Balance Changes: Difference between revisions
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= Barbarian =
== Combat ==
{| class="wikitable"
|-
|'''Frenzy'''
|
*Now is now a level 1 skill
*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
*Movement speed reduced
*Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that
|-
|'''Bash'''
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*25% chance if monster is not put in to faster hit recovery animation
*If monster is put into FHR animation then no knockback
*Bash now requires 2 handed weapon,
|-
|'''Concentrate'''
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*Is now a level 12 skill
*Convert's phys damage to magic
*Magic damage conversion increased 2% per hard point
|-
|'''Berserk'''
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*Is now a level 24 skill.
*Now physical damage.
*Reduces your physical resistance for .5 seconds after berserking.
*Scaling physical resistance pierce.
|-
|'''Leap/Leap Attack'''
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*AOE on landing.
*Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech,
*Gorefoots increase speed.
|-
|'''Whirlwind'''
*Increase the movement speed (4% per soft point)
*Movement speed increase speed of Whirlwind
*Will not apply splash.
|-
|'''Double Throw'''
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*Starts at 3, goes up to 5 per weapon. 10 total bounces.
*Pierce doesn’t effect.
|}
== Warcries ==
{| class="wikitable"
|-
|Battle Cry reduce enemy physical resistance. Can break immunities
|-
|Grim Ward Grants party members flat attack rating, and damage
|-
|Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
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|Battle Order's 15 life 15 mana per level. Flat increase.
|-
|War Cry Now has scaling AOE. Stun removed. Procs FHR
|}
== Masteries ==
{| class="wikitable"
|-
|Iron Skin Hard points offer PDR%. Soft points defense
|-
|Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus.
|-
|Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well.
|-
|Polearm and spear Improves Polearms and Spears
|-
|Arms Mastery Improves Swords, axes, maces
|}
= Sorceress =
== Fire ==
{| class="wikitable"
|-
|Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD.
|Inferno Faster Spray speed
|Fire Wall Reduced duration. Reduced CD.
|Combustion Added for fireball synergy. Long CD. AOE burst fire ball.
|Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball.
|Fire Mastery Med damage, Med Pierce
|Warmth added Flat attack rating bonus
|}
== Cold ==
{| class="wikitable"
|-
|Frozen Orb Shorter Cooldown
|Blizzard Improved ground density
|Ice Bolt Faster missile speed
|Ice Blast Pierces. Faster missiles
|Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce
|Cold Enchant Can use enchant fire and cold together.
|Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike.
|Cold Mastery High pierce, low damage
|}
== Lightning ==
{| class="wikitable"
|-
|Thunder storm time between attacks goes down with increased skills, cast nova on impact
|Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities
|Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points.
|Lightning pierce no pierce, high damage
|Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed.
|Telekinesis Large Damage buff. Synergies added.
|}
= Amazon =
== Bow ==
{| class="wikitable"
|-
|Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points
|Multi-shot Reduced mana cost, Range reduced greatly
|Guided Arrow Now pierces. Can pierce same target 3 times.
|Strafe No next hit delay. Reduced to 5 attacks from 10.
|Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage
|Exploding Arrow Bigger AOE. AOE triggers on each pierced impact.
|}
== Javelin ==
{| class="wikitable"
|-
|Javelin and Spear Mastery Replaces impale IAS per hard point
|Fend 5 attacks instead of 10
|Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage
|Poison Javelin Increased damage. Poison done over .5 seconds.
|Plague Javelin Poison damage done over 3 seconds. (fixed)
|Lightning Fury Damage and bolts released nerfed. capped at 10 bolts.
|}
== Passive ==
{| class="wikitable"
|-
|Inner Sight reduce enemy attack rating (percentage based) and defense
|Slow Movement reduce enemy missle speed and movement speed
|Evade level 6. Scaling FRW added
|Dodge Grants bonus FHR per hard point, removed animation
|Pierce Level 12.
|Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect
|Penetrate (passive -5% to enemy defense per hard point)
|}
= Source
https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224
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