All Topics
Below is a compilation of all topics other than individual skills and named items:
Skills
All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The Skill Overview page lists mechanical changes for each skill. There's also a Skill Planner for PD2. See All Skills for a complete list with details per level.
Individual Items
All unique, set, & runeword items have been reviewed and balanced to improve itemization options, and some new equipment items have been added. See All Items for a complete equipment list.
There are also several new non-equipment items. For example:
- Worldstone Shard and Larzuk's Puzzlebox can corrupt items and add sockets to them
- Jewel Fragments can be stacked and used like jewels in recipes
- Maps allow access to new endgame zones (28 total new zones)
See New Items for a complete list.
General
Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.
Out-of-Game
- Widescreen support and improved graphics - customizable options like 60+ fps and HD text (ctrl+O shortcut)
- A significant portion of the server code has been rewritten to be more performant
- Volume of menu music reduced to better match other volume levels
- More characters per account (up to 18) and accounts/characters don't expire
- Global ladder & interaction, regional servers
- Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown - lobby games can be filtered by name/difficulty/server
- Game name/password/description can be auto-filled and game name can be auto-incremented
- Games now perm in 2 minutes
- Game servers have rolling resets every ~4 hours (for stability reasons)
- Announcements are no longer made every time friends join/exit games (reduces spam)
- Announcements for ladder accomplishments/deaths (can be muted in-game)
- Cosmetic aura rewards for characters who reach level 99 or defeat max-difficulty dclone or rathma in each ladder season; special account-wide lightning-infused auras rewarded to the first 3 of each class to achieve these feats
- Trade site (integrated armory & ladder browser)
- Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
- No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
- Messages that begin with "!" will not appear above the character's head (was an attack vector for crashing servers)
- No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of PD2's rules)
Quality-of-Life
- Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
- Shared stash pages (9 total per account, 1 personal stash page per character)
- Maximum stash gold increased from 2.5 million to 8 million
- Characters can now hold up to 1 million gold regardless of their level
- Stackable gems, runes, essences, uber keys/organs
- Tomes can now hold up to 80 scrolls each, keys can stack up to 50
- Characters now automatically pick up gold they run over
- Loot dropped on unreachable tiles by flying enemies will now spawn at the nearest ground location
- Customizable item filtering and drop notifications
- Screenshake can be disabled
- All active skills can now be bound to left click
- New "Move Only" skill which makes characters move toward a selected location without attacking
- Targeting monsters has been improved - if you namelock an enemy and it dies you will continue to attack instead of your character stopping all actions
- Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
- New "help" screen (H by default) which covers some GUI changes - additional shortcuts are listed in the "settings" menu
- Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
- Shortcuts to add 5 stat/skill points (ctrl+click) and add as many points as possible (shift+click)
- Shortcut to identify items with Tome of Identify (shift+click)
- Shortcuts for stacking/unstacking (ctrl+shift+click) and separating individual items when a stack is picked up (ctrl+shift+click, ctrl+click)
- Customizable screen info in the upper right that shows zone level and has options for real time, elapsed game time, ping, etc
- Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
- Inspect other characters (default: press 0 while hovering over them in town), also works outside of town while hovering over other characters or your own minions (Valkyrie, Shadow Master) if you select a skill which can target them such as Unsummon
- Options for auto-partying and auto-permitting corpse looting
- Option to show how much dps (damage per second) the character has done recently
- New .roll command to help facilitate sharing loot in parties
- Messages that begin with .p or .party will only be seen by party members
- New .kills command shows how many enemies the character has defeated; use with one of the following: all, bosses, maps, dungeons, dclone, rathma, ubers, ancients, players
- New .deaths command shows how many times the character has died
- New .played command shows total character play time
- Chat log persists between games
- Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
- Displayed loot can be toggled on/off
- Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
- The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
- Reduced delay to re-enter town portals (75 frames to 15 frames)
- Antidote, Thawing, and Stamina Potions now auto-belt
- Option to show miniature display for potion status
- Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
- Unique charms can be repurchased from vendors (if accidentally sold) and several special items can no longer be sold to them to prevent accidents
- Inventory lock button (prevents worn equipment and active charms from being accidentally moved)
- Gamble refresh button
- Skills don't have cooldowns while in town
General Balancing
- New endgame map zones
- Many vanilla zones have had their zone level raised to 85
- Vanilla zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for Worldstone Shards to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
- Drop rates improved for low-player-count games - "nodrop" chance when solo is similar to vanilla's /players5 but still scales up to a similar level with full games
- Flawless gems now start dropping in Act 4 Normal and perfect gems start dropping in Hell
- Nightmare bosses now drop essences used for Token of Absolution
- Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
- Experience penalty reduced between levels 20-24 so the cutoff is more gradual
- The time between Baal's minion waves has been reduced by 50%
- The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
- The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
- Lower Kurast no longer has super chests due to their mismatched risk/reward
- Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
- Running no longer hinders block chance or defense
- Maximum resistances for characters/mercenaries reduced from 95% to 90%
- Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
- Amazons, Assassins, Barbarians, and Paladins gain an additional 0.5 mana per level
- Characters have roughly +100% additional starting stamina
- Stamina Shrines now also grant +35% velocity and their duration is reduced to match other shrines
- Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
- Shrines now affect all nearby allies when activated
- Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
- Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
- Throwing potions now decrease enemy resistances by a small amount, and there are new throwing potions for cold and lightning elements
- Multiple instances of Half Freeze Duration now combine to emulate the effects of Cannot be Frozen
- The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
- Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
- Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via reflect mechanics
- Ranged attacks now leech half as much as melee attacks
- Melee attacks have 1 additional range against moving targets and additional range when checking for damage dealt
- Crushing Blow has greater diminishing returns against bosses (act bosses, map bosses, ubers) and the melee reduction is now the same as the ranged reduction
- Deadly Strike and Critical Strike rebalanced to improve itemization by making their power more comparable to other item stats - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (skills have been rebalanced with additional damage to compensate)
- Maximum hit chance increased to 100% (harsher scaling above 95%)
- Permanent summons now persist between games (excludes reanimates, revives, ravens)
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills from characters and their minions/items apply "next hit delay" separately (characters will no longer cancel out each other's damage when attacking the same target; doesn't apply to monsters)
- Monsters gain +70% life per player instead of +50% life per player
Item Changes
- Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
- Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
- The chances for items to get pointmods and for pointmods to be higher have been increased
- old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
- new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
- Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
- Repair cost for superior items has been decreased
- Weapon durability decreases at half the normal rate
- Some rune effects have been adjusted slightly
- Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes)
- Set items can now be ethereal like other rarities
- Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
- Ethereal items no longer have half durability
- Throwing weapons and arrows/bolts have unlimited quantity
- All claws can now have pointmods
- Clubs can now have Druid pointmods (similar to pelts)
- Daggers can now have pointmods for dagger-related skills (Poison Strike and most martial arts skills)
- Quivers can now be magic or rare
- Melee weapons now deal splash damage
- Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
- Crossbows have 10% Physical Pierce as an automod
- Daggers have 20% Deadly Strike as an automod
- Removed hidden movespeed penalty from medium/heavy chests and shields
- Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
- Kick damage of boots adjusted
- Damage bonus from Strength/Dexterity adjusted for several weapon types
- Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
- Attack speed (WSM) for Amazon spears improved by 10
- Melee range increased for many weapon bases
- Base defense and block chance increased for Ward/Aegis
- Base defense adjusted for chest armors to correspond better to their strength requirements
- Maximum sockets increased for several weapon bases and Necromancer shields
- Durability increased for all weapons
Item Affixes have received several changes, especially for rares. Some notable examples:
- Elemental damage affixes for charms normalized according to charm size & element type, damage increased
- +2-4% Fire, Cold, Lightning, Poison, or Magic Damage for large charms
- 3 Sockets for rare chests, shields, weapons
- 5-20% PDR for chests, shields; 5-10% PDR for belts
- +10-20% FCR for chests, shields; +10% FCR for gloves, belts
- +10-200% Enhanced Damage for chests, shields
- +1 Class Skills for chests, shields, helms
- 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
- +301-400% Enhanced Damage for some lesser-used weapons and bows
Recipes
Crafting has been overhauled:
- Any base (except circlets/quivers) may be used for crafting
- Crafting with ethereal items causes the resulting item to be ethereal
- Crafted items no longer have higher level requirements than their rare equivalents
- Crafted items and set items can now be upgraded
- Rare items can now be used in crafting recipes
- Some recipes have been simplified
- New repair recipe that uses Zod and works with ethereal/broken items
- Other new & modified recipes corresponding to new items
Non-Player Characters
- Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
- Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
- Anya will give a regular tier 1 map in Hell in addition to her normal reward
- Ormus will give a corrupted ring as a reward for returning the Gidbinn
- Healing NPCs now remove chill in addition to other ailments
- Mercenaries have improved AI
- New Act 4 mercenaries (Horadrim mages) and new versions of Act 1 and Act 5 mercenaries
- Mercenaries can now equip gloves, boots, and belts, and some additional weapon types
- Old mercenaries drop their equipped items when a new one is hired
- Mercenaries from each act now grant auras
- Mercenaries use new skills
- Mercenaries now have the same stats regardless of which difficulty they're hired from
- Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction
- Duration of curses cast by monsters has been reduced to 20 seconds
- Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
- Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
- Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
- Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
- Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
- Uber Ancients are a new uber boss
- Diablo-Clone is much harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
- Rathma is a new uber boss
Player versus Player
- Skill PvP damage has been rebalanced, and some skills have other balance changes
- New dueling arenas accessible via items which can be purchased from Akara
- Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
- After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
- Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
- Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell)
- Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell in PvP arenas
- Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each in PvP arenas
- Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
- Life replenish is capped at +30 in PvP arenas
- Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
Bug Fixes
- Andariel quest bug fixed (multiplayer only)
- Ethereal armor bug (ebug) from socketing recipe fixed
- Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
- Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
- Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
- Mana burn bug fixed
- Jewels with enhanced damage or min/max damage will now work correctly
- Paladin Charge desync bug fixed
- Cloak of Shadows will no longer crash the game at the ancients
- All missile skills now properly benefit from skill attack rating bonuses
- Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
- Lilith can no longer spawn outside the map
- Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage
- Dual-wielding attack speed breakpoints are now always based on the faster weapon (WSM bug removed)
- Increased sprite limit to prevent "Shenk bug" where too many sprites were on screen at once causing things to become temporarily invisible
- Fixed next hit always misses (NHAM) bug which caused the next attack/cast to automatically miss and could be triggered in numerous ways (notably by being hit or blocking an attack)
- Fixed a bug that prevented champion/boss monsters from being blue & purple
- probably many others
- Also see: Bugs
Changes from the vanilla game are shown in blue.
This page has is missing some info about act 1 and act 4 mercs (from s7 changes) and has some outdated info about act 4 mercs (from s9 changes)
General
- Mercenaries inherit the player's Magic and Gold Find when they kill enemies (e.g. if the player has 200% MF and the merc has 100% MF, the merc's total MF will be 300%)
- Mercenaries have improved AI
- New mercenaries:
- One additional version of Act 1 mercenaries
- New Act 4 mercenaries (two versions) which are robed mages of the Horadrim
- One additional version of Act 5 mercenaries
- Mercenaries can no longer proc summon skills (this prevents crashes)
Equipment
- All mercenaries can equip helms, chests, gloves, boots, & belts.
- Act 1 mercenaries (Rogue Scouts) can equip bows (including Amazon bows), crossbows, & quivers.
- Act 2 mercenaries (Desert Guards) can equip polearms, spears, & javelins.
- Act 3 mercenaries (Iron Wolves) can equip shields, Paladin shields, 1-handed swords, wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs.
- Act 4 mercenaries (Ascendants) can equip staves.
- Act 5 mercenaries (Barbarians) can equip swords, axes, tipped maces/hammers (all maces except clubs), & Barbarian helms.
- Old mercenaries drop their equipped items when a new one is hired.
- Ethereal items do not lose durability when mercenaries use them.
- Mercenaries can get set bonuses when equipping multiple set items.
- When Desert Guards or Barbarian mercenaries use 1-handed weapons, their weapon damage is doubled - this makes 1-handed and 2-handed weapons more comparable.
Skills
- Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels.
- Skills have minimum level requirements, so mercenaries won't be able to use some skills at lower levels.
Auras
- Mercenaries from each act now have auras, rather than just Act 2 mercenaries.
- Auras are always active.
- Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:
- Prayer (was available from Normal/Hell)
- Might (was available from Nightmare)
- Holy Freeze (was available from Nightmare)
Act 1 Rogue Scout
-
Fire: Vigor | Merc Level 18 22 26 31 35 36 41 46 50 55 59 64 67 Vigor Level 6 7 8 9 10 11 12 13 14 15 16 17 18 -
Cold: Meditation | Merc Level 24 26 31 35 36 41 46 50 55 59 64 67 Meditation Level 7 8 9 10 11 12 13 14 15 16 17 18 -
Magic: No Aura (uses Slow Movement) | Merc Level 12 36 67 Slow Movement Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Act 2 Desert Guard
-
Defensive: Defiance | Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75 Defiance Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 -
Offensive: Blessed Aim | Merc Level 12 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75 Blessed Aim Level 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 -
Combat: Thorns | Merc Level 6 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75 Thorns Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Act 3 Iron Wolf
-
Fire: Cleansing | Merc Level 12 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79 Cleansing Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 -
Cold: Prayer | Merc Level 1 11 15 20 25 29 34 38 43 47 49 54 59 63 68 72 77 79 Prayer Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 -
Lightning: Holy Shock | Merc Level 24 25 29 34 38 43 47 49 54 59 63 68 72 77 Holy Shock Level 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Act 4 Ascendant
-
Light: Sanctuary | Merc Level 24 54 79 Sanctuary Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 -
Dark: No Aura (uses Merc Amplify Damage) |
Merc Level 21 24 54 79 Amplify Damage Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Amplify Damage Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Enemy Physical Damage Resistance %
Act 5 Barbarian
-
Combat: Might | Merc Level 1 24 28 33 38 42 47 51 56 58 63 68 72 77 80 Might Level 1 2 3 4 5 6 7 8 9 11 12 13 14 15 18 -
Warcries: No Aura (uses Battle Orders) | Merc Level 24 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80 Battle Orders Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Other Skills
- Act 1 mercenaries (Rogue Scouts) now use the following skills:
- Fire: Exploding Arrow instead of Inner Sight
- Cold: Freezing Arrow instead of Inner Sight
- Magic: Magic Arrow, Strafe, & Slow Movement instead of Fire Arrow/Cold Arrow & Inner Sight
- Act 3 mercenaries (Iron Wolves) now have passive mastery skills which grant elemental bonuses and Life after each Kill, and they use the following skills:
- Fire: Meteor instead of Inferno
- Cold: Blizzard instead of Glacial Spike & Frozen Armor
- Lightning: Static Field instead of Charged Bolt
- Act 5 mercenaries (Barbarians) now use the following skills:
- Combat: Concentrate instead of Stun
- Warcries: Whirlwind, Battle Cry, & Battle Orders instead of Bash & Stun
- Mercenaries use Merc-specific versions of some skills which are balanced separately from their counterparts
Act 1 Rogue Scout
-
Fire: Merc Fire Arrow, Exploding Arrow ...
Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96 Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Merc Fire Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Fire Damage (min) 2 4 6 8 10 12 14 16 22 28 34 40 46 52 58 64 76 88 100 112 124 136 160 184 208 232 256 280 328 376 424 472 520 568 616 664 712 760 808 856 904 952 1000 1048 1096 1144 1192 1240 1288 1336 Fire Damage (max) 8 13 18 23 28 33 38 43 49 55 61 67 73 79 85 91 105 119 133 147 161 175 203 231 259 287 315 343 397 451 505 559 613 667 721 775 829 883 937 991 1045 1099 1153 1207 1261 1315 1369 1423 1477 1531 Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451 Merc Level 18 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96 Exploding Arrow Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 -
Cold: Merc Cold Arrow, Freezing Arrow ...
Merc Level 6 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96 Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Merc Cold Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Cold Damage (min) 6 7 8 9 10 11 12 13 14 16 17 19 20 22 23 25 33 41 49 57 65 73 89 105 121 137 153 169 211 253 295 337 379 421 463 505 547 589 631 673 715 757 799 841 883 925 967 1009 1051 1093 Cold Damage (max) 8 10 12 14 16 18 20 22 24 27 29 32 34 37 39 42 51 60 69 78 87 96 113 130 147 164 181 198 242 286 330 374 418 462 506 550 594 638 682 726 770 814 858 902 946 990 1034 1078 1122 1166 Attack Rating 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451 Merc Level 30 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96 Freezing Arrow Level 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 -
Magic: Merc Magic Arrow, Strafe ...
Merc Level 3 7 10 13 16 19 23 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96 Merc Magic Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Merc Magic Arrow Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Magic Damage (min) Magic Damage (max) Attack Rating Merc Level 24 26 29 32 35 36 40 43 46 49 52 56 59 62 65 67 71 74 77 80 83 87 90 93 96 Strafe Level 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Act 2 Desert Guard
-
Jab ...
Merc Level 1 6 9 13 16 19 22 25 29 32 35 38 41 43 47 50 53 56 59 63 66 69 72 75 Jab Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Act 3 Iron Wolf
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Fire: Merc Fire Ball, Merc Meteor, Merc Fire Mastery ...
Merc Level 12 15 22 28 35 41 47 49 56 62 69 75 79 86 92 Merc Fire Ball Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Merc Fire Ball Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Fire Damage (min) 1 3 5 7 9 11 13 15 18 21 24 27 30 33 36 39 43 47 51 55 59 63 69 75 81 87 93 99 108 117 126 135 144 153 162 171 180 189 198 207 216 225 234 243 252 261 270 279 288 297 Fire Damage (max) 3 6 10 13 17 20 24 27 32 36 41 45 50 54 59 63 69 74 80 85 91 96 104 111 119 126 134 141 152 162 173 183 194 204 215 225 236 246 257 267 278 288 299 309 320 330 341 351 362 372 Merc Level 24 28 35 41 47 56 62 69 75 79 86 92 Merc Meteor Level 10 11 12 13 14 15 16 17 18 19 20 21 Merc Meteor Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Fire Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649 Fire Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651 Damage (min) 4 9 14 19 24 29 34 39 47 55 63 71 79 87 95 103 114 125 136 147 158 169 183 197 211 225 239 253 271 289 307 325 343 361 379 397 415 433 451 469 487 505 523 541 559 577 595 613 631 649 Damage (max) 6 11 16 21 26 31 36 41 49 57 65 73 81 89 97 105 116 127 138 149 160 171 185 199 213 227 241 255 273 291 309 327 345 363 381 399 417 435 453 471 489 507 525 543 561 579 597 615 633 651 Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92 Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Merc Fire Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 to Fire Skill Damage 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 Pierce Enemy Fire Resistance % 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 40 40 40 40 40 40 40 40 40 40 Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 -
Cold: Merc Ice Blast, Merc Blizzard, Merc Cold Mastery ...
Merc Level 6 8 12 15 19 23 26 30 33 37 40 44 47 53 57 60 64 67 71 74 78 86 92 Merc Ice Blast Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Merc Ice Blast Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Cold Damage (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 55 62 69 76 83 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 Cold Damage (max) 2 4 6 8 10 12 14 16 19 22 25 28 31 34 37 40 45 50 55 60 65 70 78 86 94 102 110 118 129 140 151 162 173 184 195 206 217 228 239 250 261 272 283 294 305 316 327 338 349 360 Merc Level 24 28 35 41 47 56 62 69 75 79 86 92 Merc Blizzard Level 10 11 12 13 14 15 16 17 18 19 20 21 Merc Blizzard Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Cold Damage (min) 5 7 9 11 13 15 17 19 23 27 31 35 39 43 47 51 57 63 69 75 81 87 95 103 111 119 127 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 Cold Damage (max) 8 14 20 26 32 38 44 50 58 66 74 82 90 98 106 114 124 134 144 154 164 174 186 198 210 222 234 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92 Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Merc Cold Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 to Cold Skill Damage 15 24 33 42 51 60 69 78 87 96 105 114 123 132 141 150 159 168 177 186 195 204 213 222 231 240 249 258 267 276 280 284 288 292 296 300 304 308 312 316 320 324 328 332 336 340 344 348 352 356 Pierce Enemy Cold Resistance % 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 -
Lightning: Merc Lightning, Merc Static Field, Merc Lightning Mastery ...
Merc Level 12 15 19 23 26 30 33 37 40 44 47 49 53 57 60 64 67 71 74 78 86 92 Merc Lightning Level 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Merc Lightning Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Lightning Damage (max) 20 28 36 44 52 60 68 76 92 108 124 140 156 172 188 204 230 256 282 308 334 360 398 436 474 512 550 588 638 688 738 788 838 888 938 988 1038 1088 1138 1188 1238 1288 1338 1388 1438 1488 1538 1588 1638 1688 Merc Level 1 2 6 11 15 20 25 29 34 38 43 47 54 59 63 68 72 77 84 89 93 98 Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 Merc Static Field Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Enemy Lightning Resistance % -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 -40 Radius (yards) 8 9.3 10.6 12 13.3 14.6 16 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 17.3 - Static Field Duration: 13 seconds (does not scale with levels)
Merc Level 1 18 20 23 25 28 30 33 35 38 40 43 45 47 49 52 54 57 59 62 64 67 69 72 74 77 79 82 84 87 89 92 Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Merc Lightning Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 to Lightning Skill Damage 66 102 138 174 210 246 282 318 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1210 1238 1266 1294 1322 1350 1378 1406 1434 1462 1490 1518 1546 1574 1602 1630 1658 1686 Life after each Kill 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110
Act 4 Ascendant
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Light: Holy Bolt, Fist of the Heavens, Holy Nova ...
Merc Level 21 54 79 Holy Bolt Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Merc Level 21 54 79 Fist of the Heavens Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Merc Level 21 54 79 Holy Nova Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 -
Dark: Teeth, Bone Spear, Bone Armor, Merc Curse Mastery ...
Merc Level 21 54 79 Teeth Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Merc Level 21 54 79 Bone Spear Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Merc Level 21 54 79 Bone Armor Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Merc Level Merc Curse Mastery Level Merc Curse Mastery Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Life after each Kill - Curse Mastery allows an extra curse to be applied to enemies cursed by the mercenary
Act 5 Barbarian
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Combat: Concentrate, Bash ...
Merc Level 12 24 28 32 36 40 44 48 52 56 58 62 66 70 74 78 80 Concentrate Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Merc Level 1 22 25 28 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80 Bash Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 -
Warcries: Merc Whirlwind, Battle Cry ...
Merc Level 30 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80 Whirlwind Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Whirlwind Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Damage +% -50 -42 -34 -26 -18 -10 -2 6 14 22 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 Merc Level 30 32 35 38 41 44 48 51 54 57 58 62 65 68 71 74 78 80 Battle Cry Level 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Skill Probabilities
Each time mercenaries opt to use a skill, they choose which skill to use at random based on the probabilities below. Some skills (auras, masteries, Battle Orders, etc) are not listed here because they are always active.
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Stats
- Mercenaries have the same stats regardless of which difficulty they're hired from
- Mercenary stats have been adjusted:
- Stat scaling has been improved to be more consistent throughout the game
- Desert Guards and Barbarian mercenaries now gain slightly less damage per level
Merc Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 40 | 45 | 54 | 63 | 72 | 81 | 90 | 99 | 108 | 117 | 126 | 135 | 144 | 153 | 162 | 171 | 180 | 189 | 198 | 207 | 216 | 225 | 234 | 243 | 252 | 261 | 270 | 279 | 288 | 297 | 306 | 315 |
Defense | 7 | 15 | 23 | 31 | 39 | 47 | 55 | 63 | 71 | 79 | 87 | 95 | 103 | 111 | 119 | 127 | 135 | 143 | 151 | 159 | 167 | 175 | 183 | 191 | 199 | 207 | 215 | 223 | 231 | 239 | 247 | 255 |
Str | 34 | 35 | 36 | 37 | 38 | 40 | 41 | 42 | 43 | 45 | 46 | 47 | 48 | 50 | 51 | 52 | 53 | 55 | 56 | 57 | 58 | 60 | 61 | 62 | 63 | 65 | 66 | 67 | 68 | 70 | 71 | 72 |
Dex | 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 | 59 | 61 | 63 | 65 | 67 | 69 | 71 | 73 | 75 | 77 | 79 | 81 | 83 | 85 | 87 | 89 | 91 | 93 | 95 | 97 | 99 | 101 | 103 | 105 |
Attack Rating | 0 | 10 | 22 | 34 | 46 | 58 | 70 | 82 | 94 | 106 | 118 | 130 | 142 | 154 | 166 | 178 | 190 | 202 | 214 | 226 | 238 | 250 | 262 | 274 | 286 | 298 | 310 | 322 | 334 | 346 | 358 | 370 |
Resist | 0 | 0 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58 | 60 |
Dmg-Min | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 |
Dmg-Max | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 | 10 |
Merc Level | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 324 | 333 | 342 | 360 | 378 | 396 | 414 | 432 | 450 | 468 | 486 | 504 | 522 | 540 | 558 | 576 | 594 | 612 | 630 | 648 | 666 | 684 | 702 | 720 | 738 | 756 | 774 | 792 | 810 | 828 | 846 | 864 | 882 |
Defense | 263 | 271 | 279 | 294 | 309 | 324 | 339 | 354 | 369 | 384 | 399 | 414 | 429 | 444 | 459 | 474 | 489 | 504 | 519 | 534 | 549 | 564 | 579 | 594 | 609 | 624 | 639 | 654 | 669 | 684 | 699 | 714 | 729 |
Str | 73 | 75 | 77 | 78 | 79 | 80 | 82 | 83 | 84 | 85 | 87 | 88 | 89 | 90 | 92 | 93 | 94 | 95 | 97 | 98 | 99 | 100 | 102 | 103 | 104 | 105 | 107 | 108 | 109 | 110 | 112 | 113 | 114 |
Dex | 107 | 109 | 111 | 113 | 115 | 117 | 119 | 121 | 123 | 125 | 127 | 129 | 131 | 133 | 135 | 137 | 139 | 141 | 143 | 145 | 147 | 149 | 151 | 153 | 155 | 157 | 159 | 161 | 163 | 165 | 167 | 169 | 171 |
Attack Rating | 382 | 394 | 406 | 430 | 454 | 478 | 502 | 526 | 550 | 574 | 598 | 622 | 646 | 670 | 694 | 718 | 742 | 766 | 790 | 814 | 838 | 862 | 886 | 910 | 934 | 958 | 982 | 1006 | 1030 | 1054 | 1078 | 1102 | 1126 |
Resist | 62 | 64 | 66 | 67 | 69 | 71 | 73 | 74 | 76 | 78 | 80 | 81 | 83 | 85 | 87 | 88 | 90 | 92 | 94 | 95 | 97 | 99 | 101 | 102 | 104 | 106 | 108 | 109 | 111 | 113 | 115 | 116 | 118 |
Dmg-Min | 8 | 9 | 9 | 9 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 | 20 | 20 | 21 | 21 | 22 | 22 | 23 | 23 | 24 |
Dmg-Max | 10 | 11 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 | 20 | 20 | 21 | 21 | 22 | 22 | 23 | 23 | 24 | 24 | 25 | 25 | 26 |
Merc Level | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 |
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HP | 900 | 930 | 960 | 990 | 1020 | 1050 | 1080 | 1110 | 1140 | 1170 | 1200 | 1230 | 1260 | 1290 | 1320 | 1350 | 1380 | 1410 | 1440 | 1470 | 1500 | 1530 | 1560 | 1590 | 1620 | 1650 | 1680 | 1710 | 1740 | 1770 | 1800 | 1830 |
Defense | 744 | 766 | 788 | 810 | 832 | 854 | 876 | 898 | 920 | 942 | 964 | 986 | 1008 | 1030 | 1052 | 1074 | 1096 | 1118 | 1140 | 1162 | 1184 | 1206 | 1228 | 1250 | 1272 | 1294 | 1316 | 1338 | 1360 | 1382 | 1404 | 1426 |
Str | 116 | 117 | 118 | 119 | 121 | 122 | 123 | 124 | 126 | 127 | 128 | 129 | 131 | 132 | 133 | 134 | 136 | 137 | 138 | 139 | 141 | 142 | 143 | 144 | 146 | 147 | 148 | 149 | 151 | 152 | 153 | 154 |
Dex | 173 | 175 | 177 | 179 | 181 | 183 | 185 | 187 | 189 | 191 | 193 | 195 | 197 | 199 | 201 | 203 | 205 | 207 | 209 | 211 | 213 | 215 | 217 | 219 | 221 | 223 | 225 | 227 | 229 | 231 | 233 | 235 |
Attack Rating | 1150 | 1186 | 1222 | 1258 | 1294 | 1330 | 1366 | 1402 | 1438 | 1474 | 1510 | 1546 | 1582 | 1618 | 1654 | 1690 | 1726 | 1762 | 1798 | 1834 | 1870 | 1906 | 1942 | 1978 | 2014 | 2050 | 2086 | 2122 | 2158 | 2194 | 2230 | 2266 |
Resist | 121 | 122 | 123 | 124 | 126 | 127 | 128 | 129 | 131 | 132 | 133 | 134 | 136 | 137 | 138 | 139 | 141 | 142 | 143 | 144 | 146 | 147 | 148 | 149 | 151 | 152 | 153 | 154 | 156 | 157 | 158 | 159 |
Dmg-Min | 25 | 25 | 26 | 27 | 28 | 28 | 29 | 30 | 31 | 31 | 32 | 33 | 34 | 34 | 35 | 36 | 37 | 37 | 38 | 39 | 40 | 40 | 41 | 42 | 43 | 43 | 44 | 45 | 46 | 46 | 47 | 48 |
Dmg-Max | 27 | 27 | 28 | 29 | 30 | 30 | 31 | 32 | 33 | 33 | 34 | 35 | 36 | 36 | 37 | 38 | 39 | 39 | 40 | 41 | 42 | 42 | 43 | 44 | 45 | 45 | 46 | 47 | 48 | 48 | 49 | 50 |
Merc Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 |
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HP | 40 | 40 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 150 | 165 | 180 | 195 | 210 | 225 | 240 | 255 | 270 | 285 | 300 | 315 | 330 | 345 | 360 | 375 | 390 | 405 | 420 | 435 | 450 | 465 | 480 |
Defense | 0 | 0 | 0 | 1 | 12 | 23 | 34 | 45 | 56 | 67 | 78 | 89 | 100 | 111 | 122 | 133 | 144 | 155 | 166 | 177 | 188 | 199 | 210 | 221 | 232 | 243 | 254 | 265 | 276 | 287 | 298 | 309 |
Str | 45 | 47 | 49 | 50 | 52 | 54 | 56 | 57 | 58 | 60 | 62 | 64 | 65 | 67 | 69 | 71 | 72 | 74 | 76 | 78 | 79 | 81 | 83 | 85 | 86 | 88 | 90 | 92 | 93 | 95 | 97 | 99 |
Dex | 30 | 31 | 33 | 34 | 36 | 37 | 39 | 40 | 41 | 43 | 44 | 46 | 47 | 49 | 50 | 52 | 53 | 55 | 56 | 58 | 59 | 61 | 62 | 64 | 65 | 67 | 68 | 70 | 71 | 73 | 74 | 76 |
Attack Rating | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 20 | 32 | 44 | 56 | 68 | 80 | 92 | 104 | 116 | 128 | 140 | 152 | 164 | 176 | 188 | 200 | 212 | 224 | 236 | 248 | 260 | 272 | 284 | 296 | 308 |
Resist | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58 | 60 | 62 | 64 | 66 |
Dmg-Min | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11 | 11 | 11 | 11 | 12 |
Dmg-Max | 12 | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 15 | 15 | 15 | 15 | 16 | 16 | 16 | 16 | 17 | 17 | 17 | 17 | 18 | 18 | 18 | 18 | 19 |
Merc Level | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 |
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HP | 495 | 510 | 525 | 540 | 555 | 570 | 585 | 600 | 615 | 630 | 655 | 680 | 705 | 730 | 755 | 780 | 805 | 830 | 855 | 880 | 905 | 930 | 955 | 980 | 1005 | 1030 | 1055 | 1080 | 1105 | 1130 | 1155 | 1180 | 1205 |
Defense | 320 | 331 | 342 | 353 | 364 | 375 | 386 | 397 | 408 | 419 | 438 | 457 | 476 | 495 | 514 | 533 | 552 | 571 | 590 | 609 | 628 | 647 | 666 | 685 | 704 | 723 | 742 | 761 | 780 | 799 | 818 | 837 | 856 |
Str | 100 | 102 | 104 | 106 | 107 | 109 | 111 | 113 | 114 | 117 | 118 | 120 | 122 | 124 | 125 | 127 | 129 | 131 | 132 | 134 | 136 | 138 | 139 | 141 | 143 | 145 | 146 | 148 | 150 | 152 | 153 | 155 | 157 |
Dex | 77 | 79 | 80 | 82 | 83 | 85 | 86 | 88 | 89 | 91 | 92 | 94 | 95 | 97 | 98 | 100 | 101 | 103 | 104 | 106 | 107 | 109 | 110 | 112 | 113 | 115 | 116 | 118 | 119 | 121 | 122 | 124 | 125 |
Attack Rating | 320 | 332 | 344 | 356 | 368 | 380 | 392 | 404 | 416 | 428 | 452 | 476 | 500 | 524 | 548 | 572 | 596 | 620 | 644 | 668 | 692 | 716 | 740 | 764 | 788 | 812 | 836 | 860 | 884 | 908 | 932 | 956 | 980 |
Resist | 68 | 70 | 72 | 74 | 76 | 78 | 80 | 82 | 84 | 86 | 87 | 89 | 91 | 93 | 94 | 96 | 98 | 100 | 101 | 103 | 105 | 107 | 108 | 110 | 112 | 114 | 115 | 117 | 119 | 121 | 122 | 124 | 126 |
Dmg-Min | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | 22 | 22 | 23 | 23 | 24 | 24 | 25 | 25 | 26 | 26 | 27 | 27 | 28 | 28 | 29 | 29 | 30 | 30 | 31 | 31 | 32 | 32 | 33 | 33 |
Dmg-Max | 19 | 19 | 19 | 20 | 20 | 20 | 20 | 21 | 21 | 29 | 29 | 30 | 30 | 31 | 31 | 32 | 32 | 33 | 33 | 34 | 34 | 35 | 35 | 36 | 36 | 37 | 37 | 38 | 38 | 39 | 39 | 40 | 40 |
Merc Level | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 |
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HP | 1230 | 1255 | 1280 | 1305 | 1330 | 1355 | 1380 | 1405 | 1430 | 1470 | 1510 | 1550 | 1590 | 1630 | 1670 | 1710 | 1750 | 1790 | 1830 | 1870 | 1910 | 1950 | 1990 | 2030 | 2070 | 2110 | 2150 | 2190 | 2230 | 2270 | 2310 | 2350 |
Defense | 875 | 894 | 913 | 932 | 951 | 970 | 989 | 1008 | 1027 | 1055 | 1083 | 1111 | 1139 | 1167 | 1195 | 1223 | 1251 | 1279 | 1307 | 1335 | 1363 | 1391 | 1419 | 1447 | 1475 | 1503 | 1531 | 1559 | 1587 | 1615 | 1643 | 1671 |
Str | 159 | 160 | 162 | 164 | 166 | 167 | 169 | 171 | 173 | 174 | 176 | 178 | 180 | 181 | 183 | 185 | 187 | 188 | 190 | 192 | 194 | 195 | 197 | 199 | 201 | 202 | 204 | 206 | 208 | 209 | 211 | 213 |
Dex | 127 | 128 | 130 | 131 | 133 | 134 | 136 | 137 | 139 | 140 | 142 | 143 | 145 | 146 | 148 | 149 | 151 | 152 | 154 | 155 | 157 | 158 | 160 | 161 | 163 | 164 | 166 | 167 | 169 | 170 | 172 | 173 |
Attack Rating | 1004 | 1028 | 1052 | 1076 | 1100 | 1124 | 1148 | 1172 | 1196 | 1232 | 1268 | 1304 | 1340 | 1376 | 1412 | 1448 | 1484 | 1520 | 1556 | 1592 | 1628 | 1664 | 1700 | 1736 | 1772 | 1808 | 1844 | 1880 | 1916 | 1952 | 1988 | 2024 |
Resist | 128 | 129 | 131 | 133 | 135 | 136 | 138 | 140 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 |
Dmg-Min | 34 | 34 | 35 | 35 | 36 | 36 | 37 | 37 | 45 | 45 | 46 | 46 | 47 | 48 | 48 | 49 | 50 | 50 | 51 | 51 | 52 | 53 | 53 | 54 | 55 | 55 | 56 | 56 | 57 | 58 | 58 | 59 |
Dmg-Max | 41 | 41 | 42 | 42 | 43 | 43 | 44 | 44 | 52 | 52 | 53 | 53 | 54 | 55 | 55 | 56 | 57 | 57 | 58 | 58 | 59 | 60 | 60 | 61 | 62 | 62 | 63 | 63 | 64 | 65 | 65 | 66 |
Merc Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 |
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HP | 43 | 52 | 61 | 70 | 79 | 88 | 97 | 106 | 115 | 124 | 133 | 142 | 151 | 160 | 169 | 178 | 187 | 196 | 205 | 214 | 223 | 232 | 241 | 250 | 259 | 268 | 277 | 286 | 295 | 304 | 313 | 322 |
Defense | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 |
Str | 33 | 34 | 36 | 37 | 38 | 39 | 41 | 42 | 43 | 44 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 54 | 55 | 56 | 57 | 59 | 60 | 61 | 62 | 64 | 65 | 66 | 67 | 69 | 70 | 71 |
Dex | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 |
Resist | 3 | 4 | 6 | 8 | 10 | 11 | 13 | 15 | 17 | 18 | 20 | 22 | 24 | 25 | 26 | 28 | 30 | 32 | 33 | 35 | 37 | 39 | 40 | 42 | 44 | 46 | 47 | 49 | 51 | 53 | 54 | 56 |
Merc Level | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 331 | 340 | 349 | 358 | 367 | 376 | 385 | 394 | 403 | 412 | 421 | 430 | 439 | 448 | 457 | 466 | 484 | 502 | 520 | 538 | 556 | 574 | 592 | 610 | 628 | 646 | 664 | 682 | 700 | 718 | 736 | 754 | 772 |
Defense | 175 | 180 | 185 | 190 | 195 | 200 | 205 | 210 | 215 | 220 | 225 | 230 | 235 | 240 | 245 | 250 | 263 | 276 | 289 | 302 | 315 | 328 | 341 | 354 | 367 | 380 | 393 | 406 | 419 | 432 | 445 | 458 | 471 |
Str | 72 | 74 | 75 | 76 | 77 | 79 | 80 | 81 | 82 | 84 | 85 | 86 | 87 | 89 | 90 | 92 | 93 | 94 | 95 | 97 | 98 | 99 | 100 | 102 | 103 | 104 | 105 | 107 | 108 | 109 | 110 | 112 | 113 |
Dex | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 |
Resist | 58 | 60 | 61 | 63 | 65 | 67 | 68 | 70 | 72 | 74 | 75 | 77 | 79 | 81 | 82 | 85 | 86 | 88 | 90 | 92 | 93 | 95 | 97 | 99 | 100 | 102 | 104 | 106 | 107 | 109 | 111 | 113 | 114 |
Merc Level | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 790 | 808 | 826 | 844 | 862 | 880 | 898 | 916 | 934 | 952 | 970 | 988 | 1006 | 1033 | 1060 | 1087 | 1114 | 1141 | 1168 | 1195 | 1222 | 1249 | 1276 | 1303 | 1330 | 1357 | 1384 | 1411 | 1438 | 1465 | 1492 | 1519 |
Defense | 484 | 497 | 510 | 523 | 536 | 549 | 562 | 575 | 588 | 601 | 614 | 627 | 640 | 665 | 690 | 715 | 740 | 765 | 790 | 815 | 840 | 865 | 890 | 915 | 940 | 965 | 990 | 1015 | 1040 | 1065 | 1090 | 1115 |
Str | 114 | 115 | 117 | 118 | 119 | 120 | 122 | 123 | 124 | 125 | 127 | 128 | 130 | 131 | 132 | 133 | 135 | 136 | 137 | 138 | 140 | 141 | 142 | 143 | 145 | 146 | 147 | 148 | 150 | 151 | 152 | 153 |
Dex | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 |
Resist | 116 | 118 | 120 | 121 | 123 | 125 | 127 | 128 | 130 | 132 | 134 | 135 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 |
Merc Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | ||||||||||||||||||||||||||||||||
Defense | ||||||||||||||||||||||||||||||||
Str | ||||||||||||||||||||||||||||||||
Dex | ||||||||||||||||||||||||||||||||
Resist |
Merc Level | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | |||||||||||||||||||||||||||||||||
Defense | |||||||||||||||||||||||||||||||||
Str | |||||||||||||||||||||||||||||||||
Dex | |||||||||||||||||||||||||||||||||
Resist |
Merc Level | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 1006 | 1033 | 1060 | 1087 | 1114 | 1141 | 1168 | 1195 | 1222 | 1249 | 1276 | 1303 | 1330 | 1357 | 1384 | 1411 | 1438 | 1465 | 1492 | 1519 | ||||||||||||
Defense | 640 | 665 | 690 | 715 | 740 | 765 | 790 | 815 | 840 | 865 | 890 | 915 | 940 | 965 | 990 | 1015 | 1040 | 1065 | 1090 | 1115 | ||||||||||||
Str | 130 | 131 | 132 | 133 | 135 | 136 | 137 | 138 | 140 | 141 | 142 | 143 | 145 | 146 | 147 | 148 | 150 | 151 | 152 | 153 | ||||||||||||
Dex | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | ||||||||||||
Resist | 135 | 136 | 137 | 138 | 140 | 141 | 142 | 143 | 145 | 146 | 147 | 148 | 150 | 151 | 152 | 153 | 155 | 156 | 157 | 158 |
Merc Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 54 | 72 | 90 | 108 | 126 | 144 | 162 | 180 | 198 | 216 | 234 | 252 | 270 | 288 | 306 | 324 | 342 | 360 | 378 |
Defense | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 |
Str | 53 | 55 | 56 | 58 | 60 | 62 | 64 | 66 | 68 | 70 | 71 | 73 | 75 | 77 | 79 | 81 | 83 | 85 | 86 | 88 | 90 | 92 | 94 | 96 | 98 | 100 | 101 | 102 | 104 | 106 | 108 | 110 |
Dex | 31 | 32 | 33 | 35 | 36 | 37 | 38 | 40 | 41 | 42 | 43 | 45 | 46 | 47 | 48 | 50 | 51 | 52 | 53 | 55 | 56 | 57 | 58 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 68 | 69 |
Attack Rating | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 30 | 50 | 70 | 90 | 110 | 130 | 150 | 170 | 190 | 210 | 230 | 250 |
Resist | 11 | 13 | 14 | 16 | 18 | 20 | 21 | 23 | 25 | 27 | 28 | 30 | 32 | 34 | 35 | 37 | 39 | 41 | 42 | 44 | 46 | 48 | 49 | 51 | 53 | 55 | 56 | 57 | 59 | 61 | 63 | 64 |
Dmg-Min | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 15 | 16 | 16 | 17 | 17 |
Dmg-Max | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 | 19 | 20 | 20 | 21 | 21 |
Merc Level | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 396 | 414 | 432 | 450 | 468 | 486 | 504 | 522 | 540 | 558 | 576 | 594 | 612 | 630 | 648 | 666 | 684 | 702 | 720 | 738 | 756 | 774 | 792 | 810 | 828 | 855 | 882 | 909 | 936 | 963 | 990 | 1017 | 1044 |
Defense | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | 360 | 370 | 380 | 390 | 400 | 410 | 420 | 430 | 440 | 450 | 460 | 470 | 480 | 515 | 550 | 585 | 620 | 655 | 690 | 725 | 760 |
Str | 112 | 114 | 116 | 117 | 119 | 121 | 123 | 125 | 127 | 129 | 131 | 132 | 134 | 136 | 138 | 140 | 142 | 144 | 146 | 147 | 149 | 151 | 153 | 155 | 158 | 159 | 161 | 163 | 165 | 167 | 169 | 171 | 173 |
Dex | 70 | 71 | 73 | 74 | 75 | 76 | 78 | 79 | 80 | 81 | 83 | 84 | 85 | 86 | 88 | 89 | 90 | 91 | 93 | 94 | 95 | 96 | 98 | 99 | 101 | 102 | 103 | 104 | 106 | 107 | 108 | 109 | 111 |
Attack Rating | 270 | 290 | 310 | 330 | 350 | 370 | 390 | 410 | 430 | 450 | 470 | 490 | 510 | 530 | 550 | 570 | 590 | 610 | 630 | 650 | 670 | 690 | 710 | 730 | 750 | 785 | 820 | 855 | 890 | 925 | 960 | 995 | 1030 |
Resist | 66 | 68 | 70 | 71 | 73 | 75 | 77 | 78 | 80 | 82 | 84 | 85 | 87 | 89 | 91 | 92 | 94 | 96 | 98 | 99 | 101 | 103 | 105 | 106 | 109 | 110 | 112 | 114 | 116 | 117 | 119 | 121 | 123 |
Dmg-Min | 18 | 18 | 19 | 19 | 20 | 20 | 21 | 21 | 22 | 22 | 23 | 23 | 24 | 24 | 25 | 25 | 26 | 26 | 27 | 27 | 28 | 28 | 29 | 29 | 36 | 36 | 37 | 37 | 38 | 39 | 39 | 40 | 41 |
Dmg-Max | 22 | 22 | 23 | 23 | 24 | 24 | 25 | 25 | 26 | 26 | 27 | 27 | 28 | 28 | 29 | 29 | 30 | 30 | 31 | 31 | 32 | 32 | 33 | 33 | 40 | 40 | 41 | 41 | 42 | 43 | 43 | 44 | 45 |
Merc Level | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 1071 | 1098 | 1125 | 1152 | 1179 | 1206 | 1233 | 1260 | 1287 | 1314 | 1341 | 1368 | 1395 | 1422 | 1467 | 1512 | 1557 | 1602 | 1647 | 1692 | 1737 | 1782 | 1827 | 1872 | 1917 | 1962 | 2007 | 2052 | 2097 | 2142 | 2187 | 2232 |
Defense | 795 | 830 | 865 | 900 | 935 | 970 | 1005 | 1040 | 1075 | 1110 | 1145 | 1180 | 1215 | 1250 | 1300 | 1350 | 1400 | 1450 | 1500 | 1550 | 1600 | 1650 | 1700 | 1750 | 1800 | 1850 | 1900 | 1950 | 2000 | 2050 | 2100 | 2150 |
Str | 174 | 176 | 178 | 180 | 182 | 184 | 186 | 188 | 189 | 191 | 193 | 195 | 197 | 200 | 201 | 203 | 205 | 207 | 209 | 211 | 213 | 215 | 216 | 218 | 220 | 222 | 224 | 226 | 228 | 230 | 231 | 233 |
Dex | 112 | 113 | 114 | 116 | 117 | 118 | 119 | 121 | 122 | 123 | 124 | 126 | 127 | 129 | 130 | 131 | 132 | 134 | 135 | 136 | 137 | 139 | 140 | 141 | 142 | 144 | 145 | 146 | 147 | 149 | 150 | 151 |
Attack Rating | 1065 | 1100 | 1135 | 1170 | 1205 | 1240 | 1275 | 1310 | 1345 | 1380 | 1415 | 1450 | 1485 | 1520 | 1565 | 1610 | 1655 | 1700 | 1745 | 1790 | 1835 | 1880 | 1925 | 1970 | 2015 | 2060 | 2105 | 2150 | 2195 | 2240 | 2285 | 2330 |
Resist | 124 | 126 | 128 | 130 | 131 | 133 | 135 | 137 | 138 | 140 | 142 | 144 | 145 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 |
Dmg-Min | 41 | 42 | 42 | 43 | 44 | 44 | 45 | 46 | 46 | 47 | 47 | 48 | 49 | 56 | 56 | 57 | 57 | 58 | 59 | 59 | 60 | 61 | 61 | 62 | 62 | 63 | 64 | 64 | 65 | 66 | 66 | 67 |
Dmg-Max | 45 | 46 | 46 | 47 | 48 | 48 | 49 | 50 | 50 | 51 | 51 | 52 | 53 | 60 | 60 | 61 | 61 | 62 | 63 | 63 | 64 | 65 | 65 | 66 | 66 | 67 | 68 | 68 | 69 | 70 | 70 | 71 |
Notes:
- The above Attack Rating values do not take into account the extra AR given from dex
- Attack Rating always shows up on the advanced character stats page as 0. This is likely just an issue with the advanced stats page (all other stats show up correctly)
- Mercenaries hired from different difficulties can have different stats at lower levels, as described in the example below. Any merc that's level 80 or above will have the same stats regardless of which difficulty they were hired in.
The game uses several level "thresholds" to determine merc stats and ensure they're the same between difficulties. Normal has 3 of these thresholds, Nightmare has 2, and Hell has 1 (Normal threshold #3 == Nightmare threshold #2 == Hell threshold #1) This is mostly just an issue in instances where a low level character is in a higher difficulty than expected. We'll use an Act 1 Rogue as an example as to how you could get stats that differ from the above tables. In NM the Rogue's level thresholds are 36 & 67, and in hell the threshold is 67. Let's hire a level 67 Rogue and look at some of their stats:
The above stats all match, so in this case it does not matter which difficulty you hire your Rogue in. But what happens if we hire a level 66 Rogue?
In this case sometimes the Hell Rogue ends up with slightly worse stats and sometimes slightly better. So what about a level 36 Rogue?
This is a pretty drastic difference. However, as soon as the Rogue levels up to 67 then the stats will match again - regardless of which difficulty they were hired in. |
Other Info
- Act 1 mercenaries (Rogue Scouts) now have a baseline 66% pierce chance
- Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction
- Mercenaries only have Strength and Dexterity, so items with Vitality or Energy will have no effect. They do have life (of course) but do not have mana - they ignore mana costs when using their skills.
- Mercenaries use the same breakpoints for all weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows (assuming they have the same WSM and IAS) whereas characters usually attack much slower with crossbows.
- Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
- Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
- Mercenaries will benefit from:
- +X to All Skills
- +X to Fire/Cold/Lightning Skills (when applicable)
- +X to specific skills if they use the skill (e.g. a Barbarian helmet with +3 to Bash for Act 5 mercenaries, even though it says Barbarian Only)
- Note: Many mercenary skills are now separate versions that are distinct from player skills, so specific skill bonuses from items (such as +3 to Blizzard on Ormus' Robes) won't apply to them.
- Mercenaries will not benefit from:
- +X to Class Skills (not even Barbarian mercs with +X to Barbarian Skill Levels)
- +X to Class Skill Tabs (e.g. +X to Offensive Auras or +X to Combat Skills)
This page has outdated or missing info (from s5 changes and later)
Regular Monsters
For information about map monsters, see: Maps
- Monsters can now spawn with new auras (all monster auras scale at mlvl/7)
- Monsters now spawn with Concentration aura instead of Blessed Aim aura
- Monsters can now spawn with Vigor aura
- Monsters can now spawn with Holy Shock aura (sub level 20)
- Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
Monster Aura Stats
Monster Level | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aura Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
Might | Damage +% | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 122 | 134 | 146 | 158 | 170 |
Concentration | Damage +% | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 |
Fanaticism | Party Damage +% | 25 | 33 | 42 | 50 | 59 | 67 | 76 | 84 | 93 | 101 | 110 | 118 | 127 |
Monster Damage +% | 50 | 67 | 84 | 101 | 118 | 135 | 152 | 169 | 186 | 203 | 220 | 237 | 254 | |
Attack Speed +% | 14 | 18 | 20 | 23 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 31 | 32 | |
Conviction | Enemy Resistances % | -30 | -35 | -40 | -45 | -50 | -55 | -60 | -65 | -70 | -75 | -80 | -85 | -90 |
Enemy Defense % | -49 | -56 | -61 | -66 | -70 | -73 | -75 | -77 | -79 | -80 | -82 | -83 | -85 | |
Vigor | Movement Speed +% | 24 | 31 | 36 | 41 | 45 | 48 | 50 | 52 | 54 | 55 | 57 | 58 | 60 |
Prime Evils
Monsters with the Prime Evil tag all come with additional buffs. Prime Evil monsters include:
- All classic bosses and classic ubers
- All map bosses
- All dungeon monsters and bosses
- All new ubers and their minions
The additional buffs that they gain are:
- 200% damage to minions and mercenaries
- Immune to slow effects (cold damage, Decrepify, Holy Freeze, Slows Target by X%, etc.)
- Immune to Dim Vision, Terror, Confuse, and Attract
- Immune to Sanctuary's physical resistance removal
Special Monsters
Mephisto, Diablo, and Baal now have a chance to drop Prime Evil Soul in Hell difficulty.
Andariel
- Andariel is now level 85 in Hell difficulty and drops from the same pool of items as Mephisto, Mephisto still has better probabilities, (except she still drops Twisted Essence of Suffering)
- Hell-difficulty Andariel's melee attack damage has been increased by 10%
- Hell-difficulty Andariel's health has been increased by roughly 23%
- The zone level of Catacombs has been changed (levels 1 & 2 increased to 80, levels 3 & 4 increased to 85)
Duriel
- Duriel is now level 85 in Hell difficulty and drops from the same pool of items as Baal, Baal still has better probabilities, (except he still drops Twisted Essence of Suffering)
- The zone level of Tal Rasha's Tomb has been increased to 82
Mephisto
- Mephisto can now float over the non-walkable blood moat areas in Durance of Hate.
- The Council Members in Durance of Hate are now closer to Mephisto.
Key Holders
Three additional enemies drop Uber Keys: Blood Raven, Bloodwitch, and Izual
The Countess
- Now has 3x more Health (19,770 - 32,952)
Difficulty | Normal | Nightmare | Hell |
---|---|---|---|
Level | 11 | 45 | 82 |
Experience | 395 | 18,295 | 204,440 |
Hit Points | 72-120 | 1311-2187 | 6590-10,984 |
Speed (Run/Walk) | 8/6 | 8/6 | 8/6 |
Max TC/Rune | 12/Ral | 45/Ko | 66/Lo |
Attack #1 | 4-9 | 20-40 | 51-102 |
Attack #2 | 5-8 | 24-37 | 61-93 |
Attack Rating | 95 | 1170 | 4282 |
Fire Wall | 22-24 | 29-31 | 39-40 |
Minions | 6 | 7 | 9 |
Defense | 40 | 570 | 1468 |
Blocking | 25 | 25 | 25 |
Regen Rate | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Chill Effectiveness | 50 | 40 | 33 |
Physical Resist | 0 | 0 | 20 |
Magic Resist | 0 | 0 | 20 |
Fire Resist | 75 | 75 | 108 |
Lightning Resist | 0 | 0 | 33 |
Cold Resist | 0 | 0 | 130 |
Poison Resist | 0 | 0 | 20 |
The Summoner
- Now has 8x more Health (49,336 - 62,792)
Difficulty | Normal | Nightmare | Hell |
---|---|---|---|
Level | 18 | 55 | 80 |
Experience | 305 | 26,200 | 130,092 |
Hit Points | 82-100 | 1290-1642 | 6167-7849 |
Speed | 5 | 5 | 5 |
Max TC/Rune | 21/Nef | 48/Ko | 72/Lo |
Glacial Spike | 51-61 (2.6s) | 78-90 (3s) | 130-144 (3.4s) |
Frost Nova | 10-14 (12s) | 16-21 (15s) | 28-35 (19s) |
Fire Ball | 32-44 | 51-66 | 97-116 |
Fire Wall | 16-17 | 25-26 | 39-41 |
Weaken | 4 | 7 | 11 |
Defense | 165 | 642 | 1328 |
Blocking | 18 | 18 | 18 |
Regen Rate | 0 | 0 | 0 |
Drain Effectiveness | 100 | 75 | 50 |
Chill Effectiveness | 50 | 40 | 33 |
Physical Resist | 0 | 0 | 0 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 50 | 50 | 75 |
Lightning Resist | 50 | 50 | 75 |
Cold Resist | 50 | 50 | 75 |
Poison Resist | 0 | 0 | 0 |
Nihlathak
- Now has 3x more Health (40,035)
Difficulty | Normal | Nightmare | Hell |
---|---|---|---|
Level | 68 | 73 | 95 |
Experience | 10,739 | 56,895 | 168,161 |
Hit Points | 911 | 3218 | 13,345 |
Speed | 7 | 7 | 7 |
Max TC/Rune | 39/Dol | 60/Ist | 87/Zod |
Arctic Blast | 360-480 (11s) | 414-552 (12.8s) | 486-648 (14.4s) |
Defense | 491 | 1029 | 1951 |
Blocking | 0 | 0 | 0 |
Regen Rate | 0 | 0 | 0 |
Drain Effectiveness | 100 | 75 | 50 |
Chill Effectiveness | 50 | 40 | 33 |
Physical Resist | 0 | 0 | 0 |
Magic Resist | 0 | 0 | 25 |
Fire Resist | 0 | 0 | 33 |
Lightning Resist | 0 | 0 | 33 |
Cold Resist | 70 | 70 | 70 |
Poison Resist | 70 | 70 | 70 |
Blood Raven
- Now drops Key of Terror in Hell
- Now has 2x more Health (115,658)
- Summons twice as many special zombies around her, appears with a pack of archers, and uses immolation arrow
Difficulty | Normal | Nightmare | Hell |
---|---|---|---|
Level | 10 | 43 | 88 |
Experience | 181 | 40,262 | 540,007 |
Hit Points | 113 | 9832 | 57,829 |
Speed (Run/Walk) | 8/6 | 8/6 | 8/6 |
Max TC/Rune | 6/- | 42/Io | 66/Vex |
Ranged Attack | 1-4 | 1-4 | 1-4 |
Fire Arrow (Phys + Fire) | 1-3 + 5-11 | 19-21 + 41-47 | 43-45 + 89-95 |
Defense | 38 | 918 | 2556 |
Blocking | 0 | 0 | 0 |
Regen Rate | 0 | 0 | 0 |
Drain Effectiveness | 100 | 85 | 75 |
Chill Effectiveness | 50 | 40 | 33 |
Physical Resist | 0 | 25 | 50 |
Magic Resist | 50 | 50 | 50 |
Fire Resist | 50 | 50 | 50 |
Lightning Resist | 50 | 50 | 50 |
Cold Resist | 50 | 50 | 50 |
Poison Resist | 50 | 50 | 50 |
Bloodwitch the Wild
- Now drops Key of Hate in Hell (she guards the Horadric Cube in Halls of the Dead Level 3)
- Now has 9x more Health (63,036 - 105,066)
Difficulty | Normal | Nightmare | Hell |
---|---|---|---|
Level | 17 | 48 | 85 |
Experience | 595 | 18,870 | 188,470 |
Hit Points | 108-184 | 1497-2496 | 7004-11,674 |
Speed (Run/Walk) | 10/5 | 10/5 | 10/5 |
Max TC/Rune | 15/Nef | 51/Lem | 78/Cham |
Attack | 11-30 | 42-76 | 95-171 |
Attack Rating | 296 | 3339 | 11,314 |
Minions | 5 | 6 | 8 |
Defense | 53 | 667 | 1667 |
Blocking | 15 | 15 | 15 |
Regen Rate | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Chill Effectiveness | 50 | 40 | 33 |
Physical Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Lightning Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 100 |
Poison Resist | 0 | 0 | 0 |
Izual
- Now drops Key of Destruction in Hell
Difficulty | Normal | Nightmare | Hell |
---|---|---|---|
Level | 29 | 60 | 86 |
Experience | 22,761 | 237,724 | 1,044,247 |
Hit Points | 11,946 | 41,811 | 57,365 |
Speed | 10 | 10 | 10 |
Max TC/Rune | 36/Sol | 57/Um | 78/Cham |
Melee Attack (Phys + Cold) | 25-45 + 7-15 | 58-78 + 24-39 | 117-156 + 49-78 |
Attack Rating | 747 | 2340 | 6892 |
Frost Nova | 16-21 (15s) | 25-32 (18s) | 37-46 (22s) |
Defense | 146 | 979 | 2002 |
Blocking | 50 | 50 | 50 |
Regen Rate | 0 | 0 | 0 |
Drain Effectiveness | 100 | 75 | 50 |
Chill Effectiveness | 50 | 33 | 25 |
Physical Resist | 30 | 30 | 30 |
Magic Resist | 30 | 30 | 30 |
Fire Resist | 30 | 30 | 30 |
Lightning Resist | 30 | 30 | 30 |
Cold Resist | 75 | 75 | 75 |
Poison Resist | 30 | 30 | 30 |
Ubers
All ubers regenerate life like most monsters, but their high life means they regenerate substantially more per second than most. Monsters do not regenerate life while being damaged, so continuous damage such as Poison Damage or Open Wounds will halt their regeneration entirely. Prevent Monster Heal does not affect ubers. Note that ubers' immunities are not shown beneath their name like they are for other monsters.
Mini-Ubers
Monster | Lilith | Uber Duriel | Uber Izual |
---|---|---|---|
Level | 110 | 110 | 110 |
Experience | 2,387,200 | 2,648,000 | 3,179,200 |
Hit Points | 650,000-660,000 | 650,000-660,000 | 650,000-660,000 |
Melee Attack (Phys + Elem) | 520-572 + ~1069 Poison | 468-494 + ~10 Cold | 455-520 + ~85 Cold |
Attack Rating | 30,700 | 7185 | 13,064 |
Melee Attack #2 | - | 149-214 | - |
Attack Rating #2 | - | 9798 | - |
Defense | 2310 | 2520 | 2520 |
Blocking | 40 | 50 | 50 |
Drain Effectiveness | 33 | 100 | 50 |
Chill Effectiveness | 0 | 20 | 25 |
Physical Resist | 66 | 50 | 30 |
Magic Resist | 75 | 75 | 75 |
Fire Resist | 75 | 75 | 75 |
Lightning Resist | 75 | 75 | 75 |
Cold Resist | 75 | 150 | 185 |
Poison Resist | 185 | 75 | 75 |
Uber Tristram Prime Evils
- When the final prime evil is defeated, they drop a Hellfire Torch.
- Uber Tristram is now accessed with Pandemonium Talisman
- All pre-buffs are removed when characters enter Uber Tristram
- Players can no longer freely re-enter Uber Tristram while enemies remain within - when first entering the area, three single-use silver portals are created in town and the area may only be re-entered by using them (players get their original attempt plus three extra attempts)
- Uber Mephisto uses level 20 Conviction (-50% resistances, was -125%)
- Uber Baal now casts his own version of Lower Resist (-75% resistances, lasts about 25 seconds)
- Uber Mephisto, Diablo, and Baal now have 10% more health and 25% less defense
- Uber Mephisto, Diablo, and Baal now also has a chance to drop Black Soulstone
- These ubers no longer drop Standard of Heroes
Monster | Uber Mephisto | Uber Diablo | Uber Baal |
---|---|---|---|
Level | 110 | 110 | 110 |
Experience | 3,409,600 | 5,539,200 | 10,336,000 |
Hit Points | 650,000-660,000 | 650,000-660,000 | 650,000-660,000 |
Melee Attack (Phys + Elem) | 487-572 + ~249/~291/~165 L/C/P | 481-494 + ~104/~244/~44 M/F/L | 429-494 + ~52/~239/~213 M/F/C |
Attack Rating | 13,064 | 14,043 | 16,330 |
Melee Attack #2 | - | 143-299 | 214-312 |
Attack Rating #2 | - | 13,064 | 16,330 |
Defense | 3360 | 2940 | 3150 |
Blocking | 50 | 50 | 55 |
Drain Effectiveness | 0 | 15 | 20 |
Chill Effectiveness | 10 | 10 | 15 |
Physical Resist | 20 | 50 | 50 |
Magic Resist | 75 | 75 | 75 |
Fire Resist | 75 | 110 | 115 |
Lightning Resist | 110 | 75 | 75 |
Cold Resist | 75 | 115 | 185 |
Poison Resist | 110 | 75 | 75 |
- Uber Diablo is sometimes referred to as "Pandemonium Diablo" with "Uber Diablo" being reserved for Diablo-Clone, but that nomenclature is avoided here.
Uber Ancients
- New encounter featuring uber versions of Madawc, Talic, and Korlic that is accessed with Relic of the Ancients
- Players can choose to fight 1, 2, or all 3 of the ancients by toggling their statues prior to starting the fight
- When defeated, a Standard of Heroes will drop. If more than one ancient was fought, each additional ancient beyond the first adds a chance for another to drop.
Diablo-Clone
- Diablo-Clone is now accessed with Vision of Terror
- Diablo-Clone drops Annihilus when slain
- If the Vision of Terror is empowered to difficulty 1 or 2, the fight will be more difficult and Diablo-Clone will have a 1/220 or 1/100 chance to drop an exclusive unique item (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar)
- Diablo-Clone is much stronger, and fighting him is substantially different
- All pre-buffs are removed when characters enter Diablo-Clone's arena
- Players cannot freely exit/re-enter the arena while Diablo-Clone lives (a portal is created when he is defeated)
- Diablo-Clone becomes immune to all damage when players are more than ~10 yards from him
- Meteors fall randomly throughout the fight
- Bone Spirits appear from Trapped Souls throughout the fight and create dangerous patches of burning ground when colliding with players
- The fight is divided into four phases
- Between each phase, Diablo-Clone becomes temporarily immune to all damage and releases 6 especially deadly fire novas in succession
- A horde of skeletal enemies (Bone Warriors, Skeleton Archers, Horror Mages) rise from the ground during each phase (60% poison resistance)
- Skeletons cannot be cursed
- Skeletons have 75% poison length reduction
- Additional meteors and bone spirits are created in later phases
- Diablo-Clone can no longer be chilled
- Diablo-Clone can no longer be damaged by Static Field
- Diablo-Clone now has more health
- Diablo-Clone now has 15% chance to block (was 50%)
- Diablo-Clone now has 75% poison length reduction and 95% curse length reduction
Level | 110 |
---|---|
Experience | 75,673,564 |
Hit Points | 642,700 |
Melee Attack | 130-247 |
Attack Rating | 14,043 |
Melee Attack #2 | 143-299 |
Attack Rating #2 | 13,064 |
Defense | 2940 |
Blocking | 50 |
Drain Effectiveness | 15 |
Chill Effectiveness | 10 |
Physical Resist | 50 |
Magic Resist | 50 |
Fire Resist | 95 |
Lightning Resist | 95 |
Cold Resist | 95 |
Poison Resist | 95 |
Rathma
- Rathma is a new endgame boss that can be accessed with Voidstone.
- Rathma drops a Tainted Worldstone Shard when slain which can be used to corrupt Annihilus.
- If the Voidstone is empowered to difficulty 1 or 2, the fight will be more difficult and Rathma will have 1/220 or 1/100 chance to drop an exclusive unique item (The Third Eye, Band of Skulls, Cage of the Unsullied) and also have a 1/50, 1/48, 1/46 chance to drop either Horadric Navigator, Horadric Almanac, or Skeleton Key.
- Lower Resist from Mendeln (in both phase 1 and 3) scales per tier, starting at -25 at T0, -29 T1, and -33 at T2.
General Info
Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ethereal, affixes from the ingredient equipment item are not transferred to the crafted item.
Crafted items get predetermined affixes and up to 4 additional affixes. The affixes they can get depends on their affix level, which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.
crafted ilvl = [clvl/2] + [ilvl/2]
The amount of additional affixes depends on the ilvl of the crafted item.
- ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
- ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
- ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
- ilvl 71+: 4 affixes (100%)
Note that merchants sell magic items that have an ilvl of clvl+5 and gambled items have an ilvl between clvl-5 and clvl+4. As an example of when this is useful, consider that a level 88 character can gamble an ilvl 92 amulet and use it to craft an ilvl 90 amulet, which is the minimum ilvl needed for a chance to get +2 class skills as an additional affix.
Changes in PD2
- Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
- Circlets (and quivers) are the exception, and cannot be crafted with
- Using an ethereal item to craft will cause the resulting item to be ethereal
- Crafted items no longer have higher level requirements than their rare equivalents (was +10 with an additional +3 per affix, up to +22)
- Crafted items can now be upgraded (same recipes as upgrading rares)
- Rare items can now be used in crafting recipes
- The predetermined affixes for many crafts have been adjusted
- New crafting recipes have been added which correspond to the remaining gems (topaz, diamond, skull)
- New "craft infusion" items provide an alternative method of crafting equipment (they drop from Treasure Fallen in maps)
Crafting Comparison Chart
The recipe for each craft includes a jewel and a magic/rare base item as well as the runes/gems shown below. Alternatively, craft infusions can be used.
