Maps: Difference between revisions

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(→‎Modification: can't reroll maps with gems/skulls)
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Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%)
 
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]],see [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of theNew_Equipment#Exclusive_Uniques|New UnsulliedEquipment]])
 
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ====
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=== Unique Maps ===
Currently, the only unique maps are T3 unique maps so they bothall have a zone level of 89 like other tier 3 maps.
 
==== [[File:Map_Icon_Zhar's_Sanctum.png| ]] Zhar's Sanctum ====
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* Players have -[20-30]% Faster Hit Recovery
* Monsters have [10-30]% Increased Maximum Life
 
The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that leads<br>to Zhar the Mad.
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