Translations:Patch Notes/963/zh
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開發者劇透 Dev Stream #1 (2022-03-12)
Stream highlights: https://www.youtube.com/watch?v=vkWhZ_-CyAs
- 共享儲物箱 (每個角色一個私人儲物箱,九個共享儲物箱) - 僅限戰網聯機,單機玩家可以使用 PlugY
- 非賽季角色, S5開始時S4角色將成為非賽季角色
- 注意: 共享儲物箱內的裝備不會被轉換到非賽季角色上
- 增益技能顯示剩餘時間, 疊加次數 (例如武學技藝,狂亂), 剩餘量 (例如骨甲,颶風裝甲)
- 金幣自動拾取將一次性拾取多堆金幣
- 玩家最高抗性減少到90 (前值是 95)
- maps will be P5 again (was P3)
- 三個新的地圖
- 黑毛和拉斯瑪的召喚材料掉落率大幅提升
- 減少無形和有形武器的差距 - 普通/擴展/精英武器的基礎傷害提升 +0%/+15%/+25%, 無形武器額外提升+25%基礎傷害 (前值+50%)
- -% phys res will be applied per weapon (won't stack when dual-wielding)
- "新的高端玩法"可以"自行調節難度" (三個新的天梯專屬挑戰內容)
- 添加賭博刷新按鈕
- 加入暗黑重置版的新符文之語 D2R's 2.4 patch (會根據平衡性調整)
- Unbending Will (6-孔劍)
- Wisdom (3-孔頭盔)
- Obsession (6-孔法杖)
- Flickering Flame (3-空頭盔)
- Mist (5-孔弓/十字弓)
- 5 new unique items (planning to have roughly 10 total)
- Occultist (crusader gauntlets) (base code = utg)
- Odium (colossus sword) (base code = 7fb)
- Zerae's Resolve (matriarchal pike) (base code = ame)
- Merman's Sprocket (wyrmhide boots) (base code = ulb)
- Martyrdom (overseer skull) (base code = ned)
- considering doing a mini race league before S5, since S5 won't be ~4 months after the start of S4 (S5 is planned for ~2 months after D2R's upcoming ladder)
- cosmetic rewards will be account-based and togglable with a chat command instead of coming from charms