Blood Items
Blood Amulet
Recipe |
---|
Magic Amulet |
Any Jewel |
Perfect Ruby |
Amn Rune (#11) |
Before | After |
---|---|
+[5-10]% Faster Run/Walk | +10% Faster Run/Walk |
[1-4]% Life Stolen per Hit | +[3-6] Life after each Kill |
+[10-20] to Life | +[10-20] to Life |
Blood Ring
Recipe |
---|
Magic Ring |
Any Jewel |
Perfect Ruby |
Sol Rune (#12) |
Before | After |
---|---|
+[5-10] to Strength | +[5-10] to Strength |
[1-3]% Life Stolen per Hit | [1-3]% Life Stolen per Hit |
+[10-20] to Life | +[10-20] to Life |
Blood Belt
Recipe |
---|
Magic Belt |
Any Jewel |
Perfect Ruby |
Tal Rune (#7) |
Before | After |
---|---|
[5-10]% Chance of Open Wounds | [10-20]% Chance of Open Wounds |
[1-3]% Life Stolen per Hit | [3-6]% Life Stolen per Hit |
+[10-20] to Life | +[10-20] to Life |
- Used to require Belt, Mesh Belt, or Mithril Coil
Blood Gloves
Recipe |
---|
Magic Gloves |
Any Jewel |
Perfect Ruby |
Nef Rune (#4) |
Before | After |
---|---|
[5-10]% Chance of Crushing Blow | [5-10]% Chance of Crushing Blow |
[1-3]% Life Stolen per Hit | [2-4]% Life Stolen per Hit |
+[10-20] to Life | +[10-20] to Life |
- Used to require Heavy Gloves, Sharkskin Gloves, or Vampirebone Gloves
Blood Boots
Recipe |
---|
Magic Boots |
Any Jewel |
Perfect Ruby |
Eth Rune (#5) |
Before | After |
---|---|
Replenish Life +[5-10] | Replenish Life +[15-30] |
[1-3]% Life Stolen per Hit | [2-4]% Life Stolen per Hit |
+[10-20] to Life | +[10-20] to Life |
- Used to require Light Plated Boots, Battle Boots, or Mirrored Boots
Blood Helm
Recipe |
---|
Magic Helm |
Any Jewel |
Perfect Ruby |
Ral Rune (#8) |
Before | After |
---|---|
[5-10]% Deadly Strike | [10-20]% Chance of Crushing Blow |
[1-4]% Life Stolen per Hit | [2-4]% Life Stolen per Hit |
+[10-20] to Life | +[10-20] to Life |
- Used to require Helm, Casque, or Armet
Blood Chest
Recipe |
---|
Magic Chest |
Any Jewel |
Perfect Ruby |
Thul Rune (#10) |
Before | After |
---|---|
+[1-3] Life after each Demon Kill | +[3-6] Life after each Kill |
[1-3]% Life Stolen per Hit | [3-6]% Life Stolen per Hit |
+[10-20] to Life | +[20-40] to Life |
- Used to require Plate Mail, Templar Coat, or Hellforge Plate
Blood Shield
Recipe |
---|
Magic Shield |
Any Jewel |
Perfect Ruby |
Ith Rune (#6) |
Before | After |
---|---|
Attacker Takes Damage of [4-7] | [10-20]% Increased Chance of Blocking |
[1-4]% Life Stolen per Hit | [3-6]% Life Stolen per Hit |
+[10-20] to Life | +[10-20] to Life |
- Used to require Spiked Shield, Barbed Shield, or Blade Barrier
Blood Weapon
Recipe |
---|
Magic Weapon |
Any Jewel |
Perfect Ruby |
Ort Rune (#9) |
Before | After |
---|---|
+[35-60]% Enhanced Damage | +[50-80]% Enhanced Damage |
[1-4]% Life Stolen per Hit | [3-6]% Life Stolen per Hit |
+[10-20] to Life | +[10-20] to Life |
- Used to require an axe
Caster Items
Caster Amulet
Recipe |
---|
Magic Amulet |
Any Jewel |
Perfect Amethyst |
Ral Rune (#8) |
Before | After |
---|---|
+[5-10]% Faster Cast Rate | +[5-10]% Faster Cast Rate |
Regenerate Mana [4-10]% | Regenerate Mana [4-10]% |
+[10-20] to Mana | +[10-20] to Mana |
Caster Ring
Recipe |
---|
Magic Ring |
Any Jewel |
Perfect Amethyst |
Amn Rune (#11) |
Before | After |
---|---|
+[1-5] to Energy | +[5-10] to Energy |
Regenerate Mana [4-10]% | +[1-2] to Mana after each Kill |
+[10-20] to Mana | +[10-20] to Mana |
Caster Belt
Recipe |
---|
Magic Belt |
Any Jewel |
Perfect Amethyst |
Ith Rune (#6) |
Before | After |
---|---|
+[5-10]% Faster Cast Rate | +10% Faster Cast Rate |
Regenerate Mana [4-10]% | Regenerate Mana [4-10]% |
+[10-20] to Mana | +[10-20] to Mana |
- Used to require Light Belt, Sharkskin Belt, or Vampirefang Belt
Caster Gloves
Recipe |
---|
Magic Gloves |
Any Jewel |
Perfect Amethyst |
Ort Rune (#9) |
Before | After |
---|---|
+[1-3] to Mana after each Kill | +[1-3] to Mana after each Kill |
Regenerate Mana [4-10]% | +[5-10]% Faster Cast Rate |
+[10-20] to Mana | +[10-20] to Mana |
- Used to require Leather Gloves, Demonhide Gloves, or Bramble Mitts
Caster Boots
Recipe |
---|
Magic Boots |
Any Jewel |
Perfect Amethyst |
Thul Rune (#10) |
Before | After |
---|---|
Increase Maximum Mana [2-5]% | Increase Maximum Mana [10-15]% |
Regenerate Mana [4-10]% | Regenerate Mana [4-10]% |
+[10-20] to Mana | +[10-20] to Mana |
- Used to require Boots, Demonhide Boots, or Wyrmhide Boots
Caster Helm
Recipe |
---|
Magic Helm |
Any Jewel |
Perfect Amethyst |
Nef Rune (#4) |
Before | After |
---|---|
[1-4]% Mana Stolen per Hit | +[5-10]% Faster Cast Rate |
Regenerate Mana [4-10]% | Regenerate Mana [4-10]% |
+[10-20] to Mana | +[10-20] to Mana |
- Used to require Mask, Death Mask, or Demonhead
Caster Chest
Recipe |
---|
Magic Chest |
Any Jewel |
Perfect Amethyst |
Tal Rune (#7) |
Before | After |
---|---|
+[1-3] to Mana after each Kill | +[3-6] to Mana after each Kill |
Regenerate Mana [4-12]% | +[5-10]% Faster Cast Rate |
+[10-20] to Mana | +[20-30] to Mana |
- Used to require Light Plate, Mage Plate, or Archon Plate
Caster Shield
Recipe |
---|
Magic Shield |
Any Jewel |
Perfect Amethyst |
Eth Rune (#5) |
Before | After |
---|---|
[5-10]% Increased Chance of Blocking | [10-20]% Increased Chance of Blocking |
Regenerate Mana [4-10]% | +[5-10]% Faster Cast Rate |
+[10-20] to Mana | +[20-30] to Mana |
- Used to require Small Shield, Round Shield, or Luna
Caster Weapon
Recipe |
---|
Magic Weapon |
Any Jewel |
Perfect Amethyst |
Tir Rune (#3) |
Before | After |
---|---|
[1-4]% Mana Stolen per Hit | +1 to All Skills |
Regenerate Mana [4-10]% | +[10-20]% Faster Cast Rate |
+[10-20] to Mana | +[10-20] to Mana |
- Used to require a rod (staff, scepter, wand)
Hitpower Items
Hitpower Amulet
Recipe |
---|
Magic Amulet |
Any Jewel |
Perfect Sapphire |
Thul Rune (#10) |
Before | After |
---|---|
Hit Causes Monster to Flee [5-15]% | +[150-250] to Attack Rating |
Attacker Takes Damage of [3-10] | +[10-20]% Faster Hit Recovery |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
Hitpower Ring
Recipe |
---|
Magic Ring |
Any Jewel |
Perfect Sapphire |
Amn Rune (#11) |
Before | After |
---|---|
+[1-5] to Dexterity | +[5-10] to Dexterity |
Attacker Takes Damage of [3-6] | +[2-4] to Maximum Damage |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
Hitpower Belt
Recipe |
---|
Magic Belt |
Any Jewel |
Perfect Sapphire |
Tal Rune (#7) |
Before | After |
---|---|
[5-10]% Damage Taken Gained as Mana when Hit | [5-10]% Damage Taken Gained as Mana when Hit |
Attacker Takes Damage of [3-7] | +[10-20]% Faster Hit Recovery |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
- Used to require Heavy Belt, Battle Belt, or Troll Belt
Hitpower Gloves
Recipe |
---|
Magic Gloves |
Any Jewel |
Perfect Sapphire |
Ort Rune (#9) |
Before | After |
---|---|
Knockback | Knockback |
Attacker Takes Damage of [3-7] | -[10-20]% Target Defense |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
- Used to require Chain Gloves, Heavy Bracers, or Vambraces
Hitpower Boots
Recipe |
---|
Magic Boots |
Any Jewel |
Perfect Sapphire |
Ral Rune (#8) |
Before | After |
---|---|
+[25-50] Defense vs. Melee | +[60-120] Defense vs. Melee |
Attacker Takes Damage of [3-7] | +[10-20]% Faster Hit Recovery |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
- Used to require Chain Boots, Mesh Boots, or Boneweave Boots
Hitpower Helm
Recipe |
---|
Magic Helm |
Any Jewel |
Perfect Sapphire |
Ith Rune (#6) |
Before | After |
---|---|
+[25-50]% Defense vs. Missile | +[100-200] to Attack Rating |
Attacker Takes Damage of [3-7] | +[10-20]% Faster Hit Recovery |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
- Used to require Full Helm, Basinet, or Giant Conch
Hitpower Chest
Recipe |
---|
Magic Chest |
Any Jewel |
Perfect Sapphire |
Nef Rune (#4) |
Before | After |
---|---|
+[10-20]% Faster Hit Recovery | +[30-40]% Faster Hit Recovery |
Attacker Takes Damage of [3-10] | +[25-50]% Enhanced Defense |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
- Used to require Field Plate, Sharktooth Armor, or Kraken Shell
Hitpower Shield
Recipe |
---|
Magic Shield |
Any Jewel |
Perfect Sapphire |
Eth Rune (#5) |
Before | After |
---|---|
[5-10]% Increased Chance of Blocking | [10-20]% Increased Chance of Blocking |
Attacker Takes Damage of [3-10] | +[20-30]% Faster Block Rate |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
- Used to require Gothic Shield, Ancient Shield, or Ward
Hitpower Weapon
Recipe |
---|
Magic Weapon |
Any Jewel |
Perfect Sapphire |
Tir Rune (#3) |
Before | After |
---|---|
+[35-60]% Enhanced Damage | +[50-80]% Enhanced Damage |
Attacker Takes Damage of [3-7] | -[10-20]% Target Defense |
5% Chance to Cast Level 4 Frost Nova when Struck | 5% Chance to Cast Level 4 Frost Nova when Struck |
- Used to require a blunt weapon (mace, staff, scepter, wand)
Safety Items
Safety Amulet
Recipe |
---|
Magic Amulet |
Any Jewel |
Perfect Emerald |
Thul Rune (#10) |
Before | After |
---|---|
[1-10]% Increased Chance of Blocking | 10% Increased Chance of Blocking |
Magic Damage Taken Reduced by [1-2] | Magic Damage Taken Reduced by [4-7] |
Physical Damage Taken Reduced by [1-4] | Physical Damage Taken Reduced by [4-7] |
Safety Ring
Recipe |
---|
Magic Ring |
Any Jewel |
Perfect Emerald |
Amn Rune (#11) |
Before | After |
---|---|
+[1-5] to Vitality | +[5-10] to Vitality |
Magic Damage Taken Reduced by [1-2] | Magic Damage Taken Reduced by [2-5] |
Physical Damage Taken Reduced by [1-4] | Physical Damage Taken Reduced by [2-5] |
Safety Belt
Recipe |
---|
Magic Belt |
Any Jewel |
Perfect Emerald |
Tal Rune (#7) |
Before | After |
---|---|
+[10-30]% Enhanced Defense | +[10-30]% Enhanced Defense |
Poison Resist +[5-10]% | Poison Resist +[10-20]% |
Magic Damage Taken Reduced by [1-2] | Magic Damage Taken Reduced by [2-5] |
Physical Damage Taken Reduced by [1-4] | Physical Damage Taken Reduced by [2-5] |
- Used to require Sash, Demonhide Sash, or Spiderweb Sash
Safety Gloves
Recipe |
---|
Magic Gloves |
Any Jewel |
Perfect Emerald |
Ral Rune (#8) |
Before | After |
---|---|
+[10-30]% Enhanced Defense | +[10-30]% Enhanced Defense |
Cold Resist +[5-10]% | Cold Resist +[10-20]% |
Magic Damage Taken Reduced by [1-2] | Magic Damage Taken Reduced by [2-5] |
Physical Damage Taken Reduced by [1-4] | Physical Damage Taken Reduced by [2-5] |
- Used to require Gauntlets, War Gauntlets, or Ogre Gauntlets
Safety Boots
Recipe |
---|
Magic Boots |
Any Jewel |
Perfect Emerald |
Ort Rune (#9) |
Before | After |
---|---|
+[10-30]% Enhanced Defense | +[20-60]% Enhanced Defense |
Fire Resist +[5-10]% | Fire Resist +[10-20]% |
Magic Damage Taken Reduced by [1-2] | Magic Damage Taken Reduced by [2-5] |
Physical Damage Taken Reduced by [1-4] | Physical Damage Taken Reduced by [2-5] |
- Used to require Greaves, War Boots, or Myrmidon Greaves
Safety Helm
Recipe |
---|
Magic Helm |
Any Jewel |
Perfect Emerald |
Ith Rune (#6) |
Before | After |
---|---|
+[10-30]% Enhanced Defense | +[20-60]% Enhanced Defense |
Lightning Resist +[5-10]% | Lightning Resist +[10-20]% |
Physical Damage Taken Reduced by [1-4] | Physical Damage Taken Reduced by [5-10]% |
Magic Damage Taken Reduced by [1-2] | Removed |
- Used to require Crown, Grand Crown, or Corona
Safety Chest
Recipe |
---|
Magic Chest |
Any Jewel |
Perfect Emerald |
Eth Rune (#5) |
Before | After |
---|---|
+[10-30]% Enhanced Defense | +[20-60]% Enhanced Defense |
Half Freeze Duration | +[100-150] Defense vs. Melee |
Physical Damage Taken Reduced by [3-9] | Physical Damage Taken Reduced by [5-10]% |
Magic Damage Taken Reduced by [2-5] | Removed |
- Used to require Breast Plate, Cuirass, or Great Hauberk
Safety Shield
Recipe |
---|
Magic Shield |
Any Jewel |
Perfect Emerald |
Nef Rune (#4) |
Before | After |
---|---|
+[10-30]% Enhanced Defense | +[20-60]% Enhanced Defense |
Magic Resistance +[5-10]% | +[100-150] Defense vs. Melee |
Physical Damage Taken Reduced by [1-4] | Physical Damage Taken Reduced by [5-10]% |
Magic Damage Taken Reduced by [1-2] | Removed |
- Used to require Kite Shield, Dragon Shield, or Monarch
Safety Weapon
Recipe |
---|
Magic Weapon |
Any Jewel |
Perfect Emerald |
Sol Rune (#12) |
Before | After |
---|---|
+[5-10]% Enhanced Defense | +[50-80]% Enhanced Damage |
Magic Damage Taken Reduced by [1-2] | Magic Damage Taken Reduced by [2-5] |
Physical Damage Taken Reduced by [1-4] | Physical Damage Taken Reduced by [2-5] |
Knockback |
- Used to require a spear
Vampiric Items
Vampiric Amulet
Recipe |
---|
Magic Amulet |
Any Jewel |
Perfect Skull |
Dol Rune (#14) |
New |
---|
[5-10]% Curse Duration Reduction |
[3-6]% Mana Stolen per Hit |
Replenish Life +[5-10] |
Vampiric Ring
Recipe |
---|
Magic Ring |
Any Jewel |
Perfect Skull |
Hel Rune (#15) |
New |
---|
[10-20]% Poison Length Reduction |
[1-3]% Mana Stolen per Hit |
Replenish Life +[5-10] |
Vampiric Belt
Recipe |
---|
Magic Belt |
Any Jewel |
Perfect Skull |
Eld Rune (#2) |
New |
---|
[10-20]% Damage Taken Gained as Mana when Hit |
[3-6]% Mana Stolen per Hit |
Replenish Life +[5-10] |
Vampiric Gloves
Recipe |
---|
Magic Gloves |
Any Jewel |
Perfect Skull |
Io Rune (#16) |
New |
---|
[5-10]% Deadly Strike |
[2-4]% Mana Stolen per Hit |
Replenish Life +[5-10] |
Vampiric Boots
Recipe |
---|
Magic Boots |
Any Jewel |
Perfect Skull |
El Rune (#1) |
New |
---|
[10-20]% Poison Length Reduction |
[2-4]% Mana Stolen per Hit |
Replenish Life +[5-10] |
Vampiric Helm
Recipe |
---|
Magic Helm |
Any Jewel |
Perfect Skull |
Lum Rune (#17) |
New |
---|
[10-20]% Deadly Strike |
[2-4]% Mana Stolen per Hit |
Replenish Life +[5-10] |
Vampiric Chest
Recipe |
---|
Magic Chest |
Any Jewel |
Perfect Skull |
Tir Rune (#3) |
New |
---|
[3-6]% Mana Stolen per Hit |
Replenish Life +[5-10] |
Requirements -[20-30]% |
Vampiric Shield
Recipe |
---|
Magic Shield |
Any Jewel |
Perfect Skull |
Sol Rune (#12) |
New |
---|
[10-20]% Increased Chance of Blocking |
[3-6]% Mana Stolen per Hit |
Requirements -[20-30]% |
Vampiric Weapon
Recipe |
---|
Magic Weapon |
Any Jewel |
Perfect Skull |
Shael Rune (#13) |
New |
---|
+[100-140]% Damge to Demons |
+[100-140]% Damage to Undead |
[3-6]% Mana Stolen per Hit |
Replenish Life +[10-15] |
Bountiful Items
Bountiful Amulet
Recipe |
---|
Magic Amulet |
Any Jewel |
Perfect Topaz |
Ko Rune (#18) |
New |
---|
+[10-20] Vitality |
[20-30]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Bountiful Ring
Recipe |
---|
Magic Ring |
Any Jewel |
Perfect Topaz |
Lum Rune (#17) |
New |
---|
+[5-10] Vitality |
[10-20]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Bountiful Belt
Recipe |
---|
Magic Belt |
Any Jewel |
Perfect Topaz |
El Rune (#1) |
New |
---|
+[25-50]% Enhanced Defense |
[20-30]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Bountiful Gloves
Recipe |
---|
Magic Gloves |
Any Jewel |
Perfect Topaz |
Hel Rune (#15) |
New |
---|
+[25-50]% Enhanced Defense |
[15-25]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Bountiful Boots
Recipe |
---|
Magic Boots |
Any Jewel |
Perfect Topaz |
Io Rune (#16) |
New |
---|
+[25-50]% Enhanced Defense |
[15-25]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Bountiful Helm
Recipe |
---|
Magic Helm |
Any Jewel |
Perfect Topaz |
Tir Rune (#3) |
New |
---|
+[25-50]% Enhanced Defense |
[20-30]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Bountiful Chest
Recipe |
---|
Magic Chest |
Any Jewel |
Perfect Topaz |
Eld Rune (#2) |
New |
---|
+[25-50]% Enhanced Defense |
[20-30]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Bountiful Shield
Recipe |
---|
Magic Shield |
Any Jewel |
Perfect Topaz |
Dol Rune (#14) |
New |
---|
[10-20]% Increased Chance of Blocking |
[20-30]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Bountiful Weapon
Recipe |
---|
Magic Weapon |
Any Jewel |
Perfect Topaz |
Shael Rune (#13) |
New |
---|
+[50-80]% Enhanced Damage |
[20-30]% Better Chance of Getting Magic Items |
+[1-3] to Light Radius |
Brilliant Items
Brilliant Amulet
Recipe |
---|
Magic Amulet |
Any Jewel |
Perfect Diamond |
Tal Rune (#7) |
New |
---|
+[100-150] Defense vs. Missile |
+[4-8] to All Attributes |
All Resistances +[5-10] |
Brilliant Ring
Recipe |
---|
Magic Ring |
Any Jewel |
Perfect Diamond |
Hel Rune (#15) |
New |
---|
+[50-100] Defense vs. Missile |
All Resistances +[3-5] |
Half Freeze Duration |
Brilliant Belt
Recipe |
---|
Magic Belt |
Any Jewel |
Perfect Diamond |
Io Rune (#16) |
New |
---|
+[5-10]% Increased Attack Speed |
+[25-50]% Enhanced Defense |
Half Freeze Duration |
Brilliant Gloves
Recipe |
---|
Magic Gloves |
Any Jewel |
Perfect Diamond |
Shael Rune (#13) |
New |
---|
+[5-10]% Increased Attack Speed |
[10-20]% Bonus to Attack Rating |
+[25-50]% Enhanced Defense |
Brilliant Boots
Recipe |
---|
Magic Boots |
Any Jewel |
Perfect Diamond |
Ko Rune (#18) |
New |
---|
+10% Faster Run/Walk |
+[100-150] Defense vs. Missile |
Half Freeze Duration |
Brilliant Helm
Recipe |
---|
Magic Helm |
Any Jewel |
Perfect Diamond |
Eld Rune (#2) |
New |
---|
+[5-10]% Increased Attack Speed |
+[25-50]% Enhanced Defense |
Half Freeze Duration |
Brilliant Chest
Recipe |
---|
Magic Chest |
Any Jewel |
Perfect Diamond |
El Rune (#1) |
New |
---|
[10-20]% Increased Chance of Blocking |
+[25-50]% Enhanced Defense |
All Resistances +[5-10] |
Brilliant Shield
Recipe |
---|
Magic Shield |
Any Jewel |
Perfect Diamond |
Ort Rune (#9) |
New |
---|
[10-20]% Increased Chance of Blocking |
All Resistances +[5-10] |
Half Freeze Duration |
Brilliant Weapon
Recipe |
---|
Magic Weapon |
Any Jewel |
Perfect Diamond |
Sol Rune (#12) |
New |
---|
+20% Increased Attack Speed |
+[20-40]% Enhanced Damage |
+[50-100] to Attack Rating |
Worldstone Shards are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random rare of the same type. Maps will only gain a corruption modifier. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.
To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button.
There are also Tainted Worldstone Shards which are dropped by Rathma and can be used to corrupt Annihilus.
Equipment Corruptions
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.
Regular items can only be corrupted if they don't have sockets, and they cannot gain corruption modifiers other than sockets - they can either gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items. If a regular item which cannot gain sockets (e.g. a throwing weapon) is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged.
Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.
If the corrupted item becomes a random rare, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.
Sockets can only be added to 0-socket items which are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. Additionally, the maximum sockets an item can get is always restricted by the item base. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.
- Regular Equipment
- 50% chance to gain sockets (up to the maximum amount of sockets)
- 50% chance to turn into a random rare
- Other Equipment (if capable of gaining sockets)
- 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
- 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
- 25% chance to turn into a random rare
- Other Equipment (if incapable of gaining sockets)
- 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
- 25% chance to turn into a random rare
For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
- Armors (Helms, Chests, Shields) = 1-3 sockets (72% for 1, 20% for 2, 8% for 3)
- Weapons (One-Handed) = 1-4 sockets (40% for 1, 32% for 2, 16% for 3, 12% for 4)
- Weapons (Two-Handed) = 1-6 sockets (24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)
If an item can gain sockets and doesn't gain them via corrupting, it can still gain sockets in other ways. The relatively uncommon Larzuk's Puzzlebox can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. Larzuk's Puzzlepiece can be used the same way and is more common, but cannot be used with unique/set items.
In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.
Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.
Equipment Corruption Modifiers
Weapon Corruption Mods
Low-Rarity (50% chance) | Mid-Rarity (30% chance) | High-Rarity (20% chance) |
---|---|---|
+[40-80]% Enhanced Damage | +20% Faster Cast Rate | +1 to All Skills |
+[100-250] to Attack Rating | +[30-40]% Increased Attack Speed | +30% Increased Attack Speed [20-30]% Chance of Crushing Blow |
+[100-150]% Enhanced Damage to Demons +200 to Attack Rating against Demons |
+[40-60]% Enhanced Damage 5% Life Stolen per Hit |
+[80-120]% Enhanced Damage +20% Increased Attack Speed |
+[100-150]% Enhanced Damage to Undead +200 to Attack Rating against Undead |
+[200-300] to Attack Rating | +[80-120]% Enhanced Damage +250 to Attack Rating |
+10% Faster Cast Rate | [20-30]% Chance of Crushing Blow | +[50-70]% Enhanced Damage 25% Deadly Strike |
+[3-6] Life after each Hit | [20-30]% Deadly Strike | +[60-80]% Enhanced Damage Ignores Target's Defense |
+[3-6] Life after each Kill | -[5-10]% to Enemy Fire Resistance | +10% Faster Cast Rate +5% to Fire Skill Damage |
+[3-5] to Mana after each Kill | -[5-10]% to Enemy Cold Resistance | +10% Faster Cast Rate +5% to Cold Skill Damage |
[20-30]% Better Chance of Getting Magic Items | -[5-10]% to Enemy Lightning Resistance | +10% Faster Cast Rate +5% to Lightning Skill Damage |
Requirements -[25-50]% | -[5-10]% to Enemy Poison Resistance | +10% Faster Cast Rate +5% to Poison Skill Damage |
Shield Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[20-30]% Faster Hit Recovery | Indestructible +[50-80]% Enhanced Defense |
+1 to All Skills |
+20% Faster Block Rate | +10% Faster Cast Rate | [10-20]% Reduced Curse Duration |
[20-30]% Better Chance of Getting Magic Items | +10% Faster Block Rate [10-20]% Increased Chance of Blocking |
All Resistances +[22-30] |
Regenerate Mana [15-25]% | Increase Maximum Life [4-6]% | Physical Damage Taken Reduced by 6% |
Fire Resist +[35-40]% | Physical Damage Taken Reduced by [6-10] | +[4-5]% to Maximum Fire Resist Fire Resist +[15-20]% |
Cold Resist +[35-40]% | Magic Damage Taken Reduced by [6-10] | +[4-5]% to Maximum Cold Resist Cold Resist +[15-20]% |
Lightning Resist +[35-40]% | Attacker Takes Damage of [4-594] ([4-6] per Level) | +[4-5]% to Maximum Lightning Resist Lightning Resist +[15-20]% |
Poison Resist +[35-40]% | Cannot Be Frozen | +[4-5]% to Maximum Poison Resist Poison Resist +[15-20]% |
Chest Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[20-30]% Faster Hit Recovery | Indestructible +[50-80]% Enhanced Defense |
+1 to All Skills |
+[50-80]% Enhanced Defense | +10% Faster Cast Rate | [10-20]% Reduced Curse Duration |
[20-30]% Better Chance of Getting Magic Items | +20% Faster Run/Walk | All Resistances +[15-20] |
Regenerate Mana [15-25]% | Increase Maximum Life [4-6]% | Physical Damage Taken Reduced by 6% |
Fire Resist +[30-35]% | Physical Damage Taken Reduced by [6-10] | +[4-5]% to Maximum Fire Resist Fire Resist +15% |
Cold Resist +[30-35]% | Magic Damage Taken Reduced by [6-10] | +[4-5]% to Maximum Cold Resist Cold Resist +15% |
Lightning Resist +[30-35]% | Attacker Takes Damage of [4-594] ([4-6] per Level) | +[4-5]% to Maximum Lightning Resist Lightning Resist +15% |
Poison Resist +[30-35]% | Cannot Be Frozen | +[4-5]% to Maximum Poison Resist Poison Resist +15% |
Helm Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[20-30]% Faster Hit Recovery | Indestructible +[50-80]% Enhanced Defense |
+1 to All Skills |
+[50-80]% Enhanced Defense | +[150-250] to Attack Rating +[2-4] to Light Radius |
10% Reduced Curse Duration |
[20-30]% Better Chance of Getting Magic Items | [3-5]% Life Stolen per Hit | All Resistances +[15-20] |
Replenish Life +[10-20] | [3-5]% Mana Stolen per Hit | Physical Damage Taken Reduced by [4-6]% |
Fire Resist +[30-35]% | Increase Maximum Life [4-6]% | +[4-5]% to Maximum Fire Resist Fire Resist +15% |
Cold Resist +[30-35]% | +[3-4] Life after each Kill | +[4-5]% to Maximum Cold Resist Cold Resist +15% |
Lightning Resist +[30-35]% | +[3-4] to Mana after each Kill | +[4-5]% to Maximum Lightning Resist Lightning Resist +15% |
Poison Resist +[30-35]% | Cannot Be Frozen | +[4-5]% to Maximum Poison Resist Poison Resist +15% |
Boots Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[50-80]% Enhanced Defense | Indestructible +[50-80]% Enhanced Defense |
+10% Faster Run/Walk |
Regenerate Mana [10-15]% | +10% Faster Block Rate | 10% Reduced Curse Duration |
[50-100]% Extra Gold from Monsters | +10% Faster Hit Recovery | Physical Damage Taken Reduced by [2-3]% |
[10-25]% Better Chance of Getting Magic Items | +[20-40] to Life | 10% Increased Chance of Blocking |
Fire Resist +[15-20]% | All Resistances +[5-8] | +[2-3]% to Maximum Fire Resist Fire Resist +10% |
Cold Resist +[15-20]% | +[2-3] Life after each Kill | +[2-3]% to Maximum Cold Resist Cold Resist +10% |
Lightning Resist +[15-20]% | +[2-3] to Mana after each Kill | +[2-3]% to Maximum Lightning Resist Lightning Resist +10% |
Poison Resist +[15-20]% | Replenish Life +[15-25] | +[2-3]% to Maximum Poison Resist Poison Resist +10% |
Gloves Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[50-80]% Enhanced Defense | +[10-15]% Chance to Pierce | +10% Faster Cast Rate |
Regenerate Mana [10-15]% | +[10-20]% Faster Block Rate | +10% Increased Attack Speed |
[50-100]% Extra Gold from Monsters | +[100-150] to Attack Rating | 10% Increased Chance of Blocking |
[10-25]% Better Chance of Getting Magic Items | [2-3]% Life Stolen per Hit | +[30-40]% Enhanced Damage |
Fire Resist +[10-15]% | [2-3]% Mana Stolen per Hit | -[15-25]% Target Defense |
Cold Resist +[10-15]% | +[3-6] to All Attributes | 10% Deadly Strike |
Lightning Resist +[10-15]% | +[20-40] to Life | +[2-4] to Mana after each Kill |
Poison Resist +[10-15]% | Replenish Life +[15-20] | All Resistances +[5-8] |
Belt Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[5-10] to Strength | +[10-15]% Chance to Pierce | +10% Faster Cast Rate |
+[5-10] to Dexterity | +10% Faster Hit Recovery | +10% Increased Attack Speed |
+[5-10] to Vitality | +[3-6] to All Attributes | +10% Faster Run/Walk |
+[5-10] to Energy | Replenish Life +[15-20] | 10% Reduced Curse Duration |
Fire Resist +[10-15]% | +[100-150] to Attack Rating | 10% Increased Chance of Blocking |
Cold Resist +[10-15]% | Attacker Takes Damage of [2-396] ([2-4] per Level) | +[1-2]% to ALL Maximum Resistances |
Lightning Resist +[10-15]% | [60-100]% Extra Gold from Monsters | All Resistances +[5-8] |
Poison Resist +[10-15]% | [20-30]% Better Chance of Getting Magic Items | Physical Damage Taken Reduced by [2-4]% |
Ring Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[5-10] to Strength | +[100-150] to Attack Rating | +10% Faster Cast Rate |
+[5-10] to Dexterity | +[2-3] Life after each Kill | +10% Faster Run/Walk |
+[5-10] to Vitality | +[2-3] to Mana after each Kill | 10% Reduced Curse Duration |
+[5-10] to Energy | Physical Damage Taken Reduced by [4-6] | [3-4]% Mana Stolen per Hit |
Fire Resist +[10-15]% | Magic Damage Taken Reduced by [4-6] | [3-4]% Life Stolen per Hit |
Cold Resist +[10-15]% | +[20-40] to Life | +[4-6] to All Attributes |
Lightning Resist +[10-15]% | [40-80]% Extra Gold from Monsters | All Resistances +[4-6] |
Poison Resist +[10-15]% | [15-20]% Better Chance of Getting Magic Items | Physical Damage Taken Reduced by [2-3]% |
Amulet Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[6-12] to Strength | +[10-20]% Chance to Pierce | +1 to All Skills |
+[6-12] to Dexterity | +10% Faster Hit Recovery | +10% Faster Cast Rate |
+[6-12] to Vitality | Replenish Life +[15-25] | +10% Faster Run/Walk |
+[6-12] to Energy | +[2-3] Life after each Kill | 10% Increased Chance of Blocking |
Fire Resist +[15-20]% | +[2-3] to Mana after each Kill | +[30-40]% Enhanced Damage |
Cold Resist +[15-20]% | +[5-8] to All Attributes | Cannot Be Frozen |
Lightning Resist +[15-20]% | [60-100]% Extra Gold from Monsters | +[1-2]% to ALL Maximum Resistances |
Poison Resist +[15-20]% | [20-30]% Better Chance of Getting Magic Items | All Resistances +[5-10] |
Quiver Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+20% Faster Hit Recovery | +10% Faster Run/Walk | +1 to All Skills |
+[20-40] to Life | +[10-15]% Chance to Pierce | +10% Increased Attack Speed |
[50-100]% Extra Gold from Monsters | -[5-10]% to Enemy Fire Resistance | 10% Reduced Curse Duration |
[10-25]% Better Chance of Getting Magic Items | -[5-10]% to Enemy Cold Resistance | +[30-40]% Enhanced Damage |
Fire Resist +[10-20]% | -[10-20]% Target Defense | +[10-15] to Minimum Damage |
Cold Resist +[10-20]% | +[50-100] to Attack Rating | +[10-15] to Maximum Damage |
Lightning Resist +[10-20]% | [2-4]% Mana Stolen per Hit | Ignore Target's Defense |
Poison Resist +[10-20]% | [2-4]% Life Stolen per Hit | All Resistances +[5-10] |
Map Corruptions
Maps always gain a corruption modifier when corrupted. Most corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.
Corruption Modifiers | Range | Exp | Density | Rarity | MF/GF |
---|---|---|---|---|---|
Monsters have X% Deadly Strike | 5-10 10-15 15-20 |
4-6 6-8 8-10 |
30-40 40-50 50-60 |
||
Monsters have X% Increased Maximum Life Monsters have Cannot Be Frozen |
5-15 15-25 25-35 |
6-8 8-10 10-12 |
30-40 40-50 50-60 |
||
Players have -X% Attack and Cast Speed | 5-15 15-25 25-35 |
30-40 40-50 50-60 |
10-15 15-20 20-25 |
||
Players have -X% to All Resistances | 5-10 10-15 15-20 |
30-40 40-50 50-60 |
10-15 15-20 20-25 |
||
Players have -X% to Max Resistances | 2-3 3-4 4-5 |
30-40 40-50 50-60 |
10-15 15-20 20-25 |
||
Players have X% Attack and Cast Speed Players have X% to Velocity |
20-30 30-40 40-50 |
10-15 15-20 20-25 |
|||
Area gains Magic And Gold Find | 10-15 15-20 20-25 |
50 75 100 | |||
Area gains Monster Density only | 60-80 80-100 100-120 |
||||
Area gains +1 Zone Level | 15-20 20-25 25-30 |
||||
Area gains Monster Rarity only | 30-40 40-50 50-60 |
||||
Monsters have 1% chance to drop additional jewelry & charms |
Annihilus Corruptions
Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.
- Corruption modifier (20% chance per modifier)
- +1 to All Skills
- +[20-25] to Vitality and +[10-15] to Energy
- All Resistances +[5-10]
- +[3-5]% to Experience Gained
- Turned into a random magic small charm (20% chance)
General
- Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
- Ethereal items no longer have half durability
- Throwing weapons and arrows/bolts have unlimited quantity
- All claws can now have pointmods (staffmods) - previously, claws couldn't if they had a qlvl below 40: all normal claws, Quhab, Wrist Spike, Fascia
- Clubs can now have Druid pointmods
- Daggers can now have pointmods for dagger-related skills (Poison Strike and most martial arts skills)
- Quivers can now be magic or rare (see affixes)
Automods
Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and often unique/set versions too
Weapons
- Melee weapons now have Melee Attacks Deal Splash Damage (except wands)
- Staves now have 10%/30%/50% Faster Cast Rate (normal/exceptional/elite)
- Crossbows now have -10% to Enemy Physical Resistance
- Daggers now have 20% Deadly Strike
Armor
- Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields
- Paladin shields have reduced ranges for "All Resistances" automod
- Rainbow reduced from +[8-15] to +[5-10]
- Scintillating reduced from +[16-30] to +[10-15]
- Prismatic reduced from +[25-35] to +[15-20]
- Chromatic reduced from +[36-45] to +[20-30]
Damage
Damage Bonus from Strength/Dexterity
- Polearms, Non-Class Spears, & One-Handed Swords now gain bonus damage equal to 75% str & 75% dex instead of 100% str
- Staves & Two-Handed Axes/Swords now gain bonus damage equal to 110% str instead of 100% str (same as Hammers)
- Bows/Crossbows now gain bonus damage equal to 50% dex instead of 100% dex
- Boots now gain bonus damage equal to 80% str instead of 120% str and kicks also benefit roughly twice as much from dexterity (now dex/3 - dex/2, was dex/6 - dex/5)
Item Type | Damage Bonus | |
---|---|---|
Str | Dex | |
Unarmed, Shield (Smite), One-Handed Non-Throwing Axe, Club, Tipped Mace, Scepter |
100% | |
Hammer, Staff, Two-Handed Axe/Sword | 110% | |
Claw, Dagger, Throwing Axe/Knife, Non-Class Javelin, Non-Class Spear, Polearm, One-Handed Sword |
75% | 75% |
Amazon Javelin/Spear | 80% | 50% |
Bow, Crossbow | 50% | |
Boots (Kick) | 80% | * |
Item (Normal) | Str | Dex | Item (Exceptional) | Str | Dex | Item (Elite) | Str | Dex | ||
---|---|---|---|---|---|---|---|---|---|---|
Hand Axe | Hatchet | 25 | 25 | Tomahawk | 125 | 67 | ||||
Axe | 32 | Cleaver | 68 | Small Crescent | 115 | 83 | ||||
Double Axe | 43 | Twin Axe | 85 | Ettin Axe | 145 | 45 | ||||
Military Pick | 49 | 33 | Crowbill | 94 | 70 | War Spike | 133 | 54 | ||
War Axe | 67 | Naga | 121 | Berserker Axe | 138 | 59 | ||||
Large Axe | 35 | Military Axe | 73 | Feral Axe | 196 | |||||
Broad Axe | 48 | Bearded Axe | 92 | Silver-edged Axe | 166 | 65 | ||||
Battle Axe | 54 | Tabar | 101 | Decapitator | 189 | 33 | ||||
Great Axe | 63 | 39 | Gothic Axe | 115 | 79 | Champion Axe | 167 | 59 | ||
Giant Axe | 70 | Ancient Axe | 125 | Glorious Axe | 164 | 55 | ||||
Club | Cudgel | 25 | Truncheon | 88 | 43 | |||||
Spiked Club | Barbed Club | 30 | Tyrant Club | 133 | ||||||
Mace | 27 | Flanged Mace | 61 | Reinforced Mace | 145 | 46 | ||||
Morning Star | 36 | Jagged Star | 74 | Devil Star | 153 | 44 | ||||
Flail | 41 | 35 | Knout | 82 | 73 | Scourge | 125 | 77 | ||
War Hammer | 53 | Battle Hammer | 100 | Legendary Mallet | 189 | |||||
Maul | 69 | War Club | 124 | Ogre Maul | 225 | |||||
Great Maul | 99 | Martel de Fer | 169 | Thunder Maul | 253 | |||||
Short Sword | Gladius | 25 | Falcata | 150 | 88 | |||||
Scimitar | 21 | Cutlass | 25 | 52 | Ataghan | 138 | 95 | |||
Sabre | 25 | 25 | Shamshir | 58 | 58 | Elegant Blade | 109 | 122 | ||
Falchion | 33 | Tulwar | 70 | 42 | Hydra Edge | 142 | 105 | |||
Crystal Sword | 43 | Dimensional Blade | 85 | 60 | Phase Blade | 25 | 136 | |||
Broad Sword | 48 | Battle Sword | 92 | 43 | Conquest Sword | 142 | 112 | |||
Long Sword | 55 | 39 | Rune Sword | 103 | 79 | Cryptic Sword | 99 | 109 | ||
War Sword | 71 | 45 | Ancient Sword | 127 | 88 | Mythical Sword | 147 | 124 | ||
Two-handed Sword | 35 | 27 | Espandon | 73 | 61 | Legend Sword | 175 | 100 | ||
Claymore | 47 | Dacian Falx | 91 | 20 | Highland Blade | 171 | 104 | |||
Giant Sword | 56 | 34 | Tusk Sword | 104 | 71 | Balrog Blade | 185 | 87 | ||
Bastard Sword | 62 | Gothic Sword | 113 | 20 | Champion Sword | 163 | 103 | |||
Flamberge | 70 | 49 | Zweihander | 125 | 94 | Colossus Sword | 182 | 95 | ||
Great Sword | 100 | 60 | Executioner's Sword | 170 | 110 | Colossus Blade | 189 | 110 | ||
Dagger | Poignard | 25 | Bone Knife | 38 | 75 | |||||
Dirk | 25 | Rondel | 25 | 58 | Mithril Point | 55 | 98 | |||
Kris | 45 | Cinquedeas | 25 | 88 | Fanged Knife | 42 | 86 | |||
Blade | 35 | 51 | Stiletto | 47 | 97 | Legend Spike | 65 | 67 | ||
Throwing Knife | 21 | Battle Dart | 25 | 52 | Flying Knife | 48 | 141 | |||
Throwing Axe | 40 | Francisca | 25 | 80 | Flying Axe | 88 | 108 | |||
Balanced Knife | 51 | War Dart | 25 | 97 | Winged Knife | 45 | 142 | |||
Balanced Axe | 57 | Hurlbat | 25 | 106 | Winged Axe | 96 | 122 | |||
Javelin | War Javelin | 25 | 25 | Hyperion Javelin | 98 | 123 | ||||
Pilum | 45 | Great Pilum | 25 | 88 | Stygian Pilum | 118 | 112 | |||
Short Spear | 40 | 40 | Simbilan | 80 | 80 | Balrog Spear | 127 | 95 | ||
Glaive | 52 | 35 | Spiculum | 98 | 73 | Ghost Glaive | 89 | 137 | ||
Throwing Spear | 65 | Harpoon | 25 | 118 | Winged Harpoon | 76 | 145 | |||
Spear | 20 | War Spear | 25 | 25 | Hyperion Spear | 155 | 120 | |||
Trident | 38 | 24 | Fuscina | 77 | 25 | Stygian Pike | 168 | 97 | ||
Brandistock | 40 | 50 | War Fork | 80 | 95 | Mancatcher | 132 | 134 | ||
Spetum | 54 | 35 | Yari | 101 | Ghost Spear | 122 | 163 | |||
Pike | 60 | 45 | Lance | 110 | 88 | War Pike | 165 | 106 | ||
Bardiche | 40 | Lochaber Axe | 80 | Ogre Axe | 195 | 75 | ||||
Voulge | 50 | Bill | 95 | Colossus Voulge | 210 | 55 | ||||
Scythe | 41 | 41 | Battle Scythe | 82 | 82 | Thresher | 152 | 118 | ||
Poleaxe | 62 | Partizan | 113 | 67 | Cryptic Axe | 165 | 103 | |||
Halberd | 75 | 47 | Bec-de-Corbin | 133 | 91 | Great Poleaxe | 179 | 99 | ||
War Scythe | 80 | 80 | Grim Scythe | 140 | 140 | Giant Thresher | 188 | 140 | ||
Short Bow | Edge Bow | 25 | 43 | Spider Bow | 64 | 143 | ||||
Hunter’s Bow | Razor Bow | 25 | 62 | Blade Bow | 76 | 119 | ||||
Long Bow | 22 | Cedar Bow | 53 | 49 | Shadow Bow | 52 | 188 | |||
Composite Bow | 25 | Double Bow | 58 | 73 | Great Bow | 121 | 107 | |||
Short Battle Bow | 30 | Short Siege Bow | 65 | 80 | Diamond Bow | 89 | 132 | |||
Long Battle Bow | 40 | Large Siege Bow | 80 | 95 | Crusader Bow | 97 | 121 | |||
Short War Bow | 35 | Rune Bow | 73 | 103 | Ward Bow | 72 | 146 | |||
Long War Bow | 50 | Gothic Bow | 95 | 118 | Hydra Bow | 134 | 167 | |||
Light Crossbow | 21 | 27 | Arbalest | 52 | 61 | Pellet Bow | 83 | 155 | ||
Crossbow | 40 | 33 | Siege Crossbow | 80 | 70 | Gorgon Crossbow | 117 | 105 | ||
Heavy Crossbow | 60 | 40 | Ballista | 110 | 80 | Colossus Crossbow | 163 | 77 | ||
Repeating Crossbow | 40 | 50 | Chu-Ko-Nu | 80 | 95 | Demon Crossbow | 141 | 98 | ||
Short Staff | Jo Staff | 25 | Walking Stick | 25 | ||||||
Long Staff | Quarterstaff | 25 | Stalagmite | 63 | 35 | |||||
Gnarled Staff | Cedar Staff | 25 | Elder Staff | 44 | 37 | |||||
Battle Staff | Gothic Staff | 25 | Shillelagh | 52 | 27 | |||||
War Staff | Rune Staff | 25 | Archon Staff | 34 | ||||||
Wand | Burnt Wand | 25 | Polished Wand | 25 | ||||||
Yew Wand | Petrified Wand | 25 | Ghost Wand | 25 | ||||||
Bone Wand | Tomb Wand | 25 | Lich Wand | 25 | ||||||
Grim Wand | Grave Wand | 25 | Unearthed Wand | 25 | ||||||
Scepter | 25 | Rune Scepter | 58 | Mighty Scepter | 125 | 65 | ||||
Grand Scepter | 37 | Holy Water Sprinkler | 76 | Seraph Rod | 108 | 69 | ||||
War Scepter | 55 | Divine Scepter | 103 | Caduceus | 97 | 70 | ||||
Katar | 20 | 20 | Quhab | 57 | 57 | Suwayyah | 99 | 99 | ||
Wrist Blade | 33 | 33 | Wrist Spike | 66 | 66 | Wrist Sword | 105 | 105 | ||
Hatchet Hands | 37 | 37 | Fascia | 69 | 69 | War Fist | 108 | 108 | ||
Cestus | 42 | 42 | Hand Scythe | 73 | 73 | Battle Cestus | 110 | 110 | ||
Claws | 46 | 46 | Greater Claws | 76 | 76 | Feral Claws | 113 | 113 | ||
Blade Talons | 50 | 50 | Greater Talons | 79 | 79 | Runic Talons | 115 | 115 | ||
Scissors Katar | 55 | 55 | Scissors Quhab | 82 | 82 | Scissors Suwayyah | 118 | 118 | ||
Eagle Orb | Glowing Orb | Heavenly Stone | ||||||||
Sacred Globe | Crystalline Globe | Eldritch Orb | ||||||||
Smoked Sphere | Cloudy Sphere | Demon Heart | ||||||||
Clasped Orb | Sparkling Ball | Vortex Orb | ||||||||
Jared's Stone | Swirling Crystal | Dimensional Shard | ||||||||
Stag Bow | 30 | 45 | Ashwood Bow | 56 | 77 | Matriarchal Bow | 87 | 187 | ||
Reflex Bow | 35 | 60 | Ceremonial Bow | 73 | 110 | Grand Matron Bow | 108 | 152 | ||
Maiden Spear | 54 | 40 | Ceremonial Spear | 101 | 80 | Matriarchal Spear | 114 | 142 | ||
Maiden Pike | 63 | 52 | Ceremonial Pike | 115 | 98 | Matriarchal Pike | 132 | 149 | ||
Maiden Javelin | 33 | 47 | Ceremonial Javelin | 25 | 109 | Matriarchal Javelin | 107 | 151 |
Base Damage
- Normal weapon damage increased by ~4% on average
- Exceptional weapon damage increased by ~42% on average to be closer to elite weapons and counteract the ethereal bonus being changed from 1.5x to 1.25x
- Elite weapon damage increased by ~24% on average to counteract the ethereal bonus being changed from 1.5x to 1.25x, along with a few relatively minor adjustments for specific bases
- Kick damage of boots adjusted
Item (Normal) | Before | After | % | Item (Exceptional) | Before | After | % | Item (Elite) | Before | After | % | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hand Axe | 3-6 | Hatchet | 10-21 | 15-30 | 45% | Tomahawk | 33-58 | 44-75 | 31% | ||||
Axe | 4-11 | Cleaver | 10-33 | 14-47 | 42% | Small Crescent | 38-60 | 47-75 | 24% | ||||
Double Axe | 5-13 | Twin Axe | 13-38 | 18-54 | 41% | Ettin Axe | 33-66 | 41-83 | 25% | ||||
Military Pick | 7-11 | Crowbill | 14-34 | 21-48 | 44% | War Spike | 30-48 | 38-60 | 26% | ||||
War Axe | 10-18 | 12-20 | 14% | Naga | 16-45 | 23-64 | 43% | Berserker Axe | 24-71 | 30-89 | 25% | ||
Large Axe | 6-13 | Military Axe | 14-34 | 21-61 | 71% | Feral Axe | 25-123 | 31-154 | 25% | ||||
Broad Axe | 10-18 | Bearded Axe | 21-49 | 30-70 | 43% | Silver-edged Axe | 62-110 | 78-138 | 26% | ||||
Battle Axe | 12-32 | Tabar | 24-77 | 35-99 | 33% | Decapitator | 49-137 | 61-171 | 25% | ||||
Great Axe | 9-30 | Gothic Axe | 18-70 | 23-100 | 40% | Champion Axe | 59-94 | 74-118 | 25% | ||||
Giant Axe | 22-45 | Ancient Axe | 43-85 | 62-122 | 44% | Glorious Axe | 60-124 | 75-155 | 25% | ||||
Club | 1-6 | Cudgel | 6-21 | 10-30 | 48% | Truncheon | 35-43 | 44-54 | 26% | ||||
Spiked Club | 5-8 | Barbed Club | 13-25 | 18-36 | 42% | Tyrant Club | 32-58 | 43-75 | 31% | ||||
Mace | 3-10 | Flanged Mace | 15-23 | 22-33 | 45% | Reinforced Mace | 41-49 | 56-66 | 36% | ||||
Morning Star | 7-16 | Jagged Star | 20-31 | 29-45 | 45% | Devil Star | 43-53 | 56-69 | 30% | ||||
Flail | 1-24 | Knout | 13-35 | 18-50 | 42% | Scourge | 3-80 | 14-100 | 37% | ||||
War Hammer | 19-29 | 22-32 | 13% | Battle Hammer | 35-58 | 39-60 | 6% | Legendary Mallet | 50-61 | 63-76 | 25% | ||
Maul | 30-43 | War Club | 53-78 | 69-113 | 39% | Ogre Maul | 77-106 | 96-132 | 25% | ||||
Great Maul | 38-58 | Martel de Fer | 61-99 | 76-131 | 29% | Thunder Maul | 33-180 | 41-225 | 25% | ||||
Short Sword | 2-7 | Gladius | 8-22 | 12-32 | 47% | Falcata | 31-59 | 39-74 | 26% | ||||
Scimitar | 2-6 | Cutlass | 8-21 | 12-30 | 45% | Ataghan | 26-46 | 33-58 | 26% | ||||
Sabre | 3-8 | Shamshir | 10-24 | 14-35 | 44% | Elegant Blade | 33-45 | 41-56 | 24% | ||||
Falchion | 9-17 | Tulwar | 16-35 | 23-50 | 43% | Hydra Edge | 28-68 | 35-85 | 25% | ||||
Crystal Sword | 5-15 | Dimensional Blade | 13-35 | 18-51 | 44% | Phase Blade | 31-35 | 39-44 | 26% | ||||
Broad Sword | 7-14 | Battle Sword | 16-34 | 23-48 | 42% | Conquest Sword | 37-53 | 46-66 | 24% | ||||
Long Sword | 3-19 | Rune Sword | 10-42 | 14-60 | 42% | Cryptic Sword | 5-77 | 6-96 | 24% | ||||
War Sword | 8-20 | Ancient Sword | 18-43 | 25-55 | 31% | Mythical Sword | 40-50 | 50-63 | 26% | ||||
Two-handed Sword | 8-17 2-9 |
Espandon | 18-40 8-26 |
32-58 12-37 |
55% 44% |
Legend Sword | 50-94 22-56 |
63-118 28-70 |
26% 26% | ||||
Claymore | 13-30 5-12 |
Dacian Falx | 26-61 13-30 |
38-87 18-43 |
44% 42% |
Highland Blade | 67-96 22-62 |
84-120 28-78 |
25% 26% | ||||
Giant Sword | 9-28 3-16 |
Tusk Sword | 19-58 10-37 |
28-83 14-53 |
44% 43% |
Balrog Blade | 55-118 15-75 |
69-149 19-94 |
26% 26% | ||||
Bastard Sword | 20-28 7-19 |
Gothic Sword | 39-60 14-40 |
58-86 22-58 |
45% 48% |
Champion Sword | 71-83 24-54 |
89-104 30-68 |
25% 26% | ||||
Flamberge | 13-26 9-15 |
Zweihander | 29-54 19-35 |
41-77 28-51 |
42% 46% |
Colossus Sword | 61-121 26-70 |
76-151 33-88 |
25% 26% | ||||
Great Sword | 25-42 12-20 |
Executioner's Sword | 47-80 24-40 |
68-115 28-58 |
44% 34% |
Colossus Blade | 58-115 25-65 |
73-144 31-81 |
25% 24% | ||||
Dagger | 1-4 | Poignard | 6-18 | 9-26 | 46% | Bone Knife | 23-49 | 28-56 | 17% | ||||
Dirk | 3-9 | Rondel | 10-26 | 14-38 | 44% | Mithril Point | 37-53 | 43-61 | 16% | ||||
Kris | 2-11 | Cinquedeas | 15-31 | 17-45 | 35% | Fanged Knife | 15-57 | 19-65 | 17% | ||||
Blade | 4-15 | Stiletto | 19-36 | 28-52 | 45% | Legend Spike | 31-47 | 36-64 | 28% | ||||
Throwing Knife | 4-9 2-3 |
4-5 2-3 |
-31% 0% |
Battle Dart | 11-24 8-16 |
14-30 12-20 |
26% 33% |
Flying Knife | 23-54 23-54 |
||||
Throwing Axe | 8-12 4-7 |
7-8 4-7 |
-25% 0% |
Francisca | 18-33 11-22 |
22-41 13-27 |
24% 21% |
Flying Axe | 15-66 17-65 |
||||
Balanced Knife | 6-11 1-8 |
War Dart | 14-27 6-24 |
17-34 8-30 |
24% 27% |
Winged Knife | 23-39 27-35 |
||||||
Balanced Axe | 12-15 5-10 |
Hurlbat | 24-34 13-27 |
24-34 19-34 |
0% 33% |
Winged Axe | 7-60 11-56 |
||||||
Javelin | 6-14 1-5 |
6-10 1-5 |
-20% 0% |
War Javelin | 14-32 6-19 |
18-40 7-24 |
26% 24% |
Hyperion Javelin | 28-55 21-57 |
||||
Pilum | 7-20 4-9 |
Great Pilum | 16-42 11-26 |
17-52 13-33 |
19% 24% |
Stygian Pilum | 21-75 14-64 |
||||||
Short Spear | 10-22 2-13 |
Simbilan | 27-50 8-32 |
34-58 10-40 |
19% 25% |
Balrog Spear | 40-62 33-63 |
||||||
Glaive | 16-22 5-17 |
Spiculum | 32-60 13-38 |
32-65 16-48 |
5% 25% |
Ghost Glaive | 30-85 19-60 |
30-78 19-60 |
-6% 0% | ||||
Throwing Spear | 12-30 5-15 |
Harpoon | 18-54 13-35 |
23-59 16-44 |
14% 25% |
Winged Harpoon | 11-77 27-35 |
||||||
Spear | 3-15 | War Spear | 10-37 | 15-54 | 47% | Hyperion Spear | 35-119 | 44-149 | 25% | ||||
Trident | 9-15 | Fuscina | 19-37 | 24-53 | 38% | Stygian Pike | 29-144 | 36-180 | 25% | ||||
Brandistock | 7-17 | War Fork | 16-40 | 23-58 | 45% | Mancatcher | 42-92 | 52-115 | 25% | ||||
Spetum | 15-23 | Yari | 29-59 | 41-85 | 43% | Ghost Spear | 18-155 | 23-194 | 25% | ||||
Pike | 14-63 | Lance | 27-114 | 33-163 | 39% | War Pike | 33-178 | 41-223 | 25% | ||||
Bardiche | 1-27 | Lochaber Axe | 6-58 | 9-83 | 44% | Ogre Axe | 28-145 | 35-181 | 25% | ||||
Voulge | 6-21 | Bill | 14-53 | 20-76 | 43% | Colossus Voulge | 17-165 | 21-206 | 25% | ||||
Scythe | 8-20 | Battle Scythe | 18-45 | 25-64 | 41% | Thresher | 12-141 | 15-176 | 25% | ||||
Poleaxe | 18-39 | Partizan | 34-75 | 49-108 | 44% | Cryptic Axe | 33-150 | 41-188 | 25% | ||||
Halberd | 12-45 | Bec-de-Corbin | 13-85 | 18-122 | 43% | Great Poleaxe | 46-127 | 58-159 | 25% | ||||
War Scythe | 15-36 | Grim Scythe | 30-70 | 44-100 | 44% | Giant Thresher | 40-114 | 50-142 | 25% | ||||
Short Bow | 1-4 | Edge Bow | 6-19 | 8-25 | 32% | Spider Bow | 23-50 | 28-61 | 22% | ||||
Hunter’s Bow | 2-6 | Razor Bow | 8-22 | 11-29 | 33% | Blade Bow | 21-41 | 25-50 | 21% | ||||
Long Bow | 3-10 | 5-10 | 15% | Cedar Bow | 10-29 | 13-38 | 31% | Shadow Bow | 15-59 | 18-72 | 22% | ||
Composite Bow | 4-8 | 5-9 | 17% | Double Bow | 11-26 | 14-35 | 32% | Great Bow | 12-52 | 14-63 | 20% | ||
Short Battle Bow | 5-11 | 6-12 | 13% | Short Siege Bow | 13-30 | 17-40 | 33% | Diamond Bow | 33-40 | 40-48 | 21% | ||
Long Battle Bow | 3-18 | 7-18 | 19% | Large Siege Bow | 10-42 | 13-56 | 33% | Crusader Bow | 15-63 | 19-76 | 22% | ||
Short War Bow | 6-14 | Rune Bow | 14-35 | 19-46 | 33% | Ward Bow | 20-53 | 24-64 | 21% | ||||
Long War Bow | 3-23 | Gothic Bow | 10-50 | 8-63 | 18% | Hydra Bow | 10-68 | 12-83 | 22% | ||||
Light Crossbow | 6-9 | 8-11 | 27% | Arbalest | 14-27 | 20-38 | 41% | Pellet Bow | 28-73 | 40-99 | 38% | ||
Crossbow | 9-16 | 11-19 | 20% | Siege Crossbow | 20-42 | 28-60 | 42% | Gorgon Crossbow | 25-87 | 39-120 | 42% | ||
Heavy Crossbow | 14-26 | 20-33 | 33% | Ballista | 33-55 | 47-78 | 42% | Colossus Crossbow | 32-91 | 47-125 | 40% | ||
Repeating Crossbow | 6-12 | 9-18 | 50% | Chu-Ko-Nu | 14-32 | 22-50 | 57% | Demon Crossbow | 26-40 | 43-66 | 65% | ||
Short Staff | 1-5 | Jo Staff | 6-21 | 9-30 | 44% | Walking Stick | 69-85 | 86-106 | 25% | ||||
Long Staff | 2-8 | Quarterstaff | 8-26 | 12-38 | 47% | Stalagmite | 75-107 | 94-134 | 25% | ||||
Gnarled Staff | 4-12 | Cedar Staff | 11-32 | 15-46 | 42% | Elder Staff | 80-93 | 100-116 | 25% | ||||
Battle Staff | 6-13 | Gothic Staff | 14-34 | 21-48 | 44% | Shillelagh | 65-108 | 81-135 | 25% | ||||
War Staff | 12-28 | Rune Staff | 24-58 | 35-84 | 45% | Archon Staff | 83-99 | 104-124 | 25% | ||||
Scepter | 6-11 | Rune Scepter | 13-24 | 18-35 | 43% | Mighty Scepter | 40-52 | 50-65 | 25% | ||||
Grand Scepter | 8-18 | Holy Water Sprinkler | 14-36 | 20-52 | 44% | Seraph Rod | 45-54 | 56-68 | 25% | ||||
War Scepter | 10-17 | 12-19 | 15% | Divine Scepter | 16-38 | 24-46 | 30% | Caduceus | 37-43 | 46-54 | 25% | ||
Katar | 4-7 | 5-8 | 18% | Quhab | 11-24 | 15-35 | 43% | Suwayyah | 39-52 | 54-71 | 37% | ||
Wrist Blade | 5-9 | 6-10 | 14% | Wrist Spike | 13-27 | 20-46 | 65% | Wrist Sword | 34-45 | 46-63 | 38% | ||
Hatchet Hands | 2-15 | 3-17 | 18% | Fascia | 8-37 | 12-53 | 44% | War Fist | 44-53 | 60-73 | 37% | ||
Cestus | 7-15 | 8-17 | 14% | Hand Scythe | 16-37 | 23-46 | 30% | Battle Cestus | 36-42 | 45-53 | 26% | ||
Claws | 8-15 | 9-16 | 9% | Greater Claws | 18-37 | 23-53 | 38% | Feral Claws | 22-53 | 30-73 | 37% | ||
Blade Talons | 10-14 | 11-15 | 8% | Greater Talons | 21-35 | 25-45 | 25% | Runic Talons | 24-44 | 33-60 | 37% | ||
Scissors Katar | 9-17 | 10-19 | 12% | Scissors Quhab | 19-40 | 28-58 | 46% | Scissors Suwayyah | 40-51 | 55-70 | 37% | ||
Stag Bow | 7-12 | 8-14 | 16% | Ashwood Bow | 16-29 | 19-38 | 27% | Matriarchal Bow | 20-47 | 24-57 | 21% | ||
Reflex Bow | 9-19 | 10-21 | 11% | Ceremonial Bow | 19-41 | 22-53 | 25% | Grand Matron Bow | 14-72 | 17-87 | 21% | ||
Maiden Spear | 18-24 | 20-26 | 10% | Ceremonial Spear | 34-51 | 49-74 | 45% | Matriarchal Spear | 65-95 | 79-116 | 22% | ||
Maiden Pike | 23-55 | 25-60 | 9% | Ceremonial Pike | 42-101 | 60-140 | 40% | Matriarchal Pike | 37-153 | 44-185 | 21% | ||
Maiden Javelin | 6-22 8-14 |
Ceremonial Javelin | 18-54 18-35 |
25-69 26-51 |
31% 45% |
Matriarchal Javelin | 35-66 30-54 |
44-83 38-68 |
26% 26% | ||||
Boots | 3-8 | Demonhide Boots | 26-46 | 30-64 | 31% | Wyrmhide Boots | 65-100 | 75-100 | 6% | ||||
Heavy Boots | 4-10 | 4-12 | 14% | Sharkskin Boots | 28-50 | 32-72 | 33% | Scarabshell Boots | 60-110 | 70-110 | 6% | ||
Chain Boots | 6-12 | 6-14 | 11% | Mesh Boots | 23-52 | 35-78 | 51% | Boneweave Boots | 69-118 | 80-125 | 10% | ||
Light Plated Boots | 8-16 | 8-18 | 8% | Battle Boots | 37-64 | 42-84 | 25% | Mirrored Boots | 50-145 | 69-147 | 11% | ||
Greaves | 10-20 | War Boots | 39-80 | 45-90 | 13% | Myrmidon Greaves | 83-149 | 83-155 | 3% | ||||
Buckler | 1-3 | Defender | 8-12 | Heater | 16-30 | ||||||||
Small Shield | 2-3 | Round Shield | 7-14 | Luna | 17-29 | ||||||||
Large Shield | 2-4 | Scutum | 11-15 | Hyperion | 14-32 | ||||||||
Spiked Shield | 5-9 | Barbed Shield | 18-35 | Blade Barrier | 26-40 | ||||||||
Kite Shield | 2-5 | Dragon Shield | 15-24 | Monarch | 12-34 | ||||||||
Bone Shield | 3-6 | Grim Shield | 14-20 | Troll Nest | 24-38 | ||||||||
Tower Shield | 1-5 | Pavise | 10-17 | Aegis | 18-28 | ||||||||
Gothic Shield | 2-6 | Ancient Shield | 12-16 | Ward | 11-35 | ||||||||
Targe | 2-6 | Akaran Targe | 12-16 | Sacred Targe | 22-70 | ||||||||
Rondache | 2-8 | Akaran Rondache | 15-20 | Sacred Rondache | 35-58 | ||||||||
Heraldic Shield | 3-9 | Protector Shield | 18-24 | Kurast Shield | 10-82 | ||||||||
Aerin Shield | 4-10 | Gilded Shield | 20-28 | Zakarum Shield | 46-46 | ||||||||
Crown Shield | 4-12 | Royal Shield | 24-32 | Vortex Shield | 5-87 |
For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged)
Speed
- Amazon spear weapon speed modifiers improved by 10
Item (Normal) | Before | After | Item (Exceptional) | Before | After | Item (Elite) | Before | After | ||
---|---|---|---|---|---|---|---|---|---|---|
Hand Axe | 0 | Hatchet | 0 | Tomahawk | 0 | |||||
Axe | 10 | Cleaver | 10 | Small Crescent | 10 | |||||
Double Axe | 10 | Twin Axe | 10 | Ettin Axe | 10 | |||||
Military Pick | -10 | Crowbill | -10 | War Spike | -10 | |||||
War Axe | 0 | Naga | 0 | Berserker Axe | 0 | |||||
Large Axe | -10 | Military Axe | -10 | Feral Axe | -15 | |||||
Broad Axe | 0 | Bearded Axe | 0 | Silver-edged Axe | 0 | |||||
Battle Axe | 10 | Tabar | 10 | Decapitator | 10 | |||||
Great Axe | -10 | Gothic Axe | -10 | Champion Axe | -10 | |||||
Giant Axe | 10 | Ancient Axe | 10 | Glorious Axe | 10 | |||||
Club | -10 | Cudgel | -10 | Truncheon | -10 | |||||
Spiked Club | 0 | Barbed Club | 0 | Tyrant Club | 0 | |||||
Mace | 0 | Flanged Mace | 0 | Reinforced Mace | 0 | |||||
Morning Star | 10 | Jagged Star | 10 | Devil Star | 10 | |||||
Flail | -10 | Knout | -10 | Scourge | -10 | |||||
War Hammer | 20 | Battle Hammer | 20 | Legendary Mallet | 20 | |||||
Maul | 10 | War Club | 10 | Ogre Maul | 10 | |||||
Great Maul | 20 | Martel de Fer | 20 | Thunder Maul | 20 | |||||
Short Sword | 0 | Gladius | 0 | Falcata | 0 | |||||
Scimitar | -20 | Cutlass | -30 | Ataghan | -20 | |||||
Sabre | -10 | Shamshir | -10 | Elegant Blade | -10 | |||||
Falchion | 20 | Tulwar | 20 | Hydra Edge | 10 | |||||
Crystal Sword | 0 | Dimensional Blade | 0 | Phase Blade | -30 | |||||
Broad Sword | 0 | Battle Sword | 0 | Conquest Sword | 0 | |||||
Long Sword | -10 | Rune Sword | -10 | Cryptic Sword | -10 | |||||
War Sword | 0 | Ancient Sword | 0 | Mythical Sword | 0 | |||||
Two-handed Sword | 0 | Espandon | 0 | Legend Sword | -15 | |||||
Claymore | 10 | Dacian Falx | 10 | Highland Blade | -5 | |||||
Giant Sword | 0 | Tusk Sword | 0 | Balrog Blade | 0 | |||||
Bastard Sword | 10 | Gothic Sword | 10 | Champion Sword | -10 | |||||
Flamberge | -10 | Zweihander | -10 | Colossus Sword | 10 | |||||
Great Sword | 10 | Executioner's Sword | 10 | Colossus Blade | 5 | |||||
Dagger | -20 | Poignard | -20 | Bone Knife | -20 | |||||
Dirk | 0 | Rondel | 0 | Mithril Point | 0 | |||||
Kris | -20 | Cinquedeas | -20 | Fanged Knife | -20 | |||||
Blade | -10 | Stiletto | -10 | Legend Spike | -10 | |||||
Throwing Knife | 0 | Battle Dart | 0 | Flying Knife | 0 | |||||
Throwing Axe | 10 | Francisca | 10 | Flying Axe | 10 | |||||
Balanced Knife | -20 | War Dart | -20 | Winged Knife | -20 | |||||
Balanced Axe | -10 | Hurlbat | -10 | Winged Axe | -10 | |||||
Javelin | -10 | War Javelin | -10 | Hyperion Javelin | -10 | |||||
Pilum | 0 | Great Pilum | 0 | Stygian Pilum | 0 | |||||
Short Spear | 10 | Simbilan | 10 | Balrog Spear | 10 | |||||
Glaive | 20 | Spiculum | 20 | Ghost Glaive | 20 | |||||
Throwing Spear | -10 | Harpoon | -10 | Winged Harpoon | -10 | |||||
Spear | -10 | War Spear | -10 | Hyperion Spear | -10 | |||||
Trident | 0 | Fuscina | 0 | Stygian Pike | 0 | |||||
Brandistock | -20 | War Fork | -20 | Mancatcher | -20 | |||||
Spetum | 0 | Yari | 0 | Ghost Spear | 0 | |||||
Pike | 20 | Lance | 20 | War Pike | 20 | |||||
Bardiche | 10 | Lochaber Axe | 10 | Ogre Axe | 0 | |||||
Voulge | 0 | Bill | 0 | Colossus Voulge | 10 | |||||
Scythe | -10 | Battle Scythe | -10 | Thresher | -10 | |||||
Poleaxe | 10 | Partizan | 10 | Cryptic Axe | 10 | |||||
Halberd | 0 | Bec-de-Corbin | 0 | Great Poleaxe | 0 | |||||
War Scythe | -10 | Grim Scythe | -10 | Giant Thresher | -10 | |||||
Short Bow | 5 | Edge Bow | 5 | Spider Bow | 5 | |||||
Hunter’s Bow | -10 | Razor Bow | -10 | Blade Bow | -10 | |||||
Long Bow | 0 | Cedar Bow | 0 | Shadow Bow | 0 | |||||
Composite Bow | -10 | Double Bow | -10 | Great Bow | -10 | |||||
Short Battle Bow | 0 | Short Siege Bow | 0 | Diamond Bow | 0 | |||||
Long Battle Bow | 10 | Large Siege Bow | 10 | Crusader Bow | 10 | |||||
Short War Bow | 0 | Rune Bow | 0 | Ward Bow | 0 | |||||
Long War Bow | 10 | Gothic Bow | 10 | Hydra Bow | 10 | |||||
Light Crossbow | -10 | Arbalest | -10 | Pellet Bow | -10 | |||||
Crossbow | 0 | Siege Crossbow | 0 | Gorgon Crossbow | 0 | |||||
Heavy Crossbow | 10 | Ballista | 10 | Colossus Crossbow | 10 | |||||
Repeating Crossbow | -40 | Chu-Ko-Nu | -60 | Demon Crossbow | -60 | |||||
Short Staff | -10 | Jo Staff | -10 | Walking Stick | -10 | |||||
Long Staff | 0 | Quarterstaff | 0 | Stalagmite | 10 | |||||
Gnarled Staff | 10 | Cedar Staff | 10 | Elder Staff | 0 | |||||
Battle Staff | 0 | Gothic Staff | 0 | Shillelagh | 0 | |||||
War Staff | 20 | Rune Staff | 20 | Archon Staff | 10 | |||||
Scepter | 0 | Rune Scepter | 0 | Mighty Scepter | 0 | |||||
Grand Scepter | 10 | Holy Water Sprinkler | 10 | Seraph Rod | 10 | |||||
War Scepter | -10 | Divine Scepter | -10 | Caduceus | -10 | |||||
Katar | -10 | Quhab | 0 | Suwayyah | 0 | |||||
Wrist Blade | 0 | Wrist Spike | -10 | Wrist Sword | -10 | |||||
Hatchet Hands | 10 | Fascia | 10 | War Fist | 10 | |||||
Cestus | 0 | Hand Scythe | -10 | Battle Cestus | -10 | |||||
Claws | -10 | Greater Claws | -20 | Feral Claws | -20 | |||||
Blade Talons | -20 | Greater Talons | -30 | Runic Talons | -30 | |||||
Scissors Katar | -10 | Scissors Quhab | 0 | Scissors Suwayyah | 0 | |||||
Stag Bow | 0 | Ashwood Bow | 0 | Matriarchal Bow | -10 | |||||
Reflex Bow | 10 | Ceremonial Bow | 10 | Grand Matron Bow | 10 | |||||
Maiden Spear | 0 | -10 | Ceremonial Spear | 0 | -10 | Matriarchal Spear | 0 | -10 | ||
Maiden Pike | 10 | 0 | Ceremonial Pike | 20 | 10 | Matriarchal Pike | 20 | 10 | ||
Maiden Javelin | -10 | Ceremonial Javelin | -10 | Matriarchal Javelin | -10 |
Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged)
Melee Range
- Daggers and throwing knives/axes increased to 1 range
- All other melee weapons increased to 2 range
- Javelins and two-handed melee weapons increased to 3 range (except 1x3 staves)
- Spears and 2x4 sized axes/maces increased to 4 range
Item (Normal) | Before | After | Item (Exceptional) | Before | After | Item (Elite) | Before | After | ||
---|---|---|---|---|---|---|---|---|---|---|
Hand Axe | 0 | 2 | Hatchet | 0 | 2 | Tomahawk | 0 | 2 | ||
Axe | 1 | 2 | Cleaver | 1 | 2 | Small Crescent | 1 | 2 | ||
Double Axe | 1 | 2 | Twin Axe | 1 | 2 | Ettin Axe | 1 | 2 | ||
Military Pick | 1 | 2 | Crowbill | 1 | 2 | War Spike | 1 | 2 | ||
War Axe | 2 | Naga | 2 | Berserker Axe | 2 | |||||
Large Axe | 1 | 3 | Military Axe | 1 | 3 | Feral Axe | 2 | 3 | ||
Broad Axe | 1 | 3 | Bearded Axe | 1 | 3 | Silver-edged Axe | 2 | 3 | ||
Battle Axe | 1 | 3 | Tabar | 1 | 3 | Decapitator | 2 | 3 | ||
Great Axe | 2 | 4 | Gothic Axe | 2 | 4 | Champion Axe | 2 | 4 | ||
Giant Axe | 3 | Ancient Axe | 3 | Glorious Axe | 3 | |||||
Club | 0 | 2 | Cudgel | 0 | 2 | Truncheon | 0 | 2 | ||
Spiked Club | 1 | 2 | Barbed Club | 1 | 2 | Tyrant Club | 1 | 2 | ||
Mace | 0 | 2 | Flanged Mace | 0 | 2 | Reinforced Mace | 0 | 2 | ||
Morning Star | 1 | 2 | Jagged Star | 1 | 2 | Devil Star | 1 | 2 | ||
Flail | 2 | Knout | 2 | Scourge | 2 | |||||
War Hammer | 0 | 2 | Battle Hammer | 0 | 2 | Legendary Mallet | 1 | 2 | ||
Maul | 1 | 4 | War Club | 1 | 4 | Ogre Maul | 1 | 4 | ||
Great Maul | 2 | 3 | Martel de Fer | 2 | 3 | Thunder Maul | 2 | 3 | ||
Short Sword | 0 | 2 | Gladius | 0 | 2 | Falcata | 0 | 2 | ||
Scimitar | 0 | 2 | Cutlass | 0 | 2 | Ataghan | 0 | 2 | ||
Sabre | 0 | 2 | Shamshir | 0 | 2 | Elegant Blade | 0 | 2 | ||
Falchion | 0 | 2 | Tulwar | 0 | 2 | Hydra Edge | 0 | 2 | ||
Crystal Sword | 1 | 2 | Dimensional Blade | 1 | 2 | Phase Blade | 1 | 2 | ||
Broad Sword | 0 | 2 | Battle Sword | 0 | 2 | Conquest Sword | 0 | 2 | ||
Long Sword | 1 | 2 | Rune Sword | 1 | 2 | Cryptic Sword | 1 | 2 | ||
War Sword | 1 | 2 | Ancient Sword | 1 | 2 | Mythical Sword | 1 | 2 | ||
Two-handed Sword | 2 | 3 | Espandon | 2 | 3 | Legend Sword | 2 | 3 | ||
Claymore | 2 | 3 | Dacian Falx | 2 | 3 | Highland Blade | 2 | 3 | ||
Giant Sword | 2 | 3 | Tusk Sword | 2 | 3 | Balrog Blade | 2 | 3 | ||
Bastard Sword | 1 | 3 | Gothic Sword | 1 | 3 | Champion Sword | 2 | 3 | ||
Flamberge | 2 | 3 | Zweihander | 2 | 3 | Colossus Sword | 2 | 3 | ||
Great Sword | 2 | 3 | Executioner's Sword | 2 | 3 | Colossus Blade | 2 | 3 | ||
Dagger | 0 | 1 | Poignard | 0 | 1 | Bone Knife | 0 | 1 | ||
Dirk | 0 | 1 | Rondel | 0 | 1 | Mithril Point | 0 | 1 | ||
Kris | 0 | 1 | Cinquedeas | 0 | 1 | Fanged Knife | 0 | 1 | ||
Blade | 0 | 1 | Stiletto | 0 | 1 | Legend Spike | 0 | 1 | ||
Throwing Knife | 0 | 1 | Battle Dart | 0 | 1 | Flying Knife | 0 | 1 | ||
Throwing Axe | 0 | 1 | Francisca | 0 | 1 | Flying Axe | 0 | 1 | ||
Balanced Knife | 0 | 1 | War Dart | 0 | 1 | Winged Knife | 0 | 1 | ||
Balanced Axe | 0 | 1 | Hurlbat | 0 | 1 | Winged Axe | 0 | 1 | ||
Javelin | 2 | 3 | War Javelin | 2 | 3 | Hyperion Javelin | 2 | 3 | ||
Pilum | 2 | 3 | Great Pilum | 2 | 3 | Stygian Pilum | 2 | 3 | ||
Short Spear | 2 | 3 | Simbilan | 2 | 3 | Balrog Spear | 2 | 3 | ||
Glaive | 2 | 3 | Spiculum | 2 | 3 | Ghost Glaive | 2 | 3 | ||
Throwing Spear | 2 | 3 | Harpoon | 2 | 3 | Winged Harpoon | 2 | 3 | ||
Spear | 3 | 4 | War Spear | 3 | 4 | Hyperion Spear | 3 | 4 | ||
Trident | 3 | 4 | Fuscina | 3 | 4 | Stygian Pike | 3 | 4 | ||
Brandistock | 4 | War Fork | 4 | Mancatcher | 4 | |||||
Spetum | 4 | Yari | 4 | Ghost Spear | 4 | |||||
Pike | 4 | Lance | 4 | War Pike | 4 | |||||
Bardiche | 2 | 3 | Lochaber Axe | 2 | 3 | Ogre Axe | 2 | 3 | ||
Voulge | 2 | 3 | Bill | 2 | 3 | Colossus Voulge | 2 | 3 | ||
Scythe | 2 | 3 | Battle Scythe | 2 | 3 | Thresher | 2 | 3 | ||
Poleaxe | 3 | Partizan | 3 | Cryptic Axe | 3 | |||||
Halberd | 4 | Bec-de-Corbin | 4 | Great Poleaxe | 4 | |||||
War Scythe | 4 | Grim Scythe | 4 | Giant Thresher | 4 | |||||
Short Staff | 1 | 2 | Jo Staff | 1 | 2 | Walking Stick | 1 | 2 | ||
Long Staff | 1 | 3 | Quarterstaff | 1 | 3 | Stalagmite | 1 | 3 | ||
Gnarled Staff | 1 | 3 | Cedar Staff | 1 | 3 | Elder Staff | 1 | 3 | ||
Battle Staff | 1 | 3 | Gothic Staff | 1 | 3 | Shillelagh | 1 | 3 | ||
War Staff | 1 | 3 | Rune Staff | 1 | 3 | Archon Staff | 1 | 3 | ||
Scepter | 0 | 2 | Rune Scepter | 0 | 2 | Mighty Scepter | 0 | 2 | ||
Grand Scepter | 1 | 2 | Holy Water Sprinkler | 1 | 2 | Seraph Rod | 1 | 2 | ||
War Scepter | 1 | 2 | Divine Scepter | 1 | 2 | Caduceus | 1 | 2 | ||
Katar | 1 | 2 | Quhab | 1 | 2 | Suwayyah | 1 | 2 | ||
Wrist Blade | 1 | 2 | Wrist Spike | 1 | 2 | Wrist Sword | 1 | 2 | ||
Hatchet Hands | 1 | 2 | Fascia | 1 | 2 | War Fist | 1 | 2 | ||
Cestus | 1 | 2 | Hand Scythe | 1 | 2 | Battle Cestus | 1 | 2 | ||
Claws | 1 | 2 | Greater Claws | 1 | 2 | Feral Claws | 1 | 2 | ||
Blade Talons | 1 | 2 | Greater Talons | 1 | 2 | Runic Talons | 1 | 2 | ||
Scissors Katar | 1 | 2 | Scissors Quhab | 1 | 2 | Scissors Suwayyah | 1 | 2 | ||
Maiden Spear | 4 | Ceremonial Spear | 4 | Matriarchal Spear | 4 | |||||
Maiden Pike | 4 | Ceremonial Pike | 4 | Matriarchal Pike | 4 | |||||
Maiden Javelin | 2 | 3 | Ceremonial Javelin | 2 | 3 | Matriarchal Javelin | 2 | 3 |
Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)
Defense
- Defense for chests adjusted - those with higher strength requirements will generally have more defense (tier and quality level were also considered)
- Defense for Aegis and Ward shields increased
- Strength requirement of Shadow Plate reduced from 230 to 220
Item (Normal) | Before | After | % | Str | Item (Exceptional) | Before | After | % | Str | Item (Elite) | Before | After | % | Str | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cap | 3-5 | 0 | War Hat | 45-53 | 20 | Shako | 98-141 | 50 | ||||||||
Skull Cap | 8-11 | 15 | Sallet | 52-62 | 43 | Hydraskull | 101-145 | 84 | ||||||||
Helm | 15-18 | 26 | Casque | 63-72 | 59 | Armet | 105-149 | 109 | ||||||||
Full Helm | 23-26 | 41 | Basinet | 75-84 | 82 | Giant Conch | 110-154 | 142 | ||||||||
Mask | 9-27 | 23 | Death Mask | 54-86 | 55 | Demonhead | 101-154 | 102 | ||||||||
Bone Helm | 33-36 | 25 | Grim Helm | 60-125 | 58 | Bone Visage | 100-157 | 106 | ||||||||
Great Helm | 30-35 | 63 | Winged Helm | 85-98 | 115 | Spired Helm | 114-159 | 192 | ||||||||
Crown | 25-45 | 55 | Grand Crown | 78-113 | 103 | Corona | 111-165 | 174 | ||||||||
Quilted Armor | 8-11 | 9-11 | 0% | 12 | Ghost Armor | 102-117 | 106-112 | -4% | 38 | Dusk Shroud | 361-467 | 270-302 | -35% | 77 | ||
Leather Armor | 14-17 | 15-17 | 0% | 15 | Serpentskin Armor | 111-126 | 116-122 | -3% | 43 | Wyrmhide | 364-470 | 287-322 | -31% | 84 | ||
Hard Leather Armor | 21-24 | 23-25 | 4% | 20 | Demonhide Armor | 122-136 | 128-134 | -1% | 50 | Scarab Husk | 369-474 | 309-349 | -26% | 95 | ||
Studded Leather | 32-35 | 35-37 | 6% | 27 | Trellised Armor | 138-153 | 148-156 | 2% | 61 | Wire Fleece | 375-481 | 343-391 | -19% | 111 | ||
Ring Mail | 45-48 | 49-51 | 6% | 36 | Linked Mail | 158-172 | 172-180 | 5% | 74 | Diamond Mail | 383-489 | 388-445 | -9% | 131 | ||
Scale Mail | 57-60 | 61-63 | 5% | 44 | Tigulated Mail | 176-190 | 193-202 | 6% | 86 | Loricated Mail | 390-496 | 429-495 | -1% | 149 | ||
Chain Mail | 72-75 | 70-71 | -5% | 48 | Mesh Armor | 198-213 | 207-216 | 1% | 92 | Boneweave | 399-505 | 419-489 | -3% | 158 | ||
Breast Plate | 65-68 | 56-58 | -15% | 30 | Cuirass | 188-202 | 170-176 | -13% | 65 | Great Hauberk | 395-501 | 371-420 | -16% | 118 | ||
Splint Mail | 90-95 | 81-84 | -12% | 51 | Russet Armor | 225-243 | 223-233 | -4% | 97 | Balrog Skin | 410-517 | 469-541 | 5% | 165 | ||
Plate Mail | 108-116 | 103-108 | -7% | 65 | Templar Coat | 252-274 | 264-278 | 1% | 118 | Hellforge Plate | 421-530 | 536-625 | 18% | 196 | ||
Field Plate | 101-105 | 100-102 | -3% | 55 | Sharktooth Armor | 242-258 | 246-255 | -1% | 103 | Kraken Shell | 417-523 | 501-576 | 10% | 174 | ||
Gothic Plate | 128-135 | 124-128 | -5% | 70 | Embossed Plate | 282-303 | 291-304 | 1% | 125 | Lacquered Plate | 433-541 | 573-664 | 23% | 208 | ||
Light Plate | 90-107 | 93-99 | -7% | 41 | Mage Plate | 225-261 | 178-187 | -28% | 55 | Archon Plate | 410-524 | 364-407 | -22% | 103 | ||
Full Plate Mail | 150-161 | 145-150 | -7% | 80 | Chaos Armor | 315-342 | 323-340 | -1% | 140 | Shadow Plate | 446-557 | 599-696 | 25% | 220 | ||
Ancient Armor | 218-233 | 178-185 | -21% | 100 | Ornate Plate | 417-450 | 393-414 | -1% | 170 | Sacred Armor | 487-600 | 633-730 | 22% | 232 | ||
Buckler | 4-6 | 12 | Defender | 41-49 | 38 | Heater | 95-110 | 77 | ||||||||
Small Shield | 8-10 | 22 | Round Shield | 47-55 | 53 | Luna | 108-123 | 100 | ||||||||
Large Shield | 12-14 | 34 | Scutum | 53-61 | 71 | Hyperion | 119-135 | 127 | ||||||||
Spiked Shield | 15-25 | 30 | Barbed Shield | 58-78 | 65 | Blade Barrier | 147-163 | 118 | ||||||||
Kite Shield | 16-18 | 47 | Dragon Shield | 59-67 | 91 | Monarch | 133-148 | 156 | ||||||||
Bone Shield | 10-30 | 25 | Grim Shield | 50-150 | 58 | Troll Nest | 158-173 | 106 | ||||||||
Tower Shield | 22-25 | 75 | Pavise | 68-78 | 133 | Aegis | 145-161 | 215-241 | 50% | 219 | ||||||
Gothic Shield | 30-35 | 60 | Ancient Shield | 80-93 | 110 | Ward | 153-170 | 183-207 | 22% | 185 | ||||||
Leather Gloves | 2-3 | 0 | Demonhide Gloves | 28-35 | 20 | Bramble Mitts | 54-62 | 50 | ||||||||
Heavy Gloves | 5-6 | 0 | Sharkskin Gloves | 33-39 | 20 | Vampirebone Gloves | 56-65 | 50 | ||||||||
Chain Gloves | 8-9 | 25 | Heavy Bracers | 37-44 | 58 | Vambraces | 59-67 | 106 | ||||||||
Light Gauntlets | 9-11 | 45 | Battle Gauntlets | 39-47 | 88 | Crusader Gauntlets | 59-68 | 151 | ||||||||
Gauntlets | 12-15 | 60 | War Gauntlets | 43-53 | 110 | Ogre Gauntlets | 62-71 | 185 | ||||||||
Boots | 2-3 | 0 | Demonhide Boots | 28-35 | 20 | Wyrmhide Boots | 54-62 | 50 | ||||||||
Heavy Boots | 5-6 | 18 | Sharkskin Boots | 33-39 | 47 | Scarabshell Boots | 56-65 | 91 | ||||||||
Chain Boots | 8-9 | 30 | Mesh Boots | 37-44 | 65 | Boneweave Boots | 59-67 | 118 | ||||||||
Light Plated Boots | 9-11 | 50 | Battle Boots | 39-47 | 95 | Mirrored Boots | 59-68 | 163 | ||||||||
Greaves | 12-15 | 70 | War Boots | 43-53 | 125 | Myrmidon Greaves | 62-71 | 208 | ||||||||
Sash | 2 | 0 | Demonhide Sash | 29-34 | 20 | Spiderweb Sash | 55-62 | 50 | ||||||||
Light Belt | 3 | 0 | Sharkskin Belt | 31-36 | 20 | Vampirefang Belt | 56-63 | 50 | ||||||||
Belt | 5 | 25 | Mesh Belt | 35-40 | 58 | Mithril Coil | 58-65 | 106 | ||||||||
Heavy Belt | 6 | 45 | Battle Belt | 37-42 | 88 | Troll Belt | 59-66 | 151 | ||||||||
Plated Belt | 8-11 | 60 | War Belt | 41-52 | 110 | Colossus Girdle | 61-71 | 185 | ||||||||
Circlet | 20-30 | 0 | Tiara | 40-50 | 0 | Diadem | 50-60 | 0 | ||||||||
Coronet | 30-40 | 0 | ||||||||||||||
Wolf Head | 8-11 | 16 | Alpha Helm | 52-62 | 44 | Blood Spirit | 101-145 | 86 | ||||||||
Hawk Helm | 4-15 | 20 | Griffon Headress | 46-68 | 50 | Sun Spirit | 98-147 | 95 | ||||||||
Antlers | 18-24 | 24 | Hunter's Guise | 67-81 | 56 | Earth Spirit | 107-152 | 104 | ||||||||
Falcon Mask | 12-28 | 28 | Sacred Feathers | 58-87 | 62 | Sky Spirit | 103-155 | 113 | ||||||||
Spirit Mask | 22-35 | 30 | Totemic Mask | 73-98 | 65 | Dream Spirit | 109-159 | 118 | ||||||||
Jawbone Cap | 10-15 | 25 | Jawbone Visor | 55-68 | 58 | Carnage Helm | 102-147 | 106 | ||||||||
Fanged Helm | 15-20 | 35 | Lion Helm | 63-75 | 73 | Fury Visor | 105-150 | 129 | ||||||||
Horned Helm | 25-30 | 45 | Rage Mask | 78-90 | 88 | Destroyer Helm | 111-156 | 151 | ||||||||
Assault Helmet | 30-35 | 55 | Savage Helmet | 85-98 | 103 | Conqueror Crown | 114-159 | 174 | ||||||||
Avenger Guard | 35-50 | 65 | Slayer Guard | 93-120 | 118 | Guardian Crown | 117-168 | 196 | ||||||||
Targe | 8-12 | 16 | Akaran Targe | 101-125 | 44 | Sacred Targe | 126-158 | 86 | ||||||||
Rondache | 10-18 | 26 | Akaran Rondache | 113-137 | 59 | Sacred Rondache | 138-164 | 109 | ||||||||
Heraldic Shield | 16-26 | 40 | Protector Shield | 129-153 | 69 | Kurast Shield | 154-172 | 124 | ||||||||
Aerin Shield | 26-36 | 50 | Gilded Shield | 144-168 | 89 | Zakarum Shield | 169-193 | 142 | ||||||||
Crown Shield | 30-40 | 65 | Royal Shield | 156-181 | 114 | Vortex Shield | 182-225 | 148 | ||||||||
Preserved Head | 2-5 | 12 | Mummified Trophy | 38-48 | 38 | Minion Skull | 95-139 | 77 | ||||||||
Zombie Head | 4-8 | 14 | Fetish Trophy | 41-52 | 41 | Hellspawn Skull | 96-141 | 82 | ||||||||
Unraveller Head | 6-10 | 18 | Sexton Trophy | 44-55 | 47 | Overseer Skull | 98-142 | 91 | ||||||||
Gargoyle Head | 10-16 | 20 | Cantor Trophy | 50-64 | 50 | Succubus Skull | 100-146 | 95 | ||||||||
Demon Head | 15-20 | 25 | Hierophant Trophy | 58-70 | 58 | Bloodlord Skull | 103-148 | 106 |
Block
Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance
- Aegis base block chance increased from 24% to 38%
- Ward base block chance increased from 24% to 30%
Item (Normal) | Block | Item (Exceptional) | Block | Item (Elite) | Block | ||
---|---|---|---|---|---|---|---|
Buckler | 0 | Defender | 10 | Heater | 22 | ||
Small Shield | 5 | Round Shield | 12 | Luna | 20 | ||
Large Shield | 12 | Scutum | 14 | Hyperion | 24 | ||
Spiked Shield | 10 | Barbed Shield | 17 | Blade Barrier | 20 | ||
Kite Shield | 8 | Dragon Shield | 18 | Monarch | 22 | ||
Bone Shield | 20 | Grim Shield | 20 | Troll Nest | 20 | ||
Tower Shield | 24 | Pavise | 24 | Aegis | 38 | ||
Gothic Shield | 16 | Ancient Shield | 16 | Ward | 30 | ||
Targe | 10 | Akaran Targe | 10 | Sacred Targe | 30 | ||
Rondache | 15 | Akaran Rondache | 15 | Sacred Rondache | 28 | ||
Heraldic Shield | 20 | Protector Shield | 20 | Kurast Shield | 25 | ||
Aerin Shield | 22 | Gilded Shield | 22 | Zakarum Shield | 22 | ||
Crown Shield | 25 | Royal Shield | 25 | Vortex Shield | 19 | ||
Preserved Head | 3 | Mummified Trophy | 3 | Minion Skull | 3 | ||
Zombie Head | 5 | Fetish Trophy | 5 | Hellspawn Skull | 5 | ||
Unraveller Head | 8 | Sexton Trophy | 8 | Overseer Skull | 8 | ||
Gargoyle Head | 10 | Cantor Trophy | 10 | Succubus Skull | 10 | ||
Demon Head | 12 | Hierophant Trophy | 12 | Bloodlord Skull | 12 |
Sockets
Weapons
- Maximum sockets increased by 1 for several exceptional/elite weapons
- 1-socket daggers (Poignard, Bone Knife, Rondel, Mithril Point) can now get 2 sockets
- 2-socket 1x3 weapons that can now get 3 sockets:
- Axes (Hatchet, Tomahawk)
- Maces (Cudgel, Truncheon, Flanged Mace, Reinforced Mace)
- Swords (Gladius, Falcata, Cutlass, Ataghan, Shamshir, Elegant Blade, Tulwar, Hydra Edge)
- Staves (Jo Staff, Walking Stick)
- Scepters (Rune Scepter, Mighty Scepter)
- Claws (Wrist Spike, Fascia, War Fist, Hand Scythe, Battle Cestus)
- 3-socket two-handed weapons that can now get 4 sockets:
- Polearms (Lochaber Axe, Ogre Axe)
- Bows (Edge Bow, Spider Bow)
- Crossbows (Arbalest, Pellet Bow)
- 4-socket two-handed axes (Military Axe, Feral Axe) can now get 5 sockets
- 5-socket Shadow Bow can now get 6 sockets
Another way to look at most of the weapon socket changes:
- All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand
- All exceptional/elite 1x3 weapons can now get 3 sockets except for a dagger line (Stiletto, Legend Spike)
- All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite)
Item (Normal) | Before | After | Item (Exceptional) | Before | After | Item (Elite) | Before | After | ||
---|---|---|---|---|---|---|---|---|---|---|
Hand Axe | 2 | Hatchet | 2 | 3 | Tomahawk | 2 | 3 | |||
Axe | 4 | Cleaver | 4 | Small Crescent | 4 | |||||
Double Axe | 4/5/5 | Twin Axe | 4/5/5 | Ettin Axe | 4/5/5 | |||||
Military Pick | 4/5/6 | Crowbill | 4/5/6 | War Spike | 4/5/6 | |||||
War Axe | 4/5/6 | Naga | 4/5/6 | Berserker Axe | 4/5/6 | |||||
Large Axe | 4 | Military Axe | 4 | 4/5/5 | Feral Axe | 4 | 4/5/5 | |||
Broad Axe | 4/5/5 | Bearded Axe | 4/5/5 | Silver-edged Axe | 4/5/5 | |||||
Battle Axe | 4/5/5 | Tabar | 4/5/5 | Decapitator | 4/5/5 | |||||
Great Axe | 4/5/6 | Gothic Axe | 4/5/6 | Champion Axe | 4/5/6 | |||||
Giant Axe | 4/5/6 | Ancient Axe | 4/5/6 | Glorious Axe | 4/5/6 | |||||
Club | 2 | Cudgel | 2 | 3 | Truncheon | 2 | 3 | |||
Spiked Club | 2 | Barbed Club | 3 | Tyrant Club | 3 | |||||
Mace | 2 | Flanged Mace | 2 | 3 | Reinforced Mace | 2 | 3 | |||
Morning Star | 3 | Jagged Star | 3 | Devil Star | 3 | |||||
Flail | 3/4/5 | Knout | 3/4/5 | Scourge | 3/4/5 | |||||
War Hammer | 3/4/4 | Battle Hammer | 3/4/4 | Legendary Mallet | 3/4/4 | |||||
Maul | 3/4/6 | War Club | 3/4/6 | Ogre Maul | 3/4/6 | |||||
Great Maul | 3/4/6 | Martel de Fer | 3/4/6 | Thunder Maul | 3/4/6 | |||||
Short Sword | 2 | Gladius | 2 | 3 | Falcata | 2 | 3 | |||
Scimitar | 2 | Cutlass | 2 | 3 | Ataghan | 2 | 3 | |||
Sabre | 2 | Shamshir | 2 | 3 | Elegant Blade | 2 | 3 | |||
Falchion | 2 | Tulwar | 2 | 3 | Hydra Edge | 2 | 3 | |||
Crystal Sword | 3/4/6 | Dimensional Blade | 3/4/6 | Phase Blade | 3/4/6 | |||||
Broad Sword | 3/4/4 | Battle Sword | 3/4/4 | Conquest Sword | 3/4/4 | |||||
Long Sword | 3/4/4 | Rune Sword | 3/4/4 | Cryptic Sword | 3/4/4 | |||||
War Sword | 3 | Ancient Sword | 3 | Mythical Sword | 3 | |||||
Two-handed Sword | 3 | Espandon | 3 | Legend Sword | 3 | |||||
Claymore | 3/4/4 | Dacian Falx | 3/4/4 | Highland Blade | 3/4/4 | |||||
Giant Sword | 3/4/4 | Tusk Sword | 3/4/4 | Balrog Blade | 3/4/4 | |||||
Bastard Sword | 3/4/4 | Gothic Sword | 3/4/4 | Champion Sword | 3/4/4 | |||||
Flamberge | 3/4/5 | Zweihander | 3/4/5 | Colossus Sword | 3/4/5 | |||||
Great Sword | 3/4/6 | Executioner's Sword | 3/4/6 | Colossus Blade | 3/4/6 | |||||
Dagger | 1 | Poignard | 1 | 2 | Bone Knife | 1 | 2 | |||
Dirk | 1 | Rondel | 1 | 2 | Mithril Point | 1 | 2 | |||
Kris | 2/3/3 | Cinquedeas | 2/3/3 | Fanged Knife | 2/3/3 | |||||
Blade | 2 | Stiletto | 2 | Legend Spike | 2 | |||||
Spear | 3 | War Spear | 3 | Hyperion Spear | 3 | |||||
Trident | 3/4/4 | Fuscina | 3/4/4 | Stygian Pike | 3/4/4 | |||||
Brandistock | 3/4/5 | War Fork | 3/4/5 | Mancatcher | 3/4/5 | |||||
Spetum | 3/4/6 | Yari | 3/4/6 | Ghost Spear | 3/4/6 | |||||
Pike | 3/4/6 | Lance | 3/4/6 | War Pike | 3/4/6 | |||||
Bardiche | 3 | Lochaber Axe | 3 | 3/4/4 | Ogre Axe | 3 | 3/4/4 | |||
Voulge | 3/4/4 | Bill | 3/4/4 | Colossus Voulge | 3/4/4 | |||||
Scythe | 3/4/5 | Battle Scythe | 3/4/5 | Thresher | 3/4/5 | |||||
Poleaxe | 3/4/5 | Partizan | 3/4/5 | Cryptic Axe | 3/4/5 | |||||
Halberd | 3/4/6 | Bec-de-Corbin | 3/4/6 | Great Poleaxe | 3/4/6 | |||||
War Scythe | 3/4/6 | Grim Scythe | 3/4/6 | Giant Thresher | 3/4/6 | |||||
Short Bow | 3 | Edge Bow | 3 | 3/4/4 | Spider Bow | 3 | 3/4/4 | |||
Hunter’s Bow | 3/4/4 | Razor Bow | 3/4/4 | Blade Bow | 3/4/4 | |||||
Long Bow | 3/4/5 | Cedar Bow | 3/4/5 | Shadow Bow | 3/4/5 | 3/4/6 | ||||
Composite Bow | 3/4/4 | Double Bow | 3/4/4 | Great Bow | 3/4/4 | |||||
Short Battle Bow | 3/4/5 | Short Siege Bow | 3/4/5 | Diamond Bow | 3/4/5 | |||||
Long Battle Bow | 3/4/6 | Large Siege Bow | 3/4/6 | Crusader Bow | 3/4/6 | |||||
Short War Bow | 3/4/5 | Rune Bow | 3/4/5 | Ward Bow | 3/4/5 | |||||
Long War Bow | 3/4/6 | Gothic Bow | 3/4/6 | Hydra Bow | 3/4/6 | |||||
Light Crossbow | 3 | Arbalest | 3 | 3/4/4 | Pellet Bow | 3 | 3/4/4 | |||
Crossbow | 3/4/4 | Siege Crossbow | 3/4/4 | Gorgon Crossbow | 3/4/4 | |||||
Heavy Crossbow | 3/4/6 | Ballista | 3/4/6 | Colossus Crossbow | 3/4/6 | |||||
Repeating Crossbow | 3/4/5 | Chu-Ko-Nu | 3/4/5 | Demon Crossbow | 3/4/5 | |||||
Short Staff | 2 | Jo Staff | 2 | 3 | Walking Stick | 2 | 3 | |||
Long Staff | 3 | Quarterstaff | 3 | Stalagmite | 3 | |||||
Gnarled Staff | 4 | Cedar Staff | 4 | Elder Staff | 4 | |||||
Battle Staff | 4 | Gothic Staff | 4 | Shillelagh | 4 | |||||
War Staff | 5/6/6 | Rune Staff | 5/6/6 | Archon Staff | 5/6/6 | |||||
Wand | 1 | Burnt Wand | 1 | Polished Wand | 2 | |||||
Yew Wand | 1 | Petrified Wand | 2 | Ghost Wand | 2 | |||||
Bone Wand | 2 | Tomb Wand | 2 | Lich Wand | 2 | |||||
Grim Wand | 2 | Grave Wand | 2 | Unearthed Wand | 2 | |||||
Scepter | 2 | Rune Scepter | 2 | 3 | Mighty Scepter | 2 | 3 | |||
Grand Scepter | 3 | Holy Water Sprinkler | 3 | Seraph Rod | 3 | |||||
War Scepter | 3/5/5 | Divine Scepter | 3/5/5 | Caduceus | 3/5/5 | |||||
Katar | 2 | Quhab | 2/3/3 | Suwayyah | 2/3/3 | |||||
Wrist Blade | 2 | Wrist Spike | 2 | 2/3/3 | Wrist Sword | 2/3/3 | ||||
Hatchet Hands | 2 | Fascia | 2 | 2/3/3 | War Fist | 2 | 2/3/3 | |||
Cestus | 2 | Hand Scythe | 2 | 2/3/3 | Battle Cestus | 2 | 2/3/3 | |||
Claws | 2/3/3 | Greater Claws | 2/3/3 | Feral Claws | 2/3/3 | |||||
Blade Talons | 2/3/3 | Greater Talons | 2/3/3 | Runic Talons | 2/3/3 | |||||
Scissors Katar | 2/3/3 | Scissors Quhab | 2/3/3 | Scissors Suwayyah | 2/3/3 | |||||
Eagle Orb | 2 | Glowing Orb | 2 | Heavenly Stone | 2 | |||||
Sacred Globe | 2 | Crystalline Globe | 2 | Eldritch Orb | 2 | |||||
Smoked Sphere | 2 | Cloudy Sphere | 2 | Demon Heart | 2 | |||||
Clasped Orb | 2 | Sparkling Ball | 2 | Vortex Orb | 2 | |||||
Jared's Stone | 2/3/3 | Swirling Crystal | 2/3/3 | Dimensional Shard | 2/3/3 | |||||
Stag Bow | 3/4/5 | Ashwood Bow | 3/4/5 | Matriarchal Bow | 3/4/5 | |||||
Reflex Bow | 3/4/5 | Ceremonial Bow | 3/4/5 | Grand Matron Bow | 3/4/5 | |||||
Maiden Spear | 3/4/6 | Ceremonial Spear | 3/4/6 | Matriarchal Spear | 3/4/6 | |||||
Maiden Pike | 3/4/6 | Ceremonial Pike | 3/4/6 | Matriarchal Pike | 3/4/6 |
Weapons with multiple values such as 3/4/6 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Throwing weapons are not listed here because they cannot get sockets.
