Translations:Patch Notes/10/en
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Assassin
- Tiger Strike
- attack rating bonus increased
- Dragon Talon
- now caps at 3 kicks (was just 1 + 1 kick per six levels)
- kick damage increased
- now has Dragon Tail as a synergy at 10%
- Dragon Claw
- attack rating bonus decreased
- synergy is now 6% (was 4%)
- Fists of Fire
- attack rating bonus increased
- synergy is now 14% (was 12%)
- Cobra Strike
- attack rating bonus increased
- Claws of Thunder
- attack rating bonus increased
- synergy is now 10% (was 8%)
- Dragon Tail
- attack rating bonus increased
- now has Dragon Talon as a synergy at 10%
- Dragon Flight
- attack rating bonus starts higher and scales less with levels
- cooldown increased to 2 seconds (was 1)
- Blades of Ice
- attack rating bonus increased
- synergy is now 10% (was 8%)
- Phoenix Strike
- Removed Next Hit Delay for 3rd charge (cold attack)
- 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
- attack rating bonus increased
- Claw and Dagger Mastery
- renamed, now affects daggers as well as claws
- Psychic Hammer
- Hits another enemy at level 10+
- damage buffed, only deals magic damage
- starting mana cost reduced to 1.5 (was 4)
- now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%
- Burst of Speed
- now grants attack speed with hard points instead of soft points
- walk/run speed reduced
- Cloak of Shadows
- now has a fixed duration of 5 seconds (was 8 + 1 second per level)
- bonus defense reduced
- Mind Blast
- moved in the skill tree, requires level 18 (was 24)
- No longer stuns after first hard point (was 2 seconds + 0.2 per level)
- Increased AOE with soft points
- damage buffed
- Mana cost reduced to 9 (was 15)
- now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%
- Fade
- curse duration reduction reduced
- damage reduction reduced
- Shadow Warrior
- attack rating reduced from 100 per level to 40 per level
- Shadow Master
- attack rating reduced from 90 per level to 40 per level
- Venom
- now has Cobra Strike as a synergy at 6%
- Fire Blast
- now gains an extra bomb every 4 hard points
- damage per bomb reduced
- starting mana cost reduced to 3 (was 4)
- synergy for Death Sentry changed to Chain Lightning Sentry
- Shock Web
- removed next hit delay
- increased ground speed
- damage increased
- now gains 1 additional spike per three levels
- synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
- now also has Wake of Fire & Wake of Inferno as synergies
- synergies are now 10% (was 11%)
- Blade Sentinel
- increased projectile movement speed
- duration no longer scales with levels
- no longer counts toward trap count
- reduced skill damage, damage scaling slightly improved at higher levels
- weapon damage reduced to 1/4 from 3/8
- added Blade Fury and Blade Shield as synergies at 6%
- Charged Bolt Sentry
- damage increased slightly
- mana cost reduced
- now gains +1 bolt per three levels
- removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
- now also has Chain Lightning Sentry as a synergy
- synergies are now 7%/7%/4%/4% (was 6%)
- Wake of Fire
- shoots 8 times instead of 5
- damage buffed
- mana cost reduced to 7 (was 13)
- synergies are now 10% (was 8%)
- Blade Fury
- prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
- added pierce
- attack trigger time is now affected by attack speed
- increased weapon damage from 75% to 100%
- penalty for 2-handed weapons removed
- damage reduced
- now adds bonus attack rating of 120% + 20% per level
- added Blade Sentinel & Blade Shield as synergies at 4%
- Blade Shield
- moved in the skill tree, requires level 24 (was 30)
- prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
- weapon damage increased from 1/4 to 1/2
- Lightning Sentry
- synergies are now 10% (was 12%)
- Wake of Inferno
- damage buffed (double scaling, even higher scaling at level 22+)
- synergy for Wake of Fire is now 10% (was 7%)
- Chain Lightning Sentry
- new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
- chain radius is the same as Chain Lightning
- Death Sentry
- moved in the skill tree
- prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
- can now only explode corpses instead of also shooting lightning most of the time
- explosion damage is 5-10% of corpse's life
- added flat physical and fire damage
- radius is always 12 yards (was 3.33 + 0.66 per level)
- synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
- synergy for Lightning Sentry removed (was 12%)
- now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%