Translations:General Changes/11/en
- Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
- Ethereal items no longer have half durability
- Throwing weapons and arrows/bolts have unlimited quantity
- All claws can now have pointmods
- Clubs can now have Druid pointmods (similar to pelts)
- Quivers can now be magic or rare
- Melee weapons now deal splash damage
- Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
- Crossbows have 10% Physical Pierce as an automod
- Daggers have 20% Deadly Strike as an automod
- Removed hidden movespeed penalty from medium/heavy chests and shields
- Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
- Kick damage of boots adjusted
- Damage bonus from Strength/Dexterity adjusted for several weapon types
- Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
- Attack speed (WSM) for Amazon spears improved by 10
- Melee range increased for many weapon bases
- Base defense and block chance increased for Ward/Aegis
- Maximum sockets increased for several weapon bases and Necromancer shields
- Durability increased for all weapons