Armor
- Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3
Item (Normal) | Before | After | Item (Exceptional) | Before | After | Item (Elite) | Before | After | ||
---|---|---|---|---|---|---|---|---|---|---|
Cap | 2 | War Hat | 2 | Shako | 2 | |||||
Skull Cap | 2 | Sallet | 2 | Hydraskull | 2 | |||||
Helm | 2 | Casque | 2 | Armet | 2 | |||||
Full Helm | 2 | Basinet | 2 | Giant Conch | 2 | |||||
Mask | 2/2/3 | Death Mask | 2/2/3 | Demonhead | 2/2/3 | |||||
Bone Helm | 2 | Grim Helm | 2 | Bone Visage | 2/2/3 | |||||
Great Helm | 2/2/3 | Winged Helm | 2/2/3 | Spired Helm | 2/2/3 | |||||
Crown | 2/2/3 | Grand Crown | 2/2/3 | Corona | 2/2/3 | |||||
Quilted Armor | 2 | Ghost Armor | 2 | Dusk Shroud | 3/4/4 | |||||
Leather Armor | 2 | Serpentskin Armor | 2 | Wyrmhide | 3/4/4 | |||||
Hard Leather Armor | 2 | Demonhide Armor | 2 | Scarab Husk | 3/4/4 | |||||
Studded Leather | 2 | Trellised Armor | 2 | Wire Fleece | 3/4/4 | |||||
Ring Mail | 3 | Linked Mail | 3 | Diamond Mail | 3/4/4 | |||||
Scale Mail | 2 | Tigulated Mail | 3 | Loricated Mail | 3/4/4 | |||||
Chain Mail | 2 | Mesh Armor | 3 | Boneweave | 3/4/4 | |||||
Breast Plate | 3 | Cuirass | 3 | Great Hauberk | 3/4/4 | |||||
Splint Mail | 2 | Russet Armor | 3 | Balrog Skin | 3/4/4 | |||||
Plate Mail | 2 | Templar Coat | 3 | Hellforge Plate | 3/4/4 | |||||
Field Plate | 2 | Sharktooth Armor | 3 | Kraken Shell | 3/4/4 | |||||
Gothic Plate | 3/4/4 | Embossed Plate | 3/4/4 | Lacquered Plate | 3/4/4 | |||||
Light Plate | 3 | Mage Plate | 3 | Archon Plate | 3/4/4 | |||||
Full Plate Mail | 3/4/4 | Chaos Armor | 3/4/4 | Shadow Plate | 3/4/4 | |||||
Ancient Armor | 3/4/4 | Ornate Plate | 3/4/4 | Sacred Armor | 3/4/4 | |||||
Buckler | 1 | Defender | 1 | Heater | 2 | |||||
Small Shield | 2 | Round Shield | 2 | Luna | 2 | |||||
Large Shield | 3 | Scutum | 3 | Hyperion | 3 | |||||
Spiked Shield | 2 | Barbed Shield | 2 | Blade Barrier | 3 | |||||
Kite Shield | 3 | Dragon Shield | 3 | Monarch | 3/3/4 | |||||
Bone Shield | 2 | Grim Shield | 2 | Troll Nest | 3 | |||||
Tower Shield | 3 | Pavise | 3 | Aegis | 3/3/4 | |||||
Gothic Shield | 3 | Ancient Shield | 3 | Ward | 3/3/4 | |||||
Circlet | 1/2/2 | Tiara | 1/2/3 | Diadem | 1/2/3 | |||||
Coronet | 1/2/2 | |||||||||
Wolf Head | 2/3/3 | Alpha Helm | 2/3/3 | Blood Spirit | 2/3/3 | |||||
Hawk Helm | 2/3/3 | Griffon Headress | 2/3/3 | Sun Spirit | 2/3/3 | |||||
Antlers | 2/3/3 | Hunter's Guise | 2/3/3 | Earth Spirit | 2/3/3 | |||||
Falcon Mask | 2/3/3 | Sacred Feathers | 2/3/3 | Sky Spirit | 2/3/3 | |||||
Spirit Mask | 2/3/3 | Totemic Mask | 2/3/3 | Dream Spirit | 2/3/3 | |||||
Jawbone Cap | 2/3/3 | Jawbone Visor | 2/3/3 | Carnage Helm | 2/3/3 | |||||
Fanged Helm | 2/3/3 | Lion Helm | 2/3/3 | Fury Visor | 2/3/3 | |||||
Horned Helm | 2/3/3 | Rage Mask | 2/3/3 | Destroyer Helm | 2/3/3 | |||||
Assault Helmet | 2/3/3 | Savage Helmet | 2/3/3 | Conqueror Crown | 2/3/3 | |||||
Avenger Guard | 2/3/3 | Slayer Guard | 2/3/3 | Guardian Crown | 2/3/3 | |||||
Targe | 3/4/4 | Akaran Targe | 3/4/4 | Sacred Targe | 3/4/4 | |||||
Rondache | 3/4/4 | Akaran Rondache | 3/4/4 | Sacred Rondache | 3/4/4 | |||||
Heraldic Shield | 3/4/4 | Protector Shield | 3/4/4 | Kurast Shield | 3/4/4 | |||||
Aerin Shield | 3/4/4 | Gilded Shield | 3/4/4 | Zakarum Shield | 3/4/4 | |||||
Crown Shield | 3/4/4 | Royal Shield | 3/4/4 | Vortex Shield | 3/4/4 | |||||
Preserved Head | 2 | Mummified Trophy | 2 | 2/3/3 | Minion Skull | 2 | 2/3/3 | |||
Zombie Head | 2 | Fetish Trophy | 2 | 2/3/3 | Hellspawn Skull | 2 | 2/3/3 | |||
Unraveller Head | 2 | Sexton Trophy | 2 | 2/3/3 | Overseer Skull | 2 | 2/3/3 | |||
Gargoyle Head | 2 | Cantor Trophy | 2 | 2/3/3 | Succubus Skull | 2 | 2/3/3 | |||
Demon Head | 2 | Hierophant Trophy | 2 | 2/3/3 | Bloodlord Skull | 2 | 2/3/3 |
Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored orange if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.
Durability
- Durability for all weapons has been doubled
- Some elite weapons have even more durability:
- +20 durability for some swords (Falcata, Ataghan, Elegant Blade, Hydra Edge, Conquest Sword)
- +20 durability for Bone Knife
- +20 durability for some axes (Decapitator, Champion Axe, Glorious Axe)
- +50% durability for other axes (Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, Feral Axe, Silver-edged Axe)
- +50% durability for spears (Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, War Pike)
- +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick
Item (Normal) | Before | After | Item (Exceptional) | Before | After | Item (Elite) | Before | After | ||
---|---|---|---|---|---|---|---|---|---|---|
Hand Axe | 28 | 56 | Hatchet | 28 | 56 | Tomahawk | 28 | 84 | ||
Axe | 24 | 48 | Cleaver | 24 | 48 | Small Crescent | 24 | 72 | ||
Double Axe | 24 | 48 | Twin Axe | 24 | 48 | Ettin Axe | 24 | 72 | ||
Military Pick | 26 | 52 | Crowbill | 26 | 52 | War Spike | 26 | 78 | ||
War Axe | 26 | 52 | Naga | 26 | 52 | Berserker Axe | 26 | 78 | ||
Large Axe | 30 | 60 | Military Axe | 30 | 60 | Feral Axe | 30 | 90 | ||
Broad Axe | 35 | 70 | Bearded Axe | 35 | 70 | Silver-edged Axe | 35 | 105 | ||
Battle Axe | 40 | 80 | Tabar | 40 | 80 | Decapitator | 40 | 100 | ||
Great Axe | 50 | 100 | Gothic Axe | 50 | 100 | Champion Axe | 50 | 120 | ||
Giant Axe | 50 | 100 | Ancient Axe | 50 | 100 | Glorious Axe | 50 | 120 | ||
Club | 24 | 48 | Cudgel | 24 | 48 | Truncheon | 55 | 110 | ||
Spiked Club | 36 | 72 | Barbed Club | 36 | 72 | Tyrant Club | 65 | 130 | ||
Mace | 60 | 120 | Flanged Mace | 60 | 120 | Reinforced Mace | 60 | 120 | ||
Morning Star | 72 | 144 | Jagged Star | 72 | 144 | Devil Star | 72 | 144 | ||
Flail | 30 | 60 | Knout | 30 | 60 | Scourge | 65 | 130 | ||
War Hammer | 55 | 110 | Battle Hammer | 55 | 110 | Legendary Mallet | 65 | 130 | ||
Maul | 60 | 120 | War Club | 60 | 120 | Ogre Maul | 60 | 120 | ||
Great Maul | 60 | 120 | Martel de Fer | 60 | 120 | Thunder Maul | 60 | 120 | ||
Short Sword | 24 | 48 | Gladius | 24 | 48 | Falcata | 24 | 68 | ||
Scimitar | 22 | 44 | Cutlass | 22 | 44 | Ataghan | 22 | 64 | ||
Sabre | 32 | 64 | Shamshir | 32 | 64 | Elegant Blade | 32 | 84 | ||
Falchion | 32 | 64 | Tulwar | 32 | 64 | Hydra Edge | 32 | 84 | ||
Crystal Sword | 20 | 40 | Dimensional Blade | 20 | 40 | Phase Blade | - | - | ||
Broad Sword | 32 | 64 | Battle Sword | 32 | 64 | Conquest Sword | 32 | 84 | ||
Long Sword | 44 | 88 | Rune Sword | 44 | 88 | Cryptic Sword | 44 | 88 | ||
War Sword | 44 | 88 | Ancient Sword | 44 | 88 | Mythical Sword | 44 | 88 | ||
Two-handed Sword | 44 | 88 | Espandon | 44 | 88 | Legend Sword | 44 | 88 | ||
Claymore | 50 | 100 | Dacian Falx | 50 | 100 | Highland Blade | 50 | 100 | ||
Giant Sword | 50 | 100 | Tusk Sword | 50 | 100 | Balrog Blade | 50 | 100 | ||
Bastard Sword | 40 | 80 | Gothic Sword | 40 | 80 | Champion Sword | 40 | 80 | ||
Flamberge | 50 | 100 | Zweihander | 50 | 100 | Colossus Sword | 50 | 100 | ||
Great Sword | 50 | 100 | Executioner's Sword | 50 | 100 | Colossus Blade | 50 | 100 | ||
Dagger | 16 | 32 | Poignard | 16 | 32 | Bone Knife | 26 | 72 | ||
Dirk | 20 | 40 | Rondel | 20 | 40 | Mithril Point | 55 | 110 | ||
Kris | 24 | 48 | Cinquedeas | 24 | 48 | Fanged Knife | 36 | 72 | ||
Blade | 24 | 48 | Stiletto | 24 | 48 | Legend Spike | 47 | 94 | ||
Spear | 30 | 60 | War Spear | 30 | 60 | Hyperion Spear | 30 | 90 | ||
Trident | 35 | 70 | Fuscina | 35 | 70 | Stygian Pike | 35 | 105 | ||
Brandistock | 28 | 56 | War Fork | 28 | 56 | Mancatcher | 28 | 84 | ||
Spetum | 28 | 56 | Yari | 28 | 56 | Ghost Spear | 28 | 84 | ||
Pike | 25 | 50 | Lance | 25 | 50 | War Pike | 25 | 75 | ||
Bardiche | 50 | 100 | Lochaber Axe | 50 | 100 | Ogre Axe | 50 | 100 | ||
Voulge | 50 | 100 | Bill | 50 | 100 | Colossus Voulge | 50 | 100 | ||
Scythe | 65 | 130 | Battle Scythe | 65 | 130 | Thresher | 65 | 130 | ||
Poleaxe | 65 | 130 | Partizan | 65 | 130 | Cryptic Axe | 65 | 130 | ||
Halberd | 55 | 110 | Bec-de-Corbin | 55 | 110 | Great Poleaxe | 55 | 110 | ||
War Scythe | 55 | 110 | Grim Scythe | 55 | 110 | Giant Thresher | 55 | 110 | ||
Short Staff | 20 | 40 | Jo Staff | 20 | 40 | Walking Stick | 20 | 80 | ||
Long Staff | 30 | 60 | Quarterstaff | 30 | 60 | Stalagmite | 30 | 90 | ||
Gnarled Staff | 35 | 70 | Cedar Staff | 35 | 70 | Elder Staff | 35 | 105 | ||
Battle Staff | 40 | 80 | Gothic Staff | 40 | 80 | Shillelagh | 40 | 120 | ||
War Staff | 50 | 100 | Rune Staff | 50 | 100 | Archon Staff | 26 | 78 | ||
Scepter | 50 | 100 | Rune Scepter | 50 | 100 | Mighty Scepter | 50 | 100 | ||
Grand Scepter | 60 | 120 | Holy Water Sprinkler | 60 | 120 | Seraph Rod | 60 | 120 | ||
War Scepter | 70 | 140 | Divine Scepter | 70 | 140 | Caduceus | 70 | 140 | ||
Katar | 48 | 96 | Quhab | 48 | 96 | Suwayyah | 48 | 96 | ||
Wrist Blade | 52 | 104 | Wrist Spike | 56 | 112 | Wrist Sword | 56 | 112 | ||
Hatchet Hands | 56 | 112 | Fascia | 64 | 128 | War Fist | 64 | 128 | ||
Cestus | 72 | 144 | Hand Scythe | 72 | 144 | Battle Cestus | 72 | 144 | ||
Claws | 64 | 128 | Greater Claws | 52 | 104 | Feral Claws | 52 | 104 | ||
Blade Talons | 69 | 138 | Greater Talons | 69 | 138 | Runic Talons | 69 | 138 | ||
Scissors Katar | 68 | 136 | Scissors Quhab | 68 | 136 | Scissors Suwayyah | 68 | 136 | ||
Maiden Spear | 28 | 56 | Ceremonial Spear | 28 | 56 | Matriarchal Spear | 28 | 56 | ||
Maiden Pike | 25 | 50 | Ceremonial Pike | 25 | 50 | Matriarchal Pike | 25 | 50 |
Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.
Item (Normal) | Durability | Item (Exceptional) | Durability | Item (Elite) | Durability | ||
---|---|---|---|---|---|---|---|
Cap | 12 | War Hat | 12 | Shako | 12 | ||
Skull Cap | 18 | Sallet | 18 | Hydraskull | 18 | ||
Helm | 24 | Casque | 24 | Armet | 24 | ||
Full Helm | 30 | Basinet | 30 | Giant Conch | 30 | ||
Mask | 20 | Death Mask | 20 | Demonhead | 20 | ||
Bone Helm | 40 | Grim Helm | 40 | Bone Visage | 40 | ||
Great Helm | 40 | Winged Helm | 40 | Spired Helm | 40 | ||
Crown | 50 | Grand Crown | 50 | Corona | 50 | ||
Quilted Armor | 20 | Ghost Armor | 20 | Dusk Shroud | 20 | ||
Leather Armor | 24 | Serpentskin Armor | 24 | Wyrmhide | 24 | ||
Hard Leather Armor | 28 | Demonhide Armor | 28 | Scarab Husk | 28 | ||
Studded Leather | 32 | Trellised Armor | 32 | Wire Fleece | 32 | ||
Ring Mail | 26 | Linked Mail | 26 | Diamond Mail | 26 | ||
Scale Mail | 36 | Tigulated Mail | 36 | Loricated Mail | 36 | ||
Chain Mail | 45 | Mesh Armor | 45 | Boneweave | 45 | ||
Breast Plate | 50 | Cuirass | 50 | Great Hauberk | 50 | ||
Splint Mail | 30 | Russet Armor | 30 | Balrog Skin | 30 | ||
Plate Mail | 60 | Templar Coat | 60 | Hellforge Plate | 60 | ||
Field Plate | 48 | Sharktooth Armor | 48 | Kraken Shell | 48 | ||
Gothic Plate | 55 | Embossed Plate | 55 | Lacquered Plate | 55 | ||
Light Plate | 60 | Mage Plate | 60 | Archon Plate | 60 | ||
Full Plate Mail | 70 | Chaos Armor | 70 | Shadow Plate | 70 | ||
Ancient Armor | 60 | Ornate Plate | 60 | Sacred Armor | 60 | ||
Buckler | 12 | Defender | 68 | Heater | 88 | ||
Small Shield | 16 | Round Shield | 64 | Luna | 84 | ||
Large Shield | 24 | Scutum | 62 | Hyperion | 82 | ||
Spiked Shield | 40 | Barbed Shield | 55 | Blade Barrier | 83 | ||
Kite Shield | 30 | Dragon Shield | 76 | Monarch | 86 | ||
Bone Shield | 40 | Grim Shield | 70 | Troll Nest | 74 | ||
Tower Shield | 60 | Pavise | 72 | Aegis | 92 | ||
Gothic Shield | 40 | Ancient Shield | 80 | Ward | 100 | ||
Leather Gloves | 12 | Demonhide Gloves | 12 | Bramble Mitts | 12 | ||
Heavy Gloves | 14 | Sharkskin Gloves | 14 | Vampirebone Gloves | 14 | ||
Chain Gloves | 16 | Heavy Bracers | 16 | Vambraces | 16 | ||
Light Gauntlets | 18 | Battle Gauntlets | 18 | Crusader Gauntlets | 18 | ||
Gauntlets | 24 | War Gauntlets | 24 | Ogre Gauntlets | 24 | ||
Boots | 12 | Demonhide Boots | 12 | Wyrmhide Boots | 12 | ||
Heavy Boots | 14 | Sharkskin Boots | 14 | Scarabshell Boots | 14 | ||
Chain Boots | 16 | Mesh Boots | 16 | Boneweave Boots | 16 | ||
Light Plated Boots | 18 | Battle Boots | 18 | Mirrored Boots | 18 | ||
Greaves | 24 | War Boots | 24 | Myrmidon Greaves | 24 | ||
Sash | 12 | Demonhide Sash | 12 | Spiderweb Sash | 12 | ||
Light Belt | 14 | Sharkskin Belt | 14 | Vampirefang Belt | 14 | ||
Belt | 16 | Mesh Belt | 16 | Mithril Coil | 16 | ||
Heavy Belt | 18 | Battle Belt | 18 | Troll Belt | 18 | ||
Plated Belt | 24 | War Belt | 24 | Colossus Girdle | 24 | ||
Circlet | 35 | Tiara | 25 | Diadem | 20 | ||
Coronet | 30 | ||||||
Wolf Head | 20 | Alpha Helm | 20 | Blood Spirit | 20 | ||
Hawk Helm | 20 | Griffon Headress | 20 | Sun Spirit | 20 | ||
Antlers | 20 | Hunter's Guise | 20 | Earth Spirit | 20 | ||
Falcon Mask | 20 | Sacred Feathers | 20 | Sky Spirit | 20 | ||
Spirit Mask | 20 | Totemic Mask | 20 | Dream Spirit | 20 | ||
Jawbone Cap | 25 | Jawbone Visor | 25 | Carnage Helm | 25 | ||
Fanged Helm | 35 | Lion Helm | 35 | Fury Visor | 35 | ||
Horned Helm | 45 | Rage Mask | 45 | Destroyer Helm | 45 | ||
Assault Helmet | 50 | Savage Helmet | 50 | Conqueror Crown | 50 | ||
Avenger Guard | 55 | Slayer Guard | 55 | Guardian Crown | 55 | ||
Targe | 20 | Akaran Targe | 20 | Sacred Targe | 45 | ||
Rondache | 30 | Akaran Rondache | 30 | Sacred Rondache | 68 | ||
Heraldic Shield | 40 | Protector Shield | 40 | Kurast Shield | 55 | ||
Aerin Shield | 50 | Gilded Shield | 50 | Zakarum Shield | 65 | ||
Crown Shield | 60 | Royal Shield | 60 | Vortex Shield | 90 | ||
Preserved Head | 20 | Mummified Trophy | 20 | Minion Skull | 20 | ||
Zombie Head | 20 | Fetish Trophy | 20 | Hellspawn Skull | 20 | ||
Unraveller Head | 20 | Sexton Trophy | 20 | Overseer Skull | 20 | ||
Gargoyle Head | 20 | Cantor Trophy | 20 | Succubus Skull | 20 | ||
Demon Head | 20 | Hierophant Trophy | 20 | Bloodlord Skull | 20 |
Other
Level requirements and quality levels haven't changed. To see a list of all item bases and their corresponding unique/set items, see Item Codes.
Level Requirements
Item (Normal) | Level | Item (Exceptional) | Level | Item (Elite) | Level | ||
---|---|---|---|---|---|---|---|
Hand Axe | Hatchet | 19 | Tomahawk | 40 | |||
Axe | Cleaver | 22 | Small Crescent | 45 | |||
Double Axe | Twin Axe | 25 | Ettin Axe | 52 | |||
Military Pick | Crowbill | 25 | War Spike | 59 | |||
War Axe | Naga | 25 | Berserker Axe | 64 | |||
Large Axe | Military Axe | 22 | Feral Axe | 42 | |||
Broad Axe | Bearded Axe | 25 | Silver-edged Axe | 48 | |||
Battle Axe | Tabar | 25 | Decapitator | 54 | |||
Great Axe | Gothic Axe | 25 | Champion Axe | 61 | |||
Giant Axe | Ancient Axe | 25 | Glorious Axe | 66 | |||
Club | Cudgel | 18 | Truncheon | 39 | |||
Spiked Club | Barbed Club | 20 | Tyrant Club | 42 | |||
Mace | Flanged Mace | 23 | Reinforced Mace | 47 | |||
Morning Star | Jagged Star | 25 | Devil Star | 52 | |||
Flail | Knout | 25 | Scourge | 57 | |||
War Hammer | Battle Hammer | 25 | Legendary Mallet | 61 | |||
Maul | War Club | 25 | Ogre Maul | 51 | |||
Great Maul | Martel de Fer | 25 | Thunder Maul | 65 | |||
Short Sword | Gladius | 18 | Falcata | 42 | |||
Scimitar | Cutlass | 25 | Ataghan | 45 | |||
Sabre | Shamshir | 23 | Elegant Blade | 47 | |||
Falchion | Tulwar | 25 | Hydra Edge | 51 | |||
Crystal Sword | Dimensional Blade | 25 | Phase Blade | 54 | |||
Broad Sword | Battle Sword | 25 | Conquest Sword | 58 | |||
Long Sword | Rune Sword | 25 | Cryptic Sword | 61 | |||
War Sword | Ancient Sword | 25 | Mythical Sword | 66 | |||
Two-handed Sword | Espandon | 25 | Legend Sword | 44 | |||
Claymore | Dacian Falx | 25 | Highland Blade | 49 | |||
Giant Sword | Tusk Sword | 25 | Balrog Blade | 53 | |||
Bastard Sword | Gothic Sword | 25 | Champion Sword | 57 | |||
Flamberge | Zweihander | 25 | Colossus Sword | 60 | |||
Great Sword | Executioner's Sword | 25 | Colossus Blade | 63 | |||
Dagger | Poignard | 19 | Bone Knife | 43 | |||
Dirk | Rondel | 24 | Mithril Point | 52 | |||
Kris | Cinquedeas | 25 | Fanged Knife | 62 | |||
Blade | Stiletto | 25 | Legend Spike | 66 | |||
Throwing Knife | Battle Dart | 19 | Flying Knife | 48 | |||
Throwing Axe | Francisca | 22 | Flying Axe | 42 | |||
Balanced Knife | War Dart | 25 | Winged Knife | 57 | |||
Balanced Axe | Hurlbat | 25 | Winged Axe | 60 | |||
Javelin | War Javelin | 18 | Hyperion Javelin | 40 | |||
Pilum | Great Pilum | 25 | Stygian Pilum | 46 | |||
Short Spear | Simbilan | 25 | Balrog Spear | 53 | |||
Glaive | Spiculum | 25 | Ghost Glaive | 59 | |||
Throwing Spear | Harpoon | 25 | Winged Harpoon | 65 | |||
Spear | War Spear | 21 | Hyperion Spear | 43 | |||
Trident | Fuscina | 24 | Stygian Pike | 49 | |||
Brandistock | War Fork | 25 | Mancatcher | 55 | |||
Spetum | Yari | 25 | Ghost Spear | 62 | |||
Pike | Lance | 25 | War Pike | 66 | |||
Bardiche | Lochaber Axe | 21 | Ogre Axe | 45 | |||
Voulge | Bill | 25 | Colossus Voulge | 48 | |||
Scythe | Battle Scythe | 25 | Thresher | 53 | |||
Poleaxe | Partizan | 23 | Cryptic Axe | 59 | |||
Halberd | Bec-de-Corbin | 25 | Great Poleaxe | 63 | |||
War Scythe | Grim Scythe | 25 | Giant Thresher | 66 | |||
Short Bow | Edge Bow | 18 | Spider Bow | 41 | |||
Hunter’s Bow | Razor Bow | 21 | Blade Bow | 45 | |||
Long Bow | Cedar Bow | 23 | Shadow Bow | 47 | |||
Composite Bow | Double Bow | 25 | Great Bow | 51 | |||
Short Battle Bow | Short Siege Bow | 25 | Diamond Bow | 54 | |||
Long Battle Bow | Large Siege Bow | 25 | Crusader Bow | 57 | |||
Short War Bow | Rune Bow | 25 | Ward Bow | 60 | |||
Long War Bow | Gothic Bow | 25 | Hydra Bow | 63 | |||
Light Crossbow | Arbalest | 22 | Pellet Bow | 42 | |||
Crossbow | Siege Crossbow | 25 | Gorgon Crossbow | 50 | |||
Heavy Crossbow | Ballista | 25 | Colossus Crossbow | 56 | |||
Repeating Crossbow | Chu-Ko-Nu | 25 | Demon Crossbow | 63 | |||
Short Staff | Jo Staff | 18 | Walking Stick | 43 | |||
Long Staff | Quarterstaff | 23 | Stalagmite | 49 | |||
Gnarled Staff | Cedar Staff | 25 | Elder Staff | 55 | |||
Battle Staff | Gothic Staff | 25 | Shillelagh | 62 | |||
War Staff | Rune Staff | 25 | Archon Staff | 66 | |||
Wand | Burnt Wand | 19 | Polished Wand | 41 | |||
Yew Wand | Petrified Wand | 25 | Ghost Wand | 48 | |||
Bone Wand | Tomb Wand | 25 | Lich Wand | 56 | |||
Grim Wand | Grave Wand | 25 | Unearthed Wand | 64 | |||
Scepter | Rune Scepter | 19 | Mighty Scepter | 46 | |||
Grand Scepter | Holy Water Sprinkler | 25 | Seraph Rod | 57 | |||
War Scepter | Divine Scepter | 25 | Caduceus | 66 | |||
Katar | Quhab | 21 | Suwayyah | 44 | |||
Wrist Blade | Wrist Spike | 24 | Wrist Sword | 46 | |||
Hatchet Hands | Fascia | 27 | War Fist | 51 | |||
Cestus | Hand Scythe | 30 | Battle Cestus | 54 | |||
Claws | Greater Claws | 33 | Feral Claws | 58 | |||
Blade Talons | Greater Talons | 37 | Runic Talons | 60 | |||
Scissors Katar | Scissors Quhab | 40 | Scissors Suwayyah | 64 | |||
Eagle Orb | Glowing Orb | 24 | Heavenly Stone | 44 | |||
Sacred Globe | Crystalline Globe | 27 | Eldritch Orb | 50 | |||
Smoked Sphere | 8 | Cloudy Sphere | 30 | Demon Heart | 56 | ||
Clasped Orb | 13 | Sparkling Ball | 34 | Vortex Orb | 63 | ||
Jared's Stone | 18 | Swirling Crystal | 37 | Dimensional Shard | 66 | ||
Stag Bow | 14 | Ashwood Bow | 29 | Matriarchal Bow | 39 | ||
Reflex Bow | 20 | Ceremonial Bow | 35 | Grand Matron Bow | 58 | ||
Maiden Spear | 14 | Ceremonial Spear | 32 | Matriarchal Spear | 45 | ||
Maiden Pike | 20 | Ceremonial Pike | 38 | Matriarchal Pike | 60 | ||
Maiden Javelin | 17 | Ceremonial Javelin | 26 | Matriarchal Javelin | 48 |
Item (Normal) | Level | Item (Exceptional) | Level | Item (Elite) | Level | ||
---|---|---|---|---|---|---|---|
Cap | War Hat | 22 | Shako | 43 | |||
Skull Cap | Sallet | 25 | Hydraskull | 47 | |||
Helm | Casque | 25 | Armet | 51 | |||
Full Helm | Basinet | 25 | Giant Conch | 40 | |||
Mask | Death Mask | 25 | Demonhead | 55 | |||
Bone Helm | Grim Helm | 25 | Bone Visage | 63 | |||
Great Helm | Winged Helm | 25 | Spired Helm | 59 | |||
Crown | Grand Crown | 25 | Corona | 66 | |||
Quilted Armor | Ghost Armor | 22 | Dusk Shroud | 49 | |||
Leather Armor | Serpentskin Armor | 24 | Wyrmhide | 50 | |||
Hard Leather Armor | Demonhide Armor | 25 | Scarab Husk | 51 | |||
Studded Leather | Trellised Armor | 25 | Wire Fleece | 53 | |||
Ring Mail | Linked Mail | 25 | Diamond Mail | 54 | |||
Scale Mail | Tigulated Mail | 25 | Loricated Mail | 55 | |||
Chain Mail | Mesh Armor | 25 | Boneweave | 47 | |||
Breast Plate | Cuirass | 25 | Great Hauberk | 56 | |||
Splint Mail | Russet Armor | 25 | Balrog Skin | 57 | |||
Plate Mail | Templar Coat | 25 | Hellforge Plate | 59 | |||
Field Plate | Sharktooth Armor | 25 | Kraken Shell | 61 | |||
Gothic Plate | Embossed Plate | 25 | Lacquered Plate | 62 | |||
Light Plate | Mage Plate | 25 | Archon Plate | 63 | |||
Full Plate Mail | Chaos Armor | 25 | Shadow Plate | 64 | |||
Ancient Armor | Ornate Plate | 25 | Sacred Armor | 66 | |||
Buckler | Defender | 22 | Heater | 43 | |||
Small Shield | Round Shield | 25 | Luna | 45 | |||
Large Shield | Scutum | 25 | Hyperion | 48 | |||
Spiked Shield | Barbed Shield | 25 | Blade Barrier | 51 | |||
Kite Shield | Dragon Shield | 25 | Monarch | 54 | |||
Bone Shield | Grim Shield | 25 | Troll Nest | 57 | |||
Tower Shield | Pavise | 25 | Aegis | 59 | |||
Gothic Shield | Ancient Shield | 25 | Ward | 63 | |||
Leather Gloves | Demonhide Gloves | 21 | Bramble Mitts | 42 | |||
Heavy Gloves | Sharkskin Gloves | 25 | Vampirebone Gloves | 47 | |||
Chain Gloves | Heavy Bracers | 25 | Vambraces | 51 | |||
Light Gauntlets | Battle Gauntlets | 25 | Crusader Gauntlets | 57 | |||
Gauntlets | War Gauntlets | 25 | Ogre Gauntlets | 64 | |||
Boots | Demonhide Boots | 24 | Wyrmhide Boots | 45 | |||
Heavy Boots | Sharkskin Boots | 25 | Scarabshell Boots | 49 | |||
Chain Boots | Mesh Boots | 25 | Boneweave Boots | 54 | |||
Light Plated Boots | Battle Boots | 25 | Mirrored Boots | 60 | |||
Greaves | War Boots | 25 | Myrmidon Greaves | 65 | |||
Sash | Demonhide Sash | 24 | Spiderweb Sash | 46 | |||
Light Belt | Sharkskin Belt | 25 | Vampirefang Belt | 51 | |||
Belt | Mesh Belt | 25 | Mithril Coil | 56 | |||
Heavy Belt | Battle Belt | 25 | Troll Belt | 62 | |||
Plated Belt | War Belt | 25 | Colossus Girdle | 67 | |||
Circlet | 16 | Tiara | 52 | Diadem | 64 | ||
Coronet | 39 | ||||||
Wolf Head | 3 | Alpha Helm | 26 | Blood Spirit | 46 | ||
Hawk Helm | 6 | Griffon Headress | 30 | Sun Spirit | 51 | ||
Antlers | 12 | Hunter's Guise | 29 | Earth Spirit | 57 | ||
Falcon Mask | 15 | Sacred Feathers | 32 | Sky Spirit | 62 | ||
Spirit Mask | 18 | Totemic Mask | 41 | Dream Spirit | 66 | ||
Jawbone Cap | 3 | Jawbone Visor | 25 | Carnage Helm | 45 | ||
Fanged Helm | 6 | Lion Helm | 29 | Fury Visor | 49 | ||
Horned Helm | 12 | Rage Mask | 29 | Destroyer Helm | 54 | ||
Assault Helmet | 15 | Savage Helmet | 32 | Conqueror Crown | 60 | ||
Avenger Guard | 18 | Slayer Guard | 40 | Guardian Crown | 65 | ||
Targe | 3 | Akaran Targe | 26 | Sacred Targe | 47 | ||
Rondache | 6 | Akaran Rondache | 30 | Sacred Rondache | 52 | ||
Heraldic Shield | 12 | Protector Shield | 34 | Kurast Shield | 55 | ||
Aerin Shield | 15 | Gilded Shield | 38 | Zakarum Shield | 61 | ||
Crown Shield | 18 | Royal Shield | 41 | Vortex Shield | 66 | ||
Preserved Head | 3 | Mummified Trophy | 24 | Minion Skull | 44 | ||
Zombie Head | 6 | Fetish Trophy | 29 | Hellspawn Skull | 50 | ||
Unraveller Head | 12 | Sexton Trophy | 33 | Overseer Skull | 49 | ||
Gargoyle Head | 15 | Cantor Trophy | 36 | Succubus Skull | 60 | ||
Demon Head | 18 | Hierophant Trophy | 40 | Bloodlord Skull | 65 |
Quality Levels
Item (Normal) | qlvl | Item (Exceptional) | qlvl | Item (Elite) | qlvl | ||
---|---|---|---|---|---|---|---|
Hand Axe | 3 | Hatchet | 31 | Tomahawk | 54 | ||
Axe | 7 | Cleaver | 34 | Small Crescent | 61 | ||
Double Axe | 13 | Twin Axe | 39 | Ettin Axe | 70 | ||
Military Pick | 19 | Crowbill | 43 | War Spike | 79 | ||
War Axe | 25 | Naga | 48 | Berserker Axe | 85 | ||
Large Axe | 6 | Military Axe | 34 | Feral Axe | 57 | ||
Broad Axe | 12 | Bearded Axe | 38 | Silver-edged Axe | 65 | ||
Battle Axe | 17 | Tabar | 42 | Decapitator | 73 | ||
Great Axe | 23 | Gothic Axe | 46 | Champion Axe | 82 | ||
Giant Axe | 27 | Ancient Axe | 51 | Glorious Axe | 85 | ||
Club | 1 | Cudgel | 30 | Truncheon | 52 | ||
Spiked Club | 4 | Barbed Club | 32 | Tyrant Club | 57 | ||
Mace | 8 | Flanged Mace | 35 | Reinforced Mace | 63 | ||
Morning Star | 13 | Jagged Star | 39 | Devil Star | 70 | ||
Flail | 19 | Knout | 43 | Scourge | 76 | ||
War Hammer | 25 | Battle Hammer | 48 | Legendary Mallet | 82 | ||
Maul | 21 | War Club | 45 | Ogre Maul | 69 | ||
Great Maul | 32 | Martel de Fer | 53 | Thunder Maul | 85 | ||
Short Sword | 1 | Gladius | 30 | Falcata | 56 | ||
Scimitar | 5 | Cutlass | 43 | Ataghan | 61 | ||
Sabre | 8 | Shamshir | 35 | Elegant Blade | 63 | ||
Falchion | 11 | Tulwar | 37 | Hydra Edge | 69 | ||
Crystal Sword | 11 | Dimensional Blade | 37 | Phase Blade | 73 | ||
Broad Sword | 15 | Battle Sword | 40 | Conquest Sword | 78 | ||
Long Sword | 20 | Rune Sword | 44 | Cryptic Sword | 82 | ||
War Sword | 27 | Ancient Sword | 49 | Mythical Sword | 85 | ||
Two-handed Sword | 10 | Espandon | 37 | Legend Sword | 59 | ||
Claymore | 17 | Dacian Falx | 42 | Highland Blade | 66 | ||
Giant Sword | 21 | Tusk Sword | 45 | Balrog Blade | 71 | ||
Bastard Sword | 24 | Gothic Sword | 48 | Champion Sword | 77 | ||
Flamberge | 27 | Zweihander | 49 | Colossus Sword | 80 | ||
Great Sword | 33 | Executioner's Sword | 54 | Colossus Blade | 85 | ||
Dagger | 3 | Poignard | 31 | Bone Knife | 58 | ||
Dirk | 9 | Rondel | 36 | Mithril Point | 70 | ||
Kris | 17 | Cinquedeas | 42 | Fanged Knife | 83 | ||
Blade | 23 | Stiletto | 46 | Legend Spike | 85 | ||
Throwing Knife | 2 | Battle Dart | 31 | Flying Knife | 64 | ||
Throwing Axe | 7 | Francisca | 34 | Flying Axe | 56 | ||
Balanced Knife | 13 | War Dart | 39 | Winged Knife | 77 | ||
Balanced Axe | 16 | Hurlbat | 41 | Winged Axe | 80 | ||
Javelin | 1 | War Javelin | 30 | Hyperion Javelin | 54 | ||
Pilum | 10 | Great Pilum | 37 | Stygian Pilum | 62 | ||
Short Spear | 15 | Simbilan | 40 | Balrog Spear | 71 | ||
Glaive | 23 | Spiculum | 46 | Ghost Glaive | 79 | ||
Throwing Spear | 29 | Harpoon | 51 | Winged Harpoon | 85 | ||
Spear | 5 | War Spear | 33 | Hyperion Spear | 58 | ||
Trident | 9 | Fuscina | 36 | Stygian Pike | 66 | ||
Brandistock | 16 | War Fork | 41 | Mancatcher | 74 | ||
Spetum | 20 | Yari | 44 | Ghost Spear | 83 | ||
Pike | 24 | Lance | 47 | War Pike | 85 | ||
Bardiche | 5 | Lochaber Axe | 33 | Ogre Axe | 60 | ||
Voulge | 11 | Bill | 37 | Colossus Voulge | 64 | ||
Scythe | 15 | Battle Scythe | 40 | Thresher | 71 | ||
Poleaxe | 21 | Partizan | 35 | Cryptic Axe | 79 | ||
Halberd | 29 | Bec-de-Corbin | 51 | Great Poleaxe | 84 | ||
War Scythe | 34 | Grim Scythe | 55 | Giant Thresher | 85 | ||
Short Bow | 1 | Edge Bow | 30 | Spider Bow | 55 | ||
Hunter’s Bow | 5 | Razor Bow | 33 | Blade Bow | 60 | ||
Long Bow | 8 | Cedar Bow | 35 | Shadow Bow | 63 | ||
Composite Bow | 12 | Double Bow | 39 | Great Bow | 68 | ||
Short Battle Bow | 18 | Short Siege Bow | 43 | Diamond Bow | 72 | ||
Long Battle Bow | 23 | Large Siege Bow | 46 | Crusader Bow | 77 | ||
Short War Bow | 27 | Rune Bow | 49 | Ward Bow | 80 | ||
Long War Bow | 31 | Gothic Bow | 52 | Hydra Bow | 85 | ||
Light Crossbow | 6 | Arbalest | 34 | Pellet Bow | 57 | ||
Crossbow | 15 | Siege Crossbow | 40 | Gorgon Crossbow | 67 | ||
Heavy Crossbow | 24 | Ballista | 47 | Colossus Crossbow | 75 | ||
Repeating Crossbow | 33 | Chu-Ko-Nu | 54 | Demon Crossbow | 84 | ||
Short Staff | 1 | Jo Staff | 30 | Walking Stick | 58 | ||
Long Staff | 8 | Quarterstaff | 35 | Stalagmite | 66 | ||
Gnarled Staff | 12 | Cedar Staff | 38 | Elder Staff | 74 | ||
Battle Staff | 17 | Gothic Staff | 42 | Shillelagh | 83 | ||
War Staff | 24 | Rune Staff | 47 | Archon Staff | 85 | ||
Wand | 2 | Burnt Wand | 31 | Polished Wand | 55 | ||
Yew Wand | 12 | Petrified Wand | 38 | Ghost Wand | 65 | ||
Bone Wand | 18 | Tomb Wand | 43 | Lich Wand | 75 | ||
Grim Wand | 26 | Grave Wand | 49 | Unearthed Wand | 86 | ||
Scepter | 3 | Rune Scepter | 31 | Mighty Scepter | 62 | ||
Grand Scepter | 15 | Holy Water Sprinkler | 40 | Seraph Rod | 76 | ||
War Scepter | 21 | Divine Scepter | 45 | Caduceus | 85 | ||
Katar | 1 | Quhab | 28 | Suwayyah | 59 | ||
Wrist Blade | 9 | Wrist Spike | 32 | Wrist Sword | 62 | ||
Hatchet Hands | 12 | Fascia | 36 | War Fist | 68 | ||
Cestus | 15 | Hand Scythe | 41 | Battle Cestus | 73 | ||
Claws | 18 | Greater Claws | 45 | Feral Claws | 78 | ||
Blade Talons | 21 | Greater Talons | 50 | Runic Talons | 81 | ||
Scissors Katar | 24 | Scissors Quhab | 54 | Scissors Suwayyah | 85 | ||
Eagle Orb | 1 | Glowing Orb | 32 | Heavenly Stone | 59 | ||
Sacred Globe | 8 | Crystalline Globe | 37 | Eldritch Orb | 67 | ||
Smoked Sphere | 12 | Cloudy Sphere | 41 | Demon Heart | 75 | ||
Clasped Orb | 17 | Sparkling Ball | 46 | Vortex Orb | 84 | ||
Jared's Stone | 24 | Swirling Crystal | 50 | Dimensional Shard | 85 | ||
Stag Bow | 18 | Ashwood Bow | 39 | Matriarchal Bow | 53 | ||
Reflex Bow | 27 | Ceremonial Bow | 47 | Grand Matron Bow | 78 | ||
Maiden Spear | 18 | Ceremonial Spear | 43 | Matriarchal Spear | 61 | ||
Maiden Pike | 27 | Ceremonial Pike | 51 | Matriarchal Pike | 81 | ||
Maiden Javelin | 23 | Ceremonial Javelin | 35 | Matriarchal Javelin | 65 |
Item (Normal) | qlvl | Item (Exceptional) | qlvl | Item (Elite) | qlvl | ||
---|---|---|---|---|---|---|---|
Cap | 1 | War Hat | 34 | Shako | 58 | ||
Skull Cap | 5 | Sallet | 37 | Hydraskull | 63 | ||
Helm | 11 | Casque | 42 | Armet | 68 | ||
Full Helm | 15 | Basinet | 45 | Giant Conch | 54 | ||
Mask | 19 | Death Mask | 48 | Demonhead | 74 | ||
Bone Helm | 22 | Grim Helm | 50 | Bone Visage | 84 | ||
Great Helm | 23 | Winged Helm | 51 | Spired Helm | 79 | ||
Crown | 29 | Grand Crown | 55 | Corona | 85 | ||
Quilted Armor | 1 | Ghost Armor | 34 | Dusk Shroud | 65 | ||
Leather Armor | 3 | Serpentskin Armor | 36 | Wyrmhide | 67 | ||
Hard Leather Armor | 5 | Demonhide Armor | 37 | Scarab Husk | 68 | ||
Studded Leather | 8 | Trellised Armor | 40 | Wire Fleece | 70 | ||
Ring Mail | 11 | Linked Mail | 42 | Diamond Mail | 72 | ||
Scale Mail | 13 | Tigulated Mail | 43 | Loricated Mail | 73 | ||
Chain Mail | 15 | Mesh Armor | 45 | Boneweave | 62 | ||
Breast Plate | 18 | Cuirass | 47 | Great Hauberk | 75 | ||
Splint Mail | 20 | Russet Armor | 49 | Balrog Skin | 76 | ||
Plate Mail | 24 | Templar Coat | 52 | Hellforge Plate | 78 | ||
Field Plate | 28 | Sharktooth Armor | 55 | Kraken Shell | 81 | ||
Gothic Plate | 32 | Embossed Plate | 58 | Lacquered Plate | 82 | ||
Light Plate | 35 | Mage Plate | 60 | Archon Plate | 84 | ||
Full Plate Mail | 37 | Chaos Armor | 61 | Shadow Plate | 83 | ||
Ancient Armor | 40 | Ornate Plate | 64 | Sacred Armor | 85 | ||
Buckler | 1 | Defender | 34 | Heater | 58 | ||
Small Shield | 5 | Round Shield | 37 | Luna | 61 | ||
Large Shield | 11 | Scutum | 42 | Hyperion | 64 | ||
Spiked Shield | 11 | Barbed Shield | 42 | Blade Barrier | 68 | ||
Kite Shield | 15 | Dragon Shield | 45 | Monarch | 72 | ||
Bone Shield | 19 | Grim Shield | 48 | Troll Nest | 76 | ||
Tower Shield | 22 | Pavise | 50 | Aegis | 79 | ||
Gothic Shield | 30 | Ancient Shield | 56 | Ward | 84 | ||
Leather Gloves | 3 | Demonhide Gloves | 33 | Bramble Mitts | 57 | ||
Heavy Gloves | 7 | Sharkskin Gloves | 39 | Vampirebone Gloves | 63 | ||
Chain Gloves | 12 | Heavy Bracers | 43 | Vambraces | 69 | ||
Light Gauntlets | 20 | Battle Gauntlets | 49 | Crusader Gauntlets | 76 | ||
Gauntlets | 27 | War Gauntlets | 54 | Ogre Gauntlets | 85 | ||
Boots | 3 | Demonhide Boots | 36 | Wyrmhide Boots | 60 | ||
Heavy Boots | 7 | Sharkskin Boots | 39 | Scarabshell Boots | 66 | ||
Chain Boots | 12 | Mesh Boots | 43 | Boneweave Boots | 72 | ||
Light Plated Boots | 20 | Battle Boots | 49 | Mirrored Boots | 81 | ||
Greaves | 27 | War Boots | 54 | Myrmidon Greaves | 85 | ||
Sash | 3 | Demonhide Sash | 36 | Spiderweb Sash | 61 | ||
Light Belt | 7 | Sharkskin Belt | 39 | Vampirefang Belt | 68 | ||
Belt | 12 | Mesh Belt | 43 | Mithril Coil | 75 | ||
Heavy Belt | 20 | Battle Belt | 49 | Troll Belt | 82 | ||
Plated Belt | 27 | War Belt | 54 | Colossus Girdle | 85 | ||
Circlet | 24 | Tiara | 70 | Diadem | 85 | ||
Coronet | 52 | ||||||
Wolf Head | 4 | Alpha Helm | 35 | Blood Spirit | 62 | ||
Hawk Helm | 8 | Griffon Headress | 40 | Sun Spirit | 69 | ||
Antlers | 16 | Hunter's Guise | 46 | Earth Spirit | 76 | ||
Falcon Mask | 20 | Sacred Feathers | 50 | Sky Spirit | 83 | ||
Spirit Mask | 24 | Totemic Mask | 55 | Dream Spirit | 85 | ||
Jawbone Cap | 4 | Jawbone Visor | 33 | Carnage Helm | 60 | ||
Fanged Helm | 8 | Lion Helm | 38 | Fury Visor | 66 | ||
Horned Helm | 16 | Rage Mask | 44 | Destroyer Helm | 73 | ||
Assault Helmet | 20 | Savage Helmet | 49 | Conqueror Crown | 80 | ||
Avenger Guard | 24 | Slayer Guard | 54 | Guardian Crown | 85 | ||
Targe | 4 | Akaran Targe | 35 | Sacred Targe | 63 | ||
Rondache | 8 | Akaran Rondache | 40 | Sacred Rondache | 70 | ||
Heraldic Shield | 16 | Protector Shield | 46 | Kurast Shield | 74 | ||
Aerin Shield | 20 | Gilded Shield | 51 | Zakarum Shield | 82 | ||
Crown Shield | 24 | Royal Shield | 55 | Vortex Shield | 85 | ||
Preserved Head | 4 | Mummified Trophy | 33 | Minion Skull | 59 | ||
Zombie Head | 8 | Fetish Trophy | 39 | Hellspawn Skull | 67 | ||
Unraveller Head | 16 | Sexton Trophy | 45 | Overseer Skull | 66 | ||
Gargoyle Head | 20 | Cantor Trophy | 49 | Succubus Skull | 81 | ||
Demon Head | 24 | Hierophant Trophy | 54 | Bloodlord Skull | 85 |
Item | qlvl |
---|---|
Amulet | 1 |
Ring | 1 |
Quiver | 1 |
Jewel | 1 |
Grand Charm | 1 |
Large Charm | 14 |
Small Charm | 28 |
General Affix Info
Affixes are item modifiers which each add one or more item attributes. They are randomly selected for magic/rare/crafted items when those items are initially generated and each affix has its own weighted frequency, making some affixes rarer than others. Affixes are grouped and items cannot have more than one affix from each group - similar attributes are usually grouped together, but not always (notably prefixes/suffixes) so items can have multiple affixes which add the same attributes in some cases. Item rarity and item level (ilvl) determine how many affixes the item can have:
- magic: 1-2 total affixes; at most 1 prefix and 1 suffix
- rare: 3-6 total affixes; at most 3 prefixes and 3 suffixes (jewels are further limited to 4 total affixes)
- ilvl 45+: 4-6 affixes (rare jewels always get 4 affixes regardless of ilvl)
- ilvl 65+: 5-6 affixes
- ilvl 85+: 6 affixes
- crafted: 1-4 total affixes in addition to predetermined attributes; at most 3 prefixes or 3 suffixes
- ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
- ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
- ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
- ilvl 71+: 4 affixes (100%)
In addition to determining how many affixes an item can have, the item's rarity can also affect which affixes can spawn - some affixes are limited to magic items only. Item types are colored blue if the affix can only appear on magic versions, and yellow if they can appear on magic and rare/crafted versions.
The required level (rlvl) for a character to use an item with a given affix is typically 75% of the alvl, but this is not always the case. It is shown alongside alvl, frequency (freq) and group in the tables below.
Affix Level
An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (maglvl). Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found.
Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via imbuing or cube recipes.
if (qlvl > ilvl)
ilvl = qlvl
Most items have a maglvl of 0 so this isn't relevant for them, but a few items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:
if (maglvl > 0)
alvl = ilvl + maglvl
For items with a magic level, this has the effect of reducing the minimum ilvl needed for an affix to spawn. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.
