RWHelms: Difference between revisions

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<noinclude>This page lists all helm runewords. Other runewords: [[RWChests|Chests]], [[RWShields|Shields]], [[RWWeapons|Weapons]], [[All Runewords]]</noinclude>

== Helm Runewords ==
== Helm Runewords ==
Runewords can only be made in <span class="d2-white">regular</span> items (<span class="d2-gray">ethereal</span> or non-ethereal), and the socket count must be exact. They ''cannot'' be made in <span class="d2-blue">magic</span>/<span class="d2-yellow">rare</span>/<span class="d2-orange">crafted</span>/<span class="d2-gold">unique</span>/<span class="d2-green">set</span> items.
Runewords can only be made in <span class="d2-white">regular</span> items (<span class="d2-gray">ethereal</span> or non-ethereal), and the socket count must be exact. They ''cannot'' be made in items whose rarity is <span class="d2-blue">magic</span> or higher.


Runeword changes include [[Runes|rune]] changes.
Runeword changes include [[Runes|rune]] changes.
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| +5 Strength || +5 Strength
| +5 Strength || +5 Strength
|-
|-
| <span class="omod">+2 to Mana after each Kill</span> || <span class="nmod">+[3-5]</span> to Mana after each Kill
| <span class="omod">+2 to Mana after each Kill</span> || <span class="nmod">+[4-6]</span> to Mana after each Kill
|-
|-
| -33% Extra Gold from Monsters || -33% Extra Gold from Monsters
| -33% Extra Gold from Monsters || -33% Extra Gold from Monsters
Line 77: Line 79:
| Physical Damage Taken Reduced by 7 || Physical Damage Taken Reduced by 7
| Physical Damage Taken Reduced by 7 || Physical Damage Taken Reduced by 7
|-
|-
| <span class="omod">+2 to Mana after each Kill</span> || <span class="nmod">+1</span> to Mana after each Kill
| <span class="omod">+2 to Mana after each Kill</span> || <span class="nmod">+[1-2]</span> to Mana after each Kill
|-
|-
| +2 to Light Radius || +2 to Light Radius
| +2 to Light Radius || +2 to Light Radius
Line 135: Line 137:
| 50% Extra Gold from Monsters || 50% Extra Gold from Monsters
| 50% Extra Gold from Monsters || 50% Extra Gold from Monsters
|-
|-
| 25% Better Chance of Getting Magic Items || 25% Better Chance of Getting Magic Items
| <span class="omod">25% Better Chance of Getting Magic Items</span> || <span class="nmod">30%</span> Better Chance of Getting Magic Items
|-
|-
| Level 17 Attract (60 Charges) || Level 17 [[Attract]] (60 Charges)
| Level 17 Attract (60 Charges) || Level 17 [[Attract]] (60 Charges)
|}
|}
* The chance to cast Delirium was removed due to it causing crashes in some scenarios


=== Flickering Flame ===
=== Flickering Flame ===
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| <span class="nmod">+2 to Fire Skills</span>
| <span class="nmod">+2 to Fire Skills</span>
|-
|-
| <span class="nmod">-10% to Enemy Fire Resistance</span>
| <span class="nmod">-[5-10]% to Enemy Fire Resistance</span>
|-
|-
| <span class="nmod">+30% Enhanced Defense</span>
| <span class="nmod">+30% Enhanced Defense</span>
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| <span class="omod">All Resistances +[5-20]</span> || All Resistances <span class="nmod">+[10-20]</span>
| <span class="omod">All Resistances +[5-20]</span> || All Resistances <span class="nmod">+[10-20]</span>
|-
|-
| <span class="omod">[12-25]% Better Chance of Getting Magic Items</span> || <span class="nmod">[15-30]%</span> Better Chance of Getting Magic Items
| <span class="omod">[12-25]% Better Chance of Getting Magic Items</span> || <span class="nmod">[20-30]%</span> Better Chance of Getting Magic Items
|}
|}


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| <span class="nmod">+20% Faster Hit Recovery</span>
| <span class="nmod">+20% Faster Hit Recovery</span>
|-
|-
| <span class="nmod">[6-8]% Life Stolen per Hit</span>
| <span class="nmod">[10-12]% Life Stolen per Hit</span>
|-
|-
| <span class="nmod">+[4-6] to [[Zeal]]</span>
| <span class="nmod">+18 to [[Zeal]]</span>
|-
|-
| <span class="nmod">+[150-200]% Enhanced Defense</span>
| <span class="nmod">+[150-200]% Enhanced Defense</span>
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| <span class="nmod">Attacker Takes Damage of [200-250]</span>
| <span class="nmod">Attacker Takes Damage of [200-250]</span>
|}
|}
*Note: Zeal is limited to +3 on Paladins due to the Oskill mechanic.

