Mercenaries: Difference between revisions

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== Other Info ==
* <span class="nmod">Act 1 mercenaries (Rogue Scouts) now have a baseline 66% pierce chance
* <span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* Mercenaries only have Strength and Dexterity, so items with Vitality or Energy will have no effect. They do have life (of course) but do not have mana - they ignore mana costs when using their skills.
* Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
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