Cuirass Duriel's Shell
    Haemosu's Adamant
    urs Great Hauberk
    spl Splint Mail Iceblink
    Berserker's Hauberk
    xpl Russet Armor Skullder's Ire upl Balrog Skin Arkaine's Valor
    Sazabi's Ghost Liberator
    plt Plate Mail Boneflesh xlt Templar Coat Guardian Angel ult Hellforge Plate Naj's Light Plate
    fld Field Plate Rockfleece xld Sharktooth Armor Toothrow uld Kraken Shell Leviathan
    M'avina's Embrace
    gth Gothic Plate Rattlecage
    Sigon's Shelter
    xth Embossed Plate Atma's Wail uth Lacquered Plate Dark Abyss* (new)
    Tal Rasha's Guardianship
    ltp Light Plate Heavenly Garb
    Arcanna's Flesh
    xtp Mage Plate Que-Hegan's Wisdom utp Archon Plate Purgatory (new)
    ful Full Plate Mail Goldskin
    Tancred's Spine
    xul Chaos Armor Black Hades
    Trang-Oul's Scales
    uul Shadow Plate Steel Carapace
    Aldur's Deception
    aar Ancient Armor Silks of the Victor
    Milabrega's Robe
    xar Ornate Plate Corpsemourn
    Griswold's Heart
    uar Sacred Armor Templar's Might
    Tyrael's Might
    Immortal King's Soul Cage
    Shields buc Buckler Pelta Lunata
    Hsarus' Iron Fist
    xuc Defender Visceratuant uuc Heater
    sml Small Shield Umbral Disk
    Cleglaw's Claw
    xml Round Shield Moser's Blessed Circle
    Whitstan's Guard
    uml Luna Blackoak Shield
    lrg Large Shield Stormguild
    Civerb's Ward
    xrg Scutum Stormchaser urg Hyperion
    spk Spiked Shield Swordback Hold xpk Barbed Shield Lance Guard upk Blade Barrier Spike Thorn
    kit Kite Shield Steelclash
    Milabrega's Orb
    xit Dragon Shield Tiamat's Rebuke uit Monarch Stormshield
    bsh Bone Shield Wall of the Eyeless xsh Grim Shield Lidless Wall ush Troll Nest Head Hunter's Glory
    tow Tower Shield Bverrit Keep
    Sigon's Guard
    xow Pavise Gerke's Sanctuary uow Aegis Medusa's Gaze
    gts Gothic Shield The Ward
    Isenhart's Parry
    xts Ancient Shield Radament's Sphere uts Ward Spirit Ward
    Taebaek's Glory
    Gloves lgl Leather Gloves The Hand of Broc
    Death's Hand
    xlg Demonhide Gloves Venom Grip ulg Bramble Mitts Laying of Hands
    vgl Heavy Gloves Bloodfist
    Sander's Taboo
    xvg Sharkskin Gloves Gravepalm
    Magnus' Skin
    uvg Vampirebone Gloves Dracul's Grasp
    mgl Chain Gloves Chance Guards
    Cleglaw's Pincers
    xmg Heavy Bracers Ghoulhide
    Trang-Oul's Claws
    umg Vambraces Soul Drainer
    tgl Light Gauntlets Magefist
    Arctic Mitts
    Iratha's Cuff
    xtg Battle Gauntlets Lava Gout
    M'avina's Icy Clutch
    utg Crusader Gauntlets Occultist (new)
    hgl Gauntlets Frostburn
    Sigon's Gage
    xhg War Gauntlets Hellmouth
    Immortal King's Forge
    uhg Ogre Gauntlets Steelrend
    Boots lbt Boots Hotspur
    Tancred's Hobnails
    xlb Demonhide Boots Infernostride
    Rite of Passage
    ulb Wyrmhide Boots Merman's Sprocket (new)
    vbt Heavy Boots Gorefoot
    Cow King's Hooves
    Sander's Riprap
    xvb Sharkskin Boots Waterwalk uvb Scarabshell Boots Sandstorm Trek
    mbt Chain Boots Treads of Cthon
    Hsarus' Iron Heel
    xmb Mesh Boots Silkweave
    Natalya's Soul
    umb Boneweave Boots Marrowwalk
    tbt Light Plated Boots Goblin Toe
    Vidala's Fetlock
    xtb Battle Boots War Traveler
    Aldur's Advance
    utb Mirrored Boots Ithereal's Path* (new)
    hbt Greaves Tearhaunch
    Sigon's Sabot
    xhb War Boots Gore Rider
    Immortal King's Pillar
    uhb Myrmidon Greaves Shadow Dancer
    Belts lbl Sash Lenymo
    Death's Guard
    zlb Demonhide Sash String of Ears ulc Spiderweb Sash Arachnid Mesh
    vbl Light Belt Snakecord
    Arctic Binding
    zvb Sharkskin Belt Razortail
    M'avina's Tenet
    uvc Vampirefang Belt Nosferatu's Coil
    mbl Belt Nightsmoke
    Hsarus' Iron Stay
    Hwanin's Blessing
    zmb Mesh Belt Gloom's Trap
    Tal Rasha's Fine-Spun Cloth
    umc Mithril Coil Verdungo's Hearty Cord
    Credendum
    tbl Heavy Belt Goldwrap
    Infernal Sign
    Iratha's Cord
    ztb Battle Belt Snowclash
    Wilhelm's Pride
    utc Troll Belt Band of Skulls* (new)
    • rbe instead of utc
    Trang-Oul's Girth
    hbl Plated Belt Bladebuckle
    Sigon's Wrap
    zhb War Belt Thundergod's Vigor
    Immortal King's Detail
    uhc Colossus Girdle
    Druid
    Helms
    dr1 Wolf Head dr6 Alpha Helm drb Blood Spirit Cerebus' Bite
    dr2 Hawk Helm Quetzalcoatl (new) dr7 Griffon Headress drc Sun Spirit
    dr3 Antlers dr8 Hunter's Guise Aldur's Stony Gaze drd Earth Spirit Spirit Keeper
    dr4 Falcon Mask dr9 Sacred Feathers dre Sky Spirit Ravenlore
    dr5 Spirit Mask dra Totemic Mask Jalal's Mane drf Dream Spirit Ursa's Nightmare (new)
    Barbarian
    Helms
    ba1 Jawbone Cap ba6 Jawbone Visor Cyclopean Roar (new) bab Carnage Helm
    ba2 Fanged Helm ba7 Lion Helm bac Fury Visor Wolfhowl
    ba3 Horned Helm ba8 Rage Mask bad Destroyer Helm Demonhorn's Edge
    ba4 Assault Helmet ba9 Savage Helmet bae Conqueror Crown Halaberd's Reign
    ba5 Avenger Guard Immortal King's Will baa Slayer Guard Arreat's Face baf Guardian Crown Raekor's Virtue (new)
    Paladin
    Shields
    pa1 Targe pa6 Akaran Targe pab Sacred Targe
    pa2 Rondache pa7 Akaran Rondache pac Sacred Rondache Alma Negra
    pa3 Heraldic Shield Sankekur's Fall (new) pa8 Protector Shield pad Kurast Shield
    pa4 Aerin Shield pa9 Gilded Shield Herald of Zakarum pae Zakarum Shield Dragonscale
    pa5 Crown Shield paa Royal Shield paf Vortex Shield Griswold's Honor
    Necro
    Shields
    ne1 Preserved Head ne6 Mummified Trophy Kalan's Legacy (new) neb Minion Skull
    ne2 Zombie Head ne7 Fetish Trophy neg Hellspawn Skull
    ne3 Unraveller Head ne8 Sexton Trophy ned Overseer Skull Martyrdom (new)
    ne4 Gargoyle Head ne9 Cantor Trophy Trang-Oul's Wing nee Succubus Skull Boneflame
    ne5 Demon Head nea Hierophant Trophy Homunculus nef Bloodlord Skull Darkforce Spawn

    * these items have exclusive generation conditions and only appear in specific scenarios

    Weapons
    Type Code Item (Normal) Unique/Set Versions Code Item (Exceptional) Unique/Set Versions Code Item (Elite) Unique/Set Versions
    Axes hax Hand Axe The Gnasher 9ha Hatchet Coldkill 7ha Tomahawk Razor's Edge
    axe Axe Deathspade 9ax Cleaver Butcher's Pupil 7ax Small Crescent
    2ax Double Axe Bladebone
    Berserker's Hatchet
    92a Twin Axe Islestrike 72a Ettin Axe Rune Master
    mpi Military Pick Skull Splitter
    Tancred's Crowbill
    9mp Crowbill Pompeii's Wrath 7mp War Spike Cranebeak
    wax War Axe Rakescar 9wa Naga Guardian Naga 7wa Berserker Axe Death Cleaver
    lax Large Axe Axe of Fechmar 9la Military Axe Warlord's Trust 7la Feral Axe
    bax Broad Axe Goreshovel 9ba Bearded Axe Spellsteel 7ba Silver-edged Axe Ethereal Edge
    btx Battle Axe The Chieftain 9bt Tabar Stormrider 7bt Decapitator Hellslayer
    gax Great Axe Brainhew 9ga Gothic Axe Boneslayer Blade 7ga Champion Axe Messerschmidt's Reaver
    gix Giant Axe Humongous 9gi Ancient Axe The Minotaur 7gi Glorious Axe Executioner's Justice
    Maces clb Club Felloak 9cl Cudgel Dark Clan Crusher 7cl Truncheon Nord's Tenderizer
    spc Spiked Club Stoutnail 9sp Barbed Club Fleshrender 7sp Tyrant Club Demon Limb
    mac Mace Crushflange 9ma Flanged Mace Sureshrill Frost 7ma Reinforced Mace Dangoon's Teaching
    mst Morning Star Bloodrise 9mt Jagged Star Moonfall
    Aldur's Rhythm
    7mt Devil Star Baranar's Star
    fla Flail The General's Tan Do Li Ga 9fl Knout Baezil's Vortex 7fl Scourge Horizon's Tornado
    Stormlash
    whm War Hammer Ironstone 9wh Battle Hammer Earthshaker 7wh Legendary Mallet Stone Crusher
    Schaefer's Hammer
    mau Maul Bonesnap 9m9 War Club Bloodtree Stump 7m7 Ogre Maul Windhammer
    Immortal King's Stone Crusher
    gma Great Maul Steeldriver 9gm Martel de Fer The Gavel of Pain 7gm Thunder Maul Earth Shifter
    The Cranium Basher
    Swords ssd Short Sword Rixot's Keen 9ss Gladius Bloodletter 7ss Falcata
    scm Scimitar Blood Crescent 9sm Cutlass Coldsteel Eye 7sm Ataghan Djinn Slayer
    sbr Sabre Skewer of Krintiz
    Angelic Sickle
    9sb Shamshir Hexfire 7sb Elegant Blade Bloodmoon
    flc Falchion Gleamscythe 9fc Tulwar Blade of Ali Baba 7fc Hydra Edge
    crs Crystal Sword 9cr Dimensional Blade Ginther's Rift 7cr Phase Blade Lightsabre
    Azurewrath
    bsd Broad Sword Griswold's Edge
    Isenhart's Lightbrand
    9bs Battle Sword Headstriker 7bs Conquest Sword Hadriel's Hand* (new)
    lsd Long Sword Hellplague
    Cleglaw's Tooth
    9ls Rune Sword Plague Bearer 7ls Cryptic Sword Frostwind
    Sazabi's Cobalt Redeemer
    wsd War Sword Culwen's Point
    Death's Touch
    9wd Ancient Sword The Atlantean 7wd Mythical Sword
    2hs Two-handed Sword Shadowfang 92h Espandon Crainte Vomir 72h Legend Sword
    clm Claymore Soulflay 9cm Dacian Falx Bing Sz Wang 7cm Highland Blade Leoric's Mithril Bane (new)
    gis Giant Sword Kinemil's Awl 9gs Tusk Sword The Vile Husk 7gs Balrog Blade Flamebellow
    bsw Bastard Sword Blacktongue 9b9 Gothic Sword Cloudcrack 7b7 Champion Sword Doombringer
    flb Flamberge Ripsaw 9fb Zweihander Todesfaelle Flamme 7fb Colossus Sword Odium (new)
    Bul-Kathos' Tribal Guardian
    gsd Great Sword The Patriarch 9gd Executioner Sword Swordguard 7gd Colossus Blade The Grandfather
    Bul-Kathos' Sacred Charge
    Daggers dgr Dagger Gull
    Infernal Spire
    9dg Poignard Spineripper 7dg Bone Knife Wizardspike
    dir Dirk The Diggler 9di Rondel Heart Carver 7di Mithril Point
    kri Kris The Jade Tan Do 9kr Cinquedeas Blackbog's Sharp 7kr Fanged Knife Fleshripper
    bld Blade Spectral Shard 9bl Stiletto Stormspike 7bl Legend Spike Ghostflame
    Throwing
    Axes
    &
    Throwing
    Knives
    tkf Throwing Knife 9tk Battle Dart Deathbit 7tk Flying Knife
    tax Throwing Axe 9ta Francisca The Scalper 7ta Flying Axe Gimmershred
    bkf Balanced Knife 9bk War Dart 7bk Winged Knife Warshrike
    bal Balanced Axe 9b8 Hurlbat 7b8 Winged Axe Lacerator
    Javelins jav Javelin 9ja War Javelin 7ja Hyperion Javelin
    pil Pilum 9pi Great Pilum 7pi Stygian Pilum
    ssp Short Spear 9s9 Simbilan 7s7 Balrog Spear Demon's Arch
    glv Glaive 9gl Spiculum 7gl Ghost Glaive Wraith Flight
    tsp Throwing Spear 9ts Harpoon 7ts Winged Harpoon Gargoyle's Bite
    Spears spr Spear The Dragon Chang 9sr War Spear The Impaler 7sr Hyperion Spear Arioc's Needle
    tri Trident Razortine 9tr Fuscina Kelpie Snare 7tr Stygian Pike
    brn Brandistock Bloodthief 9br War Fork Soulfeast Tine 7br Mancatcher Viperfork
    spt Spetum Lance of Yaggai 9st Yari Hone Sundan 7st Ghost Spear Uldyssian's Awakening (new)
    pik Pike The Tannr Gorerod 9p9 Lance Spire of Honor 7p7 War Pike Steel Pillar
    Polearms bar Bardiche Dimoak's Hew 9b7 Lochaber Axe The Meat Scraper 7o7 Ogre Axe Bonehew
    vou Voulge Steelgoad 9vo Bill Blackleach Blade
    Hwanin's Justice
    7vo Colossus Voulge
    scy Scythe Soul Harvest 9s8 Battle Scythe Athena's Wrath 7s8 Thresher The Reaper's Toll
    pax Poleaxe The Battlebranch 9pa Partizan Pierre Tombale Couant 7pa Cryptic Axe Tomb Reaver
    hal Halberd Woestave 9h9 Bec-de-Corbin Husoldal Evo 7h7 Great Poleaxe
    wsc War Scythe The Grim Reaper 9wc Grim Scythe Grim's Burning Dead 7wc Giant Thresher Stormspire
    Bows sbw Short Bow Pluckeye 8sb Edge Bow Skystrike 6sb Spider Bow
    hbw Hunter’s Bow Witherstring 8hb Razor Bow Riphook 6hb Blade Bow
    lbw Long Bow Raven Claw 8lb Cedar Bow Kuko Shakaku 6lb Shadow Bow
    cbw Composite Bow Rogue's Bow 8cb Double Bow Endlesshail 6cb Great Bow
    sbb Short Battle Bow Stormstrike 8s8 Short Siege Bow Witchwild String 6s7 Diamond Bow
    lbb Long Battle Bow Wizendraw
    Vidala's Barb
    8l8 Large Siege Bow Cliffkiller 6l7 Crusader Bow Eaglehorn
    swb Short War Bow Hellclap
    Arctic Horn
    8sw Rune Bow Magewrath 6sw Ward Bow Widowmaker
    lwb Long War Bow Blastbark 8lw Gothic Bow Goldstrike Arch 6lw Hydra Bow Windforce
    Crossbows lxb Light Crossbow Leadcrow 8lx Arbalest Langer Briser 6lx Pellet Bow
    mxb Crossbow Ichorsting 8mx Siege Crossbow Pus Spitter 6mx Gorgon Crossbow
    hxb Heavy Crossbow Hellcast 8hx Ballista Buriza-Do Kyanon 6hx Colossus Crossbow Hellrack
    rxb Repeating Crossbow Doomslinger 8rx Chu-Ko-Nu Demon Machine 6rx Demon Crossbow Gut Siphon
    Staves sst Short Staff Bane Ash 8ss Jo Staff Razorswitch 6ss Walking Stick
    lst Long Staff Serpent Lord 8ls Quarterstaff Ribcracker 6ls Stalagmite
    cst Gnarled Staff Spire of Lazarus 8cs Cedar Staff Chromatic Ire 6cs Elder Staff Ondal's Wisdom
    Naj's Puzzler
    bst Battle Staff The Salamander
    Cathan's Rule
    8bs Gothic Staff Warpspear 6bs Shillelagh Brimstone Rain (new)
    wst War Staff The Iron Jang Bong
    Arcanna's Deathwand
    8ws Rune Staff Skull Collector 6ws Archon Staff Mang Song's Lesson
    Wands wnd Wand Torch of Iro 9wn Burnt Wand Suicide Branch 7wn Polished Wand
    ywn Yew Wand Maelstrom 9yw Petrified Wand Carin Shard 7yw Ghost Wand
    bwn Bone Wand Gravenspine
    Sander's Superstition
    9bw Tomb Wand Arm of King Leoric 7bw Lich Wand Boneshade
    gwn Grim Wand Ume's Lament 9gw Grave Wand Blackhand Key 7gw Unearthed Wand Death's Web
    Scepters scp Scepter Knell Striker 9sc Rune Scepter Zakarum's Hand 7sc Mighty Scepter Heaven's Light
    The Redeemer
    gsc Grand Scepter Rusthandle
    Civerb's Cudgel
    9qs Holy Water Sprinkler The Fetid Sprinkler 7qs Seraph Rod Akarat's Devotion (new)
    wsp War Scepter Stormeye
    Milabrega's Rod
    9ws Divine Scepter Hand of Blessed Light 7ws Caduceus Astreon's Iron Ward
    Griswold's Redemption
    Assassin
    Claws
    ktr Katar 9ar Quhab Mage Slayer (new) 7ar Suwayyah
    wrb Wrist Blade 9wb Wrist Spike 7wb Wrist Sword Jade Talon
    axf Hatchet Hands 9xf Fascia 7xf War Fist
    ces Cestus 9cs Hand Scythe 7cs Battle Cestus Shadow Killer
    clw Claws 9lw Greater Claws 7lw Feral Claws Firelizard's Talons
    btl Blade Talons 9tw Greater Talons Bartuc's Cut-Throat 7tw Runic Talons Stalker's Cull (new)
    skr Scissors Katar 9qr Scissors Quhab 7qr Scissors Suwayyah Aidan's Scar* (new)
    Natalya's Mark
    Sorc
    Orbs
    ob1 Eagle Orb ob6 Glowing Orb Tempest (new) obb Heavenly Stone
    ob2 Sacred Globe ob7 Crystalline Globe obc Eldritch Orb Eschuta's Temper
    ob3 Smoked Sphere ob8 Cloudy Sphere obd Demon Heart
    ob4 Clasped Orb ob9 Sparkling Ball obe Vortex Orb
    ob5 Jared's Stone oba Swirling Crystal The Oculus
    Tal Rasha's Lidless Eye
    obf Dimensional Shard Death's Fathom
    Amazon
    Weapons
    am1 Stag Bow am6 Ashwood Bow amb Matriarchal Bow Blood Raven's Charge
    am2 Reflex Bow am7 Ceremonial Bow Lycander's Aim amc Grand Matron Bow M'avina's Caster
    am3 Maiden Spear am8 Ceremonial Spear amd Matriarchal Spear Stoneraven
    am4 Maiden Pike am9 Ceremonial Pike Lycander's Flank ame Matriarchal Pike Zerae's Resolve (new)
    am5 Maiden Javelin True Silver (new) ama Ceremonial Javelin Titan's Revenge amf Matriarchal Javelin Thunderstroke

