Maps: Difference between revisions
Jump to navigation
Jump to search
→Bastion Keep
BetweenWalls (talk | contribs) (→Immunes: updated Ruined Cistern) |
|||
(10 intermediate revisions by 3 users not shown) | |||
Line 3:
* Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.
This page has outdated monster stats for individual maps (from s9 changes)
== General Info ==
Line 10 ⟶ 11:
=== Map Events ===
Map zones have a chance for special enemies or objects to appear somewhere randomly within them, each with different effects. An event message is displayed when getting close enough to those special enemies/objects. The chance is
* <span class="d2-red">''Darkness itself wanders these lands...''</span>
Line 19 ⟶ 20:
: '''Horazon''' appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
* <span class="d2-red">''A shrieking, mischievious laughter pierces your ears...''</span>
: A '''Treasure Fallen''' appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (
* <span class="d2-red">''A faint humming keeps the darkness at bay...''</span>
: A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop [[Recipes#Portals|uber keys]]. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
Line 28 ⟶ 29:
=== Modification ===
Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber
{| class="wikitable"
! Icon !! Item !! Additional Ingredients !! Effect
|-
| [[File:Horadrim_Orb.png]] || Horadrim Orb || Rare Map, Perfect Gem, Rune
|-
| [[File:Infused_Horadrim_Orb.png]] || Infused Horadrim Orb || Rare Map
|-
| [[File:Angelic_Orb.png]] || Angelic Orb || Magic Map, Perfect Skull, Rune
|-
| [[File:Infused_Angelic_Orb.png]] || Infused Angelic Orb || Magic Map
|-
| [[File:Zakarum_Orb.png]] || Zakarum Orb || Regular Map, Jewel, Rune
|-
| [[File:Infused_Zakarum_Orb.png]] || Infused Zakarum Orb || Regular Map
Line 53 ⟶ 54:
| [[File:Orb_of_Fortification.png]] || Orb of Fortification || Magic/Rare Map || halves number of map monsters and doubles loot/experience gained from them - these ''fortified'' monsters have doubled life and deal 20% extra damage (does not affect event monsters)
|-
| [[File:Cartographer's_Orb.png]] || Cartographer's Orb || 3 T1/T2 Maps of same tier || combines 3 maps into one of a higher tier
|-
| [[File:Horadrim_Scarab.png]] || Horadrim Scarab || T3 Map || turns a T3 map into a random rare dungeon
Line 69 ⟶ 70:
! Ingredients !! Result
|-
| Horadrim Orb + Perfect Gem + Rune
|-
| Angelic Orb + Perfect Skull + Rune
|-
| Zakarum Orb + Jewel + Rune
|-
| Arcane Orb + Jewel || Infused Arcane Orb
|-
| 3 Maps of same tier (any rarity) || Random map of same tier (regular)
|-
| 3 Dungeons || Random dungeon (rare)
|}
Line 81 ⟶ 86:
Map affixes affect bonus experience, monster density, and magic/gold find.
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. This means higher tier maps can have greater monster density and provide more experience and magic/gold find.
* Average rare map values
** T1: +71% density, +14% experience, +50% extra magic/gold
** T2: +78% density, +16% experience, +75% extra magic/gold
** T3: +85% density, +18% experience, +100% extra magic/gold
* Maximum values of each type without modifications (a single map cannot get more than one of these at a time)
** T1: +130% density, +38% experience, +170% extra magic/gold
** T2: +155% density, +46% experience, +240% extra magic/gold
** T3: +180% density, +54% experience, +320% extra magic/gold
Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.
