Translations:General Changes/11/en: Difference between revisions
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[[Item Bases]]: |
[[Item Bases]]: |
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* Ethereal bonus reduced from 50% to 25% ( |
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same) |
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* Ethereal items no longer have half durability |
* Ethereal items no longer have half durability |
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* Throwing weapons and arrows/bolts have unlimited quantity |
* Throwing weapons and arrows/bolts have unlimited quantity |
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* Clubs can now have Druid pointmods (similar to pelts) |
* Clubs can now have Druid pointmods (similar to pelts) |
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* Quivers can now be magic or rare |
* Quivers can now be magic or rare |
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* Melee weapons now deal splash damage |
* Melee weapons now deal [[Game_Mechanics#Melee_Splash|splash damage]] |
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* Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite) |
* Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite) |
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* Crossbows have 10% Physical Pierce as an automod |
* Crossbows have 10% Physical Pierce as an automod |
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* Kick damage of boots adjusted |
* Kick damage of boots adjusted |
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* Damage bonus from Strength/Dexterity adjusted for several weapon types |
* Damage bonus from Strength/Dexterity adjusted for several weapon types |
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* Base damage for exceptional weapons increased by ~24% |
* Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24% |
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* Attack speed (WSM) for Amazon spears improved by 10 |
* Attack speed (WSM) for Amazon spears improved by 10 |
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* Melee range increased for many weapon bases |
* Melee range increased for many weapon bases |
Latest revision as of 05:36, 14 August 2022
- Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
- Ethereal items no longer have half durability
- Throwing weapons and arrows/bolts have unlimited quantity
- All claws can now have pointmods
- Clubs can now have Druid pointmods (similar to pelts)
- Quivers can now be magic or rare
- Melee weapons now deal splash damage
- Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
- Crossbows have 10% Physical Pierce as an automod
- Daggers have 20% Deadly Strike as an automod
- Removed hidden movespeed penalty from medium/heavy chests and shields
- Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
- Kick damage of boots adjusted
- Damage bonus from Strength/Dexterity adjusted for several weapon types
- Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
- Attack speed (WSM) for Amazon spears improved by 10
- Melee range increased for many weapon bases
- Base defense and block chance increased for Ward/Aegis
- Maximum sockets increased for several weapon bases and Necromancer shields
- Durability increased for all weapons