    * these items have exclusive generation conditions and only appear in specific scenarios

    Other Items
    Misc Gear
    • Code Item
      tsc Scroll of Town Portal
      isc Scroll of Identify
      tbk Tome of Town Portal
      ibk Tome of Identify
      key Key
      leg Wirt's Leg
      ear Player Ear
      std Standard of Heroes
    • Code Item Unique Versions
      cm1 Small Charm Annihilus*
      cm2 Large Charm Hellfire Torch*
      cm3 Grand Charm Gheed's Fortune
      jew Jewel Rainbow Facet
      rin Ring see below
      amu Amulet see below
      aqv Arrows
      cqv Bolts

    • Tome of Town Portal and Tome of Identify can only have their name modified, not their description
    • Unique/Set Amulets
      Code Unique Versions Set Versions
      amu Nokozan Relic Civerb's Icon
      Eye of Etlich Cathan's Sigil
      The Mahim Oak Curio Angelic Wings
      Saracen's Chance Vidala's Snare
      Crescent Moon Arcanna's Sign
      The Cat's Eye Iratha's Collar
      Atma's Scarab Tal Rasha's Adjudication
      Highlord's Wrath Tancred's Weird
      The Rising Sun Telling of Beads
      Seraph's Hymn
      Mara's Kaleidoscope
      Metalgrid
      ram The Third Eye* (new)
    • Unique/Set Rings
      Code Unique Versions Set Versions
      rin Nagelring Cathan's Seal
      Manald Heal Angelic Halo
      Stone of Jordan Bul-Kathos' Death Band (new)
      Dwarf Star
      Raven Frost
      Bul-Kathos' Wedding Band
      Carrion Wind
      Nature's Peace
      Wisp Projector
      Kadala's Heirloom* (new)

    * these items have exclusive generation conditions and only appear in specific scenarios

    Gems

    Also see GEMLEVEL and GEMTYPE

    Code Item Code Item Code Item Code Code Item Code Code Item
    gcv Chipped Amethyst gfv Flawed Amethyst gsv Amethyst gzv gzvs Flawless Amethyst gpv gpvs Perfect Amethyst
    gcy Chipped Topaz gfy Flawed Topaz gsy Topaz gly glys Flawless Topaz gpy gpys Perfect Topaz
    gcb Chipped Sapphire gfb Flawed Sapphire gsb Sapphire glb glbs Flawless Sapphire gpb gpbs Perfect Sapphire
    gcg Chipped Emerald gfg Flawed Emerald gsg Emerald glg glgs Flawless Emerald gpg gpgs Perfect Emerald
    gcr Chipped Ruby gfr Flawed Ruby gsr Ruby glr glrs Flawless Ruby gpr gprs Perfect Ruby
    gcw Chipped Diamond gfw Flawed Diamond gsw Diamond glw glws Flawless Diamond gpw gpws Perfect Diamond
    skc Chipped Skull skf Flawed Skull sku Skull skl skls Flawless Skull skz skzs Perfect Skull
    • For gems with two codes, the second code refers to the stacked version of the gem
    Runes

    Also see RUNE

    Code Code Item Code Code Item Code Code Item
    r01 r01s El Rune r12 r12s Sol Rune r23 r23s Mal Rune
    r02 r02s Eld Rune r13 r13s Shael Rune r24 r24s Ist Rune
    r03 r03s Tir Rune r14 r14s Dol Rune r25 r25s Gul Rune
    r04 r04s Nef Rune r15 r15s Hel Rune r26 r26s Vex Rune
    r05 r05s Eth Rune r16 r16s Io Rune r27 r27s Ohm Rune
    r06 r06s Ith Rune r17 r17s Lum Rune r28 r28s Lo Rune
    r07 r07s Tal Rune r18 r18s Ko Rune r29 r29s Sur Rune
    r08 r08s Ral Rune r19 r19s Fal Rune r30 r30s Ber Rune
    r09 r09s Ort Rune r20 r20s Lem Rune r31 r31s Jah Rune
    r10 r10s Thul Rune r21 r21s Pul Rune r32 r32s Cham Rune
    r11 r11s Amn Rune r22 r22s Um Rune r33 r33s Zod Rune
    • The second code refers to the stacked version of the rune
    • For a list of runewords and the runes required for each, see All Runewords
    Potions
    Code Item Code Item Code Item
    rvl Full Rejuvenation Potion hp1 Minor Healing Potion mp1 Minor Mana Potion
    rvs Rejuvenation Potion hp2 Lesser Healing Potion mp2 Lesser Mana Potion
    yps Antidote Potion hp3 Healing Potion mp3 Mana Potion
    wms Thawing Potion hp4 Greater Healing Potion mp4 Greater Mana Potion
    vps Stamina Potion hp5 Super Healing Potion mp5 Super Mana Potion
    Code Item Code Item Code Item Code Item
    tpfs Fulminating Potion tpgs Strangling Potion tpcs Chilling Potion tpls Charged Potion
    tpfm Exploding Potion tpgm Choking Potion tpcm Frost Potion tplm Static Potion
    tpfl Oil Potion tpgl Rancid Potion tpcl Freezing Potion tpll Shock Potion
    • These throwing potions are new in PD2 and the old legacy versions won't spawn
    Code Item (Legacy) Code Item (Legacy)
    opl Fulminating Potion gpl Strangling Potion
    opm Exploding Potion gpm Choking Potion
    ops Oil Potion gps Rancid Potion
    Quest Items
    • Code Item
      bks Scroll of Inifuss
      bkd Key to the Cairn Stones
      tr1 Horadric Scroll
      ass Book of Skill
      box Horadric Cube
      j34 Jade Figurine
      g34 Golden Bird
      xyz Potion of Life
      bbb Lam Esen's Tome
      qbr Khalim's Brain
      qey Khalim's Eye
      qhr Khalim's Heart
      mss Mephisto's Soulstone
      ice Malah's Potion
      tr2 Scroll of Resistance
    • Code Equipment Item
      hdm Horadric Malus
      msf Staff of Kings
      vip Viper Amulet
      hst Horadric Staff
      g33 Gidbinn
      qf1 Khalim's Flail
      qf2 Khalim's Will
      hfh Hell Forge Hammer
    • Code Item Details
      tes Twisted Essence of Suffering Token ingredient (from Andariel & Duriel)
      ceh Charged Essence of Hatred Token ingredient (from Mephisto)
      bet Burning Essence of Terror Token ingredient (from Diablo)
      fed Festering Essence of Destruction Token ingredient (from Baal)
      toa Token of Absolution Resets stats/skills
      pk1 Key of Terror Mini-Uber ingredient (from Countess & Blood Raven)
      pk2 Key of Hate Mini-Uber ingredient (from Summoner & Bloodwitch)
      pk3 Key of Destruction Mini-Uber ingredient (from Nihlathak & Izual)
      dhn Diablo's Horn Tristram ingredient (from Lilith)
      bey Baal's Eye Tristram ingredient (from uber Duriel)
      mbr Mephisto's Brain Tristram ingredient (from uber Izual)
    PD2 Items
    • Maps & Arenas
      Code Item Tier
      t11 Ruins of Viz-Jun Map 2
      t12 Horazon's Memory Map 1
      t13 Bastion Keep Map 1
      t14 Sanatorium Map 3
      t15 Royal Crypts Map 1
      t16 Ruined Cistern Map 3
      t21 Phlegethon Map 3
      t22 Torajan Jungle Map 1
      t23 Arreat Battlefield Map 1
      t24 Tomb of Zoltun Kulle Map 2
      t25 Sewers of Harrogath Map 1
      t26 Shadows of Westmarch Map 1
      t31 River of Blood Map 2
      t32 Throne of Insanity Map 3
      t33 Lost Temple Map 2
      t34 Ancestral Trial Map 2
      t35 Blood Moon Map 3
      t36 Fall of Caldeum Map 1
      t37 Pandemonium Citadel Map 3
      t38 Canyon of Sescheron Map 3
      t39 Kehjistan Marketplace Map 3
      t3a Ashen Plains Map 3
      t41 Cathedral of Light Map 4 (dungeon)
      t42 Plains of Torment Map 4 (dungeon)
      t43 Sanctuary of Sin Map 4 (dungeon)
      t44 Steppes of Daken-Shar 4 (dungeon)
      t51 Zhar's Sanctum Map 3 (unique)
      t52 Stygian Caverns Map 3 (unique)
      t53 Fallen Gardens Map 2 (unique)
      t61 Desert Duel Arena PvP arena
      t62 Moor Duel Arena PvP arena
    • Map Modification
      Code Item Details
      imma
      irma
      Arcane Orb
      Infused Arcane Orb
      upgrade map (regular -> magic)
      imra
      irra
      Zakarum Orb
      Infused Zakarum Orb
      upgrade map (regular -> rare)
      upma
      urma
      Angelic Orb
      Infused Angelic Orb
      upgrade map (magic -> rare)
      rera
      rrra
      Horadrim Orb
      Infused Horadrim Orb
      reroll rare map
      scou Orb of Destruction downgrade map (to regular)
      fort Orb of Fortification halves monsters & doubles loot/experience/life
      upmp Cartographer's Orb combine maps into a higher tier
      scrb Horadrim Scarab transform a t3 map into a dungeon (from map bosses)
      iwss Catalyst Shard guarantees a map event (from altar map event)
    • General-Purpose
      Code Item Details
      wss Worldstone Shard corrupts items
      lbox Larzuk's Puzzlebox sockets items
      lpp Larzuk's Puzzlepiece sockets items (not uniques/sets)
      lmal Larzuk's Malus sockets items (1 socket)
      jewf Jewel Fragments stackable jewel ingredient
      cwss Tainted Worldstone Shard corrupts Annihilus (from Rathma)
      rtp Horadrim Navigator unlimited TP tome (from Rathma, uncommon)
      rid Horadrim Almanac unlimited ID tome (from Rathma, uncommon)
      rkey Skeleton Key unlimited-use key (drops anywhere, 1 in 5 million chance)
      lsvl Vial of Lightsong Makes item Ethereal (drops anywhere, 1 in 7.5 million chance)
      llmr Lilith's Mirror Mirrors items (drops anywhere, 1 in 25 million chance)
      pvpp Dueling Mana Potion only useable in PvP arenas
      crfb Blood Craft Infusion Pre-made Blood craft recipe
      crfc Caster Craft Infusion Pre-made Caster craft recipe
      crfs Safety Craft Infusion Pre-made Safety craft recipe
      crfh Hitpower Craft Infusion Pre-made Hitpower craft recipe
      crfv Vampiric Craft Infusion Pre-made Vampiric craft recipe
      crfu Bountiful Craft Infusion Pre-made Bountiful craft recipe
      crfp Brilliant Craft Infusion Pre-made Brilliant craft recipe
    • Uber-Related
      Code Item Details
      uba Relic of the Ancients accesses Uber Ancients
      ubaa Sigil of Madawc Uber Ancients ingredient (from T1 maps)
      ubab Sigil of Talic Uber Ancients ingredient (from T2 maps)
      ubac Sigil of Korlic Uber Ancients ingredient (from T3 maps)
      ubtm Pandemonium Talisman accesses Uber Tristram
      dcma Vision of Terror accesses Diablo Clone
      dcso Prime Evil Soul Diablo Clone ingredient (from Hell Mephisto/Diablo/Baal)
      dcbl Pure Demonic Essence Diablo Clone ingredient (from map bosses)
      dcho Black Soulstone Diablo Clone ingredient (from Uber Tristram)
      rtma Voidstone accesses Rathma
      rtmv Splinter of the Void Rathma ingredient (from Mendeln map event)
      rtmo Trang-Oul's Jawbone Rathma ingredient (from undead)
      cm2f Hellfire Ashes Rathma ingredient (stackable Hellfire Torch)
      rtmf Ancient Bone Fragments Trang-Oul's Jawbone ingredient (legacy)
    • Special Equipment
      Code Item Notes
      rar Cage of the Unsullied Boneweave (uhn doesn't apply, but ARMOR/CHEST do)
      rbe Band of Skulls Troll Belt (utc doesn't apply, but ARMOR/BELT do)
      ram The Third Eye Amulet (amu doesn't apply)