For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.
if (ilvl < 99 - [qlvl/2])
then {alvl = ilvl - [qlvl/2]}
else {alvl = 2*ilvl - 99}
For a visual, see the alvl chart. A portion of the chart is included below, showing the relevant info for alvls 71 and higher. Follow the diagonal line of alvl values and you'll notice:
- any ilvl 85+ item will be alvl 71 or higher, and items with qlvl 1-27 can reach that alvl at lower ilvls
- any ilvl 92+ item will be alvl 85 or higher, and items with qlvl 1-13 can reach that alvl at lower ilvls
Item Quality Levels
Item (Normal) | qlvl | Item (Exceptional) | qlvl | Item (Elite) | qlvl | ||
---|---|---|---|---|---|---|---|
Hand Axe | 3 | Hatchet | 31 | Tomahawk | 54 | ||
Axe | 7 | Cleaver | 34 | Small Crescent | 61 | ||
Double Axe | 13 | Twin Axe | 39 | Ettin Axe | 70 | ||
Military Pick | 19 | Crowbill | 43 | War Spike | 79 | ||
War Axe | 25 | Naga | 48 | Berserker Axe | 85 | ||
Large Axe | 6 | Military Axe | 34 | Feral Axe | 57 | ||
Broad Axe | 12 | Bearded Axe | 38 | Silver-edged Axe | 65 | ||
Battle Axe | 17 | Tabar | 42 | Decapitator | 73 | ||
Great Axe | 23 | Gothic Axe | 46 | Champion Axe | 82 | ||
Giant Axe | 27 | Ancient Axe | 51 | Glorious Axe | 85 | ||
Club | 1 | Cudgel | 30 | Truncheon | 52 | ||
Spiked Club | 4 | Barbed Club | 32 | Tyrant Club | 57 | ||
Mace | 8 | Flanged Mace | 35 | Reinforced Mace | 63 | ||
Morning Star | 13 | Jagged Star | 39 | Devil Star | 70 | ||
Flail | 19 | Knout | 43 | Scourge | 76 | ||
War Hammer | 25 | Battle Hammer | 48 | Legendary Mallet | 82 | ||
Maul | 21 | War Club | 45 | Ogre Maul | 69 | ||
Great Maul | 32 | Martel de Fer | 53 | Thunder Maul | 85 | ||
Short Sword | 1 | Gladius | 30 | Falcata | 56 | ||
Scimitar | 5 | Cutlass | 43 | Ataghan | 61 | ||
Sabre | 8 | Shamshir | 35 | Elegant Blade | 63 | ||
Falchion | 11 | Tulwar | 37 | Hydra Edge | 69 | ||
Crystal Sword | 11 | Dimensional Blade | 37 | Phase Blade | 73 | ||
Broad Sword | 15 | Battle Sword | 40 | Conquest Sword | 78 | ||
Long Sword | 20 | Rune Sword | 44 | Cryptic Sword | 82 | ||
War Sword | 27 | Ancient Sword | 49 | Mythical Sword | 85 | ||
Two-handed Sword | 10 | Espandon | 37 | Legend Sword | 59 | ||
Claymore | 17 | Dacian Falx | 42 | Highland Blade | 66 | ||
Giant Sword | 21 | Tusk Sword | 45 | Balrog Blade | 71 | ||
Bastard Sword | 24 | Gothic Sword | 48 | Champion Sword | 77 | ||
Flamberge | 27 | Zweihander | 49 | Colossus Sword | 80 | ||
Great Sword | 33 | Executioner's Sword | 54 | Colossus Blade | 85 | ||
Dagger | 3 | Poignard | 31 | Bone Knife | 58 | ||
Dirk | 9 | Rondel | 36 | Mithril Point | 70 | ||
Kris | 17 | Cinquedeas | 42 | Fanged Knife | 83 | ||
Blade | 23 | Stiletto | 46 | Legend Spike | 85 | ||
Throwing Knife | 2 | Battle Dart | 31 | Flying Knife | 64 | ||
Throwing Axe | 7 | Francisca | 34 | Flying Axe | 56 | ||
Balanced Knife | 13 | War Dart | 39 | Winged Knife | 77 | ||
Balanced Axe | 16 | Hurlbat | 41 | Winged Axe | 80 | ||
Javelin | 1 | War Javelin | 30 | Hyperion Javelin | 54 | ||
Pilum | 10 | Great Pilum | 37 | Stygian Pilum | 62 | ||
Short Spear | 15 | Simbilan | 40 | Balrog Spear | 71 | ||
Glaive | 23 | Spiculum | 46 | Ghost Glaive | 79 | ||
Throwing Spear | 29 | Harpoon | 51 | Winged Harpoon | 85 | ||
Spear | 5 | War Spear | 33 | Hyperion Spear | 58 | ||
Trident | 9 | Fuscina | 36 | Stygian Pike | 66 | ||
Brandistock | 16 | War Fork | 41 | Mancatcher | 74 | ||
Spetum | 20 | Yari | 44 | Ghost Spear | 83 | ||
Pike | 24 | Lance | 47 | War Pike | 85 | ||
Bardiche | 5 | Lochaber Axe | 33 | Ogre Axe | 60 | ||
Voulge | 11 | Bill | 37 | Colossus Voulge | 64 | ||
Scythe | 15 | Battle Scythe | 40 | Thresher | 71 | ||
Poleaxe | 21 | Partizan | 35 | Cryptic Axe | 79 | ||
Halberd | 29 | Bec-de-Corbin | 51 | Great Poleaxe | 84 | ||
War Scythe | 34 | Grim Scythe | 55 | Giant Thresher | 85 | ||
Short Bow | 1 | Edge Bow | 30 | Spider Bow | 55 | ||
Hunter’s Bow | 5 | Razor Bow | 33 | Blade Bow | 60 | ||
Long Bow | 8 | Cedar Bow | 35 | Shadow Bow | 63 | ||
Composite Bow | 12 | Double Bow | 39 | Great Bow | 68 | ||
Short Battle Bow | 18 | Short Siege Bow | 43 | Diamond Bow | 72 | ||
Long Battle Bow | 23 | Large Siege Bow | 46 | Crusader Bow | 77 | ||
Short War Bow | 27 | Rune Bow | 49 | Ward Bow | 80 | ||
Long War Bow | 31 | Gothic Bow | 52 | Hydra Bow | 85 | ||
Light Crossbow | 6 | Arbalest | 34 | Pellet Bow | 57 | ||
Crossbow | 15 | Siege Crossbow | 40 | Gorgon Crossbow | 67 | ||
Heavy Crossbow | 24 | Ballista | 47 | Colossus Crossbow | 75 | ||
Repeating Crossbow | 33 | Chu-Ko-Nu | 54 | Demon Crossbow | 84 | ||
Short Staff | 1 | Jo Staff | 30 | Walking Stick | 58 | ||
Long Staff | 8 | Quarterstaff | 35 | Stalagmite | 66 | ||
Gnarled Staff | 12 | Cedar Staff | 38 | Elder Staff | 74 | ||
Battle Staff | 17 | Gothic Staff | 42 | Shillelagh | 83 | ||
War Staff | 24 | Rune Staff | 47 | Archon Staff | 85 | ||
Wand | 2 | Burnt Wand | 31 | Polished Wand | 55 | ||
Yew Wand | 12 | Petrified Wand | 38 | Ghost Wand | 65 | ||
Bone Wand | 18 | Tomb Wand | 43 | Lich Wand | 75 | ||
Grim Wand | 26 | Grave Wand | 49 | Unearthed Wand | 86 | ||
Scepter | 3 | Rune Scepter | 31 | Mighty Scepter | 62 | ||
Grand Scepter | 15 | Holy Water Sprinkler | 40 | Seraph Rod | 76 | ||
War Scepter | 21 | Divine Scepter | 45 | Caduceus | 85 | ||
Katar | 1 | Quhab | 28 | Suwayyah | 59 | ||
Wrist Blade | 9 | Wrist Spike | 32 | Wrist Sword | 62 | ||
Hatchet Hands | 12 | Fascia | 36 | War Fist | 68 | ||
Cestus | 15 | Hand Scythe | 41 | Battle Cestus | 73 | ||
Claws | 18 | Greater Claws | 45 | Feral Claws | 78 | ||
Blade Talons | 21 | Greater Talons | 50 | Runic Talons | 81 | ||
Scissors Katar | 24 | Scissors Quhab | 54 | Scissors Suwayyah | 85 | ||
Eagle Orb | 1 | Glowing Orb | 32 | Heavenly Stone | 59 | ||
Sacred Globe | 8 | Crystalline Globe | 37 | Eldritch Orb | 67 | ||
Smoked Sphere | 12 | Cloudy Sphere | 41 | Demon Heart | 75 | ||
Clasped Orb | 17 | Sparkling Ball | 46 | Vortex Orb | 84 | ||
Jared's Stone | 24 | Swirling Crystal | 50 | Dimensional Shard | 85 | ||
Stag Bow | 18 | Ashwood Bow | 39 | Matriarchal Bow | 53 | ||
Reflex Bow | 27 | Ceremonial Bow | 47 | Grand Matron Bow | 78 | ||
Maiden Spear | 18 | Ceremonial Spear | 43 | Matriarchal Spear | 61 | ||
Maiden Pike | 27 | Ceremonial Pike | 51 | Matriarchal Pike | 81 | ||
Maiden Javelin | 23 | Ceremonial Javelin | 35 | Matriarchal Javelin | 65 |
Item (Normal) | qlvl | Item (Exceptional) | qlvl | Item (Elite) | qlvl | ||
---|---|---|---|---|---|---|---|
Cap | 1 | War Hat | 34 | Shako | 58 | ||
Skull Cap | 5 | Sallet | 37 | Hydraskull | 63 | ||
Helm | 11 | Casque | 42 | Armet | 68 | ||
Full Helm | 15 | Basinet | 45 | Giant Conch | 54 | ||
Mask | 19 | Death Mask | 48 | Demonhead | 74 | ||
Bone Helm | 22 | Grim Helm | 50 | Bone Visage | 84 | ||
Great Helm | 23 | Winged Helm | 51 | Spired Helm | 79 | ||
Crown | 29 | Grand Crown | 55 | Corona | 85 | ||
Quilted Armor | 1 | Ghost Armor | 34 | Dusk Shroud | 65 | ||
Leather Armor | 3 | Serpentskin Armor | 36 | Wyrmhide | 67 | ||
Hard Leather Armor | 5 | Demonhide Armor | 37 | Scarab Husk | 68 | ||
Studded Leather | 8 | Trellised Armor | 40 | Wire Fleece | 70 | ||
Ring Mail | 11 | Linked Mail | 42 | Diamond Mail | 72 | ||
Scale Mail | 13 | Tigulated Mail | 43 | Loricated Mail | 73 | ||
Chain Mail | 15 | Mesh Armor | 45 | Boneweave | 62 | ||
Breast Plate | 18 | Cuirass | 47 | Great Hauberk | 75 | ||
Splint Mail | 20 | Russet Armor | 49 | Balrog Skin | 76 | ||
Plate Mail | 24 | Templar Coat | 52 | Hellforge Plate | 78 | ||
Field Plate | 28 | Sharktooth Armor | 55 | Kraken Shell | 81 | ||
Gothic Plate | 32 | Embossed Plate | 58 | Lacquered Plate | 82 | ||
Light Plate | 35 | Mage Plate | 60 | Archon Plate | 84 | ||
Full Plate Mail | 37 | Chaos Armor | 61 | Shadow Plate | 83 | ||
Ancient Armor | 40 | Ornate Plate | 64 | Sacred Armor | 85 | ||
Buckler | 1 | Defender | 34 | Heater | 58 | ||
Small Shield | 5 | Round Shield | 37 | Luna | 61 | ||
Large Shield | 11 | Scutum | 42 | Hyperion | 64 | ||
Spiked Shield | 11 | Barbed Shield | 42 | Blade Barrier | 68 | ||
Kite Shield | 15 | Dragon Shield | 45 | Monarch | 72 | ||
Bone Shield | 19 | Grim Shield | 48 | Troll Nest | 76 | ||
Tower Shield | 22 | Pavise | 50 | Aegis | 79 | ||
Gothic Shield | 30 | Ancient Shield | 56 | Ward | 84 | ||
Leather Gloves | 3 | Demonhide Gloves | 33 | Bramble Mitts | 57 | ||
Heavy Gloves | 7 | Sharkskin Gloves | 39 | Vampirebone Gloves | 63 | ||
Chain Gloves | 12 | Heavy Bracers | 43 | Vambraces | 69 | ||
Light Gauntlets | 20 | Battle Gauntlets | 49 | Crusader Gauntlets | 76 | ||
Gauntlets | 27 | War Gauntlets | 54 | Ogre Gauntlets | 85 | ||
Boots | 3 | Demonhide Boots | 36 | Wyrmhide Boots | 60 | ||
Heavy Boots | 7 | Sharkskin Boots | 39 | Scarabshell Boots | 66 | ||
Chain Boots | 12 | Mesh Boots | 43 | Boneweave Boots | 72 | ||
Light Plated Boots | 20 | Battle Boots | 49 | Mirrored Boots | 81 | ||
Greaves | 27 | War Boots | 54 | Myrmidon Greaves | 85 | ||
Sash | 3 | Demonhide Sash | 36 | Spiderweb Sash | 61 | ||
Light Belt | 7 | Sharkskin Belt | 39 | Vampirefang Belt | 68 | ||
Belt | 12 | Mesh Belt | 43 | Mithril Coil | 75 | ||
Heavy Belt | 20 | Battle Belt | 49 | Troll Belt | 82 | ||
Plated Belt | 27 | War Belt | 54 | Colossus Girdle | 85 | ||
Circlet | 24 | Tiara | 70 | Diadem | 85 | ||
Coronet | 52 | ||||||
Wolf Head | 4 | Alpha Helm | 35 | Blood Spirit | 62 | ||
Hawk Helm | 8 | Griffon Headress | 40 | Sun Spirit | 69 | ||
Antlers | 16 | Hunter's Guise | 46 | Earth Spirit | 76 | ||
Falcon Mask | 20 | Sacred Feathers | 50 | Sky Spirit | 83 | ||
Spirit Mask | 24 | Totemic Mask | 55 | Dream Spirit | 85 | ||
Jawbone Cap | 4 | Jawbone Visor | 33 | Carnage Helm | 60 | ||
Fanged Helm | 8 | Lion Helm | 38 | Fury Visor | 66 | ||
Horned Helm | 16 | Rage Mask | 44 | Destroyer Helm | 73 | ||
Assault Helmet | 20 | Savage Helmet | 49 | Conqueror Crown | 80 | ||
Avenger Guard | 24 | Slayer Guard | 54 | Guardian Crown | 85 | ||
Targe | 4 | Akaran Targe | 35 | Sacred Targe | 63 | ||
Rondache | 8 | Akaran Rondache | 40 | Sacred Rondache | 70 | ||
Heraldic Shield | 16 | Protector Shield | 46 | Kurast Shield | 74 | ||
Aerin Shield | 20 | Gilded Shield | 51 | Zakarum Shield | 82 | ||
Crown Shield | 24 | Royal Shield | 55 | Vortex Shield | 85 | ||
Preserved Head | 4 | Mummified Trophy | 33 | Minion Skull | 59 | ||
Zombie Head | 8 | Fetish Trophy | 39 | Hellspawn Skull | 67 | ||
Unraveller Head | 16 | Sexton Trophy | 45 | Overseer Skull | 66 | ||
Gargoyle Head | 20 | Cantor Trophy | 49 | Succubus Skull | 81 | ||
Demon Head | 24 | Hierophant Trophy | 54 | Bloodlord Skull | 85 |
Item | qlvl |
---|---|
Amulet | 1 |
Ring | 1 |
Quiver | 1 |
Jewel | 1 |
Grand Charm | 1 |
Large Charm | 14 |
Small Charm | 28 |
Item Types
Notes about listed affix-capable item types:
- Rod includes Staff/Wand/Scepter
- Blunt Weapon includes all mace subtypes (Club, Tipped Mace, Hammer) and Rods
- Melee Weapon includes all weapons except Bow/Crossbow/Orb
- Missile Weapon includes Bow/Crossbow
- Scythe includes a subset of polearms: Scythe, War Scythe, Battle Scythe, Grim Scythe, Thresher, Giant Thresher
- For item types that have throwing versions, those versions are included unless otherwise noted:
- Spear includes Two-Handed Spear and Javelin
- Axe includes Non-Throwing Axe and Throwing Axe
- Knife includes Dagger and Throwing Knife
- For item types that have class versions, those versions are included alongside non-class versions unless otherwise noted:
- Helm includes class versions (Barbarian Helm and Druid Helm)
- Shield includes class versions (Necromancer Shield and Paladin Shield)
- Bow/Spear/Javelin include their respective class versions (Amazon Bow/Spear/Javelin)
- Helm excludes Circlet
- Tipped Mace refers to the Mace subtype and excludes Club/Hammer
- Item types followed by a superscript refer to a subset of those types:
- GroupNC "Non-Class", excludes class-specific items (Barbarian/Druid Helms, Necromancer/Paladin Shields, Amazon Bows/Spears/Javelins)
- GroupP "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
- GroupPS "Physical+Staff", excludes Orb & Wand
All Item Affixes
Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group. Multiple affixes from the same group cannot appear together.
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Sturdy | +[10-20]% Enhanced Defense | Armor | 1-41 | 1 | 9 | 101 | added max alvl |
Sturdy | +[21-30]% Enhanced Defense | Armor | 4-44 | 3 | 9 | 101 | added max alvl |
Strong | +[31-40]% Enhanced Defense | Armor | 9-49 | 6 | 8 | 101 | added max alvl |
Glorious | +[41-50]% Enhanced Defense | Armor | 19-59 | 14 | 8 | 101 | added max alvl |
Blessed | +[51-65]% Enhanced Defense | Armor | 25 | 18 | 7 | 101 | |
Saintly | +[66-80]% Enhanced Defense | Armor | 31 | 23 | 7 | 101 | |
Holy | +[81-100]% Enhanced Defense | Armor | 36 | 27 | 6 | 101 | |
Godly | +[101-200]% Enhanced Defense | Armor | 45 | 38 | 3 | 101 | |
Godly | +[101-200]% Enhanced Defense | Armor | 50 | 43 | 1 | 101 | |
Faithful | +[0-49] Defense (+0.5 per Level) | Gloves, Boots, Belt, Shield | 30 | 22 | 3 | 101 | |
Faithful | +[3-297] Defense (+3 per Level) | Chest | 30 | 22 | 4 | 101 | |
Scarlet | +[1-4] to Minimum Damage | Quiver | 8 | 6 | 4 | 103 | new* |
Crimson | +[5-8] to Minimum Damage | Quiver | 38 | 30 | 4 | 103 | new |
Cardinal | +[10-14] to Minimum Damage | Quiver | 38 | 30 | 4 | 103 | new |
Carbuncle | +[1-5] to Maximum Damage | Quiver | 12 | 9 | 4 | 104 | new* |
Carmine | +[6-9] to Maximum Damage | Quiver | 35 | 27 | 4 | 104 | new* |
Vermillion | +[11-15] to Maximum Damage | Quiver | 58 | 50 | 4 | 104 | new* |
Gritty | +[0-74] to Maximum Damage (+0.75 per Level) | WeaponP | 50 | 37 | 7 | 105 | |
Jagged | +[10-20]% Enhanced Damage | WeaponP, Circlet | 1-41 | 1 | 9 | 105 | added max alvl |
Jagged | +[10-20]% Enhanced Damage | Quiver | 1 | 1 | 9 | 105 | new |
Deadly | +[21-30]% Enhanced Damage | WeaponP, Circlet | 5-45 | 3 | 9 | 105 | added max alvl |
Deadly | +[21-30]% Enhanced Damage | Quiver | 5 | 3 | 9 | 105 | new |
Vicious | +[31-40]% Enhanced Damage | WeaponP | 8-48 | 6 | 8 | 105 | added max alvl |
Vicious | +[31-40]% Enhanced Damage | Quiver | 8 | 6 | 8 | 105 | new |
Brutal | +[41-50]% Enhanced Damage | WeaponP | 14-54 | 10 | 8 | 105 | added max alvl |
Brutal | +[41-50]% Enhanced Damage | Quiver | 14 | 10 | 8 | 105 | new |
Massive | +[51-65]% Enhanced Damage | WeaponP | 20-60 | 15 | 7 | 105 | added max alvl |
Massive | +[51-65]% Enhanced Damage | Quiver | 20 | 15 | 7 | 105 | new |
Savage | +[66-80]% Enhanced Damage | WeaponP | 26 | 19 | 7 | 105 | |
Savage | +[66-80]% Enhanced Damage | Quiver | 26 | 19 | 7 | 105 | new |
Merciless | +[81-100]% Enhanced Damage | WeaponP | 32 | 24 | 6 | 105 | |
Ferocious | +[101-200]% Enhanced Damage | WeaponP | 41 | 33 | 6 | 105 | |
Cruel | +[201-300]% Enhanced Damage | WeaponP | 51 | 43 | 5 | 105 | |
Cruel | +[201-300]% Enhanced Damage | WeaponP | 56 | 48 | 1 | 105 | |
Visceral | +[301-400]% Enhanced Damage | Missile Weapon, Amazon Javelin, Knife, Club, Tipped Mace, Throwing Axe | 75 | 69 | 1 | 105 | new |
Supporting | +[10-20]% Enhanced Damage | Chest, Shield | 25 | 18 | 2 | 105 | new |
Reinforcing | +[20-40]% Enhanced Damage | Chest, Shield | 35 | 28 | 2 | 105 | new |
Empowering | +[40-60]% Enhanced Damage | Chest, Shield | 45 | 38 | 2 | 105 | new |
Bolstering | +[60-80]% Enhanced Damage | Chest, Shield | 55 | 48 | 2 | 105 | new |
Fortifying | +[80-120]% Enhanced Damage | Chest, Shield | 65 | 58 | 2 | 105 | new |
Embattled | +[120-160]% Enhanced Damage | Chest, Shield | 75 | 68 | 2 | 105 | new |
Rampaging | +[160-200]% Enhanced Damage | Chest | 85 | 78 | 1 | 105 | new |
Vulpine | [7-12]% Damage Taken Gained as Mana when Hit | Shield, Amulet, Orb, Staff | 9 | 6 | 3 | 107 | |
Tireless | Heal Stamina Plus 10% | Boots | 1-5 | 1 | 4 | 108 | |
Tireless | Heal Stamina Plus 25% | Boots | 6 | 4 | 4 | 108 | |
Tireless | Heal Stamina Plus 50% | Boots | 14 | 10 | 4 | 108 | |
Bronze | +[10-20] to Attack Rating | WeaponP, Ring, Circlet, Helm, Chest, Gloves, Amulet | 1-41 | 1 | 8 | 110 | added max alvl, added Helm, Chest, Gloves |
Iron | +[21-40] to Attack Rating | WeaponP, Ring, Circlet, Helm, Chest, Gloves | 4-44 | 3 | 8 | 110 | added max alvl, added Helm, Chest, Gloves |
Steel | +[41-60] to Attack Rating | WeaponP, Ring, Circlet, Helm, Chest, Gloves | 8 | 6 | 7 | 110 | added Helm, Chest, Gloves |
Silver | +[61-80] to Attack Rating | WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver | 12 | 9 | 7 | 110 | added Helm, Chest, Gloves, Quiver |
Gold | +[81-100] to Attack Rating | WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver | 17 | 12 | 6 | 110 | added Helm, Chest, Gloves, Quiver |
Platinum | +[101-120] to Attack Rating | WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver | 22 | 16 | 6 | 110 | added Helm, Chest, Gloves, Quiver |
Meteoric | +[121-150] to Attack Rating | WeaponP, Quiver | 27 | 20 | 5 | 110 | added Quiver |
Strange | +[151-300] to Attack Rating | WeaponP | 32 | 24 | 5 | 110 | |
Strange | +[151-300] to Attack Rating | Quiver | 32 | 24 | 5 | 110 | new |
Weird | +[301-450] to Attack Rating | WeaponP | 37 | 27 | 4 | 110 | |
Sharp | [10-20] to Attack Rating, +[10-20]% Enhanced Damage |
WeaponP | 5-45 | 3 | 9 | 111 | added max alvl |
Fine | [21-40] to Attack Rating, +[21-30]% Enhanced Damage |
WeaponP | 12-52 | 9 | 9 | 111 | added max alvl |
Warrior's | [41-60] to Attack Rating, +[31-40]% Enhanced Damage |
WeaponP | 19-59 | 13 | 8 | 111 | added max alvl |
Soldier's | [61-80] to Attack Rating, +[41-50]% Enhanced Damage |
WeaponP | 27 | 19 | 8 | 111 | |
Knight's | [81-100] to Attack Rating, +[51-65]% Enhanced Damage |
WeaponP | 38 | 30 | 7 | 111 | |
Lord's | [101-120] to Attack Rating, +[66-80]% Enhanced Damage |
WeaponP | 47 | 39 | 6 | 111 | |
King's | [121-150] to Attack Rating, +[81-100]% Enhanced Damage |
WeaponP | 56 | 48 | 5 | 111 | |
Master's | [151-250] to Attack Rating, +[101-150]% Enhanced Damage |
WeaponP | 56 | 48 | 5 | 111 | |
Grandmaster's | [251-300] to Attack Rating, +[151-200]% Enhanced Damage |
WeaponP | 69 | 61 | 4 | 111 | |
Grandmaster's | +[251-300] to Attack Rating, +[151-200]% Enhanced Damage |
Missile Weapon | 69 | 61 | 4 | 111 | new |
Fool's | +[0-49] to Maximum Damage (+0.5 per Level), +[16-1633] to Attack Rating (+16.5 per Level) |
WeaponP | 50 | 37 | 7 | 111 | |
Hawkeye | +[6-594] to Attack Rating (+6 per Level) | WeaponP | 35 | 26 | 7 | 111 | |
Visionary | [1-99]% Bonus to Attack Rating (1% per Level) | Helm, Missile Weapon | 25 | 18 | 1 | 111 | |
Glimmering | +1 to Light Radius | Armor, Wand, Staff, Ring, Amulet, Orb | 1 | 1 | 1 | 112 | |
Glowing | +2 to Light Radius | Armor, Wand, Staff, Ring, Amulet, Orb | 6 | 4 | 1 | 112 | |
Screaming | Hit Causes Monster to Flee 12% | Missile Weapon | 10 | 7 | 4 | 113 | |
Screaming | Hit Causes Monster to Flee 25% | Blunt Weapon, Knife, Claw, Orb | 10 | 7 | 3 | 113 | |
Howling | Hit Causes Monster to Flee 18% | Missile Weapon | 16 | 12 | 4 | 113 | |
Howling | Hit Causes Monster to Flee 50% | Blunt Weapon, Knife, Claw, Orb | 16 | 12 | 3 | 113 | |
Wailing | Hit Causes Monster to Flee 25% | Missile Weapon | 24 | 18 | 4 | 113 | |
Wailing | Hit Causes Monster to Flee 100% | Blunt Weapon, Knife, Claw, Orb | 20 | 13 | 3 | 113 | |
Felicitous | [5-10]% Better Chance of Getting Magic Items | Ring, Amulet, Circlet, Helm | 5 | 3 | 4 | 114 | added Helm |
Fortuitous | [11-15]% Better Chance of Getting Magic Items | Ring, Amulet, Circlet, Helm | 12 | 8 | 4 | 114 | was magic only, added Helm |
Lizard's | +[1-2] to Mana | Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb | 1-2 | 1 | 4 | 115 | |
Lizard's | +[3-5] to Mana | Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb | 3-43 | 2 | 4 | 115 | added max alvl |
Snake's | +[5-10] to Mana | Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver | 6-46 | 4 | 4 | 115 | added max alvl, added Quiver |
Serpent's | +[11-20] to Mana | Shield, Rod, Circlet, Quiver | 14-54 | 10 | 3 | 115 | split off Belt, Ring, Amulet, added max alvl |
Serpent's | +[11-20] to Mana | Belt, Ring, Amulet | 14 | 10 | 3 | 115 | new (split off) |
Serpent's | +[11-20] to Mana | Chest, Non-Rod Weapon | 37-77 | 27 | 2 | 115 | split off Boots, Gloves, added max alvl |
Serpent's | +[11-20] to Mana | Boots, Gloves | 37 | 27 | 2 | 115 | new (split off) |
Drake's | +[21-30] to Mana | Rod, Ring, Amulet, Orb, Circlet, Quiver | 20 | 15 | 2 | 115 | added Quiver |
Dragon's | +[31-40] to Mana | Rod, Ring, Amulet, Orb, Circlet, Quiver | 24 | 18 | 2 | 115 | added Quiver |
Dragon's | +[31-40] to Mana | Chest, Boots, Gloves | 52 | 39 | 2 | 115 | |
Wyrm's | +[41-60] to Mana | Rod, Ring, Amulet, Orb, Circlet | 30 | 22 | 2 | 115 | |
Great Wyrm's | +[61-90] to Mana | Rod, Ring, Amulet, Orb, Circlet | 37 | 29 | 2 | 115 | |
Bahamut's | +[91-120] to Mana | Rod, Ring, Amulet, Orb, Circlet | 45 | 37 | 2 | 115 | was magic only |
Mnemonic | +[0-74] to Mana (+0.75 per Level) | Helm | 25 | 18 | 1 | 115 | |
Shimmering | All Resistances +[3-7] | Shield | 6-46 | 4 | 5 | 116 | added max alvl |
Shimmering | All Resistances +[3-7] | Amulet, Circlet | 8-48 | 6 | 5 | 116 | added max alvl |
Shimmering | All Resistances +[3-7] | Ring | 45 | 37 | 3 | 116 | |
Shimmering | All Resistances +[5-10] | Quiver | 16 | 12 | 1 | 116 | new* |
Rainbow | All Resistances +[8-11] | Shield | 18 | 13 | 5 | 116 | |
Rainbow | All Resistances +[8-11] | Amulet, Circlet | 21 | 15 | 5 | 116 | |
Rainbow | All Resistances +[8-11] | Ring | 56 | 48 | 2 | 116 | |
Scintillating | All Resistances +[12-15] | Shield | 28 | 21 | 5 | 116 | |
Scintillating | All Resistances +[12-15] | Amulet, Circlet, Quiver | 34 | 25 | 5 | 116 | added Quiver |
Scintillating | All Resistances +[12-15] | Ring | 67 | 59 | 2 | 116 | |
Prismatic | All Resistances +[16-20] | Shield | 39 | 31 | 4 | 116 | |
Prismatic | All Resistances +[16-20] | Amulet, Circlet | 42 | 31 | 4 | 116 | |
Chromatic | All Resistances +[21-30] | Shield | 50 | 42 | 4 | 116 | was magic only |
Chromatic | All Resistances +[21-30] | Amulet, Circlet | 55 | 41 | 3 | 116 | |
Azure | Cold Resist +5% | Armor, Ring, Amulet, Orb, Circlet | 1-4 | 1 | 3 | 117 | |
Azure | Cold Resist +[5-10]% | Armor, Weapon, Ring, Amulet, Circlet, Quiver | 5-45 | 3 | 2 | 117 | added max alvl, added Quiver |
Lapis | Cold Resist +[11-20]% | Armor, Ring, Amulet, Orb, Circlet, Quiver | 12 | 9 | 4 | 117 | added Quiver |
Lapis | Cold Resist +[11-20]% | Non-Orb Weapon | 35 | 26 | 2 | 117 | |
Cobalt | Cold Resist +[21-30]% | Armor, Ring, Amulet, Orb, Circlet, Quiver | 18 | 13 | 3 | 117 | added Quiver |
Cobalt | Cold Resist +[21-30]% | Non-Orb Weapon | 55 | 41 | 2 | 117 | |
Sapphire | Cold Resist +[31-40]% | Rod, Boots, Amulet, Orb, Circlet | 25 | 18 | 3 | 117 | |
Crimson | Fire Resist +5% | Armor, Ring, Amulet, Orb, Circlet | 1-4 | 1 | 3 | 118 | |
Crimson | Fire Resist +[5-10]% | Armor, Weapon, Ring, Amulet, Circlet, Quiver | 5-45 | 3 | 4 | 118 | added max alvl, added Quiver |
Russet | Fire Resist +[11-20]% | Armor, Ring, Amulet, Orb, Circlet, Quiver | 12 | 9 | 4 | 118 | added Quiver |
Russet | Fire Resist +[11-20]% | Non-Orb Weapon | 35 | 26 | 1 | 118 | |
Garnet | Fire Resist +[21-30]% | Armor, Ring, Amulet, Orb, Circlet, Quiver | 18 | 13 | 3 | 118 | added Quiver |
Garnet | Fire Resist +[21-30]% | Non-Orb Weapon | 55 | 41 | 1 | 118 | |
Ruby | Fire Resist +[31-40]% | Rod, Boots, Amulet, Orb, Circlet | 25 | 18 | 3 | 118 | |
Tangerine | Lightning Resist +5% | Armor, Ring, Amulet, Orb, Circlet | 1-4 | 1 | 3 | 119 | |
Tangerine | Lightning Resist +[5-10]% | Armor, Weapon, Ring, Amulet, Circlet, Quiver | 5-45 | 3 | 4 | 119 | added max alvl, added Quiver |
Ocher | Lightning Resist +[11-20]% | Armor, Ring, Amulet, Orb, Circlet, Quiver | 12 | 9 | 4 | 119 | added Quiver |
Ocher | Lightning Resist +[11-20]% | Non-Orb Weapon | 35 | 26 | 1 | 119 | |
Coral | Lightning Resist +[21-30]% | Armor, Ring, Amulet, Orb, Circlet, Quiver | 18 | 13 | 3 | 119 | added Quiver |
Coral | Lightning Resist +[21-30]% | Non-Orb Weapon | 55 | 41 | 1 | 119 | |
Amber | Lightning Resist +[31-40]% | Rod, Boots, Amulet, Orb, Circlet | 25 | 18 | 3 | 119 | |
Beryl | Poison Resist +5% | Armor, Ring, Amulet, Orb, Circlet | 1-4 | 1 | 3 | 120 | |
Beryl | Poison Resist +[5-10]% | Armor, Weapon, Ring, Amulet, Circlet, Quiver | 5-45 | 3 | 4 | 120 | added max alvl, added Quiver |
Viridian | Poison Resist +[11-20]% | Armor, Ring, Amulet, Orb, Circlet, Quiver | 12 | 9 | 4 | 120 | added Quiver |
Viridian | Poison Resist +[11-20]% | Non-Orb Weapon | 35 | 26 | 1 | 120 | |
Jade | Poison Resist +[21-30]% | Armor, Ring, Amulet, Orb, Circlet, Quiver | 18 | 13 | 3 | 120 | added Quiver |
Jade | Poison Resist +[21-30]% | Non-Orb Weapon | 55 | 41 | 1 | 120 | |
Emerald | Poison Resist +[31-40]% | Rod, Boots, Amulet, Orb, Circlet | 25 | 18 | 3 | 120 | |
Triumphant | +1 to Mana after each Kill | Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver | 3-43 | 2 | 4 | 121 | added max alvl, added Chest, Helm, Shield, Quiver |
Aureolic | +[1-3] to Mana after each Kill | Chest, Helm, Shield, Quiver | 12 | 9 | 4 | 121 | new* |
Victorious | +[2-5] to Mana after each Kill | Weapon, Circlet, Chest, Helm, Shield, Quiver | 17 | 12 | 4 | 121 | added Chest, Helm, Shield, Quiver |
Mechanist's | Socketed ([1-2]) | Non-Throwing Weapon, Shield, Helm, Chest, Circlet | 10 | 7 | 3 | 122 | |
Artisan's | Socketed (3) | Non-Throwing Weapon, Shield, Chest | 33 | 25 | 2 | 122 | new |
Artisan's | Socketed (3) | Non-Throwing Weapon, Shield, Helm, Chest | 33 | 25 | 2 | 122 | new |
Artisan's | Socketed (3) | Non-Throwing Weapon, Shield, Helm, Chest | 33 | 25 | 2 | 122 | |
Jeweler's | Socketed (4) | Non-Throwing Weapon, Shield, Helm, Chest | 55 | 47 | 1 | 122 | |
Lunar | +[25-50] to Attack Rating against Demons, +[10-25]% Damage to Demons |
WeaponPS, Circlet | 3-43 | 1 | 2 | 123 | added max alvl |
Lunar | +[25-50] to Attack Rating against Demons, +[10-25]% Damage to Demons |
Quiver | 3-43 | 1 | 2 | 123 | new |
Arcadian | +[51-100] to Attack Rating against Demons, +[26-50]% Damage to Demons |
WeaponPS, Circlet, Helm | 15-55 | 11 | 2 | 123 | added max alvl, added Helm |
Arcadian | +[51-100] to Attack Rating against Demons, +[26-50]% Damage to Demons |
Quiver | 15-55 | 11 | 2 | 123 | new |
Unearthly | +[101-150] to Attack Rating against Demons, +[51-100]% Damage to Demons |
WeaponPS | 25 | 18 | 1 | 123 | |
Unearthly | +[101-150] to Attack Rating against Demons, +[51-100]% Damage to Demons |
Quiver | 25 | 18 | 1 | 123 | new |
Astral | +[151-200] to Attack Rating against Demons, +[101-150]% Damage to Demons |
WeaponPS | 35 | 26 | 1 | 123 | |
Elysian | +[201-300] to Attack Rating against Demons, +[151-200]% Damage to Demons |
WeaponPS | 45 | 33 | 1 | 123 | |
Celestial | +[301-400] to Attack Rating against Demons, +[201-300]% Damage to Demons |
WeaponPS | 55 | 41 | 1 | 123 | |
Celestial | +[301-400] to Attack Rating against Demons, +[201-300]% Damage to Demons |
Missile Weapon | 55 | 41 | 1 | 123 | new |
Maiden's | +1 to Amazon Skill Levels | Chest, ShieldNC, HelmNC | 36 | 27 | 1 | 125 | new |
Maiden's | +1 to Amazon Skill Levels | Amulet, Circlet | 36 | 27 | 4 | 125 | |
Maiden's | +1 to Amazon Skill Levels | Missile Weapon, Spear | 30 | 22 | 4 | 125 | |
Valkyrie's | +2 to Amazon Skill Levels | Missile Weapon, Spear | 50 | 42 | 2 | 125 | |
Valkyrie's | +2 to Amazon Skill Levels | Amulet, Circlet | 90 | 67 | 2 | 125 | |
Fletcher's | +1 to Bow and Crossbow Skills (Amazon Only) | Missile Weapon, Gloves, Circlet, Quiver, Amulet | 20 | 15 | 1 | 125 | added Circlet, Quiver, Amulet |
Bowyer's | +2 to Bow and Crossbow Skills (Amazon Only) | Missile Weapon, Gloves, Circlet, Quiver, Amulet | 40 | 30 | 1 | 125 | added Circlet, Quiver, Amulet |
Archer's | +3 to Bow and Crossbow Skills (Amazon Only) | Missile Weapon, Gloves, Circlet, Quiver, Amulet | 60 | 45 | 1 | 125 | added Circlet, Quiver, Amulet |
Archer's | +3 to Bow and Crossbow Skills (Amazon Only) | Missile Weapon | 60 | 45 | 1 | 125 | new |
Acrobat's | +1 to Passive and Magic Skills (Amazon Only) | Gloves, Amulet, Circlet, Quiver | 20 | 15 | 1 | 125 | added Quiver |
Gymnast's | +2 to Passive and Magic Skills (Amazon Only) | Gloves, Amulet, Circlet, Quiver | 40 | 30 | 1 | 125 | added Quiver |
Athlete's | +3 to Passive and Magic Skills (Amazon Only) | Gloves, Amulet, Circlet, Quiver | 60 | 45 | 1 | 125 | added Quiver |
Harpoonist's | +1 to Javelin and Spear Skills (Amazon Only) | Spear, Gloves, Amulet, Circlet | 20 | 15 | 1 | 125 | added Amulet, Circlet |
Spearmaiden's | +2 to Javelin and Spear Skills (Amazon Only) | Spear, Gloves, Amulet, Circlet | 40 | 30 | 1 | 125 | added Amulet, Circlet |
Lancer's | +3 to Javelin and Spear Skills (Amazon Only) | Amazon Spear | 60 | 45 | 1 | 125 | new |
Lancer's | +3 to Javelin and Spear Skills (Amazon Only) | Spear | 60 | 45 | 1 | 125 | split off Gloves, was magic only |
Lancer's | +3 to Javelin and Spear Skills (Amazon Only) | Circlet, Gloves | 60 | 45 | 1 | 125 | new (split off), added Circlet |
Lancer's | +3 to Javelin and Spear Skills (Amazon Only) | Amulet | 60 | 45 | 1 | 125 | new |
Angel's | +1 to Sorceress Skill Levels | Chest, ShieldNC, HelmNC | 36 | 27 | 1 | 125 | new |
Angel's | +1 to Sorceress Skill Levels | Amulet, Circlet | 36 | 27 | 4 | 125 | |
Angel's | +1 to Sorceress Skill Levels | Staff, Orb | 30 | 22 | 4 | 125 | |
Arch-Angel's | +2 to Sorceress Skill Levels | Staff, Orb | 50 | 42 | 2 | 125 | |
Arch-Angel's | +2 to Sorceress Skill Levels | Amulet, Circlet | 90 | 67 | 2 | 125 | |
Burning | +1 to Fire Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Blazing | +2 to Fire Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Volcanic | +3 to Fire Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Sparking | +1 to Lightning Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Charged | +2 to Lightning Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Powered | +3 to Lightning Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Chilling | +1 to Cold Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Freezing | +2 to Cold Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Glacial | +3 to Cold Spells (Sorceress Only) | Staff, Orb, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Summoner's | +1 to Necromancer Skill Levels | Chest, Non-Paladin Shield, HelmNC | 36 | 27 | 1 | 125 | new |
Summoner's | +1 to Necromancer Skill Levels | Amulet, Circlet | 36 | 27 | 4 | 125 | |
Summoner's | +1 to Necromancer Skill Levels | Wand, Dagger, Necromancer Shield | 30 | 22 | 4 | 125 | removed Throwing Knife |
Necromancer's | +2 to Necromancer Skill Levels | Wand, Dagger, Necromancer Shield | 50 | 42 | 2 | 125 | removed Throwing Knife |
Necromancer's | +2 to Necromancer Skill Levels | Amulet, Circlet | 90 | 67 | 2 | 125 | |
Hexing | +1 to Curses (Necromancer Only) | Wand, Necromancer Shield, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Blighting | +2 to Curses (Necromancer Only) | Wand, Necromancer Shield, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Accursed | +3 to Curses (Necromancer Only) | Wand, Necromancer Shield, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Fungal | +1 to Poison and Bone Spells (Necromancer Only) | Wand, Necromancer Shield, Amulet, Dagger, Circlet | 20 | 15 | 1 | 125 | |
Noxious | +2 to Poison and Bone Spells (Necromancer Only) | Wand, Necromancer Shield, Amulet, Dagger, Circlet | 40 | 30 | 1 | 125 | |
Venomous | +3 to Poison and Bone Spells (Necromancer Only) | Wand, Necromancer Shield, Amulet, Dagger, Circlet | 60 | 45 | 1 | 125 | |
Graverobber's | +1 to Summoning Spells (Necromancer Only) | Wand, Necromancer Shield, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Vodoun | +2 to Summoning Spells (Necromancer Only) | Wand, Necromancer Shield, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Golemlord's | +3 to Summoning Spells (Necromancer Only) | Wand, Necromancer Shield, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Monk's | +1 to Paladin Skill Levels | Chest, Non-Necromancer Shield, HelmNC | 36 | 27 | 1 | 125 | new |
Monk's | +1 to Paladin Skill Levels | Amulet, Circlet | 36 | 27 | 4 | 125 | |
Monk's | +1 to Paladin Skill Levels | Scepter, Paladin Shield | 30 | 22 | 4 | 125 | |
Monk's | +1 to Paladin Skill Levels | Sword, Tipped Mace, Hammer, Non-Necromancer Shield | 35 | 27 | 4 | 125 | |
Priest's | +2 to Paladin Skill Levels | Scepter, Paladin Shield | 50 | 42 | 2 | 125 | |
Priest's | +2 to Paladin Skill Levels | Sword, Tipped Mace, Hammer, Non-Necromancer Shield | 65 | 58 | 2 | 125 | |
Priest's | +2 to Paladin Skill Levels | Amulet, Circlet | 90 | 67 | 2 | 125 | |
Lion Branded | +1 to Combat Skills (Paladin Only) | Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Hawk Branded | +2 to Combat Skills (Paladin Only) | Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Rose Branded | +3 to Combat Skills (Paladin Only) | Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Captain's | +1 to Offensive Auras (Paladin Only) | Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Commander's | +2 to Offensive Auras (Paladin Only) | Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Marshal's | +3 to Offensive Auras (Paladin Only) | Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Preserver's | +1 to Defensive Auras (Paladin Only) | Non-Necromancer Shield, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Warder's | +2 to Defensive Auras (Paladin Only) | Non-Necromancer Shield, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Guardian's | +3 to Defensive Auras (Paladin Only) | Non-Necromancer Shield, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Slayer's | +1 to Barbarian Skill Levels | Chest, ShieldNC, Non-Druid Helm | 36 | 27 | 1 | 125 | new |
Slayer's | +1 to Barbarian Skill Levels | Amulet, Circlet | 36 | 27 | 4 | 125 | |
Slayer's | +1 to Barbarian Skill Levels | Barbarian Helm | 30 | 22 | 4 | 125 | |
Slayer's | +1 to Barbarian Skill Levels | Axe, Any Mace, Sword, Throwing Knife, Two-Handed SpearNC | 30 | 22 | 4 | 125 | |
Berserker's | +2 to Barbarian Skill Levels | Axe, Any Mace, Sword, Throwing Knife, Two-Handed SpearNC | 50 | 42 | 1 | 125 | |
Berserker's | +2 to Barbarian Skill Levels | Barbarian Helm | 50 | 42 | 2 | 125 | |
Berserker's | +2 to Barbarian Skill Levels | Amulet, Circlet | 90 | 67 | 2 | 125 | |
Expert's | +1 to Combat Skills (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm | 20 | 15 | 1 | 125 | removed Knife |
Veteran's | +2 to Combat Skills (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm | 40 | 30 | 1 | 125 | removed Knife |
Master's | +3 to Combat Skills (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm | 60 | 45 | 1 | 125 | removed Knife |
Fanatic | +1 to Combat Masteries (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet | 20 | 15 | 1 | 125 | removed Knife |
Raging | +2 to Combat Masteries (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet | 40 | 30 | 1 | 125 | removed Knife |
Furious | +3 to Combat Masteries (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet | 60 | 45 | 1 | 125 | removed Knife |
Sounding | +1 to Warcries (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet | 20 | 15 | 1 | 125 | removed Knife |
Resonant | +2 to Warcries (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet | 40 | 30 | 1 | 125 | removed Knife |
Echoing | +3 to Warcries (Barbarian Only) | Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet | 60 | 45 | 1 | 125 | removed Knife |
Shaman's | +1 to Druid Skill Levels | Chest, ShieldNC, Non-Barbarian Helm | 36 | 27 | 1 | 125 | new |
Shaman's | +1 to Druid Skill Levels | Amulet, Circlet | 36 | 27 | 4 | 125 | |
Shaman's | +1 to Druid Skill Levels | Club, Druid Helm | 30 | 22 | 4 | 125 | |
Hierophant's | +2 to Druid Skill Levels | Club, Druid Helm | 50 | 42 | 2 | 125 | |
Hierophant's | +2 to Druid Skill Levels | Amulet, Circlet | 90 | 67 | 2 | 125 | |
Trainer's | +1 to Summoning Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Caretaker's | +2 to Summoning Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Keeper's | +3 to Summoning Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Spiritual | +1 to Shape Shifting Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Feral | +2 to Shape Shifting Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Communal | +3 to Shape Shifting Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Nature's | +1 to Elemental Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 20 | 15 | 1 | 125 | |
Terra's | +2 to Elemental Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 40 | 30 | 1 | 125 | |
Gaea's | +3 to Elemental Skills (Druid Only) | Club, Druid Helm, Amulet, Circlet | 60 | 45 | 1 | 125 | |
Magekiller's | +1 to Assassin Skills | Chest, ShieldNC, HelmNC | 36 | 27 | 1 | 125 | new |
Magekiller's | +1 to Assassin Skills | Amulet, Circlet | 36 | 27 | 4 | 125 | |
Magekiller's | +1 to Assassin Skills | Claw, Dagger | 30 | 22 | 4 | 125 | added Dagger |
Witch-hunter's | +2 to Assassin Skills | Claw, Dagger | 50 | 42 | 2 | 125 | added Dagger |
Witch-hunter's | +2 to Assassin Skills | Amulet, Circlet | 90 | 67 | 2 | 125 | |
Entrapping | +1 to Traps (Assassin Only) | Claw, Dagger, Amulet, Circlet | 20 | 15 | 1 | 125 | added Dagger |
Trickster's | +2 to Traps (Assassin Only) | Claw, Dagger, Amulet, Circlet | 40 | 30 | 1 | 125 | added Dagger |
Cunning | +3 to Traps (Assassin Only) | Claw, Dagger, Amulet, Circlet | 60 | 45 | 1 | 125 | added Dagger |
Mentalist's | +1 to Shadow Disciplines (Assassin Only) | Claw, Dagger, Amulet, HelmNC, Circlet | 20 | 15 | 1 | 125 | added Dagger |
Psychic | +2 to Shadow Disciplines (Assassin Only) | Claw, Dagger, Amulet, HelmNC, Circlet | 40 | 30 | 1 | 125 | added Dagger |
Shadow | +3 to Shadow Disciplines (Assassin Only) | Claw, Dagger, Amulet, HelmNC, Circlet | 60 | 45 | 1 | 125 | added Dagger |
Shogukusha's | +1 to Martial Arts (Assassin Only) | Claw, Dagger, Amulet, Gloves, Circlet | 20 | 15 | 1 | 125 | added Dagger |
Sensei's | +2 to Martial Arts (Assassin Only) | Claw, Dagger, Amulet, Gloves, Circlet | 40 | 30 | 1 | 125 | added Dagger |
Kenshi's | +3 to Martial Arts (Assassin Only) | Claw, Dagger, Amulet, Gloves, Circlet | 60 | 45 | 1 | 125 | added Dagger |
Snowy | Adds [20-30] to [64-101] Cold Damage (1 second chill) | Weapon, Circlet, Quiver | 25-65 | 18 | 3 | 137 | added max alvl, split off Circlet, added Quiver, damage was [6-9] to [19-30] |
Snowy | Adds [6-9] to [19-30] Cold Damage (1 second chill) | Circlet | 25-65 | 18 | 3 | 137 | new (split off), added max alvl |
Shivering | Adds [37-56] to [115-166] Cold Damage (2 second chill) | Weapon, Quiver | 35 | 26 | 2 | 137 | added Quiver, damage was [10-15] to [31-45] |
Boreal | Adds [46-62] to [131-256] Cold Damage (3 second chill) | Weapon, Quiver | 50 | 40 | 1 | 137 | added Quiver, damage was [16-23] to [46-90] |
Hibernal | Adds [60-112] to [226-348] Cold Damage (4 second chill) | Weapon, Quiver | 70 | 60 | 1 | 137 | added Quiver, damage was [24-45] to [91-140] |
Fiery | Adds [28-43] to [53-103] Fire Damage | Weapon, Quiver | 25-65 | 18 | 3 | 138 | added max alvl, split off Circlet, added Quiver, damage was [16-25] to [31-60] |
Fiery | Adds [16-25] to [31-60] Fire Damage | Circlet | 25-65 | 18 | 3 | 138 | new (split off), added max alvl |
Smoldering | Adds [47-72] to [109-161] Fire Damage | Weapon, Quiver | 35 | 26 | 2 | 138 | added Quiver, damage was [26-50] to [61-90] |
Smoking | Adds [81-128] to [145-208] Fire Damage | Weapon, Quiver | 47 | 37 | 1 | 138 | added Quiver, damage was [51-80] to [91-130] |
Flaming | Adds [138-204] to [224-306] Fire Damage | Weapon, Quiver | 61 | 51 | 1 | 138 | added Quiver, damage was [81-120] to [131-180] |
Scorching | Adds [217-306] to [325-432] Fire Damage | Weapon, Quiver | 77 | 67 | 1 | 138 | added Quiver, damage was [121-170] to [181-240] |
Static | Adds 1 to [49-120] Lightning Damage | Weapon, Circlet, Quiver | 25-65 | 18 | 3 | 139 | added max alvl, added Quiver |
Glowing | Adds 1 to [121-180] Lightning Damage | Weapon, Quiver | 34 | 25 | 2 | 139 | added Quiver |
Buzzing | Adds 1 to [181-260] Lightning Damage | Weapon, Quiver | 46 | 36 | 1 | 139 | added Quiver |
Arcing | Adds 1 to [287-396] Lightning Damage | Weapon, Quiver | 60 | 50 | 1 | 139 | added Quiver, damage was 1 to [261-360] |
Shocking | Adds 1 to [433-576] Lightning Damage | Weapon, Quiver | 76 | 66 | 1 | 139 | added Quiver, damage was 1 to [361-480] |
Septic | +6 Poison Damage over 2 seconds | Weapon, Circlet, Quiver | 1-41 | 1 | 3 | 140 | added max alvl, added Quiver |
Foul | +24 Poison Damage over 2 seconds | Weapon, Quiver | 10-50 | 7 | 2 | 140 | added max alvl, added Quiver, damage was 12 over 3 seconds |
Corrosive | +78 Poison Damage over 2 seconds | Weapon, Quiver | 20 | 15 | 1 | 140 | added Quiver, damage was 80 over 4 seconds |
Toxic | +226 Poison Damage over 2 seconds | Weapon, Quiver | 35 | 26 | 1 | 140 | added Quiver, damage was 150 over 5 seconds |
Pestilent | +384 Poison Damage over 2 seconds | Weapon, Quiver | 50 | 37 | 1 | 140 | was magic only, added Quiver, damage was 275 over 6 seconds |
Plague | +366 Poison Damage over 6 seconds | Weapon, Quiver | 50 | 37 | 1 | 140 | new |
Virulent | +738 Poison Damage over 2 seconds | Weapon, Quiver | 76 | 66 | 1 | 140 | new |
Infectious | +885 Poison Damage over 2 seconds | Dagger, Scythe | 76 | 66 | 1 | 140 | new |
Devout | +[25-50] to Attack Rating against Undead, +[10-25]% Damage to Undead |
Quiver | 3 | 1 | 4 | 142 | new |
Consecrated | +[25-75] to Attack Rating against Undead, +[25-75]% Damage to Undead |
WeaponPS | 1-41 | 1 | 4 | 142 | added max alvl |
Consecrated | +[25-75] to Attack Rating against Undead, +[25-75]% Damage to Undead |
Quiver | 15 | 11 | 4 | 142 | new |
Pure | +[76-175] to Attack Rating against Undead, +[76-125]% Damage to Undead |
WeaponPS | 15 | 11 | 3 | 142 | |
Pure | +[76-175] to Attack Rating against Undead, +[76-125]% Damage to Undead |
Quiver | 25 | 18 | 3 | 142 | new |
Sacred | +[175-250] to Attack Rating against Undead, +[126-200]% Damage to Undead |
WeaponPS | 25 | 18 | 2 | 142 | |
Hallowed | +[251-325] to Attack Rating against Undead, +[201-275]% Damage to Undead |
WeaponPS | 35 | 27 | 1 | 142 | |
Divine | +[326-450] to Attack Rating against Undead, +[276-350]% Damage to Undead |
WeaponPS | 45 | 37 | 1 | 142 | |
Divine | +[326-450] to Attack Rating against Undead, +[276-350]% Damage to Undead |
Missile Weapon | 45 | 37 | 1 | 142 | new |
Penetrating | +[5-10]% Chance to Pierce | Quiver | 15 | 10 | 4 | 143 | new |
Puncturing | +[11-20]% Chance to Pierce | Quiver | 30 | 25 | 3 | 143 | new |
Piercing | +[21-30]% Chance to Pierce | Quiver | 45 | 40 | 2 | 143 | new |
Impaling | +[31-40]% Chance to Pierce | Quiver | 60 | 55 | 2 | 143 | new |
Cultist's | 20% Chance of Open Wounds, +[30-40] Open Wounds Damage per Second |
WeaponP, Quiver | 28-68 | 25 | 4 | 170 | new |
Bloodthirster's | 20% Chance of Open Wounds, +[136-190] Open Wounds Damage per Second |
WeaponP, Quiver | 48 | 45 | 4 | 170 | new |
Gorelust's | 20% Chance of Open Wounds, +[224-310] Open Wounds Damage per Second |
WeaponP, Quiver | 68 | 65 | 4 | 170 | new |
Blood Letting | +1 Life after each Kill | Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver | 13-53 | 12 | 3 | 200 | new |
Murderous | +[2-5] Life after each Kill | Weapon, Circlet, Chest, Helm, Shield, Quiver | 51 | 44 | 1 | 200 | new |
Blood Sucking | +[1-3] Life after each Kill | Chest, Helm, Shield, Weapon, Ring, Quiver | 32 | 26 | 2 | 200 | new |
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Health | Physical Damage Taken Reduced by 1 | Chest, Shield, Ring, Amulet, Circlet, Quiver | 7-47 | 5 | 4 | 1 | added max alvl, added Quiver |
Protection | Physical Damage Taken Reduced by 2 | Ring, Amulet, Circlet, Quiver | 18-48 | 13 | 4 | 1 | added max alvl, added Quiver |
Protection | Physical Damage Taken Reduced by 2 | Chest, Shield, Circlet | 24-64 | 18 | 4 | 1 | added max alvl |
Absorption | Physical Damage Taken Reduced by 3 | Amulet, Circlet, Quiver | 26-66 | 19 | 4 | 1 | added max alvl, added Quiver |
Absorption | Physical Damage Taken Reduced by 3 | Chest, Shield, Circlet, Ring | 32-72 | 24 | 4 | 1 | added max alvl, added Ring |
Life | Physical Damage Taken Reduced by 4 | Amulet, Circlet, Quiver | 35 | 26 | 4 | 1 | added Quiver |
Life | Physical Damage Taken Reduced by [4-7] | Chest, Shield, Circlet, Ring | 41 | 33 | 4 | 1 | added Ring |
Life Everlasting | Physical Damage Taken Reduced by [10-25] | Amulet, Circlet | 45 | 37 | 4 | 1 | |
Amicae | Physical Damage Taken Reduced by [8-15] | Chest, Shield, Circlet, Amulet | 51 | 43 | 4 | 1 | was magic only, added Amulet |
Warding | Magic Damage Taken Reduced by [1-2] | Chest, Shield, Ring, Amulet, Orb, Circlet, Quiver | 7-47 | 5 | 4 | 2 | added max alvl, added Quiver, reduction was 1 |
Sentinel | Magic Damage Taken Reduced by [2-4] | Ring, Amulet, Orb, Circlet, Quiver | 18 | 12 | 4 | 2 | added Quiver, reduction was 2 |
Sentinel | Magic Damage Taken Reduced by [2-4] | Chest, Shield, Circlet | 24 | 18 | 4 | 2 | reduction was 2 |
Guarding | Magic Damage Taken Reduced by [3-6] | Amulet, Orb, Circlet, Quiver | 26 | 19 | 4 | 2 | added Quiver, reduction was 3 |
Guarding | Magic Damage Taken Reduced by [3-6] | Chest, Shield, Circlet, Ring | 32 | 24 | 4 | 2 | added Ring, reduction was 3 |
Negation | Magic Damage Taken Reduced by [8-12] | Chest, Shield, Circlet | 41 | 33 | 4 | 2 | reduction was [4-6] |
Negation | Magic Damage Taken Reduced by [8-12] | Amulet, Orb, Circlet, Quiver | 42 | 35 | 4 | 2 | added Quiver, reduction was [4-6] |
Piercing | Ignore Target's Defense | Rod, Knife, Claw | 25 | 18 | 2 | 4 | |
Thorns | Attacker Takes Damage of 1 | Chest, Belt, Shield | 1-13 | 1 | 4 | 6 | |
Thorns | Attacker Takes Damage of [3-6] | Chest, Shield, Belt, Circlet | 14-54 | 10 | 4 | 6 | added max alvl, damage was [1-3] |
Spikes | Attacker Takes Damage of [8-12] | Chest, Shield, Belt, Circlet | 21-61 | 15 | 4 | 6 | added max alvl, damage was [4-6] |
Razors | Attacker Takes Damage of [31-40] | Chest, Shield, Circlet | 34-74 | 26 | 4 | 6 | added max alvl, damage was [7-9] |
Swords | Attacker Takes Damage of [80-160] | Chest, Shield, Circlet | 47 | 39 | 4 | 6 | was magic only, damage was [10-20] |
Swords | Attacker Takes Damage of [200-400] | Chest, Shield, Circlet | 67 | 50 | 4 | 6 | new |
Readiness | +10% Increased Attack Speed | WeaponPS, Quiver | 5 | 3 | 6 | 7 | added Quiver |
Alacrity | +20% Increased Attack Speed | WeaponPS, Quiver | 25 | 17 | 6 | 7 | added Quiver |
Swiftness | +30% Increased Attack Speed | Melee WeaponP, Missile Weapon | 34 | 26 | 6 | 7 | added Missile Weapon |
Quickness | +40% Increased Attack Speed | Melee WeaponP, Missile Weapon | 46 | 38 | 5 | 7 | added Missile Weapon |
Blocking | 10% Increased Chance of Blocking, +15% Faster Block Rate |
Shield | 1 | 1 | 7 | 8 | |
Deflecting | 20% Increased Chance of Blocking, +30% Faster Block Rate |
Shield | 11 | 8 | 6 | 8 | |
Readiness | +10% Increased Attack Speed | Gloves | 20 | 15 | 2 | 9 | group was 7 |
Alacrity | +20% Increased Attack Speed | Gloves | 43 | 35 | 4 | 9 | group was 7 |
Apprentice | +10% Faster Cast Rate | Rod, Ring, Amulet, Orb, Circlet | 5 | 3 | 6 | 9 | |
Apprentice | +10% Faster Cast Rate | Chest, Shield, Paladin Shield | 17 | 20 | 4 | 9 | new |
Apprentice | +10% Faster Cast Rate | Gloves, Belt | 25 | 29 | 4 | 9 | new |
Magus | +20% Faster Cast Rate | Rod, Orb, Circlet | 29 | 21 | 5 | 9 | added Scepter (Rod includes Staff/Wand/Scepter) |
Magus | +20% Faster Cast Rate | Chest, Shield | 25 | 29 | 2 | 9 | new |
Frost | +1 Cold Damage | WeaponP | 1-3 | 1 | 4 | 10 | |
Frost | Adds 1 to [1-2] Cold Damage (2 second chill) | WeaponPS, Quiver | 4-44 | 3 | 5 | 10 | added max alvl, added Quiver |
Frost | Adds 1 to [3-6] Cold Damage (2 second chill) | Belt, Amulet | 45-85 | 37 | 2 | 10 | added max alvl, alvl was 55, rlvl was 41 |
Icicle | Adds [3-4] to [12-16] Cold Damage (3 second chill) | WeaponPS, Quiver | 13-53 | 9 | 4 | 10 | added max alvl, added Quiver, damage was 1 to [3-4] |
Glacier | Adds [14-21] to [45-71] Cold Damage (4 second chill) | WeaponPS, Quiver | 27 | 20 | 3 | 10 | added Quiver, damage was [2-4] to [4-15] |
Winter | Adds [44-60] to [126-246] Cold Damage (6 second chill) | Melee WeaponPS, Quiver | 45 | 37 | 2 | 10 | added Quiver, damage was [5-9] to [16-50] |
Hypothermia | Adds [63-118] to [238-365] Cold Damage (6 second chill) | Melee WeaponPS, Quiver | 70 | 53 | 2 | 10 | new |
Warmth | Half Freeze Duration | Shield, Boots, Gloves, Ring, Amulet, Circlet, Orb | 10 | 7 | 4 | 11 | |
Flame | +[1-2] Fire Damage | WeaponP | 1-3 | 1 | 4 | 12 | |
Flame | Adds 1 to [2-5] Fire Damage | WeaponPS, Quiver | 4-44 | 3 | 5 | 12 | added max alvl, added Quiver |
Flame | Adds 1 to [2-6] Fire Damage | Gloves, Ring, Amulet | 40-80 | 30 | 2 | 12 | added max alvl |
Fire | Adds [2-8] to [12-22] Fire Damage | WeaponPS, Quiver | 15-55 | 11 | 4 | 12 | added max alvl, added Quiver, damage was [1-4] to [6-11] |
Burning | Adds [20-30] to [37-72] Fire Damage | WeaponPS, Quiver | 25-65 | 18 | 3 | 12 | added max alvl, added Quiver, damage was [5-9] to [10-20] |
Incineration | Adds [57-90] to [102-146] Fire Damage | Melee WeaponPS, Quiver | 43 | 35 | 2 | 12 | added Quiver, damage was [10-20] to [21-75] |
Ashes | Adds [152-214] to [228-302] Fire Damage | Melee WeaponPS, Quiver | 70 | 53 | 2 | 12 | new |
Shock | +[1-3] Lightning Damage | WeaponP | 1-3 | 1 | 4 | 13 | |
Shock | Adds 1 to [3-8] Lightning Damage | WeaponPS, Quiver | 4-44 | 3 | 5 | 13 | added max alvl, added Quiver, damage was 1 to [6-8] |
Shock | Adds 1 to [11-23] Lightning Damage | Boots, Ring, Amulet | 45-85 | 37 | 2 | 13 | added max alvl, alvl was 50, added Quiver |
Lightning | Adds 1 to [14-24] Lightning Damage | WeaponPS, Quiver | 15-55 | 11 | 4 | 13 | added max alvl, added Quiver, damage was 1 to [9-16] |
Thunder | Adds 1 to [34-84] Lightning Damage | WeaponPS, Quiver | 25 | 18 | 3 | 13 | added Quiver, damage was 1 to [17-40] |
Storms | Adds [1-6] to [85-126] Lightning Damage | Melee WeaponPS, Quiver | 34 | 26 | 2 | 13 | added Quiver, damage was [1-6] to [41-120] |
Maelstrom | Adds [1-6] to [303-403] Lightning Damage | Melee WeaponPS, Quiver | 70 | 53 | 2 | 13 | new |
Craftsmanship | +1 to Maximum Damage | WeaponP, Ring, Amulet | 1-41 | 1 | 8 | 14 | added max alvl |
Craftsmanship | +[1-2] to Maximum Damage | Circlet, Helm | 1-7 | 1 | 4 | 14 | added Helm |
Craftsmanship | +[2-3] to Maximum Damage | Circlet, Helm | 8-14 | 6 | 4 | 14 | added Helm |
Craftsmanship | +[4-5] to Maximum Damage | Circlet, Helm | 15-55 | 11 | 4 | 14 | added max alvl, added Helm |
Quality | +2 to Maximum Damage | WeaponP | 4-44 | 3 | 8 | 14 | added max alvl |
Quality | +[6-7] to Maximum Damage | Circlet, Helm | 23-29 | 17 | 4 | 14 | added Helm |
Quality | +[7-8] to Maximum Damage | Circlet, Helm | 30-70 | 22 | 4 | 14 | added max alvl, added Helm |
Maiming | +[3-4] to Maximum Damage | WeaponP | 7-47 | 5 | 7 | 14 | added max alvl |
Maiming | +[3-4] to Maximum Damage | Shield, Ring, Amulet | 42 | 34 | 4 | 14 | |
Maiming | +[9-10] to Maximum Damage | Circlet, Helm | 37-44 | 29 | 4 | 14 | added Helm |
Maiming | +[11-12] to Maximum Damage | Circlet, Helm | 45 | 37 | 4 | 14 | added Helm |
Slaying | +[5-7] to Maximum Damage | WeaponP | 11-51 | 8 | 7 | 14 | added max alvl |
Gore | +[8-10] to Maximum Damage | WeaponP | 14 | 10 | 6 | 14 | |
Carnage | +[11-14] to Maximum Damage | WeaponP | 19 | 14 | 6 | 14 | |
Carnage | +[11-14] to Maximum Damage | Ring, Amulet, Circlet, Helm | 71 | 58 | 2 | 14 | new |
Slaughter | +[15-20] to Maximum Damage | WeaponP | 25 | 18 | 5 | 14 | |
Butchery | +[21-40] to Maximum Damage | WeaponP | 35 | 27 | 5 | 14 | was magic only |
Evisceration | +[41-63] to Maximum Damage | WeaponP | 45 | 37 | 4 | 14 | |
Evisceration | +[41-63] to Maximum Damage | Missile Weapon | 45 | 37 | 3 | 14 | new |
Worth | +[1-2] to Minimum Damage | WeaponP | 1-41 | 1 | 8 | 15 | added max alvl |
Worth | +[2-3] to Minimum Damage | Ring, Amulet, Circlet, Helm | 15-55 | 11 | 4 | 15 | added max alvl, added Helm |
Measure | +[3-4] to Minimum Damage | WeaponP | 12-52 | 9 | 7 | 15 | added max alvl |
Measure | +[4-5] to Minimum Damage | Ring, Amulet, Circlet, Helm | 37-77 | 29 | 4 | 15 | added max alvl, added Helm |
Excellence | +[5-8] to Minimum Damage | WeaponP | 24 | 18 | 6 | 15 | |
Excellence | +[6-9] to Minimum Damage | Ring, Amulet, Circlet, Helm | 59 | 51 | 4 | 15 | added Helm |
Performance | +[9-14] to Minimum Damage | WeaponP | 48 | 40 | 5 | 15 | |
Performance | +[10-13] to Minimum Damage | Ring, Amulet, Circlet, Helm | 81 | 63 | 2 | 15 | was magic only, rlvl was 73, frequency was 4 |
Transcendence | +[15-20] to Minimum Damage | WeaponP | 76 | 68 | 4 | 15 | |
Blight | +1 Poison Damage over 2 seconds | Non-Scepter WeaponP, Wand | 1-4 | 1 | 4 | 16 | |
Blight | +7 Poison Damage over 3 seconds | Non-Scepter WeaponP, Circlet, Quiver | 5-45 | 3 | 5 | 16 | added max alvl, added Quiver |
Blight | +50 Poison Damage over 3 seconds | Ring, Amulet | 45-85 | 33 | 2 | 16 | added max alvl |
Venom | +21 Poison Damage over 4 seconds | Non-Scepter WeaponP, Circlet, Quiver | 15-55 | 11 | 4 | 16 | added max alvl, added Quiver |
Pestilence | +50 Poison Damage over 5 seconds | Non-Scepter WeaponP, Circlet, Quiver | 25 | 18 | 3 | 16 | added Quiver |
Anthrax | +100 Poison Damage over 6 seconds | Non-Scepter WeaponP, Quiver | 33 | 25 | 2 | 16 | added Quiver |
Dexterity | +1 to Dexterity | Boots, Gloves | 1-12 | 1 | 4 | 17 | |
Dexterity | +1 to Dexterity | Ring | 1-5 | 1 | 4 | 17 | |
Dexterity | +[1-2] to Dexterity | Amulet, Missile Weapon, Circlet | 1-41 | 1 | 4 | 17 | added max alvl |
Dexterity | +[1-2] to Dexterity | Ring, Gloves | 6-46 | 4 | 4 | 17 | added max alvl |
Dexterity | +[2-3] to Dexterity | Chest, Boots | 13-53 | 9 | 3 | 17 | added max alvl |
Skill | +[3-5] to Dexterity | Amulet, Missile Weapon, Circlet, Quiver | 11-51 | 8 | 3 | 17 | added max alvl, added Quiver |
Skill | +[3-5] to Dexterity | Ring, Gloves, Boots | 22 | 16 | 3 | 17 | added Boots |
Skill | +[4-5] to Dexterity | Chest | 34-74 | 26 | 3 | 17 | added max alvl, removed Boots |
Accuracy | +[6-9] to Dexterity | Amulet, Missile Weapon, Circlet, Quiver | 27 | 20 | 3 | 17 | added Quiver |
Accuracy | +[6-9] to Dexterity | Ring, Gloves | 39 | 31 | 3 | 17 | |
Accuracy | +[6-9] to Dexterity | Chest, Boots | 46 | 38 | 3 | 17 | |
Precision | +[10-15] to Dexterity | Amulet, Missile Weapon, Circlet, Quiver | 43 | 35 | 3 | 17 | added Quiver |
Precision | +[10-15] to Dexterity | Ring, Gloves | 56 | 48 | 3 | 17 | |
Precision | +[10-15] to Dexterity | Chest, Boots, Shield | 60 | 52 | 3 | 17 | was magic only, added Shield |
Perfection | +[16-20] to Dexterity | Amulet, Missile Weapon, Circlet, Chest, Shield | 59 | 51 | 3 | 17 | added Chest, Shield |
Perfection | +[16-20] to Dexterity | Ring, Gloves | 75 | 67 | 3 | 17 | |
Nirvana | +[21-30] to Dexterity | Amulet, Missile Weapon, Circlet | 72 | 64 | 3 | 17 | was magic only |
Balance | +10% Faster Hit Recovery | Non-Gloves Armor | 5 | 3 | 4 | 18 | |
Equilibrium | +17% Faster Hit Recovery | Chest, Belt, Shield | 9 | 6 | 4 | 18 | |
Stability | +24% Faster Hit Recovery | Chest, Belt | 18 | 13 | 4 | 18 | |
Regeneration | Replenish Life +2 | Amulet, Circlet | 1-9 | 1 | 3 | 19 | |
Regeneration | Replenish Life +[3-5] | Scepter, Belt, Ring, Amulet, Circlet | 10 | 7 | 4 | 19 | |
Regeneration | Replenish Life +[3-5] | Shield, Gloves | 40 | 30 | 4 | 19 | |
Regeneration | Replenish Life +[3-5] | Chest, Non-Scepter Weapon, Boots | 70 | 52 | 4 | 19 | |
Regrowth | Replenish Life +[6-10] | Scepter, Amulet, Circlet | 17 | 12 | 4 | 19 | |
Regrowth | Replenish Life +[6-9] | Belt, Ring | 55 | 41 | 4 | 19 | |
Revivification | Replenish Life +[11-15] | Scepter, Amulet, Circlet | 38 | 30 | 4 | 19 | was magic only |
Vileness | Prevent Monster Heal | Melee WeaponPS, Quiver | 9 | 6 | 3 | 20 | added Quiver |
Greed | [25-40]% Extra Gold from Monsters | Ring, Amulet, Circlet, Quiver | 1 | 1 | 4 | 21 | added Quiver |
Wealth | [41-80]% Extra Gold from Monsters | Boots, Gloves, Belt, Amulet, Circlet, Quiver | 17 | 12 | 4 | 21 | added Quiver |
Chance | [5-15]% Better Chance of Getting Magic Items | Boots, Gloves, Ring, Amulet, Circlet, Helm, Quiver | 12 | 9 | 4 | 22 | added Helm, Quiver |
Fortune | [16-25]% Better Chance of Getting Magic Items | Boots, Gloves, Amulet, Circlet, Helm, Quiver | 16 | 12 | 4 | 22 | added Helm, Quiver |
Fortune | [16-25]% Better Chance of Getting Magic Items | Ring | 42 | 31 | 2 | 22 | was magic only, frequency was 4 |
Luck | [26-35]% Better Chance of Getting Magic Items | Boots, Amulet, Circlet, Quiver | 26 | 19 | 4 | 22 | added Quiver |
Energy | +1 to Energy | Amulet, Orb, Circlet, Wand, Staff, Helm, Ring | 1-4 | 1 | 4 | 23 | |
Energy | +[1-3] to Energy | Amulet, Orb, Circlet, Wand, Staff | 1-41 | 1 | 4 | 23 | added max alvl |
Energy | +[1-3] to Energy | Ring | 7-47 | 5 | 4 | 23 | added max alvl |
Energy | +[1-3] to Energy | Helm, Scepter | 4-44 | 3 | 3 | 23 | added max alvl |
Mind | +[4-6] to Energy | Orb, Circlet, Wand, Staff, Quiver | 7-47 | 3 | 4 | 23 | added max alvl, removed Amulet, added Quiver |
Mind | +[4-6] to Energy | Ring, Amulet | 13 | 9 | 3 | 23 | added Amulet |
Mind | +[4-6] to Energy | Helm, Scepter to Energy | 10-50 | 7 | 3 | 23 | added max alvl |
Brilliance | +[7-10] to Energy | Amulet, Orb, Circlet, Wand, Staff, Quiver | 13 | 9 | 3 | 23 | added Quiver |
Brilliance | +[7-10] to Energy | Ring | 21 | 16 | 3 | 23 | |
Brilliance | +[7-10] to Energy | Helm, Scepter | 16 | 12 | 3 | 23 | |
Sorcery | +[11-15] to Energy | Amulet, Orb, Circlet, Wand, Staff, Quiver | 21 | 16 | 3 | 23 | added Quiver |
Sorcery | +[11-15] to Energy | Ring | 31 | 23 | 3 | 23 | |
Sorcery | +[11-15] to Energy | Helm, Scepter | 26 | 21 | 3 | 23 | |
Wizardry | +[16-20] to Energy | Amulet, Orb, Circlet, Wand, Staff | 31 | 23 | 3 | 23 | |
Wizardry | +[16-20] to Energy | Ring | 41 | 33 | 3 | 23 | |
Enlightenment | +[21-30] to Energy | Amulet, Orb, Circlet, Wand, Staff | 41 | 33 | 3 | 23 | was magic only |
Bear | Knockback | Melee Weapon | 8 | 6 | 3 | 24 | |
Bear | Knockback | Quiver | 30 | 24 | 2 | 24 | new |
Light | +1 to Light Radius, +10 to Attack Rating |
Ring, Amulet | 1-5 | 1 | 4 | 25 | |
Light | +1 to Light Radius, +[15-30] to Attack Rating |
Armor, Rod, Ring, Amulet, Quiver | 6-46 | 4 | 1 | 25 | added max alvl, added Quiver, AR was 15 |
Radiance | +3 to Light Radius, +[30-60] to Attack Rating |
Rod, Missile Weapon, Helm, Chest, Quiver | 15-55 | 11 | 1 | 25 | split off Ring, Amulet, added max alvl, added Chest, Quiver, AR was 30 |
Radiance | +3 to Light Radius, +[30-60] to Attack Rating |
Ring, Amulet | 15 | 11 | 1 | 25 | new (split off) |
Clarity | +4 to Light Radius, +[60-120] to Attack Rating |
Rod, Missile Weapon, Amulet, Helm, Chest, Ring | 25 | 21 | 1 | 25 | new |
Divinity | +5 to Light Radius, +[120-240] to Attack Rating |
Rod, Missile Weapon, Amulet, Chest | 50 | 42 | 1 | 25 | new |
Sun | +5 to Light Radius, 5% Bonus to Attack Rating |
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest | 17 | 12 | 1 | 25 | added Chest |
Sunset | +5 to Light Radius, 10% Bonus to Attack Rating |
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest | 27 | 22 | 1 | 25 | new |
Sunset | +[5-8] to Light Radius, 10% Bonus to Attack Rating |
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest | 34 | 26 | 1 | 25 | new |
Jackal | +[1-5] to Life | Chest, Belt, Amulet, Barbarian Helm, Circlet | 1-41 | 1 | 3 | 26 | added max alvl |
Jackal | +[1-5] to Life | Shield, Druid Helm | 4-44 | 3 | 3 | 26 | added max alvl |
Jackal | +[1-5] to Life | Any Mace, Ring, Helm | 8-48 | 6 | 3 | 26 | added max alvl |
Fox | +[6-10] to Life | Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver | 7-47 | 5 | 3 | 26 | added max alvl, added Quiver |
Fox | +[6-10] to Life | Shield, Druid Helm | 11-55 | 8 | 3 | 26 | added max alvl |
Fox | +[6-10] to Life | Any Mace, Helm | 17-57 | 13 | 3 | 26 | split off Ring, added max alvl |
Fox | +[6-10] to Life | Ring | 17 | 13 | 3 | 26 | new (split off) |
Wolf | +[11-20] to Life | Chest, Barbarian Helm, Circlet, Quiver | 15-55 | 11 | 3 | 26 | split off Amulet, Belt, added max alvl, added Quiver |
Wolf | +[11-20] to Life | Amulet, Belt | 15 | 11 | 3 | 26 | new (split off) |
Wolf | +[11-20] to Life | Shield, Druid Helm | 27-67 | 20 | 3 | 26 | added max alvl |
Wolf | +[11-20] to Life | Any Mace, Helm | 34-74 | 26 | 3 | 26 | split off Ring, added max alvl |
Wolf | +[11-20] to Life | Ring | 34 | 26 | 3 | 26 | new (split off) |
Tiger | +[21-30] to Life | Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver | 20 | 15 | 3 | 26 | added Quiver |
Tiger | +[21-30] to Life | Shield, Druid Helm | 43 | 35 | 3 | 26 | |
Tiger | +[21-30] to Life | Any Mace, Ring, Helm | 51 | 43 | 3 | 26 | |
Mammoth | +[31-40] to Life | Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver | 25 | 18 | 3 | 26 | added Quiver |
Mammoth | +[31-40] to Life | Shield, Druid Helm | 59 | 51 | 3 | 26 | |
Mammoth | +[31-40] to Life | Any Mace, Ring, Helm | 68 | 60 | 3 | 26 | |
Colossus | +[41-60] to Life | Chest, Belt, Amulet, Barbarian Helm, Circlet | 30 | 22 | 3 | 26 | |
Colossus | +[41-60] to Life | Shield, Druid Helm | 75 | 67 | 3 | 26 | was magic only |
Squid | +[61-80] to Life | Chest, Belt, Barbarian Helm, Circlet, Shield | 40 | 30 | 3 | 26 | split off Amulet, was magic only |
Squid | +[61-80] to Life | Amulet | 40 | 30 | 3 | 26 | new (split off) |
Whale | +[81-100] to Life | Chest, Belt, Barbarian Helm, Circlet, Shield | 50 | 37 | 3 | 26 | split off Amulet, was magic only |
Whale | +[81-100] to Life | Amulet | 50 | 37 | 3 | 26 | new (split off) |
Leech | [2-3]% Life Stolen per Hit | Amulet | 24 | 20 | 2 | 27 | |
Leech | 3% Life Stolen per Hit | Gloves | 34 | 26 | 4 | 27 | |
Leech | [3-4]% Life Stolen per Hit | Ring, Circlet, Helm | 14 | 10 | 4 | 27 | added Helm |
Leech | [4-5]% Life Stolen per Hit | Melee Weapon, Missile Weapon, Quiver | 6 | 4 | 7 | 27 | added Quiver |
