Patch Notes: Difference between revisions
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[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) |
[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) |
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<!--T:1401--> |
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== Features == |
== Features == |
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* Spells and abilities no longer share cooldowns (global cooldown has been removed) |
* Spells and abilities no longer share cooldowns (global cooldown has been removed) |
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* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) |
* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) |
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<!--T:1402--> |
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== Maps == |
== Maps == |
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* Two new maps have been added |
* Two new maps have been added |
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** New Tier 3: Ashen Plains (item code: t3a) |
** New Tier 3: Ashen Plains (item code: t3a) |
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<!--T:1403--> |
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* The Following Maps have changed tiers |
* The Following Maps have changed tiers |
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** Torajan Jungle is now a tier 1 |
** Torajan Jungle is now a tier 1 |
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** Tombs of zoltun kulle is now a tier 3 |
** Tombs of zoltun kulle is now a tier 3 |
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<!--T:1404--> |
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* New Map Mods |
* New Map Mods |
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** Area level increased by 1 |
** Area level increased by 1 |
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** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) |
** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) |
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* Maps will now always spawn with all available monster types |
* Maps will now always spawn with all available monster types |
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<!--T:1406--> |
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* Tier 1 Map Resistance Changes |
* Tier 1 Map Resistance Changes |
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** Torajan jungle no longer has poison immunes |
** Torajan jungle no longer has poison immunes |
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** Lost temple no longer has poison immunes |
** Lost temple no longer has poison immunes |
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* Tier 2 Map Changes |
* Tier 2 Map Changes |
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** Royal Crypts no longer has physical immunes |
** Royal Crypts no longer has physical immunes |
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** Shadows of westmarch no longer has magic immunes |
** Shadows of westmarch no longer has magic immunes |
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<!--T:1408--> |
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* Tier 3 Map Changes |
* Tier 3 Map Changes |
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** River of blood no longer has lightning immunes |
** River of blood no longer has lightning immunes |
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** Kehjistan marketplace now has cold immunes |
** Kehjistan marketplace now has cold immunes |
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<!--T:1409--> |
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* The following map contains X map affix changes have been made |
* The following map contains X map affix changes have been made |
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** Map contains unholy corpses poison resist reduced from 120 to 80 |
** Map contains unholy corpses poison resist reduced from 120 to 80 |
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** Map contains hell bovine density bonus increased from 35-40% to 50-60% |
** Map contains hell bovine density bonus increased from 35-40% to 50-60% |
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* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons |
* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons |
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** Tier 1 = 20-40% |
** Tier 1 = 20-40% |
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** Tier 3 = 60-80% |
** Tier 3 = 60-80% |
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<!--T:1411--> |
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* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased |
* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased |
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** Tier 1 increased from 10-20% to 30-50% |
** Tier 1 increased from 10-20% to 30-50% |
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** Tier 3 increased from 30-40% to 70-90% |
** Tier 3 increased from 30-40% to 70-90% |
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<!--T:1412--> |
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* Dungeon bosses now properly drop diablo clone and rathma unique items |
* Dungeon bosses now properly drop diablo clone and rathma unique items |
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* Dungeon bosses are now level 94 instead of 92 |
* Dungeon bosses are now level 94 instead of 92 |
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* Map bosses will now be 2 levels higher than the map zone they are within |
* Map bosses will now be 2 levels higher than the map zone they are within |