    Value Conditions

    Info Codes

    Code Description Details
    GOLD Gold can be hidden, but not modified (always displays as "N Gold")
    gold is automatically picked up (hiding it does not prevent this)
    GEMLEVEL
    GEM
    gem quality level 1 - 5 (Chipped-Perfect)
    GEMTYPE gem type 1 - 7 (Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull)
    RUNE rune number 1 - 33 (El-Zod)
    QTY quantity
    LVLREQ level requirement
    PRICE vendor sell value
    ALVL affix level used to determine which affixes can roll for magic/rare/crafted items
    CRAFTALVL prospective crafted ALVL what the resulting crafted item's ALVL will be if the item is used as a crafting ingredient by the character
    QLVL quality level
    ILVL item level
    CLVL character level
    DIFF difficulty 0 - 2 (Normal, Nightmare, Hell)
    MAPID current zone 1 - 175 (see details)
    MAPTIER map tier 0 - 5 (PvP, T1, T2, T3, Dungeon, Unique)
    PREFIX item prefix 1 - 805 (see details)
    SUFFIX item suffix 1 - 900 (see details)
    AUTOMOD item automod 1 - 44 (see details)
    FILTLVL filter strictness level 0 - 9 (Show All Items, up to 9 custom levels)

    Named Attribute Codes

    Code Description Item Appearance Details
    SOCKETS
    SOCK
    total sockets Socketed (N)
    DEF total defense Defense: N
    +N Defense
    ED enhanced defense/damage +N% Enhanced Defense
    +N% Enhanced Damage
    refers to defense for armor,
    damage for weapons
    EDEF enhanced defense +N% Enhanced Defense Includes bonuses from runewords and sockets
    (ED does not include these)
    EDAM enhanced damage +N% Enhanced Damage Includes bonuses from runewords and sockets
    (ED does not include these)
    MAXDUR max durability Increase Maximum Durability N%
    AR attack rating +N to Attack Rating
    RES all res All Resistances +N
    FRES fire res Fire Resist +N%
    CRES cold res Cold Resist +N%
    LRES lightning res Lightning Resist +N%
    PRES poison res Poison Resist +N%
    FRW faster run/walk +N% Faster Run/Walk
    IAS attack rate +N% Increased Attack Speed
    FCR Faster Cast Rate +N% Faster Cast Rate
    FHR Faster Hit Recovery +N% Faster Hit Recovery
    FBR Faster Block Rate +N% Faster Block Rate
    MINDMG minimum damage +N to Minimum Damage
    MAXDMG maximum damage +N to Maximum Damage
    STR strength +N to Strength
    DEX dexterity +N to Dexterity
    LIFE max hp +N to Life
    MANA max mana +N to Mana
    MFIND magic find N% Better Chance of Getting Magic Items
    GFIND gold find N% Extra Gold from Monsters
    MAEK mana per kill +N to Mana after each Kill
    DTM damage to mana N% Damage Taken Gained as Mana when Hit
    REPLIFE life replenish Replenish Life +N
    REPAIR auto-repair Repairs X Durability in Y Seconds N = 100 / Y
    ARPER AR bonus N% Bonus to Attack Rating
    FOOLS fool's mod +X to Attack Rating (Based on Character Level)
    +Y to Maximum Damage (Based on Character Level)
    boolean condition

    Numbered Attribute Codes

    The relevant number for each code is shown as N. If N is absent, it is often either 0 or 1. For codes that refer to attributes which are based on character level, N is often a multiple of Y (as in "+Y per Character Level") such as 8Y for STAT214 or 2Y for STAT224.

    Some numbered attribute codes (shown in gray) refer to the same attributes as named attribute codes or other named codes, which can be used instead for better readability.

    To refer to stats that have multiple parts such as chance-to-cast effects or skill charges, the MULTI condition must be used instead of STAT: see Multi-Layered Stats

    All these numbered attribute STAT codes refer to individual items in the same way that most codes do - they are "immutable" and don't change depending on the character viewing the item. There are also corresponding CHARSTAT codes for each attribute which are "mutable" and can change based on other factors - rather than checking whether an item has the attribute, these codes check whether the character has the attribute. In most cases, that means checking whether the character is wearing an item with the attribute. But there are also some "non-item" codes such as CHARSTAT14 and CHARSTAT15 which refer to how much gold the character is carrying and how much gold they have in their stash, respectively.