Line 90 ⟶ 104:
! <span style="color:#F9C666;">Affix</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">Attributes</span> !! <span style="color:#F9C666">X Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span> !! <span style="color:#F9C666">Notes</span>
|-
| Cracking || S || Players have -X% Enhanced Defense || 20-30<br>30-40<br>40-50 || ||
|-
| Fumbling || S || Players have -X% Chance to Block || 10-20<br>20-30<br>30-40 || ||
|-
| Imbalance || S || Players have -X% Faster Hit Recovery || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 ||
|-
| Hindrance || S || Players have -X% to All Resistances || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55 ||
Line 102 ⟶ 116:
| Warding || S || Monsters have X% Curse Duration Reduction || 20-40<br>40-60<br>60-80 || 5-6<br>6-7<br>7-8 || || 20-25<br>35-40<br>50-55 || T1-T3 maps only
|-
| Leech || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Life Stolen per Hit || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 ||
|-
| Health || S || Monsters have X% Increased Maximum Life || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 ||
|-
| Large || P || Monsters have X% Increased Maximum Life || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 ||
|-
| Fast || P || Monsters have +X% Increased Cast and Attack Speed || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 ||
|-
| Swiftness || S || Monsters have X% increased Velocity || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 ||
|-
| Protection || S || Monsters take X Reduced Physical Damage || 100-200<br>300-400<br>500-600 || ||
|-
| Resilience || S || Monsters have +X% Faster Hit Recovery || 40-60<br>60-80<br>80-100 || ||
|-
| Silver || P || Monsters have +X% Attack Rating and Chance to Pierce || 30-50<br>50-70<br>70-90 || ||
|-
| Crushing || P || Monsters have X% Chance of Crushing Blow || 15-25<br>25-35<br>35-45 || ||
|-
| Bloody || P || Monsters have X% Chance of Open Wounds || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40 ||
Line 128 ⟶ 142:
| Regeneration || S || Monsters have +X Replenish Life || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55 ||
|-
| Flaming || P || Monsters have +X% to Fire Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 ||
|-
| Hibernal || P || Monsters have +X% to Cold Skill Damage || 5-10<br>10-15<br>15-20 || ||
|-
| Static || P || Monsters have +X% to Lightning Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 ||
|-
| Toxic || P || Monsters have +X% to Poison Skill Damage || 5-10<br>10-15<br>15-20 || ||
|-
| Smoking || P || Monsters have +X% of Physical Damage as Extra Fire Damage || 60-80<br>70-90<br>80-100 || ||
|-
| Chilling || P || Monsters have +X% of Physical Damage as Extra Cold Damage || 60-80<br>70-90<br>80-100 || ||
|-
| Sparking || P || style="font-size:95%;" | Monsters have +X% of Physical Damage as Extra Lightning Damage || 60-80<br>70-90<br>80-100 || ||
|-
| Poisonous || P || style="font-size:80%;" | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds || 123-163<br>143-184<br>163-205 || ||
|-
| Runic || P || Monsters have +X% of Physical Damage as Extra Magic Damage || 8-10<br>10-12<br>12-14 || ||
|-
| Crimson || S || Monsters have X% Fire Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 ||
|-
| Azure || S || Monsters have X% Cold Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 ||
|-
| Opal || S || Monsters have X% Lightning Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 ||
|-
| Tangerine || S || Monsters have X% Magic Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 ||
|-
| Splashing || P || Monsters Melee Attacks Deal Splash Damage || || ||
|-
| Stygian || P || Map contains Stygian Dolls || || ||
|-
| Lustful || P || Map contains Succubus Witches || || ||
|-
| Vampiric || P || Map contains Vampire Lords || || ||
|-
| Bovine || P || Map contains Hell Bovines || || ||
|-
| Reanimated || P || Map contains Reanimated Horde || || ||
|-
| Ghastly || P || Map contains Ghosts || || ||
|-
| Souless || P || Map contains Burning Souls || || ||
|-
| Shamanic || P || Map contains Fetishes || || ||
|-
| Shrieking || P || Map contains Shrieking Terrors || || ||
|-
| Smith || S || Monsters have X% chance to drop additional weapons || 1, 2, 3 || || || || ½ frequency, T1-T3 maps only
|-
| Armorer || S || Monsters have X% chance to drop additional armor || 1, 2, 3 || || || || ½ frequency, T1-T3 maps only
|-
| Crafter || S || Monsters have X% chance to drop additional jewelry & charms || 1, 2, 3 || || || || ¼ frequency, T1-T3 maps only
|-
| Champion's || P || ''Monster Rarity'' +X% || 30-40<br>40-50<br>50-60 || || || ||
|-
| Duplicated || P || Map Contains an additional Boss || || || || || ½ frequency, T1-T3 maps only
|-
| Adventurer || S || +1 to Area Level || || || || || ½ frequency
|}
* In-game attribute ranges for maps are often [[Bugs|incorrect]] since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
Line 216 ⟶ 230:
=== Immunes ===
Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with
{| class="wikitable sortable"
Line 313 ⟶ 327:
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 319 ⟶ 333:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
</div>
</div>
Line 389 ⟶ 393:
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 395 ⟶ 399:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
| Scarab || || || || 80 || 50 || || || 50
|-
|
|-
| Decaying Guard || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
<div style="max-width:fit-content">
* Decaying Guards are minions of King Leoric
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 428 ⟶ 440:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 469 ⟶ 479:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:shadows-of-westmarch-3.png|frameless|200px]]
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 511 ⟶ 513:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
| Blood Maggot Egg || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || || || 33
|-
| Blood Maggot Young || 20 || 20 || 50 || 50 || 50 || 50 || || 50
|}
<div style="max-width:fit-content">
* Blood Maggot Young monsters are minions of The Great Worm
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:torajan-jungle-1.png|frameless|200px]]
[[File:
[[File:
</div>
</div>
Line 588 ⟶ 591:
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 594 ⟶ 597:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
| Giant Lamprey Young || || || || || || 80 || || 50
|-
| Hell Temptress || || || 50 || 50 || 50 || 75 || Demon || 75
|-
| Moon Clan || 50 || || 75 || || 85 || 45 || Demon || 80
|-
| Sand Raider || 25 || 25 || 50 || 50 || || 33 || || 66
|-
| Johnathan<br>the Damned || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 625 ⟶ 638:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:Lost-temple-1.png|frameless|200px]]
[[File:Lost-temple-2.png|frameless|200px]]
[[File:Lost-temple-3.png|frameless|200px]]
</div>
</div>
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
| Death Mauler || 33 || || 50 || 85 || 50 || || || 75
|-
| Doom Knight || 33 || || <span class=emphasis>125</span> || 20 || 20 || 50 || Undead || 33
|-
| Flesh Beast || 25 || || || || <span class=emphasis>140</span> || || Demon || 50
|-
| Flesh Spawner || 66 || <span class=emphasis>100</span> || || || 80 || || Demon || 50
|-
| Minion of Destruction || 50 || || 90 || 33 || 50 || 95 || Demon || 50
|-
| Oblivion Knight || 33 || 25 || 60 || 60 || <span class=emphasis>180</span> || 75 || Undead || 33
|-
| Skeleton Archer || 40 || 50 || 33 || 40 || 33 || 80 || Undead || 0
|-
| Zealot || 10 || || 25 || 80 || 33 || 20 || || 100
|-
| Avunaos the Rotten || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|-
| Belial Lord of Lies || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|-
| Blood Golem || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
<div style="max-width:fit-content">
*
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
[[File:river-of-blood-4.png|frameless|200px]]
</div>
</div>
Line 716 ⟶ 769:
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 722 ⟶ 775:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
[[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]]
</div>
</div>
Line 950 ⟶ 973:
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Council Member || 30 || || 33 || 80 || 33 || 33 || Demon || 66
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 1,004 ⟶ 1,020:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
<div style="max-width:fit-content">
* The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 1,043 ⟶ 1,060:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 1,080 ⟶ 1,093:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
| Indio the Insane || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:
[[File:
[[File:
</div>
</div>
Line 1,119 ⟶ 1,132:
Blood Bringers move slowly and deal "lethal damage" - beware!
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]]. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand.
<!--
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ====
<div style="display:flex;">
Line 1,158 ⟶ 1,170:
|}
<div style="max-width:fit-content">
* Currently disabled - new dungeons of this type cannot be obtained
</div>
</div>
Line 1,176 ⟶ 1,184:
</div>
</div>
-->
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ====
Line 1,270 ⟶ 1,279:
<!-- ////////////// New T4 Map \\\\\\\\\\\\\\\\ -->
<!--
==== [[File:
<div style="display:flex;">
* ?
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:Tombs-of-kanemith.png|frameless|200px]]
</div>
</div>
-->
Line 1,340 ⟶ 1,351:
Unique Attributes:
* Map Boss drops a Rainbow Facet
* Monsters have +
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
Line 1,413 ⟶ 1,424:
* Monsters have [20-30]% Increased Maximum Life
The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that
Heirophants deal exceptionally high cold damage - beware!
</div>
</div>
|