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== UBERS == |
== UBERS == |
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* Uber ancients sigils droprate increased by 20% |
* Uber ancients sigils droprate increased by 20% |
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** Uber ancients now provide more experience |
** Uber ancients now provide more experience |
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<!--T:1414--> |
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* Diablo clone and his minions now provide more experience |
* Diablo clone and his minions now provide more experience |
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* Rathma, mendeln and their minions now provide more experience |
* Rathma, mendeln and their minions now provide more experience |
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<!--T:1415--> |
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== Skills == |
== Skills == |
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=== Amazon === |
=== Amazon === |
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* Dodge now display its faster hit recovery bonus value in its tooltip |
* Dodge now display its faster hit recovery bonus value in its tooltip |
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<!--T:1416--> |
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=== Assassin === |
=== Assassin === |
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* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 |
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 |
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* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills |
* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills |
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=== Barbarian === |
=== Barbarian === |
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* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice |
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice |
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* Concentrate attack rating bonus per level increased from 12% to 15% |
* Concentrate attack rating bonus per level increased from 12% to 15% |
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=== Druid === |
=== Druid === |
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* Arctic blast now reduces enemies cold resistance |
* Arctic blast now reduces enemies cold resistance |
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* Hurricane level 16-20 scaling increased from 16-16 to 20-20 |
* Hurricane level 16-20 scaling increased from 16-16 to 20-20 |
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=== Necromancer === |
=== Necromancer === |
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* Poison nova level 1-8 scaling reduced from 7-7 to 6-6 |
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6 |
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* Dark pact level 28+ scaling reduced from 9-11 to 8-10 |
* Dark pact level 28+ scaling reduced from 9-11 to 8-10 |
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=== Paladin === |
=== Paladin === |
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* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points |
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points |
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* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 |
* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 |
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=== Sorceress === |
=== Sorceress === |
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* Inferno now reduces enemies fire resistance |
* Inferno now reduces enemies fire resistance |
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* Shiver armor duration no longer has a hidden synergy with itself |
* Shiver armor duration no longer has a hidden synergy with itself |
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<!--T:1422--> |
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== ITEMS == |
== ITEMS == |
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* Ist rune +25% magic find bonus in armors increased to +30% |
* Ist rune +25% magic find bonus in armors increased to +30% |
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* Brand runeword now has you may now summon 6 additional skeleton archers |
* Brand runeword now has you may now summon 6 additional skeleton archers |
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<!--T:1423--> |
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=== New runewords === |
=== New runewords === |
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* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) |
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) |
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* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) |
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) |
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=== UNIQUES === |
=== UNIQUES === |
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=== Armor and Jewelry === |
=== Armor and Jewelry === |
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* The third eye 8% chance to cast level 25 bone nova increased to 10% |
* The third eye 8% chance to cast level 25 bone nova increased to 10% |
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=== Weapons === |
=== Weapons === |
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* Razor's edge 40% increased attack speed increased to 60% |
* Razor's edge 40% increased attack speed increased to 60% |
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* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot |
* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot |
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=== Sets === |
=== Sets === |
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* Griswold's redemption +3-4 sockets increased to +3-5 |
* Griswold's redemption +3-4 sockets increased to +3-5 |
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* Iratha's finery full set bonus reduced from +5% maximum resist to +2% |
* Iratha's finery full set bonus reduced from +5% maximum resist to +2% |
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== Corruption Changes == |
== Corruption Changes == |
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* Corruptions should now properly display a red dot for bh (please report any missing stats) |
* Corruptions should now properly display a red dot for bh (please report any missing stats) |
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=== Weapon Corruptions === |
=== Weapon Corruptions === |
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* Tier 1 |
* Tier 1 |
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* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense |
* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense |
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=== Shield Corruptions === |
=== Shield Corruptions === |
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* Tier 1 |
* Tier 1 |
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** +15-25% mana regeneration replaced with +20-30% magic find |
** +15-25% mana regeneration replaced with +20-30% magic find |
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* Tier 2 |
* Tier 2 |
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** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block |
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block |
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** +4-6% physical damage reduction increased to +6% |
** +4-6% physical damage reduction increased to +6% |
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=== Chest Corruptions === |
=== Chest Corruptions === |
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* Tier 1 |
* Tier 1 |
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** +15-25% mana regeneration replaced with +20-30% magic find |
** +15-25% mana regeneration replaced with +20-30% magic find |
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* Tier 2 |
* Tier 2 |
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** +10-15% faster run walk increased to +20% |
** +10-15% faster run walk increased to +20% |
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* Tier 3 |
* Tier 3 |
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** +10% reduced curse duration increased to +10-20% |
** +10% reduced curse duration increased to +10-20% |
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** +4-6% Physical damage reduction increased to +6% |
** +4-6% Physical damage reduction increased to +6% |
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=== Helm Corruptions === |
=== Helm Corruptions === |
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* Tier 1 |
* Tier 1 |
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** +15-25% mana regeneration replaced with +20-30% magic find |
** +15-25% mana regeneration replaced with +20-30% magic find |
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=== Boot Corruptions === |
=== Boot Corruptions === |
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* Tier 2 |
* Tier 2 |
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** +5-10% faster block rate increased to +10% |
** +5-10% faster block rate increased to +10% |
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* Tier 3 |
* Tier 3 |
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** Cannot be frozen replaced with +10% increased chance to block |
** Cannot be frozen replaced with +10% increased chance to block |
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=== Glove Corruptions === |
=== Glove Corruptions === |
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* Tier 3 |
* Tier 3 |
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** +4-8 all resists increased to +5-8 |
** +4-8 all resists increased to +5-8 |
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=== Belt Corruptions === |
=== Belt Corruptions === |
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* Tier 2 |
* Tier 2 |
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** +10-20% mana regeneration replaced with +100-150 attack rating |
** +10-20% mana regeneration replaced with +100-150 attack rating |
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* Tier 3 |
* Tier 3 |
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** +8-12% faster run walk reworked to +10% |
** +8-12% faster run walk reworked to +10% |
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** +4-8 to all resists increased to +5-8 |
** +4-8 to all resists increased to +5-8 |
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=== Ring Corruptions === |
=== Ring Corruptions === |
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* Tier 2 |
* Tier 2 |
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** Attackers takes damage replaced with +20-40 life |
** Attackers takes damage replaced with +20-40 life |
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* Tier 3 |
* Tier 3 |
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** +8-12% faster run walk reworked to +10% |
** +8-12% faster run walk reworked to +10% |
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** Cannot be frozen replaced with +2-3% physical damage reduction |
** Cannot be frozen replaced with +2-3% physical damage reduction |
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=== Amulet Corruptions === |
=== Amulet Corruptions === |