    • General
      Code Item Appearance
      STAT0 +N to Strength
      STAT1 +N to Energy
      STAT2 +N to Dexterity
      STAT3 +N to Vitality
      STAT7 +X to Life (N = 256X)
      STAT9 +X to Mana (N = 256X)
      STAT11 +N Maximum Stamina
      STAT16 +N% Enhanced Defense
      STAT19 +N to Attack Rating
      STAT20 Chance to Block: N%
      STAT27 Regenerate Mana N%
      STAT28 Heal Stamina +N%
      STAT31 +N Defense
      STAT32 +N Defense vs. Missile
      STAT33 +N Defense vs. Melee
      STAT34 Physical Damage Taken Reduced by N
      STAT35 Magic & Elemental Damage Taken Reduced by N
      STAT36 Physical Damage Taken Reduced by N%
      STAT60 N% Life Stolen per Hit
      STAT62 N% Mana Stolen per Hit
      STAT68 +N% Increased Attack Speed
      STAT70 Quantity: N
      STAT72 Durability: N of Y
      STAT73 Durability: X of N
      STAT74 Replenish Life +N
      STAT75 Increase Maximum Durability N%
      STAT76 Increase Maximum Life N%
      STAT77 Increase Maximum Mana N%
      STAT78 Attacker Takes Damage of N
      STAT79 N% Extra Gold from Monsters
      STAT80 N% Better Chance of Getting Magic Items
      STAT81 Knockback
      STAT85 +N% to Experience Gained
      STAT86 +N Life after each Kill
      STAT87 Reduces All Vendor Prices N%
      STAT89 +N to Light Radius
      STAT91 Requirements +N%
      STAT93 +N% Increased Attack Speed
      STAT96 +N% Faster Run/Walk
      STAT99 +N% Faster Hit Recovery
      STAT102 +N% Faster Block Rate
      STAT105 +N% Faster Cast Rate
      STAT108 Slain Monsters Rest in Peace
      STAT109 N% Reduced Curse Duration
      STAT110 Poison Length Reduced by N%
      STAT112 Hit Causes Monster to Flee N%
      STAT113 Hit Blinds Target +N
      STAT114 N% Damage Taken Gained as Mana when Hit
      STAT115 Ignore Target's Defense
      STAT116 -N% Target Defense
      STAT117 Prevent Monster Heal
      STAT118 Half Freeze Duration
      STAT119 N% Bonus to Attack Rating
      STAT120 -N to Monster Defense per Hit
      STAT123 +N to Attack Rating against Demons
      STAT124 +N to Attack Rating against Undead
      STAT127 +N to All Skills
      STAT128 Attacker Takes Lightning Damage of N
      STAT134 Freezes Target +N
      STAT135 N% Chance of Open Wounds
      STAT136 N% Chance of Crushing Blow
      STAT138 +N to Mana after each Kill
      STAT139 +N Life after each Demon Kill
      STAT140 N% Extra Bloody (Hidden Cosmetic)
      STAT141 N% Deadly Strike
      STAT150 Slows Target by N%
      STAT152 Indestructible
      STAT153 Cannot Be Frozen
      STAT154 N% Slower Stamina Drain
      STAT156 +N% Chance to Pierce
      STAT157 Fires Magic Arrows
      STAT158 Fires Explosive Arrows or Bolts
      STAT194 Socketed (N)
      STAT252 Repairs X Durability in Y Seconds (N = 100/Y)
      STAT360 Corrupted (values for N)
      STAT422 Replenishes 1 Charge in 3 Seconds
      STAT424 +N Life after each Hit
      STAT425 -N% to Enemy Physical Resistance
      STAT486 Mirrored
      STAT477 transform_dye (N: black=4, white=21)
      STAT501 +N Open Wounds Damage per Second
      STAT504 Curse Resistance +N%
    • Elements
      Code Item Appearance
      STAT37 Magic Resist +N%
      STAT38 +N% to Maximum Magic Resist
      STAT39 Fire Resist +N%
      STAT40 +N% to Maximum Fire Resist
      STAT41 Lightning Resist +N%
      STAT42 +N% to Maximum Lightning Resist
      STAT43 Cold Resist +N%
      STAT44 +N% to Maximum Cold Resist
      STAT45 Poison Resist +N%
      STAT46 +N% to Maximum Poison Resist
      STAT142 Fire Absorb N%
      STAT143 +N Fire Absorb
      STAT144 Lightning Absorb N%
      STAT145 +N Lightning Absorb
      STAT146 Magic Absorb N%
      STAT147 +N Magic Absorb
      STAT148 Cold Absorb N%
      STAT149 +N Cold Absorb
      STAT333 -N% to Enemy Fire Resistance
      STAT334 -N% to Enemy Lightning Resistance
      STAT335 -N% to Enemy Cold Resistance
      STAT336 -N% to Enemy Poison Resistance
      STAT362 +N to Cold Skills
      STAT363 +N to Fire Skills
      STAT364 +N to Lightning Skills
      STAT365 +N to Poison Skills
      STAT366 +N to Magic Skills
    • Damage
      Code Item Appearance
      STAT17 +N% Enhanced Damage
      (off-weapon minimum)
      STAT18 +N% Enhanced Damage
      (off-weapon maximum)
      STAT21 Damage: N to Y
      +N to Minimum Damage
      (one-handed weapons)
      STAT22 Damage: X to N
      +N to Maximum Damage
      (one-handed weapons)
      STAT23 +N to Minimum Damage
      (two-handed weapons)
      STAT24 +N to Maximum Damage
      (two-handed weapons)
      STAT25 +N% Damage
      STAT48 Adds N-Y Fire Damage
      STAT49 Adds X-N Fire Damage
      STAT50 Adds N-Y Lightning Damage
      STAT51 Adds 1-N Lightning Damage
      STAT52 Adds N-Y Magic Damage
      STAT53 Adds X-N Magic Damage
      STAT54 Adds N-Y Cold Damage
      STAT55 Adds X-N Cold Damage
      STAT56 Adds X-Y Cold Damage
      N = duration
      STAT57 +X Poison Damage over Y Seconds
      bitrate N = (256X) / (25Y)
      STAT58 +X Poison Damage over Y Seconds
      bitrate N = (256X) / (25Y)
      STAT59 +X Poison Damage over N Seconds
      STAT111 Damage +N
      STAT121 +N% Damage to Demons
      STAT122 +N% Damage to Undead
      STAT159 Damage: N to Y
      +N to Minimum Damage
      (throwing weapons)
      STAT160 Damage: X to N
      +N to Maximum Damage
      (throwing weapons)
      STAT326 +X Poison Damage over Y Seconds
      STAT329 +N% to Fire Skill Damage
      STAT330 +N% to Lightning Skill Damage
      STAT331 +N% to Cold Skill Damage
      STAT332 +N% to Poison Skill Damage
      STAT357 +N% to Magic Skill Damage
    • Based on Character Level
      Code Item Appearance
      STAT214 +X Defense (...)
      STAT216 +X to Life (...)
      STAT217 +X to Mana (...)
      STAT218 +X to Maximum Damage (...)
      STAT219 +X% Enhanced Maximum Damage (...)
      STAT220 +X to Strength (...)
      STAT221 +X to Dexterity (...)
      STAT222 +X to Energy (...)
      STAT223 +X to Vitality (...)
      STAT224 +X to Attack Rating (...)
      STAT225 X% Bonus to Attack Rating (...)
      STAT226 +X to Maximum Cold Damage (...)
      STAT227 +X to Maximum Fire Damage (...)
      STAT228 +X to Maximum Lightning Damage (...)
      STAT229 +X to Maximum Poison Damage (...)
      STAT230 Cold Resist +X% (...)
      STAT231 Fire Resist +X% (...)
      STAT232 Lightning Resist +X% (...)
      STAT233 Poison Resist +X% (...)
      STAT234 +X Absorbs Cold Damage (...)
      STAT235 +X Absorbs Fire Damage (...)
      STAT236 +X Absorbs Lightning Damage (...)
      STAT237 +X Absorbs Poison Damage (...)
      STAT238 Attacker Takes Damage of X (...)
      STAT239 X% Extra Gold from Monsters (...)
      STAT240 X% Better Chance of Getting Magic Items (...)
      STAT241 Heal Stamina Plus X% (...)
      STAT242 +X Maximum Stamina (...)
      STAT243 +X% Damage to Demons (...)
      STAT244 +X% Damage to Undead (...)
      STAT245 +X to Attack Rating against Demons (...)
      STAT246 +X to Attack Rating against Undead (...)
      STAT249 +X Kick Damage (...)
      STAT250 X% Deadly Strike (...)
    Maps
    Code Item Appearance
    STAT369 map_defense
    STAT370 Map Magic Find: +N%
    STAT371 Map Gold Find: +N%
    STAT372 Map Monster Density: +N%
    STAT373 Map Experience: +N%
    STAT374 Map Area Level: +N
    STAT375 map_glob_monsterrarity
    STAT376 map_mon_firemindam
    STAT377 map_mon_firemaxdam
    STAT378 map_mon_lightmindam
    STAT379 map_mon_lightmaxdam
    STAT380 map_mon_magicmindam
    STAT381 map_mon_magicmaxdam
    STAT382 map_mon_coldmindam
    STAT383 map_mon_coldmaxdam
    STAT384 map_mon_coldlength
    STAT385 map_mon_poisonmindam
    STAT386 map_mon_poisonmaxdam
    STAT387 map_mon_poisonlength
    STAT388 Monsters have +N% to Fire Skill Damage
    STAT389 Monsters have +N% to Lightning Skill Damage
    STAT390 Monsters have +N% to Cold Skill Damage
    STAT391 Monsters have +N% to Poison Skill Damage
    STAT392 Monsters have +N% Increased Cast Speed
    STAT393 Monsters have +N% Increased Attack Speed
    STAT394 Monsters have +N% Attack Rating
    STAT395 Monsters have +N% Enhanced Defense
    STAT396 Monsters have N% Cold Absorb
    STAT397 Monsters have N% Magic Absorb
    STAT398 Monsters have N% Lightning Absorb
    STAT399 Monsters have N% Fire Absorb
    STAT400 Monsters take N Reduced Physical Damage
    STAT401 Monsters have N% Increased Velocity
    STAT402 Monsters have +N Replenish Life
    STAT403 Monsters have N% Life Stolen per Hit
    STAT404 Monsters have +N% Faster Hit Recovery
    STAT405 Monsters have N% Increased Maximum Life
    STAT406 Monsters have +N% Chance to Pierce
    STAT407 Monsters have N% Chance of Open Wounds
    STAT408 Monsters have N% Chance of Crushing Blow
    STAT409 Monsters have N% Curse Duration Reduction
    STAT410 Players have -N% Enhanced Defense
    STAT411 Players have -N% Faster Hit Recovery
    STAT412 Players have -N% Chance to Block
    STAT413 Players have -N Drain Life
    STAT414 map_mon_passive_fire_pierce
    STAT415 map_mon_passive_ltng_pierce
    STAT416 map_mon_passive_cold_pierce
    STAT417 map_mon_passive_pois_pierce
    STAT418 map_play_maxfireresist
    STAT419 map_play_maxlightresist
    STAT420 map_play_maxcoldresist
    STAT421 map_play_maxpoisonresist
    STAT426 Monsters have +N% Enhanced Physical Damage
    STAT428 Players have -N% to All Resistances
    STAT429 Players have -N% to All Resistances
    STAT430 Players have -N% to All Resistances
    STAT431 Players have -N% to All Resistances
    STAT432 Monsters have +N% of Physical Damage as Extra Lightning Damage
    STAT433 Monsters have +N% of Physical Damage as Extra Cold Damage
    STAT434 Monsters have +N% of Physical Damage as Extra Fire Damage
    STAT435 Monsters have +N% of Physical Damage as Extra Poison Damage over 5 seconds
    STAT436 Monsters have +N% of Physical Damage as Extra Magic Damage
    STAT437 Map contains Stygian Dolls
    STAT438 Map contains Succubus Witches
    STAT439 Map contains Vampire Lords
    STAT440 Map contains Hell Bovines
    STAT441 Map contains Reanimated Horde
    STAT442 Map contains Ghosts
    STAT449 Monsters have N% Deadly Strike
    STAT450 Monsters have Cannot Be Frozen
    STAT451 Players have N% Attack and Cast Speed
    STAT452 Players have N% Attack and Cast Speed
    STAT454 map_play_maxhp_percent
    STAT455 map_play_maxmana_percent
    STAT456 map_play_damageresist
    STAT457 Players have N% to Velocity
    STAT458 Heoric
    STAT467 map_play_lightradius
    STAT470 Map contains Burning Souls
    STAT471 Map contains Fetishes
    STAT493 map_glob_skirmish_mode
    STAT494 map_mon_dropjewelry
    STAT495 map_mon_dropweapons
    STAT496 map_mon_droparmor
    STAT497 map_mon_dropcrafting
    STAT498 map_glob_extra_boss
    STAT499 map_glob_add_mon_shriek
    STAT500 Area Contains a Random Event
    STAT502 map_mon_dropcharms
    STAT503 map_glob_dropcorrupted
    STAT186 map_glob_boss_dropskillers
    STAT187 map_glob_boss_dropcorruptedunique
    STAT505 map_glob_boss_dropfacet
    STAT506 map_mon_dropjewels
    Other
    Code Item Appearance
    STAT4 statpts
    STAT5 newskills
    STAT6 hitpoints
    STAT8 mana
    STAT10 stamina
    STAT12 level
    STAT13 experience
    STAT14 gold
    STAT15 goldbank
    STAT26 manarecovery
    STAT29 lastexp
    STAT30 nextexp
    STAT47 damageaura
    STAT61 lifedrainmaxdam
    STAT63 manadrainmaxdam
    STAT64 stamdrainmindam
    STAT65 stamdrainmaxdam
    STAT66 stunlength
    STAT67 velocitypercent
    STAT69 other_animrate
    STAT71 value
    STAT82 item_timeduration
    STAT90 item_lightcolor
    STAT92 item_levelreq
    STAT94 item_levelreqpct
    STAT95 lastblockframe
    STAT98 state
    STAT100 monster_playercount
    STAT101 skill_poison_override_length
    STAT103 skill_bypass_undead
    STAT104 skill_bypass_demons
    STAT106 skill_bypass_beasts
    STAT125 item_throwable
    STAT129 ironmaiden_level
    STAT130 lifetap_level
    STAT131 thorns_percent
    STAT132 bonearmor
    STAT133 bonearmormax
    STAT137 item_kickdamage
    STAT156 item_pierce
    STAT161 skill_handofathena
    STAT162 skill_staminapercent
    STAT163 skill_passive_staminapercent
    STAT164 skill_concentration
    STAT165 skill_enchant
    STAT166 skill_pierce
    STAT167 skill_conviction
    STAT168 skill_chillingarmor
    STAT169 skill_frenzy
    STAT170 skill_decrepify
    STAT171 skill_armor_percent
    STAT172 alignment
    STAT173 target0
    STAT174 target1
    STAT175 goldlost
    STAT176 conversion_level
    STAT177 conversion_maxhp
    STAT178 unit_dooverlay
    STAT179 attack_vs_montype
    STAT180 damage_vs_montype
    STAT181 fade
    STAT182 armor_override_percent
    STAT183 equipped_eth
    STAT184 missing_hp
    STAT185 uber_difficulty
    STAT189 openwounds_stack
    STAT190 curse_slots
    STAT191 item_skillonequip
    STAT213 item_mindamage_energy
    STAT215 item_armorpercent_perlevel
    STAT247 item_crushingblow_perlevel
    STAT248 item_openwounds_perlevel
    STAT251 item_find_gems_perlevel
    STAT253 item_replenish_quantity
    STAT254 item_extra_stack
    STAT255 item_find_item
    STAT256 item_slash_damage
    STAT257 item_slash_damage_percent
    STAT258 item_crush_damage
    STAT259 item_crush_damage_percent
    STAT260 item_thrust_damage
    STAT261 item_thrust_damage_percent
    STAT262 item_absorb_slash
    STAT263 item_absorb_crush
    STAT264 item_absorb_thrust
    STAT265 item_absorb_slash_percent
    STAT266 item_absorb_crush_percent
    STAT267 item_absorb_thrust_percent
    STAT305 item_pierce_cold
    STAT306 item_pierce_fire
    STAT307 item_pierce_ltng
    STAT308 item_pierce_pois
    STAT309 item_damage_vs_monster
    STAT310 item_damage_percent_vs_monster
    STAT311 item_tohit_vs_monster
    STAT312 item_tohit_percent_vs_monster
    STAT313 item_ac_vs_monster
    STAT314 item_ac_percent_vs_monster
    STAT315 firelength
    STAT316 burningmin
    STAT317 burningmax
    STAT318 progressive_damage
    STAT319 progressive_steal
    STAT320 progressive_other
    STAT321 progressive_fire
    STAT322 progressive_cold
    STAT323 progressive_lightning
    STAT324 item_extra_charges
    STAT325 progressive_tohit
    STAT327 damage_framerate
    STAT328 pierce_idx
    STAT337 passive_critical_strike
    STAT338 passive_dodge
    STAT339 passive_avoid
    STAT340 passive_evade
    STAT341 passive_warmth
    STAT342 passive_mastery_melee_th
    STAT343 passive_mastery_melee_dmg
    STAT344 passive_mastery_melee_crit
    STAT345 passive_mastery_throw_th
    STAT346 passive_mastery_throw_dmg
    STAT347 passive_mastery_throw_crit
    STAT348 passive_weaponblock
    STAT349 passive_summon_resist
    STAT350 modifierlist_skill
    STAT351 modifierlist_level
    STAT352 last_sent_hp_pct
    STAT353 source_unit_type
    STAT354 source_unit_id
    STAT355 shortparam1
    STAT356 questitemdifficulty
    STAT358 passive_mag_pierce
    STAT361 corruptor
    STAT367 skill_cold_enchant
    STAT368 You May Apply an Additional Curse
    STAT423 +N% to Leap and Leap Attack Movement Speed
    STAT443 extra_bonespears
    STAT444 You May Now Summon N Additional Revives
    STAT445 immune_stat
    STAT446 mon_cooldown1
    STAT447 mon_cooldown2
    STAT448 mon_cooldown3
    STAT459 You May Now Summon 1 Additional Spirit
    STAT460 Gust's Cooldown is Reduced by N Seconds
    STAT461 You May Summon N Additional Skeleton Mages
    STAT462 You May Summon N Additional Skeleton Warriors
    STAT463 You May Summon 1 Additional Hydra
    STAT464 You May Summon 1 Additional Valkyrie
    STAT465 Joust's Cooldown is Reduced by N Seconds
    STAT466 You May Summon N Additional Skeleton Mages
    STAT468 Blood Warp Costs N% Less Health
    STAT469 pierce_count
    STAT472 dclone_clout
    STAT473 maxlevel_clout
    STAT474 dev_clout
    STAT475 extra_skele_archer
    STAT476 extra_golem
    STAT478 inc_splash_radius
    STAT479 item_numsockets_textonly
    STAT480 rathma_clout
    STAT481 extra_holybolts
    STAT482 pvp_cd
    STAT483 Dragon Flight's Cooldown is Reduced by N Seconds
    STAT484 item_dmgpercent_pereth
    STAT485 Corpse Explosion Radius Increased by N Yards
    STAT487 item_dmgpercent_permissinghppercent
    STAT488 lifedrain_percentcap
    STAT489 inc_splash_radius_permissinghp
    STAT490 eaglehorn_raven
    STAT491 pvp_disable
    STAT492 pvp_lld_cd
    Unused
    Code Item Appearance
    STAT84 unsentparam1
    STAT88 item_doubleherbduration
    STAT192 unused192
    STAT193 unused193
    STAT202 unused202
    STAT203 unused203
    STAT205 unused204
    STAT206 unused205
    STAT207 unused206
    STAT208 unused207
    STAT209 unused208
    STAT210 unused209
    STAT211 unused210
    STAT212 unused211
    STAT268 item_armor_bytime
    STAT269 item_armorpercent_bytime
    STAT270 item_hp_bytime
    STAT271 item_mana_bytime
    STAT272 item_maxdamage_bytime
    STAT273 item_maxdamage_percent_bytime
    STAT274 item_strength_bytime
    STAT275 item_dexterity_bytime
    STAT276 item_energy_bytime
    STAT277 item_vitality_bytime
    STAT278 item_tohit_bytime
    STAT279 item_tohitpercent_bytime
    STAT280 item_cold_damagemax_bytime
    STAT281 item_fire_damagemax_bytime
    STAT282 item_ltng_damagemax_bytime
    STAT283 item_pois_damagemax_bytime
    STAT284 item_resist_cold_bytime
    STAT285 item_resist_fire_bytime
    STAT286 item_resist_ltng_bytime
    STAT287 item_resist_pois_bytime
    STAT288 item_absorb_cold_bytime
    STAT289 item_absorb_fire_bytime
    STAT290 item_absorb_ltng_bytime
    STAT291 item_absorb_pois_bytime
    STAT292 item_find_gold_bytime
    STAT293 item_find_magic_bytime
    STAT294 item_regenstamina_bytime
    STAT295 item_stamina_bytime
    STAT296 item_damage_demon_bytime
    STAT297 item_damage_undead_bytime
    STAT298 item_tohit_demon_bytime
    STAT299 item_tohit_undead_bytime
    STAT300 item_crushingblow_bytime
    STAT301 item_openwounds_bytime
    STAT302 item_kick_damage_bytime
    STAT303 item_deadlystrike_bytime
    STAT304 item_find_gems_bytime
    Multi-layered Stats

    Some stats have an additional layer that needs to be specified in order for the stat to filter properly. To access these layers, the MULTI condition can be used - if follows this format:

     MULTI Stat_ID , Layer_ID = Value
    

    Any of the comparison operators (<,>,=) may be used - below is a list of stats with extra layers:

    Name Stat ID Layer ID Value Example
    Class Skill 83 class_id skill_bonus MULTI83,2=2 (Hellfire Torch with Necromancer skills)
    OSkill 97 skill_id skill_bonus MULTI97,74=20 (Corpsemourn)
    Single Skill 107 skill_id skill_bonus MULTI107,20=3 (Thunderstroke)
    Elemental Skill 126 elemental_id (1, 2, 3, 4, 5) skill_bonus MULTI126,4>0 (Snowclash)
    Aura when Equipped 151 skill_id aura_level MULTI151,98>5 (Templar's Might)
    Reanimate as: 155 monster_id % chance MULTI155,492=6 (Demon Machine)
    Class Skill Tab 188 skilltab_id skill_bonus MULTI188,25>4 (Cloudcrack)
    Cast on Attack 195 (skill_id * 64) + skill_level % chance MULTI195,3028=15 (Todesfaelle Flamme)
    Cast when you Kill an Enemy 196 (skill_id * 64) + skill_level % chance MULTI196,28569=50 (Executioner's Justice)
    Cast when you Die 197 (skill_id * 64) + skill_level % chance MULTI197,3615=100 (Rainbow Facet)
    Cast on Striking 198 (skill_id * 64) + skill_level % chance MULTI198,792=8 (Demon Machine)
    Cast on Level-up 199 (skill_id * 64) + skill_level % chance MULTI199,2973=100 (Rainbow Facet)
    Cast on Casting 200 (skill_id * 64) + skill_level % chance MULTI200,7196=20 (Akarat's Devotion)
    Cast when Struck 201 (skill_id * 64) + skill_level % chance MULTI201,2821=10 (Coldkill)
    Charge Skill 204 (skill_id * 64) + skill_level current_charges + (max_charges * 256) MULTI204,5455=7453 (Bloodmoon)
    Melee Splash 359 (skill_id * 64) + skill_level % chance MULTI359,22913=100
    Melee Splash (map mod) 427 (skill_id * 64) + skill_level % chance MULTI427,22913=100
    Skill on Death (map mod) 453 (skill_id * 64) + skill_level % chance

    There are also alternative ways to replicate what MULTI does for specific stats:

    Stat MULTI Alternative Example
    Class Skill MULTI83 CLSK CLSK2=2 (Hellfire Torch with Necromancer skills)
    OSkill MULTI97 OS OS74=20 (Corpsemourn)
    Single Skill MULTI107 SK SK20=3 (Thunderstroke)
    Class Skill Tab MULTI188 TABSK TABSK25>4 (Cloudcrack)

    Skill Codes

    Group Skills

    Also see STAT362-STAT366 (Cold, Fire, Lightning, Poison, Magic)

    • Code Skill Group
      ALLSK All Skills
      CLSK0 Amazon Skills
      CLSK1 Sorceress Skills
      CLSK2 Necromancer Skills
      CLSK3 Paladin Skills
      CLSK4 Barbarian Skills
      CLSK5 Druid Skills
      CLSK6 Assassin Skills
    • Code Class Skill Group
      TABSK0 Amazon Bow and Crossbow Skills
      TABSK1 Amazon Passive and Magic Skills
      TABSK2 Amazon Javelin and Spear Skills
      TABSK8 Sorceress Fire Spells
      TABSK9 Sorceress Lightning Spells
      TABSK10 Sorceress Cold Spells
      TABSK16 Necromancer Curses
      TABSK17 Necromancer Poison & Bone Spells
      TABSK18 Necromancer Summoning Spells
      TABSK24 Paladin Combat Skills
      TABSK25 Paladin Offensive Auras
      TABSK26 Paladin Defensive Auras
      TABSK32 Barbarian Combat Skills
      TABSK33 Barbarian Combat Masteries
      TABSK34 Barbarian Warcries
      TABSK40 Druid Summoning
      TABSK41 Druid Shape Shifting
      TABSK42 Druid Elemental
      TABSK48 Assassin Traps
      TABSK49 Assassin Shadow Disciplines
      TABSK50 Assassin Martial Arts
      Individual Skills

      In addition to these "SK" codes, there are equivalent "CHSK" codes for skill charges and "OS" codes for oskills. For example, CHSK54 refers to skill charges for Teleport. "CHSK" codes for curse charges use separate 'proc' versions of those skills: CHSK445 for Life Tap and CHSK447 for Lower Resist.