Locust | [4-5]% Life Stolen per Hit | Amulet | 57 | 45 | 2 | 27 | |
Locust | [5-6]% Life Stolen per Hit | Ring, Circlet | 47 | 35 | 4 | 27 | |
Locust | [6-7]% Life Stolen per Hit | Melee Weapon, Quiver | 20 | 15 | 7 | 27 | added Quiver |
Lamprey | 6% Life Stolen per Hit | Amulet | 75 | 63 | 2 | 27 | alvl was 85, rlvl was 73 |
Lamprey | [6-9]% Life Stolen per Hit | Quiver | 55 | 43 | 7 | 27 | new |
Lamprey | [7-8]% Life Stolen per Hit | Ring, Circlet | 77 | 65 | 4 | 27 | |
Lamprey | [8-9]% Life Stolen per Hit | Melee Weapon | 55 | 43 | 7 | 27 | |
Bat | [2-3]% Mana Stolen per Hit | Ring | 25 | 21 | 2 | 28 | |
Bat | 3% Mana Stolen per Hit | Gloves | 35 | 27 | 4 | 28 | |
Bat | [3-4]% Mana Stolen per Hit | Amulet, Circlet, Helm | 15 | 11 | 4 | 28 | added Helm |
Bat | [4-5]% Mana Stolen per Hit | Melee Weapon, Missile Weapon, Quiver | 7 | 4 | 7 | 28 | added Quiver |
Wraith | [4-5]% Mana Stolen per Hit | Ring | 58 | 46 | 2 | 28 | |
Wraith | [5-6]% Mana Stolen per Hit | Amulet, Circlet | 58 | 40 | 4 | 28 | |
Wraith | [6-7]% Mana Stolen per Hit | Melee Weapon, Quiver | 21 | 16 | 7 | 28 | added Quiver |
Vampire | 6% Mana Stolen per Hit | Ring | 76 | 64 | 2 | 28 | alvl was 86, rlvl was 74 |
Vampire | [6-9]% Mana Stolen per Hit | Quiver | 56 | 48 | 7 | 28 | new |
Vampire | [7-8]% Mana Stolen per Hit | Amulet, Circlet | 78 | 66 | 4 | 28 | |
Vampire | [8-9]% Mana Stolen per Hit | Melee Weapon | 56 | 48 | 7 | 28 | |
Remedy | Poison Length Reduced by 25% | Armor, Ring, Amulet, Circlet, Quiver | 7 | 5 | 3 | 29 | added Quiver |
Amelioration | Poison Length Reduced by 50% | Chest, Shield, Amulet, Circlet, Quiver | 18 | 13 | 3 | 29 | added Quiver |
Defiance | Poison Length Reduced by 75% | Chest, Shield, Amulet, Circlet, Quiver | 25 | 18 | 2 | 29 | added Quiver |
Ease | Requirements -20% | Chest, WeaponPS, Shield | 15 | 11 | 3 | 30 | |
Simplicity | Requirements -30% | Chest, WeaponPS, Shield | 25 | 18 | 2 | 30 | |
Strength | +1 to Strength | Gloves | 1-11 | 1 | 4 | 31 | |
Strength | +1 to Strength | Ring | 1-4 | 1 | 4 | 31 | |
Strength | +[1-2] to Strength | Amulet, Belt, Club, Hammer, Circlet | 1-41 | 1 | 4 | 31 | added max alvl |
Strength | +[1-2] to Strength | Ring, Scepter, Tipped Mace, Chest | 5-45 | 3 | 4 | 31 | added max alvl |
Strength | +[1-2] to Strength | Non-Blunt Melee Weapon, Gloves, Shield | 12-52 | 8 | 3 | 31 | added max alvl |
Might | +[3-5] to Strength | Belt, Club, Hammer, Circlet, Quiver | 10-50 | 8 | 3 | 31 | split off Amulet, addex max alvl, added Quiver |
Might | +[3-5] to Strength | Amulet, Ring, Gloves | 10 | 8 | 3 | 31 | new (split off), added Ring, Gloves |
Might | +[3-5] to Strength | Scepter, Tipped Mace, Chest | 21-61 | 15 | 3 | 31 | added max alvl, removed Ring |
Might | +[3-5] to Strength | Non-Blunt Melee Weapon, Shield | 33-73 | 25 | 3 | 31 | added max alvl, removed Gloves |
Ox | +[6-9] to Strength | Amulet, Belt, Club, Hammer, Circlet, Quiver | 26 | 19 | 3 | 31 | added Quiver |
Ox | +[6-9] to Strength | Ring, Scepter, Tipped Mace, Chest | 38 | 30 | 3 | 31 | |
Ox | +[6-9] to Strength | Non-Blunt Melee Weapon, Gloves, Shield | 45 | 37 | 3 | 31 | |
Giant | +[10-15] to Strength | Amulet, Belt, Club, Hammer, Circlet, Quiver | 42 | 34 | 3 | 31 | added Quiver |
Giant | +[10-15] to Strength | Ring, Scepter, Tipped Mace, Chest, Shield | 55 | 47 | 3 | 31 | added Shield |
Giant | +[10-15] to Strength | Non-Blunt Melee Weapon, Gloves | 59 | 51 | 3 | 31 | |
Titan | +[16-20] to Strength | Amulet, Belt, Club, Hammer, Circlet | 58 | 50 | 3 | 31 | |
Titan | +[16-20] to Strength | Ring, Scepter, Tipped Mace, Chest, Shield | 74 | 66 | 3 | 31 | added Shield |
Atlas | +[21-30] to Strength | Amulet, Belt, Club, Hammer, Circlet | 71 | 63 | 3 | 31 | |
Pacing | +10% Faster Run/Walk | Boots, Circlet | 12 | 8 | 3 | 35 | |
Pacing | +10% Faster Run/Walk | Amazon Weapon, Quiver | 12 | 8 | 2 | 35 | new |
Haste | +20% Faster Run/Walk | Boots, Circlet | 22 | 16 | 4 | 35 | |
Haste | +20% Faster Run/Walk | Amazon Weapon, Quiver | 22 | 16 | 2 | 35 | new |
Speed | +30% Faster Run/Walk | Boots, Circlet | 37 | 29 | 4 | 35 | |
Transportation | +30% Faster Run/Walk, [80-90]% Slower Stamina Drain |
Boots | 65 | 57 | 4 | 35 | was magic only |
Acceleration | +40% Faster Run/Walk | Boots | 51 | 43 | 4 | 35 | |
Self-Repair | Repairs 1 Durability in 33 seconds | Non-Throwing Melee Weapon, Orb, Armor | 3 | 1 | 3 | 37 | |
Fast Repair | Repairs 1 Durability in 20 seconds | Non-Throwing Melee Weapon, Orb, Armor | 20 | 12 | 2 | 37 | |
Ages | Indestructible | Non-Throwing Melee Weapon, Orb, Armor | 50 | 42 | 1 | 39 | |
Centaur | +[0-74] to Life (+0.75 per Level) | Chest, Druid Helm, Barbarian Helm, Shield | 20 | 1 | 1 | 41 | split off Amulet, was magic only, added Shield |
Centaur | +[0-74] to Life (+0.75 per Level) | Amulet | 20 | 1 | 1 | 41 | new (split off) |
Mnemonic | +[0-74] to Mana (+0.75 per Level) | Circlet, Amulet, Druid Helm | 20 | 1 | 1 | 41 | was magic only |
Elephant | +[0-49] to Life (+0.5 per Level), +[0-24] to Mana (+0.25 per Level) |
Circlet, Druid Helm | 37 | 7 | 2 | 41 | was magic only |
Fireball | 14% Chance to Cast Level 18 Fire Ball on Casting | Staff | 36 | 27 | 1 | 44 | new |
Fireball | 14% Chance to Cast Level 24 Fire Ball on Casting | Staff | 56 | 42 | 1 | 44 | new |
Fireball | 14% Chance to Cast Level 30 Fire Ball on Casting | Staff | 76 | 57 | 1 | 44 | new |
Fireball | 16% Chance to Cast Level 18 Fire Ball on Striking | WeaponP | 36 | 27 | 1 | 44 | new |
Fireball | 16% Chance to Cast Level 24 Fire Ball on Striking | WeaponP | 56 | 42 | 1 | 44 | new |
Fireball | 16% Chance to Cast Level 30 Fire Ball on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Charged Bolt | 18% Chance to Cast Level 18 Charged Bolt on Casting | Staff | 36-56 | 27 | 1 | 44 | new |
Charged Bolt | 18% Chance to Cast Level 24 Charged Bolt on Casting | Staff | 56-76 | 42 | 1 | 44 | new |
Charged Bolt | 18% Chance to Cast Level 30 Charged Bolt on Casting | Staff | 76 | 57 | 1 | 44 | new |
Charged Bolt | 20% Chance to Cast Level 18 Charged Bolt on Striking | WeaponP | 36-56 | 27 | 1 | 44 | new |
Charged Bolt | 20% Chance to Cast Level 24 Charged Bolt on Striking | WeaponP | 56-76 | 42 | 1 | 44 | new |
Charged Bolt | 20 Chance to Cast Level 30 Charged Bolt on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Lightning | 14% Chance to Cast Level 18 Lightning on Casting | Staff | 36-56 | 27 | 1 | 44 | new |
Lightning | 14% Chance to Cast Level 24 Lightning on Casting | Staff | 56-76 | 42 | 1 | 44 | new |
Lightning | 14% Chance to Cast Level 30 Lightning on Casting | Staff | 76 | 57 | 1 | 44 | new |
Lightning | 16% Chance to Cast Level 18 Lightning on Striking | WeaponP | 36-56 | 27 | 1 | 44 | new |
Lightning | 16% Chance to Cast Level 24 Lightning on Striking | WeaponP | 56-76 | 42 | 1 | 44 | new |
Lightning | 16% Chance to Cast Level 30 Lightning on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Chain Lightning | 12% Chance to Cast Level 18 Chain Lightning on Casting | Staff | 36-56 | 27 | 1 | 44 | new |
Chain Lightning | 12% Chance to Cast Level 24 Chain Lightning on Casting | Staff | 56-76 | 42 | 1 | 44 | new |
Chain Lightning | 12% Chance to Cast Level 30 Chain Lightning on Casting | Staff | 76 | 57 | 1 | 44 | new |
Chain Lightning | 14% Chance to Cast Level 18 Chain Lightning on Striking | WeaponP | 36-56 | 27 | 1 | 44 | new |
Chain Lightning | 14% Chance to Cast Level 24 Chain Lightning on Striking | WeaponP | 56-76 | 42 | 1 | 44 | new |
Chain Lightning | 14% Chance to Cast Level 30 Chain Lightning on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Ice Barrage | 10% Chance to Cast Level 18 Ice Barrage on Casting | Staff | 36-56 | 27 | 1 | 44 | new |
Ice Barrage | 10% Chance to Cast Level 24 Ice Barrage on Casting | Staff | 56-76 | 42 | 1 | 44 | new |
Ice Barrage | 10% Chance to Cast Level 30 Ice Barrage on Casting | Staff | 76 | 57 | 1 | 44 | new |
Ice Barrage | 12% Chance to Cast Level 18 Ice Barrage on Striking | WeaponP | 36-56 | 27 | 1 | 44 | new |
Ice Barrage | 12% Chance to Cast Level 24 Ice Barrage on Striking | WeaponP | 56-76 | 42 | 1 | 44 | new |
Ice Barrage | 12% Chance to Cast Level 30 Ice Barrage on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Frost Nova | 16% Chance to Cast Level 18 Frost Nova on Casting | Staff | 36-56 | 27 | 1 | 44 | new |
Frost Nova | 16% Chance to Cast Level 24 Frost Nova on Casting | Staff | 56-76 | 42 | 1 | 44 | new |
Frost Nova | 16% Chance to Cast Level 30 Frost Nova on Casting | Staff | 76 | 57 | 1 | 44 | new |
Frost Nova | 18% Chance to Cast Level 18 Frost Nova on Striking | WeaponP | 36-56 | 27 | 1 | 44 | new |
Frost Nova | 18% Chance to Cast Level 24 Frost Nova on Striking | WeaponP | 56-76 | 42 | 1 | 44 | new |
Frost Nova | 18% Chance to Cast Level 30 Frost Nova on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Nova | 14% Chance to Cast Level 18 Nova on Casting | Staff | 36-56 | 27 | 1 | 44 | new |
Nova | 14% Chance to Cast Level 24 Nova on Casting | Staff | 56-76 | 42 | 1 | 44 | new |
Nova | 14% Chance to Cast Level 30 Nova on Casting | Staff | 76 | 57 | 1 | 44 | new |
Nova | 16% Chance to Cast Level 18 Nova on Striking | WeaponP | 36-56 | 27 | 1 | 44 | new |
Nova | 16% Chance to Cast Level 24 Nova on Striking | WeaponP | 56-76 | 42 | 1 | 44 | new |
Nova | 16% Chance to Cast Level 30 Nova on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Nova | 10% Chance to Cast Level 3 Nova on Striking | Melee Weapon, Orb | 12-36 | 9 | 1 | 44 | added max alvl, alvl was 18, rlvl was 13 |
Nova | 12% Chance to Cast Level 4 Nova on Striking | Melee Weapon, Orb | 18-36 | 14 | 1 | 44 | added max alvl, alvl was 28, rlvl was 21 |
Firebolts | 10% Chance to Cast Level 8 Fire Bolt on Striking | Melee Weapon, Orb | 16-36 | 12 | 1 | 44 | added max alvl |
Charged Shield | 10% Chance to Cast Level 3 Charged Bolt when Struck | Armor, Ring, Amulet | 6 | 4 | 1 | 44 | |
Charged Shield | 12% Chance to Cast Level 4 Charged Bolt when Struck | Armor, Ring, Amulet | 16 | 12 | 1 | 44 | |
Charged Shield | 14% Chance to Cast Level 5 Charged Bolt when Struck | Armor, Ring, Amulet | 26 | 19 | 1 | 44 | |
Frost Shield | 5% Chance to Cast Level 3 Frost Nova when Struck | Armor, Amulet | 12 | 9 | 1 | 44 | |
Nova Shield | 10% Chance to Cast Level 3 Nova when Struck | Armor, Ring | 18 | 13 | 1 | 44 | |
Nova Shield | 12% Chance to Cast Level 4 Nova when Struck | Armor, Ring | 28 | 21 | 1 | 44 | |
Nova Shield | 14% Chance to Cast Level 5 Nova when Struck | Armor, Ring | 38 | 28 | 1 | 44 | |
Hydra Shield | 10% Chance to Cast Level 3 Hydra when Struck | Amulet | 40 | 30 | 1 | 44 | |
Teleportation | Level [1-3] Teleport ([22-27] charges) | Amulet, Circlet | 48 | 48 | 1 | 44 | |
Teleportation | Level [1-6] Teleport ([33-52] charges) | Staff, Orb | 24 | 24 | 1 | 44 | |
Telekinesis | Level 5 Telekinesis (32 charges) | Ring | 24 | 24 | 1 | 44 | removed Hammer, Tipped Mace, Scepter, Circlet |
Life Tap | Level 1 Life Tap ([22-27] charges) | Axe | 48 | 48 | 1 | 44 | was level [1-3] |
Life Tap | Level 1 Life Tap ([67-105] charges) | Wand, Knife, Necromancer Shield | 24 | 24 | 1 | 44 | |
Lower Resistance | Level 15 Lower Resist ([28-82] charges) | Staff | 72 | 72 | 1 | 44 | was level [1-15], number of charges may be different |
Lower Resistance | Level 15 Lower Resist ([28-82] charges) | Wand, Knife, Necromancer Shield | 36 | 36 | 1 | 44 | was level [1-15], number of charges may be different |
Damage Amplification | 10% Chance to Cast Level 23 Amplify Damage on Striking | WeaponP | 36-76 | 27 | 1 | 44 | new |
Damage Amplification | 12% Chance to Cast Level 31 Amplify Damage on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Damage Amplification | 8% Chance to Cast Level 15 Amplify Damage on Casting | Staff | 15-55 | 15 | 1 | 44 | new |
Damage Amplification | 10% Chance to Cast Level 23 Amplify Damage on Casting | Staff | 36-76 | 27 | 1 | 44 | new |
Damage Amplification | 12% Chance to Cast Level 31 Amplify Damage on Casting | Staff | 76 | 57 | 1 | 44 | new |
Lower Resist | 8% Chance to Cast Level 5 Lower Resist on Striking | WeaponP | 15-55 | 15 | 1 | 44 | new |
Lower Resist | 10% Chance to Cast Level 10 Lower Resist on Striking | WeaponP | 36-76 | 27 | 1 | 44 | new |
Lower Resist | 12% Chance to Cast Level 15 Lower Resist on Striking | WeaponP | 76 | 57 | 1 | 44 | new |
Lower Resist | 8% Chance to Cast Level 5 Lower Resist on Casting | Staff | 15-55 | 15 | 1 | 44 | new |
Lower Resist | 10% Chance to Cast Level 10 Lower Resist on Casting | Staff | 36-76 | 27 | 1 | 44 | new |
Lower Resist | 12% Chance to Cast Level 15 Lower Resist on Casting | Staff | 76 | 57 | 1 | 44 | new |
Defending | Physical Damage Taken Reduced by [5-10]% | Chest, Shield | 45 | 20 | 1 | 251 | new |
Defending | Physical Damage Taken Reduced by [5-10]% | Belt | 65 | 40 | 1 | 251 | new |
Protecting | Physical Damage Taken Reduced by [10-15]% | Chest, Shield | 65 | 40 | 1 | 251 | new |
Guardianship | Physical Damage Taken Reduced by [15-20]% | Chest, Shield | 85 | 60 | 1 | 251 | new |
Savagery | [5-10]% Deadly Strike | WeaponP, Quiver | 18-58 | 15 | 2 | 252 | new |
Devastation | [10-15]% Deadly Strike | WeaponP, Quiver | 28-68 | 25 | 2 | 252 | new |
Havoc | [15-20]% Deadly Strike | WeaponP, Quiver | 38 | 35 | 2 | 252 | new |
Destruction | [20-25]% Deadly Strike | WeaponP, Quiver | 48 | 45 | 2 | 252 | new |
Desolation | [25-30]% Deadly Strike | WeaponP, Quiver | 58 | 55 | 2 | 252 | new |
Bleeding | 10% Chance of Open Wounds, +[8-12] Open Wounds Damage per Second |
WeaponP, Quiver | 18-58 | 15 | 2 | 252 | new |
Siphoning | 10% Chance of Open Wounds, +[15-20] Open Wounds Damage per Second |
WeaponP, Quiver | 28-68 | 25 | 2 | 252 | new |
Gory | 10% Chance of Open Wounds, +[30-42] Open Wounds Damage per Second |
WeaponP, Quiver | 38 | 35 | 2 | 252 | new |
Sanguinary | 10% Chance of Open Wounds, +[68-95] Open Wounds Damage per Second |
WeaponP, Quiver | 48 | 45 | 2 | 252 | new |
Hematic | 10% Chance of Open Wounds, +[112-155] Open Wounds Damage per Second |
WeaponP, Quiver | 58 | 55 | 2 | 252 | new |
Chipping | [5-10]% Chance of Crushing Blow | WeaponP, Quiver | 18-58 | 15 | 2 | 252 | new |
Crumbling | [10-15]% Chance of Crushing Blow | WeaponP, Quiver | 28-68 | 25 | 2 | 252 | new |
Breaking | [15-20]% Chance of Crushing Blow | WeaponP, Quiver | 38 | 35 | 2 | 252 | new |
Crushing | [20-25]% Chance of Crushing Blow | WeaponP, Quiver | 48 | 45 | 2 | 252 | new |
Pulverizing | [25-30]% Chance of Crushing Blow | WeaponP, Quiver | 58 | 55 | 2 | 252 | new |
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Blanched | +[5-8] Defense | Jewel | 1 | 1 | 4 | 101 | |
Eburin | +[9-20] Defense | Jewel | 16 | 12 | 4 | 101 | |
Bone | +[21-40] Defense | Jewel | 32 | 24 | 4 | 101 | |
Ivory | +[41-64] Defense | Jewel | 64 | 56 | 4 | 101 | |
Scarlet | +[1-4] to Minimum Damage | Jewel | 8 | 6 | 4 | 103 | |
Crimson | +[5-8] to Minimum Damage | Jewel | 38 | 30 | 4 | 103 | |
Cardinal | +[10-14] to Minimum Damage | Jewel | 38 | 30 | 4 | 103 | new |
Carbuncle | +[1-5] to Maximum Damage | Jewel | 12 | 9 | 4 | 104 | |
Carmine | +[6-9] to Maximum Damage | Jewel | 35 | 27 | 4 | 104 | |
Vermillion | +[11-15] to Maximum Damage | Jewel | 58 | 50 | 4 | 104 | was magic only |
Cinnabar | +[5-10]% Enhanced Damage | Jewel | 1 | 1 | 4 | 105 | |
Rusty | +[11-20]% Enhanced Damage | Jewel | 13 | 9 | 4 | 105 | |
Realgar | +[21-30]% Enhanced Damage | Jewel | 45 | 37 | 4 | 105 | |
Ruby | +[31-40]% Enhanced Damage | Jewel | 66 | 58 | 4 | 105 | was magic only |
Dun | [7-12]% Damage Taken Gained as Mana when Hit | Jewel | 7 | 5 | 3 | 107 | |
Nickel | +[10-20] to Attack Rating | Jewel | 1 | 1 | 4 | 110 | |
Tin | +[21-40] to Attack Rating | Jewel | 8 | 6 | 4 | 110 | |
Silver | +[41-60] to Attack Rating | Jewel | 25 | 18 | 4 | 110 | |
Argent | +[61-100] to Attack Rating | Jewel | 44 | 36 | 4 | 110 | was magic only |
Bright | +1 to Light Radius, +10 to Attack Rating |
Jewel | 1 | 1 | 1 | 112 | |
Emerald | [3-7]% Better Chance of Getting Magic Items | Jewel | 16 | 12 | 4 | 114 | |
Zircon | +[5-10] to Mana | Jewel | 3 | 2 | 2 | 115 | |
Jacinth | +[11-15] to Mana | Jewel | 17 | 12 | 2 | 115 | |
Turquoise | +[16-20] to Mana | Jewel | 29 | 21 | 2 | 115 | was magic only |
Cerulean | +[21-30] to Mana | Jewel | 49 | 41 | 2 | 115 | new |
Shimmering | All Resistances +[5-10] | Jewel | 16 | 12 | 1 | 116 | |
Scintillating | All Resistances +[11-15] | Jewel | 34 | 26 | 1 | 116 | |
Lapis Lazuli | Cold Resist +[5-15]% | Jewel | 2 | 1 | 4 | 117 | |
Sapphire | Cold Resist +[16-30]% | Jewel | 19 | 14 | 4 | 117 | |
Garnet | Fire Resist +[5-15]% | Jewel | 2 | 1 | 4 | 117 | |
Ruby | Fire Resist +[16-30]% | Jewel | 18 | 13 | 4 | 117 | |
Camphor | Lightning Resist +[5-15]% | Jewel | 2 | 1 | 4 | 117 | |
Ambergris | Lightning Resist +[16-30]% | Jewel | 19 | 14 | 4 | 117 | |
Beryl | Poison Resist +[5-15]% | Jewel | 2 | 1 | 4 | 117 | |
Jade | Poison Resist +[16-30]% | Jewel | 19 | 14 | 4 | 117 | |
Aureolic | +[1-3] to Mana after each Kill | Jewel | 12 | 9 | 4 | 121 | alvl was 22, rlvl was 16 |
Diamond | +[25-50] to Attack Rating against Demons, +[25-40]% Damage to Demons |
Jewel | 26 | 19 | 1 | 123 | |
Pearl | +[25-50] to Attack Rating against Undead, +[25-50]% Damage to Undead |
Jewel | 18 | 13 | 1 | 142 | |
Cultist's | 5% Chance of Open Wounds, +[30-40] Open Wounds Damage per Second |
Jewel | 28-68 | 25 | 3 | 170 | new |
Bloodthirster's | 5% Chance of Open Wounds, +[65-85] Open Wounds Damage per Second |
Jewel | 48 | 45 | 3 | 170 | new |
Gorelust's | 5% Chance of Open Wounds, +[95-125] Open Wounds Damage per Second |
Jewel | 68 | 65 | 3 | 170 | new |
Blood Sucking | +[1-3] Life after each Kill | Jewel | 32 | 26 | 2 | 200 | new |
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Malice | Attacker Takes Damage of [30-40] | Jewel | 37 | 29 | 4 | 6 | damage was [1-5] |
Fervor | +15% Increased Attack Speed | Jewel | 39 | 31 | 4 | 7 | |
Frigidity | Adds 1 to [3-5] Cold Damage (2 second chill) | Jewel | 16 | 12 | 2 | 10 | |
Icicle | Adds [2-3] to [6-10] Cold Damage (2 second chill) | Jewel | 37 | 29 | 2 | 10 | |
Glacier | Adds [4-5] to [11-15] Cold Damage (2 second chill) | Jewel | 58 | 50 | 2 | 10 | |
Passion | Adds [1-3] to [6-10] Fire Damage | Jewel | 15 | 11 | 2 | 12 | |
Fire | Adds [4-10] to [11-30] Fire Damage | Jewel | 36 | 28 | 2 | 12 | |
Burning | Adds [11-25] to [31-50] Fire Damage | Jewel | 57 | 49 | 2 | 12 | |
Ennui | Adds 1 to [10-20] Lightning Damage | Jewel | 15 | 11 | 2 | 13 | |
Lightning | Adds 1 to [21-60] Lightning Damage | Jewel | 36 | 28 | 2 | 13 | |
Thunder | Adds 1 to [61-100] Lightning Damage | Jewel | 57 | 49 | 2 | 13 | |
Ire | +[2-5] to Maximum Damage | Jewel | 4 | 3 | 4 | 14 | |
Wrath | +[6-9] to Maximum Damage | Jewel | 11 | 8 | 4 | 14 | |
Carnage | +[11-15] to Maximum Damage | Jewel | 25 | 18 | 4 | 14 | was magic only |
Joyfulness | +[1-4] to Minimum Damage | Jewel | 5 | 3 | 4 | 15 | |
Bliss | +[5-10] to Minimum Damage | Jewel | 43 | 37 | 4 | 15 | |
Envy | +20 Poison Damage over 2 seconds | Jewel | 1 | 1 | 2 | 16 | |
Daring | +[1-3] to Dexterity | Jewel | 7 | 5 | 3 | 17 | |
Daring | +[4-6] to Dexterity | Jewel | 19 | 14 | 3 | 17 | |
Daring | +[7-9] to Dexterity | Jewel | 36 | 28 | 3 | 17 | |
Truth | +7% Faster Hit Recovery | Jewel | 44 | 36 | 4 | 18 | |
Honor | Replenish Life +[1-4] | Jewel | 47 | 35 | 4 | 19 | |
Avarice | [10-30]% Extra Gold from Monsters | Jewel | 1 | 1 | 4 | 21 | |
Prosperity | [5-10]% Better Chance of Getting Magic Items | Jewel | 26 | 19 | 2 | 22 | |
Knowledge | +[1-5] to Energy | Jewel | 9 | 6 | 3 | 23 | |
Knowledge | +[4-6] to Energy | Jewel | 24 | 18 | 3 | 23 | |
Knowledge | +[7-9] to Energy | Jewel | 41 | 33 | 3 | 23 | |
Spirit | +[3-8] to Life | Jewel | 1 | 1 | 4 | 26 | |
Hope | +[9-20] to Life | Jewel | 45 | 37 | 4 | 26 | |
Freedom | Requirements -15% | Jewel | 1 | 1 | 3 | 30 | |
Virility | +[1-4] to Strength | Jewel | 18 | 13 | 4 | 31 | |
Virility | +[5-6] to Strength | Jewel | 33 | 25 | 4 | 31 | |
Virility | +[7-9] to Strength | Jewel | 50 | 42 | 4 | 31 |
- All jewel affixes are listed separately from other affixes. Most are completely separate from others in the game files even if they share a name, but the following are not: Scarlet, Cardinal, Carbuncle, Carmine, Vermillion, Shimmering, Aureolic, Blood Sucking (they all overlap with Quiver affixes, and the last two overlap with several other item types)
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Stout | +1 Defense | Small Charm | 1 | 1 | 4 | 101 | |
Stout | +[4-8] Defense | Small Charm | 21 | 15 | 4 | 101 | |
Burly | +[15-20] Defense | Small Charm | 36 | 28 | 4 | 101 | |
Stalwart | +[20-30] Defense | Small Charm | 48 | 40 | 4 | 101 | |
Red | +1 to Minimum Damage | Small Charm | 90 | 82 | 4 | 103 | |
Jagged | +1 to Maximum Damage | Small Charm | 81 | 73 | 4 | 104 | |
Bronze | +[2-4] to Attack Rating | Small Charm | 1 | 1 | 4 | 110 | |
Bronze | +[6-12] to Attack Rating | Small Charm | 21 | 15 | 4 | 110 | |
Iron | +[13-24] to Attack Rating | Small Charm | 39 | 31 | 4 | 110 | |
Steel | +[25-36] to Attack Rating | Small Charm | 57 | 49 | 4 | 110 | |
Fine | +[10-20] to Attack Rating, +[1-3] to Maximum Damage |
Small Charm | 28 | 21 | 4 | 111 | |
Lizard's | +[1-2] to Mana | Small Charm | 16 | 12 | 4 | 115 | |
Lizard's | +[3-7] to Mana | Small Charm | 16 | 12 | 4 | 115 | |
Snake's | +[8-12] to Mana | Small Charm | 32 | 24 | 4 | 115 | |
Serpent's | +[13-17] to Mana | Small Charm | 48 | 40 | 4 | 115 | |
Shimmering | All Resistances +[3-5] | Small Charm | 33 | 25 | 1 | 116 | |
Azure | Cold Resist +[3-5]% | Small Charm | 1 | 1 | 2 | 117 | |
Lapis | Cold Resist +[6-7]% | Small Charm | 14 | 10 | 2 | 117 | |
Cobalt | Cold Resist +[8-9]% | Small Charm | 27 | 20 | 2 | 117 | |
Sapphire | Cold Resist +[10-11]% | Small Charm | 40 | 32 | 2 | 117 | |
Crimson | Fire Resist +[3-5]% | Small Charm | 1 | 1 | 2 | 118 | |
Russet | Fire Resist +[6-7]% | Small Charm | 14 | 10 | 2 | 118 | |
Garnet | Fire Resist +[8-9]% | Small Charm | 27 | 20 | 2 | 118 | |
Ruby | Fire Resist +[10-11]% | Small Charm | 40 | 32 | 2 | 118 | |
Tangerine | Lightning Resist +[3-5]% | Small Charm | 1 | 1 | 2 | 119 | |
Ocher | Lightning Resist +[6-7]% | Small Charm | 14 | 10 | 2 | 119 | |
Coral | Lightning Resist +[8-9]% | Small Charm | 27 | 20 | 2 | 119 | |
Amber | Lightning Resist +[10-11]% | Small Charm | 40 | 32 | 2 | 119 | |
Beryl | Poison Resist +[3-5]% | Small Charm | 1 | 1 | 2 | 120 | |
Viridian | Poison Resist +[6-7]% | Small Charm | 14 | 10 | 2 | 120 | |
Jade | Poison Resist +[8-9]% | Small Charm | 27 | 20 | 2 | 120 | |
Emerald | Poison Resist +[10-11]% | Small Charm | 40 | 32 | 2 | 120 | |
Snowy | Adds [1-2] to [2-4] Cold Damage (1 second chill) | Small Charm | 9 | 6 | 2 | 137 | alvl was 27, rlvl was 20 |
Shivering | Adds [3-4] to [5-8] Cold Damage (1 second chill) | Small Charm | 15 | 11 | 1 | 137 | alvl was 42, rlvl was 34 |
Boreal | Adds [6-8] to [10-16] Cold Damage (1 second chill) | Small Charm | 30 | 22 | 1 | 137 | alvl was 66, rlvl was 58, damage was [5-7] to [9-14] |
Hibernal | Adds [11-13] to [20-27] Cold Damage (1 second chill) | Small Charm | 45 | 38 | 1 | 137 | alvl was 91, rlvl was 83, damage was [8-10] to [15-20] |
Fiery | Adds 1 to [2-3] Fire Damage | Small Charm | 5 | 3 | 2 | 138 | alvl was 21, rlvl was 15 |
Smoldering | Adds [2-3] to [4-10] Fire Damage | Small Charm | 15 | 11 | 1 | 138 | alvl was 40, rlvl was 32 |
Smoking | Adds [4-9] to [11-19] Fire Damage | Small Charm | 28 | 21 | 1 | 138 | alvl was 64, rlvl was 56 |
Flaming | Adds [10-19] to [20-29] Fire Damage | Small Charm | 43 | 35 | 1 | 138 | alvl was 89, rlvl was 81 |
Static | Adds 1 to [6-11] Lightning Damage | Small Charm | 7 | 5 | 2 | 139 | alvl was 23, rlvl was 17 |
Glowing | Adds 1 to [8-17] Lightning Damage | Small Charm | 14 | 10 | 1 | 139 | alvl was 41, rlvl was 33, damage was 1 to [12-24] |
Arcing | Adds 1 to [17-30] Lightning Damage | Small Charm | 29 | 21 | 1 | 139 | alvl was 65, rlvl was 57, damage was 1 to [25-43] |
Shocking | Adds 1 to [31-50] Lightning Damage | Small Charm | 44 | 36 | 1 | 139 | alvl was 90, rlvl was 82, damage was 1 to [44-71] |
Septic | +4 Poison Damage over 3 seconds | Small Charm | 1 | 1 | 2 | 140 | alvl was 18, rlvl was 13, damage was 15 over 3 seconds |
Foul | +13 Poison Damage over 2 seconds | Small Charm | 12 | 9 | 1 | 140 | alvl was 39, rlvl was 31, damage was 50 over 4 seconds |
Toxic | +25 Poison Damage over 2 seconds | Small Charm | 27 | 20 | 1 | 140 | alvl was 63, rlvl was 55, damage was 100 over 5 seconds |
Pestilent | +65 Poison Damage over 2 seconds | Small Charm | 42 | 34 | 1 | 140 | alvl was 88, rlvl was 80, damage was 175 over 6 seconds |
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Frost | Adds 1 to 2 Cold Damage (1 second chill) | Small Charm | 5 | 3 | 2 | 10 | alvl was 14, rlvl was 10 |
Icicle | Adds 2 to [3-5] Cold Damage (1 second chill) | Small Charm | 8 | 6 | 1 | 10 | alvl was 21, rlvl was 15, damage was 2 to [3-4] |
Glacier | Adds 4 to [6-8] Cold Damage (1 second chill) | Small Charm | 15 | 11 | 1 | 10 | alvl was 33, rlvl was 25, damage was 3 to [5-6] |
Winter | Adds [6-7] to [10-13] Cold Damage (1 second chill) | Small Charm | 23 | 17 | 1 | 10 | alvl was 46, rlvl was 38, damage was [4-5] to [7-9] |
Flame | Adds 1 to 2 Fire Damage | Small Charm | 3 | 2 | 2 | 12 | alvl was 11, rlvl was 8 |
Fire | Adds 2 to [3-5] Fire Damage | Small Charm | 8 | 6 | 1 | 12 | alvl was 20, rlvl was 15, damage was 2 to [3-4] |
Burning | Adds [3-5] to [7-9] Fire Damage | Small Charm | 14 | 10 | 1 | 12 | alvl was 32, rlvl was 24, damage was [3-4] to [5-8] |
Incineration | Adds [6-8] to [10-15] Fire Damage | Small Charm | 22 | 16 | 1 | 12 | alvl was 45, rlvl was 37, damage was [5-7] to [9-13] |
Shock | Adds 1 to [3-5] Lightning Damage | Small Charm | 4 | 3 | 2 | 13 | alvl was 12, rlvl was 9, damage was 1 to [3-6] |
Lightning | Adds 1 to [6-9] Lightning Damage | Small Charm | 7 | 5 | 1 | 13 | alvl was 21, rlvl was 15, damage was 1 to [7-10] |
Thunder | Adds 1 to [10-16] Lightning Damage | Small Charm | 15 | 11 | 1 | 13 | alvl was 33, rlvl was 25, damage was 1 to [11-18] |
Storms | Adds 1 to [17-25] Lightning Damage | Small Charm | 22 | 16 | 1 | 13 | alvl was 45, rlvl was 37, damage was 1 to [19-28] |
Craftsmanship | +1 to Maximum Damage | Small Charm | 85 | 77 | 4 | 14 | |
Blight | +3 Poison Damage over 2 seconds | Small Charm | 1 | 1 | 2 | 16 | alvl was 9, rlvl was 6, damage was 6 over 3 seconds |
Venom | +6 Poison Damage over 2 seconds | Small Charm | 6 | 4 | 1 | 16 | alvl was 20, rlvl was 15, damage was 15 over 4 seconds |
Pestilence | +12 Poison Damage over 2 seconds | Small Charm | 14 | 10 | 1 | 16 | alvl was 32, rlvl was 24, damage was 25 over 5 seconds |
Anthrax | +20 Poison Damage over 2 seconds | Small Charm | 21 | 15 | 1 | 16 | alvl was 44, rlvl was 36, damage was 50 over 6 seconds |
Balance | +5% Faster Hit Recovery | Small Charm | 37 | 29 | 4 | 18 | |
Greed | [5-10]% Extra Gold from Monsters | Small Charm | 1 | 15 | 4 | 21 | |
Fortune | [3-5]% Better Chance of Getting Magic Items | Small Charm | 31 | 18 | 3 | 22 | |
Good Luck | [6-7]% Better Chance of Getting Magic Items | Small Charm | 47 | 33 | 2 | 22 | |
Life | +[5-10] to Life | Small Charm | 1 | 14 | 4 | 26 | |
Sustenance | +[11-15] to Life | Small Charm | 23 | 17 | 4 | 26 | <-- Substinence in file --> |
Vita | +[16-20] to Life | Small Charm | 47 | 39 | 4 | 26 | |
Strength | +1 to Strength | Small Charm | 7 | 5 | 4 | 31 | |
Strength | +2 to Strength | Small Charm | 22 | 16 | 4 | 31 | |
Dexterity | +1 to Dexterity | Small Charm | 7 | 5 | 4 | 31 | |
Dexterity | +2 to Dexterity | Small Charm | 22 | 16 | 4 | 31 | |
Inertia | +3% Faster Run/Walk | Small Charm | 35 | 27 | 4 | 35 |
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Stout | +[2-3] Defense | Large Charm | 1 | 1 | 4 | 101 | |
Stout | +[4-6] Defense | Large Charm | 14 | 10 | 4 | 101 | |
Stout | +[8-12] Defense | Large Charm | 20 | 15 | 4 | 101 | |
Burly | +[13-18] Defense | Large Charm | 26 | 19 | 4 | 101 | |
Burly | +[20-30] Defense | Large Charm | 32 | 24 | 4 | 101 | |
Stalwart | +[30-40] Defense | Large Charm | 38 | 30 | 4 | 101 | |
Stalwart | +[45-60] Defense | Large Charm | 45 | 37 | 4 | 101 | |
Red | +1 to Minimum Damage | Large Charm | 30 | 22 | 4 | 103 | |
Sanguinary | +2 to Minimum Damage | Large Charm | 60 | 52 | 4 | 103 | |
Jagged | +1 to Maximum Damage | Large Charm | 22 | 16 | 4 | 104 | |
Forked | +2 to Maximum Damage | Large Charm | 52 | 44 | 4 | 104 | |
Bronze | +[4-8] to Attack Rating | Large Charm | 1 | 1 | 4 | 110 | |
Bronze | +[6-12] to Attack Rating | Large Charm | 7 | 5 | 4 | 110 | |
Bronze | +[13-25] to Attack Rating | Large Charm | 16 | 12 | 4 | 110 | |
Iron | +[26-38] to Attack Rating | Large Charm | 25 | 18 | 4 | 110 | |
Iron | +[39-51] to Attack Rating | Large Charm | 34 | 26 | 4 | 110 | |
Steel | +[52-64] to Attack Rating | Large Charm | 43 | 36 | 4 | 110 | |
Steel | +[65-77] to Attack Rating | Large Charm | 52 | 44 | 4 | 110 | |
Fine | +[10-20] to Attack Rating, +[1-3] to Maximum Damage |
Large Charm | 19 | 14 | 4 | 111 | |
Sharp | +[21-48] to Attack Rating, +[4-6] to Maximum Damage |
Large Charm | 28 | 21 | 4 | 111 | |
Lucky | 1% Better Chance of Getting Magic Items | Large Charm | 34 | 4 | 114 | ||
Lucky | [2-3]% Better Chance of Getting Magic Items | Large Charm | 53 | 4 | 114 | ||
Lucky | [4-6]% Better Chance of Getting Magic Items | Large Charm | 51 | 4 | 114 | ||
Lizard's | +[2-4] to Mana | Large Charm | 1 | 1 | 4 | 115 | |
Lizard's | +[5-7] to Mana | Large Charm | 9 | 6 | 4 | 115 | |
Lizard's | +[8-12] to Mana | Large Charm | 17 | 12 | 4 | 115 | |
Snake's | +[13-18] to Mana | Large Charm | 25 | 18 | 4 | 115 | |
Snake's | +[19-23] to Mana | Large Charm | 33 | 25 | 4 | 115 | |
Serpent's | +[24-29] to Mana | Large Charm | 41 | 33 | 4 | 115 | |
Serpent's | +[30-34] to Mana | Large Charm | 49 | 41 | 4 | 115 | |
Shimmering | All Resistances +[3-5] | Large Charm | 17 | 12 | 1 | 116 | removed max alvl (was 33) |
Shimmering | All Resistances +[6-8] | Large Charm | 34 | 26 | 1 | 116 | |
Azure | Cold Resist +[4-7]% | Large Charm | 1 | 1 | 2 | 117 | |
Lapis | Cold Resist +[8-10]% | Large Charm | 16 | 12 | 2 | 117 | |
Cobalt | Cold Resist +[11-12]% | Large Charm | 25 | 18 | 2 | 117 | |
Sapphire | Cold Resist +[13-15]% | Large Charm | 35 | 27 | 2 | 117 | |
Crimson | Fire Resist +[4-7]% | Large Charm | 1 | 1 | 2 | 118 | |
Russet | Fire Resist +[8-10]% | Large Charm | 16 | 12 | 2 | 118 | |
Garnet | Fire Resist +[11-12]% | Large Charm | 25 | 18 | 2 | 118 | |
Ruby | Fire Resist +[13-15]% | Large Charm | 35 | 27 | 2 | 118 | |
Tangerine | Lightning Resist +[4-7]% | Large Charm | 1 | 1 | 2 | 119 | |
Ocher | Lightning Resist +[8-10]% | Large Charm | 16 | 12 | 2 | 119 | |
Coral | Lightning Resist +[11-12]% | Large Charm | 25 | 18 | 2 | 119 | |
Amber | Lightning Resist +[13-15]% | Large Charm | 35 | 27 | 2 | 119 | |
Beryl | Poison Resist +[4-7]% | Large Charm | 1 | 1 | 2 | 120 | |
Viridian | Poison Resist +[8-10]% | Large Charm | 16 | 12 | 2 | 120 | |
Jade | Poison Resist +[11-12]% | Large Charm | 25 | 18 | 2 | 120 | |
Emerald | Poison Resist +[13-15]% | Large Charm | 35 | 27 | 2 | 120 | |
Snowy | Adds [2-4] to [4-8] Cold Damage (1 second chill) | Large Charm | 18 | 13 | 2 | 137 | damage was [2-3] to [3-5] |
Shivering | Adds [6-8] to [10-16] Cold Damage (1 second chill) | Large Charm | 29 | 21 | 1 | 137 | damage was [4-5] to [6-10] |
Boreal | Adds [12-16] to [20-30] Cold Damage (1 second chill) | Large Charm | 49 | 41 | 1 | 137 | damage was [6-10] to [11-20] |
Hibernal | Adds [22-26] to [40-54] Cold Damage (1 second chill) | Large Charm | 69 | 61 | 1 | 137 | damage was [11-15] to [21-30] |
Fiery | Adds 2 to [4-6] Fire Damage | Large Charm | 13 | 9 | 2 | 138 | damage was 1 to [2-3] |
Smoldering | Adds [4-6] to [8-20] Fire Damage | Large Charm | 27 | 20 | 1 | 138 | damage was [2-3] to [4-12] |
Smoking | Adds [8-18] to [22-38] Fire Damage | Large Charm | 47 | 39 | 1 | 138 | damage was [4-9] to [13-27] |
Flaming | Adds [20-38] to [40-58] Fire Damage | Large Charm | 67 | 59 | 1 | 138 | damage was [10-27] to [28-43] |
Static | Adds 1 to [12-22] Lightning Damage | Large Charm | 14 | 10 | 2 | 139 | damage was 1 to [5-9] |
Glowing | Adds 1 to [16-34] Lightning Damage | Large Charm | 28 | 20 | 1 | 139 | damage was 1 to [10-26] |
Arcing | Adds 1 to [34-60] Lightning Damage | Large Charm | 48 | 40 | 1 | 139 | damage was 1 to [27-58] |
Shocking | Adds 1 to [62-100] Lightning Damage | Large Charm | 68 | 60 | 1 | 139 | damage was 1 to [59-90] |
Septic | +9 Poison Damage over 2 seconds | Large Charm | 9 | 6 | 2 | 140 | damage was 10 over 3 seconds |
Foul | +26 Poison Damage over 2 seconds | Large Charm | 26 | 19 | 1 | 140 | damage was 30 over 4 seconds |
Toxic | +49 Poison Damage over 2 seconds | Large Charm | 46 | 38 | 1 | 140 | damage was 90 over 5 seconds |
Pestilent | +129 Poison Damage over 2 seconds | Large Charm | 66 | 58 | 1 | 140 | damage was 175 over 6 seconds |
Channeling | +2% to Lightning Skill Damage | Large Charm | 14 | 14 | 3 | 201 | new |
Cold | +2% to Cold Skill Damage | Large Charm | 14 | 14 | 3 | 201 | new |
Cinder | +2% to Fire Skill Damage | Large Charm | 14 | 14 | 3 | 201 | new |
Morbid | +2% to Poison Skill Damage | Large Charm | 14 | 14 | 3 | 201 | new |
Sparkling | +2% to Magic Skill Damage | Large Charm | 14 | 14 | 3 | 201 | new |
Discharging | +[2-3]% to Lightning Skill Damage | Large Charm | 28 | 28 | 3 | 201 | new |
Frigid | +[2-3]% to Cold Skill Damage | Large Charm | 28 | 28 | 3 | 201 | new |
Wildfire | +[2-3]% to Fire Skill Damage | Large Charm | 28 | 28 | 3 | 201 | new |
Malicious | +[2-3]% to Poison Skill Damage | Large Charm | 28 | 28 | 3 | 201 | new |
Effervescent | +[2-3]% to Magic Skill Damage | Large Charm | 28 | 28 | 3 | 201 | new |
Conduit | +[3-4]% to Lightning Skill Damage | Large Charm | 42 | 42 | 2 | 201 | new |
Numbing | +[3-4]% to Cold Skill Damage | Large Charm | 42 | 42 | 2 | 201 | new |
Inferno | +[3-4]% to Fire Skill Damage | Large Charm | 42 | 42 | 2 | 201 | new |
Infectious | +[3-4]% to Poison Skill Damage | Large Charm | 42 | 42 | 2 | 201 | new |
Scintillating | +[3-4]% to Magic Skill Damage | Large Charm | 42 | 42 | 2 | 201 | new |
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Frost | Adds 2 to [3-4] Cold Damage (1 second chill) | Large Charm | 9 | 6 | 2 | 10 | damage was 1 to [2-3] |
Icicle | Adds 4 to [6-10] Cold Damage (1 second chill) | Large Charm | 15 | 11 | 1 | 10 | damage was 2 to [4-5] |
Glacier | Adds 8 to [12-16] Cold Damage (1 second chill) | Large Charm | 25 | 18 | 1 | 10 | damage was 3 to [6-8] |
Winter | Adds [12-14] to [20-26] Cold Damage (1 second chill) | Large Charm | 35 | 27 | 1 | 10 | damage was [4-6] to [9-12] |
Flame | Adds 2 to 4 Fire Damage | Large Charm | 7 | 5 | 2 | 12 | damage was 1 to 2 |
Fire | Adds 4 to [6-10] Fire Damage | Large Charm | 14 | 10 | 1 | 12 | damage was 2 to [3-5] |
Burning | Adds [6-10] to [14-18] Fire Damage | Large Charm | 24 | 18 | 1 | 12 | damage was [3-5] to [6-11] |
Incineration | Adds [12-16] to [20-30] Fire Damage | Large Charm | 34 | 26 | 1 | 12 | damage was [6-10] to [12-17] |
Shock | Adds 1 to [6-10] Lightning Damage | Large Charm | 7 | 5 | 2 | 13 | damage was 1 to [3-5] |
Lightning | Adds 1 to [12-18] Lightning Damage | Large Charm | 14 | 10 | 1 | 13 | damage was 1 to [6-13] |
Thunder | Adds 1 to [20-32] Lightning Damage | Large Charm | 24 | 18 | 1 | 13 | damage was 1 to [14-25] |
Storms | Adds 1 to [34-50] Lightning Damage | Large Charm | 34 | 26 | 1 | 13 | damage was 1 to [26-38] |
Craftsmanship | +1 to Maximum Damage | Large Charm | 26 | 19 | 4 | 14 | |
Quality | +2 to Maximum Damage | Large Charm | 56 | 48 | 4 | 14 | |
Blight | +7 Poison Damage over 2 seconds | Large Charm | 5 | 3 | 2 | 16 | damage was 6 over 3 seconds |
Venom | +13 Poison Damage over 2 seconds | Large Charm | 13 | 9 | 1 | 16 | damage was 15 over 4 seconds |
Pestilence | +26 Poison Damage over 2 seconds | Large Charm | 23 | 17 | 1 | 16 | damage was 25 over 5 seconds |
Anthrax | +41 Poison Damage over 2 seconds | Large Charm | 33 | 25 | 1 | 16 | damage was 50 over 6 seconds |
Balance | +8% Faster Hit Recovery | Large Charm | 19 | 14 | 4 | 18 | |
Greed | [5-10]% Extra Gold from Monsters | Large Charm | 1 | 5 | 4 | 21 | |
Greed | [11-22]% Extra Gold from Monsters | Large Charm | 20 | 15 | 4 | 21 | |
Life | +[6-10] to Life | Large Charm | 1 | 9 | 4 | 26 | |
Life | +[11-15] to Life | Large Charm | 12 | 9 | 4 | 26 | |
Sustenance | +[16-20] to Life | Large Charm | 26 | 19 | 4 | 26 | <-- Substinence in file --> |
Sustenance | +[21-25] to Life | Large Charm | 42 | 34 | 4 | 26 | <-- Substinence in file --> |
Vita | +[26-30] to Life | Large Charm | 58 | 50 | 4 | 26 | |
Vita | +[31-35] to Life | Large Charm | 74 | 66 | 4 | 26 | |
Strength | +[2-3] to Strength | Large Charm | 3 | 2 | 4 | 31 | |
Strength | +[4-5] to Strength | Large Charm | 18 | 13 | 4 | 31 | |
Dexterity | +[2-3] to Dexterity | Large Charm | 3 | 2 | 4 | 31 | |
Dexterity | +[4-5] to Dexterity | Large Charm | 18 | 13 | 4 | 31 | |
Inertia | +5% Faster Run/Walk | Large Charm | 24 | 18 | 4 | 35 |
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Stout | +[3-5] Defense | Grand Charm | 1 | 1 | 4 | 101 | |
Stout | +[6-9] Defense | Grand Charm | 7 | 5 | 4 | 101 | |
Stout | +[10-12] Defense | Grand Charm | 12 | 9 | 4 | 101 | |
Burly | +[13-15] Defense | Grand Charm | 17 | 12 | 4 | 101 | |
Burly | +[16-22] Defense | Grand Charm | 22 | 16 | 4 | 101 | |
Burly | +[23-30] Defense | Grand Charm | 27 | 20 | 4 | 101 | |
Stalwart | +[33-40] Defense | Grand Charm | 32 | 24 | 4 | 101 | |
Stalwart | +[44-50] Defense | Grand Charm | 37 | 29 | 4 | 101 | |
Stalwart | +[60-100] Defense | Grand Charm | 42 | 34 | 4 | 101 | |
Red | +1 to Minimum Damage | Grand Charm | 15 | 11 | 4 | 103 | |
Sanguinary | +2 to Minimum Damage | Grand Charm | 45 | 37 | 4 | 103 | |
Bloody | +3 to Minimum Damage | Grand Charm | 75 | 67 | 4 | 103 | |
Jagged | +1 to Maximum Damage | Grand Charm | 7 | 5 | 4 | 104 | |
Forked | +2 to Maximum Damage | Grand Charm | 37 | 29 | 4 | 104 | |
Serrated | +3 to Maximum Damage | Grand Charm | 67 | 59 | 4 | 104 | |
Bronze | +[6-12] to Attack Rating | Grand Charm | 1 | 1 | 4 | 110 | |
Bronze | +[13-27] to Attack Rating | Grand Charm | 7 | 5 | 4 | 110 | |
Bronze | +[28-42] to Attack Rating | Grand Charm | 13 | 9 | 4 | 110 | |
Iron | +[43-57] to Attack Rating | Grand Charm | 19 | 14 | 4 | 110 | |
Iron | +[58-72] to Attack Rating | Grand Charm | 25 | 18 | 4 | 110 | |
Iron | +[73-87] to Attack Rating | Grand Charm | 31 | 23 | 4 | 110 | |
Steel | +[88-102] to Attack Rating | Grand Charm | 37 | 29 | 4 | 110 | |
Steel | +[103-117] to Attack Rating | Grand Charm | 43 | 35 | 4 | 110 | |
Steel | +[118-132] to Attack Rating | Grand Charm | 49 | 41 | 4 | 110 | |
Fine | +[10-20] to Attack Rating, +[1-3] to Maximum Damage |
Grand Charm | 15 | 11 | 4 | 111 | |
Fine | +[21-48] to Attack Rating, +[4-6] to Maximum Damage |
Grand Charm | 22 | 16 | 4 | 111 | |
Sharp | +[49-76] to Attack Rating, +[7-10] to Maximum Damage |
Grand Charm | 29 | 21 | 4 | 111 | |
Lucky | [1-4]% Better Chance of Getting Magic Items | Grand Charm | 21 | 4 | 114 | ||
Lucky | [5-7]% Better Chance of Getting Magic Items | Grand Charm | 38 | 4 | 114 | ||
Lucky | [8-12]% Better Chance of Getting Magic Items | Grand Charm | 55 | 4 | 114 | ||
Lizard's | +[3-7] to Mana | Grand Charm | 1 | 1 | 4 | 115 | |
Lizard's | +[8-13] to Mana | Grand Charm | 7 | 5 | 4 | 115 | |
Lizard's | +[14-20] to Mana | Grand Charm | 13 | 9 | 4 | 115 | |
Snake's | +[21-26] to Mana | Grand Charm | 19 | 14 | 4 | 115 | |
Snake's | +[27-33] to Mana | Grand Charm | 25 | 18 | 4 | 115 | |
Snake's | +[34-39] to Mana | Grand Charm | 31 | 23 | 4 | 115 | |
Serpent's | +[40-46] to Mana | Grand Charm | 37 | 29 | 4 | 115 | |
Serpent's | +[47-52] to Mana | Grand Charm | 43 | 35 | 4 | 115 | |
Serpent's | +[53-59] to Mana | Grand Charm | 49 | 41 | 4 | 115 | |
Shimmering | All Resistances +[3-6] | Grand Charm | 8 | 6 | 1 | 116 | removed max alvl (was 13) |
Shimmering | All Resistances +[8-12] | Grand Charm | 14 | 10 | 1 | 116 | removed max alvl (was 34) |
Shimmering | All Resistances +[13-15] | Grand Charm | 35 | 27 | 1 | 116 | |
Azure | Cold Resist +[7-15]% | Grand Charm | 1 | 1 | 2 | 117 | |
Lapis | Cold Resist +[16-20]% | Grand Charm | 10 | 7 | 2 | 117 | |
Cobalt | Cold Resist +[21-25]% | Grand Charm | 20 | 15 | 2 | 117 | |
Sapphire | Cold Resist +[26-30]% | Grand Charm | 30 | 22 | 2 | 117 | |
Crimson | Fire Resist +[7-15]% | Grand Charm | 1 | 1 | 2 | 118 | |
Russet | Fire Resist +[16-20]% | Grand Charm | 10 | 7 | 2 | 118 | |
Garnet | Fire Resist +[21-25]% | Grand Charm | 20 | 15 | 2 | 118 | |
Ruby | Fire Resist +[26-30]% | Grand Charm | 30 | 22 | 2 | 118 | |
Tangerine | Lightning Resist +[7-15]% | Grand Charm | 1 | 1 | 2 | 119 | |
Ocher | Lightning Resist +[16-20]% | Grand Charm | 10 | 7 | 2 | 119 | |
Coral | Lightning Resist +[21-25]% | Grand Charm | 20 | 15 | 2 | 119 | |
Amber | Lightning Resist +[26-30]% | Grand Charm | 30 | 22 | 2 | 119 | |
Beryl | Poison Resist +[7-15]% | Grand Charm | 1 | 1 | 2 | 120 | |
Viridian | Poison Resist +[16-20]% | Grand Charm | 10 | 7 | 2 | 120 | |
Jade | Poison Resist +[21-25]% | Grand Charm | 20 | 15 | 2 | 120 | |
Emerald | Poison Resist +[26-30]% | Grand Charm | 30 | 22 | 2 | 120 | |
Fletcher's | +1 to Bow and Crossbow Skills (Amazon Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Acrobat's | +1 to Passive and Magic Skills (Amazon Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Harpoonist's | +1 to Javelin and Spear Skills (Amazon Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Burning | +1 to Fire Spells (Sorceress Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Sparking | +1 to Lightning Spells (Sorceress Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Chilling | +1 to Cold Spells (Sorceress Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Hexing | +1 to Curses (Necromancer Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Fungal | +1 to Poison and Bone Spells (Necromancer Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Graverobber's | +1 to Summoning Spells (Necromancer Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Lion Branded | +1 to Combat Skills (Paladin Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Captain's | +1 to Offensive Auras (Paladin Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Preserver's | +1 to Defensive Auras (Paladin Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Expert's | +1 to Combat Skills (Barbarian Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Fanatic | +1 to Combat Masteries (Barbarian Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Sounding | +1 to Warcries (Barbarian Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Trainer's | +1 to Summoning Skills (Druid Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Spiritual | +1 to Shape Shifting Skills (Druid Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Nature's | +1 to Elemental Skills (Druid Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Entrapping | +1 to Traps (Assassin Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Mentalist's | +1 to Shadow Disciplines (Assassin Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Shogukusha's | +1 to Martial Arts (Assassin Only) | Grand Charm | 50 | 42 | 1 | 125 | |
Snowy | Adds [3-5] to [5-11] Cold Damage (1 second chill) | Grand Charm | 27 | 20 | 2 | 137 | alvl was 9, rlvl was 6, damage was 1 to [2-3] |
Shivering | Adds [8-11] to [12-22] Cold Damage (1 second chill) | Grand Charm | 42 | 34 | 1 | 137 | alvl was 15, rlvl was 11, damage was [2-4] to [4-8] |
Boreal | Adds [11-16] to [27-43] Cold Damage (1 second chill) | Grand Charm | 66 | 58 | 1 | 137 | alvl was 30, rlvl was 22, damage was [5-7] to [9-15] |
Hibernal | Adds [30-35] to [54-73] Cold Damage (1 second chill) | Grand Charm | 91 | 83 | 1 | 137 | alvl was 45, rlvl was 38, damage was [8-13] to [16-25] |
Fiery | Adds 1 to [2-3] Fire Damage | Grand Charm | 21 | 15 | 2 | 138 | alvl was 5, rlvl was 3 |
Smoldering | Adds [5-8] to [11-27] Fire Damage | Grand Charm | 40 | 32 | 1 | 138 | alvl was 15, rlvl was 11, damage was [2-3] to [4-7] |
Smoking | Adds [11-24] to [30-51] Fire Damage | Grand Charm | 64 | 56 | 1 | 138 | alvl was 28, rlvl was 21, damage was [4-7] to [8-19] |
Flaming | Adds [27-51] to [54-78] Fire Damage | Grand Charm | 89 | 81 | 1 | 138 | alvl was 43, rlvl was 35, damage was [8-18] to [20-36] |
Static | Adds 1 to [16-30] Lightning Damage | Grand Charm | 23 | 17 | 2 | 139 | alvl was 7, rlvl was 5, damage was 1 to [4-5] |
Glowing | Adds 1 to [22-46] Lightning Damage | Grand Charm | 41 | 33 | 1 | 139 | alvl was 14, rlvl was 10, damage was 1 to [6-17] |
Arcing | Adds 1 to [46-81] Lightning Damage | Grand Charm | 65 | 57 | 1 | 139 | alvl was 29, rlvl was 21, damage was 1 to [18-44] |
Shocking | Adds 1 to [84-135] Lightning Damage | Grand Charm | 90 | 82 | 1 | 139 | alvl was 44, rlvl was 36, damage was 1 to [45-79] |
Septic | +13 Poison Damage over 2 seconds | Grand Charm | 18 | 13 | 2 | 140 | alvl was 1, rlvl was 1, damage was 5 over 3 seconds |
Foul | +36 Poison Damage over 2 seconds | Grand Charm | 39 | 31 | 1 | 140 | alvl was 12, rlvl was 9, damage was 15 over 4 seconds |
Toxic | +68 Poison Damage over 2 seconds | Grand Charm | 63 | 55 | 1 | 140 | alvl was 27, rlvl was 20, damage was 50 over 5 seconds |
Pestilent | +174 Poison Damage over 2 seconds | Grand Charm | 88 | 80 | 1 | 140 | alvl was 42, rlvl was 34, damage was 100 over 6 seconds |
Affix | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|
Frost | Adds 3 to [4-5] Cold Damage (1 second chill) | Grand Charm | 14 | 10 | 2 | 10 | alvl was 5, rlvl was 3, damage was 1 to 2 |
Icicle | Adds 5 to [8-13] Cold Damage (1 second chill) | Grand Charm | 21 | 15 | 1 | 10 | alvl was 8, rlvl was 6, damage was 2 to [3-4] |
Glacier | Adds 11 to [16-22] Cold Damage (1 second chill) | Grand Charm | 33 | 25 | 1 | 10 | alvl was 15, rlvl was 11, damage was 3 to [5-7] |
Winter | Adds [16-19] to [27-35] Cold Damage (1 second chill) | Grand Charm | 46 | 38 | 1 | 10 | alvl was 23, rlvl was 17, damage was [4-6] to [8-11] |
Flame | Adds [2-3] to [5-6] Fire Damage | Grand Charm | 11 | 8 | 2 | 12 | alvl was 3, rlvl was 2, damage was 1 to 2 |
Fire | Adds 5 to [8-13] Fire Damage | Grand Charm | 20 | 15 | 1 | 12 | alvl was 8, rlvl was 6, damage was [1-2] to 3 |
Burning | Adds [9-15] to [19-24] Fire Damage | Grand Charm | 32 | 24 | 1 | 12 | alvl was 14, rlvl was 10, damage was [2-3] to [4-7] |
Incineration | Adds [16-22] to [27-41] Fire Damage | Grand Charm | 45 | 37 | 1 | 12 | alvl was 22, rlvl was 16, damage was [4-7] to [8-14] |
Shock | Adds 1 to [8-14] Lightning Damage | Grand Charm | 12 | 9 | 2 | 13 | alvl was 4, rlvl was 3, damage was 1 to [2-3] |
Lightning | Adds 1 to [16-32] Lightning Damage | Grand Charm | 21 | 15 | 1 | 13 | alvl was 7, rlvl was 5, damage was 1 to [4-7] |
Thunder | Adds 1 to [27-43] Lightning Damage | Grand Charm | 33 | 25 | 1 | 13 | alvl was 15, rlvl was 11, damage was 1 to [8-21] |
Storms | Adds 1 to [46-68] Lightning Damage | Grand Charm | 45 | 37 | 1 | 13 | alvl was 22, rlvl was 16, damage was 1 to [22-33] |
Craftsmanship | +1 to Maximum Damage | Grand Charm | 1 | 1 | 4 | 14 | |
Quality | +2 to Maximum Damage | Grand Charm | 41 | 33 | 4 | 14 | |
Maiming | +[3-4] to Maximum Damage | Grand Charm | 71 | 63 | 4 | 14 | |
Blight | +10 Poison Damage over 2 seconds | Grand Charm | 9 | 6 | 2 | 16 | alvl was 1, rlvl was 1, damage was 6 over 3 seconds |
Venom | +18 Poison Damage over 2 seconds | Grand Charm | 20 | 15 | 1 | 16 | alvl was 6, rlvl was 4, damage was 15 over 4 seconds |
Pestilence | +32 Poison Damage over 2 seconds | Grand Charm | 32 | 24 | 1 | 16 | alvl was 14, rlvl was 10, damage was 25 over 5 seconds |
Anthrax | +154 Poison Damage over 2 seconds | Grand Charm | 44 | 36 | 1 | 16 | alvl was 21, rlvl was 15, damage was 50 over 6 seconds |
Balance | +12% Faster Hit Recovery | Grand Charm | 1 | 1 | 4 | 18 | |
Greed | [10-20]% Extra Gold from Monsters | Grand Charm | 1 | 1 | 4 | 21 | |
Greed | [21-30]% Extra Gold from Monsters | Grand Charm | 7 | 5 | 4 | 21 | |
Greed | [31-40]% Extra Gold from Monsters | Grand Charm | 19 | 14 | 4 | 21 | |
Life | +[5-10] to Life | Grand Charm | 1 | 1 | 4 | 26 | |
Life | +[11-15] to Life | Grand Charm | 9 | 6 | 4 | 26 | |
Life | +[16-20] to Life | Grand Charm | 19 | 14 | 4 | 26 | |
Sustenance | +[21-25] to Life | Grand Charm | 31 | 23 | 4 | 26 | <-- Substinence in file --> |
Sustenance | +[26-30] to Life | Grand Charm | 45 | 37 | 4 | 26 | <-- Substinence in file --> |
Sustenance | +[31-35] to Life | Grand Charm | 61 | 53 | 4 | 26 | <-- Substinence in file --> |
Vita | +[36-40] to Life | Grand Charm | 77 | 69 | 4 | 26 | |
Vita | +[41-45] to Life | Grand Charm | 91 | 83 | 4 | 26 | |
Strength | +[3-4] to Strength | Grand Charm | 1 | 1 | 4 | 31 | |
Strength | +[5-6] to Strength | Grand Charm | 14 | 10 | 4 | 31 | |
Dexterity | +[3-4] to Dexterity | Grand Charm | 1 | 1 | 4 | 31 | |
Dexterity | +[5-6] to Dexterity | Grand Charm | 14 | 10 | 4 | 31 | |
Inertia | +7% Faster Run/Walk | Grand Charm | 19 | 14 | 4 | 35 |
Affix | P/S | Attributes | Item Types | alvl | rlvl | freq | group | Changes |
---|---|---|---|---|---|---|---|---|
Brown | P | regen-stam [10-15] | was Jewel | 39 | 31 | 4 | 108 | removed |
Rugged | P | stam [12-24] | was Grand Charm | 1 | 1 | 4 | 109 | removed |
Rugged | P | stam [25-36] | was Grand Charm | 7 | 5 | 4 | 109 | removed |
Rugged | P | stam [37-50] | was Grand Charm | 21 | 15 | 4 | 109 | removed |
Rugged | P | stam [8-16] | was Large Charm | 1 | 1 | 4 | 109 | removed |
Rugged | P | stam [17-25] | was Large Charm | 7 | 5 | 4 | 109 | removed |
Rugged | P | stam [26-32] | was Large Charm | 21 | 15 | 4 | 109 | removed |
Rugged | P | stam [4-8] | was Small Charm | 1 | 1 | 4 | 109 | removed |
Rugged | P | stam [9-16] | was Small Charm | 21 | 15 | 4 | 109 | removed |
Rugged | P | stam [5-10] | was Boots, Gloves, Belt, Ring, Amulet, Circlet | 1 | 1 | 4 | 109 | removed |
Rugged | P | stam [11-20] | was Boots, Belt | 8 | 6 | 4 | 109 | removed |
Rugged | P | stam [11-20] | was Ring, Amulet, Circlet | 8 | 6 | 4 | 109 | removed |
Rugged | P | stam [21-30] | was Boots, Belt | 16 | 12 | 4 | 109 | removed |
Rugged | P | stam [10-15] | was Jewel | 1 | 1 | 4 | 109 | removed |
Rugged | P | stam [16-25] | was Jewel | 17 | 12 | 4 | 109 | removed |
Compact | P | stack [20-40] | was Throwing Weapon | 1 | 1 | 6 | 141 | removed |
Thin | P | stack [41-80] | was Throwing Weapon | 17 | 12 | 5 | 141 | removed |
Dense | P | stack [81-120] | was Throwing Weapon | 38 | 30 | 4 | 141 | removed |
Replenishing | S | rep-quant 5 | was Throwing Weapon | 5 | 3 | 6 | 39 | removed |
Propagation | S | rep-quant 10 | was Throwing Weapon | 24 | 18 | 5 | 39 | removed |
Firebolts | S | 5% Chance to Cast Level 3 Fire Bolt on Attack | was Melee Weapon, Orb | 6 | 4 | 1 | 44 | removed |
Firebolts | S | 10% Chance to Cast Level 4 Fire Bolt on Attack | was Melee Weapon, Orb | 20 | 15 | 1 | 44 | removed |
Icebolt | S | 5% Chance to Cast Level 3 Ice Bolt on Attack | was Melee Weapon, Orb | 6 | 4 | 1 | 44 | removed |
Lightning | S | 5% Chance to Cast Level 3 Lightning on Attack | was Melee Weapon, Orb | 18 | 13 | 1 | 44 | removed |
Chain Lightning | S | 5% Chance to Cast Level 3 Chain Lightning on Attack | was Melee Weapon, Orb, Ring, Amulet | 25 | 18 | 1 | 44 | removed |
Chain Lightning | S | 8% Chance to Cast Level 3 Chain Lightning on Attack | was Melee Weapon, Orb, Ring, Amulet | 35 | 26 | 1 | 44 | removed |
Chain Lightning | S | 8% Chance to Cast Level 5 Chain Lightning on Attack | was Melee Weapon, Orb, Ring, Amulet | 45 | 33 | 1 | 44 | removed |
Damage Amplification | 5% Chance to Cast Level 1 Amplify Damage on Striking | Non-Orb Weapon | 3 | 1 | 1 | 44 | removed | |
Magic Arrows | S | Level 10 Magic Arrow (30 Charges) | was Missile Weapon | 12 | 11 | 1 | 44 | removed |
Fire Arrows | S | Level 6 Fire Arrow (20 Charges) | was Gloves | 40 | 32 | 1 | 44 | removed |
Inner Sight | S | Level 6 Inner Sight (30 Charges) | was Amulet, Amazon Weapon, Circlet | 18 | 14 | 1 | 44 | removed |
Inner Sight | S | Level 4 Inner Sight (20 Charges) | was Gloves | 50 | 42 | 1 | 44 | removed |
Cold Arrows | S | Level 8 Cold Arrow (30 Charges) | was Missile Weapon | 15 | 16 | 1 | 44 | removed |
Cold Arrows | S | Level 5 Cold Arrow (20 Charges) | was Gloves | 47 | 39 | 1 | 44 | removed |
Multiple Shot | S | Level 8 Multiple Shot (30 Charges) | was Missile Weapon | 18 | 19 | 1 | 44 | removed |
Multiple Shot | S | Level 4 Multiple Shot (20 Charges) | was Gloves | 63 | 55 | 1 | 44 | removed |
Power Strike | S | Level 6 Power Strike (60 Charges) | was Spear | 12 | 13 | 1 | 44 | removed |
Power Strike | S | Level 4 Power Strike (20 Charges) | was Gloves | 55 | 47 | 1 | 44 | removed |
Exploding Arrows | S | Level 6 Exploding Arrow (30 Charges) | was Missile Weapon | 30 | 26 | 1 | 44 | removed |
Exploding Arrows | S | Level 4 Exploding Arrow (20 Charges) | was Gloves | 69 | 61 | 1 | 44 | removed |
Ice Arrows | S | Level 5 Ice Arrow (30 Charges) | was Missile Weapon | 36 | 28 | 1 | 44 | removed |
Ice Arrows | S | Level 3 Ice Arrow (20 Charges) | was Gloves | 72 | 64 | 1 | 44 | removed |
Charged Strike | S | Level 5 Charged Strike (60 Charges) | was Spear | 33 | 25 | 1 | 44 | removed |
Charged Strike | S | Level 3 Charged Strike (20 Charges) | was Gloves | 68 | 60 | 1 | 44 | removed |
Freezing Arrows | S | Level 4 Freezing Arrow (30 Charges) | was Missile Weapon | 50 | 42 | 1 | 44 | removed |
Freezing Arrows | S | Level 2 Freezing Arrow (20 Charges) | was Gloves | 94 | 86 | 1 | 44 | removed |
Lightning Strike | S | Level 4 Lightning Strike (60 Charges) | was Spear | 47 | 39 | 1 | 44 | removed |
Lightning Strike | S | Level 2 Lightning Strike (20 Charges) | was Gloves | 90 | 82 | 1 | 44 | removed |
Fire Bolts | S | Level 10 Fire Bolt (30 Charges) | was Staff, Orb | 7 | 7 | 1 | 44 | removed |
Fire Bolts | S | Level 6 Fire Bolt (20 Charges) | was Sword, Ring, Circlet | 14 | 14 | 1 | 44 | removed |
Charged Bolts | S | Level 10 Charged Bolt (30 Charges) | was Staff, Orb | 7 | 7 | 1 | 44 | removed |
Charged Bolts | S | Level 6 Charged Bolt (20 Charges) | was Hammer, Tipped Mace, Scepter, Ring, Circlet | 14 | 14 | 1 | 44 | removed |
Ice Bolts | S | Level 10 Ice Bolt (30 Charges) | was Staff, Orb | 7 | 7 | 1 | 44 | removed |
Ice Bolts | S | Level 6 Ice Bolt (20 Charges) | was Knife | 14 | 14 | 1 | 44 | removed |
Telekinesis | S | Level 8 Telekinesis (30 Charges) | was Staff, Orb | 12 | 12 | 1 | 44 | removed |
Frost Novas | S | Level 8 Frost Nova (30 Charges) | was Staff, Orb | 12 | 12 | 1 | 44 | removed |
Frost Novas | S | Level 5 Frost Nova (20 Charges) | was Knife, Amulet, Circlet | 24 | 24 | 1 | 44 | removed |
Ice Blasts | S | Level 8 Ice Blast (30 Charges) | was Staff, Orb | 12 | 12 | 1 | 44 | removed |
Ice Blasts | S | Level 5 Ice Blast (20 Charges) | was Hammer, Tipped Mace, Scepter, Ring, Circlet | 24 | 24 | 1 | 44 | removed |
Fire Balls | S | Level 7 Fire Ball (30 Charges) | was Staff, Orb | 18 | 18 | 1 | 44 | removed |
Fire Balls | S | Level 4 Fire Ball (20 Charges) | was Spear, Wand | 36 | 36 | 1 | 44 | removed |
Novas | S | Level 7 Nova (30 Charges) | was Staff, Orb | 18 | 18 | 1 | 44 | removed |
Novas | S | Level 4 Nova (20 Charges) | was Shield | 36 | 36 | 1 | 44 | removed |
Lightning | S | Level 7 Lightning (30 Charges) | was Staff, Orb | 18 | 18 | 1 | 44 | removed |
Lightning | S | Level 4 Lightning (20 Charges) | was Axe, Hammer | 36 | 36 | 1 | 44 | removed |
Enchantment | S | Level 3 Enchant (20 Charges) | was Staff, Orb | 24 | 24 | 1 | 44 | removed |
Enchantment | S | Level 1 Enchant (10 Charges) | was Melee Weapon | 48 | 48 | 1 | 44 | removed |
Chain Lightning | S | Level 6 Chain Lightning (30 Charges) | was Staff, Orb | 24 | 24 | 1 | 44 | removed |
Chain Lightning | S | Level 3 Chain Lightning (20 Charges) | was Spear | 48 | 48 | 1 | 44 | removed |
Glacial Spikes | S | Level 6 Glacial Spike (30 Charges) | was Staff, Orb | 24 | 24 | 1 | 44 | removed |
Glacial Spikes | S | Level 3 Glacial Spike (20 Charges) | was Knife | 48 | 48 | 1 | 44 | removed |
Meteors | S | Level 5 Meteor (30 Charges) | was Staff, Orb | 30 | 30 | 1 | 44 | removed |
Meteors | S | Level 2 Meteor (20 Charges) | was Knife, Club | 60 | 60 | 1 | 44 | removed |
Blizzards | S | Level 5 Blizzard (30 Charges) | was Staff, Orb | 30 | 30 | 1 | 44 | removed |
Blizzards | S | Level 2 Blizzard (20 Charges) | was Knife | 60 | 60 | 1 | 44 | removed |
Frozen Orbs | S | Level 3 Frozen Orb (30 Charges) | was Staff, Orb | 36 | 36 | 1 | 44 | removed |
Frozen Orbs | S | Level 1 Frozen Orb (20 Charges) | was Knife | 72 | 72 | 1 | 44 | removed |
Teeth | S | Level 10 Teeth (60 Charges) | was Wand, Knife, Necromancer Shield | 7 | 7 | 1 | 44 | removed |
Teeth | S | Level 6 Teeth (20 Charges) | was Sword | 14 | 14 | 1 | 44 | removed |
Dim Vision | S | Level 8 Dim Vision (60 Charges) | was Wand, Knife, Necromancer Shield | 12 | 12 | 1 | 44 | removed |
Dim Vision | S | Level 5 Dim Vision (20 Charges) | was Ring, Circlet | 24 | 24 | 1 | 44 | removed |
Weaken | S | Level 8 Weaken (60 Charges) | was Wand, Knife, Necromancer Shield | 12 | 12 | 1 | 44 | removed |
Weaken | S | Level 5 Weaken (20 Charges) | was Gloves | 24 | 24 | 1 | 44 | removed |
Poison Dagger | S | Level 8 Poison Dagger (60 Charges) | was Knife, Necromancer Shield | 12 | 12 | 1 | 44 | removed |
Poison Dagger | S | Level 5 Poison Dagger (20 Charges) | was Gloves, Ring, Circlet | 24 | 24 | 1 | 44 | removed |
Terror | S | Level 7 Terror (60 Charges) | was Wand, Knife, Necromancer Shield | 18 | 18 | 1 | 44 | removed |
Terror | S | Level 4 Terror (20 Charges) | was Shield | 36 | 36 | 1 | 44 | removed |
Confusion | S | Level 6 Confuse (60 Charges) | was Wand, Knife, Necromancer Shield | 24 | 24 | 1 | 44 | removed |
Confusion | S | Level 3 Confuse (20 Charges) | was Ring, Circlet | 48 | 48 | 1 | 44 | removed |
Bone Spears | S | Level 6 Bone Spear (60 Charges) | was Wand, Knife, Necromancer Shield | 24 | 24 | 1 | 44 | removed |
Bone Spears | S | Level 3 Bone Spear (20 Charges) | was Spear | 48 | 48 | 1 | 44 | removed |
Attraction | S | Level 5 Attract (60 Charges) | was Wand, Knife, Necromancer Shield | 30 | 30 | 1 | 44 | removed |
Attraction | S | Level 2 Attract (20 Charges) | was Ring, Amulet, Circlet | 60 | 60 | 1 | 44 | removed |
Poison Novas | S | Level 3 Poison Nova (60 Charges) | was Wand, Knife, Necromancer Shield | 36 | 36 | 1 | 44 | removed |
Poison Novas | S | Level 1 Poison Nova (20 Charges) | was Gloves | 72 | 72 | 1 | 44 | removed |
Bone Spirits | S | Level 3 Bone Spirit (60 Charges) | was Wand, Knife, Necromancer Shield | 36 | 36 | 1 | 44 | removed |
Bone Spirits | S | Level 1 Bone Spirit (20 Charges) | was Amulet, Circlet | 72 | 72 | 1 | 44 | removed |
Sacrifice | S | Level 10 Sacrifice (30 Charges) | was Scepter, Paladin Shield | 7 | 7 | 1 | 44 | removed |
Sacrifice | S | Level 6 Sacrifice (20 Charges) | was Non-Scepter Melee Weapon | 14 | 14 | 1 | 44 | removed |
Holy Bolts | S | Level 8 Holy Bolt (30 Charges) | was Scepter, Paladin Shield | 12 | 12 | 1 | 44 | removed |
Holy Bolts | S | Level 5 Holy Bolt (20 Charges) | was Amulet, Circlet | 24 | 24 | 1 | 44 | removed |
Zeal | S | Level 7 Zeal (30 Charges) | was Scepter, Paladin Shield | 18 | 18 | 1 | 44 | removed |
Zeal | S | Level 4 Zeal (20 Charges) | was Non-Scepter Melee Weapon | 36 | 36 | 1 | 44 | removed |
Vengeance | S | Level 6 Vengeance (30 Charges) | was Scepter, Paladin Shield | 24 | 24 | 1 | 44 | removed |
Vengeance | S | Level 3 Vengeance (20 Charges) | was Sword, Axe | 48 | 48 | 1 | 44 | removed |
Blessed Hammers | S | Level 6 Blessed Hammer (30 Charges) | was Scepter, Paladin Shield | 24 | 24 | 1 | 44 | removed |
Blessed Hammers | S | Level 3 Blessed Hammer (20 Charges) | was Hammer | 48 | 48 | 1 | 44 | removed |
Bashing | S | Level 10 Bash (60 Charges) | was Barbarian Helm | 7 | 7 | 1 | 44 | removed |
Bashing | S | Level 6 Bash (20 Charges) | was Melee WeaponP | 14 | 14 | 1 | 44 | removed |
Stunning | S | Level 7 Stun (60 Charges) | was Barbarian Helm | 18 | 18 | 1 | 44 | removed |
Stunning | S | Level 4 Stun (20 Charges) | was Melee Weapon | 36 | 36 | 1 | 44 | removed |
Concentration | S | Level 6 Concentrate (60 Charges) | was Barbarian Helm | 24 | 24 | 1 | 44 | removed |
Concentration | S | Level 3 Concentrate (20 Charges) | was Melee WeaponP | 48 | 48 | 1 | 44 | removed |
Grim Ward | S | Level 5 Grim Ward (60 Charges) | was Barbarian Helm | 30 | 30 | 1 | 44 | removed |
Grim Ward | S | Level 2 Grim Ward (20 Charges) | was Amulet | 60 | 60 | 1 | 44 | removed |
Firestorms | S | Level 10 Firestorm (30 Charges) | was Club | 7 | 7 | 1 | 44 | removed |
Firestorms | S | Level 6 Firestorm (20 Charges) | was Staff | 14 | 14 | 1 | 44 | removed |
Fissure | S | Level 7 Fissure (30 Charges) | was Club | 18 | 18 | 1 | 44 | removed |
Fissure | S | Level 4 Fissure (20 Charges) | was Staff | 36 | 36 | 1 | 44 | removed |
Twister | S | Level 6 Twister (30 Charges) | was Club | 24 | 24 | 1 | 44 | removed |
Twister | S | Level 3 Twister (20 Charges) | was Amulet, Circlet | 48 | 48 | 1 | 44 | removed |
Volcano | S | Level 6 Volcano (30 Charges) | was Club | 30 | 30 | 1 | 44 | removed |
Volcano | S | Level 3 Volcano (20 Charges) | was Hammer | 60 | 60 | 1 | 44 | removed |
Tornado | S | Level 5 Tornado (30 Charges) | was Club | 30 | 30 | 1 | 44 | removed |
Tornado | S | Level 2 Tornado (20 Charges) | was Amulet, Circlet | 60 | 60 | 1 | 44 | removed |
The following chart duplicates some of the information from the above charts, and presents it a slightly different (older) form. This same info can be seen by simply sorting the above charts by alvl.