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* Tier 2 |
* Tier 2 |
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** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes |
** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes |
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* Tier 3 |
* Tier 3 |
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** +8-12% faster run walk increased to +10% |
** +8-12% faster run walk increased to +10% |
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** +4-8 to all attributes replaced with cannot be frozen |
** +4-8 to all attributes replaced with cannot be frozen |
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=== Quiver Corruptions === |
=== Quiver Corruptions === |
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* Tier 1 |
* Tier 1 |
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** +10% faster hit recovery increased to +20% |
** +10% faster hit recovery increased to +20% |
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=== Map Corruptions === |
=== Map Corruptions === |
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* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity |
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity |
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* Added a new monster rarity corruption mod |
* Added a new monster rarity corruption mod |
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* Tier 1 |
* Tier 1 |
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** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity |
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity |
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** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 |
** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 |
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* Tier 2 |
* Tier 2 |
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** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity |
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity |
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** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 |
** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 |
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* Tier 3 |
* Tier 3 |
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** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity |
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity |
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== PATCHES == |
== PATCHES == |
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=== Season 6 - Patch #1 (2022-11-28) === |
=== Season 6 - Patch #1 (2022-11-28) === |
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=== Season 6 - Patch #2 (2022-12-03) === |
=== Season 6 - Patch #2 (2022-12-03) === |
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* Bug Fixes |
* Bug Fixes |
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<!--T:1451--> |
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=== Season 6 - Patch #3 (2022-12-09) === |
=== Season 6 - Patch #3 (2022-12-09) === |
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* Bug Fixes |
* Bug Fixes |
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Seasons are scheduled every four months, so S7 should be expected in late March or early April 2023, with the closed/open betas taking place in the preceding ~2 weeks. No official dates have been announced. |
Seasons are scheduled every four months, so S7 should be expected in late March or early April 2023, with the closed/open betas taking place in the preceding ~2 weeks. No official dates have been announced. |
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===Pre-Beta Spoilers from Dev Streams=== |
===Pre-Beta Spoilers from Dev Streams=== <!--T:1452--> |
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<!--T:1256--> |
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TBA |
TBA |
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===Closed Beta Spoilers=== |
===Closed Beta Spoilers=== |
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TBA |
TBA |
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<!--T:1454--> |
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===Open Beta Spoilers=== |
===Open Beta Spoilers=== |
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TBA |
TBA |
Revision as of 17:17, 28 December 2022
This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes
Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |
Season 1 Awakening - November 6th 2020
Vanilla Diablo 2 vs Project Diablo 2 S1 Awakening Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity. GENERAL CHANGES
MERCENARIES
ITEMS
RUNEWORDS
Skill ChangesAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
Season 1 Patches2020-11-08
2020-11-08
The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack 2020-11-10
2020-11-12
2020-11-15
2020-11-16
2020-11-19
2020-11-22
2020-11-28
2020-12-02
2020-12-05
2020-12-11
unknown date
unknown date
2021-01-21
|
Season 2 Transcendence - March 12th 2021
GENERAL CHANGES
MAP CHANGES
ITEM BASE CHANGESGENERAL ITEMS
CLASS ITEMS
ARMOR
WEAPON
SKILL CHANGESAMAZON
ASSASSIN
BARBARIAN
DRUID
NECROMANCER
PALADIN
SORCERESS
CRAFTING CHANGES
UNIQUE WEAPON CHANGESUNIQUE CLASS ITEMS
UNIQUE WEAPONS
UNIQUE ARMOR CHANGESUNIQUE CLASS ITEMS
UNIQUE ARMORS
UNIQUE JEWELRY CHANGES
SET ITEM CHANGES
RUNEWORD CHANGESRUNEWORD WEAPONS
RUNEWORD ARMORS
|
Season 3 Domination - July 23rd 2021
General Changes
Corruption Changes
Weapons
Chest
Shields
Helmets
Boots
Gloves
Amulets
Map Changes
Uber Changes
PVP Changes
Rare Changes
THE FOLLOWING MODS NOW SPAWN ON MAGIC AND RARE ITEMS
THE FOLLOWING MODS HAVE BEEN ADDED TO RARE CHEST ARMORS AND GLOVES
THE FOLLOWING NOW ROLL ON CHEST ARMOR
