Maps: Difference between revisions

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Maps are items that allow access to new endgame areas (which are also referred to as maps) with higher area levels than the vanilla game. For a list of high level areas outside of maps, see [[Zones|Area Levels]].
* Maps are comparable to vanilla endgame areas, making both new and old areas viable for farming.
* Dungeons (tier 4 maps) are very difficult group-based areas that offer more challenge for those interested.
 
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== General Info == <!--T:2-->
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map areas themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
 
<!--T:3-->
To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients/Baal. Only 1 map (or uber area) may be opened per game.
 
<!--T:4-->
When maps are opened, a random selection of enemy types are chosen to populate the map area. Map areas mayoften notdon't include ''all'' of the monsters listed in each map section below.
 
=== Map Events === <!--T:5-->
MapsMap areas have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the area if this happens.
 
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* '''Horazon''' appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
* A '''Treasure Fallen''' appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
* A '''Spire of Darkness''' appears and plunges the area into darkness when clicked - shadow enemies spawn in the darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance
 
=== Modification === <!--T:7-->
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! <span style="color:#F9C666;">Affix</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">Attributes</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span>
|-
| Cracking || S || Players have -X% Enhanced Defense || 20-30<br>30-40<br>40-50 || || 25-35<br>30-35<br>35-40 || 15-20<br>30-35<br>45-50
|-
| Fumbling || S || Players have -X% Chance to Block || 10-20<br>20-30<br>30-40 || || 25-35<br>35-45<br>45-50 || 15-20<br>30-35<br>45-50
|-
| Imbalance || S || Players have -X% Faster Hit Recovery || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 ||
|-
| Hindrance || S || Players have -X% to All Resistances || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55
|-
| Unhealthy || P || Players have -X Drain Life || 30-40<br>50-60<br>70-80 || 3-4<br>4-5<br>5-6 || || 5-10<br>20-25<br>35-40
|-
| Warding || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Curse Duration Reduction || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || || 20-25<br>35-40<br>50-55
|-
| Leech || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Life Stolen per Hit || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || 25-30<br>30-40<br>35-40 ||
|-
| Health || S || Monsters have X% Increased Maximum Life || 10-20<br>20-30<br>30-40 || 5-6<br>6-7<br>7-8 || 30-40<br>40-50<br>50-60 ||
|-
| Large || P || Monsters have X% Increased Maximum Life || 10-20<br>20-30<br>30-40 || 5-6<br>6-7<br>7-8 || 30-40<br>40-50<br>50-60 ||
|-
| Fast || P || Monsters have +X% Increased Cast and Attack Speed || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 ||
|-
| Swiftness || S || Monsters have X% increased Velocity || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 ||
|-
| Protection || S || Monsters take X Reduced Physical Damage || 100-200<br>300-400<br>500-600 || || 25-30<br>30-35<br>35-45 || 15-20<br>30-35<br>45-50
|-
| Resilience || S || Monsters have +X% Faster Hit Recovery || 40-60<br>60-80<br>80-100 || || 30-40<br>40-50<br>50-60 || 10-15<br>25-30<br>40-45
|-
| Silver || P || Monsters have +X% Attack Rating and Chance to Pierce || 10-20<br>20-30<br>30-40 || || 15-20<br>30-35<br>35-40 || 15-20<br>30-35<br>45-50
|-
| Crushing || P || Monsters have X% Chance of Crushing Blow || 15-25<br>25-35<br>35-45 || || 15-20<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40
|-
| Bloody || P || Monsters have X% Chance of Open Wounds || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40
|-
| Strong || P || Monsters have +X% Enhanced Physical Damage || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 10-15<br>25-30<br>40-45
|-
| Sturdiness || S || Monsters have +X% Enhanced Defense || 50-100<br>100-150<br>150-200 || 3-4<br>4-5<br>5-6 || || 10-15<br>25-30<br>40-45
|-
| Regeneration || S || Monsters have +X Replenish Life || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55
|-
| Flaming || P || Monsters have +X% to Fire Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>45-50 ||
|-
| Hibernal || P || Monsters have +X% to Cold Skill Damage || 5-10<br>10-15<br>15-20 || || 25-30<br>30-35<br>35-40 || 15-20<br>25-30<br>35-40
|-
| Static || P || Monsters have +X% to Lightning Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 25-40<br>35-45<br>45-50 ||
|-
| Toxic || P || Monsters have +X% to Poison Skill Damage || 5-10<br>10-15<br>15-20 || || 30-40<br>40-50<br>50-60 || 5-10<br>15-20<br>25-30
|-
| Smoking || P || Monsters have +X% of Physical Damage as Extra Fire Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40
|-
| Chilling || P || Monsters have +X% of Physical Damage as Extra Cold Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40
|-
| Sparking || P || style="font-size:95%;" | Monsters have +X% of Physical Damage as Extra Lightning Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40
|-
| Poisonous || P || style="font-size:80%;" | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds || 123-163<br>143-184<br>163-205 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40
|-
| Runic || P || Monsters have +X% of Physical Damage as Extra Magic Damage || 8-10<br>10-12<br>12-14 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40
|-
| Crimson || S || Monsters have X% Fire Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>45-50 ||
|-
| Azure || S || Monsters have X% Cold Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>35-50 ||
|-
| Opal || S || Monsters have X% Lightning Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>40-50 ||
|-
| Tangerine || S || Monsters have X% Magic Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>40-50 ||
|-
| Splashing || P || colspan="2" | Monsters Melee Attacks Deal Splash Damage || || 15-25<br>35-45<br>45-50 || 5-10<br>20-25<br>35-40
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| Champion's || P || colspan="2" | ''None'' || colspan="3" | 30-60 Monster Rarity
|}
* In-game attribute ranges for maps are often [[Bugs|incorrect]] since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
* Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
 
