Patch:Season 3: Difference between revisions

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changed phys/elemental "pierce" to "resistance penetration"
(→‎Season 3 Domination - July 23rd 2021: season announcement image)
(changed phys/elemental "pierce" to "resistance penetration")
Line 56:
* Act 2 Mercenaries now gain 2 less damage per level
 
* Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have pierceresistance penetration)
* Act 3 mercenaries skills have been changed and their ai reworked
* Act 3 fire mercenaries now cast meteor and fire ball
Line 73:
* Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack
 
* SpellResistance Piercepenetration now works at ½ efficiency below 0% resist instead of capping at 0%
 
* Mana burn has been rebalanced and will now burn a reasonable amount
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* Berserk now uses frenzy animation and requires two weapons
* Berserk now applies its physical pierceresistance penetration modifier to its splash damage
* Berserk's attack rating per level reduced from 12% to 8%
* Berserk's starting attack rating reduced from 240% to 60%
Line 1,138:
* Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16
 
* Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new pierceresistance penetration changes)
* Frost Nova's 13% synergies reduced to 9%
 
Line 1,144:
* Novas level 28+ scaling reduced from 10-19 to 12-15
 
* Fire mastery now caps at 30% pierceresistance penetration instead of 40%
* Cold mastery now caps at 45% pierceresistance penetration instead of 65%
* Cold mastery now gains 1% pierceresistance penetration per level instead of 2%
 
==== Druid ====
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* Warshrike now has 300-350% enhanced damage instead of 250-300%
 
* Eschuta's Temper pierceresistance penetration increased from 4-10 to 5-10
 
* Death's Fathom now always rolls 30% faster cast rate instead of 20-30%
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* Leadcrow now has 20% increased attack speed
 
* Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now piercepenetrate below 0% resist)
* Death's Web now has 4-6 life after each kill
* Death's Web now has 4-6 mana after each kill
Line 1,599:
 
* Mang song's lesson now has +6 to all skills instead of +7
* Mang song's lesson now has -20-30% to enemy cold / fire / light pierceresistance penetration instead of -10-15%
* Mang song's lesson now has 85% faster cast rate instead of 65%
* Mang song's lesson now has +20-30% regenerate mana instead of 10-30%
Line 1,641:
* Halaberd's Reign 25-33 life replenish removed
 
* Overlord's Helm 10-15% physical pierceresistance penetration increased to 15-20% physical pierceresistance penetration
 
* Crown of Ages curse reduction reduced to 50-75% from 75%
Line 1,686:
 
* Soul Drainer's reduced to 2-4% life/mana leech from 4-7%
* Soul Drainer's 5-10% physical pierceresistance penetration reduced to 5-8%
* Soul Drainer's -50 to -100 monster defense change to -50 flat
* Soul Drainer's life drain values increased
Line 1,825:
* Doom can be made in staves and swords (useable on act 3 mercenaries)
* Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves
* Doom's cold pierceresistance penetration has been reduced from 40-60% to 30-50%
* Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage)
 
Line 1,853:
* Fury no longer has prevent monster heal
 
* Crescent Moon lightning pierceresistance penetration reduced from -35% to -5-15% (varies)
* Crescent Moon magic absorb reduced from 9-11 to 3-5
* Crescent Moon can now be made in claws
Line 1,911:
 
* Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs)
* Plague's 23% poison pierceresistance penetration has been reduced to 20%
 
==== Runeword Armor Changes ====
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