Translations:Patch Notes/35/en

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GENERAL CHANGES

  • Reduced PvP damage to players by 50%
  • Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
  • Crafting has been massively overhauled (see CRAFTING CHANGES for details)
  • Upgrading crafted items no longer increases the level requirement
  • Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
  • Diablo’s health on Hell difficulty has been increased
  • Item procs now use the proper skill level for curses
  • Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
  • Flawless gems now drop in Act 4 Normal mode
  • Perfect gems now drop starting in Hell mode
  • Antidote, Thawing, and Stamina Potions now autobelt
  • Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
  • Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
  • Organs now properly drop at 33% drop date regardless of player count
  • Keys for ubers now drop at 33% regardless of player count
  • Uber keys can no longer be found with Find Item
  • Crushing Blow now caps at 65% on bosses, uniques, and champions
  • Crushing Blow now functions at ½ for range again (same as original Diablo II)
  • Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
  • Added Worldstone Shard drops to Normal and Nightmare at lower chances
  • Bows can now get 6 sockets from Worldstone Shards
  • Amazon weapons can now get 6 sockets from Worldstone Shards
  • Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
  • Black Soulstone drop rate massively reduced
  • You should now be able to use non-English installs
  • Games now perm in 2 minutes
  • Diablo clone has a few new mechanics and is a slightly different fight than previously
  • Phlegethon Shamans no longer revive and now cast Fire Ball more often
  • Prime Evil tags on bosses are now properly working
  • Summons and traps now gain bonuses from +#% To elemental Skill Damage
  • Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
  • Monster resistances cannot be reduced below 0 (fixed - wasn't mentioned)
  • Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives (fixed - wasn't mentioned)
  • Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby) (fixed - wasn't mentioned)
  • Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) (fixed - wasn't mentioned)

MAP CHANGES

  • Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
  • Fixed sound lag in maps
  • Walls in maps will now go transparent
  • Increased the drop rate of maps within maps and lowered it outside of them
  • Removed maps from boss tables outside of maps
  • Suckers in Ruins of Viz’jun are now fire immune
  • Bricking maps is enabled again instead of the 30% chance for ‘’no change’’ it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
  • Added Cartographer’s Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
  • Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
  • Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
    • Tier 1:
      • Horazon's Memory
      • Bastion Keep
    • Tier 2:
      • Torajan Jungle
      • Arreat Battlefield
      • Blood Moon
    • Tier 3:
      • Throne of Insanity
      • Sewers of Harrogath
      • Ancestral Trial
      • Tomb of Zoltun Kulle
    • Dungeon:
      • Cathedral of Light (Itemcode: T41)

ITEM BASE CHANGES

GENERAL ITEMS

  • All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
  • All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
  • Increased Exceptional weapons damage by 15%

CLASS ITEMS

  • Amazon
    • Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
    • Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
    • Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
  • Paladin
    • Paladin shield automods for all resistance have been reduced to the following:
    • Rainbow reduced from All Resistances +(8-15) to +(5-10)
    • Scintillating reduced from All Resistances +(16-30) to +(10-15)
    • Prismatic reduced from All Resistances +(25-35) to +(15-20)
    • Chromatic reduced from All Resistances +(36-45) to +(20-30)

ARMOR

  • Removed the movespeed automod from Armors and Shields

WEAPON

  • Axes
    • Decapitator, Champion Axe, and Glorious Axe durability increased by 20
    • Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
    • Champion Axe range increased to 4
  • Crossbows
    • All Crossbows now have a 10% physical pierce mod
    • All Crossbows increased damage by 10%
    • Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
  • Daggers
    • All Daggers now have a 20% Deadly Strike automod
    • Bone Knife durability increased by 20
  • Polearms
    • Polearms now gain 75 str / 75 dex bonus instead of 100 str
  • Spears
    • All Spears now gain 75 str / 75 dex bonus instead of 100 str
    • Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
  • Staves
    • Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
  • Swords
    • One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
    • Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
    • Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20