      • Skills with gray names are not in the skill tree.
      • Skills with gray codes do not appear on items as pointmods/staffmods under normal circumstances.
      • Amazon
        Code Skill
        SK6 Magic Arrow
        SK7 Fire Arrow
        SK8 Inner Sight
        SK9 Critical Strike
        SK10 Jab
        SK11 Cold Arrow
        SK12 Multiple Shot
        SK13 Dodge
        SK14 Power Strike
        SK15 Poison Javelin
        SK16 Exploding Arrow
        SK17 Slow Movement
        SK18 Avoid
        SK19 Javelin and Spear Mastery
        SK20 Lightning Bolt
        SK21 Ice Arrow
        SK22 Guided Arrow
        SK23 Penetrate
        SK24 Charged Strike
        SK25 Plague Javelin
        SK26 Strafe
        SK27 Immolation Arrow
        SK28 Decoy
        SK29 Evade
        SK30 Fend
        SK31 Freezing Arrow
        SK32 Valkyrie
        SK33 Pierce
        SK34 Lightning Strike
        SK35 Lightning Fury
      • Sorceress
        Code Skill
        SK36 Fire Bolt
        SK37 Warmth
        SK38 Charged Bolt
        SK39 Ice Bolt
        SK40 Cold Enchant
        SK41 Inferno
        SK42 Static Field
        SK43 Telekinesis
        SK44 Frost Nova
        SK45 Ice Blast
        SK46 Blaze
        SK47 Fire Ball
        SK48 Nova
        SK49 Lightning
        SK50 Shiver Armor
        SK51 Fire Wall
        SK52 Enchant Fire
        SK53 Chain Lightning
        SK54 Teleport
        SK55 Glacial Spike
        SK56 Meteor
        SK57 Thunder Storm
        SK58 Energy Shield
        SK59 Blizzard
        SK60 Chilling Armor
        SK61 Fire Mastery
        SK62 Hydra
        SK63 Lightning Mastery
        SK64 Frozen Orb
        SK65 Cold Mastery
        SK369 Ice Barrage
        SK376 Combustion
        SK383 Lesser Hydra
      • Necromancer
        Code Skill
        SK66 Amplify Damage
        SK67 Teeth
        SK68 Bone Armor
        SK69 Skeleton Mastery
        SK70 Raise Skeleton Warrior
        SK71 Dim Vision
        SK72 Weaken
        SK73 Poison Strike
        SK74 Corpse Explosion
        SK75 Clay Golem
        SK76 Iron Maiden
        SK77 Terror
        SK78 Bone Wall
        SK79 Golem Mastery
        SK80 Raise Skeletal Mage
        SK81 Confuse
        SK82 Life Tap
        SK83 Desecrate
        SK84 Bone Spear
        SK85 Blood Golem
        SK86 Attract
        SK87 Decrepify
        SK88 Bone Prison
        SK89 Raise Skeleton Archer
        SK90 Iron Golem
        SK91 Lower Resist
        SK92 Poison Nova
        SK93 Bone Spirit
        SK94 Fire Golem
        SK95 Revive
        SK367 Blood Warp
        SK374 Curse Mastery
        SK381 Dark Pact
      • Paladin
        Code Skill
        SK96 Sacrifice
        SK97 Smite
        SK98 Might
        SK99 Prayer
        SK100 Resist Fire
        SK101 Holy Bolt
        SK102 Holy Fire
        SK103 Thorns
        SK104 Defiance
        SK105 Resist Cold
        SK106 Zeal
        SK107 Charge
        SK108 Blessed Aim
        SK109 Cleansing
        SK110 Resist Lightning
        SK111 Vengeance
        SK112 Blessed Hammer
        SK113 Concentration
        SK114 Holy Freeze
        SK115 Vigor
        SK116 Holy Sword
        SK117 Holy Shield
        SK118 Holy Shock
        SK119 Sanctuary
        SK120 Meditation
        SK121 Fist of the Heavens
        SK122 Fanaticism
        SK123 Conviction
        SK124 Redemption
        SK125 Salvation
        SK364 Holy Nova
        SK371 Holy Light
        SK378 Joust
      • Barbarian
        Code Skill
        SK126 Bash
        SK127 Sword Mastery
        SK128 General Mastery
        SK129 Mace Mastery
        SK130 Howl
        SK131 Find Potion
        SK132 Leap
        SK133 Double Swing
        SK134 Polearm and Spear Mastery
        SK135 Throwing Mastery
        SK136 Spear Mastery
        SK137 Taunt
        SK138 Shout
        SK139 Stun
        SK140 Double Throw
        SK141 Combat Reflexes
        SK142 Find Item
        SK143 Leap Attack
        SK144 Concentrate
        SK145 Iron Skin
        SK146 Battle Cry
        SK147 Frenzy
        SK148 Increased Speed
        SK149 Battle Orders
        SK150 Grim Ward
        SK151 Whirlwind
        SK152 Berserk
        SK153 Natural Resistance
        SK154 War Cry
        SK155 Battle Command
        SK368 Deep Wounds
      • Druid
        Code Skill
        SK221 Raven
        SK222 Poison Creeper
        SK223 Werewolf
        SK224 Lycanthropy
        SK225 Firestorm
        SK226 Oak Sage
        SK227 Summon Spirit Wolf
        SK228 Werebear
        SK229 Molten Boulder
        SK230 Arctic Blast
        SK231 Carrion Vine
        SK232 Feral Rage
        SK233 Maul
        SK234 Fissure
        SK235 Cyclone Armor
        SK236 Heart of Wolverine
        SK237 Summon Dire Wolf
        SK238 Rabies
        SK239 Fire Claws
        SK240 Twister
        SK241 Solar Creeper
        SK242 Hunger
        SK243 Shock Wave
        SK244 Volcano
        SK245 Tornado
        SK246 Spirit of Barbs
        SK247 Summon Grizzly
        SK248 Fury
        SK249 Armageddon
        SK250 Hurricane
        SK370 Gust
      • Assassin
        Code Skill
        SK251 Fire Blast
        SK252 Claw and Dagger Mastery
        SK253 Psychic Hammer
        SK254 Tiger Strike
        SK255 Dragon Talon
        SK256 Shock Web
        SK257 Blade Sentinel
        SK258 Burst of Speed
        SK259 Fists of Fire
        SK260 Dragon Claw
        SK261 Charged Bolt Sentry
        SK262 Wake of Fire
        SK263 Weapon Block
        SK264 Cloak of Shadows
        SK265 Cobra Strike
        SK266 Blade Fury
        SK267 Fade
        SK268 Shadow Warrior
        SK269 Claws of Thunder
        SK270 Dragon Tail
        SK271 Chain Lightning Sentry
        SK272 Wake of Inferno
        SK273 Mind Blast
        SK274 Blades of Ice
        SK275 Dragon Flight
        SK276 Death Sentry
        SK277 Blade Shield
        SK278 Venom
        SK279 Shadow Master
        SK280 Phoenix Strike
        SK366 Lightning Sentry
      • Other
        Code Skill
        SK357 Blink
        SK380 Blade Dance
        SK391 Lesser Fade
        SK400 Bone Nova
        SK442 Amplify Damage (Proc)
        SK443 Weaken (Proc)
        SK444 Iron Maiden (Proc)
        SK445 Life Tap (Proc)
        SK446 Decrepify (Proc)
        SK447 Lower Resist (Proc)

        Value Condition IDs

        Certain value conditions (MAPID, PREFIX, SUFFIX, AUTOMOD, STAT360) are slightly different than most others, referring to distinct zone/affix/corruption IDs instead of the value for attributes or other item stats with value ranges. Some other value conditions such as GEMLEVEL, GEMTYPE, RUNE, or DIFF behave in a similar fashion, but their IDs aren't listed in this section due to having relatively few possible values.

        MAPID IDs

        MAPID refers to the zone (or map) the character is currently in. When using a portal, nearby items are updated before the zone ID so any items within a screen length of the portal will be displayed as if the character was still in the previous zone. If the character walks a couple screen lengths away and returns, the ID will be updated and those items will be displayed as expected.

        ItemDisplay[(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %NAME%{%NAME%} shows all items in town

        ItemDisplay[yps CLVL>89 !(MAPID>160 MAPID<164)]: hides antidotes at level 90+ unless they're found in Rathma zones

        ItemDisplay[key !MAPID=39]: hides keys outside of the cow level

        ItemDisplay[ear (MAPID=157 OR MAPID=159)]: hides player ears within the PvP duel arenas

        • ID Zone
          1 Rogue Encampment
          2 Blood Moor
          3 Cold Plains
          4 Stony Field
          5 Dark Wood
          6 Black Marsh
          7 Tamoe Highland
          8 Den of Evil
          9 Cave Level 1
          10 Underground Passage Level 1
          11 Hole Level 1
          12 Pit Level 1
          13 Cave Level 2
          14 Underground Passage Level 2
          15 Hole Level 2
          16 Pit Level 2
          17 Burial Grounds
          18 Crypt
          19 Mausoleum
          20 Forgotten Tower
          21 Tower Cellar Level 1
          22 Tower Cellar Level 2
          23 Tower Cellar Level 3
          24 Tower Cellar Level 4
          25 Tower Cellar Level 5
          26 Monastery Gate
          27 Outer Cloister
          28 Barracks
          29 Jail Level 1
          30 Jail Level 2
          31 Jail Level 3
          32 Inner Cloister
          33 Cathedral
          34 Catacombs Level 1
          35 Catacombs Level 2
          36 Catacombs Level 3
          37 Catacombs Level 4
          38 Tristram
          39 Moo Moo Farm (Cows)
        • ID Zone
          40 Lut Gholein
          41 Rocky Waste
          42 Dry Hills
          43 Far Oasis
          44 Lost City
          45 Valley of Snakes
          46 Canyon of the Magi
          47 Sewers Level 1 (Act 2)
          48 Sewers Level 2 (Act 2)
          49 Sewers Level 3
          50 Harem Level 1
          51 Harem Level 2
          52 Palace Cellar Level 1
          53 Palace Cellar Level 2
          54 Palace Cellar Level 3
          55 Stony Tomb Level 1
          56 Halls of the Dead Level 1
          57 Halls of the Dead Level 2
          58 Claw Viper Temple Level 1
          59 Stony Tomb Level 2
          60 Halls of the Dead Level 3
          61 Claw Viper Temple Level 2
          62 Maggot Lair Level 1
          63 Maggot Lair Level 2
          64 Maggot Lair Level 3
          65 Ancient Tunnels
          66 Tal Rasha's Tomb 1
          67 Tal Rasha's Tomb 2
          68 Tal Rasha's Tomb 3
          69 Tal Rasha's Tomb 4
          70 Tal Rasha's Tomb 5
          71 Tal Rasha's Tomb 6
          72 Tal Rasha's Tomb 7
          73 Tal Rasha's Chamber
          74 Arcane Sanctuary
        • ID Zone
          75 Kurast Docks
          76 Spider Forest
          77 Great Marsh
          78 Flayer Jungle
          79 Lower Kurast
          80 Kurast Bazaar
          81 Upper Kurast
          82 Kurast Causeway
          83 Travincal
          84 Arachnid Lair
          85 Spider Cavern
          86 Swampy Pit Level 1
          87 Swampy Pit Level 2
          88 Flayer Dungeon Level 1
          89 Flayer Dungeon Level 2
          90 Swampy Pit Level 3
          91 Flayer Dungeon Level 3
          92 Sewers Level 1 (Act 3)
          93 Sewers Level 2 (Act 3)
          94 Ruined Temple
          95 Disused Fane
          96 Forgotten Reliquary
          97 Forgotten Temple
          98 Ruined Fane
          99 Disused Reliquary
          100 Durance of Hate Level 1
          101 Durance of Hate Level 2
          102 Durance of Hate Level 3
        • ID Zone
          103 The Pandemonium Fortress
          104 Outer Steppes
          105 Plains of Despair
          106 City of the Damned
          107 River of Flame
          108 Chaos Sanctuary
          109 Harrogath
          110 Bloody Foothills
          111 Frigid Highlands
          112 Arreat Plateau
          113 Crystalline Passage
          114 Frozen River
          115 Glacial Trail
          116 Drifter Cavern
          117 Frozen Tundra
          118 The Ancients' Way
          119 Icy Cellar
          120 Arreat Summit
          121 Nihlathak's Temple
          122 Halls of Anguish
          123 Halls of Pain
          124 Halls of Vaught
          125 Abaddon
          126 Pit of Acheron
          127 Infernal Pit
          128 Worldstone Keep Level 1
          129 Worldstone Keep Level 2
          130 Worldstone Keep Level 3
          131 Throne of Destruction
          132 Worldstone Chamber
        • ID Zone
          133 Matron's Den
          134 Forgotten Sands
          135 Furnace of Pain
          136 Uber Tristram
          137 Diablo-Clone's Fortress
          138 Unused
          139 Arreat Battlefield
          140 Unused
          141 Sewers of Harrogath
          142 Horazon's Memory
          143 Ruins of Viz-Jun
          144 River Of Blood
          145 Phlegethon
          146 Ancestral Trial
          147 Kehjistan Marketplace
          148 Torajan Jungle
          149 Bastion Keep
          150 Throne of Insanity
          151 Tomb of Zoltun Kulle
          152 Cathedral of Light
          153 Cathedral of Light Basement
          154 Blood Moon
          155 Fall of Caldeum
          156 Pandemonium Citadel
          157 Desert PvP Duel Arena
          158 Lost Temple
          159 Moor PvP Duel Arena
          160 Canyon of Sescheron
          161 Ruins of Necropolis
          162 Decaying Swamplands
          163 The Void
          164 Plains of Torment
          165 Pit of Despair
          166 Battle Royale Arena
          167 Sanatorium
          168 Uber Ancients
          169 Shadows of Westmarch
          170 Royal Crypts
          171 Sanctuary of Sin
          172 Black Abyss
          173 Unused
          174 Ruined Cistern
          175 Ashen Plains
          176 Zhar's Sanctum
          177 Hidden Waterways
          178 Colonnades of Madness
          179 Counselor's Causeway
          180 Unused
          181 Stygian Caverns
          182 Stronghold of Acheron
          183 Fallen Gardens
          184 Diamond Gate

          SUFFIX, PREFIX, and AUTOMOD IDs

          SUFFIX refers to the suffixes items have whereas PREFIX refers to the prefixes they have. They're similar to the numbered attribute codes, but refer to affixes rather than affix attributes.

          Unlike other value conditions, IDs for SUFFIX and PREFIX are not all mutually exclusive with eachother. Rules can have multiple SUFFIX or PREFIX conditions and still match with valid items.

          ItemDisplay[RARE SUFFIX=662 SUFFIX=158]: %NAME% %RED%! appends a red ! to rare items that have a chance to cast Amplify Damage on hit and also have Ignore Target's Defense

          AUTOMOD functions much the same as SUFFIX and PREFIX.

