Translations:Patch Notes/35/en
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GENERAL CHANGES
- Reduced PvP damage to players by 50%
- Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
- Crafting has been massively overhauled (see CRAFTING CHANGES for details)
- Upgrading crafted items no longer increases the level requirement
- Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
- Diablo’s health on Hell difficulty has been increased
- Item procs now use the proper skill level for curses
- Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
- Flawless gems now drop in Act 4 Normal mode
- Perfect gems now drop starting in Hell mode
- Antidote, Thawing, and Stamina Potions now autobelt
- Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
- Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
- Organs now properly drop at 33% drop date regardless of player count
- Keys for ubers now drop at 33% regardless of player count
- Uber keys can no longer be found with Find Item
- Crushing Blow now caps at 65% on bosses, uniques, and champions
- Crushing Blow now functions at ½ for range again (same as original Diablo II)
- Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
- Added Worldstone Shard drops to Normal and Nightmare at lower chances
- Bows can now get 6 sockets from Worldstone Shards
- Amazon weapons can now get 6 sockets from Worldstone Shards
- Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
- Black Soulstone drop rate massively reduced
- You should now be able to use non-English installs
- Games now perm in 2 minutes
- Diablo clone has a few new mechanics and is a slightly different fight than previously
- Phlegethon Shamans no longer revive and now cast Fire Ball more often
- Prime Evil tags on bosses are now properly working
- Summons and traps now gain bonuses from +#% To elemental Skill Damage
- Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
- Monster resistances cannot be reduced below 0 (fixed - wasn't mentioned)
- Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives (fixed - wasn't mentioned)
- Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby) (fixed - wasn't mentioned)
- Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) (fixed - wasn't mentioned)
MAP CHANGES
- Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
- Fixed sound lag in maps
- Walls in maps will now go transparent
- Increased the drop rate of maps within maps and lowered it outside of them
- Removed maps from boss tables outside of maps
- Suckers in Ruins of Viz’jun are now fire immune
- Bricking maps is enabled again instead of the 30% chance for ‘’no change’’ it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
- Added Cartographer’s Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
- Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
- Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
- Tier 1:
- Horazon's Memory
- Bastion Keep
- Tier 2:
- Torajan Jungle
- Arreat Battlefield
- Blood Moon
- Tier 3:
- Throne of Insanity
- Sewers of Harrogath
- Ancestral Trial
- Tomb of Zoltun Kulle
- Dungeon:
- Cathedral of Light (Itemcode: T41)
- Tier 1:
ITEM BASE CHANGES
GENERAL ITEMS
- All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
- All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
- Increased Exceptional weapons damage by 15%
CLASS ITEMS
- Amazon
- Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
- Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
- Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
- Paladin
- Paladin shield automods for all resistance have been reduced to the following:
- Rainbow reduced from All Resistances +(8-15) to +(5-10)
- Scintillating reduced from All Resistances +(16-30) to +(10-15)
- Prismatic reduced from All Resistances +(25-35) to +(15-20)
- Chromatic reduced from All Resistances +(36-45) to +(20-30)
ARMOR
- Removed the movespeed automod from Armors and Shields
WEAPON
- Axes
- Decapitator, Champion Axe, and Glorious Axe durability increased by 20
- Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
- Champion Axe range increased to 4
- Crossbows
- All Crossbows now have a 10% physical pierce mod
- All Crossbows increased damage by 10%
- Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
- Daggers
- All Daggers now have a 20% Deadly Strike automod
- Bone Knife durability increased by 20
- Polearms
- Polearms now gain 75 str / 75 dex bonus instead of 100 str
- Spears
- All Spears now gain 75 str / 75 dex bonus instead of 100 str
- Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
- Staves
- Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
- Swords
- One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
- Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
- Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20