Affix | P/S | Attributes | Item Type (alvl) | |
---|---|---|---|---|
Valkyrie's | P | +2 to Amazon Skill Levels | Missile Weapon(50), Spear(50), Amulet(90), Circlet(90) (rlvl 42, 67) | 90 |
Witch-Hunter's | P | +2 to Assassin Skills | Claw(50), Amulet(90), Circlet(90) (rlvl 42, 67) | 90 |
Berserker's | P | +2 to Barbarian Skill Levels | Barbarian Helm(50), Club(50), Hammer(50), Tipped Mace(50), Axe(50), Throwing Knife(50), Two-Handed SpearNC(50), Sword(50), Amulet(90), Circlet(90) (rlvl 42, 67) | 90 |
Hierophant's | P | +2 to Druid Skill Levels | Druid Helm(50), Club(50), Amulet(90), Circlet(90) (rlvl 42, 67) | 90 |
Necromancer's | P | +2 to Necromancer Skill Levels | Necromancer Shield(50), Wand(50), Knife(50), Amulet(90), Circlet(90) (rlvl 42, 67) | 90 |
Priest's | P | +2 to Paladin Skill Levels | Paladin Shield(50), Scepter(50), Hammer(65), Tipped Mace(65), ShieldNC(65), Sword(65), Amulet(90), Circlet(90) (rlvl 42, 58, 67) | 90 |
Arch-Angel's | P | +2 to Sorceress Skill Levels | Orb(50), Staff(50), Amulet(90), Circlet(90) (rlvl 42, 67) | 90 |
Craftsmanship | S | +1 to Maximum Damage | Grand Charm(1), Large Charm(26), Small Charm(85) (rlvl 1, 19, 77) | 85 |
Jagged | P | +1 to Maximum Damage | Small Charm(81) (rlvl 73) | 81 |
Red | P | +1 to Minimum Damage | Grand Charm(15), Large Charm(30), Small Charm(90) (rlvl 11, 22, 82) | 90 |
Bloody | P | +3 to Minimum Damage | Grand Charm(75) (rlvl 67) | 75 |
Pestilent | P | +174 Poison Damage over 2 Seconds | Grand Charm(88) (rlvl 80) | 88 |
Flaming | P | Adds [27-51] to [54-78] Fire Damage | Grand Charm(89) (rlvl 81) | 89 |
Shocking | P | Adds 1 to [84-135] Lightning Damage | Grand Charm(90) (rlvl 82) | 90 |
Hibernal | P | Adds [30-35] to [54-73] Cold Damage | Grand Charm(91) (rlvl 83) | 91 |
Vita | S | +[36-45] to Life | Grand Charm(77[36-40];91[41-45]) (rlvl 69, 83) | 91 |
Vita | S | +[31-35] to Life | Large Charm(74) (rlvl 66) | 74 |
Guardianship | S | Physical Damage Taken Reduced by [15-20]% | Chest(85), Shield(85) (rlvl 60) | 85 |
Rampaging | P | +[160-200]% Enhanced Damage | Chest(85), Shield(85) (rlvl 78) | 85 |
Embattled | P | +[120-160]% Enhanced Damage | Chest(75), Shield(75) (rlvl 68) | 75 |
Visceral | P | +[301-400]% Enhanced Damage | Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) | 75 |
Scorching | P | Adds [217-306] to [325-432] Fire Damage | Weapon(77), Quiver(77) (rlvl 67) | 77 |
Shocking | P | Adds 1 to [433-576] Lightning Damage | Weapon(76), Quiver(76) (rlvl 66) | 76 |
Performance | S | +[9-14] to Minimum Damage | WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) | 81 |
Transcendence | S | +[15-20] to Minimum Damage | WeaponP(76) (rlvl 68) | 76 |
Vampire | S | [6-9]% Mana Stolen per Hit | Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) | 78 |
Lamprey | S | [6-9]% Life Stolen per Hit | Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) | 77 |
Colossus | S | +[41-60] to Life | Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) | 75 |
Titan | S | +[16-20] to Strength | Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) | 74 |
Perfection | S | +[16-20] to Dexterity | Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) | 75 |
Nirvana | S | +[21-30] to Dexterity | Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) | 72 |
Lower Resistance | S | Level X Lower Resist (Y Charges) | Necromancer Shield(36[28/15]), Wand(36[28/15]), Knife(36[28/15]), Staff(72[28/15]) (rlvl 36, 72) | 72 |
Lower Resist | S | 12% Chance to Cast Level 15 Lower Resist on Striking | WeaponP(76) (rlvl 57) | 76 |
Lower Resist | S | 12% Chance to Cast Level 15 Lower Resist on Casting | Staff(76) (rlvl 57) | 76 |
Damage Amplification | S | 12% Chance to Cast Level 31 Amplify Damage on Striking | WeaponP(76) (rlvl 57) | 76 |
Damage Amplification | S | 12% Chance to Cast Level 31 Amplify Damage on Casting | Staff(76) (rlvl 57) | 76 |
Fireball | S | 16% Chance to Cast Level 30 Fire Ball on Striking | WeaponP(76) (rlvl 57) | 76 |
Fireball | S | 14% Chance to Cast Level 30 Fire Ball on Casting | Staff(76) (rlvl 57) | 76 |
Charged Bolt | S | 20% Chance to Cast Level 30 Charged Bolt on Striking | WeaponP(76) (rlvl 57) | 76 |
Charged Bolt | S | 18% Chance to Cast Level 30 Charged Bolt on Casting | Staff(76) (rlvl 57) | 76 |
Lightning | S | 16% Chance to Cast Level 30 Lightning on Striking | WeaponP(76) (rlvl 57) | 76 |
Lightning | S | 14% Chance to Cast Level 30 Lightning on Casting | Staff(76) (rlvl 57) | 76 |
Chain Lightning | S | 14% Chance to Cast Level 30 Chain Lightning on Striking | WeaponP(76) (rlvl 57) | 76 |
Chain Lightning | S | 12% Chance to Cast Level 30 Chain Lightning on Casting | Staff(76) (rlvl 57) | 76 |
Nova | S | 16% Chance to Cast Level 30 Nova on Striking | WeaponP(76) (rlvl 57) | 76 |
Nova | S | 14% Chance to Cast Level 30 Nova on Casting | Staff(76) (rlvl 57) | 76 |
Frost Nova | S | 18% Chance to Cast Level 30 Frost Nova on Striking | WeaponP(76) (rlvl 57) | 76 |
Frost Nova | S | 16% Chance to Cast Level 30 Frost Nova on Casting | Staff(76) (rlvl 57) | 76 |
Ice Barrage | S | 12% Chance to Cast Level 30 Ice Barrage on Striking | WeaponP(76) (rlvl 57) | 76 |
Ice Barrage | S | 10% Chance to Cast Level 30 Ice Barrage on Casting | Staff(76) (rlvl 57) | 76 |
While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the zone level, or +2/+3 higher for champion/unique monsters), the alvl is what matters and that's sometimes harder to figure out. Using the formula above, here are some examples of affixes and the ilvls needed for them:
- Witch-Hunter's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
- Arch-Angel's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 49 (orbs/staves)
- Vita: ilvl 91 (41-45 life) or ilvl 77 (36-40 life) for grand charms, ilvl 81 for large charms
- Craftsmanship: ilvl 92 for small charms
- Guardianship: ilvl 92 for most chests/shields, ilvl 85-91 for chests/shields with a qlvl lower than 14 (Scale Mail, Spiked Shield, Rondache, Zombie Head, etc)
- Rampaging: ilvl 92 for most, ilvl 85-91 for low qlvls (same as Guardianship)
- Embattled: ilvl 87 for most chests/shields, ilvl 75-86 for chests/shields with a qlvl lower than 24 (Splint Mail, Tower Shield, Aerin Shield, Gargoyle Head, etc)
- Visceral: ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)
General
Regular monsters have a monster level equal to the level of the zone they're found in and champion/unique monsters have a monster level that is +2/+3 higher than that. A monster's level determines which treasure classes it can drop items from. Monsters drop items with item levels equal to their monster level, which influences the affixes and sockets those items can get.
Changes
- Many zones have had their zone level increased (shown below; included in-game next to the zone name in the upper right corner)
- The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
- The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
- Lower Kurast no longer has super chests due to their mismatched risk/reward
- Some zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for Worldstone Shards to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
Zone Levels
Zone | Normal | Nightmare | Hell | Location | WP | Hell was |
Super Unique Monsters |
---|---|---|---|---|---|---|---|
Rogue Encampment | - | - | - | A1 | ** | ||
Blood Moor | 1 | 36 | 67 | A1 | |||
Den of Evil | 1 | 36 | 79 | A1 Blood Moor | Corpsefire | ||
Cold Plains | 2 | 36 | 68 | A1 | ** | Bishibosh | |
Cave Level 1 | 2 | 36 | 77 | A1 Cold Plains | |||
Cave Level 2 | 2 | 37 | 78 | A1 Cold Plains | Coldcrow | ||
Burial Grounds | 3 | 36 | 85 | A1 | 80 | Blood Raven* | |
Crypt | 3 | 37 | 85 | A1 Burial Grounds | 83 | Bonebreaker | |
Mausoleum | 3 | 37 | 85 | A1 Burial Grounds | |||
Stony Field | 4 | 37 | 68 | A1 | ** | Rakanishu | |
Tristram | 6 | 39 | 82 | A1 Stony Field | 76 | Griswold* | |
Underground Passage Level 1 | 4 | 37 | 69 | A1 | |||
Underground Passage Level 2 | 4 | 38 | 83 | A1 | |||
Dark Wood | 5 | 38 | 68 | A1 | ** | Treehead Woodfist | |
Black Marsh | 6 | 38 | 69 | A1 | ** | ||
Hole Level 1 | 5 | 38 | 85 | A1 Black Marsh | 80 | ||
Hole Level 2 | 5 | 39 | 85 | A1 Black Marsh | 81 | ||
Forgotten Tower | - | - | - | A1 Black Marsh | |||
Tower Cellar Level 1 | 7 | 38 | 82 | A1 Black Marsh | 75 | ||
Tower Cellar Level 2 | 7 | 39 | 83 | A1 Black Marsh | 76 | ||
Tower Cellar Level 3 | 7 | 40 | 84 | A1 Black Marsh | 77 | ||
Tower Cellar Level 4 | 7 | 41 | 85 | A1 Black Marsh | 78 | ||
Tower Cellar Level 5 | 7 | 42 | 85 | A1 Black Marsh | 79 | The Countess | |
Tamoe Highland | 8 | 39 | 69 | A1 | |||
Pit Level 1 | 7 | 39 | 85 | A1 Tamoe Highland | |||
Pit Level 2 | 7 | 40 | 85 | A1 Tamoe Highland | |||
Monastery Gate | 8 | 40 | 70 | A1 | |||
Outer Cloister | 9 | 40 | 70 | A1 | ** | ||
Barracks | 9 | 40 | 70 | A1 | The Smith* | ||
Jail Level 1 | 10 | 41 | 71 | A1 | ** | ||
Jail Level 2 | 10 | 41 | 71 | A1 | Pitspawn Fouldog | ||
Jail Level 3 | 10 | 41 | 71 | A1 | |||
Inner Cloister | 10 | 41 | 72 | A1 | ** | ||
Cathedral | 11 | 42 | 72 | A1 | Bone Ash | ||
Catacombs Level 1 | 11 | 42 | 80 | A1 | 72 | ||
Catacombs Level 2 | 11 | 42 | 80 | A1 | ** | 73 | |
Catacombs Level 3 | 12 | 43 | 85 | A1 | 73 | ||
Catacombs Level 4 | 12 | 43 | 85 | A1 | 73 | Andariel* | |
Secret Cow Level | 28 | 64 | 81 | A1 Rogue Encampment (Portal) | The Cow King* | ||
Lut Gholein | - | - | - | A2 | ** | ||
Sewers Level 1 | 13 | 43 | 74 | A2 Lut Gholein | |||
Sewers Level 2 | 13 | 43 | 74 | A2 Lut Gholein | ** | ||
Sewers Level 3 | 14 | 44 | 75 | A2 Lut Gholein | Radament* | ||
Rocky Waste | 14 | 43 | 75 | A2 | |||
Stony Tomb Level 1 | 12 | 44 | 85 | A2 Rocky Waste | 78 | ||
Stony Tomb Level 2 | 12 | 44 | 85 | A2 Rocky Waste | 79 | Creeping Feature | |
Dry Hills | 15 | 44 | 76 | A2 | ** | ||
Halls of the Dead Level 1 | 12 | 44 | 79 | A2 Dry Hills | |||
Halls of the Dead Level 2 | 13 | 45 | 82 | A2 Dry Hills | ** | 81 | |
Halls of the Dead Level 3 | 13 | 45 | 85 | A2 Dry Hills | 82 | Bloodwitch the Wild | |
Far Oasis | 16 | 45 | 76 | A2 | ** | Beetleburst | |
Maggot Lair Level 1 | 17 | 45 | 85 | A2 Far Oasis | 84 | ||
Maggot Lair Level 2 | 17 | 45 | 85 | A2 Far Oasis | 84 | ||
Maggot Lair Level 3 | 17 | 46 | 85 | A2 Far Oasis | Coldworm the Burrower* | ||
Lost City | 17 | 46 | 77 | A2 | ** | Dark Elder | |
Ancient Tunnels | 17 | 46 | 85 | A2 Lost City | |||
Valley of Snakes | 18 | 46 | 77 | A2 | |||
Claw Viper Temple Level 1 | 14 | 47 | 85 | A2 Valley of Snakes | 82 | ||
Claw Viper Temple Level 2 | 14 | 47 | 85 | A2 Valley of Snakes | 83 | Fangskin | |
Harem Level 1 | - | - | - | A2 | |||
Harem Level 2 | 13 | 47 | 78 | A2 | |||
Palace Cellar Level 1 | 13 | 47 | 78 | A2 | ** | ||
Palace Cellar Level 2 | 13 | 47 | 78 | A2 | |||
Palace Cellar Level 3 | 13 | 48 | 78 | A2 | Fire Eye | ||
Arcane Sanctuary | 14 | 48 | 79 | A2 | ** | The Summoner* | |
Canyon of the Magi | 16 | 48 | 80 | A2 | ** | 79 | |
Tal Rasha's Tomb | 17 | 49 | 82 | A2 | 80 | Ancient Kaa the Soulless | |
Tal Rasha's Chamber | 17 | 49 | 85 | A2 | 80 | Duriel* | |
Kurast Docks | - | - | - | A3 | ** | ||
Spider Forest | 21 | 49 | 79 | A3 | ** | ||
Arachnid Lair | 21 | 50 | 79 | A3 Spider Forest | |||
Spider Cavern | 21 | 50 | 79 | A3 Spider Forest | Sszark the Burning | ||
Great Marsh | 21 | 50 | 80 | A3 | ** | ||
Flayer Jungle | 22 | 50 | 80 | A3 | ** | Stormtree | |
Swampy Pit Level 1 | 21 | 51 | 85 | A3 Flayer Jungle | 80 | ||
Swampy Pit Level 2 | 21 | 51 | 85 | A3 Flayer Jungle | 81 | ||
Swampy Pit Level 3 | 21 | 51 | 85 | A3 Flayer Jungle | 82 | Witch Doctor Endugu | |
Flayer Dungeon Level 1 | 22 | 51 | 81 | A3 Flayer Jungle | |||
Flayer Dungeon Level 2 | 22 | 51 | 85 | A3 Flayer Jungle | 82 | ||
Flayer Dungeon Level 3 | 22 | 51 | 85 | A3 Flayer Jungle | 83 | ||
Lower Kurast | 22 | 52 | 80 | A3 | ** | ||
Kurast Bazaar | 22 | 52 | 81 | A3 | ** | ||
Ruined Temple | 23 | 53 | 85 | A3 Kurast Bazaar | 84 | Battlemaid Sarina | |
Disused Fane | 23 | 53 | 85 | A3 Kurast Bazaar | 84 | ||
Sewers Level 1 | 23 | 52 | 85 | A3 Kurast Bazaar & Upper Kurast | 84 | Icehawk Riftwing | |
Sewers Level 2 | 24 | 53 | 85 | A3 Kurast Bazaar & Upper Kurast | |||
Upper Kurast | 23 | 52 | 81 | A3 | ** | ||
Forgotten Reliquary | 23 | 53 | 85 | A3 Upper Kurast | 84 | ||
Forgotten Temple | 24 | 54 | 85 | A3 Upper Kurast | |||
Kurast Causeway | 24 | 53 | 81 | A3 | |||
Disused Reliquary | 24 | 54 | 85 | A3 Kurast Causeway | |||
Ruined Fane | 24 | 54 | 85 | A3 Kurast Causeway | |||
Travincal | 24 | 54 | 82 | A3 | ** | 3 Council Members | |
Durance of Hate Level 1 | 25 | 55 | 83 | A3 | |||
Durance of Hate Level 2 | 25 | 55 | 83 | A3 | ** | ||
Durance of Hate Level 3 | 25 | 55 | 83 | A3 | Mephisto*, 3 Council Members | ||
The Pandemonium Fortress | - | - | - | A4 | ** | ||
Outer Steppes | 26 | 56 | 82 | A4 | |||
Plains of Despair | 26 | 56 | 85 | A4 | 83 | Izual* | |
City of the Damned | 27 | 57 | 84 | A4 | ** | ||
River of Flame | 27 | 57 | 85 | A4 | ** | Hephasto the Armorer* | |
Chaos Sanctuary | 28 | 58 | 85 | A4 | Diablo*, De Seis, Infector, Grand Vizier | ||
Harrogath | - | - | - | A5 | ** | ||
Bloody Foothills | 24 | 58 | 80 | A5 | Shenk the Overseer, Dac Farren | ||
Frigid Highlands | 25 | 59 | 81 | A5 | ** | Eldritch, Sharptooth, Eyeback | |
Abaddon | 39 | 60 | 85 | A5 Frigid Highlands | 81 | ||
Arreat Plateau | 26 | 60 | 81 | A5 | ** | Thresh Socket | |
Pit of Acheron | 39 | 61 | 85 | A5 Arreat Plateau | 82 | ||
Crystalline Passage | 29 | 61 | 82 | A5 | ** | ||
Frozen River | 29 | 61 | 83 | A5 Crystalline Passage | Frozenstein | ||
Glacial Trail | 29 | 61 | 83 | A5 | ** | Bonesaw Breaker | |
Drifter Cavern | 29 | 61 | 85 | A5 Glacial Trail | 84 | ||
Frozen Tundra | 27 | 60 | 81 | A5 | ** | ||
Infernal Pit | 39 | 62 | 85 | A5 Frozen Tundra | 83 | ||
Nihlathak's Temple | 32 | 63 | 83 | A5 | Pindleskin | ||
Halls of Anguish | 33 | 63 | 83 | A5 | |||
Halls of Pain | 34 | 64 | 84 | A5 | ** | ||
Halls of Vaught | 36 | 64 | 84 | A5 | Nihlathak* | ||
The Ancients' Way | 29 | 62 | 82 | A5 | ** | ||
Icy Cellar | 29 | 62 | 83 | A5 The Ancient's Way | Snapchip Shatter | ||
Arreat Summit | 37 | 68 | 87 | A5 | Korlic*, Talic*, Madawc* | ||
Worldstone Keep Level 1 | 39 | 65 | 85 | A5 | |||
Worldstone Keep Level 2 | 40 | 65 | 85 | A5 | ** | ||
Worldstone Keep Level 3 | 42 | 66 | 85 | A5 | |||
Throne of Destruction | 43 | 66 | 85 | A5 | Lister, Ventar, Bartuc, Achmel, Colenzo | ||
Worldstone Chamber | 43 | 66 | 85 | A5 | Baal* | ||
Matron's Den | - | - | 85 | A5 Harrogath (Portal) | 83 | Lilith (Uber Andariel) | |
Forgotten Sands | - | - | 85 | A5 Harrogath (Portal) | 83 | Uber Duriel | |
Furnace of Pain | - | - | 85 | A5 Harrogath (Portal) | 83 | Uber Izual |
- * base monster type is unique
- ** zone has a waypoint
Level 85 Zone Info
Level 85 zones are the zones in which the highest level items (TC 87) can be found from both champion and unique monsters since 85+2 and 85+3 are both at least 87. This means the highest level items can also be found in level 84 zones from unique monsters.
Many zone levels were increased to 85 so there are more endgame places to farm. Keep in mind that some zones are still worth farming even if they aren't level 85. Even if all items can't be found within lower level zones, they may have other advantages such as higher monster density, fewer immune/resistant monsters, more monster types that have better drop chances for valuable non-equipment items like runes, or the zones themselves may be closer to waypoints so they can be cleared faster. For example, both the cow level and Arcane Sanctuary are quite worthwhile despite being level 81 and level 79.
The following chart lists all level 85 zones with the amount of monster types in those zones that have immunities. Some monster types have multiple immunities and contribute toward the amounts in multiple columns. Unique monsters may still have other immunities since they have random bonuses. For example, "2 + 1" means there are 2 normal monster types that spawn with immunities and 1 super unique pack that spawns with immunities.
These immunities haven't changed in PD2 so the Amazon Basin wiki has more comprehensive color-coded resistance/immunity charts for each zone.
Zone | Physical Immunes |
Magic Immunes |
Fire Immunes |
Lightning Immunes |
Cold Immunes |
Poison Immunes |
Location | Vanilla Level |
---|---|---|---|---|---|---|---|---|
Burial Grounds | 2 | A1 | 80 | |||||
Mausoleum | 2 | A1 Burial Grounds | 85 | |||||
Crypt | 2 + 1 | A1 Burial Grounds | 83 | |||||
Hole 1 | 3 | 1 | 1 | A1 Black Marsh | 80 | |||
Hole 2 | 3 | 1 | 1 | A1 Black Marsh | 81 | |||
Tower Cellar 4 | 1 | 2 | 1 | A1 Black Marsh | 78 | |||
Tower Cellar 5 | 1 | 2 + 1 | 1 | 0 + 1 | A1 Black Marsh | 79 | ||
Pit 1 | 2 | 1 | 2 | A1 Tamoe Highlands | 85 | |||
Pit 2 | 2 | 1 | 2 | A1 Tamoe Highlands | 85 | |||
Catacombs 3 | 1 | 1 | 1 | A1 | 73 | |||
Catacombs 4 | 3 | 1 | A1 | 73 | ||||
Stony Tomb 1 | 3 | 1 | A2 Rocky Waste | 78 | ||||
Stony Tomb 2 | 2 | 0 + 1 | 0 + 1 | A2 Rocky Waste | 79 | |||
Halls of the Dead 3 | 1 | 1 | 2 + 1 | 4 | A2 Dry Hills | 82 | ||
Maggot Lair 1 | 1 | 2 | 4 | A2 Far Oasis | 84 | |||
Maggot Lair 2 | 1 | 2 | 4 | A2 Far Oasis | 84 | |||
Maggot Lair 3 | 1 | 2 | 0 + 1 | 4 + 1 | A2 Far Oasis | 85 | ||
Ancient Tunnels | 1 | 1 | 1 | 1 | A2 Lost City | 85 | ||
Claw Viper Temple 1 | 1 | 1 | 4 | 2 | A2 Valley of Snakes | 82 | ||
Claw Viper Temple 2 | 1 | 1 | 3 + 1 | 1 | A2 Valley of Snakes | 83 | ||
Swampy Pit 1 | 1 | 2 | 3 | A3 Flayer Jungle | 80 | |||
Swampy Pit 2 | 2 | 2 | 3 | A3 Flayer Jungle | 81 | |||
Swampy Pit 3 | 1 | 2 | 2 | A3 Flayer Jungle | 82 | |||
Flayer Dungeon 2 | 1 | 2 | 1 | 3 | 3 | A3 Flayer Jungle | 82 | |
Flayer Dungeon 3 | 1 | 2 + 1 | 1 | 3 | 2 | A3 Flayer Jungle | 83 | |
Ruined Temple | 1 | 1 | 2 + 1 | A3 Kurast Bazaar | 84 | |||
Disused Fane | 1 | 1 | 2 | A3 Kurast Bazaar | 84 | |||
Sewers 1 | 1 | 1 | 1 + 1 | A3 Kurast Bazaar & Upper Kurast | 84 | |||
Sewers 2 | 1 | 1 | 5 | A3 Kurast Bazaar & Upper Kurast | 85 | |||
Forgotten Temple | 1 | 1 | 2 | A3 Upper Kurast | 85 | |||
Forgotten Reliquary | 1 | 1 | 2 | A3 Upper Kurast | 84 | |||
Disused Reliquary | 1 | 1 | 2 | A3 Kurast Causeway | 85 | |||
Ruined Fane | 1 | 1 | 2 | A3 Kurast Causeway | 85 | |||
Plains of Despair | 2 | 2 | 2 | A4 | 83 | |||
River of Flame | 1 | 2 | 2 | 3 | A4 | 85 | ||
Chaos Sanctuary | 2 + 1 | 1 + 1 | 1 + 1 | A4 | 85 | |||
Abaddon | 1 | 3 | 1 | 1 | 2 | A5 Frigid Highlands | 81 | |
Pit of Acheron | 1 | 1 | 4 | 1 | 2 | A5 Arreat Plateau | 82 | |
Drifter Cavern | 1 | 1 | 1 | 6 | 2 | A5 Glacial Trail | 84 | |
Infernal Pit | 6 | 1 | 4 | 1 | A5 Frozen Tundra | 83 | ||
Worldstone Keep 1 | 4 | 2 | 5 | 2 | A5 | 85 | ||
Worldstone Keep 2 | 1 | 1 | 3 | 2 | 3 | A5 | 85 | |
Worldstone Keep 3 | 2 | 5 | 2 | 2 | 3 | A5 | 85 | |
Throne of Destruction | 1 + 1 | 4 + 1 | 1 | 3 + 1 | 3 + 2 | A5 | 85 | |
Worldstone Chamber | - | - | - | - | - | - | A5 | 85 |
Matron's Den | 1 | 3 | 0 + 1 | Pandemonium Event | 83 | |||
Forgotten Sands | 1 | 1 | 2 | 0 + 1 | 2 | Pandemonium Event | 83 | |
Furnace of Pain | 1 | 4 | 1 | 3 + 1 | 1 | Pandemonium Event | 83 |
Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.
- Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
- Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.
This page has outdated monster stats for individual maps (from s9 changes)
General Info
Tier 1 maps can rarely be found in Hell and Act 5 Nightmare. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
To open a map, right click it from your inventory in Harrogath (Hell difficulty) with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game.
Map Events
Map zones have a chance for special enemies or objects to appear somewhere randomly within them, each with different effects. An event message is displayed when getting close enough to those special enemies/objects. The chance is 33% for rare maps, 2/3 of that for magic maps, and 1/3 of that for regular maps.
- Darkness itself wanders these lands...
- A Dark Wanderer appears and transforms into a random boss or super unique monster that has increased damage/health and drops extra Worldstone Shards when killed. Up to 3 dark wanderers may appear per map event.
- Evil beckons you from the Void...
- The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies - they have a chance to drop Splinter of the Void.
- An alternate dimension radiates dark energy...
- Horazon appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
- A shrieking, mischievious laughter pierces your ears...
- A Treasure Fallen appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (Um and below), maps, map orbs, and crafting infusions. Up to 3 treasure fallen may appear per map event.
- A faint humming keeps the darkness at bay...
- A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop uber keys. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
- You hear coins being counted nearby...
- Gheed appears and sells 5 unidentified unique items for 1 million gold each. The items may transform into their exceptional or elite versions when purchased.
- A mysterious altar vibrates with potential...
- An Altar of the Catalyst appears and spawns a boss monster nearby when clicked - defeating the monster will allow the altar to be used to create Catalyst Shards.
Modification
Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber Ancients with each additional ancient beyond the first having a chance to drop more. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
Icon | Item | Additional Ingredients | Effect |
---|---|---|---|
Horadrim Orb | Rare Map, Perfect Gem, Rune | rerolls rare map | |
Infused Horadrim Orb | Rare Map | ||
Angelic Orb | Magic Map, Perfect Skull, Rune | upgrades map (magic -> rare) | |
Infused Angelic Orb | Magic Map | ||
Zakarum Orb | Regular Map, Jewel, Rune | upgrades map (regular -> rare) | |
Infused Zakarum Orb | Regular Map | ||
Arcane Orb | Regular Map, Jewel | upgrades map (regular -> magic) | |
Infused Arcane Orb | Regular Map | ||
Orb of Destruction | Magic/Rare Map | downgrades map (to regular) | |
Orb of Fortification | Magic/Rare Map | halves number of map monsters and doubles loot/experience gained from them - these fortified monsters have doubled life and deal 20% extra damage (does not affect event monsters) | |
Cartographer's Orb | 3 T1/T2 Maps of same tier | combines 3 maps into one of a higher tier | |
Horadrim Scarab | T3 Map | turns a T3 map into a random rare dungeon | |
Catalyst Shard | Magic/Rare Map | adds "Area contains a random event" | |
Standard of Heroes | Magic/Rare/Unique Map/Dungeon | adds heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find | |
Worldstone Shard | Magic/Rare Map/Dungeon | adds a corruption modifier |
- The Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps
Ingredients | Result |
---|---|
Horadrim Orb + Perfect Gem + Rune | Infused Horadrim Orb |
Angelic Orb + Perfect Skull + Rune | Infused Angelic Orb |
Zakarum Orb + Jewel + Rune | Infused Zakarum Orb |
Arcane Orb + Jewel | Infused Arcane Orb |
3 Maps of same tier (any rarity) | Random map of same tier (regular) |
3 Dungeons | Random dungeon (rare) |
Affixes
Map affixes affect bonus experience, monster density, and magic/gold find.
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. This means higher tier maps can have greater monster density and provide more experience and magic/gold find.
- Average rare map values
- T1: +71% density, +14% experience, +50% extra magic/gold
- T2: +78% density, +16% experience, +75% extra magic/gold
- T3: +85% density, +18% experience, +100% extra magic/gold
- Maximum values of each type without modifications (a single map cannot get more than one of these at a time)
- T1: +130% density, +38% experience, +170% extra magic/gold
- T2: +155% density, +46% experience, +240% extra magic/gold
- T3: +180% density, +54% experience, +320% extra magic/gold
Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.
Affix | P/S | Attributes | X Range | Exp | Density | MF/GF | Notes |
---|---|---|---|---|---|---|---|
Cracking | S | Players have -X% Enhanced Defense | 20-30 30-40 40-50 |
13-18 15-18 18-20 |
15-20 30-35 45-50 |
||
Fumbling | S | Players have -X% Chance to Block | 10-20 20-30 30-40 |
13-18 18-23 23-25 |
15-20 30-35 45-50 |
||
Imbalance | S | Players have -X% Faster Hit Recovery | 10-20 20-30 30-40 |
3-4 4-5 5-6 |
15-20 20-25 25-30 |
||
Hindrance | S | Players have -X% to All Resistances | 10-15 15-20 20-25 |
4-5 5-6 6-7 |
15-20 30-35 50-55 |
||
Unhealthy | P | Players have -X Drain Life | 30-40 50-60 70-80 |
3-4 4-5 5-6 |
5-10 20-25 35-40 |
||
Warding | S | Monsters have X% Curse Duration Reduction | 20-40 40-60 60-80 |
5-6 6-7 7-8 |
20-25 35-40 50-55 |
T1-T3 maps only | |
Leech | S | Monsters have X% Increased Maximum Life Monsters have X% Life Stolen per Hit |
10-15 15-20 20-25 |
5-6 6-7 7-8 |
13-15 15-20 18-20 |
||
Health | S | Monsters have X% Increased Maximum Life | 5-15 15-25 25-35 |
6-8 8-10 10-12 |
15-20 20-25 25-30 |
½ frequency | |
Large | P | Monsters have X% Increased Maximum Life | 5-15 15-25 25-35 |
6-8 8-10 10-12 |
15-20 20-25 25-30 |
½ frequency | |
Fast | P | Monsters have +X% Increased Cast and Attack Speed | 40-60 60-80 80-100 |
3-4 4-5 5-6 |
15-20 20-25 25-30 |
||
Swiftness | S | Monsters have X% increased Velocity | 20-30 30-40 40-50 |
3-4 4-5 5-6 |
15-20 20-25 25-30 |
||
Protection | S | Monsters take X Reduced Physical Damage | 100-200 300-400 500-600 |
13-15 15-18 18-23 |
15-20 30-35 45-50 |
||
Resilience | S | Monsters have +X% Faster Hit Recovery | 40-60 60-80 80-100 |
15-20 20-25 25-30 |
10-15 25-30 40-45 |
||
Silver | P | Monsters have +X% Attack Rating and Chance to Pierce | 30-50 50-70 70-90 |
8-10 15-18 18-20 |
15-20 30-35 45-50 |
||
Crushing | P | Monsters have X% Chance of Crushing Blow | 15-25 25-35 35-45 |
8-10 15-18 18-20 |
5-10 20-25 35-40 |
||
Bloody | P | Monsters have X% Chance of Open Wounds | 5-10 10-15 15-20 |
4-5 5-6 6-7 |
5-10 20-25 35-40 |
||
Strong | P | Monsters have +X% Enhanced Physical Damage | 10-15 15-20 20-25 |
4-5 5-6 6-7 |
10-15 25-30 40-45 |
||
Sturdiness | S | Monsters have +X% Enhanced Defense | 50-100 100-150 150-200 |
3-4 4-5 5-6 |
10-15 25-30 40-45 |
||
Regeneration | S | Monsters have +X Replenish Life | 1024-1560 1560-2048 2048-2560 |
3-4 4-5 5-6 |
20-25 35-40 50-55 |
||
Flaming | P | Monsters have +X% to Fire Skill Damage | 5-10 10-15 15-20 |
3-4 4-5 5-6 |
13-18 18-23 23-25 |
||
Hibernal | P | Monsters have +X% to Cold Skill Damage | 5-10 10-15 15-20 |
13-15 15-18 18-20 |
15-20 25-30 35-40 |
||
Static | P | Monsters have +X% to Lightning Skill Damage | 5-10 10-15 15-20 |
3-4 4-5 5-6 |
13-20 18-23 23-25 |
||
Toxic | P | Monsters have +X% to Poison Skill Damage | 5-10 10-15 15-20 |
15-20 20-25 25-30 |
5-10 15-20 25-30 |
||
Smoking | P | Monsters have +X% of Physical Damage as Extra Fire Damage | 60-80 70-90 80-100 |
13-15 15-18 18-20 |
5-10 20-25 35-40 |
||
Chilling | P | Monsters have +X% of Physical Damage as Extra Cold Damage | 60-80 70-90 80-100 |
13-15 15-18 18-20 |
5-10 20-25 35-40 |
||
Sparking | P | Monsters have +X% of Physical Damage as Extra Lightning Damage | 60-80 70-90 80-100 |
13-15 15-18 18-20 |
5-10 20-25 35-40 |
||
Poisonous | P | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds | 123-163 143-184 163-205 |
13-15 15-18 18-20 |
5-10 20-25 35-40 |
||
Runic | P | Monsters have +X% of Physical Damage as Extra Magic Damage | 8-10 10-12 12-14 |
13-15 15-18 18-20 |
5-10 20-25 35-40 |
||
Crimson | S | Monsters have X% Fire Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
13-18 18-23 23-25 |
||
Azure | S | Monsters have X% Cold Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
13-18 18-23 18-25 |
||
Opal | S | Monsters have X% Lightning Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
13-18 18-23 20-25 |
||
Tangerine | S | Monsters have X% Magic Absorb | 4-6 6-8 8-10 |
3-4 4-5 5-6 |
13-18 18-23 20-25 |
||
Splashing | P | Monsters Melee Attacks Deal Splash Damage | 8-13 18-23 23-25 |
5-10 20-25 35-40 |
|||
Stygian | P | Map contains Stygian Dolls | 25-30 | 40-45 | ½ frequency, T1-T3 maps only | ||
Lustful | P | Map contains Succubus Witches | 25-30 | 45-50 | ½ frequency, T1-T3 maps only | ||
Vampiric | P | Map contains Vampire Lords | 18-20 | 15-20 | ½ frequency, T1-T3 maps only | ||
Bovine | P | Map contains Hell Bovines | 25-30 | 15-20 | ½ frequency, T1-T3 maps only | ||
Reanimated | P | Map contains Reanimated Horde | 25-30 | 35-40 | ½ frequency, T1-T3 maps only | ||
Ghastly | P | Map contains Ghosts | 18-20 | 15-20 | ½ frequency, T1-T3 maps only | ||
Souless | P | Map contains Burning Souls | 25-30 | 40-50 | ½ frequency, T1-T3 maps only | ||
Shamanic | P | Map contains Fetishes | 20-25 | 15-20 | ½ frequency, T1-T3 maps only | ||
Shrieking | P | Map contains Shrieking Terrors | 25-30 | 20-30 | ½ frequency, T1-T3 maps only | ||
Smith | S | Monsters have X% chance to drop additional weapons | 1, 2, 3 | ½ frequency, T1-T3 maps only | |||
Armorer | S | Monsters have X% chance to drop additional armor | 1, 2, 3 | ½ frequency, T1-T3 maps only | |||
Crafter | S | Monsters have X% chance to drop additional jewelry & charms | 1, 2, 3 | ¼ frequency, T1-T3 maps only | |||
Champion's | P | Monster Rarity +X% | 30-40 40-50 50-60 |
||||
Duplicated | P | Map Contains an additional Boss | ½ frequency, T1-T3 maps only | ||||
Adventurer | S | +1 to Area Level | ½ frequency |
- In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
- Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Stygian Doll | 33 | 25 | 33 | 80 | Undead | 33 | ||
Hell Temptress | 50 | 50 | 50 | 50 | Demon | 75 | ||
Dark Lord | 75 | 33 | 33 | 135 | 50 | Undead | 75 | |
Hell Bovine | 50 | 33 | 50 | 50 | 50 | 33 | 66 | |
Unholy Corpse | 50 | 50 | 75 | 80 | Undead | 66 | ||
Specter | 95 | 50 | 25 | 75 | 50 | 95 | Undead | 0 |
Burning Soul | 25 | 80 | 50 | 75 | Undead | 0 | ||
Fetish | 25 | 25 | 50 | 50 | 50 | 50 | Demon | 100 |
Shrieking Terror | 35 | 25 | 25 | 40 | 80 | 25 | 75 |
Unique maps use some of the above affixes but also have special attributes which are unique to them. All the affixes for each unique map are listed in their own sections below.
Immunes
Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 140 resistance to each damage type. Other maps are listed below:
Tier | Map | Phys | Magic | Fire | Light | Cold | Poison |
---|---|---|---|---|---|---|---|
T1 | Arreat Battlefield | 130 | 100 | ||||
Fall of Caldeum | 100 | 130 | |||||
Horazon's Memory | 135 | * | 130 | * | |||
Royal Crypts | 150 | 125 | 105 | ||||
Sewers of Harrogath | 135 | 125 | |||||
Shadows of Westmarch | 100 | 135 | |||||
Torajan Jungle | 125 | 105 | |||||
T2 | Ancestral Trial | 130 | 120 | ||||
Bastion Keep | 110 | 125 | 130 | ||||
Lost Temple | 120 | 110 | |||||
River of Blood | 100 | 180 | 130 | ||||
Ruins of Viz-Jun | 130 | 120 | |||||
Tomb of Zoltun Kulle | 105 | 120 | 110 | ||||
T3 | Ashen Plains | 120 | 130 | 130 | |||
Blood Moon | |||||||
Canyon of Sescheron | 120 | 130 | 110 | ||||
Kehjistan Marketplace | 125 | 130 | 105** | ||||
Pandemonium Citadel | 100 | 135 | 130 | ||||
Phlegethon | 140 | 125 | |||||
Ruined Cistern | 125 | 135 | 115 | ||||
Sanatorium | 125 | 130 | |||||
Throne of Insanity | 130 | 130 |
- * Lightning Spires have 100 lightning resistance and 1000 poison resistance
- ** Fire Towers have 1000 poison resistance
Individual Maps
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".
Map bosses are treated as prime evils.
Tier 1
Tier 1 map zones have a zone level of 87
Arreat Battlefield
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Afflicted | 25 | 30 | 100 | 25 | 25 | Demon | 75 | |
Blood Wing | 33 | 50 | 50 | |||||
Bramble Hulk | 25 | 75 | 50 | 80 | 45 | 75 | ||
Carrion Bird | 25 | 25 | 75 | 100 | ||||
Night Clan | 50 | 50 | 85 | Demon | 80 | |||
Spike Fiend | 50 | 20 | 50 | 75 | 100 | |||
Unholy Corpse | 50 | 50 | 130 | 33 | 50 | 65 | Undead | 66 |
Zombie | 50 | 50 | 50 | 85 | Undead | 50 | ||
Elmegaard the Armorsmith |
20 | 20 | 50 | 50 | 50 | Demon | 20 |
Fall of Caldeum
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Flying Scimitar | 25 | 50 | 100 | 75 | 0 | |||
Heirophant | 10 | 50 | 25 | 33 | 95 | 25 | 100 | |
Hell Swarm | 50 | 70 | 25 | 80 | 0 | |||
Huntress | 15 | 25 | 75 | 65 | 50 | 100 | ||
Slinger | 10 | 25 | 75 | 65 | 100 | |||
Zombie | 50 | 95 | 25 | 75 | 45 | Undead | 50 | |
Waheed the Traitor | 50 | 50 | 75 | 75 | 75 | 75 | 20 |
Horazon's Memory
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Cantor | 10 | 25 | 50 | 50 | 20 | 100 | ||
Doom Knight | 33 | 25 | 60 | 60 | 120 | Undead | 33 | |
Flying Scimitar | 25 | 50 | 50 | 80 | 75 | 0 | ||
Frozen Abyss | 40 | 25 | 75 | 100 | ||||
Frozen Scorch | 25 | 25 | 40 | 80 | 33 | 75 | ||
Ghost | 50 | 50 | 50 | 65 | 50 | 50 | Undead | 33 |
Lightning Spire | 90 | 90 | 100 | 1000 | 0 | |||
Menace Worm | 135 | 75 | 50 | 50 | Demon | 75 | ||
Oblivion Knight | 33 | 25 | 60 | 60 | 120 | Undead | 33 | |
Zakarumite | 10 | 25 | 33 | 33 | 20 | 100 | ||
Deathmaiden Madinsane |
20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Royal Crypts
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Afflicted | 75 | 65 | Demon | 75 | ||||
Bone Archer | 35 | 150 | 30 | 20 | 105 | Undead | 0 | |
Bone Warrior | 35 | 30 | 65 | 65 | Undead | 0 | ||
Claw Viper | 80 | 45 | 25 | 40 | 50 | |||
Dune Beast | 60 | 25 | 20 | 25 | 100 | |||
Flying Scimitar | 25 | 50 | 50 | 100 | 75 | 0 | ||
Gloombat | 50 | 25 | 75 | 50 | 75 | |||
Scarab | 80 | 50 | 50 | |||||
King Leoric | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Decaying Guard | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- Decaying Guards are minions of King Leoric
Sewers of Harrogath
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Wing | 25 | 50 | 33 | 50 | ||||
Enslaved | 25 | 50 | 15 | 25 | 15 | 75 | ||
Fetish | 25 | 125 | 80 | Demon | 100 | |||
Flayer | 25 | 75 | 50 | 45 | Demon | 100 | ||
Ghoul Lord | 30 | 25 | 33 | 25 | 75 | 50 | Undead | 75 |
Grotesque Wyrm | 25 | 50 | 135 | 50 | Demon | 50 | ||
Marauder | 25 | 50 | 80 | 50 | 45 | 66 | ||
Sand Maggot | 66 | 33 | 85 | 90 | 50 | |||
Sand Maggot Egg | 33 | |||||||
Sand Maggot Young | 20 | 20 | 20 | 20 | 20 | 80 | 50 | |
The Mad Philosopher | 20 | 20 | 50 | 50 | 50 | 33 | Demon | 20 |
Shadows of Westmarch
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Fire Boar | 65 | 25 | 65 | 75 | ||||
Moon Clan | 100 | 45 | 50 | 45 | 85 | 25 | Demon | 80 |
Over Seer | 20 | 25 | 110 | 20 | 40 | 40 | Demon | 100 |
Siege Beast | 50 | 20 | 25 | 45 | 150 | 40 | 100 | |
Slinger | 10 | 25 | 25 | 75 | 100 | |||
Succubus | 50 | 50 | 75 | 65 | Demon | 75 | ||
Zombie | 50 | 50 | 65 | 85 | Undead | 50 | ||
Urzael Harbinger of Death |
20 | 20 | 50 | 50 | 50 | 50 | 20 |
Torajan Jungle
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Council Member | 50 | 33 | 50 | 33 | 33 | Demon | 66 | |
Crusher | 50 | 25 | 140 | 50 | 100 | |||
Death Beatle | 50 | 25 | 105 | 50 | ||||
Death Brawler | 33 | 50 | 50 | 50 | 50 | 50 | 75 | |
Dune Beast | 33 | 75 | 50 | 25 | 100 | |||
Foul Crow | 25 | 70 | 100 | |||||
Quill Rat | 50 | 50 | 45 | 100 | ||||
Tree Lurker | 25 | 80 | 50 | 85 | 75 | |||
The Great Worm | 20 | 20 | 50 | 50 | 50 | 50 | 20 | |
Blood Maggot Egg | 180 | 180 | 180 | 180 | 180 | 33 | ||
Blood Maggot Young | 20 | 20 | 50 | 50 | 50 | 50 | 50 |
- Blood Maggot Young monsters are minions of The Great Worm
Tier 2
Tier 2 map zones have a zone level of 88
Ancestral Trial
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Bone Mage | 25 | 50 | 65 | 50 | Undead | 0 | ||
Bone Warrior | 25 | 50 | 45 | 45 | 50 | Undead | 0 | |
Minion of Destruction | 50 | 90 | 75 | Demon | 50 | |||
Pit Lord | 50 | 120 | 75 | 25 | Demon | 66 | ||
Preserved Dead | 20 | 50 | 50 | 50 | 50 | 50 | Undead | 33 |
Specter | 110 | 50 | 75 | 35 | 50 | Undead | 33 | |
Spider Magus | 25 | 30 | 75 | 120 | 50 | |||
Nathkill the Numb | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Bastion Keep
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Demon Sprite | 25 | 80 | 25 | 33 | Demon | 100 | ||
Demon Steed | 50 | 25 | 33 | 50 | 100 | |||
Desert Wing | 110 | 25 | 75 | 75 | 25 | 75 | ||
Devilkin | 15 | 75 | 40 | 50 | Demon | 75 | ||
Devilkin Shaman | 15 | 50 | 135 | 75 | Demon | 66 | ||
Giant Lamprey | 25 | 33 | 25 | 85 | 50 | |||
Giant Lamprey Egg | 33 | |||||||
Giant Lamprey Young | 80 | 50 | ||||||
Hell Temptress | 50 | 50 | 50 | 75 | Demon | 75 | ||
Moon Clan | 50 | 75 | 85 | 45 | Demon | 80 | ||
Sand Raider | 25 | 25 | 50 | 50 | 33 | 66 | ||
Johnathan the Damned |
20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Lost Temple
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Wing | 25 | 33 | 45 | 50 | ||||
Enslaved | 25 | 50 | 15 | 25 | 65 | 75 | ||
Gloam | 25 | 80 | 50 | 75 | Undead | 0 | ||
Gloombat | 10 | 33 | 50 | 110 | 75 | |||
Gorebelly | 55 | 50 | 115 | 65 | 30 | Demon | 100 | |
Poison Spinner | 50 | 120 | 75 | 50 | ||||
Unraveler | 33 | 50 | 20 | 20 | 50 | 80 | Undead | 33 |
Khalim's Corrupted Body |
50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
River of Blood
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Corpulent | 15 | 20 | 75 | Demon | 75 | |||
Council Member | 30 | 33 | 80 | 33 | 33 | Demon | 66 | |
Death Mauler | 33 | 50 | 85 | 50 | 75 | |||
Doom Knight | 33 | 125 | 20 | 20 | 50 | Undead | 33 | |
Flesh Beast | 25 | 140 | Demon | 50 | ||||
Flesh Spawner | 66 | 100 | 80 | Demon | 50 | |||
Minion of Destruction | 50 | 90 | 33 | 50 | 95 | Demon | 50 | |
Oblivion Knight | 33 | 25 | 60 | 60 | 180 | 75 | Undead | 33 |
Skeleton Archer | 40 | 50 | 33 | 40 | 33 | 80 | Undead | 0 |
Zealot | 10 | 25 | 80 | 33 | 20 | 100 | ||
Avunaos the Rotten | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Belial Lord of Lies | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Blood Golem | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
- Blood Golems are minions of Avunaos
Ruins of Viz-Jun
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Black Lancer | 0 | 25 | 120 | 25 | 25 | Demon | 100 | |
Dark Ranger | 15 | 25 | 25 | 75 | 25 | Demon | 100 | |
Disfigured | 25 | 40 | 50 | Demon | 75 | |||
Fetish (melee) | 33 | 100 | 33 | 50 | Demon | 100 | ||
Fetish (ranged) | 100 | 50 | Demon | 100 | ||||
Fetish Shaman | 25 | 25 | 85 | 25 | 50 | Demon | 100 | |
Heirophant | 10 | 33 | 25 | 33 | 75 | 20 | 100 | |
Hollow One | 33 | 50 | 20 | 0 | 55 | 50 | Undead | 33 |
Moon Clan | 50 | 33 | 50 | Demon | 80 | |||
Returned | 33 | 100 | Undead | 0 | ||||
Spider Magus | 50 | 0 | 50 | 60 | 50 | |||
Sucker | 50 | 75 | 33 | 120 | 50 | |||
Thorned Hulk | 80 | 33 | 75 | 75 | ||||
Tree Lurker | 25 | 50 | 75 | 25 | 75 | |||
Zealot | 10 | 25 | 80 | 33 | 20 | 100 | ||
Karvarousku the Cartographer |
20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Burning Dead | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Burning Dead Archer | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
- Burning Dead & Burning Dead Archer monsters are minions of Karvarousku
Tomb of Zoltun Kulle
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Arach | 50 | 85 | 50 | 50 | ||||
Dark Familiar | 15 | 25 | 50 | 75 | ||||
Dune Beast | 25 | 50 | 150 | 25 | 100 | |||
Minion of Destruction | 50 | 100 | 25 | 75 | Demon | 50 | ||
Pain Worm | 75 | 110 | Demon | 75 | ||||
Razor Spine | 25 | 75 | 50 | 100 | ||||
Returned Mage | 25 | 50 | 25 | 120 | 75 | Undead | 0 | |
Scarab | 105 | 25 | 75 | 50 | 25 | 50 | ||
Toadflax the Tainted | 20 | 20 | 50 | 50 | 50 | 50 | 20 |
Tier 3
Tier 3 map zones have a zone level of 89
Ashen Plains
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Black Raptor | 65 | 45 | 100 | |||||
Burning Soul | 40 | 50 | 80 | 40 | 85 | Undead | 0 | |
Death Berserker | 50 | 120 | 75 | 25 | 75 | |||
Doom Ape | 50 | 145 | 50 | 25 | 100 | |||
Flayer | 45 | 75 | 33 | 75 | 50 | Demon | 100 | |
Saber Cat | 50 | 25 | 50 | 50 | 50 | 50 | 100 | |
Spear Cat | 10 | 25 | 50 | 100 | ||||
Thrasher | 25 | 40 | 25 | 130 | 75 | |||
Borq the Consumed | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 0 |
Blood Moon
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Hell Bovine | 50 | 33 | 65 | 65 | 65 | 65 | 66 | |
The Cow Queen | 20 | 20 | 50 | 50 | 50 | 50 | 20 |
- Hell Bovines are the only non-boss monster type unless others are added via affixes
Canyon of Sescheron
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Cliff Lurker | 25 | 80 | 160 | 75 | ||||
Doom Knight | 50 | 80 | 20 | 50 | Undead | 33 | ||
Frozen Abyss | 25 | 25 | 80 | 100 | ||||
Oblivion Knight | 25 | 60 | 60 | 75 | 75 | Undead | 33 | |
Overlord | 33 | 20 | 60 | Demon | 100 | |||
Serpent Magus | 40 | 70 | 45 | 35 | 60 | 50 | ||
Soul Killer (melee) | 55 | 110 | 45 | 50 | Demon | 100 | ||
Soul Killer (ranged) | 50 | 25 | 110 | Demon | 100 | |||
Shattered Soul | 50 | 50 | 75 | 75 | 75 | 75 | 0 |
Kehjistan Marketplace
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Feeder | 75 | 45 | 110 | 50 | ||||
Fire Tower | 40 | 50 | 50 | 85 | 1000 | 0 | ||
Flying Scimitar | 25 | 50 | 75 | 75 | 0 | |||
Ghoul Lord | 30 | 85 | 25 | 60 | 50 | Undead | 75 | |
Invader | 25 | 50 | 65 | 66 | ||||
Unraveler | 33 | 50 | 35 | 20 | 50 | 50 | Undead | 33 |
Vile Archer | 15 | 35 | 90 | 130 | 25 | Demon | 100 | |
Vile Hunter | 20 | 20 | 33 | 33 | 75 | 20 | Demon | 100 |
Overlord Aerlynn | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
Devilkin Slave | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 50 |
- Devilkin Slaves are minions of Aerlynn
Pandemonium Citadel
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Bringer | 50 | 140 | 50 | 50 | 100 | |||
Damned | 25 | 50 | 85 | 25 | Demon | 75 | ||
Dark Lord | 50 | 50 | 25 | 75 | 90 | Undead | 75 | |
Flayer | 25 | 25 | 50 | 130 | 50 | Demon | 100 | |
Prowling Dead | 50 | 50 | 65 | 90 | Undead | 66 | ||
Stygian Fury | 100 | 25 | 25 | 66 | 50 | 25 | Demon | 75 |
Temple Guard | 25 | 50 | 75 | 25 | 45 | 100 | ||
Dark Commander Alma | 50 | 50 | 75 | 75 | 75 | 75 | Demon | 20 |
Phlegethon
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Council Member | 30 | 33 | 80 | 33 | 33 | Demon | 66 | |
Demon Imp | 25 | 100 | 25 | 33 | Demon | 100 | ||
Fallen | 15 | 25 | 25 | 40 | 50 | Demon | 75 | |
Fallen Shaman | 15 | 25 | 50 | 90 | 0 | 50 | Demon | 66 |
Fetish | 25 | 25 | 50 | 50 | 50 | 50 | Demon | 100 |
Hell Cat | 15 | 25 | 50 | 80 | 25 | 100 | ||
Hell Slinger | 10 | 25 | 25 | 50 | 0 | 25 | 100 | |
Hell Spawn | 33 | 50 | 25 | 50 | 75 | Demon | 75 | |
Moon Lord | 50 | 50 | 25 | 50 | 50 | 0 | 75 | |
Siege Beast | 75 | 140 | 33 | 50 | 100 | |||
Unholy Corpse | 50 | 50 | 0 | 25 | 0 | 120 | Undead | 66 |
Lieutenant of Sin | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Ruined Cistern
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Bog Creature | 15 | 65 | 55 | 50 | 75 | |||
Dried Corpse | 50 | 50 | 65 | 140 | Undead | 33 | ||
Gorebelly | 30 | 50 | 60 | Demon | 100 | |||
Returned Mage | 33 | 40 | 75 | 50 | 75 | Undead | 0 | |
Salamander | 50 | 115 | 50 | |||||
Strangler | 60 | 125 | 25 | 75 | 45 | Undead | 33 | |
Vile Archer | 75 | 25 | 25 | 25 | Demon | 100 | ||
Vile Hunter | 20 | 20 | 45 | 33 | Demon | 100 | ||
Ancient Cistern Hydra (fire) | 20 | 20 | 50 | 50 | 50 | 50 | 20 | |
Ancient Cistern Hydra (poison) | 20 | 20 | 50 | 50 | 50 | 50 | 75 |
- The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions
Sanatorium
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Blood Lord | 33 | 130 | 50 | 33 | 50 | 75 | ||
Death Mauler | 33 | 50 | 50 | 65 | 75 | |||
Ghoul Lord | 30 | 33 | 25 | 130 | 75 | Undead | 75 | |
Gloam | 60 | 35 | 75 | 85 | Undead | 0 | ||
Vile Archer | 15 | 20 | 65 | 25 | 25 | Demon | 100 | |
Vile Hunter | 20 | 20 | 30 | 45 | 65 | 25 | Demon | 100 |
Vile Lancer | 45 | 15 | 45 | 35 | 25 | 25 | Demon | 100 |
The Guardian | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Throne of Insanity
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Balrog | 50 | 20 | 130 | 25 | 45 | 75 | Demon | 66 |
Demon Rascal | 75 | 50 | 25 | 50 | Demon | 100 | ||
Doom Caster | 50 | 25 | 25 | 65 | 90 | Undead | 33 | |
Flesh Archer | 15 | 45 | 50 | 25 | Demon | 100 | ||
Flesh Hunter | 40 | 20 | 50 | 65 | 20 | Demon | 100 | |
Flesh Lancer | 45 | 45 | 50 | 25 | Demon | 100 | ||
Hell Spawn | 33 | 115 | 15 | 33 | 15 | Demon | 75 | |
Hell Whip | 40 | 50 | 85 | Demon | 100 | |||
Swamp Dweller | 15 | 75 | 25 | 115 | 75 | |||
Indio the Insane | 20 | 20 | 50 | 50 | 50 | 50 | Undead | 20 |
Tier 4 (Dungeons)
Dungeons have a zone level of 90
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
Blood Bringers move slowly and deal "lethal damage" - beware!
Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand.
Plains of Torment
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
Specter | ? | ? | ? | ? | ? | ? | Undead | ? |
The Synthetic One | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 20 |
Canight the Corrupted | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Madness | * | * | * | * | * | * | Undead | 0 |
Hysteria | * | * | * | * | * | * | Undead | 0 |
- Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
- Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
Sanctuary of Sin
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Gloam | 15 | 180 | 25 | 25 | 180 | Undead | 0 | |
Misshapen | 180 | 25 | 180 | 50 | 25 | Demon | 75 | |
Succubus | 50 | 180 | 180 | Demon | 75 | |||
Unholy Corpse | 50 | 25 | 180 | 33 | 180 | Undead | 66 | |
Death Lord | 25 | 33 | 180 | 33 | 75 | 75 | ||
Huntress | 15 | 180 | 180 | 75 | 100 | |||
Night Lord | 35 | 33 | 25 | 120 | 50 | Undead | 75 | |
Blood Bringer | 150 | 50 | 50 | 50 | 50 | 50 | 100 | |
The Stygian Beast | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
Stygian Horde | 50 | 50 | 75 | 75 | 75 | 75 | Undead | 0 |
- The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
- Stygian Horde monsters are minions of The Stygian Beast
Unique Maps
No monsters within unique maps are inherently immune to any damage types. Unique maps cannot be corrupted.
Fallen Gardens
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Thrasher | 25 | 40 | 50 | 80 | 75 | |||
Blood Wing | 25 | 50 | 33 | 45 | 50 | |||
Bog Creature | 50 | 45 | 50 | 45 | 35 | Demon | 66 | |
Imp | 65 | 35 | 70 | 65 | 40 | Demon | 100 | |
Prowling Dead | 45 | 50 | 65 | 60 | Undead | 66 | ||
Strangler | 60 | 80 | 60 | 25 | 75 | 45 | Undead | 33 |
Rakanoth | 50 | 20 | 50 | 50 | 50 | 50 | Demon | 20 |
Iskatu | 30 | 20 | 50 | 50 | 50 | 50 | 20 | |
Vermin | 30 | 20 | 50 | 50 | 50 | 50 | 0 |
This is a tier 2 map so it has a zone level of 88 like other tier 2 maps.
Unique Attributes:
- Map Boss drops a Rainbow Facet
- Monsters have +2% chance of dropping Additional Jewels
Other Attributes:
- Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
- Monsters have [10-20]% Deadly Strike
- Monsters have [10-30]% Increased Maximum Life
- Monsters have +[50-100] Replenish Life
Zhar's Sanctum
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Huntress | 40 | 65 | 25 | 50 | 80 | 100 | ||
Hell Swarm | 60 | 25 | 50 | 80 | 65 | 0 | ||
Heirophant | 35 | 80 | 25 | 75 | 25 | 100 | ||
Spear Cat | 40 | 25 | 50 | 40 | 80 | 100 | ||
Urdar | 35 | 20 | 30 | 75 | 80 | Demon | 100 | |
Jungle Hunter | 30 | 25 | 85 | 45 | 95 | 100 | ||
Returned | 40 | 50 | 85 | 20 | 50 | Undead | 0 | |
Guardian | 15 | 20 | 75 | 80 | 50 | Undead | 33 | |
Bog Creature | 65 | 65 | 50 | 50 | 65 | 75 | ||
Hell Temptress | 15 | 20 | 75 | 40 | 55 | Demon | 75 | |
Carver Shaman | 15 | 30 | 80 | 50 | 55 | 25 | Demon | 66 |
Night Lord | 35 | 40 | 40 | 25 | 85 | 65 | Undead | 75 |
Carver | 15 | 30 | 85 | 65 | 45 | 25 | Demon | 75 |
Reanimated Horde | 50 | 75 | 60 | 80 | Undead | 66 | ||
Crush Beast | 50 | 50 | 45 | 20 | 50 | 100 | ||
Infernal Alien | 20 | 20 | 50 | 50 | 50 | 50 | Demon | 75 |
Efreet Sajber | 20 | 20 | 50 | 50 | 50 | 50 | 100 | |
Ztaziz the Fragile | 20 | 20 | 50 | 50 | 50 | 50 | 100 | |
Zhar the Mad | 20 | 20 | 50 | 50 | 50 | 50 | 0 |
This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.
Unique Attributes:
- Map Boss drops a Skill Charm
- Monsters have +[4-6]% chance of dropping Additional Charms
Other Attributes:
- Players have -[50-100] Drain Life
- Players have -10% to All Resistances
- Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
- Players have -[20-30]% Faster Hit Recovery
- Monsters have [20-30]% Increased Maximum Life
The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that
leads to Zhar the Mad.
Heirophants deal exceptionally high cold damage - beware!
Stygian Caverns
Monster | Phys | Magic | Fire | Light | Cold | Poison | Type | Drain |
---|---|---|---|---|---|---|---|---|
Grotesque | 55 | 20 | 30 | 50 | 25 | 65 | Demon | 50 |
Grotesque Wyrm | 25 | 20 | 55 | 40 | 35 | 70 | Demon | 50 |
Ice Boar | 25 | 30 | 15 | 50 | 15 | 75 | ||
Imp | 40 | 35 | 70 | 65 | 40 | 50 | Demon | 100 |
Death Mauler | 30 | 65 | 50 | 65 | 75 | |||
Horror | 30 | 50 | 30 | 50 | 60 | 65 | Undead | 0 |
Doom Knight | 30 | 25 | 60 | 20 | 20 | 50 | Undead | 33 |
Corpse Spitter | 30 | 25 | 55 | 20 | 75 | Demon | 75 | |
Rot Walker | 50 | 20 | 40 | 30 | 65 | 40 | Undead | 66 |
Oblivion Knight | 35 | 25 | 60 | 60 | 55 | 45 | Undead | 33 |
Blood Lord | 25 | 65 | 55 | 30 | 75 | |||
Cory the Imp | 50 | 30 | 80 | 40 | 40 | 80 | Demon | 66 |
Onion the Accused | 20 | 60 | 40 | 80 | 80 | 40 | 75 | |
Warlord of Blood | 20 | 20 | 50 | 50 | 50 | 50 | 0 |
This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.
Unique Attributes:
- Map Boss drops a Corrupted Unique
- Monsters have +100% chance of dropping Corrupted Items
Other Attributes:
- Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
- Players have -[5-10]% Chance to Block
- Monsters have [20-30]% Increased Velocity
- Monsters have [5-10]% Chance of Crushing Blow
- Monsters have [20-30]% Increased Maximum Life
Item filtering allows players to filter out items they don't want to see, and also change the appearance of items that are not filtered out. While there are in-game options for simple item filtering, players can use item filters to customize this to their liking. PD2's Filtering is open-source and based on BH 1.9.9.
For other out-of-game customization options, see Customization.
Filters
Item filters (often called lootfilters) are text files which contain rules for describing how items should be displayed in-game. The default filter only has a few simple rules for adding descriptions to some items (map orbs and stackable gems/runes), and otherwise displays all items the same as they would be in vanilla.
By default, filtering is done using default.filter in the ProjectD2 directory - unless changed, it only has a few simple rules. If loot.filter is present in the same directory, it will be used instead of the default file. If a filter is selected from the launcher, it will be saved in ProjectD2\filters and be used instead via a loot.filter system link from the ProjectD2 directory.
These files will function if encoded in UTF-8 (default), but ANSI encoding is needed to allow special characters to display properly.
Filters can be selected from the launcher and enabled via the in-game Settings menu.
To install manually, download a filter file and save it to Diablo II\ProjectD2\filters\local and then select it from the launcher. Make sure the relevant in-game settings are enabled.
In-Game Settings
The Settings menu can be accessed in-game from the lower left corner. Hotkeys can be set for each option.