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| Fetish || || || 33 || 33+ || 50 || 50 || Demon || 100
|}
 
<!--T:15-->
Map affix information can be determined from PD2's [https://docs.google.com/spreadsheets/d/1V5PS27qnlo8o9IQEYYZSbFPDNLkKzoyKT2Nw11KMcSs/edit#gid=2002025160 MagicPrefix.txt] and [https://docs.google.com/spreadsheets/d/1V5PS27qnlo8o9IQEYYZSbFPDNLkKzoyKT2Nw11KMcSs/edit#gid=336343475 MagicSuffix.txt] files.
 
<!--T:16-->
Map monster information can be determined from PD2's [https://docs.google.com/spreadsheets/d/1V5PS27qnlo8o9IQEYYZSbFPDNLkKzoyKT2Nw11KMcSs/edit#gid=502629803 Levels.txt] and [https://docs.google.com/spreadsheets/d/1V5PS27qnlo8o9IQEYYZSbFPDNLkKzoyKT2Nw11KMcSs/edit#gid=506993539 MonStats.txt] files.
 
== Individual Maps == <!--T:17-->
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
=== Tier 1 ===
Tier 1 mapsmap areas have an area level of 87
==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
<div style="display:flex;">
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| Menace Worm || || || <span class="emphasis">135</span> || 75 || 50 || 50 || Demon || 75
|-
| Doom Knight || 33 || 25 || 60 || 60 || || <span class="emphasis">120</span> || Undead || 33
|-
| ''Oblivion Knight'' || 33 || 25 || 60 || 60 || || <span class="emphasis">120</span> || Undead || 33
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! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Bone Warrior || 25 || || 30 || || 65 || 65 || Undead || 0
|-
| Scarab || || || || 80 || 50 || || || 50
|-
| Gloombat || 50 || 25 || 75 || 50 || || || || 75
|-
| Bone Archer || 25 || <span class="emphasis">150</span> || 30 || 20 || || <span class="emphasis">105</span> || Undead || 0
|-
| Afflicted || || || || 75 || 65 || || Demon || 75
|-
| Dune Beast || || || 60 || 25 || 20 || 25 || || 100
|-
| Claw Viper || <span class="emphasis">115</span> || || 45 || 25 || || 40 || || 50
|-
| Gargoyle Trap || 25 || 50 || 65 || 50 || <span class="emphasis">120</span> || 75 || || 0
|-
| Flying Scimitar || 25 || 50 || 50 || <span class="emphasis">100</span> || || 75 || || 0
|-
| ''Madness''King Leoric || *20 || *20 || *50 || *50 || *50 || *50 || Undead || 020
|-
| ''HysteriaDecaying Guard'' || *20 || *20 || *50 || *50 || *50 || *50 || Undead || 020
|}
 