          Two of the three basic comparison operators (< and >) cannot be reliably used with SUFFIX or PREFIX, but the "BETWEEN" comparison operator (~) works well with them - it was actually developed specifically for them. Since multiple PREFIX or SUFFIX conditions are not mutually exclusive with themselves, ID ranges would not be able to be referred to accurately with only < and >. The "BETWEEN" operator condenses the ranges to a single condition so that it can be evaluated as either true or fase, and is much more convenient than creating large groups of conditions using only = as comparison operators.

          ItemDisplay[cm3 PREFIX>1278 PREFIX<1354]: %NAME% +1 no effect (don't use)

          ItemDisplay[cm3 (PREFIX=1279 OR PREFIX=1280 OR PREFIX=1281 OR PREFIX=1291 OR PREFIX=1292 OR PREFIX=1293 OR PREFIX=1303 OR PREFIX=1304 OR PREFIX=1305 OR PREFIX=1315 OR PREFIX=1316 OR PREFIX=1317 OR PREFIX=1327 OR PREFIX=1328 OR PREFIX=1329 OR PREFIX=1339 OR PREFIX=1340 OR PREFIX=1341 OR PREFIX=1351 OR PREFIX=1352 OR PREFIX=1353)]: %NAME% +1 appends +1 to any grand charm with a skill

          ItemDisplay[cm3 PREFIX~1279-1353]: %NAME% +1 appends +1 to any grand charm with a skill (same as above)

          External Chart of IDs: Affix IDs


          STAT360 IDs

          STAT360 refers to which corruption items have.

          ItemDisplay[STAT360>0]: %NAME% %RED%* appends a red * to corrupted items

          • ID Corruption
            0 Not Corrupted
            1 ?
            2 Enhanced Damage
            3 Attack Rating (Weapons[T1] & non-weapons)
            4 Life after Hit
            5 Attack Rating vs Demons, Damage to Demons
            6 Reduced Requirements
            7 Magic Find
            8 Life After Each Kill
            9 Mana After Each Kill
            10 Max Mana
            11 Faster Hit Recovery (unused)
            12 Ps Enemy Fire Res Reduc
            13 Ps Enemy Lightn Res Reduc
            14 Ps Enemy Cold Res Reduc
            15 Ps Enemy Psn Res Reduc
            16 Faster Cast (Weapons)
            17 Life Leech, Enhanced Damage
            18 Attack Rating (Weapons[T2])
            19 Deadly Strike
            20 Increased Attack Speed
            21 Crushing Blow
            22 Increased Attack Speed, Enhanced Damage
            23 Increased Attack Speed, Crushing Blow
            24 Ignore Targets Defense, Enhanced Damage
            25 Deadly Strike, Enhanced Damage
          • ID Corruption
            26 Attack Rating, Enhanced Damage
            27 All Skills (Weapons)
            28 Fire Mastery, Faster Cast
            29 Cold Mastery, Faster Cast
            30 Lightning Mastery, Faster Cast
            31 Poison Mastery, Faster Cast
            32 Sockets
            33 Enhanced Defense
            34 Replenish Life
            35 Faster Hit Recovery
            36 Fire Resist
            37 Cold Resist
            38 Lightning Resist
            39 Poison Resist
            40 Mana Recovery Bonus
            41 Thorns per Level
            42 Faster Cast (Non-weapons)
            43 Enhanced Life
            44 Faster Run Walk
            45 Cannot Be Frozen
            46 Dmg Reduction
            47 Magic Dmg Reduction
            48 Indestructible, Enhanced Defense
            49 Curse Resistance (Chest, Helm, Quiver, Shield)
            50 All Skills (Non-weapons)
          • ID Corruption
            51 All Res
            52 Dmg Reduction Pct
            53 Max Fire Resist, Fire Resist
            54 Max Cold Resist, Cold Resist
            55 Max Lightning Resist, Lightning Resist
            56 Max Poison Resist, Poison Resist
            57 Life Leech
            58 Mana Leech
            59 Attack Rating, Light Radius
            60 Gold Find
            61 Max Hp
            62 Curse Resistance (Boots, Belt, Ring)
            63 Piercing Attack
            64 Faster Block
            65 All Attributes
            66 Reduce Targets Defense
            67 To Block
            68 Strength
            69 Dexterity
            70 Vitality
            71 Energy
            72 All Res Max
            73 To Block, Faster Block
            74 Minimum Damage
            75 Maximum Damage
          • ID Corruption
            76 Ignore Targets Defense
            77 Attack Rating vs Undead, Damage to Undead
            78 Deadly Strike (mon), Density, Experience
            79 Cannot be Frozen (mon), Increased Maximum Life (mon), Experience, Density
            80 Faster Attack Rate, Faster Cast Rate, Density, Rarity
            81 Physical Resist, Density, Rarity
            82 Faster Attack Rate, Faster Cast Rate, Velocity, Density, Rarity
            83 Magic Find, Gold Find, Rarity
            84 Density
            85 Area Level, Density
            86 Rarity
            87 All Maximum Resistances, Density, Rarity
            88 Extra Jewelry
            89 Experience Gained
            90 Vitality, Energy


            Source of Information on this Page

            Corruption IDs can be determined from PD2's BH files.

            See PD2's text files for updated info when game changes are made. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.

            Prefix/suffix IDs can be determined from PD2's MagicPrefix.txt and MagicSuffix.txt files. All lines have their own ID except the line between the classic affixes and the expansion affixes, which is skipped. The suffix IDs begin counting from 1 and the prefix IDs continue from where the suffixes end.

            Zone IDs can be determined from PD2's Levels.txt file.

            If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.


            Four files have customization options:

            • ProjectDiablo.cfg
            • UI.ini
            • ddraw.ini
            • loot.filter (can be renamed)

            These files are in the ProjectD2 directory (C:\Program Files (x86)\Diablo II\ProjectD2). They can be edited with any text editor, although the editor may need to be run in administrator mode.

            Once a filter is selected from the launcher, loot.filter will link to the selected filter file instead of being used itself - it will be in the filters subfolder and can have a custom name.

            ProjectDiablo.cfg

            This configuration file contains the bulk of customization options that affect gameplay. Many hotkeys can be set here using standard virtual-key codes. It's essentially a more comprehensive version of the in-game Settings menu, containing most of those options and more.

             
            Customized Screen Info

            Some examples of the available options:

            • Reload Config - hotkey to reload loot filter changes
            • Screen Info Configuration - determines how the info in the upper right corner is displayed. Use %REALTIME% command to show your local time on screen info.
            • Gamefilter Configuration - determines how fast the game list refreshes, and whether difficulty & server is shown
            • Bnet Configuration - determines whether game name/password/description are autofilled
            • Party Configuration - hotkeys for auto-party (join/invite others) and auto-loot (permission to loot corpse)

            UI.ini

            This file describes where the Settings menu is displayed in-game.

            ddraw.ini

            This file has options for adjusting video and compatibility settings, such as fullscreen, resolution, or CPU affinity.

            Within this file you can also define which shader you want to use. For differences between each shader, see: Shader Comparison

            Step-by-Step Instructions for High-Resolution Windowed Mode

            - Make sure you have unchecked the Windowed Mode (-w) in the launcher options

             

            - Locate the configuration file "ddraw.ini" in the "ProjectD2" folder under your "Diablo II" path installation. Right click on the .ini file and edit it with your favorite notepad/code editor.

            - Set your window width and height at numbers you desire (for example Full HD = 1920x1080):

            ; Stretch to custom resolution, 0 = defaults to the size game requests
            width=1920
            height=1080
            • In case you have, at the end of the file, additional lines for width and height - set them to the same values as above
            ;[game]
            width=1920
            height=1080

            - Set option "fullscreen" to false

            ; Override the width/height settings shown above and always stretch to fullscreen
            ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen (borderless)
            fullscreen=false

            - Set "windowed" to true

            ; Run in windowed mode rather than going fullscreen
            windowed=true

            - [Optionall] Set "maxgameticks=-1"

            ; Run the game with max fps and not capped at 60-70 ish
            maxgameticks=-1

            - Start the game and enjoy your new resolution setting

            NOTICE: If you would like to see your window borders - set height of the window to lower value than 1080, for example 1020. Height and width values are in pixels and You can set them to however values you like, but avoid to put values large than 16:9 or 16:10 aspect ratios.

            loot.filter

            This file controls how loot is displayed and whether any items should be hidden completely. By default, there are no custom rules for filtering items.

            Filters can be selected from the launcher and enabled via the in-game Settings menu.

            To install manually, download a filter file and save it to Diablo II\ProjectD2\local and then select it from the launcher. Make sure the relevant in-game settings are enabled. If you want to edit a filter yourself, the Item Filtering page is a comprehensive reference.

            In-Game Settings

             
            In-Game Settings
             
            Settings menu

            The Settings menu can be accessed in-game from the lower left corner. Hotkeys can be set for each option.

            These two options are not affected by lootfilters:

            • Always Show Items: shows items on the ground without needing to hold alt
            • Always Show Item Stat Ranges: shows ranges in item tooltips for variable attributes

            The following options enable simple rules for changing how certain items are displayed. Except for the tooltip changes made by Show Item Level, they'll be overwritten if Enable Loot Filter is checked.

            • Show Item Level: adds item levels such as (L99)
              • adds ILVL to tooltips for all items
              • adds ALVL to tooltips for magic/rare/crafted items unless ALVL = ILVL
            • Show Ethereal: adds (Eth)
            • Show Sockets: adds sockets such as (4)
            • Show Rune Numbers: adds rune numbers such as [33]
            • Alt Style: uses different style for Ethereal, Item Level, and Rune Number options
            • Color Mod: rune numbers are colored (1-10 white, 11-16 tan, 17-22 orange, 23-33 red)
            • Shorten Names: shortens potion/scroll names

            These are the main options that affect custom filtering:

            • Enable Loot Filter: enables the filter
            • Drop Notifications: shows notifications when specified items drop
            • Close Notifications: shows notifications when getting close to specified items
            • Detailed Notifications: makes notifications match the displayed item name
            • Verbose Notifications: adds "drop" or "close" to the notification (overridden by Detailed Notifications)

            Filter Level: changes which rules/notifications will be enabled within the filter

            The default hotkey to reload the filter file is Numpad 0 and can be changed in the configuration file.

            List of Public Filters

            The Filter column has links for each filter's github page where you can read more about them. Many authors also list their discord handles if you'd like to contact them. Filters updated for the current season are highlighted green. Older filters are highlighted red.

            Dates are not updated automatically, so check the link for each to see when they've actually been updated.

            Filter Updated Author Brief Description
            Kryszard's PD2 Loot Filter 2024-05-13
            ver 9.1.1
            Kryszard
            Kryszard#5460
            Filter should suit most players needs - It's good for both: leveling and endgame experience. You'll find more info on my GitHub
            Reddit discussion thread: Kryszard's PD2 Loot-Filter - Discussion Thread
            eqN's PD2 Filters 2024-04-23
            (Season 9)
            eqNj A refined filter with several tiers (Relaxed, Medium, Strict, and ShowRecipes) designed for beginners and veterans alike. Every level is tailored to ensure anything of use always shows based on your class and progress. Useful info about items is in descriptions: Defense range, weapon speed/range, max sockets, runewords, and if an item is of high value. All runes and uniques notify on drop. Valuable items are made easy to see and pick up. Sockets, superior ED %, and staffmods show in item names. Crafting bases are marked/notified. Detailed recipes, runewords, and crafting info is available by switching to the ShowRecipes filter level.
            Feather 2024-04-08 BetweenWalls This filter is less strict than most and has all the usual improvements, so it's ideal for new players. It's also great for experienced players who like the simple aesthetic of the original game. Multiple strictness levels are available to help the filter better match your preferences.
            Kassahi's Filter 2024-22-09
            (Season 9)
            Kassahi My GitHub (README) is Finally Been Updated With my Filters Info, Also Blame onion For Everything !!!
            HiimFilter 2024-04-11
            (Season 9)
            Maaaaaaarrk
            Hiimdave
            Has an ring & amulet pts system to show value. Levels that cover season reset to End Game loot filter. Shows many important stats when the item is on the ground. Utilizes the filter levels functionality. Has helpful hints to new to PD2 players on what to do. Has LLD tags to know what is valuable to the LLD community. Has LLD specific Rung Amulet and Jewel pts grading system. See the readme for many more features!
            TalRasha's PD2 Item Filter 2023-10-01
            (Season 8)
            talrasha#4179 Updated for Season 8. Highlights good items in bright colors and adds design elements to names. Shows crafting recipes on magic/rare items and maps. Reveals names of most uniques and sets unidentified.
            Erazure's PD2 Loot Filter 2024-04-08
            (Season 9)
            Erazure_OwO
            Discord: erazure
            - Highly stylized, visually polished loot filter with customizable strictness; Valuable items and high runes display and notify with a splash of color on the screen; Distinct intuitive symbols for maps, charms, runes, gems, jewels, potions, and more!
            - Features four different tiers of filter levels (excellent for ladder resets, midgame leveling/farming, as well as endgame mapping); Players have the ability to select what kind of potions to show or hide on demand (e.g. choose a filter level subtier to hide H5, M5, or Rejuvenation potions)
            - For more information, check out my GitHub or message on Discord: Erazure#5126
            PiLLLa PD2 Filter 2023-10-02
            (Season 8)
            PiLLLa#2972 When you visit my github, you can see updated Information. If you have any other idea for filter, let me know that by discord and reddit. Thanks
            <Normal1:Recommended/Base filter> <Normal2/4:Different Color&Symbol> <Normal3:Different Filter level>.
            Wolfie's Filters 9999-12-31 WolfieeifloW#6431 Always updated for the newest season! Multiple versions to fit any style - Detailed/Revealed/Compact for less strict, Wolfie for stricter, BT for strictest. Shows/pings all Sets, Uniques, Runes, etc.
            Join my Discord for questions or more info!
            RetroCro's Loot Filter 2024-05-09 (Season 9) RetroCro#7154 Ladder Reset to End Game mapping loot filter. Shows the identified names of set and unique items. Set your desired strictness in game!
            Dauracul's Loot Filter 2024-04-09
            (Season 9)
            Dauracul Clean and informative lootfilter, focused on attribute and item management notes (socket counts, weapon speed, cube recipes, automod/staffmod rolls, runeword recipes, etc.). Runeword recipes are divided into Filter Levels and displayed on all normal bases with sockets. Most high value items will trigger notifications.
            ADevDH 2023-09-28 ADevelopment,
            DarkHumility
            PD2 All-Purpose Early-Late Game Filter Focuses on Updated Item Tiering + Map Tiering/Immunities + Highlights Jewels and Other Items for GG Stats. Includes all Crafting/Socket Bases you'll ever need! Low Overall Strictness! Filters out the garbage though!
            Archived Filters
            Filter Updated Author Description
            TheIrateSeagoer's Loot Filter 2023-03-04 TheIrateSeagoer
            CaptainJack#6308
            This filter has all of the values from Arreat Summit listed on the equipment, ensuring you always know the max sockets/max defense of any piece of equipment (with ilvl specific information). Every magic item has the rune needed for the crafting recipes in preparation for their use in season 2. Runes are colored by the difficulty they start to drop in. Every set and unique is alerted by default at low levels. Armors are marked with a perfect and good suffix for their base armor roll. Perfect rolls are denoted with purple information, red denote good rolls.
            Equa1ity's PD2 Filter 2022-07-11 equa1ity#7704 ADD RACE LEAGUE FILTER, rewriting for S5 Many improvements!
            ElPocoBurrito's Filter 2021-12-23 ElPocoBurrito#0001 S4 Ready A heavily modified version of Wolfie's "Wolfie" filter tailored to be filled with features including some which are absent from many others (like telling you the set name next to the set drop). My philosophy is to be slightly strict and to keep somewhat vanilla looking item names with few exceptions (I make sure to have rare and valuable items stand out). Please give me feedback and comments on discord through DMs or the #lootfilter channel.
            1l4u's Loot Filter 2021-08-12 1l4u Update for season 3. Super strict end game filter.
            Baneazy's Loot Filter 2021-08-06 Baneazy A good filter from beginning to end game. It's mostly tailored toward end game but should taper items off from Normal to Hell.
            scrollsjay's Loot Filter 2021-04-01 scrollsjay This Loot Filter uses Kryszard's PD2 Loot-Filter for most of it's filter rules. Most changes allow for a briefer appearance of basic items to present a unified look. Full details with screenshots at the github repository. Contact me via reddit.com here
            Gothablo's Loot Filter 2021-03-16 Gothablo It is a filter based on the code "Kryszard's PD2 Loot Filter". The main changes are aesthetic elements, but there are a few changes added from me. From the beginning of the game to END GAME, items that we do not need or are of little value are removed. All MAGIC and RARE items should be and identified to check if they are worth to the trader. In addition, the filter code can be easily changed by yourself.
            Pj's Loot Filter 2020-12-07 Pj#5884 Pretty strict end-game loot filter. Based loosely on Kryszard's filter with a lot of changes. Hides all normal and exceptional stuff, only shows top-end elite items. Shows all set/unique items but only alerts on exceptional/elite versions. Hides tons of garbage. Only shows full rejuvs/super potions. Heavily commented for clarity. Work in progress, check back frequently for updates.
            Luke's late game filter 2020-11-24 Luke My late game filter i updated on fly. No leveling rules. Good as reference if you want to write your own filter. Filter has been updated to be less hostile. Make sure you check for sets, bases, magic and rares. It's not recommended to use it without checking :) (fix all res on paladin shields, show light elite chests (0,3,4 os) 10+ed, show all eth chests (0,3,4 os) 5+ed) Thanks to WolfieeifloW.
            Lhaetes
            PD2 Loot Filter
            2020-11-19 Lhaete A filter that preserves the games original aesthetic, and shows Runeword recipes & Magic Crafting recipes on items!
            In-Game Screenshots
            Rinku's Loot Filter 2020-11-11 Rinku#1352 A basic filter that hides clutter and shows item info at a glance, not much customization, just some QOL :) Definitely not for everyone but I thought I'd share.