THE FOLLOWING CAN NOW SPAWN ON RARE HELMS
THE FOLLOWING NOW ROLL ON AMAZON SPECIFIC RARE / MAGIC WEAPONS
THE FOLLOWING MODS HAVE BEEN ADDED TO MAGIC AND RARE SHIELDS
THE FOLLOWING HAVE BEEN ADDED TO RARE WEAPONS
THE FOLLOWING CAN NOW SPAWN ON RARE BOWS
THE FOLLOWING HAVE BEEN ADDED TO RARE JEWELS
Crafting Changes
Vampiric Crafts (Skull)
Bountiful Craft (Topaz)
Skill Balance Changes
Amazon
Assassin
Barbarian
Necromancer
Paladin
Sorceress
Druid
Item Base Changes
New Unique Items
Unique Changes (Weapons)
Unique Changes (Non-Weapons)
Set Changes
Runeword Weapon Changes
Runeword Armor Changes
PatchesSeason 3 Patch 1 (2021-07-27)
Season 3 Patch 2 (2021-07-30)
Season 3 Patch 3 (2021-08-01)
Season 3 Patch 4 (2021-08-09)
Season 3 Patch 5 (2021-08-20)
Season 3 Patch 6 (2021-08-24)Current Pvp Modifiers in PD2 Base pvp penalty:
Skill penalties (applied on top of the penalty above based on difficulty):
Slow from golems and amazon slow movement skill no longer applies in pvp Season 3 Patch 7 (2021-08-24)
Season 3 Patch 8 (2021-08-28)
PVP changes
Season 3 Patch 9 (2021-08-29)
Season 3 Patch 10 (2021-09-03)
PVP Changes
Season 3 Patch 11 (2021-09-14)
Season 3 Patch 12 (2021-09-17)
|
Season 4 Enlightenment - December 3rd 2021
Season 4 Patch Notes (Reddit Thread) GENERAL CHANGES
SKILL CHANGESAMAZON
ASSASSIN
NECROMANCER
BARBARIAN
PALADIN
SORCERESS
DRUID
ITEM CHANGESWEAPON CHANGESClass Weapons
Axes
Bows and Crossbows
Daggers
Maces
Scepters
Polearms
Swords
Throwing Weapons
ARMOR CHANGESHelms
Chests
Shields
Gloves
Boots
Amulets
RUNEWORD CHANGES
QUIVER CHANGES
QUIVER CORRUPTIONSTier 3 Corruptions
Tier 2 Corruptions
Tier 1 Corruptions
QUIVER AFFIXESQuiver Prefixes
Arrow Suffixes
PATCHESSeason 4 Patch 1 (2021-12-07)
Season 4 Patch 2 (2021-12-11)
The Ode of Rathma
Also PSA: Rathma is currently disabled in Single Player until a few players have completed it on the live realms. The final Ingredient has been implemented into the game (Item Codes: RTMV, RTMA and RTMO) and if you're able to solve this riddle you may find the secret to unlock sanctuary's greatest battle yet. Season 4 Patch 3 (2021-12-12)
Season 4 Patch 4 (2021-12-19)
Season 4 Patch 5 (2021-12-29)
Season 4 Patch 6 (2022-01-05)
The following PVP modifiers have been changed Normal/Nightmare:
Hell:
All difficulties:
Season 4 Patch 7 (2022-01-13)
The following PVP modifiers have been changed Normal/Nightmare:
Hell:
Season 4 Patch 8 (2022-01-25)
PVP Changes
The following PVP Modifiers have been changed Normal/Nightmare:
Hell:
Season 4 Patch 9 (2022-04-01)This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:
Other patch changes during the crafters league only applied to the league itself rather than season 4 in general, so they're listed in that category instead. |
Crafters Race League - April 1st 2022 through May 6th 2022
Since D2r ladders will also be 4 months long, PD2's S5 is being delayed until about halfway through the D2r ladder (D2r ladder scheduled to begin April 28th) in order to stagger the reset dates going forward. Since it's been ~4 months from the beginning of S4 and the next season won't be for a while, this mini-league with a twist will be available to anyone itching for a reset. Crafters Race League - will begin April 1st 10am PST, and ends
This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will not be transferred to non-ladder. League Patch #1 (2022-04-04)
League Patch #2 (2022-04-10)
League Extension Announcement (2022-04-19)After a poll was taken and the majority (~60%) of the community was in favor, it was decided that the league would be extended by 2 weeks. |
Season 5 Ascension - June 24th 2022
Patch Notes Document (reddit thread) GENERAL CHANGES
The following zones have had their area levels increased in hell mode
The following areas are now level 85 areas in hell mode
PVP CHANGES
MAP CHANGES
UBER CHANGES
UBER TRISTRAM
RATHMA
Diablo Clone
CLASS CHANGESAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
ITEM CHANGESGeneral Changes
The odds of rolling a staff mod have been changed from
The new staff mod odds have been changed to
Runeword Changes
RUNEWORD WEAPONS
RUNEWORD CHESTS
RUNEWORD HELMS
RUNEWORD SHIELDS
Unique Changes
Amazon Bows
Amazon Spears
Assassin Claws
Sorceress Orbs
Axes
Polearms
Bows
Crossbows
Daggers
Maces
Swords
Staves
Shields
Helms
Belts
Gloves
Boots
Chests
Amulets
Rings
Set Items
PATCHESSeason 5 Patch 1 (2022-06-25)
Season 5 Patch 2 (2022-06-28)
Season 5 Patch 3 (2022-06-28)
Season 5 Patch 4 (2022-06-29)
Season 5 Patch 5 (2022-06-30)(was mislabeled as patch #6)
Season 5 Patch 6 (2022-07-09)(was mislabeled as patch #7)
Season 5 Patch 7 (2022-07-16)(was mislabeled as patch #8)
PVP Changes
PVP modifier damage changes:
Season 5 Patch 8 (2022-09-22)(was mislabeled as patch #9)
PVP Changes:
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Season 6 Fortification - November 25th 2022
Patch Notes Document (reddit thread) Features
Maps
UBERS
SkillsAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
ITEMS
New runewords
UNIQUESArmor and Jewelry
Weapons
Sets
Corruption Changes
Weapon Corruptions
Shield Corruptions
Chest Corruptions
Helm Corruptions
Boot Corruptions
Glove Corruptions
Belt Corruptions
Ring Corruptions
Amulet Corruptions
Quiver Corruptions
Map Corruptions
PATCHESSeason 6 - Patch #1 (2022-11-28)
Season 6 - Patch #2 (2022-12-03)
Season 6 - Patch #3 (2022-12-09)
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Upcoming Spoilers
Season 7 begins: TBA
Open Beta: TBA
Closed Beta: TBA
Seasons are scheduled every four months, so S7 should be expected in late March or early April 2023, with the closed/open betas taking place in the preceding ~2 weeks. No official dates have been announced. Pre-Beta Spoilers from Dev StreamsSpoilers from Dev Stream #1TBA Spoilers from Dev Stream #2TBA Closed Beta SpoilersTBA Open Beta SpoilersTBA |