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Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see [[Zones]].
* Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
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== General Info ==
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
 
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To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the [[Maps#Individual_Maps|lists below]] to populate the map zone - they often don't include ''all'' of the monsters listed, so maps won't always have the same immunities present.
 
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=== Map Events ===
Map zones have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens.
 
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* A '''Dark Wanderer''' appears and transforms into a random boss or super unique with increased damage/health, who drops extra [[Worldstone Shard|Worldstone Shards]] when killed (up to 3 dark wanderers per map)
* The '''Shadow of Mendeln''' appears and summons waves of undead, with later waves having many champion/elite enemies
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* A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance
 
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=== Modification ===
Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
 
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{| class="wikitable"
! Item !! Additional Ingredients !! Effect
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* The Orb of Fortification does not affect map bosses or events
 
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Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps
 
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=== Affixes ===
Map affixes affect bonus experience, monster density, and magic/gold find.
 
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Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.
 
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Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.
 
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{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong>
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* Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
 
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{| class="wikitable sortable"
|+ style="white-space:nowrap; text-align:left;" | <strong>Resistances of Monsters Added by Affixes</strong>
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|}
 
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== Individual Maps ==
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
 
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Map bosses are treated as prime evils.
 
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All monster types are used during map generation
=== Tier 1 ===
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:arreat-battlefield-1.png|frameless|200px]]
 
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[[File:arreat-battlefield-2.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Bastion_Keep.png| ]] Bastion Keep ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:bastion-keep-1.png|frameless|200px]]
 
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[[File:bastion-keep-2.png|frameless|200px]]
 
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[[File:bastion-keep-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Horazon's_Memory.png| ]] Horazon's Memory ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:horazons-memory.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Reziarfg's_Lair.png| ]] Lost Temple ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:Lost-temple-1.png|frameless|200px]]
 
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[[File:Lost-temple-2.png|frameless|200px]]
 
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[[File:Lost-temple-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:phlegethon-1.png|frameless|200px]]
 
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[[File:phlegethon-2.png|frameless|200px]]
 
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[[File:phlegethon-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Torajan_Jungle.png| ]] Torajan Jungle ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:torajan-jungle-1.png|frameless|200px]]
 
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[[File:torajan-jungle-2.png|frameless|200px]]
 
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[[File:torajan-jungle-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Ruined_Cistern.png| ]] Ruined Cistern ====
<div style="display:flex;">
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[[File:Ruined-cistern-1.png|frameless|200px]]
 
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[[File:Ruined-cistern-2.png|frameless|200px]]
 
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[[File:Ruined-cistern-3.png|frameless|200px]]
</div>
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=== Tier 2 ===
Tier 2 map zones have a zone level of 88
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:Ancestral-trial-1.jpeg|frameless|200px]]
 
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[[File:Ancestral-trial-2.jpeg|frameless|200px]]
 
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[[File:Ancestral-trial-3.jpeg|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Fall_of_Caldeum.png| ]] Fall of Caldeum ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:fall-of-caldeum-1.png|frameless|200px]]
 
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[[File:fall-of-caldeum-2.png|frameless|200px]]
 
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[[File:fall-of-caldeum-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Royal_Crypts.png| ]] Royal Crypts ====
<div style="display:flex;">
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|}
 
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<div style="max-width:fit-content">
* Decaying Guards are minions of King Leoric
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:royal-crypts-1.png|frameless|200px]]
 
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[[File:royal-crypts-2.png|frameless|200px]]
 
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[[File:royal-crypts-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:ruins-of-viz-jun-1.png|frameless|200px]]
 
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[[File:ruins-of-viz-jun-2.png|frameless|200px]]
 
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[[File:ruins-of-viz-jun-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Sanatorium.png| ]] Sanatorium ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:sanatorium-1.png|frameless|200px]]
 
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[[File:sanatorium-2.png|frameless|200px]]
 
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[[File:sanatorium-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Shadows_of_Westmarch.png| ]] Shadows of Westmarch ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:shadows-of-westmarch-1.png|frameless|200px]]
 