These two options are not affected by lootfilters:
- Always Show Items: shows items on the ground without needing to hold alt
- Always Show Item Stat Ranges: shows ranges in item tooltips for variable attributes
The following options enable simple rules for changing how certain items are displayed. Except for the tooltip changes made by Show Item Level, they'll be overwritten if Enable Loot Filter is checked.
- Show Item Level: adds item levels such as (L99)
- adds ILVL to tooltips for all items
- adds ALVL to tooltips for magic/rare/crafted items unless ALVL = ILVL
- Show Ethereal: adds (Eth)
- Show Sockets: adds sockets such as (4)
- Show Rune Numbers: adds rune numbers such as [33]
- Alt Style: uses different style for Ethereal, Item Level, and Rune Number options
- Color Mod: rune numbers are colored (1-10 white, 11-16 tan, 17-22 orange, 23-33 red)
- Shorten Names: shortens potion/scroll names
These are the main options that affect custom filtering:
- Enable Loot Filter: enables the filter
- Drop Notifications: shows notifications when specified items drop
- Close Notifications: shows notifications when getting close to specified items
- Detailed Notifications: makes notifications match the displayed item name
- Verbose Notifications: adds "drop" or "close" to the notification (overridden by Detailed Notifications)
Filter Level: changes which rules/notifications will be enabled within the filter
The default hotkey to reload the filter file is Numpad 0 and can be changed in the configuration file.
List of Public Filters
The Filter column has links for each filter's github page where you can read more about them. Many authors also list their discord handles if you'd like to contact them. Filters updated for the current season are highlighted green. Older filters are highlighted red.
Dates are not updated automatically, so check the link for each to see when they've actually been updated.
Filter | Updated | Author | Brief Description |
---|---|---|---|
Kryszard's PD2 Loot Filter | 2024-05-13 ver 9.1.1 |
Kryszard Kryszard#5460 |
Filter should suit most players needs - It's good for both: leveling and endgame experience. You'll find more info on my GitHub Reddit discussion thread: Kryszard's PD2 Loot-Filter - Discussion Thread |
eqN's PD2 Filters | 2024-04-23 (Season 9) |
eqNj | A refined filter with several tiers (Relaxed, Medium, Strict, and ShowRecipes) designed for beginners and veterans alike. Every level is tailored to ensure anything of use always shows based on your class and progress. Useful info about items is in descriptions: Defense range, weapon speed/range, max sockets, runewords, and if an item is of high value. All runes and uniques notify on drop. Valuable items are made easy to see and pick up. Sockets, superior ED %, and staffmods show in item names. Crafting bases are marked/notified. Detailed recipes, runewords, and crafting info is available by switching to the ShowRecipes filter level. |
Feather | 2024-04-08 | BetweenWalls | This filter is less strict than most and has all the usual improvements, so it's ideal for new players. It's also great for experienced players who like the simple aesthetic of the original game. Multiple strictness levels are available to help the filter better match your preferences. |
Kassahi's Filter | 2024-22-09 (Season 9) |
Kassahi | My GitHub (README) is Finally Been Updated With my Filters Info, Also Blame onion For Everything !!! |
HiimFilter | 2024-04-11 (Season 9) |
Maaaaaaarrk Hiimdave |
Has an ring & amulet pts system to show value. Levels that cover season reset to End Game loot filter. Shows many important stats when the item is on the ground. Utilizes the filter levels functionality. Has helpful hints to new to PD2 players on what to do. Has LLD tags to know what is valuable to the LLD community. Has LLD specific Rung Amulet and Jewel pts grading system. See the readme for many more features! |
TalRasha's PD2 Item Filter | 2023-10-01 (Season 8) |
talrasha#4179 | Updated for Season 8. Highlights good items in bright colors and adds design elements to names. Shows crafting recipes on magic/rare items and maps. Reveals names of most uniques and sets unidentified. |
Erazure's PD2 Loot Filter | 2024-04-08 (Season 9) |
Erazure_OwO Discord: erazure |
- Highly stylized, visually polished loot filter with customizable strictness; Valuable items and high runes display and notify with a splash of color on the screen; Distinct intuitive symbols for maps, charms, runes, gems, jewels, potions, and more! - Features four different tiers of filter levels (excellent for ladder resets, midgame leveling/farming, as well as endgame mapping); Players have the ability to select what kind of potions to show or hide on demand (e.g. choose a filter level subtier to hide H5, M5, or Rejuvenation potions) - For more information, check out my GitHub or message on Discord: Erazure#5126 |
PiLLLa PD2 Filter | 2023-10-02 (Season 8) |
PiLLLa#2972 | When you visit my github, you can see updated Information. If you have any other idea for filter, let me know that by discord and reddit. Thanks <Normal1:Recommended/Base filter> <Normal2/4:Different Color&Symbol> <Normal3:Different Filter level>. |
Wolfie's Filters | 9999-12-31 | WolfieeifloW#6431 | Always updated for the newest season! Multiple versions to fit any style - Detailed/Revealed/Compact for less strict, Wolfie for stricter, BT for strictest. Shows/pings all Sets, Uniques, Runes, etc. Join my Discord for questions or more info! |
RetroCro's Loot Filter | 2024-05-09 (Season 9) | RetroCro#7154 | Ladder Reset to End Game mapping loot filter. Shows the identified names of set and unique items. Set your desired strictness in game! |
Dauracul's Loot Filter | 2024-04-09 (Season 9) |
Dauracul | Clean and informative lootfilter, focused on attribute and item management notes (socket counts, weapon speed, cube recipes, automod/staffmod rolls, runeword recipes, etc.). Runeword recipes are divided into Filter Levels and displayed on all normal bases with sockets. Most high value items will trigger notifications. |
ADevDH | 2023-09-28 | ADevelopment, DarkHumility |
PD2 All-Purpose Early-Late Game Filter Focuses on Updated Item Tiering + Map Tiering/Immunities + Highlights Jewels and Other Items for GG Stats. Includes all Crafting/Socket Bases you'll ever need! Low Overall Strictness! Filters out the garbage though! |
Filter | Updated | Author | Description |
---|---|---|---|
TheIrateSeagoer's Loot Filter | 2023-03-04 | TheIrateSeagoer CaptainJack#6308 |
This filter has all of the values from Arreat Summit listed on the equipment, ensuring you always know the max sockets/max defense of any piece of equipment (with ilvl specific information). Every magic item has the rune needed for the crafting recipes in preparation for their use in season 2. Runes are colored by the difficulty they start to drop in. Every set and unique is alerted by default at low levels. Armors are marked with a perfect and good suffix for their base armor roll. Perfect rolls are denoted with purple information, red denote good rolls. |
Equa1ity's PD2 Filter | 2022-07-11 | equa1ity#7704 | ADD RACE LEAGUE FILTER, rewriting for S5 Many improvements! |
ElPocoBurrito's Filter | 2021-12-23 | ElPocoBurrito#0001 | S4 Ready A heavily modified version of Wolfie's "Wolfie" filter tailored to be filled with features including some which are absent from many others (like telling you the set name next to the set drop). My philosophy is to be slightly strict and to keep somewhat vanilla looking item names with few exceptions (I make sure to have rare and valuable items stand out). Please give me feedback and comments on discord through DMs or the #lootfilter channel. |
1l4u's Loot Filter | 2021-08-12 | 1l4u | Update for season 3. Super strict end game filter. |
Baneazy's Loot Filter | 2021-08-06 | Baneazy | A good filter from beginning to end game. It's mostly tailored toward end game but should taper items off from Normal to Hell. |
scrollsjay's Loot Filter | 2021-04-01 | scrollsjay | This Loot Filter uses Kryszard's PD2 Loot-Filter for most of it's filter rules. Most changes allow for a briefer appearance of basic items to present a unified look. Full details with screenshots at the github repository. Contact me via reddit.com here |
Gothablo's Loot Filter | 2021-03-16 | Gothablo | It is a filter based on the code "Kryszard's PD2 Loot Filter". The main changes are aesthetic elements, but there are a few changes added from me. From the beginning of the game to END GAME, items that we do not need or are of little value are removed. All MAGIC and RARE items should be and identified to check if they are worth to the trader. In addition, the filter code can be easily changed by yourself. |
Pj's Loot Filter | 2020-12-07 | Pj#5884 | Pretty strict end-game loot filter. Based loosely on Kryszard's filter with a lot of changes. Hides all normal and exceptional stuff, only shows top-end elite items. Shows all set/unique items but only alerts on exceptional/elite versions. Hides tons of garbage. Only shows full rejuvs/super potions. Heavily commented for clarity. Work in progress, check back frequently for updates. |
Luke's late game filter | 2020-11-24 | Luke | My late game filter i updated on fly. No leveling rules. Good as reference if you want to write your own filter. Filter has been updated to be less hostile. Make sure you check for sets, bases, magic and rares. It's not recommended to use it without checking :) (fix all res on paladin shields, show light elite chests (0,3,4 os) 10+ed, show all eth chests (0,3,4 os) 5+ed) Thanks to WolfieeifloW. |
Lhaetes PD2 Loot Filter |
2020-11-19 | Lhaete | A filter that preserves the games original aesthetic, and shows Runeword recipes & Magic Crafting recipes on items! In-Game Screenshots |
Rinku's Loot Filter | 2020-11-11 | Rinku#1352 | A basic filter that hides clutter and shows item info at a glance, not much customization, just some QOL :) Definitely not for everyone but I thought I'd share. |
Some tools are available on the Guides and Links page that may be useful when editing filters.
- FilterBird (filter simulation)
- Item Filter Highlighting (syntax highlighting for Notepad++)
- Loot Filter Hints (syntax highlighting for Visual Studio Code)
FAQ
This section lists common issues and frequently asked questions about filters.
- Which is the best filter for me?
- There isn't a "best" filter. Different filters are made for different reasons, and vary in terms of how strict they are with the items they show or notify, how much and what kind of extra information they provide, and how they alter the appearance of items. It's difficult to make recommendations without knowing what you're looking for in a filter and people may not be familiar with more than a few filters, so comparing filters yourself may be the best way to find a filter that suits you.
- What's the best way to compare different filters?
- Filters usually include descriptions about how strict they are, what features they have, and how items are displayed. Some even include example images. If that isn't enough, FilterBird can be used to compare most items between filters one-at-a-time, and singleplayer can be used with an item pack and local filter so that the filter can be altered and reloaded in-game to compare any number of items.
- If I want to use a customized filter, how do I save my changes?
- Put the customized filter into ProjectD2\filters\local and select it from "Local" in the launcher. Local filters won't be updated automatically, so if yours is based on a public filter, you may want to follow that filter in case any important changes are made to it.
- How do I turn off the filter or go back to original?
- The filter can be turned off by disabling Enable Loot Filter in the in-game settings. To reset everything to default, close the game and launcher, delete the filters folder as well as default.filter and loot.filter in the ProjectD2 folder, and then relaunch the game.
- How do I use a filter with PlugY?
- The same filter configuration you have for multiplayer will also be used for singleplayer. The filter configuration is updated when the game is opened from the launcher - select a filter from the launcher and press Play in order to update it. This also updates the filter itself if you're using a non-local version. Afterward, close the game/launcher and open the game with PlugY.
- Will a loot filter from older seasons work in the current season?
- Unless the older filter was extremely simple, it will likely behave in unexpected and undesireable ways. Using an outdated filter is not recommended.
- My settings button is gone
- Close the game & launcher, delete UI.ini, and then relaunch the game to return the settings button to its default position.
- My launcher shows no filters in the list
- Close the launcher and re-open it. Repeat if they still don't show or if the server/GitHub is down. Also, try whitelisting the launcher and game in your antivirus and/or firewall.
- My launcher says "Coming Soon!" for item filters
- You have an old version of the launcher. Download the new version from projectdiablo2.com after making backups of your your ddraw.ini and ProjectDiablo.cfg files. (they'll be overwritten with default settings)
- My filter isn't working
- Make sure the in-game settings are setup correctly.
- Use the launcher to select your filter. If you don't use the launcher, these may be common issues:
- Having two PD2 installations and pasting your filter into the wrong one
- Saving the filter file with the wrong name (e.g. default.filter.filter, default.txt, or default.filter.txt)
- Having a PD2 installation inside of a Diablo II folder which is inside another Diablo II folder (folderception!)
- Not saving and closing the filter file after pasting rules into it
- My filter is displaying strange characters for certain items
- Certain special characters will only be displayed correctly if your filter file is encoded in ANSI rather than the default of UTF-8. Most text editors will allow the encoding to be modified - for example, Notepad++ includes "Encoding" as one of the primary menu options.
Filter Syntax
Filters contain rules for how items should be displayed in-game. Each rule has Input and Output and follows this basic format:
ItemDisplay[ Input ]: Output
The Input specifies a set of conditions an item must satisfy for the rule to apply to it, and Output specifies the actions (text or keywords) used when a matching item is found.
If a line doesn't follow this format, it won't be considered a rule, which means it won't affect how items will be displayed in-game. If a line is intentionally ignored like this, it should begin with // (double slash) so the computer can ignore it immediately rather than spend time checking the rest of the line to determine whether it's a rule or not.
Filter rules are processed in-order from top to bottom. Items are displayed according to the output of the first rule whose conditions they satisfy. If the matching rule doesn't include %CONTINUE%, the procedure is halted and no additional rules are checked. In this way, rules that are higher than others have higher priority. The only exception is for notification keywords, which apply regardless of where they are in the filter.
The simplest rule is one without any conditions or output. Sans conditions, the rule will apply to all items. Sans output, nothing will be displayed for those items.
ItemDisplay[]:
hides all items
The next simplest rule is one that displays all items with their default appearances. The output keyword %NAME% refers to an item's default appearance, and varies depending on which item is being shown. All items are displayed by default - the game essentially adds this rule to the bottom of the filter before beginning to process the filter's rules.
ItemDisplay[]: %NAME%
displays all items with their default names
ItemDisplay[]: %NAME%{%NAME%}
displays all items with their default names and descriptions
Conditions
Conditions describe which item(s) the rule should apply to.
Many conditions refer to a single item or item group. These boolean conditions will be either true or false, depending on which item is being looked at.
ItemDisplay[key]:
hides keys (they can still be purchased from merchants)
Value conditions typically refer to the value of a specific property on the item being looked at. They each have three parts: code, comparison operator (<,>,=), and value to compare against.
ItemDisplay[GOLD<100]:
hides gold stacks if they are less than 100
Rules with multiple conditions may use logic operators (AND,OR,!) to specify how the conditions relate to each other. If no operator is used between conditions, AND will be assumed.
ItemDisplay[NMAG AND SOCKETS=1 AND CLVL>10]:
hides regular 1-socket items if the character is above level 10
ItemDisplay[NMAG SOCKETS=1 CLVL>10]:
hides regular 1-socket items if the character is above level 10 (same as above)
To make a rule apply to any item from within a group of conditions, use OR and parentheses.
ItemDisplay[NMAG (BOOTS OR GLOVES OR BELT) CLVL>10]:
hides regular boots/gloves/belts if the character is above level 10
Parentheses can help combine conditions in other ways too.
ItemDisplay[(GOLD<100 OR (GOLD<1000 CLVL>50))]:
hides gold stacks if they are less than 100, or less than 1000 if the character is above level 50
Negation (sometimes called the "NOT" operator) makes conditions mean the opposite of what they would otherwise. To negate a condition, use "!" in front of it.
ItemDisplay[MAG ETH ARMOR !ID]:
hides magic ethereal armor that is not identified
Groups of conditions can be negated in the same way.
ItemDisplay[MAG !ID HELM !(BAR OR DRU OR ELT)]:
hides magic unidentified helms that are not barbarian helms, druid pelts, or elite
In addition to the standard comparison operators, value conditions can also be used with the "BETWEEN" operator (~) to specify value ranges.
ItemDisplay[NMAG SOCKETS~1-2]:
hides regular items with 1-2 sockets
ItemDisplay[NMAG SOCKETS>0 SOCKETS<3]:
hides regular items with 1-2 sockets (same as above)
The following attribute codes can have addition applied between them prior to the condition being evaluated: STR, DEX, STAT3 (vitality) LIFE, MANA, FRES, CRES, LRES, PRES, EDEF, EDAM, FCR, AR, REPLIFE, STAT60 (life leech), STAT62 (mana leech)
ItemDisplay[RARE FRES+CRES+LRES+PRES>79]: %NAME% %RED%!
appends a red ! to rares with 80+ total resistance
Output
A rule's output (text and keywords in the second part of the rule) describe how the matching item(s) should be displayed.
An item's default name can be referenced with the %NAME% keyword and modified by adding text. To shorten a name or change it entirely, write-out the new name instead. Valid text characters include all those in the Basic Latin and Latin-1 Supplement Unicode blocks.
Category | Characters |
---|---|
capital letters (eng) | ABCDEFGHIJKLMNOPQRSTUVWXYZ
|
small letters (eng) | abcdefghijklmnopqrstuvwxyz
|
numerals | 0123456789
|
common symbols | ~!?@#$%^&*=-+_"'`,.:;<>|\()[]{}
|
space |
|
other symbols | µ¶¢£¥®©§¿¡¯¨¬¦«»÷×±ªº´¤°¹²³¼½¾·¸
|
other capital letters | ÐÞÆØÁÀÂÄÃÅÇÉÈÊËÍÌÎÏÑÓÒÔÖÕÚÙÛÜÝ
|
other small letters | ðþæøáàâäãåçéèêëíìîïñóòôöõúùûüýÿß
|
- The last three categories require the filter file to be encoded in ANSI rather than the default UTF-8
- The soft hyphen character doesn't display correctly in many places (including this wiki) but does show up in-game
- These characters display as "?" if HD text is disabled: ·¸
- These characters aren't displayed at all if HD text is enabled: ¬÷±¤ (including soft hyphen)
ItemDisplay[hdm]: %NAME%
Horadric Malus
ItemDisplay[hdm]: Charsi's %NAME%
Charsi's Horadric Malus
ItemDisplay[hdm]: Charsi's Favorite Hammer
Charsi's Favorite Hammer
Text and keywords can be used together to add extra information, change parts of the name to be different colors, and more. See all keywords below.
ItemDisplay[SOCKETS>0]: %NAME% %GRAY%[%SOCKETS%]
displays socketed items with [X] appended in gray, where X is the number of sockets
The price of an item (displayed above the name when a merchant is selling it) can be recolored by using a color keyword after the rest of the output.
ItemDisplay[SHOP]: %NAME%%WHITE%
changes the price color for shop items to white
As with elsewhere, the double slash (//) functions as an in-file way to write comments that will be ignored by the computer. Everything afterward will be ignored.
ItemDisplay[NMAG (aqv OR cqv)]: // hides regular arrows/bolts
When frequently enabling or disabling parts of a filter, putting // in front of those parts instead of deleting them can result in faster editing.
ItemDisplay[tsc]: //%NAME%
this rule hides TP scrolls, but can be changed to display them instead by deleting // in front of %NAME%
//ItemDisplay[MAG (aqv OR cqv)]: // hides magic quivers if enabled
this "rule" is ignored, but can be quickly re-enabled by deleting // from in front of ItemDisplay
Items can be highlighted by adding spaces to either side of their name, so long as there is a keyword or non-space character between them and the edge of the name. Whitespace surrounding the Output of each rule gets removed prior to evaluation (spaces first, followed by tabs), so tabs are often the best non-space character to use.
ItemDisplay[RUNE>9]: %ORANGE% %NAME% %ORANGE%
adds 1 space of highlighting for runes above #9 (tabs don't display properly on the wiki, so %ORANGE% is used instead)
The %CONTINUE% keyword replaces the contents of %NAME% with the current rule's Output (overwriting the default name or previously stored output) and makes the program continue checking rules. This allows multiple rules to modify an item's appearance based on different conditions.
ItemDisplay[SOCKETS>0]: %NAME% [%SOCKETS%]%CONTINUE%
appends [X] to socketed items, where X is the number of sockets (continues)
ItemDisplay[ETH]: eth %NAME%%CONTINUE%
prepends eth to ethereal items (continues)
ItemDisplay[]: %NAME%
displays all items (with modifications from previous rules)
Without %CONTINUE%, this would require a separate rule for every possible combination of different conditions, the number of rules growing exponentially with each additional condition:
ItemDisplay[ETH SOCKETS>0]: eth %NAME% [%SOCKETS%]
ItemDisplay[!ETH SOCKETS>0]: %NAME% [%SOCKETS%]
ItemDisplay[ETH SOCKETS=0]: eth %NAME%
ItemDisplay[!ETH SOCKETS=0]: %NAME%
Item descriptions can be modified by using text and keywords within {} (braces). Anything outside the braces applies to the item name while anything inside the braces applies to the item description.
ItemDisplay[]: %NAME%{$DARK_GREEN%$%PRICE%}
item price is shown in the description like $35000 in dark green
Item descriptions aren't taken into account when hiding items, so descriptions can still be shown for hidden items if they have one.
ItemDisplay[]: %NAME%{%NAME%}
items displayed with their descriptions
ItemDisplay[]: {%NAME%}
items hidden but their descriptions still shown
ItemDisplay[]:
items hidden and their descriptions hidden too
The %CONTINUE% keyword only functions when used outside the braces and applies to both the item name and the item description.
ItemDisplay[]: %NAME%{Item Level: %ILVL%}%CONTINUE%
Shows item level in description (continues)
ItemDisplay[]: %NAME%{%NAME%, Affix Level: %ALVL%}
Appends affix level in description with comma separator
The %NL% keyword adds a new line above the previous line and can be used in item descriptions for any item, or item names for the following: identified items whose rarity is magic or higher, runewords, and items within shops.
ItemDisplay[]: %NAME%{Affix Level: %ALVL%%NL%Item Level: %ILVL%}
Shows item/affix levels on separate lines in description (same effect as Show Item Level setting)
The number of displayed characters for an item's name is capped at 56. The internal limit for an item's name includes additional characters for color keywords (3 characters each) and %NL% (2 characters each) and goes up to 125.
For example, a name that uses all 56 text characters and also uses 23 color keywords (69 internal characters) would have an internal size of 125 (56+69) and work as expected, but attempting to add another color will break things.
The cap for item descriptions is much higher at 500 total characters and, unlike for item names, is the same for both displayed characters and internal characters.
Filter Strictness
Filter levels can be selected from the in-game settings menu and will change which rules/notifications are enabled based on the FILTLVL/TIER codes used in the filter. By default, there are two levels: "Standard" and "Show All Items". The "Standard" level is the normal filter behavior that would be seen without any filter level changes, whereas "Show All Items" will just prevent any items from being filtered out (hidden).
To enable custom filter levels, use the following format at the top of the filter:
ItemDisplayFilterName[]: Low Strictness
Adds a new filter strictness level named "Low Strictness"
ItemDisplayFilterName[]: Medium Strictness
Adds a new filter strictness level named "Medium Strictness"
ItemDisplayFilterName[]: High Strictness
Adds a new filter strictness level named "High Strictness"
In addition to level 0 ("Show All Items") which is always available, up to 9 other levels can be enabled and the order in which they're listed at the top of the filter determines which number will reference them when used with the FILTLVL/TIER codes (e.g. FILTLVL=1 and %TIER-1% for the first custom level).
These codes can be used to create separate versions of the same filter with varying levels of strictness, make separate versions which includes extra info so that players can more easily reference niche item info without it cluttering item tooltips during normal gameplay (the levels could be swapped to when needed), or even combine drastically different filters into one just so they can be more easily swapped between.
ItemDisplay[yps FILTLVL>1]:
Hides Antidote Potions if filter level 2+ is selected
ItemDisplay[MAG !ID cm1]: %NAME%%TIER-2%%DOT-97%
Shows notifications for unidentified magic small charms if filter level 2 or lower is selected (still shows map icons at all levels)
If a rule doesn't include FILTLVL as a condition, it won't be restricted by whatever filter level is selected.
If a rule includes a notification keyword and doesn't include a TIER keyword, it'll act as if %TIER-9% is included - it'll notify at all filter levels instead of being restricted by whatever filter level is selected.
Filter Codes
Output Keywords
Colors
These keywords change the color for subsequent text. If absent, the item's default color will be used instead.
Code | Color | Default Use |
---|---|---|
%WHITE% | White | regular items |
%GRAY% | Gray | regular items (ethereal or socketed) |
%BLUE% | Blue | magic items, item descriptions |
%YELLOW% | Yellow | rare items |
%GOLD% | Gold | unique items, runeword names |
%GREEN% | Green | set items |
%DARK_GREEN% | Dark Green | |
%TAN% | Tan | |
%BLACK% | Black | |
%PURPLE% | Purple | |
%RED% | Red | broken/unusable items |
%ORANGE% | Orange | crafted items, endgame quest items, runes |
%CORAL% | Coral | custom |
%SAGE% | Sage | custom |
%TEAL% | Teal | custom |
%LIGHT_GRAY% | Light Gray | custom |
- Custom text colors only work with Glide or if HD text is enabled, and will otherwise function the same as %GRAY%
Some items have their default color built into %NAME%, so their color won't change unless their name is rewritten completely. This is likely unintended behavior, and applies to runes, Standard of Heroes, and the PD2-specific non-equipment items other than map/arena scrolls and jewel fragments.
ItemDisplay[wss]: %RED%%NAME%
Worldstone Shard
ItemDisplay[wss]: %RED%Worldstone Shard
Worldstone Shard
Value References
Code | Output | Details |
---|---|---|
%NAME% | item name | item's default appearance - can be modified/replaced with %CONTINUE% |
%ILVL% | item level | 1 - 99 |
%ALVL% | affix level | 1 - 99 used to determine which affixes can roll for magic/rare/crafted items |
%CRAFTALVL% | prospective crafted ALVL | 1 - 99 what the resulting crafted item's ALVL will be if the item is used by the character as a crafting ingredient |
%LVLREQ% | level requirement | 0 - 99 |
%PRICE% | item vendor price | 1 - 35000 |
%QTY% | quantity | 0 - 350 |
%RANGE% | melee range adder | 0 - 5 |
%WPNSPD% | weapon speed modifier | -60 - 20 |
%RUNENUM% | rune number | 0 - 33 |
%RUNENAME% | rune name | excludes "Rune" (e.g. "Vex" instead of "Vex Rune") |
%GEMLEVEL% | gem quality | Chipped, Flawed, Normal, Flawless, Perfect |
%GEMTYPE% | gem type | Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull |
%CODE% | item code |
Additionally, keywords also exist for each named attribute code (except MAXDUR) and each numbered attribute code. Some examples are:
Code | Output | Details |
---|---|---|
%SOCKETS% | total sockets | |
%DEF% | total defense | |
%ED% | enhanced defense/damage | refers to defense for armor, damage for weapons |
%EDEF% | +N% Enhanced Defense | Includes bonuses from runewords and sockets (ED does not include these) |
%EDAM% | +N% Enhanced Damage | Includes bonuses from runewords and sockets (ED does not include these) |
%AR% | +N to Attack Rating | |
%RES% | All Resistances +N | |
%STR% | +N to Strength | |
%DEX% | +N to Dexterity | |
%STAT1% | +N to Energy | |
%STAT3% | +N to Vitality | |
%STAT36% | Physical Damage Taken Reduced by N% | |
%STAT58% | +X Poison Damage over Y Seconds bitrate N = (256X) / (25Y) |
|
%STAT60% | N% Life Stolen per Hit | |
%STAT62% | N% Mana Stolen per Hit | |
%STAT86% | +N Life after each Kill | |
%STAT91% | Requirements +N% | |
%STAT329% | N% to Fire Skill Damage | |
%STAT330% | N% to Lightning Skill Damage | |
%STAT331% | N% to Cold Skill Damage | |
%STAT332% | N% to Poison Skill Damage | |
%STAT357% | N% to Magic Skill Damage | |
%SK48% | +N to Nova (Sorceress Only) | see multi-layered stats |
Notification Keywords
These keywords add the item to the notification list and create a minimap icon for it.
The color of the minimap icon corresponds to the keyword's hexadecimal 2-digit color code. The icon may be black (00), green (84), red (62), or any of the other colors shown in the chart image. Note that %MAP% may be used without a 2-digit color code, in which case the icon will use the current text color (or white if no color has been set).
Multiple keywords can be used together to create multi-colored minimap icons.
Code | Details |
---|---|
%BORDER-00% | notification & minimap icon (large) |
%MAP-00% | notification & minimap icon (medium) |
%DOT-00% | notification & minimap icon (small) |
%PX-00% | notification & minimap icon (tiny) |
The 2-digit hexadecimal codes which correspond to the text colors are listed below. Text colors have a solid inner color and their edges are blended to improve readability, so their average colors appear slightly different in some cases.
Text Color | Hex (Inner) | Hex (Average) |
---|---|---|
White | 1F | 20 |
Gray | C6 | 1D |
Blue | 94 | 97 |
Yellow | 6A | 6D |
Gold | D3 | 53 |
Green | 7D | 84 |
Dark Green | 76 | 77 |
Tan | 0E | 5A |
Black | 00 | 00 |
Purple | 9B | 9B |
Red | 55 | 62 |
Orange | 0B | 60 |
Coral | ? | ? |
Sage | ? | ? |
Teal | ? | 9F |
Light Gray | ? | ? |
The following keyword only applies if Detailed Notifications is disabled, which is not recommended. To disable text notifications for items while keeping their minimap icons, use %TIER-0% instead.
Code | Details |
---|---|
%NOTIFY-0% | changes the item's text notification color |
%NOTIFY-DEAD% | disables text notifications for the item |
The NOTIFY keyword may use a 1-digit color code (0-F) which corresponds to these colors in order: WHITE, RED, GREEN, BLUE, GOLD, GRAY, BLACK, TAN, ORANGE, YELLOW, DARK_GREEN, PURPLE, GREEN, WHITE, BLACK, WHITE. If DEAD is used instead of a color code, the item's notifications will be disabled instead.
Most filters are made to be used with Detailed Notifications, so NOTIFY is incompatible with them. Note that without Detailed Notifications enabled, Drop Notifications will only apply to items when they initially drop (prior to being picked up for the first time).
All notification keywords bypass the normal rule-handling procedure. Normally, the rules are processed top-to-bottom and this process halts when a matching rule (without %CONTINUE%) is found. Notification keywords, however, can apply even after the process has halted. This is most likely due to the game making a separate pass through the filter file for notification keywords - the first pass ignores notification keywords, and the second pass ignores everything else.
Special Keywords
Code | Details |
---|---|
%CONTINUE% | the item is compared against additional rules instead of being displayed by the current rule the current rule's output is stored in %NAME% |
%NL% | specifies a new line (lines are constructed bottom-up) only works within braces (descriptions) or for ID !NMAG, RW, or SHOP items (identified items which are magic or higher rarity, runewords, or items within shops) |
{} | anything within the braces applies to the item's description rather than the item's name/title |
%TIER-0% | disables text notifications (but not map icons) for the item if the filter strictness level is above 0 (value can be 0-9) |
Boolean Conditions
Mutable Codes
Contrary to most "immutable" codes which refer to static item properties, these conditions depend on where and how the item is being viewed. Some value conditions are also "mutable" in this way: CLVL, CRAFTALVL, DIFF, FILTLVL, MAPID, and CHARSTAT codes.
Code | Description |
---|---|
AMAZON | character is an Amazon |
ASSASSIN | character is an Assassin |
BARBARIAN | character is a Barbarian |
DRUID | character is a Druid |
NECROMANCER | character is a Necromancer |
PALADIN | character is a Paladin |
SORCERESS | character is a Sorceress |
SHOP | item is in a merchant's shop window |
EQUIPPED | item is equipped by the character |
ItemDisplay[key ASSASSIN]:
hides keys when playing as an Assassin
Item Group Codes
General Groups
-
Item Rarities
Code Group NMAG Regular
most non-equipment itemsMAG Magic RARE Rare UNI Unique SET Set CRAFT Crafted -
Item Tiers
Code Group NORM Normal EXC Exceptional ELT Elite -
Item Properties
Code Group ID Identified INF Inferior SUP Superior ETH Ethereal RW Runeword GEMMED Socketed with a gem/rune/jewel
Armor Groups
Code | Code | Group | Details |
---|---|---|---|
EQ1 | HELM | Helms | includes class helms |
EQ2 | CHEST | Chests | |
EQ3 | SHIELD | Shields | includes class shields |
EQ4 | GLOVES | Gloves | |
EQ5 | BOOTS | Boots | |
EQ6 | BELT | Belts | |
EQ7 | CIRC | Circlets | |
ARMOR | All armors | includes class-restricted armors |
Weapon Groups
Code | Code | Group | Details |
---|---|---|---|
WP1 | AXE | Axes | includes throwing axes |
WP2 | MACE | Maces | |
WP3 | SWORD | Swords | |
WP4 | DAGGER | Daggers | includes throwing knives |
WP5 | THROWING | Throwing Weapons | includes throwing knives/axes, all javelins, throwing potions |
WP6 | JAV | Javelins | includes Amazon javelins |
WP7 | SPEAR | Spears | includes Amazon spears |
WP8 | POLEARM | Polearms | |
WP9 | BOW | Bows | includes Amazon bows |
WP10 | XBOW | Crossbows | |
WP11 | STAFF | Staves | |
WP12 | WAND | Wands | |
WP13 | SCEPTER | Scepters | |
WEAPON | All weapons | includes class-restricted weapons | |
1H | 1-Handed Weapons | ||
2H | 2-Handed Weapons | ||
CLUB | Clubs (mace subtype) | ||
TMACE | Tipped Maces (mace subtype) | ||
HAMMER | Hammers (mace subtype) |
Class-Restricted Item Groups
Code | Code | Group |
---|---|---|
CL1 | DRU | Druid pelts |
CL2 | BAR | Barbarian helms |
CL3 | DIN | Paladin shields |
CL4 | NEC | Necromancer shields |
CL5 | SIN | Assassin weapons |
CL6 | SOR | Sorceress weapons |
CL7 | ZON | Amazon weapons |
CLASS | All class-restricted items |
Item Codes
Armor
Type | Code | Item (Normal) | Unique/Set Versions | Code | Item (Exceptional) | Unique/Set Versions | Code | Item (Elite) | Unique/Set Versions | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Helms | cap | Cap | Biggin's Bonnet Infernal Cranium Sander's Paragon |
xap | War Hat | Peasant Crown Cow King's Horns |
uap | Shako | Harlequin Crest | |||
skp | Skull Cap | Tarnhelm Arcanna's Head |
xkp | Sallet | Rockstopper | ukp | Hydraskull | |||||
hlm | Helm | Coif of Glory Berserker's Headgear |
xlm | Casque | Stealskull | ulm | Armet | Steel Shade | ||||
fhl | Full Helm | Duskdeep Isenhart's Horns |
xhl | Basinet | Darksight Helm Sazabi's Mental Sheath |
uhl | Giant Conch | Overlord's Helm* (new) | ||||
msk | Mask | The Face of Horror Cathan's Visage |
xsk | Death Mask | Blackhorn's Face Tal Rasha's Horadric Crest |
usk | Demonhead | Andariel's Visage | ||||
bhm | Bone Helm | Wormskull Tancred's Skull |
xh9 | Grim Helm | Vampire Gaze Natalya's Totem |
uh9 | Bone Visage | Giant Skull Trang-Oul's Guise | ||||
ghm | Great Helm | Howltusk Sigon's Visor |
xhm | Winged Helm | Valkyrie Wing Guillaume's Face |
uhm | Spired Helm | Veil of Steel Nightwing's Veil Ondal's Almighty | ||||
crn | Crown | Undead Crown Iratha's Coil Milabrega's Diadem |
xrn | Grand Crown | Crown of Thieves Hwanin's Splendor |
urn | Corona | Crown of Ages Griswold's Valor | ||||
Circlets | ci0 | Circlet | Naj's Circlet | ci2 | Tiara | Kira's Guardian | ci3 | Diadem | Griffon's Eye M'avina's True Sight | |||
ci1 | Coronet | |||||||||||
Chests | qui | Quilted Armor | Greyform Arctic Furs |
xui | Ghost Armor | Spirit Shroud | uui | Dusk Shroud | Ormus' Robes Dark Adherent | |||
lea | Leather Armor | Blinkbat's Form Vidala's Ambush |
xea | Serpentskin Armor | Skin of the Vipermagi | uea | Wyrmhide | |||||
hla | Hard Leather Armor | The Centurion | xla | Demonhide Armor | Skin of the Flayed One | ula | Scarab Husk | |||||
stu | Studded Leather | Twitchthroe Cow King's Hide |
xtu | Trellised Armor | Iron Pelt | utu | Wire Fleece | The Gladiator's Bane | ||||
rng | Ring Mail | Darkglow Angelic Mantle |
xng | Linked Mail | Spirit Forge | ung | Diamond Mail | |||||
scl | Scale Mail | Hawkmail | xcl | Tigulated Mail | Crow Caw Hwanin's Refuge |
ucl | Loricated Mail | Natalya's Shadow | ||||
chn | Chain Mail | Sparking Mail Cathan's Mesh |
xhn | Mesh Armor | Shaftstop | uhn | Boneweave | Cage of the Unsullied* (new) • rar instead of uhn | ||||
brs | Breast Plate | Venom Ward Isenhart's Case |
xrs | Cuirass | Duriel's Shell Haemosu's Adamant |
urs | Great Hauberk | |||||
spl | Splint Mail | Iceblink Berserker's Hauberk |
xpl | Russet Armor | Skullder's Ire | upl | Balrog Skin | Arkaine's Valor Sazabi's Ghost Liberator | ||||
plt | Plate Mail | Boneflesh | xlt | Templar Coat | Guardian Angel | ult | Hellforge Plate | Naj's Light Plate | ||||
fld | Field Plate | Rockfleece | xld | Sharktooth Armor | Toothrow | uld | Kraken Shell | Leviathan M'avina's Embrace | ||||
gth | Gothic Plate | Rattlecage Sigon's Shelter |
xth | Embossed Plate | Atma's Wail | uth | Lacquered Plate | Dark Abyss* (new) Tal Rasha's Guardianship | ||||
ltp | Light Plate | Heavenly Garb Arcanna's Flesh |
xtp | Mage Plate | Que-Hegan's Wisdom | utp | Archon Plate | Purgatory (new) | ||||
ful | Full Plate Mail | Goldskin Tancred's Spine |
xul | Chaos Armor | Black Hades Trang-Oul's Scales |
uul | Shadow Plate | Steel Carapace Aldur's Deception | ||||
aar | Ancient Armor | Silks of the Victor Milabrega's Robe |
xar | Ornate Plate | Corpsemourn Griswold's Heart |
uar | Sacred Armor | Templar's Might Tyrael's Might Immortal King's Soul Cage | ||||
Shields | buc | Buckler | Pelta Lunata Hsarus' Iron Fist |
xuc | Defender | Visceratuant | uuc | Heater | ||||
sml | Small Shield | Umbral Disk Cleglaw's Claw |
xml | Round Shield | Moser's Blessed Circle Whitstan's Guard |
uml | Luna | Blackoak Shield | ||||
lrg | Large Shield | Stormguild Civerb's Ward |
xrg | Scutum | Stormchaser | urg | Hyperion | |||||
spk | Spiked Shield | Swordback Hold | xpk | Barbed Shield | Lance Guard | upk | Blade Barrier | Spike Thorn | ||||
kit | Kite Shield | Steelclash Milabrega's Orb |
xit | Dragon Shield | Tiamat's Rebuke | uit | Monarch | Stormshield | ||||
bsh | Bone Shield | Wall of the Eyeless | xsh | Grim Shield | Lidless Wall | ush | Troll Nest | Head Hunter's Glory | ||||
tow | Tower Shield | Bverrit Keep Sigon's Guard |
xow | Pavise | Gerke's Sanctuary | uow | Aegis | Medusa's Gaze | ||||
gts | Gothic Shield | The Ward Isenhart's Parry |
xts | Ancient Shield | Radament's Sphere | uts | Ward | Spirit Ward Taebaek's Glory | ||||
Gloves | lgl | Leather Gloves | The Hand of Broc Death's Hand |
xlg | Demonhide Gloves | Venom Grip | ulg | Bramble Mitts | Laying of Hands | |||
vgl | Heavy Gloves | Bloodfist Sander's Taboo |
xvg | Sharkskin Gloves | Gravepalm Magnus' Skin |
uvg | Vampirebone Gloves | Dracul's Grasp | ||||
mgl | Chain Gloves | Chance Guards Cleglaw's Pincers |
xmg | Heavy Bracers | Ghoulhide Trang-Oul's Claws |
umg | Vambraces | Soul Drainer | ||||
tgl | Light Gauntlets | Magefist Arctic Mitts Iratha's Cuff |
xtg | Battle Gauntlets | Lava Gout M'avina's Icy Clutch |
utg | Crusader Gauntlets | Occultist (new) | ||||
hgl | Gauntlets | Frostburn Sigon's Gage |
xhg | War Gauntlets | Hellmouth Immortal King's Forge |
uhg | Ogre Gauntlets | Steelrend | ||||
Boots | lbt | Boots | Hotspur Tancred's Hobnails |
xlb | Demonhide Boots | Infernostride Rite of Passage |
ulb | Wyrmhide Boots | Merman's Sprocket (new) | |||
vbt | Heavy Boots | Gorefoot Cow King's Hooves Sander's Riprap |
xvb | Sharkskin Boots | Waterwalk | uvb | Scarabshell Boots | Sandstorm Trek | ||||
mbt | Chain Boots | Treads of Cthon Hsarus' Iron Heel |
xmb | Mesh Boots | Silkweave Natalya's Soul |
umb | Boneweave Boots | Marrowwalk | ||||
tbt | Light Plated Boots | Goblin Toe Vidala's Fetlock |
xtb | Battle Boots | War Traveler Aldur's Advance |
utb | Mirrored Boots | Ithereal's Path* (new) | ||||
hbt | Greaves | Tearhaunch Sigon's Sabot |
xhb | War Boots | Gore Rider Immortal King's Pillar |
uhb | Myrmidon Greaves | Shadow Dancer | ||||
Belts | lbl | Sash | Lenymo Death's Guard |
zlb | Demonhide Sash | String of Ears | ulc | Spiderweb Sash | Arachnid Mesh | |||
vbl | Light Belt | Snakecord Arctic Binding |
zvb | Sharkskin Belt | Razortail M'avina's Tenet |
uvc | Vampirefang Belt | Nosferatu's Coil | ||||
mbl | Belt | Nightsmoke Hsarus' Iron Stay Hwanin's Blessing |
zmb | Mesh Belt | Gloom's Trap Tal Rasha's Fine-Spun Cloth |
umc | Mithril Coil | Verdungo's Hearty Cord Credendum | ||||
tbl | Heavy Belt | Goldwrap Infernal Sign Iratha's Cord |
ztb | Battle Belt | Snowclash Wilhelm's Pride |
utc | Troll Belt | Band of Skulls* (new) • rbe instead of utc Trang-Oul's Girth | ||||
hbl | Plated Belt | Bladebuckle Sigon's Wrap |
zhb | War Belt | Thundergod's Vigor Immortal King's Detail |
uhc | Colossus Girdle | |||||
Druid Helms |
dr1 | Wolf Head | dr6 | Alpha Helm | drb | Blood Spirit | Cerebus' Bite | |||||
dr2 | Hawk Helm | Quetzalcoatl (new) | dr7 | Griffon Headress | drc | Sun Spirit | ||||||
dr3 | Antlers | dr8 | Hunter's Guise | Aldur's Stony Gaze | drd | Earth Spirit | Spirit Keeper | |||||
dr4 | Falcon Mask | dr9 | Sacred Feathers | dre | Sky Spirit | Ravenlore | ||||||
dr5 | Spirit Mask | dra | Totemic Mask | Jalal's Mane | drf | Dream Spirit | Ursa's Nightmare (new) | |||||
Barbarian Helms |
ba1 | Jawbone Cap | ba6 | Jawbone Visor | Cyclopean Roar (new) | bab | Carnage Helm | |||||
ba2 | Fanged Helm | ba7 | Lion Helm | bac | Fury Visor | Wolfhowl | ||||||
ba3 | Horned Helm | ba8 | Rage Mask | bad | Destroyer Helm | Demonhorn's Edge | ||||||
ba4 | Assault Helmet | ba9 | Savage Helmet | bae | Conqueror Crown | Halaberd's Reign | ||||||
ba5 | Avenger Guard | Immortal King's Will | baa | Slayer Guard | Arreat's Face | baf | Guardian Crown | Raekor's Virtue (new) | ||||
Paladin Shields |
pa1 | Targe | pa6 | Akaran Targe | pab | Sacred Targe | ||||||
pa2 | Rondache | pa7 | Akaran Rondache | pac | Sacred Rondache | Alma Negra | ||||||
pa3 | Heraldic Shield | Sankekur's Fall (new) | pa8 | Protector Shield | pad | Kurast Shield | ||||||
pa4 | Aerin Shield | pa9 | Gilded Shield | Herald of Zakarum | pae | Zakarum Shield | Dragonscale | |||||
pa5 | Crown Shield | paa | Royal Shield | paf | Vortex Shield | Griswold's Honor | ||||||
Necro Shields |
ne1 | Preserved Head | ne6 | Mummified Trophy | Kalan's Legacy (new) | neb | Minion Skull | |||||
ne2 | Zombie Head | ne7 | Fetish Trophy | neg | Hellspawn Skull | |||||||
ne3 | Unraveller Head | ne8 | Sexton Trophy | ned | Overseer Skull | Martyrdom (new) | ||||||
ne4 | Gargoyle Head | ne9 | Cantor Trophy | Trang-Oul's Wing | nee | Succubus Skull | Boneflame | |||||
ne5 | Demon Head | nea | Hierophant Trophy | Homunculus | nef | Bloodlord Skull | Darkforce Spawn |
* these items have exclusive generation conditions and only appear in specific scenarios
Weapons
Type | Code | Item (Normal) | Unique/Set Versions | Code | Item (Exceptional) | Unique/Set Versions | Code | Item (Elite) | Unique/Set Versions | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Axes | hax | Hand Axe | The Gnasher | 9ha | Hatchet | Coldkill | 7ha | Tomahawk | Razor's Edge | |||
axe | Axe | Deathspade | 9ax | Cleaver | Butcher's Pupil | 7ax | Small Crescent | |||||
2ax | Double Axe | Bladebone Berserker's Hatchet |
92a | Twin Axe | Islestrike | 72a | Ettin Axe | Rune Master | ||||
mpi | Military Pick | Skull Splitter Tancred's Crowbill |
9mp | Crowbill | Pompeii's Wrath | 7mp | War Spike | Cranebeak | ||||
wax | War Axe | Rakescar | 9wa | Naga | Guardian Naga | 7wa | Berserker Axe | Death Cleaver | ||||
lax | Large Axe | Axe of Fechmar | 9la | Military Axe | Warlord's Trust | 7la | Feral Axe | |||||
bax | Broad Axe | Goreshovel | 9ba | Bearded Axe | Spellsteel | 7ba | Silver-edged Axe | Ethereal Edge | ||||
btx | Battle Axe | The Chieftain | 9bt | Tabar | Stormrider | 7bt | Decapitator | Hellslayer | ||||
gax | Great Axe | Brainhew | 9ga | Gothic Axe | Boneslayer Blade | 7ga | Champion Axe | Messerschmidt's Reaver | ||||
gix | Giant Axe | Humongous | 9gi | Ancient Axe | The Minotaur | 7gi | Glorious Axe | Executioner's Justice | ||||
Maces | clb | Club | Felloak | 9cl | Cudgel | Dark Clan Crusher | 7cl | Truncheon | Nord's Tenderizer | |||
spc | Spiked Club | Stoutnail | 9sp | Barbed Club | Fleshrender | 7sp | Tyrant Club | Demon Limb | ||||
mac | Mace | Crushflange | 9ma | Flanged Mace | Sureshrill Frost | 7ma | Reinforced Mace | Dangoon's Teaching | ||||
mst | Morning Star | Bloodrise | 9mt | Jagged Star | Moonfall Aldur's Rhythm |
7mt | Devil Star | Baranar's Star | ||||
fla | Flail | The General's Tan Do Li Ga | 9fl | Knout | Baezil's Vortex | 7fl | Scourge | Horizon's Tornado Stormlash | ||||
whm | War Hammer | Ironstone | 9wh | Battle Hammer | Earthshaker | 7wh | Legendary Mallet | Stone Crusher Schaefer's Hammer | ||||
mau | Maul | Bonesnap | 9m9 | War Club | Bloodtree Stump | 7m7 | Ogre Maul | Windhammer Immortal King's Stone Crusher | ||||
gma | Great Maul | Steeldriver | 9gm | Martel de Fer | The Gavel of Pain | 7gm | Thunder Maul | Earth Shifter The Cranium Basher | ||||
Swords | ssd | Short Sword | Rixot's Keen | 9ss | Gladius | Bloodletter | 7ss | Falcata | ||||
scm | Scimitar | Blood Crescent | 9sm | Cutlass | Coldsteel Eye | 7sm | Ataghan | Djinn Slayer | ||||
sbr | Sabre | Skewer of Krintiz Angelic Sickle |
9sb | Shamshir | Hexfire | 7sb | Elegant Blade | Bloodmoon | ||||
flc | Falchion | Gleamscythe | 9fc | Tulwar | Blade of Ali Baba | 7fc | Hydra Edge | |||||
crs | Crystal Sword | 9cr | Dimensional Blade | Ginther's Rift | 7cr | Phase Blade | Lightsabre Azurewrath | |||||
bsd | Broad Sword | Griswold's Edge Isenhart's Lightbrand |
9bs | Battle Sword | Headstriker | 7bs | Conquest Sword | Hadriel's Hand* (new) | ||||
lsd | Long Sword | Hellplague Cleglaw's Tooth |
9ls | Rune Sword | Plague Bearer | 7ls | Cryptic Sword | Frostwind Sazabi's Cobalt Redeemer | ||||
wsd | War Sword | Culwen's Point Death's Touch |
9wd | Ancient Sword | The Atlantean | 7wd | Mythical Sword | |||||
2hs | Two-handed Sword | Shadowfang | 92h | Espandon | Crainte Vomir | 72h | Legend Sword | |||||
clm | Claymore | Soulflay | 9cm | Dacian Falx | Bing Sz Wang | 7cm | Highland Blade | Leoric's Mithril Bane (new) | ||||
gis | Giant Sword | Kinemil's Awl | 9gs | Tusk Sword | The Vile Husk | 7gs | Balrog Blade | Flamebellow | ||||
bsw | Bastard Sword | Blacktongue | 9b9 | Gothic Sword | Cloudcrack | 7b7 | Champion Sword | Doombringer | ||||
flb | Flamberge | Ripsaw | 9fb | Zweihander | Todesfaelle Flamme | 7fb | Colossus Sword | Odium (new) Bul-Kathos' Tribal Guardian | ||||
gsd | Great Sword | The Patriarch | 9gd | Executioner Sword | Swordguard | 7gd | Colossus Blade | The Grandfather Bul-Kathos' Sacred Charge | ||||
Daggers | dgr | Dagger | Gull Infernal Spire |
9dg | Poignard | Spineripper | 7dg | Bone Knife | Wizardspike | |||
dir | Dirk | The Diggler | 9di | Rondel | Heart Carver | 7di | Mithril Point | |||||
kri | Kris | The Jade Tan Do | 9kr | Cinquedeas | Blackbog's Sharp | 7kr | Fanged Knife | Fleshripper | ||||
bld | Blade | Spectral Shard | 9bl | Stiletto | Stormspike | 7bl | Legend Spike | Ghostflame | ||||
Throwing Axes & Throwing Knives |
tkf | Throwing Knife | 9tk | Battle Dart | Deathbit | 7tk | Flying Knife | |||||
tax | Throwing Axe | 9ta | Francisca | The Scalper | 7ta | Flying Axe | Gimmershred | |||||
bkf | Balanced Knife | 9bk | War Dart | 7bk | Winged Knife | Warshrike | ||||||
bal | Balanced Axe | 9b8 | Hurlbat | 7b8 | Winged Axe | Lacerator | ||||||
Javelins | jav | Javelin | 9ja | War Javelin | 7ja | Hyperion Javelin | ||||||
pil | Pilum | 9pi | Great Pilum | 7pi | Stygian Pilum | |||||||
ssp | Short Spear | 9s9 | Simbilan | 7s7 | Balrog Spear | Demon's Arch | ||||||
glv | Glaive | 9gl | Spiculum | 7gl | Ghost Glaive | Wraith Flight | ||||||
tsp | Throwing Spear | 9ts | Harpoon | 7ts | Winged Harpoon | Gargoyle's Bite | ||||||
Spears | spr | Spear | The Dragon Chang | 9sr | War Spear | The Impaler | 7sr | Hyperion Spear | Arioc's Needle | |||
tri | Trident | Razortine | 9tr | Fuscina | Kelpie Snare | 7tr | Stygian Pike | |||||
brn | Brandistock | Bloodthief | 9br | War Fork | Soulfeast Tine | 7br | Mancatcher | Viperfork | ||||
spt | Spetum | Lance of Yaggai | 9st | Yari | Hone Sundan | 7st | Ghost Spear | Uldyssian's Awakening (new) | ||||
pik | Pike | The Tannr Gorerod | 9p9 | Lance | Spire of Honor | 7p7 | War Pike | Steel Pillar | ||||
Polearms | bar | Bardiche | Dimoak's Hew | 9b7 | Lochaber Axe | The Meat Scraper | 7o7 | Ogre Axe | Bonehew | |||
vou | Voulge | Steelgoad | 9vo | Bill | Blackleach Blade Hwanin's Justice |
7vo | Colossus Voulge | |||||
scy | Scythe | Soul Harvest | 9s8 | Battle Scythe | Athena's Wrath | 7s8 | Thresher | The Reaper's Toll | ||||
pax | Poleaxe | The Battlebranch | 9pa | Partizan | Pierre Tombale Couant | 7pa | Cryptic Axe | Tomb Reaver | ||||
hal | Halberd | Woestave | 9h9 | Bec-de-Corbin | Husoldal Evo | 7h7 | Great Poleaxe | |||||
wsc | War Scythe | The Grim Reaper | 9wc | Grim Scythe | Grim's Burning Dead | 7wc | Giant Thresher | Stormspire | ||||
Bows | sbw | Short Bow | Pluckeye | 8sb | Edge Bow | Skystrike | 6sb | Spider Bow | ||||
hbw | Hunter’s Bow | Witherstring | 8hb | Razor Bow | Riphook | 6hb | Blade Bow | |||||
lbw | Long Bow | Raven Claw | 8lb | Cedar Bow | Kuko Shakaku | 6lb | Shadow Bow | |||||
cbw | Composite Bow | Rogue's Bow | 8cb | Double Bow | Endlesshail | 6cb | Great Bow | |||||
sbb | Short Battle Bow | Stormstrike | 8s8 | Short Siege Bow | Witchwild String | 6s7 | Diamond Bow | |||||
lbb | Long Battle Bow | Wizendraw Vidala's Barb |
8l8 | Large Siege Bow | Cliffkiller | 6l7 | Crusader Bow | Eaglehorn | ||||
swb | Short War Bow | Hellclap Arctic Horn |
8sw | Rune Bow | Magewrath | 6sw | Ward Bow | Widowmaker | ||||
lwb | Long War Bow | Blastbark | 8lw | Gothic Bow | Goldstrike Arch | 6lw | Hydra Bow | Windforce | ||||
Crossbows | lxb | Light Crossbow | Leadcrow | 8lx | Arbalest | Langer Briser | 6lx | Pellet Bow | ||||
mxb | Crossbow | Ichorsting | 8mx | Siege Crossbow | Pus Spitter | 6mx | Gorgon Crossbow | |||||
hxb | Heavy Crossbow | Hellcast | 8hx | Ballista | Buriza-Do Kyanon | 6hx | Colossus Crossbow | Hellrack | ||||
rxb | Repeating Crossbow | Doomslinger | 8rx | Chu-Ko-Nu | Demon Machine | 6rx | Demon Crossbow | Gut Siphon | ||||
Staves | sst | Short Staff | Bane Ash | 8ss | Jo Staff | Razorswitch | 6ss | Walking Stick | ||||
lst | Long Staff | Serpent Lord | 8ls | Quarterstaff | Ribcracker | 6ls | Stalagmite | |||||
cst | Gnarled Staff | Spire of Lazarus | 8cs | Cedar Staff | Chromatic Ire | 6cs | Elder Staff | Ondal's Wisdom Naj's Puzzler | ||||
bst | Battle Staff | The Salamander Cathan's Rule |
8bs | Gothic Staff | Warpspear | 6bs | Shillelagh | Brimstone Rain (new) | ||||
wst | War Staff | The Iron Jang Bong Arcanna's Deathwand |
8ws | Rune Staff | Skull Collector | 6ws | Archon Staff | Mang Song's Lesson | ||||
Wands | wnd | Wand | Torch of Iro | 9wn | Burnt Wand | Suicide Branch | 7wn | Polished Wand | ||||
ywn | Yew Wand | Maelstrom | 9yw | Petrified Wand | Carin Shard | 7yw | Ghost Wand | |||||
bwn | Bone Wand | Gravenspine Sander's Superstition |
9bw | Tomb Wand | Arm of King Leoric | 7bw | Lich Wand | Boneshade | ||||
gwn | Grim Wand | Ume's Lament | 9gw | Grave Wand | Blackhand Key | 7gw | Unearthed Wand | Death's Web | ||||
Scepters | scp | Scepter | Knell Striker | 9sc | Rune Scepter | Zakarum's Hand | 7sc | Mighty Scepter | Heaven's Light The Redeemer | |||
gsc | Grand Scepter | Rusthandle Civerb's Cudgel |
9qs | Holy Water Sprinkler | The Fetid Sprinkler | 7qs | Seraph Rod | Akarat's Devotion (new) | ||||
wsp | War Scepter | Stormeye Milabrega's Rod |
9ws | Divine Scepter | Hand of Blessed Light | 7ws | Caduceus | Astreon's Iron Ward Griswold's Redemption | ||||
Assassin Claws |
ktr | Katar | 9ar | Quhab | Mage Slayer (new) | 7ar | Suwayyah | |||||
wrb | Wrist Blade | 9wb | Wrist Spike | 7wb | Wrist Sword | Jade Talon | ||||||
axf | Hatchet Hands | 9xf | Fascia | 7xf | War Fist | |||||||
ces | Cestus | 9cs | Hand Scythe | 7cs | Battle Cestus | Shadow Killer | ||||||
clw | Claws | 9lw | Greater Claws | 7lw | Feral Claws | Firelizard's Talons | ||||||
btl | Blade Talons | 9tw | Greater Talons | Bartuc's Cut-Throat | 7tw | Runic Talons | Stalker's Cull (new) | |||||
skr | Scissors Katar | 9qr | Scissors Quhab | 7qr | Scissors Suwayyah | Aidan's Scar* (new) Natalya's Mark | ||||||
Sorc Orbs |
ob1 | Eagle Orb | ob6 | Glowing Orb | Tempest (new) | obb | Heavenly Stone | |||||
ob2 | Sacred Globe | ob7 | Crystalline Globe | obc | Eldritch Orb | Eschuta's Temper | ||||||
ob3 | Smoked Sphere | ob8 | Cloudy Sphere | obd | Demon Heart | |||||||
ob4 | Clasped Orb | ob9 | Sparkling Ball | obe | Vortex Orb | |||||||
ob5 | Jared's Stone | oba | Swirling Crystal | The Oculus Tal Rasha's Lidless Eye |
obf | Dimensional Shard | Death's Fathom | |||||
Amazon Weapons |
am1 | Stag Bow | am6 | Ashwood Bow | amb | Matriarchal Bow | Blood Raven's Charge | |||||
am2 | Reflex Bow | am7 | Ceremonial Bow | Lycander's Aim | amc | Grand Matron Bow | M'avina's Caster | |||||
am3 | Maiden Spear | am8 | Ceremonial Spear | amd | Matriarchal Spear | Stoneraven | ||||||
am4 | Maiden Pike | am9 | Ceremonial Pike | Lycander's Flank | ame | Matriarchal Pike | Zerae's Resolve (new) | |||||
am5 | Maiden Javelin | True Silver (new) | ama | Ceremonial Javelin | Titan's Revenge | amf | Matriarchal Javelin | Thunderstroke |
* these items have exclusive generation conditions and only appear in specific scenarios
Other Items
Misc Gear
-
Code Item tsc Scroll of Town Portal isc Scroll of Identify tbk Tome of Town Portal ibk Tome of Identify key Key leg Wirt's Leg ear Player Ear std Standard of Heroes -
Code Item Unique Versions cm1 Small Charm Annihilus* cm2 Large Charm Hellfire Torch* cm3 Grand Charm Gheed's Fortune jew Jewel Rainbow Facet rin Ring see below amu Amulet see below aqv Arrows cqv Bolts
- Tome of Town Portal and Tome of Identify can only have their name modified, not their description
-
Unique/Set Amulets Code Unique Versions Set Versions amu Nokozan Relic Civerb's Icon Eye of Etlich Cathan's Sigil The Mahim Oak Curio Angelic Wings Saracen's Chance Vidala's Snare Crescent Moon Arcanna's Sign The Cat's Eye Iratha's Collar Atma's Scarab Tal Rasha's Adjudication Highlord's Wrath Tancred's Weird The Rising Sun Telling of Beads Seraph's Hymn Mara's Kaleidoscope Metalgrid ram The Third Eye* (new) -
Unique/Set Rings Code Unique Versions Set Versions rin Nagelring Cathan's Seal Manald Heal Angelic Halo Stone of Jordan Bul-Kathos' Death Band (new) Dwarf Star Raven Frost Bul-Kathos' Wedding Band Carrion Wind Nature's Peace Wisp Projector Kadala's Heirloom* (new)
* these items have exclusive generation conditions and only appear in specific scenarios
Gems
Also see GEMLEVEL and GEMTYPE
Code | Item | Code | Item | Code | Item | Code | Code | Item | Code | Code | Item | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
gcv | Chipped Amethyst | gfv | Flawed Amethyst | gsv | Amethyst | gzv | gzvs | Flawless Amethyst | gpv | gpvs | Perfect Amethyst | ||||
gcy | Chipped Topaz | gfy | Flawed Topaz | gsy | Topaz | gly | glys | Flawless Topaz | gpy | gpys | Perfect Topaz | ||||
gcb | Chipped Sapphire | gfb | Flawed Sapphire | gsb | Sapphire | glb | glbs | Flawless Sapphire | gpb | gpbs | Perfect Sapphire | ||||
gcg | Chipped Emerald | gfg | Flawed Emerald | gsg | Emerald | glg | glgs | Flawless Emerald | gpg | gpgs | Perfect Emerald | ||||
gcr | Chipped Ruby | gfr | Flawed Ruby | gsr | Ruby | glr | glrs | Flawless Ruby | gpr | gprs | Perfect Ruby | ||||
gcw | Chipped Diamond | gfw | Flawed Diamond | gsw | Diamond | glw | glws | Flawless Diamond | gpw | gpws | Perfect Diamond | ||||
skc | Chipped Skull | skf | Flawed Skull | sku | Skull | skl | skls | Flawless Skull | skz | skzs | Perfect Skull |
- For gems with two codes, the second code refers to the stacked version of the gem
Runes
Also see RUNE
Code | Code | Item | Code | Code | Item | Code | Code | Item | ||
---|---|---|---|---|---|---|---|---|---|---|
r01 | r01s | El Rune | r12 | r12s | Sol Rune | r23 | r23s | Mal Rune | ||
r02 | r02s | Eld Rune | r13 | r13s | Shael Rune | r24 | r24s | Ist Rune | ||
r03 | r03s | Tir Rune | r14 | r14s | Dol Rune | r25 | r25s | Gul Rune | ||
r04 | r04s | Nef Rune | r15 | r15s | Hel Rune | r26 | r26s | Vex Rune | ||
r05 | r05s | Eth Rune | r16 | r16s | Io Rune | r27 | r27s | Ohm Rune | ||
r06 | r06s | Ith Rune | r17 | r17s | Lum Rune | r28 | r28s | Lo Rune | ||
r07 | r07s | Tal Rune | r18 | r18s | Ko Rune | r29 | r29s | Sur Rune | ||
r08 | r08s | Ral Rune | r19 | r19s | Fal Rune | r30 | r30s | Ber Rune | ||
r09 | r09s | Ort Rune | r20 | r20s | Lem Rune | r31 | r31s | Jah Rune | ||
r10 | r10s | Thul Rune | r21 | r21s | Pul Rune | r32 | r32s | Cham Rune | ||
r11 | r11s | Amn Rune | r22 | r22s | Um Rune | r33 | r33s | Zod Rune |
- The second code refers to the stacked version of the rune
- For a list of runewords and the runes required for each, see All Runewords
Potions
Code | Item | Code | Item | Code | Item | ||
---|---|---|---|---|---|---|---|
rvl | Full Rejuvenation Potion | hp1 | Minor Healing Potion | mp1 | Minor Mana Potion | ||
rvs | Rejuvenation Potion | hp2 | Lesser Healing Potion | mp2 | Lesser Mana Potion | ||
yps | Antidote Potion | hp3 | Healing Potion | mp3 | Mana Potion | ||
wms | Thawing Potion | hp4 | Greater Healing Potion | mp4 | Greater Mana Potion | ||
vps | Stamina Potion | hp5 | Super Healing Potion | mp5 | Super Mana Potion |
Code | Item | Code | Item | Code | Item | Code | Item | |||
---|---|---|---|---|---|---|---|---|---|---|
tpfs | Fulminating Potion | tpgs | Strangling Potion | tpcs | Chilling Potion | tpls | Charged Potion | |||
tpfm | Exploding Potion | tpgm | Choking Potion | tpcm | Frost Potion | tplm | Static Potion | |||
tpfl | Oil Potion | tpgl | Rancid Potion | tpcl | Freezing Potion | tpll | Shock Potion |
- These throwing potions are new in PD2 and the old legacy versions won't spawn
Code | Item (Legacy) | Code | Item (Legacy) | |
---|---|---|---|---|
opl | Fulminating Potion | gpl | Strangling Potion | |
opm | Exploding Potion | gpm | Choking Potion | |
ops | Oil Potion | gps | Rancid Potion |
Quest Items
-
Code Item bks Scroll of Inifuss bkd Key to the Cairn Stones tr1 Horadric Scroll ass Book of Skill box Horadric Cube j34 Jade Figurine g34 Golden Bird xyz Potion of Life bbb Lam Esen's Tome qbr Khalim's Brain qey Khalim's Eye qhr Khalim's Heart mss Mephisto's Soulstone ice Malah's Potion tr2 Scroll of Resistance -
Code Equipment Item hdm Horadric Malus msf Staff of Kings vip Viper Amulet hst Horadric Staff g33 Gidbinn qf1 Khalim's Flail qf2 Khalim's Will hfh Hell Forge Hammer -
Code Item Details tes Twisted Essence of Suffering Token ingredient (from Andariel & Duriel) ceh Charged Essence of Hatred Token ingredient (from Mephisto) bet Burning Essence of Terror Token ingredient (from Diablo) fed Festering Essence of Destruction Token ingredient (from Baal) toa Token of Absolution Resets stats/skills pk1 Key of Terror Mini-Uber ingredient (from Countess & Blood Raven) pk2 Key of Hate Mini-Uber ingredient (from Summoner & Bloodwitch) pk3 Key of Destruction Mini-Uber ingredient (from Nihlathak & Izual) dhn Diablo's Horn Tristram ingredient (from Lilith) bey Baal's Eye Tristram ingredient (from uber Duriel) mbr Mephisto's Brain Tristram ingredient (from uber Izual)
PD2 Items
-
Maps & Arenas Code Item Tier t11 Ruins of Viz-Jun Map 2 t12 Horazon's Memory Map 1 t13 Bastion Keep Map 1 t14 Sanatorium Map 3 t15 Royal Crypts Map 1 t16 Ruined Cistern Map 3 t21 Phlegethon Map 3 t22 Torajan Jungle Map 1 t23 Arreat Battlefield Map 1 t24 Tomb of Zoltun Kulle Map 2 t25 Sewers of Harrogath Map 1 t26 Shadows of Westmarch Map 1 t31 River of Blood Map 2 t32 Throne of Insanity Map 3 t33 Lost Temple Map 2 t34 Ancestral Trial Map 2 t35 Blood Moon Map 3 t36 Fall of Caldeum Map 1 t37 Pandemonium Citadel Map 3 t38 Canyon of Sescheron Map 3 t39 Kehjistan Marketplace Map 3 t3a Ashen Plains Map 3 t41 Cathedral of Light Map 4 (dungeon) t42 Plains of Torment Map 4 (dungeon) t43 Sanctuary of Sin Map 4 (dungeon) t44 Steppes of Daken-Shar 4 (dungeon) t51 Zhar's Sanctum Map 3 (unique) t52 Stygian Caverns Map 3 (unique) t53 Fallen Gardens Map 2 (unique) t61 Desert Duel Arena PvP arena t62 Moor Duel Arena PvP arena -
Map Modification Code Item Details imma
irmaArcane Orb
Infused Arcane Orbupgrade map (regular -> magic) imra
irraZakarum Orb
Infused Zakarum Orbupgrade map (regular -> rare) upma
urmaAngelic Orb
Infused Angelic Orbupgrade map (magic -> rare) rera
rrraHoradrim Orb
Infused Horadrim Orbreroll rare map scou Orb of Destruction downgrade map (to regular) fort Orb of Fortification halves monsters & doubles loot/experience/life upmp Cartographer's Orb combine maps into a higher tier scrb Horadrim Scarab transform a t3 map into a dungeon (from map bosses) iwss Catalyst Shard guarantees a map event (from altar map event) -
General-Purpose Code Item Details wss Worldstone Shard corrupts items lbox Larzuk's Puzzlebox sockets items lpp Larzuk's Puzzlepiece sockets items (not uniques/sets) lmal Larzuk's Malus sockets items (1 socket) jewf Jewel Fragments stackable jewel ingredient cwss Tainted Worldstone Shard corrupts Annihilus (from Rathma) rtp Horadrim Navigator unlimited TP tome (from Rathma, uncommon) rid Horadrim Almanac unlimited ID tome (from Rathma, uncommon) rkey Skeleton Key unlimited-use key (drops anywhere, 1 in 5 million chance) lsvl Vial of Lightsong Makes item Ethereal (drops anywhere, 1 in 7.5 million chance) llmr Lilith's Mirror Mirrors items (drops anywhere, 1 in 25 million chance) pvpp Dueling Mana Potion only useable in PvP arenas crfb Blood Craft Infusion Pre-made Blood craft recipe crfc Caster Craft Infusion Pre-made Caster craft recipe crfs Safety Craft Infusion Pre-made Safety craft recipe crfh Hitpower Craft Infusion Pre-made Hitpower craft recipe crfv Vampiric Craft Infusion Pre-made Vampiric craft recipe crfu Bountiful Craft Infusion Pre-made Bountiful craft recipe crfp Brilliant Craft Infusion Pre-made Brilliant craft recipe -
Uber-Related Code Item Details uba Relic of the Ancients accesses Uber Ancients ubaa Sigil of Madawc Uber Ancients ingredient (from T1 maps) ubab Sigil of Talic Uber Ancients ingredient (from T2 maps) ubac Sigil of Korlic Uber Ancients ingredient (from T3 maps) ubtm Pandemonium Talisman accesses Uber Tristram dcma Vision of Terror accesses Diablo Clone dcso Prime Evil Soul Diablo Clone ingredient (from Hell Mephisto/Diablo/Baal) dcbl Pure Demonic Essence Diablo Clone ingredient (from map bosses) dcho Black Soulstone Diablo Clone ingredient (from Uber Tristram) rtma Voidstone accesses Rathma rtmv Splinter of the Void Rathma ingredient (from Mendeln map event) rtmo Trang-Oul's Jawbone Rathma ingredient (from undead) cm2f Hellfire Ashes Rathma ingredient (stackable Hellfire Torch) rtmf Ancient Bone Fragments Trang-Oul's Jawbone ingredient (legacy) -
Special Equipment Code Item Notes rar Cage of the Unsullied Boneweave (uhn doesn't apply, but ARMOR/CHEST do) rbe Band of Skulls Troll Belt (utc doesn't apply, but ARMOR/BELT do) ram The Third Eye Amulet (amu doesn't apply)
Value Conditions
Info Codes
Code | Description | Details |
---|---|---|
GOLD | Gold | can be hidden, but not modified (always displays as "N Gold") gold is automatically picked up (hiding it does not prevent this) |
GEMLEVEL GEM |
gem quality level | 1 - 5 (Chipped-Perfect) |
GEMTYPE | gem type | 1 - 7 (Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull) |
RUNE | rune number | 1 - 33 (El-Zod) |
QTY | quantity | |
LVLREQ | level requirement | |
PRICE | vendor sell value | |
ALVL | affix level | used to determine which affixes can roll for magic/rare/crafted items |
CRAFTALVL | prospective crafted ALVL | what the resulting crafted item's ALVL will be if the item is used as a crafting ingredient by the character |
QLVL | quality level | |
ILVL | item level | |
CLVL | character level | |
DIFF | difficulty | 0 - 2 (Normal, Nightmare, Hell) |
MAPID | current zone | 1 - 175 (see details) |
MAPTIER | map tier | 0 - 5 (PvP, T1, T2, T3, Dungeon, Unique) |
PREFIX | item prefix | 1 - 805 (see details) |
SUFFIX | item suffix | 1 - 900 (see details) |
AUTOMOD | item automod | 1 - 44 (see details) |
FILTLVL | filter strictness level | 0 - 9 (Show All Items, up to 9 custom levels) |
Named Attribute Codes
Code | Description | Item Appearance | Details |
---|---|---|---|
SOCKETS SOCK |
total sockets | Socketed (N) | |
DEF | total defense | Defense: N +N Defense |
|
ED | enhanced defense/damage | +N% Enhanced Defense +N% Enhanced Damage |
refers to defense for armor, damage for weapons |
EDEF | enhanced defense | +N% Enhanced Defense | Includes bonuses from runewords and sockets (ED does not include these) |
EDAM | enhanced damage | +N% Enhanced Damage | Includes bonuses from runewords and sockets (ED does not include these) |
MAXDUR | max durability | Increase Maximum Durability N% | |
AR | attack rating | +N to Attack Rating | |
RES | all res | All Resistances +N | |
FRES | fire res | Fire Resist +N% | |
CRES | cold res | Cold Resist +N% | |
LRES | lightning res | Lightning Resist +N% | |
PRES | poison res | Poison Resist +N% | |
FRW | faster run/walk | +N% Faster Run/Walk | |
IAS | attack rate | +N% Increased Attack Speed | |
FCR | Faster Cast Rate | +N% Faster Cast Rate | |
FHR | Faster Hit Recovery | +N% Faster Hit Recovery | |
FBR | Faster Block Rate | +N% Faster Block Rate | |
MINDMG | minimum damage | +N to Minimum Damage | |
MAXDMG | maximum damage | +N to Maximum Damage | |
STR | strength | +N to Strength | |
DEX | dexterity | +N to Dexterity | |
LIFE | max hp | +N to Life | |
MANA | max mana | +N to Mana | |
MFIND | magic find | N% Better Chance of Getting Magic Items | |
GFIND | gold find | N% Extra Gold from Monsters | |
MAEK | mana per kill | +N to Mana after each Kill | |
DTM | damage to mana | N% Damage Taken Gained as Mana when Hit | |
REPLIFE | life replenish | Replenish Life +N | |
REPAIR | auto-repair | Repairs X Durability in Y Seconds | N = 100 / Y |
ARPER | AR bonus | N% Bonus to Attack Rating | |
FOOLS | fool's mod | +X to Attack Rating (Based on Character Level) +Y to Maximum Damage (Based on Character Level) |
boolean condition |
Numbered Attribute Codes
The relevant number for each code is shown as N. If N is absent, it is often either 0 or 1. For codes that refer to attributes which are based on character level, N is often a multiple of Y (as in "+Y per Character Level") such as 8Y for STAT214 or 2Y for STAT224.
Some numbered attribute codes (shown in gray) refer to the same attributes as named attribute codes or other named codes, which can be used instead for better readability.
To refer to stats that have multiple parts such as chance-to-cast effects or skill charges, the MULTI condition must be used instead of STAT: see Multi-Layered Stats
All these numbered attribute STAT codes refer to individual items in the same way that most codes do - they are "immutable" and don't change depending on the character viewing the item. There are also corresponding CHARSTAT codes for each attribute which are "mutable" and can change based on other factors - rather than checking whether an item has the attribute, these codes check whether the character has the attribute. In most cases, that means checking whether the character is wearing an item with the attribute. But there are also some "non-item" codes such as CHARSTAT14 and CHARSTAT15 which refer to how much gold the character is carrying and how much gold they have in their stash, respectively.
