Maps: Difference between revisions

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prime evils & missing image links
(Marked this version for translation)
(prime evils & missing image links)
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<noinclude>This page is missing map layouts for theSanatorium, newRoyal seasonCrypts, 5and mapsSanctuary of Sin</noinclude>
 
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To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients/Baal. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the [[Maps#Individual_Maps|lists below]] to populate the map zone - they often don't include ''all'' of the monsters listed, so maps won't always have the same immunities present.
 
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When maps are opened, a random selection of enemy types are chosen to populate the map zone. Map zones often don't include ''all'' of the monsters listed in each map section below.
 
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* '''Horazon''' appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
* A '''Treasure Fallen''' appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
* A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance
 
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== Individual Maps ==
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
 
Map bosses are treated as prime evils.
=== Tier 1 ===
Tier 1 map zones have a zone level of 87
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</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:sanatorium-1.png|frameless|200px]]
 
[[File:sanatorium-2.png|frameless|200px]]
 
[[File:sanatorium-3.png|frameless|200px]]
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:royal-crypts-1.png|frameless|200px]]
 
[[File:royal-crypts-2.png|frameless|200px]]
 
[[File:royal-crypts-3.png|frameless|200px]]
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Dungeon monsters grant 200% more experience and, have 75% curse reduction, and are treated as prime evils.
 
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:sanctuary-of-sin-1.png|frameless|200px]]
 
[[File:sanctuary-of-sin-2.png|frameless|200px]]
 
[[File:sanctuary-of-sin-3.png|frameless|200px]]
 
[[File:black-abyss.png|frameless|200px]]
</div>
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