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[[File:shadows-of-westmarch-2.png|frameless|200px]]
 
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[[File:shadows-of-westmarch-3.png|frameless|200px]]
 
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</div>
</div>
 
 
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=== Tier 3 ===
Tier 3 map zones have a zone level of 89
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[[File:Ashen-plains-1.png|frameless|200px]]
 
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[[File:Ashen-plains-2.png|frameless|200px]]
 
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[[File:Ashen-plains-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Blood_Moon.png| ]] Blood Moon ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:blood-moon-1.png|frameless|200px]]
 
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[[File:blood-moon-2.png|frameless|200px]]
 
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[[File:blood-moon-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Canyon_of_Sescheron.png| ]] Canyon of Sescheron ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:Canyon-of-sescheron-1.png|frameless|200px]]
 
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[[File:Canyon-of-sescheron-2.png|frameless|200px]]
 
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[[File:Canyon-of-sescheron-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Kehjistan_Marketplace.png| ]] Kehjistan Marketplace ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:kehjistan-marketplace.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Pandemonium_Citadel.png| ]] Pandemonium Citadel ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:pandemonium-citadel-1.png|frameless|200px]]
 
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[[File:pandemonium-citadel-2.png|frameless|200px]]
 
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[[File:pandemonium-citadel-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:river-of-blood-1.png|frameless|200px]]
 
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[[File:river-of-blood-2.png|frameless|200px]]
 
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[[File:river-of-blood-3.png|frameless|200px]]
 
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[[File:river-of-blood-4.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Sewers_of_Harrogath.png| ]] Sewers of Harrogath ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:sewers-of-harrogath-1.png|frameless|200px]]
 
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[[File:sewers-of-harrogath-2.png|frameless|200px]]
 
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[[File:sewers-of-harrogath-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Throne_of_Insanity.png| ]]Throne of Insanity ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:throne-of-insanity-1.png|frameless|200px]]
 
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[[File:throne-of-insanity-2.png|frameless|200px]]
 
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[[File:throne-of-insanity-3.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Tomb_of_Zoltun_Kulle.png| ]] Tomb of Zoltun Kulle ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:Tomb-of-zoltun-kulle-1.png|frameless|200px]]
 
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[[File:Tomb-of-zoltun-kulle-2.png|frameless|200px]]
 
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[[File:Tomb-of-zoltun-kulle-3.png|frameless|200px]]
 
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[[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]]
</div>
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=== Tier 4 (Dungeons) ===
Dungeons have a zone level of 90
 
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Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
 
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Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer
 
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Blood Bringers move slowly and deal "lethal damage" - beware!
 
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Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%)
 
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Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]])
 
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==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:cathedral-of-light-1.png|frameless|200px]]
 
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[[File:cathedral-of-light-2.png|frameless|200px]]
 
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[[File:cathedral-of-light-3.png|frameless|200px]]
 
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[[File:cathedral-of-light-basement.png|frameless|200px]]
</div>
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* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear
 
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==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:Plains-of-torment-1.png|frameless|200px]]
 
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[[File:Plains-of-torment-2.png|frameless|200px]]
 
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[[File:Plains-of-torment-3.png|frameless|200px]]
 
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[[File:Pit-of-despair.png|frameless|200px]]
</div>
</div>
 
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==== [[File:Map_Icon_Sanctuary_of_Sin.png| ]] Sanctuary of Sin ====
<div style="display:flex;">
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<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
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[[File:sanctuary-of-sin1.png|frameless|200px]]
 
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[[File:sanctuary-of-sin2.png|frameless|200px]]
 
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[[File:sanctuary-of-sin3.png|frameless|200px]]
 
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[[File:black-abyss.png|frameless|200px]]
</div>
</div>
 
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<!-- spacing -->
 
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<!-- spacing -->
 
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<noinclude><span class="emphasis">Source of Information on this Page</span></noinclude>
 
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<noinclude>See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].</noinclude>
 
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<noinclude>If the files in these locations are not updated by others, you can extract them yourself from ''patch_d2.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>
 
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