Mercenaries: Difference between revisions

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== General ==
* Mercenaries inherit the player's Magic and Gold Find when they kill enemies (e.g. if the player has 200% MF and the merc has 100% MF, the merc's total MF will be 300%)
* <span class="nmod">Mercenaries have the same stats regardless of which difficulty they're hired from</span>
* <span class="nmod">Mercenaries have improved AI</span>
* <span class="nmod">New mercenaries:
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== Equipment ==
[[File:Mercenaries.png|right]]
* All mercenaries can equip helms, chests, <span class="nmod">gloves, boots, & belts</span>.
* Act 1 mercenaries (Rogue Scouts) can equip bows <span class="nmod">(including Amazon bows), crossbows, & quivers</span>.
 
* Act 12 mercenaries (RogueDesert ScoutsGuards) can equip bows <span class="nmod">(including Amazon bows)polearms, crossbowsspears, & quivers</span>javelins.
* Act 3 mercenaries (Iron Wolves) can equip shields, <span class="nmod">Paladin shields</span>, 1-handed swords, <span class="nmod">wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs</span>. Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
 
* <span class="nmod">Act 24 mercenaries (Desert GuardsAscendants) can equip polearms, spears, & javelinsstaves.</span>
* Act 5 mercenaries (Barbarians) can equip swords, <span class="nmod">axes, tipped maces/hammers (all maces except clubs)</span>, & Barbarian helms. Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
 
Act 3 mercenaries (Iron Wolves) can equip shields, <span class="nmod">Paladin shields</span>, 1-handed swords, <span class="nmod">wands, scepters, tipped maces (not clubs/hammers), knives (daggers/throwing knives), & Sorceress orbs</span>. Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
 
<span class="nmod">Act 4 mercenaries (Ascendants) can equip staves.</span>
 
Act 5 mercenaries (Barbarians) can equip swords, <span class="nmod">axes, tipped maces/hammers (all maces except clubs)</span>, & Barbarian helms. Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
 
 
Mercenaries can get set bonuses when equipping multiple set items.
 
Ethereal items do not lose durability when mercenaries use them.
 
* <span class="nmod">Act 4Old mercenaries (Ascendants)drop their equipped items when a new canone equipis staveshired.</span>
When Desert Guards or Barbarian mercenaries use 1-handed weapons, their weapon damage is doubled - this makes 1-handed and 2-handed weapons more comparable.
* Ethereal items do not lose durability when mercenaries use them.
* Mercenaries can get set bonuses when equipping multiple set items.
* When Desert Guards or Barbarian mercenaries use 1-handed weapons, their weapon damage is doubled - this makes 1-handed and 2-handed weapons more comparable.
 
== Skills ==
* Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels.
 
=== Auras ===
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== Stats ==
* <span class="nmod">MercenaryMercenaries have the same stats haveregardless of which difficulty they're beenhired adjusted:from</span>
* <span class="nmod">StatMercenary scalingstats hashave been improved to be more consistent throughout the gameadjusted:</span>
** <span class="nmod">DesertStat Guardsscaling andhas Barbarianbeen mercenariesimproved nowto gainbe slightlymore lessconsistent damagethroughout perthe levelgame</span>
** <span class="nmod">Desert Guards and Barbarian mercenaries now gain slightly less damage per level</span>
 
 
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* <span class="nmod">Act 1 mercenaries (Rogue Scouts) now have a baseline 66% pierce chance
* Mercenaries only have Strength and Dexterity, so items with Vitality or Energy will have no effect. They do have life (of course) but do not have mana - they ignore mana costs when using their skills.
* Mercenaries don't have separate [[breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
* Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* Mercenaries will benefit from:
** +X to All Skills
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