-
General
Code Item Appearance STAT0 +N to Strength STAT1 +N to Energy STAT2 +N to Dexterity STAT3 +N to Vitality STAT7 +X to Life (N = 256X) STAT9 +X to Mana (N = 256X) STAT11 +N Maximum Stamina STAT16 +N% Enhanced Defense STAT19 +N to Attack Rating STAT20 Chance to Block: N% STAT27 Regenerate Mana N% STAT28 Heal Stamina +N% STAT31 +N Defense STAT32 +N Defense vs. Missile STAT33 +N Defense vs. Melee STAT34 Physical Damage Taken Reduced by N STAT35 Magic & Elemental Damage Taken Reduced by N STAT36 Physical Damage Taken Reduced by N% STAT60 N% Life Stolen per Hit STAT62 N% Mana Stolen per Hit STAT68 +N% Increased Attack Speed STAT70 Quantity: N STAT72 Durability: N of Y STAT73 Durability: X of N STAT74 Replenish Life +N STAT75 Increase Maximum Durability N% STAT76 Increase Maximum Life N% STAT77 Increase Maximum Mana N% STAT78 Attacker Takes Damage of N STAT79 N% Extra Gold from Monsters STAT80 N% Better Chance of Getting Magic Items STAT81 Knockback STAT85 +N% to Experience Gained STAT86 +N Life after each Kill STAT87 Reduces All Vendor Prices N% STAT89 +N to Light Radius STAT91 Requirements +N% STAT93 +N% Increased Attack Speed STAT96 +N% Faster Run/Walk STAT99 +N% Faster Hit Recovery STAT102 +N% Faster Block Rate STAT105 +N% Faster Cast Rate STAT108 Slain Monsters Rest in Peace STAT109 N% Reduced Curse Duration STAT110 Poison Length Reduced by N% STAT112 Hit Causes Monster to Flee N% STAT113 Hit Blinds Target +N STAT114 N% Damage Taken Gained as Mana when Hit STAT115 Ignore Target's Defense STAT116 -N% Target Defense STAT117 Prevent Monster Heal STAT118 Half Freeze Duration STAT119 N% Bonus to Attack Rating STAT120 -N to Monster Defense per Hit STAT123 +N to Attack Rating against Demons STAT124 +N to Attack Rating against Undead STAT127 +N to All Skills STAT128 Attacker Takes Lightning Damage of N STAT134 Freezes Target +N STAT135 N% Chance of Open Wounds STAT136 N% Chance of Crushing Blow STAT138 +N to Mana after each Kill STAT139 +N Life after each Demon Kill STAT140 N% Extra Bloody (Hidden Cosmetic) STAT141 N% Deadly Strike STAT150 Slows Target by N% STAT152 Indestructible STAT153 Cannot Be Frozen STAT154 N% Slower Stamina Drain STAT156 +N% Chance to Pierce STAT157 Fires Magic Arrows STAT158 Fires Explosive Arrows or Bolts STAT194 Socketed (N) STAT252 Repairs X Durability in Y Seconds (N = 100/Y) STAT360 Corrupted (values for N) STAT422 Replenishes 1 Charge in 3 Seconds STAT424 +N Life after each Hit STAT425 -N% to Enemy Physical Resistance STAT486 Mirrored STAT477 transform_dye (N: black=4, white=21) STAT501 +N Open Wounds Damage per Second STAT504 Curse Resistance +N% -
Elements
Code Item Appearance STAT37 Magic Resist +N% STAT38 +N% to Maximum Magic Resist STAT39 Fire Resist +N% STAT40 +N% to Maximum Fire Resist STAT41 Lightning Resist +N% STAT42 +N% to Maximum Lightning Resist STAT43 Cold Resist +N% STAT44 +N% to Maximum Cold Resist STAT45 Poison Resist +N% STAT46 +N% to Maximum Poison Resist STAT142 Fire Absorb N% STAT143 +N Fire Absorb STAT144 Lightning Absorb N% STAT145 +N Lightning Absorb STAT146 Magic Absorb N% STAT147 +N Magic Absorb STAT148 Cold Absorb N% STAT149 +N Cold Absorb STAT333 -N% to Enemy Fire Resistance STAT334 -N% to Enemy Lightning Resistance STAT335 -N% to Enemy Cold Resistance STAT336 -N% to Enemy Poison Resistance STAT362 +N to Cold Skills STAT363 +N to Fire Skills STAT364 +N to Lightning Skills STAT365 +N to Poison Skills STAT366 +N to Magic Skills -
Damage
Code Item Appearance STAT17 +N% Enhanced Damage
(off-weapon minimum)STAT18 +N% Enhanced Damage
(off-weapon maximum)STAT21 Damage: N to Y
+N to Minimum Damage
(one-handed weapons)STAT22 Damage: X to N
+N to Maximum Damage
(one-handed weapons)STAT23 +N to Minimum Damage
(two-handed weapons)STAT24 +N to Maximum Damage
(two-handed weapons)STAT25 +N% Damage STAT48 Adds N-Y Fire Damage STAT49 Adds X-N Fire Damage STAT50 Adds N-Y Lightning Damage STAT51 Adds 1-N Lightning Damage STAT52 Adds N-Y Magic Damage STAT53 Adds X-N Magic Damage STAT54 Adds N-Y Cold Damage STAT55 Adds X-N Cold Damage STAT56 Adds X-Y Cold Damage
N = durationSTAT57 +X Poison Damage over Y Seconds
bitrate N = (256X) / (25Y)STAT58 +X Poison Damage over Y Seconds
bitrate N = (256X) / (25Y)STAT59 +X Poison Damage over N Seconds STAT111 Damage +N STAT121 +N% Damage to Demons STAT122 +N% Damage to Undead STAT159 Damage: N to Y
+N to Minimum Damage
(throwing weapons)STAT160 Damage: X to N
+N to Maximum Damage
(throwing weapons)STAT326 +X Poison Damage over Y Seconds STAT329 +N% to Fire Skill Damage STAT330 +N% to Lightning Skill Damage STAT331 +N% to Cold Skill Damage STAT332 +N% to Poison Skill Damage STAT357 +N% to Magic Skill Damage -
Based on Character Level
Code Item Appearance STAT214 +X Defense (...) STAT216 +X to Life (...) STAT217 +X to Mana (...) STAT218 +X to Maximum Damage (...) STAT219 +X% Enhanced Maximum Damage (...) STAT220 +X to Strength (...) STAT221 +X to Dexterity (...) STAT222 +X to Energy (...) STAT223 +X to Vitality (...) STAT224 +X to Attack Rating (...) STAT225 X% Bonus to Attack Rating (...) STAT226 +X to Maximum Cold Damage (...) STAT227 +X to Maximum Fire Damage (...) STAT228 +X to Maximum Lightning Damage (...) STAT229 +X to Maximum Poison Damage (...) STAT230 Cold Resist +X% (...) STAT231 Fire Resist +X% (...) STAT232 Lightning Resist +X% (...) STAT233 Poison Resist +X% (...) STAT234 +X Absorbs Cold Damage (...) STAT235 +X Absorbs Fire Damage (...) STAT236 +X Absorbs Lightning Damage (...) STAT237 +X Absorbs Poison Damage (...) STAT238 Attacker Takes Damage of X (...) STAT239 X% Extra Gold from Monsters (...) STAT240 X% Better Chance of Getting Magic Items (...) STAT241 Heal Stamina Plus X% (...) STAT242 +X Maximum Stamina (...) STAT243 +X% Damage to Demons (...) STAT244 +X% Damage to Undead (...) STAT245 +X to Attack Rating against Demons (...) STAT246 +X to Attack Rating against Undead (...) STAT249 +X Kick Damage (...) STAT250 X% Deadly Strike (...)
Code | Item Appearance |
---|---|
STAT369 | map_defense |
STAT370 | Map Magic Find: +N% |
STAT371 | Map Gold Find: +N% |
STAT372 | Map Monster Density: +N% |
STAT373 | Map Experience: +N% |
STAT374 | Map Area Level: +N |
STAT375 | map_glob_monsterrarity |
STAT376 | map_mon_firemindam |
STAT377 | map_mon_firemaxdam |
STAT378 | map_mon_lightmindam |
STAT379 | map_mon_lightmaxdam |
STAT380 | map_mon_magicmindam |
STAT381 | map_mon_magicmaxdam |
STAT382 | map_mon_coldmindam |
STAT383 | map_mon_coldmaxdam |
STAT384 | map_mon_coldlength |
STAT385 | map_mon_poisonmindam |
STAT386 | map_mon_poisonmaxdam |
STAT387 | map_mon_poisonlength |
STAT388 | Monsters have +N% to Fire Skill Damage |
STAT389 | Monsters have +N% to Lightning Skill Damage |
STAT390 | Monsters have +N% to Cold Skill Damage |
STAT391 | Monsters have +N% to Poison Skill Damage |
STAT392 | Monsters have +N% Increased Cast Speed |
STAT393 | Monsters have +N% Increased Attack Speed |
STAT394 | Monsters have +N% Attack Rating |
STAT395 | Monsters have +N% Enhanced Defense |
STAT396 | Monsters have N% Cold Absorb |
STAT397 | Monsters have N% Magic Absorb |
STAT398 | Monsters have N% Lightning Absorb |
STAT399 | Monsters have N% Fire Absorb |
STAT400 | Monsters take N Reduced Physical Damage |
STAT401 | Monsters have N% Increased Velocity |
STAT402 | Monsters have +N Replenish Life |
STAT403 | Monsters have N% Life Stolen per Hit |
STAT404 | Monsters have +N% Faster Hit Recovery |
STAT405 | Monsters have N% Increased Maximum Life |
STAT406 | Monsters have +N% Chance to Pierce |
STAT407 | Monsters have N% Chance of Open Wounds |
STAT408 | Monsters have N% Chance of Crushing Blow |
STAT409 | Monsters have N% Curse Duration Reduction |
STAT410 | Players have -N% Enhanced Defense |
STAT411 | Players have -N% Faster Hit Recovery |
STAT412 | Players have -N% Chance to Block |
STAT413 | Players have -N Drain Life |
STAT414 | map_mon_passive_fire_pierce |
STAT415 | map_mon_passive_ltng_pierce |
STAT416 | map_mon_passive_cold_pierce |
STAT417 | map_mon_passive_pois_pierce |
STAT418 | map_play_maxfireresist |
STAT419 | map_play_maxlightresist |
STAT420 | map_play_maxcoldresist |
STAT421 | map_play_maxpoisonresist |
STAT426 | Monsters have +N% Enhanced Physical Damage |
STAT428 | Players have -N% to All Resistances |
STAT429 | Players have -N% to All Resistances |
STAT430 | Players have -N% to All Resistances |
STAT431 | Players have -N% to All Resistances |
STAT432 | Monsters have +N% of Physical Damage as Extra Lightning Damage |
STAT433 | Monsters have +N% of Physical Damage as Extra Cold Damage |
STAT434 | Monsters have +N% of Physical Damage as Extra Fire Damage |
STAT435 | Monsters have +N% of Physical Damage as Extra Poison Damage over 5 seconds |
STAT436 | Monsters have +N% of Physical Damage as Extra Magic Damage |
STAT437 | Map contains Stygian Dolls |
STAT438 | Map contains Succubus Witches |
STAT439 | Map contains Vampire Lords |
STAT440 | Map contains Hell Bovines |
STAT441 | Map contains Reanimated Horde |
STAT442 | Map contains Ghosts |
STAT449 | Monsters have N% Deadly Strike |
STAT450 | Monsters have Cannot Be Frozen |
STAT451 | Players have N% Attack and Cast Speed |
STAT452 | Players have N% Attack and Cast Speed |
STAT454 | map_play_maxhp_percent |
STAT455 | map_play_maxmana_percent |
STAT456 | map_play_damageresist |
STAT457 | Players have N% to Velocity |
STAT458 | Heoric |
STAT467 | map_play_lightradius |
STAT470 | Map contains Burning Souls |
STAT471 | Map contains Fetishes |
STAT493 | map_glob_skirmish_mode |
STAT494 | map_mon_dropjewelry |
STAT495 | map_mon_dropweapons |
STAT496 | map_mon_droparmor |
STAT497 | map_mon_dropcrafting |
STAT498 | map_glob_extra_boss |
STAT499 | map_glob_add_mon_shriek |
STAT500 | Area Contains a Random Event |
STAT502 | map_mon_dropcharms |
STAT503 | map_glob_dropcorrupted |
STAT186 | map_glob_boss_dropskillers |
STAT187 | map_glob_boss_dropcorruptedunique |
STAT505 | map_glob_boss_dropfacet |
STAT506 | map_mon_dropjewels |
Code | Item Appearance |
---|---|
STAT4 | statpts |
STAT5 | newskills |
STAT6 | hitpoints |
STAT8 | mana |
STAT10 | stamina |
STAT12 | level |
STAT13 | experience |
STAT14 | gold |
STAT15 | goldbank |
STAT26 | manarecovery |
STAT29 | lastexp |
STAT30 | nextexp |
STAT47 | damageaura |
STAT61 | lifedrainmaxdam |
STAT63 | manadrainmaxdam |
STAT64 | stamdrainmindam |
STAT65 | stamdrainmaxdam |
STAT66 | stunlength |
STAT67 | velocitypercent |
STAT69 | other_animrate |
STAT71 | value |
STAT82 | item_timeduration |
STAT90 | item_lightcolor |
STAT92 | item_levelreq |
STAT94 | item_levelreqpct |
STAT95 | lastblockframe |
STAT98 | state |
STAT100 | monster_playercount |
STAT101 | skill_poison_override_length |
STAT103 | skill_bypass_undead |
STAT104 | skill_bypass_demons |
STAT106 | skill_bypass_beasts |
STAT125 | item_throwable |
STAT129 | ironmaiden_level |
STAT130 | lifetap_level |
STAT131 | thorns_percent |
STAT132 | bonearmor |
STAT133 | bonearmormax |
STAT137 | item_kickdamage |
STAT156 | item_pierce |
STAT161 | skill_handofathena |
STAT162 | skill_staminapercent |
STAT163 | skill_passive_staminapercent |
STAT164 | skill_concentration |
STAT165 | skill_enchant |
STAT166 | skill_pierce |
STAT167 | skill_conviction |
STAT168 | skill_chillingarmor |
STAT169 | skill_frenzy |
STAT170 | skill_decrepify |
STAT171 | skill_armor_percent |
STAT172 | alignment |
STAT173 | target0 |
STAT174 | target1 |
STAT175 | goldlost |
STAT176 | conversion_level |
STAT177 | conversion_maxhp |
STAT178 | unit_dooverlay |
STAT179 | attack_vs_montype |
STAT180 | damage_vs_montype |
STAT181 | fade |
STAT182 | armor_override_percent |
STAT183 | equipped_eth |
STAT184 | missing_hp |
STAT185 | uber_difficulty |
STAT189 | openwounds_stack |
STAT190 | curse_slots |
STAT191 | item_skillonequip |
STAT213 | item_mindamage_energy |
STAT215 | item_armorpercent_perlevel |
STAT247 | item_crushingblow_perlevel |
STAT248 | item_openwounds_perlevel |
STAT251 | item_find_gems_perlevel |
STAT253 | item_replenish_quantity |
STAT254 | item_extra_stack |
STAT255 | item_find_item |
STAT256 | item_slash_damage |
STAT257 | item_slash_damage_percent |
STAT258 | item_crush_damage |
STAT259 | item_crush_damage_percent |
STAT260 | item_thrust_damage |
STAT261 | item_thrust_damage_percent |
STAT262 | item_absorb_slash |
STAT263 | item_absorb_crush |
STAT264 | item_absorb_thrust |
STAT265 | item_absorb_slash_percent |
STAT266 | item_absorb_crush_percent |
STAT267 | item_absorb_thrust_percent |
STAT305 | item_pierce_cold |
STAT306 | item_pierce_fire |
STAT307 | item_pierce_ltng |
STAT308 | item_pierce_pois |
STAT309 | item_damage_vs_monster |
STAT310 | item_damage_percent_vs_monster |
STAT311 | item_tohit_vs_monster |
STAT312 | item_tohit_percent_vs_monster |
STAT313 | item_ac_vs_monster |
STAT314 | item_ac_percent_vs_monster |
STAT315 | firelength |
STAT316 | burningmin |
STAT317 | burningmax |
STAT318 | progressive_damage |
STAT319 | progressive_steal |
STAT320 | progressive_other |
STAT321 | progressive_fire |
STAT322 | progressive_cold |
STAT323 | progressive_lightning |
STAT324 | item_extra_charges |
STAT325 | progressive_tohit |
STAT327 | damage_framerate |
STAT328 | pierce_idx |
STAT337 | passive_critical_strike |
STAT338 | passive_dodge |
STAT339 | passive_avoid |
STAT340 | passive_evade |
STAT341 | passive_warmth |
STAT342 | passive_mastery_melee_th |
STAT343 | passive_mastery_melee_dmg |
STAT344 | passive_mastery_melee_crit |
STAT345 | passive_mastery_throw_th |
STAT346 | passive_mastery_throw_dmg |
STAT347 | passive_mastery_throw_crit |
STAT348 | passive_weaponblock |
STAT349 | passive_summon_resist |
STAT350 | modifierlist_skill |
STAT351 | modifierlist_level |
STAT352 | last_sent_hp_pct |
STAT353 | source_unit_type |
STAT354 | source_unit_id |
STAT355 | shortparam1 |
STAT356 | questitemdifficulty |
STAT358 | passive_mag_pierce |
STAT361 | corruptor |
STAT367 | skill_cold_enchant |
STAT368 | You May Apply an Additional Curse |
STAT423 | +N% to Leap and Leap Attack Movement Speed |
STAT443 | extra_bonespears |
STAT444 | You May Now Summon N Additional Revives |
STAT445 | immune_stat |
STAT446 | mon_cooldown1 |
STAT447 | mon_cooldown2 |
STAT448 | mon_cooldown3 |
STAT459 | You May Now Summon 1 Additional Spirit |
STAT460 | Gust's Cooldown is Reduced by N Seconds |
STAT461 | You May Summon N Additional Skeleton Mages |
STAT462 | You May Summon N Additional Skeleton Warriors |
STAT463 | You May Summon 1 Additional Hydra |
STAT464 | You May Summon 1 Additional Valkyrie |
STAT465 | Joust's Cooldown is Reduced by N Seconds |
STAT466 | You May Summon N Additional Skeleton Mages |
STAT468 | Blood Warp Costs N% Less Health |
STAT469 | pierce_count |
STAT472 | dclone_clout |
STAT473 | maxlevel_clout |
STAT474 | dev_clout |
STAT475 | extra_skele_archer |
STAT476 | extra_golem |
STAT478 | inc_splash_radius |
STAT479 | item_numsockets_textonly |
STAT480 | rathma_clout |
STAT481 | extra_holybolts |
STAT482 | pvp_cd |
STAT483 | Dragon Flight's Cooldown is Reduced by N Seconds |
STAT484 | item_dmgpercent_pereth |
STAT485 | Corpse Explosion Radius Increased by N Yards |
STAT487 | item_dmgpercent_permissinghppercent |
STAT488 | lifedrain_percentcap |
STAT489 | inc_splash_radius_permissinghp |
STAT490 | eaglehorn_raven |
STAT491 | pvp_disable |
STAT492 | pvp_lld_cd |
Code | Item Appearance |
---|---|
STAT84 | unsentparam1 |
STAT88 | item_doubleherbduration |
STAT192 | unused192 |
STAT193 | unused193 |
STAT202 | unused202 |
STAT203 | unused203 |
STAT205 | unused204 |
STAT206 | unused205 |
STAT207 | unused206 |
STAT208 | unused207 |
STAT209 | unused208 |
STAT210 | unused209 |
STAT211 | unused210 |
STAT212 | unused211 |
STAT268 | item_armor_bytime |
STAT269 | item_armorpercent_bytime |
STAT270 | item_hp_bytime |
STAT271 | item_mana_bytime |
STAT272 | item_maxdamage_bytime |
STAT273 | item_maxdamage_percent_bytime |
STAT274 | item_strength_bytime |
STAT275 | item_dexterity_bytime |
STAT276 | item_energy_bytime |
STAT277 | item_vitality_bytime |
STAT278 | item_tohit_bytime |
STAT279 | item_tohitpercent_bytime |
STAT280 | item_cold_damagemax_bytime |
STAT281 | item_fire_damagemax_bytime |
STAT282 | item_ltng_damagemax_bytime |
STAT283 | item_pois_damagemax_bytime |
STAT284 | item_resist_cold_bytime |
STAT285 | item_resist_fire_bytime |
STAT286 | item_resist_ltng_bytime |
STAT287 | item_resist_pois_bytime |
STAT288 | item_absorb_cold_bytime |
STAT289 | item_absorb_fire_bytime |
STAT290 | item_absorb_ltng_bytime |
STAT291 | item_absorb_pois_bytime |
STAT292 | item_find_gold_bytime |
STAT293 | item_find_magic_bytime |
STAT294 | item_regenstamina_bytime |
STAT295 | item_stamina_bytime |
STAT296 | item_damage_demon_bytime |
STAT297 | item_damage_undead_bytime |
STAT298 | item_tohit_demon_bytime |
STAT299 | item_tohit_undead_bytime |
STAT300 | item_crushingblow_bytime |
STAT301 | item_openwounds_bytime |
STAT302 | item_kick_damage_bytime |
STAT303 | item_deadlystrike_bytime |
STAT304 | item_find_gems_bytime |
Multi-layered Stats
Some stats have an additional layer that needs to be specified in order for the stat to filter properly. To access these layers, the MULTI condition can be used - if follows this format:
MULTI Stat_ID , Layer_ID = Value
Any of the comparison operators (<,>,=) may be used - below is a list of stats with extra layers:
Name | Stat ID | Layer ID | Value | Example |
---|---|---|---|---|
Class Skill | 83 | class_id | skill_bonus | MULTI83,2=2 (Hellfire Torch with Necromancer skills)
|
OSkill | 97 | skill_id | skill_bonus | MULTI97,74=20 (Corpsemourn)
|
Single Skill | 107 | skill_id | skill_bonus | MULTI107,20=3 (Thunderstroke)
|
Elemental Skill | 126 | elemental_id (1, 2, 3, 4, 5) | skill_bonus | MULTI126,4>0 (Snowclash)
|
Aura when Equipped | 151 | skill_id | aura_level | MULTI151,98>5 (Templar's Might)
|
Reanimate as: | 155 | monster_id | % chance | MULTI155,492=6 (Demon Machine)
|
Class Skill Tab | 188 | skilltab_id | skill_bonus | MULTI188,25>4 (Cloudcrack)
|
Cast on Attack | 195 | (skill_id * 64) + skill_level | % chance | MULTI195,3028=15 (Todesfaelle Flamme)
|
Cast when you Kill an Enemy | 196 | (skill_id * 64) + skill_level | % chance | MULTI196,28569=50 (Executioner's Justice)
|
Cast when you Die | 197 | (skill_id * 64) + skill_level | % chance | MULTI197,3615=100 (Rainbow Facet)
|
Cast on Striking | 198 | (skill_id * 64) + skill_level | % chance | MULTI198,792=8 (Demon Machine)
|
Cast on Level-up | 199 | (skill_id * 64) + skill_level | % chance | MULTI199,2973=100 (Rainbow Facet)
|
Cast on Casting | 200 | (skill_id * 64) + skill_level | % chance | MULTI200,7196=20 (Akarat's Devotion)
|
Cast when Struck | 201 | (skill_id * 64) + skill_level | % chance | MULTI201,2821=10 (Coldkill)
|
Charge Skill | 204 | (skill_id * 64) + skill_level | current_charges + (max_charges * 256) | MULTI204,5455=7453 (Bloodmoon)
|
Melee Splash | 359 | (skill_id * 64) + skill_level | % chance | MULTI359,22913=100
|
Melee Splash (map mod) | 427 | (skill_id * 64) + skill_level | % chance | MULTI427,22913=100
|
Skill on Death (map mod) | 453 | (skill_id * 64) + skill_level | % chance |
There are also alternative ways to replicate what MULTI does for specific stats:
Stat | MULTI | Alternative | Example |
---|---|---|---|
Class Skill | MULTI83 | CLSK | CLSK2=2 (Hellfire Torch with Necromancer skills)
|
OSkill | MULTI97 | OS | OS74=20 (Corpsemourn)
|
Single Skill | MULTI107 | SK | SK20=3 (Thunderstroke)
|
Class Skill Tab | MULTI188 | TABSK | TABSK25>4 (Cloudcrack)
|
Skill Codes
Group Skills
Also see STAT362-STAT366 (Cold, Fire, Lightning, Poison, Magic)
-
Code Skill Group ALLSK All Skills CLSK0 Amazon Skills CLSK1 Sorceress Skills CLSK2 Necromancer Skills CLSK3 Paladin Skills CLSK4 Barbarian Skills CLSK5 Druid Skills CLSK6 Assassin Skills -
Code Class Skill Group TABSK0 Amazon Bow and Crossbow Skills TABSK1 Amazon Passive and Magic Skills TABSK2 Amazon Javelin and Spear Skills TABSK8 Sorceress Fire Spells TABSK9 Sorceress Lightning Spells TABSK10 Sorceress Cold Spells TABSK16 Necromancer Curses TABSK17 Necromancer Poison & Bone Spells TABSK18 Necromancer Summoning Spells TABSK24 Paladin Combat Skills TABSK25 Paladin Offensive Auras TABSK26 Paladin Defensive Auras TABSK32 Barbarian Combat Skills TABSK33 Barbarian Combat Masteries TABSK34 Barbarian Warcries TABSK40 Druid Summoning TABSK41 Druid Shape Shifting TABSK42 Druid Elemental TABSK48 Assassin Traps TABSK49 Assassin Shadow Disciplines TABSK50 Assassin Martial Arts
Individual Skills
In addition to these "SK" codes, there are equivalent "CHSK" codes for skill charges and "OS" codes for oskills. For example, CHSK54 refers to skill charges for Teleport. "CHSK" codes for curse charges use separate 'proc' versions of those skills: CHSK445 for Life Tap and CHSK447 for Lower Resist.
- Skills with gray names are not in the skill tree.
- Skills with gray codes do not appear on items as pointmods/staffmods under normal circumstances.
-
Amazon
Code Skill SK6 Magic Arrow SK7 Fire Arrow SK8 Inner Sight SK9 Critical Strike SK10 Jab SK11 Cold Arrow SK12 Multiple Shot SK13 Dodge SK14 Power Strike SK15 Poison Javelin SK16 Exploding Arrow SK17 Slow Movement SK18 Avoid SK19 Javelin and Spear Mastery SK20 Lightning Bolt SK21 Ice Arrow SK22 Guided Arrow SK23 Penetrate SK24 Charged Strike SK25 Plague Javelin SK26 Strafe SK27 Immolation Arrow SK28 Decoy SK29 Evade SK30 Fend SK31 Freezing Arrow SK32 Valkyrie SK33 Pierce SK34 Lightning Strike SK35 Lightning Fury -
Sorceress
Code Skill SK36 Fire Bolt SK37 Warmth SK38 Charged Bolt SK39 Ice Bolt SK40 Cold Enchant SK41 Inferno SK42 Static Field SK43 Telekinesis SK44 Frost Nova SK45 Ice Blast SK46 Blaze SK47 Fire Ball SK48 Nova SK49 Lightning SK50 Shiver Armor SK51 Fire Wall SK52 Enchant Fire SK53 Chain Lightning SK54 Teleport SK55 Glacial Spike SK56 Meteor SK57 Thunder Storm SK58 Energy Shield SK59 Blizzard SK60 Chilling Armor SK61 Fire Mastery SK62 Hydra SK63 Lightning Mastery SK64 Frozen Orb SK65 Cold Mastery SK369 Ice Barrage SK376 Combustion SK383 Lesser Hydra -
Necromancer
Code Skill SK66 Amplify Damage SK67 Teeth SK68 Bone Armor SK69 Skeleton Mastery SK70 Raise Skeleton Warrior SK71 Dim Vision SK72 Weaken SK73 Poison Strike SK74 Corpse Explosion SK75 Clay Golem SK76 Iron Maiden SK77 Terror SK78 Bone Wall SK79 Golem Mastery SK80 Raise Skeletal Mage SK81 Confuse SK82 Life Tap SK83 Desecrate SK84 Bone Spear SK85 Blood Golem SK86 Attract SK87 Decrepify SK88 Bone Prison SK89 Raise Skeleton Archer SK90 Iron Golem SK91 Lower Resist SK92 Poison Nova SK93 Bone Spirit SK94 Fire Golem SK95 Revive SK367 Blood Warp SK374 Curse Mastery SK381 Dark Pact -
Paladin
Code Skill SK96 Sacrifice SK97 Smite SK98 Might SK99 Prayer SK100 Resist Fire SK101 Holy Bolt SK102 Holy Fire SK103 Thorns SK104 Defiance SK105 Resist Cold SK106 Zeal SK107 Charge SK108 Blessed Aim SK109 Cleansing SK110 Resist Lightning SK111 Vengeance SK112 Blessed Hammer SK113 Concentration SK114 Holy Freeze SK115 Vigor SK116 Holy Sword SK117 Holy Shield SK118 Holy Shock SK119 Sanctuary SK120 Meditation SK121 Fist of the Heavens SK122 Fanaticism SK123 Conviction SK124 Redemption SK125 Salvation SK364 Holy Nova SK371 Holy Light SK378 Joust -
Barbarian
Code Skill SK126 Bash SK127 Sword Mastery SK128 General Mastery SK129 Mace Mastery SK130 Howl SK131 Find Potion SK132 Leap SK133 Double Swing SK134 Polearm and Spear Mastery SK135 Throwing Mastery SK136 Spear Mastery SK137 Taunt SK138 Shout SK139 Stun SK140 Double Throw SK141 Combat Reflexes SK142 Find Item SK143 Leap Attack SK144 Concentrate SK145 Iron Skin SK146 Battle Cry SK147 Frenzy SK148 Increased Speed SK149 Battle Orders SK150 Grim Ward SK151 Whirlwind SK152 Berserk SK153 Natural Resistance SK154 War Cry SK155 Battle Command SK368 Deep Wounds -
Druid
Code Skill SK221 Raven SK222 Poison Creeper SK223 Werewolf SK224 Lycanthropy SK225 Firestorm SK226 Oak Sage SK227 Summon Spirit Wolf SK228 Werebear SK229 Molten Boulder SK230 Arctic Blast SK231 Carrion Vine SK232 Feral Rage SK233 Maul SK234 Fissure SK235 Cyclone Armor SK236 Heart of Wolverine SK237 Summon Dire Wolf SK238 Rabies SK239 Fire Claws SK240 Twister SK241 Solar Creeper SK242 Hunger SK243 Shock Wave SK244 Volcano SK245 Tornado SK246 Spirit of Barbs SK247 Summon Grizzly SK248 Fury SK249 Armageddon SK250 Hurricane SK370 Gust -
Assassin
Code Skill SK251 Fire Blast SK252 Claw and Dagger Mastery SK253 Psychic Hammer SK254 Tiger Strike SK255 Dragon Talon SK256 Shock Web SK257 Blade Sentinel SK258 Burst of Speed SK259 Fists of Fire SK260 Dragon Claw SK261 Charged Bolt Sentry SK262 Wake of Fire SK263 Weapon Block SK264 Cloak of Shadows SK265 Cobra Strike SK266 Blade Fury SK267 Fade SK268 Shadow Warrior SK269 Claws of Thunder SK270 Dragon Tail SK271 Chain Lightning Sentry SK272 Wake of Inferno SK273 Mind Blast SK274 Blades of Ice SK275 Dragon Flight SK276 Death Sentry SK277 Blade Shield SK278 Venom SK279 Shadow Master SK280 Phoenix Strike SK366 Lightning Sentry -
Other
Code Skill SK357 Blink SK380 Blade Dance SK391 Lesser Fade SK400 Bone Nova SK442 Amplify Damage (Proc) SK443 Weaken (Proc) SK444 Iron Maiden (Proc) SK445 Life Tap (Proc) SK446 Decrepify (Proc) SK447 Lower Resist (Proc)
Value Condition IDs
Certain value conditions (MAPID, PREFIX, SUFFIX, AUTOMOD, STAT360) are slightly different than most others, referring to distinct zone/affix/corruption IDs instead of the value for attributes or other item stats with value ranges. Some other value conditions such as GEMLEVEL, GEMTYPE, RUNE, or DIFF behave in a similar fashion, but their IDs aren't listed in this section due to having relatively few possible values.
MAPID IDs
MAPID refers to the zone (or map) the character is currently in. When using a portal, nearby items are updated before the zone ID so any items within a screen length of the portal will be displayed as if the character was still in the previous zone. If the character walks a couple screen lengths away and returns, the ID will be updated and those items will be displayed as expected.
ItemDisplay[(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %NAME%{%NAME%}
shows all items in town
ItemDisplay[yps CLVL>89 !(MAPID>160 MAPID<164)]:
hides antidotes at level 90+ unless they're found in Rathma zones
ItemDisplay[key !MAPID=39]:
hides keys outside of the cow level
ItemDisplay[ear (MAPID=157 OR MAPID=159)]:
hides player ears within the PvP duel arenas
-
ID Zone 1 Rogue Encampment 2 Blood Moor 3 Cold Plains 4 Stony Field 5 Dark Wood 6 Black Marsh 7 Tamoe Highland 8 Den of Evil 9 Cave Level 1 10 Underground Passage Level 1 11 Hole Level 1 12 Pit Level 1 13 Cave Level 2 14 Underground Passage Level 2 15 Hole Level 2 16 Pit Level 2 17 Burial Grounds 18 Crypt 19 Mausoleum 20 Forgotten Tower 21 Tower Cellar Level 1 22 Tower Cellar Level 2 23 Tower Cellar Level 3 24 Tower Cellar Level 4 25 Tower Cellar Level 5 26 Monastery Gate 27 Outer Cloister 28 Barracks 29 Jail Level 1 30 Jail Level 2 31 Jail Level 3 32 Inner Cloister 33 Cathedral 34 Catacombs Level 1 35 Catacombs Level 2 36 Catacombs Level 3 37 Catacombs Level 4 38 Tristram 39 Moo Moo Farm (Cows) -
ID Zone 40 Lut Gholein 41 Rocky Waste 42 Dry Hills 43 Far Oasis 44 Lost City 45 Valley of Snakes 46 Canyon of the Magi 47 Sewers Level 1 (Act 2) 48 Sewers Level 2 (Act 2) 49 Sewers Level 3 50 Harem Level 1 51 Harem Level 2 52 Palace Cellar Level 1 53 Palace Cellar Level 2 54 Palace Cellar Level 3 55 Stony Tomb Level 1 56 Halls of the Dead Level 1 57 Halls of the Dead Level 2 58 Claw Viper Temple Level 1 59 Stony Tomb Level 2 60 Halls of the Dead Level 3 61 Claw Viper Temple Level 2 62 Maggot Lair Level 1 63 Maggot Lair Level 2 64 Maggot Lair Level 3 65 Ancient Tunnels 66 Tal Rasha's Tomb 1 67 Tal Rasha's Tomb 2 68 Tal Rasha's Tomb 3 69 Tal Rasha's Tomb 4 70 Tal Rasha's Tomb 5 71 Tal Rasha's Tomb 6 72 Tal Rasha's Tomb 7 73 Tal Rasha's Chamber 74 Arcane Sanctuary -
ID Zone 75 Kurast Docks 76 Spider Forest 77 Great Marsh 78 Flayer Jungle 79 Lower Kurast 80 Kurast Bazaar 81 Upper Kurast 82 Kurast Causeway 83 Travincal 84 Arachnid Lair 85 Spider Cavern 86 Swampy Pit Level 1 87 Swampy Pit Level 2 88 Flayer Dungeon Level 1 89 Flayer Dungeon Level 2 90 Swampy Pit Level 3 91 Flayer Dungeon Level 3 92 Sewers Level 1 (Act 3) 93 Sewers Level 2 (Act 3) 94 Ruined Temple 95 Disused Fane 96 Forgotten Reliquary 97 Forgotten Temple 98 Ruined Fane 99 Disused Reliquary 100 Durance of Hate Level 1 101 Durance of Hate Level 2 102 Durance of Hate Level 3 -
ID Zone 103 The Pandemonium Fortress 104 Outer Steppes 105 Plains of Despair 106 City of the Damned 107 River of Flame 108 Chaos Sanctuary 109 Harrogath 110 Bloody Foothills 111 Frigid Highlands 112 Arreat Plateau 113 Crystalline Passage 114 Frozen River 115 Glacial Trail 116 Drifter Cavern 117 Frozen Tundra 118 The Ancients' Way 119 Icy Cellar 120 Arreat Summit 121 Nihlathak's Temple 122 Halls of Anguish 123 Halls of Pain 124 Halls of Vaught 125 Abaddon 126 Pit of Acheron 127 Infernal Pit 128 Worldstone Keep Level 1 129 Worldstone Keep Level 2 130 Worldstone Keep Level 3 131 Throne of Destruction 132 Worldstone Chamber -
ID Zone 133 Matron's Den 134 Forgotten Sands 135 Furnace of Pain 136 Uber Tristram 137 Diablo-Clone's Fortress 138 Unused 139 Arreat Battlefield 140 Unused 141 Sewers of Harrogath 142 Horazon's Memory 143 Ruins of Viz-Jun 144 River Of Blood 145 Phlegethon 146 Ancestral Trial 147 Kehjistan Marketplace 148 Torajan Jungle 149 Bastion Keep 150 Throne of Insanity 151 Tomb of Zoltun Kulle 152 Cathedral of Light 153 Cathedral of Light Basement 154 Blood Moon 155 Fall of Caldeum 156 Pandemonium Citadel 157 Desert PvP Duel Arena 158 Lost Temple 159 Moor PvP Duel Arena 160 Canyon of Sescheron 161 Ruins of Necropolis 162 Decaying Swamplands 163 The Void 164 Plains of Torment 165 Pit of Despair 166 Battle Royale Arena 167 Sanatorium 168 Uber Ancients 169 Shadows of Westmarch 170 Royal Crypts 171 Sanctuary of Sin 172 Black Abyss 173 Unused 174 Ruined Cistern 175 Ashen Plains 176 Zhar's Sanctum 177 Hidden Waterways 178 Colonnades of Madness 179 Counselor's Causeway 180 Unused 181 Stygian Caverns 182 Stronghold of Acheron 183 Fallen Gardens 184 Diamond Gate
SUFFIX, PREFIX, and AUTOMOD IDs
SUFFIX refers to the suffixes items have whereas PREFIX refers to the prefixes they have. They're similar to the numbered attribute codes, but refer to affixes rather than affix attributes.
Unlike other value conditions, IDs for SUFFIX and PREFIX are not all mutually exclusive with eachother. Rules can have multiple SUFFIX or PREFIX conditions and still match with valid items.
ItemDisplay[RARE SUFFIX=662 SUFFIX=158]: %NAME% %RED%!
appends a red ! to rare items that have a chance to cast Amplify Damage on hit and also have Ignore Target's Defense
AUTOMOD functions much the same as SUFFIX and PREFIX.
Two of the three basic comparison operators (< and >) cannot be reliably used with SUFFIX or PREFIX, but the "BETWEEN" comparison operator (~) works well with them - it was actually developed specifically for them. Since multiple PREFIX or SUFFIX conditions are not mutually exclusive with themselves, ID ranges would not be able to be referred to accurately with only < and >. The "BETWEEN" operator condenses the ranges to a single condition so that it can be evaluated as either true or fase, and is much more convenient than creating large groups of conditions using only = as comparison operators.
ItemDisplay[cm3 PREFIX>1278 PREFIX<1354]: %NAME% +1
no effect (don't use)
ItemDisplay[cm3 (PREFIX=1279 OR PREFIX=1280 OR PREFIX=1281 OR PREFIX=1291 OR PREFIX=1292 OR PREFIX=1293 OR PREFIX=1303 OR PREFIX=1304 OR PREFIX=1305 OR PREFIX=1315 OR PREFIX=1316 OR PREFIX=1317 OR PREFIX=1327 OR PREFIX=1328 OR PREFIX=1329 OR PREFIX=1339 OR PREFIX=1340 OR PREFIX=1341 OR PREFIX=1351 OR PREFIX=1352 OR PREFIX=1353)]: %NAME% +1
appends +1 to any grand charm with a skill
ItemDisplay[cm3 PREFIX~1279-1353]: %NAME% +1
appends +1 to any grand charm with a skill (same as above)
External Chart of IDs: Affix IDs
STAT360 IDs
STAT360 refers to which corruption items have.
ItemDisplay[STAT360>0]: %NAME% %RED%*
appends a red * to corrupted items
-
ID Corruption 0 Not Corrupted 1 ? 2 Enhanced Damage 3 Attack Rating (Weapons[T1] & non-weapons) 4 Life after Hit 5 Attack Rating vs Demons, Damage to Demons 6 Reduced Requirements 7 Magic Find 8 Life After Each Kill 9 Mana After Each Kill 10 Max Mana 11 Faster Hit Recovery (unused) 12 Ps Enemy Fire Res Reduc 13 Ps Enemy Lightn Res Reduc 14 Ps Enemy Cold Res Reduc 15 Ps Enemy Psn Res Reduc 16 Faster Cast (Weapons) 17 Life Leech, Enhanced Damage 18 Attack Rating (Weapons[T2]) 19 Deadly Strike 20 Increased Attack Speed 21 Crushing Blow 22 Increased Attack Speed, Enhanced Damage 23 Increased Attack Speed, Crushing Blow 24 Ignore Targets Defense, Enhanced Damage 25 Deadly Strike, Enhanced Damage -
ID Corruption 26 Attack Rating, Enhanced Damage 27 All Skills (Weapons) 28 Fire Mastery, Faster Cast 29 Cold Mastery, Faster Cast 30 Lightning Mastery, Faster Cast 31 Poison Mastery, Faster Cast 32 Sockets 33 Enhanced Defense 34 Replenish Life 35 Faster Hit Recovery 36 Fire Resist 37 Cold Resist 38 Lightning Resist 39 Poison Resist 40 Mana Recovery Bonus 41 Thorns per Level 42 Faster Cast (Non-weapons) 43 Enhanced Life 44 Faster Run Walk 45 Cannot Be Frozen 46 Dmg Reduction 47 Magic Dmg Reduction 48 Indestructible, Enhanced Defense 49 Curse Resistance (Chest, Helm, Quiver, Shield) 50 All Skills (Non-weapons) -
ID Corruption 51 All Res 52 Dmg Reduction Pct 53 Max Fire Resist, Fire Resist 54 Max Cold Resist, Cold Resist 55 Max Lightning Resist, Lightning Resist 56 Max Poison Resist, Poison Resist 57 Life Leech 58 Mana Leech 59 Attack Rating, Light Radius 60 Gold Find 61 Max Hp 62 Curse Resistance (Boots, Belt, Ring) 63 Piercing Attack 64 Faster Block 65 All Attributes 66 Reduce Targets Defense 67 To Block 68 Strength 69 Dexterity 70 Vitality 71 Energy 72 All Res Max 73 To Block, Faster Block 74 Minimum Damage 75 Maximum Damage -
ID Corruption 76 Ignore Targets Defense 77 Attack Rating vs Undead, Damage to Undead 78 Deadly Strike (mon), Density, Experience 79 Cannot be Frozen (mon), Increased Maximum Life (mon), Experience, Density 80 Faster Attack Rate, Faster Cast Rate, Density, Rarity 81 Physical Resist, Density, Rarity 82 Faster Attack Rate, Faster Cast Rate, Velocity, Density, Rarity 83 Magic Find, Gold Find, Rarity 84 Density 85 Area Level, Density 86 Rarity 87 All Maximum Resistances, Density, Rarity 88 Extra Jewelry 89 Experience Gained 90 Vitality, Energy
Source of Information on this Page
Corruption IDs can be determined from PD2's BH files.
See PD2's text files for updated info when game changes are made. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.
Prefix/suffix IDs can be determined from PD2's MagicPrefix.txt and MagicSuffix.txt files. All lines have their own ID except the line between the classic affixes and the expansion affixes, which is skipped. The suffix IDs begin counting from 1 and the prefix IDs continue from where the suffixes end.
Zone IDs can be determined from PD2's Levels.txt file.
If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.
Four files have customization options:
- ProjectDiablo.cfg
- UI.ini
- ddraw.ini
- loot.filter (can be renamed)
These files are in the ProjectD2 directory (C:\Program Files (x86)\Diablo II\ProjectD2). They can be edited with any text editor, although the editor may need to be run in administrator mode.
Once a filter is selected from the launcher, loot.filter will link to the selected filter file instead of being used itself - it will be in the filters subfolder and can have a custom name.
ProjectDiablo.cfg
This configuration file contains the bulk of customization options that affect gameplay. Many hotkeys can be set here using standard virtual-key codes. It's essentially a more comprehensive version of the in-game Settings menu, containing most of those options and more.
Some examples of the available options:
- Reload Config - hotkey to reload loot filter changes
- Screen Info Configuration - determines how the info in the upper right corner is displayed. Use %REALTIME% command to show your local time on screen info.
- Gamefilter Configuration - determines how fast the game list refreshes, and whether difficulty & server is shown
- Bnet Configuration - determines whether game name/password/description are autofilled
- Party Configuration - hotkeys for auto-party (join/invite others) and auto-loot (permission to loot corpse)
UI.ini
This file describes where the Settings menu is displayed in-game.
ddraw.ini
This file has options for adjusting video and compatibility settings, such as fullscreen, resolution, or CPU affinity.
Within this file you can also define which shader you want to use. For differences between each shader, see: Shader Comparison
- Make sure you have unchecked the Windowed Mode (-w) in the launcher options - Locate the configuration file "ddraw.ini" in the "ProjectD2" folder under your "Diablo II" path installation. Right click on the .ini file and edit it with your favorite notepad/code editor. - Set your window width and height at numbers you desire (for example Full HD = 1920x1080): ; Stretch to custom resolution, 0 = defaults to the size game requests width=1920 height=1080
;[game] width=1920 height=1080 - Set option "fullscreen" to false ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen (borderless) fullscreen=false - Set "windowed" to true ; Run in windowed mode rather than going fullscreen windowed=true - [Optionall] Set "maxgameticks=-1" ; Run the game with max fps and not capped at 60-70 ish maxgameticks=-1 - Start the game and enjoy your new resolution setting NOTICE: If you would like to see your window borders - set height of the window to lower value than 1080, for example 1020. Height and width values are in pixels and You can set them to however values you like, but avoid to put values large than 16:9 or 16:10 aspect ratios. |
loot.filter
This file controls how loot is displayed and whether any items should be hidden completely. By default, there are no custom rules for filtering items.
Filters can be selected from the launcher and enabled via the in-game Settings menu.
To install manually, download a filter file and save it to Diablo II\ProjectD2\local and then select it from the launcher. Make sure the relevant in-game settings are enabled. If you want to edit a filter yourself, the Item Filtering page is a comprehensive reference.
In-Game Settings
The Settings menu can be accessed in-game from the lower left corner. Hotkeys can be set for each option.
These two options are not affected by lootfilters:
- Always Show Items: shows items on the ground without needing to hold alt
- Always Show Item Stat Ranges: shows ranges in item tooltips for variable attributes
The following options enable simple rules for changing how certain items are displayed. Except for the tooltip changes made by Show Item Level, they'll be overwritten if Enable Loot Filter is checked.
- Show Item Level: adds item levels such as (L99)
- adds ILVL to tooltips for all items
- adds ALVL to tooltips for magic/rare/crafted items unless ALVL = ILVL
- Show Ethereal: adds (Eth)
- Show Sockets: adds sockets such as (4)
- Show Rune Numbers: adds rune numbers such as [33]
- Alt Style: uses different style for Ethereal, Item Level, and Rune Number options
- Color Mod: rune numbers are colored (1-10 white, 11-16 tan, 17-22 orange, 23-33 red)
- Shorten Names: shortens potion/scroll names
These are the main options that affect custom filtering:
- Enable Loot Filter: enables the filter
- Drop Notifications: shows notifications when specified items drop
- Close Notifications: shows notifications when getting close to specified items
- Detailed Notifications: makes notifications match the displayed item name
- Verbose Notifications: adds "drop" or "close" to the notification (overridden by Detailed Notifications)
Filter Level: changes which rules/notifications will be enabled within the filter
The default hotkey to reload the filter file is Numpad 0 and can be changed in the configuration file.
List of Public Filters
The Filter column has links for each filter's github page where you can read more about them. Many authors also list their discord handles if you'd like to contact them. Filters updated for the current season are highlighted green. Older filters are highlighted red.
Dates are not updated automatically, so check the link for each to see when they've actually been updated.
Filter | Updated | Author | Brief Description |
---|---|---|---|
Kryszard's PD2 Loot Filter | 2024-05-13 ver 9.1.1 |
Kryszard Kryszard#5460 |
Filter should suit most players needs - It's good for both: leveling and endgame experience. You'll find more info on my GitHub Reddit discussion thread: Kryszard's PD2 Loot-Filter - Discussion Thread |
eqN's PD2 Filters | 2024-04-23 (Season 9) |
eqNj | A refined filter with several tiers (Relaxed, Medium, Strict, and ShowRecipes) designed for beginners and veterans alike. Every level is tailored to ensure anything of use always shows based on your class and progress. Useful info about items is in descriptions: Defense range, weapon speed/range, max sockets, runewords, and if an item is of high value. All runes and uniques notify on drop. Valuable items are made easy to see and pick up. Sockets, superior ED %, and staffmods show in item names. Crafting bases are marked/notified. Detailed recipes, runewords, and crafting info is available by switching to the ShowRecipes filter level. |
Feather | 2024-04-08 | BetweenWalls | This filter is less strict than most and has all the usual improvements, so it's ideal for new players. It's also great for experienced players who like the simple aesthetic of the original game. Multiple strictness levels are available to help the filter better match your preferences. |
Kassahi's Filter | 2024-22-09 (Season 9) |
Kassahi | My GitHub (README) is Finally Been Updated With my Filters Info, Also Blame onion For Everything !!! |
HiimFilter | 2024-04-11 (Season 9) |
Maaaaaaarrk Hiimdave |
Has an ring & amulet pts system to show value. Levels that cover season reset to End Game loot filter. Shows many important stats when the item is on the ground. Utilizes the filter levels functionality. Has helpful hints to new to PD2 players on what to do. Has LLD tags to know what is valuable to the LLD community. Has LLD specific Rung Amulet and Jewel pts grading system. See the readme for many more features! |
TalRasha's PD2 Item Filter | 2023-10-01 (Season 8) |
talrasha#4179 | Updated for Season 8. Highlights good items in bright colors and adds design elements to names. Shows crafting recipes on magic/rare items and maps. Reveals names of most uniques and sets unidentified. |
Erazure's PD2 Loot Filter | 2024-04-08 (Season 9) |
Erazure_OwO Discord: erazure |
- Highly stylized, visually polished loot filter with customizable strictness; Valuable items and high runes display and notify with a splash of color on the screen; Distinct intuitive symbols for maps, charms, runes, gems, jewels, potions, and more! - Features four different tiers of filter levels (excellent for ladder resets, midgame leveling/farming, as well as endgame mapping); Players have the ability to select what kind of potions to show or hide on demand (e.g. choose a filter level subtier to hide H5, M5, or Rejuvenation potions) - For more information, check out my GitHub or message on Discord: Erazure#5126 |
PiLLLa PD2 Filter | 2023-10-02 (Season 8) |
PiLLLa#2972 | When you visit my github, you can see updated Information. If you have any other idea for filter, let me know that by discord and reddit. Thanks <Normal1:Recommended/Base filter> <Normal2/4:Different Color&Symbol> <Normal3:Different Filter level>. |
Wolfie's Filters | 9999-12-31 | WolfieeifloW#6431 | Always updated for the newest season! Multiple versions to fit any style - Detailed/Revealed/Compact for less strict, Wolfie for stricter, BT for strictest. Shows/pings all Sets, Uniques, Runes, etc. Join my Discord for questions or more info! |
RetroCro's Loot Filter | 2024-05-09 (Season 9) | RetroCro#7154 | Ladder Reset to End Game mapping loot filter. Shows the identified names of set and unique items. Set your desired strictness in game! |
Dauracul's Loot Filter | 2024-04-09 (Season 9) |
Dauracul | Clean and informative lootfilter, focused on attribute and item management notes (socket counts, weapon speed, cube recipes, automod/staffmod rolls, runeword recipes, etc.). Runeword recipes are divided into Filter Levels and displayed on all normal bases with sockets. Most high value items will trigger notifications. |
ADevDH | 2023-09-28 | ADevelopment, DarkHumility |
PD2 All-Purpose Early-Late Game Filter Focuses on Updated Item Tiering + Map Tiering/Immunities + Highlights Jewels and Other Items for GG Stats. Includes all Crafting/Socket Bases you'll ever need! Low Overall Strictness! Filters out the garbage though! |
Filter | Updated | Author | Description |
---|---|---|---|
TheIrateSeagoer's Loot Filter | 2023-03-04 | TheIrateSeagoer CaptainJack#6308 |
This filter has all of the values from Arreat Summit listed on the equipment, ensuring you always know the max sockets/max defense of any piece of equipment (with ilvl specific information). Every magic item has the rune needed for the crafting recipes in preparation for their use in season 2. Runes are colored by the difficulty they start to drop in. Every set and unique is alerted by default at low levels. Armors are marked with a perfect and good suffix for their base armor roll. Perfect rolls are denoted with purple information, red denote good rolls. |
Equa1ity's PD2 Filter | 2022-07-11 | equa1ity#7704 | ADD RACE LEAGUE FILTER, rewriting for S5 Many improvements! |
ElPocoBurrito's Filter | 2021-12-23 | ElPocoBurrito#0001 | S4 Ready A heavily modified version of Wolfie's "Wolfie" filter tailored to be filled with features including some which are absent from many others (like telling you the set name next to the set drop). My philosophy is to be slightly strict and to keep somewhat vanilla looking item names with few exceptions (I make sure to have rare and valuable items stand out). Please give me feedback and comments on discord through DMs or the #lootfilter channel. |
1l4u's Loot Filter | 2021-08-12 | 1l4u | Update for season 3. Super strict end game filter. |
Baneazy's Loot Filter | 2021-08-06 | Baneazy | A good filter from beginning to end game. It's mostly tailored toward end game but should taper items off from Normal to Hell. |
scrollsjay's Loot Filter | 2021-04-01 | scrollsjay | This Loot Filter uses Kryszard's PD2 Loot-Filter for most of it's filter rules. Most changes allow for a briefer appearance of basic items to present a unified look. Full details with screenshots at the github repository. Contact me via reddit.com here |
Gothablo's Loot Filter | 2021-03-16 | Gothablo | It is a filter based on the code "Kryszard's PD2 Loot Filter". The main changes are aesthetic elements, but there are a few changes added from me. From the beginning of the game to END GAME, items that we do not need or are of little value are removed. All MAGIC and RARE items should be and identified to check if they are worth to the trader. In addition, the filter code can be easily changed by yourself. |
Pj's Loot Filter | 2020-12-07 | Pj#5884 | Pretty strict end-game loot filter. Based loosely on Kryszard's filter with a lot of changes. Hides all normal and exceptional stuff, only shows top-end elite items. Shows all set/unique items but only alerts on exceptional/elite versions. Hides tons of garbage. Only shows full rejuvs/super potions. Heavily commented for clarity. Work in progress, check back frequently for updates. |
Luke's late game filter | 2020-11-24 | Luke | My late game filter i updated on fly. No leveling rules. Good as reference if you want to write your own filter. Filter has been updated to be less hostile. Make sure you check for sets, bases, magic and rares. It's not recommended to use it without checking :) (fix all res on paladin shields, show light elite chests (0,3,4 os) 10+ed, show all eth chests (0,3,4 os) 5+ed) Thanks to WolfieeifloW. |
Lhaetes PD2 Loot Filter |
2020-11-19 | Lhaete | A filter that preserves the games original aesthetic, and shows Runeword recipes & Magic Crafting recipes on items! In-Game Screenshots |
Rinku's Loot Filter | 2020-11-11 | Rinku#1352 | A basic filter that hides clutter and shows item info at a glance, not much customization, just some QOL :) Definitely not for everyone but I thought I'd share. |
Some tools are available on the Guides and Links page that may be useful when editing filters.
- FilterBird (filter simulation)
- Item Filter Highlighting (syntax highlighting for Notepad++)
- Loot Filter Hints (syntax highlighting for Visual Studio Code)
FAQ
This section lists common issues and frequently asked questions about filters.
- Which is the best filter for me?
- There isn't a "best" filter. Different filters are made for different reasons, and vary in terms of how strict they are with the items they show or notify, how much and what kind of extra information they provide, and how they alter the appearance of items. It's difficult to make recommendations without knowing what you're looking for in a filter and people may not be familiar with more than a few filters, so comparing filters yourself may be the best way to find a filter that suits you.
- What's the best way to compare different filters?
- Filters usually include descriptions about how strict they are, what features they have, and how items are displayed. Some even include example images. If that isn't enough, FilterBird can be used to compare most items between filters one-at-a-time, and singleplayer can be used with an item pack and local filter so that the filter can be altered and reloaded in-game to compare any number of items.
- If I want to use a customized filter, how do I save my changes?
- Put the customized filter into ProjectD2\filters\local and select it from "Local" in the launcher. Local filters won't be updated automatically, so if yours is based on a public filter, you may want to follow that filter in case any important changes are made to it.
- How do I turn off the filter or go back to original?
- The filter can be turned off by disabling Enable Loot Filter in the in-game settings. To reset everything to default, close the game and launcher, delete the filters folder as well as default.filter and loot.filter in the ProjectD2 folder, and then relaunch the game.
- How do I use a filter with PlugY?
- The same filter configuration you have for multiplayer will also be used for singleplayer. The filter configuration is updated when the game is opened from the launcher - select a filter from the launcher and press Play in order to update it. This also updates the filter itself if you're using a non-local version. Afterward, close the game/launcher and open the game with PlugY.
- Will a loot filter from older seasons work in the current season?
- Unless the older filter was extremely simple, it will likely behave in unexpected and undesireable ways. Using an outdated filter is not recommended.
- My settings button is gone
- Close the game & launcher, delete UI.ini, and then relaunch the game to return the settings button to its default position.
- My launcher shows no filters in the list
- Close the launcher and re-open it. Repeat if they still don't show or if the server/GitHub is down. Also, try whitelisting the launcher and game in your antivirus and/or firewall.
- My launcher says "Coming Soon!" for item filters
- You have an old version of the launcher. Download the new version from projectdiablo2.com after making backups of your your ddraw.ini and ProjectDiablo.cfg files. (they'll be overwritten with default settings)
- My filter isn't working
- Make sure the in-game settings are setup correctly.
- Use the launcher to select your filter. If you don't use the launcher, these may be common issues:
- Having two PD2 installations and pasting your filter into the wrong one
- Saving the filter file with the wrong name (e.g. default.filter.filter, default.txt, or default.filter.txt)
- Having a PD2 installation inside of a Diablo II folder which is inside another Diablo II folder (folderception!)
- Not saving and closing the filter file after pasting rules into it
- My filter is displaying strange characters for certain items
- Certain special characters will only be displayed correctly if your filter file is encoded in ANSI rather than the default of UTF-8. Most text editors will allow the encoding to be modified - for example, Notepad++ includes "Encoding" as one of the primary menu options.
For help with crashes or other game issues, see the Support FAQ or the #tech-support discord channel.
Non-Vanilla
Bugs introduced in PD2 due to new features
General Bugs:
- Flawless gems can only be promoted to perfect gems while in their stacked form.
- Sometimes when using the Cartographer's Orb recipe, the result is a Hand Axe instead of a map of a higher tier.
- The monsters named "skeleton" in act 1 (like those in mausoleum/crypt) don't drop loot.
- Shrieking Terror monsters in maps cause summon AI issues.
- In Character Select screen, some characters are missing heads or appear to have different equipment.
- Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
- Text/Quantity numbers show through UI elements when using D2GL
- In some cases, having two equipment items of the same type within the cube when using a recipe which only requires one, one of those items may be destroyed.
- When attempting to connect while too many players are active, players may be presented with a dialogue box showing their position in a queue. This is misleading since the queue system is not used - players will need to connect manually instead. This may take several attempts, especially if the server they've selected is at its limit and others are also trying to join it. If other servers are acceptable, try using one of them temporarily instead.
Bugs for Specific Skills or Equipment:
- Revives' own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies.
- Being in Whirlwind (Blade Dance) animation when leveling up on assassin locks up your animation.
- Hydras spawned from the Dragon runeword (chest) are only staying up for ~1 second before despawning if trigged by whirlwind.
- Fire Resist aura from Flickering Flame on merc reduces max res back to 75 on paladin.
- Heart of the Wolverine (from Wisp Projector) despawns when you level up.
- Some items in the Immortal King set have their set bonuses displayed in blue (like normal attributes) rather than in green.
- Ethereal versions of Immortal King's Stone Crusher may display the incorrect damage (missing the set bonus) depending on the order of the set items being equipped.
BH-Related Bugs:
- Attribute ranges on tooltips are sometimes incorrect
- When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples:
- The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range.
- Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes.
- When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: Chains of Honor shows [35-45] all res in-game but is actually [50-60] since Um adds +15
- List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, pointmods
- When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can result in inaccurate/ambiguous comparisons. Example:
- A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
- The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges
- When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples:
- Some items have their default color built into %NAME%, so their color won't change unless their name is rewritten completely.
Note that attribute ranges and lootfilters are handled by PD2's open-source version of BH, which anyone may submit improvements for. The discord's #lootfilter channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
Singleplayer-Only Bugs
- PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page
- Fix: Reduce the number of maps stored per page, or switch to another page before leaving the stash
- PlugY: Having gold in the shared stash can cause issues such as preventing oskills from working correctly
- Fix: Remove all gold from the shared stash, or disable the shared gold feature in the config file
- PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - this happens if the most recent stash interaction prior to saving/exiting involved using a PlugY stash button instead of manipulating an item in the stash
- Workaround: Add or remove an item from the stash prior to saving/exiting (this also fixes the button at any time if it's set wrong)
- PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10)
- Fix: Put an item on page 10 or higher and save/exit
- Andariel quest bug (vanilla bug - fixed in multiplayer)
Vanilla
Bugs found in vanilla and PD2
- Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
- Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
- Strength bug - if stat requirements of equipped items are only met via the stats granted by those items, the gear won't be visible to other players; this may also contribute to losing items when there are multiple corpses or there isn't enough inventory space to store unequippable items when recovering them from a corpse
- When recovering items from a corpse, they are re-equipped in the following order: helm, amulet, chest, left weapon/offhand, right weapon/offhand, left ring, right ring, belt, boots, gloves
- Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand and offhand weapons
- Failed-to-Join (FTJ) bug
- Blood Witch sometimes doesn't spawn in Halls of the Dead
For a more complete list of vanilla bugs, see wikis dedicated to vanilla. The Amazon Basin wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this list of 200+ bugs that focuses on what should be fixed for D2: Resurrected.
For bugs fixed in PD2, see General Changes.
Official
Main site: ProjectDiablo2.com (download, rules, trade, armory/ladder, donate, etc)
Discord: PD2's Discord (announcements, game discussion, feedback, whitelist & recruitment forms, etc)
Reddit: r/ProjectDiablo2 (not as active as discord)
Wiki: wiki.projectdiablo2.com (you're here now)
Github: github.com/Project-Diablo-2 (open-source aspects of PD2, including launcher's list of lootfilters)
Social
- Official discord server & subreddit - see above
- PD2 Plugy Crew (discord server focused on singleplayer)
- Project LLD (discord server focused on low level dueling)
Technical
Links relating to installation, file setup, filter editing, etc
Name | Author | Description |
---|---|---|
D2 Classic & D2 LoD | Blizzard | Shop links for purchasing the vanilla game - if you already own the game, go to your Battle.net account to check your keys |
D2 Classic & D2 LoD | Blizzard | Download links for the vanilla game |
Installation Guide | cory | Step-by-step instructions for installing PD2 (source) |
PlugY | Yohann Nicolas, BetweenWalls | PlugY with settings adjusted for PD2 (Singleplayer mod which adds stash pages and fixes ubers) |
PD2-Singleplayer Pack | BetweenWalls | PlugY for PD2 with items/characters/modpacks Also includes an "official" modpack with all the game's text files |
PD2-Converter | dschu012, BetweenWalls | Converts singleplayer character/stash files to the most recent season (no need to drop items) Also includes game files from previous seasons |
FilterBird | BetweenWalls | Filter simulation tool |
Item Filter Highlighting | multimentha | Filter syntax highlighting for Notepad++, screenshot: |
Loot Filter Hints | TommyC90 | Filter syntax highlighting for Visual Studio Code |
Shader comparison | bayaraa | Side-by-side visualization of shaders available for PD2 - source documentation: shaders, shader system |
Glide 3DFX Wrapper | Sven Labusch | Alternative graphics system compared to customizable shaders - guide: Glide Setup, use version 1.3c or later |
Virtual key codes | Microsoft | May be useful to reference when manually editing hotkeys in ProjectDiablo.cfg |
Name | Author | Description |
---|---|---|
D2 Filter Picker | mik1893 | Tool to quickly switch loot filter in use, selecting it from an online repository of filters. Can be customized to use your own list of filters. (PD2's launcher does this now) |
Singleplayer Item Pack | Swoosh, Wuslwiz | Includes items & characters for singleplayer with PlugY (older versions: S1 S2) (last updated in S3) |
Data
Links to sites/files which focus on presenting objective game data or calculations in various useful ways
Name | Author | Description |
---|---|---|
Text Files/Text File Tables | PD2 Dev Team, BetweenWalls | PD2 text files (extracted from pd2data.mpq using MPQ Editor & D2 LoD listfile) |
"Portal" Skill Planner | BetweenWalls | Character skill planner with skill/synergy info up to level 60 |
Necromancer Pet Calculator | ultraover (Renato Machado) | Necromancer pet calculator, with correct damage calculations from auras and spirits |
Runeword Grid | BetweenWalls | Shows weapon runewords in a grid with runewords on one axis and weapon types on the other axis. Helps visualize which runewords can be used in which bases. |
Runewizard for PD2 | Kvothe, fabd | Shows runewords based on selected runes, with runeword info available on mouse-over |
Affix Calculator | Swoosh | Shows available affixes for an item based on user-selected inputs - make a copy of the document to use it |
Monster Revive Chart | perkylaturkey | Image chart for reviving monsters (source) |
A2 Merc Weapon Comparison | Satyrox | Image chart for comparing many popular weapons for act 2 mercenaries (source) |
A2 Merc Weapon DPS | BetweenWalls | Image chart for comparing breakpoints & relative DPS of most weapons for act 2 mercenaries (source) |
BFury/BSentinel Calc | Sass | Calculates Blade Fury/Sentinel damage - make a copy of the documents to use them (source) |
Blade Skill Calculator (S9) | Phyxion | Calculates stats for Assassin "Blade" skills; go to "File" -> "Make a copy" to use it (source) |
PD2 Reference | Elusive | Calculates DPS, helps compare weapons/jewels, and adds currencies based on input values - make a copy of the doc to use it (source) |
Weapon DPS | BetweenWalls | Calculates DPS for all weapons based on input values - make a copy of the document to use it |
Armor/Weapon Info | BetweenWalls | Lists basic info for all armor and weapon bases (this info is also split among several charts on the Item Bases page) |
Alvl Chart | BetweenWalls | Shows alvl based on ilvl and qlvl |
PD2 Search | D2Gambit | Tool for searching items & affixes (source) |
Map damage calculator | Slem | Check your actual damage to map monsters after elemental pierce |
Affix IDs | IDs for PREFIX, SUFFIX, and AUTMOD filter conditions (too many for the Item Filtering page) | |
Corruption Zone List | exiledagain | Shows list of corruption zones and when they'll be active |
Affix Chance Simulator | exiledagain | Calculates the chance for magic/rare/crafted items to get attributes |
Name | Author | Description |
---|---|---|
PD2 Tooling | Meeps | Item reference and search tool (site offline) |
PD2 RuneWizard | itsme | Shows runewords based on selected runes, with runeword info available on mouse-over (last updated 2021-02-07) |
Runecatcher | msr- | Shows runewords based on selected runes, item types, sockets, and magic properties (last updated in S3) |
Runeword Explorer | Fractall_Games | Shows runewords based on selected runes, item types, sockets, stats, etc (vanilla & pd2) (last updated in S3) |
Runeword Calculator & Filter | Acien | Shows runewords based on selected runes, item types, sockets, and string search (vanilla & pd2) (last updated in S5) |
Maxroll PD2 Planner | Riv | Full character planner (briefly supported during S4) |
For vanilla data, see vanilla wikis and tools:
- Major Wikis
- The Amazon Basin (most accurate and comprehensive wiki)
- The Arreat Summit (Blizzard's wiki)
- DiabloWiki.net
- Diablo Archive (Fandom wikis offer a hostile user-experience with many ads, but can still be useable if you can't find the info elsewhere)
- Other
- Glossary
- Game Commands (other commands: /timer <seconds>)
- D2 Library FAQtoids (in-depth explanations of various formulas)
- Phrozen Keep Guide for Text Files
- Silospen Drop Calculator
- IAS Breakpoint Calculators: Titanseal's v3, Titanseal's Rehosted, PoD's (Path of Diablo is a different game but it's mostly vanilla info)
- PlanetDiablo Affix Calculator
- DiabloII.net Damage Calculator
- Treasure Classes
- Monster Resistances
Miscellaneous
Links for anything that doesn't fit into the above categories, except guides which are listed below
Name | Author | Description |
---|---|---|
Map Running Database | Mayswan, toadflax | Community-made collection of map clear times for various builds with leaderboards ranking their clearspeeds (see S5 data) |
Wiki pages with few or no other inter-wiki links: Seasons, Beta Commands, Rules, Credits, Introduction
Technical wiki pages: Wiki Sidebar, Wiki CSS, Wiki File Gallery (also see Special Pages)
NOTICE: The info linked below is not official information and may be especially opinion-based, speculative, or outdated.
Name | Author | Description |
---|---|---|
DH's S9 Build Tier List | DarkHumility | DarkHumility's PD2 Late Game Mapping Tier List/Infographic (also see versions for: S4, S5, S6, S7, S8) |
S9 tierlist | Healen, discord class channel community | T3 Mapping Tier List, Solo Starter Tier List (source) |
Currency Values | BetweenWalls* | List of common values for runes and other currency-like items (anyone can edit) |
Lucky's Rune Prices | Lucky Luciano | Lucky's PD2 Rune Prices |
BT's Build Tier List | BTNeandertha1 | Project Diablo 2 Tier Lists by BTNeandertha1 (Separate tabs for S4/S5) |
Mr. Goodbar's Rune Prices | Mr. Goodbar | Mr. Goodbar's PD2 Rune Prices (Season 2) |
Guides
Guides are listed in reverse chronological order, with more recent guides at the top of each section. Each new season brings balance updates to many skills and items, but there are usually relatively few major balance changes or mechanical changes, so even older guides may be mostly or entirely accurate depending on what they cover.
General
Links to guides which focus on topics other than character builds
Name | Author | Date |
---|---|---|
A chill guide to team reset "speed" runs | Zagdem | 2023-09-16 (s8) |
ChugThatEstus | 2022-07-20 (s5) | |
The practical guide to LLD-crafting rlvl 30 | Hastmannen | 2022-02-28 (s4) |
Barb FAQs (not a guide) | nazh202, Ham, Mayswan, Numroth, Cat, CrankyGnome, Fluppets |
2021-12-16 (s4) |
Claw Guide for answering "are these white claws worth anything?" (source) | Bagel | 2021-07-23 (s3) |
Low Level Duels Item guide clvl 1-30 | Hastmannen | 2021-05-20 (s2) |
Basic Mechanics and Mercenary Guide | Mayswan | 2021-05-10 (s2) |
Gambling Guide | Hastmannen | 2021-04-27 (s2) |
Shopping Guide | Hastmannen | 2021-04-26 (s2) |
End-Game Basics for PD2 | Aygran | 2021-04-16 (s2) |
Pathfinding Guide | Knoofle | 2021-03-20 (s2) |
Act 5 Merc Guide | kickbitbeatborg | 2021-03-12 (s2) |
Comprehensive Guide on Summons' Damage - Necromancer Version | ultraover (Renato Machado) | 2020-12-27 (s1) |
A truly comprehensive Dclone guide - Mechanics/Numbers/Strategies | Wuslwiz | 2020-12-02 (s1) |
Builds
Links to character build guides
Name | Author | Date | Description |
---|---|---|---|
Catalog of PD2 Builds | pedrob_d, hulkster0422 | 2022-06-06 (s4) | Includes descriptions of over 200 builds and variations, with links to over 100 guides (source) |
It may also be helpful to browse the ladder armory to see what kind of skills and equipment are often used on high level characters.
Amazon
Also see the #amazon-discussion discord channel
Assassin
Also see the #assassin-discussion discord channel
Barbarian
Also see the #barb-discussion discord channel
Druid
Also see the #druid-discussion discord channel
Name | Author | Date |
---|---|---|
From zero to hero - playing HC druid in a fresh ladder season | ChaosSanctuary | 2023-09-18 (s7) |
Fireclaw Bear Build Guide | SchmittyTACP | 2023-04-27 (s7) |
Rabies Wolf | SchmittyTACP | 2022-05-24 (s6) |
Fury Druid Complete Guide | Funguskeeper | 2022-07-12 (s5) |
Shockwave Bear Druid Guide | ChugThatEstus | 2022-07-12 (s5) |
Windy Elemental Guide | SchmittyTACP | 2022-06-24 (s5) |
Druid "How-to" and FAQs | SchmittyTACP | 2022-06-22 (s5) |
Artic Maul Bear | ChugThatEstus | 2022-03-04 (s4) |
Fire Elemental Guide | SchmittyTACP | 2022-02-26 (s4) |
Maul Werebear Guide | SchmittyTACP | 2022-02-01 (s4) |
Summoning Druid Guide | Marvl | 2021-12-03 (s4) |
ATD Shapeshift Guide | SchmittyTACP | 2021-10-06 (s3) |
SchmittyTACP | 2021-06-30 (s2) | |
Wind Druid Overview | Thomas McMullen | 2020-11-16 (s1) |
Summoner Druid - An In-Depth Guide | Wuslwiz | 2020-11-15 (s1) |
Fury On Strike Druid - Build Guide | Funguskeeper | 2020-11-06 (s1) |
Fireclaw + Fury Druid - Build Guide | Funguskeeper | 2020-11-06 (s1) |
Fire Elemental Druid - Build Guide | Funguskeeper | 2020-11-06 (s1) |
Full Summon Druid - Build Guide | Funguskeeper | 2020-11-06 (s1) |
Necromancer
Also see the #necro-discussion discord channel
Paladin
Also see the #paladin-discussion discord channel
Name | Author | Date |
---|---|---|
Hammer Procdin Build Guide | CircAG | 2023-09-11 (s7) |
From zero to hero - playing HC paladin in a fresh ladder season | ChaosSanctuary | 2023-09-06 (s7) |
Thorn Paladin Build | Coutsadin | 2023-08-26 (s7) |
Summoner Zealot | Igtenos | 2022-01-17 (s4) |
The Hydradin | ChugThatEstus | 2021-12-03 (s4) |
Uber Zealer | schnda | 2021-11-01 (s3) |
Budget Uber Zealer | Skitzdrift | 2021-09-29 (s3) |
Holy Bolt Paladin | JamesZahh | 2021-03-12 (s2) |
UberFanazealot | Maddinsche | 2021-03-03 (s1) |
Sanctuary Zealot | Dauracul | 2021-01-17 (s1) |
Dual Dreamdin Guide | sensi2 | 2021-01-06 (s1) |
Frost Knight Zealot Paladin | sKeLeToR | 2020-12-19 (s1) |
Flamewarden Zealot Paladin | sKeLeToR | 2020-12-15 (s1) |
Paladin holy shock beginner guide | yeetmaster655 | 2020-11-14 (s1) |
Sorceress
Also see the #sorc-discussion discord channel