Barbarian Combat Skills: Difference between revisions
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= Frenzy = |
= Frenzy = |
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More |
More information at [[Frenzy]] |
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<p><b>General Changes:</b></p> |
<p><b>General Changes:</b></p> |
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*<p><b>Gains 2% velocity per level until 16%, 1% per level after that.</b></p> |
*<p><b>Gains 2% velocity per level until 16%, 1% per level after that.</b></p> |
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= Bash = |
= Bash = |
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More |
More information at [[Bash]] |
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<p><b>General Changes:</b></p> |
<p><b>General Changes:</b></p> |
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*<p><b>There is 25% chance if monster is not put into faster hit recovery animation.</b></p> |
*<p><b>There is 25% chance if monster is not put into faster hit recovery animation.</b></p> |
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= Concentrate = |
= Concentrate = |
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More |
More information at [[Concentrate]] |
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<p><b>General Changes:</b></p> |
<p><b>General Changes:</b></p> |
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*<p><b>Convert physical damage to magic.</b></p> |
*<p><b>Convert physical damage to magic.</b></p> |
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= Berserk = |
= Berserk = |
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More |
More information at [[Berserk]] |
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<p><b>General Changes:</b></p> |
<p><b>General Changes:</b></p> |
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*<p><b>Deals only physical damage.</b></p> |
*<p><b>Deals only physical damage.</b></p> |
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= Leap = |
= Leap = |
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More |
More information at [[Leap]] |
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<p><b>General Changes:</b></p> |
<p><b>General Changes:</b></p> |
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*<p><b>Hard points invested into this skill increase travel speed.</b></p> |
*<p><b>Hard points invested into this skill increase travel speed.</b></p> |
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= Leap Attack = |
= Leap Attack = |
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More |
More information at [[Leap Attack]] |
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<p><b>General Changes:</b></p> |
<p><b>General Changes:</b></p> |
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*<p><b>No longer attacks after leap.</b></p> |
*<p><b>No longer attacks after leap.</b></p> |
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= Whirlwind = |
= Whirlwind = |
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More |
More information at [[Whirlwind]] |
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<p><b>General Changes:</b></p> |
<p><b>General Changes:</b></p> |
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*<p><b>Soft points invested into the skill increase traveling speed(4% per soft point).</b></p> |
*<p><b>Soft points invested into the skill increase traveling speed(4% per soft point).</b></p> |
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= Double Throw = |
= Double Throw = |
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More |
More information at [[Double Throw]] |
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<p><b>General Changes:</b></p> |
<p><b>General Changes:</b></p> |
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*<p><b>Double Throw now bounces to nearby enemies.</b></p> |
*<p><b>Double Throw now bounces to nearby enemies.</b></p> |
Revision as of 20:56, 15 October 2020
Frenzy
More information at Frenzy
General Changes:
Gains 2% velocity per level until 16%, 1% per level after that.
Scaling increased.
Movement speed reduced.
Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28).
Frenzy now requires level 1 instead of 24.
Bash
More information at Bash
General Changes:
There is 25% chance if monster is not put into faster hit recovery animation.
If monster is put into FHR animation then bash will not knockback.
Bash now requires 2 handed weapon.
Concentrate
More information at Concentrate
General Changes:
Convert physical damage to magic.
Magic damage conversion increased 2% per hard point.
Concentrate now requires level 12 instead of 18.
Berserk
More information at Berserk
General Changes:
Deals only physical damage.
Reduces player physical resistance for 0.5 seconds after using Berserk.
Berserk now has scalable physical resistance pierce.
Berserk now requires level 24 instead of 30.
Leap
More information at Leap
General Changes:
Hard points invested into this skill increase travel speed.
Impact landing sound changed.
Leap Attack
More information at Leap Attack
General Changes:
No longer attacks after leap.
Deals AoE damage on landing.
Hard points invested into this skill increase travel speed.
Impact landing sound changed.
Leap Attack is affected by leech.
Whirlwind
More information at Whirlwind
General Changes:
Soft points invested into the skill increase traveling speed(4% per soft point).
Cannot apply Splash on attack.
Movement Speed affects whirlwind travel speed.
Cannot apply Splash on attack.
Whirlwind reverted back to classic version. Whirlwind attacks fixed amount of times(4FPA) during a spin regarless of character Attack Speed modifiers.
Double Throw
More information at Double Throw
General Changes:
Double Throw now bounces to nearby enemies.
Pierce does not work on Double Throw.
Double Throw bounces 3 times at start(per weapon attack) and scales with points up to 5 times. Meaning player can reach up to 10 bounces with every Double Throw Sequence.