Translations:Patch Notes/974/zh-cn: Difference between revisions
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(Created page with "===Spoilers from [https://www.twitch.tv/videos/1311504012 Dev Stream #6] (2022-05-28)=== * 符文之语 天顶(Zenith)可以在所有类型的弓/长矛/长柄武器上生效 * 德鲁伊的灵和藤蔓将不会成为伤害目标: 加灵技能的装备将被恢复成原来的属性(聚气) * 在地狱难度拯救安雅之后,她会奖励你一个T1等级的地图 * T1/T2/T3地图的难度差异会拉大,低等级的地图对新玩家会更友好 * 新的T1地...") |
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* T1/T2/T3地图的难度差异会拉大,低等级的地图对新玩家会更友好 |
* T1/T2/T3地图的难度差异会拉大,低等级的地图对新玩家会更友好 |
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* 新的T1地图 [https://www.twitch.tv/videos/1311504012?t=01h04m26s showcased] 地洞和墓穴主题 (暂时命名为"皇家墓穴"并计划把李奥瑞克王作为boss) <span class="omod">(item code: t15)</span> |
* 新的T1地图 [https://www.twitch.tv/videos/1311504012?t=01h04m26s showcased] 地洞和墓穴主题 (暂时命名为"皇家墓穴"并计划把李奥瑞克王作为boss) <span class="omod">(item code: t15)</span> |
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* 新的T2地图 [https://www.twitch.tv/videos/1311504012?t=01h15m40s showcased](暂名"威斯特玛阴影") <span class="omod">(item code: t26)</span> |
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* 修复地图前缀“怪物有+x%额外元素/魔法伤害”的错误,一些怪物伤害不正常的大 |
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* Map affixes with "monsters have +X% of physical damage as extra elemental/magic damage" will be fixed (they were mistakenly applying to base damage which resulted in much higher damage than intended for certain monsters) |
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* Move Only skill will no longer halt movement after name-locking enemies |
* Move Only skill will no longer halt movement after name-locking enemies |
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* 当选中怪物的时侯,旋风不再停下或者切换成普通攻击,而是会越过被选中的怪物。 |
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* Whirlwind will no longer halt movement or use a basic attack when name-locking enemies, and will move through name-locked enemies instead of stopping slightly before hitting them (this also fixes whirlwind desync in PvP) |
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* 自动恢复充能的速度在PvP竞技场中加快4倍 |
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* Regenerating skill charges (like Blink on Enigma) will regenerate 4x as quickly in PvP arenas |
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* 新的过渡用符文之语[https://i.imgur.com/xxbBC0m.png 新手祭司] (Hel+Tir) 法师法球/棍棒/权杖/法杖 |
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* 护身符改动: |
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* Charm Improvements: |
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** 大型护身符的额外元素伤害增强到2-4%,之前为1-3% |
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** Large charms will roll 2-4% elemental damage instead of 1-3% |
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** 平衡护身符的不同元素伤害,不同元素伤害将有相似的伤害数值(除了电伤其他伤害都会增强) |
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** Elemental damage on charms will be rebalanced so that each element has more similar average damage (all elemental damage except lightning on small charms will be buffed) |
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** 根据护身符大小平衡元素伤害 |
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** Elemental damage on charms will be normalized based on inventory spaces used |
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*** 大型护身符的伤害是小护身符的两倍 |
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*** Large charms will be able to have 2x the elemental damage of small charms |
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*** 超大型护身符的伤害是小护身符的2.7倍 |
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*** Grand charms will be able to have 2.7x the elemental damage of small charms (not quite 3x since GCs are already popular) |
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** Adjusting level requirements of elemental damage affixes on small/large/grand charms to to be in ascending order instead of the reverse (currently small charms have the highest requirements and grand charms have the lowest) |
** Adjusting level requirements of elemental damage affixes on small/large/grand charms to to be in ascending order instead of the reverse (currently small charms have the highest requirements and grand charms have the lowest) |
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* Elemental damage affixes for jewels and weapons will also be improved |
* Elemental damage affixes for jewels and weapons will also be improved |
Latest revision as of 13:44, 8 June 2022
Spoilers from Dev Stream #6 (2022-05-28)
- 符文之语 天顶(Zenith)可以在所有类型的弓/长矛/长柄武器上生效
- 德鲁伊的灵和藤蔓将不会成为伤害目标: 加灵技能的装备将被恢复成原来的属性(聚气)
- 在地狱难度拯救安雅之后,她会奖励你一个T1等级的地图
- T1/T2/T3地图的难度差异会拉大,低等级的地图对新玩家会更友好
- 新的T1地图 showcased 地洞和墓穴主题 (暂时命名为"皇家墓穴"并计划把李奥瑞克王作为boss) (item code: t15)
- 新的T2地图 showcased(暂名"威斯特玛阴影") (item code: t26)
- 修复地图前缀“怪物有+x%额外元素/魔法伤害”的错误,一些怪物伤害不正常的大
- Move Only skill will no longer halt movement after name-locking enemies
- 当选中怪物的时侯,旋风不再停下或者切换成普通攻击,而是会越过被选中的怪物。
- 自动恢复充能的速度在PvP竞技场中加快4倍
- 新的过渡用符文之语新手祭司 (Hel+Tir) 法师法球/棍棒/权杖/法杖
- 护身符改动:
- 大型护身符的额外元素伤害增强到2-4%,之前为1-3%
- 平衡护身符的不同元素伤害,不同元素伤害将有相似的伤害数值(除了电伤其他伤害都会增强)
- 根据护身符大小平衡元素伤害
- 大型护身符的伤害是小护身符的两倍
- 超大型护身符的伤害是小护身符的2.7倍
- Adjusting level requirements of elemental damage affixes on small/large/grand charms to to be in ascending order instead of the reverse (currently small charms have the highest requirements and grand charms have the lowest)
- Elemental damage affixes for jewels and weapons will also be improved
- Poison damage affixes on items will be rebalanced & standardized so they all have 2 second durations, and poison dps will be increased
- Magefist will be reverted to only grant +1 to fire skills instead of any element as part of an effort to increase diversity
- Infinity (staff version) will have 15% chance to cast level 20 Lightning on casting
- Other staves (like Doom) will have yet-to-be-spoiled ctc-on-casting effects
- Prayer will have a mana cost again but will heal more
- New dungeon showcased (tentatively named "Sanctuary of Sin" with a downstairs area named "Black Abyss") (item code: t43)
- Certain skills will no longer try using a basic attack when out of mana: Fist of the Heavens, Holy Shield, Charge, Whirlwind
- Hydra will be getting nerfed somehow (no details)
- Bash will have Concentrate instead of Berserk as a synergy
- Hurricane will have the Twister synergy removed and the other synergies increased from 8% to 12%
- Armageddon will have the Fissure synergy removed and the other synergies increased from 8% to 12%
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