Mercenaries: Difference between revisions
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updated for s5
BetweenWalls (talk | contribs) mNo edit summary |
BetweenWalls (talk | contribs) (updated for s5) |
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* <span class="nmod">Mercenaries have improved AI and will be better at staying within range of the player's character.</span>
* <span class="nmod">Desert Guards and Barbarian mercenaries now gain less damage per level.</span>
* <span class="nmod">Mercenaries can no longer proc summon skills. (this prevents crashes)</span>
* Mercenaries inherit the player's Magic and Gold Find when they kill enemies. (e.g. if the merc has 100% MF and the player has 200% MF, the merc's MF on a kill will be 300%)
* <span class="nmod">There are now two versions of Act 5 mercenaries. (see differences below)</span>
== Equipment == <!--T:3-->
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<!--T:4-->
Act 1 mercenaries (Rogue Scouts) can equip bows
<!--T:5-->
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== Auras == <!--T:11-->
* <span class="nmod">
* <span class="nmod">Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:</span>
** <span class="omod">Prayer</span> (was available from Normal/Hell)
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<li>
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | Concentrate: [[Might]] |
! scope="col" | Merc Level
! scope="col" | 1 !! scope="col" | 24 !! scope="col" | 28 !! scope="col" | 33 !! scope="col" | 38 !! scope="col" | 42 !! scope="col" | 47 !! scope="col" | 51 !! scope="col" | 56 !! scope="col" | 58 !! scope="col" | 63 !! scope="col" | 68 !! scope="col" | 72 !! scope="col" | 77 !! scope="col" | 80
|-
! scope="row" | Might
|1||2||3||4||5||6||7||8||9||11||12||13||14||15||18
|}
</li>
<li>
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | Whirlwind: No Aura (uses [[Battle Orders]]) |
! scope="col" | Merc Level
! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ? !! scope="col" | ?
|-
! scope="row" | Battle Orders
|1||2||3||4||5||6||7||8||9||11||12||13||14||15||18
|}
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**'''Cold''': <span class="nmod">Blizzard</span> instead of <span class="omod">Glacial Spike</span> & <span class="omod">Frozen Armor</span>
**'''Lightning''': <span class="nmod">Static Field</span> instead of <span class="omod">Charged Bolt</span>
* <span class="nmod">Act 5 mercenaries (Barbarians) now use
**'''Concentrate''': <span class="nmod">Concentrate</span> instead of <span class="omod">Stun</span>
**'''Whirlwind''': <span class="nmod">Whirlwind</span>, <span class="nmod">Battle Cry</span>, & <span class="nmod">Battle Orders</span> instead of <span class="omod">Bash</span> & <span class="omod">Stun</span>
<!--T:22-->
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<ul>
<li>
'''
<div class="mw-collapsible mw-collapsed">
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" |
|-
! scope="row" |
|1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17
|}
</div>
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<li>
'''
<div class="mw-collapsible mw-collapsed">
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" |
|-
! scope="row" |
|1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21
|}
</div>
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<!--T:36-->
<li>
'''
<div class="mw-collapsible mw-collapsed">
{| class="wikitable"
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<!--T:36-->
<li>
'''
<div class="mw-collapsible mw-collapsed">
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" |
|-
! scope="row" | Battle
|}
</div>
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<li>
'''
<div class="mw-collapsible mw-collapsed">
{| class="wikitable"
! scope="col" | Merc Level
! scope="col" |
|-
! scope="row" | Battle
|2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21
|}
</div>
|