Translations:Patch Notes/10/en

From Project Diablo 2
Jump to navigation Jump to search

Assassin

  • Tiger Strike
    • attack rating bonus increased
  • Dragon Talon
    • now caps at 3 kicks (was just 1 + 1 kick per six levels)
    • kick damage increased
    • now has Dragon Tail as a synergy at 10%
  • Dragon Claw
    • attack rating bonus decreased
    • synergy is now 6% (was 4%)
  • Fists of Fire
    • attack rating bonus increased
    • synergy is now 14% (was 12%)
  • Cobra Strike
    • attack rating bonus increased
  • Claws of Thunder
    • attack rating bonus increased
    • synergy is now 10% (was 8%)
  • Dragon Tail
    • attack rating bonus increased
    • now has Dragon Talon as a synergy at 10%
  • Dragon Flight
    • attack rating bonus starts higher and scales less with levels
    • cooldown increased to 2 seconds (was 1)
  • Blades of Ice
    • attack rating bonus increased
    • synergy is now 10% (was 8%)
  • Phoenix Strike
    • Removed Next Hit Delay for 3rd charge (cold attack)
    • 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
    • attack rating bonus increased
  • Claw and Dagger Mastery
    • renamed, now affects daggers as well as claws
  • Psychic Hammer
    • Hits another enemy at level 10+
    • damage buffed, only deals magic damage
    • starting mana cost reduced to 1.5 (was 4)
    • now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%
  • Burst of Speed
    • now grants attack speed with hard points instead of soft points
    • walk/run speed reduced
  • Cloak of Shadows
    • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
    • bonus defense reduced
  • Mind Blast
    • moved in the skill tree, requires level 18 (was 24)
    • No longer stuns after first hard point (was 2 seconds + 0.2 per level)
    • Increased AOE with soft points
    • damage buffed
    • Mana cost reduced to 9 (was 15)
    • now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%
  • Fade
    • curse duration reduction reduced
    • damage reduction reduced
  • Shadow Warrior
    • attack rating reduced from 100 per level to 40 per level
  • Shadow Master
    • attack rating reduced from 90 per level to 40 per level
  • Venom
    • now has Cobra Strike as a synergy at 6%
  • Fire Blast
    • now gains an extra bomb every 4 hard points
    • damage per bomb reduced
    • starting mana cost reduced to 3 (was 4)
    • synergy for Death Sentry changed to Chain Lightning Sentry
  • Shock Web
    • removed next hit delay
    • increased ground speed
    • damage increased
    • now gains 1 additional spike per three levels
    • synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
    • now also has Wake of Fire & Wake of Inferno as synergies
    • synergies are now 10% (was 11%)
  • Blade Sentinel
    • increased projectile movement speed
    • duration no longer scales with levels
    • no longer counts toward trap count
    • reduced skill damage, damage scaling slightly improved at higher levels
    • weapon damage reduced to 1/4 from 3/8
    • added Blade Fury and Blade Shield as synergies at 6%
  • Charged Bolt Sentry
    • damage increased slightly
    • mana cost reduced
    • now gains +1 bolt per three levels
    • removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
    • now also has Chain Lightning Sentry as a synergy
    • synergies are now 7%/7%/4%/4% (was 6%)
  • Wake of Fire
    • shoots 8 times instead of 5
    • damage buffed
    • mana cost reduced to 7 (was 13)
    • synergies are now 10% (was 8%)
  • Blade Fury
    • prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
    • added pierce
    • attack trigger time is now affected by attack speed
    • increased weapon damage from 75% to 100%
    • penalty for 2-handed weapons removed
    • damage reduced
    • now adds bonus attack rating of 120% + 20% per level
    • added Blade Sentinel & Blade Shield as synergies at 4%
  • Blade Shield
    • moved in the skill tree, requires level 24 (was 30)
    • prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
    • weapon damage increased from 1/4 to 1/2
  • Lightning Sentry
    • synergies are now 10% (was 12%)
  • Wake of Inferno
    • damage buffed (double scaling, even higher scaling at level 22+)
    • synergy for Wake of Fire is now 10% (was 7%)
  • Chain Lightning Sentry
    • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
    • chain radius is the same as Chain Lightning
  • Death Sentry
    • moved in the skill tree
    • prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
    • can now only explode corpses instead of also shooting lightning most of the time
    • explosion damage is 5-10% of corpse's life
    • added flat physical and fire damage
    • radius is always 12 yards (was 3.33 + 0.66 per level)
    • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
    • synergy for Lightning Sentry removed (was 12%)
    • now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%