            Some tools are available on the Guides and Links page that may be useful when editing filters.

            FAQ

            This section lists common issues and frequently asked questions about filters.

            1. Which is the best filter for me?
              • There isn't a "best" filter. Different filters are made for different reasons, and vary in terms of how strict they are with the items they show or notify, how much and what kind of extra information they provide, and how they alter the appearance of items. It's difficult to make recommendations without knowing what you're looking for in a filter and people may not be familiar with more than a few filters, so comparing filters yourself may be the best way to find a filter that suits you.
            2. What's the best way to compare different filters?
              • Filters usually include descriptions about how strict they are, what features they have, and how items are displayed. Some even include example images. If that isn't enough, FilterBird can be used to compare most items between filters one-at-a-time, and singleplayer can be used with an item pack and local filter so that the filter can be altered and reloaded in-game to compare any number of items.
            3. If I want to use a customized filter, how do I save my changes?
              • Put the customized filter into ProjectD2\filters\local and select it from "Local" in the launcher. Local filters won't be updated automatically, so if yours is based on a public filter, you may want to follow that filter in case any important changes are made to it.
            4. How do I turn off the filter or go back to original?
              • The filter can be turned off by disabling Enable Loot Filter in the in-game settings. To reset everything to default, close the game and launcher, delete the filters folder as well as default.filter and loot.filter in the ProjectD2 folder, and then relaunch the game.
            5. How do I use a filter with PlugY?
              • The same filter configuration you have for multiplayer will also be used for singleplayer. The filter configuration is updated when the game is opened from the launcher - select a filter from the launcher and press Play in order to update it. This also updates the filter itself if you're using a non-local version. Afterward, close the game/launcher and open the game with PlugY.
            6. Will a loot filter from older seasons work in the current season?
              • Unless the older filter was extremely simple, it will likely behave in unexpected and undesireable ways. Using an outdated filter is not recommended.
            7. My settings button is gone
              • Close the game & launcher, delete UI.ini, and then relaunch the game to return the settings button to its default position.
            8. My launcher shows no filters in the list
              • Close the launcher and re-open it. Repeat if they still don't show or if the server/GitHub is down. Also, try whitelisting the launcher and game in your antivirus and/or firewall.
            9. My launcher says "Coming Soon!" for item filters
            10. My filter isn't working
              • Make sure the in-game settings are setup correctly.
              • Use the launcher to select your filter. If you don't use the launcher, these may be common issues:
                • Having two PD2 installations and pasting your filter into the wrong one
                • Saving the filter file with the wrong name (e.g. default.filter.filter, default.txt, or default.filter.txt)
                • Having a PD2 installation inside of a Diablo II folder which is inside another Diablo II folder (folderception!)
                • Not saving and closing the filter file after pasting rules into it
            11. My filter is displaying strange characters for certain items
              • Certain special characters will only be displayed correctly if your filter file is encoded in ANSI rather than the default of UTF-8. Most text editors will allow the encoding to be modified - for example, Notepad++ includes "Encoding" as one of the primary menu options.



            For help with crashes or other game issues, see the Support FAQ or the #tech-support discord channel.

            Non-Vanilla

            Bugs introduced in PD2 due to new features

            General Bugs:

            • Flawless gems can only be promoted to perfect gems while in their stacked form.
            • Sometimes when using the Cartographer's Orb recipe, the result is a Hand Axe instead of a map of a higher tier.
            • The monsters named "skeleton" in act 1 (like those in mausoleum/crypt) don't drop loot.
            • Shrieking Terror monsters in maps cause summon AI issues.
            • In Character Select screen, some characters are missing heads or appear to have different equipment.
            • Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
            • Text/Quantity numbers show through UI elements when using D2GL
            • In some cases, having two equipment items of the same type within the cube when using a recipe which only requires one, one of those items may be destroyed.
            • When attempting to connect while too many players are active, players may be presented with a dialogue box showing their position in a queue. This is misleading since the queue system is not used - players will need to connect manually instead. This may take several attempts, especially if the server they've selected is at its limit and others are also trying to join it. If other servers are acceptable, try using one of them temporarily instead.

            Bugs for Specific Skills or Equipment:

            • Revives' own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies.
            • Being in Whirlwind (Blade Dance) animation when leveling up on assassin locks up your animation.
            • Hydras spawned from the Dragon runeword (chest) are only staying up for ~1 second before despawning if trigged by whirlwind.
            • Fire Resist aura from Flickering Flame on merc reduces max res back to 75 on paladin.
            • Heart of the Wolverine (from Wisp Projector) despawns when you level up.
            • Some items in the Immortal King set have their set bonuses displayed in blue (like normal attributes) rather than in green.
            • Ethereal versions of Immortal King's Stone Crusher may display the incorrect damage (missing the set bonus) depending on the order of the set items being equipped.

            BH-Related Bugs:

            • Attribute ranges on tooltips are sometimes incorrect
              • When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples:
                • The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range.
                • Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes.
                • When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: Chains of Honor shows [35-45] all res in-game but is actually [50-60] since Um adds +15
                List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, pointmods
              • When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can result in inaccurate/ambiguous comparisons. Example:
                • A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
              • The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges
            • Some items have their default color built into %NAME%, so their color won't change unless their name is rewritten completely.

            Note that attribute ranges and lootfilters are handled by PD2's open-source version of BH, which anyone may submit improvements for. The discord's #lootfilter channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.

            Singleplayer-Only Bugs

            • PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page
              Fix: Reduce the number of maps stored per page, or switch to another page before leaving the stash
            • PlugY: Having gold in the shared stash can cause issues such as preventing oskills from working correctly
              Fix: Remove all gold from the shared stash, or disable the shared gold feature in the config file
            • PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - this happens if the most recent stash interaction prior to saving/exiting involved using a PlugY stash button instead of manipulating an item in the stash
              Workaround: Add or remove an item from the stash prior to saving/exiting (this also fixes the button at any time if it's set wrong)
            • PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10)
              Fix: Put an item on page 10 or higher and save/exit
            • Andariel quest bug (vanilla bug - fixed in multiplayer)


            Vanilla

            Bugs found in vanilla and PD2

            • Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
            • Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
            • Strength bug - if stat requirements of equipped items are only met via the stats granted by those items, the gear won't be visible to other players; this may also contribute to losing items when there are multiple corpses or there isn't enough inventory space to store unequippable items when recovering them from a corpse
            When recovering items from a corpse, they are re-equipped in the following order: helm, amulet, chest, left weapon/offhand, right weapon/offhand, left ring, right ring, belt, boots, gloves
            • Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand and offhand weapons
            • Failed-to-Join (FTJ) bug
            • Blood Witch sometimes doesn't spawn in Halls of the Dead

            For a more complete list of vanilla bugs, see wikis dedicated to vanilla. The Amazon Basin wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this list of 200+ bugs that focuses on what should be fixed for D2: Resurrected.

            For bugs fixed in PD2, see General Changes.



            Official

            Main site: ProjectDiablo2.com (download, rules, trade, armory/ladder, donate, etc)

            Discord: PD2's Discord (announcements, game discussion, feedback, whitelist & recruitment forms, etc)

            Reddit: r/ProjectDiablo2 (not as active as discord)

            Wiki: wiki.projectdiablo2.com (you're here now)

            Github: github.com/Project-Diablo-2 (open-source aspects of PD2, including launcher's list of lootfilters)

            Social

            • Official discord server & subreddit - see above
            • PD2 Plugy Crew (discord server focused on singleplayer)
            • Project LLD (discord server focused on low level dueling)

            Technical

            Links relating to installation, file setup, filter editing, etc

            Name Author Description
            D2 Classic & D2 LoD Blizzard Shop links for purchasing the vanilla game - if you already own the game, go to your Battle.net account to check your keys
            D2 Classic & D2 LoD Blizzard Download links for the vanilla game
            Installation Guide cory Step-by-step instructions for installing PD2 (source)
            PlugY Yohann Nicolas, BetweenWalls PlugY with settings adjusted for PD2 (Singleplayer mod which adds stash pages and fixes ubers)
            PD2-Singleplayer Pack BetweenWalls PlugY for PD2 with items/characters/modpacks
            Also includes an "official" modpack with all the game's text files
            PD2-Converter dschu012, BetweenWalls Converts singleplayer character/stash files to the most recent season (no need to drop items)
            Also includes game files from previous seasons
            FilterBird BetweenWalls Filter simulation tool
            Item Filter Highlighting multimentha Filter syntax highlighting for Notepad++, screenshot:  
            Loot Filter Hints TommyC90 Filter syntax highlighting for Visual Studio Code
            Shader comparison bayaraa Side-by-side visualization of shaders available for PD2 - source documentation: shaders, shader system
            Glide 3DFX Wrapper Sven Labusch Alternative graphics system compared to customizable shaders - guide: Glide Setup, use version 1.3c or later
            Virtual key codes Microsoft May be useful to reference when manually editing hotkeys in ProjectDiablo.cfg
            Archived Technical Links
            Name Author Description
            D2 Filter Picker mik1893 Tool to quickly switch loot filter in use, selecting it from an online repository of filters. Can be customized to use your own list of filters. (PD2's launcher does this now)
            Singleplayer Item Pack Swoosh, Wuslwiz Includes items & characters for singleplayer with PlugY (older versions: S1 S2) (last updated in S3)

            Data

            Links to sites/files which focus on presenting objective game data or calculations in various useful ways

            Name Author Description
            Text Files/Text File Tables PD2 Dev Team, BetweenWalls PD2 text files (extracted from pd2data.mpq using MPQ Editor & D2 LoD listfile)
            "Portal" Skill Planner BetweenWalls Character skill planner with skill/synergy info up to level 60
            Necromancer Pet Calculator ultraover (Renato Machado) Necromancer pet calculator, with correct damage calculations from auras and spirits
            Runeword Grid BetweenWalls Shows weapon runewords in a grid with runewords on one axis and weapon types on the other axis. Helps visualize which runewords can be used in which bases.
            Runewizard for PD2 Kvothe, fabd Shows runewords based on selected runes, with runeword info available on mouse-over
            Affix Calculator Swoosh Shows available affixes for an item based on user-selected inputs - make a copy of the document to use it
            Monster Revive Chart perkylaturkey Image chart for reviving monsters (source)
            A2 Merc Weapon Comparison Satyrox Image chart for comparing many popular weapons for act 2 mercenaries (source)
            A2 Merc Weapon DPS BetweenWalls Image chart for comparing breakpoints & relative DPS of most weapons for act 2 mercenaries (source)
            BFury/BSentinel Calc Sass Calculates Blade Fury/Sentinel damage - make a copy of the documents to use them (source)
            Blade Skill Calculator (S9) Phyxion Calculates stats for Assassin "Blade" skills; go to "File" -> "Make a copy" to use it (source)
            PD2 Reference Elusive Calculates DPS, helps compare weapons/jewels, and adds currencies based on input values - make a copy of the doc to use it (source)
            Weapon DPS BetweenWalls Calculates DPS for all weapons based on input values - make a copy of the document to use it
            Armor/Weapon Info BetweenWalls Lists basic info for all armor and weapon bases (this info is also split among several charts on the Item Bases page)
            Alvl Chart BetweenWalls Shows alvl based on ilvl and qlvl
            PD2 Search D2Gambit Tool for searching items & affixes (source)
            Map damage calculator Slem Check your actual damage to map monsters after elemental pierce
            Affix IDs IDs for PREFIX, SUFFIX, and AUTMOD filter conditions (too many for the Item Filtering page)
            Corruption Zone List exiledagain Shows list of corruption zones and when they'll be active
            Affix Chance Simulator exiledagain Calculates the chance for magic/rare/crafted items to get attributes
            Archived Data Links
            Name Author Description
            PD2 Tooling Meeps Item reference and search tool (site offline)
            PD2 RuneWizard itsme Shows runewords based on selected runes, with runeword info available on mouse-over (last updated 2021-02-07)
            Runecatcher msr- Shows runewords based on selected runes, item types, sockets, and magic properties (last updated in S3)
            Runeword Explorer Fractall_Games Shows runewords based on selected runes, item types, sockets, stats, etc (vanilla & pd2) (last updated in S3)
            Runeword Calculator & Filter Acien Shows runewords based on selected runes, item types, sockets, and string search (vanilla & pd2) (last updated in S5)
            Maxroll PD2 Planner Riv Full character planner (briefly supported during S4)

            For vanilla data, see vanilla wikis and tools:

            Miscellaneous

            Links for anything that doesn't fit into the above categories, except guides which are listed below

            Name Author Description
            Map Running Database Mayswan, toadflax Community-made collection of map clear times for various builds with leaderboards ranking their clearspeeds (see S5 data)

            Wiki pages with few or no other inter-wiki links: Seasons, Beta Commands, Rules, Credits, Introduction

            Technical wiki pages: Wiki Sidebar, Wiki CSS, Wiki File Gallery (also see Special Pages)


            NOTICE: The info linked below is not official information and may be especially opinion-based, speculative, or outdated.

