Translations:Mercenaries/2/en
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General
- Mercenaries now have the same stats regardless of which difficulty they're hired from, and their scaling has been improved to be more consistent throughout the game.
- Mercenaries will now always have their auras active and no longer waste attack ticks on trying to activate an aura.
- Mercenaries have improved AI and will be better at staying within range of the player's character.
- Desert Guards and Barbarian mercenaries now gain less damage per level.
- Mercenaries can no longer proc summon skills. (this prevents crashes)
- Mercenaries inherit the player's Magic and Gold Find when they kill enemies. (e.g. if the merc has 100% MF and the player has 200% MF, the merc's MF on a kill will be 300%)
- There are now two versions of Act 5 mercenaries. (see differences below)