Translations:Patch Notes/11/en
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Barbarian
- Shout
- moved in the skill tree
- defense bonus reduced
- duration is now 300 seconds (was 20 + 10 per level)
- War Cry
- moved in the skill tree, requires level 6 (was 30)
- prerequisites reduced from 5 to 1 (no longer requires Taunt, Battle Cry, Shout, Battle Orders, Battle Command)
- Now has scaling AOE
- Stun removed, but procs FHR
- damage starts lower but scales higher
- mana cost reduced to 2 + 0.25 per level (was 10 + 1)
- synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
- now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
- Taunt
- moved in the skill tree, requires level 18 (was 6)
- prerequisites increased from 1 to 2 (now also requires War Cry)
- Battle Orders
- moved in the skill tree
- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
- no longer adds stamina
- duration is now 300 seconds (was 30 + 10 per level)
- Grim Ward
- prerequisites increased from 2 to 3 (now also requires Howl, War Cry, Taunt, no longer requires Find Potion, Find Item)
- No longer makes enemies flee
- Grants party members flat attack rating (130 + 20 per level) and bonus damage (28% + 4% per level)
- radius starts at 8 yards (was 2)
- Battle Command
- moved in the skill tree
- grants 1 additional skill point every 10 base levels
- Adds enhanced damage with 2% damage per level
- duration is now 300 seconds (was 5 + 10 per level)
- Battle Cry
- moved in the skill tree, requires level 30 (was 18)
- prerequisites increased from 2 to 5 (now also requires War Cry, Shout, Battle Orders, Battle Command)
- Reduces enemy physical resistance instead of damage (can break immunities)
- Reduces enemy defenses by a lower amount (starts at -15% instead of -50%)
- General Mastery
- Replaced Sword Mastery, Axe Mastery, & Mace Mastery
- attack rating per level changed from 8% to 16%
- Throwing Mastery
- moved in the skill tree, requires level 1 (was 6)
- Adds pierce
- attack rating per level changed from 8% to 16%
- Polearm and Spear Mastery
- Replaced Polearm Mastery & Spear Mastery
- attack rating per level changed from 8% to 16%
- Combat Reflexes
- Renamed from Increased Stamina
- now grants max HP with hard points
- now grants FHR with soft points
- Iron Skin
- Now adds PDR% with hard points
- Bash
- moved in the skill tree
- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
- bonus attack rating increased to 35 + 20 per level (was 20 + 5)
- damage bonus is now +10% per level (was +5%)
- mana cost now scales per level
- now also has Berserk as a synergy at 10%
- Double Swing
- prerequisites changed (now requires Frenzy instead of Bash)
- bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
- mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
- synergy changed from Bash to Frenzy
- synergy is now 14% (was 10%)
- Frenzy
- moved in the skill tree, requires level 1 (was 24)
- prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
- Duration increased to 9 seconds + 1 per level (was just 6)
- Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
- bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
- damage changed to 15% + 10% per level (was 90% + 9%)
- synergy for Berserk removed
- now has Stun as a synergy instead of Taunt
- synergies are now 4% (was 8%)
- Stun
- moved in the skill tree, requires level 6 (was 12)
- duration increased
- Concentrate
- moved in the skill tree, requires level 12 (was 18)
- prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
- Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
- Defense bonus is now 20% + 4% per level (was 100% + 10%)
- bonus attack rating now starts at 180% (was 60%)
- damage scaling increased to +6% per level (was +5%)
- synergy for Berserk (bonus magic damage) changed to Bash
- synergy for Battle Orders changed to Battle Command
- damage synergies are now 6% (was 5%/10%)
- Double Throw
- prerequisites changed (now requires Frenzy instead of Bash)
- Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
- Not affected by pierce
- bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
- now also gains bonus damage 55% + 12% per level
- mana cost now scales per level (was just 1)
- Leap
- moved in the skill tree, requires level 12 (was 6)
- prerequisites increased from 0 to 2 (now requires Bash, Stun)
- leap distance increased
- Hard points increase the speed of the leap
- knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
- Leap Attack
- moved in the skill tree, requires level 24 (was 18)
- prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
- Hard points increase the speed of the leap
- Now deals damage in an area instead of attacking a single target
- damage bonus is now +10% per level (was 100% + 30% per level)
- can now leech
- no longer uses attack rating
- mana cost now starts lower and scales per level (was just 9)
- now has Bash as an additional synergy
- synergies are now 6% (was 10%)
- Berserk
- moved in the skill tree, requires level 24 (was 30)
- prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
- Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
- bonus attack rating is now 240% + 12% per level (was 100% + 15%)
- Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
- Now also pierces physical resistance
- synergies changed from Howl & Shout to Taunt & Combat Reflexes
- synergies are now 8% (was 10%)
- Whirlwind
- moved in the skill tree
- prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
- Movement speed increased by character's FRW speed
- Now also scales velocity at 4% per level
- bonus attack rating now starts at 240% (was 0%)
- damage bonus increased to 50% + 6% per level (was -50% + 8%)
- Will not apply splash damage from melee weapons