            Miscellanous Links
            Name Author Description
            DH's S9 Build Tier List DarkHumility DarkHumility's PD2 Late Game Mapping Tier List/Infographic (also see versions for: S4, S5, S6, S7, S8)
            S9 tierlist Healen, discord class channel community T3 Mapping Tier List, Solo Starter Tier List (source)
            Currency Values BetweenWalls* List of common values for runes and other currency-like items (anyone can edit)
            Lucky's Rune Prices Lucky Luciano Lucky's PD2 Rune Prices
            BT's Build Tier List BTNeandertha1 Project Diablo 2 Tier Lists by BTNeandertha1 (Separate tabs for S4/S5)
            Mr. Goodbar's Rune Prices Mr. Goodbar Mr. Goodbar's PD2 Rune Prices (Season 2)

            Guides

            Guides are listed in reverse chronological order, with more recent guides at the top of each section. Each new season brings balance updates to many skills and items, but there are usually relatively few major balance changes or mechanical changes, so even older guides may be mostly or entirely accurate depending on what they cover.

            General

            Links to guides which focus on topics other than character builds

            Name Author Date
            A chill guide to team reset "speed" runs Zagdem 2023-09-16 (s8)
            Discord Trading Guide (obsoleted) ChugThatEstus 2022-07-20 (s5)
            The practical guide to LLD-crafting rlvl 30 Hastmannen 2022-02-28 (s4)
            Barb FAQs (not a guide) nazh202, Ham, Mayswan, Numroth,
            Cat, CrankyGnome, Fluppets
            2021-12-16 (s4)
            Claw Guide for answering "are these white claws worth anything?" (source) Bagel 2021-07-23 (s3)
            Low Level Duels Item guide clvl 1-30 Hastmannen 2021-05-20 (s2)
            Basic Mechanics and Mercenary Guide Mayswan 2021-05-10 (s2)
            Gambling Guide Hastmannen 2021-04-27 (s2)
            Shopping Guide Hastmannen 2021-04-26 (s2)
            End-Game Basics for PD2 Aygran 2021-04-16 (s2)
            Pathfinding Guide Knoofle 2021-03-20 (s2)
            Act 5 Merc Guide kickbitbeatborg 2021-03-12 (s2)
            Comprehensive Guide on Summons' Damage - Necromancer Version ultraover (Renato Machado) 2020-12-27 (s1)
            A truly comprehensive Dclone guide - Mechanics/Numbers/Strategies Wuslwiz 2020-12-02 (s1)

            Builds

            Links to character build guides

            Name Author Date Description
            Catalog of PD2 Builds pedrob_d, hulkster0422 2022-06-06 (s4) Includes descriptions of over 200 builds and variations, with links to over 100 guides (source)

            It may also be helpful to browse the ladder armory to see what kind of skills and equipment are often used on high level characters.

            Amazon

            Also see the #amazon-discussion discord channel

            Name Author Date
            From zero to hero - playing HC amazon in a fresh ladder season ChaosSanctuary 2023-09-12 (s7)
            LS Spearzon Guide Mert Feelsgood 2023-01-22 (s6)
            MarrowZon - Build Guide Mayswan 2022-12-11 (s6)
            Decoyzon Starter 101 Bubbles 2022-11-22 (s5)
            Fire Arrow Amazon - Build Guide ChugThatEstus 2022-02-12 (s4)
            Multi-Strafe-Shot Amazon - Build Guide ChugThatEstus 2022-02-08 (s4)
            Lightning Javazon Guide Nbardo 2022-01-23 (s4)
            Summoner Amazon - Build Guide Lawlsuit 2022-01-16 (s4)
            Cold Bowazon Quick Guide Nbardo 2021-12-08 (s4)
            Power Strike/Lightning Fury Leveling Amazon Guide Marvl 2021-11-27 (s4)
            S2 End-Game Multi-Shot Amazon - Build Guide Lucky Luciano 2021-06-22 (s2)
            HC Bearzon Amadeus/JimiHendrix 2021-05-23 (s2)
            Blood Raven Bowazon Igtenos 2021-05-10 (s2)
            Fire Trangoul Bowazon (obsoleted) ChugThatEstus 2021-02-04 (s1)
            Bora's Lightning Strike Javazon Guide Bora 2021-01-20 (s1)
            "Plaguespreader" Poison Javazon sKeLeToR 2021-01-04 (s1)
            Windforce Multishot Bowazon bora 2020-12-29 (s1)
            Lightning Strike Javazon Guide Seggi 2020-12-29 (s1)
            "Prowazon" Fastest Clear Multishot Amazon sKeLeToR 2020-12-08 (s1)
            Comprehensive All-Content Bowazon Guide Kizari 2020-12-06 (s1)
            Bowazon Multi/Immolation & Multi/Guided - Build Guide
            Bowazon Multi/Immolation & Multi/Guided
            Funguskeeper 2020-11-06 (s1)
            2-Handed Spear Amazon - Build Guide Funguskeeper 2020-11-06 (s1)

            Assassin

            Also see the #assassin-discussion discord channel

            Name Author Date
            Tiger Strike Gf/Mf Travincal Assassin Zagdem 2023-10-08 (s8)
            Phys Blade Dance Assassin (Chaos RW) xoxo 2023-09-23 (s8)
            Blade Sentinel Assassin Phyxion 2023-09-22 (s8)
            Death Sentry assassin (with Desecrate mercenary) Zagdem 2023-06-30 (s7)
            Phoenix Strike Assassin add to guide#2 Lqgash 2023-04-16 (s7)
            Orphan's Call Dragon Talon kicksin Zagdem 2023-04-15 (s6)
            Trap Assassin Leveling Guide Mert Feelsgood 2023-01-12 (s6)
            Kick Assassin Guide Kitastrophe 2022-12-07 (s6)
            Real Guides #2 - Dual Elemental Trapsin Wuslwiz 2022-07-16 (s5)
            Phoenix Strike Assassin Guide Lqgash 2022-06-24 (s5)
            Fissure & Blizzard Blades Assassin Guide ChugThatEstus 2022-05-26 (s4)
            Blade Fury (Multishot) Assassin Guide ChugThatEstus 2022-02-11 (s4)
            Blade Sentinel Assassin Guide ChugThatEstus 2022-02-07 (s4)
            Phoenix Strike MA Sin Guide Sass 2021-12-06 (s4)
            Mind Blast Leveling Assassin Guide Marvl 2021-12-03 (s4)
            Blade Fury Assassin Guide Sass 2021-12-03 (s4)
            Whirlwind "Shadow" Assassin Guide InsightKnight 2021-07-23 (s3)
            Cobra strike Assassin Guide Bagel 2021-03-22 (s2)
            Fire Trapper Ehliminatoa 2021-03-19 (s2)
            Mindblast Assassin Guide Sass & Bagel 2021-03-12 (s2)
            Dragon Talon "Kicksin" Assassin Guide Syron1x 2021-01-28 (s1)
            Poison Dagger Assassin Guide ChugThatEstus 2021-01-13 (s1)
            Venom Bow Assassin Guide ChugThatEstus 2021-01-11 (s1)
            Hybrid Bladesin - An In-Depth Guide Wuslwiz 2020-12-08 (s1)
            Lightning Trap Assassin Guide Ehliminatoa 2020-11-30 (s1)

            Barbarian

            Also see the #barb-discussion discord channel

            Name Author Date
            In-depth WW Barbarian Harrype 2024-05-08 (s9)
            S8 Frenzy Barb - tips and tricks MatiKosa 2023-09-18 (s8)
            From zero to hero - playing HC barbarian in a fresh ladder season ChaosSanctuary 2023-09-04 (s7)
            Summon Barb Bro_Hoe 2023-06-16 (s7)
            Wolfbarb Guide nazh202 2023-05-13 (s7)
            Comprehensive Leap Barb guide for Season 7 HarryPe 2023-04-28 (s7)
            Throw Barb In-Depth Guide ChubHC, Toner 2023-04-24 (s7)
            Basic WW Skill Guide TobieeR 2023-01-11 (s6)
            Travincal Gold/Magic Find Guide CrankyGnome 2022-08-16 (s5)
            Singer (War Cry) Barb Guide CrankyGnome 2022-08-02 (s5)
            Comprehensive Bowborb Guide Numroth 2022-07-03 (s5)
            HC Bow Barbarian Guide ChugThatEstus 2022-05-20 (s4)
            Blizzard (Cold) Barbarian Guide ChugThatEstus 2022-02-17 (s4)
            Jab/Fend Barb ChugThatEstus 2021-12-03 (s4)
            Frenzy/Dual Swing Leveling Barbarian Guide Marvl 2021-12-03 (s4)
            AFK Gold Find Barb Guide Skitzdrift 2021-09-11 (s3)
            Gold Find / Magic Find Travincal Barb In-Depth Guide Hastmannen 2021-04-17 (s2)
            Whirlwind Barb AlwaysOn_nakama 2021-03-11 (s2)
            Warcry Barb theBerliner 2021-01-13 (s1)
            DoomFamine DreamDragon Frenzy Barbarian sKeLeToR 2020-12-19 (s1)
            Incinerator Frenzy Barbarian sKeLeToR 2020-12-13 (s1)
            Frenzy Barbarian Guide Ananochi 2020-12-07 (s1)
            HC Wolf Barbarian - Build Guide LordDeSeis 2020-11-22 (s1)
            FlyManXoxo's Comprehensive Throwing Barbarian Guide FlyManXoxo 2020-11-13 (s1)
            Throw Barbarian - Build Guide Funguskeeper 2020-11-06 (s1)

            Druid

            Also see the #druid-discussion discord channel

            Name Author Date
            From zero to hero - playing HC druid in a fresh ladder season ChaosSanctuary 2023-09-18 (s7)
            Fireclaw Bear Build Guide SchmittyTACP 2023-04-27 (s7)
            Rabies Wolf SchmittyTACP 2022-05-24 (s6)
            Fury Druid Complete Guide Funguskeeper 2022-07-12 (s5)
            Shockwave Bear Druid Guide ChugThatEstus 2022-07-12 (s5)
            Windy Elemental Guide SchmittyTACP 2022-06-24 (s5)
            Druid "How-to" and FAQs SchmittyTACP 2022-06-22 (s5)
            Artic Maul Bear ChugThatEstus 2022-03-04 (s4)
            Fire Elemental Guide SchmittyTACP 2022-02-26 (s4)
            Maul Werebear Guide SchmittyTACP 2022-02-01 (s4)
            Summoning Druid Guide Marvl 2021-12-03 (s4)
            ATD Shapeshift Guide SchmittyTACP 2021-10-06 (s3)
            Fireclaw Bear Build Guide and Showcase (old version) SchmittyTACP 2021-06-30 (s2)
            Wind Druid Overview Thomas McMullen 2020-11-16 (s1)
            Summoner Druid - An In-Depth Guide Wuslwiz 2020-11-15 (s1)
            Fury On Strike Druid - Build Guide Funguskeeper 2020-11-06 (s1)
            Fireclaw + Fury Druid - Build Guide Funguskeeper 2020-11-06 (s1)
            Fire Elemental Druid - Build Guide Funguskeeper 2020-11-06 (s1)
            Full Summon Druid - Build Guide Funguskeeper 2020-11-06 (s1)

            Necromancer

            Also see the #necro-discussion discord channel

            Name Author Date
            Corpse Explosion / Season Starter Hanuman 2023-10-18 (s8)
            Project Folems (Fire Golems) Triapka 2023-04-28 (s7)
            Dark Pact Necro Guide toadflax 2023-04-24 (s7)
            Fire Golem Guide Kn1f3wr3nch 2022-07-31 (s5)
            Curse Necro Guide toadflax 2022-06-23 (s5)
            Support Curse Necro - Uber Trist CircaG 2022-06-24 (s5)
            Brand Bowmancer Guide ChugThatEstus 2022-02-10 (s4)
            Necro Summoner (Skellies) WooGs 2021-12-03 (s4)
            MultishotMancer ChugThatEstus 2021-12-03 (s4)
            Pyromancer ChugThatEstus 2021-12-03 (s4)
            Corpse Explosion Guide WooGs 2021-07-23 (s3)
            Delphino's Teeth Necro Delphino 2021-04-16 (s2)
            Poison Necro Guide - Complete Poison Build Bubbles 2021-03-12 (s2)
            ChickenSoups Necromancer Golem/Revive Guide ChickenSoup 2021-02-16 (s1)
            sKeLeToR's "Gamma Ray" Poison Necro sKeLeToR 2021-01-04 (s1)
            Thetedster's Poison-Necro Guide From Beginning to End Thetedster 2020-12-14 (s1)
            Explosionmancer - Corpse Explosion Build Krylus 2020-12-05 (s1)
            Comprehensive Bone Necromancer: "The Dentist" Allenh93 2020-11-20 (s1)
            Skeleton/Golem snapshot Necro summoner Angryaa 2020-11-20 (s1)
            Skele Necro Guide CovertMuffin 2020-11-16 (s1)
            The Revive Golem Necro GUIDE ultraover (Renato Machado) 2020-11-16 (s1)
            Curse and Golem Necromancer - Build Guide Funguskeeper 2020-11-06 (s1)

            Paladin

            Also see the #paladin-discussion discord channel

            Name Author Date
            Hammer Procdin Build Guide CircAG 2023-09-11 (s7)
            From zero to hero - playing HC paladin in a fresh ladder season ChaosSanctuary 2023-09-06 (s7)
            Thorn Paladin Build Coutsadin 2023-08-26 (s7)
            Summoner Zealot Igtenos 2022-01-17 (s4)
            The Hydradin ChugThatEstus 2021-12-03 (s4)
            Uber Zealer schnda 2021-11-01 (s3)
            Budget Uber Zealer Skitzdrift 2021-09-29 (s3)
            Holy Bolt Paladin JamesZahh 2021-03-12 (s2)
            UberFanazealot Maddinsche 2021-03-03 (s1)
            Sanctuary Zealot Dauracul 2021-01-17 (s1)
            Dual Dreamdin Guide sensi2 2021-01-06 (s1)
            Frost Knight Zealot Paladin sKeLeToR 2020-12-19 (s1)
            Flamewarden Zealot Paladin sKeLeToR 2020-12-15 (s1)
            Paladin holy shock beginner guide yeetmaster655 2020-11-14 (s1)

            Sorceress

            Also see the #sorc-discussion discord channel

            Name Author Date
            The Volibear (Charged Bolt Proc Build) TheCombinelord 2023-09-16 (s8)
            From zero to hero - playing HC sorceress in a fresh ladder season ChaosSanctuary 2023-09-03 (s7)
            Vita Cold Sorc Ezraeil, IReflexxionz, & Astarael 2022-11-27 (s6)
            Arcanetress - Lightning Sorc Season Starter Guide CircaG 2022-11-05 (s5)
            Real Guides #1 - Key/Token Farm Fireball/Combustion Guide Wuslwiz 2022-07-09 (s5)
            Ice Maiden Bow Sorc ChugThatEstus 2022-06-24 (s5)
            Frozen Queen - Blizzard Build Guide CircaG 2022-06-24 (s5)
            Fend/Jab Spearceress ChugThatEstus 2022-01-21 (s4)
            No-block Combustion Phoenix Sorceress Starshine09 2022-01-17 (s4)
            Multi-Shot Bow Sorceress - Build Guide Lucky Luciano 2021-06-09 (s2)
            Frozen Orb Vita Sorceress Guide (old version) IReflexxionz 2021-03-14 (s2)
            Fire Bolt / Combustion - Build Guide Lpdp_ 2020-12-01 (s1)
            Melee Enchantress - Outdated ChugThatEstus 2020-11-20 (s1)
            Combustion/Fireball/Frozen Orb - Build Guide GTBword 2020-11-16 (s1)
            Meteor Sorceress - Build Guide Funguskeeper 2020-11-06 (s1)