<!--T:99-->
<div style="max-width:fit-content">
* 7All monster types are chosen from the 8 possibilitiesused during map generation (Spear Cat excluded)
* Decaying Guards are minions of King Leoric
</div>
</div>
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! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Vile Hunter ||20 20 || 20 || 30 || 45 || 65 || 25 || Demon || 100
|-
| Vile Archer || 15 || 20 || 65 || || 25 || 25 || Demon || 100
|-
| Vile ArcherLancer ||15 45 || 20 15 || 65 45 || 35 || 25 || 25 || Demon || 100
|-
| VileDeath LancerMauler || 4533 || 15 || 4550 ||35 50 ||25 65 ||25 || Demon || 10075
|-
| Death MaulerGloam || 3360 || 35 || 50 || 5075 || 65 || <span class="emphasis">140</span> || Undead || 750
|-
| GloamGhoul || 60Lord || 35 30 || || 7533 || 25 || <span class="emphasis">140130</span> || 50 || Undead || 075
|-
| GhoulBlood Lord || 30 || || 33 || 25 || <span class="emphasis">130</span> || 50 || 33 || Undead50 || 75 || 75
|-
| The Blood LordGuardian || 20 || 3320 || <span50 class="emphasis">130</span>|| 50 || 3350 || 50 || Undead || 7520
|}
<div style="max-width:fit-content">
* All monster types are used during map generation
</div>
</div>
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=== Tier 2 === <!--T:27-->
Tier 2 mapsmap areas have an area level of 88
==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
<div style="display:flex;">
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| Fire Boar || || || 65 || 25 || || 65 || || 75
|-
| Moon Clan || <span class="emphasis">110</span> || 20 || 50 || 45 || 85 || 25 || Demon || 80
|-
| Zombie || 50 || <span class="emphasis">120</span> || || 65 || || 85 || Undead || 50
|-
| Slinger || 10 || || 25 || 25 || 75 || || || 100
|-
| Siege Beast || 50 || 20 || 25 || 45 || <span class="emphasis">150</span> || 40 || || 100
|-
| Over Seer || 20 || 25 || <span class="emphasis">110</span> || 20 || 40 || 40 || Demon || 100
|-
| Succubus || || || 50 || 50 || 75 || 65 || Demon || 75
|-
| Urzael<br>Harbinger of Death || 20 || 20 || 50 || 50 || 50 || 50 || || 20
|}
<div style="max-width:fit-content">
* All monster types are used during map generation
</div>
</div>
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=== Tier 3 === <!--T:47-->
Tier 3 mapsmap areas have an area level of 89
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
<div style="display:flex;">
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| Corpulent || 15 || 20 || || || || 75 || Demon || 75
|-
| Death Mauler || 33 || || 50 || <span class="emphasis">100</span> || 50 || || || 75
|-
| Council Member || 30 || || 33 || <span class="emphasis">120</span> || 33 || 33 || Demon || 66
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<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
Line 867 ⟶ 873:
| Zombie || 50 || || 95 || 25 || <span class="emphasis">140</span> || || Undead || 50
|-
| Huntress || 15 || 25 || 75 || || 65 || 50 || || 100
|-
| Flying Scimitar || 25 || || 50 || <span class="emphasis">100</span> || || 75 || || 0
|-
| Slinger || 10 || 25 || 75 || || 65 || || || 100
|-
Line 1,019 ⟶ 1,025:
<!--T:83-->
Dungeon monsters grant 200% more experience and have 75% curse reduction
 
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer
 
* Blood Bringers move slowly and deal "lethal damage" - beware!
 
*Most Immunitiesimmunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%)
 
<!--T:84-->
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]])
 
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ==== <!--T:85-->
Line 1,029 ⟶ 1,041:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
|-
| Misshapen || <span class="emphasis">180</span> || 25 || <span class="emphasis">180</span> || || 50 || 25 || Demon || 75
|-
| Succubus || || || 50 || <span class="emphasis">180</span> || || <span class="emphasis">180</span> || Demon || 75
|-
| Unholy Corpse || 50 || 25 || <span class="emphasis">180</span> || 33 || <span class="emphasis">180</span> || || Undead || 66
Line 1,058 ⟶ 1,070:
|}
<div style="max-width:fit-content">
* 7 monster types are chosen from the 8 possibilities during map generation (Spear Cat excluded)
* Blood Bringers move slowly and deal lethal damage
* Flying Scimitars only appear from terrain objects such as barrels
* Canight the Corrupted is in a separate area within the dungeon called the Cathedral Basement
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
</div>
Line 1,080 ⟶ 1,091:
</div>
* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the area is small enough that even the chosen types may not appear
* Immunities cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%)
 
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ==== <!--T:90-->
Line 1,088 ⟶ 1,098:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
|-
| Misshapen || <span class="emphasis">180</span> || 25 || <span class="emphasis">180</span> || || 50 || 25 || Demon || 75
|-
| Succubus || || || 50 || <span class="emphasis">180</span> || || <span class="emphasis">180</span> || Demon || 75
|-
| Unholy Corpse || 50 || 25 || <span class="emphasis">180</span> || 33 || <span class="emphasis">180</span> || || Undead || 66
Line 1,103 ⟶ 1,113:
|-
| Blood Bringer || <span class="emphasis">150</span> || 50 || 50 || 50 || 50 || 50 || || 100
|-
| ''Specter'' || ? || ? || ? || ? || ? || ? || Undead || ?
|-
| The Synthetic One || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 20
Line 1,113 ⟶ 1,125:
|}
<div style="flex-direction:column; max-width:fit-content">
* Specters always spawn in addition to the common dungeon monster types
* Currently uses the same enemies as Cathedral of Light
* Canight the Corrupted is in a separate area within the dungeon called the Pit of Despair
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
</div>
</div>
Line 1,138 ⟶ 1,152:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
|-
| Misshapen || <span class="emphasis">180</span> || 25 || <span class="emphasis">180</span> || || 50 || 25 || Demon || 75
|-
| Succubus || || || 50 || <span class="emphasis">180</span> || || <span class="emphasis">180</span> || Demon || 75
|-
| Unholy Corpse || 50 || 25 || <span class="emphasis">180</span> || 33 || <span class="emphasis">180</span> || || Undead || 66
Line 1,154 ⟶ 1,168:
| Blood Bringer || <span class="emphasis">150</span> || 50 || 50 || 50 || 50 || 50 || || 100
|-
| The SyntheticStygian OneBeast || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 200
|-
| Canight''Stygian the CorruptedHorde'' || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 0
|-
| ''Madness'' || * || * || * || * || * || * || Undead || 0
|-
| ''Hysteria'' || * || * || * || * || * || * || Undead || 0
|}
<div style="flex-direction:column; max-width:fit-content">
* The Stygian Beast is in a separate area within the dungeon called the Black Abyss
* Currently uses the same enemies as Cathedral of Light
* Stygian Horde monsters are minions of The Stygian Beast
</div>
</div>
Line 1,169 ⟶ 1,180:
</div>
</div>
 
<!--T:15 spacing -->
 
<!--T:16 spacing -->
 
<span class="emphasis">Source of Information on this Page</span>
 
See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/mods/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/mods/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/mods/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/mods/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/mods/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text Files]. If the files in these locations are not updated by others, you can extract them yourself from ''patch_d2.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html|MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.
 
</translate>
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