Latest revision as of 16:13, 11 April 2024

This page lists all helm runewords. Other runewords: Chests, Shields, Weapons, All Runewords

Helm Runewords

Runewords can only be made in regular items (ethereal or non-ethereal), and the socket count must be exact. They cannot be made in items whose rarity is magic or higher.

Runeword changes include rune changes.

Nadir

2-Socket Helms

Nef • Tir

Required Level: 13

Before After
+50% Enhanced Defense +50% Enhanced Defense
+10 Defense +10 Defense
+30 Defense vs. Missile +30 Defense vs. Missile
+5 Strength +5 Strength
+2 to Mana after each Kill +[4-6] to Mana after each Kill
-33% Extra Gold from Monsters -33% Extra Gold from Monsters
-3 to Light Radius -3 to Light Radius
Level 13 Cloak of Shadows (9 Charges) Level 13 Cloak of Shadows (9 Charges)

Radiance

3-Socket Helms

Nef • Sol • Ith

Required Level: 27

Before After
+[20-40]% Enhanced Damage
+75% Enhanced Defense +75% Enhanced Defense
+30 Defense vs. Missile +30 Defense vs. Missile
+10 to Vitality +10 to Vitality
+10 to Energy +10 to Energy
+33 to Mana +33 to Mana
Physical Damage Taken Reduced by 7 Physical Damage Taken Reduced by 7
Magic Damage Taken Reduced by 3 Removed
15% Damage Taken Gained as Mana when Hit 15% Damage Taken Gained as Mana when Hit
+5 to Light Radius +5 to Light Radius

Lore

2-Socket Helms

Ort • Sol

Required Level: 27

Before After
+1 to All Skills +1 to All Skills
+10 to Energy +[5-10] to Energy
Lightning Resist +30% Lightning Resist +30%
Physical Damage Taken Reduced by 7 Physical Damage Taken Reduced by 7
+2 to Mana after each Kill +[1-2] to Mana after each Kill
+2 to Light Radius +2 to Light Radius

Wisdom

3-Socket Helms

Pul • Ith • Eld

Required Level: 45

New
+33% Chance to Pierce
[15-25]% Bonus to Attack Rating
[4-8]% Mana Stolen per Hit
+30% Enhanced Defense
+10 to Energy
15% Slower Stamina Drain
Cannot Be Frozen
+5 to Mana after each Kill
15% Damage Gained as Mana when Hit

Delirium

3-Socket Helms

Lem • Ist • Io

Required Level: 51

Before After
1% Chance to Cast Level 50 Delirium when Struck Removed
11% Chance to Cast Level 18 Confuse on Striking 11% Chance to Cast Level 18 Confuse on Striking
6% Chance to Cast Level 14 Mind Blast when Struck 6% Chance to Cast Level 14 Mind Blast when Struck
14% Chance to Cast Level 13 Terror when Struck 14% Chance to Cast Level 13 Terror when Struck
+2 to All Skills +2 to All Skills
+261 Defense +261 Defense
+10 to Vitality +10 to Vitality
50% Extra Gold from Monsters 50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items 30% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges) Level 17 Attract (60 Charges)
  • The chance to cast Delirium was removed due to it causing crashes in some scenarios

Flickering Flame

3-Socket Helms

Nef • Pul • Vex

Required Level: 55

New
Level [1-6] Resist Fire Aura when Equipped
+2 to Fire Skills
-[5-10]% to Enemy Fire Resistance
+30% Enhanced Defense
+30 Defense vs. Missile
+[65-75] to Mana
+4% to Maximum Fire Resist
Half Freeze Duration

Dream

3-Socket Helms - also see Dream (Shield)

Io • Jah • Pul

Required Level: 65

Before After
10% Chance to Cast Level 15 Confuse when Struck 10% Chance to Cast Level 15 Confuse when Struck
Level 15 Holy Shock Aura when Equipped Level 13 Holy Shock Aura when Equipped
+[20-30]% Faster Hit Recovery +[20-30]% Faster Hit Recovery
+30% Enhanced Defense +30% Enhanced Defense
+[150-220] Defense +[150-220] Defense
+10 to Vitality +10 to Vitality
Increase Maximum Life 5% Increase Maximum Life 5%
+[0-61] to Mana (+0.625 per Character Level) +[0-61] to Mana (+0.625 per Character Level)
All Resistances +[5-20] All Resistances +[10-20]
[12-25]% Better Chance of Getting Magic Items [20-30]% Better Chance of Getting Magic Items

Ferocity

3-Socket Helms

Zod • Cham • Shael

Required Level: 69

New
12% Chance to Cast Level 10 Taunt on Striking
Indestructible
+20% Faster Hit Recovery
[10-12]% Life Stolen per Hit
+18 to Zeal
+[150-200]% Enhanced Defense
Magic Damage Taken Reduced by [6-12]
Cannot Be Frozen
Attacker Takes Damage of [200-250]
  • Note: Zeal is limited to +3 on Paladins due to the Oskill mechanic.