FRW = Faster Run/Walk
FCR = Faster Cast Rate
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Reduction
PDR = Physical Damage Reduction
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
MAEK = Mana After Each Kill
LAEK = Life After Each Kill
ED = Enhanced Damage OR Enhanced Defense
CB = Crushing Blow
DS = Deadly Strike
LOH = Life on Hit
You may only have 1 spirit and 1 vine up at a time, all other summons may be active
Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar.
Grants AOE heal to nearby allies whenever it consumes a corpse.
Grants AOE mana to nearby allies whenever it consumes a corpse.
Now hits 3 times, caps at 12 ravens and at every 10 hard points spent.
You may now summon an additional raven per cast (max 3).
Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage.
Spirit of Barbs
Now has a flat reflect damage value that scales instead of % of monsters reflected.
Now has a melee splash at 20 hard points, grants a second bear.
Spread tick rate increased and spread radius increased.
Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance.
Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving).
Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves (Infinite duration "9999 seconds").
Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds").
Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced.
3 hit cap instead of 5.
Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted).
Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit.
Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'.
Hit box improved (bigger).
Increased AOE based on skill level.
Increased missile speed based on soft points spent.
Density increased, cooldown reduced, next hit delay removed.
Cooldown reduced, next hit delay reduced.
AOE decreased, fall rate increased.
No longer a wind druid skill synergy. Small CD.
Chain Lightning Sentry
Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.
Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.
Extra missile per 4 hard point up to 6.
No next hit delay. Larger Ground spread.
Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons